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Reccomend me a good PC gaming controller.

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Post by rusty_shackleford »

Stack of Turtles wrote: March 8th, 2026, 18:03
"little short tap of key" versus "holding the key down for a long period" also produces degrees of motion
this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rate
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Post by Stack of Turtles »

rusty_shackleford wrote: March 8th, 2026, 18:04
Stack of Turtles wrote: March 8th, 2026, 18:03
"little short tap of key" versus "holding the key down for a long period" also produces degrees of motion
this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rate
I know :heart:
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Post by GhostCow »

You will never get the same control in a driving game tapping keys as being able to hold a trigger in a certain position to maintain a specific speed. Same with walk speed in some games based on how far you are pressing the sticks.
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Post by rusty_shackleford »

Stack of Turtles wrote: March 8th, 2026, 18:05
rusty_shackleford wrote: March 8th, 2026, 18:04
Stack of Turtles wrote: March 8th, 2026, 18:03
"little short tap of key" versus "holding the key down for a long period" also produces degrees of motion
this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rate
I know :heart:
then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.
(razer tartarus, I didn't like it and returned it)
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Post by Stack of Turtles »

rusty_shackleford wrote: March 8th, 2026, 18:09
Stack of Turtles wrote: March 8th, 2026, 18:05
rusty_shackleford wrote: March 8th, 2026, 18:04

this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rate
I know :heart:
then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.
(razer tartarus, I didn't like it and returned it)
you do realize there's no fundamental difference right
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Post by rusty_shackleford »

Stack of Turtles wrote: March 8th, 2026, 18:10
rusty_shackleford wrote: March 8th, 2026, 18:09
then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.
(razer tartarus, I didn't like it and returned it)
you do realize there's no fundamental difference right
There is, because on/off is discrete and not continuous. I hope that helps!
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Post by Stack of Turtles »

rusty_shackleford wrote: March 8th, 2026, 18:11
Stack of Turtles wrote: March 8th, 2026, 18:10
rusty_shackleford wrote: March 8th, 2026, 18:09


then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.
(razer tartarus, I didn't like it and returned it)
you do realize there's no fundamental difference right
There is, because on/off is discrete and not continuous. I hope that helps!
What bit resolution does your analog controller have? 32 bits, maybe?
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Post by rusty_shackleford »

Stack of Turtles wrote: March 8th, 2026, 18:12
rusty_shackleford wrote: March 8th, 2026, 18:11
Stack of Turtles wrote: March 8th, 2026, 18:10


you do realize there's no fundamental difference right
There is, because on/off is discrete and not continuous. I hope that helps!
What bit resolution does your analog controller have? 32 bits, maybe?
it's ok to admit you were wrong
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Post by Stack of Turtles »

rusty_shackleford wrote: March 8th, 2026, 18:13
Stack of Turtles wrote: March 8th, 2026, 18:12
rusty_shackleford wrote: March 8th, 2026, 18:11


There is, because on/off is discrete and not continuous. I hope that helps!
What bit resolution does your analog controller have? 32 bits, maybe?
it's ok to admit you were wrong
You should, then.

Because that controller sends a digital signal with a discrete set of possible numerical values.
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Post by rusty_shackleford »

Stack of Turtles wrote: March 8th, 2026, 18:13
rusty_shackleford wrote: March 8th, 2026, 18:13
Stack of Turtles wrote: March 8th, 2026, 18:12

What bit resolution does your analog controller have? 32 bits, maybe?
it's ok to admit you were wrong
You should, then.

Because that controller sends a digital signal with a discrete set of possible numerical values.
"Heh, you can send one of 4.2 billion possible values? That's the same as being able to send 1 or 0."
No, I won't reply any further.
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Post by Stack of Turtles »

rusty_shackleford wrote: March 8th, 2026, 18:16
Stack of Turtles wrote: March 8th, 2026, 18:13
rusty_shackleford wrote: March 8th, 2026, 18:13


it's ok to admit you were wrong
You should, then.

Because that controller sends a digital signal with a discrete set of possible numerical values.
"Heh, you can send one of 4.2 billion possible values? That's the same as being able to send 1 or 0."
No, I won't reply any further.
Xbox controller analog sticks are 16-bit
PS controller analog sticks are 8-bit

"Heh, my controller can send a whole 16 different 0 or 1 values. That's way more than yours."

(also according to further research, it looks like the stick itself doesn't even have 16-bit resolution but the ADC interpolates the values to make it look like it does? lollllll)
Last edited by Stack of Turtles on March 8th, 2026, 18:21, edited 1 time in total.
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Post by Rand »

I tire of this deliberate denseness.
Yes, a potentiometer input can, if you're intending to be fractious, be treated like a simple on/off state. But it is not a single point, it is a single point on a continuous scale of values determined by a literal sliding selection.
If you want to get really stupid, start saying everything is discrete because of quantum effects and therefore "analog" is illusory.
However that is neither the definition nor the intent of the "analog" descriptor and you all know it.

There are even keyboards now with variable response from key depression amounts, ffs.
Last edited by Rand on March 8th, 2026, 18:24, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Stack of Turtles »

Rand wrote: March 8th, 2026, 18:24
If you want to get really stupid, start saying everything is discrete because of quantum effects and therefore "analog" is illusory.
It's not, this is some weird pop science fad spread among people who have no clear idea what "quantum effects" are

While some physicists think that spacetime may prove to be discrete, which would mean that "displacement is quantized", so far this has not been found by any experiment, and the Planck length (the most popular contender in the pop science sphere) has essentially been ruled out as a possible unit.
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Post by Stack of Turtles »

Rand wrote: March 8th, 2026, 18:24
But it is not a single point, it is a single point on a continuous scale of values determined by a literal sliding selection.
If I slide my hands along my keyboard in order to select one of the discrete signal points it can actually transmit, this is the same thing a potentiometer is doing. The sliding is purely on the user side.
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Post by DecadeRiptide »

Don't forget you've got the Handy 2 Pro. You can play games like Flappy Bird with it:

Last edited by DecadeRiptide on March 8th, 2026, 18:48, edited 1 time in total.
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Post by DecadeRiptide »

GhostCow wrote: March 8th, 2026, 18:06
You will never get the same control in a driving game tapping keys as being able to hold a trigger in a certain position to maintain a specific speed. Same with walk speed in some games based on how far you are pressing the sticks.
Idk about driving games but Star Citizen lets you use the scroll wheel to change walk speeds. Pretty sure some other games let you go it as well. It's more precise than an analogue stick. Shame more games don't include it tbh.
Last edited by DecadeRiptide on March 8th, 2026, 19:01, edited 4 times in total.
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Post by DecadeRiptide »

Stack of Turtles wrote: March 8th, 2026, 17:58
GhostCow wrote: March 8th, 2026, 17:26
Norfleet wrote: March 8th, 2026, 04:19
Just use real keyboard + mouse like a proper PC gamer. "Controllers" are for Filthy Console Peasants.
Some games need analog controls though
There is no such thing as an analog control on computer
It all gets translated into yes or no
Uhm microphones are an anolog input. You can also connect a joystick to a computer. Dials and knobs. Yeah I had to remind myself by looking some examples up but I knew that they do. My degree went over anolog in detail as well for computers, I don't remember any of it tho, but computers do accpet anolog input

- I went and looked over it again and the computer does accept anolog input (like sound waves into a microphone) but it takes digital samples from a continous signal. So basically Ur right that computers use 0 and 1 (which everyone knows anyway) but anolog is indeed a real thing, not a misnomer. Our real world is anologue - think of temperature fluctuations, it's all continuous not 0s and 1s, a computer just makes digital samples to interpret it. A digital thermometer for ex. can never be accurate, it's impossible.
Last edited by DecadeRiptide on March 8th, 2026, 19:25, edited 8 times in total.
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Post by Norfleet »

GhostCow wrote: March 8th, 2026, 17:26
Norfleet wrote: March 8th, 2026, 04:19
Just use real keyboard + mouse like a proper PC gamer. "Controllers" are for Filthy Console Peasants.
Some games need analog controls though
I'm not sure why, given that I've never encountered such a usage case before, but there's always this thing, if you somehow ACTUALLY needed that.
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Post by Roguey »

DecadeRiptide wrote: March 7th, 2026, 17:50
Dual shock 4
Never really like the 5
The two of these I own for my PS4 ended up with aggressively bad stick drift after a short period of time where the left analog stick is always climbing up without being touched. I do not recommend these and will discourage anyone from getting one. I have a 20+ year old PS2-style Logitech that still works well enough if you don't care about seeing accurate GUI prompts that I would recommend over this.
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Post by Rand »

So, at what discrete wavelength of light does red become orange?
Are there an infinite number of frequencies between 650nm and 600nm?
If there are only 6 colors shown between the two instead of 600, does that make it any less of a continuum?

An analog input device has as many theoretical potentials as there are detectable shortest paths between the atoms as the stick varies position.
It's not a perfect continuum, but it's a close as you can come with quantized matter.
Trite semantic arguments are not useful.
Unless you really think the single on/off function of the X button is identical to the variable response to the pressing of the R2 button.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by GhostCow »

Roguey wrote: March 9th, 2026, 00:50
DecadeRiptide wrote: March 7th, 2026, 17:50
Dual shock 4
Never really like the 5
The two of these I own for my PS4 ended up with aggressively bad stick drift after a short period of time where the left analog stick is always climbing up without being touched. I do not recommend these and will discourage anyone from getting one. I have a 20+ year old PS2-style Logitech that still works well enough if you don't care about seeing accurate GUI prompts that I would recommend over this.
This is why I tell people to get the 8bitdo Pro 3. It has hall effect sticks so no need to worry about drift
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Post by Stack of Turtles »

Rand wrote: March 9th, 2026, 01:14
An analog input device has as many theoretical potentials as there are detectable shortest paths between the atoms as the stick varies position.
It's not a perfect continuum, but it's a close as you can come with quantized matter.
Trite semantic arguments are not useful.
Unless you really think the single on/off function of the X button is identical to the variable response to the pressing of the R2 button.
Okay, so you don't know. A typical analog stick on a controller sends a generally 8 to 12 bit digital position signal for each axis to the machine, for a total of, say, in the 12-bit case, 4096 discrete possible positions (again, per axis). Although the stick can theoretically be placed at any position in the entire circle, many possible physical locations (infinitely many if space is a true continuum, that isn't important) produce exactly the same digital signal. So no, there aren't as many possible signals as there are paths between the atoms. The feeling of smooth sliding is an illusion; if I wanted to build a very pretentious input system I could get a 12-button chorded keyboard for each hand and let you key in the exact binary number you want, and it would be the same thing as far as the game knows.
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Post by Nemesis »

Acrux wrote: March 8th, 2026, 04:11
GhostCow wrote: March 8th, 2026, 02:13
stormvermin wrote: March 8th, 2026, 01:21

I bought one of these, don't think it was the pro 3, maybe the pro 2? Anyway, either my hands are crippled alien frog hands or that controller is designed for very strangely proportioned hands; the dpad and face buttons were too far forward and close to the center and rl/l1 were too far to the periphery. I think a lot of it had to do with the shape of the flat face itself. It's also extremely light which I didn't like at all. I went back to using the ps4 controller which while I'm not thrilled with has lasted for over 10 years at this point with no issues to speak of besides. At least the 8bitdo was only like 30 bucks. Honestly, I'm looking forward to the new steam controller. When I tried a steam deck, I ended up really liking those trackpads for games like Hotline Miami.
I have both the Pro 2 and a dual sense. They don't seem radically different to me. I prefer the Pro 2 by a lot.
Image
There goes GhostCow, shilling for Zone again. How much do they pay you to include it in every picture you take, huh?
We get it: You smoke weed and suck on tobacco pouches.
Last edited by Nemesis on March 9th, 2026, 15:46, edited 1 time in total.
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Post by Acrux »

Nemesis wrote: March 9th, 2026, 15:46
Acrux wrote: March 8th, 2026, 04:11
GhostCow wrote: March 8th, 2026, 02:13


I have both the Pro 2 and a dual sense. They don't seem radically different to me. I prefer the Pro 2 by a lot.
Image
There goes GhostCow, shilling for Zone again. How much do they pay you to include it in every picture you take, huh?
We get it: You smoke weed and suck on tobacco pouches.
I am not GhostCow and frankly was disppointed to learn he's a pothead.
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Acrux wrote: March 9th, 2026, 17:18
I am not GhostCow and frankly was disppointed to learn he's a pothead.
Why would you be disappointed about anything when it comes to GhostCow at this point? At the level of degeneracy he has already sunk to, this doesn't even register anymore.
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Because he is my friend.
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You guys gotta get over the weed thing. I wouldn't be getting constant **** across multiple threads if I was drinking a beer after work
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Post by Magick »

GhostCow wrote: March 10th, 2026, 01:55
You guys gotta get over the weed thing. I wouldn't be getting constant **** across multiple threads if I was drinking a beer after work
Being a complete drunkard is just as degenerate, regardless of the legality.
It's always a choice m8. Hope you can get away from it.
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Post by GhostCow »

BobT wrote: March 10th, 2026, 02:06
GhostCow wrote: March 10th, 2026, 01:55
You guys gotta get over the weed thing. I wouldn't be getting constant **** across multiple threads if I was drinking a beer after work
Being a complete drunkard is just as degenerate, regardless of the legality.
It's always a choice m8. Hope you can get away from it.
I quit for months at a time when I feel like it. It's not heroin. I have PTSD and it helps me deal with it. I also have a hard time sleeping without it and often have terrible nightmares when I don't smoke.
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I bash posters for being alcoholics tho
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