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Adventurer's Guild ๐™ฒ๐™ป๐™ฐ๐š‚๐š‚๐™ธ๐™ฒ Issue #13 โ€” Lufia II: Rise of the Sinistrals

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WhiteShark
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Post by WhiteShark »

Kalarion wrote: โ†‘ December 21st, 2025, 05:10
Guys.

If I look at maps of each dungeon after completing it to see secret passages, is that cheating?
If you have to ask...

But I already did that with the clock puzzle at the top of the tower because I was dead certain I had tried every possible combination to open the optional secret door and I was going insane. (The solution ended up being something I was convinced I had already tried, but I guess I hadn't! I'm still annoyed!)
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J1M
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Post by J1M »

Disclaimer: I haven't played many recent JRPGs. From the marketing available, they appear to be tiresome anime TV shows with extra steps.

Lufia 2 holds up as an excellent example of the JRPG genre. It may even be the best JRPG. I'm struggling to think of other examples that are a better overall experience.

Graphically, it is primitive, though I don't imagine that was the case when it was released in 1995. In addition to all of the standard genre trappings, it does a few things really well:

  • Party composition is dynamic, creating some peaks and valleys in terms of what is effective and which enemies are dangerous.
  • Dungeon puzzles and exploration are fun challenges.
  • Humor. The game isn't a joke, but it contains some good moments.
  • Clear instructions about the next objective at the right level of detail.
  • Handles romantic relationships between characters well. They happen and are used to convey the passage of time, but they don't distract or interfere.

The biggest criticism I would levy at the game is that it is simply too long. There's a relatively long stretch at the end where you are completing filler tasks until the final conflict. The length could be cut by about 5 hours. Another thing that could be better is more differentiation between the various land masses in the world. I can follow the quest "east", but I couldn't tell you where towns are in relation to each other. I suspect the SNES release would have included a world map, but it would also have been nice to see something in-game, like an 'arctic' region and some more distinct shapes for the continents.

Others have criticized the combat as being too easy, but I don't really understand this. It feels the same as most JPRGs to me. I can only think of one JRPG with exceptional combat tuning and difficulty and it came from an unassuming title: Penny Arcade's On the Rain-Slick Precipice of Darkness 3.


► Completion screenshot
Last edited by J1M on January 4th, 2026, 18:23, edited 2 times in total.
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J1M
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Post by J1M »

@rusty_shackleford your old nemesis, the AGC pin order, has returned.

If this bothers anyone, just FYI you can mark all of the AGC pins as "favorites" in the user control panel to keep them segregated.
Last edited by J1M on January 5th, 2026, 00:45, edited 2 times in total.