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Remakes - How should they be?

No RPG elements? It probably goes here!
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Remakes should be simply as close to the original as possible, only with updated graphics and sound
12
43%
Remakes should be similar to the original, with modern QoL touches, controls and slight level design changes, even at the cost of casualizing the end product
6
21%
Remakes should strive to be their own thing and have different aims from the original β€” completely revamped gameplay/design using a similar plot
5
18%
To hell with the (problematic) past β€” change everything, make the game woke, burn it all down to the ground, let the industry crash
5
18%
 
Total votes: 28

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methoxetamine
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Post by methoxetamine »

Autorapist wrote: ↑ July 3rd, 2025, 23:32
Roguey wrote: ↑ July 3rd, 2025, 22:31
Autorapist wrote: ↑ July 3rd, 2025, 21:42
They also weren't story-focused.
The first big story-focused video games were adventure games, they didn't have turn based combat. The Quest for Glory series, which was an early RPG/Adventure hybrid, had combat play out in real time.
Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
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Post by Roguey »

Autorapist wrote: ↑ July 3rd, 2025, 23:42
It 100% is down to technical limitations. The three biggest things that separate modern ARPGs from old 2D ARPGs are 360-degree movement, camera rotation, and shitloads of particle effects.
There were all right enough 2D games with RPG elements, they just didn't call them RPGs. On the NES, Zelda 2 and Castlevania 2 (though I didn't like either of these) among others. PSX had Symphony of the Night followed by a number of other Igavanias.
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Post by Nooneatall »

Autorapist wrote: ↑ July 3rd, 2025, 23:32
Roguey wrote: ↑ July 3rd, 2025, 22:31
Autorapist wrote: ↑ July 3rd, 2025, 21:42
They also weren't story-focused.
The first big story-focused video games were adventure games, they didn't have turn based combat. The Quest for Glory series, which was an early RPG/Adventure hybrid, had combat play out in real time.
Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
There were so many old games that had real time combat you are just trolling dude.
https://en.wikipedia.org/wiki/Might_and ... _and_Honor
Oh look it's a real time combat RPG from 1999.

If you mean a game more like Kingdom Hearts where it's more button mashy than Chrono Trigger exists as well as tons of other like Ys and Ultima Underworld. Diablo came out in 1996 and was kind of the grandfather of the ARPG.
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Post by Autorapist »

methoxetamine wrote: ↑ July 3rd, 2025, 23:56
Autorapist wrote: ↑ July 3rd, 2025, 23:32
Roguey wrote: ↑ July 3rd, 2025, 22:31

The first big story-focused video games were adventure games, they didn't have turn based combat. The Quest for Glory series, which was an early RPG/Adventure hybrid, had combat play out in real time.
Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
You must be at least 18 years old to post here
Let me guess, you're in your late 30s or early 40s, you were raised on Squaresoft and Interplay, and you assume college kids grew up with the N64 and not the Wii.
An autorapist is someone who forces himself under sexual stimulation against his own will - in other words, a porn addict.
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Post by Nooneatall »

Autorapist wrote: ↑ July 4th, 2025, 00:26
methoxetamine wrote: ↑ July 3rd, 2025, 23:56
Autorapist wrote: ↑ July 3rd, 2025, 23:32


Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
You must be at least 18 years old to post here
Let me guess, you're in your late 30s or early 40s, you were raised on Squaresoft and Interplay, and you assume college kids grew up with the N64 and not the Wii.
I assume that you are a giant ****** ****** and suck **** non stop 24 hours a day
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Post by Tangerine »

Since when can guests vote?
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Post by Manny V »

why are people responding to the ******
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Post by Tweed »

It's probably another academic gathering "information" to see how mean people on the HQ are.
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Post by Tweed »

Also, as for how remakes should be handled, they should all be of the same caliber as the Streets of Rage Remake by Bombergames. But only dedicated coding nerd fans can spend the time making such things and they're the only ones autistic enough to make sure it all works as intended instead of making a half-assed pile of **** designed to sell on franchise names.
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Post by Element »

Remakes simply should not be. Patch the old game to support modern systems, widescreen, whatever, and leave it at that. "But then le hecking modern audiencerinoos won't experience le hecking wholesome kinoos!" Good.
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Post by Segata »

Gotta hand it to the troll, his bait is exquisite. He's gonna have a very successful rpghq career. I kneel.
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Post by Bing_xiLim »

Element wrote: ↑ July 4th, 2025, 10:25
Remakes simply should not be. Patch the old game to support modern systems, widescreen, whatever, and leave it at that. "But then le hecking modern audiencerinoos won't experience le hecking wholesome kinoos!" Good.
Remakes are the epitome of the absolute lack of creativity, talent and skill in the modern video-game industry. Anyone who actually looks forward to, and advocates for them is a ******** ******.