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Chronicling the inability of gamedevs to make video games

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Jason Bright
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Post by Jason Bright »

rusty_shackleford wrote: October 27th, 2023, 22:39
quebec people don't speak english despite living in an english country therefore they should all be genocided

I don't mean "haha they have a funny accent"
most of them cannot speak it at anything beyond very basic comprehension of common words
People will experience stuff like this and still parrot 'Diversity is a strength' which is how you know that vast numbers of the population are just fed memes by cultural elites and aren't capable of consistent thinking on politics.
It's also a sign that 'Diversity' is just a Western fetish for the Exotic Other, it doesn't apply to other whites and is basically a spiritual need to feel like you are helping the non-white masses of the world.
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Post by Acrux »

Because they started with an uglier model.
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Post by Oyster Sauce »

In this case I truly believe that it's a mostly accurate model. The woman is 30 years old, has a manjaw, and in still images uses heavy makeup + flattering angles + Photoshop. That probably really is what she looks like. Still, it's the devs fault for picking an uggo.
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Post by rusty_shackleford »

theory: artists just aren't as good as women at applying makeup, and it doesn't translate as well in 3D art. Therefore, starting from a model that looks good when caked in makeup is going to create an ugly character. It would, perhaps, go a long way towards explaining why male models translate so much better than female ones do.

To some degree, the libtards are right that we don't know what women look like. Because half of women are fuckin' ugly without makeup on.

Of course, this is disregarding intentional malice, which…
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Post by Element »

It's malice.

There are plenty of women artists, and there's plenty of 3d artists who can make good looking characters. That pic above is correct - there's a plethora of small changes done to the 3d replica of the model that accumulate and make the result terrible. If you can't capture the look of the original then you can easily do simple things to beautify the model - make thicker eyelashes, slightly larger eyes, fuller lips, a slimmer and more feminine jaw etc. They chose not to do any of it.

Now we're at a stage where $30 models off cgtrader look stellar next to what is served up by AAA
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Post by Lich »

The basic problem is 3DPD
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Post by Segata »

Chronicling the inability of hardware makers to make functional hardware

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Those plastic parts are needed to place the PS5 Slim horizontally.
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Post by Rand »

Segata Sanshiro wrote: November 6th, 2023, 21:06
Chronicling the inability of hardware makers to make functional hardware

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Those plastic parts are needed to place the PS5 Slim horizontally.
WHAT THE **** WAS WRONG WITH A BLACK BOX?
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Post by Oyster Sauce »

Segata Sanshiro wrote: November 6th, 2023, 21:06
Chronicling the inability of hardware makers to make functional hardware

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Those plastic parts are needed to place the PS5 Slim horizontally.
I'd laugh if my GPU wasn't propped up by an adjustable stand
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Post by gerey »

Oyster Sauce wrote: November 6th, 2023, 21:22
I'd laugh if my GPU wasn't propped up by an adjustable stand
Difference is that you could have picked a different, less powerful GPU. Sony, in all their commiefornia wisdom, somehow forgot how to make a console that can be placed vertically or horizontally, despite the PS2, PS3 and PS4 being perfectly capable of being positioned either way with no extra components required.

To add insult to injury, the vast majority of people will keep their console horizontal. This is a complete failure of product design.

And to state the obvious, the PS5 looks like dogshit. I just know both the original and the slim version were designed by some Western child diddler that dresses like a clown.
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Post by Rand »

gerey wrote: November 6th, 2023, 21:44
I just know both the original and the slim version were designed by some Western child diddler that dresses like a clown.
And who learned nothing from the Xbox 360 overheating problems.
You space out the components in a big roomy box with properly engineered airflow.
This isn't some woman's useless home decoration. It's a tool. For playing games, but a tool nonetheless.

It has no benefit from being small and/or sculpted. That's from marketing douchebags and non-engineers.
Last edited by Rand on November 6th, 2023, 23:26, edited 1 time in total.
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Post by J1M »

Being smaller is actually a benefit for kid's rooms and apartment dwellers. I wager it is more of a psychological effect than an actual deal breaker though.
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Post by Rand »

J1M wrote: November 6th, 2023, 23:31
Being smaller is actually a benefit for kid's rooms and apartment dwellers. I wager it is more of a psychological effect than an actual deal breaker though.
They never seemed to have a problem with huge CRT TVs and stereos with huge speakers.
And a proper console would never approach those sizes.

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All this **** was just to play music.
Last edited by Rand on November 6th, 2023, 23:37, edited 1 time in total.
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Post by maidenhaver »

A woman in a Fallout New Vegas costume with cuckerpunk ost.
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Post by maidenhaver »

gerey wrote: November 6th, 2023, 21:44
Oyster Sauce wrote: November 6th, 2023, 21:22
I'd laugh if my GPU wasn't propped up by an adjustable stand
Difference is that you could have picked a different, less powerful GPU. Sony, in all their commiefornia wisdom, somehow forgot how to make a console that can be placed vertically or horizontally, despite the PS2, PS3 and PS4 being perfectly capable of being positioned either way with no extra components required.

To add insult to injury, the vast majority of people will keep their console horizontal. This is a complete failure of product design.

And to state the obvious, the PS5 looks like dogshit. I just know both the original and the slim version were designed by some Western child diddler that dresses like a clown.
Yeah, and the ******* leave the ps5 in these luggage looking travel cases when they play them.
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Post by wndrbr »

J1M wrote: November 7th, 2023, 22:07
~3 years of development.

hah, they are shilling the female protagonist again.
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Post by SoLong »

wndrbr wrote: November 8th, 2023, 00:00
hah, they are shilling the female protagonist again.
Eh, it's a short clip of someone walking. I've seen far, far worse.

Also, it's Bioware. Their woke credentials are well known at this point. Ironically Andromeda, for all its ********, made the female and male protagonists perfectly interchangeable. I actually liked the brother/sister angle. It was one of the better ideas in that otherwise subpar game.
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Post by wndrbr »

To be fair the other devs have set the new bar for wokeness.

Bioware haven't been releasing new games for such a long period of time, their previous output feels tame by modern standards. Even the turbogay 'ride the bvll' scene was outgayed by Swen.
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Post by gerey »

wndrbr wrote: November 8th, 2023, 10:43
To be fair the other devs have set the new bar for wokeness.
Have they?

Seems like other devs are just now reaching BioWare levels of depravity. BioWare were among the first to have ******* and ****** romances in their games, among the first to purposely make female characters unappealing in terms of looks and personality, pushed the ***** nonsense before most people knew it existed.

I struggle to think of a developer that has pushed the envelope further than BioWare did around the time DA:I came out.
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Post by wndrbr »

gerey wrote: November 8th, 2023, 14:14
I struggle to think of a developer that has pushed the envelope further than BioWare
Starfield is more woke than DAI (barring the bvll scene), BG3's gay bear is worse than bvll. Both games have way more blacks in out of place roles too.
Last edited by wndrbr on November 8th, 2023, 14:16, edited 2 times in total.
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Post by gerey »

wndrbr wrote: November 8th, 2023, 14:16
Starfield is more woke than DAI (barring the bvll scene), BG3's gay bear is worse than bvll. Both games have way more blacks in out of place roles too.
I'll have to disagree. Neither Starfield nor BG3 strike me as particularly more vile than ME:A or DA:I.

I do agree that both exceed BioWare's output in some regards, but they are also behind the curve in some regards, hence why I think the industry is just now catching up to BioWare.

Then again, the new Spider-Man outdoes all of them, other than in terms of sexual content.
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Post by wndrbr »

gerey wrote: November 8th, 2023, 14:22
Then again, the new Spider-Man outdoes all of them, other than in terms of sexual content.
you know it's over when even normiecore capeshit is more woke than Bioware rpgs.
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Post by Segata »

https://bethesda.net/en/article/27ls4Z3 ... me-studios

Meet Jae Espinosa, Lead Systems Designer at Bethesda Game Studios.
► open at your own risk
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Post by Rand »

Segata Sanshiro wrote: November 8th, 2023, 16:22
https://bethesda.net/en/article/27ls4Z3 ... me-studios

Meet Jae Espinosa, Lead Systems Designer at Bethesda Game Studios.
► open at your own risk
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Uh-oh...
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Post by gerey »

I see a bright future for Spider-Man 3.

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Post by SoLong »

wndrbr wrote: November 8th, 2023, 10:43
To be fair the other devs have set the new bar for wokeness.

Bioware haven't been releasing new games for such a long period of time, their previous output feels tame by modern standards. Even the turbogay 'ride the bvll' scene was outgayed by Swen.
Hm? Bull's scene was turbogay?

It think it plays out the same for women. Personally I found his ****** second in command way, way more annoying and obnoxious. In some tavern chat Bull's team gave me **** too because I said something insensitive or something.

I actually didn't mean to, I just hadn't realized that the ugly chick was LARPing as a guy. Giving her the fantasy name "Crem" was honestly a mistake in that regard. And female models in Bioware games are so often hit/miss I can't tell if it's supposed to be a ****** or just an ugly woman. (Seriously, Morrigan was raised in a swamp in bumfuck nowhere and still manages to take better care of herself than supposed nobility.)
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Post by wndrbr »

I have to admit, I didn't actually play DAI.