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Brigador Killers

No RPG elements? It probably goes here!
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Brigador Killers

Post by Lich »


Some interesting parts from the latest update:

AIMING REWORK, MORALE & SUPPRESSION, CLUTS AND NEW ANIMATIONS

One of the first “big” tasks for BK was to tackle the aiming system and we think we’re on to something with the rework. Our dev update at the end of March 2023 showed off the new lock on system. Here is footage from our YouTube channel in case you missed it.


For this aiming rework to not feel off, we also needed to have what we call the “bloom box” which we can enable with the debug menu.

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This square represents the spread of a firearm as the players aiming reticle intersects with building props. In this example the gun’s bloom box is smaller at closer targets and bigger further away. Note that having a high-spread weapon is not necessarily a bad thing when other new systems like morale and suppression are factored in, because guns (and the bullets they fire) can affect those two systems. Detailed explainers on these things will eventually be put out but the very short version is having a mean gun can intimidate enemies into doing things like hitting the ground or running away.
PIERCE & PENETRATION, SOME NEW PROPS AND KICKING THINGS INTO OTHER THINGS

Pierce and penetration are separate systems that can overlap in a variety of ways both with each other as well as with above-mentioned morale and on-impact damage. The short version is this: pierce dictates whether bullets can “go in”; penetration dictates whether bullets can “go through”.

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The easiest way to explain pierce is with a table. The first two columns of values below are example values – what matters is the third and fourth column.

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So long as your bullets are strong enough to pierce through the impact resistances of NPCs or building props, you’ll be able to deal damage to those entities.

The penetration system is separate to pierce. If a bullet’s penetration value is less than or equal to the target’s penetration resistance, then the bullet is absorbed by the target entity. If a bullet’s penetration value is higher than the target’s penetration resistance, then a bullet will pass through the target entity. Again, another table:

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You’ll probably have guessed that any time a bullet successfully passes through an entity, it loses some of its penetration value. To best demonstrate this, here’s a line of over 20 dummy NPCs with a cannon round going straight through all of them at about half game-speed.

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The shot’s penetration value is high enough that it can pass through about half of the line. Once the cannon round terminates, it does additional damage via the subsequent explosive AOE, eventually leaving only the last six NPCs still standing who took a small amount of damage from the outer ring of the explosion. Did we mention that explosions also have pierce values?
VEHICLE EJECTION, GIBS AND SQUIBS

To close out the year, as of time of writing it is now possible in the BK engine to throw oneself from a vehicle in motion. For dramatic entries, of course.

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Mind that you can also be thrown off a vehicle if you take too sharp a turn or too sudden an impact.

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Such behavior might be a useful way to get around certain obstacles, particularly if those obstacles happen to be explosive. Speaking of things blowing up, we also got various gibs for props and NPCs…

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…and blood squibs that may need to be toned down a little.

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Post by Emphyrio »

i was excited to see this thread hoping this vaporware had finally released.
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Post by Lich »

Emphyrio wrote: December 15th, 2023, 23:59
i was excited to see this thread hoping this vaporware had finally released.
Brigador Killers will not come to Itch.io in 2023. Due to how many other things we had going on, such as the surprisingly high demand for the Brigador pewter scale miniatures in the summer, and all the complications that come with adding new systems to Brigador Killers’ engine, we’re pushing the Itch.io release into early 2024.
I couldn't care less about the pewter scale miniatures.
Last edited by Lich on December 16th, 2023, 01:12, edited 1 time in total.
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Post by ThulsaDoomer »



Some relatively recent footage about the games development. One of the few games I am truly looking forward to when it drops compared to the usual trash we get. I just love the vibe and aesthetic of the game and require more. It greatly annoys me that this title is exactly the kind of **** "gamers" whine about not having and when it's right there I discover no one has heard of Brigador.

I don't mind the miniatures, if I could afford and paint I'd likely grab a few but it's a decent way for the guy to fund development considering that most indie devs make no real money from continued sales of their game given Steam's insane cut.
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Post by Nooneatall »

ThulsaDoomer wrote: June 29th, 2025, 00:50


Some relatively recent footage about the games development. One of the few games I am truly looking forward to when it drops compared to the usual trash we get. I just love the vibe and aesthetic of the game and require more. It greatly annoys me that this title is exactly the kind of **** "gamers" whine about not having and when it's right there I discover no one has heard of Brigador.

I don't mind the miniatures, if I could afford and paint I'd likely grab a few but it's a decent way for the guy to fund development considering that most indie devs make no real money from continued sales of their game given Steam's insane cut.
Looks pretty bland
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Post by ThulsaDoomer »

Nooneatall wrote: June 29th, 2025, 01:15
ThulsaDoomer wrote: June 29th, 2025, 00:50


Some relatively recent footage about the games development. One of the few games I am truly looking forward to when it drops compared to the usual trash we get. I just love the vibe and aesthetic of the game and require more. It greatly annoys me that this title is exactly the kind of **** "gamers" whine about not having and when it's right there I discover no one has heard of Brigador.

I don't mind the miniatures, if I could afford and paint I'd likely grab a few but it's a decent way for the guy to fund development considering that most indie devs make no real money from continued sales of their game given Steam's insane cut.
Looks pretty bland
It's just a feature showcase, nothing that exciting, yeah. It's more the progress he's making that makes me excited, considering I've been following him since Brigadors originally came out. The left trying to ruin his career didn't exactly help development speed either.
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Post by Lich »

This is the only game I'm looking forward to right now.
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Post by Humbaba »

Completely unrelated but why isn't there a vaporware subforum or at least a megathread?
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most entertaining poster? I vote for Humbaba.
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I like Humbaba.
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you've all caused Humbaba to post something I agree with.
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Post by Lich »

Why are you posting completely unrelated things in this thread? Are you trying to get banned?
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Post by Finarfin »

ThulsaDoomer wrote: June 29th, 2025, 00:50


Some relatively recent footage about the games development. One of the few games I am truly looking forward to when it drops compared to the usual trash we get. I just love the vibe and aesthetic of the game and require more. It greatly annoys me that this title is exactly the kind of **** "gamers" whine about not having and when it's right there I discover no one has heard of Brigador.

I don't mind the miniatures, if I could afford and paint I'd likely grab a few but it's a decent way for the guy to fund development considering that most indie devs make no real money from continued sales of their game given Steam's insane cut.
>miniatures
where?!
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Post by Lich »

Finarfin wrote: June 30th, 2025, 13:15
ThulsaDoomer wrote: June 29th, 2025, 00:50


Some relatively recent footage about the games development. One of the few games I am truly looking forward to when it drops compared to the usual trash we get. I just love the vibe and aesthetic of the game and require more. It greatly annoys me that this title is exactly the kind of **** "gamers" whine about not having and when it's right there I discover no one has heard of Brigador.

I don't mind the miniatures, if I could afford and paint I'd likely grab a few but it's a decent way for the guy to fund development considering that most indie devs make no real money from continued sales of their game given Steam's insane cut.
>miniatures
where?!
https://store.steampowered.com/news/app ... 2992742708
https://shop.stellarjockeys.com/collections/models
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Post by Lich »


wtf, I thought indie devs were forced to make fake NES looking games with bouncy sprite color vomit because of low budget and stuff