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Clair Obscur: Expedition 33
I like it because the setting is weird and the girls look hot.
Last edited by Arilando on April 23rd, 2025, 19:00, edited 1 time in total.
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Finarfin
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Gonna play it tomorrow morning since it is in Game Pass.
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Finarfin
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You only find anime ladies hot, Val. That much is obvious
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I can't stand anime, so with this game I might finally get to try this obscure "JRPG" thing I hear so much about.
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Some of Gustave's Outfits (some are Deluxe Edition content)


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I think it looks quite bad actually, though the usual "content creators" pretend it is the next coming of christ. We need a Review.
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The plot is foids get sent on an expedition to go die after they hit the wall
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I will say that most of the female characters encountered so far are attractive
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Thats such a low bar Dust Mites can do a game of limbo.rusty_shackleford wrote: ↑ April 24th, 2025, 16:25I will say that most of the female characters encountered so far are attractive
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meh, already alt+f4'd
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Least tedious JRPG intro sequence
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I don't really find it fun or interesting to memorize exactly when to dodge for each attack when every enemy has multiple different attacks each with their own timing
can't imagine what kind of weird weeb autism would find this enjoyable
can't imagine what kind of weird weeb autism would find this enjoyable
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yeah, the game looks nice and gameplay is fine too but I am really not a fan of having active parry and dodge systems here when enemies have all kinds of attacks. I mean sure the game tells you what kind of attack the enemy might do but that is not really helping. Would be nicer to have the parry/dodge button show up and press it either in time or perfectly.
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basically every enemy I encountered has completely different, and very tiny, dodge windows — and each attack of their has a different one
congrats on turning dork souls into a turn based game, I guess. I'm already done, people who find rote memorization enjoyable should check this out
enemies even have the annoying delays from the newer dork souls games
congrats on turning dork souls into a turn based game, I guess. I'm already done, people who find rote memorization enjoyable should check this out
enemies even have the annoying delays from the newer dork souls games
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Last edited by rusty_shackleford on April 24th, 2025, 18:06, edited 2 times in total.
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I'm gonna admit I put the game on story mode because I don't want dark souls ****. ( i mean parry and dodge is still in but the window is bigger) I already have that with Khazan right now. Now I just want a nice turn-based game like Lost Odyssey.
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Oh another thing that From Software made popular: "Bonfires" here are instead flags of the previous Expeditions, when you rest you regain your elixirs and enemies respawn.
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Isn't this exactly what Dark Souls gameplay boils down to?rusty_shackleford wrote: ↑ April 24th, 2025, 17:35I don't really find it fun or interesting to memorize exactly when to dodge for each attack when every enemy has multiple different attacks each with their own timing
can't imagine what kind of weird weeb autism would find this enjoyable
EDIT: So it's Dark Souls: The TurnBasening?
Thanks, I am out. I don't like Dark Souls.
Last edited by Cipher on April 24th, 2025, 18:52, edited 1 time in total.
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yesCipher wrote: ↑ April 24th, 2025, 18:44Isn't this exactly what Dark Souls gameplay boils down to?rusty_shackleford wrote: ↑ April 24th, 2025, 17:35I don't really find it fun or interesting to memorize exactly when to dodge for each attack when every enemy has multiple different attacks each with their own timing
can't imagine what kind of weird weeb autism would find this enjoyable
I don't know why people find that fun either
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Is interacting with the parry/dodge system a requirement or just a nice bonus in normal mode?Finarfin wrote: ↑ April 24th, 2025, 18:01yeah, the game looks nice and gameplay is fine too but I am really not a fan of having active parry and dodge systems here when enemies have all kinds of attacks. I mean sure the game tells you what kind of attack the enemy might do but that is not really helping. Would be nicer to have the parry/dodge button show up and press it either in time or perfectly.
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If you play on Explorer (normal) it is something that helps you but not necessarily needed as per tooltip. if you play on highest difficulty it is however crucial since parrying lets you counterattack. Both single party member and an all out attack.Statesman wrote: ↑ April 24th, 2025, 19:33Is interacting with the parry/dodge system a requirement or just a nice bonus in normal mode?Finarfin wrote: ↑ April 24th, 2025, 18:01yeah, the game looks nice and gameplay is fine too but I am really not a fan of having active parry and dodge systems here when enemies have all kinds of attacks. I mean sure the game tells you what kind of attack the enemy might do but that is not really helping. Would be nicer to have the parry/dodge button show up and press it either in time or perfectly.
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Dark Souls is an excellent arpg with great exploration, this is a ****** story-focused, turn-based jrpg with QTEs every fight (wtf?).Cipher wrote: ↑ April 24th, 2025, 18:44Isn't this exactly what Dark Souls gameplay boils down to?rusty_shackleford wrote: ↑ April 24th, 2025, 17:35I don't really find it fun or interesting to memorize exactly when to dodge for each attack when every enemy has multiple different attacks each with their own timing
can't imagine what kind of weird weeb autism would find this enjoyable
EDIT: So it's Dark Souls: The TurnBasening?
Thanks, I am out. I don't like Dark Souls.
Utter ********.
Last edited by fork on April 24th, 2025, 20:06, edited 2 times in total.
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It's more like dork souls 3 or elden rang, not dork souls.fork wrote: ↑ April 24th, 2025, 20:05Dark Souls is an excellent arpg with great exploration, this is a ****** story-foces, turn-based jrpg with QTEs every fight (wtf?).Cipher wrote: ↑ April 24th, 2025, 18:44Isn't this exactly what Dark Souls gameplay boils down to?rusty_shackleford wrote: ↑ April 24th, 2025, 17:35I don't really find it fun or interesting to memorize exactly when to dodge for each attack when every enemy has multiple different attacks each with their own timing
can't imagine what kind of weird weeb autism would find this enjoyable
EDIT: So it's Dark Souls: The TurnBasening?
Thanks, I am out. I don't like Dark Souls.
Utter ********.
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Tempted to load it up just to record the attack animations, they're complete ********. Enemies run up to you and do like 8 seconds of windup with multiple near attacks, then pause and perform a real attack.
Angry thinking about it now
Angry thinking about it now
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Well, minor difference in this context.
As much as I prefer Dark Souls over DS3 and especially Elden Ring, as absurd I find the decision to combine TB combat with these atrocious QTEs.
Completely bizarre, the worst of both worlds.
As much as I prefer Dark Souls over DS3 and especially Elden Ring, as absurd I find the decision to combine TB combat with these atrocious QTEs.
Completely bizarre, the worst of both worlds.
