It's been a while, lolOyster Sauce wrote: β April 25th, 2025, 23:07Skyrim has decapitationsTKVNC wrote: β April 25th, 2025, 22:58I would assume it's primarily an engine problem. But that's not really the answer that makes the most sense, because you can add scripting to an engine to make it do other things.DagothGeas5 wrote: β April 25th, 2025, 22:34
Wanted to ask, do you know why games seem to have a lot of issues with handling dismemberment? I recall Skyrim wanted to do it (and has many things implemented for it but left unused that I recall), but I have never seen it done as well as Kenshi does. I recall seeing "engine issues" being cited as the main cause also the cut limb appearing in a "default look" instead of what was actually detatched.
I would simply assume it is because Bethesda never wanted it in their TES games, so they didn't add it. They can do it, FO3 and FO4 etc. are prime examples that they can do it.
For what it's worth, and the most likely explanation - they never thought of a good way to make players 'heal' from a dismemberment, so it would ruin gameplay, perhaps?
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Kenshi
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
They seem like good people to me, I liked what they had to say and how they spoke of it (especially the thinking on how to overcome a challenge in a game and becoming "addicted" to it, thinking on the challenge while at work or doing something else and strategizing for when you will be able to try again once at home). They mention Kenshi 2 only marginally as the guy prefers to keep the project under wraps until it is ready, which is something I appreciate.
As for the ninjas you mention, I never met anyone of the alphabets in Kenshi, but if you meant the ninja women town (Flotsam Ninjas I think it's the faction though I could be mistaken), I can't really say much besides recalling there is an intro dialogue when approaching their small village with typical girlboss, but it is not "you will agree" type of scenario and did not feel like they were some sort of token thing, just foids in hiding that are easily overrun if need be (you can also tip people off to their location that I know but my Kenshi playthroughs are usually solo survivals, so I have little experience with dialogues and there is always something happening with my save mid-way so I have to start over).
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Thank you for existing!
Yes, that was the one thing Kenshi needed, ****** ninjas.
I don't remember the name as well, but it's them. The ones to the north of Holy Nation, near the cannibals.DagothGeas5 wrote: β May 13th, 2025, 00:08As for the ninjas you mention, I never met anyone of the alphabets in Kenshi, but if you meant the ninja women town (Flotsam Ninjas I think it's the faction though I could be mistaken), I can't really say much besides recalling there is an intro dialogue when approaching their small village with typical girlboss, but it is not "you will agree" type of scenario
The history of their faction is that all of them are strong women who ran away from the toxic patriarchal oppression of HN. And somehow they became strong enough Mary Sues to oppose the most dangerous military organizations of their time on equal terms.
Also, IIRC if you talk to some of their unique recruits, one of them goes about how she killed her fanatical father and it's unironically a good thing, the other is lesbian and all of them are on crusade for equal rights.
Or something. I always kill them, because the worldbuilding is so shameful. They're not amazons or any other believable historical analogies. They're simply modern day feminists with plot armor and titty powers.
Also, vanilla HN is represented in unbelievable way as well. They're also a trope of toxic religious masculinity.
Last edited by DemoGraph on May 13th, 2025, 06:36, edited 1 time in total.
Iren's PbP - Felix
Its a Canadian developer, of course its gay. Kenshi is full of that ****. I remember meeting a lesbian in a bar talking about her wife.
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bri'ishYankee Zulu wrote: β May 13th, 2025, 11:38Its a Canadian developer, of course its gay. Kenshi is full of that ****. I remember meeting a lesbian in a bar talking about her wife.
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I usually use them to train my character so I never got past the "intro dialogue" with them. Also, the only faction I had my characters align with was the Holy Nation but they never striked me as being a caricatureDemoGraph wrote: β May 13th, 2025, 06:29I don't remember the name as well, but it's them. The ones to the north of Holy Nation, near the cannibals.DagothGeas5 wrote: β May 13th, 2025, 00:08As for the ninjas you mention, I never met anyone of the alphabets in Kenshi, but if you meant the ninja women town (Flotsam Ninjas I think it's the faction though I could be mistaken), I can't really say much besides recalling there is an intro dialogue when approaching their small village with typical girlboss, but it is not "you will agree" type of scenario
The history of their faction is that all of them are strong women who ran away from the toxic patriarchal oppression of HN. And somehow they became strong enough Mary Sues to oppose the most dangerous military organizations of their time on equal terms.
Also, IIRC if you talk to some of their unique recruits, one of them goes about how she killed her fanatical father and it's unironically a good thing, the other is lesbian and all of them are on crusade for equal rights.
Or something. I always kill them, because the worldbuilding is so shameful. They're not amazons or any other believable historical analogies. They're simply modern day feminists with plot armor and titty powers.
Also, vanilla HN is represented in unbelievable way as well. They're also a trope of toxic religious masculinity.
- Here to show my support for normal gaming.
Thank you for existing!
Thank you for existing!
tl;dw Ancient Kenshi map (1st Empire) was similar to modern Kenshi. Old Kenshi (2nd Empire) was flooded. Modern Kenshi has water level return to normal.
It could've happened if the ice asteroid was crashed into Kenshi moon. Or the moon during 2E was much hotter (enough to melt the ice caps).
It could've happened if the ice asteroid was crashed into Kenshi moon. Or the moon during 2E was much hotter (enough to melt the ice caps).
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the what
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3 million copies sold.
Thank you to everyone who picked Kenshi up, told a friend, created content, or clocked more hours than they'd care to admit.
To celebrate, we've got new Steam Avatars, an official Beep plush, and more.
https://store.steampowered.com/news/app ... 6655713085
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
whatmaidenhaver wrote: β January 20th, 2026, 10:52Why do you nolore posers assume anybody cares you suck **** through a straw in your assholes?
He said, "shut the **** up haters, you're just a bunch of ******* and no one wants to hear about it". I'm not sure what the issue is here, I thought he was pretty clear.Algol wrote: β May 25th, 2026, 19:43whatmaidenhaver wrote: β January 20th, 2026, 10:52Why do you nolore posers assume anybody cares you suck **** through a straw in your assholes?
It's pretty moddable imoDemoGraph wrote: β May 25th, 2026, 19:17To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Well, yes, kinda, when you don't stray far away from what exists already.TKVNC wrote: β May 26th, 2026, 15:39It's pretty moddable imoDemoGraph wrote: β May 25th, 2026, 19:17To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
- NPCs cannot take items from player inventory through dialogue. Bye-bye fetch quests.
- There're no globals, so whatever triggers you want to have have to rely on a wild hack of "reputation with non-existent faction" because rep is the only global there is... And it's pretty inconvenient to assign it.
- You can't have functional faction hierarchies, because dialogue mechanics are too shallow and units can't have variables assigned to them.
- There're no consumables and (almost) no status effects (except weather). No morale, DOT, AOE (except heavy weapon arcs and animal "stomps" (iirc, actually also arcs)).
- You can't really play with skill progression, change skill composition or most of the skill triggers.
- You can't have several functions for an item (I had an idea of training station that decreased meeple health, but you can't have both training and damage assigned to an activator).
- There're no areas to launch triggers from and no way to draw them. You have to use the hack of (when unit comes close to an actor or building).
- Oh, and there're actually no triggers, no script language, or something.
- Armor modding is hell, because armor has unmoddable and unobservable values autoassigned to it.
- It's hell to modify trading lists (and random items sets in general).
That's exactly why the majority of mods focus on low hanging fruits - weaponry itemization, new mobs and new settlements.
Iren's PbP - Felix
Trading lists, and random items for NPC's if that's what you mean seemed pretty straight forward when I was doing it.DemoGraph wrote: β May 26th, 2026, 19:12Well, yes, kinda, when you don't stray far away from what exists already.TKVNC wrote: β May 26th, 2026, 15:39It's pretty moddable imoDemoGraph wrote: β May 25th, 2026, 19:17To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
- NPCs cannot take items from player inventory through dialogue. Bye-bye fetch quests.
- There're no globals, so whatever triggers you want to have have to rely on a wild hack of "reputation with non-existent faction" because rep is the only global there is... And it's pretty inconvenient to assign it.
- You can't have functional faction hierarchies, because dialogue mechanics are too shallow and units can't have variables assigned to them.
- There're no consumables and (almost) no status effects (except weather). No morale, DOT, AOE (except heavy weapon arcs and animal "stomps" (iirc, actually also arcs)).
- You can't really play with skill progression, change skill composition or most of the skill triggers.
- You can't have several functions for an item (I had an idea of training station that decreased meeple health, but you can't have both training and damage assigned to an activator).
- There're no areas to launch triggers from and no way to draw them. You have to use the hack of (when unit comes close to an actor or building).
- Oh, and there're actually no triggers, no script language, or something.
- Armor modding is hell, because armor has unmoddable and unobservable values autoassigned to it.
- It's hell to modify trading lists (and random items sets in general).
That's exactly why the majority of mods focus on low hanging fruits - weaponry itemization, new mobs and new settlements.
It is definitely true that you need to take a very unorthdox view if you want to make things happen, but there are a few triggers that work - they're just not very reliable, lol
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Yes, this one is more of UI inconvenience. IIRC there's no way to aggregate nested random lists to check the total outcome. Also, random lists are affected by trading cultures (and maybe something else), so if you're doing big changes, you have to constantly switch between several windows.TKVNC wrote: β May 26th, 2026, 21:53Trading lists, and random items for NPC's if that's what you mean seemed pretty straight forward when I was doing it.
Vanilla random lists are fine, because those are shallow and simple. If you're trying to get conditional lists with nuances, it quickly becomes very hard to manage.
I can't give a concrete example, though, because I've been actively modding it several years ago, and specifics evade me now.
Iren's PbP - Felix
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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I recognize engagement bait when I see it.
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Either that or this is one of those moments where you hope you never get this senile at an old age.
Last edited by The_Mask on May 27th, 2026, 21:42, edited 1 time in total.
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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It's an RPG, it just doesn't have a story.
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Having trouble running an old Windows game?
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