TKVNC wrote: β
January 12th, 2026, 10:44
wndrbr wrote: β
January 12th, 2026, 10:25
it does some things somewhat better than the first game, but mostly at the expense of abandoning all ambitions. Like, ME1's combat is really bad and unsatisfying, ME1's rpg system is full of boring stuff like "+5% to rifle damage" or "+1 to shields", ME1's inventory is a complete dogshit, most of the side quests are boring, every uncharted planet you visit is boring and copypasted, etc etc.
ME2 rectifies most of those issues, but in doing so just turns into a dumb cover shooter. The thing is - a lot of people like cover shooters, and as far as cover shooters go, ME2 is fairly good. You play as a cool guy who shoots aliens, seduces hot chicks and does not afraid of anything - what's not to love?
The orange UI is ugly as ****. Especially after the clean blue Sci-Fi UI, which had SOVL.
Having no inventory was a terrible idea, customising your armour, rather than wearing different gear is also horrible.
Ammunition is a dogshit choice following the superior heat mechanic of the 1st game.
I simply cannot agree with your assessment of ME1's combat. Perhaps it's because I played the LE, but it is FAR superior to ME2.
Enemies react better to getting hit, have staggers/pain animations/gibbing, etc etc. There's a bigger variety of them too, and the encounters are overall more fun and diverse.
Cover system is less janky, gives you more control since you no longer stick to covers automatically. The actual combat levels are better designed, and don't look like the same copypasted room with a bunch of crates.
Guns are more accurate and feel overall better due to better animations and recoil. Heavy weapons are a good addition. I don't like thermal clips, but they bring an element of short-term resource management, and forces you to leave cover if you run out of ammo. Plus it's just satisfying to see Shepard rack the gun's slide or a bolt handle, and see a glowing spent clip flying away.
I'm not a fan of those stacked layers of shields/armor/barriers, but they make combat more interesting by forcing you to reguarly utilize your party members' abilities. Biotic detonation is a cool new addition. Classes are more distinct and have their own cool abilities, like drones / tech armor / invisibility cloak / biotic charge / bullet time / etc.