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Adventurer's Guild 𝙲𝙻𝙰𝚂𝚂𝙸𝙲 Issue #13 — Lufia II: Rise of the Sinistrals
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rusty_shackleford
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rusty_shackleford
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This one got me every ******* timeAcrux wrote: ↑ December 1st, 2025, 00:41Seriously, though, the puzzles are at a good level of challenge and there's a wide variety of puzzle types, but they can all be logically solved.

Also, apparently that's the Sword Shrine, the bugged place is somewhere else much later in the game.
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That was the original stumper for me. As a callow youth I remember looking online to see if there was a solution - a novel concept at the time.rusty_shackleford wrote: ↑ December 4th, 2025, 18:20This one got me every ******* timeAcrux wrote: ↑ December 1st, 2025, 00:41Seriously, though, the puzzles are at a good level of challenge and there's a wide variety of puzzle types, but they can all be logically solved.
Also, apparently that's the Sword Shrine, the bugged place is somewhere else much later in the game.
That's the one I'm playing too. Been busy with moving recently, but I'll probably start playing this weekend.Tangerine wrote: ↑ December 4th, 2025, 17:36Going to start running through it with the Frue rom hack. I played the original as a kid, but I don't remember it well enough to be able to compare.
I hate them.
It's a nice touch that the game makes a distinction between a character "joining the party" and "becoming a comrade."
20 floors of the Ancient Cave and not a single blue chest is some ********.
The dungeons in this game are still great. I'm like a quarter of the way through Metroid Prime 4 and it has been completely linear aside from save rooms. I'd go so far as to say it is no longer a "first person exploration" game and simply a "corridor shooter". Yet in Lufia 2 you have to do some thinking to solve the dungeons even before you have a full party.
There are puzzles in Lufia 2 that are not just multi-room, but multi-floor. The complexity just blows post-2000s puzzles out of the water. Since I played it recently, I don't recall many puzzles in Darksiders taking place across more than a single room. The closest are the beam puzzles in the last dungeon, but that's really a sequence of puzzles.J1M wrote: ↑ December 5th, 2025, 17:19The dungeons in this game are still great. I'm like a quarter of the way through Metroid Prime 4 and it has been completely linear aside from save rooms. I'd go so far as to say it is no longer a "first person exploration" game and simply a "corridor shooter". Yet in Lufia 2 you have to do some thinking to solve the dungeons even before you have a full party.
The spider castle has a couple of puzzles that involve rooms on top of each other that might qualify, but yes, I agree.Tangerine wrote: ↑ December 5th, 2025, 17:37There are puzzles in Lufia 2 that are not just multi-room, but multi-floor. The complexity just blows post-2000s puzzles out of the water. Since I played it recently, I don't recall many puzzles in Darksiders taking place across more than a single room. The closest are the beam puzzles in the last dungeon, but that's really a sequence of puzzles.J1M wrote: ↑ December 5th, 2025, 17:19The dungeons in this game are still great. I'm like a quarter of the way through Metroid Prime 4 and it has been completely linear aside from save rooms. I'd go so far as to say it is no longer a "first person exploration" game and simply a "corridor shooter". Yet in Lufia 2 you have to do some thinking to solve the dungeons even before you have a full party.
Completed.
Playing this again after so many years hasn't changed my opinion on it, just solidified it.
Edit: Changed spoiler type so you can see spoilers in your spoilers.
► Show Spoiler
► Show Spoiler
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Last edited by Tangerine on December 7th, 2025, 04:24, edited 1 time in total.
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rusty_shackleford
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► Early game spoiler
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Playing this in bits and pieces on my Vita at times when I want to lie down but I'm not tired enough to fall asleep. The puzzles are fun. It gives me an 'if LoZ were actually an RPG' impression. I just got my second party member, so I hope combat will start to become more interesting. The system seems like it has some potential.
Does this game ever place chests in dungeons that you can't reach with the means you have available at that time? There's one beneath the castle in a corner of a big room with water around it, and I cannot for the life of me figure out how to get to it. There are a couple barriers of the type that were shown to go up and down during the cutscene with the thieves in the waterway, but those buttons don't do anything now, and I can't find anything else in the room to interact with. I'm wondering if I'm supposed to come back later after acquiring more dungeoneering tools.
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rusty_shackleford
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Egg chests I thinkWhiteShark wrote: ↑ December 10th, 2025, 13:48Does this game ever place chests in dungeons that you can't reach with the means you have available at that time? There's one beneath the castle in a corner of a big room with water around it, and I cannot for the life of me figure out how to get to it. There are a couple barriers of the type that were shown to go up and down during the cutscene with the thieves in the waterway, but those buttons don't do anything now, and I can't find anything else in the room to interact with. I'm wondering if I'm supposed to come back later after acquiring more dungeoneering tools.
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Yes. You get a hookshot later.WhiteShark wrote: ↑ December 10th, 2025, 13:48Does this game ever place chests in dungeons that you can't reach with the means you have available at that time? There's one beneath the castle in a corner of a big room with water around it, and I cannot for the life of me figure out how to get to it. There are a couple barriers of the type that were shown to go up and down during the cutscene with the thieves in the waterway, but those buttons don't do anything now, and I can't find anything else in the room to interact with. I'm wondering if I'm supposed to come back later after acquiring more dungeoneering tools.
Thanks. I had a feeling it was something like that, but I was worried I was just overlooking something. I'll make a note and move on.Tangerine wrote: ↑ December 10th, 2025, 13:51Yes. You get a hookshot later.WhiteShark wrote: ↑ December 10th, 2025, 13:48Does this game ever place chests in dungeons that you can't reach with the means you have available at that time? There's one beneath the castle in a corner of a big room with water around it, and I cannot for the life of me figure out how to get to it. There are a couple barriers of the type that were shown to go up and down during the cutscene with the thieves in the waterway, but those buttons don't do anything now, and I can't find anything else in the room to interact with. I'm wondering if I'm supposed to come back later after acquiring more dungeoneering tools.
The perspective shift in the tower really caught me off guard. It took me a few seconds to process what I was looking at the first time I went to one of the screens on the outside.
So, I know I was really hyped to play this, but after playing for 12 or so hours, I'm calling it quits. The story's uninteresting, the combat is monotonous, the puzzles are annoying... The music's great though... Meh, I'm not having any fun so I'm not going to force myself.
I hate them.
Power was out for a long time this morning, so I cleared the next dungeon. I almost fell into despair when the spider boss started healing itself for more health than damage I could consistently do in a turn. Good thing the behavior is partially randomized so it doesn't just spam it forever.
I can't tell how much of an impact buffs/debuffs have and how long they last. There doesn't seem to be any sort of indicator, and experimentation didn't yield any noticeable results. Are they worth using?
I can't tell how much of an impact buffs/debuffs have and how long they last. There doesn't seem to be any sort of indicator, and experimentation didn't yield any noticeable results. Are they worth using?
Last edited by WhiteShark on December 17th, 2025, 17:10, edited 1 time in total.
I didn't bother too much with buffs/debuffs. Hitting elemental weaknesses is a better use of MP/IP.
Pssh, spoilers. Science says they aren't real, otherwise nobody would have watched these movies.rusty_shackleford wrote: ↑ November 30th, 2025, 13:04Despite being called "Lufia 2", it's a prequel and if you play the first game then the ending of Lufia 2 will be spoiled immediately.
1. The Mexicans win.
2. The Spartans lose.
3. The boat sinks.
4. Everybody makes it back to Earth.
I'm coming back to finish this one, boys. The completionist in me has spoken.
I hate them.
That's a poor measure. Spoilers may not stop someone from watching a movie, but they can remove or lower enjoyment of it.Norfleet wrote: ↑ December 17th, 2025, 19:32Pssh, spoilers. Science says they aren't real, otherwise nobody would have watched these movies.rusty_shackleford wrote: ↑ November 30th, 2025, 13:04Despite being called "Lufia 2", it's a prequel and if you play the first game then the ending of Lufia 2 will be spoiled immediately.
1. The Mexicans win.
2. The Spartans lose.
3. The boat sinks.
4. Everybody makes it back to Earth.
Science disagrees, test subjects who were spoiled in advance rated their enjoyment of the movie higher. If spoilers did anything, these movies wouldn't have been enjoyed.J1M wrote: ↑ December 18th, 2025, 03:18That's a poor measure. Spoilers may not stop someone from watching a movie, but they can remove or lower enjoyment of it.
It sounds like you are believing a headline from a journalist looking for clicks off the back of a psych study. Might be an issue with your methodology given everything we know about academia and the reproducibility crisis.Norfleet wrote: ↑ December 18th, 2025, 07:59Science disagrees, test subjects who were spoiled in advance rated their enjoyment of the movie higher. If spoilers did anything, these movies wouldn't have been enjoyed.J1M wrote: ↑ December 18th, 2025, 03:18That's a poor measure. Spoilers may not stop someone from watching a movie, but they can remove or lower enjoyment of it.
Guys.
If I look at maps of each dungeon after completing it to see secret passages, is that cheating?
If I look at maps of each dungeon after completing it to see secret passages, is that cheating?
I enjoy it more with spoilersJ1M wrote: ↑ December 18th, 2025, 03:18That's a poor measure. Spoilers may not stop someone from watching a movie, but they can remove or lower enjoyment of it.Norfleet wrote: ↑ December 17th, 2025, 19:32Pssh, spoilers. Science says they aren't real, otherwise nobody would have watched these movies.rusty_shackleford wrote: ↑ November 30th, 2025, 13:04Despite being called "Lufia 2", it's a prequel and if you play the first game then the ending of Lufia 2 will be spoiled immediately.
1. The Mexicans win.
2. The Spartans lose.
3. The boat sinks.
4. Everybody makes it back to Earth.
VAE VICTIS
Context: Fightin' roun' th' world with the boys and the most capable female fencer:




Last edited by J1M on December 31st, 2025, 20:43, edited 1 time in total.
Alright, I finally beat it:
Did I mention before that I didn't like it? I'm a big JRPG guy, but Lufia II is c-tier level. Pretty forgettable.
With that said...
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
With that said...
► Show Spoiler
► Show Spoiler
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I hate them.
I feel like none of you read the 4th screenshot I posted. 
