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Was Oblivion soulless slop?

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Was Oblivion soulless slop?

Yes
28
44%
No - it was very soulful
35
56%
 
Total votes: 63

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rusty_shackleford
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Post by rusty_shackleford »

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Post by Vaako »

NotAI wrote: February 24th, 2025, 00:31
Vaako wrote: February 24th, 2025, 00:14
It started the quicktravel trend and magical markers on the map. Just so they could say our game is bigger (but more empty).
Morrowind had stilt striders but that was it for fast travel. Meaning the map was the last designed to really be explored and navigated by walking and looking around.
there was also boats, mage guild, almsivi intervention/ divine intervention/mark/recall spells for teleports. There was an amuelett from the Aundee vampire clan which ported you to the isles in the north of vardenfell if you joined them as vampire. And there were the propylon indexes which allowed you to travel from dunmer forts, but those were more a gimmick, since most people probably never found those without a guide. They were tiny and really randomly placed all over the world. But most fun way of traveling was seven mile boots + levitation anyway if you had something with magic resist to counter the blindness.
Last edited by Vaako on February 24th, 2025, 00:42, edited 1 time in total.
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Post by Tinky Winky »

Never played Oblivion (and Oblivion with guns aka nuFallouts) and glad that I didn't.
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Post by Tweed »

loregamer wrote: February 24th, 2025, 00:19
Is this rpghq's most divisive game?
Image
If it had bear sex in it then it would be a land slide for Oblivion.
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Post by Fox1 »

Never played Oblivion but I assume it has the same copy paste dungeon level design and assets as Fallout 3?
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Post by Wretch »

There’s fast travel in oblivion???
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Post by maidenhaver »

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Post by Tweed »

Vaako wrote: February 24th, 2025, 00:41
NotAI wrote: February 24th, 2025, 00:31
Vaako wrote: February 24th, 2025, 00:14
It started the quicktravel trend and magical markers on the map. Just so they could say our game is bigger (but more empty).
Morrowind had stilt striders but that was it for fast travel. Meaning the map was the last designed to really be explored and navigated by walking and looking around.
there was also boats, mage guild, almsivi intervention/ divine intervention/mark/recall spells for teleports. There was an amuelett from the Aundee vampire clan which ported you to the isles in the north of vardenfell if you joined them as vampire. And there were the propylon indexes which allowed you to travel from dunmer forts, but those were more a gimmick, since most people probably never found those without a guide. They were tiny and really randomly placed all over the world. But most fun way of traveling was seven mile boots + levitation anyway if you had something with magic resist to counter the blindness.
Everyone found the indexes one they installed the free DLC to get the master index.
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Post by maidenhaver »

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Post by Breathe »

I felt soul when playing through it. You can tell when a game is made with dev love; it shows in a myriad of ways.
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Post by maidenhaver »

The perfect game is Thief, but Oblivion was close.
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Post by KnightoftheWind »

Both Oblivion and Skyrim are 100% SOVLful and I'm tired of pretending they're not.
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Post by maidenhaver »

Oblivion vs Skyrim, Morrowind, and Daggerfall

Last edited by maidenhaver on February 24th, 2025, 06:17, edited 1 time in total.
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Post by Rand »

A lot of the problems with Oblivion, not nearly all, of course, but many are because the game was designed for console ******* and the pathetic Xbox 360 with it's limited ram and hard disk space.

Of course, this doesn't excuse the writing of a lot of the quests being mediocre at best, nor the awful bloom lighting, or the faces.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

KnightoftheWind wrote: February 24th, 2025, 05:27
Both Oblivion and Skyrim are 100% SOVLful and I'm tired of pretending they're not.
The first time I played Skyrim I quit after a while and described it as "sterile". My vocabulary and ability to describe RPGs has grown by leaps and bounds since then, yet that remains the most apt descriptor.
The world has zero reactivity or life. Killing a dragon right infront of someone just for them to comment "who is going to kill the dragons?!" or somesuch, etc.,
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Post by KnightoftheWind »

rusty_shackleford wrote: February 24th, 2025, 06:53
KnightoftheWind wrote: February 24th, 2025, 05:27
Both Oblivion and Skyrim are 100% SOVLful and I'm tired of pretending they're not.
The first time I played Skyrim I quit after a while and described it as "sterile". My vocabulary and ability to describe RPGs has grown by leaps and bounds since then, yet that remains the most apt descriptor.
The world has zero reactivity or life. Killing a dragon right infront of someone just for them to comment "who is going to kill the dragons?!" or somesuch, etc.,
Don't care, Skyrim is still cozy. You can keep your champagne socialist CRPGs with gay bears.
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Post by maidenhaver »

Only Mexicans **** on Skyrim, its literally The Heliand.
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Post by Tweed »

I like how quest spells and weapons are level scaled too so if you get some allegedly powerful artifact at level 2 it's about as powerful as a wet paper bag and gets out-paced by the junk the next bandit is carrying. I also like how vampires have to starve themselves to get stronger, that was brilliant.
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Post by Tinky Winky »

RPGBTHQ+ Casual Pride is going strong here.
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Post by Tweed »

Tinky Winky wrote: February 24th, 2025, 07:32
RPGBTHQ+ Casual Pride is going strong here.
The longer this goes on the more I realize how truly terrible most people's taste in games are.
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Post by Tinky Winky »

Tweed wrote: February 24th, 2025, 07:39
Tinky Winky wrote: February 24th, 2025, 07:32
RPGBTHQ+ Casual Pride is going strong here.
The longer this goes on the more I realize how truly terrible most people's taste in games are.
Lilura was right again, get lilurapilled :
https://lilura1.blogspot.com/2020/07/Be ... sance.html
► spoiler:autism
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Post by maidenhaver »

I'm the last White Man, I don't take pills. I drink raw milk, and my opinions are solar truths. Oblivion is Biblical. All rpgs before Oblivion were practice, and all since stumble to innovate on Todd's mission. Oblivion closed the circle on the Septims and rpgs.
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Post by Nico »

Nessa wrote: February 22nd, 2025, 17:41
I get Morrowind, but Oblivion is just as soulless without mods. :lol:
It has soul. And if it's not enough, just cast soultrap. :smug:

As a matter of fact, I've been replaying Oblivion these past few days and I'm having a good time. No mods, just plain vanilla.

By the way, for a few more hours, it's on sale on steam : 4 bucks for Oblivion + DLCs. You'll need the game and Skyrim, if you intend to play Skyblivion.
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Post by KnightoftheWind »

Tinky Winky wrote: February 24th, 2025, 07:42
Tweed wrote: February 24th, 2025, 07:39
Tinky Winky wrote: February 24th, 2025, 07:32
RPGBTHQ+ Casual Pride is going strong here.
The longer this goes on the more I realize how truly terrible most people's taste in games are.
Lilura was right again, get lilurapilled :
https://lilura1.blogspot.com/2020/07/Be ... sance.html
► spoiler:autism
lilura is a ****** btw
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Post by Vaako »

Tweed wrote: February 24th, 2025, 02:36
Vaako wrote: February 24th, 2025, 00:41
NotAI wrote: February 24th, 2025, 00:31


Morrowind had stilt striders but that was it for fast travel. Meaning the map was the last designed to really be explored and navigated by walking and looking around.
there was also boats, mage guild, almsivi intervention/ divine intervention/mark/recall spells for teleports. There was an amuelett from the Aundee vampire clan which ported you to the isles in the north of vardenfell if you joined them as vampire. And there were the propylon indexes which allowed you to travel from dunmer forts, but those were more a gimmick, since most people probably never found those without a guide. They were tiny and really randomly placed all over the world. But most fun way of traveling was seven mile boots + levitation anyway if you had something with magic resist to counter the blindness.
Everyone found the indexes one they installed the free DLC to get the master index.
I vaguely remember that one never used it, didnt you need every individual seperate index to get that one? If that was the case you needed a guide too.
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Post by Tweed »

Nico wrote: February 24th, 2025, 08:26
As a matter of fact, I've been replaying Oblivion these past few days and I'm having a good time. No mods, just plain vanilla.
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Post by Vaako »

Tweed wrote: February 24th, 2025, 07:32
I like how quest spells and weapons are level scaled too so if you get some allegedly powerful artifact at level 2 it's about as powerful as a wet paper bag and gets out-paced by the junk the next bandit is carrying. I also like how vampires have to starve themselves to get stronger, that was brilliant.
Yeah that was terrible but enough mods fixed that.
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Post by rusty_shackleford »

The issues with Oblivion remain mostly mechanical. The main quests are decent, it's certainly not a game with the best designed or written quests, but it's nowhere near terrible either. There aren't too many games that can be fixed with mods that are mostly mechanical changes.
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Post by Ryzer »

Oblivion is total **** for the sole reason that Gothic 1 and 2 did a much better job at what it tried to achieve 5 to 4 years ago.