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RPG loot randomizer mods
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rusty_shackleford
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RPG loot randomizer mods
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https://www.nexusmods.com/baldursgate3/mods/6326
https://www.nexusmods.com/morrowind/mods/44989
Loot placement randomizer might be a better term. Works in games like BG3 where many BiS and 2nd BiS items are found as early as Act 1, or Morrowind where you can go wherever you want whenever you want. Less good for more balanced and directed experiences.
https://www.nexusmods.com/morrowind/mods/44989
Loot placement randomizer might be a better term. Works in games like BG3 where many BiS and 2nd BiS items are found as early as Act 1, or Morrowind where you can go wherever you want whenever you want. Less good for more balanced and directed experiences.
That remembers me of someone I knew when morrowind was new... he made a mod of the best looking armors and gave them decent stats, then glued/taped paper on the screen parts where the construction set showed the zone id/name and then put his few armor parts randomly in some zones there. 
Last edited by Vaako on November 11th, 2025, 12:31, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
I don't have a problem with mods, or RPG games with check marks to randomize loot for later play throughs in a menu option, but for me personally I can't stand them. Hand placed, crafted to story/area/mob relevance is best IMO.
Larian ruined D:OS IMO by trying to serve this concept and the system created serious issues in game progression due to it.
Larian ruined D:OS IMO by trying to serve this concept and the system created serious issues in game progression due to it.
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rusty_shackleford
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It's about randomizing where the loot gets placed, not the loot itselfXenich wrote: β November 11th, 2025, 12:36I don't have a problem with mods, or RPG games with check marks to randomize loot for later play throughs in a menu option, but for me personally I can't stand them. Hand placed, crafted to story/area/mob relevance is best IMO.
Larian ruined D:OS IMO by trying to serve this concept and the system created serious issues in game progression due to it.
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If it makes sense I guess, but wouldn't that create issues if you have a progression to the difficulty in the game? You could end up with powerful loot at early game and weak at the end, etc.. which would then create issues in play as well as enjoyment.rusty_shackleford wrote: β November 11th, 2025, 14:09It's about randomizing where the loot gets placed, not the loot itselfXenich wrote: β November 11th, 2025, 12:36I don't have a problem with mods, or RPG games with check marks to randomize loot for later play throughs in a menu option, but for me personally I can't stand them. Hand placed, crafted to story/area/mob relevance is best IMO.
Larian ruined D:OS IMO by trying to serve this concept and the system created serious issues in game progression due to it.
I think these are typically used in non-linear games or on repeat playthroughs, and in the latter case the player can be supposed to have become skilled enough at the game to work around potential equipment deficiencies.Xenich wrote: β November 11th, 2025, 14:48If it makes sense I guess, but wouldn't that create issues if you have a progression to the difficulty in the game? You could end up with powerful loot at early game and weak at the end, etc.. which would then create issues in play as well as enjoyment.rusty_shackleford wrote: β November 11th, 2025, 14:09It's about randomizing where the loot gets placed, not the loot itself
But wasnt that the charm of games like morrowind? early mainquest and you find randagulfs fist by chance on the ground somewhere. You explore some old dunmer fortresses and you find the boots of the apostle on a ledge at the ceiling somewhere. Or you visit a viking grave with some daedric items hidden at the ceiling somewhere, where you need to explore with levitation... some of the most powerful items were still locked behind faction quests or daedric shrine quests like the ebony mail or oreyn bearclaws helmet. But you could find some legendary rings in some tombs/caves randomly. There was even one a vampire had which was almost best in slot just because of his high magic reflect bonus.Xenich wrote: β November 11th, 2025, 14:48If it makes sense I guess, but wouldn't that create issues if you have a progression to the difficulty in the game? You could end up with powerful loot at early game and weak at the end, etc.. which would then create issues in play as well as enjoyment.rusty_shackleford wrote: β November 11th, 2025, 14:09It's about randomizing where the loot gets placed, not the loot itselfXenich wrote: β November 11th, 2025, 12:36I don't have a problem with mods, or RPG games with check marks to randomize loot for later play throughs in a menu option, but for me personally I can't stand them. Hand placed, crafted to story/area/mob relevance is best IMO.
Larian ruined D:OS IMO by trying to serve this concept and the system created serious issues in game progression due to it.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
I've never tried one but they don't sound appealing to me for this reason. They probably also just don't really fit the kind of games I playXenich wrote: β November 11th, 2025, 14:48If it makes sense I guess, but wouldn't that create issues if you have a progression to the difficulty in the game? You could end up with powerful loot at early game and weak at the end, etc.. which would then create issues in play as well as enjoyment.rusty_shackleford wrote: β November 11th, 2025, 14:09It's about randomizing where the loot gets placed, not the loot itselfXenich wrote: β November 11th, 2025, 12:36I don't have a problem with mods, or RPG games with check marks to randomize loot for later play throughs in a menu option, but for me personally I can't stand them. Hand placed, crafted to story/area/mob relevance is best IMO.
Larian ruined D:OS IMO by trying to serve this concept and the system created serious issues in game progression due to it.
asf wrote:weeb
It has been a while, but I don't remember those finds imbalancing the game though?Vaako wrote: β November 11th, 2025, 15:37But wasnt that the charm of games like morrowind? early mainquest and you find randagulfs fist by chance on the ground somewhere. You explore some old dunmer fortresses and you find the boots of the apostle on a ledge at the ceiling somewhere. Or you visit a viking grave with some daedric items hidden at the ceiling somewhere, where you need to explore with levitation... some of the most powerful items were still locked behind faction quests or daedric shrine quests like the ebony mail or oreyn bearclaws helmet. But you could find some legendary rings in some tombs/caves randomly. There was even one a vampire had which was almost best in slot just because of his high magic reflect bonus.Xenich wrote: β November 11th, 2025, 14:48If it makes sense I guess, but wouldn't that create issues if you have a progression to the difficulty in the game? You could end up with powerful loot at early game and weak at the end, etc.. which would then create issues in play as well as enjoyment.rusty_shackleford wrote: β November 11th, 2025, 14:09
It's about randomizing where the loot gets placed, not the loot itself
Last edited by Xenich on November 11th, 2025, 20:10, edited 1 time in total.
I can tell you where to get, as two examples, a daedric dagger and an ebony shortsword with almost no opposition or difficulty within five to ten minutes after exiting the Seyda Neen Census office.Vaako wrote: β November 11th, 2025, 15:37But wasnt that the charm of games like morrowind? early mainquest and you find randagulfs fist by chance on the ground somewhere. You explore some old dunmer fortresses and you find the boots of the apostle on a ledge at the ceiling somewhere. Or you visit a viking grave with some daedric items hidden at the ceiling somewhere, where you need to explore with levitation... some of the most powerful items were still locked behind faction quests or daedric shrine quests like the ebony mail or oreyn bearclaws helmet. But you could find some legendary rings in some tombs/caves randomly. There was even one a vampire had which was almost best in slot just because of his high magic reflect bonus.
They're not using exploits. Both are just laying there completely unguarded and un owned in trivially unsafe areas.
Several of the good glass weapons and an entire set of armor is almost as easy. You just need to get an invisibility potion first for each you want to steal.
Last edited by Rand on November 11th, 2025, 20:39, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Not really dealing specifically with this conversation, but related. I was playing Borderlands GOTY edition and I haven't played it since the first release. Back then, I don't remember any level requirements for weapons and so the game felt pretty natural in my play through. If I worked on a really hard area, I got better weapons equivalent. obviously, if the mobs were too hard (level to hit/dmg requirement), it became impossible to gain better items (outside of sneaking in and looting certain containers).
So, I load up the GOTY edition and well... Level locks on weapons. I can deal with this if I were going far outside of the range of my level, but FFS... I am killing a quest below my level and all of a sudden there are weapons 8-10 levels above me dropping. Since the level lock, I can't do **** with them.
This is the kind of **** I dislike. Hand placed, avoids this... auto gen loot has issues, especially with all this stupid level lock crap.
I looked up solutions, but apparently the level lock crap is hardcoded in this game and does constant checks? So far that I can tell.
The solution I see from time to time? Go blow through the storyline, then grind up to max and then you have no level requirements.
Umm... ********. guess I have to dig out my non-GOTY edition somewhere.
So, I load up the GOTY edition and well... Level locks on weapons. I can deal with this if I were going far outside of the range of my level, but FFS... I am killing a quest below my level and all of a sudden there are weapons 8-10 levels above me dropping. Since the level lock, I can't do **** with them.
This is the kind of **** I dislike. Hand placed, avoids this... auto gen loot has issues, especially with all this stupid level lock crap.
I looked up solutions, but apparently the level lock crap is hardcoded in this game and does constant checks? So far that I can tell.
The solution I see from time to time? Go blow through the storyline, then grind up to max and then you have no level requirements.
Umm... ********. guess I have to dig out my non-GOTY edition somewhere.
Last edited by Xenich on November 11th, 2025, 21:01, edited 2 times in total.
https://elderscrolls.fandom.com/wiki/Marara's_RingXenich wrote: β November 11th, 2025, 20:09It has been a while, but I don't remember those finds imbalancing the game though?Vaako wrote: β November 11th, 2025, 15:37But wasnt that the charm of games like morrowind? early mainquest and you find randagulfs fist by chance on the ground somewhere. You explore some old dunmer fortresses and you find the boots of the apostle on a ledge at the ceiling somewhere. Or you visit a viking grave with some daedric items hidden at the ceiling somewhere, where you need to explore with levitation... some of the most powerful items were still locked behind faction quests or daedric shrine quests like the ebony mail or oreyn bearclaws helmet. But you could find some legendary rings in some tombs/caves randomly. There was even one a vampire had which was almost best in slot just because of his high magic reflect bonus.Xenich wrote: β November 11th, 2025, 14:48
If it makes sense I guess, but wouldn't that create issues if you have a progression to the difficulty in the game? You could end up with powerful loot at early game and weak at the end, etc.. which would then create issues in play as well as enjoyment.
its maybe not super early lvl when you can beat that vampire but should be able to do that with some fire dmg but you can visit that cave any time
fist of randagulf gave 20str and dex, thats also 100 more carryweight, more dmg and hit chance also laying arround a mainquest cave and I would never use something else even wraithguard isnt worth it with all its resists and + shield, since carry weight is probably the most important thing you want in morrowind when daedric weapons dai katanas weight like a 5h of your max capacisty if you have strength maxed to 100.
You can also get the boots of blinding speed super early by just killing that unimportant lowlvl npc. Just need to find something with magic resist on self so you can see ****. I think divayth fyr had a light harnish with like 80% on it in a chest somewhere just need to be able to open 100% doors. So buy/find a scroll or do some spellmaking for that should be able to get that early even Fyr aggros you can just port out and if he attacks you next time just have a calm spell rdy.
Once you have these you can easiely chase ordinators and sell their armor and finance your powerleveling, then stop playing because you already too strong... but thats only an issue if you really remember all the good items...
Last edited by Vaako on November 11th, 2025, 21:14, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
ebony broadsword was one enchanted one in balmora ne corner in a tower, no idea about the dagger but I never used those. You could also just do the summon weapon glitch and put them on the ground and wait. But I think that got fixed in openmw.Rand wrote: β November 11th, 2025, 20:38I can tell you where to get, as two examples, a daedric dagger and an ebony shortsword with almost no opposition or difficulty within five to ten minutes after exiting the Seyda Neen Census office.Vaako wrote: β November 11th, 2025, 15:37But wasnt that the charm of games like morrowind? early mainquest and you find randagulfs fist by chance on the ground somewhere. You explore some old dunmer fortresses and you find the boots of the apostle on a ledge at the ceiling somewhere. Or you visit a viking grave with some daedric items hidden at the ceiling somewhere, where you need to explore with levitation... some of the most powerful items were still locked behind faction quests or daedric shrine quests like the ebony mail or oreyn bearclaws helmet. But you could find some legendary rings in some tombs/caves randomly. There was even one a vampire had which was almost best in slot just because of his high magic reflect bonus.
They're not using exploits. Both are just laying there completely unguarded and un owned in trivially unsafe areas.
Several of the good glass weapons and an entire set of armor is almost as easy. You just need to get an invisibility potion first for each you want to steal.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
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rusty_shackleford
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too lazy to reply to all the posts but the answer is easy: it gives you a bigger reason for exploration
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So a lot of this perspective is based on pre-knowledge? I played through on release and while I did stumble on some things that definitely helped, I didn't feel like I was overpowered until late in the game when I was almost finished anyway.Vaako wrote: β November 11th, 2025, 21:14https://elderscrolls.fandom.com/wiki/Marara's_RingXenich wrote: β November 11th, 2025, 20:09It has been a while, but I don't remember those finds imbalancing the game though?Vaako wrote: β November 11th, 2025, 15:37
But wasnt that the charm of games like morrowind? early mainquest and you find randagulfs fist by chance on the ground somewhere. You explore some old dunmer fortresses and you find the boots of the apostle on a ledge at the ceiling somewhere. Or you visit a viking grave with some daedric items hidden at the ceiling somewhere, where you need to explore with levitation... some of the most powerful items were still locked behind faction quests or daedric shrine quests like the ebony mail or oreyn bearclaws helmet. But you could find some legendary rings in some tombs/caves randomly. There was even one a vampire had which was almost best in slot just because of his high magic reflect bonus.
its maybe not super early lvl when you can beat that vampire but should be able to do that with some fire dmg but you can visit that cave any time
fist of randagulf gave 20str and dex, thats also 100 more carryweight, more dmg and hit chance also laying arround a mainquest cave and I would never use something else even wraithguard isnt worth it with all its resists and + shield, since carry weight is probably the most important thing you want in morrowind when daedric weapons dai katanas weight like a 5h of your max capacisty if you have strength maxed to 100.
You can also get the boots of blinding speed super early by just killing that unimportant lowlvl npc. Just need to find something with magic resist on self so you can see ****. I think divayth fyr had a light harnish with like 80% on it in a chest somewhere just need to be able to open 100% doors. So buy/find a scroll or do some spellmaking for that should be able to get that early even Fyr aggros you can just port out and if he attacks you next time just have a calm spell rdy.
Once you have these you can easiely chase ordinators and sell their armor and finance your powerleveling, then stop playing because you already too strong... but thats only an issue if you really remember all the good items...
Sure, you can grind, min-max, steal and the like to fund some pretty powerful advances (which I played with), but overall I think this would be a problem for people following guides or the like.
I guess that explains the issue of "overpower", but I also think it depends on the game and how much items effect character power. Even in morrowind, there were other factors that had to be considered, so happening across a powerful item didn't simply translate to "god mode".
I guess after my recent experience with Borderlands, I would much rather deal with the chance of an overpowered weapon I found by scouring the countryside than that of a ******** level block or the like. Seriously, I was feeling good about going through Borderlands again since it has been so long, now I uninstalled it and moved on. I tried to find my original copy (2009 release with the DLCs I had saved), but I guess I lost it. The GOTY edition is ****, so... moving on...
yeah its preknowledge thats the problem if you have unique items handplaced, but you could get arround that by using placeholders which mix these items every new playthrough. And when it comes to level requirements I think gothic did it right with having stat requirements to be able to use a weapon. So that you can invest if you really want to use a certain weapon early but it also had alchemy potions with perma stat boosts you could craft.Xenich wrote: β November 11th, 2025, 21:28So a lot of this perspective is based on pre-knowledge? I played through on release and while I did stumble on some things that definitely helped, I didn't feel like I was overpowered until late in the game when I was almost finished anyway.Vaako wrote: β November 11th, 2025, 21:14https://elderscrolls.fandom.com/wiki/Marara's_RingXenich wrote: β November 11th, 2025, 20:09
It has been a while, but I don't remember those finds imbalancing the game though?
its maybe not super early lvl when you can beat that vampire but should be able to do that with some fire dmg but you can visit that cave any time
fist of randagulf gave 20str and dex, thats also 100 more carryweight, more dmg and hit chance also laying arround a mainquest cave and I would never use something else even wraithguard isnt worth it with all its resists and + shield, since carry weight is probably the most important thing you want in morrowind when daedric weapons dai katanas weight like a 5h of your max capacisty if you have strength maxed to 100.
You can also get the boots of blinding speed super early by just killing that unimportant lowlvl npc. Just need to find something with magic resist on self so you can see ****. I think divayth fyr had a light harnish with like 80% on it in a chest somewhere just need to be able to open 100% doors. So buy/find a scroll or do some spellmaking for that should be able to get that early even Fyr aggros you can just port out and if he attacks you next time just have a calm spell rdy.
Once you have these you can easiely chase ordinators and sell their armor and finance your powerleveling, then stop playing because you already too strong... but thats only an issue if you really remember all the good items...
Sure, you can grind, min-max, steal and the like to fund some pretty powerful advances (which I played with), but overall I think this would be a problem for people following guides or the like.
I guess that explains the issue of "overpower", but I also think it depends on the game and how much items effect character power. Even in morrowind, there were other factors that had to be considered, so happening across a powerful item didn't simply translate to "god mode".
I guess after my recent experience with Borderlands, I would much rather deal with the chance of an overpowered weapon I found by scouring the countryside than that of a ******** level block or the like. Seriously, I was feeling good about going through Borderlands again since it has been so long, now I uninstalled it and moved on. I tried to find my original copy (2009 release with the DLCs I had saved), but I guess I lost it. The GOTY edition is ****, so... moving on...
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
Remember that ebony shortsword and daedric dagger I mentioned a few posts back?Vaako wrote: β November 11th, 2025, 22:02yeah its preknowledge thats the problem if you have unique items handplaced
I found them both on my first playthrough withinin an hour of starting the game.
Then I wandered into the Morag Tong headquarters by accident 5 minutes later.
An hour later I had stumbled into one of the toughest enemies in the game, Dagoth Hlevul who guards the most broken item in the game pre-patch: The Robe of St. Roris.
(He annihilated me, of course and I had no idea the robe was in there)
I wish I had this kind of luck in real life. (Except the being annihilated by a single spell part. I only saw a flash and I was dead before I knew what happened.)
That shortsword makes the early game super easy.
Last edited by Rand on November 12th, 2025, 05:14, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
I didn't find the sword of white woe, I did however get the amulet of shadows very early, which is just as good if not better. Morrowind was designed around that idea though. Artifacts get lost all the time and some loser lesbo bandits stumbled across the amulet and decided to use it to make robbing people easier. Several really powerful items are in the hands of incompetents, waiting for you to claim them.
The reverse can be true too though. I remember the arena in one of those fortresses. I kept getting wasted by that dark elf who had the ice blade of the monarch.
The reverse can be true too though. I remember the arena in one of those fortresses. I kept getting wasted by that dark elf who had the ice blade of the monarch.
Dream Tactics, the game I talked about here, has a loot randomizer mode that's unlocked after beating the game once. It's rare for me to replay a game, but I wanted to try out different characters and builds, and the loot randomizer pushed me over the edge into starting a second playthrough immediately. It was pretty neat; definitely helps keep things fresh. Part of the fun of tough RPGs is having to make do with what you find, and a randomizer lets you have that experience more than once.
