I properly played Both Pathfinder games.
I also properly played Pillar's of eternity 1.
But I kinda rushed thru PoE2 deadfire. So ******* boring, plus too many brown people.
No way, they already scaled disavowed's scope back. It's going to be similar to outerworlds which was already basically a demo.
Roguey trader + WotR combined probably add up to 300 hours to beat.
Be that itβs made recent obsidian games have higher graphical fidelity, being fully 3D( not isometric) fully VA , animation, motion capture, cutscenes, etc . Obsidian the budget way above Owlcat scope. I know that Owlcat does have more content however the technical and production value is significantly lower which isnβt bad thing since it focuses on other priorities which I find for the better.
I am actually impressed by how dreadful the companion choices are. None are remotely acceptable. Obsidian sure knows how to make ****** games.
What's wrong with the dwarf?
As a concept, a dwarf is a great companion.
How'd they **** it up?
Its the gay bow with the gay gloves and leather with the gay feathers and ******* gay face tattoos and the gay thing on his head. This is total garbage design especially for a dwarf which should be portrayed as a gritty hardened soldier with a manly weapon like an axe or hammer.
I'd say it would be difficult to make a worse companion lineup, but obsidian already did that in outerworlds
Well this doesn't look so bad, let's see just see what he looks like in-game...
Wasn't there a dwarven ranger/archer companion in the first PoE? I played PoE a few times and I don't even remember her name, she was boring. Aren't good devs usually get game stats from their games and players to specifically avoid unpopular things like that?
I'd say it would be difficult to make a worse companion lineup, but obsidian already did that in outerworlds
Well this doesn't look so bad, let's see just see what he looks like in-game...
Wasn't there a dwarven ranger/archer companion in the first PoE? I played PoE a few times and I don't even remember her name, she was boring. Aren't good devs usually get game stats from their games and players to specifically avoid unpopular things like that?
Well this doesn't look so bad, let's see just see what he looks like in-game...
Wasn't there a dwarven ranger/archer companion in the first PoE? I played PoE a few times and I don't even remember her name, she was boring. Aren't good devs usually get game stats from their games and players to specifically avoid unpopular things like that?
Sagani was my favorite companion
She was decent, don't think they should have used the generic name 'dwarf' when everything else is some fake made up name tho.
Wasn't there a dwarven ranger/archer companion in the first PoE? I played PoE a few times and I don't even remember her name, she was boring. Aren't good devs usually get game stats from their games and players to specifically avoid unpopular things like that?
Sagani was my favorite companion
She was decent, don't think they should have used the generic name 'dwarf' when everything else is some fake made up name tho.
I guess someone at the company had the sense not to use Enutanik and Aptapo
Well this doesn't look so bad, let's see just see what he looks like in-game...
Wasn't there a dwarven ranger/archer companion in the first PoE? I played PoE a few times and I don't even remember her name, she was boring. Aren't good devs usually get game stats from their games and players to specifically avoid unpopular things like that?
Sagani was my favorite companion
Good for you, but why? Aside from her quest she felt like she had no reason to stick with you. She had a family was also from a southern tribe from a community with reversed gender roles and was written by Carrie Patel - the game director for... Avowed. Ah, I see what going on here.
Last edited by MrTwinkls on February 1st, 2025, 08:25, edited 1 time in total.
Wasn't there a dwarven ranger/archer companion in the first PoE? I played PoE a few times and I don't even remember her name, she was boring. Aren't good devs usually get game stats from their games and players to specifically avoid unpopular things like that?
Sagani was my favorite companion
Good for you, but why? Aside from her quest she felt like she had no reason to stick with you. She had a family was also from a southern tribe from a community with reversed gender roles and was written by Carrie Patel - the game director for... Avowed. Ah, I see what going on here.
I like companions who are just boring regular people, her combat style is fun, and the eskimo dwarf gimmick was endearing.
I wonder how Pathfinder: Kingmaker budget compares to Pillows of Eternity and how WOTR budget compares to PoE 2. Both Owlcat games are bigger and more ambitious than Obsidian's respective games.
That dorf in Avowed looks ******* awful in that in-game shot. I thought that Outer Worlds is horrible looking game, but Avoid might look even worse.
I wonder how Pathfinder: Kingmaker budget compares to Pillows of Eternity and how WOTR budget compares to PoE 2. Both Owlcat games are bigger and more ambitious than Obsidian's respective games.
That dorf in Avowed looks ******* awful in that in-game shot. I thought that Outer Worlds is horrible looking game, but Avoid might look even worse.
I believe that Owlcat got funding from private investors as well with the kickstarter funding.
Good for you, but why? Aside from her quest she felt like she had no reason to stick with you. She had a family was also from a southern tribe from a community with reversed gender roles and was written by Carrie Patel - the game director for... Avowed. Ah, I see what going on here.
I like companions who are just boring regular people, her combat style is fun, and the eskimo dwarf gimmick was endearing.
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No way, they already scaled disavowed's scope back. It's going to be similar to outerworlds which was already basically a demo.
Roguey trader + WotR combined probably add up to 300 hours to beat.
Be that itβs made recent obsidian games have higher graphical fidelity, being fully 3D( not isometric) fully VA , animation, motion capture, cutscenes, etc . Obsidian the budget way above Owlcat scope. I know that Owlcat does have more content however the technical and production value is significantly lower which isnβt bad thing since it focuses on other priorities which I find for the better.
WotR/Rogue Trader are fully 3D. Kingmaker was a mix. Rogue Trader also certainly has more voice acted lines overall than Avowed does, probably more than Avowed+Outer Worlds combined.
Rogue Trader also looks better than Avowed from what I've seen, it has significantly better style/direction.
No way, they already scaled disavowed's scope back. It's going to be similar to outerworlds which was already basically a demo.
Roguey trader + WotR combined probably add up to 300 hours to beat.
Be that itβs made recent obsidian games have higher graphical fidelity, being fully 3D( not isometric) fully VA , animation, motion capture, cutscenes, etc . Obsidian the budget way above Owlcat scope. I know that Owlcat does have more content however the technical and production value is significantly lower which isnβt bad thing since it focuses on other priorities which I find for the better.
WotR/Rogue Trader are fully 3D. Kingmaker was a mix. Rogue Trader also certainly has more voice acted lines overall than Avowed does, probably more than Avowed+Outer Worlds combined.
Rogue Trader also looks better than Avowed from what I've seen, it has significantly better style/direction.
Kingmaker is technically fully 3D, they just locked the camera, as there are mods which lets you rotate the camera, and from what I saw all objects etc. on maps were modeled from every angle.
Last edited by Griffin on February 1st, 2025, 12:12, edited 1 time in total.
Kingmaker is technically fully 3D, they just locked the camera, as there are mods which lets you rotate the camera, and from what I saw all objects etc. on maps were modeled from every angle.
Some of the maps make use of painted backgrounds, rotating the camera completely breaks them. It's actually rather neat how they made it work.
No way, they already scaled disavowed's scope back. It's going to be similar to outerworlds which was already basically a demo.
Roguey trader + WotR combined probably add up to 300 hours to beat.
Be that itβs made recent obsidian games have higher graphical fidelity, being fully 3D( not isometric) fully VA , animation, motion capture, cutscenes, etc . Obsidian the budget way above Owlcat scope. I know that Owlcat does have more content however the technical and production value is significantly lower which isnβt bad thing since it focuses on other priorities which I find for the better.
WotR/Rogue Trader are fully 3D. Kingmaker was a mix. Rogue Trader also certainly has more voice acted lines overall than Avowed does, probably more than Avowed+Outer Worlds combined.
Rogue Trader also looks better than Avowed from what I've seen, it has significantly better style/direction.
I have a hard time believing that Owlcat budget is higher then Obsidian very recent games, as I said before itβs lacking production value from Obsidian recent releases and upcoming ones even though it still below average. Owlcat is lacking certain production value ( lack of character models ,lack of character portraits, motion capture, complex cinematography ) makes up for it with better art direction.
Iβm more discussing the raw numbers in budgets and not how they utilized the resources given, which Owlcat uses it far better then obsidian with less money and time.
Be that itβs made recent obsidian games have higher graphical fidelity, being fully 3D( not isometric) fully VA , animation, motion capture, cutscenes, etc . Obsidian the budget way above Owlcat scope. I know that Owlcat does have more content however the technical and production value is significantly lower which isnβt bad thing since it focuses on other priorities which I find for the better.
WotR/Rogue Trader are fully 3D. Kingmaker was a mix. Rogue Trader also certainly has more voice acted lines overall than Avowed does, probably more than Avowed+Outer Worlds combined.
Rogue Trader also looks better than Avowed from what I've seen, it has significantly better style/direction.
I have a hard time believing that Owlcat budget is higher then Obsidian very recent games, as I said before itβs lacking production value from Obsidian recent releases and upcoming ones even though it still below average. Owlcat is lacking certain production value ( lack of character models ,lack of character portraits, motion capture, complex cinematography ) makes up for it with better art direction.
Iβm more discussing the raw numbers in budgets and not how they utilized the resources given, which Owlcat uses it far better then obsidian with less money and time.
Owlcat budget is definitely smaller, they're just significantly more efficient and productive.
Awood is looking pretty solid, knowing Obsidian however the game will probably fall off really hard past the first area and end on a cliffhanger, like anybody actually wants to see more of Soyer's not!-Forgotten Realms setting.
think the issue is that these days every time we see a fantasy race that comes with its own rich history, the "progressives" need to somehow strive to change the norm in an attempt of "subverting expectations".
In Owlcat's Wrath of the Righteous there's a half-orc lesbian paladin, an assassin dwarf, a neutral evil aasimar, and a chaotic good demoness. To give an example.
The dwarf companion in this game is an archer, a role traditionally associated with elves. And I would also bet that this companion for whatever reason will be the only in-story dwarf who's also an archer for the sole reason that he had to be "quirky" or some other weird ****.
Sawyer is not a "subverting expectations" guy, he finds that boring. He just wanted to make, what to him, would be a plausible-feeling world. In his world, where any given kith is from matters more than their race since that tends to be the way things work in this world in terms of culture.
think the issue is that these days every time we see a fantasy race that comes with its own rich history, the "progressives" need to somehow strive to change the norm in an attempt of "subverting expectations".
In Owlcat's Wrath of the Righteous there's a half-orc lesbian paladin, an assassin dwarf, a neutral evil aasimar, and a chaotic good demoness. To give an example.
The dwarf companion in this game is an archer, a role traditionally associated with elves. And I would also bet that this companion for whatever reason will be the only in-story dwarf who's also an archer for the sole reason that he had to be "quirky" or some other weird ****.
Sawyer is not a "subverting expectations" guy, he finds that boring. He just wanted to make, what to him, would be a plausible-feeling world. In his world, where any given kith is from matters more than their race since that tends to be the way things work in this world in terms of culture.
Yeah that's why he put Italians in and made them black.
WotR/Rogue Trader are fully 3D. Kingmaker was a mix. Rogue Trader also certainly has more voice acted lines overall than Avowed does, probably more than Avowed+Outer Worlds combined.
Rogue Trader also looks better than Avowed from what I've seen, it has significantly better style/direction.
I have a hard time believing that Owlcat budget is higher then Obsidian very recent games, as I said before itβs lacking production value from Obsidian recent releases and upcoming ones even though it still below average. Owlcat is lacking certain production value ( lack of character models ,lack of character portraits, motion capture, complex cinematography ) makes up for it with better art direction.
Iβm more discussing the raw numbers in budgets and not how they utilized the resources given, which Owlcat uses it far better then obsidian with less money and time.
Owlcat budget is definitely smaller, they're just significantly more efficient and productive.
Cost of living and dollar exchange means that you can't really do a 1:1 comparison. In Poland in 2011, The Witcher 2 cost $10 million to make, there is no way any SoCal game studio could make that exact game for that amount during that same time period. Even Dragon Age II by those Canadians up north cost a lot more and looked a lot worse.
Yeah that's why he put Italians in and made them black.
He is also a lib and making tribal African people would give him the ick/make him a social pariah (he used the excuse that he knows nothing about African history, his history major was specifically European)