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Solasta II
As they write, to stay close to the tabletop experience.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
That would be a massive step up from the first game
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
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rusty_shackleford
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What % of tabletop players even use a combat grid? I'm guessing the number is higher now since post-3.5e & virtual tabletops… But it used to only be a small minority of players.
The main reason for pushing miniatures was for TSR to sell them for money. Remember to only use miniatures approved by TSR!
Whiteshark is going to find this post and we're going to get into a big debate…
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Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Rusty's Stuff Collection
Theater of the Mind plus an Excel spreadsheet are the way to go.
It is vastly superior for communicating visually things like threat range, if a hallway is blocked, etc.rusty_shackleford wrote: ↑ January 22nd, 2025, 03:24No idea why they decided to stick with a combat grid considering it's a complete rewrite
I note that light and elevation, which where overly emphasized in the first game are not present in these screenshots.
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rusty_shackleford
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Freeform worked fine in BG3J1M wrote: ↑ January 22nd, 2025, 05:47It is vastly superior for communicating visually things like threat range, if a hallway is blocked, etc.rusty_shackleford wrote: ↑ January 22nd, 2025, 03:24No idea why they decided to stick with a combat grid considering it's a complete rewrite
I note that light and elevation, which where overly emphasized in the first game are not present in these screenshots.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
But a grid would have been better. Maybe we can compromise on a hex grid.rusty_shackleford wrote: ↑ January 22nd, 2025, 05:48Freeform worked fine in BG3J1M wrote: ↑ January 22nd, 2025, 05:47It is vastly superior for communicating visually things like threat range, if a hallway is blocked, etc.rusty_shackleford wrote: ↑ January 22nd, 2025, 03:24No idea why they decided to stick with a combat grid considering it's a complete rewrite
I note that light and elevation, which where overly emphasized in the first game are not present in these screenshots.
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rusty_shackleford
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It's just a grid with a very small grid sizeJ1M wrote: ↑ January 22nd, 2025, 05:50But a grid would have been better. Maybe we can compromise on a hex grid.rusty_shackleford wrote: ↑ January 22nd, 2025, 05:48Freeform worked fine in BG3J1M wrote: ↑ January 22nd, 2025, 05:47
It is vastly superior for communicating visually things like threat range, if a hallway is blocked, etc.
I note that light and elevation, which where overly emphasized in the first game are not present in these screenshots.![]()
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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Having trouble running an old Windows game?
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Indeed. A SQUARE grid the size of a pixel.rusty_shackleford wrote: ↑ January 22nd, 2025, 05:51It's just a grid with a very small grid sizeJ1M wrote: ↑ January 22nd, 2025, 05:50But a grid would have been better. Maybe we can compromise on a hex grid.![]()
![]()
Are you aware I made this point in a Codex thread over a decade ago?
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rusty_shackleford
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No, I'm just familiar with how the Divinity engine works.J1M wrote: ↑ January 22nd, 2025, 05:59Are you aware I made this point in a Codex thread over a decade ago?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
rusty_shackleford wrote: ↑ January 22nd, 2025, 03:44What % of tabletop players even use a combat grid? I'm guessing the number is higher now since post-3.5e & virtual tabletops… But it used to only be a small minority of players.
The main reason for pushing miniatures was for TSR to sell them for money. Remember to only use miniatures approved by TSR!![]()
Wizardry, etc., are designed like they are because that was an actual representation of AD&D combat. It plays out in your head as an abstraction.
Whiteshark is going to find this post and we're going to get into a big debate…
Only when needed, if the DM absolutely had to give us visuals for enemies at range. "Okay the archers are...here let me just draw it out...10, 20, uhh 30 feet away so you need to close if you want to slice them and there's a hill here and a rock there." That kind of thing.
Give me theater of the mind plus my Excel spreadsheet and I'll give you the (homebrewed) world.
bu bu bu graphics are da most important part of a game!J1M wrote: ↑ January 8th, 2025, 17:14At no point in Solasta did I say to myself "I wish they spent more resources on faces".
I had thoughts like "why do so few of these enemies have abilities other than basic attack" and "I'd prefer a vastly different inventory system".
/em in a ****** voice: <spells out loud> G-A-M-E, that spells Graphics! Or was that M-O-O-N?
They will release a demo next Monday, 24th. A separate 2-3h lvl3 adventure that won't be included in the final game.
https://steamcommunity.com/games/297595 ... 1206119135
https://steamcommunity.com/games/297595 ... 1206119135
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
The demo is up if anyone wants to try it.
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Finarfin
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Oh ****, thought it's up when Next Fest is habbening
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
I like Solasta COTM (so far, beat the vampiress in the castle). If someone tries the Solasta 2 demo, I am very interested to hear the verdict. Though I dare say that we might be in for a BG3 chapter 3 shock once again... I.e., a game that is good until about halfway through, then the quality plummets.
Last edited by fkirenicus on February 20th, 2025, 20:03, edited 1 time in total.
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Finarfin
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Alright, first time booting up Solasta 2, the main menu already gets a "******* A" from me.

You actually see your party standing there and maybe it will change depending on where you are in the campaign.

You actually see your party standing there and maybe it will change depending on where you are in the campaign.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Finarfin
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Looks pretty good graphics-wise. UI is also clean and not cluttered.

You can have zoom in and out quite a bit.

Indirect and Direct Controls. Meaning Indirect is like CRPG click to move while direct is WASD like modern RPGs.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
@Finarfin , you're stuck with that party in the demo - you can't create your own characters?
That emo ---dwarf? --- or what's it, the one with the make-up... not good.
That emo ---dwarf? --- or what's it, the one with the make-up... not good.
Last edited by fkirenicus on February 20th, 2025, 20:20, edited 1 time in total.
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Finarfin
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Yes, you are stuck with a pre-made party in this demo.
That is not a dwarf, that is a halfling

In general small races also look like **** in this game. again.

That is not a dwarf, that is a halfling

In general small races also look like **** in this game. again.

Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
The worst atrocity is still what WotC and hence Larian have done to the gnomes in D&D 5e... I guess we'll see this in Solasta II as well. :-/
EDIT: Oh yes... because they have already been mutated in Solasta COTM. Had to check, and they look just as awkward as they do in BG3. F***.
EDIT: Oh yes... because they have already been mutated in Solasta COTM. Had to check, and they look just as awkward as they do in BG3. F***.
Last edited by fkirenicus on February 20th, 2025, 20:34, edited 1 time in total.
Aaand, black woman in a suit of knight armor. First red flag for me.
The dwarf looks like a dwarf at least.
The halfling, oh God!
The dwarf looks like a dwarf at least.
The halfling, oh God!
Gnomes belong in the monster manual, not the PHB!fkirenicus wrote: ↑ February 20th, 2025, 20:26The worst atrocity is still what WotC and hence Larian have done to the gnomes in D&D 5e... I guess we'll see this in Solasta II as well. :-/
Good news, the best part of Solasta is the Lost Valley DLC campaign.fkirenicus wrote: ↑ February 20th, 2025, 20:03I like Solasta COTM (so far, beat the vampiress in the castle). If someone tries the Solasta 2 demo, I am very interested to hear the verdict. Though I dare say that we might be in for a BG3 chapter 3 shock once again... I.e., a game that is good until about halfway through, then the quality plummets.
Last edited by J1M on February 20th, 2025, 20:31, edited 1 time in total.
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Finarfin
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As I said, it's a premade party so you'll never see her again if you decide to play the full game.Cloharp7 wrote: ↑ February 20th, 2025, 20:27Aaand, black woman in a suit of knight armor. First red flag for me.
The dwarf looks like a dwarf at least.
The halfling, oh God!
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Just dozens of other ones throughout the campaignFinarfin wrote: ↑ February 20th, 2025, 20:31As I said, it's a premade party so you'll never see her again if you decide to play the full game.Cloharp7 wrote: ↑ February 20th, 2025, 20:27Aaand, black woman in a suit of knight armor. First red flag for me.
The dwarf looks like a dwarf at least.
The halfling, oh God!
UI is at a weird halfway point between flat-modern like Solasta 1 and an ornate look that would be more diegetic for the setting.Finarfin wrote: ↑ February 20th, 2025, 20:17
Looks pretty good graphics-wise. UI is also clean and not cluttered.
You can have zoom in and out quite a bit.
Indirect and Direct Controls. Meaning Indirect is like CRPG click to move while direct is WASD like modern RPGs.
Last edited by J1M on February 20th, 2025, 21:11, edited 1 time in total.
