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The Elder Scrolls

For discussing role-playing video games, you know, the ones with combat.
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Vergil
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Post by Vergil »

maidenhaver wrote: ↑ August 26th, 2024, 07:57
No. Are you gay? Yes.
I'm not much of a morning person but I'm decently full of mirth yea
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?

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Post by Hurtyy »

Vergil wrote: ↑ August 25th, 2024, 10:40
maidenhaver wrote: ↑ August 25th, 2024, 05:00
Nooneatall wrote: ↑ August 24th, 2024, 22:03
I know I already said this but I'm close to 100% skyrim and I have to say again: **** this game is bland and boring. I have no idea how this got to the top of any lists. It's basically a ubislop game. The quests and dialogue all suck and the gameplay is like eating boiled unseasoned chicken. Can I write a review in the review section @WhiteShark I want to rant about how bad this game is.
tes games are pretty front-loaded, and since Morrowind, they've worked around that by having a narrative break in the mq. In mw, you get promoted to opperative, oblivion you get sent ro find artefacts, and skyrim you look for dragon burials. The mq's are paper thin. Skyrim doean't have good guilds, though.
Only Morrowind has narrative breaks in the main quest. One of the most common criticisms of Oblivion and Skyrim is that it railroads you into the plot and then keeps a constant pace where you have to use cognitive dissonance to explain why your character fucks around picking mushrooms and flirting with argonian girls during the apocalypse
The only logical narrative break in Skyrim is when you are tasked by Farengar to go find the tablet on Bleak Falls Barrow. Since by then you have already alerted the Jarl to the dragon problem and that Riverwood needs extra security because of it but dragon attacks have not become a daily occurrence nor the end of the world nature of their return is known. As far as the PC knows at that point, the attack is an isolated incident by a surviving dragon
Last edited by Hurtyy on August 30th, 2024, 17:37, edited 3 times in total.
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Post by Stack of Turtles »

Hurtyy wrote: ↑ August 30th, 2024, 17:33
The only logical narrative break in Skyrim is when you are tasked by Farengar to go find the tablet on Bleak Falls Barrow. Since by then you have already alerted the Jarl to the dragon problem and that Riverwood needs extra security because of it but dragon attacks have not become a daily occurrence nor the end of the world nature of their return is known. As far as the PC knows at that point, the attack is an isolated incident by a surviving dragon
That's stupid in its own right though. Dragons are semi-divine creatures who were barely heard of at that point in history. If an angel came down from heaven and smote Washington, DC with fire and brimstone, would you conclude this is just an isolated angel attack incident?
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Post by Hurtyy »

Stack of Turtles wrote: ↑ August 30th, 2024, 18:18
Hurtyy wrote: ↑ August 30th, 2024, 17:33
The only logical narrative break in Skyrim is when you are tasked by Farengar to go find the tablet on Bleak Falls Barrow. Since by then you have already alerted the Jarl to the dragon problem and that Riverwood needs extra security because of it but dragon attacks have not become a daily occurrence nor the end of the world nature of their return is known. As far as the PC knows at that point, the attack is an isolated incident by a surviving dragon
That's stupid in its own right though. Dragons are semi-divine creatures who were barely heard of at that point in history. If an angel came down from heaven and smote Washington, DC with fire and brimstone, would you conclude this is just an isolated angel attack incident?
This idea of dragons being legends is itself a ******** retcon tho. As in Elder Scrolls Redguard the Emperor literally had a dragon under it's service and in Daggerfall you could find dragonlings.

Also if you go with Hadvar, he himself suggests that the Dragon might be under control of the Stormclocks and they somehow have gotten themselves a dragon for their rebellion. So it is not impossible the PC might believe that as well
Last edited by Hurtyy on August 30th, 2024, 20:04, edited 2 times in total.
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Post by Vergil »

The issue still that
A: You have to say that you will go to bleak falls barrow and then either be a liar who never goes there or worse decided to take 4 years to go to the ruin and the entire dragon invasion has been waiting for you
B: If you want to do ANY quest (Civil War and Boethiah come to mind) that involves Bulgruuf you will be told to **** off until you start the MQ
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Daggerfall was meant to have dragons but it was cut. It was actually one of the advertised features of the game. It's why there's a Dragonish language skill but exactly one creature(dragonlings) that can speak it.
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Post by Vergil »

Skyrim really does **** up the common perception of dragons in the setting. The big deal was never supposed to be that dragons were extinct and unseen but that there were randomly showing up en masse and destroying towns instead of being rare. Like someone mentioned Tiber Septim had a dragon general. No one should think that dragons existing is a myth.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Brother Michael »

You are the Shezzarine, so the world literally does wait for you. Act like it.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ August 30th, 2024, 20:20
Daggerfall was meant to have dragons but it was cut. It was actually one of the advertised features of the game. It's why there's a Dragonish language skill but exactly one creature(dragonlings) that can speak it.
also forgot that you get a quest to go slay a recently hatched dragon, and it's definitely a dragon
https://en.uesp.net/wiki/Daggerfall:The_Dragonslayer
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Post by rusty_shackleford »

Vergil wrote: ↑ August 30th, 2024, 20:09
The issue still that
A: You have to say that you will go to bleak falls barrow and then either be a liar who never goes there or worse decided to take 4 years to go to the ruin and the entire dragon invasion has been waiting for you
B: If you want to do ANY quest (Civil War and Boethiah come to mind) that involves Bulgruuf you will be told to **** off until you start the MQ
nearly every RPG ever made fucks this up so it's not like skyrim is unique in this regard
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Post by Vergil »

rusty_shackleford wrote: ↑ August 30th, 2024, 20:31
Vergil wrote: ↑ August 30th, 2024, 20:09
The issue still that
A: You have to say that you will go to bleak falls barrow and then either be a liar who never goes there or worse decided to take 4 years to go to the ruin and the entire dragon invasion has been waiting for you
B: If you want to do ANY quest (Civil War and Boethiah come to mind) that involves Bulgruuf you will be told to **** off until you start the MQ
nearly every RPG ever made fucks this up so it's not like skyrim is unique in this regard
Games like Fallout and Daggerfall having time limits mitigate this issue heavily though.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ August 30th, 2024, 20:32
rusty_shackleford wrote: ↑ August 30th, 2024, 20:31
Vergil wrote: ↑ August 30th, 2024, 20:09
The issue still that
A: You have to say that you will go to bleak falls barrow and then either be a liar who never goes there or worse decided to take 4 years to go to the ruin and the entire dragon invasion has been waiting for you
B: If you want to do ANY quest (Civil War and Boethiah come to mind) that involves Bulgruuf you will be told to **** off until you start the MQ
nearly every RPG ever made fucks this up so it's not like skyrim is unique in this regard
Games like Fallout and Daggerfall having time limits mitigate this issue heavily though.
People whined endlessly about time limits "abloo bloo bloo why can't I go do random side quests without repercussions????" so we don't get them anymore. Even Fallout had most of its time limits removed in patches.
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Post by Vergil »

rusty_shackleford wrote: ↑ August 30th, 2024, 20:33
Vergil wrote: ↑ August 30th, 2024, 20:32
rusty_shackleford wrote: ↑ August 30th, 2024, 20:31


nearly every RPG ever made fucks this up so it's not like skyrim is unique in this regard
Games like Fallout and Daggerfall having time limits mitigate this issue heavily though.
People whined endlessly about time limits "abloo bloo bloo why can't I go do random side quests without repercussions????" so we don't get them anymore. Even Fallout had most of its time limits removed in patches.
Which is very funny considering things like consequence free instant fast travel have made them even easier to deal with.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Only RPG I can think of that actually cared about time is Pathfinder: Kingmaker, btw. Nearly all the quests are timed, entire mainquest is based on time. You do adventuring/side-quests in-between major activities.

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Post by Val the Moofia Boss »

Timed events are fun. They give the game a sense of tension "oh my gosh I'm not going to make it", even if the timers are balanced so that you can actually do anything with time to spare anyway.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: ↑ August 30th, 2024, 20:49
Timed events are fun. They give the game a sense of tension "oh my gosh I'm not going to make it", even if the timers are balanced so that you can actually do anything with time to spare anyway.
Even if the timers aren't strict, it also makes you actually plan your adventure out.
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Post by maidenhaver »

rusty_shackleford wrote: ↑ August 30th, 2024, 20:43
Only RPG I can think of that actually cared about time is Pathfinder: Kingmaker, btw. Nearly all the quests are timed, entire mainquest is based on time. You do adventuring/side-quests in-between major activities.

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Can we go so far to say a true rpg needs a a timed campaign, or its just an action game with extra steps?
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Post by Oyster Sauce »

There are dragons in Morrowind if you fly high enough. The ones near the ground use invisibility spells.
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Post by Vergil »

Oyster Sauce wrote: ↑ August 30th, 2024, 20:53
There are dragons in Morrowind if you fly high enough. The ones near the ground use invisibility spells.
You have to keep swimming north until you find the secret grove of Akatosh where there are some dragons being hidden there
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Hurtyy »

Vergil wrote: ↑ August 30th, 2024, 20:09
The issue still that
A: You have to say that you will go to bleak falls barrow and then either be a liar who never goes there or worse decided to take 4 years to go to the ruin and the entire dragon invasion has been waiting for you
B: If you want to do ANY quest (Civil War and Boethiah come to mind) that involves Bulgruuf you will be told to **** off until you start the MQ
The civil war is a massive bore and disappoinment so I don't see the problem there unless you like the changes the civil war brings to the holds.
rusty_shackleford wrote: ↑ August 30th, 2024, 20:20
Daggerfall was meant to have dragons but it was cut. It was actually one of the advertised features of the game. It's why there's a Dragonish language skill but exactly one creature(dragonlings) that can speak it.
Do you know how they were supposed to be implemented in Daggerfall before being cut?
Vergil wrote: ↑ August 30th, 2024, 20:23
Skyrim really does **** up the common perception of dragons in the setting. The big deal was never supposed to be that dragons were extinct and unseen but that there were randomly showing up en masse and destroying towns instead of being rare. Like someone mentioned Tiber Septim had a dragon general. No one should think that dragons existing is a myth.
Yep, pretty much. People should know dragons are real but think they are extremely rare if not extinct
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Post by rusty_shackleford »

Hurtyy wrote: ↑ August 31st, 2024, 03:42
Do you know how they were supposed to be implemented in Daggerfall before being cut?
Nope, but there is a dragon still in the files that's not part of the game. He has a portrait. He was meant to have an actual 3D model, not just a sprite, but the model is not part of the game. The texture for his portrait & the texture for his model are present.
https://en.uesp.net/wiki/Lore:Skakmat
https://tcrf.net/The_Elder_Scrolls_II:_ ... ll#Skakmat

[edit]
https://en.uesp.net/wiki/General:Mark_Jones_Interview
MJ: O yeah! To be honest, most of the work an artist does never makes the light of day. It's either improved and altered or just abandoned. Perhaps the most frustrating one that never saw the final game was the dragon in Daggerfall. 3D dragon. Built, textured and animated. Never got in. Month's work...Pop! gone :( Nice to see that dragons are back in Skyrim though!
[edit2]
https://www.imperial-library.info/conte ... erson-2019
Yeah, Skakmat was also going to be your β€œin” with Nulfaga. You befriend him and he shows you the way to Shedungent, her home.
Last edited by rusty_shackleford on August 31st, 2024, 04:13, edited 2 times in total.
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Post by Vergil »

Hurtyy wrote: ↑ August 31st, 2024, 03:42
Vergil wrote: ↑ August 30th, 2024, 20:09
The issue still that
A: You have to say that you will go to bleak falls barrow and then either be a liar who never goes there or worse decided to take 4 years to go to the ruin and the entire dragon invasion has been waiting for you
B: If you want to do ANY quest (Civil War and Boethiah come to mind) that involves Bulgruuf you will be told to **** off until you start the MQ
The civil war is a massive bore and disappoinment so I don't see the problem there unless you like the changes the civil war brings to the holds.
rusty_shackleford wrote: ↑ August 30th, 2024, 20:20
Daggerfall was meant to have dragons but it was cut. It was actually one of the advertised features of the game. It's why there's a Dragonish language skill but exactly one creature(dragonlings) that can speak it.
Do you know how they were supposed to be implemented in Daggerfall before being cut?
Vergil wrote: ↑ August 30th, 2024, 20:23
Skyrim really does **** up the common perception of dragons in the setting. The big deal was never supposed to be that dragons were extinct and unseen but that there were randomly showing up en masse and destroying towns instead of being rare. Like someone mentioned Tiber Septim had a dragon general. No one should think that dragons existing is a myth.
Yep, pretty much. People should know dragons are real but think they are extremely rare if not extinct
The civil war being a neutered bore doesn't excuse having the issue of needing to be dragonborn to do it without mods.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Zothique »

I've never once played a Khajiit because only homos like them, true story yall.
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Post by Rand »

Vergil wrote: ↑ August 30th, 2024, 20:32
rusty_shackleford wrote: ↑ August 30th, 2024, 20:31
nearly every RPG ever made fucks this up so it's not like skyrim is unique in this regard
Games like Fallout and Daggerfall having time limits mitigate this issue heavily though.
rusty_shackleford wrote: ↑ August 30th, 2024, 20:33
People whined endlessly about time limits "abloo bloo bloo why can't I go do random side quests without repercussions????" so we don't get them anymore. Even Fallout had most of its time limits removed in patches.
Most of the time limits were broken in the original release build anyway.
Last edited by Rand on September 2nd, 2024, 01:16, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by maidenhaver »

maidenhaver wrote: ↑ August 30th, 2024, 20:53
rusty_shackleford wrote: ↑ August 30th, 2024, 20:43
Only RPG I can think of that actually cared about time is Pathfinder: Kingmaker, btw. Nearly all the quests are timed, entire mainquest is based on time. You do adventuring/side-quests in-between major activities.

Image
Can we go so far to say a true rpg needs a a timed campaign, or its just an action game with extra steps?
I am going to add this to the definition of RPG. A crpg needs a time limit and a party to be a RPG. An arpg needs a timer, but not a party.
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Post by Oyster Sauce »

Oyster Sauce wrote: ↑ August 14th, 2024, 04:16
Imagine talking about gay wheels and spokes when you could discuss the gorilla people who want to be elves
We're so back

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Post by Manny V »

Oyster Sauce wrote: ↑ September 15th, 2024, 04:19
Oyster Sauce wrote: ↑ August 14th, 2024, 04:16
Imagine talking about gay wheels and spokes when you could discuss the gorilla people who want to be elves
We're so back

wow redguards lookin kinda different
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Post by asf »

hm yes, i don't remember them so well dressed
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Post by Vergil »

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I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vergil »

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I'm just stating the facts.
Question is are you going to gargle the truth or swallow?