We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
PS3/X360 Exclusives Thread
PS3/X360 Exclusives Thread
For me, games from that era have always felt like slightly outdated modern titles with way too much post-processing. The orange filter and bloom effect come to mind—they were clearly there to cover up low-quality textures, not purely for artistic reasons.
A lot of them did not run well on their own consoles either. Halo 3, Ninja Gaiden 2, MGS4—all ran below 720p and often dipped under 30fps. You can easily fix that with emulators now, but back then, even though the PS3 and 360 were powerful for their time, they’ve aged pretty rough.
Did you have fun playing those exclusives with friends back in the day? Do you still revisit them, or do they just feel a bit too old now?
A lot of them did not run well on their own consoles either. Halo 3, Ninja Gaiden 2, MGS4—all ran below 720p and often dipped under 30fps. You can easily fix that with emulators now, but back then, even though the PS3 and 360 were powerful for their time, they’ve aged pretty rough.
Did you have fun playing those exclusives with friends back in the day? Do you still revisit them, or do they just feel a bit too old now?
I still have to use my PS3 to play MGS4 once that ****** gets put on PC it's going be a DVD player till the end of time.
Also don't talk **** about Halo 3.
Also don't talk **** about Halo 3.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
I was very disappointed in the quality of these games in terms of performance (especially PS3). MGS4 was fun at the time (gameplay wise), but the crappy performance of the PS3 disappointed me, mostly the frame-rate. All the PS3 exclusives I played (MGS4, Gran Turismo 5&6, The Last of Us, Uncharted) were hampered by bad performance. Uncharted 2 and 3 maybe less so, but my memory is fuzzy on those so I can't say for sure. The third party titles were almost all worse on PS3. I haven't revisited any of them, GT5 and 6 were kind of **** compared to the first 4, Uncharted is okay but not something I ever get a feeling to play, and I wouldn't bother with TLOU ever again. The only one I'd be interested in revisiting is probably MGS4 if I can get it to run at a better resolution and frame-rate on an emulator.
-
rusty_shackleford
- Site Admin
- Posts: 46010
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
last console generation where owning a console actually got you something besides a downgraded, inferior version of a game available on PC
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I remember walking to the mall to buy Fallout 3 again but on Xbox once the first DLC came out.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
On a side note, Microsoft is apparently working on bringing the updated version of the first Gears of War to the draughtstation 5 (though this one looks a bit ugly). I believe they did the same with Forza Horizon 5 and Minecraft. Still, there's no sign of bringing the rest to PC, so it's pretty disappointing.
What’s your impression of games like Lost Odyssey, Blue Dragon, and Kameo? Are they decent? Would you say the first two marked a grand return for the OGs behind the Final Fantasy franchise?
The discs also weren’t totally useless without connecting to the internet. For most of the console’s lifespan, you could play and sell your disc collection without needing to install updates, except for online focused ones like Resistance. The phenomenon of mandatory day one patches and subsequent updates didn’t really become common until the later years of 7th gen consoles. Games like GTA V, The Last of Us, and Skyrim couldn’t play well without updating the disc. This isn't much of an issue today since we're all so used to digital distribution now.
What’s your impression of games like Lost Odyssey, Blue Dragon, and Kameo? Are they decent? Would you say the first two marked a grand return for the OGs behind the Final Fantasy franchise?
Didn’t Oblivion run better on the PS3 compared to the Xbox 360?Vergil wrote: ↑ May 11th, 2025, 16:35I remember walking to the mall to buy Fallout 3 again but on Xbox once the first DLC came out.
Wasn’t online play also free on the PS3? The paid online play model only started with the original Xbox, and even then, it was mostly limited to big releases where multiplayer was a major selling point, like Halo 2. The widespread use of paid online really took off with the launch of the Xbox 360.rusty_shackleford wrote: ↑ May 11th, 2025, 16:29last console generation where owning a console actually got you something besides a downgraded, inferior version of a game available on PC
The discs also weren’t totally useless without connecting to the internet. For most of the console’s lifespan, you could play and sell your disc collection without needing to install updates, except for online focused ones like Resistance. The phenomenon of mandatory day one patches and subsequent updates didn’t really become common until the later years of 7th gen consoles. Games like GTA V, The Last of Us, and Skyrim couldn’t play well without updating the disc. This isn't much of an issue today since we're all so used to digital distribution now.
I think the only Xbox 360 exclusive I played was Halo 4, and not much. I just don't like shooters, and found the Halo franchise to be drab.
I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
We aren't console peasants.psychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
There was a long, indepth discussion of FF13 a few weeks ago, and sometimes discussion of the PS1 and PS2 Final Fantasies has cropped up. And IIRC there was a thread about Halo and its impact on the shooter genre.psychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
Last edited by Val the Moofia Boss on May 11th, 2025, 21:45, edited 1 time in total.
I'm thinking it may be a slow day because of Mother's Daypsychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
Exclusives used to be the only advantage consoles had over PCs. Now, you get to enjoy your custom AMD™ box with timed exclusives, only for them to eventually hit other platforms, complete with all DLCs, at a much lower price.Trickster wrote: ↑ May 11th, 2025, 21:41We aren't console peasants.psychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
There isn’t much discussion about shmups, the Tomb Raider remaster, classic Doom, or other niche topics around here.Val the Moofia Boss wrote: ↑ May 11th, 2025, 21:44There was a long, indepth discussion of FF13 a few weeks ago, and sometimes discussion of the PS1 and PS2 Final Fantasies has cropped up. And IIRC there was a thread about Halo and its impact on the shooter genre.psychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
I know this forum is primarily for tabletop RPGs and role playing games, but there are other lounges for different discussions. I figured the gents here might be interested in talking about games from the past, the ones that have largely been forgotten today.
There’s also /vr/, and it’s in a much better situation with less traffic compared to other boards flooded with underages and people from the third world. But it’s still part of the 4chan ecosystem, so, eh...
MaybeFox1 wrote: ↑ May 11th, 2025, 21:49I'm thinking it may be a slow day because of Mother's Daypsychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
Yeah dog Kameo was firepsychic_dream wrote: ↑ May 11th, 2025, 21:39I thought there would be a lot more engagement in this thread, considering the nature of the topic. I guess most of you aren’t really interested in discussing older stuff (I refuse to call the Wii/PS3/360 era ‘retro’) and are more into talking about the next RPG stuck in early access or the latest bland AAA garbage.
Asking "did this age well" is a dumb question to begin with, games are the same they've always been; and to the average non-casual gamer, something being old makes you more generous towards any flaws than the other way around.psychic_dream wrote: ↑ May 11th, 2025, 22:05I figured the gents here might be interested in talking about games from the past, the ones that have largely been forgotten today.
Also implies the dumb pre-supposition that games have just been getting better, while for AAA releases especially they're worse than they've ever been.
This generation just didn't leave much impact I think.
What are the must-play games on the Xbox 360 and PS3 that weren't also available on PC?
Halo?
Demon's Souls?
MGS4?
...?
The PS2 in contrast had loads of titles that were exclusive even if that's less true now with the DMCs and others ported to PC.
What are the must-play games on the Xbox 360 and PS3 that weren't also available on PC?
Halo?
Demon's Souls?
MGS4?
...?
The PS2 in contrast had loads of titles that were exclusive even if that's less true now with the DMCs and others ported to PC.
-
rusty_shackleford
- Site Admin
- Posts: 46010
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
If we're not including games that eventually got ported 10+ years later it's probably a decent sized listJason Bright wrote: ↑ July 13th, 2025, 12:49What are the must-play games on the Xbox 360 and PS3 that weren't also available on PC?
Last edited by rusty_shackleford on July 13th, 2025, 14:43, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
-
rusty_shackleford
- Site Admin
- Posts: 46010
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
These should be fairly comprehensive lists, but I suspect the xbox 360 one might(?) be excluding a couple good titles either on arcade or had optional kinect support
Xbox360 games minus xbox arcade, kinect, and PS3:
https://en.wikipedia.org/w/index.php?ti ... ect games"
Ps3 games minus xbox 360 and PSN games(similar caveat as above):
https://en.wikipedia.org/w/index.php?ti ... ork games"
Xbox360 games minus xbox arcade, kinect, and PS3:
https://en.wikipedia.org/w/index.php?ti ... ect games"
Ps3 games minus xbox 360 and PSN games(similar caveat as above):
https://en.wikipedia.org/w/index.php?ti ... ork games"
Last edited by rusty_shackleford on July 13th, 2025, 14:45, edited 2 times in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
It all depends on what kinds of games interest you personally. A good amount of PS2 exclusives got better sequels on the PS3, like GTA IV/V when compared to earlier GTAs, or Gran Turismo 5/6 compared to Gran Turismo 4, etc. The PS3/360 era was the last generation with a good number of high quality exclusives, so regardless on your opinions on a lot of the games, that can't really be disputed. It's been nothing but a downhill slope since.Jason Bright wrote: ↑ July 13th, 2025, 12:49This generation just didn't leave much impact I think.
What are the must-play games on the Xbox 360 and PS3 that weren't also available on PC?
Halo?
Demon's Souls?
MGS4?
...?
The PS2 in contrast had loads of titles that were exclusive even if that's less true now with the DMCs and others ported to PC.
Two exclusives really liked were Ratchet & Clank: A Crank in Time and the LittleBigPlanet games. LBP, in particular, is a franchise that I adore from the bottom of my heart, and would like to talk a bit about it on this thread.
I loved everything about the LBP games. Including the visual design, there was this 'coziness' to it; a sense of nostalgia and charm. LBP 2's opening intro is a great encapsulation of the vibe and tone the game is going for - it's an invitation into the "Imaginosphere", a place that is far away from the worries of life, filled with all of our dreams, fantasies and ideas. Intro aside, the game world which is made out of various craft supplies, including Sackboy himself, being this cute burlap doll with visible stitching, button eyes, and a zipper extending from his neck to torso. The environments are also a combination of various materials - fabrics, sponges, wood, cardboard etc (a sort of DIY aesthetic). The story levels retain this core aesthetic and build on top of it.
I'm terrible at describing this stuff so to reiterate - the games' visuals are clearly stylised to evoke childhood creativity and feel "nostalgic" due to their "arts and crafts" vibe.
I also loved the "Pod" - a cardboard spaceship floating in space, which functioned as an interactive hub from where you can select and load up the game world. At the front of the Pod was this giant PS3 controller - your "Pod Computer" - that you could use to select between the Earth and the Moon (both stitched out of cloth/fabric). The former was used for singleplayer and multiplayer levels, the latter is where you would go to create your own levels.
Speaking of which, making your own levels, sharing them and playing other people's levels was easily the best part of the games. It felt so unique and fresh, and the amount of tools you were given for level creation was insane and often times overwhelming. The second game added even more stuff including 'The Controlinator', a music sequencer, camera manipulation, ability to record sound effects, sackbots etc.
Alongside this, there were a ton of collaboration DLCs for the games, like the Metal Gear Solid Pack which gave you new outfits, levels AND a new gadget (the Paintinator gun) which you could use in your own levels.
Oh, and the best part? LBP 2 was designed to be backwards compatible with LBP 1, meaning you could play most of the user-generated levels from LBP 1 as well as the all the DLCs made for LBP 1. If the online info is accurate, the size of the deve team was around 30 people for the first game, and around 40 for the second game. As @KnightoftheWind said, this generation was probably the last one where you still got to see some interesting games, made with a fraction of the cost and resources of the games of this era.
However, as far as console exclusives are concerned, not a lot comes to mind for the PS3 outside of the well-known titles (and LBP).
I loved everything about the LBP games. Including the visual design, there was this 'coziness' to it; a sense of nostalgia and charm. LBP 2's opening intro is a great encapsulation of the vibe and tone the game is going for - it's an invitation into the "Imaginosphere", a place that is far away from the worries of life, filled with all of our dreams, fantasies and ideas. Intro aside, the game world which is made out of various craft supplies, including Sackboy himself, being this cute burlap doll with visible stitching, button eyes, and a zipper extending from his neck to torso. The environments are also a combination of various materials - fabrics, sponges, wood, cardboard etc (a sort of DIY aesthetic). The story levels retain this core aesthetic and build on top of it.
I'm terrible at describing this stuff so to reiterate - the games' visuals are clearly stylised to evoke childhood creativity and feel "nostalgic" due to their "arts and crafts" vibe.
I also loved the "Pod" - a cardboard spaceship floating in space, which functioned as an interactive hub from where you can select and load up the game world. At the front of the Pod was this giant PS3 controller - your "Pod Computer" - that you could use to select between the Earth and the Moon (both stitched out of cloth/fabric). The former was used for singleplayer and multiplayer levels, the latter is where you would go to create your own levels.
Speaking of which, making your own levels, sharing them and playing other people's levels was easily the best part of the games. It felt so unique and fresh, and the amount of tools you were given for level creation was insane and often times overwhelming. The second game added even more stuff including 'The Controlinator', a music sequencer, camera manipulation, ability to record sound effects, sackbots etc.
Alongside this, there were a ton of collaboration DLCs for the games, like the Metal Gear Solid Pack which gave you new outfits, levels AND a new gadget (the Paintinator gun) which you could use in your own levels.
Oh, and the best part? LBP 2 was designed to be backwards compatible with LBP 1, meaning you could play most of the user-generated levels from LBP 1 as well as the all the DLCs made for LBP 1. If the online info is accurate, the size of the deve team was around 30 people for the first game, and around 40 for the second game. As @KnightoftheWind said, this generation was probably the last one where you still got to see some interesting games, made with a fraction of the cost and resources of the games of this era.
However, as far as console exclusives are concerned, not a lot comes to mind for the PS3 outside of the well-known titles (and LBP).
Last edited by Bing_xiLim on July 13th, 2025, 15:15, edited 1 time in total.
