https://en.uesp.net/wiki/Daggerfall:Tra ... ast_Travel
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Was Oblivion soulless slop?
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rusty_shackleford
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there was also boats, mage guild, almsivi intervention/ divine intervention/mark/recall spells for teleports. There was an amuelett from the Aundee vampire clan which ported you to the isles in the north of vardenfell if you joined them as vampire. And there were the propylon indexes which allowed you to travel from dunmer forts, but those were more a gimmick, since most people probably never found those without a guide. They were tiny and really randomly placed all over the world. But most fun way of traveling was seven mile boots + levitation anyway if you had something with magic resist to counter the blindness.NotAI wrote: ↑ February 24th, 2025, 00:31Morrowind had stilt striders but that was it for fast travel. Meaning the map was the last designed to really be explored and navigated by walking and looking around.Vaako wrote: ↑ February 24th, 2025, 00:14It started the quicktravel trend and magical markers on the map. Just so they could say our game is bigger (but more empty).
Last edited by Vaako on February 24th, 2025, 00:42, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Never played Oblivion (and Oblivion with guns aka nuFallouts) and glad that I didn't.
If it had bear sex in it then it would be a land slide for Oblivion.
Never played Oblivion but I assume it has the same copy paste dungeon level design and assets as Fallout 3?
Everyone found the indexes one they installed the free DLC to get the master index.Vaako wrote: ↑ February 24th, 2025, 00:41there was also boats, mage guild, almsivi intervention/ divine intervention/mark/recall spells for teleports. There was an amuelett from the Aundee vampire clan which ported you to the isles in the north of vardenfell if you joined them as vampire. And there were the propylon indexes which allowed you to travel from dunmer forts, but those were more a gimmick, since most people probably never found those without a guide. They were tiny and really randomly placed all over the world. But most fun way of traveling was seven mile boots + levitation anyway if you had something with magic resist to counter the blindness.NotAI wrote: ↑ February 24th, 2025, 00:31Morrowind had stilt striders but that was it for fast travel. Meaning the map was the last designed to really be explored and navigated by walking and looking around.Vaako wrote: ↑ February 24th, 2025, 00:14It started the quicktravel trend and magical markers on the map. Just so they could say our game is bigger (but more empty).
I felt soul when playing through it. You can tell when a game is made with dev love; it shows in a myriad of ways.
Both Oblivion and Skyrim are 100% SOVLful and I'm tired of pretending they're not.
A lot of the problems with Oblivion, not nearly all, of course, but many are because the game was designed for console ******* and the pathetic Xbox 360 with it's limited ram and hard disk space.
Of course, this doesn't excuse the writing of a lot of the quests being mediocre at best, nor the awful bloom lighting, or the faces.
Of course, this doesn't excuse the writing of a lot of the quests being mediocre at best, nor the awful bloom lighting, or the faces.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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rusty_shackleford
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The first time I played Skyrim I quit after a while and described it as "sterile". My vocabulary and ability to describe RPGs has grown by leaps and bounds since then, yet that remains the most apt descriptor.KnightoftheWind wrote: ↑ February 24th, 2025, 05:27Both Oblivion and Skyrim are 100% SOVLful and I'm tired of pretending they're not.
The world has zero reactivity or life. Killing a dragon right infront of someone just for them to comment "who is going to kill the dragons?!" or somesuch, etc.,
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Don't care, Skyrim is still cozy. You can keep your champagne socialist CRPGs with gay bears.rusty_shackleford wrote: ↑ February 24th, 2025, 06:53The first time I played Skyrim I quit after a while and described it as "sterile". My vocabulary and ability to describe RPGs has grown by leaps and bounds since then, yet that remains the most apt descriptor.KnightoftheWind wrote: ↑ February 24th, 2025, 05:27Both Oblivion and Skyrim are 100% SOVLful and I'm tired of pretending they're not.
The world has zero reactivity or life. Killing a dragon right infront of someone just for them to comment "who is going to kill the dragons?!" or somesuch, etc.,
I like how quest spells and weapons are level scaled too so if you get some allegedly powerful artifact at level 2 it's about as powerful as a wet paper bag and gets out-paced by the junk the next bandit is carrying. I also like how vampires have to starve themselves to get stronger, that was brilliant.
The longer this goes on the more I realize how truly terrible most people's taste in games are.
Lilura was right again, get lilurapilled :Tweed wrote: ↑ February 24th, 2025, 07:39The longer this goes on the more I realize how truly terrible most people's taste in games are.
https://lilura1.blogspot.com/2020/07/Be ... sance.html
► spoiler:autism
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maidenhaver
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I'm the last White Man, I don't take pills. I drink raw milk, and my opinions are solar truths. Oblivion is Biblical. All rpgs before Oblivion were practice, and all since stumble to innovate on Todd's mission. Oblivion closed the circle on the Septims and rpgs.
It has soul. And if it's not enough, just cast soultrap.Nessa wrote: ↑ February 22nd, 2025, 17:41I get Morrowind, but Oblivion is just as soulless without mods.![]()
As a matter of fact, I've been replaying Oblivion these past few days and I'm having a good time. No mods, just plain vanilla.
By the way, for a few more hours, it's on sale on steam : 4 bucks for Oblivion + DLCs. You'll need the game and Skyrim, if you intend to play Skyblivion.
lilura is a ****** btwTinky Winky wrote: ↑ February 24th, 2025, 07:42Lilura was right again, get lilurapilled :Tweed wrote: ↑ February 24th, 2025, 07:39The longer this goes on the more I realize how truly terrible most people's taste in games are.
https://lilura1.blogspot.com/2020/07/Be ... sance.html
► spoiler:autism
I vaguely remember that one never used it, didnt you need every individual seperate index to get that one? If that was the case you needed a guide too.Tweed wrote: ↑ February 24th, 2025, 02:36Everyone found the indexes one they installed the free DLC to get the master index.Vaako wrote: ↑ February 24th, 2025, 00:41there was also boats, mage guild, almsivi intervention/ divine intervention/mark/recall spells for teleports. There was an amuelett from the Aundee vampire clan which ported you to the isles in the north of vardenfell if you joined them as vampire. And there were the propylon indexes which allowed you to travel from dunmer forts, but those were more a gimmick, since most people probably never found those without a guide. They were tiny and really randomly placed all over the world. But most fun way of traveling was seven mile boots + levitation anyway if you had something with magic resist to counter the blindness.NotAI wrote: ↑ February 24th, 2025, 00:31
Morrowind had stilt striders but that was it for fast travel. Meaning the map was the last designed to really be explored and navigated by walking and looking around.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Nico wrote: ↑ February 24th, 2025, 08:26As a matter of fact, I've been replaying Oblivion these past few days and I'm having a good time. No mods, just plain vanilla.
Yeah that was terrible but enough mods fixed that.Tweed wrote: ↑ February 24th, 2025, 07:32I like how quest spells and weapons are level scaled too so if you get some allegedly powerful artifact at level 2 it's about as powerful as a wet paper bag and gets out-paced by the junk the next bandit is carrying. I also like how vampires have to starve themselves to get stronger, that was brilliant.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
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rusty_shackleford
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The issues with Oblivion remain mostly mechanical. The main quests are decent, it's certainly not a game with the best designed or written quests, but it's nowhere near terrible either. There aren't too many games that can be fixed with mods that are mostly mechanical changes.
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Oblivion is total **** for the sole reason that Gothic 1 and 2 did a much better job at what it tried to achieve 5 to 4 years ago.
