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Post by Ratcatcher »

Man I didn't know AMD being filthy lockers triggered Rusty so much. Triple post?

Good to know.
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Post by rusty_shackleford »

For the record, here's the FSR2 license: https://raw.githubusercontent.com/GPUOp ... ICENSE.txt
FidelityFX Super Resolution 2.2
=================================
Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Weird, it's just a standard MIT license. I don't see a single thing about requiring devs to not use DLSS like nvidiots claim.
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Post by Shillitron »

Holy **** rusty... :lol:
rusty_shackleford wrote: August 19th, 2023, 05:39
This simply isn't true. Implementing something like DLSS into your render pipeline of course takes extra effort.
Source: Rusty
I already quoted an Intel Graphics Programmer working on XeSS saying writing a common interface was simplistic.
"trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."

rusty_shackleford wrote: August 19th, 2023, 05:39
Shillitron wrote: August 19th, 2023, 05:36
Okay now, AMD is going to companies and telling them to use only theirs.
Prove it. And no, quoting a butthurt nvidia fanboy is not proof. I want evidence from a developer stating this is part of AMD's agreement to use their … completely free, open source software library.
AMD has cut these deals several times already confirmed. (I already posted proof above, read my post brainlet)

We won't know if they did it for Starfield until it comes out / Bethesda or AMD says so. (AMD refused to comment lmfao) But AMD specifically says they have an exclusive partnership with the Beth on Starfield.. and they have admitted in previous exclusive deals they restrict any DLSS / XeSS implementations.
That project is literally adding FSR support to Cyberpunk 2077....
If Nvidia didn't cut a backroom deal with CDPR.. then they could of implemented this support from the get go. This example is identical to someone adding support for DLSS to Starfield you dumb ******* ******. :lol: :lol:

Prove my point for me again.
rusty_shackleford wrote: August 19th, 2023, 05:44
For the record, here's the FSR2 license: https://raw.githubusercontent.com/GPUOp ... ICENSE.txt
FidelityFX Super Resolution 2.2
=================================
Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Weird, it's just a standard MIT license. I don't see a single thing about requiring devs to not use DLSS like nvidiots claim.
This is the license for their technology / source code incase another Video Card Manufacturer / Graphics Team wanted to use the code. It has nothing to do with exclusivity licensing.
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 05:49
I already quoted an Intel Graphics Programmer working on XeSS saying writing a common interface was simplistic.
So why doesn't he make one then? It's so simple, why is the burden put on the game developers instead of the people making the libraries? Almost like he might have some sort of agenda for making that statement?
Could it possibly be because the DLSS API is proprietary and there isn't even any public documentation on it? Or that you aren't even legally allowed to redistribute the DLSS binaries without Nvidia's permission?
Shillitron wrote: August 19th, 2023, 05:49
AMD has cut these deals several times already confirmed. (I already posted proof above, read my post brainlet)
No, you didn't. Nowhere in your link does it say they required them to not implement DLSS as part of an agreement with AMD. Again, this is complete FUD.

Shillitron wrote: August 19th, 2023, 05:49
That project is literally adding FSR support to Cyberpunk 2077....
DLSS2FSR (formerly FidelityFx Super Resolution 2.0 for Cyberpunk 2077)
Drop-in DLSS replacement with FSR 2.0 for various games such as Cyberpunk 2077.
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 05:49
This is the license for their technology / source code incase another Video Card Manufacturer / Graphics Team wanted to use the code. It has nothing to do with exclusivity licensing.
It's the license for FSR2. The repository is right here:
https://github.com/GPUOpen-Effects/Fide ... ree/master
incase another Video Card Manufacturer / Graphics Team wanted to use the code.
No, it's for implementing FSR2 in your own engine.

People so amazed that AMD would willingly give FSR2 away for free that they think it's some sort of trick.
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Post by Emphyrio »

The_Mask wrote: August 19th, 2023, 03:40
Man... I'll be honest: I was looking forward to just building my own ship. The rest of the galaxy could be chalk-full of... weird stuff: I'd just kill 'em all.

But now rumours are going on about no bugs... ? And complex systems... ?

Ohh... myyyy... GOOOOODDDDDDD!
Fake and gay rumors

Remember when Hines went off on twitter twits and said removing complex systems was a good thing, because women?
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 05:55
Shillitron wrote: August 19th, 2023, 05:49
I already quoted an Intel Graphics Programmer working on XeSS saying writing a common interface was simplistic.
So why doesn't he make one then? It's so simple, why is the burden put on the game developers instead of the people making the libraries? Almost like he might have some sort of agenda for making that statement?
Could it possibly be because the DLSS API is proprietary and there isn't even any public documentation on it? Or that you aren't even legally allowed to redistribute the DLSS binaries without Nvidia's permission?
He did dumbass. :lol: (READ POSTS)

"We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."

He has no incentive to give it to Bethesda, he works for Intel..
What kind of commie mind **** are you on that all these corporations have to just share IP with each other?
rusty_shackleford wrote: August 19th, 2023, 05:55
Could it possibly be because the DLSS API is proprietary and there isn't even any public documentation on it? Or that you aren't even legally allowed to redistribute the DLSS binaries without Nvidia's permission?
Nvidia is begging game companies to use their technology. If a game doesn't work on Nvidia cards, the only loser in that scenario is Nvidia.. They have every incentive to publish their API - (The ones that are not already abstracted behind DX & Vulcan & OpenGL).

Nvidia's customers aren't game developers - it's you and me. (Want proof? DLSS has free native integration in Unity and Unreal)

DLSS being proprietary only hurts Intel and AMD realistically speaking. This could hurt us as consumers if Nvidia becomes so dominant that they have no competition because they can then monopolize graphics cards. AMD being a healthy card manufacturer is important.
rusty_shackleford wrote: August 19th, 2023, 05:56
People so amazed that AMD would willingly give FSR2 away for free that they think it's some sort of trick.
It's not worthwhile.
The only example you can find is someone adding FSR support for AMD cards on Cyberpunk.
That should of been there from the start.

I am anti-video card exclusivity.
You are anti-video card exclusivity except for AMD.

I can already see you subtley try to pivot to "I was pretending to be ******** trollolol" though.
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 06:11
"We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
Where is it?
Shillitron wrote: August 19th, 2023, 06:11
He has no incentive to give it to Bethesda, he works for Intel..
He has incentive to share it to make XeSS more widely used. So, where is it? XeSS is open source. Where is the wrapper?
Shillitron wrote: August 19th, 2023, 06:11
What kind of commie mind **** are you on that all these corporations have to just share IP with each other?
IP laws are fake and gay government ******** you ******** commie.
Shillitron wrote: August 19th, 2023, 06:11
This could hurt us as consumers if Nvidia becomes so dominant that they have no competition because they can then monopolize graphics cards.
Might want to take a look at the graphics card market sometime.
Hint: Nvidia ships nearly 85% of all graphics cards.
Shillitron wrote: August 19th, 2023, 06:11
It's not worthwhile.
It's not worthwhile to have a completely free alternative to DLSS with zero vendor lock-in?
Okay.
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 06:15
Shillitron wrote: August 19th, 2023, 06:11
This could hurt us as consumers if Nvidia becomes so dominant that they have no competition because they can then monopolize graphics cards.
Might want to take a look at the graphics card market sometime.
Hint: Nvidia ships nearly 85% of all graphics cards.
Shillitron wrote: August 19th, 2023, 06:11
It's not worthwhile.
It's not worthwhile to have a completely free alternative to DLSS with zero vendor lock-in?
Okay.
Let me rephrase, it's not worthwhile to game developers / engine developers / gamers.

DLSS has free native integration already to those groups. If you are making a game, you will use DLSS for free for Nvidia customers unless AMD bribes / pays you not to.
You will also integrate FSR for free for AMD customers assuming Nvidia doesn't likewise bribe you not to. Out of interest of serving your AMD customers.

But fundamentally your adoption of this code serves your AMD customers only.
You don't need it natively in your engine.. the alternatives are better and free for you as well.

If FSR4 becomes better than DLSS, or is at least perceived as better by your customers (gamers).. you will just use FSR4 for everyone.. until that happens - you will continue to support both in your engine. (unless your bribed)

--

Rusty, to be clear. Your choice to purchase AMD products is appreciated.

You are willingly using a subpar product to keep the graphics card market in check.
I am probably more worried than you about AMD imploding and then having to pay more money for Nvidia cards.
I want AMD to grow not shrink .. but I'm not gonna spend my own money to make that happen. So I rely on suckers informed consumers like you. :smug:
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 06:25
But fundamentally your adoption of this code serves your AMD customers only.
FSR supports everyone, nvidia customers think they're being singled out.
Curious.
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 06:27
Shillitron wrote: August 19th, 2023, 06:25
But fundamentally your adoption of this code serves your AMD customers only.
FSR supports everyone, nvidia customers think they're being singled out.
Curious.
FSR is an objectively worse implementation.
If FSR was better than DLSS, your statement would be 100% correct.

EDIT - Which I said in that post.. It's pretty painful writing the same thing 5 times and you quote blocking me but not actually reading the quote.. the **** your skipping makes you look sorta ******** in your response.

--
rusty_shackleford wrote: August 19th, 2023, 05:55
Shillitron wrote: August 19th, 2023, 05:49
That project is literally adding FSR support to Cyberpunk 2077....
DLSS2FSR (formerly FidelityFx Super Resolution 2.0 for Cyberpunk 2077)
Drop-in DLSS replacement with FSR 2.0 for various games such as Cyberpunk 2077.
Me: That project is adding FSR support for Cyberpunk 2077
You: Accctuallly... This project is adding FSR support for Cyberpunk 2077 !!

Do you smell burnt toast? Should I call an ambulance? :notsureif:
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 06:29
Me: That project is adding FSR support for Cyberpunk 2077
You: Accctuallly... This project is adding FSR support for Cyberpunk 2077 !!
Cyberpunk has native FSR2 support. It's a drop-in replacement for DLSS in nearly any game.
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Post by wndrbr »

Rusty be like

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Post by rusty_shackleford »

wndrbr wrote: August 19th, 2023, 07:36
Rusty be like

Image
I'm not the one defending nvidia tho
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Post by Segata »

boring

graphics whores are an inferior subcaste
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Post by GhostCow »

Reminder that upscaling is gay and everyone who thinks it's free performance is a ******. This goes triple for the people who want frame generation.
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rusty_shackleford wrote: August 19th, 2023, 06:15
IP laws are fake and gay government ******** you ******** commie.
thats so ******* truth. **** would patent logic and science and prevent goy from using it if they could.
and if it wasnt already infiltrated by **** and full of crippling disinformation.

btw i read about patenting from one guy who used to work in microsoft. he said its near impossible to for small dev to patent anything of value. they will cockblock in patent office and delay procedure and meantime jew corp will steal your **** and patent it first so small fry is ******.

most business regulations laws are like police, they are not there to help, they are here to steam roll over you as they give all advantage to the big guy removing any possibility of irregular/asymmetric warfare angle favouring small guy.

that being said i would never touch anything from amd and i would think very poorly about anyone who did.
amd is fake joke company existing only so they wont get monopoly charges.
also vagina ceo is spit in the face

btw backdoors on amd are as bad or worse than on intel. its just pure ******** fanboy "company allegiance" move to pick trash fake corp with trash drivers, trash support and generally trash tech. **** i hate those ******* buying trash amd just to "hurt" jewidia.
if we want cheap **** we just need more open source technology and advance material/production also by open source tech and science.
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Post by Shillitron »

GhostCow wrote: August 19th, 2023, 14:19
Reminder that upscaling is gay and everyone who thinks it's free performance is a ******. This goes triple for the people who want frame generation.
I've had varied results. Seems to vary game to game for me on whether it's worth it not.

It's definitely overhyped by those companies though.
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Post by GhostCow »

Shillitron wrote: August 19th, 2023, 14:40
GhostCow wrote: August 19th, 2023, 14:19
Reminder that upscaling is gay and everyone who thinks it's free performance is a ******. This goes triple for the people who want frame generation.
I've had varied results. Seems to vary game to game for me on whether it's worth it not.

It's definitely overhyped by those companies though.
You are trading off graphical fidelity regardless of the game, so it's not "free performance" no matter how you look at it. There are downsides. Even aside from that, it does cause weird issues in some games like texture flickering and such.

I remember when PC gamers used to make fun of consoletards because their games were being upscaled from a lower resolution and now the PC gamers are begging for it.
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Post by Shillitron »

GhostCow wrote: August 19th, 2023, 14:44
You are trading off graphical fidelity regardless of the game, so it's not "free performance" no matter how you look at it.
Totally depends on the game.

I get that it's trendy to **** on globohomo marketing buzzwords but honestly, I've enabled it for some games and noticed nothing but a frame rate gain. Whatever fidelity hits the game took, I was too old and decrepit to notice.
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Post by Shillitron »

wndrbr wrote: August 19th, 2023, 02:16
In order to circumvent this clause, Bethesda sent a review copy to a modder who previously added DLSS into Fallout 4.
4D chess move.

I couldn't read the moon runes from your post / that modders discord - but seems you were right.



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ImageImage

ImageImage
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by maidenhaver »

Things mods need to fix so far: super powers, diversity, aliens, guns.
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Post by Shillitron »

maidenhaver wrote: August 21st, 2023, 15:37
Things mods need to fix so far: super powers, diversity, aliens, guns.
Adding in more super powers, or removing the one they teased in the trailer? :Inspector:
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Post by maidenhaver »

Removing, of course.
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Post by Emphyrio »

maidenhaver wrote: August 21st, 2023, 15:37
Things mods need to fix so far: super powers, diversity, aliens, guns.
super powers? aliens?
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Post by maidenhaver »

Emphyrio wrote: August 21st, 2023, 16:25
maidenhaver wrote: August 21st, 2023, 15:37
Things mods need to fix so far: super powers, diversity, aliens, guns.
super powers? aliens?
Yes, you didn't know there are super powers in the game? Its shown off toward the end of one of the gameplay videos. There are dragonborn super powers. I don't mean the alien fauna, but the aliens we're gradually introduced to and make first contact with. The ones who left the artefacts.
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Psionics has been a staple of sci-fi for a long time. The game obviously draws heavily from things like Traveller which also has psionics.
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Post by maidenhaver »

I just want a space game without alien civilizations or super powers psionics.
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