Official HQ review of El Matador is live, check it out: viewtopic.php?p=103777-el-matador
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Support RPGHQ
HQ doesn't use ads or trackers; we rely entirely on donations from the community to fund operations and development. This independence ensures we can continue without any outside interference.

Click here to see donation options.

Dungeons of the Amber Griffin

For discussing role-playing video games, you know, the ones with combat.
User avatar
1998
Posts: 627
Joined: Jun 23, '23
Location: Undercellar
Gender: Helicopter

Dungeons of the Amber Griffin

Post by 1998 »

This is getting along nicely, probably releasing in 2024. Grid-based, RT dungeon crawler.



With grid inventory...

Image

...a diverse set of NPC's...

Image

...and here is the dev

Image
User avatar
rusty_shackleford
Site Admin
Posts: 11909
Joined: Feb 2, '23
Gender: Watermelon

Post by rusty_shackleford »

Why are the developers of DRPGs obsessed with action combat?
User avatar
1998
Posts: 627
Joined: Jun 23, '23
Location: Undercellar
Gender: Helicopter

Post by 1998 »

Probably because Grimrock (both) sold a shit tons more than comparable TB crawlers
User avatar
Frozengem-Studio
Developer
Posts: 1
Joined: May 27, '24

Post by Frozengem-Studio »

Good morning, game developer from this site :)
In general, our game does not at all have more dynamic combat than it was in genre originals such as Eye of the Beholder 1-3. After all, in the third part of EoB, players started in a forest full of ghosts and the difficulty level was at a high level.

In my opinion, it was the combat in Legends of Grimrock that was very slowed down and simplified. Rather, we try to stick to the core grid-based genres that is Lands of Lore 1 and Eye of the Beholder, in which you had to prepare yourself before entering the dungeon.

It is possible that you have the impression of more Arcade combat because the game is being developed on Unreal Engine 5 and simply the visual effects add to that feeling.

Please don't look at the Music mode with Percival Schuttenbach music because it is actually Arcade mode. In the game's story mode, there will be more emphasis on story and quests than on combat.

Best regards!
Djinn,
Game Master
--------
Dungeons of the Amber Griffin
https://dungeons-griffin.com/