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Squadron 42, originally slated for release in 2014, gets gameplay trailer in 2023

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rusty_shackleford
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Squadron 42, originally slated for release in 2014, gets gameplay trailer in 2023

Post by rusty_shackleford »

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Post by rusty_shackleford »

2:13
character goes from a brown guy to an asian woman to a black guy with blue eyes to a brown woman to brown guy

yep, that's the core audience for 90s nostalgia spacesims: black women
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Post by wndrbr »

As we move into the polishing phase, we’re fully focused on optimizing and fine-tuning all aspects of the gameplay experience to deliver an unprecedented cinematic adventure.
As we all know, the first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. This game will keep rotting in the devhell until all the micro-issues are ironed out.
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Post by gerey »

Reminder that the original pitch for Star Citizen was supposed to be a singleplayer Wing Commander/Privateer game, before it became the abomination we know today.
wndrbr wrote: October 23rd, 2023, 12:46
This game will keep rotting in the devhell until all the micro-issues are ironed out.
Roberts is, in the most literal sense of the word, the living embodiment of why creatives need an adult in the room to tell them when to stop.

He's spent 500 million dollars on this project and has nothing to show for it.
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Post by wndrbr »

I doubt he really spent all $500M. A chunk of game's budget was likely embezzled.
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Post by Norfleet »

rusty_shackleford wrote: October 23rd, 2023, 12:36
2:13
character goes from a brown guy to an asian woman to a black guy with blue eyes to a brown woman to brown guy
My guess is that this is to show off the potential for character customization.
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Post by Val the Moofia Boss »

I sold my Star Citizen game package on /Starcitizen_trades/ in July. I backed a decade ago, mainly for the singleplayer games, but after a decade I still had no game. I've heard this song and dance before about "Squadron 42 is coming out next year!". I'll buy it when it actually comes out.

As for the MMO, I enjoyed it when the servers first went up in 2015, back when the 50 player servers were concentrated around one space station and three moons. You could log in at Port Olisar, run downstairs, spawn your ship, run outside to your ship, hop in, take off, and get into a fight within 60 seconds. But then they added several planets (each with a city), dozens of moons, and hundreds of space stations and asteroid belts and outposts so the playerbase got stretched out across this vast area and you hardly bumped into anyone anymore and it takes 15 minutes to warp between planets, and then the devs made running through cities and space stations takes a lot longer because of the train/bus/elevator times so playtimes became even longer. And then they made it so that you lose your entire inventory upon death (in a game where it is incredibly easy to die through no fault of your own, you can die just riding an elevator or walking down a slope), so there was no reason to save up to buy better gear anymore (and, again, the processing of going around the star system to buy the best gear from different shops takes too much time). The MMO part just became unfun to play. The most fun I had after the solar system was expanded was the prison escape jumping puzzle, and taking my plush friend Francis to the newly added river on Microtech.

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EDIT: one positive thing I will say is that Star Citizen's world is immersive. You get a feel for what the different ship manufacturers are like. Origin makes luxury spaceships with white paneling, wood trim, and some plants. Drake is an unscrupulous company that IIRC tried to get military contracts but then pivoted towards unofficially making cheap spaceships marketed for criminals, with only the basic utilities and a lot of exposed wiring and stuff. Anvil Aerospace and Aegis are military manufacturers. Argo makes mining ships. Etc.

You also get a feel for the different planets. The each planet in the current star system of Stanton was sold off to a different megacorporation. The Hurston planet is an industrial planet ruled by the Hurston family and they treat their people terribly. The pollution is so bad you have to wear a gas mask, and there are militarized guards walking the streets. The ArcCorp planet is a city planet and is less bad than Hurston but suffers from horrid consumerism. Advertisements everywhere. Then you get to the two kinda nice planets, Microtech and Orison. Microtech is a boreal forest/snowy mountain world where the Microtech corporation makes microchips, using the cold world as a heat sink, and people seem to be happy there. And then you have the gas giant of Crusader, where Crusader Industries has a floating shipyard city where they make humongous cargo vessels and capital ships, they have lots of floating gardens and parks, and their mascot are the Stormwal Whales (which aren't ingame yet, sadly). You also get a feel for smaller factions, like the Nine Tails criminal syndicate based in a criminal hideout in an asteroid belt.

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Last edited by Val the Moofia Boss on October 24th, 2023, 20:21, edited 1 time in total.