this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rateStack of Turtles wrote: ↑ March 8th, 2026, 18:03"little short tap of key" versus "holding the key down for a long period" also produces degrees of motion
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Reccomend me a good PC gaming controller.
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I knowrusty_shackleford wrote: ↑ March 8th, 2026, 18:04this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rateStack of Turtles wrote: ↑ March 8th, 2026, 18:03"little short tap of key" versus "holding the key down for a long period" also produces degrees of motion
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You will never get the same control in a driving game tapping keys as being able to hold a trigger in a certain position to maintain a specific speed. Same with walk speed in some games based on how far you are pressing the sticks.
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rusty_shackleford
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then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.Stack of Turtles wrote: ↑ March 8th, 2026, 18:05I knowrusty_shackleford wrote: ↑ March 8th, 2026, 18:04this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rateStack of Turtles wrote: ↑ March 8th, 2026, 18:03"little short tap of key" versus "holding the key down for a long period" also produces degrees of motion![]()
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you do realize there's no fundamental difference rightrusty_shackleford wrote: ↑ March 8th, 2026, 18:09then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.Stack of Turtles wrote: ↑ March 8th, 2026, 18:05I knowrusty_shackleford wrote: ↑ March 8th, 2026, 18:04
this is actually done at the OS level, it just listens for the up handler, you can adjust the repeat rate![]()
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rusty_shackleford
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There is, because on/off is discrete and not continuous. I hope that helps!Stack of Turtles wrote: ↑ March 8th, 2026, 18:10you do realize there's no fundamental difference rightrusty_shackleford wrote: ↑ March 8th, 2026, 18:09then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.
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What bit resolution does your analog controller have? 32 bits, maybe?rusty_shackleford wrote: ↑ March 8th, 2026, 18:11There is, because on/off is discrete and not continuous. I hope that helps!Stack of Turtles wrote: ↑ March 8th, 2026, 18:10you do realize there's no fundamental difference rightrusty_shackleford wrote: ↑ March 8th, 2026, 18:09
then you'd know that it's not analog in the sense that it sends a continuous value from 0 to 1 but just an on/off. The fact that the continuous value can be represented as binary(as most anything can be) is irrelevant. There are analog keyboards, and I owned an analog gaming keypad. I could make it do different things depending on how hard I pressed the keys.
(razer tartarus, I didn't like it and returned it)
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rusty_shackleford
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it's ok to admit you were wrongStack of Turtles wrote: ↑ March 8th, 2026, 18:12What bit resolution does your analog controller have? 32 bits, maybe?rusty_shackleford wrote: ↑ March 8th, 2026, 18:11There is, because on/off is discrete and not continuous. I hope that helps!Stack of Turtles wrote: ↑ March 8th, 2026, 18:10
you do realize there's no fundamental difference right
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You should, then.rusty_shackleford wrote: ↑ March 8th, 2026, 18:13it's ok to admit you were wrongStack of Turtles wrote: ↑ March 8th, 2026, 18:12What bit resolution does your analog controller have? 32 bits, maybe?rusty_shackleford wrote: ↑ March 8th, 2026, 18:11
There is, because on/off is discrete and not continuous. I hope that helps!
Because that controller sends a digital signal with a discrete set of possible numerical values.
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"Heh, you can send one of 4.2 billion possible values? That's the same as being able to send 1 or 0."Stack of Turtles wrote: ↑ March 8th, 2026, 18:13You should, then.rusty_shackleford wrote: ↑ March 8th, 2026, 18:13it's ok to admit you were wrongStack of Turtles wrote: ↑ March 8th, 2026, 18:12
What bit resolution does your analog controller have? 32 bits, maybe?
Because that controller sends a digital signal with a discrete set of possible numerical values.
No, I won't reply any further.
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Xbox controller analog sticks are 16-bitrusty_shackleford wrote: ↑ March 8th, 2026, 18:16"Heh, you can send one of 4.2 billion possible values? That's the same as being able to send 1 or 0."Stack of Turtles wrote: ↑ March 8th, 2026, 18:13You should, then.
Because that controller sends a digital signal with a discrete set of possible numerical values.
No, I won't reply any further.
PS controller analog sticks are 8-bit
"Heh, my controller can send a whole 16 different 0 or 1 values. That's way more than yours."
(also according to further research, it looks like the stick itself doesn't even have 16-bit resolution but the ADC interpolates the values to make it look like it does? lollllll)
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I tire of this deliberate denseness.
Yes, a potentiometer input can, if you're intending to be fractious, be treated like a simple on/off state. But it is not a single point, it is a single point on a continuous scale of values determined by a literal sliding selection.
If you want to get really stupid, start saying everything is discrete because of quantum effects and therefore "analog" is illusory.
However that is neither the definition nor the intent of the "analog" descriptor and you all know it.
There are even keyboards now with variable response from key depression amounts, ffs.
Yes, a potentiometer input can, if you're intending to be fractious, be treated like a simple on/off state. But it is not a single point, it is a single point on a continuous scale of values determined by a literal sliding selection.
If you want to get really stupid, start saying everything is discrete because of quantum effects and therefore "analog" is illusory.
However that is neither the definition nor the intent of the "analog" descriptor and you all know it.
There are even keyboards now with variable response from key depression amounts, ffs.
Last edited by Rand on March 8th, 2026, 18:24, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
It's not, this is some weird pop science fad spread among people who have no clear idea what "quantum effects" areRand wrote: ↑ March 8th, 2026, 18:24If you want to get really stupid, start saying everything is discrete because of quantum effects and therefore "analog" is illusory.
While some physicists think that spacetime may prove to be discrete, which would mean that "displacement is quantized", so far this has not been found by any experiment, and the Planck length (the most popular contender in the pop science sphere) has essentially been ruled out as a possible unit.
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If I slide my hands along my keyboard in order to select one of the discrete signal points it can actually transmit, this is the same thing a potentiometer is doing. The sliding is purely on the user side.Rand wrote: ↑ March 8th, 2026, 18:24But it is not a single point, it is a single point on a continuous scale of values determined by a literal sliding selection.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Idk about driving games but Star Citizen lets you use the scroll wheel to change walk speeds. Pretty sure some other games let you go it as well. It's more precise than an analogue stick. Shame more games don't include it tbh.GhostCow wrote: ↑ March 8th, 2026, 18:06You will never get the same control in a driving game tapping keys as being able to hold a trigger in a certain position to maintain a specific speed. Same with walk speed in some games based on how far you are pressing the sticks.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Uhm microphones are an anolog input. You can also connect a joystick to a computer. Dials and knobs. Yeah I had to remind myself by looking some examples up but I knew that they do. My degree went over anolog in detail as well for computers, I don't remember any of it tho, but computers do accpet anolog inputStack of Turtles wrote: ↑ March 8th, 2026, 17:58There is no such thing as an analog control on computerGhostCow wrote: ↑ March 8th, 2026, 17:26Some games need analog controls thoughNorfleet wrote: ↑ March 8th, 2026, 04:19Just use real keyboard + mouse like a proper PC gamer. "Controllers" are for Filthy Console Peasants.
It all gets translated into yes or no
- I went and looked over it again and the computer does accept anolog input (like sound waves into a microphone) but it takes digital samples from a continous signal. So basically Ur right that computers use 0 and 1 (which everyone knows anyway) but anolog is indeed a real thing, not a misnomer. Our real world is anologue - think of temperature fluctuations, it's all continuous not 0s and 1s, a computer just makes digital samples to interpret it. A digital thermometer for ex. can never be accurate, it's impossible.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
I'm not sure why, given that I've never encountered such a usage case before, but there's always this thing, if you somehow ACTUALLY needed that.GhostCow wrote: ↑ March 8th, 2026, 17:26Some games need analog controls thoughNorfleet wrote: ↑ March 8th, 2026, 04:19Just use real keyboard + mouse like a proper PC gamer. "Controllers" are for Filthy Console Peasants.
The two of these I own for my PS4 ended up with aggressively bad stick drift after a short period of time where the left analog stick is always climbing up without being touched. I do not recommend these and will discourage anyone from getting one. I have a 20+ year old PS2-style Logitech that still works well enough if you don't care about seeing accurate GUI prompts that I would recommend over this.
So, at what discrete wavelength of light does red become orange?
Are there an infinite number of frequencies between 650nm and 600nm?
If there are only 6 colors shown between the two instead of 600, does that make it any less of a continuum?
An analog input device has as many theoretical potentials as there are detectable shortest paths between the atoms as the stick varies position.
It's not a perfect continuum, but it's a close as you can come with quantized matter.
Trite semantic arguments are not useful.
Unless you really think the single on/off function of the X button is identical to the variable response to the pressing of the R2 button.
Are there an infinite number of frequencies between 650nm and 600nm?
If there are only 6 colors shown between the two instead of 600, does that make it any less of a continuum?
An analog input device has as many theoretical potentials as there are detectable shortest paths between the atoms as the stick varies position.
It's not a perfect continuum, but it's a close as you can come with quantized matter.
Trite semantic arguments are not useful.
Unless you really think the single on/off function of the X button is identical to the variable response to the pressing of the R2 button.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
This is why I tell people to get the 8bitdo Pro 3. It has hall effect sticks so no need to worry about driftRoguey wrote: ↑ March 9th, 2026, 00:50The two of these I own for my PS4 ended up with aggressively bad stick drift after a short period of time where the left analog stick is always climbing up without being touched. I do not recommend these and will discourage anyone from getting one. I have a 20+ year old PS2-style Logitech that still works well enough if you don't care about seeing accurate GUI prompts that I would recommend over this.
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Okay, so you don't know. A typical analog stick on a controller sends a generally 8 to 12 bit digital position signal for each axis to the machine, for a total of, say, in the 12-bit case, 4096 discrete possible positions (again, per axis). Although the stick can theoretically be placed at any position in the entire circle, many possible physical locations (infinitely many if space is a true continuum, that isn't important) produce exactly the same digital signal. So no, there aren't as many possible signals as there are paths between the atoms. The feeling of smooth sliding is an illusion; if I wanted to build a very pretentious input system I could get a 12-button chorded keyboard for each hand and let you key in the exact binary number you want, and it would be the same thing as far as the game knows.Rand wrote: ↑ March 9th, 2026, 01:14An analog input device has as many theoretical potentials as there are detectable shortest paths between the atoms as the stick varies position.
It's not a perfect continuum, but it's a close as you can come with quantized matter.
Trite semantic arguments are not useful.
Unless you really think the single on/off function of the X button is identical to the variable response to the pressing of the R2 button.
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Nemesis
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We get it: You smoke weed and suck on tobacco pouches.Acrux wrote: ↑ March 8th, 2026, 04:11There goes GhostCow, shilling for Zone again. How much do they pay you to include it in every picture you take, huh?GhostCow wrote: ↑ March 8th, 2026, 02:13I have both the Pro 2 and a dual sense. They don't seem radically different to me. I prefer the Pro 2 by a lot.stormvermin wrote: ↑ March 8th, 2026, 01:21
I bought one of these, don't think it was the pro 3, maybe the pro 2? Anyway, either my hands are crippled alien frog hands or that controller is designed for very strangely proportioned hands; the dpad and face buttons were too far forward and close to the center and rl/l1 were too far to the periphery. I think a lot of it had to do with the shape of the flat face itself. It's also extremely light which I didn't like at all. I went back to using the ps4 controller which while I'm not thrilled with has lasted for over 10 years at this point with no issues to speak of besides. At least the 8bitdo was only like 30 bucks. Honestly, I'm looking forward to the new steam controller. When I tried a steam deck, I ended up really liking those trackpads for games like Hotline Miami.
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Last edited by Nemesis on March 9th, 2026, 15:46, edited 1 time in total.
I am not GhostCow and frankly was disppointed to learn he's a pothead.Nemesis wrote: ↑ March 9th, 2026, 15:46We get it: You smoke weed and suck on tobacco pouches.Acrux wrote: ↑ March 8th, 2026, 04:11There goes GhostCow, shilling for Zone again. How much do they pay you to include it in every picture you take, huh?GhostCow wrote: ↑ March 8th, 2026, 02:13
I have both the Pro 2 and a dual sense. They don't seem radically different to me. I prefer the Pro 2 by a lot.
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Why would you be disappointed about anything when it comes to GhostCow at this point? At the level of degeneracy he has already sunk to, this doesn't even register anymore.Acrux wrote: ↑ March 9th, 2026, 17:18I am not GhostCow and frankly was disppointed to learn he's a pothead.
Because he is my friend.
You guys gotta get over the weed thing. I wouldn't be getting constant **** across multiple threads if I was drinking a beer after work
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Being a complete drunkard is just as degenerate, regardless of the legality.GhostCow wrote: ↑ March 10th, 2026, 01:55You guys gotta get over the weed thing. I wouldn't be getting constant **** across multiple threads if I was drinking a beer after work
It's always a choice m8. Hope you can get away from it.
I quit for months at a time when I feel like it. It's not heroin. I have PTSD and it helps me deal with it. I also have a hard time sleeping without it and often have terrible nightmares when I don't smoke.BobT wrote: ↑ March 10th, 2026, 02:06Being a complete drunkard is just as degenerate, regardless of the legality.GhostCow wrote: ↑ March 10th, 2026, 01:55You guys gotta get over the weed thing. I wouldn't be getting constant **** across multiple threads if I was drinking a beer after work
It's always a choice m8. Hope you can get away from it.
Last edited by GhostCow on March 10th, 2026, 02:09, edited 1 time in total.
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I bash posters for being alcoholics tho
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