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Interfaces and very wide screen setups

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Xenich
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Joined: Feb 24, '24

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Interfaces and very wide screen setups

Post by Xenich »

Is there any reason why developers don't use a center screen relative reference for UI placement in a game?

When I look at a lot of the various interface code, they tend to use screen edges as reference points to placement?

You would think by using a center screen reference point that it wouldn't matter how far the screen expands, the UI would stay within certain visual expectation.

Some games seem to be able to do this, while others seem to just stick out to the edges making them completely impractical with some display setups.

It seems like this would be a no brainer as it would make the UI usable regardless of screen setup.