rusty_shackleford wrote: β
March 8th, 2025, 05:48
J1M wrote: β
March 8th, 2025, 05:43
rusty_shackleford wrote: β
March 8th, 2025, 05:38
I'm pretty sure you're into buildfag stuff so you probably won't like this suggestion, but if you just wanted to play the game, I enjoyed playing as a fighter with a bow. it was very simple to build and effective, shame there's no archer subclass.
I'm less interested in creating a character that has 80 AC and more interested in playing something I haven't done before.
A fighter with a bow is a concept that I like. Was it supported enough that you were able to use heavy armor and add STR to damage (composite bow or feat)?
I don't have that much memory of how I built it, it was my first playthru right as the game released.
I definitely remember using the named acid bow at some point, and looking at it on the wiki it's a composite longbow, so yes, definitely strength with composite bows. Presumably I used heavy armor. If I had to guess, it's because most of the rest of my team likely wasn't using heavy armor so it made use of stuff that would otherwise go to waste.
I'm really negative on how strong DEX is in 3.5e/PF.
Yeah, even a character like a paladin that should potentially use a lot of STR is all about CHA.
I was looking at this today, and I'm sure the straight-forward approach is fine. Especially given the massive stat boosts on some items. But I like to tinker with character builds so I've been looking at the best way to get
Hurricane Bow into a Fighter Archer (renamed from Gravity Bow). This buff changes the weapon damage of a longbow from 1d8 to 2d6 and when combined with
Enlarge Person essentially shifts that 2d6 to 3d6+1 if you can accommodate the -2 to attack rolls. (An extra ~7 damage per arrow.) The main challenge is that it's a self buff and only available to a few classes.
Probably the least desirable option would be to take 4+
Ranger levels to get spellcasting, but at that point you are playing a Ranger, not a Fighter or the game is over. The sweet spot for Fighter levels is probably around 13 to pick up Greater Weapon Specialization and the weapon training options that boost saves. This route would only give you 1 cast/day for Ranger 4 and 12 WIS or 2 casts/day for Ranger 5.
Next up would be putting 12 in INT and splashing a level in
Wizard. This is better because you can do it at any time, and it's a much smaller investment (costs the Fighter capstone and 1 BAB). You also get an extra skill point each level using this route. Still limited to 2 casts/day.
To get the casts per day up, going for 12 CHA instead opens up a one level dip in
Sorcerer as an option. There's also an interesting racial option when doing this, by going with a Generic Tiefling, the -2 CHA racial penalty is ignored by taking a level in Sorcerer as long as you pick the right bloodline. Probably more of a flavor choice, but you can start with (16,19,12,10,10,12) which is counterintuitively better than if you went with the +2DEX/+2CHA/-2INT Tiefling flavor instead. Strange that there are options with double mental stat bonuses but none with STR+DEX. Gives 4 casts/day, which is probably enough.
The final class dip solution to picking up Hurricane Bow is Rogue variant class
Eldritch Scoundrel. Basically the same idea as the Wizard dip, except you can go to Eldritch Scoundrel 2 for Evasion and 3 casts/day if you want. Probably the overall best option with regards to these class dips.
If you are wondering why I didn't mention the
Eldritch Archer Magus variant it's because Hurricane Bow isn't on their spell list. Which seems like quite the oversight considering it is the most thematically appropriate class to have a transmutation spell that improves archery.
There is one more option. The one that I intend to try is relying on the
Use Magic Device skill to cast Hurricane Bow from wands and scrolls. This will require a DC of ~20, so to be able to do that reliably early in the game implies taking a Skill Focus feat. With the feat plus 10 levels of skill points, that's +16 or more to UMD checks. Normally, needing an extra feat implies Human as the racial choice since it gives a free feat. In this case both Human and Half-Elf can provide +2 DEX and Skill Focus (UMD), so it's a choice between either one extra skill point per level or Keen Senses and Elven Immunities. I'm leaning towards Half-Elf being better because unlike NWN I don't think there are skills that translate into AC or save bonuses. Unlimited casts per day assuming you can find a vendor and have gold. (No crafting in Kingmaker without mods.) Plus this is the only option that doesn't cost 1 BAB and leaves open the option of making both INT and CHA dump stats.
Next I'll look at all the full BAB options to see if there is anything worth multiclassing into. Also considering putting some stat boosts into STR instead of pure DEX as conventional wisdom would dictate since doing so would be similar to having an "Improved
Deadly Aim" feat without a feat cost.
TLDR: Fighter 13 + UMD and now I need to decide what to do with the other 7 levels.