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Kenshi

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TKVNC
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Post by TKVNC »

Oyster Sauce wrote: ↑ April 25th, 2025, 23:07
TKVNC wrote: ↑ April 25th, 2025, 22:58
DagothGeas5 wrote: ↑ April 25th, 2025, 22:34

Wanted to ask, do you know why games seem to have a lot of issues with handling dismemberment? I recall Skyrim wanted to do it (and has many things implemented for it but left unused that I recall), but I have never seen it done as well as Kenshi does. I recall seeing "engine issues" being cited as the main cause also the cut limb appearing in a "default look" instead of what was actually detatched.
I would assume it's primarily an engine problem. But that's not really the answer that makes the most sense, because you can add scripting to an engine to make it do other things.

I would simply assume it is because Bethesda never wanted it in their TES games, so they didn't add it. They can do it, FO3 and FO4 etc. are prime examples that they can do it.

For what it's worth, and the most likely explanation - they never thought of a good way to make players 'heal' from a dismemberment, so it would ruin gameplay, perhaps?
Skyrim has decapitations
It's been a while, lol
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Post by DemoGraph »

Devs just bombed an interview with some meh hints for Kenshi 2. I've scrolled through the vid and it's probably nothing specific.


If I'm not mistaken, that woman is the one responsible for lgbt ninjas.
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Post by DagothGeas5 »

DemoGraph wrote: ↑ May 12th, 2025, 22:35
Devs just bombed an interview with some meh hints for Kenshi 2. I've scrolled through the vid and it's probably nothing specific.


If I'm not mistaken, that woman is the one responsible for lgbt ninjas.
They seem like good people to me, I liked what they had to say and how they spoke of it (especially the thinking on how to overcome a challenge in a game and becoming "addicted" to it, thinking on the challenge while at work or doing something else and strategizing for when you will be able to try again once at home). They mention Kenshi 2 only marginally as the guy prefers to keep the project under wraps until it is ready, which is something I appreciate.
As for the ninjas you mention, I never met anyone of the alphabets in Kenshi, but if you meant the ninja women town (Flotsam Ninjas I think it's the faction though I could be mistaken), I can't really say much besides recalling there is an intro dialogue when approaching their small village with typical girlboss, but it is not "you will agree" type of scenario and did not feel like they were some sort of token thing, just foids in hiding that are easily overrun if need be (you can also tip people off to their location that I know but my Kenshi playthroughs are usually solo survivals, so I have little experience with dialogues and there is always something happening with my save mid-way so I have to start over).
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Post by Tweed »

DemoGraph wrote: ↑ May 12th, 2025, 22:35
Devs just bombed an interview with some meh hints for Kenshi 2. I've scrolled through the vid and it's probably nothing specific.


If I'm not mistaken, that woman is the one responsible for lgbt ninjas.
Yes, that was the one thing Kenshi needed, ****** ninjas.
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Post by DemoGraph »

DagothGeas5 wrote: ↑ May 13th, 2025, 00:08
As for the ninjas you mention, I never met anyone of the alphabets in Kenshi, but if you meant the ninja women town (Flotsam Ninjas I think it's the faction though I could be mistaken), I can't really say much besides recalling there is an intro dialogue when approaching their small village with typical girlboss, but it is not "you will agree" type of scenario
I don't remember the name as well, but it's them. The ones to the north of Holy Nation, near the cannibals.
The history of their faction is that all of them are strong women who ran away from the toxic patriarchal oppression of HN. And somehow they became strong enough Mary Sues to oppose the most dangerous military organizations of their time on equal terms.
Also, IIRC if you talk to some of their unique recruits, one of them goes about how she killed her fanatical father and it's unironically a good thing, the other is lesbian and all of them are on crusade for equal rights.
Or something. I always kill them, because the worldbuilding is so shameful. They're not amazons or any other believable historical analogies. They're simply modern day feminists with plot armor and titty powers.
Also, vanilla HN is represented in unbelievable way as well. They're also a trope of toxic religious masculinity.
Last edited by DemoGraph on May 13th, 2025, 06:36, edited 1 time in total.
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Post by Yankee Zulu »

DemoGraph wrote: ↑ May 12th, 2025, 22:35
Devs just bombed an interview with some meh hints for Kenshi 2. I've scrolled through the vid and it's probably nothing specific.


If I'm not mistaken, that woman is the one responsible for lgbt ninjas.
Its a Canadian developer, of course its gay. Kenshi is full of that ****. I remember meeting a lesbian in a bar talking about her wife.
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Post by rusty_shackleford »

Yankee Zulu wrote: ↑ May 13th, 2025, 11:38
DemoGraph wrote: ↑ May 12th, 2025, 22:35
Devs just bombed an interview with some meh hints for Kenshi 2. I've scrolled through the vid and it's probably nothing specific.


If I'm not mistaken, that woman is the one responsible for lgbt ninjas.
Its a Canadian developer, of course its gay. Kenshi is full of that ****. I remember meeting a lesbian in a bar talking about her wife.
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Post by Yankee Zulu »

**** I couldve sworn they were anadians. Mustve been another game tgen. Still no big difference.
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Post by DagothGeas5 »

DemoGraph wrote: ↑ May 13th, 2025, 06:29
DagothGeas5 wrote: ↑ May 13th, 2025, 00:08
As for the ninjas you mention, I never met anyone of the alphabets in Kenshi, but if you meant the ninja women town (Flotsam Ninjas I think it's the faction though I could be mistaken), I can't really say much besides recalling there is an intro dialogue when approaching their small village with typical girlboss, but it is not "you will agree" type of scenario
I don't remember the name as well, but it's them. The ones to the north of Holy Nation, near the cannibals.
The history of their faction is that all of them are strong women who ran away from the toxic patriarchal oppression of HN. And somehow they became strong enough Mary Sues to oppose the most dangerous military organizations of their time on equal terms.
Also, IIRC if you talk to some of their unique recruits, one of them goes about how she killed her fanatical father and it's unironically a good thing, the other is lesbian and all of them are on crusade for equal rights.
Or something. I always kill them, because the worldbuilding is so shameful. They're not amazons or any other believable historical analogies. They're simply modern day feminists with plot armor and titty powers.
Also, vanilla HN is represented in unbelievable way as well. They're also a trope of toxic religious masculinity.
I usually use them to train my character so I never got past the "intro dialogue" with them. Also, the only faction I had my characters align with was the Holy Nation but they never striked me as being a caricature :? thank you for the information! Though it is a bit worrying now to think of Kenshi 2 :? I hope they will keep this type of choice-thing so, worse case scenario, I can just remove the "colorful clan of diversity" from the map.
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Post by asf »

i always kill every npc on map anyway
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Post by DemoGraph »

tl;dw Ancient Kenshi map (1st Empire) was similar to modern Kenshi. Old Kenshi (2nd Empire) was flooded. Modern Kenshi has water level return to normal.


It could've happened if the ice asteroid was crashed into Kenshi moon. Or the moon during 2E was much hotter (enough to melt the ice caps).
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Post by rusty_shackleford »

DemoGraph wrote: ↑ January 18th, 2026, 19:11
tl;dw Ancient Kenshi map (1st Empire) was similar to modern Kenshi. Old Kenshi (2nd Empire) was flooded. Modern Kenshi has water level return to normal.


It could've happened if the ice asteroid was crashed into Kenshi moon. Or the moon during 2E was much hotter (enough to melt the ice caps).
the what
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Post by maidenhaver »

Why do you nolore posers assume anybody cares you suck **** through a straw in your assholes?
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Post by The_Mask »


3 million copies sold.

Thank you to everyone who picked Kenshi up, told a friend, created content, or clocked more hours than they'd care to admit.

To celebrate, we've got new Steam Avatars, an official Beep plush, and more.

https://store.steampowered.com/news/app ... 6655713085
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by DemoGraph »

To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
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Post by Algol »

maidenhaver wrote: ↑ January 20th, 2026, 10:52
Why do you nolore posers assume anybody cares you suck **** through a straw in your assholes?
what
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Post by Kalarion »

Algol wrote: ↑ May 25th, 2026, 19:43
maidenhaver wrote: ↑ January 20th, 2026, 10:52
Why do you nolore posers assume anybody cares you suck **** through a straw in your assholes?
what
He said, "shut the **** up haters, you're just a bunch of ******* and no one wants to hear about it". I'm not sure what the issue is here, I thought he was pretty clear.
. wrote: ↑
Kalarion did this a lot better you know.
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Post by TKVNC »

DemoGraph wrote: ↑ May 25th, 2026, 19:17
To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
It's pretty moddable imo
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Post by asf »

it is a fun broken game, what games should be
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Post by DemoGraph »

TKVNC wrote: ↑ May 26th, 2026, 15:39
DemoGraph wrote: ↑ May 25th, 2026, 19:17
To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
It's pretty moddable imo
Well, yes, kinda, when you don't stray far away from what exists already.
- NPCs cannot take items from player inventory through dialogue. Bye-bye fetch quests.
- There're no globals, so whatever triggers you want to have have to rely on a wild hack of "reputation with non-existent faction" because rep is the only global there is... And it's pretty inconvenient to assign it.
- You can't have functional faction hierarchies, because dialogue mechanics are too shallow and units can't have variables assigned to them.
- There're no consumables and (almost) no status effects (except weather). No morale, DOT, AOE (except heavy weapon arcs and animal "stomps" (iirc, actually also arcs)).
- You can't really play with skill progression, change skill composition or most of the skill triggers.
- You can't have several functions for an item (I had an idea of training station that decreased meeple health, but you can't have both training and damage assigned to an activator).
- There're no areas to launch triggers from and no way to draw them. You have to use the hack of (when unit comes close to an actor or building).
- Oh, and there're actually no triggers, no script language, or something.
- Armor modding is hell, because armor has unmoddable and unobservable values autoassigned to it.
- It's hell to modify trading lists (and random items sets in general).

That's exactly why the majority of mods focus on low hanging fruits - weaponry itemization, new mobs and new settlements.
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Post by TKVNC »

DemoGraph wrote: ↑ May 26th, 2026, 19:12
TKVNC wrote: ↑ May 26th, 2026, 15:39
DemoGraph wrote: ↑ May 25th, 2026, 19:17
To celebrate they should've patched it to become playable and properly moddable and maybe even added content for unfinished zones.
It's pretty moddable imo
Well, yes, kinda, when you don't stray far away from what exists already.
- NPCs cannot take items from player inventory through dialogue. Bye-bye fetch quests.
- There're no globals, so whatever triggers you want to have have to rely on a wild hack of "reputation with non-existent faction" because rep is the only global there is... And it's pretty inconvenient to assign it.
- You can't have functional faction hierarchies, because dialogue mechanics are too shallow and units can't have variables assigned to them.
- There're no consumables and (almost) no status effects (except weather). No morale, DOT, AOE (except heavy weapon arcs and animal "stomps" (iirc, actually also arcs)).
- You can't really play with skill progression, change skill composition or most of the skill triggers.
- You can't have several functions for an item (I had an idea of training station that decreased meeple health, but you can't have both training and damage assigned to an activator).
- There're no areas to launch triggers from and no way to draw them. You have to use the hack of (when unit comes close to an actor or building).
- Oh, and there're actually no triggers, no script language, or something.
- Armor modding is hell, because armor has unmoddable and unobservable values autoassigned to it.
- It's hell to modify trading lists (and random items sets in general).

That's exactly why the majority of mods focus on low hanging fruits - weaponry itemization, new mobs and new settlements.
Trading lists, and random items for NPC's if that's what you mean seemed pretty straight forward when I was doing it.

It is definitely true that you need to take a very unorthdox view if you want to make things happen, but there are a few triggers that work - they're just not very reliable, lol
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Post by DemoGraph »

TKVNC wrote: ↑ May 26th, 2026, 21:53
Trading lists, and random items for NPC's if that's what you mean seemed pretty straight forward when I was doing it.
Yes, this one is more of UI inconvenience. IIRC there's no way to aggregate nested random lists to check the total outcome. Also, random lists are affected by trading cultures (and maybe something else), so if you're doing big changes, you have to constantly switch between several windows.
Vanilla random lists are fine, because those are shallow and simple. If you're trying to get conditional lists with nuances, it quickly becomes very hard to manage.
I can't give a concrete example, though, because I've been actively modding it several years ago, and specifics evade me now.
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by sheet »

You've never heard of this game that didn't pay us to advertise.
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Post by Acrux »

I've heard of it.
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Post by rusty_shackleford »

I recognize engagement bait when I see it.

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Post by The_Mask »

rusty_shackleford wrote: ↑ May 27th, 2026, 21:38
I recognize engagement bait when I see it.
Either that or this is one of those moments where you hope you never get this senile at an old age.
Last edited by The_Mask on May 27th, 2026, 21:42, edited 1 time in total.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by asf »

"rpg"
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Post by rusty_shackleford »

It's an RPG, it just doesn't have a story.
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Post by Tweed »

We do RPGs a little differently around here.