But if so, then small map gey
Now realistic distances needed?
Do you enjoy empty grassy fields, beautiful but empty forests, amazing rivers as long and wide as the amazon, with nothing there, just tall grass, water, trees, some birds, if the PC always drives a motorbike at 300 km/h for every quest, and gets from one side an empty place to another in only a few seconds?
Suppose time spent going from location with stuff to location with stuff is identical to as if the PC walked, as usual, but the PC doesn't walk. He rides. He flies. It means a lot of empty space, which helps the view, but does anything really change, for you?
I, for one, hate empty places in games, but that's maybe because almost every game that has large distances and empty regions forces the PC to walk for half an hour through every pointless emptiness and eye-candy spot (Ubisoft? Huzzah!), even games with cars and planes; they are bigger, emptier, and also slower... What if games didn't do that, but picked?
