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RPGs with the best manuals.

For discussing role-playing video games, you know, the ones with combat.
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RPGs with the best manuals.

Post by Tweed »

There was a time when people were expected to read because not all of the information could be stuffed into tiny floppy disks and some developers took it upon themselves to go the extra mile with their manuals, stretching their writing muscles, adding fancy art, and generally trying to fluff up what could have been a bunch boring crunch. One of my favorite examples includes the Darklands Manual this rectangular monster didn't just dedicate a load of space to the game (which was complicated as hell for a 1992 title) but it had an entire section for educating the player on life in HRE, the church, and the various other aspects that had been incorporated into the game. It was fun and educational! It also had a nice dedication section for Arnold Hendrick for whom without the game wouldn't exist at all and Sandy Petersen whom without many games would also either not exist or would suck dongs (even if Downtown is a crappy Doom2 map). It also contained a reference section for those who had more than a passing interest in the subject material and on top of that all the illustrations are great to look at, most of them would end up in the game as watercolors for the menu backdrops.

My other favorite set of manuals has to be from the early Ultima games. More than one game and more than one manual. Ultima 3 had separate manuals for each spell school with fancy medieval looking illustrations, really classy stuff. Anyone who played Ultima IV should remember the book of history (no really, read the book of history!) as well as it's own spellbook. Ultima VII came with the Fellowship handout, but I'm not going to try and link every single manual from the series. The point is you could sit down and have a good time reading these things by themselves before you ever stuck the disk in the drive.

But what about YOU what are YOUR favorite RPG game manuals? :read:
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Post by Oyster Sauce »

Last edited by rusty_shackleford on January 13th, 2025, 04:09, edited 1 time in total.
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Post by Acrux »

The Bard's Tale - As a kid I would sit on the toilet and peruse the spells for a long time.
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Post by Rand »

The Ultima manuals, especially Ultima V.
Cloth map, textured covers on the two booklets.
I wish they had managed an actual scroll for the historical account of Lord British's expedition.
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Post by Rand »

Stonekeep included an actual small, decent, hardcover novel written by a real author (David L. Pulver) about events that happened in history of the area.
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Post by Rand »

Oyster Sauce wrote: January 13th, 2025, 04:03
The Two Worlds manual has more lore than the actual game
Some of the poor bastards that made that jank-fest really wanted to make an epic game. Sad.
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Post by TKVNC »

That's a good question.

I remember the GTA San Andreas box with the map, lmao

Haven't thought about that in a long time.
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Post by fkirenicus »

BG1/IWD1/PS:T, NWN1, ToEE, MM6 and MM7.
Last edited by fkirenicus on January 13th, 2025, 17:50, edited 2 times in total.
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Post by Tweed »

Rand wrote: January 13th, 2025, 07:08
Stonekeep included an actual small, decent, hardcover novel written by a real author (David L. Pulver) about events that happened in history of the area.
I thought about mentioning Thera Awakening, but I thought a full on novel might stray too far from the concept of manual.
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Post by Tweed »

fkirenicus wrote: January 13th, 2025, 08:53
BG/IWD/PS:T, NWN (1), ToEE, MM6 and MM7.
MM6's manual made an amusing attempt to keep everything in-universe as it explained the gameplay concepts, it also had a pretty good lore bit regarding Roland up to his disappearance. NWC were bold and cheeky enough not to resolve that until MM7, but Roland gets a mention in the HoMM3 campaign so for people who are following along that was a big twist that Roland had been moved from Enroth to Erathia.
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Post by Irenaeus »

King's Quest VI had a cool setting and a travel guide of the islands you play on, though it's not an RPG. Quest for Glory games all had funny manuals.
Ultima 8's manual is better than the game itself.
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Post by Nemesis »

Wizardry 6-8
Heroes of Might and Magic II and III
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Post by Acrux »

Wasteland, The Lord of the Rings Vol. 1, and maybe some other Interplay games had paragraph books that were referenced by numbers in the game. Those were fun to read through. They even had entire fake plots - aliens for Wasteland and vampires for LOTR.
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Post by rusty_shackleford »

Age of Empires had a mini history book as a manual
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woops, it says RPGs :scratch-pipe:
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Post by asf »

wc2 manual was fun
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Post by DagothGeas5 »

Though not as cool as others on this list, the only game I own that I recall having a manual is Icewind Dale II https://www.mocagh.org/bioware/icewindd ... manual.pdf
Aside from the design it is written on, I loved to peruse it and then find out it had a folding sheet of all the spells and actions in the game, it seemed to never end. The disk case is the best though, which looks like an iron-bound tome.
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Post by Tweed »

Acrux wrote: January 13th, 2025, 17:03
Wasteland, The Lord of the Rings Vol. 1, and maybe some other Interplay games had paragraph books that were referenced by numbers in the game. Those were fun to read through. They even had entire fake plots - aliens for Wasteland and vampires for LOTR.
Yeah, Wasteland was a great read. The hintbook wasn't bad either.
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Post by Dorateen »

Tunnels and Trolls: Crusaders of Khazan, written by Neal Hallford, is a favorite. Like the M&M VI manual mentioned above, it was presented from an in-universe perspective.

Also, Corak's Travelogue, the official cluebook for Might & Magic II, for the same reason.
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Post by Tweed »

Dorateen wrote: January 13th, 2025, 20:57
Tunnels and Trolls: Crusaders of Khazan, written by Neal Hallford, is a favorite. Like the M&M VI manual mentioned above, it was presented from an in-universe perspective.

Also, Corak's Travelogue, the official cluebook for Might & Magic II, for the same reason.
Hintbooks were often fun reads because they'd go all out. If you're plunking down 15-20 bucks for hints and solutions you might as well get entertainment on top. Sometimes they'd put in extra lore, art, or even interviews in those things.
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Post by Tweed »

Hintbooks reminds me of the Genesis version of Starflight which came with a solution written into it's small, but thick manual. It was a complete story that could be read from start to finish, but also contained all the info you needed to complete the game if you got stuck and that came with the game.
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Post by rusty_shackleford »

Ultima Underworld has nearly all of its story in the clue book.
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