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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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Post by wndrbr »

logincrash wrote: September 4th, 2024, 15:26
I'm thinking about replaying Pathfinder: Kingmaker. The first time I played it, I found it pretty janky, with loading screens taking up most of my gameplay time. So much so that the farthest I got was fighting the first bandit lord.
I've finished the game and all of the dlcs in 2021, had zero technical issues. It still has a ton of loading screens, though.
logincrash wrote: September 4th, 2024, 15:26
I read that you can make your kingdom with 0 taxes, which sounds like fun. Is the game in a more playable state than at release? And, frankly, is it any good past the "kill the bandit" prologue?
the stag lord chapter is fun and very RPGey, chapters 2-3-4 are overall pretty decent but not without issues. The game mostly stops being good in the middle of Chapter 5.
Last edited by wndrbr on September 5th, 2024, 03:34, edited 2 times in total.
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Post by rusty_shackleford »

They had enough in them for half of kingmaker. Quite literally, as the last quarter of the game was being patched in after it released and can't be completed in the original release version.
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Post by Brother Michael »

Have I passed all the good parts of Kingmaker?

I have just completed the Tiger Lords invasion and will soon be made a king. Should I just say mission accomplished and end on a high note? Or is it still decent for a while?
Last edited by Brother Michael on September 5th, 2024, 13:15, edited 1 time in total.
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Post by wndrbr »

Brother Michael wrote: September 5th, 2024, 13:15
Have I passed all the good parts of Kingmaker?

I have just completed the Tiger Lords invasion and will soon be made a king. Should I just say mission accomplished and end on a high note? Or is it still decent for a while?
next chapter's early section is really good. After starting the fifth chapter and going to the tournament I was like "huh? why did people say this chapter is bad? this is kinda awesome".
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Post by Rand »

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No pre-orders!!!
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by rusty_shackleford »

shouldn't psionics be charisma-based instead of intelligence?
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Post by Brother Michael »

rusty_shackleford wrote: September 7th, 2024, 03:38
shouldn't psionics be charisma-based instead of intelligence?
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No.
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Post by rusty_shackleford »

fake, the characters aren't black
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Post by BosanskiSeljak »

https://www.kickstarter.com/projects/16 ... ll-2nd-run

Vampire Syndicate: Gangs of Moonfall
Last edited by BosanskiSeljak on September 7th, 2024, 17:37, edited 1 time in total.
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Post by Acrux »

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Post by Finarfin »

That is his kickstarter right? If so, congratz. Though I hope it reaches the 100k.
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Post by rusty_shackleford »

@Brother Chad we encourage shilling, fyi.
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Post by Finarfin »

Hell, I might even support @Brother Chad since he's a HQbro.
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Post by Val the Moofia Boss »

Gust is now following in the footsteps of Square, Sony, and Bandai and is now selling out their Atelier franchise's identity to chase global trends. Instead of making an Atelier game, they instead made a generic action JRPG and branded it as an Atelier game.

https://archive.fo/gPlSz
Around the middle of the development of "Atelier Ryza 3" , the idea of "next time, we will make an Atelier that can be enjoyed even more globally " came up, and that was the beginning of the project. The concept we decided on was " to have the Atelier series accepted globally as a game more than ever before".
By making it an action game with a shounen story? Like every other JRPG? The devs have lost the plot. What made Atelier standout was that it was different and did stuff that other JRPGs weren't doing. Ofcourse it had the cute girl doing cute things fluff, and the relaxing turn based combat, but it also had less shouneny stories and more grounded stuff, be it with Arland and the democratization of kingdoms, or Totori just trying to find her mom, or Dusk with the struggling world and the protagonists working for a cynical buercracy, or the water crisis in Shallie's village, etc. No grandiose "battle the dark lord/god and save the universe" plots or intense action chases or some such. The focus was on being a normal person with a lot of focus on a non-combat profession such as blacksmithing or alchemy or cooking in this fantasy world, who just so happened to also be able to fight, rather than just being another epic warrior hero.


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The lantern monster pet is admittedly neat. Shame about the protagonist's design, though.

As I mentioned earlier, to make an RPG that can be played by more people globally, we needed a protagonist with a new and easy-to-accept design, so we thought about it a lot... As a result, we decided on a design that emphasizes coolness, such as being an independent, strong woman who uses footwork.
They've lost the plot.

Hosoi As for Victor, I wanted to make him a type of righteous man that hasn't appeared much in the Atelier series  so far .
Sterk doesn't exist to you? Gio? Juris?


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Ugly modernist UI.

Hosoi Like previous titles, if you are based in one place, it is natural to place an alchemy pot in the atelier and perform synthesis there... but in a game design like this one, where you investigate and travel around various places, the presence of an alchemy pot doesn't fit. So we made the bold decision not to include an alchemy pot.
It's official. We have an Atelier game without an Atelier. If they wanted to do a game about travelling around, then the protagonist could have been part of a travelling merchant caravan and had a wagon stall. Like a Spice & Wolf Atelier game. But they're just tossing out the franchise to make a generic shounen action JRPG.
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Post by WhiteShark »

rusty_shackleford wrote: September 7th, 2024, 03:38
shouldn't psionics be charisma-based instead of intelligence?
Completely setting dependent. You could base it on Wisdom if you explained the methodology as something like 'seeing past the illusory nature of matter'.
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Post by rusty_shackleford »

Bludgeons & Krakens is a turn-based, open world RPG in which the player must seek out and destroy, or outwit, the seven Beasts of Destruction threatening the land of Abraxas.
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https://cannibalcat.itch.io/bnk
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Post by Unhelpful Contrarian »

wndrbr wrote: September 5th, 2024, 14:24
Brother Michael wrote: September 5th, 2024, 13:15
Have I passed all the good parts of Kingmaker?

I have just completed the Tiger Lords invasion and will soon be made a king. Should I just say mission accomplished and end on a high note? Or is it still decent for a while?
next chapter's early section is really good. After starting the fifth chapter and going to the tournament I was like "huh? why did people say this chapter is bad? this is kinda awesome".
I don’t find any of the acts bad.( although how to trigger certain progression points to further the story is annoying) however the final act is the worse experience I ever played in a RPG.

► Show Spoiler
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Post by Kalarion »

rusty_shackleford wrote: September 9th, 2024, 03:05
Bludgeons & Krakens is a turn-based, open world RPG in which the player must seek out and destroy, or outwit, the seven Beasts of Destruction threatening the land of Abraxas.
Image Image Image
https://cannibalcat.itch.io/bnk
It's fun. I played and beat it twice.
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Kalarion did this a lot better you know.
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Post by Hauberk »

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Ancient Visigoth smiting a lurking coin clipper, 1977, colorized.
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Post by rusty_shackleford »

I'm not a fan of the human dual classing mechanic in AD&D and prefer the demihuman multiclassing.
The argument for multiclassing vs dual-classing based on human longevity falls flat. Half-orc has a lesser lifespan, and halfling isn't that much longer than human.
Image
Also, elves/half-elves are just too good with respect to class choice. There needed to be more race-unique classes, or at least race unique subclasses. Illusionist for Gnome was a good start.

I can't even say I'm truly in favor of multi-classing, as I think it's really an archetype unto itself. e.g., mage/fighter should just be a separate class instead. :pipe-thinking:
I mean multi-classing in its AD&D form, not the monstrosity that is 3E and later multiclassing. Deadfire uses AD&D-style multiclassing which I enjoyed, as there's also subclasses and many archetypes to pick from.
Last edited by rusty_shackleford on September 10th, 2024, 09:55, edited 1 time in total.
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Post by 1998 »

Releases 24th Sept.

Pretty good overview in the latest trailer



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Post by Stack of Turtles »

rusty_shackleford wrote: September 10th, 2024, 09:54
I'm not a fan of the human dual classing mechanic in AD&D and prefer the demihuman multiclassing.
The argument for multiclassing vs dual-classing based on human longevity falls flat. Half-orc has a lesser lifespan, and halfling isn't that much longer than human.
Image
Also, elves/half-elves are just too good with respect to class choice. There needed to be more race-unique classes, or at least race unique subclasses. Illusionist for Gnome was a good start.

I can't even say I'm truly in favor of multi-classing, as I think it's really an archetype unto itself. e.g., mage/fighter should just be a separate class instead. :pipe-thinking:
I mean multi-classing in its AD&D form, not the monstrosity that is 3E and later multiclassing. Deadfire uses AD&D-style multiclassing which I enjoyed, as there's also subclasses and many archetypes to pick from.
Whoa, didn't know Vergil was a half-orc.
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Post by Unhelpful Contrarian »

Gotta say I’m not impressed by the trailer.

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Post by Rand »

rusty_shackleford wrote: September 10th, 2024, 09:54
I'm not a fan of the human dual classing mechanic in AD&D and prefer the demihuman multiclassing.
The argument for multiclassing vs dual-classing based on human longevity falls flat. Half-orc has a lesser lifespan, and halfling isn't that much longer than human.
Image
Also, elves/half-elves are just too good with respect to class choice. There needed to be more race-unique classes, or at least race unique subclasses. Illusionist for Gnome was a good start.

I can't even say I'm truly in favor of multi-classing, as I think it's really an archetype unto itself. e.g., mage/fighter should just be a separate class instead. :pipe-thinking:
I mean multi-classing in its AD&D form, not the monstrosity that is 3E and later multiclassing. Deadfire uses AD&D-style multiclassing which I enjoyed, as there's also subclasses and many archetypes to pick from.
Loved that I finally saw Gygax admit that armored elves and elf multiclassing (which was the origin of demihuman multiclassing) was to placate the LOTR ****.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Rand »

rusty_shackleford wrote: September 10th, 2024, 09:54
I can't even say I'm truly in favor of multi-classing, as I think it's really an archetype unto itself. e.g., mage/fighter should just be a separate class instead.
I mean multi-classing in its AD&D form, not the monstrosity that is 3E and later multiclassing. Deadfire uses AD&D-style multiclassing which I enjoyed, as there's also subclasses and many archetypes to pick from.
That AD&D human multiclassing method is the most ridiculous gay **** I ever read.
You have to stop learning anything in your original class forever (can never return to the class), forget how to fight and dodge (only use the new attack matrix and class saves) and if you use any of your old skills even once before reaching the same level as the original, no XP for you that session.
Gary, that's so punitive it's obvious you were trying to discourage it without saying a flat "no".

Image

And I forgot the bit about the ridiculously high attributes required...
Last edited by Rand on September 11th, 2024, 21:47, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Rand »

Unhelpful Contrarian wrote: September 11th, 2024, 19:54
Gotta say I’m not impressed by the trailer.

I read this adventure a while back. I was not impressed. It seemed boring and full of railroading.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Acrux »

Rand wrote: September 11th, 2024, 21:40
You have to stop learning anything in your original class forever (can never return to the class), forget how to fight and dodge (only use the new attack matrix and class saves) and if you use any of your old skills even once before reaching the same level as the original, no XP for you that session.
Have you ever tried it? Or even played the IE games with dual classing? It actually works really well and you end up - long-term - with a much more powerful character. The high stat restrictions are there for a reason, too. Just like Paladin, Ranger, Druid (and eventually Bard) had higher stat requirements. They are inherently more powerful characters and so rolling well enough to be eligible is supposed to be more rare.
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