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Shadow of the Road

For discussing role-playing video games, you know, the ones with combat.
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Post by The_Mask »

https://steamcommunity.com/games/117398 ... 9639502120

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Samurai!

We are thrilled to once again connect with you and share the exciting developments happening at our studio. Lately, our plate has been full, both in terms of growing the studio and continuously refining the game itself.

We've been hard at work, polishing and incorporating new ideas to enhance gameplay and provide a deeper, more enjoyable experience.

Diving into the depths…

Environment is one of the aspects that we continually improve. Our goal is to ensure that each level immerses players profoundly. To achieve this, we're diligently working on diversifying the levels on multiple fronts, and we want to make sure that in the vast world of Shadow of the Road, you'll traverse different landscapes.

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You might be journeying through frozen realms where every breath freezes, and the next moment, you can find yourself in the vicinity of an active volcano, where the temperature becomes just one of the many formidable adversaries.

That’s not all…

Of course, our adventures won't be happening solely under the open sky. Prepare to explore enclosed locations – sometimes inspired by Japanese culture, other times deeply rooted in steampunk aesthetics, and occasionally shaped predominantly by nature.

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It’s one of our ways to combat monotony and boredom. We want players to feel a constant sense of discovery, preventing the notion of going in circles. Be prepared for surprises hidden in the details, as we aim to deliver fresh experiences and encourage players to immerse themselves in this captivating world.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by The_Mask »

More pictures they posted on X, as to understand where they took their ideas from:

Image Image
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Shillitron »

The more I see, the less I want it.
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Post by maidenhaver »

Discovery! Are those pipes in the floor? Truly fascinating. I wonder what nonsense function they serve?
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Post by The_Mask »

https://store.steampowered.com/news/app ... 4241152245

What we’ve been working on lately… #4
In today's devlog we'll be focusing on updates related to the combat system...


Image

Samurai!

We're super pumped to be back and ready to spill the beans on what we've been up to lately. Hope you're just as stoked about these new developments as we are!

In today's devlog we'll be focusing on updates related to the combat system. We've poured our hearts and souls into polishing this aspect of the game because… Hey, we're gamers too, and we know how crucial it is to the whole experience.

Co-op Skills

Let's kick things off with Co-op Skills. We see this mechanic as absolutely pivotal in the game, rooted in the connections between characters. These relationships will evolve based on player choices, the progression of events, and more. And when those links hit the sweet spot, get ready for some seriously epic special moves!

Check out the sneak peek video below and let us know what you think!



Environment

Now, let's talk about shaking up combat with environmental interactions. We've introduced something that we call Reactive Objects. Picture this: you're in the heat of a battle, there's a barrel or something else nearby, and suddenly, bam! It explodes and changes the course of the battle!



But wait, there's more! We've been fiddling with the destruction system, adding depth to it. Factors like the source and magnitude of force used on items affect how they react, so it's gonna make battles feel even more intense and satisfying.



Utilize every advantage

And guess what? We're not stopping there. Say hello to Interactable Items. We're throwing these into the mix to spice up the combat even more. These items may be scattered across the battlefield or stored in our inventory, if acquired beforehand.

inb4 - Yes, grenades are present in Shadow of the Road!



Plus, who hasn't seen those epic action movie scenes where the hero, armed with nothing but their fists, turns anything they can find into a weapon? Trust me, sometimes improvisation can be a lifesaver and a complete game changer in a fight!

Occasionally, you'll snag weapons dropped by enemies, but there's also the wild card factor: sometimes an item might just activate on its own, shaking up the whole environment!



In the end!

To wrap things up, big thanks for checking out this devlog! We hope that you like the updates and where Shadow of the Road is headed. Stay tuned because we're aiming to chat with you more often as time goes on!
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Acrux »

Hmmm...they've signed up with Owlcat as their publisher.
Today we bring great news – we’ve found a publisher for Shadow of the Road. We recently signed a deal with Owlcat Games, who you may know as the developers behind Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader. They have a lot of experience publishing their own games, and we trust that Shadow of the Road is in good hands.

Owlcat Games will take care of all publishing activities and share their knowledge and experience with us. At the same time, their involvement allows us to free up resources and focus on what we do best – making a fun game for you! We expect you will see the fruits of our cooperation very soon, and we hope you love it!
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Post by 1998 »

So far it looks like the Japs are all still...japanese. let's see if that will change now.
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The_Mask wrote: February 2nd, 2024, 21:30
More pictures they posted on X, as to understand where they took their ideas from:

Image Image
This makes me think of Tenchu.
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Post by 1998 »

New trailer



Owlcat had them also update their "visual identity". Not sure how the old looked like tbh but considering it's owlcat I guess it could have been worse. Still quite boring

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Post by Finarfin »

Looks interesting. I did the mistake of going to the comments and I swear you get ******** from reading them.
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Post by Jordy »

1998 wrote: August 26th, 2024, 16:39
New trailer



Owlcat had them also update their "visual identity". Not sure how the old looked like tbh but considering it's owlcat I guess it could have been worse. Still quite boring

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Apart from the mecha stuff, it looks ok. I'd try it out.
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Post by The_Mask »

Less women, more Vagabond, please.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Acrux »

I liked this game better when nobody knew about it.
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Finarfin wrote: August 26th, 2024, 17:34
Looks interesting. I did the mistake of going to the comments and I swear you get ******** from reading them.

How bad are the comments?
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Post by Finarfin »

Unhelpful Contrarian wrote: August 26th, 2024, 19:57
Finarfin wrote: August 26th, 2024, 17:34
Looks interesting. I did the mistake of going to the comments and I swear you get ******** from reading them.

How bad are the comments?
It's just cringeshit like or gay **** like this:
Alright! A CRPG not set in a generic European setting.
Oh wow...Japan... what a unique setting...
With the power of God and anime on your side, anything is possible.
Just turn on "rules of nature" and the rest is technicalities
I'm sure it's just me though.
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Post by maidenhaver »

Its supposed to be Silent Storm in old japan, but I'd rather play Silent Storm or a samurai game.
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Post by rusty_shackleford »

I hate anime
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Post by maidenhaver »

Unhelpful Contrarian wrote: August 26th, 2024, 19:57
Finarfin wrote: August 26th, 2024, 17:34
Looks interesting. I did the mistake of going to the comments and I swear you get ******** from reading them.

How bad are the comments?
Bad like your mom.
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Post by Unhelpful Contrarian »

maidenhaver wrote: August 26th, 2024, 20:03

Bad like your mom.
Damm…You got me.
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1998 wrote: August 26th, 2024, 16:39
New trailer



Owlcat had them also update their "visual identity". Not sure how the old looked like tbh but considering it's owlcat I guess it could have been worse. Still quite boring

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Meh look’s ok .Not bad not great either, going to need to see more before making definitive judgements.

Although I’m starting to get tired of the feudal japan setting that games are pumping out as of late.
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Post by Acrux »

So many months later and this is the gameplay trailer. So far just an overhead walking simulator.

Also that scorpion robot was stolen from Wasteland.

Last edited by Acrux on December 5th, 2024, 17:32, edited 1 time in total.
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Post by 1998 »

Really pretty bold move to call that a gameplay trailer. There clearly is combat, curious they show so little of it.
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Post by Unhelpful Contrarian »

1998 wrote: December 6th, 2024, 07:31
Really pretty bold move to call that a gameplay trailer. There clearly is combat, curious they show so little of it.
Guessing it still not ready to showcase fully yet and wanted to put something out to build anticipation.
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Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Finarfin »

みんなくそくらえ!これが「ロードの影」です。 Alright everyone! Here's Shadow of the Road.

Game starts with an "cinematic" and then goes to an dialogue between Akira and Satoru. Some dialogue is voiced.
Image
The game has what other Owlcat Games also have: highlighted words that they explain to you. For example "Samurai"
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You also have dialogue options and depending on which you choose you can lead Akira on a different path. See pictures.
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I chose the cold-blooded option for now.
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Post by Unhelpful Contrarian »

Finarfin wrote: March 25th, 2025, 16:41
みんなくそくらえ!これが「ロードの影」です。 Alright everyone! Here's Shadow of the Road.

Game starts with an "cinematic" and then goes to an dialogue between Akira and Satoru. Some dialogue is voiced.
Image
The game has what other Owlcat Games also have: highlighted words that they explain to you. For example "Samurai"
Image
You also have dialogue options and depending on which you choose you can lead Akira on a different path. See pictures.
Image
Image
I chose the cold-blooded option for now.
Is it fully voiced?
Last edited by Unhelpful Contrarian on March 25th, 2025, 16:44, edited 2 times in total.
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Post by Finarfin »

Unhelpful Contrarian wrote: March 25th, 2025, 16:42
Finarfin wrote: March 25th, 2025, 16:41
みんなくそくらえ!これが「ロードの影」です。 Alright everyone! Here's Shadow of the Road.

Game starts with an "cinematic" and then goes to an dialogue between Akira and Satoru. Some dialogue is voiced.
Image
The game has what other Owlcat Games also have: highlighted words that they explain to you. For example "Samurai"
Image
You also have dialogue options and depending on which you choose you can lead Akira on a different path. See pictures.
Image
Image
I chose the cold-blooded option for now.
Is it fully voiced?
No, only some dialogue.
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El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
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Post by rusty_shackleford »

Finarfin wrote: March 25th, 2025, 16:41
The game has what other Owlcat Games also have: highlighted words that they explain to you. For example "Samurai"
First game I remember doing this is Tyranny. Anyone know of any games prior?

Tyranny also used it for one NPC to make comments in your mind mid-conversation, iirc. That was a good use of it due to the character in question. :turtle:
Last edited by rusty_shackleford on March 25th, 2025, 16:45, edited 2 times in total.
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Post by Unhelpful Contrarian »

Finarfin wrote: March 25th, 2025, 16:43
Unhelpful Contrarian wrote: March 25th, 2025, 16:42
Finarfin wrote: March 25th, 2025, 16:41
みんなくそくらえ!これが「ロードの影」です。 Alright everyone! Here's Shadow of the Road.

Game starts with an "cinematic" and then goes to an dialogue between Akira and Satoru. Some dialogue is voiced.
Image
The game has what other Owlcat Games also have: highlighted words that they explain to you. For example "Samurai"
Image
You also have dialogue options and depending on which you choose you can lead Akira on a different path. See pictures.
Image
Image
I chose the cold-blooded option for now.
Is it fully voiced?
No, only some dialogue.
Sorry meant to say is the game going to be fully voiced in final version.
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What's the deal with the white haired fella?
I'm just stating the facts.
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