We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
What is your dream class fantasy?
id like to see plasma shoulder cannon and wristblades option.
Last edited by Red7 on February 17th, 2025, 08:33, edited 1 time in total.
Thou shalt not SIMP
Tags:
I crave for an RPG with MC who has advanced body shapeshifting abilities which can be versatile in combat (wings, extra limbs, claws, chitin armor, poison stingers etc.) and are useful outside of it (camouflage, enchanted senses, changing face and so on). Those kind of powers for playable characters are quite rare in RPGs hence interesting for me.
I am swimming to rikers Island to reclass into a new edition fighter thief with Christopher LeBron as my radioman
Suspect is transgender
Melee is the future of warfare btw. Called it
Suspect is transgender
Strong, semi-nude, with a large melee weapon and a small band of loyal soldiers. Ideally also some animals. We goin full ooga booga mode, baby.
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
► Show Spoiler
You do not have the required permissions to view the files attached to this post.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
All of the above really, my dream class is an ultra capable for combat class that has a lot of flexibility.
Weapon specialization is boring, it locks you into a single weapon or weapon class. Its one of those things that completely kill strategical thinking or even tactical options.
Weapon specialization is boring, it locks you into a single weapon or weapon class. Its one of those things that completely kill strategical thinking or even tactical options.
An archer helping himself with magic, alchemy, and a bit of dagger wielding.
I reckon that weapon specialization is good for narrative purposes; that one generational weapon that the main character or one of his companions inherited from his deceased father, that cursed or blessed weapon that the setting's God entrusted into the hero, things like that give good potential for the plot, but mechanically speaking, yeah marrying a single weapon can be boring.
Its great for books, doesnt quite work in games. I still remember being stuck with a ******* plot given staff in Nox endgame, because no other weapon could compare. Youd think itd feel good, but no, it felt like ****, I wanted to be swinging a stick, instead I had to use that ****.UltraFan123 wrote: ↑ April 16th, 2025, 20:17I reckon that weapon specialization is good for narrative purposes; that one generational weapon that the main character or one of his companions inherited from his deceased father, that cursed or blessed weapon that the setting's God entrusted into the hero, things like that give good potential for the plot, but mechanically speaking, yeah marrying a single weapon can be boring.
My favorite class: **** Slayer.
Weapon: whatever can help me slay the ****.
Armor: whatever can protect me from the ****.
Weapon: whatever can help me slay the ****.
Armor: whatever can protect me from the ****.
I wish that I could play as :
- A true WH40k Heretic BiomanceA true WH40k Heretic r doing all types of crazy biomancy experiments.
- A Celestial Wizard in a Warhammer game with fly and proper way to make predictions and for eg, devastate enemy agriculture with spells
- Another game with Water MAgic as great as Gothic 3
I also consider it pretty design-killing. Any time you encourage a player to marry a specific weapon (or any other skill/mode/etc.), you start down this path:UltraFan123 wrote: ↑ April 16th, 2025, 20:17I reckon that weapon specialization is good for narrative purposes; that one generational weapon that the main character or one of his companions inherited from his deceased father, that cursed or blessed weapon that the setting's God entrusted into the hero, things like that give good potential for the plot, but mechanically speaking, yeah marrying a single weapon can be boring.
1. The player is now required to marry that specific skill/weapon to remain competitive, since a spread-shot approach means that the player is now bad at everything. How this marriage is accomplished is not particularly important: It could be locked-in skilltree choices, a class or subclass option, or even just expensive equipment that boosts a specific thing (which may itself be expensive) such that swapping carries a decidedly nontrivial expense.
2. Now that the player has married that particular play path, he effectively incurs massive penalties for deviating from it. This means that things like "damage types" and "situational effectiveness" are irrelevant: If an enemy is vulnerable to fire and takes double damage from it, this is completely irrelevant in the face of the fact that the player does +1000% baseline damage with whatever he has married, and therefore, will ignore any of this because it's cheaper to eat the penalty than switch.
3. Making an enemy that is straight up immune to something effectively says either "this something is not a viable option" or "this enemy should just be ignored and never engaged with by those players".
Skills and items which exist solely to enhance the stats of a specific playstyle (weapon, spell, attack mode, etc.), are actually terrible design cancer.
since you complained really loudly in chat about me disagree reacting, I assume it was about thisLhynn wrote: ↑ April 17th, 2025, 03:07Its great for books, doesnt quite work in games. I still remember being stuck with a ******* plot given staff in Nox endgame, because no other weapon could compare. Youd think itd feel good, but no, it felt like ****, I wanted to be swinging a stick, instead I had to use that ****.UltraFan123 wrote: ↑ April 16th, 2025, 20:17I reckon that weapon specialization is good for narrative purposes; that one generational weapon that the main character or one of his companions inherited from his deceased father, that cursed or blessed weapon that the setting's God entrusted into the hero, things like that give good potential for the plot, but mechanically speaking, yeah marrying a single weapon can be boring.
I like getting a cool special weapon and I have never really cared about wanting a specific one so that I'd be upset about being given the wrong one.
VAE VICTIS
I've revoted seriously.
Magic staff, clothes, many summons.
Also, I always find strange that mages need to wear some special robes outside ceremonies / lab work. If you're a real mage, who doesn't need to show off like a fortune teller, ordinary comfortable clothing should be perfectly ok.
Magic staff, clothes, many summons.
Also, I always find strange that mages need to wear some special robes outside ceremonies / lab work. If you're a real mage, who doesn't need to show off like a fortune teller, ordinary comfortable clothing should be perfectly ok.
Iren's PbP - Felix
Yeah, its a real great feeling, spending the last third of the game with something that completely invalidates your build and playstyle.Stack of Turtles wrote: ↑ April 17th, 2025, 05:10I like getting a cool special weapon and I have never really cared about wanting a specific one so that I'd be upset about being given the wrong one.


