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Citizens of Tamriel Redux — The Elder Scrolls V: Skyrim Special Edition

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Citizens of Tamriel Redux — The Elder Scrolls V: Skyrim Special Edition

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Overview
A tribute to old-school RPGs that adds some much-needed life to Skyrim's NPCs. Features all new, fully-voiced characters, unique followers, branching dialogue and more!

For all the effort put into designing the world, The Elder Scrolls V: Skyrim was sorely lacking in other areas, most notably quest design and how bland the writing was. Conversations exist as an exposition dump with no personality; only one or two options that lead to the same outcome or information. There were no meaningful choices for the player, no "voice" to each option in dialogue that allowed the player to build who they wanted to be in a given situation, only what Bethesda wanted you to know, where to go and what to do when you got there.

Well, it's time to change that.

The successor to the original mod for Divinity: Original Sin II, CoT adds new characters to the world, each of them with their own distinct personality and conversations that can branch off in a number of ways. As a tribute to old-school RPGs, Citizens is a passion project I have been working on in my spare time and adds some much needed life to Skyrim's NPCs, not to mention giving the player - at long last - the chance to actually roleplay and develop their character in dialogue.

The mod pays homage to the likes of Baldur's Gate, Fallout, Divinity, KotOR, Dragon Age, VtMB and more - the games (and genre) I love. Each of the characters in Citizens acts as an "easter egg" of sorts, unmarked and hidden away in the world for you to find naturally while playing. This will, in turn, hopefully provide that feeling of discovery and that you've come across something special, not just been forced into talking to them.

Each of the conversations are essentially character studies, allowing the player to come to their own conclusion about the themes or events being explored in dialogue without being explicitly told what to think or railroaded into a choice. Some encounters might be comical, some of them might be deadly serious, but ultimately how you react to them and how they progress is up to you.

After all, that's what roleplaying is about: choice and consequence. Though the mod may be small, the goal is to make the world feel more alive through these characters and your experience while playing through it all the more meaningful. Each of them has lived an actual life, they have motivations and flaws... ultimately Citizens is about coming into contact with other people in the context of the world, not robots, and exploring what they have to talk about.

Of course, writing can only be as good as the voice acting it relies upon and that works both ways. One of the main goals was to ensure that the quality of the voice acting was the best it could be for every character. Each NPC has been brought to life by a talented group of voice actors both new and experienced in the community.
Features
  • Seven hours of fully-voiced, professional-grade dialogue
  • 4,300+ lines across 43 NPCs, including 3+ unique followers
  • Checks for quests, factions, traits, inventory items and more for replay value across playthroughs
  • Believable characters that add depth to the world of TESV
  • Meaningful, branching conversations
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Vergil
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Post by Vergil »

Oh Lord what modtranny autism caused this to get deleted?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Reichspepe
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Post by Reichspepe »

Seems very interesting, definetely will play with this when I get into Skyrim again. :toot:
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Post by Vergil »

Is this the one that had the gay joke NPCs like "Jarl Marx"?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Oyster Sauce
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Post by Oyster Sauce »

Vergil wrote: April 17th, 2025, 20:07
Is this the one that had the gay joke NPCs like "Jarl Marx"?
Feel like I installed it because I thought it would be really cool and immersive and then whenever I ran into an NPC with a funny voice I'd just think "this idiot isn't even canon, why would I bother listening to what he has to say?"
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Nessa
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Post by Nessa »

I was just looking for new mods that might overhaul this before I did it myself only to find it's been deleted from the Nexus. :mad:

I know a fair bit about this one. Original mod has crap heads and the author should be strung up and beaten with with sticks for it. This does a... mid to almost decent job of face overhaul. Better on the guys. Some of the women (such as Sarath) have me wanting to use a fireball however. This mod is alternative that I haven't personally tried.

About the mod itself, highlights:

Wall of Words Version:
► Show Spoiler
Quick Version:

- With the exception of some of the silly ones and annoying voice actors, it's a reasonable mod. Worth it alone for some of the guy followers.
- Important note: all followers are level 20 at the start. So if you're into survival mods like myself, factor that in or find a way to get them out of the way (Follower Slavery or Captive Followers works :smug: ) so you don't get a free uber-follower at level 1.
- Also: no second chances in dialog here. Tick one of the potential followers off, and that's it. No second chances. I like that aspect a lot.
Last edited by Nessa on December 26th, 2025, 01:08, edited 1 time in total.
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Vergil
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Post by Vergil »

Fun fact if you're up at 3am modding Skyrim and look up "Citizens of Tamriel" this is the second result on google I'm gonna need you to change the title so it's harder to find thanks.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?