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Gary Gygax thread

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Post by rusty_shackleford »

Acrux wrote: September 10th, 2024, 14:11
nielspeterdejong wrote: September 10th, 2024, 13:51
Unhelpful Contrarian wrote: September 10th, 2024, 13:36
Looks neat. I haven’t played the Pathfinder TTRPG outside the CRPG’s
Dungeons & Dragons 3.5 edition, which was the last edition that Gary Gygax influenced,
I suppose it depends on what you mean by influenced, but he would have been working on Lejendary Journeys or with Troll Lord Games at that time.
Lejendary Adventures, the other one was Dangerous Journeys.

LA design was heavily influenced by it originally being designed for an MMO. It's surprisingly rules lite. I think DJ is closer to what Gygax actually wanted. DJ was ended because of T$R lawsuits.
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Post by Acrux »

I think Gary's Q&As came up the other day. Here is a link to all of them for anyone interested.

https://archive.org/details/enword_gary ... nweggqa01/
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Post by rusty_shackleford »

Dangerous Journeys uses the word "witchcræft" and I find it very weird even tho it's based on wiccecræft.
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Post by rusty_shackleford »

Acrux wrote: September 10th, 2024, 21:49
I think Gary's Q&As came up the other day. Here is a link to all of them for anyone interested.

https://archive.org/details/enword_gary ... nweggqa01/
https://rpghq.org/gygaxqa.html

He also had a QA on dragonsfoot, I don't have it archived.
Last edited by rusty_shackleford on September 10th, 2024, 23:50, edited 1 time in total.
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Post by Acrux »

rusty_shackleford wrote: September 10th, 2024, 23:45
Dangerous Journeys uses the word "witchcræft" and I find it very weird even tho it's based on wiccecræft.
I think it's also where I got the word "agathokakological".
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Post by Acrux »

rusty_shackleford wrote: September 10th, 2024, 23:49
Acrux wrote: September 10th, 2024, 21:49
I think Gary's Q&As came up the other day. Here is a link to all of them for anyone interested.

https://archive.org/details/enword_gary ... nweggqa01/
https://rpghq.org/gygaxqa.html

He also had a QA on dragonsfoot, I don't have it archived.
Oh, great! That page had originally been taken down when these were compiled into a book by the Gygax Foundation. ( :mad: )
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Post by rusty_shackleford »

Acrux wrote: September 10th, 2024, 23:50
rusty_shackleford wrote: September 10th, 2024, 23:45
Dangerous Journeys uses the word "witchcræft" and I find it very weird even tho it's based on wiccecræft.
I think it's also where I got the word "agathokakological".
That seems to actually be a word, witchcræft is just using part of the modern english word with part of the OE word.
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Post by rusty_shackleford »

rusty_shackleford wrote: September 10th, 2024, 23:49
He also had a QA on dragonsfoot, I don't have it archived.
I'd need to write a script to go through all the pages on this subforum, save each page, then stitch them together into a single file:
https://www.dragonsfoot.org/forums/viewforum.php?f=50
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Post by WhiteShark »

rusty_shackleford wrote: September 10th, 2024, 23:55
rusty_shackleford wrote: September 10th, 2024, 23:49
He also had a QA on dragonsfoot, I don't have it archived.
I'd need to write a script to go through all the pages on this subforum, save each page, then stitch them together into a single file:
https://www.dragonsfoot.org/forums/viewforum.php?f=50
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Post by rusty_shackleford »

rusty_shackleford wrote: September 10th, 2024, 14:21
LA design was heavily influenced by it originally being designed for an MMO. It's surprisingly rules lite. I think DJ is closer to what Gygax actually wanted. DJ was ended because of T$R lawsuits.
https://www.dragonsfoot.org/forums/view ... 37#p162337
the fact is that I prefer the La game system to the very complex one i devised for the DJ game.
Again, I don't think he was being entirely honest here — Gary was first and foremost a salesman. LA was designed with video games in mind.

Also, if you want to see what phpbb looks like without all the changes I've made, look no further than dragonsfoot. :)
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Post by rusty_shackleford »

WhiteShark wrote: September 10th, 2024, 23:55
rusty_shackleford wrote: September 10th, 2024, 23:55
rusty_shackleford wrote: September 10th, 2024, 23:49
He also had a QA on dragonsfoot, I don't have it archived.
I'd need to write a script to go through all the pages on this subforum, save each page, then stitch them together into a single file:
https://www.dragonsfoot.org/forums/viewforum.php?f=50
@loregamer
I'll get around to it eventually, he doesn't need to bother.
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Post by loregamer »

WhiteShark wrote: September 10th, 2024, 23:55
rusty_shackleford wrote: September 10th, 2024, 23:55
rusty_shackleford wrote: September 10th, 2024, 23:49
He also had a QA on dragonsfoot, I don't have it archived.
I'd need to write a script to go through all the pages on this subforum, save each page, then stitch them together into a single file:
https://www.dragonsfoot.org/forums/viewforum.php?f=50
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More of a @dolor task akchyually
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Post by Rand »

Acrux wrote: September 10th, 2024, 23:50
rusty_shackleford wrote: September 10th, 2024, 23:45
Dangerous Journeys uses the word "witchcræft" and I find it very weird even tho it's based on wiccecræft.
I think it's also where I got the word "agathokakological".
Image

Wat?
That definitional preface...

Image

Oh, okay. It's a singular usage of the subcomponents. A protologism.

Image

Thank you. I actually learned something new from this.
Last edited by Rand on September 11th, 2024, 01:39, edited 1 time in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: September 10th, 2024, 23:59
WhiteShark wrote: September 10th, 2024, 23:55
rusty_shackleford wrote: September 10th, 2024, 23:55

I'd need to write a script to go through all the pages on this subforum, save each page, then stitch them together into a single file:
https://www.dragonsfoot.org/forums/viewforum.php?f=50
@loregamer
I'll get around to it eventually, he doesn't need to bother.
poked around for a bit, got it saving the individual pages, will need to extract gygax's posts only(he does a good job quoting those that he's answering), and stitch all them together.
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Post by rusty_shackleford »

done

https://rpghq.org/gygax-dragonsfoot-qa.html
moved the enworld qa here:
https://rpghq.org/gygax-enworld-qa.html

you can directly link to one of his posts by clicking on the link for each individual post: https://rpghq.org/gygax-dragonsfoot-qa. ... tent217291
Last edited by rusty_shackleford on September 15th, 2024, 09:56, edited 3 times in total.
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Post by rusty_shackleford »

He had another Q&A at the Troll Lord Games forums:
https://web.archive.org/web/20110102030 ... llordgames
https://web.archive.org/web/20110102014 ... llordgames

I'll need to archive & process that too.
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Post by UltraFan123 »

I like how he said that the idea of making a fantasy world were humans aren't the predominant race isn't inherently bad, is just not something he was interested in or felt capable of doing.

As someone who is currently brewing a world just like that, Gygax was right that this is quite the challenge to go through all the speculative evolution and how their different biologies and abilities would result in cultures so alien from those of humans.

EDIT: Grammar.
Last edited by UltraFan123 on September 17th, 2024, 18:05, edited 1 time in total.
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Post by WhiteShark »

UltraFan123 wrote: September 17th, 2024, 18:05
I like how he said that the idea of making a fantasy world were humans aren't the predominant race isn't inherently bad, is just not something he was interested in or felt capable of doing.

As someone who is currently brewing a world just like that, Gygax was right that this is quite the challenge to go through all the speculative evolution and how their different biologies and abilities would result in cultures so alien from those of humans.

EDIT: Grammar.
It's not just a matter of difficulty. The central problem is that we, the people actually playing the game, are humans. If you succeed in creating something truly alien to us, it's just that: alien. No relation. Not relevant to us humans. It's hard to take an interest in something that fundamentally doesn't matter to us on any level.
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Post by UltraFan123 »

WhiteShark wrote: September 17th, 2024, 21:55
UltraFan123 wrote: September 17th, 2024, 18:05
I like how he said that the idea of making a fantasy world were humans aren't the predominant race isn't inherently bad, is just not something he was interested in or felt capable of doing.

As someone who is currently brewing a world just like that, Gygax was right that this is quite the challenge to go through all the speculative evolution and how their different biologies and abilities would result in cultures so alien from those of humans.

EDIT: Grammar.
It's not just a matter of difficulty. The central problem is that we, the people actually playing the game, are humans. If you succeed in creating something truly alien to us, it's just that: alien. No relation. Not relevant to us humans. It's hard to take an interest in something that fundamentally doesn't matter to us on any level.
I agree. That is why in this setting I'm brewing there will still be humans, and the stories I'm planning to tell in this setting will feature human protagonists in the human-controlled lands, the only thing is that these lands will be just a relatively small portion of this world which will be mostly controlled by another sapient species.

The closest thing I can compare this too is to the Overlord light novel setting created by Kugane Maruyama; in the in-story world of this isekai series, the countries created and populated by humans are located in a - quoting the author here - "****** backwater portion of the continent" that is very far removed from the center of the world, a center that is instead controlled by demi-human superpowers who constantly fight each other for dominance.

Having stated that, pretty much all of the Overlord story takes place in the aforementioned "backwater" where humans are the majority, while the demi-human superpowers are just background lore that will most likely never be that relevant. So I reckon that Kugane Maruyama never bothered to create proper lore for these demi-humans. lol
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Post by Irenaeus »

From https://medium.com/@increment/the-ambus ... 29d07f6836

What were the main factors that led to the decline of TSR's financial success and Gygax's loss of control?

Here are some of the main factors that contributed to the decline of TSR's financial success and Gary Gygax's loss of control of the company he founded:

The End of the D&D Fad and Overstaffing: After the surge in popularity of Dungeons & Dragons in the late 1970s and early 1980s, TSR experienced a period of rapid growth and overestimated the market's potential. Internal projections proved wildly inaccurate: for instance, TSR projected $75 million in revenue for 1983, but only achieved $26.7 million. This miscalculation led to overstaffing and a need for downsizing when the market for role-playing games contracted.

Questionable Acquisitions and Financial Mismanagement: TSR's acquisition of companies like Greenfield Needlewomen, a craft firm, did not yield the anticipated returns and led to financial losses. The company was forced to write off the acquisition and take out a $4 million loan. Their first loss and the need for a large loan demonstrated internal mismanagement.

Internal Conflicts and Lack of Clear Leadership: Despite Gygax's creative leadership, TSR's governance structure remained somewhat ambiguous throughout its history. Although he was a minority shareholder for much of the company’s existence, Gygax held the position of President. Following the death of a partner and the incorporation of TSR Hobbies, the Blume family became majority shareholders. However, the power dynamic between Gygax and the Blume brothers, particularly during their time as a triumvirate, remained unclear and was a source of internal conflict. The "Year of Three Presidents" in 1982, where Gygax, Brian Blume, and Kevin Blume each headed different divisions, exemplified this ambiguity. This lack of clear leadership likely hindered decision-making during a crucial period.

Gygax's Shift to Entertainment and Loss of Focus on Games: In the early 1980s, Gygax's focus shifted from game development to pursuing opportunities in television and film, driven by the belief that these avenues held greater potential for growth. He delegated game development responsibilities, leading to a decline in his direct creative influence. While TSR achieved some success in the media landscape, such as the Dungeons & Dragons cartoon in 1983, these ventures did not fully materialize as expected and further divided his attention from the core games business. This shift in focus may have contributed to the perception of mismanagement and dissatisfaction among stakeholders.

The Blume Brothers' Stock Sale and Lorraine Williams' Rise: The Blume brothers, after their removal from executive positions, sought to sell their substantial stake in TSR. Gygax was interested in acquiring their shares to solidify his control but lacked the necessary capital, and TSR's financial situation prevented the company from buying them back. This situation created an opportunity for Lorraine Williams, who had recently joined TSR, to purchase the Blumes' shares with her own funds, a deal made without Gygax's knowledge. This stock purchase gave Williams a controlling interest in TSR, a move that was unknown to Gygax until the board meeting where he was ousted.

The Ambush at Sheridan Springs: The culmination of these factors led to the pivotal board meeting on October 22, 1985. Gygax, unaware of Williams's acquisition of the Blumes' shares and the shift in the power dynamic, was caught off guard. He was asked to resign and, upon refusal, was ultimately ousted from his positions as President, CEO, and Chairman of the Board. Williams, supported by the other board members, assumed control of TSR, marking a significant turning point in the company's history. This event, often referred to as the "ambush at Sheridan Springs," solidified the decline of TSR's financial success under Gygax's leadership.

These factors, intertwined and compounding over time, created a perfect storm that led to TSR's financial troubles and Gygax's eventual loss of control. The company's inability to maintain the momentum of the D&D fad, coupled with internal conflicts, questionable financial decisions, and the strategic maneuvering of stakeholders, ultimately resulted in a dramatic shift in leadership and a new era for TSR.
Last edited by Irenaeus on September 19th, 2024, 16:10, edited 1 time in total.
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Post by Irenaeus »

Timeline of Events:
► Show Spoiler
Last edited by Irenaeus on September 19th, 2024, 18:51, edited 1 time in total.
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Post by UltraFan123 »

Irenaeus wrote: September 19th, 2024, 16:26
Timeline of Events:
► Show Spoiler
The fact that Donald - the first real supported that Gygax had - passed away merely two years after the creation of DnD is lowkey very sad.