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Vampire: The Masquerade® - Bloodlines™ 2

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Atlantico
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Post by Atlantico »

Roguey wrote: September 3rd, 2023, 21:41
Atlantico wrote: September 3rd, 2023, 19:52
I don't see anything about dumping everything and starting over completely. Nor do the previews we have of the Chinese Room version really support that idea. I'm not saying that's not what happened, I'm saying I see nothing to indicate that it happened. It's still set in Seattle, by the snow in the most recent trailer it's set around Christmas time... seems to me there are more than a few things that were not "dumped and started over" :Inspector:
In this very thread I posted "The Chinese Room has kept Bloodlines 2's initial planned setting of Seattle, and while Greaney noted that they "have been able to reuse a significant amount of art and level design" from Hardsuit's project, Skidmore was quick to clarify that The Chinese Room is using "a new code base with different gameplay mechanics and RPG systems."" And from https://screenrant.com/vampire-masquera ... interview/ there's "It's very much our vision. I've been on the project a year, but when The Chinese Room took it over in 2021, we did for our vision sort of start from scratch. So it is a new codebase, a new world, a new story, because we're a different developer, and we're building to our strengths and what we see as that fateful translation of VTM. But the things that have continued over from the Hardsuit Labs version is quite a lot of character art and environment art, especially since we chose to also base it in Seattle, because that gave us a big leg up."
That seems quite a lot different from "dumping everything and starting over". :Inspector:
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Post by wndrbr »

aweigh wrote: September 3rd, 2023, 18:00
Am I the only one who thinks the LA Noir faces looked great? I always see people ******** on them but they looked good-to-great to me, especially for the time.
yeah that's the problem - they were too great, and because of that they stood out like a sore thumb. LA Noire's facial capture was way more precise than other techniques, including the modern ones (its animations are actually better than ones in Uncharted 4 or TLOU2). So we have a game with photorealistic faces, highly realistic animations, and 2010-tier graphics for everything else.
aweigh wrote: September 3rd, 2023, 18:00
I imagine the cost alone is enough to dissuade people from using it. Guerilla Games was talking about how every single NPC in Horizon: Forbidden West is mo-capped and how that's unprecedented for a game of that size, and their budget was between $250-300 million (that we know of, probably more. This came out during the Acti-Blizz merger trial.)
Swen was previously bragging about doing mocap for 100% of the cutscenes and dialogues in the game. His mocap was way cheaper because they built their own capture studios instead of contracting the existing ones.
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Post by Red7 »

Atlantico wrote: September 3rd, 2023, 17:48
GhostCow wrote: September 3rd, 2023, 15:18
Atlantico wrote: September 3rd, 2023, 15:00
Odds are this is the Hardsuit game. Chinese Room hasn't had the time to write, design and implement a completely new game from scratch.
They've stated multiple times that they are only using some of the level design and assets from the Hardsuit version. This is new code from scratch and completely different writing.
When will people stop believing in marketing. They can say whatever they want. The proof of the pudding is in the eating, not in the cook proclaiming it is an original recipe — source: trust me bro
Roguey wrote: September 3rd, 2023, 15:45
Development time in total will be more than three and a half years. That's enough time to make an AA game from scratch.
Time is not the concern, money is. Paradox has flushed quite a bit of money down the drain already. Chinese Room is there to take that jank and make a game out of it to make money.

Paradox has already wasted almost a decade on this game and has nothing to show for it. Starting development of a new game from scratch is not in the cards.
if u think gaming industry or movie industry is about making money you are dumb even for a goyslop. **** dont care about money, only goyslop works for it, they just print it. capitalism is not about meaningless profit, its about control of resources including goyslop leaky brains.

mass media is their most powerful weapon, they will use it to full potential regarding the cost.
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Post by Lich »

Define "goyslop"
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Post by Luckmann »

Dead wrote: September 4th, 2023, 07:31
Define "goyslop"
Low-substance nourishment meant as fodder for the goyim, suffused with the proper additives to keep them docile.
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Post by rusty_shackleford »

Dead wrote: September 4th, 2023, 07:31
Define "goyslop"
4chan buzzword
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Post by aweigh »

wndrbr wrote: September 4th, 2023, 01:17
aweigh wrote: September 3rd, 2023, 18:00
I imagine the cost alone is enough to dissuade people from using it. Guerilla Games was talking about how every single NPC in Horizon: Forbidden West is mo-capped and how that's unprecedented for a game of that size, and their budget was between $250-300 million (that we know of, probably more. This came out during the Acti-Blizz merger trial.)
Swen was previously bragging about doing mocap for 100% of the cutscenes and dialogues in the game. His mocap was way cheaper because they built their own capture studios instead of contracting the existing ones.
Yeah but Swen kinda cheated there because he isn't counting all of the dialog scenes as "cutscenes". At least I don't think the shot/reverse shot dialog interactions are mocapped, they don't seem so. Good marketing regardless, normies eat that **** up, like saying "every line is voice acted".
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Post by Atlantico »

Red7 wrote: September 4th, 2023, 07:23
Atlantico wrote: September 3rd, 2023, 17:48
GhostCow wrote: September 3rd, 2023, 15:18


They've stated multiple times that they are only using some of the level design and assets from the Hardsuit version. This is new code from scratch and completely different writing.
When will people stop believing in marketing. They can say whatever they want. The proof of the pudding is in the eating, not in the cook proclaiming it is an original recipe — source: trust me bro
Roguey wrote: September 3rd, 2023, 15:45
Development time in total will be more than three and a half years. That's enough time to make an AA game from scratch.
Time is not the concern, money is. Paradox has flushed quite a bit of money down the drain already. Chinese Room is there to take that jank and make a game out of it to make money.

Paradox has already wasted almost a decade on this game and has nothing to show for it. Starting development of a new game from scratch is not in the cards.
if u think gaming industry or movie industry is about making money you are dumb even for a goyslop. **** dont care about money, only goyslop works for it, they just print it. capitalism is not about meaningless profit, its about control of resources including goyslop leaky brains.

mass media is their most powerful weapon, they will use it to full potential regarding the cost.
there was no lack of goyslop in the Hardsuit Labs iteration, so no need to re-do anything in that regard :Inspector:
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Post by Red7 »

Atlantico wrote: September 4th, 2023, 11:59
Red7 wrote: September 4th, 2023, 07:23
Atlantico wrote: September 3rd, 2023, 17:48


When will people stop believing in marketing. They can say whatever they want. The proof of the pudding is in the eating, not in the cook proclaiming it is an original recipe — source: trust me bro



Time is not the concern, money is. Paradox has flushed quite a bit of money down the drain already. Chinese Room is there to take that jank and make a game out of it to make money.

Paradox has already wasted almost a decade on this game and has nothing to show for it. Starting development of a new game from scratch is not in the cards.
if u think gaming industry or movie industry is about making money you are dumb even for a goyslop. **** dont care about money, only goyslop works for it, they just print it. capitalism is not about meaningless profit, its about control of resources including goyslop leaky brains.

mass media is their most powerful weapon, they will use it to full potential regarding the cost.
there was no lack of goyslop in the Hardsuit Labs iteration, so no need to re-do anything in that regard :Inspector:
it just wasnt sloppy enough. **** are short on schedule for end of credit cycle this is why its getting so grotesque.
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Post by krokodil »

rusty_shackleford wrote: September 3rd, 2023, 19:48
prediction:
it will be ****
translation: it won't be woke like starfield or bg3 so rusty won't like it
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Post by gerey »

So, let me get this straight. Paradox hands over a cult classic IP that had everyone in gaming abuzz with excitement for a sequel - either because they played the game or, in most cases, because they had heard about Bloodlines 1 via word of mouth - to a bunch of ********, woke shovelware devs that have no ******* clue what they're doing.

They, predictably, **** things up to such a degree that Paradox has to step in and kill the project like you'd kill a mulatto baby just out of the womb, and their next bright idea after this fiasco is to hand over the cult classis IP to another ********, woke dev?

Even worse, the dev in question has never actually made a game with gameplay in it, and had gotten rid of all their workers because they had no more money to pay them, so why even bother with Chinese Room? They have no actual name recognition, they're not popular, they're not known for having made anything worthwhile.

The dev is just a skinsuit being worn by the rejected detritus of other fuckup devs like BioWare or Obsidian.

tl;dr game is DOA
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Post by Boontaker »

Are they called Chinese room because they want to avoid the stink of Western game developers? I got excited for a moment that a based (if buggy...heh) game was going to come out of China. Nope its the UK, meaning you are just some gay black females lapdog. If they at least went all in on vampire power fantasy like Vampyr did then it could makeup for a **** story, but I doubt they will. If its based off a tabletop RPG then it will be "balanced" to boring and back.
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Post by Lich »

It's the name of a thought experiment by the cancelled philosophy professor John Searle.
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Post by maidenhaver »

Boontaker wrote: September 7th, 2023, 11:09
I got excited for a moment that a based (if buggy...heh) game was going to come out of China.
China isn't based.
Weirdest cracker you know.
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Post by Boontaker »

maidenhaver wrote: September 7th, 2023, 12:19
Boontaker wrote: September 7th, 2023, 11:09
I got excited for a moment that a based (if buggy...heh) game was going to come out of China.
China isn't based.
No *******, no trannys, no *******. Based enough for me in this gaming climate
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Post by agentorange »

Boontaker wrote: September 7th, 2023, 12:24
maidenhaver wrote: September 7th, 2023, 12:19
Boontaker wrote: September 7th, 2023, 11:09
I got excited for a moment that a based (if buggy...heh) game was going to come out of China.
China isn't based.
No *******, no trannys, no *******. Based enough for me in this gaming climate
No *******, ********, *******, and yet somehow they haven't produced one micron of a percent of all the great works the west has. Weird. We still get some decent stuff in the West too despite all these problems, whereas China? Enjoy your mobile grinding skinner box HERO OF WAR CHAMPIONS #192,098,000
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Post by Lich »

Video games are deemed degenerate in China. Responsible adults aren't supposed to play video games.
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Post by twig »

agentorange wrote: September 7th, 2023, 13:27
No *******, ********, *******, and yet somehow they haven't produced one micron of a percent of all the great works the west has. Weird. We still get some decent stuff in the West too despite all these problems, whereas China? Enjoy your mobile grinding skinner box HERO OF WAR CHAMPIONS #192,098,000
I heard that the Three-Body Problem series was pretty good actually.
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Post by Roguey »

gerey wrote: September 6th, 2023, 14:36
So, let me get this straight. Paradox hands over a cult classic IP that had everyone in gaming abuzz with excitement for a sequel - either because they played the game or, in most cases, because they had heard about Bloodlines 1 via word of mouth - to a bunch of ********, woke shovelware devs that have no ******* clue what they're doing.

They, predictably, **** things up to such a degree that Paradox has to step in and kill the project like you'd kill a mulatto baby just out of the womb, and their next bright idea after this fiasco is to hand over the cult classis IP to another ********, woke dev?

Even worse, the dev in question has never actually made a game with gameplay in it, and had gotten rid of all their workers because they had no more money to pay them, so why even bother with Chinese Room? They have no actual name recognition, they're not popular, they're not known for having made anything worthwhile.

The dev is just a skinsuit being worn by the rejected detritus of other fuckup devs like BioWare or Obsidian.

tl;dr game is DOA
Sumo Digital paid millions for the The Chinese Room brand name (and Dan Pinchbeck who's already left), so it's worth that much to Britbongs. They want it to be the Naughty Dog of the UK so they've been staffing up for that.
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Post by gerey »

Roguey wrote: September 7th, 2023, 13:51
so it's worth that much to Britbongs
Britbongs pay millions daily to house Albanians in 5-star hotels, free phone, wi-fi and allowance included. I don't think bongs are good judges on the worth of things.
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Post by maidenhaver »

twig wrote: September 7th, 2023, 13:37
agentorange wrote: September 7th, 2023, 13:27
No *******, ********, *******, and yet somehow they haven't produced one micron of a percent of all the great works the west has. Weird. We still get some decent stuff in the West too despite all these problems, whereas China? Enjoy your mobile grinding skinner box HERO OF WAR CHAMPIONS #192,098,000
I heard that the Three-Body Problem series was pretty good actually.
I've heard it was what if Mass Effect was good, but I haven't read it.
Weirdest cracker you know.
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Post by Vergil »

This is definitely a situation where the suites up top are ****** about how much time/money is being sunk into this and tossed it to a shell of a developer who hell or highwater will force it out the door at a deadline given. Not that this will absolve the devs whenever it ends up being a massive pile of caca, great games have been made under similar ****** conditions it's just back then people got jobs based on their ability to perform and not ESG/giving handies.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by J1M »

maidenhaver wrote: September 7th, 2023, 14:50
twig wrote: September 7th, 2023, 13:37
agentorange wrote: September 7th, 2023, 13:27
No *******, ********, *******, and yet somehow they haven't produced one micron of a percent of all the great works the west has. Weird. We still get some decent stuff in the West too despite all these problems, whereas China? Enjoy your mobile grinding skinner box HERO OF WAR CHAMPIONS #192,098,000
I heard that the Three-Body Problem series was pretty good actually.
I've heard it was what if Mass Effect was good, but I haven't read it.
No idea why someone would say that. Core concept was good. Would have preferred Anglicized names. Seems to strive to tell things in an intentionally jumbled way at times.
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Post by Emphyrio »

J1M wrote: September 8th, 2023, 00:05
maidenhaver wrote: September 7th, 2023, 14:50
twig wrote: September 7th, 2023, 13:37

I heard that the Three-Body Problem series was pretty good actually.
I've heard it was what if Mass Effect was good, but I haven't read it.
No idea why someone would say that. Core concept was good. Would have preferred Anglicized names. Seems to strive to tell things in an intentionally jumbled way at times.
we need a real-life mod for universally anglicized ***** names.

what's the deal with ***** names in particular? It's not so difficult with any other language.
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Post by J1M »

Emphyrio wrote: September 8th, 2023, 21:02
J1M wrote: September 8th, 2023, 00:05
maidenhaver wrote: September 7th, 2023, 14:50
I've heard it was what if Mass Effect was good, but I haven't read it.
No idea why someone would say that. Core concept was good. Would have preferred Anglicized names. Seems to strive to tell things in an intentionally jumbled way at times.
we need a real-life mod for universally anglicized ***** names.

what's the deal with ***** names in particular? It's not so difficult with any other language.
They use a lot of letters we are trained to treat as variables: x, y, z, etc

Also, no consistent pronunciation, making the entire name into a symbol. (Have personally met people who use ji, x, xi, ch to represent the same sound in their names.)
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Post by Griffin »

Has there been any info on how much money Paradox wasted on that Hardsuit's aborted attempt?
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Post by Roguey »

Griffin wrote: September 9th, 2023, 13:26
Has there been any info on how much money Paradox wasted on that Hardsuit's aborted attempt?
Their year-end report of 2021 had a write-down of $24 million.
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Post by Vergil »

This is almost Disney levels of mismanagement of a beloved franchise. Kind of impressive really.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Griffin »

Roguey wrote: September 9th, 2023, 16:10
Griffin wrote: September 9th, 2023, 13:26
Has there been any info on how much money Paradox wasted on that Hardsuit's aborted attempt?
Their year-end report of 2021 had a write-down of $24 million.
That's actually less than I expected for being multi-year project, but I imagine it was still quite a chunk of change for Paradox.
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Post by Vergil »

How ****** is it that $24 million isn't "a lot" for a game budget (that didn't even finish) now?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?