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Mystic Land: The Search for Maphaldo

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Acrux
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Mystic Land: The Search for Maphaldo

Post by Acrux »

DRPG heavily influenced by Wizardry 7 (I detect a bit of Grimoire as well in the gameplay video). No class changing, though.



Gameplay video covering the first 10 minutes:


They also have several other short videos demonstrating various aspects of the game on their YouTube channel.

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Post by rusty_shackleford »

Being able to share characters you create via Steam workshop seems like something that should be in every one of these games but I'm not aware of a single one that does it. Just wire it up to be able to browse the steam workshop from the ingame menu and import characters other people made.
Last edited by rusty_shackleford on April 25th, 2024, 10:38, edited 1 time in total.
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Post by Dorateen »

This is the one I am most looking forward to. Impossible to go wrong with the classic Crusaders/Grimoire formula. Open world and dungeon exploration, in-depth party building and phase-based combat. Hope they make the release by the end of the year.
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Post by WhiteShark »

Acrux wrote: April 25th, 2024, 10:31
No class changing, though.
Big plus. I hated Grimoire's multiclass system.
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Post by Acrux »

Demo coming in April
We have a few important announcements regarding Mystic Land: The Search for Maphaldo

1. Alpha Demo of Mystic Land releases this upcoming week for Patreon supporters
2. Public Beta Demo will release on April 15th
3. Mystic Land will be part of the Steam NextFest in June

Read more about it on our Patreon site - this Patreon post is public and can be viewed by everyone.
Patreon announcement post

You can also visit our Patreon page for insider information, extra game content, and perks - including a physical (boxed) edition.
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Post by Acrux »

The demo has been pushed out to the end of May.
Just a quick note: We've moved the release date for the public beta demo to May 27th.
We need a bit more time to polish the demo and get it as close as possible to the final release version of the game.

If you'd like to play early (test and preview) versions of the demo (and the full game), get insider updates on development, and support what we're doing (with some nice perks along the way, like access to physical editions of the game), then you can check out our Patreon site.
Our supporters are already playing early alpha version of the demo for about a month now - and we received some great feedback from them!
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Post by Acrux »

Release date announced that they think they can commit to: October 2026 with a demo in June.

https://store.steampowered.com/news/app ... ?l=english
We wanted to let you know that, after lots of discussions with the team, we came up with a realistic release date for Mystic Land. A date that we are 100% sure we can "honor".

So, the game is set to be released on 21st of October, 2026 with a fully featured public demo releasing a few months prior to the release of the game (aiming for June, 2026).

These dates are set because we believe we can develop the game by then. And not only develop, but also test, polish and balance the game as much as we (as a small studio) possibly can.
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Post by Oyster Sauce »

What's a maphaldo?
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Post by Acrux »

No one knows. That's why they are trying to find it.
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Post by Acrux »

Type in your conversations with npcs!

I really like the art.

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Post by Dorateen »

Yes, the art and music and classic keyword parser for conversations is all promising.
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Post by Finarfin »

Acrux wrote: March 1st, 2026, 16:44
Type in your conversations with npcs!

I really like the art.

Everything about this looks perfect.
The music is perfect

Image
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Post by Irenaeus »

Acrux wrote: March 1st, 2026, 16:44
Type in your conversations with npcs!

I really like the art.

There you go: Maphaldo is a high ranking Nublai.
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Post by rusty_shackleford »

Acrux wrote: March 1st, 2026, 16:44
Type in your conversations with npcs!

I really like the art.

Do they have any material on their art process?
Doesn't look like traditional pixel art but closer to the old digitized method games used in the late 80s & 90s
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