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The Subjective Importance of Game Discussion

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To what degree does discussion of games contribute to your enjoyment of the hobby?

I play games solely that I may discuss them
0
No votes
Discussing the game is more fun than playing it
2
4%
I enjoy discussion just as much as the game
8
18%
Discussing the game is part of the experience
10
22%
It's nice when there's someone with whom to discuss the game, but it's not important
22
49%
I don't care about game discussion
3
7%
 
Total votes: 45

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The Subjective Importance of Game Discussion

Post by WhiteShark »

Inspired by a conversation in IRC with @wndrbr.
IRC wrote:
<WhiteShark> curious to see the numbers on people who wait for games to be truly finished before buying them
...
<wunderbar> i don't usually wait. if i wait, then i didn't really have hype for that game in the first place
<wunderbar> playing a buggy unfinished game and complaining about it on the forum is part of the experience.
...
<WhiteShark> now I will say that its being harder to discuss with others is a bit of a drawback to my approach
<WhiteShark> but that was always just a peripheral activity, not the main thing
How do others feel?
Last edited by WhiteShark on November 27th, 2025, 03:24, edited 1 time in total.
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Post by Val the Moofia Boss »

I feel that this isn't just a phenomena exclusive to early access games. Live service games like MMOs have been patching and altering their experience long before early access happened, so that people who started playing the game at different points in time do not share the same experience. You literally could not experience Vanilla WoW after Vanilla on official servers. Warframe had slow, tactical gameplay where there were relatively few enemies but they were threatening, you couldn't move fast and the maps were smaller. But then patches happened and the game became a horde shooter where you bullet jump through huge maps in seconds and press a button and everything around you dies. Overwatch used to be a 6vs6 game but then became 5v5. Etc.

If you are selling people something, people can criticize it. It doesn't matter if you try to claim that it's a beta or an alpha or a whatever. If you don't want people to critique it then don't put it out there. That's the nature of art.

As for discussion, if often find it just as enjoyable as playing the game. Sometimes moreso, sadly. There are a lot of games that I like the idea of, namely the art and story, but don't find the actual gameplay to be very enjoyable. So alt+tabbing out to browse discussions is like procrastination for me. There are some games however where I find them so enjoyable that I would rather just play nonstop and am too busy to spend a lot of time talking or reading threads about it.
Last edited by Val the Moofia Boss on November 27th, 2025, 03:29, edited 1 time in total.
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Post by WhiteShark »

Val the Moofia Boss wrote: November 27th, 2025, 03:26
Live service games like MMOs have been patching and altering their experience long before early access happened, so that people who started playing the game at different points in time do not share the same experience.
This just makes me want to play such even less. Either the game I like will be destroyed, which would make me sad, or it will eventually turn into something I do like. Either way, I'm better off waiting.
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Post by wndrbr »

Humans are social creatures, every activity is more fun if you get to discuss it with someone else and share your thoughts.
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Post by NotAI »

I would agree with two of the options:

"I enjoy discussion just as much as the game"

"Discussing the game is part of the experience"

One more aside: Discussion of games is the most common discussion of complex systems. Well, that's always fun; and part of the experience of using complex systems is discussing them, because there is exponentially more to discuss.

"Humans are social creatures, every activity is more fun if you get to discuss it with someone else and share your thoughts." True.
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Post by methoxetamine »

I'm pretty much on the fence of options 3 and 4. Playing a game on launch for example and shitposting on /v/ while playing it tends to make a game more fun and memorable for me, especially since those are **** near the only decent threads anymore. Even better the rare cases where one of my friends plays it at the same time but that's not as common. It's not totally essential though to the point of dictating what I play, most of the games I've played this year aren't recent at all

Also every time I finish an older game I at least look online for threads and read others discourse about it a little even if I'm not involved in the discussion at that point
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Post by WhiteShark »

wndrbr wrote: November 27th, 2025, 03:44
Humans are social creatures, every activity is more fun if you get to discuss it with someone else and share your thoughts.
Agreed, but it seems to me to be a matter of degree. Some people won't even play a game that doesn't have lively discussion, whereas it's just a bonus to me if I can find even one person willing to chat about whatever old/obscure/foreign game I'm playing. I don't feel my experience is diminished without discussion, just slightly augmented with it.
NotAI wrote: November 27th, 2025, 03:45
I would agree with two of the options:

"I enjoy discussion just as much as the game"

"Discussing the game is part of the experience"
The options were meant to be a natural language description of the importance in descending order. I considered going with percentages, but I felt this way would be easier. You can safely assume that the former includes the latter.
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Post by WhiteShark »

methoxetamine wrote: November 27th, 2025, 03:49
Playing a game on launch for example and shitposting on /v/ while playing it tends to make a game more fun and memorable for me, especially since those are **** near the only decent threads anymore. Even better the rare cases where one of my friends plays it at the same time but that's not as common.
I can imagine this being fun in its own way, though I don't think I've ever done anything similar, but I'm averse to spoilers and have a strong desire to figure things out for myself, which makes me stay away from discussion for games I haven't finished. In RPGs especially much of the fun comes from solving the puzzles of builds and tactics, and seeing someone else's solution robs me of that.
methoxetamine wrote: November 27th, 2025, 03:49
Also every time I finish an older game I at least look online for threads and read others discourse about it a little even if I'm not involved in the discussion at that point
I admit I do exactly this, though. It's a way to extend the afterglow of a good game.
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Post by Tweed »

The best part about RPGs isn't playing the games, it's telling everyone online how much they suck!
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Post by rusty_shackleford »

I enjoy critiquing game design, and RPGs are the ultimate form of games.
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Post by Vaako »

I rarely discuss the content of games. Maybe recommend a good one tho. Only get enjoyment from ******** on bad/woke games, so more ****** activist devs lose their jobs.
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Post by NotAI »

WhiteShark wrote: November 27th, 2025, 03:51
wndrbr wrote: November 27th, 2025, 03:44
Humans are social creatures, every activity is more fun if you get to discuss it with someone else and share your thoughts.
Agreed, but it seems to me to be a matter of degree. Some people won't even play a game that doesn't have lively discussion.
This is surprisingly important. Here's a provocative thesis.

Mainstream player only means having played fewer games so far and being a "conformist".

Conformists can "quietly like something", that's their deal. According to their own personal preferences, they might like something, but they will not buy it and will not mention it themselves, unless they also actually see or strongly expect a lot more other people buying and discussing that thing than some internal threshold. They as if have preferences that also depend on the preferences they think other people in their age group have.

This is one key reason why marketing works, is important, and is not only about delivering information to prospects.

Paradoxically, game discussion is actually most important for those people, to "mainstream" (conformist) players, who don't discuss most games and usually don't discuss games at all, not to "core" (contrarian) players, as might be expected, who do participate in most discussions of games. The "mainstream" audience might not quite enjoy discussing games. Why? This usually means arguing about games. Having the conforming taste, they are brittle in such discussions.

All the same, they must see a lot of discussion happening all around them, and be able to participate in it at any moment. Like the Monty Python joke from the Life of Brian about the man who strongly wants the official legal right to give birth but can't actually give birth.

Contrarian or "core" players discuss games and like discussing games. But they don't care much about how many other people are currently playing that game or currently discussing it or whether any of those other people like the game. They just like what they like and act accordingly.

Being able to discuss games, or at least "safely mention" games in their social group, is a nonnegligible part of the experience of playing games and makes it better for anybody, but, courtesy of the complexity of human behavior, it is also integral and overwhelmingly important precisely to that one subset of the gaming audience that cares about games the least.

This why firms like to focus on "mainstream" players. They buy at around the same time as a large wave, based mostly on what they are persuaded other people happen to like, then almost nothing, while the "core" players buy all at different times. The former case has a much larger chance of leading to a "mainstream" feedback loop of a player count tidal wave, besides the fact with that this pattern is easier to finance. Several big wins and many small losses are easier to finance than a few big losses and many small wins, among different products over time or a single product over time. Risk is lack of control; because there is less focus on the quality of the game itself, which is hit or miss, and more on public perception of the popularity of the game, which can be controlled more easily and smoothed out by marketing, this is less risky to investors, who are not the developers and have less control over what developers actually accomplish in a time limit.
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Post by WhiteShark »

On a similar note, one of my cousins once opined to me that games are meant to be multiplayer and that playing a game by oneself must stem from some sort of derangement. Said cousin later changed his mind after somehow stumbling upon a couple solo games he really liked, though he never evolved into a full gamer. On the contrary, I argued that if one can't enjoy a game by oneself and for its own sake, he must be deficient in some way and certainly cannot be a gamer.
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Post by AmericanMonarchist »

WhiteShark wrote: November 27th, 2025, 05:51
On a similar note, one of my cousins once opined to me that games are meant to be multiplayer and that playing a game by oneself must stem from some sort of derangement. Said cousin later changed his mind after somehow stumbling upon a couple solo games he really liked, though he never evolved into a full gamer. On the contrary, I argued that if one can't enjoy a game by oneself and for its own sake, he must be deficient in some way and certainly cannot be a gamer.
What are your cousin's thoughts on Sudoku, Freecell, or crossword puzzles? Are these also symptoms of derangement, or is the digital medium of video games the key factor?
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Post by WhiteShark »

AmericanMonarchist wrote: November 27th, 2025, 06:04
WhiteShark wrote: November 27th, 2025, 05:51
On a similar note, one of my cousins once opined to me that games are meant to be multiplayer and that playing a game by oneself must stem from some sort of derangement. Said cousin later changed his mind after somehow stumbling upon a couple solo games he really liked, though he never evolved into a full gamer. On the contrary, I argued that if one can't enjoy a game by oneself and for its own sake, he must be deficient in some way and certainly cannot be a gamer.
What are your cousin's thoughts on Sudoku, Freecell, or crossword puzzles? Are these also symptoms of derangement, or is the digital medium of video games the key factor?
I'll be sure to ask him what he might have thought when next we chat. To hazard a guess, I suspect he would not have taken issue with those on the grounds that they present some intellectual challenge and under the mistaken assumption that video games don't. I do distinctly recall his strongly asserting that turn-based video games (e.g. of the JRPG variety) are 'demented', by which I assume he meant brainless. In fairness, plenty of them are.
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Post by WhiteShark »

NotAI wrote: November 27th, 2025, 05:32
Conformists can "quietly like something", that's their deal. According to their own personal preferences, they might like something, but they will not buy it and will not mention it themselves, unless they also actually see or strongly expect a lot more other people buying and discussing that thing than some internal threshold.
I suppose this is one factor behind the avalanche of remakes. By "remaking" a game, no matter how poorly, they give people something to talk about, and thus draw in those who would play the originals but for lack of discussion.
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Post by UltraFan123 »

I voted for "Discussing the game is part of the experience," but there are also games that I will always enjoy, but don't feel like discussing about them.

Most of these games that I don't mind never discussing about are the games I originally played as a kid before I had access to modern internet; Super Mario World, Mega Man X, Kirby Dreamland, Gen I-III Pokémon, classic Donkey Kong, etc.

Nostalgia alone is more than enough to make me replay those games even to this day.
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Post by Meaty Clackers »

NotAI wrote: November 27th, 2025, 05:32
WhiteShark wrote: November 27th, 2025, 03:51
wndrbr wrote: November 27th, 2025, 03:44
Humans are social creatures, every activity is more fun if you get to discuss it with someone else and share your thoughts.
Agreed, but it seems to me to be a matter of degree. Some people won't even play a game that doesn't have lively discussion.
This is surprisingly important. Here's a provocative thesis.

Mainstream player only means having played fewer games so far and being a "conformist".

Conformists can "quietly like something", that's their deal. According to their own personal preferences, they might like something, but they will not buy it and will not mention it themselves, unless they also actually see or strongly expect a lot more other people buying and discussing that thing than some internal threshold. They as if have preferences that also depend on the preferences they think other people in their age group have.

This is one key reason why marketing works, is important, and is not only about delivering information to prospects.

Paradoxically, game discussion is actually most important for those people, to "mainstream" (conformist) players, who don't discuss most games and usually don't discuss games at all, not to "core" (contrarian) players, as might be expected, who do participate in most discussions of games. The "mainstream" audience might not quite enjoy discussing games. Why? This usually means arguing about games. Having the conforming taste, they are brittle in such discussions.

All the same, they must see a lot of discussion happening all around them, and be able to participate in it at any moment. Like the Monty Python joke from the Life of Brian about the man who strongly wants the official legal right to give birth but can't actually give birth.

Contrarian or "core" players discuss games and like discussing games. But they don't care much about how many other people are currently playing that game or currently discussing it or whether any of those other people like the game. They just like what they like and act accordingly.

Being able to discuss games, or at least "safely mention" games in their social group, is a nonnegligible part of the experience of playing games and makes it better for anybody, but, courtesy of the complexity of human behavior, it is also integral and overwhelmingly important precisely to that one subset of the gaming audience that cares about games the least.

This why firms like to focus on "mainstream" players. They buy at around the same time as a large wave, based mostly on what they are persuaded other people happen to like, then almost nothing, while the "core" players buy all at different times. The former case has a much larger chance of leading to a "mainstream" feedback loop of a player count tidal wave, besides the fact with that this pattern is easier to finance. Several big wins and many small losses are easier to finance than a few big losses and many small wins, among different products over time or a single product over time. Risk is lack of control; because there is less focus on the quality of the game itself, which is hit or miss, and more on public perception of the popularity of the game, which can be controlled more easily and smoothed out by marketing, this is less risky to investors, who are not the developers and have less control over what developers actually accomplish in a time limit.
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Post by TKVNC »

PC gaming is the truest reflection of 'gaming', by virtue of the fact that it's not purely gameplay.

The discussion is either part of the experience, or experience-adjacent.
Last edited by TKVNC on November 27th, 2025, 07:29, edited 1 time in total.
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Post by Norfleet »

AmericanMonarchist wrote: November 27th, 2025, 06:04
What are your cousin's thoughts on Sudoku, Freecell, or crossword puzzles? Are these also symptoms of derangement, or is the digital medium of video games the key factor?
Sudoku is normally committed as a penance for a shamefur dispray.
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Post by methoxetamine »

Relax buddy, I come here to get away from /v/, not to have it stare me in the face
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Post by Tweed »

methoxetamine wrote: November 27th, 2025, 23:00
Relax buddy, I come here to get away from /v/, not to have it stare me in the face
What did he mean by this?
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Post by orinEsque »

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Post by Vlajdimir Ermenović »

I care about good game discussion in the sense that it fosters an environment where good games can find an audience, but it doesn't affect the experience of playing the game itself. It's secondary.
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Post by ThulsaDoomer »

Discussion in general fosters understanding of what you experience and how to process that information, either by finding missing context or having your thoughts confirmed, among other benefits. Games as an interactive medium has more power than many give it credit, influencing peoples views and perceptions of the world via the themes and concepts explored. For example, the illusion of choice is always paraded as just that, an illusion, but I believe there is a failure to acknowledge that is how ideas are best introduced to the unaware mind. By the idea of you, the player, having made that choice and not the developers by use of the illusion, you are exposed to all of its implications or desires. Whether it has any effect depends on the individual and their acknowledgement of this silent manipulation. While it's not always malicious, discussion can help identify these moments or messages and better inform people of what they're consuming.

It's not subjective, discussion fosters intelligence, it forces you to explain yourself and your beliefs instead of expecting people to magically align to your wavelength or "vibes". This used to be paramount to our society and expected of most White men. The anti-intellectual movement has contributed greatly to discussion being censored or labelled "problematic" unless approved by ****** moderators in other spaces.
Last edited by ThulsaDoomer on November 29th, 2025, 04:15, edited 1 time in total.
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Post by asf »

sure i just play games to discuss them, what world is this
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Post by Solaire »

I never cared about discussing games, but abstaining from discussion means forfeiting the field to gay race communists. This ****** explains it best:

edit: how the **** do i embed vault media
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Post by nepbnhurj »

It is probably miserable playing games only to talk about them! To guess, most executives in the gaming industry would probably fall under that answer if they were being honest, and also if they played games at all. Sad!
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Post by Tweed »

And this is why people come to RPGHQ, to discuss RPGs politics and religion. You could close the game section and only ten people would notice.
Last edited by Tweed on March 25th, 2026, 04:51, edited 1 time in total.