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How to best make characters look appealing when viewed from behind or a top down view while playing?
How to best make characters look appealing when viewed from behind or a top down view while playing?
When browsing through artbooks and concept arts for videogame characters and armors, the view of the character/armor/outfit from the front is almost always given priority, and a back view (if there even is one) is stuffed further in the back or shrunk down on the page to be smaller. Top down views, almost never.
But 99% of the time in a videogame, you are not viewing you are not looking at the front of your character during normal gameplay. Maybe if you open up your character screen or you are taking a screenshot, but you are almost always driving your character while looking at his back. Or if it's a top down game then he might be rotated in any one of the four cardinal directions. Or maybe it is a first person game where you only see your character's arms holding a weapon, and maybe look down and can see clothes.
Are there any considerations to be had when trying to make characters and outfits that look appealing when viewed during normal gameplay? (Viewed from the back in 3D RPGs, top down CRPGs, or when in first person staring at your arms)? Would adding billowing cloaks make your character more attractive to look at when viewed from behind?
But 99% of the time in a videogame, you are not viewing you are not looking at the front of your character during normal gameplay. Maybe if you open up your character screen or you are taking a screenshot, but you are almost always driving your character while looking at his back. Or if it's a top down game then he might be rotated in any one of the four cardinal directions. Or maybe it is a first person game where you only see your character's arms holding a weapon, and maybe look down and can see clothes.
Are there any considerations to be had when trying to make characters and outfits that look appealing when viewed during normal gameplay? (Viewed from the back in 3D RPGs, top down CRPGs, or when in first person staring at your arms)? Would adding billowing cloaks make your character more attractive to look at when viewed from behind?
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How to best make characters look appealing when viewed from behind or a top down view while playing?
Have the character walk backwards. 
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How to best make characters look appealing when viewed from behind or a top down view while playing?
Use a perspective that doesn't make any sense


How to best make characters look appealing when viewed from behind or a top down view while playing?
In EQ the female dark elf leather armor has the buttcheeks cut out of it.
How to best make characters look appealing when viewed from behind or a top down view while playing?
Games that give me a billowing cape almost always get a couple extra hours of playtime out of them.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
How to best make characters look appealing when viewed from behind or a top down view while playing?
Fancy hats and cloaks are the way to go in this case.Val the Moofia Boss wrote: β April 24th, 2025, 18:59Are there any considerations to be had when trying to make characters and outfits that look appealing when viewed during normal gameplay? (Viewed from the back in 3D RPGs, top down CRPGs, or when in first person staring at your arms)? Would adding billowing cloaks make your character more attractive to look at when viewed from behind?
How to best make characters look appealing when viewed from behind or a top down view while playing?
I think Dawn of Magic nails this back view problem pretty well with morphing - give player models some wing-like structures and tails on the back.
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How to best make characters look appealing when viewed from behind or a top down view while playing?
I think Dead Space is the gold standard in this regard. Not only are the important parts of the interface on Isaac's back, like his health and statis meter, but the back of the armors is also quite intricate, and with a lot of moving parts.Val the Moofia Boss wrote: β April 24th, 2025, 18:59Are there any considerations to be had when trying to make characters and outfits that look appealing when viewed during normal gameplay? (Viewed from the back in 3D RPGs, top down CRPGs, or when in first person staring at your arms)? Would adding billowing cloaks make your character more attractive to look at when viewed from behind?
Plus, the other cool aspect of the armors, the helmets, also get shown when Isaac stars looking around during idle times.
Last edited by gerey on April 25th, 2025, 11:18, edited 1 time in total.
How to best make characters look appealing when viewed from behind or a top down view while playing?
Diegetic UIs are stupid.gerey wrote: β April 25th, 2025, 11:17I think Dead Space is the gold standard in this regard. Not only are the important parts of the interface on Isaac's back, like his health and statis meter, but the back of the armors is also quite intricate, and with a lot of moving parts.Val the Moofia Boss wrote: β April 24th, 2025, 18:59Are there any considerations to be had when trying to make characters and outfits that look appealing when viewed during normal gameplay? (Viewed from the back in 3D RPGs, top down CRPGs, or when in first person staring at your arms)? Would adding billowing cloaks make your character more attractive to look at when viewed from behind?
Plus, the other cool aspect of the armors, the helmets, also get shown when Isaac stars looking around during idle times.
How to best make characters look appealing when viewed from behind or a top down view while playing?
Watch Dogs 1Vergil wrote: β April 24th, 2025, 19:05Games that give me a billowing cape almost always get a couple extra hours of playtime out of them.
How to best make characters look appealing when viewed from behind or a top down view while playing?
That is an example of such a gametraxtan wrote: β April 25th, 2025, 15:25Watch Dogs 1Vergil wrote: β April 24th, 2025, 19:05Games that give me a billowing cape almost always get a couple extra hours of playtime out of them.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
