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Games should have "Director's Cut" settings
Games should have "Director's Cut" settings
When you play a Nintendo DS game, you know that the experience you are receiving is exactly what was intended. Everything from the resolution of the screen, the graphics settings, the methods of input are consistent with the experience the developer decided to ship.
That's not the case when everyone has a different computer setup. Some people may not even be able to see certain graphical elements depending on their hardware. Others will be playing the game with questionable choices for their monitor (such as using a laptop or a TN LCD). My first jarring experience with this was seeing Netherstorm in World of Warcraft on my friend's computer. He had some **** TN monitor and the contrast cranked up to 100. Didn't seem to comprehend why it looked awful either.
Obviously consoles are a bit of a middle ground. For the most part, the hardware is the same and you've just got display differences in TV size, response rate (which normies became aware of during the Guitar Hero years), and viewing distance.
TLDR: Instead of just "low/med/high" graphics, I would like to see a "Director's Cut" setting option that provides the definitive experience across all game settings. Ideally with some kind of indicator if one's hardware is not up to the task. Initially, there would probably be influence aka money from nVidia to just make this equal to the max settings, but I could see it eventually stabilizing in a way that makes it easier to play games as they were intended when one is looking backwards, as we do with the Adventurer's Guild here.
That's not the case when everyone has a different computer setup. Some people may not even be able to see certain graphical elements depending on their hardware. Others will be playing the game with questionable choices for their monitor (such as using a laptop or a TN LCD). My first jarring experience with this was seeing Netherstorm in World of Warcraft on my friend's computer. He had some **** TN monitor and the contrast cranked up to 100. Didn't seem to comprehend why it looked awful either.
Obviously consoles are a bit of a middle ground. For the most part, the hardware is the same and you've just got display differences in TV size, response rate (which normies became aware of during the Guitar Hero years), and viewing distance.
TLDR: Instead of just "low/med/high" graphics, I would like to see a "Director's Cut" setting option that provides the definitive experience across all game settings. Ideally with some kind of indicator if one's hardware is not up to the task. Initially, there would probably be influence aka money from nVidia to just make this equal to the max settings, but I could see it eventually stabilizing in a way that makes it easier to play games as they were intended when one is looking backwards, as we do with the Adventurer's Guild here.
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logincrash
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Oyster Sauce wrote: β October 5th, 2025, 03:18Chromatic Aberration: On
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You may not like it, but this is what peak artistry looks like.logincrash wrote: β October 5th, 2025, 06:15Oyster Sauce wrote: β October 5th, 2025, 03:18Chromatic Aberration: On
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rusty_shackleford
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Most designers don't even know what the settings do to begin with, another issue caused by the death of the generalist game developer
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So, yes, the AAA version of this would be awful, but I still think it would be an interesting talking/marketing point for indies. Especially those that like to project the game as the vision of one person.
Disagree, the single most important goal for any game should be locked 60FPS. Smooth framerates are most important, second would be smooth and responsive controls and responsive UI.
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rusty_shackleford
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60 fps is lowchongnog wrote: β October 12th, 2025, 19:27Disagree, the single most important goal for any game should be locked 60FPS. Smooth framerates are most important, second would be smooth and responsive controls and responsive UI.
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Handheld consoles were cool, too bad they disappeared, I like the aesthetic of GBA and DS games on real hardware.
The later nintendo handhelds embedded the prior generation of hardware as a security coprocessor, so if you have a 2DS or 3DS you can play everything from GBA to n3DS on real hardware. (Although the GBA upscaling doesn't really match the original display, there are mods to change the upscaling to your preferences.)
The DS upscaling is also **** on the 3DS, they use a weird 1.5x upscale that makes everything blurry because the resolution is not large enough to make it 2x.anonusername wrote: β October 12th, 2025, 20:03The later nintendo handhelds embedded the prior generation of hardware as a security coprocessor, so if you have a 2DS or 3DS you can play everything from GBA to n3DS on real hardware. (Although the GBA upscaling doesn't really match the original display, there are mods to change the upscaling to your preferences.)
The DS is still the best handheld to play DS and GBA games.
You can turn off the ****** DS upscale pretty easily. Linear sharpen 1 works quite well even for pixel art. Zero interpolation is also available if you want to effectively turn off upscaling, but IMO it creates too much aliasing and artifacting. There are also some other linear interpolation options that are less blurry than Nintendo's default without using sharpening, but IMO they have worse interpolation artifacts and the sharpen effect is pretty subtle.Crusader wrote: β October 12th, 2025, 20:08The DS upscaling is also **** on the 3DS, they use a weird 1.5x upscale that makes everything blurry because the resolution is not large enough to make it 2x.anonusername wrote: β October 12th, 2025, 20:03The later nintendo handhelds embedded the prior generation of hardware as a security coprocessor, so if you have a 2DS or 3DS you can play everything from GBA to n3DS on real hardware. (Although the GBA upscaling doesn't really match the original display, there are mods to change the upscaling to your preferences.)
The DS is still the best handheld to play DS and GBA games.
If you have a DS and 3DS you should compare how DS games looks on both. Looks way better on DS. There is no interpolation that can save the 1.5x non pixel perfect display, Nintendo should have made the 3DS 2x the resolution of the DS, it would have been the definite nintendo handheld console if it was the case.anonusername wrote: β October 12th, 2025, 20:26You can turn off the ****** DS upscale pretty easily. Linear sharpen 1 works quite well even for pixel art. Zero interpolation is also available if you want to effectively turn off upscaling, but IMO it creates too much aliasing and artifacting. There are also some other linear interpolation options that are less blurry than Nintendo's default without using sharpening, but IMO they have worse interpolation artifacts and the sharpen effect is pretty subtle.Crusader wrote: β October 12th, 2025, 20:08The DS upscaling is also **** on the 3DS, they use a weird 1.5x upscale that makes everything blurry because the resolution is not large enough to make it 2x.anonusername wrote: β October 12th, 2025, 20:03The later nintendo handhelds embedded the prior generation of hardware as a security coprocessor, so if you have a 2DS or 3DS you can play everything from GBA to n3DS on real hardware. (Although the GBA upscaling doesn't really match the original display, there are mods to change the upscaling to your preferences.)
The DS is still the best handheld to play DS and GBA games.
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rusty_shackleford
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Just get a steamdeck and use an emulator
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The steam deck is not a real handheld console, way too big. If I want to play emulators I just play on my PC. The thing that is cool about playing ds or gba games on real hardware is that like OP said you can tell that the games were designed to be played like this.
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rusty_shackleford
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Dainty girlie hands typed this postCrusader wrote: β October 12th, 2025, 20:59The steam deck is not a real handheld console, way too big. If I want to play emulators I just play on my PC. The thing that is cool about playing ds or gba games on real hardware is that like OP said you can tell that the games were designed to be played like this.
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Fat overweight american hands typed this postrusty_shackleford wrote: β October 12th, 2025, 20:59Dainty girlie hands typed this postCrusader wrote: β October 12th, 2025, 20:59The steam deck is not a real handheld console, way too big. If I want to play emulators I just play on my PC. The thing that is cool about playing ds or gba games on real hardware is that like OP said you can tell that the games were designed to be played like this.
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rusty_shackleford
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Truke, feels good to be #1Crusader wrote: β October 12th, 2025, 21:03Fat overweight american hands typed this postrusty_shackleford wrote: β October 12th, 2025, 20:59Dainty girlie hands typed this postCrusader wrote: β October 12th, 2025, 20:59
The steam deck is not a real handheld console, way too big. If I want to play emulators I just play on my PC. The thing that is cool about playing ds or gba games on real hardware is that like OP said you can tell that the games were designed to be played like this.
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