Zagyg's Wisdom — Dragonsfoot Q&A

Post by Col_Pladoh » Mon Feb 21, 2005 6:36 pm

Howdy!

As I promised, this new thread is begun so I can respond to questions of all sorts, not just the the LA game, that members here might have for me.

This makes it much easier for me to keep track of posts that need my attention, of course :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 21, 2005 11:27 pm

TheDungeonDelver wrote:
Col_Pladoh wrote:Howdy!
Excellent!

Gary, I have a question about demi-human level limits...

(running away, ducking)
Come back here you filthy wedge-ear, you stumpy grubber, and all cucumber-nosed and fuzz-footed runts too! I'll show you level limits!!! :twisted:
Actually, I do have a serious question: are you planning on attending the 2006 (that's correct, 2006) Gamefest? The Wife has seen the pics from the '04 show and I've told her about the fun that was had hanging out and playing C&C and now she wants to meet you. :)
I haven't heard about the show, but if I get an invitation likely I'll show up.

This year it appears as if my sole appearance will be at the Canadian National Games Expo in Toronto the last weekend of August.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 21, 2005 11:45 pm

JF wrote:Hello!


How much time and creative energy did penning the works of G1 or B2 consume?
Return with me now to those thrilling days of yesteryear...

As near as i remember, a great amount of creative energy expended in the week or two it took me to write each of those modules. My work weeks ran about 60-70 hours then, of course.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 21, 2005 11:48 pm

KewlMarine32 wrote:
This year it appears as if my sole appearance will be at the Canadian National Games Expo in Toronto the last weekend of August.
Can you be the Guest of Honor at the Marine Corps Ball in the month of November???
Whoa!

That would be a signal honor, but It isn't likely, as I am not up for much in the way of travel these days, and I doubt it's held near Lake Geneva 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 22, 2005 3:46 pm

3RD21ST wrote:Hello Gary,

Good to see that you are up and about promoting the hobby. Best wishes for you as far as your health is concerned.

Also I have a question for you concerning the true names of the demon princes and arch devils. There are a handful, give or take a few, of spells that will cause such beings considerable pain and/or discomfort if used in conjunction with their true name. My question is, did you ever jot down the true names of demon princes and arch devils? I am just dying to know what some of their real names are. Having the eye for detail that you do, my guess is that you did do this for many if not all of them. My next guess would be that you could count on one hand the ones who appear in the various monster encyclopedias under their true name. I refuse to believe that you would ever make something that easy for players. However, as a DM, I would very much like to know what those names are. Is there a way for me to find out what those true names are, other than convince you that I should not be kept on a need to know basis for said information? :D

Best Wishes,
Rob
Howdy Rob!

To be succinct, i created out of whole cloth the true names of very few demons. Only if a powerful PC was bent on encountering such an entity did I spend time to develop such details.

If you are planning to have a list of true names, then I suggest you make them up based on the commonly known name(s) of the demon in question, and keep that list well hidden from prying eyes. Imagine you being in the same boat as Rumplestiltskin :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 22, 2005 3:49 pm

KewlMarine32 wrote:
Whoa!

Well, this year it will be here in Waikiki (Nov 10) but the next one will in Portland (Nov 11) in 2006. Maybe then, you will be able to attend... In either case, I will be there to set it up and will have you in mind...
Heh,

That's where my daughter Heidi amd grandson mike live, Hawaii, near Waikiki. while I've been there only once, they visit us here in Wisconsin once or twice a year. ever have been to Portland.

Semper Fi;)
Gary

Post by Col_Pladoh » Tue Feb 22, 2005 3:51 pm

gideon_thorne wrote:
Col_Pladoh wrote:
So. You don't see yourself going to this years Gamefest? I know any number of people attending would be glad to see you. :)
Only if the host gives me an invitation...soon :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 22, 2005 3:55 pm

Bregh wrote:
Col_Pladoh wrote: Considering my wife just accepted a job in Mississauga (on the outskirts of T.O.) and we're moving south in due course, you can bet I'm now arranging my vacation home to co-incide with this event!

I'll be keeping an eye out for you, Gary!
Heh,
And as I have driven through Sudbury, I'll wager a nickel you are happy to be removing to the toronto area :lol:

BTW, Toronto reminds me of a clean Chicago with fewer ghettos and less crime--all good!

cheers,
Gary

Post by Col_Pladoh » Tue Feb 22, 2005 4:00 pm

TheDungeonDelver wrote:Here's a nuts-and-bolts question for you, Gary:

In designing a dungeon based around undead creatures as the primary "inhabitants", what do you suggest as a method for keeping it from becoming a cake-walk for the party manned by a cleric and/or paladin?
Well...

Just as vampires always have not merely wolves but also their servants to knock away outthruse crosses, other undead should have similar protections. Traps certainly, but mainly non-undead creatures of symbiotic sort to assail the threatening clerics whie their masters have at the others in the party.

I have even resorted to talismans that make turning more difficult, and sending vast numbers of low-level undead at the cleric, even as some stronger ones come forth to lay him low.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 22, 2005 4:11 pm

Blustar wrote:Hey Gary! Glad to see you are doing better these days and I hope you can get out and about even more in the years to come!! I wish we had a decent Con down here in Florida to tempt you, but alas it is not to be, we do have temperatures in the mid 80's right through the winter and as being that eventually you will be getting older....... :lol: :lol:
Having me show up at a con is costly. My time is very precious to me these days :wink:
I have 5 questions:
1. Are you planning on writing novels any time soon?? I have recently been on a reading binge and have consumed some Gord novels and the first Mythus one too. They were enjoyable and left me wanting more, so just wondering if your future plans include another stab at the oft times un-rewarding task of prose communication?
No, as I haven't a fullydeveloped world setting to inspire me. Perhaos after the LE world is fully detailed in print.

I do have a partial novel based on the Lejendary AsteRogues universe, though.
2. Is "Hall of Many Planes" tied to any campaign setting or milieu? Is it a generic setting or closely tied to Lejendary Earth(or Erde, or Castle Zagyg) but masquerading as a generic setting?
The HoMP is a setting of special sort that should fit into any campaign. It is written based on the starting world being that of the LE, but the GM cabn easily alter that. All of the action takes place in generic spaces.
3. Is the Castle Zagyg series being written in such a way to enable a painless transition to the World of Greyhawk setting where it originally took place? Are you going to develop Yggsburgh into a full fledged campaign setting or is it a part of Erde??
Yggsburgh and its environs are well detailed, but they are sufficiently generic to enable the GM to put them into almost any campaign setting. the area is not specific to any world setting, even that of Greyhawk.
4. Is the Castle Zagyg series going to be a dungeon type campaign that was described in OD&D(volume 3 Underworld & Wilderness Adventures), with "numerous levels sprawling in all directions"? An example of the "way it used to be done"?? Or is it being "modernized" and "streamlined"?
"Modernized" dungeon levels. I shall not respond to that suggestion.
5. Lastly, will there be a final adversary for the whole thing?( Castle Zagyg) Can players eventually defeat the dungeon???
Shades of CRPGs!

Cheerio,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 12:28 am

Blustar wrote:First of all, thanks for all the answers(I know you're busy!!) and some quick ones...
1. Is this available on the internet or will it be serialized in a magazine sometime in the future, or maybe even published? I'm an avid SF fan, so I would love a sneak peek if possible.
As the work isn't finished, and I haven't the time to consider fdoing that for the foreseeable future, the answer is no. Also, the genre is more fantastical science than actual SF.
2.Do you have a production schedule for the CZ series planned? I just see March for Vol.1, but no preliminaries for the rest. I know exact dates are out of the question, but was looking more for ballpark guestimates(what years maybe) and what the intervals between series would most likely be. (months, years!!)
There are four man-years of work needed to complete the castle levels and dungeons. If we begin work soon, the first part should be ready in a year, with more coming in the way of additional modulkes every three months thereafter for about two and a half years. i am not sure when i will be able to commence that work, though, and as I must have the lead, that means Rob can't do anything until i feed him the basic material.

[/quote]3. Are there going to be recommended character levels for each volume in CZ and do you have any preliminaries on what those might be ?[/quote]
In gebneral I believe dungeon levels speak for themselves;)


Thanks again and I can't say what a privilege it is ummm... posting?? with you, has been; I just started playing OAD&D this last year( started with 2ed in the 90's) and will try LA probably in the summer, when my son comes in from out of town. ( He loves trying new games!)I already have all the books so just have to read through them. Anyways thanks,
Alex[/quote]
Hope the above serves,
Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 4:31 pm

Sieg wrote:Hey Gary!

Here's hoping those....people.....at Gamefest hurry up and invite you to the 2005 MGF. Your attendance is at least half the reason my wife Indigo Rose and I have attended these past two years! :)
Who can say? I am not counting on it...
A few questions:

1. You mention above the setting for the novel being "Fantastical Science"; is that sort of a 19th century Vernian type setting or more High Fantasy w/fantastical science in it? I ask because I'm running such a game now (Vernian) and am always happy to see product for it....even if its a novel that might be many years (if ever) in the making.
Indeed, it is a mix of something akin to the 18th and 19th centuries' technology with super science that allows virtually any astral body to be changed into a habitable one with sufficient heat, light, atmosphere and gravity.
2. I bought LA Essentials but haven't scanned it in yet; is LA Essentials a full (albeit stripped down) version of the full LA or is it more a 'basic' set?
The LA Essentials is a stripped down version of the regular core rules, so that one can use it to play for years without having to buy more. Of course, there will be more in the Living theLejend supplement and campaign setting/adventure scenarios module, and the core LA game rules can be used to add in all the material stripped out for the sake of space.
3. I read on TLG's board that the Canting Crew is going to be redone for C&C; will all your books of that line be redone for C&C? I hope so, as its worth it to me to repurchase 'em to get less stat blocks and be able to concentrate on the real text!
The whole of the GFW reference book series is basically generic and applicable to most FRPGs. They now have examples from the D20 and La game systems, but because of the shrinking interest in D20, those examples are likely to be replaced with ones from the C&C game.
Oh, and about Dragons..... Ah liyke Dragginss.....!! Espechaly dem Whiite Dragins!

<running off & trying to catch up w/Delver!>
They you'll love the drakes in the LA game system--they are the Western dragons, Dragons in the game are strictly Oriental in nature;)

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 4:39 pm

Lothar TVNI wrote:Greetings Gary! First let me say congratulations on lighting a fire under the imaginations of so many people, including myself of course!

In The Dragon #33 Len Lakofka mentions in his "Leomund's Tiny Hut" article that you and he disagreed on certain interpretations on some spells. He mentioned Magic Missile specifically. He wrote about the Invisibility spell but he doesn't mention if you agreed with it or not.
Lenard Lakofka wrote: Invisibility
While violence causes the instant negation of Invisibility, I think that
other magics do so also. I rule that if a Magic-user is invisible he/she will
become visible in the segment during which he/she discharges a magic
item or begins to cast any spell. Also, an invisible figure can not receive
another spell without negating the invisibility. Thus a figure can be
enlarged, strengthened, hasted and then made invisible, but Invisibility
MUST be the last spell throw or it is negated at once! Note that a figure’s
"gear" is not equivalent to another figure. "Gear" above and beyond
normal encumbrance will not become invisible and will spoil the effect
of the entire spell. Lastly, "gear" can not be passed around to others
and remain invisible. The trick of giving all weapons to the Magic-user
to hold while Invisibility is cast and then passing the invisible weapons
back to the other players is unfair. Invisibility can be used to make an
individual weapon, its scabbard (holder) and belt invisible, of course.
Drawing the weapon will negate the invisibility.
/

I had been wondering since reading this article if this was how you ruled the invisibility spell also.

Thanks!
Welcome:)

Len's take doesn't matter al that much, as he isn't the author of the game 8O

Magic missiles always hit, and that's a rule i have never varied from.

I covered all the invisibility stuff over on the EN world boards thread, and in general I agree that any offfensive action,m including casting a apell or picking a pocket breaks the spell. Len could have simplified the "gear" question by simply saying that invisibility covers the person upon whom it is cast as well as all normally worn and carried by the individual.

If that doesn't cover it, come on back.

Post by Col_Pladoh » Wed Feb 23, 2005 4:51 pm

3RD21ST wrote:Hi Gary,

As many people know about them, the vampire is one of the more infamous supernatural beings of folklore. I was wondering, though, what version of the creature you used for your background? The reason I ask is because the other night I was reading the vampire's entry in the Monster Manual, and I could have sworn after I was finished that I just got done watching Christopher Lee in one of the Hammer Dracula pics. Was this your inspiration, or did you use another source? Stoker's novel perhaps? I see both intepretations in there, but like I say it reminded me so much of Christopher Lee.

Rob
Heh, I have read Stoker's novel, Dracula, several times over the years. However, my favorite screen rendition of that character is that done by Bela Lugosi. I used Stoker and various folklore sources to develop the vampire as a monster in the A/D&D game 8)

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 5:45 pm

Dragon Fire wrote:Mr. Gygax, there was a couple of us wondering where the name Dungeons and Dragons came from. In an interview, Dave Arneson stated the following:
Dave Arneson wrote:Where did the name "Dungoens and Dragons" come from?
We sat down in [co-creator] Gary Gygax's basement and made a list of all the possible titles, and I think it was actually his daughter Alicia that came up with "Dungeons and Dragons". Up until then I had called my favorite game Blackmoor because that was the name of the campaign. He called his Greyhawk, and neither one of those were good mass-market titles. We brainstormed up a list - and made sure we got the kids involved, because they don't have so much chaff in their minds - and that was the best one.
Is that accurate?
Not at all. but it is slightly more accurate than the claim that my ex-wife named the game.

Dave Arneson was up in St. Paul and not with me when I wrote down two single-word lists of possible titles for the game. I did ask my player group which they liked, also queried my family. My youngest daughter Cindy, was adamant that I must use "Dungeons & Dragons." As a number of others were in agreement with that choice, and I liked the alliteration, that's what I went with when I took the mss. I had written to the printer in early December 1973.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 6:05 pm

Dragon Fire wrote:Thanks Mr. Gygax. At least the part about your daughter was close (even if it was the wrong name). :wink:
Heh!

Dave was likely referring to my eldest daughter Elise, she along with her older brother Ernie, having been an original play-tester in my game.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 6:09 pm

:cry:

Sorry, but I inadvertantly hit "Edit" rather than "Quote" in responding to your post, and I didn't notice the stupid blunder until it was too late :?

Blushingly yours,
Gary (who really needs to be working at editing; thus the rush to manage board posts like this one and many others here and elsewhere.)

Post by Col_Pladoh » Wed Feb 23, 2005 7:26 pm

Handy Haversack wrote:Hello, Mr Gygax,

This came up recently on the 1e board here and in my game on Superbowl Sunday (during the Superbowl of Blood, as we called it). It's a bit nuts-and-boltsy, but:

During a charging attack while mounted (say, with a lance) or from a centaur with a lance, how far past the opponent is it necessary to take the attacker? That is, does the full charging move need to be completed, or can the charger slow down and begin to turn during that move?

And I assume that only the lance attack could happen on a charge, not the hoof attacks?

Thanks so much. It's an honor and a pleasure to see you communicating with all of us.

Best,

Michael
Spears, sabers, or any other sort of weapon can be used in a mounted charge. The lance just allows for attack contact sooner than do such other weapons.

Most charge attacks were done at a trot or a canter, not a gallop, except perhaps two mouned units having at each other.

A quarter of a move should suffice for the charging unit to pass through and turn the mount. for example, a charge of 24", with impact after 12" distance has been covered, would ene 8" beyond the point of impace, with the figure wheeling to the left or right if so desired. Otherwise, the move would end 12" beyond the point of impact.

That isn't perfect, but at best such things are loose simulations of actual combat.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 7:27 pm

dcs wrote:
But I fixed it for you. :)
Many thanks, amigo :D

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 23, 2005 7:34 pm

Fid wrote:Hi Gary:

Someone over at ENworld asked you a question about Jack Vance. In case you're not aware - a team of volunteer editors recently compiled all of his works in a multi-volume (and very expensive) set.

Details at:

http://www.vanceintegral.com/

Law Schick is listed on the web site as one of the volunteer editors.
Actually $1,000 for the entire collection is modest in price if they are well-bound volumes...and real pros do the actual editing, and by thaat I exclude Schick. Sadly, when the offer was extended, I hadn't the wherewithal to opt for it :?

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 26, 2005 11:33 pm

Blustar wrote:Hey Gary,

A rumor I've been wondering about....(mostly dealing with OAD&D)

1. That in your personal "campaigns", you switched over to a "silver" standard. Is this true? If I switch over to silver when using OAD&D(i.e.just count all gold values in modules etc., as silver) should I still leave a Castle's cost as in the DMG or do I need to adjust the whole "economy"? If there isn't an easy way to do this I'll probably just stick with whats in the DMG for my OAD&D campagins.( I want to try and emulate a "Greyhawk" found in the Gord novels where gold isn't as available or prolific.) (I guess I would also have to change XP to 1sp=1XP too, so as not to mire level progression)
Short answer: No. I didn't switch for my OA/D&D play until very recently when I changed all my campaign play over the the La game monetary system. 1 ounce of copper = $1
also,

After finally reading a bunch of Jack Vance and RE Howard I can finally see your point; that D&D is really closer to these works in spirit than Tolkien. They are amazing authors, who I feel are underrated and sadly not read at the same "pace" as Tolkien's work. That being said, Tolkien will always be one of my favorite authors because of his "writing style" more than his stories(I still love his "story" but the "style" puts it into that next tier, for me anyway). I know a lot of people dislike his ponderous style in LOTR but it reminds me of Herman Melville. Vividly pictaresque and subtly powerful. I would like to personally thank you for page 224 in the DMG. I might have missed some of these amazing stories. Is there a short list of author's you've come across since then that should be added to the "inspirational reading" list post-haste??? Thanks for your time, Alex
Happy that you have read a couple of the greats of fantasy and enjoyed them. As for style, I find that of Jack Vance more compelling than any other author in the genrs.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 26, 2005 11:46 pm

Sieg wrote:Hey Gary,

A few AD&D questions for you:

About what level in your campaign did PCs retire? Did they usually go the strongholds route, or something else?
The few who reached such level were ready to retire their PC somewhere around 15. most never bothered to formally retire, simply created new PCs when one reached 12th level or so and wasn't that much fun to have on adventures with lower-level PCs, or was just a tad boring because of familiarity.

Rob Kuntz had Robilar build a stronghold, as he had so much wealth and the pair of green dragons to manage.
In your opinion, what literary figures would be the appropriate archetype example for the Illusionist class?
I believe that the best examples of illusion magic are found in L. Sprague de Camp's "Haorld Shea" stories, with various practitioners using it, the Finnish wizards most generally. there are plenty of others found in fairy tales such as those of Andrew Lang.
Finally, what is your opinion of the 'popularity' of the Drow? I know they were originally made as kinda 'one shot' monsters for the G-D-Q series, but do you approve/disapprove of the direction the race has been taken in?

...and nothing about dragons. Honest! :D
The drow were actually created to be the dominant human-like race in the vast subterranean world. what little i know about how they have been treated by other authors since then is not at all palatable to me. The drow are purely malign by temperment, as hateful as wolverines, as opportunistic as hyneas. they have absolutely no angst, save when facing an immediate threat from a mor epowerful drow or demon 8O

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 27, 2005 3:45 pm

TheDungeonDelver wrote:Gary,

Am I right in remembering hearing you say that you do not own a copy of Tractics any longer? Are you interested in a copy? I've actually seen more than a few for sale online (actual "sale", not eBay ridiculousness), and I didn't know if you'd be interested.
Right, all of my copies of Tractics have been lost or stolen.

As to obtaining another, thet depends on the asking price for a complete set with box.
Do you think there's any set minimum amount of time that one should put in designing a module?
What a tough question! A one-page madule should take at least a day of time to complete :lol: If someone can write a module that looks and plays like a well-respected commercial adventure in a very short time, great. that person can likely make a modest living as a module creator.
If you were going to wholly remove psionics from (A)D&D, would you remove psionically endowed monsters such as the intellect devourer or mind flayer, and demons and such or would you relegate their powers to something specific to their type and nothing else?
I have no comments on fules changes for a game that now belongs to WotC.
Lastly, in AD&D how would you handle an out-and-out ambush set up by monsters, particularly if a party has a very-difficult-to-surprise character (like a ranger)? I'm talking about a situation where the party is observed from a distance by the monsters and the creatures make good their set-up and are ready to spring it on the party at the appropriate time. The way I've been handling it is to treat the monsters as having a surprise score of "6" no matter what, then roll a single d6 for the party and ajudicate accordingly.
I think I'd have the ranger check for detecting the ambush with a second, opposed roll, check if the initial check would otherwise succeed in spotting the waylayers.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 27, 2005 4:26 pm

oldschooler wrote:Um, I started another thread with this, but apparently it'd be better off here (I still think this should be moved to General Discussion):
As much as you've had to do with the original Castle & Crusade Society, how active is your membership today? I've heard you are at least an honorary member, do you frequent the boards and supply much input?
As an aside; I'm wondering how your health has been lately and hoping a great deal that it is at least fair! My father suffered a stroke years ago and has had a rough time of it since. I really hope you are doing better because, in at least some way you (and your games) have been like a father to me. As disembodied as you'd like to be from The Game, AD&D has taught me everything I know, expanded my mind, and gave me the best memories of my childhood, now brought up again by websites like Dragonsfoot, and musings from yourself.
I wish you the happiest, longest life you can have, Gary!
Howdy oldschooler:)

Sufficce to say that i have been low on energy and unable to do much work since the two CVIs and the subsequent heart attack-like problem brought on by the medicine I was taking to combat further strokes. Of late, though i have felt stronger, and able to do more work--a couple of hours a day, sometimes more--thus the Q&A threads.

As I didn't have any major contribution to the C&C game I am not active on the TLG boards, but i will pop in and post now and then if asked. Of course the Castle Zagyg, Yggsburgh, campaign netting is in and of itself a major addition to the C&C game, and I expect that once that's in print I'll need to be more attentive to the Troll's boards 8O

I expect that the majority of my creative work will be published by TLG, this year and onwards, so I'll have a lot of incentive to be actively posting when i have time and energy.

As of now I am pretty well booked doing developmental editing on the third book from Hekaforge detailing another portion of the Lejendary Earth world setting, this one The Mysterious Realms of Hazgar, which I should be finished with in a couple of weeks.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 27, 2005 7:56 pm

Virel wrote:Gary! It's good to see you on DF.

I have another question, naturally :wink:

The 1st ed AD&D, PHB, p 110 - under Psionic Abilty last two sentences

"Psionic ability is double psionic strength. i.e. 10 to 344. One-half of psionic ability is attack strength, one half is defense strength."

Monster Manual lists a Succubus as having 200 Psionic Ability.
1/2 of 200 is 100 so our Succubus has 100 in attack and 100 in defense.

However, the MM also lists Beelzbub the arch-devil as psionic ability 313. One school of thought says one can't have a fraction of a point and have 156.5/156.5 or 156/157 as Beelzbub's psionic strenght, so his strenght is actually 313/313

Likewise the Succubus should be 200/200 because the Monster Manuel while labeled "Psionic Ability" really doesn't mean the same psionic ability as in the PHB. Eldrich Wizardary (I think) lists the Succubus with a 200 attack strenght.

Should Beelzbul with psionic ability of 313 have something like 156/157 in attack and defense or should he have 313/313 in attack/defense?

I assume this would apply likewise to all other creatures with psionics like Mind Flayers. I very seldom use infernal creatures but I do use Mind Flayers a good bit. :D
Sorry, but the game now belongs to Wizards of the Coast, so any and all calls regarding it have to come from them...or YOU can decide for yourself, because what you decide is as valid as anything I might opine, doubly so in the case of your own campaign :roll:

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 27, 2005 9:45 pm

Virel wrote:
Col_Pladoh wrote:
Virel wrote:...
...

Thank you Gary. I feel much better about keeping psionics as they have been since 1980 IMC. I have no value for WotC "opinions" for my game.
Heh :D

You are the captain of your ship and all that...

Still, psychic powers are a thorny matter to deal with for most RPGs. I was not happy with the way I handled them in AD&D, but their treatment in the Lejendary Adventure system seems quite easy and handles well from both ends of play. Better still, the overall Ability is likely to transfer smoothly to other genres using the basic LA rules and mechanics with minor adjustments to limit its impact in non-magical, low technology settings.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 27, 2005 10:19 pm

dcs wrote:Gary,

Which Abilities are absent from the LA Essentials boxed set?
Ask the Trolls, because I don't have my one copy of the game handy. However, IIRR mainly those with lots of activations. Only Enchantment and Theurgy are included, those with a reduced number of powers.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 28, 2005 3:21 pm

TheDungeonDelver wrote: I may have a line on a couple of sets...I'll post more info when I know more.
That sounds good, and maybe we can trade items :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 28, 2005 3:34 pm

dcs wrote:Could you tell us anything about your forthcoming card game, King of England, King of France?
Okay...

In brief it is a game best played by five persons, although as few as two can have a good go at it. It is a simulation of the 100 Years War with very little emphasis on combat, much nore on diplomatic-political maneuvering. all actions are managed by play of cards. the opponents are: the Angevin Empire (England), France, Flanders, Toulouse, and Savoy. Each opponent plays cards in turn, trading with others if he and they are so incluned. After a player makes his playes, all others can counter play cards from their hand, but no new cards are drawn until a complete round of play is over. the object of the game is to expand one's territory, and the main players, England and France must also control two key provinces of France to win.

It can be over in a bit under an hour or go on for almost two. I've play-tested it fith family, gamer friends, and at conventions, so I think it's a pretty clean game.

Maybe the Trolls will post some qotes from the rules :roll:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 28, 2005 5:02 pm

McDeath wrote:Of all the D&D, OAD&D, 1st, etc editions of products (modules, accessories, errata, etc) you have worked on; do you have any finished products (printed & published from TSR or whoever)? Were they given to you or did you have to buy them? Seems like any work you would have created you'd get a free copy of the polished product. Your ideas and all. Actually, I wonder if any creator is guranteed a finished product of their work contribution (be they artist or writer)??
I established the policy of giving each employee a copy of each new prioduct. Author would get three copies as a rule.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 28, 2005 5:23 pm

glaucusrex wrote:Greetings Gary,

I think we may have met a long time ago, maybe 1976 I think, though I'm not sure. I followed the trail from the Horticultural Hall in Lake Geneva and standard Avalon Hill wargames to a residence in Lake Geneva to buy my first D and D stuff out of a basement where a big dog seemed quite interested in me. A quick seminar on strange dice and outline of play and I was on my way. I loved the almost literary creativity of D and D then and it has endured the test of time. I've taught my children now and they too love it. It's been a great gift to us and many others. Thank you.
That sounds like my place at 330 Center Street. the dog you mention belonged to my former wife, and he was a slinking mutt:(

Anyway, it is heartening to read your good words regarding the D&D game!
I grew up just outside of Elkhorn. My grandfather had a farm on Highway 12 between Elkhorn and Lake Geneva, which is how I was able to attend those early GENCONs. I have always tied books and literary experiences like Dungeons and Dragons to places. I read Tolkien's Lord of the Rings and played D and D at my grandfather's farm. In my mind, his orchard in the moonlight was a fantastic place after having read Tolkien or having played D and D. Perhaps a druid grove or a medieval forest. Of course it was a mundane orchard by a barn right on Highway 12. Never mind the traffic and the ordinariness of it. It became magical when my imagination was sharpened by your game. In my mind it is still a magical place, one of those sharply defined memories that you can't lose. I think I see it so clearly because I learned to look on the world with wonder. I learned that from Tolkien and D and D.
Sure, I hitchhiked Hy 12 (now County H) many a time. did you know Jim ward or Darlene Pekul? Both are from the Elkhorn area.

I worked on a couple of farms as a boy, and I loved that. both were south of Lake Geneva, though. when i ran a small far for a day because my bosses' brother, the owner, was down with pleuresy, I decided that i didn't want to do that the rest of my life though...
I followed your great success with pride that a near neighbor had done so well. My father owned King's Tavern in Elkhorn for some years. I, of course, have frequented Lake Geneva often. I usually visit once or twice a year. I always stop at Harry's or Fat Cats for a drink and to walk along the Lake Shore again. I remember old girlfriends and rides on the Lady of the Lake or closing time dinners at Hanny's diner. I remember playing football and basketball against Lake Geneva. I remember the Dungeon store in downtown. I even worked at Jack's Mrs Robot Car wash one summer on Highway 12 headed out of town north. I remember playing guitar with my rock band for a birthday party at the Lake Geneva yacht club. I remember going to a friend's birthday party in Williams Bay. I remember the juke box at Chuck's in Fontana always had "Amie" by Pure Prairie League. I have lots of fond Lake Geneva memories. It is a very beautiful place.
Sorry I missed your father's place in Elkhorn.

All the others you mention I am very familiar with, and my son Ernie who ran the Dungeon Hobby Shop still stops in at Fat Cat's for a cocktail now and then. After Jane's Bar was closed I pretty much gave up on going out to saloons, as none can compare to Jane's 8O
It was exciting to see that your imagination went round the world from that house in Lake Geneva.

Best regards,

Lloyd King
Well, i am back in Lake Geneva again, and my imagination is still working, although I can't spend nearly as much time recording that information as I used to...
Oh yeah...my question. Often in reading D and D settings or modules I think I see Lake Geneva or Wisconsin reflected in it. Are there any particular Wisconsin locations embedded in any of your game writings or is it pure imagination?
Other than "The Barony of Horn" in the Gamma world module I co-wrote with my son Luke, there are no direct references. Of course impressions are reflected in ones expositions and descriptions.

I had a nearly complete module for Unhallowed, the horror genre RPG of the Dangerous Journeys game. It was actually set in Lake Geneva and surrounding country--an archeological dig in the Kettle Moraine area, the seven pools at the golf course in Fontana, etc. Too bad that it never got published because of the T$R lawusit against the game system.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 28, 2005 7:17 pm

dcs wrote:
Geourgy
Necrourgy
Psychogenics
Sorcery

Are there any other Extraordinary Abilities in the game or are these six "the" list?
That covers it, although I am adding as optionals Shamanism and Witchery Abilities as optional for the campaign.
Also, have you (or the Trolls) given any thought to a "Lejendary Companion" or the like that could bring those who have Essentials into the full game without their having to buy the core books?
I haven't. but you'll have to check with the Trolls about their considering that. I would recommend against such a product because of the very mimited audience for it. also, when the two paperback LA game core rule supplements are published by TLG, they'll be editing the five paperback books into three hardcover editions, so I know their plates are filled to overflowing.
Last, I noticed in your profile at lejendary.com that you are a fan of classical music. How do you feel about Gregorian Chant?
I enjoy an occassional Gregorian Chant, also Tuvan throat chanting. In general I most enjoy symphonic and ballet music, some limited amount of opera as well as classical Spanish guitar and most piano music.

For a change of pace I'll listen to modern jazz, blues, old R&B from the 1950s or some Cajun or ethnic music--there was a great station in New Orleans for the latter, but I can't recall the call letters any longer.

Cheerio,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 3:33 am

glaucusrex wrote:
The dog seemed quite ferocious. I always counted that as my first dungeon adventure.
His name was Harold and he was a slinking cur, but he would backbite...
I know both the Ward family and the Pekul family, though not sure about Jim and Darlene. My father bought his tavern from Hollis Ward with whom he bartended at "The Crossroads" north of Elkhorn. Hollis' son Dan Ward worked for my Dad and taught me to bartend. Not sure how Jim fits into that picture. Don Pekul was in my class at Elkhorn High (1978) and I may have met Darlene. My dad taught at Elkhorn High for many years so he knows about everyone from Elkhorn. (Excellent marketing for the tavern by the way) Dad would know them.
Darlene is doing some maps and the like for my latest game products. I haven't heard from Jim in some time, but I introduced him to gaming.
Yes, it is sad to see the institutions go. Glad there are still a few around. You can't manufacture the character of an old pub. Samuel Johnson, the great English writer contended that the pub was the greatest invention of mankind
Can't argue with that, although I believe it is rated a bit too high :wink:
Interesting. There was a group of abandoned mansions on Highway 50 near Williams Bay in the 1970s. My friends and I frequented them during teenage hijinks. They were an eerie Victorian location. They seem to be gone now as they stood on the site of Geneva national.
Those buildings were the old Crane Farms estate ones.
Also, Yerkes observatory is quite weird, old and eerie if you have never toured it. Quite fascinating also. Twisting staircases leading up old towers to huge telescopes. My daughter got to open the dome one night.
I know someone on the Yerkes board 9or whatever) and i used to party with Harley thronson, a grad student working there. My first visit was in 1945 or so when looking down from the outer walkway was really scary!
And, of course, the mansions around Lake Geneva, on Snake road in particular are awesome. My mother infiltrated one of the former Wrigley mansions on one occasion. She knew the housekeeper from her work at Lakeland Hospital. She made an excellent thief as no one would suspect one of such saintly demeanor. (Of course she didn't actually steal anything, just wholesome scouting).
Heh, and I paled around with Mickey Patton whose grandfather Matt was head gardner at Green Gables, so I got around the estate a bit. the childrens playhouse with the bowling alley and soda fountain knocked me out.

I lived in a condo in the Stone Manor for a couple of years too, but that place is too spooky for words.
It just seemed to me that Lake Geneva has an abnormally high number of eery, fantastic locations.
the city officials are working overtime to make sure they are torn down to make way for mini-storage complexes and mini-malls, high-density housing, and light industrial buildings.
Oh, and I should tell you too that all my wargaming and D and D experience was great professional preparation. I made a living at it for a while when I worked at CIA and got paid to wargame. I always saw it as a combination Paladin/Sage existence when I was an intelligence officer on the Afghan war in the 1980s. So, don't let anyone tell you that there is no practical application for those D and D skills. :)
An associate and I proposed an anti-terrorism RPG to the givernment, but we got turned down.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 2:31 pm

Mr. Awesome wrote:Heya, Gary.

A few quick questions: Did you have anything to do with the non-weapon proficiencies in Oriental Adventures or were those David Cook's?
those were all from Zeb the Destroyer :roll:
In your preview for 2nd Edition shortly before your departure, you mention a fairly common weapon that you'd left out of the game. Do you remember what this was?

Er, I think there was another one, but I can't remember, so that's it. :)
Heh, neither can I recall it now, the weapon and the mention :cry:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 2:34 pm

starwars1138 wrote:You guys are making me want to come visit Lake Geneva :)
I'm having breakfast this AM with a fellow gamer coming to visit.

The campaign session is thursday night, and we always can accommodate a visiting fireman :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 2:38 pm

oldschooler wrote:After OD&D and AD&D, what role playing games have you designed and had published? I know of Lejendary Adventures (a favorite of yours that I'm trying to get into), but wasn't there a couple others?
Well...
There were Boot Hill and Warriors of Mars done with Brian Blume back in the days of TSR.

After I separated from TSR I did the Dangerous Journeys, Mythus FRPG and the unpublished horror genre version of the system, Unhallowed, with Mike McCuley. T$R sued and then bought out all the rights to that system. Before that I was a co-creator of the Cyborg Commando SFRPG, although Frank Mentzer and kim mohan did most of the systems and rules for the initial, and only published part of it. It was projected as a trilogy.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 2:50 pm

glaucusrex wrote:
Heh, and I paled around with Mickey Patton whose grandfather Matt was head gardner at Green Gables, so I got around the estate a bit. the childrens playhouse with the bowling alley and soda fountain knocked me out.
One of my best teachers at Elkhorn High was friends with Harry Hartshorn of Flowerside Farms, across the street from Green Gables. He told us stories of "La Dolce Vita" with his friend in English class. Mr. Wehner lived on Snake road too in a more modest accomodation.

Anyway, thanks Gary for swapping old home stories. You make me homesick. I'll probably be up in the summer.

Regards,

Lloyd King
Hi Lloyd:)

I have met Harry Hartshorn. He knew my cousin Hugh E. Burdick quite well.

As for Flowerside Farms, State Senator Bill Trinkie owned the main house on the lakeshore, Flowerside, for a short time, and I visited there. there was an 80' living room with a full pipe organ at one end! Bill knew me because my Grendfather Hugh A. and Uncle Hugh L. burdick were both lawyers and had held city and county offices here, and Bill Trinkie was also an attorney (and real estate developer).

Speaking of ex-wives, when you come here be sire to get in touch. I'll tell you a most humorous tale of when my then-wife refused to cook me dinner after I cam home from a 12-hour day, had me broke from her spending, but i went out for dinner at a nice local restaurant anyway. I am surely a risk taker 8O

Ciao,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 5:00 pm

glaucusrex wrote: Well, I guess I should have known what I was getting into on our honeymoon. When my wife, lacking milk, decided to make scrambled eggs with mayonnaise as a substitute. I knew then that I was not getting haute cuisine in my life. I ate it...bravely. Talk about risk taking. But she was cute.

Of course as time went on her motivation went down. So, too, did the cuisine. When you
descend from the mayonnaise scrambled eggs you know you are in trouble. By the end she had reduced the food pyramid to two food groups--canned and frozen. It was more of a food obelisk.

"So, what's for dinner tonight, honey...canned or frozen!" Talk about taking risks...both canned and frozen foods are dangerous when hurled. 8)

In the meanwhile I have become quite a good cook. My girlfriend appreciates my chicken cacciatore and the paella I made.

Thanks for the invite. I'll be glad to share stories of how a simple country boy from Elkhorn wound up working for the CIA and traveling in Pakistan.

By the way, there was some small amount of wargaming in the CIA New Analyst Course of the Avalon Hill variety. With government work you just need to find one sympathetic purchaser. 100 "NO"s + 1 "YES" = YES
All I can respond to safely is the wargaming portion of the above. I picked up my first Avalon hill game in the winter of 1958, original Gettysburg, and that sufficed to make me a convert to board wargamig. I got to know Tom Shaw well, play-tested for AH, wrte a few articles of their magazine, The AH General, and eventuallt they published my wargame Alexander the Great.

Hope to see you this summer,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 5:05 pm

Fid wrote:
In case you don't know, Jim is producing d20 stuff through Fast Foward games based in Lake Geneva.

http://www.fastforwardgames.com/aboutffwd.cfm

Not to steal your thunder, but I've been trying to recruit some other TSR alums to these boards. If there is anyone you've lost track of AND would like to hear from :lol: :lol: :lol: , let me know. So far we've had Steve Marsh, Len Lakofka and Frank Mentzer stop by.
Well, I am not sure that FF is still in business. The D20 market has tanked. Jim lives in Elkhorn, and there isn't a Fast Forward office in Lake Geneva that i know of, but I dn't go out much :roll:

BTW, Steve, Len, and Frank are all good fellows and friends of mine :D

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 6:10 pm

starwars1138 wrote:With all the RPG history in Lake Geneva... there should be a museum. Sounds like there are quite a few old homes that would suitable locations. Course, there's the funding issues... but we can dream can't we?

RPGing and CIA stories... maybe I'll skip that Europe trip this summer and come to Lake Geneva. The conversation sounds too good to pass up :)
That there is gaming history to be found here is because Don Kaye and i lived here. The folks of this place do not appreciate that in the least.

BTW, you should see the prices for real estate here!

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 7:15 pm

rogueattorney wrote:Gary,

Just read through the preview of Yggsburgh posted by the Trolls. It looks fabulous, sort of like Keep on the Borderlands or Village of Hommlet on a much larger scale. I'm excited to see the finished product.
Yggsburgh is actually a lot more in-depth material and with more adventure material in it too :wink:
My father was quite the war-gamer. If you ever got down to any of the cons in the southern half of Illinois in the 70's and played any Napoleonics, you two probably crossed paths. I guess he knew and gamed with a number of the guys from GDW and Judges Guild. Anyway, while other kids were playing Bonkers and Clue, my brother and I were playing Kingmaker, Rail Baron, and Aces of Aces. It was my dad who introduced me to D&D way back in 1980, and I've been playing it ever since.
If he played Column, Line and Square rules likely i played in a game with him or with someone he played with.

As for those games you mention, I still love to play Rail Baron.
The King of England, King of France game looks like something my dad would really enjoy. Any notion of when it will be available?

R.A.
Ypu'll have to check with the Trolls about that, sorry... i propose, they dispose :roll:

cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 9:15 pm

Handy Haversack wrote:Hi again Mr. Gygax,

I was wondering how much background you had thought through for Acererak from TOMB OF HORRORS. For instance, the scenes of normal, pastoral life in his evil temple, wherein the figures are rotting or infested with worms: did these have a specific meaning for Acererak's background, or were they more simply dungeon dressing? Also, did his servants die when he "passed over" and go to their "reward" in Hades? Or did you think there might still be groups somewhere dedicated to him? I am running ToH now, so these questions were on my mind.

Thanks.

Michael
As with writing a novel, the material in the ToH was for narrative purposes, color. I didn't wish to make the demi-lich an ongoing antagonist, for i thought it far too limited, so no details beyond those given in the module were developed. that sort of treatment also allows for free creative rein if one wishes to further exploit the subject :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 9:20 pm

chrisspiller wrote:Gary,

I was wondering if any of the name-specific spells in the PHB and UA were actually the result of PC research on your original campaign. For instance, did Bigby come up with any of the various hand spells that carry his name?

I am sure some (most?) did not come about this way but I'm curious as to whether or not all of them were made up by you. I'm fairly sure, for example, that "Serten's Spell Immunity" wasn't the result of PC research as Serten was a Cleric, iirc.

Thanks in advance!

Pax,

Chris
Heh, Chris...
You ask that of the game's designer, campaign DM, and the player of the character?

the answer to many is a simple, yes because i wanted my PC to have that sort of spell. some of the others were named for a PC who would have loved to have such a spell but didn't think of creating it, so i did in the name of the PC. Tenser's Transformation, for instance, was simply the magical expression of what son Ernie would do with his PC when Tenser had cast his last spell and still wanted to be in on the action :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 9:24 pm

dcs wrote:Gary,

How difficult would it be to use LA spells in an AD&D or similar (C&C) game? I assume that Very Minimal activations could be used as Cantrips and Extreme as 9th-level spells?
I can't say from experience, but i should suppose a conversion of LA Powers to AD&D spells would be fairly easy--with some adjustments for the differences in time frame and damage potential between the two systems. while Power Grade is a guideline for spell level, i think Gm judgement would have to be applied on a case-by-case basis.

Cheers.
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 9:53 pm

chrisspiller wrote:Cool, thanks Gary!

Hey, as a follow up question: you mentioned Ernie's playing Tenser as a Mage that would enter melee when out of spells. Did Tenser ever employ the spell that was named after him or did he simply throw caution to the wind and have at it? I've always wanted to use that spell but never had a PC Magic-User find it :(

Pax,

Chris
Welcome!

He never used Tenser;s Transformation, just went hell for breakfast into battle. however, he did use Tenser's Floating Disk on every occassion it would enable the party to haul out more loot :lol:

Cheerio,
Gary

Post by Col_Pladoh » Tue Mar 01, 2005 9:56 pm

elementalawe wrote:Gary Gygax

What is the meaning of Lugh's portfolio thing of generality in the 1980 Deities and Demigods info. rule sourcebook? I think it means everything, but I'm not sure. I like true-neutral to mean generality or the average of everything instead of true-neutral associated with nature. Your 1978 PHB for ADandD 1st edit. has it printed that 'naturally, there are all variations within each alignment--the descriptions are generalizations only.' I like the variation of true-neutral being natural and unnatural. Can I be a true-neutral, nondruid cleric of Lugh to guide the worship of his generality?
Sorry!

I didn't author the work in question, nor did I do an approval or any editing on it, so I can not speak to what it says. Check with Rob over on the Pied Piper Publishing boards, or perhaps Jim Ward (Fast forward) for an authoratative response :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 12:00 am

chrisspiller wrote: Uh, didn't anyone ever remind him that he was a Magic-User??? :wink:
Actually, in OD&D only the lack of armor and slow gain in chance to hit were factors. The magic-user with a dagger did as much damage as a fighter with a battle axe.
Well, iirc, Tenser's "ability to locate treasure and his greed to recover every copper found are well known." :lol:

Pax,

Chris
Quite true, as I made that so :wink: His brothers Luke and Alex followed in those footsteps... Of course we are all of Swiss heritage, and a Switzer puts Dutchmen to shame, the latter, in turn, making Scots appear generous.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 12:04 am

starwars1138 wrote:Gary,

I love gaming stories and the like. What is the most memorable or funniest moment you've ever had playing an RPG (preferably an in-game moment). I'd imagine that you've heard the "Gazebo" story and things of that nature. Got any good ones to share?

Hope I'm not getting TOO far off topic here, but we have talked CIA stories and prices of real estate, so I'd assume this is okay :)

Chris
In Atlanta
Actually, those sorts of stories are all set forth in the "Up on a Soapbox" column essays that were run in Dragon Magazine until some months ago. with additions from Rob, and a bit of new material, I'll eventually compile a ms. for a book 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 12:12 am

elementalawe wrote:Gary, thanks for your reply, but I want to know what you think about generality and true-neutral. Can generality be related to the alignment of true-neutral instead of nature connected to true-neutral? Also, can you send my previous posted question about this to the persons and computer-net site that you named above? My ability to use the computer-net--with forums more difficult than Dragonsfoot--is below average.
Well Amigo...

I think my definition of Neutral alignment in the DMG is sufficient, and the neutral isn't a generalist but one who belioeves in the harmony of creation and a balance between all of its forces. It's up to you to rationalize any changes you wish to make in the alignment for your own campaign.

As for being an errand boy, bah! :evil: As if I don't have enough to do, and my time is worth nothing. However, here is the URL for Pied Piper:

http://p085.ezboard.com/bpiedpiperpublishing

cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 3:26 am

serleran wrote:Is there going to be a Deity book made for the LA system, something akin to the 1E AD&D Deities and Demigods?


What are the other modules in the same line as that of "The Abduction of Good King Despot?"
LejendaryPantheons is in the hands of the Trolls now. I haven't heard a publication date from them. The deities book for the La game is quite different from any AD&D offering--more pantheons, far more listings, and a much different quantification method.

As for any other of the old New infinities modules, darned if I can remember names:?

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 3:31 am

TheDungeonDelver wrote:...

Anyway, Gary, I'm sorry if it seems like we're bombarding you with pure AD&D (or Original D&D) questions constantly and seemingly ignoring the body of your work beyond D&D (LA, DJ etc.). Please don't think we (or at least I) don't like to hear about your other projects as well. It's just that we're all really, really big D&D fans, too. :)
Not a problem. I just don't find it a good use of my time to rehash any substantial material pertaining to a game that is now owned by another entity, one where I have no input, let alone control.

Whatever anyone concludes, wants to do with the games for their own campaign is as valid as anything I can supply.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 3:34 am

elementalawe wrote:Gary

Somewhere at the back part of the 1979 DMG for ADandD 1st edit. is a list of natural herbs as medicine. When I saw and read that info., I started using oregano for my teeth because it is a germicide and painkiller. Pepper is good for sprains and I think something else, but I forgot. Is that list of medicinal herbs true for real life? If it is, you might want to try some of those natural remedies listed instead of unnatural medicine for your health. I have noticed that doctors don't give all the info. that is cheapest and the most useful. Your 1979 DMG for ADandD 1st edit. has helped me in real life and it might help you. Just choose a herb that you think matches the symptoms that you have and that doesn't have any side effects that you can think of.
As I recall, the list of herbal remedies was taken from actual books listing such natural medicications.
In that vein I do plan to check into chelation therapy soon.

Post by Col_Pladoh » Wed Mar 02, 2005 4:32 pm

McDeath wrote:
Col_Pladoh wrote:
oldschooler wrote:After OD&D and AD&D, what role playing games have you designed and had published? I know of Lejendary Adventures (a favorite of yours that I'm trying to get into), but wasn't there a couple others?
Well...
There were Boot Hill and Warriors of Mars done with Brian Blume back in the days of TSR.

After I separated from TSR I did the Dangerous Journeys, Mythus FRPG and the unpublished horror genre version of the system, Unhallowed, with Mike McCuley. T$R sued and then bought out all the rights to that system. Before that I was a co-creator of the Cyborg Commando SFRPG, although Frank Mentzer and kim mohan did most of the systems and rules for the initial, and only published part of it. It was projected as a trilogy.

Cheers,
Gary
Upon the mention of WOM my ears perked up intensely. I still need to read the books that inspired WOM but I was wondering if you can recall some of the details of the aliens? All I know are the names:

Inhabitants of Barsoom

Cyborgs
Robots
Androids

(Mars)
Red Martians
Black Martians
Yellow Martians
White Martians
Tharks
Apts
Banths
Thoats
Calots
Orluks
Sith
Darseen
Plantmen
Zitidars
Malagor

I'm assuming that most of them. Actaully, anyone can answer this question. Were there any pictures of these aliens in the WOM book? And did WOM have any accessories?
As it has been nearly 30 years since i co-wrote the RPG, i suggest you get a copy of Warriors of Mars and have a look for yourself. My lone copy of the booklet is packed away in storage and I can't access it easily.

cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 4:34 pm

Dragon Fire wrote:
Col_Pladoh wrote: ........Whatever anyone concludes, wants to do with the games for their own campaign is as valid as anything I can supply.

Cheers,
Gary
That is an excellent statement, especially coming from the creator. I have seen too many people sacrifice their "fun factor" for stcking too strictly to the rules. Molding the game to our own preferences and having fun with it, should always be the first and most determining factor, IMO.
you are so right, and that would aply even if I was still in charge of the game, it was a living RPG, not virtually dead :(

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 4:52 pm

oldschooler wrote:So Gary, what happened to Dangerous Journeys and Mythus? Did you grow tired of them or think Lejendary Adventure to be a more improved game? I don't know much of anything about those two, and I'm only just learning about LA.
I'm also curious about the spelling "Lejendary". Is there any reason it isn't spelled Legendary?
T$R sued and the cost of defending from their trumped-up complaints was too great to bear, so we settled. They paid a LOT of money to Trigee and bought the inventory of the DJ, Mythus game products from GDW, the publisher. Now WotC owns all the rights. the fact is that I prefer the La game system to the very complex one i devised for the DJ game.

The spelling of the name of the La game is done so as to make it a trade-markable one, of course. Using a "g" is ordinary and the adjectival use could be challenged as a viable trade mark.


Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 4:52 pm

oldschooler wrote:So Gary, what happened to Dangerous Journeys and Mythus? Did you grow tired of them or think Lejendary Adventure to be a more improved game? I don't know much of anything about those two, and I'm only just learning about LA.
I'm also curious about the spelling "Lejendary". Is there any reason it isn't spelled Legendary?
T$R sued and the cost of defending from their trumped-up complaints was too great to bear, so we settled. They paid a LOT of money to Trigee and bought the inventory of the DJ, Mythus game products from GDW, the publisher. Now WotC owns all the rights. the fact is that I prefer the La game system to the very complex one i devised for the DJ game.

The spelling of the name of the LA game name is done so as to make it a trade-markable one, of course. Using a "g" is ordinary and the adjectival use could be challenged as a viable trade mark.


Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 5:01 pm

TheDungeonDelver wrote:
dcs wrote:
oldschooler wrote:So Gary, what happened to Dangerous Journeys and Mythus?
T$R bought the rights to them, so they are now the property of WOTC/Hasbro.
The ironic thing about that was that the cash hemmorage caused by T$R's irrational paranoia regarding DJ pretty much was the beginning of the end for them. Their corporate death was long and painful, but if they'd worked with Gary instead of against him...

Well, just remember the proverb about cutting off your nose to spite your face.
I think yoou are correct. The cost to T$R of the lawsuit and the settlement was the straw that broke the camel's back for Lorraine Williams.

For once when went around came around to her...

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 5:07 pm

glaucusrex wrote:
All I can respond to safely is the wargaming portion of the above. I picked up my first Avalon hill game in the winter of 1958, original Gettysburg, and that sufficed to make me a convert to board wargamig. I got to know Tom Shaw well, play-tested for AH, wrte a few articles of their magazine, The AH General, and eventuallt they published my wargame Alexander the Great.
Well, Gary, you learn something new every day. I had no idea that Alexander the Great was your baby. My 12 year old son and I just completed a game. The old man taught him a lesson about anchoring his flanks when the old man's Persians have all that cavalry.

As an old infantry officer / CIA intel officer I really appreciate the subtle details. The lower attack strength from flanks and rear, along with the morale table really make the game much more realistic. And not too much additional complexity paid for the realism. I remember studying Alexander while working on my MA at Georgetown. So, a great intro for my son.

We've played Kingmaker too as a family. I use that to teach my kids their family history as we have several ancestors on the Battlefields of the Wars of the Roses.
As a military miniatures buff and rules author, those additions to the game were pretty automatic. If you enjoy Alexander the Great, you should have a look at the supplement I did, Alexander's Other Battles--Granicus, Issus, and Hydaspes against King Porus.

Kingmaker is a fun game, and the armorial bearing visuals are certainly a part of its appeal. My maternal side of the family was in England back then, but i haven't a clue as to their involvement, if any, in the War of the Roses

Cheerio,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 5:20 pm

dcs wrote:Sad that two companies (T$R and GDW) were ruined by the suit.

Do you think that you would have developed the LA game if it wasn't for the suit, though?
How mistaken you are.

GDW was not harmed by T$R's litigation, other than whatever potential in sales was lost from not being able to further publish the DJ system.

The financial problems at GDW came from an entirely different source, their Desert Storm wargame. They printed a huge number based on an order they received, and then the conflict was over and virtually all of the games ordered were returned. That is what caused them to fold.

The lesson is, don't print large runs of anything without a purchase order and a contract that stipulates no returns.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 6:02 pm

dcs wrote:
Col_Pladoh wrote:How mistaken you are.

<< snip >>

The lesson is, don't print large runs of anything without a purchase order and a contract that stipulates no returns.
Ahhh, OK. I've been laboring under this misconception for some time now.
Don't feel like the Lone Ranger. Many folks have the same idea. How the misinformation got spread about is anyone's guess, for the hobby is full of gossips that like to feel important by claiming to have information that is just plain erroneous.

GDW bore none of the legal costs for defending against T$R's litigation, We estimate that they spent about $2 million on just the preliminary discovery, and thus they were willing to settle for a large cash sum, as their costs for our side's discovery would likely have run them that much.

What an unpleasant and negative discussion. i shall cease forthwith!

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 8:04 pm

serleran wrote:Is Unearthed Arcania (note the spelling) still available for download? I do know at one point it was on your webpage, Gary. There were some neat ideas in that, which I would like to try and transport to C&C, unofficially.


Also, I cannot wait to see Lejendary Pantheons. May I email you with a question specific to it, which I do not wish to be public?
that was never anything of mine. I did send some material to that website, and I had a link on my old webpage, but i know nothing else about Unearther Arcania!

If you have questions about the LP book when it is published do not send them to me, rather post them on the biards at www.lejendary.com and email me the URL for your message. I'll respond there. that sort of methor prevents having to deal with the same thing separately for unpteen people :x

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 9:39 pm

glaucusrex wrote:
Col_Pladoh wrote:As a military miniatures buff and rules author, those additions to the game were pretty automatic. If you enjoy Alexander the Great, you should have a look at the supplement I did, Alexander's Other Battles--Granicus, Issus, and Hydaspes against King Porus.

Cheerio,
Gary
During my travels in Pakistan I crossed paths with Alexander. I stopped at a little town founded by the Greeks on their march called Taxila. The British museum there was full of Greek artifacts, statues, urns, coins, etc. It was a lovely, unexpected crossroads of culture and history in the middle of nowhere. Thence, it was up to Peshawar and the Khyber pass.

So, I have had a sentimental spot for Alexander ever since I felt the dust of his vanished army on my boots.
Sounds if you had a a great time on that bit of travel.

From what I read about Alexander's army fighting the Indians, it was a near thing because of the Elephants, and it was key that his forces included Persian horse archers.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 02, 2005 11:29 pm

oldschooler wrote:Ever thought of running a Greyh-, er, Zagyg campaign using Lejendary Adventures? If you already did, how'd it go? I've heard a lot of good things about LA and peeked at the Quick Start rules. It's been enough for me to order the LA Essentials boxed set, anyway. Do you think Castle Zagyg will be easily usable with both systems?
No, I didn't have time to deal with a cross-over version of the setting for LA game play.

The AD&D and LA game systems are sufficiently different as to require specially crafter material for adventure scenarios in either. This is especially true for dungeon crawls, where LA Avatars start out equal to around 5th level PCs with a broader range of potentials, but progress more slowly from there than do PCs.

The short answer is that although Yggsburgh is written for C&C game play, it is quite adaptable to the LA game, but all encounters, especially the upcoming Castle Zagyg dungeons, will need to be adjusted to account for the variances between PCs of any level and LA game Avatars.
[I'm also curious on what plans you have for future LA products, unless that "little castle thingy" of yours has you running ragged :wink:
The Trolls have more than enough of my old mss. to put into print before I worry about feeding them more. Besides, I have a cadre of able authors and module designers to call upon to make sure the GFW line is filled and new adventure material is forthcoming.

If and when i feel up to doing the castle and dungeon levels, you better believe that work will fill all my available time and use all creative energy. that sort of design is difficult and demanding work.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 04, 2005 3:22 pm

Mr. Awesome wrote:Gary: I've been tinkering with making new character classes for AD&D, and I was wondering if you had any special way of figuring out experience needed for levels.
Actually, if you find the various progressions for the classes given in the rules books satisfactory, they will provide you with a template for that of any new class.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 04, 2005 5:41 pm

RobertFisher wrote:Gary, another question about your current OD&D campaign, if you don't mind.

How are you handling initiative & disrupting spells?

Are you using 1d6 for the DM vs. 1d6 for the PCs for initiative? Are ties rerolled or considered simultaneous?
D6 for surprise, 1 = 1 free round, 2 = two free rounds. D6 for initiative, ties meining simultaneous attacks.
Do casters have to declare that they are casting before initiative is rolled? If so, do they have to declare the specific spell? If the caster's side wins initiative, is he safe from disruption? If his opponent's win initiative, do they automatically disrupt his spell with any successful hit?
Yes, as I always require, spell-casters must announce their actions, name any spell they mean to cast. If they are successfully hit and damaged before it is cast, the spell is lost.

In other words, I am DMing those matters as I have for about 33 years now 8O

Cheerio,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:23 pm

Blast!

It seems that I have not been getting email notification of posts made here. sorry, and I have not been ignoring you all. I'll go back and see about responding to the questions that have been posed.

Cheerio,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:27 pm

Dragon Fire wrote:Mr. Gygax, we are debating this in another thread:

Why are elven F/MU's (also F/MU/T's I imagine) and Rangers allowed to cast magic-user spells while wearing armor and other classes not? Does this only apply to elven F/MU and not half-elf ones also?
That rule was to stifle complaints from Tolkienists about elves in the D&D game not being sper-human. Half-elves were not given such a break.

cheerio,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:28 pm

Dragon Fire wrote:Mr. Gygax, we are debating this in another thread:

Why are elven F/MU's (also F/MU/T's I imagine) and Rangers allowed to cast magic-user spells while wearing armor and other classes not? Does this only apply to elven F/MU and not half-elf ones also?
That rule was to stifle complaints from Tolkienists about elves in the D&D game not being super-human. Half-elves were not given such a break.

cheerio,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:39 pm

Kersus wrote:
So, knowing this, I am ready to make plans to attend. The last weekend in August eh? 26th-28th.... Aha ... http://www.hobbystar.com/ComicConToront ... g_Home.asp

What all will you be doing there? Seminar? Games?

Cpt. Canuck
Looks like three short Q&A seminars, three 2-hour game sessions, and three autographing/chatting sessions also of 2-hour length.

That's tentative.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:40 pm

oldschooler wrote:
Why are elven F/MU's (also F/MU/T's I imagine) and Rangers allowed to cast magic-user spells while wearing armor and other classes not? Does this only apply to elven F/MU and not half-elf ones also?
I got this one, Gary! Because those wedge-eared, tree-huggin', curly-toe shoe wearin', toy & cookie makers need all the protection they can get! How'd I do?
Spot on :lol:
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:42 pm

elementalawe wrote:DM and author Gary Gygax

For ADandD 1st edit. or ADandD 2nd edit., can I play a half-dwarf and half-human for the campaigns of Greyhawk, Ravenloft, ForgottenRealms, DragonLance, and any other campaign except DarkSun? DarkSun has a mul, which I think is half-dwarf and half-human, but I want to know if there can be a 5 ft., 5 in. tall half dwarf and half-human who isn't a mul. When I saw and read the Complete Book of Dwarves for ADandD 2nd edit., I didn't notice anything printed about whether or not dwarves can mate with humans. Also, I noticed that your May 1985 UnearthedArcana info. rule sourcebook for ADandD 1st edit. has it printed that dwarves--including dwarf subraces--are N(neutral) in the racial preferences table. Because dwarves are neutral towards humans, is that strong enough for a dwarf to mate with a human to produce a half-dwarf and half-human as a PC race in ADandD 1st edit. or ADandD 2nd edit.?
I don't comment on 2E. As for the rest, that's a call for yur DM not me :roll:

Cheers.
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:46 pm

RobertFisher wrote:
...

On the subject of spellcasting: Do you give MUs 4 initial spells like in AD&D? Do MUs get any new spells when the train for a new level, or do they have to find/research all their spells beyond their initial allotment? (Do the OD&D booklets even address spell acquisition? I don't remember seeing it...)

Do clerics have spellbooks as Vol. 1 seems to suggest?

(There's been a lot of discussion of OD&D in the classic forum. It seems there are a few of us who are considering going back to the original game or--like me--trying it for the 1st time despite years of playing its descendants.)
We didn't have training needed in the original D&D game, and if new spells were wanted, the character had better get out and about and find some, contacting a friendly m-u of higher level or gaining spells on scrolls or spell books as treasure.

That answers the book question as well, eh?

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 10:55 pm

Gandalf Istari wrote:Mr. Gygax,

...

I'm wondering about how influenced you feel you've been by the ancient world, as compared to, say, the medieval world. Its obvious from the inclusion of things into the game like the Greek and Egyptian gods, as well as monsters from ancient mythology and lore, that you are knowledgable about the period. However, I've always felt that AD&D was distinctly medieval in its flavor, and so I was wondering whether the ancient world was simply a period from which you plundered monsters and gods to expand and add variety to the game, or whether you personally feel that it influenced your view of "the game" as much as the medieval period so obviously had?

I've been rereading some of the classics of late, including such epics as the Illiad and the Odyssey, so the question about how influential the ancient period has been upon you and your games came to mind. Does the medieval period hold more appeal to you than the ancient period?
Most of the D&D game's inspiration comes from a mix of the ancient (quasi-ancient Hyborea of Howard's Conan) and medieval (and imaginary middle ages fiction), so there's no way I can measure the relative weight of each. I read pretty well equally in both historical periods. The medieval was a less organized and more individualistic period, though, so that's why general technological and socio-cultural assumptions are set in that time...or later.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 11:03 pm

dcs wrote:
gideon_thorne wrote:I dunno if its accurate. But poke around on Page 16 of the AD&D 1e PHB and look under the strictures of Elves via multiclassing.
As I thought, it is not just elves but all "non-human and semi-human race characters who are multi-classed." Under "Fighter/Magic-user" on pp. 32-33 this is stated explicitly without reference to a particular character race (although it notes that "Elves and half-elves may be fighter/magic-users"). So Elves aren't an exception, as they are in 2e AD&D; they follow the same rule as everyone else. All multi-classed characters, no matter what their race, can use the most favorable armor according to their character classes, with the exception of multi-classed thieves, who can't perform thief functions in armor heavier than leather armor.
The fact is that only elven chain was allowed for castng of magic-user spells in my capmaign. A multi-classed elf could manage to get away with wearing even plate armor and casting, but not thieving, but not a half-elf, or gnome.

Actually, whatever suits the DM and the player group works for me!

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 07, 2005 11:19 pm

Virel wrote:Gary,

When you decide to make a House Rule for say OD&D, OAD&D, Lejendary Adventures, or Castles & Crusades how do you go about implementing it?
By telling the assembles players the new facts of campaign life;) even though many of such house rules becme stone by being put into print in a game, that doesn't mean i always use them...
Use the Mark One eyeball just "know" what will work and won't work due to experience with the game system in question?
That's the way i do it nowadays.

House rule writing began for me back in the 1960s when my opponent and I would argue about wargame rules. Eventually we would agree on a new rule and write it down. My original Gettysburg game has about four pages of added rules written on regular lined paper.
Do you play test it from the DM's point of view by letting the NPC's & monsters test against the party before turning it over for general use etc?

Include the rule then if it doesn't work over rule it etc?
I will certainly play-test a rule that I am uncertain about, and if it is flawed I will amend it so as to work better. then the players' characters get a break...one way or another...as something that happened in their adventure didn't actually happen that way at all;)
Wondering about your methodology for this sort of thing for various game systems. I would appreciate any tips about the "good ways to do this". I tend to tinker with my games a little bit.

Thank You

Virel
if you have designed the system or are intimately familiar with because of long and intense play, you should be able to create rules changes by the proverbial seat-of-the-pants method. Try it on minor things initially, and if the changes work as you assumed, keep on going. Remember also that there can be rule changes for special situations that do not affect general play. When you make them, just tell the players why the new rule is in effect, how it came about, and what it is. Those changes can be forgotten, and only a player with a great memory will ever plague you if you don't bother to record them;)

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:16 pm

RobertFisher wrote:I hope you don't mind my questions about your OD&D campaign. I'll play the game my own way, but if I didn't value your opinion, I wouldn't be playing games you wrote. :)

From Deogolf's recountings, it seems like the players are identifying magic items pretty quick. Do you just tell them up front what a magic item they've found is, or do you make them work to identify it?

Are PCs dead at 0 hp or can they still be revived by a cure spell or healing potion?
As the players don't seem particularly interested in town adventures, i skip all that and simply take away large amounts of money when they are in the city regaining health, resupplying, etc. Thet obviates the need for them to do what they would consider a waste of valuable adventuring time in hunting up a mage to Id items for them.

I do require that they taste potions and experiment to find out what the liquid does.

If they discover something unusuakl, likely I'll have them visit the Stripped Mage to have the object explained...

At 0 the PC is uncoscious (with a further -1 per level, so a 4th level fighter can be at -5), but a potion or a cure wounds can restore them immediately

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:22 pm

Blustar wrote:Don't mean to bother you with minutiae regarding OAD&D(but here I go!) but do ranged attacks get their full ROF's during surprise segments? For example, if a PC has 3 seg. of surprise to work with(and had a bow), could he/she fire 2 arrows per seg.? In effect getting 6 shots off before initiative?


We already play with our own "house" rule but was wondering what the official rule intended. The combat example later in the DMG seems to imply a different reading.


Sorry for the boring question...

regards,

Alex
no problemo:)

As far as my intent went, there was no difference between a blow and a missile attack in regards to surprise. So if there are three segments of surprise, the weapon has a RoF of two per segment, then six attacks could indeed be made thus.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:26 pm

elementalawe wrote:ADandD 1st edit. DM Gary Gygax

I don't have a DM, so I want you to be my DM temporarily. If I would be playing in your Greyhawk campaign and the time is 1977 to 1988, would you allow me to play a half-dwarf and half-human? If so, which human of Greyhawk-Oerth mixes with which dwarf subrace?
That's easy! There were no half-dwarves in my campaign, although I suppose if pressed I'd allow a dwarf-orc mix... (J/K)

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:27 pm

Virel wrote:Gary,
Thank you for your advice on implimenting House Rules. 8)
V.
Happy to have been of even so small a service :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:34 pm

Kersus wrote:Awesome, I certainly hope to get in on those. Although I don't know what I'd get autographed besides AD&D 1e books... I already have the Author's editions of the LA books. Would autographing the AD&D books with your name on it be a nono these days?
With such long sessions, i will be happy to sign several books for anyone, and the particular book isn't a matter of concern to me.
What system(s) will you be running? Is each gaming session going to be relatively the same?
OD&D dungeon crawls are the easiest to manage, but I may do one La game. This isn't set up yet. In fact, the contract isn't yet signed, but I figure it's about 90% certain...
Tickets haven't gone on sale for this thing yet.... I'm anxious already :lol:

Glad to have you in Canada!!!!

K
I haven't been to a Canadian game con since the late 70s when I went to one in Ottawa. It was a blast: :D

cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:38 pm

chrisspiller wrote:Hey Gary, I was just looking through the 1983 Greyhawk Gazeteer and noticed something a little odd. The listing for the various deities indicates the racial origin of each deity (C=Common, O=Oeridian, S=Suloise, F=Flan, B=Baklunish, U=Uknown). When you come to Raxivort, the god of the Xvarts however, the origin is listed as "M".

Is this a typo? Or, perhaps, does it stand for "Monster" as the deity's racial origin (since Raxivort apparently began as a normal, though gifted, Xvart)?

Thanks in advance.

Pax,

Chris
Chris,

That''s an interesting catch, and I've never noticed it propr to your mention above.

I should think that it's a typo for the proper ID for Raxivort, that should be N for Non-human deity, all those of the Demi-humans and humanoids.

cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:43 pm

Gnarley Bones wrote:Gary, I have heard (probably incorrectly) that you did not (and do not) play with psionics in your game?

If so, how do you handle mind flayers in your game? I'm interested in doing away with psionics altogether and would like to replace their psionic powers with comparable spells (charm, suggestion, power word stun, etc).
Right you are. there were no psionic or psychic powers in my campaign. A mind flayer did its blast and/or used spell-like powers to affect others, just as you are doing in your campaign.

Psychogenic Ability in the Lejendary Adventure game system worrks very much that way, and it is easy to use, can move into genres other than fantasy as well 8)

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 9:51 pm

TheDungeonDelver wrote:Here's an LA question for you, Col.

Is LA suited to an intensive dungeon-crawl type game?

I realize that ultimately it is the players and Lejendmaster or DM or GM or etc. who make the game, but I'm curious to know if you have any generalities in mind when you think of what LA can do.
As far as I am concerned, the LA system is great for dungeon crawls. It facilitates whatever type and style of play one desires...other that rule-playing. The main difference is that the GM (the LM in this case) can't stock successively deeper levels with higher level monsters as could be done with the D&D game, but that's not a problem for one familiar with the LA game's array of creatures and able to create challengng Non-Avatar Characters.

To be specific, my player group enjoyed several months of dungeon exploration and combat, both in Living the Lejend caves scenario and in the Hall of Many Panes dungeon crawl episode, both of which will soon be published by Troll Lord Games.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 10:05 pm

Gandalf Istari wrote:Mr. Gygax, another question if I may...
I would prefer it if you addressed me as Gary 8)
Actually, a question in two parts. Its obvious that your life-long love of games had an influence on you when it came to inspiration and the perspiration of creating the (A)D&D game. Would you say that different bits and peices of the game came to you over time as you worked through various board games, card games, war games, etc. before roleplaying in the D&D sense was invented, or was it like a "Eureka" moment where you saw the potential for a great game wherein people mathematically represented a character in a fantasy world? In other words, was it a gradual process of thought that slowly over time lead you into creating a role playing game, or was it a flash of insight that brought together alot of stuff that had been floating around in your subconcious?
the material for the initial D&D game's content came from over 30 years of game playing, more than 20 years of intense reading of imaginative literature, nearly as many years of studying history and military history, and a decade of active game development and design work. The specifics for the D&D game sort of fell into place automatically after the Chainmail "Man-to-Man" and "Fantasy Supplement" material was published and Dave Arneson related that his college group were playing the system on a pure player-for-hero (or wizard) basis, with mercenaries for hire to add to the force.
Second part of my question is probably much more mundane. When you did come up with the concept of D&D roleplaying (regardless how you arrived at that concept), did you have a gut instinct that you had a race horse on your hands? Did you just KNOW that it was a hobby that was going to take off once people got their hands on it, or were you unsure and only became convinced of the longevity of roleplaying as it gained popularity over the years?

Thanks again for posting here to answer our questions. :D
I was absolutely certain that the D&D game would be popular and have legs back in 1972 when I completed the initial draft of the rules. That assurance never wavered from then on.

The size of the potential audience was not ascertained by me or anyone else, however. I was thinking of the customer base being military game fans and imaginative literature (SF, fantasy, horror, occult) readers--maybe 100,000 persons or so. That's why I was careful to add as much as possible to appeal to the fans of J.R.R.T. so as to broaden the audience base.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 15, 2005 10:49 pm

Gandalf Istari wrote: ...

So if I'm reading that right, you thought (A)D&D would take off among people who wargammed and among readers of various fantasy genres, but you didn't expect the game to expand much beyond those specific customer groups? If I am reading that right, then you must have been quite surprised when (A)D&D caught on as well as it did outside of the demographic groups you had in mind for the game.

30 years later and gaming is going strong. :)
No, by the time I was writing the AD&D game I was well aware that the audience for the game was much larger than I had thpought in 1972-5, and virtually world wide in scope. My initial assessment was based on the D&D game and changed only after we had published it for two years.

By the end of 1975 I was very much aware of the broad appeal of the game. The appeal was to almost anyone with an active imagination, as the theme of the game is the heroic quest one of mankind's folklore and legend.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 3:06 pm

Well...

What can I say?

:roll:
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 5:21 pm

Handy Haversack wrote:Hi Gary,

A tricky matter that I hope you could provide some feedback on:

...

Michael
Not to be a pill, amigo, but the game in question doesn't belong to me. It is the property of WotC. They are the ones who can state with certainty how its rules and so forth operate. I can not, as it is their property. whatever I say is no more valid than the opining of any other game master.

Of course, they have consigned AD&D to the scrap heap, so it's unlikely that they'll bother answering any questions about it.

As for me, well, I currently have my own new game system to worry about nowadays, and the only active RPG that is close to AD&D is the C&C system from Troll Lord Games. Perhaps the Trolls will be able to assist in regards to the matter.

I can say that the typical illusion is just that, and IMO if it is penetrated all portions of it are dispelled. Only in advanced illusion magic where a percentage of actuality is included in the magical effect generated would portions of the spell remain in effect to the viewer otherwise penetrating the illusion.

Illusions are particularly difficult to manage in game play because they are based totally on make-believe from make-believe magic. they have no basis in reality as "normal" imagined magic generally does.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 10:09 pm

Greg Ellis wrote:Hi Gary,

Speaking of illusions, how do you handle "harm done by illusionary beasts" in Lejendary Adventure?

Assuming the Avatar actually believes he is being attacked by a real (for example) grizzly bear, what happens to him if the illusionary grizzly's attack inflicts harm?

What if there's enough harm to kill the Avatar? 8O

Best wishes,

Greg
Any illusory harm surely harms the individual so believing, and if it is such that the affected character is convinced the damage is lethal, that is sufficient to kill him.

Illusion magic is minimal in the LA game, BTW.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 10:12 pm

elementalawe wrote:Game Designer and author Gary

As a DM, you don't allow a half-dwarf and half-human in your campaign. Your campaign is GreyHawk because you created it, so does that mean some other DM who is using GreyHawk can allow a half-dwarf and half-human as a PC race? Is a DM other than you, in accordance with the ADandD 1st edit. PHB or DMG, allowed to create a half-dwarf and half-human for any campaign?
Well...

In the PHB and the DMG I authored, there isn't a rule that established any half-anything other than a half-elf and a half-orc. Of course any DM can make up any rules for any campaign he runs, including Greyhawk, and if that includes a halfling-ogre character, it's none of my business.

Gary

Post by Col_Pladoh » Wed Mar 16, 2005 10:21 pm

PapersAndPaychecks wrote:What Gideon Thorne said.

A good heuristic for a DM is: Before breaking a rule, try to understand the reasons why that rule was made in the first place. If you understand the "why" of the rule, you can break it in an informed, knowledgeable way. ;)
Heh...

As if that usually were the case. for every able GM running a game there are probably 99 others who are less than that, and gaining a real understanding of the overall workings of an RPG isn't an easy thing unless one has sat down and designed one...or made a hash of a revision.

I speak from experience, my first wargame being an incredible mess set on a world that ended up as cylindrical when we were finished with the thing. My first military miniatures rules weren't much better.

The number of crashed RPG groups from ill-advised "improvements" to the game system is likely staggering. What the hobby really needs is a school to teach GMing, with classes in game design and creative writing included. thet would surely add greatly to the number of RPG fans enjoying real RPGing;)

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 10:52 pm

gideon_thorne wrote:
Funny you should mention that. A summer school I went too in california (I was taking extra art related courses) also offered an AD&D 'class'. The fellow running the class, a chap named Clint Owen, taught much about cooperative team work and strategy.

I spent several summers in that class and had many a good time. It went on for the length of the summer break in school.
Learning how to be a better player is fine, but the ftf RPG hobby is totally dependent on the supply of able GMs, for growth of the hobby that is the single critical factor. Thus, to expand the audience more competentant GMs are mandated.

They are teaching game design at several schools now, but to the best of my knowledge there is nowhere one can go to learn the art of game mastering.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 10:57 pm

elementalawe wrote:That is an awesome answer; it is exactly what I was hoping to hear, Gary.
Proves that even i can get lucky now and again 8O
By physical material nature and in accordance with the ADandD 1st edit. info. rule sourcebooks, what do the ears of a dwarf look like and what do the ears of an orc look like? Unlike elves, I'm hoping that a dwarf has rounded ears like a human and that an orc has rounded ears like a human. Also, in accordance with the ADandD 1st edit. info. rule sourcebooks, are the details of a human character's appearance-- whether natural or magical--decided or determined by the player?
FWIW, I envisage dwarves with shell-like ears ala humans, only proportionately larger. My vision of orc ears is a somewhat lop-eared look as was the case in the LotR films.

The specifics of a PC's appearance should always be left to the player, the details based on the GM's racial description paramaters, of course.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 16, 2005 11:14 pm

What usually hapens is this:

The very able GM also understands how to design an RPG and create an adventure module. Then ego takes over, he designs his own system and plays it with a handful of associates for some time, then grows discouraged becase his masterpiece is viewed as yet just another ordinary RPG by gamers at large. He quits being a GM, his players leave the hobby, and that's that.

The hobby needs to recognize and give proper laurels to GMs, especially those that run several RPG systems for large numbers of players. That was one of my goals when i conceived the RPGA. Of course any publisher has a goal of conversion of GMs to their system, but that is short sighted, and the goal should be to convince the GM to add the RPG to his repitore.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 17, 2005 3:54 pm

gideon_thorne wrote:So. Speculating on the idea of a game masters school or lecture...

What sort of lesson plan would be ideal?
that's for someonwe who plans to teach such a course to determine.

I get paid for consulting, more for creative work, and laying out a lesson plan is more than mere consulting;) I suspect it would take several weeks to do a proper one, with carefully thought-out plan and reading list.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 17, 2005 5:46 pm

ska wrote:Gary---

When your gaming group played OAD&D as long as a magician "won" initiative (assuming the 1d6 dice being used to determine initiative) could any spell be gotten off prior to attack as long as the spell did not take more than a round to cast?

Thanks
Just so!

That encouraged spell-casters to stay in the rear of the party too...

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 18, 2005 3:11 pm

RobertFisher wrote:Gary, I've seen you recommend The Abduction of Good King Despot a few times, so I finally picked up a copy. It does look like a lot of fun. Coincidentally, it also struck me that I might rather run it under Lejendary Adventures instead of D&D.

Have you ever run Despot with LA?

Could the "Atk" percentage listed for monster be used directly as Precision?
No, I am too busy creating new material for LA game adventures look outside for same....other than play-testing the Castle Wolfmoon work that Chris Clark devised and I developed.

I'd use LA game creatures and their stats in the Despot module whenever there was a good corellary. Otherwise use the onbes shown and the ATK percentage is indeed the same as P as attack chance in the LA game.

cheers,
Gary

Post by Col_Pladoh » Fri Mar 18, 2005 3:14 pm

+2 backscratcher wrote:Hello Gary. I don't know if this has been answered before in any of your other "Ask Gary" threads before but...

I was always wondering how you came up with the 6 ability scores. Did you experiment with different ones before deciding on the 'big 6'? It may be a silly question but I was always curious!
Well...

Actaully, I don't recall ever before having been asked that question.

I simply decided those six were sufficient to define a character, chose names for the stats, and began using them immediately. Seems thay worked pretty well without a lot of fuss and play-test input, eh?

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 18, 2005 9:33 pm

Fid wrote:Gary:

What did you do about polyhedral dice in the early 70s? Is this something you came up with for D&D? Did they exist for wargaming? Were they readily available? How was the quality?

I began playing D&D around 1985 and all we had were the muticolored polyhedrals that came with Holmes basic. I lived in the sticks and the only D&D vendor was Waldenbooks. If you lost your dice, you were screwed unless you bought another Holmes box. Just curious.
How many times am i going to have to answer this question? :roll:

Before the D&D game was published in January of 1974, before I wrote the first draft at the close of 1972, I had come across an educational supply catalog from a company in California that sold the six Platonic solids as numbered dice. That was the only source i know of back then, and they charged $3 per set for low-impact, badly numbered dice. D&D was the first game to use all those different dice.

We ordered them and sold the sets at $3.50, getting them at $2.70 from the educational supply cmpany, but they couldn't keep up with the demand, so TSR found the Far East manufacturer and ordered then by the great gross. TSR always sold dice, eventually had them made to order, but never did really good ones.

Cheerio,
Gary

Post by Col_Pladoh » Fri Mar 18, 2005 9:36 pm

Yorlum wrote: ...

...Can you point to an inspiration for that conceptual leap?
Yes, my desire to get away from a linear curve with 6 outcomes or a bell curve with 36. I wanted a wide variety of both for more interesting random results and put the new dice to work accordingly;)

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 18, 2005 9:41 pm

PapersAndPaychecks wrote:Hi Gary. :)

Can I persuade you to share any reminiscences with us about Empire of the Petal Throne? How did you feel about EPT when you learned of its existence? Did you read it in detail, and if so do you have any comments? What led you/TSR to publish the product?
Of course I read the EPT ms. from Phil Barker carefully, and I was rather upset about how much of the system came from D&D. I mentioned this and told Barker that if TSR published it there would be no problems. That was the best way, we all agreed. and we went all out to make the product the grandest of RPGs available.

I played EPT a score or so times, a few adventures with the Professor as GM, and enjoyed the game very much. We had a group of fans at TSR in fact.

I can't recall many details now after 30 years of playing all manner of RPGs since.

Cheerio,
Gary

Post by Col_Pladoh » Sat Mar 19, 2005 3:51 pm

RobertFisher wrote:Gary, I was wondering if you could comment on the accuracy of this. In particular the 1st three sections (before the Traveller stuff).
Are you refering to the first edition of the D&D game? If not, what are you referring to?
When developing D&D, were you aware of von verdy du Vernois' Free Kriegspiel?
No, and I am unaware of that particular title at this very moment.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 19, 2005 7:15 pm

Solomoriah wrote:I did a websearch and found this page:

http://home.freeuk.net/henridecat/

It has a discussion of what Free Kriegspiel is, and how it is played. Basically it's a wargame where the only rules are in the mind of the referee, or "umpire" as he is called there.
Thanks:)

From the quick read i gave the page, it seems as if the game began as a structured wargame with many rules, and I am not sure when it mutated into an umpired contest. The fact that there are rules for movement and action times means it isn't so "free" as the name claims.

Many a set of old time wargames rules were written on a few index cards.
Actually, from my initial take the Wellsian Little Wars rules seem to be as free form.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 19, 2005 10:48 pm

elementalawe wrote:Gary, If I play a half-orc and half-human in the game of ADandD 1st edit. during the time of 1977-1988, can I choose rounded ears like a human and can I choose weak infravision or no infravision? If half-orc and half-human is strong enough to have infravision like a full orc has, can it be reasoned that the half-human part is strong enough to not have infravision like a human doesn't have it? Why was it determined that half-nonhuman is srong enough to have infravision like a full nonhuman has?
Hey!

All of that is between you and your DM, so don't ask me :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 19, 2005 10:54 pm

serleran wrote:Was it ever intended that a Wraith be a subrace/subspecies of a Wight, or vice versa. The 1E MM descriptions seem to indicate they are related to each other, in my humble opinion.
No, there is no relationship as in developmental status. they are related in being undead, and that's that. A wight is more closely related to a lich than a wraith, eh?

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 20, 2005 9:28 pm

RobertFisher wrote:
I guess I'm most interested in the pre-D&D stuff. (Having read every interview with you I've ever found, I've read what you've said about the direct development of OD&D.) Dave Wesely & the Braunstiens & their influence on Blackmoor...can you verify any of that?

(I'd ask Dave A. for his take as well, but he doesn't come around to talk with us.)
Of course i can't comment on statements made by others, especially whenI haven't any idea as to the content and context.

I can say that the origins of the RPG are in children's games of "Let's Pretend" and "Cowboys & Indians," so one needn't look to wargames for the direct inspiration for the game form.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 20, 2005 9:34 pm

RobertFisher wrote:Another OD&D question...

When you are DM, is there any advantage to choosing a sword over a dagger or spear? Is there any reason to choose a two-handed sword rather than a single handed weapon + shield? Would you do anything if you felt a player was "abusing" the fact that all weapons do the same damage to only buy the cheapest kind?

(Or does it not really matter in the long run because PCs will be using magic weapons they've found instead of bought weapons?)
All the weapons do the same amount of damage in OD&D, yes. Howwever, in cases of tied initiative, the longer will attack first, and swords are more durable than weapons with woden hafts.

As for the advantage of using a cheaper weapon, it is logical, and a club kills as surely as a sword. Only social class distinction is concerned in regards to what weapon is used for the deed;)

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 25, 2005 6:05 pm

Virel wrote:Gary,

In your adventures (all rpg games) how often do serious player rivalries occur?

Are these normally within the same adventure party/group or between individuals/players in different adventure parties/groups?
While there are occasional personality conflicts, I have never has any serious playyer/PC rivalries. My sons Luke and Alex did get into PC squabbles now and then, but that was a case of the younger trying to show he was equal to the elder.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 25, 2005 6:08 pm

elementalawe wrote:Gary Gygax

I'm understanding more about my character's race in the game of ADandD 1st edit.--thanks to your answers--and because I have asked about trivial things that the rulebooks don't cover. I have one more question regarding PC humans as described in the 1977-1988 ADandD 1st edit. PHBs. If I play a human, can my human character in the game be like me in real life in every way: the same culture as me, the same natural, physical material appearance that I have, and the same six natural basic ability scores that I have?
If I was your DM I would not allow you to create a fantasy PC based on you. That would be metagaming, as is currently said.

Such a PC would be allowable in a contemporary or future campaign setting on non-fantasy sort, of course.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 25, 2005 6:13 pm

Just a quick FYI:

I did a horror spinoff of AD&D where the players were all yound teenagers, Boy Scouts, and their stats were based on their own estimates of what they possessed when that age. Of course there were no scores above 15, and most were in the 8-10 range. It worked well, and we had a lot of fun with the adventure in a huge onl seemingly abandoned mansion;)

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 26, 2005 3:22 pm

Anonymous wrote: Hey Gary,

I 've been trying to strike a balance in the tone of my campaigns where the PC's are not all one "big family". I find that everything becomes to convenient and isn't very "realistic" in the sense that not even with your best friends would people behave in such fashion. The PC's should also have some personal motivation that might or might not coincide with the party. I have ruled that sharing info such as alignment, true personal finances, etc. are to be kept secret as much as possible and character sheets are absolutely to be kept secret.

I always had the impression that during your campaigns with 20-30 players( total I mean) that when someone brought out their 8th level wizard that the other PC's around the table would also feel nervous. Not knowing if this "wizard" was completly sane or "good".

Did you only allow Neutral and Good PC's to adventure together to avoid intra-party rivalries or conflicts? Consequently, allowing Evil PC's to only adventure with Neutral PC's as well?

Why were evil alignments allowed if it wasn't to create intra-party conflicts or at least keep players "honest" and wary? (were "evil' PC's mainly used in all "evil" parties?)

Is it contrary to the spirit of the rules to foster PC independence? Will it lead to unforseen problems later? Like bitter PC rivalries and a cut-throat game?

thanks,

Alex
I don't interfere in the PC relationships in campaigns I run. I do expect personal background and motivation to be detailed and considered by players when I am mastering an LA game campaign.

No dictation of alignment has ever been made in any of my A/D&D campaigns, save for some special tournament adventure scenatio.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 26, 2005 3:26 pm

Blustar wrote:Sorry guys that was me up there...and a double post at that, aaack!

Is there any way to delete the extra post? (mods???)

sorry,

Alex
Not to worry...we all err now and again :oops: The matter is TCO.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 30, 2005 9:41 pm

elementalawe wrote:Thanks for your term of metagame thinking, Gary. I was always wondering what it is called if I play my in-game 1e ADandD character like me in real life. Is there any thing whatsoever that my 1e ADandD fantasy character can have like me in real life? I mean the same personality and alignment and the same physical, material appearance?
Heh:)

I can't take credit for the creation of the term "metagaming," as it has been used by others before me.

Generally, I should think a GM would have no probelms with a game character that was based on the actual player, but the PC's knowledge should be based on the background created for the character by the player, and it should be in keeping with the PC's origin, culture, socio-economic class, education, training, and experience.

In a D&D game a wizard with high intellignece is the best bet for a PC that has broad and esoteric knowledge. Of course virtually any character with high intellegence can be innovative and creative.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 30, 2005 9:59 pm

cimerians wrote:Hello Gary!

Long time its been and its great to see many threads now with questions and answers by you and everyone. Hope you continue on in a healthy path so we can get more material and feedback from you. :wink:
Hail Cimerians!

All the fellows on the various boards arE on my back about writing more. Lackaday! I am lackadaisical :lol:
I have picked up LA essentials and I'm looking forward to the hardbacks (doesn't matter too much cause I have the Hekaforge premium editions already). I remember all the feedback and surveys you requested through the internet back when LA was still being thought about in the mid 90's. Its been a decade at least and I was wondering what you think about the basic box set and working with the Trolls. Satisfied with it? It seems they do a pretty good job...
The Trolls are splendid fellows, and we get along well indeed. I expect to see their publications improve even more over time, and I have no complaints now 8)
A few more, I apologize if these have been answered already:
-- Will Lejendary earth be re-released in some form by the Trolls? Any details?
when hekaforge has completed the series of volumes in paperback, and there are at least three to go, one coming very soon, The Mysterious Realms of Hazgar, all parties concerned intend for TLG to publish the LE world Setting in hardback form in due course. At this time I can say nothing more, of course.
-- Will any other writers other than yourself release some additional material for LA?
That's been done already by Jon Creffield and Chris Clark, and there are more modules coming from both soon. Also the redoubtable Dan Cross has written a long adventure that the Trolls will be publishing--this year, I believe.

As for core rules material, all of that is by me, and a fair bit of now material in that vein from others has been picked up and included in my supplenmental books, Tome of Knowledge and More Beasts of Lejend, both to come from TLG likely this year,
And the cheezy question of the day. My nephew played the D&D game for the first time about two weeks ago, I introduced him with the Moldvay Basic set. He loved it and wants to play more, of course he remembers your cartoon show from my old VHS tapes and asked if a few villains could appear and I said yes of course.

So, I posted a thread here asking for some stats for Venger:

http://www.dragonsfoot.org/forums/viewtopic.php?t=10610

Can you wip up six ability stats for me? Thats all I'll bother you with.

Stay well Gary! and thanks for listening and responding!


--George A.
Whoa!

Making up stats for Venger from the cartoon show basis, where such considerations were meaningless, is a dicey thing (pun intended) :P
Try these:

S 17
I 18
W 7
D 17
C 17
Ch 16

cheers,
Gary

Post by Col_Pladoh » Wed Mar 30, 2005 10:01 pm

Gnarley Bones wrote:Hi Gary,

I just finished Necropolis (the DJ edition). What a challenging adventure! Did you write this scenario for DJ, or did it exist previously, in your own game?
Thanks.

The Necropolis adventure was created solely for the DJ Mythus game :)

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 31, 2005 11:07 pm

richardstincer wrote:ADandD 1st edit. designer Gary

For any version of classic DandD or for any version of ADandD, when a PC human male is first created as a starting adventurer at a young adult age of 15 yrs. to 35 yrs. with a specified weight, does it mention anywhere in the rulebooks that a PC can gain weight or that a PC is allowed to gain weight as natural aging occurs? If the rulebooks don't mention it, does a PC stay with the young adult age specified weight forever?
Howdy:)

As a matter of fact most DMs and players seldom worry about such details. It is possible that a character beginning adventuring at c. 15 years of age will remain at about the same height and weight, or that there could be a dramatic increase in both.

In all events, personal characteristics of the PCs in a campaign are left to the purview of the DM. If his campaign is such that such details are useful in play so much the better, eh?

As an aside, I do have guidelines for the Avatar races, by gender, suggesting height and weight as well as physical description details for characters created by the GM in the Lejendary Adventure game.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 02, 2005 3:25 pm

Rhuvein wrote:Hello Gary,

I'm wondering if I might come across ZAGYG'S FLOWING FLAGON in the world of Castle Zagyg. This would be a most excellent magical treasure for any hardworking adventurer. :silly:

Cheers to you and good health,

best regards,

Rhuvein.
Well...

That a specific that won't be answerable until the encounters for all the levels are completed, including what is found in a place after whatever guardian was present is defeated.

It is a good bet that finding artifact-like magic items won't be likely :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 02, 2005 3:31 pm

oldschooler wrote:Question for my buddy Gary regarding the 3 lil' booklets: What's a turn? Check out my problem in detail here: http://www.dragonsfoot.org/forums/viewtopic.php?t=10694
I'm looking for the original intent as well as how The Game is meant to be played out. BOY those rules are vague :wink:

As for elementalawe/richardstincer: You're taking this whole DandD/ADandD thing WAY to seriously! It's just a game so sit back, relax and just have fun. You don't need anybody's approval on how to play, even the original designers!*

*I'm well aware of the irony of saying this after asking the initial question, but that's different: I'm looking for original intent, not seeing if my way of playing is "ok" or not.
The solution to your problem is simple. Use the AD&D system of rounds, 10 to a turn, and then there's no confusion. thjat means movement is in inches as shown, an armored man on foot going 60 feet in a minute's time, and the troll regaining three hit points in a round.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 03, 2005 3:42 pm

oldschooler wrote: Ahhh, so that's why you wrote those rules :D I kinda figured it'd be something like that. Maybe AD&D is more for me with it's rules/guidelines a little more "laid out" as it were. I'm afraid decades of TV and video games have rotted my imagination :cry:
Nah!

All you need to do is think of the game is belonging to yopu as much as it does to the autor, and then it's easy to fix perceived glitches :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 03, 2005 9:14 pm

oldschooler wrote:Great advice that seems to sum up the intent and spirit of the original game!
One question you may not have been asked before: What's the story with terms like Olve, Euroz, etc.? Are they the actual names of races in your game, a gnome language, or just nicknames? Are they just Greyhawk flavor words, or maybe terminology used in your games that wasn't actually published to avoid confusion? Is there a list of these words somewhere defined?
Er, I guess that's more than one question; But only one subject!
Those are names for non-human races from the World of Greyhawk. If you read the material you'll fnd them all there. I didn't make a lot of use of them in my games, but occasionally they would appear in this or that reference. :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 2:31 pm

richardstincer wrote:Gary, now that I have asked you everything that I think was missing about a PC race, I want to ask you about ability scores next. For the method that allows rolling 12 sets of six natural basic ability scores for 12 characters, a player can select the six most desirable scores. Does that mean I--or any other player--can select six average scores for a starting PC adventurer? The reason that I want average, basic natural ability scores is because I like being average in physical and mental abilities. Averageness and neutrality are aesthetically pleasing or inherently pleasing to me.
Hi!

Once again you are asking me questions that are properly the purview of the Game Master.

If you are the GM, make up your own rules as how to handle the dice rolls for new PCs. If someone else is, then ask him.

The alternate means of stat number generation in the OAD&D game were to boost the numbers above the average 9-12 spread to something like 10-13 or 11-14.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 2:35 pm

Sieg wrote:Gary,

Apologies if you covered this earlier, but any moew news if you've gotten an invite to Milwaukee Gamesfest?

Thanks!
Howdy Amigo:)

The last word I have had is that the company sponsoring the Gamefest series is kaput, so no Milwaukee Gamefest. I am quite sad about this :(

The Trolls are planning to run a small con here in Lake Geneva, but there are no details yet as to date or place :D

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 4:14 pm

TheDungeonDelver wrote: The Trolls are planning to run a small con here in Lake Geneva, but there are no details yet as to date or place :D

Cheers,
Gary
Definitely keep us posted on this one.[/quote]
Will do::

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 5:14 pm

Salut!

The trolls have only mentioned a con here in Lake Geneva in apssing, so I have no idea as to what they envision...other than a small event. I do assume I will be a GoH at such an event, but about other details I am unable to speculate. Of course one might well assume that both the LA and C&C games would be featured there.

As to the where and when, the length of the show and the cost, not even the Trolls know at this time, as they are yet to research what is available here for a mini-con.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 7:12 pm

serleran wrote:Sweet! Am I invited?

Now, for the good Colonel--

Maybe this has been answered somewhere, and if so, then I'm just blind and dumb. But... why are there at least 3 versions of the Drow? There's the one from the MM, one from FF, and the stat method and character classes options in UA.


For everyone else-- Which one, or something else, is the most commonly used?
As for the convention to be held here in LG, I do believe all gamers are invited!

Now, under the heading of water under the bridge :roll:

Hmmmm...

I don't recall any drow in the MM. AS a matter of fact I know there were nont there, as I created the race after the MM was written. As for drow apearing in the UA work, those details there were for DMs who were looking for information on how to create potent NPCs of that race.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 7:17 pm

Troll Lord wrote:Hello all,

...

Mike, did you really ask if Gary Gygax would be GOH at a convention sponsored by Troll Lord Games IN Lake Geneva? LOL Of course Gary Gygax would be the Guest of Honor (mike just razzed me on the phone for a few minutes, actually wanted me to READ the text in his email and not just look at the attachment...what's that about? LOL!

Steve
Great!

My appearance fee has just been increased dramatically, and of course seeing as how there's no need for travel or lodging expense, an addition for a great room party can be worked into the arrangement, right?

Now answer the emails about the various module proposals that have been submitted and quit wasting time here :evil:

:lol: :lol: :lol:
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 8:16 pm

Fid wrote:Gary:

If the Lake Geneva cons don't work, I'm sure fellow DF'r Aranion would love to have you at the first annual Grogcon. You'd have to pay your way, but I'm sure you'd find enough free drinks!!!

http://www.dragonsfoot.org/forums/viewtopic.php?t=8207
Heh,

At this stage in my life I don't generally attend cons except for a fee. Time is far too precious to me :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 05, 2005 8:18 pm

As I said...

Drow were not detailed in the MM.

As for the rest of it, the details were devised when I had a setting for the race 8)

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 06, 2005 4:47 pm

Draco Caeruleus wrote:Gary,

In the original D&D booklets of 1974, it says that elves can advance either as fighting-men or magic-users. They can switch between these classes between, but not during, adventures.

What does that mean exactly? Do they only gain XP for one class at a time? Do they only get the benefits of one class at a time? If the latter, would that include things like hit points?

Or is it just an ambiguity that was fixed with the later multiclassing rules?

Thanks!
Heh...

More water under the bridge :)

Actually the booklet is quite clear in this regard. An elf can act as a Frighter and use armor, gain XPs in thwt class, or one can act as a Magic-User and likewise gain XPs. What isn't clear is the HD. When an advance in level is indicated, the elf gains one-half a HD whether the advance is in the Fighter or M-U class. Thus the elf is operating at a disadvantage, not an advantage, in regards HPs.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 06, 2005 5:40 pm

TheDungeonDelver wrote:Not being familiar with the line, Gary, is there a "Domesday book" for LA I can buy that contains creatures, LM info and player info or is there a "DMG/PHB/MM" set of books or what?
Howdy:)

there are indeed three core rules books at the present time, plus adventure material and more. The best place to have all such questions answered is www.lejendary.com There are products pictured and described there, plus boards and more. That'll save us all time and effort;)

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 06, 2005 5:55 pm

TheDungeonDelver wrote: Okay sir. I will poke around over there. Most of my gaming these days is your *ahem* other game but I've been thinking about branching out some...
Okay 8)

If you like rules-light and very adaptable systems, I am sure you will find LA compelling. It is quite unlike OA/D&D save in spirit, soul, and enthusiasm.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 06, 2005 8:04 pm

Thoth Amon wrote:DD:
I hate to jump into Gary's thread, but I will... :lol:
Get the Lejendary Rules For All PLayers first and the Beasts of Lejend second. The Lejandmaster book is fine, but you can actually run a game without it. Beasts of Lejend is my favorite of the three.
Actually...

The advice about not needing the LML book is quite misleading. Amongst other things it lists all the Avatar Knacks & quirks and contains the only listing of Extraordinary (magic) items, plus a lot if invaluable informatin regarding prices and non-human racial information, not to mention clarifications of some of the information in the LRfAP 8)

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 06, 2005 11:09 pm

richardstincer wrote:Gary Gygax, thanks for your previous answer. It seems to me, then, that the DM is in control of: PC race, the six basic natural ability scores, adventurer-class profession, and alignment. There are two final questions that I want to ask you about. Can a DM of ADandD 1st edit. also act as a player? When I asked you if my half-orc and half-human PC can have rounded ears, I forgot to mention the ears of a full orc. You told me that a full orc has lop-looking ears, but are those lop-looking ears rounded or wedge-pointed?
Hi Richard,

As a practical matter the DM has control over everything, including the rules that govern play of the game.

It is generally not a good idea for a GM to play a character in the game. i have done that, but it is difficult, as it removes the disinterest from the role and requires a great deal of expertese to cary off successfully--that is neither aiding or hinderig the players to any meaningful extent.

As for the ears of an orc, i envisiage them as being rather loped, but that's another DM call. they might be large, rounded, and look like a chimp's to some GMs :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 07, 2005 1:49 am

richardstincer wrote:Thanks again, Gary, for your answers. In this thread, in my message-post of questions directly before this one, I said that I had two final questions for you, but now I realize that there could have been one more. I have asked something about Valley elves in your World of Greyhawk forum--can you look at it there? I have never bought the specific campaign books for ADandD 1st edit. because I didn't have the money for them. Nevertheless, I bought nine general campaign sourcebooks for the ADandD 1st edit. game during the late 1980's. They were all the stiff cardboard coverings, but I don't have them anymore because I started selling them in 1989 when ADandD 2nd edit. came out. I thought that 1st edit. ADandD was not going to be around ever again--or at least that is what I was told by the group of highschoolers who I was gaming with at the time.
Well richard,

See Oldschooler's comments regarding WotC. It's their property now.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 07, 2005 2:50 pm

serleran wrote:To try to be a salve, and sponge out the water I keep adding under the bridge, like a misbegotten Grimm troll.... and to try, in desperation to quell any damage to the mind I have caused, I'll ask another, better, question:

Do you use the books in your own Fantasy Series, or are you more the off-the-hip DM, making notes as you go along?
Heh...

Yes, I do use material from the books where useful in my creative efforts, although in my crowded workspace I tend to refer to the mss. copies I keep in computer files. Of course I do make up many things as I go along too, as that is the way I am used to working for some decades.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 07, 2005 2:58 pm

dcs wrote:
Thoth Amon wrote:
Gary, you've noted elsewhere that starting LA avatars are about as potent as 4th-5th level D&D characters. You've also noted that Yggsburgh was designed for characters 4th-6th level. Was this done deliberately? or were you perhaps thinking subconciously of the type of challenges a starting LA avatar would face? Could one use Yggsburgh for LA, just converting the creatures & NPCs to their LA equivalents? The reason I ask is that (as I noted above) I find the LA game compelling, but at the same time I don't have a lot of free time in which to run a game, and I've been waiting for Yggsburgh for quite some time. :)
Ciao:)

Actually, a starting level of 4th-5th allows more freedom of scope for challenges in an urban environment, outdoors, and in subterranean settings too. It is serindipitous (or my subconscious work) that meshed that with the LA game 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 07, 2005 10:35 pm

richardstincer wrote:Gary and others, all I'm trying to do is emphasize the fact that ADandD 1st edit. should have a measure of 50% realism--the reality of real life--because if it doesn't, it would be extremely on the side of being an unbelievable fantasy game. Gary, when you decided to use some reality about female strength being lower than male strength, that was excellent because it shows that the game of ADandD 1st edit. is allowed to have--or can have--real life aspects to it and it is not just total fiction.
Pardon me...

...but I suggest that the "real life" you propose is quite contrary to heroic fantasy when set forth as rules. Any such elements are strictly up to the Game Master. Mixing high adventure with the need for the excretion of bodly wastes is an extreme example of the ludicrisness of such an amalgum. The object of the AD&D game was never supposed to elicit anything such as you purport, and happily it did not elicit such from the vast majority of its millions of fans worldwide. the game is about exploration, questing, derring do, and swashbuckling action, with such mix of roleplaying as suits the group.

I rest my case and shall not deal with this subject further.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 4:11 pm

GuyinCognito wrote:Hey, Gary Just would like to say your AD&D is the champ! Mind if I rattle a few questions in? :)

How do you reward XP for valuables? coins, and magic (examples would be a boon) Say my party ends up finding: A longsword+1 (unidentified), 500 gp, and a crystal challice worth (375 gp). How and when should I award the XP? Could you elaborate on what "keeping" a magic item means?

Glad to be able to talk to you, this is neat,
GuyinCognito
We always gave XPs for treasure value, monsters killed or eliminated, and for meaningful thieving skill use and spells cast, the latter at 100 XPs per level. that was why the escalation in the number of XPs needed to increase a level was so dramatic as one progressed.

In your example above the award I'd hand out would be 875 XPs.

Keeping an item means it isn't sold to an NPC, is used by a member of the party. Selling an item brings in more XPs as the gold paid counts on a 1 GP to 1 XP ratio. the additional XPs for selling an item are one of a number of means for the DM to get magic items out of play.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 4:15 pm

Ratughoth wrote:Gary, If you had to come up with a one word description of LA, what would it be?
that's tough!

"Fun" is the best I can come up with in a single word, although "exciting" or "compelling" also come to mind.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 4:33 pm

TheDungeonDelver wrote:
... If they identify it and sell it immediately after the adventure, if I am understanding you correctly, they would get the item's base XP value of 10,000 , plus another 25,000 XP for the sale of it, but if they didn't sell it off and instead carried it around and used some of its powers on various other adventures they wouldn't get an XP reward for a later sale...? Or would they?
Close, but no cigar :P

If they keep the item they get the 10K XPs for it--the one gaining the item gets that award, not the party. If the item is sold by the party's agreement, they divide the sale value of 25K as XPs. If it goes to one person, and that PC sells it, the 25K XPs go to that PC alone.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 6:16 pm

chrisspiller wrote:
dcs wrote:Midwest: Boss! :lol:
"Boss"? Maybe in the 1960s but having grown up in the Midwest it seems that "cool" would be the preferred term :)

Pax,

Chris
Swinging!

:lol: :lol: :lol:
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 6:23 pm

Sieg wrote:
:lol: That's great! So, the party has the incentive to browbeat the one person who wants to keep it to sell the item to get an xp split, otherwise just the one person who uses it keeps the xps....thus both getting the xps and the use of the item. That's a great idea! :)

So, did you ever have party infighting over such an issue?
In General...

Parties would have an agreement at the beginning of an adventure as to how treasure would be divided, usually total levels (half-levels for the second and third of multi-classed PCs) for the party divided into gold, gems, jewelry, and monster XPs, then handed out in shares per level. Magic items were diced for, the highest roll gettting first pick, and then on down the line.

If the party was in agreement, an item could be sold and the gold received added to the party treasure for division and gain of XPs.

The players able to generate high rolls--Ernie and rob were infamous for that, got the cream of the magical loot. I recall one time when both rolled 00, and in the roll-off following that rob rolled 99, but Ernie rolled another 00 :roll:

Cheerio,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 10:15 pm

Asrogoth wrote:Gary,

Greetings. I have been on Dragonsfoot for quite a while now, but this is my first posting with a question directed towards you (which I've also asked of Frank Mentzer, Frnak, right?)
Howdy:)

You are right, that's Frank who jokingly signs off as Frnak.

As to:
....
Virel wrote:
Cias the Noble wrote: Keep in mind that the whole "elves-have-spirits-not-souls-and-only-creatures-with-souls-can-be-raised" thing in the DDG was simply an ad-hoc explanation for why elves cannot be raised.

The truth is, the rules said that elves couldn't be raised long before there was any type of in-game justification of this type. Personally, I believe the whole spirit vs. soul concept was invented after the fact mainly as a way to rationalize why only certain creatures can be raised. The difference between spirts and souls was invented to explain an existing rule, rather than the rule being based off this difference.
I tend to agree with you on that - but a least it provides some fluff around the rule.
Thank you in advance.

PS Here's the thread...

http://www.dragonsfoot.org/forums/viewt ... 427#174427
Short answer:

In folklore elves are soulless, so it isnt merely a game device. As a matter of fact, I would question that they have spirits.

cheers,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 10:24 pm

Dragon Fire wrote:Gary, a few questions:
A few?! :x
What was your "reasoning" behind a cleric's turning ability, as in how is it able to function?
The fokelore example of a vampire being turned by a cleric presenting the cross.
Is the cleric turning the spirit/soul within the undead?
I don't understand what distinction you are attempting to assert. the undead are turned, be they material or spirit, as indicated in the mechanic.
Or is the cleric turning the unholy vessel (body)?
That too.
Does every undead have a spirit/soul bound to it?
No soul but the assumption is that some form of malign spirit or spirit force motivates the undead creature.
Was the Groaning Spirit (Banshee) created as an undead?
No.
Or was it some other form of creature that has undead characteristics?
Another form od spirit creature entirely, that has some powers that are also held by some undead.
If it was created as an undead, what row would it have been turned as (Spectre maybe) on the Cleric Turning Table?
It is not an undead creature.
Also what is the definition of a soul and spirit in game terms? We know which beings have souls and spirits and those with sprits can't be raised/resurrected, but what, if any, are the definitions of each?
Only humans humans have souls. All living things might have spirits. Deal with such metaphysical questions as the differences between soul and spirit as you see fit. the Egyptians believes that a human had a soul, spirit, shawow, double, name, and two other components in his makeup. This is about a game, isn't it? Thus I don't attempt to deal with such esoterica in rules interpretation :roll:
I asked these in the past tense so to get the original intent of your rules/thoughts, not as to a rules interpretation of a game currently under the realm of WotC. :wink:
Sorry that my original intent wasn't evident, and I hope that my answers above will assist in conveying that now.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 08, 2005 10:36 pm

Ratughoth wrote: I've been looking very hard at your LA game Gary. I like what I am seeing, if I had to come up with one word for it it would be FLEXIBLE.
So is a rubber hose 8O

Seriously, I did do my best to create the system to serve as a vehicle for all styles of RPG activity, and to suit most genres in addition to fantasy. virtually any sort of character can be crewated as the player's Avatar in the game, modeled on historical figures, archetypes, or purely as imagined by the person so doing.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 09, 2005 2:37 pm

Solomoriah wrote:
Col_Pladoh wrote:
Does every undead have a spirit/soul bound to it?
No soul but the assumption is that some form of malign spirit or spirit force motivates the undead creature.
Aha! So I was right!

... it happens so rarely, i must write it on my calendar ...
In your campaign you are always right 8)

anyway, the undead are all motivated by something non-corporeal, whether their own evil spirit that lingers or some malign spirit entity that has possessed the remains.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 09, 2005 4:01 pm

Gandalf Istari wrote:
Col_Pladoh wrote: Would this include undead created via an animate dead spell, such as skeletons and zombies? It's been asserted that you always held undead such as skeletons and zombies to be nothing more than automatons, powered by magical force with no "spirit possessing the remains" as you put it.

Thanks in advance for any clarification.
Not that any of this matters a jot or tiddle, but...

Right you are about mindless skeletons and zombies. They operate as golems, by magical energy, although some malign intellect might direct them. Animated dead are not akin to the true undead--ghouls and wights and the rest.

This is not to say thet a malign spirit could not possess a skeleton or a corpse, so as to make something more potent and dangerous than the usual. the juju zombie was an example of such a concept, and skeleton "lords" are likewise.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 10, 2005 2:11 pm

oldschooler wrote:
Col_Pladoh wrote: That reminds me, have you ever given extra experience points or merits to players for sucking up?
No, and they don't tend to do that. I have givEn the PCs damage for players arguing with me or disrtupting the game.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 10, 2005 2:34 pm

GuyinCognito wrote:Greetings again :) Below are what I would consider some of my deeper questions as the rest I just make up myself (creature origins, the supernatural, etc). IMO PC power-balances are one of the basic building blocks of a sucessful game. My goal is to effectively run an AD&D party to 20th level and beyond -- With 2nd Edition the XP progression gets pretty hard past about level 12. Time and time again I find myself saying A-HA! at your original rules. IMO the questions following could help any DM, so here goes:
I have a lot of other things to do, so don't expect essay-length answers :wink:
How do I calculate the XP of a custom creature if it had 300 hp? 5000 + (300 x 35) = 15,500 (then plus any extra SAXPB or EAXPA)?
However you determine is best for your custom creature. just compare its XP value with whatever listed monsters you think are comparable. you can pull the number out of thin air if it suits you!
XP for the greatest monsters and dragons: the DMG lists ** for the Dragons? Is this due to the probable danger of even getting thru its lair, etc, that its full XP cannot be listed?
Dragons come in varying ages, so that's the main reason. also some of the same type and age can use spells, some can't.
An ancient spell-using dragon lists as 7758 XP as an example in the DMG XP section. A figter needs 3,000,000 XP for 20th level. How many of these "master" creatures are sucessful in game terms (plot, geography, etc?)
I haven't the slightest idea what your question means. I suspect you are questioning the point award. What you are ignorng is the treasure found with the dragon, for which XPs are to be awarded.
Are most of the XP awards gleaned by PCs based on treasure? (XP for treasure seems to emulate how adventurers CRAVE gold and wealth and makes getting gold equally enjoyable to getting an item of magical powers)
That's wehat the book says, yes.
At what frequency do you use the Treasure Tables and when do you assign treasure?
One uses the tables always, I should imagine, if playing by the book. Of course a DM can do that, have no treasure or decide what treasure the monster has without reference to the tables. I personally usually used the random tables for all outdoor encounters, seldom if ever for encounters that I designed.
What are your results(findings) on the Total Gold/Magic(in say XP value) of a 10/15/20th level character? What works and keeps the game going without power-saturation of items, etc? (I play a 2e mix so some of the specialization, proficiencies are a factor...:P)
What are yours? I haven't time to waste on silly stuff :lol:
Has time given you any other revelations?
Ypu mean like I'd be well advised to ignore some board posts?
Finally, maybe most importantly, someone wanted me to ask how to draw our players back from 3rd Ed??? (They are now rule-lawyers from Hades!? We are fading...)

----Guyin Cognito
Heaping coals on my head are you?! Well heap away, for I have editing i must get done.

Rule-players are going to cling to new D&D (3E, 3.5E, 3.999E, 4E etc.) like ticks to a dog. so are power gamers and those who are really superhero genre RPGers.

It's easy to get rid of them by refusing to play new D&D. but to win them away from that system is difficult as it gives rapid gratification much as do computer games purportng to be RPGs.

My best advice to to work on the bvetter players one at a time, have them engage in an AD&D session with a PC that isn't a comic book superhero wannabe, and see if the enjoyment of group cooperation and the challenge of having no superpowers but rather rely on thinking and imagination. That might suffice to win him over.

Post by Col_Pladoh » Sun Apr 10, 2005 3:14 pm

Greg Ellis wrote:
Hi Gary,

What are you working on at the moment?

Just curious.
The Nation Builder book ms. in the GFW reference series.

I also need to get material to Frank Mentzer so he can do the development of my old c. 1974 or 1975 tournament module that I designed for the Detroit Metro Gamers convention back then. It has never been played, let alone published, since that time. Troll lords will publish it as a C&C advcenture when Frank has fleshed out the encounter notes. It's original name is The Quest for the Teeth of Barkash-Nour.

Cheerio,
Gary

Post by Col_Pladoh » Sun Apr 10, 2005 8:32 pm

GuyinCognito wrote:... Didn’t mean to heap coals (I tried not to honestly!) ...
So, being really nice to heap more on my head, huh?! :?

Okay, I am just kidding :P

Hope you can manage to wean away all the new D&D players you meet to a real RPG system, whatever it might be, including AD&D, of course 8)

(See, when i get worn out from developmental editing i am a lor more mellow :D )

Cheerio,
Gary

Post by Col_Pladoh » Mon Apr 11, 2005 1:20 pm

Rhuvein wrote:
I also need to get material to Frank Mentzer so he can do the development of my old c. 1974 or 1975 tournament module that I designed for the Detroit Metro Gamers convention back then. It has never been played, let alone published, since that time. Troll lords will publish it as a C&C advcenture when Frank has fleshed out the encounter notes. It's original name is The Quest for the Teeth of Barkash-Nour.

Cheerio,
Gary
Hi Gary.
Heard about this and I am very much looking forward to seeing the final product! :disturbed:

Any chance that some lucky adventurer might find Zagyg's Flowing Flagon :silly: in this module?

Best regards,

Rhuvein.
Not in the cards, amigo.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 11, 2005 1:23 pm

serleran wrote:Have you ever wanted to create something for an RPG, in any form or genre, for any system, even a totally new one, where humans are not predominant?
No. the effort needed to devise the evolution, biology, cultural history, and society of non-human races, make them truly different from humans and yet appealing to players, is well beyond my capacity.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 11, 2005 4:05 pm

Rhuvein wrote: Thanks Gary.
Perhaps a skilled sorcerer in my campaign, who specializes in alchemy could unearth the arcana necessary to build such a magic vessel and then from there lead the adventurers into fame and fortune . . .

Rhuvein.
But of course...after many years and much expense, with a high chance of failure.

The sure way is to devise an adventure in which the party can discover such a magic item if they succeed in overcoming all of the obstacles, the many guardians and traps, find its cleverly concealed hiding place 8O

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 11, 2005 4:19 pm

PapersAndPaychecks wrote: Players in my campaign should note that buying the DM a pint of guinness will enhance the chance of success.
A bargain!

I consider anything less than a six-pack an affront :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 11, 2005 6:25 pm

Rhuvein wrote: I will heed your advice and let the adventurers find it in the way you suggest. 8)

Many thanks,

Regards,

Rhuvein.
Heh!

that's the sirit. make those lazy PC go out and risk life and limb to gain magical goodies. None of that namby-pamby purchasing or forging such items on their own. That's for sissy new D&D players :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 12, 2005 3:23 am

blackprinceofmuncie wrote:Hi Gary! :hello:

We at Dragonsfoot are blessed to have several preeminent figures from the world of RPGs visiting us. I was wondering if you had any info about another such figure, a regular contributor to The Dragon back in the day, Lewis Pulsipher. What was his relationship with TSR? Was he a regular participant in your gaming group? Any idea what he's up to now or what the chances are we could get him to drop by Dragonsfoot and chat?
No, Lew lives somewhere other than in the area of Lake Geneva--out East perhaps.

Lew was a boardgamer that moved to comment of RPGs. that's about all i can say.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 12, 2005 2:20 pm

ScottyG wrote: What about Zagyg's Needle? Might it be tucked away in CZ somewhere? Luke mentioned to me that Melf's acquisition of the item was quite memorable.
Scott
Bah!

That's a unique item, and Melf has it. He had to find it in a haystack, of course... When he unlimbers it it might be a dagger or a pike, and piercing weapon in between those lengths, even though he's facing a huge opponent or a small one close in. However, the plusses to hit and damage are good overall. :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 12, 2005 3:35 pm

chrisspiller wrote:Interesting about Zagyg's Needle, Gary (and I remember reading about it in one of the Gord stories). Does Melf (or whoever) have any control over the size the weapon takes upon use? (Such control would be nice, although given the Mad Archmage's personality somewhat unlikely.)
No control whatsover. the size and pluses are discovered by randon d8 roll.

I was actualy surprised at how quickly Alex was able to realize that fire was the way to discover the whereabouts of the item, his burning the haystack after only a relatively short time of fruitless hand-searching.
Another question with regards to unique weapons such as Zagyg's Needle, the "Tentacle Rods" from G3, etc. Did you penalize the PC's using such implements because they didn't have weapon proficiency when using them? E.g., did Melf need to spend a weapon proficiency slot before being able to use the Needle without pnalty?

Pax,

Chris
That's another negatory. the tentacle rods are like wands in my estimation, the magic directs their attacks.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 12, 2005 8:53 pm

rogueattorney wrote:Col.,

Where did the name Lolth come from? Is it any relation to Lilith, the apocryphal first wife of Adam and purported mother of vampires?

...
R.A.
Actually, I created the name "Lolth" as a name that seemed "right" for a spider-like demoness. I was not thinking of the mythical Lilith when I made up that name.

If you have ever read the Extraordinary Book of Names, one of the reference books in the "Gygaxian Fantasy Worlds" series, you'll understand the thinking processes that go into creating names for a fantasy milieu :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 12, 2005 9:39 pm

TheDungeonDelver wrote:Gary:

Salmon or Cod?
Well...

Lake Geneva has landlocked salmon (stocked back in the 20s or thereabouts, and never caught any more), plus northern pike, pickeral, walleyed pike, German brown trout, large- and smallmouth bass, cisco(akin to Lake Michigan smelt), crappies, bluegills (and sunfish), plus yellow perch that are all worthy of catching. For rough fish there are gar, carp, bullheads, and rock and white bass.

I used to fish mainly for the panfish, as yellow perch are my favorite fish, and bluegills are good eating too; but I'd sometimes go after walleyes and bass. Using a ling rod and spinning reel, or a flyrod made it fun to catch even smaller piceans :D

There are huge garfish in the lake, as long as a rowboat, and carp as big as a grown man. they aren't caught, of course. The biggest walleys I've seen from the lake was over eight and a half pounds.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 13, 2005 2:29 pm

TheDungeonDelver wrote:My grandfather on my mother's side once spoke of seeing man-sized (and larger) catfish "shadowing" their rowboats as he worked on a bridge project in Alabama. Of course that could be a "fish story". :)

Now we know where some of the giant fish in the Monster Manual come from, eh? Pike, etc. :)
I have seem the giant carp with my own eyes, and a gar that looked like it was seven feet long taking a white bass from a spawning school neat shore in the spring. the garfish of incredible size have been seen from airplanes, basking near rowboats, much as your grandfather spotted those catfish. I'd believe him, as they have caught huge catfish in the Mississippi River.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 14, 2005 2:10 pm

Lothar TVNI wrote:Good evening Gary,

Did you play TOP SECRET? If so may we hear a bit about your escapades in that game?
But of course! 8)

I played in a few test games at the TSR offices, then my son Luke became the GM, and we burned the very few modules available one per play session. We quit thereafter because Luke was too young to be able to create espionage adventures, and I was too busy to take on GMing another system that needed much effort to devise module material inorder to play it.

I very much enjoyed the game.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 14, 2005 2:15 pm

chrisspiller wrote:Hey Gary, could you do a little explanation of the new monetary system used in LA? I believe it gives treasure in dollar amounts but from what I have seen (which isn't much as I don't own LA as yet) I haven't been able to puzzle out a conversion to the 1eAD&D gold standard. IN other words, how many dollars to the gold piece? :?

Pax,

Chris
Heh:)

The LA game's monetary system is quite easy and straightforward. I will not compare and contrast it with that of any of the D&D game's editions.

Basically, the LA game assumes a model much like the actual. Gold is valued at $500 per ounce, silver at $10, and copper at $1. Aside from some special proicing for swords, armor, and warhorses, everything is pretty much based on contemporary prices, and thus the $ indicator.

The monetary system is explained more fully in Fantasy Life, and completely detailed in the LA core rules book, Lejend Master's Lore.

Ciao,
Gary

Post by Col_Pladoh » Thu Apr 14, 2005 2:57 pm

chrisspiller wrote: Thanks for the quick reply, Gary. That does sound like a pretty straight forward system, actually.
Welcome, and the system is as simple and easy as I could devise for a game system designed to be usable in multiple genres, as soon will be apparent. I havE co-designers working on other genres now, and with luck the first will be published in 2006, Lejendary AsteRogues, RPG of Fantastical Science Fiction--a sort of Victorian/super science mix.
This leads me to an LA specific question, however. In the modules for the game is treasure listed simply in dollar amounts or do you break it down according to coins, gems, jewelry, etc.?I recall reading your LA campaign journals on the games list a while back and, IIRC, the treasure mentioned was always in dollar amounts with no mention of gold, silver, etc. (and I have a hard time imagining fantasy characters opening chests in old dungeons and finding stacks of unmarked bills in place of piles of gleeming coins :wink: ).

Pax,

Chris
All treasure is given in coins and specific items. Being a busy chap, I cut corners when I am creating a dramatic account of a play session, list the value of all the swag without itemizing the lot. It goes without saying that gold is more valuable than in many game systems, one pound oF coins being worth $8,000. Gems are still the best form or portable wealth, large flawless diamonds and corundum gems, pearls, and black opals worth vast sums. (Never guess I actually enjoy gemstones and jewelry, would you?)

Cheers,
Gary
Last edited by Col_Pladoh on Thu Apr 14, 2005 3:10 pm, edited 1 time in total.

Post by Col_Pladoh » Thu Apr 14, 2005 3:13 pm

chrisspiller wrote:
...

Actually, it's funny you mention this. Last night I was rereading the Book of Exodus and noticed that just about every gem it talks about in the making of the tabernacle/liturgical vestments for the Aaronic priesthood are found in the DMG's gem section!

...

Pax,

Chris
for some extensive listing of valuable stones check out the World Builder in the "Gygaxian Fantasy Worlds" reference book series;)

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 14, 2005 3:16 pm

Handy Haversack wrote:Hiya Gary,

Two quick questions about your fine novel Sea of Death:

If you happen to remember (and are legally able to answer), what was the creature that chased Gord and Leda down the tube as they made there way to the City Out of Mind? At first, I thought flumph, but it was too evil for that. Black pudding?

Also (and I hope you haven't been pestered with this too much before), what approximate level would you say Gord was during the action of this book?

Thanks,

Michael
Sorry...

That sort of informationis not something I do not care to discuss. The critters were something that i envisaged butnever developed for game play. As for level, as Gord is no longer associated with the AD&D agme the question is moot...but I'd place him at around 18th :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 14, 2005 4:11 pm

Handy Haversack wrote:Thanks, Gary. I hate to make you skirt the boiling legal waters, but I am never sure just what is safe to ask. You're the champ!

MH
Actually, there's nothing for me to fear regarding such a discussion, other than the fact that the material in question is the IP of another entitity, so anything I have to say about it is fair game for them to use in their additional work based on the property.

Naturally, I am not interested in providing creative material under such conditions.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 15, 2005 2:59 pm

Gentlegamer wrote:It is my understanding that revised versions of these tomes are in the works. Is this correct?
Incorrect;)

There are supplements coming, TOME OF KNOWLEDGE and MORE BEASTS OF LEJEND, and sometime after those are published, perhapslate in 2006 or sometime in 207, revised hardback editions are pl;anned.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 15, 2005 6:43 pm

Gentlegamer wrote:...
So in the meantime those interested in going beyond the Essentials need to find the original softcover rulebooks?
Quite right:)

That's an easy task. your FLGS should be able to order them for you, or you can order online as noted.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 16, 2005 7:22 pm

Steve Marsh wrote: neat, that is one of my favorite genres for light play.
Hi Steve Old Fellow :D

Jon Creffield is now working on completion of the campaign setting and adventure "node" book to go along with the three core rules books I have put tigether. Two are for the LM of the game, explain the planets et al. and politics, detail the fleets of "sailing" spaceships and the space creatures dwelling in the asteroid belts. The scope for play in the LAR agme is really pretty astonishing, from on-planet roleplaying in city dives to commanding battle fleets. The in-between includes piratical raids or protecting against them, intregue on vast space stations, hunting space beasts, exploring for uninhabited astral bodies to claim and terraform for one's own stronghold...or not.

There are good guys, bad ones, and lost of gray-shaded folk too, and the LM has great scope to add whatever makes his campaign special for its participants.

Never guess i really like this genre too, eh? :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 16, 2005 9:52 pm

Bloodcat wrote:I can't really say I have any appropriate questions for the main man behind this wacky hobby of ours since most of them have already been answered here or were in the excellent interview he did with OD&Dities a while back.

However I will say thank you for all the nifty game stuff you have created over the years and the game that is as old as I am!

Hopefully I will have a quality question to ask sometime in the future, but until then I shall enjoy reading this thread and looking forward to your future works!
Heh...

I am still doing a fair bit of creative work, even though I have a son that is only a bit more that half the age of the D&D game, another born two years before I did the initial draft in 1972, and my eldest who with his oldest sister were the first two to play-test the game :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sun Apr 17, 2005 2:10 pm

Rhuvein wrote: So I think what you're saying is that you're still a young fellow producing great material and your kids are probably very knowledgeable about D&D, right :?:

Regards,

Rhuvein.
How about old fart still managing a bit of creative work, all of whose children have played A/D&D but the three girls quit early, and the two oldest boys are too busy with their work nowadays to play much except computer games?

Alex, who is age 18 is active playing in my group, on the computer, and online too.

At least my oldest son, Ernie, plans to be at the mini-con here in Lake Geneva at the end of July, so he'll get to do some playing then 8)

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 18, 2005 4:49 pm

Handy Haversack wrote:Hi Gary,

I have a quick question about your relationship with the fine author Jack Vance. I was reading his Alastor books this weekend and noticed that when 30 million ozols (moneys) disappear in the first one, one character turns to another and says, " 'Lord Gyagx will want his money.' " Well, now. This book was published in 1973. Had you already met Jack Vance at that point, and is this a nod to you?
Indeed, I was in correspondence and telephone contact with the Admirable Mr. Vance at that point. I chided him jocularly for not referencing "Gygax" as a vicious starmeter instead of a venal lord. Sadly, I have never had the pleasure of meeting Jack in parson...
I also noticed in the second book a reference to "memory tablet." Any connection there with LA?

Thanks.

Michael
None that is conscious. Perhaps the name came from deep in my memory 8O

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 18, 2005 5:09 pm

Handy Haversack wrote:Hi Gary,

Thanks for the quick answer. I guess Mr. Vance could have made "Gygax" the inventer of hussade, but it's pretty great to get to be any sort of character in the work of an admired writer! Nicely done.

M
Pfui!

Jack was being cruel, for had I been ihe inventor of hussade, I'd have been the one who won the girl...both of them :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 20, 2005 9:58 pm

Hey chris:)

A bit straped for time of late, so pardin the brevity of my response. Here's the order I would use, and I do agree with you about omitting the Queen of the Demonweb Pits module. I never liked it.

Keep on the Borderland
Village of Hommlet
Temple of Elemental Evil
Dungeonland
Land beyond the Magic Mirror
Lost Caverns of Tsojcanth
Forgotten Temple of Tharizdun
Steading of the Hill Giant Chief
Glacial rift of the Frost Giant Jarl
Hall of the Fire Giant King
Mordenkainen's Fantastic Adventure
Tomb of Horrors
Descent to the Depths of the Earth
Shrine of the Kuo-toa
Vault of the Drow
Isle of the Ape
(Necropolis, final portion)

Cheerio,
Gary

Post by Col_Pladoh » Thu Apr 21, 2005 2:58 pm

Hi Chris,

You were very close in the order to play those modules.

To break between the G and D series have an important NPC send the party off to better equip and prepare themselves for the subterranean realms by exploring a newly discovered great underground hall and a forbidden tomb. Survivors of those two adventures will be much better able to manage the drow and the demons in the city of Erelheicindlu 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 21, 2005 5:04 pm

chrisspiller wrote: ...Unfortunately my gaming is largely restricted to an online campaign I DM these days, but you never know. At least now I have a pretty good notion of how things will progress if I do get the chance :)

Pax,

Chris
Pity that :cry:

I'll think of your suffering as I play a session of Metamorphosis Alpha tonight whith the lads here at my place, James M. Ward being our Esteemed GM for this adventure, taking over from me as the DM for OD&D :lol:

Chris, you need to advertise for some fellow gamers in your locale!

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 21, 2005 8:51 pm

As Bigby is only in the mid 20s in level, that sounds fine. Of course he is always accom[anied by an entourage of fighters and others to support him...

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 22, 2005 11:10 pm

oldschooler wrote:I have a question for Gary regarding character creation: Would you trust any player to simply pick his or her statistics (Abilities or otherwise) rather than roll dice for them? Sort of like a point buy, but with whatever they think their character would have; Any thoughts on this approach?
Do you allow a child to choose what he will have for dinner? I think not. The parent is the one responsible for that sort of decision, just as the Gm oversees character creation :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 27, 2005 7:46 pm

weasel fierce wrote:As a question in game design, do you think that class and skill based systems can combine ? i.e. using a D&D type class system, while also using skills.

Or do you feel that the two are separate, as they both seek to cover the same area of gameplay (i.e. what a character can, and more importantly cant, do) ?

(with classes assumed to be iconic archetypes, rather than just a loose "template" as some games use)


Cheers!
The two systems are so different in their approach that it is difficult to merge skills into a class based system. It is quite possible to make class-like roles in a skill based system by listing those that make an archetype and then giving benefits for having such a mix for a character.

As a matter of fact I was doing that in the Dangerous Journeys Mythus game, and in Lejendary Adventure, with it's skill bundles, the concept is further advanced and works splendidly if I do say so myself. 8)

I hasten to add that following a template to gain an archetype in the LA RPG doesn't make a stereotypical character, for there is much room for individualization, and the non-archetypical character is not penalized, so complete freedon of skill-bundle selection is not discouraged.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 28, 2005 3:35 pm

Particle_Man wrote:What is the last thing you remember talking about to Tom Moldvay? When was this?

Ditto for Trampier...
I didn't speak much with Moldvey...

As for Tramp, the last time I recall talking to him was in Jane's Bar when he was having some trouble with his wife. Considering Jane's, having trouble there isn't remarkable.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 29, 2005 2:20 pm

gideon_thorne wrote:Yet another recomendation Gary. You being a fan of chess and all I thought this might interest you?

http://www.sjgames.com/proteus/

Dont know if you have seen this or not?
Hey!

I hit the websote but couldn'y pull up the rules, so I can't comment.

It is worth noting that there has been one hit with dice games, and never one with chess variants, so :roll:

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 29, 2005 6:52 pm

Zudrak wrote: You mean Yahtzee? :)
None other 8O

Of course poker dice don't count, even though I used to win a lot of free drinks playing "horse"...

Heh,
Gary

Post by Col_Pladoh » Fri Apr 29, 2005 6:53 pm

gideon_thorne wrote: I'll put the game in my travel bag and bring it along.
Don't fergit yer hogleg!

8O
Gary

Post by Col_Pladoh » Sun May 01, 2005 1:31 pm

oldschooler wrote:Question:
Gary, when you're refereeing a game, who rolls the dice? ...
If the action is that of the Avatar, and the results would be reasonably obvious to that individual, the player rolls the die or dice. His Avatar, his activity. That way the player is actively participating in what affects his game persona, an there is no question as to the result of the roll, as it is made openly before all participants.

As a matter of fact, I roll most of the LM dice openly so that the players can see, so they know I am not fudging random results either for or against them.

Cheers,
Gary

Post by Col_Pladoh » Mon May 02, 2005 2:25 pm

weasel fierce wrote:Maybe this was asked before, but it was a recent topic..

Is it intentional in AD&D that the Haste spell (causing magical aging) should require a system shock roll, risking death ?
Or was that an unforseen sideeffect ?
the system shock check was included so DMs has something to use to prevent abuse of the spell, such as when a PC drank a potion of speed and then had a haste spell cast on him.

My players knew better that to try to get cutsy like that when I was the DM :twisted:

Cheers,
Gary

Post by Col_Pladoh » Mon May 02, 2005 8:52 pm

richardstincer wrote:Gary, in my signature below, I have the belief that TN is a general alignment--am I correct? All of the other 8 alignments seem to be more specific.
hi richard,

TN is True Neutral, those that believe that all other alignments are simply a part of the whole picture, each necessary to counterbalance the others. To maintain the cosmos, the True Neutral holds than each of the other eight ethoi must remain viable and active. for example, this view holds than one can not know good without evil.

Cheers,
Gary

Post by Col_Pladoh » Mon May 02, 2005 9:08 pm

serleran wrote:Do you like mixing genres together, something like Expedition to the Barrier Peaks, crossed with Boot Hill, for example... or do you prefer to stick to one element and see where that takes you? From reading some of the new material (Hall of Many Panes, for example. Not trying to give anything away about it, though, so don't sue me....) I'm curious. :) Do you consider that sort of thing to be "high magic" and not Conaneque "sword and sorcery?"
Heh,

I have mixed genres since the OD&D game was published.

I do not think a magic-rich setting precludes swords & sorcery, although the pure "Conanesque" sort is pretty well out in such an environment. that doesn't trouble me, as the only real roles in such a setting are permutations of the warrior and thief archetypes.

Cheers,
Gary

Post by Col_Pladoh » Mon May 02, 2005 10:00 pm

richardstincer wrote:Thanks for your response, Gary. In your 1979 DMG for ADandD 1st edit., it is printed that the TN alignment is narrowest in scope or focus. Does 'narrowest in scope' mean it is easy to follow the alignment of TN? I like a simple, tit-for-tat equality whereas Mordenkainen likes the alignment of TN to be complex.
Simply put, alignments are for the use of the DM in the development of the nations and the peoples that inhabit them, principally the dramatis personae that will interact with the group of player characters. It is meant to serve the DM as a measuring stick against the performance of the PCs in the campaign, after each has elected an alignment as a general template for the ethical and moral views of their game persona. In the same secondary role, they are meant to be useful in regards use of magical spells and magic items that require the imbuing of some spirit (force) in their making.

As compared to the reasons for which I created them, alignments are generally misused by DMs and I am sorry that I did not originally stress their principal meaning and uses.

Gary

Post by Col_Pladoh » Mon May 02, 2005 10:28 pm

Dragon Fire wrote: Wow, that's a great insight into alignments Gary. I have seen many discussion regarding alignments that would have gone much different if they had known this.
:oops:
As i said, I blame blame myself for not fully elucidating the purpose of alignments, assuming that DMs would comprehend my thinking by some sort of osmosis :?

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 2:56 pm

Dragon Fire wrote: Well, don't feel to badly. I didn't put near the "stock" into alignments that other DMs have. So, maybe I absorbed some of your thinking.
Those DMs that understand the whole of the AD&D system are likely to do just that sort of thing. Unfortunately, there aren't all that many of them. anyway, good show on your part :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 2:59 pm

ScottyG wrote:Gary, there's a rule that first appeared in Q1 stating that magic items lose pluses based on how many planes removed they are from the Prime. I thought I remember reading on a recent thread elsewhere that you weren't fond of that rule, and would have handled it differently had you had the opportunity to release some planer material, but now I can't find the thread or the quote. Is that correct, or is my memory off?
Scott
Your memeory ios correct. the value of magical weapons might remain unchanged, increase, or decrease on different planes. that is a comples matter and depends on the nature of the magic used to enchant each particular sort of weapon. fortunately, it is no longer something i need concern myself with, or I'd have a difficult task of classification and table-making on my plate :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 4:07 pm

DMPrata wrote:
I have a problem with the cavalier's ability to function at negative hit points. As I understand the rule, any other character reduced to 0 hit points (optionally as low as -3, if from the same blow) is rendered unconscious, and subsequently bleeds away 1 hp per round until death occurs at -10 hp. A good cavalier, however, can remain conscious down to a negative hit point total equal to the hit points rolled at 1st level (i.e., -4 to -13).

My problem with this is that, as written, the cavalier essentially has no choice but to run away at this point. It is expressly stated that he cannot continue fighting, but must bind wounds and seek further healing. This doesn't strike me as particularly heroic. Everyone else in the party is knocked out and bleeding to death, while the brave cavalier gets to flee for his life. This has come up a couple of times in my game so far, and seems distinctly out of character.

Am I misunderstanding how this was supposed to work? How did you adjudicate it in play-testing cavaliers (assuming it came up)?
Huh? I don't think I get what you are saying...

I can't understand your problem with a rule that calls for a thinking character to retreat post-haste when in imminent danger of dying. Being brave and chivalrous does not equate to being stupid and throwing away one's life. It isn't heroic to die for no reason, and that applies to all including paladins.

The cavalier has no obligation to waste his life in foolhardy posturing. When he is near death getting away and tending wounds is logical. As the DM I would allow the admonition to be tempered by circumstances such as saving the lives of others, but otherwise what the rule says it says, and I won't suggest any contradition :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 4:10 pm

DMPrata wrote:Sorry -- I remembered one other question after I posted. Did you intend a PC's maximum number of henchmen (based on Charisma) to be a lifetime limit, or simply the most he could have in service at any one time?
Right.

The rule is meant to a-ply to the maxmum number of henchmen a PC is able to command at any given time, not a lifetime number. One or more might be dismissed or be lost, and such vacancies can be filled with new retainers.

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 4:42 pm

DMPrata wrote: Actually, you just cleared it up for me, Gary. Thanks. The problem I ran into in one of my sessions was that the party's camp had been ambushed by gnolls (foolish PC's camping too close to their lair :twisted: ). The other PC's were quickly rendered unconscious, leaving only the cavalier. When reduced to negative hit points herself, she had no choice but to hightail it out of there while her companions lay dying. That seemed unchivalrous to us, but, from your reply, it appears we were just over-thinking it. Much obliged! :)
Good show then!

Remember, it is a game, and the DM is there to see the system is a vehicle that entertains all the participants, DM included, and enjoyment and fun are paramount.

As an aside, as the DM I would surely have allowed the cavalier to remain and battle the gnolls if there was a chance of saving the others and this was desired by the character.

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 6:27 pm

weasel fierce wrote:...

Is the intention of the barbarians hostility to magic users, that he cannot at all participate in the same adventuring party, or simply that he will not "cooperate", such as receiving beneficial spells, will mostly ignore the magic user in a fight, etc ?
the latter. I meant for the barbarian to be a thorn in the side of all spellcasters, but a most useful adjunct to the mixed adventuring party nonetheless;)

Also, what is the single most asked question, you have received over the years ?

Cheers and good health
Ivan
You just asked it...again!

Seriously, I have no idea, for I don't keep track of such matters.

The main candidates are:

How did you think of D&D?

What made you write the D&D game?

Would you change anything in the D&D game?

How do you pronounce your name?

Can I send you my RPG for your comments?

:? :x :roll:

Heh,
Gary

Post by Col_Pladoh » Tue May 03, 2005 7:37 pm

weasel fierce wrote:Can I send you m.... is that a gun ? Never mind good sir :)
Actually...

I just say, "Sure, go ahead, as soon as you sign a consulting contract. I get $90 an hour for such servicem and there is a 10-hour, non-refundable advance against actual hours billed.'

That works nearly every time :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 7:44 pm

DMPrata wrote: You forgot, "Where did you find those funny-shaped dice?"! :lol:

Uh oh . . .

8O

*DMPrata ducks behind nearby boulder for -10 AC bonus*
No lightning bolts from making that observation. that is a question that is indeed asked all too often, along with why I wanted to use such dice :twisted:

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 10:08 pm

Weasel fierce

What do lawyers get per hour? How about electritins?

As for AD&D questions, i find them pretty tedious, as the game system is out of print and not supported by any publisher. That said, I'll respond briefly:

Paladins are indeed meant to be the bravest, most loyal, and purest of knights. If there is societal proscription against something, including a knight using a bow, then a paladin would not do so unless it was to save the life of some honored figure, such as his liege lord. that duty would likely over-ride his honor. another example is the killing evil prisoners that have surrendered and asserted a change of alignment to the paladin's own. This is not generally unacceptable, for that act assures the former lost ones will go on to a better reward in the after life and no returning to their evil ways.

As for rangers, they are not goody-two-shoes sorts, and they do not lose ranger status for occasional slips of conduct that might be deemed evil as long as they repent and do not make a habit of such behavior. The DM is charged with noting the latter and taking appropriate measures.

Cheers,
Gary

Post by Col_Pladoh » Tue May 03, 2005 10:33 pm

weasel fierce wrote:
In todays gaming industry, the lawyer is pretty much as important as the game writer, or so it would seem ;)
Hah! What do you mean about "today"? Ever since mankind has used written laws lawyers have been necessary. they are best emloyed before making a deal rather than when things are falling apart, of course.
Thanks for your answers though, they are much appreciated.
You are welcome:)
The RPG industry and hobby, like so much else, seems to every now and again have its peak moments, where something new, fresh and unique comes out. Then a while carries on without much else being new, before something else does it again.

Some such points could propably be said to be original D&D (duh), Traveller, Vampire, GURPS and propably some others, that I forget or neglect.
Sorry, but your examples are not valid. they are simply spinoffs of the original RPG concept and had no significant impact on the entirity of the field.
What do you think the last "big thing" has been, and how long do you think it will be, before we see something truly new again?
Milestones in gaming as a hobby:

Military miniatures in general.

The Avalon Hill Company's board wargames.

D&D.

Computer games to a major extent!

Games Workshop's Warhammer game to a minor estent.

Wizards of the Coast's Magic the Gathering.

Whizkid's "Clix" games to a minor estent.

As for predicting what the next major game phenpmonon will be, if I knew that answer i'd not tell you, but rather be employed producing it :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 2:56 am

Bombay wrote:Hey Gary, glad you have taken the time to do a Q&A, Alot of your answers have been very helpful and insightful.

I have always had questions about magic items. Many of the modules made for AD&D are loaded with magic items. Sometimes I think there must be an assembly line that is making +1 longswords and +1 plates. Those in my group, we started brainstorming and got off onto a tangent that perhaps that a +1 longsword made, is actually a failed attempt at say a Frostbrand. Or maybe you can "mass" produce +1 longswords for all of your henchmen.

If you care, could you elaborate on the production of such items.

Thanks, appreciate it.
Fast reply:

What do more cautious and retired mages do? why they make magic items to earn a handsome livng, of course. So indeed thate are perhaps 100 each of various sorts of +1 swords--easy to enchant for a moderately able caster. As those blades don't wear out or get destroyed easily, many are likely to be several decades old, some older, some newer. And those +1 swords are scattered over several kingdoms with many millions of inhabitants.

Really, what's so common about 1 +1 sword per 10,000 persons? (-:

This calls to mind the heated debate about smelting and fashioning platinum. I pointed out that any wizard could manage it easilt. The twit contending against the use of the metal then demanded why any mage would do that. "To become filthy rich without risking life and limb," I suggested. End of debate.

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 2:40 pm

Bombay wrote:Good point, never thought of it that way.

Thanks for the fast response!

bk
Sure:)

Even though I exaggerated the case a good deal, in truth, all mages aren't interested in derring-do, and they need to make a (good) living somehow!

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 2:44 pm

Mr. Awesome wrote:I just remembered one I've been wondering...
For the cavalier, it says they're uncontrollable in battles, attacking enemies in a given order. A lot of people interpret that to mean any combat, but I think it means large-scale battles. Am I right? :)
You are essentially correct.

In a combat situation where the cavalier is nominally under the command of another, the cavalier will ignore orders and attack whenever he is so moved. Any player with a cavalier PC should read up onj knights in combat so as to know how to properly play the role of such a character in such situations--and to do that in general social interaction as well.

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 3:31 pm

Handy Haversack wrote:Hi Gary,

I was doing a bit of inspirational reading in the preface to the AD&D PHB last night and noticed that you thanked one Dennis Sustare. I was wondering if you could tell us who this fellow was, in terms of his connection to D&D, and whether he granted his name to the seventh-level druid spell Chariot of Sustarre. Thanks.

Michael
Sure:)

Dennis sent in the material that was used to make the druid a class rather than a sort of evil human monster as it had been in the OD&D game. The spell in question was ondeed named in his honor.

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 5:08 pm

Bombay wrote:Someone was mentioning the Greator Tenticle Rod, and led me to this question. Say if someone from G3 is able to obtain this, and then brings it to the abyss plane, how would the powers of such an item be "Upped".

Would it go from a 6HD +6 to say a 12HD +12?

I had thought that perhaps to +10, as the elemental god in a murial stated in D3, has 10 tenticles.

Would you ass other abilities other then numbing and losing a point of dex?
Whoa!

The material in question doesn't belong to me, it is the IP of another, and I am a busy fellow. There's no way I am going to expend a lot of time and energy figuring that out, for it's something the DM can decide for himself, eh? :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 7:44 pm

richardstincer wrote:Gary, a druid of early ADandD 1st edit. is the only adventurer-class profession that is required to have the TN-alignment. Why were nondruid general clerics not allowed to have the TN-alignment? Is it because TN is not a divine enough alignment for a nondruid cleric to have?
Well...

Considering that the entities served by the Evil clergy are far from divine, I wouldn't say that the deities of the druid class are not more divine than demons and devils, but...

The general concept conveyed by the admonition regarding the ecclesiastical servants of the Neutral alignment position is this: In the fantasy milieu, only the druid class adheres to the precepts of this alignment. thus only druids, not other sorts of clerics can claim this alignment.

In short, if a cleric is truly neutral, he is per se a druid.

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 8:26 pm

richardstincer wrote:Thanks, Gary, and I think I understand your answer above, but I'm not sure. Another thing that I don't understand in the alignment section of the 1978 ADandD 1st edit. PHB is: "naturally, there are all variations and shades of tendencies within each alignment." I understand the shades of tendencies part, but I don't understand what variations can there be. Can I say that my variation of TN is practical, philosophical, simple, or nonphilosophical for example?
Remember that the alignments as set forth are primarily for the use of the DM. In any brief survey of moral and ethical considerations meant for a game, that describing the treatment of Alignments you refer to, no complete metaphysical discussion of the moral compass shown is set forth.

As with people, if you lined them up for visual grading there would be great fifficulty, as each would be at least margnally different from those to either hand, even though they seemed to look alike. The variation within a moral and ethical grouping is as diverse as the people that fall within its paramaters.

In light of that, it is virtually impossible to answer your general question.

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 9:58 pm

steampunk wrote:Mr. Gary (hah!),

I write this for a few reasons:

1) OMG, OMG, OMG - THE Gary Gygax may respond to little ole' me!
Okay, I have, so hereafter it's no big deal :lol:
2) Thank YOU for a great hobby and many fond memories!!
Welcome, and I've had a lot of fun doing that, many great memories too.
3) A couple, hopefully not too tedious, questions:

a - What do you think of PBeM campaigns? With many of our (at least, this group) favorite games being out-of-print, having face-to-face games is becoming more and more difficult. Yet, D&D is so *magical* (pun intended) because of the great social interaction between people. Just a sentence or three on your thoughts in general.
That form of RPG activity is better than none at all. Along with playing online in chat rooms, it provides opportinity for gaming with a group to many persons that would otherwise be without, so it ain't bad :wink:

There is no substitute for gaming in-person with a group of comrades, but that becomes more difficult, or even impossible, for many enthusiasts as they assume careers and marriage. PbEm is better that having nothing but so-called CRPGs to play. those won't be really RPGs until AI is far more advanced, and LANs can hook up parties for joint adventuring with a computer GM.
b - In your campaigns and experience, would you please comment on non-adventuring NPCs and progression? For instance, in the real world, you can have a civil engineer that goes out, after college, and works for 20 years. His peer can stay in school and work up to being a professor and teach engineering for 20 years. While it wouldn't be of interest for a player to run a PC this way, it would go a long way to explaining a high level cleric in a church setting, or a MU in a school setting. I just can't imagine all high-level NPCs (especially spell-caster/research types) traipsing through dungeons merely to gain knowledge.
All of my players want to be actively engaged in every adventure session they can, so never has any of them even hinted at a non-adventuring role. Those are the purview of the GM in truth. These games aren't meant to reflect the lives of ordinary persons, rather those of the daring and heroic (or villainous) 8O

Cheers,
Gary

Post by Col_Pladoh » Wed May 04, 2005 10:04 pm

richardstincer wrote:Well, thanks Gary, but there is one thing I know for sure. I don't agree with lawfulness in the game and in real life because lawful implies the group over the individual. All of my life, I have been living subordinate to society's laws because the group or society of real life has been subordinating my needs and desires. I don't see anything even or equal about that. It is more decent to be neutral or chaotic because those alignments are less inclined to be corrupted to evil.
No question law if force.

Any organized state needs laws to govern its actions and those of its peoples.

Whatever you choose to make of the matter is up to you. I am not concerned hereon beyond the gaming standpoint of the subject.

Gary

Post by Col_Pladoh » Thu May 05, 2005 4:43 pm

steampunk wrote:Gary,

Thank you for your reply! I can appreciate your situation, being quite busy and all.
Certainly, and happy to oblidge.
Regarding the non-adventuring NPCs, I was in no-way alluding to players. But I had simply been searching for a "rational" means of explaining high-level NPCs to my players, especially if they (the NPC) doesn't appear to be the "adventuring-type". I would never allow this for players, but simply as DM-generated background.
One of the drawbacks of a class and level system is just this very sort of thing, explaining/rationalizinf high-level NPCs.

There are many ways for a character to gain skill in a field. In the Mythus game I called that "STEEP," as a play on the word "steeped," being extremely knowledgeable. The letters stand dor Study, Training, Education, Experience, and Practice. You should be able to use that to build reasonable backgrounds for high-level NPCs. They all have a past history proor to being encountered by the PC party, no?
What got me to thinking about that was the recent election of the Pope. The news pointed out that some Cardinals (Archbishops) spent most of their time with "the people" out at a church and such (forgive me - I'm not Catholic and don't know the terminology). While other Cardinals spent almost their entire time at the Vatican, doing what I would call "bureaucratic work".

I appreciate your response.
One doesn't have to be "in the field" all the time to become expert in something. Of course a good deal of hands-on work is also required. All of the Cardinals had seminary training, were ordained to the priesthood, and experienced ecclesiastical duties outside the Vatican, surely.
Two quick, last questions, if I may:

(1) Can you explain the methodology of the organization of the DMG? If this was explained somewhere else, please tell me to bugger off and use google! :D
No, as I wroite it from the top of my head, did little re-organization, and what is there generaly follows the rules organization and what I think the DM needs to know, have help with.
The MM and PHB are just so... different? The DMG feels like a different staff helped with organizing it.
The works in question were published much as I wrote the ms. each. Of course a compilation of monsters is different from a handbook for players... :roll:
(2) Did you (or do you) use the dungeon generation material (in the DMG) much? Or were most campaigns and dungeons very carefully crafted?

Thank you again!!
I seldom used the random dungeon generation system, although I found it useful on a few occasions. That said, I wouldn't call most of my dungeon levels "carefully crafted." Especially themed ones were, and I did my best to make all of them confusing to map, but that's more workmanlike than otherwise. The encounters were likewise a mix or "whatever" and "this will knock their sox off" sorts, but some features of many thrown together as mere mazes levels, had specially designed and placed features.

Cheers,
Gary

Post by Col_Pladoh » Thu May 05, 2005 5:25 pm

serleran wrote:Trying to get off the AD&D kick, and onto something else--

Regardless of game setting, or system, do you personally feel that deities are defeatable? Can they die from physical attacks, or must they suffer the slow withering away brought by the loss of faith in them?

Thanks.
In my FRPG designs most deities are meant to be absolutely unkillable by any mortals. However, there are the quasi-deities that are subject to being destroyed by powerful humans.

Deities are also envisaged as being subject to destruction by other, generally greater, ones.

This is how I currently rank the Lejendary Adventure Deities. All above 10th Rank (low power entities) are generally subject to being killed by mortals.

DEITIES STATISTICS GUIDELINES
Deity Lower Median for Statistics* Various
Rank Health Precision Speed Armor** AEPs*** Abilities
15th 90 90 17 10/5 100 A
14th 95 95 18 11/6 110 A
13th 100 100 19 12/7 125 A
12th 120 115 20 14/8 145 A
11th 140 125 21 15/9 165 A
10th 165 135 23 17/11 225 B
9th 190 150 24 19/13 250 B
8th 215 165 25 21/15 275 B
7th 250 180 27 25/17 350 C
6th 295 195 28 30/19 400 C
5th 350 210 31 35/21 500 D
4th 405 225 34 40/23 600 D
3rd 550 250 40 45/26 750 E
2nd 750 275 45 50/30 1,500 F
1st 1,000 350 50 60/35 3,000 G
°° 2,000 500 60 75/50 5,000 H

Ability Explanation
A Demi-deities (15th to 13th Rank) & Least Deities (12th & 11th Rank): Normal and Extraordinary human Abilities in accordance with the nature of the entity in question, at score range of circa 91 to 120 (90 + d30). Capacity in Extraordinary Abilities is c. 75% of all possible activations available to the type or individual. Very minor wish fulfillment capacity might be possessed above 13th Rank. Possibly able to summon others akin to it for assistance in time of crisis. Deities of this sort can be destroyed by humans using Extraordinary means, and thus they are mortal; some are likely of limited existence otherwise and thus also non-eternal as well. They will, of course, generally dematerialize and escape death rather than mindlessly remain to be slain of such option is possible.
Ability use at over 100 score for this level fails of a result of 100 (00) on d%. Recovery of Activation Energy Points is at 150% of Speed Base Rating.
B Minor Deities (10th to 8th Rank): Normal and Extraordinary human Abilities in accordance with the nature of the entity in question, at score range of 111 to 150. Capacity in Extraordinary Abilities is c. 90% of all possible activations possible to the individual. Very minor wish fulfillment capacity is, and minor wish fulfillment possibly, possessed. Likely able to summon others of lesser Rank, and possibly of like Rank, akin to it for assistance in time of crisis. Deities of this sort are basically eternal in that they can be truly harmed only by deities of 5th or greater Rank, or on their own plane by deities of their own sort or higher in capacity. If otherwise "slain" such an entity will simply be sent in spirit form to its own dimensional matrix.
Ability use at over 100 score for this level can not fail, except on a result of 1000 (00) on 3d10. Recovery of Activation Energy Points is at twice Speed Base Rating.
C Lesser Deities (7th & 6th Rank): Normal and Extraordinary human Abilities in accordance with the nature of the entity in question, at score range of 141 to 180. Capacity in Extraordinary Abilities is 100% of all activations possible for the individual. Minor wish fulfillment capacity is possessed. Very likely able to summon others of lesser Rank, and possibly of like Rank, akin to it for assistance in time of crisis. Deities of this sort are eternal, they can be truly harmed only by deities of 3rd or greater Rank, or on their own plane by deities of their own sort or higher in capacity. If otherwise "slain" such an entity will simply be sent in spirit form to its own dimensional matrix.
Actions done within one hour of time by lower ranking deities can be negated or reversed by deities of this Rank.
Ability use at this level can not fail, and a result of 100 (00) on d% means nothing. Recovery of Activation Energy Points is at three times Speed Base Rating.
D Major Deities (5th & 4th Rank): Normal and Extraordinary human Abilities in accordance with nature at score range of 171 to 220. Capacity in Extraordinary Abilities is 100% of all activations possible for the individual, plus special deital activations (strong to extreme ++) according to the nature of the entity. Minor wish fulfillment capacity is, and major wish fulfillment might be, possessed. Able to summon others of least Rank, likely able to summon others of lesser Rank, and possibly of like Rank, akin to it for assistance in time of crisis. Deities of this sort are basically immortal in that they can be truly harmed only by deities of 3rd or greater Rank on their own plane. If so "slain" such an entity will simply be sent in spirit form to its own dimensional matrix, but such causes the entity to actually lose a Rank. This may or may not be regained according to the will of a 1st Rank deity of its pantheon and/or the active honoring of the deity by followers.
Actions done within one day of time by lower ranking deities can be negated or reversed by deities of this Rank.
Ability use at this level can not fail, and a result of 100 (00) on d% means nothing. Recovery of Activation Energy Points is at five times Speed Base Rating.
E Great Deities (3rd Rank): Normal and Extraordinary human Abilities in accordance with nature at score range of 210 to 300. Capacity in Extraordinary Abilities is 100% of all possible, plus specials according to nature (good to extreme +++). Major wish fulfillment capacity is possessed. Able to command deital minions (15th to 8th Rank) to its presence, and most likely able to summon others akin to it for assistance in time of crisis. Deities of this sort are immortal in that they can be not be permanently harmed by other deities. If defeated such an entity will simply be sent in spirit form to its own dimensional matrix, but such causes the entity to actually lose a Rank. This may or may not be regained according to the will of a 1st Rank deity of its pantheon and/or the active honoring of the deity by followers.
Actions done within one week of time by lower ranking deities can be negated or reversed by deities of this Rank.
Ability use at this level can not fail, and a result of 100 (00) on d% means nothing. Recovery of Activation Energy Points is at 10 times Speed Base Rating.
F Greater Deities (2nd Rank): Normal and Extraordinary human Abilities in accordance with nature at score range of 310 to 400. Capacity in Extraordinary Abilities is 100% of all possible, plus specials according to nature (low moderate to extreme ++++). Able to command deital minions (15th to 6th Rank) to its presence, and most likely able to summon others akin to it for assistance in time of crisis. Deities of this sort are immortal in that they can be not be harmed by other deities, assailed effectively only by deities of 3rd or greater Rank. If defeated such an entity will simply be sent in spirit form to its own dimensional matrix, but such causes the entity to actually lose a Rank. This may or may not be regained according to the will of a 1st Rank deity of its pantheon and/or the active honoring of the deity by followers.
Actions done within one month of time by lower ranking deities can be negated or reversed by deities of this Rank.
Ability use at this level can not fail, and a result of 100 (00) on d% means nothing. Recovery of Activation Energy Points is at 15 times Speed Base Rating.
G Greatest Deities (1st Rank): Normal and Extraordinary human Abilities in accordance with nature at score range of 420 to 600. Capacity in Extraordinary Abilities is 100% of all possible, plus specials according to nature (very minimal to extreme +++++). Major wish fulfillment capacity is possessed. Able to command deital minions (15th to 4th Rank) to its presence, and most likely able to summon others akin to it for assistance in time of crisis. Deities of this sort are immortal in that they can be not be harmed by other deities, assailed effectively only by deities of 2nd or greater Rank. If defeated such an entity will simply be sent in spirit form to its own dimensional matrix, but such causes the entity to actually lose a Rank. This may or may not be regained according to the will of two or more 1st Rank deities of its pantheon and/or the prolonged active honoring of the deity by followers.
Actions done within one year of time by lower ranking deities can be negated or reversed by deities of this Rank.
Ability use at this level can not fail, and a result of 100 (00) on d% means nothing. Recovery of Activation Energy Points is at 20 times Speed Base Rating.
H Above Greatest Deities (°° Rank): Normal and Extraordinary human Abilities in accordance with nature at score range of 703 to 1,000. Capacity in Extraordinary Abilities is 100% of all possible, plus specials according to nature (very minimal to extreme +++++). Major wish fulfillment capacity is possessed. Able to command deital minions (15th to 2nd Rank) to its presence. Deities of this sort are immortal in that they can be not be harmed by other deities, assailed effectively only by deities of 1st Rank. If defeated such an entity will simply be sent in spirit form to its own dimensional matrix, but such causes the entity to actually lose a Rank. This may or may not be regained according to the will of two or more 1st Rank deities of its pantheon and/or the prolonged active honoring of the deity by followers.
Actions done within one decade of time by lower ranking deities can be negated or reversed by deities of this Rank.
Ability use at this level can not fail, and a result of 100 (00) on d% means nothing. Recovery of Activation Energy Points is at 30 times Speed Base Rating.

Cheers,
Gary

Post by Col_Pladoh » Thu May 05, 2005 6:27 pm

Name-level Nobody wrote:...

Gaining levels is a mechanism for controlling player character advancement, not for simulating life.
Not to be argumentative, but a superior Gm will have answers for players' questions of this sort. A solid game system will amke the explanation easy and reasonable without resorting to the sort response suggested.

Cheers,
Gary

Post by Col_Pladoh » Thu May 05, 2005 6:31 pm

dragons-treasure wrote:I was just wondering gary what your all time favorite adventure in any setting or rpg was?
Heh...

That is a kind of question I I can not answer. It is akin to asking which is my favorite child, book, or game. When I am playing an RPG I am either having a great time or not. In the latter case i don't play that system or with that GM again.

Cheers,
Gary

Post by Col_Pladoh » Thu May 05, 2005 6:40 pm

dragons-treasure wrote:after i posted that i tried to ask myself the same question and came up with the same response.Btw thanks for all you did and do for the rpg community.Been playing 20 years and aint quiting any time soon:)
No problem, as there are some people who do have single most-favored whatever.

As for my contribution to gaming, it is my pleasure to have been able to do what I did, I've had a lot of fun with it all, and I don't plan on quitting ever, although I have had to slow down on the creative work,

Cheers,
Gary

Post by Col_Pladoh » Mon May 16, 2005 3:20 pm

Blast!

Seems that the automatic notification of posts here has failed. One of the fellows on my laist gave me a kick to let me know that there was activity here.

So, sorry to have seemingly ignored things here :?

If you'll re-post anything you wish me to comment on, I'll be happy to respond.

Ciao,
Gary

Post by Col_Pladoh » Mon May 16, 2005 5:13 pm

Yes...

777 is right for me, but now I've gone and spoiled that 8O

I tried the EN World boards earlied but couldn't access the website. I'll try again now :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon May 16, 2005 8:07 pm

Maraudar wrote:Quick question Gary, probably been asked before but I am way to lazy to wade through 38 pages to find the answer :lol: .. Was Kelanan the hero-deity<sp?> a character of one of your players or was he a NPC from your campaign? Now for the obligatory: oh my god I just asked Gary Gygax a question and might answer me. :wink:

Maraudar
"Might" answer you?! I beg your pardon, but I answer any all all reasonable queries and even some banal chit-chat if I have the time and energy.

Kelanan, the Sword Lord, was something I made up out of whole cloth. I do have a fighter PC that kept finding magic swords, totes a number of them around, so there was some inspiration involved from there--he needed a deity 8O

Heh,
Gary

Post by Col_Pladoh » Mon May 16, 2005 9:25 pm

TheDungeonDelver wrote:Gary, if I send you the cash will you ship me a couple of cases of Leinenkugel's Berryweiss before it goes out of season? :D
Would that I could.

You need to sample some the the brews of New Glarus--better that the Leinenkugel. Their Fat Squirre ale and Native Ale are excellent:)

Cheers,
Gary

Post by Col_Pladoh » Tue May 17, 2005 2:20 pm

Jeffery St. Clair wrote:Gary,

Please allow me to add my own THANK YOU to those posted earlier in this Q&A - it's great to have a direct line to the author of my favorite hobby/pasttime/borderline obsession... :wink:

Do any of the games you GM/play have an opening for another player? Now that summer's almost here, my free time for gaming really opens up.
If not, I hope to meet you personally at the Lake Geneva Con. I hope you don't think I'm being too presumptuous - I, like many of the gamers on DF, am simply looking for more playing opportunities, and since you and Jim Ward are only minutes away, I just had to ask!

Thanks again for taking your time on this forum!

Jeffery
Hola Jeffery,

My pleasure to be of service.

Alex has recently recruited three high school seniors to the group, so when all the regulars show up we have eight. When Chris Clark heard that Jim Ward was GMing an MA game for us, the threatened to join the group too. the table can accomodate seven or maybe eight in a pinch. If you don't mind being crowded, I don't believe the others in the group will mind another player. Usually, one or two of the guys have other things to see to that keep them from attending, so...

Email me at [email protected] to confirm an appearance;)

Cheers,
Gary

Post by Col_Pladoh » Tue May 17, 2005 2:31 pm

3RD21ST wrote:Greetings Gary, I had a few questions for you including some "What Ifs" forgive me if these have become FAQs for you, as I have never seen them discussed.
First, I was wondering, supposing you were not the one to have created AD&D, do you see yourself as being a person content to follow the ruleset of the person who would have created it or more of a person who would have looked at the rules and tried to improve on it? [/quote]
But I did create the games that built the entire game genre, didn't I :lol:

To suppose is quite impossible, although I have Gmed and/or played a number of other RPGs without making any meaningful alterations in their rules or mechanics.
Second, every once in a while I see where someone has made the statement that if they had the means and opportunity to buy the rights to AD&D they would do so and turn it back over to you. I have often wondered, even if done free gratis, would you be interested in such a thing? I only ask because to me you seem very content with your post AD&D contributions to the hobby. Also, judging from your gaming contributions my feeling is that although some of your works are quite lengthy, that you are not one who likes to cover the same ground 2 or 3 times. You seem to me to be very economic in what you say or write, restricting your comments to only what needs to be said. If how I describe is how you see yourself, I wonder do you even see a need to go down the AD&D path again? Not that I would mind, if that ever happened In fact I would be tickled pink, if that ever did happen.
To cut to the chase here, you are quite accurate. I don't like to chew my cabbage twice--too many new things to masticate :wink:

The D&D game has gone far past any place where I feel it is redeemable, alhtough I would surely love to have the mark and copyrights to AD&D.
Finally, excepting the work and playtesting you have done for the Trolls, how long has it been since you have done an actual game set in Greyhawk? Is your original campaign still current?

As always, thanks for your time and for making yourself so accessable to your fans.
When T$R acquired the legal rights to the World of Greyhawk I ceased using it as my campaign workd, began working on new material. After all, as a creative person, the world setting serves as a base for more that game play.

That said, I now and then use the WoG as a setting when I am DMing for some fellows who have traveled a long distance to see me and have me run a game session for them. The last time I did so was some year or so back.

Cheerio,
Gary

Post by Col_Pladoh » Tue May 17, 2005 5:36 pm

Dragon Fire wrote:Gary, do you remember who included the rakshasa into the 1E MM? As in who, came up with the idea to add it? I know it is from actual Indian myth/legend. We were chatting about the rakshasa and the rule of the blessed bolt killing them. I remember an old Kolchak: Night Stalker TV episode back in '74 were he killed a rakshasa with a blessed crossbow. Just wondering if that sparked the idea. I found some references to one rakshasa in Indian legend that was killed with a bow in his "Achilles heel" (his "heel" was actually his stomach). But couldn't find any references to blessed bolts. Just curious, thanks.
Err...

As a fan of the first series of Kolchack, The Night Stalker, I plead the 5th.

:roll:
Gary

Post by Col_Pladoh » Tue May 17, 2005 6:09 pm

Oh All right!

Mia culpa :x

Heh,
Gary

"Let your light so shine before men, that they may see your good works and give glory to your Father who is in heaven." Matthew 5:16

Post by Col_Pladoh » Wed May 18, 2005 2:21 pm

3RD21ST wrote: But of course, you certainly did create it. And though I have told you this several time, you did a marvelous job. I'll have to beg your pardon on the "what if you didn't create ad&d question?" As a student of History, sometimes I get a little caught up on "counter-factuals" Anyway, thanks for taking the time to answer mine and everyone elses questions.
Whoa :D

I was by no means offended or even slightly irritated by your question. I put the cheerful emoticon in so as to make that as clear as possible. Fact is I don't take gaming or myself too seriously, and I enjoy jesting a good deal, poking fin at all, myself included as the "Col. Pladoh" demonstrates.

Anyway, the idea that seemed to me to lie beneath the question is that of justification for alteration of the game rules to "improve" them. As I did that continually beginning with OD&D, it is a valid activity...for the entity that created and publishes the base work. Otherwise, it is only an exercise in creating house rules or clone creation :wink:

Cheers,
Gary

"Let your light so shine before men, that they may see your good works and give glory to your Father who is in heaven." Matthew 5:16

Post by Col_Pladoh » Fri May 20, 2005 6:46 pm

weasel fierce wrote:Here's one for you, good keeper of kobold henchmen:

In game design,
Do you generally prefer "roll-under" systems (roll equal to or less than xxx to succeed) or roll+skill to beat a difficulty or target number ?
I designed the La game system to roll a given score or less to succeed. that system seems the most intuitively grasped by all participants.

Developing target numbers to exceed is more cumbersome in my view.

Cheers,
Gary

Post by Col_Pladoh » Fri May 20, 2005 9:22 pm

DMPrata wrote:Gary, there are several abilities granted to demi-humans in the OAD&D Monster Manual that are not included in the Players Handbook. Specifically:
  • Elves and halflings are considered invisible in vegetation (in addition to their improved chance to surprise).
    Elves have the ability to "split-fire" with their bows.
    Halflings are +3 to hit with bows and slings.
    Gnomes receive a saving throw bonus vs. poison (in addition to their bonus vs. magic).
Are these editorial oversights in the PHB (akin to the infamous falling damage debacle), or did you intend for these abilities to be restricted to NPC demi-humans only? Thanks once again for your time!
I did oindeed intend the advantages to be for NPCs, but there's no reason not to use them for PC's.

Split-fire and move means half movement, archery, then remaining movement, of course.

Gary

Post by Col_Pladoh » Sat May 21, 2005 2:20 pm

Ermanaric wrote:Quick question about Archery, when you choose Archery, do you use your Weapons ability for your to hit chance or your Archery ability? For instance, if you pick Archery as your first ability, and Weapons as your second, would you use Weapons ability (even though your Archery score would be higher)?
Here's a quote from the ms. of the LA core rules supplement Tome of Knowledge from the Archery Ability explanation therein:

"An Avatar may always choose Archery instead of Weapons as his or her base chance to hit when arching. For example, an Avatar with 60 Archery Ability score and 40 Weapons Ability score will have a 64% chance of hitting instead of 46% (plus any Precision bonus for the weapon), and will inflict +6 harm in either case. "

That cover it?

Cheers,
Gary

Post by Col_Pladoh » Sat May 21, 2005 2:29 pm

Greetings D,

Your thoughtful suggestion is apreciated. while i enjoy listening to music or reading of many sorts, I tend to fall asleep easily, and either of those will knock me out in a minute :?

As an aside, this is by no means my first pass at reading the Bible. I began reading it as a teenager, studied it, and now enjoy reading a couple of chapters a day, seeking to gain knowledge and understanding, discernment and wisdom of no vain sort :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat May 21, 2005 9:33 pm

Jerome Steelsides wrote:This has probably been asked before (and probably many times!) but I wonder, what would 2e AD&D have looked like had you been designing it? Would it have looked like it did (pretty much 1e with some added bells and whistles, IMHO) or would it have been completely different? Or, indeed, for that matter, was there ever a plan for a second edition?

Along similar lines, what do you feel as a designer should be the longevity of a given edition of an RPG ruleset?
Indeed, this question has been posed to me a few times prior to this.

As a matter of fact I was planning a revised AD&D work, one that would have included most of the UA book and some new classes--Mystic, Savant, and likely a Jester. the new work would not have been akin to 2E, although some expansion and detailing of Secondary Skills was planned.

That's all I have to say, and no, I will not go into details of anything I would have added or changed. The game system belongs to WotC now.

Cheers,
Gary

Post by Col_Pladoh » Sun May 22, 2005 2:43 pm

weasel fierce wrote:Here's one:

Do you recall who came up with the funny little joke pictures in the AD&D DMG ?
Not really, but...

That sort of thing was usually the work of Dave Sutherland (DCS III).

Cheers,
Gary

Post by Col_Pladoh » Sun May 22, 2005 2:46 pm

TheDungeonDelver wrote:
If I may, that's the artwork of Bill McClean (or is it McLean) who also did similar cartoons for Sir-Tech's Wizardry! I: The Proving Grounds of the Mad Overlord. I'm so glad I have that collection of games and the manual(s)...

Cleric, casting W!'s equivalent of a Bless spell: "MATU!"
Fighter involved in melee in front of cleric: "...gezundheidt..."
That might be, but...

No person of that name worked for TSR, so the cartoons must have been mailed in.

Cheers,
Gary

Post by Col_Pladoh » Sun May 22, 2005 2:51 pm

Ermanaric wrote:[quote="Col_Pladoh. "

That cover it?
Yep, thanks. That's the way I thought it went but I figured I'd ask just to be sure. By the way, is there an Order that covers Archery that isn't in the Rules For All Players? I thought it was odd that there isn't an Archer Order in there.[/quote]
Nope!

The archer per se was common only in England. Such individuals weren't archetypical elsewhere in the world. One can cerate an archer Avatar pretty easily of course, using Archery, Weapons, Strength, and then whatever two additional Abilities one desires--Chivalry should not be one.
The Strength harm additions are applicable as the Avatar is drawing a more powerful bow, of course.

Cheers,
Gary

Post by Col_Pladoh » Mon May 23, 2005 3:11 am

Bombay wrote:Hey Gary,

I was DMing last night, and had a player that was stuck in a Wall of Force. He had the spell wall of force's memorized and wanted to use it to escape, i ruled that it wouldnt be possible, based on Teleports spell description. He also had a amulet of the planes, and i was at a loss at that point as to what to do. Was wall of force intended to be a spell you could not escape from my any means like Teleport, Word of Recall, Dimension door etc?
Short answer:

The Wall of Force spell was not intended to be more than a blocking energy that prevents passage. If it was cast so as to totally surround the character then that individual would be trapped until the spell ended. An Amulet of the Planes would enable escape I would think.

Cheers,
Gary

Post by Col_Pladoh » Mon May 23, 2005 2:24 pm

Greg Ellis wrote:
You mean Physique, right Gary?

I don't recall any "strength" stat in LA.
Heh,

Been playing a lot of OD&D and Metamorphosis Alpha of late, where Strength is the name used for physical capacity. Indeed, I was thinking of Physique ability when I enteres "Strength"...

Thanks for pointing out the error!

Cheers,
Gary

Post by Col_Pladoh » Mon May 23, 2005 6:41 pm

Sorry...

I just noted the list of two-handed weapons.

All real pikes, not merely awl pikes, are two-handed weapons.

A sling is used one-handed after loading the pouch with a stone or lead bullet. Only a staff sling is a two-handed weapon.

Most spears and a trident can be used effectively one-handed, although they can be used with both hands.

Cheers,
Gary

Post by Col_Pladoh » Thu May 26, 2005 3:26 pm

Howdy Predavolk,

As with many things, naming a favorite isn't my bag. I must say, though, that I enjoyed the full length novel about Conan, and "Red Nails" is an outstanding tale of chilling adventure action that I would love to be able to emulate in an RPG module.

JRRT's "rings Trilogy" was too slow paced for me, although I did enjoy The Hobbit.

High on the list of other influences for my FPR game design are:
Jack Vance, de Camp & Pratt, Fritz Leiber, Saberhagen, Merritt, and Moorcock. So many excellent old fantasy yarns...

Cheers,
Gary

Post by Col_Pladoh » Fri May 27, 2005 8:48 pm

Cravensson wrote:Pardon a clueless newbie for intruding on this discussion with the Grand Master. However, there is a burning question which I think only Gary can answer. Forgive me for asking such an impertinent question, but:

Do female Dwarves have beards?

This has been a raging controversy on every D&D site I have seen at sometime or other. I would like to know how The Man Himself weighs in on the issue.
Well Great!

Funny that you should ask that question, as I just posted to that topic on the EN World boards a ccouple of weeks back. Read all about it at:
http://www.enworld.org/forums/showthread.php?t=132744

The short answer is YES. All female dwarves have beards 8O

Cheers,
Gary

Post by Col_Pladoh » Fri May 27, 2005 8:54 pm

Greg Ellis wrote:Hi Gary,

Sorry if these have already been asked and answered...

When LM'ing, do you award merits on the fly (at the end of each encounter, or as they are earned)?

Or do you wait for the end of an evening, or the end of an adventure to hand out the merits (and demerits)?
Sorry I missed this post--didn't get a tickler email on it.

When the action is concluded, and that usually means the end of the adventure session, when the avatars are in a place where they can relax and assess the results of their adventuring, I hand out all Merits. Whan an adventure/quest is over then I also see about awarding Repute.
And to jump to a different game system:

Do you remember how the "awarding XP for treasure gained" idea came about in (A)D&D?

It feels more comfortable/intuitive to me to attach the XP to the obstacle, and let the treasure be its own reward.

Do you recall why you decided to award XP for treasure as well?

Best wishes as always,

Greg
Bah!

What do most adventurers risk life and limb for if not the gold and jewels?! they are part and parcel of the measurement of the mission's success. Who really cares how many critters are slain? It's the treasure that counts. It is virtually the ONLY reasonable meansure for thieves success.

Cheers,
Gary

Post by Col_Pladoh » Fri May 27, 2005 10:33 pm

oldschooler wrote:I have a question regarding OOP games for you Gary:
Please keep in mind that I know who now owns these games, but I'm asking about your current personal opinion regarding stuff you're rather intimate with...

If you had to choose between Original D&D (the lil' box with maybe Supplement I+) or Advanced D&D (maybe with UA), with only one of those games being available for any reason; Which would you prefer (as player or referee), and why?
Bonus Question: How would you say the current game Castles & Crusades (in your own personal opinion) stacks up to either of the above?
Sorry, but I am not a critic, and I don't care to make public judgements regarding my personal preferences. Also, endorsements are available...check with my agent :P

I enjoy playing all of the games you note. Each is different but worth playing.

For long-term campaign play, diversity, addition of different genres, I prefer the Lejendary Adventure system to any of them.

Cheers,
Gary

Post by Col_Pladoh » Sat May 28, 2005 2:17 pm

DMPrata wrote:Gary, during Tenser's exposition at the beginning of Isle of the Ape (an excellent humbler of PC's, by the way :twisted: ), he says something to the effect of, " . . . Zagig, or, should I say, Zagyg. . . . " What's the difference in pronunciation between the mortal and demi-god forms of everyone's favorite mad archmage's name? Is the former ZA-gĭg and the latter ZA-gīg (or ZA-gēg)?
What's in a name? would the Mad Archmage be any...

Ah well, okay: ZAG-ig as opposed to ZAG-yg

BTW, thanks for your good words. I loved Isle of the Ape, but none of my players seemed in the least pleased with the setting...

:lol:
Gary

Post by Col_Pladoh » Sat May 28, 2005 2:27 pm

Greg Ellis wrote: Thanks Gary! It makes a lot of sense when you put it that way.
Thank you Greg :)

Actually, conan always trook the jewels and a vouptous female as treasures gained from some ahrrowing adventure. Of course the latter always made off with the former, so the poor dumb savage had to go off and fight another batch of vile evil opponents.

In my AD&D campaign I watched monetary treasure pretty closely, so that the party didn't get too much in the way of XPs. I also handed them out for success in special abilities associated with a class that were meaningful to the party's activity--tracking, detecting evil, thief activities, spell casting, a clever or life-saving action. the base was 100 points, and that applied to spell level.

Unless spell-casters used weapons, that was their share of monster-kill points, the spell level XPs they got.

Cheers,
Gary

Post by Col_Pladoh » Sat May 28, 2005 3:39 pm

DMPrata wrote: Er, thanks Gary. That's clear as mud now. :?
Well, if the difference between "yg" and :"ig" is unclear, pronounce them the same 8O
I do recall your story about one of the PC's being grabbed by Oonga, rended, and thrown to the ground from great height. I can't imagine why the players didn't enjoy that. :lol: Personally, I can't wait to bring my group to the Isle -- but perhaps I should let them surpass 5th level first. :wink:
Very thoughtful. It is more fitting that Lords and Wizards be humbled than those of lesser rank :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat May 28, 2005 8:30 pm

Asrogoth wrote:Gary,

What are some of the strangest situations you have found yourself in as a DM/GM? For example, have players ever had their characters do something so strange that you might have been at a loss for how to respond? Perhaps a player actually did something while present that would rank as being very strange in and of itself -- stood up on the table and acted out the last act of King Lear during a fight with a Gelatinous Cube, for example.

Just curious.

Thanks in advance,
Kenny
Well...

After decades of Game Mastering, the strangest things I can recall were done in game, not perosonally, actions that were really foolish and resulted in wrecking the adventure. However, recounting any one of those events would require an essay, something I am not prone to do on a board :roll:

Actually, my chess and military miniatures game stories are a bit more colorful, but I don't relate those online either.

Cheers,
Gary
Last edited by Col_Pladoh on Sun May 29, 2005 2:30 pm, edited 1 time in total.

Post by Col_Pladoh » Sun May 29, 2005 2:33 pm

Asrogoth wrote:Ah, understood. Thank you for responding though. :)
But of course.

One day it might eventuate that a compilation of stories of unusual gaming incidents will be done. the probles is that after over 30 years of it, so many conventions, that distinct incidents beccme more rare as memory blurs the lot into one vast panorama...

Cheers,
Gary

Post by Col_Pladoh » Mon May 30, 2005 2:45 pm

TheDungeonDelver wrote:A question on dragons in D&D, Gary...

Throughout some of the modules (I'm thinking particularly of G3 and nasty ol' Brazzamael) dragons are given "odd" numbers of HP. Braz., in particular has like 63 or 52 or something like that. Is this indicitave of just good ol' seat of the pants DMing/module design or is there something about the dragon hit dice situation I'm missing. I always thought the progression was 11, 22, 33, 44, 55, 66, 77, 88 with the last being max. The odd number sorta threw me.
A Game Master is just that, and any of them can freely alter stats and hit dice/points as desired. thinking back i likely should have gven that critter 96 hit points, eh?
Also: there's a newish edition-nonspecific book on dragons you did and now for the life of me I can't recall what it was titled. A vendor at the last con I was at had a copy and curse me I didn't go back and buy it. What was it called again>
That would be the Slayers Guide to Dragons by jon Creffield and mE, published by Mongoose. It is done for D20, but the information can be corrected to apply to better systems;)

Cheers,
Gary

Post by Col_Pladoh » Mon May 30, 2005 3:53 pm

TheDungeonDelver wrote:...

...

Ah, so it was d20...! I guess the pages I looked at didn't have stats on 'em so I thought it was more generic. Still, I'll pick up a copy because as you said "corrected to apply to better systems" :) !
At least the AC system in D20 isn't horrible :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon May 30, 2005 3:54 pm

Greg Ellis wrote:
ZING!

Good one Gary! :lol:
Well...

Out of the fulness of the heart the mouth speaks forth :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon May 30, 2005 4:16 pm

predavolk wrote:
...Where does the 11hp progression come from, or are we not talking about 1AD&D here (that's not even 2nd)?
Check the HPs for the other dragons, and you'll see the progression :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon May 30, 2005 4:43 pm

predavolk wrote: ALL RIGHTY THEN! :oops: I wrote out the logic but couldn't follow it myself- that's a good signal that I should go for lunch as clearly my brain has already gone without me! :? But the female was very old (7) x medium size (6), while the male was ancient (8) x large (7), so 42/56 works for me.
FWIW, what I was planning in a revision was giving dragons a base d12 rather than a d8.
Oh, and before I do go for lunch (break is almost over researching this module!), any comments on Braz's purpose Gary? Ooh, and one more question about G3- did you have any specific Greek titan in mind for the captive titan? OK, OK, I'm going...
I need to take a break and do my mornig reading...

Braz' was just hanging around with pals of his :lol:

Titans in OAD&D were generic, not tied to Greek mythology.

Cheers,
Gary

Post by Col_Pladoh » Mon May 30, 2005 8:21 pm

Dragon Fire wrote:Gary, quick question. Who was/were the contributor(s)/creator(s) for the psionic section of the 1E PHB? Steve and Frank didn't recall and recommended I ask you.
Heh...

Mentzer emailed me about that this AM. the fact is that no one controbuted much of anything to the section, other that urging me to do it. that came from a bunch of gamers from the chicago area. I confess I listened, for the way I tried to acccomplish the inclusion was not in harmony with the system.

Psychogenics in the Mythus and Lejendary Adventure games works well, so i eventually got it right...

Cheers,
Gary

Post by Col_Pladoh » Tue May 31, 2005 2:29 pm

DMPrata wrote:Gary, here's (I hope) a question that hasn't been asked before: In the Dungeon Masters Guide, you set a precedent (later expanded upon by others) that meteoric iron could be enchanted up to +3, mithral-alloyed steel to +4, and adamantite-alloyed steel to +5. Then, in Unearthed Arcana, you introduced the Sword +6, Defender and Sword +6, Holy Avenger. Did you have some other mythical metal in mind for these +6 weapons? Pure (as opposed to alloyed) adamantite, perhaps? Or maybe glassteel? My players appreciate this added level of detail, as opposed to, "Ho hum, another magical sword. . . ." :roll:
Actually, that's the sort of detail I dislike giving, as it seemingly encourages players to have their PCs attempt to create magic items that are meant to be won by adventuring success.

If I must, pure adamantite would be the metal of a +6 weapon.

Cheers,
Gary

Post by Col_Pladoh » Tue May 31, 2005 6:36 pm

DMPrata wrote:Thanks, Gary. While I haven't had a problem with anyone crafting magic items (yet), I can see your point. I use this mostly for flavor. When the villain draws his "long sword of dull grey metal, which seems to exude a purplish, black light-like radiance," I get the players' attention. :twisted:
Understood, and a good plan while it lasts :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 02, 2005 8:37 pm

DMPrata wrote:" . . . and now for something completely different. . . ." :lol:

When you introduced the barbarian class in Dragon #63 (and later in Unearthed Arcana), you described the skills and weapons which would be appropriate for various barbarian cultures in the World of Greyhawk. One group that I feel was overlooked are the Paynims. My guess is that they would be similar to the Tiger and Wolf Nomads, wielding light lance, short composite bow, and scimitar, with the secondary skills of horsemanship and long distance signalling. What do you think, Gary?
Ah, that could be so, the oversight. I don't recall and haven't any material at hand to check.

You are correct in regards the Paynims, they being much like the tiger and Wolf Nomads. All three do have some medium cavalry. the Paynims do not have the long-distance signalling, but have ambush skill.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 02, 2005 8:39 pm

Rhuvein wrote:Hello Gary. I haven't seen this asked before, but forgive me if you've answered this elsewhere.
Which race is the oldest, among the gnomes, elves and dwarves?

Thanks! :D
Actually, no one has ever asked me that question;)

As far as I am concerned, the racial age is the same for the lot of demi-humans.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 07, 2005 2:41 pm

DMPrata wrote:Gary, no doubt this has been asked of you before, but I haven't been able to find a "definitive" answer. Did you intend for dwarven PC's (and other small demi-humans) to move slower than human PC's, or were the Monster Manual movement rates (6" for dwarves & gnomes, 9" for halflings) written to reflect units of armored troops as opposed to individuals? There seem to be two schools of thought on this one. On a related note, what do you think it would take to get one of those pokey, curmudgeony, bearded types onto a horse to keep up with the rest of his party?
The rates of movement given indeed were for troop units, not individual PCs--not that a fully armored dwarf PC would move faster, or that a halflinf PC like-armored would move 9.

As for mounts, would you believe pony horses or ponies? 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 07, 2005 4:03 pm

PapersAndPaychecks wrote:I've never understood the thing about dwarfs not wanting to ride horses. Did that start with Dragonlance?
Short, burley people with short legs do not make good horsemen :roll:

A small horse or a pony makes the task easier.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 07, 2005 4:57 pm

DMPrata wrote:The player of the dwarven PC in my group is going to be very happy when I tell him he can now move at the same base rate as the humans :D (subject to armor and encumbrance, of course). In later editions of the game (grr :evil: ), dwarves were specifically given lower base movement rates, but I wasn't sure that that was actually your original intention. Clearly now it wasn't. Thanks once again Gary!
Be careful now...

An unencumbered human has a base movement rate of 12, I'd give the short-legged folk a base of 9.

Obmi the Dwarf, one of my favorite villians, relied on his boots of speed to escape human pursuers...which infuriated the players, of course.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 07, 2005 6:08 pm

DMPrata wrote:Hmm, as written in both G3 and GDQ1-7, Obmi does not own boots of speed. Maybe I'll just have to pencil those in. :wink: Also, now that I look, in GDQ1-7, everyone's favorite dwarf is noted as having a 9" base movement rate. Mea culpa. :oops:

Hey, while I'm perusing this, what the heck is the meaning of, "The fire giant of stone left and left elbow," anyway? (It is written in Dwarf on one of King Snurre's communiqués with the other giants.) I never did understand that. (Neither did my players -- maybe that was the point. :lol: )
Obmi had his boots of speed in Greyhawk Castle's dungeons...as well as an artifact gained from another plane. when I penned material for publication, I left them out, although on reflection, it would have been better had he retained that advantage.

Blamed if I can recall the meaning of the cryptic lines you mention. Perhaps I was referring to a stone statue of a fire giant, for the reader to go to the left when seeing it, then to go left again in a dogleg (elbow) passage. Then again, maybe it was to use the left hand to grasp the statue's left elbow to open some sected place. Of course it might have been nothing more that confusing fluff 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 07, 2005 6:11 pm

Fid wrote: Well that changes things after 20+ years of play! 8O 8O 8O

Not really though. On most of our dungeon delves the party (which always seemed to include a Dwarf ot two) was always at a 6" anyway because there were humans in plate mail. The faster bases only played a part when the human mage and elven thief had to run a way!!!!
How many dwarves do NOT clank around in armor and encumbered with shield and weapon in addition to their dungeon gear?

:lol:
Gary

Post by Col_Pladoh » Tue Jun 07, 2005 7:18 pm

Fid wrote:
Yep, our dwarves always served as our "tanks". We always put them by themselves in the first rank of the marching order with the other front line fighters in the second rank waiting to step up.

We figured the Dwarf's higher constitution/hit points gave him the best chances to survive any traps. Interesting enough, neither of our two main "tanks" made it through our twenty-plus years. Novwek Epsid is still trapped in one of Acererak's teeth and his protege, Nan-Dreglos, was lost to the Bag of Devouring you put in that damn soup tureen!
Heh, and in large party dungeon forays, the dwarves, gnomes and halflings former the front rank, then elves and humans with spears fought behind them, and the spell casters fired off their attacks from the third rank using the intervals between the two files before them.

Ah, and how grand it is to recall conceiving the bag of devouring :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 2:31 am

oldschooler wrote:Why the split up of Medusa from "gorgon"?
Why change basilisk from a cockatrice to an eight legged lizard?
Why name all winged horses Pegasas?
Why the rubbery, regenerating trolls and not the more familiar trolls of Scandinavian myth?

I think you see where this is going...

Were there specific reasons for ignoring "history" is some cases or outright changing that which is familiar to fantasy buffs?
Why not right back at you! there is no definative authority regarding fabulous monsters. For example, a medieval bestiary shows the gorgon as a metal-scaled bull as I gave in the AD&D MM.

Difference is good, because that means players can't be certain what they are facing--until they have fought and overcome the critter in question.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 2:35 am

Joe Maccarrone wrote:
Whaddya think?

Thanks! :D

Joe
Hola Amigo:)

Your thinking is exactly the way I see matters--despite the rules. The cavalier is a fighter, so those limist apply, The additional two levels for being single-classed also applies. A grey elf with 19 strength would indeed be a formidable figure. However, as I recall my reasoning back then I wanted the elves to have the chance for a few really tough fighters.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 2:35 pm

Joe Maccarrone wrote: Thank you -- I think I'll go with my gut, then. Having limits to the fighter class, but not the cavalier, seems incongruous.

An elven cavalier of level 9+ -- who'd no doubt also have a high dex and great skill with a bow -- would make a fine champion for the skinny, pointy-eared folk.

:)
As the Faerie Knights were reputedly of great puissance, you might want to go further that two levels above the indicated maximum. after all, the stats required for a cavalier are very stringent. Perhaps three levels, with one added for each 18 in Con and Dex, Str level addition also.

Hey wait! that isn't in the rules... :lol:

Of course I have been known to ignore them fairly often :P

Heh,
Gary
P.S. To all rule lawyers: :P :P :P

Post by Col_Pladoh » Wed Jun 08, 2005 7:23 pm

DMPrata wrote:Gary, on the subject of cavaliers, I have two questions I'd like to run by you if I may. First, with regard to training, when you wrote that, after 6th level, the cavalier no longer needed "formal" training -- that his normal daily regimen would suffice -- does that mean that you no longer charged cavaliers training costs for level advancement (such as you proposed for the barbarian and your post-TSR "hunter" class), or, rather, do they simply start self-training as name level characters (albeit at an earlier level)?
The former. The cavalier at higher levels need nothing but on the job training.
Secondly, are a cavalier's retainers meant to remain in service indefinitely, advancing in levels alongside their master, or should they be released at higher levels and replaced with new low-level types? In the game I ran in the 80's, we went with the former, and ended up with a 16th level cavalier and four 12th level retainers, which seemed a bit odd. ("Come, squire, help me into my armor. Slay that dragon later." 8O ) On the other hand, the way I'm running it in my current group (which includes two PC cavaliers) is to release the retainer at 4th or 6th level (haven't decided yet) and recruit a new low-level replacement. Granted, there's no real-world, historical equivalent of "levels", but which method do you think is closer to the original concept?
This isn't a matter of rules but of DM management of his campaign. If it is generally not related to historical precedent, then a swapping out of higher level retainers for lower level ones is okay.

Logically, in a milieu based on the medieval, then vassalage and feudalism will prevail. A cavalier gaining in rank will rise in knightly status, build a stronghold, possibly be ennobled, see his loyal vassals (retainers) have estates of their own, and have lower level retainers too.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 7:24 pm

Time to close this thread and start a new one, which I'll do after posting this;)

Gary

Post by Col_Pladoh » Thu Jun 09, 2005 3:30 am

Done and done!

Thanks :D

Gary

Post by Col_Pladoh » Wed Jun 08, 2005 7:26 pm

Post here please, rather on the old thread that's now at 46 pages...

Gary

Post by Col_Pladoh » Wed Jun 08, 2005 7:41 pm

Dear Fellows:

I dislike managing private messages and am embarassed to find I have a slug of them that I was blissfully unaware of until just now :x

If you would be so good as to post ALL questions here, any unanswered private mail ones included, I will be grateful, if not in your debt :wink:

thank you kindly,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 8:35 pm

TheDungeonDelver wrote:Gary, just in case you missed it there is an important message in the General forum...

:(
I find your sig message importantly amusing because I agree with the assessment whole-heartedly :roll:
cloak n' dagger wrote:
merkholz wrote:

Is there something that isn't in the 3E rules?

Heh, yeah, the Dungeons and Dragons RPG.
Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 8:40 pm

BTW...

If you are referring to the notice of the lamentable demise of Dave Sutherland, I am sadly aware of that fact, have been sending emails to many quoting Paul Stromberg's eulogy, have posted it on the boards at www.lejendary.com

Ciao,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 2:24 pm

chrisspiller wrote:Hey Gary, the posts regarding Elven Cavaliers got me thinking about things of a fey nature. I was curious if you ever did anything in your Greyhawk campaign or LA along the lines of the Seelie/Unseelie Courts. I've been looking a little for information on these groups in mythology and haven't found too much and was wondering of you had and how'd you'd adapt them to a campaign.

Pax,

Chris
Howdy Chris,

I trust you havce read the SECRET COMMONWEALTH.

As I recall, I found a fair amount of information on the Seelie and unseelie courts back in the 1970s by using the local library here to tap into the Wisconsin interlibrary loan system to get old books--mostly from the U of WI.

I contemplated a campaign using the information, but decided it would need a considerable amount of effort--a completely non-human environment, that of the World of Fairie. With not a vast amount of resource material to work from, I decided against spendng a couple of years developing the setting and new creature information...

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 2:29 pm

Handy Haversack wrote:Hi Gary,

If this is not too specific, I was wondering about some reasons for a couple of AD&D choices, viz., why are only evil nonhuman races listed a having shamans and witch doctors? Specifically, I am thinking about centaurs. It seems like they would be a good candidate for shamans. Was there a specific reason you limited this to evil humanoids?

And if YOU were to bend the rules (hush yo' mouth!) and let, oh, say, centaurs have shamans, what level might you cut them off at?

Again, if this is too specific, just ignore. Thanks.

HH
Well...

As far as any of my reading in mythology went, i never got the slightest hint that centaurs and their ilk had and religous inclination whatsoever. In the AD&D system, if I was to consider they did, I would be more inclined to allow them druidical indiduals, the same with satyrs and silini.

As to levels of any clerical types, I would suppose something around 7th would be tops.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 3:11 pm

Handy Haversack wrote:Druids! Well, that answers that! Very helpful.

I was actually thinking Chiron, I think his name was, Herakles' centaur tutor, at first when mulling on this.

Thanks, Gary.

By the way--Brewers? Packers? Cubs? White Sox? Bears? Any interest in any of them?
Well...

...that character was more of a sage than a cleric of any sort, no?

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 4:52 pm

Anonymous wrote:Dang, looks like I'll have to do my own work on this one ;)

I was just curious as I'm contemplating having the Elves in my homebrew originate from a sort of demi-plane where the Seelie Court would be located. Said court wouldn't come into actual play very much, but I was thinking of background for added "flavor."

Pax,

Chris
The Seelie and Unseelie courts share the same world, certainly. It is a sphere like earth. The highest of the Seelie court are likely the Feys...or the Sidhe, some of the latter are of unseelie nature, of course.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 6:37 pm

JF wrote:Hello Gary!

I just finished reading the interview you gave to Bill Silvey on his website.

I have a question regarding your comment about the Gamer Master maintaining a professional disinterest in the Players' success.

Let's take G3 for this example and assume the PC's are using stoneskin and heavy protection magics to launch fast raids and sorties and then teleporting away before the magics fail but still managing to inflict heavy casualties to the Giants. How do you maintain the DM indifference when the PC's have a method of decimating the dungeon module without producing a counter attack that would look like a punitive grudge hit?
There is nothing in the role of the disinterested GM that prevents keeping the game a challenge.

If you apply the danger of use of the teleport spell, it is likely that there will be some dangerous times for the PCs. also, after a second raid such as you describe the giants would surely get help not otherwise mentioned in the module, say some objects that dispel magic.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 8:08 pm

richardstincer wrote:Gary, when you mentioned dichotomies in the neutral paragraph of the alignment section in your 1979 ADandD DMG, does that mean the opposite things of nature or TN-alignment can exist at the same time? I mean if purity and defilement, good and evil, life and death can all exist at the same time so that I can be a TN-alignment undead PC.
With all your learning get understanding...

Any creature or person centered on one aspect of balance, True Neutrality, cannot perforce, be of that ethical belief. That the True Neutral holds that there must be opposites does not by any leap of imagination mean that one is of any such opposing forces it in itself of balance, only that the True Neutral understands their role in the cosmos.

A graphic example might be darkness and light. both are necessary for balance, but neither is balance per se.

Gary

Post by Col_Pladoh » Thu Jun 09, 2005 10:57 pm

richardstincer wrote:Thanks for for your reply, Gary. I have always had trouble with reading comprehension and quick learning. For ADandD 1st edit., can there be a TN-alignment undead character, creature, person, or humanoid? I'm thinking that positive energy and negative energy can both be used to animate the dead. Also, the state of undeath has a balance of life and death at the same time, so should that allow a TN-alignment undead?
No problem, Richard. I have trouble with higher mathmatics 8O

The short answer is no. All undead are of negative plane energy, and can not be of neutrality.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 7:26 pm

Post here please, rather on the old thread that's now at 46 pages...

Gary

Post by Col_Pladoh » Wed Jun 08, 2005 7:41 pm

Dear Fellows:

I dislike managing private messages and am embarassed to find I have a slug of them that I was blissfully unaware of until just now :x

If you would be so good as to post ALL questions here, any unanswered private mail ones included, I will be grateful, if not in your debt :wink:

thank you kindly,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 8:35 pm

TheDungeonDelver wrote:Gary, just in case you missed it there is an important message in the General forum...

:(
I find your sig message importantly amusing because I agree with the assessment whole-heartedly :roll:
cloak n' dagger wrote:
merkholz wrote:

Is there something that isn't in the 3E rules?

Heh, yeah, the Dungeons and Dragons RPG.
Cheers,
Gary

Post by Col_Pladoh » Wed Jun 08, 2005 8:40 pm

BTW...

If you are referring to the notice of the lamentable demise of Dave Sutherland, I am sadly aware of that fact, have been sending emails to many quoting Paul Stromberg's eulogy, have posted it on the boards at www.lejendary.com

Ciao,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 2:24 pm

chrisspiller wrote:Hey Gary, the posts regarding Elven Cavaliers got me thinking about things of a fey nature. I was curious if you ever did anything in your Greyhawk campaign or LA along the lines of the Seelie/Unseelie Courts. I've been looking a little for information on these groups in mythology and haven't found too much and was wondering of you had and how'd you'd adapt them to a campaign.

Pax,

Chris
Howdy Chris,

I trust you havce read the SECRET COMMONWEALTH.

As I recall, I found a fair amount of information on the Seelie and unseelie courts back in the 1970s by using the local library here to tap into the Wisconsin interlibrary loan system to get old books--mostly from the U of WI.

I contemplated a campaign using the information, but decided it would need a considerable amount of effort--a completely non-human environment, that of the World of Fairie. With not a vast amount of resource material to work from, I decided against spendng a couple of years developing the setting and new creature information...

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 2:29 pm

Handy Haversack wrote:Hi Gary,

If this is not too specific, I was wondering about some reasons for a couple of AD&D choices, viz., why are only evil nonhuman races listed a having shamans and witch doctors? Specifically, I am thinking about centaurs. It seems like they would be a good candidate for shamans. Was there a specific reason you limited this to evil humanoids?

And if YOU were to bend the rules (hush yo' mouth!) and let, oh, say, centaurs have shamans, what level might you cut them off at?

Again, if this is too specific, just ignore. Thanks.

HH
Well...

As far as any of my reading in mythology went, i never got the slightest hint that centaurs and their ilk had and religous inclination whatsoever. In the AD&D system, if I was to consider they did, I would be more inclined to allow them druidical indiduals, the same with satyrs and silini.

As to levels of any clerical types, I would suppose something around 7th would be tops.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 3:11 pm

Handy Haversack wrote:Druids! Well, that answers that! Very helpful.

I was actually thinking Chiron, I think his name was, Herakles' centaur tutor, at first when mulling on this.

Thanks, Gary.

By the way--Brewers? Packers? Cubs? White Sox? Bears? Any interest in any of them?
Well...

...that character was more of a sage than a cleric of any sort, no?

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 4:52 pm

Anonymous wrote:Dang, looks like I'll have to do my own work on this one ;)

I was just curious as I'm contemplating having the Elves in my homebrew originate from a sort of demi-plane where the Seelie Court would be located. Said court wouldn't come into actual play very much, but I was thinking of background for added "flavor."

Pax,

Chris
The Seelie and Unseelie courts share the same world, certainly. It is a sphere like earth. The highest of the Seelie court are likely the Feys...or the Sidhe, some of the latter are of unseelie nature, of course.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 6:37 pm

JF wrote:Hello Gary!

I just finished reading the interview you gave to Bill Silvey on his website.

I have a question regarding your comment about the Gamer Master maintaining a professional disinterest in the Players' success.

Let's take G3 for this example and assume the PC's are using stoneskin and heavy protection magics to launch fast raids and sorties and then teleporting away before the magics fail but still managing to inflict heavy casualties to the Giants. How do you maintain the DM indifference when the PC's have a method of decimating the dungeon module without producing a counter attack that would look like a punitive grudge hit?
There is nothing in the role of the disinterested GM that prevents keeping the game a challenge.

If you apply the danger of use of the teleport spell, it is likely that there will be some dangerous times for the PCs. also, after a second raid such as you describe the giants would surely get help not otherwise mentioned in the module, say some objects that dispel magic.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 09, 2005 8:08 pm

richardstincer wrote:Gary, when you mentioned dichotomies in the neutral paragraph of the alignment section in your 1979 ADandD DMG, does that mean the opposite things of nature or TN-alignment can exist at the same time? I mean if purity and defilement, good and evil, life and death can all exist at the same time so that I can be a TN-alignment undead PC.
With all your learning get understanding...

Any creature or person centered on one aspect of balance, True Neutrality, cannot perforce, be of that ethical belief. That the True Neutral holds that there must be opposites does not by any leap of imagination mean that one is of any such opposing forces it in itself of balance, only that the True Neutral understands their role in the cosmos.

A graphic example might be darkness and light. both are necessary for balance, but neither is balance per se.

Gary

Post by Col_Pladoh » Thu Jun 09, 2005 10:57 pm

richardstincer wrote:Thanks for for your reply, Gary. I have always had trouble with reading comprehension and quick learning. For ADandD 1st edit., can there be a TN-alignment undead character, creature, person, or humanoid? I'm thinking that positive energy and negative energy can both be used to animate the dead. Also, the state of undeath has a balance of life and death at the same time, so should that allow a TN-alignment undead?
No problem, Richard. I have trouble with higher mathmatics 8O

The short answer is no. All undead are of negative plane energy, and can not be of neutrality.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 10, 2005 2:43 pm

Hi Scott:)

The mummy being indicated as from the PMP was a typo. It was meant to be Negative as all undead are.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 10, 2005 2:48 pm

Well Greg...

Glad you are having fin with some OAD&D:)

The Cleric is not as good a combatant as a fighter, spells are not as manifold and potent as those of a Magic-User, have limited magic items to gain, so those are the downside. Also, one must indeed be careful of all actions or risk getting in hot water with one's deity.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 10, 2005 3:07 pm

Driver wrote:
Col_Pladoh wrote:The mummy being indicated as from the PMP was a typo. It was meant to be Negative as all undead are.
Thanks for the quick response! When I was a kid, I made up a rationalization having to do with mummies being "Egyptian" and tying in to Osiris as "tomb guards," but I like your answer better.

EDIT: By the way, I was recently admitted to my state bar, and I'm not exaggerating when I say D&D was the major catalyst for the love of reading and puzzle-solving that carried me to what limited academic success I've achieved ... so you get to share some of either the credit or the blame for minting another lawyer, depending on your viewpoint. :)
right!

I too have used Osiris to demonstrate that negative (a god with a still heart) can be benign as well as malign at times--agathocacological. His plane is shadow and definately negative.

Appreciate your generous sharing of your personal achievement. It is good to know that my work aided you in realizing your own potential :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 10, 2005 11:49 pm

DMPrata wrote:Gary, here's a quick one that came up in one of the other forums. (I must admit, in 23 years this hasn't occurred to me. :o ) Since rangers can't read spell scrolls, how do they learn magic-user spells at higher levels?
Simple:

They learn them and record them in a spell book.

Scrolls are soneone else's version os any given spell. A trained clEric, mage, etc. can read it by understanding the underlying princip0les it contains.

How's that for rationalization? Better than saying "It's magis," or else, "The game is fantasy, and that's the rule."

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 11, 2005 1:46 am

Asrogoth wrote:Gary,

The Strength scores in AD&D and OD&D can go as high during character generation as 18/00 if I remember correctly.

Why does the extra oomph (01-00) apply only to Strength? I can see a case for all the other attributes to have this special ability as well.

My apologies in advance if this is covered. I do not play AD&D and do not own a copy of OD&D to draw from.

Just curious.

Thank you in advance.

-Kenny+
Inusual strength is quantifiable, and the fighter class needed the benefit of increaded chance to hit and damage done thus.

None of the other stats have easily quantifiable measurement of addition as does strength.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 11, 2005 3:45 pm

ScottyG wrote:Gary, the published information was intentionally vague, and left the details up to each individual DM, but you have said that in your view the more advanced nations of the Flanaess were on a technological level equal to the Tudors. The same Renaissance Era technology is expressed much more clearly in the Epic of Aerth. Not being familiar with LE, I was wondering if you kept the same flavor for your newest setting.
Scott
Hi Scotty!

Yuppers :wink:

While I keep feudalism and vassalage, manoralism too, the overall technology level is akin to Tudor England, a bit advanced from there in regards to transportation (ships, canals, coaches), in the LA game world.

If you take a glance at the Gygaxian Fantasy Worlds book dealing with the socio-economic aspects of fantasy worlds you'll note that the tech level suggested there agrees with the way I have constructed the Lejendary Earth world setting.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 11, 2005 7:25 pm

CapN wrote:Hey Gary!

From The Acaeum, about the Strategic Preview:
The first issue was numbered #3 (why, we don't know, but we assume it was for humorous purposes), and the last, #6.
Why is that?
Beats me!

I think is was Brian and Dave that did the zine, and I was not privy to any of that affair, other than to contribute, read, and enjoy.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 12, 2005 1:26 am

JF wrote:Hi Gary,

When you're building game systems or writing adventures do you use a top down or bottom up approach?
I have no fixed routine for creative work. I have used both methods of constructing games and adventure modules.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 13, 2005 1:15 pm

Well,

It's pretty easy, I should think. If the command was "Whirl", the individual would do that and likely disrupt all those in touching distance of his arms. I agree with Elfdart's suggestion that two of the opponents would have been directly effected by the command spell's activation success.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 18, 2005 6:35 pm

DMPrata wrote:Gary, when running OAD&D combat, did/do you require players to declare all their actions (not just spells) prior to the initiative roll? If so, are they allowed to change their declared actions as the round progresses (perhaps forfeiting an attack to help a fallen comrade, who may not have been "fallen" at the beginning of the round), or are they locked in to what they declared?
Actions must be declared or obvious--such as continued close-quarters combat. If some character desires to change a declared action in a round, then I generally assume that the alteration occurs at mid-point.

What I attempt is to have the party behave as would real persons in a confused situation.

In the LA game actions are in blocks of only three seconds, so there's no changing them.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 18, 2005 6:37 pm

Dragon Fire wrote:
Elfdart wrote: ....The command word? One that can't be printed here, but suffice it to say, it rhymes with "luck"....
Hhmm. Would people of that era even know/use that a word? Was that a word back then? :? Might just be jibberish otherwise. :twisted:
Let us be reasonable. No one should expect players to use the language of a bygone era--shakespearean english, for example. The object is to play a game, not stage a theatrical production aping Elizebethan or earlier times :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 18, 2005 6:48 pm

KewlMarine32 wrote:Mr. Gygax,

I noticed some time ago (Dec 2000) that you did a superb preface for Relics and Rituals (a Sword and Sorcery supplement for the Scarred Lands campaign). I have a few questions...

Within the preface, You liked the concept of "Tattoo Magic" as it was introduced in the book and then you mention "you wish you had thought of that concept". You also stated that "it will certainly be brought into your own work and campaign."

Do you use "tattoo magic" in any of the games you are running??? Is "tattoo magic" contained within LA and if not , will you incorparate such a concept into LA in the future?
The concept of tatoo magic is a good one, but it would logically be restricted to proimitive societies whose shamans employ such devices. I have not had time or energy to create a campaign module set in such a culture, and thus introduce the several likely uses ot tatoos that I think likely--protection, attack bonus, luck, possibly shape-shifting.

I do use Extraordinary body paints that provide protection, that concept being more likely to be widespread.
I also read in the preface that even though you were unfamiliar with the Scarred Lands campaign setting, you did state that "it seems a most intriguing setting" probably because of the parallel of the "god vs Titan" conflicts in Greco-Roman and Norse mythology.

Have you looked further in to the Scarred Lands campaign setting any since you did the preface in December of 2000??? Is the Scarrd Lands campaign setting still an intriguing setting in your opinion???
No, other things have quite filled my time and likely will. unless someone in my group volunteers to run games using the setting, it's unlikely that I'll ever get to it. So much to do, so little time to accomplish those desired things...
Also, I noticed that you called the concept of "ritual magic" a "great innovation, a glittering jewel." Do you use this concept within LA or plan on using it sometime in future products???

r/s

KM32
See above :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 18, 2005 10:33 pm

Driver wrote:Gary,

Another "just curious" question. If you were going to assign an AD&D alignment to Cugel the Clever from Jack Vance's "Dying Earth" stories, what would it be? He doesn't seem to *actively* seek to promote evil, or any other ethos for that matter, but then again he's a git, and does some pretty nasty stuff in the stories.

I'd put him as Chaotic Neutral, but I'm curious how you'd rate him.
Cugel is Chaotic evil--note the small e there. He isn't demonic, but he is malign, never seeking to do good for anyone but himself, never hesitating to sacrifice anyone in search of his self interest.
(I've just read the "Dying Earth" stories for the first time in years, and had forgotten how much I like Vance. Now it's off to the library for "Planet of Adventure" and "Demon Princes."
I've just picked up new copies of the five novels about the "Demon Princes" and the sequel to Ports of Call, so I expect to be reading and enjoying Vance's work a good bit this summer. Planet of Adventure is my favorite work of his, if i actually have one..
I also just got a copy of "Princess of Mars" with a Ray Bradbury introduction. I like a lot of Bradbury's work, but felt the introduction was bush-league, as he damns Burroughs with faint praise, suggesting that some part of one's adult brain needs to be shut off to enjoy the Mars novels. Since Bradbury is often dismissed as a fluff-writer by hard sci-fi buffs, I found this sad and amusing, and wondered why they didn't get an introduction writer who was still capable of enjoying Burroughs without eyebrow arched.

There was also more bio about Bradbury on the back cover than about Burroughs. :(

Anyway, that's just a side rant, since I know you enjoy both Bradbury and Burroughs.)

Have a great weekend!
Bradbury is the finest author of imaginative short stories IMO, and if any other authors dismiss his work it is our of green-eyed jealousy i should think.

ERB's work is indeed juvenile but a lot of fun to read. Most of the stories are surely pot poilers with formula plots, but I enjoyed them, and there was a good deal of creative imagination behind the tales.

i do wonder why they had Ray write an intro when his heart wasn't in it. there muist be several name authors who could have done an enthusiastic piece.

Post by Col_Pladoh » Sun Jun 19, 2005 2:35 pm

oldschooler wrote:Two simple questions for Gary:

What size graph/hex paper have you used the most throughout the ages?
I've heard 5-6 squares/hexes is best...

What is your favorite kind of music?
My favorite groups include (but of course aren't limited to) Pink Floyd, The Beatles, The Doors, Led Zepplin, Def Leppard, Journey, Styx, Chicago, Rush, System of a Down, Modest Mouse, The Killers, The Moody Blues, The Who and a great many singer/songwriters of the seventies.
I use graph paper of four, five, and six squares to the inch. when my eyes were better I sometimes used eight...

My favorite music is classical, then comes modern jazz and blues and old R&B from the 50s. I am also given to Spanish guitar and big band. When I am in the mood I enjoy some country and R&R--including the Doors.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 20, 2005 3:40 pm

oldschooler wrote:I should've mentioned Mozart too. It's been a while since listening, but his music always moves me.
Happy Pappy's Day! A little late, but I was with my own father all day yesterday and never went online :D
Yuppers!

Mozart is one of my favorites--love his horn scoring. Also fond of ballet music such as Prokofiev and Deliebes wrote, even Glière (the Red Poppy for instance).

Just kicked back for Father's Day, went out for brinch than stayed at home and had a quiet time which I enjoyed a good deal :D

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 21, 2005 9:12 pm

What would I do as the DM in the above situation?

I'd carefull referee the combat between the paladin and dwarf, for the former surely must not allow such an affront to occur or else lose his paladin status 8O

BTW, I'd give the paladin a +1 to both hit and damage his opponent due to rage at the foul act of sttacking a horse.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 22, 2005 1:54 pm

So...

That is wasn't the paladin's warhorse makes the matter less serious, but only marginally so. the paladin's honor was besmirched by the dwarf, and as the DM I would call that to the attention of the player of the paladin if there was less than great umbrage taken. To allow the incident to pass without punishing the offending dwarf would be a dark stain on the honor of the paladin.

Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 22, 2005 8:28 pm

An eye for an eye and a tooth for a tooth is by no means anything but Lawful and Good. Prisoners guilty of murder or similar capital crimes can be executed without violating any precept of the alignment. Hanging is likely the usual method of such execution, although it might be beheading, strangulation, etc. A paladin is likely a figure that would be considered a fair judge of criminal conduct.

The Anglo-Saxon punishment for rape and/or murder of a woman was as follows: tearing off of the scalp, cutting off of the ears and nose, blinding, chopping off of the feet and hands, and leaving the criminal beside the road for all bypassers to see. I don't know if they cauterized the limb stumps or not before doing that. It was said that a woman and child could walk the length and breadth of England without fear of molestation then...

Chivington might have been quoted as saying "nits make lice," but he is certainly not the first one to make such an observation as it is an observable fact. If you have read the account of wooden Leg, a warrior of the Cheyenne tribe that fought against Custer et al., he dispassionately noted killing an enemy squaw for the reason in question.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 22, 2005 9:23 pm

DMPrata wrote:Gary, seeing how you define Lawful Good, to what alignment would you ascribe the qualities of mercy, benevolence, and -- dare I say -- pacifism? Would you consider such traits Chaotic? Evil?

To my mind, the example you just described of "an eye for an eye, a tooth for a tooth" represents Lawful Neutral. That is, for society to be viable, order must be upheld at any cost. Those who do not conform to the will of society forfeit their right to exist within it, and are subject to whatever punishment (death included) best serves the society.
I am not going to waste my time and yours debating ethics and philosophy. I will state unequivocally that in the alignment system as presented in OAD&D, an eye for an eye is lawful and just, Lawful Good, as misconduct is to be punished under just laws.

Lawful Neutrality countenances malign laws. Lawful Good does not.

Mercy is to be displayed for the lawbreaker that does so by accident. Benevolence is for the harmless. Pacifism in the fantasy milieu is for those who would be slaves. They have no place in determining general alignment, albeit justice tempered by mercy is a NG manifestation, whilst well-considered benevolence is generally a mark of Good.

Gary

Post by Col_Pladoh » Wed Jun 22, 2005 9:28 pm

cildarith wrote:
DMPrata wrote:Gary, seeing how you define Lawful Good, to what alignment would you ascribe the qualities of mercy, benevolence, and -- dare I say -- pacifism? Would you consider such traits Chaotic? Evil?
Lawful stupid?
:twisted:
With regard to pacifism, that is aprpos, also with regards to athesim in the FRPG where there are active deities. Only idocy or mental derangement could explain such absurd beliefs in such a milieu.

Gary

Post by Col_Pladoh » Wed Jun 22, 2005 10:27 pm

Elfdart wrote:Because there's so much contention over what is Good, what was Good and what might be Good, I always make it clear from the outset what would be allowed from a Paladin. There's a big difference between a lawful execution and a lynching.
A paladin is qualified to be judge and jury--assuming he is acting according to the oath he took to gain his status.
If I'm going to have a Paladin in the group, I make sure he is given the legal power to dish out justice (like US marshalls used to) and the right to try and string up bandits and the like. This way he is being both Lawful and Good.
That is logical and correct in my estimation.
As I wrote earlier, I don't believe in putting PCs in the position of "What do we do with all of these baby goblins now that we've killed the adults?". I simply don't include them, or contrive some reason why the PCs don't have to deal with them. In other words, I don't put PCs in the position where doing an FRPG William Calley is an option.
An astute manner of managing such a dilema.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 12:31 am

ifearyeti wrote:hi Gary,

Have you ever signed a 3rd ed. book?

http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... Track=true

It doesn't seem like your signature because 1.) it's pretty legible 2.) it's perpindicular with the page.

regards,
ifearyeti
Indeed, that's my John Hancock on that 3E book--I signed a boatload when it was released at Gencon in 2000 (?...or was it 2001? I don't recall)

Anyway, that also looks like Dave Arneson's sig :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 1:44 am

serleran wrote:Eh, so what. I have two, and they're signed by more than Gary and Dave. That's the good thing of having someone there for me for 3.X's initial release.....


Now, for a question:


Do you prefer to write sequential modules, or one-offs, that must then be integrated after the fact?
Fact is that I prefer not to write modules ay all--a lot ow work mainly for other players' satisfaction ;)

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 1:58 am

Indigo Rose wrote:Then I really need to thank you profusely for working on "Castle Zagyg" for us all! :D
Welcome Indigo Rose:D

That was a demanding piece of work...right up to managing the corrections and additio0ns two weeks ago.

Darlene did a great job on the maps, and I've promised her and her husband Vincent a dinner on me. I hope it will make the projected GenCon release date.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 2:02 pm

JASON THE RULESREADER wrote:Hey Gary! Good to see you here and hope all is well with you and your family.

One question:

What is your opinion of the 1979 TSR game

"DIVINE RIGHT"

?
Howdy!

I played DIVING RIGHT only a handful of times before and just after we published it. that was a quarter-century ago, but as i recall it was a lot of fun. I know that many gamers still play and enjoy the game, so I believe it is a superior fantasy boardgame.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 2:14 pm

DMPrata wrote:Gary, I'll spare you the philosophical debate :wink: , but I'd like to ask a more practical question pertaining to the whole "killing prisoners" matter. If it is perfectly acceptable in the game milieu for Lawful and Good characters to execute prisoners, then why on Oerth would any foe surrender to them? It seems as if we can pretty much throw out the Morale rules, as there is no reason not to fight to the death.
As a matter of fact, to me this whole discussion is rather pointless. however, I'll answer more of your questins and somments:

Pray tell how do humanoid foes know the alignment of their opponents?

Why is it that in actuality troops would surrender even knowing that the victors were prone to slaughtering captives. The Japanese did that as did the Nazis.

When I am DMing, humanoids do usually fight to the very last,

How you wish to run your game is your business, and debating my take on the matter is not going to validate how you choose to manage matters. that needs no validation.
I feel as if I've been playing the game "wrong" somehow for the past 23 years. In my games, evil humanoids tend to surrender quite often when they're being trounced by the PC's. I figure, from their perspective, they've been taught that "those goody-goody humans don't have the stomach for killing. If you surrender, you'll live to fight another day." If, however, even paladins -- the paragons of purity and righteousness -- have a reputation for executing their captives, I can't see how any opponent would consider surrender an option. Every battle would be a fight to the death, it being deemed a better alternative to die fighting than to die on one's knees pleading for mercy.
If the foes of these humanoids are so foolish as to accept surrender and allow their prisoners to eventually go free and perform further depredations, your "Good" forces are really "Stupid."

Neutral and Evil PCs in my campaign would indeed accept surrender of humanoids, enlist them to fight on their behlaf, and thus they would die for the profit of their human or demi-human masters.
Does anyone ever surrender in your games? If so, why? If not, then why present it as an option in the Morale rules?
Hope springs eternal. Fear, sheer exhaustion, and panic are all reasons for surrender. The surrendering troops have no certain knowledge of how they will be treated.

Gary

Post by Col_Pladoh » Thu Jun 23, 2005 3:13 pm

Bombay wrote:Not to mention, the Germans in WII surrounded the Russians many times in the early stage of the Eastern Front. Capturing anywhere from 300k to 1mil at a time. All of them would die, because the Germans wouldn't feed their prisoners of war. It was easier to kill them that way, then waste the bullets.
Fairly accurate, but the Nazis would also recruit such prisoners for their own army, and IIRR there were quite a few divisions of Russian troops in the German army by 1945. It has been many years since i studies the military history of WWII...

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 4:06 pm

DMPrata wrote:Thanks for taking the time to respond, Gary (despite your disclaimer :wink: ). I understand that I, as the DM, am the "creator and final arbiter" of my campaign. As the author of the game system, though, your insights and opinions certainly carry a lot of weight!
Uufortunately, so does my frame these days:x
That said, I think I am starting to come to terms with this. If nothing else, I can see how releasing potentially dangerous prisoners would be a Chaotic act (sparing the individual's life to the detriment of society at large). If I may pose one (hopefully) final question, what would be an appropriate way for the Lawful Good PC to deal with humanoid females and young? This comes up frequently in my games, and generally the PC's release them to fend for themselves. I can see the argument being made, though, that they will become the next generation of evil, and thus must be exterminated.

Would you care to opine? Pretty please? With bourbon on top? :D
If the bourbon is Jack Daniel's Single Barrel you have a deal!

Ah well, back to reality :?

I offer the following:

The non-combatants in a humanoid group might be judged as worthy of death by a LG opponent force and executed or taken as prisoners to be converted to the correct way of thinking and behaving. A NG opponent would likely admonish them to change their ways before freeing them. A CG force might enslave them so as to correct their ways or else do as the NG party did. CN and LN opponents would likely slaughter the lot. Evil opponents would enlist, enslave, or execute them according to the nature of the Evil victors and that of the survivors. Enlistment would be for those of like alignment, slaughter for those opposite the victors' predisposition to order or disorder. Enslavement is an option for any sort of Evil desiring workers.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 4:13 pm

PapersAndPaychecks wrote:Moving away from the alignment question for a moment, how do you handle the capture and interrogation of prisoners, Gary?

Is it common in your games for the players capture an intelligent creature and put it to question, possibly with the use of charm or similar magics to enhance its co-operation? If that does occur, and the players ask it (for example) to draw a rough map of its lair and mark the location of any traps of which it is aware, or for detailed intelligence about the number of foes and their usual deployment, or other information that you might reasonably expect the monster to possess, would you tell them what it knows, thereby making the adventure that much easier for them?
Heh, and how I love to play the role of a stupid humanoid that has been captured and is being interrogated! Also, it is fun to roleplay a humanoid that is sly and cunning and seemingly cowed and/or charmed, but is neither.

Of course the lazy, greedy, and cowardly lot of PCs will do their best to make their adventure a cakewalk, but the GM is there to see the matter is dangerous and demanding :twisted:

If the team actually succeeds in charming a relatively knowledgeable humanoid and properly questions that individual, then they will indeed gain much. They must use cleverness and real cunning to outwit or impress the GM to manage such a feat (sorry), though.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 5:03 pm

PapersAndPaychecks wrote:Eeep! My normal dungeoneering tactics are lazy, greedy and cowardly! :(
why should you be different from the rest of us? 8O

[/quote]Hmm, I think you're saying that evil humanoids, when put to the question, will tend to lie. Sounds fair enough, that's what Detect Lie is for...[/quote]
and that is why the clever GM will be evasivE in responding for the sly and cunning humanoid, not tell outright lies 8)

Heh,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 7:44 pm

richardstincer wrote:Gary, I think I remember reading in your 1979 DMG, in the section about alignment and the planes, that the inhabitants of the gray area planes between the nine alignment-planes have a world view similar to the inhabitants of the prime physical material plane. Does that mean those gray area planes with the inhabitants can be considered true-neutral? For example: if I am a PC human nondruid cleric of early ADandD 1st edit., can I be between LN and LG for my alignment or does being between LG and LN make me have the TN-alignment and thereby disallowing me to be a nondruid cleric?
What it means is that those areas have much the same nine alignments as are found on the PMP :wink: The location on the alignment azis indicates the predominant alignment of the area, be that tendency slight or considerable.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 23, 2005 8:21 pm

richardstincer wrote:Thanks for that, Gary, but I am having trouble understanding your last sentence in your above post. For early ADandD 1st edit., does that mean my PC nondruid human cleric can have the alignment of NG(LG) if my alignment is between LG and NG for example?
Of course your PC can be of any alignment you desire regardless of where on the planes he calls home--although being of other alignment in the outer planes dedicated to a specific alignment makes such a character problematical, likely short-lived.

A character can certainly have a differentiation from the nine primary alignments. A LnG Pc for example, or a NlG, the lower-case indicating the propensity towards the second alignment while remaining in the main one. For example NlG= Neutral (with a leaning towards lawfulness) Good.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 24, 2005 2:37 pm

Howdy Fid,

I'd judge the character to be Lawful Neutral, as he ignors the societal norms and adheres to his own sort of law and order. Although he has no Evil intent, it is well known that "The road to Hell is paved with good intentions."

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 24, 2005 3:17 pm

One small point,,,,

It is not logical to be a monk without religious affiliation. that is a practical impossibility in all cases, and totally unthinkable in a deity-active fantasy miliue 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 24, 2005 4:04 pm

A Wisconsin bakery is not fantasy, only the thoughts generated by the sight of the pastries and other goodies displ;ayed might qualify as the latter sort of imaginary state.

As for not being able to assume the role of a Jester Class character, that is truly the limitation of a class-based game. That aside, one can not be a monk without devotion and dedication. One might be a martial artist, however, and not be so, devoted only to one's own purposes.

Now in regards the C&C system, I have indeed played it and modified it a tad as will be noted in the forthcoming Castle Zagyg, Yggsburgh campaign setting. It is because the game plays much like OAD&D that I decided to publish the CZ project with the Trolls. (Alas, poor THAC0, I knew it well, Horatio.)

Actaully, I am playing (LMing) the Yggsburgh setting using the Lejendary Adventure game system now, for I much prefer its scope and freedom. However, for the castle-ruins dungeon crawling, the C&C system suits the eventually forthcoming material to the proverbial T 8)

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 25, 2005 1:19 pm

Otto von Grunwald wrote:Hey Gary,

Have you ever considered posting the regular game summaries as a thread in this forum? (Or do you already...*scratching my head*, I don't recall seeing them...)

Just a thought.

Obrig and rum weeds, cove.

Jeff B.
Sure thing, but...

I don't always have the time and inclination to do that, so I don't promise anything regular :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 25, 2005 1:25 pm

dcs wrote:True enough, and if IIRC, it was the inability of the German army to exploit its Russian divisions and Russian antipathy toward the Stalin regime that was partly responsible for its downfall on the Russian front.
The fact is that the Nazi philospphy was so twisted that it doomed any chance they had to divide and conquer in the USSR.

Of course Allied bombing of German industry and American supply of war materials to the Russians helped a good deal in assuring the defeat of the Germans on the Eastern Front, all due credit to the USSR for their efforts granted in spades!

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 25, 2005 1:30 pm

ScottyG wrote:Hey Gary, this is probably one of the most debated facets of the AD&D combat mechanics. I know the AD&D questions can be quite tiresome, but I've never seen this one asked, and it really would settle many, many debates, so here goes. The DMG lists 2 methods for determining when in a round an attack against a spell caster will occur. The first is simple enough, the relevant initiative result is compared to the casting time of the spell, whichever is lower occurs first. In this instance, regardless of who wins initiative, there is a good chance that a spell with a short casting time will occur first.
The second involves using a weapon's speed factor. The example in the book has an attacker that lost initiative subtracting his initiative from the speed factor of his weapon, and yadda dadda da, to determine if the attack can still occur first. In the second method, is it always assumed that if the attacker wins initiative the blow will come first, or does the caster still have a chance to get the spell off.
Scott
Aargh!

Forget weapons speed factors. I must have been under the effect of a hex when I included them in the bloody rules :?

The first system for determing what happens is the best one, the only one I ever used. If the weapin-wielder has the initiative and strikes the spell caster, the spell is blown. If he mosses, or the spell caster wins, the casting time allows, then the spell is activated and takes effect.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 25, 2005 1:43 pm

ScottyG wrote:I dropped speed factor long ago, and the first method is the method I use. I just see the discussion come up so often that I wanted to have an 'official' take on the rule to point out to those interested.
Scott
Yes!

Scott, a true master GM :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 25, 2005 2:45 pm

ScottyG wrote:Well, speed factor doesn't jive with the minute long round where numerous attacks are assumed to occur. It would indicate that only the first attemp mattered.
Mythus, which also uses speed factor, has a 3 second ct where one attack really is just one attack. In this case I can see speed factor coming into play.
Psionics and speed factor, two very maligned parts of the AD&D system, both made it into Mythus, although psionics was much improved and became psychogenics. Psychogenics made in into LA, is speed factor still part of the LA rules?
Scott
Indeed, I believe that i got the use of mental powers right in the LA game, and as Psychogenic Ability they are neither obtrisive, alien, dominant, or useless. In short, the Psychogenic Ability is a integral part of the system.

As for weapon sped factor, I use it only when two closely matched opponents are in combat. In mass-melee situations the added calculation takes too much time, detracts from the action, for combat simulation is not featured in the LA game.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 12:04 am

oldschooler wrote:Say Gary,
"Gary!"

Oh, sorry, I get your meaning now :lol:
I'd like to run a theory by you regarding the original rules (1974):
The supplements that came after (Greyhawk, based on your campaign; Blackmoor, based on Arneson's, etc.) were individual Referee's house rules on the original system, maybe taking previous supplements into account (or so I believe). Taking this into concideration, could anything coming from the original rules (regarding hit dice, initiative, classes, etc.) be just another supplement, albeit, unpublished?
Technically, a summplement coming from the author of a work can not be considered as house rules for an individual campaign :roll:

Of course you can alter the rules however you think will improve the playing enjoyment for your group, and that is as valid for your campaign!
In other words: could I make up, say, Supplement VI: Blue Lion (for example), including alternate methods of ability determination, initiative, damage, magic, sub-classes, etc.. and still call it D&D? Or would the game differ so much as to be a different fantasy RPG?
Feel free to ask questions if I haven't made myself clear...
Who is to say thee nay? As long as it is for your own use, that's perfectly acceptable. Just announce all the pernenent changes to your players, maybe give them a copy of the material 8)

In all have fun,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 2:07 pm

Jason,

You want a combat simulation, not a RPG :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 2:16 pm

Joe Maccarrone wrote:Good morning, Gary!

An observation:

I love the weapon specialization Knacks for LA, on page 39 of HoMP. :D

A question:

What do you think of using a single damage figure for AD&D weapons, as later editions of the game do, rather than S/M and L damage? At first I hated this idea, as I love the unique aspects of AD&D, but it would streamline combat a wee bit, and streamlining is often good...

If doing so, I have a notion to split the difference as much as possible; for example, 1-10 for a long sword rather than 1-8/1-12. Thus, S/M creatures would get hit a little harder, which isn't necessarily a bad thing, and big critters would be a little scarier to fight, which also isn't a bad thing....

Thanks!

Joe
Howdy Amigo:)

I put the damage differentiation into the AD&D game so as to give small opponents a better chance, humand a better chance against large opponents. In the system it worked well, and the amount of bookkeeping required is minimal, so I would not change it.

As for the LA game system, the permise therein is that all of the deadly weapons are capable of killing a normal human with a single, truly effective, blow, with the minimum harm dome from any hit the variable.

As the hit points/Health od all creatures are a part of the weapons effect, tinkering with the latter means the latter will likely have to be adjusted.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 2:19 pm

TheDungeonDelver wrote:Gary, did you still want to possibly work a trade for a complete Tractics set?
Thanks for the concern, but I have already been supplied with a copy from the good officed of Paul Stromberg:)

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 2:24 pm

PapersAndPaychecks wrote:Did you already answer questions about the Planes, Gary? Been looking through ENworld for anything in the Q&A about those, but it's slow going.
The planes, the planes!

Oops! Wrong kind of planes, eh?

No, I don't think so. Did I miss one here? (I do hope so 8O )

There are an infinite number of planes in an infinite multiverse, so virtually anything can apply to one.

Gygax's Paradox: In a multiverse of infinite size and time anything that can happen has happened or will happen. Thus there will ba a universe that consists of nothing but matter, and a universe that contains nothing whatsover.However a universe of nothing is nothing, so it can not exist.

:twisted:
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 3:14 pm

PapersAndPaychecks wrote:Just curious about the ethereal plane really.

...
Those on the Ethereal Plane are able to see the PMP vaguely, as if thtough a thick haze or several layers of gauze. Assume vision extends out to a maximum of 30 feet, although movement of large objects could be noted at 60 feet distance.

Thart you suggest for using the Ethereal Plane as a resting place is chancy, for many potent monsters can become ethereal and do so, traveling the place. If PCs playing in my campaign tried the tactics you suggest, they'd end up getting little rest and fighting a lot of opponents more dangerous than giants :x

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 4:22 pm

TheDungeonDelver wrote:...

Up for a PBEM? ;) Panzerschreks versus Bazookas at 20 paces...er, mapgrids!
No time or inclination for PBEM games. I only enjoy the physical array of in-person play.

I surely do prefer the Easy 8 Battleground WWII rules to those of Tractics though. A quicker and less complicated playing system with results that simulate reality quite as well in general :wink:

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 6:21 pm

DMPrata wrote:Gary, I made an observation today that may be insightful, or may be just plain stupid, depending on your response! :lol: I'm well aware of your position as to the minimal impact of Tolkien's works on your writing. In the published World of Greyhawk setting, though, is it possible that Queen Yolande of Celene and Count Hazendel of Sunndi were in some way inspired by Lady Galadriel of Lothlórien and Lord Elrond Half-elven of Rivendell?
Not by any stretch of the imagination is there any such inspiration.
There seem to be a number of parallels. Both Yolande and Galadriel are Queens of the heart of elvendom in their respective worlds. Galadriel is described (by Gimli) as, " . . . an elf witch of terrible power." Yolande is listed as a level 7 fighter / level 11 magic-user. I believe Yolande is Chaotic Good, which seems to fit Galadriel's behavior as well. The only point of divergence I see is that Galadriel is a High-elf who wedded a Grey-elven lord, whereas (I assume) Yolande is supposed to be a grey elf herself.
Concidences all. To the best of my knowledge JRRT's elven queen was not a warrior either.
Over in Sunndi, Count Hazendel is listed as a level 5/8/8 cleric/fighter/magic-user. I assume that this makes him a half-elf, as those were the exact level limits for half-elves as printed in the Players Handbook. Lord Elrond Half-elven, while presumably possessing the "fighter" and "magic-user" abilities inherent in all elves, also has a reputation for maintaining Rivendell as a place of sanctuary and healing, so I can see the clerical background as well. I've inferred that Hazendel was intended to be Neutral Good, which also seems to fit in with Elrond's disposition. The only question remaining would be if there was any relationship between Yolande and Hazendel, as there is between Galadriel and Elrond (i.e., she's his mother-in-law).
I imagine if one searches hard enough, one can find parallels between many fictitious and even actual persons. However, there is no connection between Hazendel and any of Tolkien's characters.
Please forgive the long post. I'm really not one of those Tolkien crackpots you adore so much :wink: . I'm mostly just trying to get a handle on these two NPC's, as they figure prominently in my own Greyhawk campaign. If, indeed, the "Creator" modelled them after the Tolkien characters, then I would have a wealth of background flavor for them at my fingertips, and could develop them thusly. As always, your thoughts are greatly appreciated. Thanks!
The NPCs are as they are prensnted in the text, no more, no less. Certainly individual DMs can alter and augment the information as desired, for that was the express purpose for the work as presented.

Gary

Post by Col_Pladoh » Sun Jun 26, 2005 8:13 pm

PapersAndPaychecks wrote:Hmm. Strikes me that many players would wish to use the medium for scouting purposes, in that case. It's also certainly the safest way of getting to old Acererak's tomb - even if whole hordes of demons flock to attack the cowardly, lazy and greedy PC who uses these tactics...

Does the Astral plane operate on similar principles?
When a few dismembered carcasses of PCs come flopping out of the Ethereal Plane I suspect the concensus will be that it is not a viable means to cheap success in quests of heroic sort.

Indeed the Astral Plane is similar to the Ethereal, albeit there are even worse perils to risk when hazarding that plane other than for direct travel to a destination. (In short, it is up to the DM to make certain that the players do not get away by cheap tricks, the louts!) :evil:

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 8:23 pm

serleran wrote:Hello, again, Mister EGG. :) I don't want to bother you, or bore you, so feel free to ignore the question... but, I've noticed (or perhaps, its my own inclination to see) a propensity of extra-planar material in your works, whether that is adventures across and on multiple planes (especially Hall of Many Panes) to the transversals of something like The Temple of Elemental Evil, and I was wondering in planar composition and arrangement is simply a subject that fascinates you, whether scientifically, or religiously, or if I'm just reading much into nothing. Thanks.
The latter.

Using such material is simply a device for creating what I consider interesting adventure material.

As an aside, I truly enjoyed the old PJ Farmer novels about the created pocket universes and also the A Merritt and de Camp & Pratt books that utilize the same general vehicle, different universes.

In all, don't be trying to read into these gaming works some special meaning that isn't plainly stated in words or by clear inference.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 26, 2005 10:27 pm

PapersAndPaychecks,

What you declaim is reasonable, as are the assumtions you propose for allowing and managing travel in the Astral and Etherial Planes. I can offer no further consol.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 2:27 pm

PapersAndPaychecks wrote:Thanks for being the sounding board for that, Gary. :D My thoughts are much clarified!
Welcome. We all need to confer now and again :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 2:35 pm

Joe Maccarrone wrote: ...

Whenever I start monkeying with AD&D systems for the sake of streamlining or simplifying, I find that AD&D is so ingrained that when I try to make a change, I may as well be asking myself to think in centimeters! A method is only 'simpler' or more logical if it springs to mind naturally...and after the past 25 years with AD&D, well..... :D
How well I know! I changed all the game patois for the Lejendary Adventure system because it is different, and I wished to force all those picking it up to alter their thinking, so as to be able to more quickly and easily grasp the differences. Yet I still find myself using AD&D terminology from force of habit.

The AD&D mechanics were all meshed as are gears in a clock. The LA game parts are as closely intertwined, but as the design is for a multi-genre system, many parts of the rules have more tolerance for "adaptation" :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 2:37 pm

DMPrata wrote:
Col_Pladoh wrote: OK, I'll shut up now. :oops:
As you wish, but there was no remonstrance against you or the questions, simply a forceful exposition of the facts. In short, come on back anytime :D

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 2:41 pm

JASON THE RULESREADER wrote:Its too bad a film of EGG playing the ad&d game his way doesn't exist, there would be no harassment with all those ad&d questions. Or at least, not as many.

...

One could see EGG playing his finest creation to date in real time..... 8) 8) 8)
In the past year I have done several ling interviews for RPG socumentaries, a piece for the companion DVD that will be sold with the second D&D film, and there is some vague interest in my biography.

Who knows who might wish to shoot the suquence of a game session here. I am not averse :roll:

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 2:58 pm

Yorlum wrote:A question for the Master:

I am in the ongoing process of introducing my children to one of the joys of my own youth, AD&D. In doing so, I occasionally run into stumbling blocks when I try to describe character classes. Would you be willing to list out a person or character that leaps to your mind for each of the character classes and races?

I had a terrible time explaining that the elves were not toymakers, what a 'Cleric' is, etc.
Actually, yes I would have a problem with that :x

The main difficulty is that some of the archetypes assume a reasonably broad knowledge of literature and films. Of course one might point to Ropbin Hood as a ranger, and the Sheriff of Nottingham as a fighter, Friar <expletive deleted> as a model for a cleric (although no spell use or undead turning are evident), and then go to Arthurian legend for Merlin as a magic-user, Galihad as a paladin. there are no ready models of a thief, druid, assassin, or monk.

You could use Bilbo, the dwarves, Gandalf, and the rest from The Hobbit as examples. John Bellairs Face in the Frost supplies excellent examples of magic-users with one a near cleric model IMO.

I do hope that helps a bit.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 3:01 pm

BluSponge wrote:
Col_Pladoh wrote:Actaully, I am playing (LMing) the Yggsburgh setting using the Lejendary Adventure game system now, for I much prefer its scope and freedom. However, for the castle-ruins dungeon crawling, the C&C system suits the eventually forthcoming material to the proverbial T.
[Insert assorted grumbles about dual-stating the CZ books for C&C AND LA here]

Tom
I assume the grumbling is on your having to provide the LA game stats, as the CZ material is all dojne in C&C game ststs. Of course I just wing the material without doing any actual preparatory work in changing things for the LA system. that makes it easier to assure things will come out as I desire 8)

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 3:07 pm

DMPrata wrote:
Col_Pladoh wrote:Friar f**k as a model for a cleric
8O

I think it's safe to say that Gary meant Friar Tuck.

:lol:
:oops: :oops: :oops:

ROTFLMAO!

:lol: :lol: :lol:

What a gaff!!!

8O
Gary

Post by Col_Pladoh » Mon Jun 27, 2005 3:23 pm

Howdy dcs,

A very busy day here, so I must be brief.

The play in Yggsburgh using LA game Avatars and rules is going along very well. I am not making the Lord Mayor a Shaman in lieu of being a druid in the C&C game, but rather a Geourge. Of course the evil m-us will be mainly sorcerers and necrourges.

If we eventually get to the castle and dungeons I will have to do a lot of work, as those were indeed designed for progressively greater levels of ability, a class system exploitation.

Not likely I'll be back on the boards today...

In haste,
Gary

Post by Col_Pladoh » Tue Jun 28, 2005 5:38 pm

Hi Driver,

With the campaign set as it was in the vicinity of the city of Greyhawk, getting brought back to the land of the living wasn't much of a problem, only costly, very costly.

All of the major PCs bit the dust one way or another--petrified as was Mordenkainen, poisoned as was Bigby, etc. Wish items were greatly prized and carefully hoarded, reserved for use in such extremis.

On the rarest of occassions a particularly ill-fated adventure would be chalked up to a collective bad dream.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 28, 2005 6:48 pm

oldschooler wrote:
Col_Pladoh wrote:...On the rarest of occassions a particularly ill-fated adventure would be chalked up to a collective bad dream.

Cheers,
Gary
You had Do-Overs in your campaign?! WOW, who'd a thunk it?
Exactly two: Rob got one, and Rob allowed one other.

:wink:
Cheers,
Gary
Last edited by Col_Pladoh on Tue Jun 28, 2005 6:51 pm, edited 1 time in total.

Post by Col_Pladoh » Tue Jun 28, 2005 6:50 pm

Yorlum wrote:...

I can only suppose that other wargamers have done similar things, and back then, I guess they all were wargamers...
Who says I am not still a wargamer at heart?! I love old board wargames and miniatures battles alike :D

Now back ro reading historical novels about "Richard Sharpe."

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 2:00 pm

RadagastTheBrown wrote:Hello Gary!

I was wondering while playing OD&D did you ever use the chainmail combat system instead of the "Alternative Combat System"? If so which do you like better (I assume the Alternative Combat System because it was intergrated into AD&D)? If this is true then why was the original chainmail system introduced into OD&D?

Thanks for answering my questions
No to the first.

When I write the original D&D ms. I wasn't sure how many of the players would be cming directly from CHAINMAIL. when it became apparent that only a small fractin of D&D fans were also miniatures players, I wnet with the system that suited the game.

Cheersm
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 2:04 pm

Elfdart wrote: The TV version with Sean Bean was pretty good.

As for fudging, after a few cases of FBD (how would you say, "friartucked by the dice"?), I gave each PC three luck/ fate points for re-rolls. Of course a re-roll won't save you from stupidity -even on a natural 20.
I didn't see many of the TV series shows, but those I did catch were not bad, I agree.

Allowing use of a limited number of luck ior whatever to alter bad rolls is fine. Altering bad decisions is another matter;)

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 2:08 pm

Cab wrote:
Col_Pladoh wrote: Now back ro reading historical novels about "Richard Sharpe."
Ahh, yes, the Sharpe novels. Cornwell in fine form throughout most of them, pity about Sharpes Trafalgar.

May I ask you something about the transition between D&D and AD&D? I've often found that the simple form and flavour of D&D is more to my tastes than the advanced game, but that there are instances where I'll refer to tables and rules in AD&D for clarifications or rules extensions where I think I need them. Reading the AD&D DMG, that book seems almost written as an extension of the original game rather than as a seperate game.

Was it always the intention that AD&D was going to be a seperate game, or did you originally envisage a more 'pick and choose' extension to the original game?
As it happens I am reading Sharpe's Trafalger. As a great fan of the Hornblower series by C.S. Forrester, I am not having any particular problems with the book, although I am only about half way through the tale.

Short answer in regards to AD&D. It was written as a separate game. I put part of the new system into a D&D rewrite, though, as the latter was taking place even as I was drafting the PHB.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 2:32 pm

chrisspiller wrote:Hey Gary, I was wondering something about the crossover between the Gord books and the World of Greyhawk. In the books you have several characters from your campaign show up (Mordenkainen, Tenser, Curly Greenleaf, etc.) but was there ever any reverse crossovers? For example, did your players ever run into Gord and Chert or was Rexfelis the name of the Catlord in your campaign?

Pax,

Chris
Howdy Chris,

As I was playing only semi-regularly then, there wasn't much chance for me to plan out such material, so it never happened...other that Melf's meeting with Keek.

Of course after 1985 I quit most AD&D play and the dropped the World of Greyhawk as my campaign setting.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 2:46 pm

chrisspiller wrote:...

... Speaking of which, how did Ernie take the news of having Erac's Cousin resurrected?

Pax,

Chris
Well,

Ernie was quite calm, as all of his old PCs are basically retired. He doesn't play any longer, save perhaps at conventions. He did sit on on my campaign for some time, but his work keeps him away and busy.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 3:52 pm

Cab wrote:...

...

...Did you have much input into the further development of D&D (as opposed to AD&D) after that point (companion onwards)? Was there a particular effort at that point to see the two games develop in different directions?
No, as Frank worked directly under my office, I gave him his creative license to develop the D&D game as he thought best based on the Basic and Companion sets. He would seek my input now and again, but the project was his.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 7:33 pm

Bombay wrote:Gary, once again thanks for answering our questions. I feel like I ask one too many, but being still "New" to 1e ed DND, I have alot of questions.

This one is to the spell "Enlarge", was it ment to increase only size? Or would you include Hit Points, Attacks, Hit Dice? We have played that we increase everything, so if your enlraged 100%, you double your Hit Points, your attack of 1-8 is now 2-16(we are not talking of weapons etc... this is mostly just animals.)

We have had some nasty encounters with Dragons that Enlarge themselves, and breath a breath weapo.... :twisted:
Enlarge affects only size. It isn't a superspell, after all;) I could have sworn I mentioned the enlarged subject did not gain any added benefits from size...

Heh,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 8:48 pm

paladin2019 wrote:Apologies if this has been asked before, but what is the relationship between these two game systems? And how compatible is one with the other?
Pardon... What two games are you referring to?

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 9:15 pm

Handy Haversack wrote:
Col_Pladoh wrote:
paladin2019 wrote:Apologies if this has been asked before, but what is the relationship between these two game systems? And how compatible is one with the other?
Pardon... What two games are you referring to?

Cheers,
Gary
Gary, he meant Mythus DJ and LA--it was in the subject of his post, but that tends to print really small.
Ah, the generally ignored subject line... :?

The DJ and LA game systems are both skill based. There the comparison ends. The LA game is vastly less complex in all respects, and far easier to manage. In all the two systems are not compatible, although I have been told that with much effort the one can be worked into the other. I have not attempted that.

Otherwise I hold by the old saw that states that comparisons are odious. that saves me a lot of needless writing :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 29, 2005 11:15 pm

richardstincer wrote:Gary Gygax

Are all of the early ADandD 1st edit. info. rule sourcebooks from 1977, 1978, and 1979 compatible with later printings of those same books--starting with may 1985 and after? I mean the PHB, DMG, MM, Manual of the Planes, DLA, and other such stiff cardboard-cover books.
After 1986 cane 3E which was not compatable with OAD&D, as there were many chenges of the sort I would cite as unnecessary and arbitrary.

So the answer is no if you are referring to 2E books.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 30, 2005 2:17 pm

Howdy Joe!

the idea is a good one, but I wonder about the practicality of such a benison in regards the long-term aspacts of having so many PCs with truly exceptional stats--stats that are generally gained by adventure in which deities give such a boost to a single stat as a reward for outstanding performance, an artifact is gaines, or a wish used.

Perhaps the main application for training should be to boost stats to above average. That is, make a character with some average stats move up to above average, qualify as a cavalier or paladin, etc.

As to your direct question, if indeed elven PCs are allowed to boost strength above the normal max, a human cavalies ahould be allowed to train to 19--or perhaps gain a girdle of storm giant strength :lol:

Yrag has one of fire giant strength, but Robilar's is of cloud giant strength :roll:

Heh,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 3:15 pm

DMPrata wrote: Apropos of nothing, but . . .

On the subject of girdles, I regret to inform you that, as the result of an unfortunate barter between one of my players and an ogre mage in WG5 Mordenkainen's Fantastic Adventure, Lord Yrag is now Lady Yrag. :?

My condolences to, er, Little Yrag? 8O
How droll.

Are we supposed to be amused? :x

Gary

Post by Col_Pladoh » Fri Jul 01, 2005 3:18 pm

Runecrow wrote:Hello Gary, I have a quick question. I am almost ashamed to ask it because I'm sure it's probably been asked a million times; but I am having somewhat of a time coming to a conclusive call on this.

I was wondering about the original intent behind the protection from evil spell. This was brought up by a player recently and I've been contemplating it for a few days. Now, was it originally meant to be that the "hedging out of enchanted/summoned creatures" effect was to be suspended if the spell recipient attacked such a creature; or was it meant to be that the cleric/magic-user could attack and the "hedging" ability remained effective? I have looked and looked but found nothing stating that the "hedging" effect is suspended if the recipient attacks.

If the "hedging" ability was meant to be suspended, was it meant to be universally suspended? That is, if the cleric were fighting 4 elementals, and attacked one, would all 4 now be able to attack the cleric?

If a paladin attacks, and the intent is for the "hedging" to be suspended, for what duration, since the paladin's ability is effectively continuous? Is the paladin's aura suspended in relation to that attacked creature permanently? Or only for the combat duration?

As I read the rules, it seems to me that attack should not suspend the "hedging" ability, from a 'written rules' point of view. I thought I would ask you so that, if the intent was originally to suspend the "hedging" upon attack, I could at least say, "Because Gary Gygax said so" to answer my player's question of, "Why?" when I said the effect would be suspended.

Also, I hope all is going well, and that any personal studies beyond the game are also going well.

Thanks.
The protection from evil spell keeps said foes away from the protected. If the latter chooses to move into range to assail the evil opponents, there goes the hedge. simple as that. It is a protective spell, not one of offense.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 3:25 pm

Joe Maccarrone wrote: Thank you, Colonel!

Not to worry, ... Joe
Welcome, and of course no worry.

Every campaign should have 3.5E-type PCs with all stats at least 18s and levels of unlimited sort beginning in the 20s and going upwards from there, because the game is fantasy superheroes ruling the universe, isn't it?

Okay, seriously, what you set forth regarding limits on progress sounds to be an adaquate check on player power greed :wink:

I know, because when I play I am just that :twisted:

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 3:34 pm

glaucusrex wrote:Good morning Gary,

We chatted some time back. My first dungeon encounter apparently was in your basement on Center St. with what you referred to as a back-biting cur. He seemed to me a worg at least.

In any event, vacation time has arrived. I will be visiting my parents in Elkhorn from July 2-13. You mentioned that you have some regular gaming sessions which we might visit. My 3 kids and I would love to make your acquaintance should you be gaming while we are in town. If you are available let me know. Hopefully it will fit my mother's plans also. She keeps us quite busy when we visit too.

Anyway, you can reach me direct at [email protected].

If it works out great. If not we sure appreciate the games you've made us. My son and I have also played Alexander the Great, so you continue to teach future generations in a fun way.

Best,

Lloyd King
I am not sure of the vague reference with which you open the message, but it must refer either to Harold, my ex-wife's vile dog or a former business partner of mine... :lol:

I've emailed you direct in regards to the gaming sessions here.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 4:11 pm

DMPrata wrote:
Col_Pladoh wrote:Are we supposed to be amused? :x
Yeah, that was the general idea. Obviously, I failed miserably. :( No offense was intended.
Heh! :lol:

Gottcha!

I don't take myself seriously, let alone one of my PCs.

Remember, I am the one who had his Napoleonic command figure, a Brunswicker, holding an Oscar Meyer braunschweiger aloft to encourage his troops. When I was attacking I played the Oscar Meyer weenie whistle in the prescribed manner.

8O
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 7:13 pm

DMPrata wrote: You ol' hornswoggler, you!
Thank you kindly :D
. . . and here I thought I was going to go down in RPG history as the guy who pi$$ed off Gary Gygax. :lol:

EDIT: (Note to self -- remember to cast stoneskin before posting again. :oops: )
Actually, I did become irritated today at a poster on the EN World, but his remark was most arrogant, telling me what not to say on my Q&A thread there, so I responded most acerbically :x

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 7:16 pm

chrisspiller wrote: Heh, I sure was! :lol:

Pax,

Chris
Ah, a simple fellow easily amused....how novel :roll:

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 8:02 pm

chrisspiller wrote:
Heh, too true I'm afraid :)

Pax,

Chris
Oh do stop being so polite, or I shall patronize you.

Wait, I did that already 8O

:lol:
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 9:50 pm

PapersAndPaychecks wrote:
*sigh*

Women. :roll:
Yes...

it seems there are far too many in this hobby that tend to be like fussy, gossippy old women. It is heartening that you brought up this point. I am sure that's what you meant... :P

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 01, 2005 10:51 pm

oldschooler wrote:
Col_Pladoh wrote:Actually, I did become irritated today at a poster on the EN World, but his remark was most arrogant, telling me what not to say on my Q&A thread there, so I responded most acerbically :x

Cheers,
Gary
D'oh! I hope that wasn't me :oops: I'll have to go check (apologies in advance if that post didn't come out how I had intended)...
Now quit!

You have never been deliberately rude, have you? The chap on the EN world Boards had the temerity to chide me in regards my low opinion of new D&D :evil:

Anyway, even at my worst my dudgeon has no lasting effect other than my giving the offender a severe letting alone :roll:

Heh,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 3:02 am

PapersAndPaychecks wrote:Share some more roleplaying reminiscences with us, Gary. :D

I think everyone who DMs a lot has experienced one (or many) of those moments where a player comes up with a really outstandingly good piece of gameplay. Can you give us some examples of really excellent play that you've seen?
As it happens i have pretty well exhausted my stock of marvelous play examples over the years i have been at this game.

There haven't been all that many that are worthy of being written about...

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 3:05 am

Maraudar wrote: Low opinion of a game that has only one thing in common with OD&D, AD&D, D&D that happens to be the letters D&D? How could anyone not think that most recent abomination errr I mean debacle err sewage sweeping err Incarnation.. Knew there was a word some where, is not the greatest fallacy on Earth.. I mean greatest crime.. umm Well you know :twisted:

Maraudar
If they are enjoying the game who can fault that? Surely I do not. To expect me to extol its imagned virtures is beyond the pale. So is a suggestion that I not speak my mind when asked by a fellow gamer.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 1:36 pm

Yorlum wrote:Speaking of women...

Mr. G, can I ask you about Jean Wells? I personally have considered her as one of the reasons that I went from being a simple hack-n-slasher to what I consider a 'roleplayer'. I felt that her work, as Sage, her pc Ceatilttle, and her work in B3 really seemed to be more story-driven, and it pulled me away from playing to minmax my PCs into creating a persona and playing to the character.

I don't care abotu B3, people have done that topic to death. Is there anything that you'd care to share about her tenure at TSR? Do you feel that she made the impact that you'd hoped to when you brought her on?
Howdy!

Sure I can tell you about Jean Wells.

I did a search for talented module designers, and amongst the candidates were Harold Johnson. Lawrence schick, and Jean Wells. I decided to hire all three even though Jean's mother discouraged me from that when we spoke on the telephone. She was worried because her daughter was overweight... :roll:

Jean came to Lake Geneva, cooked excellent fried chicken for my family, and we all realy liked her. She got along well with the other creative folk at TSR too. It was a farce when Kevin Blume pulled B3.

Anyway, Jean had good design ideas, ran compelling game campaign sessions, and I was sorry when she decided she didn't want to continue working for the company. She did include action in her material, but Jean did encourage roleplaying above hack & slash, I agree. Although the latter is more popular, there is no question in my mind that hacking must be levened with yakking to make gaming a complete axperience.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 1:41 pm

Anonymous wrote:Greetings Gary!

In regards to a post by PapersandPaychecks, where he asked about you telling some tales from your gaming table. Why not? ...
Asked and answered. As I stated, I haven't anything new. Dragon magazine ran about a score or more of my old tales, and eventually Rob's will be added and the lot published as a book. (I am waiting more from Rob so as to make it even a slender volume, and I hope to be able to send it off to a potential publisher late this year or early next.)

Of course I do have a few stories of bathos and pathos, even heroic deeds, arising out of the lther RPG systems I have GMed in the past couple of decades. gowever, my creative energy ain't what it was a couple of years ago, so if I am going to be expending it, it should be to complete the castle and dungeons for the Castle Zagyg project, not amusing a few fellowsm as well as myself, here, right?

Cheerio,
Gary
Last edited by Col_Pladoh on Sat Jul 02, 2005 1:46 pm, edited 1 time in total.

Post by Col_Pladoh » Sat Jul 02, 2005 1:44 pm

Smokey876 wrote:Sorry, that was me. Forgot to sign in :oops:
Heh...

Not only have I done that, but I've hit the "Edit" button instead of the "Quote" one I meant to. :oops: So don't feel alone in such gaffs...

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 3:36 pm

JASON THE RULESREADER wrote:Hello Gary!

Can you tell me any information about scrubby miniatures? I think thats what they are called.

Also, could you fill me in on what miniatures you guys used back say circa 71-74 for the fantastic supplement of Chainmail?
Jack Scruby, a name to conjure with in the 1960s and 70s. His military miniatures were produced in Cambria, CA by Jack and his assiciates. Sadly he has passed on, and I don't know if his company is still in operation.

When we played Chainmail Fantasy on the sandtable in my basement, beginning around 1969, we used 40mm Hauser "Elastolin" figurines ad man-sized, Jack Scruby's 30 mm troops (of around 35mm size) for orcs, and an assortment of things for monsters--90 mm Hauser figurines for giants, plastic dime store Indians of around 60mm scale for ogres, a plastic stegasaurus I converted to a dragon.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 4:52 pm

JASON THE RULESREADER wrote:Thanks Gary!

I pictured a bunch of hoodlums playing wargames with Doors music playing in the background......
Actually, I have preferred classical music since I was a young teen, although I surely loved R&B and modern jazz too.
AS far as I can tell, it looks like minifigs were the first to actually cast fantasy creatures in lead for gaming. The so called "mythical earth" series. But its hard to tell exactly what year this began. It looks like 73 or 74.

Custom Cast in 1975 did make some good minis as well as the old guard.

Who were your faves at that time in terms of fantasy creatures? NOt the dungeons and dragons line of minifigs. But before that. Say, when the brown box was around.
I knew all of the miniatures figurines manufacturers back then. Minifigs were sculpted in England--was at their plant in c. 1978. Steve Carpenter in Red Hook, NY, had the US license.

When we began playing D&D all the time nobody cared much about using figurines, we seldom if ever did then, although there was a considerable demand for a D&D line, so eventually Grenadier was granted the license to produce the official line for them,

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 9:00 pm

richardstincer wrote:Gary, for ADandD 1st edit., if I want to play a 1st lvl. character who does not have an exceptional amount of starting money and who is not exceptionally proficient in adventuring ability, can I be a participant-player at the gaming table by playing only a henchman of another player? I know that as a henchman, I have an adventurer-class profession, but that doesn't mean I have to be as proficient in adventuring as a PC--is that correct? Your 1978 ADandD PHB has it printed that a player can play a henchman of another player at the gaming table, but it doesn't specify if a player-participant can play only a henchman.
Hi Richard,

You will play a PC that you rolled up even if that character is the henchman of another PC. All thet being a henchman entails is roleplaying, nothing special in regards the type of character, his stats or abilities of the class chosen.

That clear?

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 9:24 pm

richardstincer wrote:Yes, and thanks Gary. I have just realized that I can be a PC henchman of another PC and in that way, I am playing only a henchman. There is still one thing that is confusing about henchmen as described in the 1978 PHB and in the 1979 DMG. It is printed that a henchman has a race and a class, but there is no info. about how a henchman was able to acquire 1st lvl. in an adventurer-class profession. The 1979 DMG has it printed that PCs have inherited monies with which to train in the adventurer-class professions, but a henchman has only a small amount of money or no money and the clothes being worn, so how does a henchman have the money to be 1st lvl. in the adventurer-class professions? Also, remember that the 1978 PHB has it printed that a henchman has a race and a class, but a henchman is never a PC. I understand that I can be a PC who is a henchman of another PC.
Even non-henchmen PCs are not wealthy when play begins. what you will assume is that your PC is the henchman of another character because of some quality of the character your PC swears alligence to, ot because of something that your character has in mind, or a past act such as swearing to a noble to serve that PC. As i said, it is all roleplaying.

The henchman character is like aby other in regards to abilities and money with which to buy equipment. He begins as a 1st level with the usual capacities of any PC.

cheers,
Gary

Post by Col_Pladoh » Sat Jul 02, 2005 9:47 pm

richardstincer wrote:Now, I think I understand. A henchman has little or no money left and the clothes being worn because the henchman has already spent the inherited money to train in one or more of the adventurer-class professions. That means then, a henchman is actually another PC in the party of adventurers, but a henchman did not inherit a large amount of money like other PCs.
Actually Richard...

The Henchman PC might be wealthy and the one he serves be poor, that assuming the PC who was serving the other character had made some vow or promise to serve.

Once again, the matter is one of story and roleplaying, and it involves no differences in character stats or money;)

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 03, 2005 5:19 pm

oldschooler wrote:Gary, have you ever enjoyed gaming in genres other than fantasy (like superheros or spies)? Have you ever used Lejendary Adventures for anything like that?
As for RPG genres other than Fantasy have played SF, Wild West, Crime, Espionage, Horror, and Science Fantasy. I am not a particular fan of comic book Superheroes. (The games I've played include Traveller, Star Frontiers, Empire of the Petal Throne, Boot Hill, CoC, UInhallowed [unpublished horror genre game in the Dangerous Journeys system], Top Secret, Metamorphosis Alpha, Warriors of Mars, Gamma World, and Paranoia.)

I have used the LA game system to play Fantasy Science (rather skin to Steam Punk), SF and a smattering of Wild West. All of those genres are being worked on, and a Fantastical Science game for the LA system, Lejendary Asterogues, will likelt be launched early in 2006.

Greg Timm has done some work on developing the LA game for Wierd Science Fantasy, and I hope to eventualy have that effort completed and added to the multi-genre whole.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 03, 2005 11:42 pm

TheDungeonDelver wrote:
Col_Pladoh wrote: Greg Timm has done some work on developing the LA game for Wierd Science Fantasy, and I hope to eventualy have that effort completed and added to the multi-genre whole.

Cheers,
Gary
Would that be a sort along the lines of The League of Extraordinary Gentlemen (except not being as bad as the movie)?
Heavens no!

The LoEG was a sort of Steam Punk graphic novel(or properly novels)--and the novels were excellent, quiye unlike the steaming heap that the film turned out to be.

The Weird Fantasy fgenre for the LA game system will have super science, robots, androids, mutants, space travel as well as some magical effects.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 05, 2005 2:39 pm

JASON THE RULESREADER wrote:...

...

Does LA have a line? If not, what figures do you recommend that are themed well with the LA milieu?
Short answer: No, and there is no current line of miniatures that will broadly cover the Alfar races and creatures in the game.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 05, 2005 7:26 pm

richardstincer wrote:Gary

I'm not trying to bore you with questions about the henchman as described in the early ADandD 1st edit. books, but there is still the fact that the books say a henchman is not a PC. If I am strictly adhering to the early ADandD 1st edit. books, I can play an NPC by playing a henchman. Now, the question is: The 1978 early ADandD 1st edit. PHB has it printed that a henchman of one PC can be played by another player-participant, so if I am playing a henchman of another player-participant, can I play only the henchman NPC or do I have to play two characters--the henchman NPC and a PC of my own? Please answer and I thank you for all of your previous responses. It is important for me to know the answer because then that means there is a way for a player-participant of early ADandD 1st edit. to play an NPC instead of a PC.
Do stop. I am losing patience :evil:

You asked if you could play a henchman character, and I took the time to respond to a question that is arguably obvious--of course, if your DM allows such a subservient role.

Now you come back with the rules that say henchmen are NPCs. What a discvery! Of course, as they are meant to assist PCs in survival in their adventuring, and if you read and follow along, as some millions have managed to do to date, the matter is amply explained. It is a game, not rocket science, and there are no fixed laws other than those your DM sets down--or you dictate in your game campaign :roll:

Gary

Post by Col_Pladoh » Tue Jul 05, 2005 7:29 pm

Begin new thread hereafter :D

Cheerio,
Gary

Post by Col_Pladoh » Tue Jul 05, 2005 10:31 pm

Elfdart wrote:I already posted this in the 1E section, but I thought I might run this by the Master Dungeon Master himself:

I had a player who wanted a Robin Hood-like PC. What he had in mind was part Ranger, part Thief. So we agreed he could create a half-elf Ranger/ Thief. I thought that Thief and Ranger went at least as well together as the Druid/ Ranger from Unearthed Arcana.

No problems with player or PC, aside from mediocre rolls for hit points. My questions:

Did anyone ever suggest such a combination to you before?

Did you allow it?

Are there any pitfalls with this combination I might have overlooked? As I said before, there's been no problem, but I wonder if I might have given away the keys to the store and don't know it yet.
The major problem I see is that Robin Hood was not a thief class character in any sense of the AD&D term. He was a ranger and a bandit.

You might look into the Archer class that Len Lakofka, IIRR, proposed in Dragon magazine.

No one ever proposed the combination to me. I see many obstacles in merging thief and ranger, but it could be done with care.

Good luck!

Gary

Post by Col_Pladoh » Wed Jul 06, 2005 12:29 am

Elfdart wrote:
I see many obstacles in merging thief and ranger, but it could be done with care.
What are those -er, what should I be on the lookout for?

Thanks!
Most of the thief abilities do not apply to a ranger-type individual. Maybe hiding is shadows, but only in outdoor settings, certainly not picking locks, picking pockets, and all of those functions...including backstabbing.

It seems to me that the player is looking for an unfair edger by asking for the combination.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 06, 2005 1:53 pm

CapN wrote:Gary, what was Elise's character's name on the original greyhawk crew?
Elise played for less than a year and her PC got up to only about 3rd level, so you are asking for a recollection over 30 years old when in the same period about 50 gamers passed through the campaign portals 8O

As much as I hate to admit it, I can not recall her PCs name, but then again neither can she :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 06, 2005 5:58 pm

T. Foster wrote:Hi Gary,

What was the reason behind allowing drow elves to be rangers in UA? The concepts of the race and class seem almost entirely antithetical to me (the former utterly chaotic and evil and dwelling deep underground, the latter good-aligned and dwelling in the wilderness, serving as protectors of civilization), and even more pertinently it seems to encourage the sort of "angst-plagued good-aligned drow" cliche (most famously embodied by R. A. Salvatore's Drizzt -- who is of course a drow ranger) that I find quite noxious and I believe you've expressed disdain for as well. So, what was the idea with allowing drow to be rangers and opening the door to all those Elric-wannabes? :wink:
Short answer:

Because alignment overrides other considerations, and Drow rangers are as chaorically evil as any other Drow.

They are allowed rangers so as to be viable as a fighting race that needs scouts and trackers. On the usrface (pun intended) a Drown ranger seems out of place, but being that they need such work done underground, and when venturing above, it is logical that the race have rangers.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 06, 2005 7:06 pm

T. Foster wrote:So the drow ranger isn't the 'standard' ranger class/archetype found in the PH, but rather a 'ranger-like' class that fulfills many of the same functions (and thus has analogous abilities) but in a manner appropriate to drow society (i.e. evil-aligned, mostly underground-based). That actually makes a lot of sense, certainly much moreso than the anomalous good-aligned surface-dwelling drow rangers I was picturing (thanks for nothing, R.A. Salvatore...).
Your assessment is as I envisaged the Drow rangers, indeed. As it happened, circumstances prevented me from further developing the matter as I had thought to--the Drow as the main social denizens of the Underdark, their contention with the Illithids and the Kuo-toa and the Gray Dwarves. (I never did realy develop anything special about the Sunless Sea, but i imagined it with strange islands and ships plying it's waters, monstrous marine monsters of fearsome mein...)

Anyway, don't be too harsh in your judgement of Bob Salvatore. After all, he is an fiction author seeking to earn his likelihood, and I am sure Lorraine Williams gave him free rein in regards the AD&D material.

But as for surface-dwelling Drow rangers, Drow of any sort for that matter, about as likely as desert-dwelling polar bears :lol: Drow will visit the "Roofless World" of the surface, rove about outside on on cloudy and dark days, after sundown, but they like the sky and the open spaces not at all.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 06, 2005 7:26 pm

Yorlum wrote:Gary,

Did you ever have any plans for expanding the Derro? I found their brief write up in MM2 almost inviting a campaign set up centering around the savants...

Just curious to see how you'd intended to fit them in.
Heh...

Richard S. Shaver and his "Mysteries" :lol:

Yes indeed, the Derro were to work with the evil Dwarves, the former not being too numerous, needing the dwarven race to assist in working their malign plans for surface dwellers. Who needs orbiting mind control lasers when there are rays focused from below for the same dark ends?! 8O

Heh,
Gary

Post by Col_Pladoh » Wed Jul 06, 2005 8:50 pm

Paul J. Stormberg wrote:Howdy Gary,

...

Ya' know I was just thinking about this. Re-reading the whole paragraph in the Monster Manual, were you referring to adjusting the amount or chance for treasure?

My players just faced 10 wraiths and lost several levels, however, due to the low % for each treasure type they got doodly squat. The mean is 7 wraiths out of 2-12 possible.

My interpretation is that it is the chance. In my example above the wraiths normally have a 25% chance for 1,000-8,000 gold pieces. With 10 appearing that multiplies the chance by about 1.7 or 42.5% chance for gold or is it instead a 25% chance for 1,700 to 13,600 gp or even a 42.5% chance for 1,700 to 13,600 gp?

What say you?


Futures Bright,

Paul
Hi Paul!

Just mentioned your name a few minutes ago on a post on EN World boards in regard to The Strategic Preview and the "Ultimist Class" spoof. anyway...

With my generous nature, when a party faced 10 wraiths, I'd have upped the percentage chance for treasure being found, right across the board, and then added a to the amount of treasure, or its worth, by about 10%--a +1 on a d6 to d10 roll, a better magic item, that sort of thing.

In essence, it's a case of DM discretion :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 07, 2005 1:45 pm

Mr. Awesome wrote:Interesting stuff about drow rangers... How about drow cavaliers? Surely they're not supposed to ride horses? I've never been able to figure out what the idea behind drow cavaliers is, and I'd love to lay this niggling distraction in the back of my mind to rest. :)
Drow can and shoulD have a warrior class of aristocratic sort, viz.cavaliers.

Of course they would ride such steeds as are common in their environment.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 07, 2005 2:01 pm

Elfdart wrote:Maybe they ride those pack lizards from D1-2-3.

I stopped rolling treasure type about the same time I stopped rolling hit points for monsters/ NPCs. I just figure 5hp/ die for regulars; 7hp/ die for tough ones. I do the same with treasure. I just assume a proportional average based on how tough the monsters are. That way I don't end up with 30 orcs guarding a massive hoard (which can happen if you go strictly by the dice). When I have extra time, I use the various equipment lists and "go shopping" -I convert a large part of the cash into various goods as described in the DMG.

When winging it, I just pick treasure I think fits the monsters and ignore the treasure type tables. I've found that using modules like Hommlet and the examples from the DMG as guidelines works better; it's quicker and has a more natural feel to it. For example, if I have a group of bandits, I'll give them treasure in the form of livestock (especially horses!) and the sorts of things a group of outlaws might have stolen. For a ringer I made one of the horses a prize stallion (which the bandits themselves don't realize) worth a bundle of money. The PCs turned up their noses because there was no "real" loot and turned the animals loose.
Lizards are a likely sort of steed for a Drow cavalier, yes.

As for the manner in which you select treasure, it is sound and logical IMO.
Large amounts of portable wealth--coins, jewelry, and gems are likely only where the surrounding society, or passing merchants, have such things, robber barons and pirates spring to mind as examples of encounters where portable wealth in quantty would be the norm.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 07, 2005 2:03 pm

ScottyG wrote:Erac's Cousin got his second vorpal blade as part of a random rolled treasure on a wilderness adventure.
Occasionally, we will run 100% random sessions. Usually, the players come out on the short end. For one encounter I rolled a holy avenger and a sword of sharpness. The party contained no paladins or chaotic members, so they sold both swords. The next session, one of the fighters had his alignment switched to chaotic, and he was pretty miffed about selling the sword of sharpness a week earlier.
Scott
Ernie and rob were both lucky in the extreme--their dice rolls and mine as the DM. they both also played very well, thinking as well as attacking.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 07, 2005 5:31 pm

Lord Mogrim wrote:Hey Gary,


Through out the years how offten did your group play. Once a week or monthly. It has been hard for our group (The Storm Crows) to get together. Once a month is good for us. At one point a long time ago we played every sunday. As we get older its much harder to get time when we all can play. With wives and kids that is to be expected. How did you handle it when 1 or 2 people could not make a sesion.


Mog
How wellI know!

We have about none or so members in our group, and usually four to six make a weekly session. Actually, what I fear is having everybody show up 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 08, 2005 2:22 pm

JASON THE RULESREADER wrote:Gary,

Would you allow a saving throw for level drain?
Never!

Simple as that.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 08, 2005 2:32 pm

Driver wrote:Hey, Gary. Some questions that have probably been addressed elsewhere.

1. It seems like some of the monsters in the Monster Manual are "metagame monsters," designed to discourage a certain type of PC behavior, or to attack certain PC archetypes. The two that come to mind while I'm sitting at work without my MM are the ear seeker for the former, and the rust monster (or any of the "psionic killers") for the latter.

Were these monsters designed to bedevil specific PCs (the guy who listens at every door; the guy who's loaded up with too much magical armor, weapons, and assorted other boodle; the guy who lucked out on his psionics roll) or parties? It just seems like some monsters were introduced for a specific in-game purpose, and I'm curious if you have any remembrance of why you introduced any "purpose-driven" monsters.
All monsters were purpose driven, the purpose to bring more challenge to playing the AD&D game. The specific ones you note were created to alow the DM to encourage more fast-paced and interesting play. Clwevel players quickly moved to an ear trumpet for listening at dungeon doors, but no easy answer for dealing with a rust monster was ever discovered--short of carrying a lot of poisoned scrap iron around;)
2. Did any of your players' characters ever adventure in the Baklunish states?
Yes, a little. the culture was basically turkish/Persian.
3. Another of my favorite settings is Harn. (In fact, I'm moving toward using the Harnic pantheon as my Oeridian deities, and the Tekumel deities for the Suloise).

Harn, as you're probably aware since it was one of the first major published settings, is much more "medieval-simulationist" than is Oerth. This obviously makes it tougher to justify a party-style game with a band of freebooters wandering around with no real place in the medieval social structure, and frankly I've come to the conclusion that Harn is beautiful as an "idea mine" and something to read and enjoy, but not so great for actual gaming. Then again, I tend to game with other chuckleheads who also have trouble doing "deep immersion roleplaying" with a straight face. :)

My point is, using medieval culture obviously carries more gaming baggage the deeper one gets into the simulation.
I am quite unfamiliar with Harn.

I concur that as one attempts to develop any sort of smulation, the greater the need for actual data. fortunately, neither AD&D nor the World og Greyhawk demand that.
Many of the states in the Flanaess are obvious analogs of medieval Earth cultures. Did you ever really care in your games (original Greyhawk or published) about such things as chivalric weapons laws, sumptuary laws, movement across manorial boundaries, and other "realistic" medieval concerns, or were the medieval cultures just flavor-text backdrops for getting to the adventure?

As always, thanks for taking time out to do this!
Actually the states are very loosely based on actual historical ones so as to enable the DM to have some idea as to what the culture and society in each will be.

Happy to be here exchanging posts with you all!

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 08, 2005 4:38 pm

Jeffery St. Clair wrote:Gary,

Did I miss a game session last night? I e-mailed you prior and got no response (so I hope your e-mail's not on the fritz). As it turned out, I wound up taking my daughter to the doctor around 6:00 and would have missed it anyway. Here's hoping to see you next week!

Jeffery
Heh...

Indeed, there was no game last night. I felt rather listless, and my wife was likewise, so we didn't even go to listen to the music in the park.

Another chap dropped by with his three children to watch or sit in, so I had to turn them away with a promise than next Thursday we would be playing--likely auditing the game the only thing possible due to a crowd 8O

I did not receive your email, or I would have responded with the "no game tonight" information. Sorry that your daughter needed medical attantion, but on the positive side it saved you a trip to see me sitting around disconsolately with a long face and no verve whatsoever.

Tonight, Friday, at the Cactus Club here in Lake Geneva Harold Johnson is having a gathering of former TSR enmployees to honor the memory of Dave Sutherland. I do hope Gail and I will be up for a showing there.

See you next thursday?

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 08, 2005 5:00 pm

Jeffery St. Clair wrote:Definitely!

On the plus side, my daughter will be fine. We're pumping her full of antibiotics right now; she just has one of those pesky infections little ones can get. Thanks for thinking of her. Till Thursday!

Jeffery
Sounds good all around:)

Cheerio,
Gary

Post by Col_Pladoh » Fri Jul 08, 2005 6:10 pm

Fid wrote: Gary, if anyone from Dave's family is there, please pass along sincere condolescences from the DF community.

Also, tell Harold that if he ever feels like fielding questions on stuff he wrote 25 years ago (or promote any current projects to us grognards), we'd be happy to have him or any other ex-TSRs join us.
Howdy!

Likely the attendees will allbe former TSR personnel, but I will pass along the condolences from the DF community nonetheless.

I'll also mention to Harold that his virtual presence here would be appreciated :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 09, 2005 2:25 pm

oldschooler wrote:What's really at the bottom of the Nyr Dyv?
Jimmy Hoffa's remains?

If the Nyr Dyv has a bottom, whatever lives down there is likely to not want anyone visiting its abode. However, I should think it's mostly primal ooze lying in cold and darkness.

The good thing is that any DM that so desires can have something really interesting down there :D

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 09, 2005 2:27 pm

ScottyG wrote:Gary, how specific did you intend weapon proficiencies to be? Would long bow cover composite long bow? Would a seperate proficiency be needed for light and heavy crossbows, or any of of the horseman's/footman's weapons?
Scott
Very specific. Thus the limit of proficency being by type of sword. that same stricture was meant to apply to each and every separate weapon, for the bonus is considerable.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 09, 2005 2:32 pm

Joe Maccarrone wrote:
ScottyG wrote:Gary, how specific did you intend weapon proficiencies to be? Would long bow cover composite long bow? Would a seperate proficiency be needed for light and heavy crossbows, or any of of the horseman's/footman's weapons?
Scott
I'm sure not Gary, but in case you're interested... :)

Rather than a fixed number, I use a range of non-proficiency penalties for each class, based on how similar (or not) the non-proficient weapon is to one the character has proficiency in. For fighter classes, well versed in the physical mechanics of armed combat, the range is 0 to -2.

This means, for example, that if a fighter proficient in the long sword picks up a broad sword -- which may be wielded with identical movements -- there is no penalty. A short sword might be handled at -1, and something out of the ballpark -- say, a pole arm -- would incur the full -2.

Just throwing the idea out there... Don't mean to preempt the good Colonel!

:D
Sure Joe...

Don't hold your breath awaiting a reply to your last email though :x

And don't drop that 320-pound stone ball on your toes.... :lol:

Seriously, your system is fine for those who want combat simulation, and plenty of weapon specific date. for those who don't, follow my advice :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 09, 2005 2:40 pm

ScottyG wrote:Gary, in your home Greyhawk campaign, you used North America as the basis for your map. I've read that the civilized area was east of the Mississippi. I know Greyhawk was Chicago, did you have any importatnt kingdoms detailed for the civilized area? If it was similar to Aerth, it looks like city-states were the primary divisions.
Scott
There were various states on the continent ther were akin to those shown on the later WoG map I did. the Great Kingdom was around NY, and Dyvers was a place, a city-state north of Greyhawk that was larger than a relative Milwaukee compared to Chicago would be.

Downriver around the Gulf of Mexico were the piratical states.

Other than the West Coast being a pliestocene environment, I can't recall much, for all the maps and notes have been lost for decades now.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 09, 2005 11:24 pm

Joe Maccarrone wrote:
Well, being obsessed-- err, an aficionado of medieval combat, I can calculate a sliding non-proficiency penalty in my head in about .79 seconds... :D
Uncle Duke (Sieifried) was at the memorial gathering for Dave Sutherland. I was treated to many photos and articles featuring his miniatures and rules--actually really impressive.

I forgot to mention...

When you go to New Glarus to visit Albion Armorers, be sure to stop and have some roesti potatoes and wurst at the corner restaurant there as you enter town, and drink plenty of the New Glarus Brewing Fat Squirrel, a tasty nut brown ale. You can get all of their various brews here in Lake Geneva, of course.

Ciao,
Gary

Post by Col_Pladoh » Mon Jul 11, 2005 1:49 pm

JASON THE RULESREADER wrote:Gary,

I just found my SAGA OF OLD CITY, ARTIFACT OF EVIL books. Found them in storage after 10 years.......

Just wondering, does the combat in those books follow the logic and flow of AD&D? It seems like it does, almost reading like a combat example without the mechanics......
Just so.

I wroite those books to give readers dramatic examples of what an adventure world operating on the AD&D game principles ouuld be like.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 11, 2005 2:49 pm

dcs wrote:Good morning Gary,

It appears you have some unanswered questions over on lejendary.com (including one of yours truly's).
that means the automatic nitification failed. thanks, and I'll pop over there and see what I can supply in the way of responses...

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 11, 2005 9:45 pm

Joe Maccarrone wrote: Thanks, will do -- you don't have to point me toward the beer more than once! I think that's where the guys at Albion have their 'lunch meetings'...
:)
Plenty of good places to drink in New Glarus but not many restaurants...

Heh,
Gary

Post by Col_Pladoh » Mon Jul 11, 2005 10:09 pm

Joe Maccarrone wrote:Doing my part to keep the Qs rolling in the Q&A thread here on Dragonsfoot:
Thanks Joe. you are a real pal... :roll:
Gary, is there a provision I've been missing, all these years, for combatants to be stunned during regular OAD&D melee combat? (As opposed to unarmed combat, spell effects, etc.)

I was struck by this question while reviewing my 'AD&D Combat Notes' -- a tightly packed, double column cheat sheet -- in preparation for running an AD&D game for the first time in a few years...

Thanks!

Joe
I use stunning attacks as if they were normal, bit only 10%of damage is actual, the balance temporary. when a character gets to 0 HP or below they are out cold for 1 plus as many minutes as they have accumulated negative HPs.

That isn't in the rules, just the way I ran my game sessions. Same for PCs being overborn by swarming attackers. I'd have it automatic if four man-sized attackers succeeded in closing with the character unless OC strength was 18 or better and the attackers weren'y also strong and heavy (seat of the pants DMing there;)

Cheerio,
Gary
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Post by Col_Pladoh » Tue Jul 12, 2005 2:30 pm

JASON THE RULESREADER wrote:Gary,

Saga of Old City...Great read here! I'm on page 134....Gord just used a staff to tumble a bandit off his horse who ended up impaling himself on his targets spear.

Did you allow tricks like this in your AD&D games? i.e..thrusting out a staff and tripping a horse. I wonder, how would one actually implement such a mechanic?
But of course...

...provided the player desiring to do some special thing could explain how and why it could be done. Dismounting riders is hardly astonishing, and there are numbers of means for accomplishing such a thing.

As for rules, nonsense. The name of the game is roleplaying, not ruleplaying. the Game master is there to handle all the thousands of situations where rules are UNNECESSARY 8O Knowledge, logic, reason, and common sense serve better than a dozen rule books.

Heh,
Gary

Post by Col_Pladoh » Tue Jul 12, 2005 3:31 pm

Zudrak,

Your quoting me is a honor. Thanks:)

After all this time, I do shake my head in wonderment regarding all of those who doubt their own capacity as the final arbiter of the game they are GMing. I hope my words will give them the confidence to have fun managing things in their campaign as they deem best. Any slips will be "corrected" by indignant players, of course. I've made a few of those myself :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 12, 2005 4:55 pm

Faraer wrote:Gary, it's interesting that as the father of the first and most traditional RPG, most steeped in wargaming, your way of playing has so much in common with more recent games that saw themselves as reacting against the combat-simulation rules of the Rolemasters et al. (and perhaps of AD&D when misinterpreted as a game of hard-and-fast rules). While, to you, RPG play is very much a game rather than a story, it seems to me that what you call a game is a great deal like what some others would call a story, so that -- those rare and ineffective GMs who try to write the story in advance aside -- the matter is as much of terminology as of practice.

So it seems to me!
Hmmm...

I have slimmed down the body of rules I use in my games, but not much else has changed over the past 30 years.

As for a story, that's an adjunct to the "adventure" the PCs experience. the players and the GM do create something than might be a story dull or exciting, dramatic or comedic....if it were written or told after the fact. that isn't the aim of the game though. An RPG is to enterain and amuse the participants through play :D

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 1:29 am

Joe Maccarrone wrote:...
Thank you -- more juicy bits falling from the Master's gaming table... :)

I think overbearing is the most frequently overlooked aspect of AD&D combat. A few dozen humanoids should be a serious threat to any lone hero, and force him to look for a position of tactical advantage.

My interpretation is that an overborne combatant must be successfully grappled on subsequent rounds, to keep him on the ground (where he is assumedly being stabbed, smashed, etc.). If a group overbears an individual, I then have them divide their efforts in subsequent rounds -- some holding him down, some delivering weapon attacks (at +4 to hit, with no shield or Dex bonuses, of course). If a grappling attempt fails, or if another condition of breaking the grapple is met (e.g. a bend bars roll), the victim can regain his feet immediately.

Is this the way you handled these situations?

Thanks,

Joe
Pretty much, yes. In a skill based system all that can be managed with opposed roles, the defender getting penalties, the attackers bonuses.

An animal pack attacks this way--lions, hyenas, wild dogs, wolves.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 1:31 am

Rhuvein wrote: Ha!!! And now players have a quote to put in their sigs! :lol:
As it should be. GMs are not infallible 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 1:50 pm

Rhuvein wrote:
...

What's your take on being a player?
I love to play, and I find that being on the other side of the screen tends to make me a better GM--both from the refreshment of playing and in regards to actual ideas and interaction with the players.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 1:52 pm

chrisspiller wrote:
...

That's crazy talk, I tell ya! Bring on the splat books!

:wink:

Pax,

Chris
No!

What you need are the "Gygaxian Fantasy Worlds" series of generic reference works from Troll lord Games. That is how one becomes able to do without splat books :lol:

Ciao,
Gary
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Post by Col_Pladoh » Wed Jul 13, 2005 2:05 pm

Cab wrote:Gary, I've just asked Frank a question about women in roleplaying games back in the early days. It always looks like early on it was a very male dominated hobby; did you chaps regularly have many women in your games? While at TSR, did you have any planned or published products that were designed specifically to tempt more women into the game (potentially a really big market, I'd have thought).

For the life of me I can't see how you'd go about writing such a thing...
There were never many female gamers in our group. My daughter Elise was one of two original play-testers for the first draft of what became the D&D game, and both of her younger sisters played...and lost interest in a few months as she did.

In our campaign group that cycled through in a couple of years (74-75) something in the neighborhood of 100 or so different players, there were perhaps three females.

As a biological determinist, I am positive that most females do not play RPGs because of a difference in brain function. They can play as well as males, but they do not achieve the same sense of satisfaction from playing.

In short there is no special game that will attract females--other that LARPing, which is more csocialization and theatrics and gaming--and it is a waste of time and effort to attempt such a thing.

This calls to mind when Lionel made pastel colored trains and train cars to appeal to females. The effort bombed, the sets were recalled and re-dine as standard models, and those pastel ones that survived are rare collectors items.

So much for this topic :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 2:13 pm

Joe Maccarrone wrote:
...

Yet another item for the "why didn't I ever think of that?!" file... :D Of course, it makes sense that a pack of animals would attack thus, but I've never run it that way.

Thanks!
The players in my LA games have learned to fear large game animals as well as pack-hunting predators. even with full metral armor, they can be knocled down, trampled, or worried by tooth and claw so as to suffer real harm unless rescued. Special success attacks bypass armor, of course...

Do not stand in front of a charging Cape Buffalo was the first such lesson, and i had to fudge to keep the Avatar alive, even though he had help from a pair of archers that hit the buffalo with their arrows prior to it impacting him. I have added much in regards to the swath of attack and continuing charge attacks for many normal animals, including wild boar. If they catch a file of Avatars, it';s much like a cannonball striking 8O

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 2:19 pm

chrisspiller wrote:
Ouch! Touche!

Ah, but I was under the impression that the GFW books didn't actually contain rules but simply informaiton with which to flesh out your campaign world :)

Pax,

Chris
Ouch applies only to your wallet, not your mental or physical state...

What is the first word I used in stating what a GM needed instead of rules? I'll remind you: "Knowledge."

I'll add understanding, wisdom, and discernemnt even though those are more appropos to the study of the Bible :wink:

(Yes, I know it's a straw man, but I couldn't resist the opportunity :D )

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 2:31 pm

Cab wrote:
...

That doesn't quite square up with my own experience; I've known many female roleplayers, ...
So, out of the 10 or so million persons in North America that are or have been RPGers, how many do you know. What demographics do you have to suppport your contentoion.

Frankly, Iknow those answers, and your experience is meaningless.
I found that when whitewolf games became popular, a lot of girls got into playing them, more so than played D&D; I think it's the genre and the setting that seemed to appeal to them. Many of them then experimented with other games, and got into D&D. I don't know if whitewolf ever intentionally marketed to women, but it wouldn't surprise me if some of their advertising was slanted in such a way. Good games, I think, but not a patch on D&D.
Damn. I could have sworn that I put in the exception of LARPS which are not actual RPGs at all :roll:
100 players in a couple of years... That's a huge player turnover. Was that intentional?
That i over 100, and the turnover was from eager newbies wanting to learn the D&D game from Rob Kuntz and I. They then went off to form their own groups. The number doesn't include the regulars who stayed and played constantly.

As I say, this topic is one that I do not care to discuss, because of the fact that many politically correct persons insist that the number of female paper RP gamers is not less than 10%, and there is some yet to be discovered means of bringing in females in numbers equal to males.

I say that is absolute balderdash, and I can prove it by the existing demographics of the RPG audience, not some muzzy assumptions.

So much for my rant :x

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 2:54 pm

dcs wrote:
chrisspiller wrote:Ouch! Touche!

Ah, but I was under the impression that the GFW books didn't actually contain rules but simply informaiton with which to flesh out your campaign world :)
Quite correct. I think of the GFW series as being an elaboration of all the great stuff on how to flesh out a campaign from the OAD&D DMG. So far (I have the first four volumes), Living Fantasy is my favorite.
Thanks, DCS :D

When I was putting that material together my wife, Gail, said that I should do a series of reference books...so I did. Living Fantasy was the one that I most enjoyed writing. Of course, the series is now coming from other authors that I have selected and whose material I go over thoroughly before approving it for publication. Fortunately, the ones who have stepped forward to contribute have proven to be very able, and I am proud to have their work appearig under my banner 8)

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 3:10 pm

dcs wrote:
Col_Pladoh wrote:When I was putting that material together my wife, Gail, said that I should do a series of reference books...so I did. Living Fantasy was the one that I most enjoyed writing. Of course, the series is now coming from other authors that I have selected and whose material I go over thoroughly before approving it for publication. Fortunately, the ones who have stepped forward to contribute have proven to be very able, and I am proud to have their work appearig under my banner 8)
Is Essential Places (GFW VII) the last? Or do you anticipate additional books in the series?
Actually, there are a number of other mss. in process of being written now, but none are near to turnover yet, so they aren't promoted on the Troll's website. these include:

Cosmos Builder
Fantastic Fortifications
Fantastic Folk & Mythical Monsters
High Seas Fantasy
Dungeon Builder

I am still considering a work on Fantasy Archetypes, but no author is lined up to submit a proposal.

My Lejendary Pantheons work might go into the series, or be an adjunct to it.

So too my Weyland Smith Catalog of joke magic items.

Staying on top of this series keeps me occupied a good bit of the time :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 3:32 pm

Greg Ellis wrote:
Gary wrote:When I was putting that material together my wife, Gail, said that I should do a series of reference books...so I did.
"Behind every great man is a great woman"

(although perhaps we ought to say "beside" instead of "behind", just to be a bit more up-to-date and "PC", eh?)

Please give our thanks to Gail for this brilliant idea.

I too am quite enjoying your series of reference works!

How's the weather over there? It's stinking hot and sticky in Toronto this week.
Well, Greg...

Behind is more usual, as they can push us lazy louts more effectively from that position :lol:

Gald you are enjoying the series, and i trust you are putting it to good use. Fact is that now that I have them handy I refer to one or another of the works in it fairly frequently :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 3:46 pm

[quote="Cab"]

Well, the audience for the WoD game was not a tithe of the size for the D&D game, so it isn't particularly meaningful. As the games were rather based on the gothic Romance genre, featuring the supernatural, of course, it isn't a great wonder that more females were attracted, for they are the main audience for the underlying genre.

As for the demographics, there is no single study available, but one can compile a rather strong profile by observing the ratio of males to females that subscribe to RPG periodicals, are found in the RPGA, belong to RPG websites, are found in game stores, apear as authors of game-related works and articles--and perhaps most telling play CRPGs on home computers or online. Large conventions tend to attract more female gamers than is representative of the ratio of male to female players, mainly because of the socialization and constume aspects (theatrics) I assert. this too is demonstrable when one observs the attendees at small conventions where the ratio is more like 19 males to every female.

In regards sales, check with your FLGS. Female customers buying for themselves are rare compared to males.

This isn't a cultural phenomona but one based on gender, the provable differences between the male and female brain function. This difference is, quite naturally, as varied as are people themselves, so one must look at the median, not examples at either end of the spectrum in either sex.

I view this discussion is bootless, so I shall refrain from further comment. I have said all i have to say regarding the matter, and no one has yet been able to demonstrate I am in error regarding the relative lack of female participation in the RPG hobby.

Ciao,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 4:25 pm

Well, Cab...

You would likely be surprised at the number of contentious gamers that want to prove me wrong, pick a fight much as pistoleros are depicted in Western films when a fast gun is in the saloon :?

TSR did some demographic surveys, certainly. Those were limited due to the expense invlved when the potential return was held as marginal. those showed that the female audience for the D&D and other RPGs produced by the company was only around 5% to perhaos 10%. The main source was subscription information and questionaires run in DragonMagazine.

Another was from school teachers that responded to our ads for educational adventure modules. Of thsoe 2,000 individuals, the male to female ratio remained in the above-mentioned range.

Incidentaly, many liberal egalitarians do their best to deny and minimalize the physical differences between males and females, including brain function.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 6:06 pm

Egalitarianism is a dispicable philospphy that discourages individual achievement, disparages personal merit, and concludes that all should not only start but finish equally. It denies that every human is different.

In short, I loathe the concept for its falshood and foolishness.

Gary

Post by Col_Pladoh » Wed Jul 13, 2005 6:33 pm

gideon_thorne wrote:"All men are created unequal" Heinlien 8)
Col_Pladoh wrote:Egalitarianism is a dispicable philospphy that discourages individual achievement, disparages personal merit, and concludes that all should not only start but finish equally. It denies that every human is different.

In short, I loathe the concept for its falshood and foolishness.

Gary
So he could be stupid.

All men are created equal under the law, and yes, law is force. And no, i shouldn't be posting this sort of material here. My apologies.

Gary

Post by Col_Pladoh » Wed Jul 13, 2005 6:56 pm

DMPrata wrote:Gary, if I may trouble you with two questions that we're debating over in the 1E forum:

1.) Ghosts are listed as having a magic jar attack. Is a receptacle required, as in the spell of the same name? If not, where does the possessed creature's spirit go in the interim?
The dispossessed spirit goes to that place where the spirit of the ghost resided.
2.) Demons and devils have a number of spell-like abilities defined as "at will". Does this mean that these abilities can be performed simultaneously with other actions (melee, spell-casting, etc.)? Does the same apply to the various magic items which can be activated "at will"?

Thanks once again for sharing your eminent wisdom, oh great Dungeon Master. :wink:
The "At will" refers to the fact that the creature in question can use the power whenever it chooses, unlimited times unless otherwise stated, with no need for memorization or a spell book or the like. It does not mean the user is able to do anything else save to will the power to take effect.
The same does apply to magic items that enable the weilder to use them at will. but willing the power to work requires the full attention of the one so doing.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 7:01 pm

T. Foster wrote:...

...

But OTOH gnolls, bugbears, ogres, and trolls (i.e. the more powerful humanoid races) are all CE, IIRC. This suggests perhaps that the weaker races are more lawfully-oriented as a matter of practicality -- the only way they can survive is to work together in an organized fashion with clearly delineated chains of command and such -- whereas the races that are more individually powerful don't feel the need for such cooperation and organization and can thus give freer reign to chaotic impulses.
Quite right:)

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 9:25 pm

richardstincer wrote:Gary, did you see the computer-net site Wikipedia? It has info. and pictures of all of the old Dungeons and Dragons books from the '70s. Were all of those early booklets authored by you? That makes you the creator of DandD.
Yes Richard,

I am the author and co-creator of the D&D game, author and creator of the AD&D game, and I wrote many, many D&D and AD&D game products as well as other game works and novels too. I guess that's why some folks refer to me as the "Father of the Game." Likely that's why they had my likeness and voice on the Futurama Show, and I've been named in so many articles as influential in gaming...

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 10:10 pm

Maraudar wrote:You mean your that Gary Gygax?! 8O.
:lol: :lol: :lol:
Now on to an actual question. Why the devil did you put weapon speeds and THACO in th PHB when you know your average 13 old boy at the time was going to look at them and go " HUH?"....

Maraudar
As I have said all too often wghen asked that very question, in a moment of madness i listened to a couterie of combat simulators who urged me to include that sort of detail.

As a matter of fact I never used modifers, and speeds only when there was a critical duel abnd there was an initiative tie.

So yes, mia ciulpa, and I should never have put those things in there :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 10:25 pm

Maraudar wrote:No problem Gary, I probably could of looked it up from previous posts but its getting close to the end of my workday and Im starting to feel lazy :lol: .. Thanks for answering though for millionth time.. Now absolvo, absolvo, absolvo

Maraudar
You are forgiven, my son :lol:

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 13, 2005 10:47 pm

PapersAndPaychecks wrote:Congratulations on your 1000th post, GG. :D
Indeed, and see your millenium mark looms near too;)

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 2:35 pm

JASON THE RULESREADER wrote:Gary,

What are your thoughts of inclusion of psionics in the AD&D game?

My nephew just rolled "00" the other night to see if he had them. (I require that)

So I guess I will honor such a rare event. But he rolled 92 for a base attack strength with his bonuses gives him 100 even. So (groan) now he can unleash a psionic blast upon a non psionic.

In 23 years of playing this is only the second character to qualify for psionics...
To be succinct:

Psionics. as with weapons speed and the table of comparison of varying damage by armor type, was something I got talked into. I never used them in my campaign--other than the Illithids' and like monsters attacks. Franklu, they don't fit with the rest of the AD&D system, and i planned to pull them from a revised edition.

I have a similar capacity in my latest game system, but I wanted it, and so it meshes smoothly, is neither over-powering nor under-powered.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 3:08 pm

chrisspiller wrote: Hey Gary, just a question regarding your commenst about psionics. If you had ended up pulling them from a revised edition of AD&D what were your plans regarding monsters that were specifically psionic-themed (e.g., Mind Flayers, Intellect Devourers) or monsters that had psionic powers in addition to other powers (e.g., high-powered devils and demons)? Were you planning on keeping them and making their psionic abilities something that only they possessed and weren't available to PC's or perhaps revising the system in general so it fit better with the overall structure of AD&D (like what you mentioned with LA's psionic system)?

Pax,

Chris
Their attacks would have been revised to be powers, and otherwise they'd have remained in the bestiary for the game. Mind FLayers, the Illithids, were operative before I developed the crappy psioniscs sysyem I hate to admit I devised :oops:

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 3:35 pm

Cab wrote:Who talked you into including psionics? What was the reason for it, especially as a potential PC ability? I'll confess to never having been particularly fond of that part of the game either; I've dabbled with it a bit, but it never really grew on me.
A mixed group comprised of former wargamers and new FRPGers from Chicago. they wanted to be able to use interesting mental powers typically found in SF novels. As I loved the latter, I unfortunately listened and agreed.

When I reviewed the results of the design I wasn't happy, but i had promised, so I kept it, chump that I was.

The Psychogenic Ability in the Lejendary Adventure game system fits into the overall fantasy milieu quite seamlessly, and it translates to other genres with ease. I supose that was enabled by my false start with psionics in the AD&D game :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 3:47 pm

Cab wrote:Cheers for that Gary.
Thanks I needed that :D

BTW, what you refere to as egality is actually equality, not the same thing at all, the latter being a reasonable outgrowth of natural rights.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 4:22 pm

dcs wrote:I actually think that social inequality is natural and even desirable in some circumstances, but maybe that's just me. ;)

Not to get too deeply into religious topics, Gary, but do you have a favored translation of Scripture? I think I've caught you quoting from the Douay-Rheims. :)
Differences in Socio-Economic Class will be with us as long as pEoplE are different in personality and capacities.

As for the Bible, I usually read either the Revised Standard or the New World Translation, both being in modern English. However, I don't mind any other version.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 5:14 pm

Cab wrote: Rather depends on what kind of an egalitarianist you are. A material egalitarianist might believe that everyone should have the same material possessions regardless of what they're worth; I'd say that more people who describe themselves (at least on this side of the pond) are opportunity egaltarians, moral egalitarians and democratic egalitarians; such concepts are the cornerstones of the British liberal and trade union movements.

Be that as it may, I'm more comfortable with such concepts of egalitarianism (which you're defining as equality) than I am with the concept of natural rights as such ;)
Natural rights are self-evident...just as it is self-evident that political and/or philosophical discussion has absolutely no place on this board.

That cmes from me as a Moderator :wink:

Post by Col_Pladoh » Thu Jul 14, 2005 6:45 pm

My Talk Lists:

[email protected]

[email protected]

Cheerio,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 9:06 pm

ScottyG wrote:Gary, there is one line in the DMG that has caused more debate than any other I'm ware of. In reference to spell casting: "Their commencement is dictated by initiative determination as with other attack forms, but their culmination is subject to the stated casting time." One view is that the line means that casting begins on the segment indicated by the initiative result, and the casting time is added to it to determine when the spell will be cast. For example, a m-u with an initiative result of 4 is casting a magic missile (casting time: 1 segment). The spell would occur on the 5th segment.
My opinion is that the first half of the quote simply means that initiative determines who starts acting first, and has nothing to do with the segment the casting begins. Longer spells will still take longer, but if the casting time is the same, the caster that began casting his spell a moment sooner than the other will get his spell off first.
Scott
A 1 segment casting time duration means that the spell is cast in the initiative segment indicated by the die roll. In your example of a 4, that's when the spell is cast. Each casting-time segment above 1 is added to the 4 to find the segment of casting, so a spell with a casting time of 3 segments would be cast in the 6th segment. all action begins at the start of a segment and just before the next spells being cast are active.

Does that clear it up?

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 9:26 pm

ScottyG wrote:It does. So that means that a high initiative result, and a high casting time could result in a spell not being cast until the next round? A 6 segment spell being added to an initiative result of 6.
Scott
Yes, a long spell can stretch into the next round. however, a 6-segment casting time would add 5 to the number of the initiative segment that casting began, as it covers 1 segment. in your example, the spell would be case in segment 1 of the folowing round (6 + 5 = 11, so that's the 1st segment of the next round.) If the caster isn't disturbed, that's often a good thing...

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 9:38 pm

ScottyG wrote:Wow, I must have misunderstood you the last time this came up. That's how I originally used to do it, but I changed my method because I thought you stated that all actions begin at the beginning of the round. Always learning new things around here.
Scott
The action of casting a spell, or doing anything else, begins in the segment of the round indicated by initiative score, at the start of that segment.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 14, 2005 9:48 pm

richardstincer wrote:Gary, I don't remember if any printing of the ADandD 1st edit. PHB or DMG--from the years of 1978 to 1988--mentions something about what time of day a nondruid cleric can pray for magic spells. Does the 1988 GreyHawk Adventures hardcover rulebook, which is compatible with ADandD 1st edit., mention the time of day when nondruid clerics can pray for magic spells? If none of the ADandD 1st edit. rulebooks mention it, can the player choose evening twilight as the preferred time?
Ho richard,

That's more that's up to the DM. Generaly its assumed by most, as clerics are adventuring, they sleep through the night, say their morning prayers before the new day's action commences, and thus have their spells renewed, even as magic-users are cracking open their spell books to memorize their new ones for the day.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 15, 2005 3:45 pm

ScottyG wrote: In a situation like this, does the spell caster have to wait for the following (the 3rd round in this case) to begin casting another spell, or can he take some action in the 2nd round after the spell is cast on the 1st segment?
Scott
No. Spellcasting takes up the entrie round in which it was actually activated, so there is no chance to cast twice in a round or even begn a new spell in the same round that one was successfully or unsuccessfully cast.

Cheers,
Gary
Last edited by Col_Pladoh on Fri Jul 15, 2005 3:59 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Jul 15, 2005 3:46 pm

Scott @ Work wrote:Greg, winning initiative gives you the advantage. to express this advantage, sometimes you have to use the other side's initiative result. That is if you go with the high result wins approach. If you do go with low side wins, then you will always use your own result.
Scott
Greg,

Just as Scott says above. either way works.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 15, 2005 4:12 pm

Faraer wrote:Hi Gary, I'm reacquainting myself with the AD&D rules right now, as well as LA for the first time.

So do we take it that spell-casting is interrupted by a successful attack that occurs at any time in the round before spell completion, even before the spell is begun (on the spell-caster's initiative)?
Okay... one needs to do such things, as memory tends to fade :?

No, a spell-caster attacked before he or she begins the casting is not prevented from starting thereafter....if life remains :wink:

Now I need to review the final layout for the Castle Zagyg, Yggsburgh work. and I had hoped to be semi-retired.!

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 15, 2005 4:49 pm

Greg Ellis wrote: Yeah, it's a completely obvious answer to what in hindsight seems a very stupid question on my part.

Sorry for wasting bandwidth. :(
No trouble at all, and the question was an honest one :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 23, 2005 9:32 pm

RadagastTheBrown wrote:Hello Gary!

A few questions if you don't mind?
Question 1.)
OD&D Volume 2 page 31
ARMOR: Armor proper subtracts its bonus from the hit dice of the opponents of its wearer. If the shield's bonus is greater than that of the armor there is a one-third chance that the blow will be caught by the shield, thus giving the additional subtraction.
Actually, that rule is better ignored, so that the shield is always counted in AC unless the attack is from behind or the unshielded side in the case of two or more attackers against one.

Did you mean that, for example, if a character with non-magical leather armor should only gain the benefit from a magical shield (besides the base +1 bonus to AC) only 1/3 of the time?
That is indeed what the rule says, yes.
Question 2.)
OD&D Volume 1 page 18
Dice for Accumulative Hits (Hit Dice): ... Whether sustaining accumulative hits will otherwise affect a characer is left to the discretion of the referee.

I have no idea what this could mean.

Thanks for the help!

Radagast The Brown
Scarring, lose of some body part, blinding, damage so extensove that it requires twice or more times the usual length of tme to heal--such as from a torn tendon ot broken bone.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 23, 2005 9:36 pm

Jeffery St. Clair wrote:Game tomorrow as usual, Gary?
Jeff, you need to email me personally regarding the game sessions;)

[email protected]

Of course we aren't playing this coming Thursday, as the LGGConvention begins Friday.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 23, 2005 9:39 pm

DMPrata wrote:Gary, please forgive me if I belabour this issue, but 24 hours ago I thought I understood initiative. This is a new concept for me, and it effectively invalidates the 20-page initiative explanation I posted yesterday, so I want to be sure I have it right before I go back to the drawing board.

A fighter attacks a magic-user. The fighter rolls a 3, and the MU rolls a 6. If I understand you, the MU's spell will begin in segment 3, and take effect (casting time minus one) segments later. The fighter's attack will come in segment 6.
No, each individual's action begins in the segment indicated. the fighter will attack in segment 3, the M-U begin the spell in segment 6.

I think that's straightforward.

Multiple attacks will be in following successive segments, or delayed as the character wished.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 23, 2005 9:48 pm

Steve Marsh wrote:Gary,

I did a massive update on the artwork at http://adrr.com/story/ and have switched the character viewpoint completely.

You might enjoy some of the new art -- I'm finally illustrating critters from years ago, including some of the negative energy critters.

Regards,

Steve Marsh
Felicitations Steve :D

The website is really getting serious, and the CGIs you've added surely are interesting. All of the effort must be for a purpose beyond amusement of Heather and yourself, no? Planning a game or a series of adventure modules or books perhaps?

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 24, 2005 3:18 pm

Steve Marsh wrote:...

...

But right now I'm glad to be able to amuse some friends, do some illustrations, have some fun, share some ideas. Next I need to do a computer oriented game ;) That's something I never quite got done.
Indeed, Steve!

That is all good.

As for the computer game, I did three, and each one failed to go into development for a different reason. Now I am concentrating on the MMP online.

Anyway, have fun and good luck in cooking up a computer game :D

Ciao,
Gary

Post by Col_Pladoh » Sun Jul 24, 2005 3:23 pm

Greg Ellis wrote:
...

Shall we start up a big "spirit of the rules" vs. "letter of the rules as written" discussion now?

Naw, I didn't think so... :D


Best wishes,

Greg
Right, I have long ago switched to low roll is first action as the easiest.
If the high roll system is used, just deduct the nmumber from 10 to find when the first action begins.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 24, 2005 3:26 pm

KewlMarine32 wrote:HALL OF MANY PANES is awesome... I just picked it up a few hours ago and I want to say VERY IMPRESSIVE...

I still have a lot of reading to do but so far, so kewl...

:D
Howdy Pilgrim!

We had about a year of play testing the material, and I surely did enjoy LMing the adventures, and by and large the players had great fun. when they finished it was much like graduation from boot camp :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 24, 2005 3:32 pm

Snaebjorn_Haraldsson wrote:Chello!

Gary, you've mentioned in the past that you like big band music. who are your favorires?

I myself prefer Woody Herman, but i still like Miller, Ellington, Mingus, et al.

btw, Happy B-Day (about 4 days early!).

Tony
Hi Tony!

Charles Mingus a big band? I think not. He's modern jazz, and i like his work--Fables for Faubus for example.

Big bands I Enjoy are Kenton, Ellington, Miller, TD, JD, Arty Shaw, and of course Woody Herman and the Third Herd. Stan Kenton is possibly my favorite.

Thanks for the b'day wishes :D

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 24, 2005 6:01 pm

Thoth Amon wrote:Patrick Williams and his big band are quite good.
If they didn't play in the 30s, 40s, or early 50s they don't count as a Big Band in my book;)

Stuffily yours,
Gary

Post by Col_Pladoh » Mon Jul 25, 2005 1:50 pm

Thoth Amon wrote:Humbug, you crotchety old geezer... :lol:
Tell it to your grandma, you tin-eared young twit :lol:

Correctly yours,
Gary
Last edited by Col_Pladoh on Mon Jul 25, 2005 2:02 pm, edited 1 time in total.

Post by Col_Pladoh » Mon Jul 25, 2005 2:01 pm

Reminder!

We are having an "Open Porch" this Thursday evening, 28 July, for all planning to attend the Lake Geneva Gaming Convention over the weekend. There might be food left...Gail plans to have a smoked turkey, potato salad, baked beans, hamburgers, and hot dogs there for as many as 20 persons; but do bring your own favored drink as I refuse to allow her to bring in a quarter barrel of beer.

BTW, if you are the Beloved Fellow that gifted us with the bottle of Chambouille Musigny 2001, bless you! That was one of the best wines we have ever enjoyed. We shared it with friends, and they agreed as to its being of grand cru savor.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 25, 2005 4:48 pm

TheDungeonDelver wrote:Gary: Backstab rule in 1e - meant to be melee only, or can it work ranged (e.g., "sniper fire")?
Not for a Thief--hand-weapon strike only in such case. For an Assassin i would allow it.
Also: Dave Brubeck Quartet's Time Out - my opinion, best Jazz album, ever. You?
Dave Brubeck did a lot of excellent cuts, but I must Paul Desmond was no Stan Getz, let alone Sonny Stitt, Sonny Rollins, roland Kirk, or Charlie Parker. That said, I don't usually have any favorite piece--too many excellent tunes there to choose a single one. Around christmas I must admit that I favor Ramsay Lewis' variations on "God Rest you Merry Gentlemen," though 8)

Ever listen to any Blossum Dearie? I like her renditions nearly as much as I do those of Anita O'Day.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 25, 2005 8:09 pm

TheDungeonDelver wrote: ...
*-I understand a lot of jazz listeners prefer vinyl. Yourself?
My ear isn't at perfect pitch as some of my relatives possess, so as long as the sound is clear it's all the same to me :?

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 25, 2005 9:48 pm

Anonymous wrote:Gary, I'm on the precipice of belief between the alignments of TN and NG. What is the letter notation symbol for that? Whatever it is, that is my alignment for ADandD 1st edit. or ADandD 2nd edition. I want the alignment of neutral-good to have its fair share of glory. After all, good makes sense because it is beneficial. Almost everything that people do is for getting some kind of benefit or credit. The alignment of neutral-good gives credit where credit is due and so does true-neutrality.
Alignment gives nothing. Sentient beings and creatures of alignments might do so if envy or jealousy or suspicion ot hatred or pride or social class difference or the like doesn't prevent such acknowledgement.

8O
Gary

Post by Col_Pladoh » Tue Jul 26, 2005 2:39 pm

Elfdart wrote:Colonel,

In UA, you had a rule for PCs casting spell directly from spellbooks with a chance that by doing so, POOF! -the whole book would disappear. IMC, this works out nicely, since PCs have thus lost all but one or two spellbooks and with them, a huge amount of gold since the books are worth so much money. They only remembered to copy spells a few times! :roll:

Was this intentional on your part to get greedy PCs to throw away so much money or is this just serendipity on ours?
Hi Elfdart,

As a matter of fact I am often belabored for my cruelty in causing loss of PCs' magic items and money. I created the rule so as to allow someone in extremis to have a change of survivng, but that coming with a terrible risk on the theory better a live PC without a spellbook than a corpse with same beside it.

That your players are using the rule in carless fashion is pure serendipity, so enjoy. It is always good to be able to give marvelous treasures when you know that they will soon be gone;)

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 26, 2005 3:05 pm

Yorlum wrote:Gary,

How did your typical small town in Greyhawk react to the presence of adventurers?

Was it Fictional old-west like, where most people were pretty normal, but used to seeing weapon-toting strangers?

Or semi-medieval, where anybody not a noble bearing weapons and armor were thrown in the clink?

Or something else entirely? On the one hand, I find the idea of a three or four blokes in platemail clanking down the streets and having a beer in a tavern a little silly, but on the other hand, it seems that fighter-types are really penalized if they are stigmatized (and of course they, with the most obvious weapons and armor are going to have the most to lose...).
I wonder how the idea of non-armed persons being the norm became so prevalent in the PRG community. Likely from watching too many samurai flicks...

In the medfieval period almost everyone was armed with whatever thety could manage. True. some societies forbid swords to non-aristocrats, that prohibition disappering as time moved towards what we name the Renaissance.

Anyway, in a fantasy world full of magic and monsters, the unarmed and unprotected by armor would be the first to fall, so I assume that a party of adventurers is a fairly common sight. Local persons are wary of them, as these strangers might want to slay, loot and pillage. Once the strangers prove to be friendly, they are welcomed--for their money. The local ruler might well resent their intrustion. A bit of this is covered in Living the Lejend, coming soon from Troll Lord Games :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 26, 2005 6:09 pm

Yorlum wrote:
As an aside, I just figured that it would be hard to relax in that much armor. I do assume that most adults are carrying some weapon, for self-defense if nothing else, but your reply does help bring it into perspective.
Metalarmor is unusual wear for walking about in twon unless one is a knightly type or a soldier.

Most ordinary citizens will have a dagger, the better class wear a sword, while commin folks have a staff or walking stick (club).

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 26, 2005 7:45 pm

richardstincer wrote:Gary Gygax, in the nondruid cleric class description of the ADandD 1st edit. PHB for 1987, does it say that the nondruid cleric can be dedicated to one or more deities? If that is the wording used, should the deities be from the same pantheon or can they be from different pantheons? As an example, can my human male PC nondruid cleric be a cleric of three or more different deities who come from different campaigns?
To put it plainly, clerics are dedicated to a specific deity of a pantheon, or to a single pantheon. A cleric of Thoth would certainly be reverant to all the other deities of the Egyptian Pantheon and might, for example, offer incense to a non-Egyptian deity that was similar to Thoth. however, the individual would be a priest of thoth and no other deity.

If a cleric of multiple deities, it would be those associated tigether. Using the above example, the priest might be one of Thoth and Maat. another example would be one of Osiris and Anubis, a priestess of Isis and Nepthys.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 26, 2005 8:13 pm

Anonymous wrote:thanks, Gary, i think i understand it. If i am a cleric of more than one deity, it should be two or more deities from the same pantheon. I cannot be a cleric of: one Greek deity, one Finnish deity, one Celtic deity, one ForgottenRealms deity, one Lankhmar deity, one Greyhawk deity, and one DragonLance deity--am I correct?
Correct indeed!

Furthermore, the cleric of multiple deities is always one that serves associated deities as indicated as such in the pantheon or logically so according to the GM of the campaign.

cheers,
Gary

Post by Col_Pladoh » Wed Jul 27, 2005 4:50 pm

livewirerc wrote:
Antoher interesting thing to look at is that since clerics regularly commune with their dieties, they seem to have a higher "lightning rod" (for good or for ill) for divine interference than many others around them. I'd think that a cleric serving multiple un-related dieties would have to walk a very straight and narrow road in order to please them all simultaneously, if they could even do so at all. Of course, a cleric displeasing a diety could spell doom for said cleric, so be very careful which gods you serve... ;)

Jason
A cleric might actually serve the 12 Olympians, but as you note the demands would be taxng in the extreme. More likely one might serve the Numinia or the Titans.

There were a number of deities worshipped in triads, though, so that is a likelihood for the case of multiple deities being served by a cleric.

Cheers,
Gayr

Post by Col_Pladoh » Wed Jul 27, 2005 6:21 pm

I appreciate the kind wishes for my birthday anniversary:)

As for serving deities from two or more pantheons, that's not likely, unless it happened to be the same deity under a different name in the disparate pantheons.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 27, 2005 6:31 pm

Greg Ellis wrote:
unless it happened to be the same deity under a different name in the disparate pantheons.
That could make for an interesting campaign.

The general populace has no idea, perhaps even the ruling nobles are ignorant.

But certain parties within the various religious organizations at least suspect that there are a lot fewer gawds than it seems.

Imagine a gawd of war rallying an entire kingdom to wage war on his counterpart in another culture who just happens to be... himself!
The Greeks went to a lot of trouble to match up their deities with those of the Egyptians, and of course the Romans made their deities and those of the Greeks virtually one and the same.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 27, 2005 7:08 pm

livewirerc wrote:
If you haven't read it yet, American Gods by Neil Gaiman is an excellent book and touches on a very similar concept to what you just said. Definately worth a read, if you're into modern fantasy fiction.

Jason
As for me, the answer is a flat no :x I am not interested in that genre, although I am reading Kyril Bonfiglioni's work now, and that borders on it :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 27, 2005 10:45 pm

Anonymous wrote:Gary, I have noticed that ADandD 1st edit. and other versions of the game don't mention if there are any TN-alignment dragons. Does such a creature exist for any version of the game?
In a word, no.

There are many non-intelligent creatures of neurtal sort, of course....

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 27, 2005 11:01 pm

Anonymous wrote:thanks for your answer, Gary, but I thought there should be at least one type of dragon that goes with each alignment. The TN one that I am talking about can embrace the ethos of balance intellectually? After all, the dragons who already exist are known to have above-average intelligence. For your ADandD 1st edit. game, can a TN-alignment dragon be created by the DM and used by players as an adventuring partner?
Dms can always do as they wish, including creating a strangem TN dragon that is not primarily interested in itself or some greater purpose.

Cheerio,
Gary

Post by Col_Pladoh » Thu Jul 28, 2005 2:17 pm

Anonymous wrote:Hi Gary,
Happy Birthday to you!!
and check out the other thread here in Lejendary Things!
:wink:
Thanks,

I'll check it as soon as this post is up :D

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 28, 2005 8:39 pm

richardstincer wrote: if I get a TN-alignment dragon to pull it, it ensures the quality of my life and travelling. I will have it as my equal partner to spread fairness and balance, which is TN(g).
Oops!

I don't think a TN individual would be much interested in spreading his beliefs, only seeing that those who have opposing views do not gain a preponderance in the scheme of things.

Live and let live is a good TN motto;)

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 28, 2005 10:23 pm

Anonymous wrote:Gary, what about if I am a TN-alignment nondruid cleric of Fharlanghn in your GreyHawk campaign for ADandD 1st edition. Fharlanghn's alignment is listed as N(g), which to me is awesome. That is exactly the TN-alignment variation that I am. N(g) means true-neutral with a beneficial overview for all persons, characters, and creatures?
To force the ethos of True Neutrality, let alone good, upon others violates the major tenet of the alignment, that is truely neutral in regards all things.

If one is Neutral Good one is not a TN, but rather one determined that Good is superior to all other ethical views--something I personally agree with, but that has nothing to do with the game alignments.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 28, 2005 10:44 pm

Anonymous wrote:Gary, I forgot to add in my above Guest post about Fharlanghn: for ADandD 1st edit., can my PC intellectually embrace a variation of TN-alignment that spreads the ideals of balance and fairness? Each alignment in ADandD 1st edit. has all variations and shades of tendencies as you stated in your 1978 PHB for early ADandD 1st edition.
That's up to your Dm, but I would tule that the cleric in question is Neutral Good, no two ways about it. Fairnedd is not a TN concept, save as a counterweight to unfairness;)

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 29, 2005 3:17 pm

Anonymous wrote:Gary, Beregond says that there is a TN-alignment Cloud dragon in MM2. Do you think that the TN-alignment Cloud dragon in MM2 is for ADandD 1st edit. during the time of 1987? I think MM2 was a late '80s hardcover book for ADandD 1st edition. It seems then, that the Cloud dragon is the only TN-alignment dragon for ADandD 1st edition.
Sure, and i recall the cloud dragon, so why not?

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 29, 2005 3:21 pm

DMPrata wrote:Gary, here's a nice, safe, non-initiative, non-alignment question for you. :wink: In the AD&D® Players Handbook, elves and halflings are given increased chances to surprise opponents. It is explicitly stated, however, that they must be in non-metal armor, and either alone, with others of their kind, or well in advance of a mixed group. Do these same strictures apply to other PCs with enhanced surprise chances (e.g., rangers and barbarians), or does a mixed group that includes a ranger, for instance, receive the benefit of his surprise ability in most cases? Simply put, do rangers surprise 3 in 6 when with a party of non-rangers, or only when by themselves?
I'd treat a mixed group with the stealth ability implied in the rule as homogenous--all the same in that regard;)

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 29, 2005 3:23 pm

Greg Ellis wrote:Yeah, good question Prata.

I've got a Ranger in my party, and the surprise thing is getting a bit silly.

Example - The party is preparing to open a new door, but the Ranger is in the back (not the front) and someone else (say a thief) is opening the door.

We roll the surprise dice and they come up 3 for the monsters and 3 for the party.

So the party is not surprised, but the monsters are, because there's a Ranger in the party, and Rangers surprise on 3/6?

Maybe I'm just not getting the idea behind the rule...

I'm not having trouble with the opposite - i.e. scenarios where the rest of the party is surprised but the Ranger is not - that makes sense to me.
Forget any special surprise in a mixed party. the ranger would have to be alone, or with only others that are stealthy, to get the special bonus.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 29, 2005 3:26 pm

Bombay wrote:Hey Gary

Just coming off a Total Party Kill(Demon webs at the pyramid with the drow/zombies.)

One real issue i came up with is the bonuses on items while on another plane, was hoping maybe you could shed some more light on a couple of items, would you give the saving throw or AC bonuses to the following.

Boots of striding and sprining(+1), Staff of power(+2), Cloak of Displacement(+2)

I initially ruled no, but was unsure, thanks.

bk
Off hand I'd say that all three of those items would likely dfunction normally on a netherplane. Nothing there would interfere with their powers.


Cheers.
Gary

Post by Col_Pladoh » Fri Jul 29, 2005 11:43 pm

The movement rate deduction is in 25% streps, so for a dtyrdy dward I'd
say the steps are as follows (one of the options you suggest):

9", 7", 5" 3"

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 30, 2005 10:31 pm

Both ways work. the original ones were done ala typa A.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 31, 2005 2:23 pm

shadzar wrote:thanks for answering such a dumb question. :lol:

now i know which of my dice are heretics.
Actually, those aren't dice, they are caltrops, as well all know who have stepped upon one whilst unshod :x

Cheerio,
Gary

Post by Col_Pladoh » Tue Aug 02, 2005 3:52 pm

Howdy Beregond,

My thanks for your kind words and good wishes:)

As AD&D is a class-based game, there is little recourse to skills. A ranger, for example is assumed to know a lot about survival in the wilderness, that including what plants are poisonous or beneficial. I use something like 5% chance per level, plus Intelligence for chance of success when the demand is difficult, otherwise just allowing the find or whatever to happen on a die roll of 1-3, 4, or 5 on d6 depending on how likely it is the object sought for wiull be there.

As for broading the ranger and druid classes to include elves, it is logical that the memebrs of the demi-human race in question would assume such roles because of their association with humans. Of course that assumes a human-dominated world--which is the case in the vast majority of campaign worlds I know of.

the addition also makes the elves a tougher bunch to mess with :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 02, 2005 4:23 pm

Always a pleasure to socialize with amicable fellow gamers...even in this virtual method:)

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 02, 2005 4:41 pm

Sieg & Indigo Rose:)

Thanks for the card, and sorry I missed your departure. I rolled into the con just after you had left.

The Trolls assure me thay there will be more LGGCs, and that means there will be further "Open Porch" get-togethers here on the Thursday evening before the event--Gail is an angel to not only put up with me but to oversee such things as that 8) Hope you two can make the next mini-con and porch soire. All the baked beans one can eat...and I am still eating the leftovers of same--also a good deal of been left :roll:

We had an excellent potato salad and smoked turkey Gail did, plus hamburgers, hot dogs, and more deserts than one could shake a stick at.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 02, 2005 8:36 pm

Anonymous wrote:Gary, supposedly there is an article about the TN-alignment in a Dragon magazine issue of the past. It was composed by you. Do you remember what issue of Dragon, for what year, and if it was for ADandD 1st edition?
Good golly, no!

I haven't done such material for some 20 years, and in the interrim I've written so many different things my mind is quite a blank in regards much of the old material--my article writing began in the 1960s. Of course there is a CD of all those old Dragon zines, so it isn't lost knowlede :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 02, 2005 11:52 pm

oldschooler wrote:I'm curious as to your opinions and/or memories of play regarding things you haven't written such as (for example):

Forgotten Realms (or other game settings)
Never touched it. :? I was a Greyhawker, of course!
1 Dwellers of the Forbidden City
U1-3 (Saltmarsh modules)
S2 White Plume Mountain
anything from later D&D (Isle of Dread for example)

...etc. etc. as nauseum.
What makes you suppose I wasn't busy creating my own modules and running extemporaneous WoG adventures?

Good golly, who cares about other designers work whan you have your own to see to?

(Actually I did read those for general content and playability, suitability to the D&D game.)

Heh,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 2:18 pm

TheDungeonDelver wrote:Two questions Gary:

1: I'm using a Book of Infinite Spells in a module I'm hard at work on (as we speak, the laptop is running and I'm keying in the encounter!). The item's description states that the "owner" of the book need not have it in his or her possession to use the spell(s), but assuming someone else (in this case, possibly the party - although getting past the glyph of warding (lightning) and the Xeg-yi are going to be challenging enough!) gets possession of the book that negates use by the original owner, yes? I feel it's a yes, but set me straight.
Short answer: Yes, a change of possession negates the ability to use the book by the former possessor.
2: Do you like a good red wine? There is a vinyard in St. Augustine that makes an absolutely fantastic Vinter's Red and if you do I'd love to bring a bottle or three up with me next summer.

-Tdd
Is the bear Catholic?

(Maybe I have that wrong...)

I am a great fan of premier cru French red wines, so I'd be delighted to sample the vintage you mention. tote it along next year, do! :D

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 2:19 pm

Steve Marsh wrote:
Had a character with a book of infinite spells and a luck stone. He dedicated the luck stone to the book to keep the pages from turning, and had them both well secured.

Some treasures were just made to go together, not to mention, some treasures were made to be the permanent target of thieves.

Or why he used the spell that was up so rarely (he didn't want anyone to suspect he had the book).
Steve,

An excellent example of really clever play!

Thanks,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 2:32 pm

TheDungeonDelver wrote: When it comes to wines I'm almost exclusively a drinker of reds, and I really, really love this one.
Mersault is an excellent white that I will gladly quaff anytime :D

Generally, though I concur with your taste. I just posted on the EN World boards about your offer, suggested we have a wine tasting on the porch nexct year, and that I'd try to get Francois Marcela Froideval to come over from France with some good Bordeaux and Burgundies.

Sadly, I have tricked mim out of a few good bottles in the past, so he is now wary... :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 2:51 pm

dcs wrote: Gary, I think of you every time I get a bottle of spatlese or auslese to go with dinner. ;)
So you like sweet drinks such as German white wines and American soda pop, eh?"

With excellent dry French whites available, I prefer such adult-palate potables :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 3:47 pm

dcs wrote:
Oh yes. I especially like the two mixed together. ;)
A German white wine spritzer with Mountain Dew as the spritz, eh? :x
What can I say? I have a sweet tooth. If I don't have a glass of sweet wine every now and again, I might just have to resort to soda pop to get my "fix."
I recommend Chateau Yqueam for a fine desert wine :D
I am acquainted with a Frenchman who sneeringly refers to wine from California as "lemonade." But then I must admit on this topic at least the French have reason to sneer. ;)
There are a few drinkable California wines, but they have yet to come up to the level of French grand cru vintages...and I am not sure that will ever happen.

Now let us discuss Champagnes and cognacs :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 4:06 pm

TheDungeonDelver wrote:Now Gary you know that "French" wines are grown on vines imported from the US, right? :)
Absolutely. the vine is not the important consideration here, though, the sun, soil, rain, and the pressing and vinting of the grapes are the things that matter :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 5:03 pm

TheDungeonDelver wrote:Uh oh, I'm in the presence of a true sommelier! Now I'm nervous about hauling a case of wine up next summer. I hope you'll like it. It's a dry red with a little less "bite" on the back of the throat than some, and a not unpleasant richness that could be described (in a complimentary fashion) as erm...well I don't want to say "fruity" as to imply it's a "sweet" wine but that's the best adjective I can think of.
Heh...

We make due with the cheap crap from California most of the time. Sadly, I am unable to afford $50 or so on average for the grand vin I so much enjoy.

To the point, I am sure the wine you bring will be enjoy the vin du pas from your own region. I have been known to drink Catawba wine and not flinch :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 6:35 pm

TheDungeonDelver wrote:...

Sounds appetizing, no?
Sure worth a try. Sounds as if it would be good with fruit...or pizza 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 7:26 pm

Maraudar wrote:BAH on wine :x ... Beer or cheap rot gut scotch or irish whiskey is the only drink a man should want.. Or block and tackle whiskey, now thats a mans drink.. That aside :lol: ...
What you scoff at are truly the drinking pregerences of well-traveled men...
Being a big fan of the under used Bugbear I was wondering did you ever plan or do any adventures in the Burneal Forest in the far north with the Blue furred ones mentioned in the original folio. Also dd you ever stick any kind of lost keeps, castles, dungeons and or civilizations there as well.

Maraudar
Nope, I stayed well away from the woodland as folks there couldn't find a decent drink with both hands :lol:

Seriously, my players PCs never got there for any serious exploration, so it is a wilderness.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 8:02 pm

Perhaps akin to a Lambrusco or a good Chianti?

Gary

Post by Col_Pladoh » Thu Aug 04, 2005 8:18 pm

DMPrata wrote:Sorry to hijack the wine appreciation thread here,
Your apology is accepted. Please do not interrupt again, however.
but I was hoping to ask an actual gaming question.
Prioritize! wine before food, food before gaming, and as a married man, family somewhere after that... :lol:
...An exception was then listed for rangers who choose to use one of those proficiency slots to specialize in an allowed weapon, such that obtaining the fourth proficiency could be delayed until 7th level. Does this same exception apply to a ranger who chooses to double-specialize, or does he have to wait until after he's filled the other required slots (at 10th level) before he can spend a third slot in his chosen weapon? Oh, and, uh, what kind of wine do rangers like? :wink:
No double specialization for rangers at all, in my campaign, but at 19th if you must coddle them...

As rude woodsmen, rangers will favor sweet wines, even those made of fruit other than grapes (shudder!) :roll

Heh,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 9:49 pm

Yorlum wrote: Aha! The true reason why a party can have no more than 3 rangers surfaces! They're Mad-dog swilling winos!
Right, and four are bound to get into a drunken brawl 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 9:51 pm

DMPrata wrote:
Col_Pladoh wrote:No double specialization for rangers at all. . . .
-- but, but, that's not in the book! :o

:lol:
But the limitation on weapons sElEction and spEcialization suggests it to the DM so inclined :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 10:04 pm

Maraudar wrote:
But the limitation on weapons sElEction and spEcialization suggests it to the DM so inclined
Thanks Gary...sigh... I cant believe it took 20 odd years and that comment to actually make me see that...


Maraudar
Pish1

No fault on your part.

Why didn't I suggest that limitation outright in the UA book is a valid question though...

Rangers are plenty potent without double weapons specialization :roll:

Ciao,
Gary

Post by Col_Pladoh » Thu Aug 04, 2005 10:35 pm

phasedoor wrote:Gary, the DandD 3.5 game has it printed in the PHB or DMG that each alignment represents a broad spectrum of personal philosophies or personal outlooks. Does that mean the same thing as the different wording in your 1978 ADandD 1st edit. PHB that states: naturally, there are all variations and shades of tendencies within each alignment--the descriptions for each alignment are generalizations?
In a word, yes. The alignments are broad general ethical grouping. /as wuth lining up people by height, there is a gradation towards the extremes of the spectrum at either end, and there is no real mean.

Of course alignment is meant mainlu as a DMs' tool to judge PC behavior, guide clerics, and use as a hook for adventures in Iding the dastards and the allies;)

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 05, 2005 12:10 am

Anonymous wrote:Here, Gary, is the first variation within the alignment of LN for ADandD 1st edit. that I have in mind: can my PC claim to be LN by adhering to my own personal code or principle? Or does LN for ADandD 1st edit. mean that it has to be the law, code, or principle of at least two or more persons, characters, and creatures?
Law is not personal in society. It is established by members of the society. The Lawful Neutral ethical viewpoint puts adherance to the Law over Good or Evil.

Law id force. Remember that.

Gary
Last edited by Col_Pladoh on Fri Aug 05, 2005 4:21 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Aug 05, 2005 4:20 pm

Llaurenela wrote: Hi ya Gary,
My dad always said; grapes are for wine and other fruit, such as apricots or peaches, for instance, are for fine brandies.
Cheers,
Quite sofor the brandy...but also for pies and cobblers :wink:

Cheerio,
Gary

Post by Col_Pladoh » Fri Aug 05, 2005 4:24 pm

Beregond wrote:
BTW Am I legit? LOL.
Sounds okay to me--not overpowered and ibviously a sword-slinger :D

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 05, 2005 4:26 pm

serleran wrote:
BTW Am I legit?
RAW? No. The PC doesn't have a proficiency with a dagger or knife.
8O Good catch that, and I missed it. That ranger PC does need to have either of those two as a proficiency, of course.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 05, 2005 4:29 pm

SemajTheSilent wrote:Gary...we're having a discussion at the Knights & Knaves board about this...

When you introduced darts into D&D, is this what you had in mind?

http://www.fectio.org.uk/groep/2003pos1.jpg

and

http://www.fectio.org.uk/groep/2003pos13.jpg

:D
I decline to go to read other boards--to bloody much else to do. I will say here that the darts considered are of large size, a foor ot more in length, veined and heary so as to have good penetration.

In some history books the "dart" referred to is a short, veined javelin, but those in the AD&D game are envisaged more like yard darts/

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 05, 2005 4:32 pm

JASON THE RULESREADER wrote:Law as force....? The divine will.

So divine force over personal will.

...

...
Actually, I am speaking of actual fact and applying it to the FRPG medium.

All law is force...or else it isn't law, it is a suggested course of behavior. Law is enFORCED. Simple as that and no need for vapid philospphizing over what is demonstrable fact.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 05, 2005 5:54 pm

Grumble, grumble...

Okay, I went and had a look, and those missiles depicted in the two pics are indeed along the lines of the dart as envisaged for D&D weapon of that name 8)

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 06, 2005 12:18 am

oldschooler wrote:Two quick questions:

1. I've often read that henchmen are aquired with an offer of at least 100 gold pieces. Is that to indicate an initial offer with shares taking care of the rest, or does the average henchman expect to be paid 100 g.p. per adventure/week/month or whatever? How do you usually handle the whole "paying henchmen" thing?
Found and a share of loot after being paid to attract them is usual. If their fellows are killed frequently, then the rewards had better be sweet, or the henchmen will leave.
2. In some modules (namely The Village of Hommlet), NPCs living in town are listed with stuff like "scale mail, shield, spear and long sword". Would these be items they normally have on them at any given time, or just a list of what they can easily get ahold of if they have to? In other words, to farmers in Greyhawk normally wear armor and carry weapons on the job?

I'm looking into starting up an Advanced D&D campaign sometime and would like some advice in handling the above from the source :)
Only soldiers and the like wear armor and carry shields around in a community. The equipment listed is for when they are arming to protect their home.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 06, 2005 1:42 pm

Cob37Jam wrote:
This made me happy for some reason, it's like wow, I remember those, then they outlawed them because people kept getting injured.

I loved Jarts!
That they could be banned speaks volumes about the loss of liberty in the USA. That said, "Jarts" were indeed likely lethal missiles--as are arrows and the like.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 06, 2005 5:36 pm

Deogolf wrote: Ah, yes!! Nothing says "Family Outing" more than a Jart to the head! Those were indeed the "Good ole days!!". They may be banned; but, it doesn't mean we're going to stop playing! :twisted: A good friend of mine still has one of the "old versions" - was alot of fun getting him in the leg!! 8O Just kidding! :wink:
No BB gun fights either, and slingshots are frowned upon too! All nancy-boy stuff if you ask me! :x

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 06, 2005 9:03 pm

As should be evident to all persons, there are no guarantees of safety in this world. A dictatorial power legislating what one can and cannot do with one's personal life is about as unsafe as any liberty-loving person can get. Yet we are ever more conforming to the standards for the moronic in order to be more "secure" in our daily living.

Bah!
Gary

Post by Col_Pladoh » Sat Aug 06, 2005 10:00 pm

PapersAndPaychecks wrote:Let me see if I've got this straight.

In America, a country where a yokel with no firearms experience and an IQ below room temperature could lawfully purchase a whole roomful of guns and then permit his children to plink beer cans in his back yard, they banned... darts.

:|
Yes, the sale of yard darts is banned in the USA to the best of my knowledge. Pity that.

"Yokels" did a fair number on King George's well-trained troops as I recall... :lol:

Let us remember that one of the first acts of any tyranyt is the disarming of the populace, just as Adolph Hitler did in Germany in the 1930s.

Can you buy a firearm or even a hunting knife Old Chap?

Cheerio,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 12:01 am

oldschooler wrote: Gary, regarding your anwsers to my last couple questions, they were just as I thought (great minds and all that). One thing I'll have to avoid giving NPCs are darts, though. Wouldn't want them arrested or anything :wink:
First, I must apologise for bringing up politics.

Glad that I am not otherwise disappointing in regards to RPGs :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 2:31 pm

Cob37Jam wrote:
Yup, that's why driving drunk should be legal.

...
Sorry amigo, but equating yard darts with drunk driving is too lame to respond to save to point out how bad the attempted analogy is.

Post by Col_Pladoh » Sun Aug 07, 2005 2:35 pm

Guest...

I didn't use actual maps of the area, but roughly speaking Homlett would be further north--maybe around New Glarus, and the ToEE centrally located, not on the big lake...mut Naduison seems a likely location for such a place :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 2:38 pm

D wrote: Even if one were to follow all possible saftey requirements while playing any sport even ones we don't think of as dangerous, one can still be injured.
Excellent examples and good point! One might add that golfers are the most likely victims of lightning stroke, and bicyclists and runners have a lot of accidents.

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 2:41 pm

Greg Ellis wrote:...

I imagine if lawn darts had been branded as weapons and promoted as tools for hunting or self-defense, and sold in stores of an appropriate sort, perhaps requiring a permit, I'm sure they'd still be for sale.

Problem was, they were advertised as a "fun game for the whole family" and sold alongside blow-up swimming pools, soccer balls and swing sets.
Well said, Greg. I concur.

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 2:46 pm

Steve Marsh wrote:
...

BTW, my latest illos are now up:

http://www.poserforums.com/album_cat.php?cat_id=3

to see the sequence, werewolf vs. demon.
You are getting some good results with the computer generated art, Steve :wink:

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 2:49 pm

Llaurenela wrote:
Quite so Gary, Three cheers for pies and cobblers!! With a large scoop of homemade ice cream on top of course!! :wink: Blackberries, raspberries, blueberries, boysenberries, gooseberries, strawberries, peaches, apricots, apples, etc Yummmm!! :wink:

Cheers,
Howdy Llaurenela,

My grandfather's recipe for goosberry pie:

One gooseberry
One bushel sugar

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 2:55 pm

Llaurenela wrote:...

My friend Old Black Bart claims that his father who was an old farmer in the hills of WV ran a small country store with the farm and used to give him and his brothers dynamite and blasting caps to play with. Both his wife and his sister back him up on that story.

I tend to believe that it is true.
When I was in mm early 20s my pal John Kohn and I bought a case (!00 half-pound sticks) of 60% amonium nitrate dynamite, 50 blasting caps, and 100' of fuse. It was a lot of fun blowing all sorts of things up:)

Can't get dynamite at hardware stores in farm communities so easily anymore.

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 07, 2005 9:02 pm

Cob37Jam wrote:
Col_Pladoh wrote:
Cob37Jam wrote:
Yup, that's why driving drunk should be legal.

...
Sorry amigo, but equating yard darts with drunk driving is too lame to respond to save to point out how bad the attempted analogy is.
Old trick. :roll:
Really? You believe that yard darts and drunk driving equate? If so, then dignifying your statement with a polite response is useless, and reasoning with anyone that believe there is an analogy between the two is clearly hopless.

Gary

Post by Col_Pladoh » Sun Aug 07, 2005 9:13 pm

dcs wrote:
...

Gary, you make some good points in Living Fantasy about how folks in the Middle Ages and Renaissance might find our modern notions of gun (or other lethal weapon) control to be a bit silly. Have you ever written anything on the subject of taxation or ownership of roads during that same period?
Actually taxation is part and parcel of feudalism and manoralism. The taxes were usually paid in goods and labor service for the lower class. In most FRPG world settings there is plenty of hard money, though, so one should assume that many of the peasants are free and pay rent, I mention that vassals generally own their temporal lords both service and a portion-- a tithe or some such -- of their income, as the spiritual lord is owned the same.

Road ownership is more of a thorny problem, as the suzerain will likely demand such as his purview, commerce being reliant of roadways and water routes. commerce along with agriculture prduces most of the wealth in states of the sort being considered. To the point, though, I have not actually written about toll roads and bridges.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 08, 2005 2:28 pm

Cob37Jam wrote:
Col_Pladoh wrote:Really? You believe that yard darts and drunk driving equate? If so, then dignifying your statement with a polite response is useless, and reasoning with anyone that believe there is an analogy between the two is clearly hopless.

Gary
If that's the way you feel then my apologies for attempting to discuss your post.
Comparing the banning of the sale of large darts to laws regarding driving while under the influence of alcohol is hardly discussion.

Gary

Post by Col_Pladoh » Mon Aug 08, 2005 4:34 pm

DMPrata wrote:Gary, I have an old (but common, I'm sure) WORLD OF GREYHAWK™ question for you. I'll completely understand if you don't recall this little factoid from 25 years ago. :wink: Both the 1980 folio and the 1983 boxed set list the capital of the See of Medegia as Rel Astra. However, Rel Astra is detailed elsewhere as a free city. Assuming an editorial oversight here, do you remember what was supposed to be the capital of Medegia? (I'm guessing Pontylver, as it's the next largest city.)
As I wrote it Rel Astra is the capital city of the See of Medigia--named for a wargame opponent of mine, BTW, than no one has ever asked about or picked up on, Mike Magida. Perhaps i made the error, or more likely a bucy editor inserted the "free city" tab for Rel Astra. One can live with a free city as a capital, of course. London was a free city and the capital of England.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 08, 2005 5:22 pm

dcs wrote:It might be interesting to make Rel Astra a London-style city, with only the center sqaure mile really "free" under the Lord Mayor, and the rest of it being (properly speaking) suburbs.
Have you seen "Ludnum" in the "Gygaxian Fantasy Worlds" sourcebook, Canting Crew?

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 08, 2005 5:37 pm

Indeed, and if the WoG was my property I'd have to do a lot of corrective work to bring the text into agreement. As it is, it belongs to WotC, and thay need to do that.

If I were using the setting in a campaign of mine, I'd ignore most of the material you have as the second entry and assume that Rel Astra is the seat of power in the See of Madigia.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 08, 2005 6:27 pm

DMPrata wrote: Thanks for the help, Gary (and sorry to make you walk that fine line of giving the IP holder free advice :wink: ). I think I'll go with your suggestion and simply make Constable Mayor Drax subservient (at least on paper) to the Holy Censor, Spidasa.
You have the picture exactly :wink:

If you place the Constable in a role that is second to, and jealous of, the overlord, the Holy Censor, there is perfect grounds for much intregue. I did not envisage the Medigian aristocracy as kind and generous folk given to courteous amenities....

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 09, 2005 1:52 am

Cob37Jam wrote: If you say so.
As you have no cogent response, can not logically explain the relationship between yard darts being banned for sale and drunk driving laws, there is no more to add to this dreary exchange.

Gary

Post by Col_Pladoh » Tue Aug 09, 2005 2:35 pm

dcs wrote:Dreary? Nonsense. I thought I had stumbled into a tear in the space-time continuum and arrived at the Diet of Worms. :lol:
dcs,

I gotta love the phraseology you used, me being an inveterate punster. Good show :D

Post by Col_Pladoh » Fri Aug 12, 2005 4:40 pm

Cab wrote:
If I may, I'll explain the situation regarding guns and such like here in the UK, so that those on the other side of the pond know what's what over here. A lot of Americans don't seem to 'get' where we stand on firearms.
Has the crime rate increased or decreased with the imposition of firearms and other weapon control in the UK? Never mind, I know the answer, and it is that crime has increased.

As for comparisons to Nazi Germany, regardless of the motivation the results are quite the same.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 4:42 pm

PapersAndPaychecks wrote:
gideon_thorne wrote:But bear in mind, that in some places in england its still legal to shoot a welshman with a bow on saturdays... :lol:

Relavent to anything? No...but funny
That was in Herefordshire; I believe it was repealed a couple years ago.

Pity...
At last!

A ray of sunshine in this dreary debate :lol:

BTW, my heritage includes Welsh...

heh,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 4:45 pm

Having an unloaded firearm is quite as useful in reagrds self-protection as having a baseball bat, only the latter is a more servicable weapon.

My loaded .357 magnum is always near at hand here. The many other firearms I own are unlaoded and stored awey elsewhere as the crime rate here is virtually nil.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 4:52 pm

oldschooler wrote:Hey! Something I've always wondered about, but kept forgetting to ask about:

Morning stars; what are they (in AD&D terms) exactly? Spiked balls chained to sticks (I thought that was a horseman's flail)? Spiked balls attached directly to sticks (I thought that was a mace)? Could you clear these three weapons up for me as they appear in Advanced Dungeons & Dragons?
The Dungeon Master's Log pictures a horseman's flail as a spiked ball(s) chained to a handle. There is no such picture of a mace or morning star.
My assumption: a mace is a glorified club, consisting of a blunt weight at one end of a shaft. A morning star is the same thing, but with blood-drawing spikes attached. Am I far off?
Heh...

Any good book on arms & armor will show various examples og the morning star. the main one is a club set at the business end with a steel ring drom which spokes project as do the rays from a star. think of it as the size of a baseball bat.

the other weapons you describe are correctly identified, although a spiked ball is properly a morning star, not a mace, as they are generally smooth-headed or have phlangEs.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 4:55 pm

Handy Haversack wrote:
TheDungeonDelver wrote:Col:

Was the original intention of death's door to negate the 1-week required recovery time for sub-0 HP wounded characters, or just to make them ambulatory (once other healing was applied) so they could make it out of the dungeon?
Warning: Legitimate D&D question.
Blast!

I missed that in the original, Sorry, DungeonDelver :oops:

The original purpose of the Death's Door spell was to enable the battered PC to be ambulatory and escape from the dungeon or other dire locale in which he was brought low.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 5:10 pm

cimerians wrote:
...

I frequent football boards too (cause I'm a football nut) and at least over there they simply call you an ass (or other 3 to 4 letter word) and minutes later alls forgotten and your best of friends.
Would that my best froends were so polite to me :lol:
Gary:

- I know there's millions of locations to chose from, but what would be your favorite hotspots for major evil activity\growth in the Lejendary Earth setting if you could just name a few? I'm trying to figure out where to start a good war...and haven't gone through the whole LE setting yet.
The contnent of Hazgar is ripe for a major war with large armies. Also the islands of Miria are likewise.
- I know you love to LM but If you do play as a player in LA from time to time, do you have a favorite LA avatar? (I've read Olaf is your AD&D favorite)
Sadly, I have only one Well-traveled Avatar in the LA game, and that is "Lovie" Burka, a female Veshoge that is good with Psychogenics, Weapons, and Pretense.

In the OAD&D game my favorite PCs are: Mordenkainen, Bigby, Yrag, Sigby Gribgyson; Zigbie the Dwarf; Rigby, and Slidell of Fax--with several others coming thereafter.
- Out of curiousity, how long did it take to you to complete the three AD&D books? Did you wait till a book was printed and released before starting on the next?
I write the MM in about six months, then took a break for a month, wrote the PHB with the MM being printed and sold, the second book taking me about seven months to write. I then took a break to writhe the G Series of modules and then penned the DMG in about eitht months--after completing it I write the D Series of modules.

I was always working before the next book was in print.
- One more for nostalgia: Did you design the Dungeon boardgame? I'm one of those who liked it, it got me hooked and introduced me to D&D with that catalog that was packed in with it. I guess I'm a rarity who wasn't introduced to D&D by someone else but I'm probably wrong.
Very well done IMO.
Dave Megary was the orignal designer of the game, he using the Chainmail Fantasy Supplement material as the basis for the characters and monsters. I agreed to be his agent and developed the rules and encounters, re-designed parts of the board. The Avalon hill company turned it down so TSR published it about two years thereafter.

I wrote the expansion material that appeared in an early Dragonmagazine, of course.

I too still enjoy playing the DUNGEON! boardgame;)

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 5:12 pm

Sir Clarence wrote:I apologize for letting myself being dragged into this. Usually I try to stay away from such discussions. :cry:

Back to Q&A.....
Quite so!

I am likely the most culpable, and so I likewise offer apologies :oops:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 5:14 pm

asmodeus wrote:Sounds good, hopefully the June one will happen.
I will personally offer to cover bets against it taking place. I will offer two to one odds :wink:

As a matter of fact the Trolls are considering the addition of another small con here in Lake Geneva in the autumn.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 8:06 pm

predavolk wrote:...

...

So, here's the question: Do you ever see a time when the major RPGs (be they D&D or something different) return to a simpler style that leaves more to the DM's imagination? Or are we doomed to go down the road towards increasingly rules-regulated simulations?

True, the DM can always play the trump card of DM's Call. And true, there are simpler, less regulated games out there. But I fear that with more and more rules, fewer and fewer new DM's are going to be comfortable "being their own boss", making it rarer and harder for them to do so. Maybe it's just the rainy day, but the future of RPGs as I know and love them looks kind of bleak from here.
2E was what it was because T$R wanted to remove me from the game system, stop paying me royalties--about 2% of cover, BTW, very reasonable. When the sales plummeted, all sorts of splat boks were published in hopes of making up for loss of sustomers by selling more to the remaining audience.

I believe that the days of rule-playing are absolutely numbered, and less complicated systems will prevail in time--a few years yet, bit relatively soon.

It is really up to the GMs to determine. If they collectively decide to labor under stacks of rules books than do not empower them, then rule-playing will prevail...and pretty well destroy the RPG as a hobby. that's why I think the days of rule behemoths are limited.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 8:14 pm

TheDungeonDelver wrote:Believe it or not Gary I have an honest-to-goodness LA question...!

Does LA feature any encounter locales of "weird science" - that is, any crashed spaceships, travellers from other more technologically advanced planes or worlds or anything of that sort?
Howdy DungeonDelver,

The LA game system was designed for use in multiple genres, and in the coming years there will likely be LA games for victorial-type Fantastical Science (likely at the end of 2006), hard SF, Wild West, and Weird Science.

As they now stand the LA FRPG rules are quite adaptable, and one can add and subtract pretty much anything desired--just test it first. I have used the base systems for a modern-style Lovecraftian Horror campaign with limited magic and firearms, and they worked very well.

I have some fierarms tables that I've passed along to LMs using the rules for Wild West campaigns--most of which do include some of the Extraordinary Abilities of the FRPG version.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 8:31 pm

Zudrak wrote:
Col_Pladoh wrote:
...

To put it into game terms:
There's a reason kobolds and other goblinoids seek out commoners and not adventurers, right?
Indeed, the population of border areas is likely better able to defend themselves than are those not used to criminal incursions, doubly so if the population is denied weapons for self-defence. After wll, the Watch cannot be everywhere.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 8:52 pm

Melkor wrote:Hi Gary,

As of late, I have hounded you regarding AD&D initiative, but this question is actually in regards to your Lejendary Adventures games....
I really don't much care to answer AD&D questions, as the game belongs to another entity, and I have no more standing in regards to such answers than does any DM anywhere.

This is not the case with the Lejendary Adventure game, of course 8)
....have you ever run LA players through the World of Greyhawk using the LA rules system ?
No, because there is the Lejendary Earth world setting for such adventuring, and it is attuned to the deities used in the La game. However...

I am currently using the Yggsburgh C&C game system setting for LA game play, and a brangle of Hill Trow are whupping the devil out of the Avatars and their newly formed company of spearmen. Next Thursday will be a make or break for the lot of them.
If this has been answered somewhere before (on the numerous "Ask GG" topics here and on EN World), my apologies.

Cheers.
Never a problem, and if it is a repeat I'll whine and and point you in the general direction of whare the answer is...or else give it again.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 12, 2005 11:02 pm

TheDungeonDelver wrote: OOKAY...I've got you now. I was in the "LA = Fantasy RPG" mode here and I didn't realize it's open-ness to adaptation to other genres.

That being the case I just may use it for an upcoming convention!
Just be sure to give the mechanics you wish to include or alter a try before playing with a group of non-game fesigners. The latter sort of gamers understand gaffs more readily :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 1:42 am

Elfdart wrote:...
This topic has been banned, no?

Gary

Post by Col_Pladoh » Sat Aug 13, 2005 2:00 pm

Gnarley Bones wrote:Gary when it comes to adventures, do you prefer one-shots or multi-parters? You're often known for your trologies (D1-3, G1-3), but when you plan adventures, aside from the obvious amount of work involved in a series, do you have a preference of one over the other?
All I really want to do is amuse myself and the players with the game at hand. thus, the length of the adventure is secondary. A good one-shot shot can be spun into a campaign as easily as some longer series.

As I generally fly by the seat of my pants, I appreciate having several sorts of adventures on hand to use as things develop.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 2:06 pm

dcs wrote:DD, the Lejendary AsteRogues rules are still floating about and they might be more appropriate to the genre you have in mind (weird science). With Gary's permission I will pass them on to you.

Btw, I find LA quite simple and am using it to run The Keep on the Borderlands.
The old LAR rules have been revised and what was available online for a download is not current. Jon Creffield is working on the completion of the Campaign base setting for the game now, and the Trolls should be publishing the lot sometime next year or early in 2007.

The material isn't particularly suitable for weird science, but I have no objection if it is sent on--it was for free download after all;) Some of rules and so forth might be used to work up a more hard SF base what can be spun into weird science.

I also have firearms tables...

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 2:13 pm

dcs wrote: Anyway, Gary, here's a question I had asked in the middle of the Great Debate that you might have missed among all the wonderful rhetoric on both sides:

Did you happen to derive the name of Yggsburgh (and, I suppose, the Lord Yggs) from Odin's name Yggr (reflected in the name of the "world-tree" Yggsdrasil)?
Well maybe...that and the initials, EGG.

I do pronounce the name as Eggsburgh :lol:

Speaking of the town, I am hoping that after the material is published creative folks will want to develop detailed sourcebooks for sections of the place--say four block areas with all the buildings and businesses indicated, who lives there, even the wall tower and bastion names.

While I am not able to work the long days as I did of eld, I can still supply suggestions and serve as Editor and Chief--something I need to be doing today, in fact;)

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 3:25 pm

Llaurenela wrote:Hi Ya Gary,
I had a question about stirges back on page 25, but I think it got lost in the flurry of gun posts.
Thanks,
Sorry Llaurenela,

The question was indeed missed in the flurry of off-topic posts regarding weapons :roll:

The stirgie was inspired from the mythological Strygia et al. as was noted. for game purposes a more conventional vampiric creature was desirable, as there were plenty of more potent sorts of monsters such as the vampire to fulfill the larger roles of party antagonists.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 3:50 pm

dcs wrote: Speaking of the LA firearms tables that you have now mentioned multiple times :), do you think you might be induced to make them available to the DF community via download in the LA section here?
Being pretty busy at the moment, I'll use the expedient of posting the materiual here. Note that there's much work to be done regarding the completion of the various considerations...but they are enumerated as fully as a hasty treatment has allowed to date :wink:

Firearms Table II

© 2005 Trigee Enterprises Company. All rights reserved.

Speed Penalties for Firearms
(TBD)

So, there we have the weapon, the "gingal" being c. an .85 caliber shoulder weapon firing a cylindrical lead shot weighing one pound, the barrel being supported by an attached metal rod to assist in aiming and lessening recoil.


Harm Inflicted
PISTOLS & RIFLES Die Range Short Range Bonus Long Range Penalty*
.20 to .25 cal./5.08 to 6.35 mm 1-20 +2 pistol, +4 rifle -1
.30 to .35 cal./7.62 to 8.89 mm 2-20 +3 pistol, +5 rifle -2
.36 to .39 cal./9.14 to 9.91 mm 3-20 +4 pistol, +6 rifle -3
.41 to .45 cal./10.41 to 11.43 mm 4-20 +5 pistol, +8 rifle -4
.46 to .49 cal./11.68 to 12.44 mm 5-20 +6 pistol, +10 rifle -5
.50 to .55 cal/12.7 to 13.97 mm 6-20 +7 pistol, +12 rifle -6
.56 to .60 cal/14.22 to 15.24 mm 7-20 +14 rifle -7
.61 to .70 cal/15.49 to 17.78 mm 9-20 +17 rifle -8
.79 cal/20 mm 12-30 +20 rifle -9
.85 cal/21.59 mm 14-30 +25 rifle -10

*Deducted from Harm scored, not the die roll for scoring it.

SHOTGUNS Die Range Short Range Bonus by Load Used Penalty*
.410 1-20 +1 small shot, +2 large shot, +4 slug -6
20 gauge 2-20 +1 small shot, +3 large shot, +5 slug -7
16 gauge 3-20 +2 small shot, +4 large shot, +6 slug -8
12 gauge 4-20 +2 small shot, +5 large shot, +8 slug -9
10 gauge 6-20 +3 small shot, +6 large shot, +10 slug -11
8 gauge 8-20 +4 small shot, +8 large shot, +12 slug -13
6 gauge 10-20 +5 small shot, +10 large shot, +14 slug -15

*Deducted from Harm scored, not the die roll for scoring it.

Firearm Ranges

PISTOLS Range in Feet* Short Range Medium Range Long Range
.20 to .25 cal./5.08 to 6.35 mm 20/30/50 40/60/100 80/120/300
.30 to .35 cal./7.62 to 8.89 mm 25/40/60 50/80/120 100/160/360
.36 to .39 cal./9.14 to 9.91 mm 25/40/60 50/80/120 100/160/360
.41 to .45 cal./10.41 to 11.43 mm 30/45/70 60/90/140 120/180/420
.46 to .49 cal./11.68 to 12.44 mm 30/45/70 60/90/140 120/180/420

*The first number is for short-barreled weapons, the second is for medium length barrels, and the third is for long-barreled handguns.

RIFLES Range in Feet* Short Range Medium Range Long Range
.20 to .25 cal./5.08 to 6.35 mm 100/150 200/300 600/1200
.30 to .35 cal./7.62 to 8.89 mm 150/225 300/450 900/1800
.36 to .39 cal./9.14 to 9.91 mm 150/225 300/450 900/1800
.41 to .45 cal./10.41 to 11.43 mm 150/225 300/450 900/1800
.46 to .49 cal./11.68 to 12.44 mm 150/250 300/700 900/2800
.50 to .55 cal/12.7 to 13.97 mm 150/300 300/900 900/3600
.56 to .60 cal/14.22 to 15.24 mm 150/300 300/900 900/3600
.61 to .70 cal/15.49 to 17.78 mm 150/225 300/450 900/2800
.79 cal/20 mm 200/400 400/1200 900/4800

*The first number is for short-barreled weapons, the second is for long-barreled ones.

SHOTGUNS Range in Feet* Short Range Medium Range Long Range**
410 20/45 40/90 60/180
20 gauge 25/50 50/100 75/200
16 gauge 30/60 60/120 120/360
12 gauge 35/65 70/130 140/420
10 gauge 35/65 70/130 150/420
8 gauge 35/65 70/130 160/420
6 gauge 35/65 70/130 170/420

*All assume a full-bore weapon, and scatter guns count as short-barreled weapons. The first number is for short-barreled weapons, the second is for long-barreled ones.
**Add 50% to long range when considering a slug.


Rates of Fire & Reloading

RATE OF FIRE by Type
Muzzle-loading single barrel 1/ABC; 3 ABCs to reload
Muzzle-loading double barrel 2/ABC; 5 ABCs to reload
Single shot breech-break loading 1/ABC; 1 ABC to reload
Single shot breech chamber loading 1/ABC
Double-barreled breech-break loading 1/ABC; 1 ABC to reload
Bolt action magazine* 1.5/ABC
Lever action magazine or revolver* 2/ABC
Pump action magazine* 2.5/ABC
Semi-automatic magazine* 3/ABC
Full automatic magazine/Gattling gun* 6/ABC

*Aiming assumed in RoF; if not, add 1 or manual, 2 to semi-automatic, and 4 to full-automatic RoF, but reduce accuracy by 50%. Replacing a fully loaded magazine takes 1 ABC, reloading a magazine is at the rate of 1 ABC plus 1 second per round loaded from ready ammunition. Speed-loaders for revolvers count as 1 ABC plus 1 second. Double reloading time for cap & ball revolvers.

Weapons
Cannon, 20 mm, automatic (belt-fed)
Cannon, 20 mm, automatic (clip-fed)
Cannon, 20 mm, gattling (belt-fed)

Gattling gun, hand cranked

Grenade launcher, automatic (drum magazine)
Grenade launcher, pump action
Grenade launcher, single shot

Machinegun, bipod
Machinegun, gattling
Machinegun, heavy
Machinegun, heavy, gattling
Machinegun, mounted

Musket
Musket, rifled

Pistol, derringer-type
Pistol, long barrel, revolver
Pistol, short barrel, revolver
Pistol, long barrel, semi-automatic
Pistol, short barrel, semi-automatic
Pistol, long barrel, sub-machine
Pistol, short barrel, sub-machine

Rifle, anti-tank
Rifle, assault, automatic
Rifle, assault, semi-automatic
Rifle, bolt action
Rifle, carbine
Rifle, lever action
Rifle, muzzle-loading
Rifle, pump action
Rifle, semi-automatic
Rifle, single shot

Shotgun, automatic (drum magazine)
Shotgun, bolt action
Shotgun, carbine
Shotgun, double barrel
Shotgun, double barrel, sawed-off
Shotgun, lever action
Shotgun, pump action
Shotgun, pump action, short barrel
Shotgun, semi-automatic
Shotgun, single barrel
Sub-machinegun
Sub-machinegun, pistol

Round Adjustment (to Harm)
Armor piercing
Armor piercing, plastic coated
Fleschette
High Explosive
Hollow point
Hypervelocity
Incendiary
Shrapnel
White Phosphorus
Wooden

Shot, size 8 to 2
Shot, size BB- to 00
Shot, slug

Round Adjustment (to Range)
Powder grade low
Hypervelocity (powder grade high)
Magnum load

Sights Adjustment (to Precision [penalty or bonus])
None -10
Scope
Scope, night
Laser

Post by Col_Pladoh » Sat Aug 13, 2005 5:12 pm

gideon_thorne wrote:Sounds more like a cartoon called Treasure Planet that came out a few years ago. Although Terry Brooks has some neat ideas for flying sailing ships in his latest Shannarra novels.
Peter, that is really lame, but I'll pardon you because of your clear ignorance of the game's content.

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 6:26 pm

gideon_thorne wrote:Wot? You don't care for solar sail powered flying ships? ;) The cartoon, at least, had quite a mish mash of technology and fantasy. There was even something like a stargate featured as well.
I suggest you ask Steve to have a look at the LAR mss. he has, see if you don't think there's a bit more depth and scope therein than is some silly-assed cartoon :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 6:41 pm

gideon_thorne wrote:*chuckles* K. Ill do that :)
Col_Pladoh wrote: I suggest you ask Steve to have a look at the LAR mss. he has, see if you don't think there's a bit more depth and scope therein than is some silly-assed cartoon :roll:

Cheers,
Gary
As you're likely the one doing all the art and illustration for the game, it is a good plan at that :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 7:01 pm

serleran wrote:Oooh, I wanna see LAR!

Lucky Peter.
Holler at Steve Chenault at Troll lord Games to hasten his production schedule;)

Jon Creffield is finishing up the Shanghai Space Station game setting, BTW, so this is an Anglo-American venture.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 7:02 pm

Peter, was that "astro" or a word that sounds similar? :lol:

Tell mick I love him!

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 13, 2005 9:21 pm

gideon_thorne wrote:Perhaps...It could have been worse. It could have been aster-rouges. ;)
Right!

Reds are worse than liberal even...

:lol:
Gary

Post by Col_Pladoh » Sun Aug 14, 2005 2:32 pm

Elfdart wrote:
Col_Pladoh wrote:
Elfdart wrote:...
This topic has been banned, no?

Gary
Sorry, late arrival. :oops:
Well...

As a matter of fact I too apologized for getting off topic, so no blame accrues to you. Elfdart :D

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 14, 2005 2:43 pm

Llaurenela wrote: No need to apologize Gary, I know that you only have so much time and I don't expect you to catch everything. Thanks for getting to me so quickly.
Cheers,
Ciao!

Gary

Post by Col_Pladoh » Sun Aug 14, 2005 3:03 pm

Time for a new thread, Part IV1

Gary

Post by Col_Pladoh » Sun Aug 14, 2005 3:22 pm

For those who play the C&C game system:

The Castle Zagyg, Yggsburgh, boxed set will soon be released. If you are creative, pick up this setting and enjoy it, consider doing town sourcebooks.

The place is large, and I had space for only select development of key locations within the town. There could well be added books detailing small sections of the town, say contiguous four-block areas, with wall towers and bastions, if applicable, each book with that many maps, each map showing the exact buildings on the blocks, what they are, the enterprises or associations and persons therein.

Format would necessarily have to follow the general one used in the base work.

While my health prevents me from working as I was formerly able to, I have plenty of energy to serve as Editor in Chief for such a project, assist the developing designers in "getting it right" in regards who and what is in the place.

Those interested should likely have on hand the Canting Crew and World Builder reference books from Troll Lord Games, pick up the forthcoming Essential Places book when it is released.

Cutting to the chase, if you are interested after perusing the Yggsburgh offering, email me with a proposal, and I'll see about setting you up with an area of the town.

[email protected]

Cheerio,
Gary

Post by Col_Pladoh » Sun Aug 14, 2005 4:15 pm

serleran wrote:Yum. Can't wait to get a copy of Yggsburgh, then. Canting Crew and World Builder are both great books, by the way.
Happy to learn you fnd those books useful 8)

Do keep in mind the detailing of the Town of Yggsburgh.
And, since this was missed from the other thread, or maybe ignored, I don't know, I'll post again, in hopes of being smacked, or answered:

Does LA have information on using ley lines to increase the potency of magic spells, and, if not, are there any plans for the inclusion of such? I'm looking for inspiration and want to go beyond Palladium's RIFTS game. Thanks!
No, the extraordinary energy for activations in the LA game cosmos doEs not come from ley lines. It comes from the internal energy of the persn doing so--call it chi, vril, baraka or whatever. there are minerals that increase the energy, of course, but it is not something akin to magnetic force as is assumed with ley lines;)

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 14, 2005 8:04 pm

oldschooler wrote:Howdy Gary! I noticed above you referred to your Yggsburgh setting as a boxed set. I was under the impression it was a largish, hardcover book with included map :?
Anywho, regarding your first big project of the seventies, I read earlier that you wrote G1-3 after the PHB, but before the DMG, which indicates the DMG was more or less a book of all optional rules to be concidered by individual DMs. Forgive me for bringing up a game that "doesn't belong to you", but it sounds like for AD&D, the MM & PHB are more or less the official rules to follow, whereas the DMG is something more of an options book for enterprising Dungeon Masters (with age vs. abilities, unarmed combat, artifacts & relics, etc.) to use. Was that your intent as you remember it? I ask because is seems that's the way Troll Lord Games is going with their Castles & Crusades books and I thought it would be an interesting comparison.
I wanted Yggsburgh to be a boxed set. I guess my wished took over my conscious mind when I write the reference to same. The fact is that I believe firmly that it should be one, but authors propose, publishers dispose.

I took a break from rules writing to do those modules. Much of the materirial contained in the DMG is as integral to the AD&D game as what is found in the MM and PHB--more so, in fact, that the MM's content, that being only stats and details for opponents of the PCs and thus completely mutable :roll:

Cheerio,
Gary

Post by Col_Pladoh » Sun Aug 14, 2005 8:57 pm

Llaurenela wrote:Hi ya Gary,
I have a copy of the Castles & Crusades boxed set the (the D&D sized books) and a copy of the C&C PHB. I am looking forward to getting the MM & the DMG. I am also looking forward to getting the World Builder books, but one thing at a time as the budget permits. And I still have to find a way to fit the LA books into my budget.

I also now have these:
Mythus Dangerous Journeys
Mythus Magic
Mythus Epic of Ærth
Mythus Prime
Mythus Necropolis
Mythus Bestiary

and have started reading through them. When I contemplate the massive amount of material that you have written it blows me away. Some much material and so little time :wink: Writers/Designers amaze me!

Cheers,
Hi Llaurenela,

The DJ books were done in my rules-heavy period, even though the system is designed to run in as stripped-down as the Journey Master wants--as the Mythus Prime book demonstrates. Have an enjoyable read.

These days I go with rules-light play only, even when I am running OAD&D or a version of the C&C system. The LA game has spoiled me as a GM :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 15, 2005 1:48 pm

Llaurenela wrote:Gary,

On that topic [judge, ref, DM, GM, JM, LM] I do have a couple of questions for you, although I don't know if you would want to answer these or not. Who are the 5 best that you have played under (in no particular order) and why did you like each one of them/what was unique about their style that made them great? The second question is similar, what are your strong points are the GM and what makes your style unique?

If you would rather not answer, I am cool with that, but curious just the same.

Cheers,
The GMs I remember as providing outstanding adventures are Russ Stanbaugh, Rob Kuntz, Jim Ward, and Ernie Gygax. Likely there are a couple I don't recall, as my playing is rare compared to my being the GM.

As for my own virtues in the role in question, I suspect the main one is love of the game and conveying that to the players. If I have any special qualities, those for whom I serve as GM are better able to answer that. Frankly, I think I am not all that special 8O

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 15, 2005 2:02 pm

JASON THE RULESREADER wrote:Gary,

I think you are an awesome guy for answering all these questions and being so cool to your fellow gamers, like having open porch things and stuff. Wow! I think that impresses me more than anything else about you.
Pick up most any of the books for boys written by Leo Edwards, a Wisconsin author who wrote in the 1920s and 30s--the "Jerry Todd" adventures in particular. Read his words to the audience, his invitation to visit him and his wife, share lemonade and cookies, see the letters to him and his replies published as part of many of the books in ther series.

That good gentlemen is my spiritual mentor in this regard. I loved the books, and wished I was reading them when they were written so as to call upon the author, instead of doing so in the late 1940s and early 50s.
I really am interested in what castle Zagyg is and what C and C is.

So is the castle Zagyg based upon the first castle setup you did for a RPG? Is the spirit of the original there from the seventies even though for a new system? Are the ideas and themes from the earlier play of the setting?
the C&C game is based on the OGL from Wizards, and it is as close to OAD&D as that license allows.

Castle Zagyg is the umbrella title for a campaign setting and all sorts of adventure material found therein. Yggsburgh is the central community, a walled town of some 25K inhabitants. The product in question, CZ, Yggsburgh, covers the town (all sorts of social, political, and cultural, setails and adventure hooks), some five dungeon-like areas in and around it, and the countryside, small communities, and its adventure hooks

I may eventually get to the castle proper, but that's in the future, when I am abloe to work longer periods of time--at least six hours a day, seven days per week. Rob Kuntz will be co-designing a castle that includes all the best features of the original dungeons he and I put together for the Greyhawk campaign.

See the Trolls website, do!
On the subject of maps (not the ones in Zagyg specifically)--one of the things I noticed with the really old maps such as the ones in Arneson's FIRST FANTASY CAMPAIGN setting published by Judges Guild, were that they had a an offset diagonal look to them from the square grids upon which they were a part. The RUINS OF GREYHAWK (not the extremely lame CASTLE GREYHAWK booklet) also had maps very similar in an offset style/look to the ones provided with Arnesons setting. This makes me wonder, were the maps in RUINS OF GREYHAWK taken from your actual drafts of castle Greyhawk? Or were they trying to simulate the look of maps from the early seventies? I almost thought that they had your maps, but not your text when T$R published that sometime in the early nineties.
Sorry, I had nothing to do with any of that, and I am not familiar with the material, so i can supplly no answer of useful sort.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 15, 2005 2:04 pm

Cab wrote:Gary, although I'm sure someone must have asked you this, I'll ask it anyway because I can't see an answer around here and I'm kind of curious.

Gorgons in all versions of D&D seem to bear little relationship with the classical Greek idea of what a gorgon was. How did the D&D gorgon as a petrifying bovine come about?

Cheers.
The bull-like gorgon with iron scales is found in medieval bestiaries. i know it for a fact because that's where I got the critter--along with the catoblepas and a handful of other monsters;)

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 15, 2005 7:11 pm

Evreaux wrote:Hi, Gary. My apologies for bringing up another AD&D question--if you've already answered this, please say so and I'll begin the delve through the various Q&A threads. I don't recall seeing it addressed, but I probably haven't caught every page so far.

The PHB says that 0 hit points or below = death. The DMG introduces the descending -10 system. Neither is mentioned as being optional by their respective texts, but the consensus over in the 1E forum is that the DMG method supercedes the PHB by virtue of being published later.

So, I'm curious as to your reasons for introducing the different system. Were your campaigns simply proving too deadly for PCs at the time? Or did you enjoy presenting the tactical challenge of having to negotiate aiding fallen comrades in the midst of a fight? Or something else entirely?

Thank you very much in advance for your feedback.
The DMG system was introduced to allow players to have a chance to keep their PC alive without clerical spell casting and the chace of being raised failing. Neither the 0 = dead nor the -10 equals dead mechanics are given as hard and fast rules so as to allow the DM to decide which one will be used in his campaign.

I modified the two in my own campaign by allowing the PC to go to -10% (rounded up) of total HPs before being stone cold dead. Not quite as generous as the -10 points, but graded to give higher level PCs a better chance than lower level ones.

I use this in the LA game system too, so that Avatars there can drop into minus Health and still survive in unconscious state.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 15, 2005 7:14 pm

Ermanaric wrote:Hello Gary, just a quick Lejendary Adventure question. Physique ability adds 10 percent of its score rounded down to missle weapon attack harm. Does this also apply to normal bows and crossbows? I'm assuming the answer is no for crossbows but I thought I'd ask.
Physique applies to bows because the personal bow pulled by a strong Avatar is assumed to be harder to pull than the average. Indeed the Physique Ability Harm bonus aplies to blows struck with a physical weapon. As you supposed, it does not apply to mechanical weapons such as the crossbow, although Archery Ability Harm bonus does.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 15, 2005 7:22 pm

Evreaux wrote:Thanks for the quick reply, Gary. Much obliged.
My pleasure :wink:

Gary

Post by Col_Pladoh » Tue Aug 16, 2005 2:20 am

Felicitations Llaurenela,

Russ Stambaugh now teaches at a midwestern University. I don't believe he's been active in hobby gaming sinve the mid-1980s. His ideas were exciting, as was his delivery of information.

I can add Bob Blake to the list. He was a fun GM for sure, and until you asked about Russ I forgot that as I hadn't had a chance to play in a game run by bob in so many years.

In general the ideas that the GM presents to the players, the level of mystery and challenge, and the sense of lurking danger or looming threat tend to appeal to me. I like to be captivated by action and problem solving, explore, and if there is some fun roleplay in the process, so much the better.

That's about all I can say.

Ciao,
Gary

Post by Col_Pladoh » Tue Aug 16, 2005 2:54 pm

Cab wrote: Oh, that makes sense of it. Now all I need to do is find out how the Gorgon of greek myth became the scaled bull of the bestiaries! If I find that out, I'll post the info on DF.

Thanks Gary,
The chap writing the bestiary needed more monsters with which to amaze and amuse his audience, so he just made it up? That does sound familiar...

:lol:
Gary

Post by Col_Pladoh » Tue Aug 16, 2005 5:46 pm

Melkor wrote:Hiya Gary,

I ordered a copy of Lejendary Adventures Essentials and pre-ordered the first in the Zagyg series the day-before-yesterday (from the Troll Lord folks), and am eagerly awaiting their arrival. I'm sure I will have plenty of LA questions once it arrives, and I start a campaign with some of my old gaming buddies.
For LA questions and to check for errata do go to www.lejendary.com 8)
In the meantime, I'm thinking about moving to a simplified initiative system in AD&D. From emailing you about it previously, I know that you have gone to a D10 system, and seldom use Weapon Speeds (save for battles with important NPCs).

Here's how I am thinking of handling initiative in my AD&D games:

- Each player rolls 1D10. Roll determines when the character acts (so lower is better).

- Spellcasters add casting segment times to the roll.

- Missile Weapon users can deduct Dexterity Reaction Adjustment from their initiative roll.

- Weapon Speeds (when used) only apply to characters acting on tied initiative rolls.

- Longer weapons strike first on a charge.

Does this tend to match what you use ?

If not, would you mind stating briefly how it differs from what you use ?

Thanks.
What you have set forth for initiative is right on in my book. I do usually have only two rlls when a latge character party is engaged in combat with a large group of adversaries, though. that makes for speedier and less confusing combat resolution, albeit at the sacrifice of "realism".

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 16, 2005 8:07 pm

Melkor wrote:Gary,

Thanks a million. That little initiative thing has bugged me for quite some time. I always want to play 'by the book', but since there are so many different interpretations on AD&D's initiative, I decided to go ahead and simplify it.

One thing I forgot to include would be a note regarding what happens if a spellcaster's casting time takes him into the next round. From what I understand (and please correct me if I am wrong):

- A spellcaster begins casting his spell on the segment rolled on the initiative die. That segment is considered to be the first segment of the spell's Casting Time.

- A character who's casting segment time, when combined with his initiative die roll, totals over '10' will act on the segment of the next round based on that total (for example, a roll of 9, and a casting time of 3 would act on segment 1 of the next round). Unfortunately for the spellcaster, after casting that spell, he would not be able to act again until the following round.
9 + 3 = 12, so the spell activates on that segment (2) of the next round, and indeed that's it for the spell caster.
My only other question would be if you still allow attacks against spellcasters from attackers who might have rolled a higher initiative (and thus acted later in the round).
Logically, what would prevent such attacks from taking place?
Forgive me for feeling the need to base what I want to use in my game on judgements from you, but I figured that if it was good enough for 'the man himself', it was certainly good enough for my gaming group and I.

In addition, for whatever reason, that makes me feel like I have satisfied my need to continue debating about the AD&D initiative system (as written) on various forums......Now, it's on to the purpose of playing games in the first place....FUN!

Cheers!
Whataver initiative system you decide upon is completely correct for your campaign;)

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 16, 2005 10:15 pm

Melkor wrote:
I was thinking for some reason that the '9' would actually be considered the first segment of the 3 segment casting time so it would look like 9 + (3-1).....I never was very good at math though. :P
Casting begins on segment 9, and a 1 segment spell would be activated on segment 10, indeed, so a 9 + 3 =12 is correct. the 3 segment spell will be cast on the 2nd segment of the following round.
I wasn't clear in what I was trying to ask. My apologies. My question should have been:

Would the attacker still have a chance to attack the spellcaster (out of initiative sequence) before he 'got the spell off', thus disrupting his casting, even though the attacker had lost initiative?
I fear that I am not absolutely certain of the question even now....

If a spell-caster is continuing a casting into a following round, any opponent that has an attack coming n a segment prior to the time the spell will be active can attack and with a successful hit destroy the chance of the spell being cast.

An attacker with action coming after a spell caster has completed his spell is powerless to interrupt the process.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 16, 2005 11:21 pm

Melkor wrote: Nope Gary, that actually answered my question - even though it was unclear! For that, I must say that you are not only an extaordinary writer and game designer, but a skilled mind-reading as well! :wink:

All kidding aside, thanks so much for your insight regarding initiative. My understanding is complete.
:o

I wish my understanding of most everything was that way 8O

Heh,
Gary

Post by Col_Pladoh » Wed Aug 17, 2005 1:49 pm

Melkor,

Who cares what a whiining player has to say about the method of initiative you, the DM, use? Of course the twit wants his spell casting ability to enable multiple results in a round. I am sure that the fighters would like to be able to attack once every segment too.

Bah!
Gary

Post by Col_Pladoh » Wed Aug 17, 2005 2:00 pm

JASON THE RULESREADER,

Characters should have as much free will as possible in an RPG, don't you agree? The concept of the DM banning them from class-bestowed activity is odious.

If the thieves expect to be protected by the other party members, healed by clerics, given a shgare of party treasure, their pilfering from their comrades should be greatly limited. It is up to the other PCs to lay it on the line to the rampant thieves. The majority of the party might well dictate death for theft from any party member, and carry out an execution of a guilty party without loss of ant Good and/or Lawful alignment.

Of course, as a DM I encourage thieves who risk thier lives scouting and opening possibly trapped containers and all to filch a bit--say a few gems or a piece of jewelry. Reasonable PCs in a party can not seriously take offense at such relatively petty theft.

On the otther hand, my PCS have attacked and killed a PC thief stealing party treasure for his own gain at the expense of the remainder of the party,

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 17, 2005 2:55 pm

By Golly, Jason!

I believe you have it well in hand :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 17, 2005 4:25 pm

Spell Casting:

A spell that requires one segment to cast is active on the segment after the one in which it was cast. If that segemnt was the 1st, the spell is cast at the beginning of the 2nd segment, if the 2nd, then it is cast at the beginning of the 3rd and so forth. The segment time is a whole number, so each segment is added to the initiative segment number. A spell requiring one segment of casting time can not be cast in the same segment as initiative indicated action begins. The spell is started then and cast at the beginning of the following segment as it requires whole segments to cast, not some fraction of a segment, not even 99/100ths.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 18, 2005 1:52 pm

Hi Jason,

The two stystems of progress in potential are quite different. In the La game the Avatar begins far more potent that a 1st lecel AD&D OC, but after a year of play the two should be about on a par, and remain that way.

We seldom went into tarining for PCs as most increases in level were gained from activity and experience was assumed to enable the upward movement. This is also possible in the La game system through gain of Abilility Specific Merits.

The training scale is there for the use of the DM in making the process easy or protracted as is believed proper for the PC in question.

I am not sure that answers your questions, but it's about the best I can offer.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 2:49 pm

Llaurenela wrote: Hi Ya Gary,

I never used the training scale in AD&D, I always went with "as most increases in level were gained from activity and experience was assumed to enable the upward movement." I am amused to find that I was doing it somewhat as you did.

Cheers,
Well...

I guess that means you think logically and for yourself too;)

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 2:55 pm

JASON THE RULESREADER wrote:Thanks for the answer Gary. I am always in awe of your consumate skill in felling the querying prey.

I have thought the training rules were pretty good for emptying excess gold from PC's. The rating become a qualitative factor to the xp. So NOt all xp is created equal. I guess one could instead of the ratings just give more xp to the one who pulled more of their weight, but xp should be for the character attaining these ends through "professional means".

HOw long should it take in AD&D for a character usually to attain-- say the 10th level if the group with the character is meeting once a week? Two or three years? Or longer? Just a way to gauge not giving away too much too fast to avoid the MONTY HAUL campaign?
Thank you:)

A group playing once a week for three to four hours, playing well as a team, should see a 1st level PC that make about one level every three or four months on average. So that should get the typical party member to 9th level at the end of two or three years as you suggest.

I played a multiplicity of characters, but did so several times a week, and for long periods of adventure. thus many of my PCs hit such levels in a year realltime. Of course I do believe I played them pretty well too, aiming for rapid gain in...power :wink:

Post by Col_Pladoh » Fri Aug 19, 2005 3:02 pm

Joe Maccarrone wrote:Wizened Master,

When using a D10 for AD&D initiative, do you have characters with multiple attacks space them evenly in the round -- for example, a character with 2 attacks making the second one 5 segments after the first (or during segment 10, if the first is later than 5)? Or does the second attack always come last, after the opposition has had a chance to attack?

Thanks. :)

Joe
"Wizened Master" is it?!

Okay, wise guy, I'm hauling you in for that :x

If a PC with multiple attacks gets a 9 or 10 he blew the chance for an added attack. Otherwise, the first attack comes on the indicated segment, the second on the last segment.

I figure there must be at least two segments between attacks unless the character has magically hastened reactions, then only 1 segment per sttack is needed.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 3:05 pm

Greetings Seekers!

Just got my copy of James M. Ward's spanking new fantasy yarn Midshipwizard Halcyon Blithe. It's a hardback from Tor, and I urge you to pick up a copy right away. Jim is an excellent writer, and this is surely the first of what I trust will be a long and successful series about the hero, Halcyon Blithe. One reviewer likened the story to a cross between C.S. Forrester and J.K. Rowling!

Check Amazon of you buy online.

Pass the word around, do :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 3:41 pm

Hi Greg,

The matter is one in which the DM is the only one to judge how best to manage the lEvel increase.

I did make ther players PCs train whenever they hit a rich encounter that brought in a lot of wealth and commensurate XP gain. That took away much of the money even as the PCs had to locate places to be trained--a sort of adventure in itself.

Where adventuring was such that progress in XPs was moderate, I generally ignored training reqyuirements, telling the players that their PCs activity in adventuring brought sufficient "on the job" training to enable them to increase in level without schooling.

The Dangerous Journeys name for experience, "STEEP," is a good thing for all GMs to remember. The gain comes from what the letters stand for:
Study, Training, Education, Experience, and Practice.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 3:59 pm

Melkor wrote:Gary,

I picked up a copy of Mythus Prime last week, and had some time to sit down and read through it last night.

I am very impressed. I've heard about some complexity "issues" people have with the full Mythus system, but Prime is nice and light - in fact, I have read comparisons between Mythus Prime and LA...I'm waiting on LA Essentials to arrive from the Troll Lord folks, and after reading Mythus Prime, I really am hoping they are similar.

Cheers!
Hope you enjoy the whole gamut of ideas in the two systems.

I am prejudiced, of course, but I believe that the LA one is more intuitive and more "elegantly" presented for play. In short, I much prefer to use the LA game system 8)

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 6:39 pm

Greg,

The XP award handed out is the tool for giving bonuses or exacting penalties. That is generally a difficult subject to create rules for, the reasons being self-evident to any Gm, let alone a game rules author.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 8:00 pm

DMPrata wrote:NOT AN AD&D® GAME MECHANICS QUESTION :wink:

Hey Gary, did you ever do any development on the lesser-known Greyhawk deities (e.g., Allitur, Atroa, Berei, Bleredd, Delleb, Geshtai, Joramy, Kurell, Lirr, Myhriss, Rudd, Sotillion, Telchur, Velnius, Wenta, Zodal, Zuoken)? As of 1983, they were only one-line entries in the boxed set. If so, would you care to share any of it with us WOGies? :D
the short answer is a simple no.

If it were yes, it would still be no, as the material in question now belongs to WotC, and I have nothing to do with it...

Thus, as a matter of fact, WotC is the only source for information regarding the material in question.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 19, 2005 10:24 pm

Joe Maccarrone wrote:
...


Thanks for the initiative info. I stuck with a D6 for 25 years because it was 'traditional', but the D10 makes initiative both more precise and easier to keep straight in the noggin'.. :)

Joe
Yes. the d10 matches the division of the round into segments and so is more intuitively understood :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 20, 2005 2:49 pm

Otto von Grunwald wrote:
Is that why you stuck to the d10 for LA to determine init. order? Did you consider other methods for said?

Just curious,
Jeff
No, Jeff, it is because the spread is wider than with a d6 or less and the number also fits in better with the Speed Base Rating used.

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 20, 2005 2:51 pm

JASON THE RULESREADER wrote:Gary, do you think the following characterization of an AD&D situation involving alignments as per your concept of them is accurate?

...
I chewed that cabbage in the DMG, and from then on it's up to the DMs to manage :roll:

That's the extent of my comment.

Cheerio,
Gary

Post by Col_Pladoh » Sun Aug 21, 2005 10:08 pm

Bene Darkmans Otto 8)

Social status is basically established by the Order an Avatar belongs to. There is also assumed to be an hierarchy in that Order. all of that plays into the overall socio-economic class system of the town and the greater state surrounding it.

The general SEC divisions are dealt with at some length in Living Fantasy, that subsumed in the LA game system Orders and in the Castle Zagyg, Yggsburgh works.

As the Avatar group hasn't been dealing socially, but as a military unit, I have not gone into SEC issues much--no nobles and gentlefolk sneering at the rude costumes the party wears, the lack of social graces, the realtively low status of all save esquire James... Even the Ecclesiastics with you have small standing, LMC at this stage in their Order.

If you have spacific questions regarding any SEC, Order status, etc. come on back.

Post by Col_Pladoh » Sun Aug 21, 2005 11:06 pm

Otto von Grunwald wrote:...

P.S. I'm all for leaving the Ogre(s?) alone for the time being. :lol:
More properly, will the Ogre and his following leave your party of Avatars alone after all that toodling on trupmets took place outside his lair? 8O

Gary

Post by Col_Pladoh » Mon Aug 22, 2005 2:16 pm

Deogolf wrote: ...
...These brutes are much too over our heads at this point!!
You don't say :roll:

Of course there is, as Sir Alec Gaxhill statesm but a single Ogre, not necessarily dwelling alone, of course.

I wonder how long the Ecclesiastically-engendered Protectors will last?

Heh,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:06 pm

DMPrata wrote:Hey Gary, here's a puzzler for you. (Well, OK, it's a puzzler to me , it may be elementary to you. :wink: ) Dungeon Masters Guide, p. 81, lists the types of saving throws to which magic armor bonuses will or will not apply.
Saving throw rolls WILL receive an armor bonus against:
  • ACID, EXCEPT WHEN IMMERSION OCCURS
    DISINTEGRATION
    FALLING DAMAGE
    FIRE, MAGICAL OR OTHERWISE
    SPELLS WHICH CAUSE PHYSICAL DAMAGE*
* Exception: Metallic armor will NOT add to saving throws versus electrical attacks, although nonmetallic armor will do so.
Have you allowed saving throws against falling damage? Am I missing something?
Yes, I allowed saves against falling damage, or large and heavy objects falling onto a PC, just as the table indicates :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:09 pm

Melkor wrote:Hi Gary,

I received Castle Zagyg, Lejendary Adventures Essentials, and Hall of Many Panes today, and I have been reading through LA Essentials and Zagyg this evening.

Great stuff - and enough to keep me busy for quite some time.

That said, I have a question regarding the Secondary Skill rules found in the back of Castle Zagyg....The question may seem like it's obviously answered by the rules as presented in the book, but I wanted to ask anyway in order to clarify it in my head.

Several of the Secondary Skill "bundles" list more than one Attribute. I wanted to know if that listing simply described which attribute(s) were most appropriate for a check based on the various uses which might apply to that particular area of expertise.

In other words, is the only reason for listing more than one attribute next to a particular skill based on the fact that various uses of that skill might require an attribute check based on different attributes listed (as opposed to some other reason for listing the skill - like a check being required for both listed attributes if said skill is being used) ? I'm pretty sure the latter is not the case, but again, I just wanted to clarify.

Thanks for your time!
To cut to the chase, the multiple attributes are listed for noting appropriate check, not for multiple checks. you were correct in ytour assessment, but I should likely have made that clear in the rules.

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:33 pm

Blustar wrote:Hey Gary,

...

Now on to some questions/comments:

First I'd like to say that LA has been a resounding success with my family. We just finished the Low Road and my wife actually loves it. More than any version of D&D I have forced her to play over the years ( with my son)....lol. She always asks if we can play LA in preference to any other RPG. I think the skill system makes more sense to her because she doesn't read much fantasy and classes are a bit mystifying to her. I've been playing and devouring RPG rules for many systems for years and all I can say is people need to give this game a chance. Great Rules!
Thanks so very much for the cmments and compliment.

You can explain to your wife that the LA game Prders are archetypes much like the original classes in A/D&D :wink:

As a matter of fact I much prefer the La game for all sorts of adventures save for dungeon crawling where the levels below ground correspond to the strength of the likely opponents found therein, i.e. the classic dungeon crawl.

One of these days I might get around to designing a muilti-level dungeon for the LA system that has graduated challenges suited to Avatars and their relatively slow progress in gaining yet more capacity.

Anyway, be sure to check the www.lejendary.com website for all sorts of information.
1. I'm a little unsure wether to use LA or OAD&D when using Yggsburgh. Did you drop Yggsburgh and environs into Lejendary Earth or are you keeping it in Erde? Where in LE if you did?
I used the C&C system when creating CZ Yggsburgh, but I have now switched to using the LA game rules, and it works just fine. I haven't placed the area on the Learth map as yet, but it will likely be in Varan, and in a border area between a Tenoric Pantheon state and one of another pantheon.
2. Is Castle Zagyg dual -statted with C&C and LA?
As much as i would have liked that done, there just was no room at all for such addition, so it is C&C only.
3. Are you going to be adding more rules to C&C? As it is now I am more inclined to use OAD&D( with my variations). Was the skills bundle a one time thing for C&C or are you planning on developing the rules system further?
As a chap who has gone very muc h rules light, I don't plan on adding any more to the C&C system...unless i need to to make a more exciting adventure :lol:
one more question, but about the Gord novels,spoilers...

In the Artifact of Evil it states that Mordenkainen secretly helps Iggwilv free Zuggtmoy. Was this based on another Greyhawk campaign?In the ToEE it states that Robilar goes it alone and frees Zuggtmoy. I have always wondered if this was based on a separate campaign or just made up whole cloth to further the plot of the novels.
Whole cloth for purposes of a story. It was to show that Mordenkainen was both fallible and aware of a cming desperate cnfrontation.
thanks for any answers

regards,

Alex

ps- After the other Low-Road modules I plan on taking them through the Hall of Many Panes...I'll keep you updated if I can. Take care.
Welcome!

The HoMP is a most lengthy and somewhat difficult campaign offering, one meant for a party of around six veterans, so you might find it expedient to add a couple of LM-eun Avatars of considerable potency--perhaps an Ecclesiastic, an Enchanter, and Noble Order each of c. 5th Rank.

cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:35 pm

shadzar wrote:Gary,

albeit maybe a touchy subject, and you may not wish to even answer this...

whether speculation or actual truth a discussion brewing about greyhawk is in the general discussion forum here. many, i think feel; would love to see it return to you even if you did nothing with it, should "they" drop it and offer the license to someone else.

would greyhawk be able to once again find a place in your home or heart?
if not in (A)D&D, but maybe any new game system you are working on?

TIA,
shadzar
As I have pointed out, the property belongs to WotC, so I have nothing to contribute to it.

Even if they should decide to license it out, anything I might have for the setting would most certainly contradict most of what has been added to it since 1986, so the prospect is not a favorable one.

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:38 pm

Llaurenela wrote:I love the Mythus books, they are a treasure trove. The Bestiary is fantastic and I am going to use lots of it in my OD&D and OAD&D games.
Thank you!
Welcome!

See if you can fnd an electronic copy of Dave Newton's Phaeree Bestiary :wink:

It, along with the horror game for the DJ system never got to see publication.

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:50 pm

trollwad wrote:First, thanks for your excellent campaign setting.

I use the greyhawk deities in my campaign and I was curious what you think about the application of some of them to the Yggsburgh deities. For example, Yggsburgh has six moderately generic deities by my count. I need some help with setting appropriate matches?
...
Sadly, I am unable to cmment in regards to the IP woned by WotC.

The LA game "Tenoric" deities principally honored I envisage for the setting are:

Odin (Wotan) & Jord
Thor (Donner)
Frey
Freyja
Baldur
Heimdall
Stormkarl
Ivaldi
Holde
Gerda

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:54 pm

Rothe wrote:Gary,
I still remember vivdly when I first cracked Men & Magic in 1976 and I'm deeply impressed that after all these years you take time to diligently respond to questions.
So are critical hits still not part of AD&D :wink:
Howdy,

Not in a game i run...though if the players really insist I can deal with it as I tend to roll a lot of 18, 19, and 20 results for the NPCs/monsters. so if they want their PCs dead quickly, I can oblidge;)

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 8:59 pm

Joe Maccarrone wrote:Woo hoo! Yggsburgh is here! :D

I've been carrying it around the house all day, but have barely scratched the surface yet...

A quick question:

On p.247 are listed 8 suggested categories for experience point awards. This list is similar to the one I've been using for AD&D in the last few years, with a couple of new twists that I like quite a bit. Would you say these are reflective of how you award xps in AD&D?
Greetings Amigo!

Indeed, those are the very categories of things I used in my AD&D campaign to determing XP awards. that list was developed from quite a long period of serving as the Dm, of course, and not an immediately employed one.
I've been using 100 xp/level for meaningful use of a class-related skills (as well as 100xp/spell level). The CZ list notes 20/lvl; perhaps I've been a bit generous...but I seem to recall you mentioning 100/lvl for class-related skills in a prior DF post, not just for spellcasters. Is my memory faulty?
I did indeed use 100/level in my AD&D game, and I thought that was what I'd put into the YGGSBURGH ms. Feel free to use the larger award.
I can see already that I'm going to get so much use from this book (and map) that I should buy a second copy now, to keep pristine.

Thanks! :)

Joe
Joe, you might want to do that, as I believe there will be a revised edition of the work coming fairly soon, so the original one will be a real collector's tome :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 9:00 pm

ScottyG wrote:Gary, I was recently reading the notes for the Bottle City dungeon level auctioned on EBay. In addition to the Nine, four other gods are listed, Aza, Lolatho, Zirx, Phanon, and Ntee. Were these more imprisoned gods to be encountered? Were they more of your creations? Being a little familiar with Rob's Kalibruhn, they seem closer to his style, but just curious.
Scott
Sorry Amigo...

I never heard of those deities, so I can make no cmment whatsoever :?

cheers,

Gary

Post by Col_Pladoh » Sat Sep 03, 2005 9:06 pm

Otto von Grunwald wrote:Hey Gary,

When a caster wanyts to pump up a spell like Shadow Bolts, does the casting time go up as well? SB starts as a Very Minimal but if I want to really nail 'em and put 20 additional AEPs into it, does it now cast as an Extreme spell (20 seconds instead of 1)?

Gratefully yours,
Penthus Kitane, renoun of Kitane's Company, a.k.a. The Russet Rangers... :P (I can feel Jim W. cringing already!) :wink:

(Otto)
Otto!

You know that tis question should be posted on the www.lejendary.com boards :evil:

The answer is that AEPs do add to activation time.

Here is the corrected explanation of the Power:

Shadow Bolts: Very Minimal to Very Good Power
By activation of this preternatural to supernatural Power the enchanter calls into being a form of anti-energy. This negative force springs forth in the form of shadowy bolts the activator’s fingertips and unerringly strike one to four targets that are in sight of the activator, as the activator determines. There are four of these bolts, each like a black dart, flying up to 20 feet distance, and striking their target or targets with the Precision possessed by the activator. Note that this requires a second check against the activator’s Precision Base Rating, but a single check serves for all targets.


Cheers,
Gary

Post by Col_Pladoh » Sat Sep 03, 2005 10:52 pm

Otto von Grunwald wrote:Oops,

My bad..guess I just sorta default to this board. :oops:

Thanks for the info though. :)

Otto (...irresistably dancing.)
Well okay...

You'd likely have had to emaqiled to me to get me to pay attention to your query on the LA game boards, but with all the experts there, someone would have responded;)

Cheers,
Gary

Post by Col_Pladoh » Sun Sep 04, 2005 3:03 pm

Llaurenela wrote:Hi Gary,
Thanks for the suggestion, I will so do. Thanks, again!!
Cheers,
Llaurenela
The Horror genre material is called Unhallowed, and it worked well, with a much different magic system.

Cheers,
Gary

Post by Col_Pladoh » Sun Sep 04, 2005 3:07 pm

DMPrata wrote: 8O Wow. Talk about learning something new every day! I guess the obvious follow-up would be to ask what save you would call that. Based on other uses, I'm guessing save vs. petrification for half damage. Does that sound about right?
Oops! My bad..

I alowed a save only for items, the character took whatever damage the dice indicated, and all he work had to save vs. crushing blow.
I think a fairly large number of us would be perfectly content to see you back the timeline up to 579 CY or so (i.e., 1985) and ignore everything that's been published for the setting since your departure from TSR. Of course, such a thing will likely never come to pass, barring any sudden head wounds to Hasbro's board of directors (hmm... :twisted: ), but you can't blame us for dreaming!
There were many howls of anguish at the very mention of that possibility on the Greytalk list, so I suspect about half of the audience would be lost in usch case...

Cheerio,
Gary

Post by Col_Pladoh » Sun Sep 04, 2005 3:12 pm

Joe Maccarrone wrote: Thanks! I can well imagine that these xp awards developed over time, because in them I see corrected some inequities that it took me years to really become aware of.

One more question on this subject: the list has thieves gaining 1xp per 5sp treasure value -- thus double the award for treasure, versus other classes? In order to make up for the fact that thieves don't engage in much combat, and thus don't gain many xps for killing bad guys?

:D

Joe
Indeed, Joe, the additions to the XP award system came from the experience of DMing for a considerable period.

As for the thieves XP gain, I actually don't much care for the suggested expedient, but as a matter of fact a clever thief shouldn't fight much but shood get a lot of loot. However, if the GM awards proper XPs for use of Thief Abilities, then regular 1:1 gp:XP can be used just fne.

Cheers,
Gary

Post by Col_Pladoh » Sun Sep 04, 2005 9:03 pm

Llaurenela wrote: ...Any tips about this "much different magic system."
Cheers,
It is similar to reputed magic used here, and generally requires links to the subjects--something once a part of the person or place or belonging to him or it. contageous magic as it were. It has been many years since I played Unhallowed, so that's the best I can doo off the top of my head.

Mike Mcculley was my co-author on the game, and he was an excellent designer...now an attorney :roll:

Cheerio,
Gary

Post by Col_Pladoh » Sun Sep 04, 2005 9:32 pm

DMPrata wrote:Gary, you've enlightened me once before in regards to good cavaliers being able to function (but not fight) when reduced to negative hit points. Here's a follow-up on that topic. Any other character at negative hit points, upon being stabilized, requires a full week of bed rest before being able to resume normal activities. Would this stipulation apply to a cavalier as well, or would it be possible (for example) for a cavalier at -4 hp to drink a healing potion and rejoin combat in the next round?
that's a call for the DM to make. Actually, if a cleric heals any sort of character so as to be back aove 50% of HPs I generaly allowed normal activity, set aside the requirement for bed rest, of the situation were dire and another person was needed by the party.

Something the deities move in mysterious ways 8O

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 05, 2005 3:39 pm

Otto von Grunwald wrote:Gary,
I seem to recall John doing a post here of our Thursday sessions, but I just went looking for it and can't seem to locate the thing. I'm sure he has long since stopped doing it, but was it deleted perhaps? :cry:

(I would e-mail John to ask him, but he often takes a couple days to respond, this might be quicker. :wink: )

P.S. maybe we could start doing that again, either here or on the www.lejendary.com boards!

Otto
Yes, John was posting accounts of the adventure sessions of our group here, but durned if I can remember where. We can ask him on Thursday...if he shows :o

As for posting repports, anyone can do that, and do so here and on the www.lejendary.com website too. It is just that I am not particularly up for that of late. Anyone else in the group is welcome to do so.

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 05, 2005 3:40 pm

Joe Maccarrone wrote:
Ahh, glad to hear it -- because I think there are ample opportunities for thief skills to benefit the adventuring party...Didn't see a need to boost treasure xp. :)

You mentioned a revised editon of Yggsburgh; are there a bunch of errors I haven't noticed yet?
Depends on the DM, but I agree with your assessment, Joe :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 05, 2005 3:49 pm

dcas wrote:
Joe Maccarrone wrote:You mentioned a revised editon of Yggsburgh; are there a bunch of errors I haven't noticed yet?
There's an errata thread over at the TLG forums:

CZ Errata

Of course in a work of this size and scope I would expect to see a number of errors like this.
and an excellent thread it is :D

Ciao,
Gary

Post by Col_Pladoh » Mon Sep 05, 2005 10:04 pm

oldschooler wrote:Multipart character sheet question for you Gary:

In most of your games (regardless of system/genre), what do you see most in character records: notebook paper with the bare essentials; preprinted forms all officially laid out; long essays of background, followers, history, likes/dislikes, etc.; or something totally different?

Do you have a preference as either a player or as a GM?
the information sheet I usually use is a printed form backed up withg a page or two of lined note paper. I am not so lost in make-believe that I spend a lot of time detailing the imagined game persons...that's fopr novel writing perhaps, but not for RPGing :x

As I have to GM more often that play, I prefer to play. Otherwise, I am happy to do either;)

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 05, 2005 11:32 pm

Joe Maccarrone wrote: Thanks. I had noticed a couple of those already: the location of the thieves' guild, and the salary of the town councillors -- 240,000gp!! 8O

:D
BTW, I think the C&C moneraty system is as screwed up as the D&D one.

I did all my prices and sums in the LA $ system where $1 is one oz. of copper, silver oz. = $10, and gold oz. = $500 1/10/500 nd tanslatable into any name for the $ (bezants, ducats, floring whatever) the value of the copper ounce being like that of $1 here and now.

That system us quickly learned, easy to remember, and easily managed for unpriced items.

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 05, 2005 11:45 pm

Joe Maccarrone wrote: Yep, I converted my AD&D game to this standard about 4 years ago -- one of the first things I ever bugged you about! :)
:D :D :D

If only the Trolls were so perspecatious 8O

:lol:
Gary

Post by Col_Pladoh » Tue Sep 06, 2005 3:19 pm

dcas wrote:...

...I assigned it a value of $900 in my KOTB/LA conversion, which allowed me to give the ingot a weight, too: 1.8 oz.
Heh, and that's a little gold bar, not much of an ingot, something like a small Tootsey Roll but worth $900 :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 07, 2005 2:24 pm

Llaurenela wrote:Hi Gary,
Thanks for the additional tidbits. Suggestions and tips always welcome. Kind of like voodoo in some respects in regard to the links to the subjects.

Thanks & Cheerio to you to Colonel!!
Just so.

Voodoo is considered in the Unhallowed rules :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 07, 2005 2:26 pm

ScottyG wrote:There is a Dangerous Journeys section on my board, including Unhallowed and Changeling (the unreleased sci-fi genre expansion).
The Link: http://doomsdaygames.proboards3.com/index.cgi?
Scott
Thanks Scotty!

I am particularly proud of the setting I sketched out for the Changeling genre, and I was very sad to have to let it go, but eventuually I hope that the best ideas will appear in another form in an LA game genre rules set.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 2:27 pm

oldschooler wrote:Some confusion regarding the way you see multiple characters per player: I was scanning through Yggsburgh and it looks as though you suggest two characters per player. Is that, two per player at one time, or one character to start with, then another to continue with?
What's your take on a player having two (maybe three) characters all operating at the same time in the same adventure?
Okay!

Sorry for the delay, but I wasn't getting email messages that there were questions here to be answered :?

I suggest that players start a PC to adventure in the town and the outdoors around Yggsburgh. That PC can then serve as a mentor the the fledgling character started to venture into the abandoned hulk of Castle Zagyg. the castle will be set up for low level PCs to begin their adventuring career, of course, just as was the case with my original castle and dungeons.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 2:38 pm

Llaurenela wrote:Hi Gary,

I have a few OD&D questions for you. From the 1st printing through the 6th printing, I know that the 5th printing still has hobbits, ents and balrogs and the 6th printing does not. I also know that the errata sheet applies to the 1st thru 4th printings and that the errata corrections were made starting in the 5th printing.

My questions are these: were there any text changes made between the 1st printing and the 2nd, 3rd or 4th printings? Were there any text changes made between the 4th printing and the 5th printing other than the errata being corrected? Is the 6th printing the first printing where changes were made due to copyright issues?

Just wondering if you had this information or not.

Thanks,
Llaurenela
The answers to your specific questions are quite beyond me. That sort of thing was managed by the editing people without consultation with me.

As to the removal of hobbit, ent, and balrog, that I can speak to. One morning a marshall delivered a summons to me as an officer of TSR. It was from the Saul Zaents division of ELan Merchandising, the sum named was $500,000, and the filing claimed proprietarial rights to the above names as well as to dwarf, elf, goblin, orc, and some others too. It also demanded a cease and desist on the publication of the Battle of Five Armies game.

Of corsue the litigant was over-reaching, so in the end TSR did drop only the game (the author had assured us he was grandfathered in, but he and his attorney too were wrong) and the use of the names hobbit, balrog, and ent--even though hobbit was not created by JRRT, and ent was the Anglo-Saxon name for giant.

Mike Carr is the chap most likely to be able to answer your technical questions.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 2:47 pm

General Karthos wrote:...

...

First off, is it possible to have a human/demi-human character of "Large" size?

Secondly, if it's not too much to ask, if such a character were to occur, what bonuses/penalties would <u>you</u> give him, to keep him balanced?
As humans do sometimes surpass seven feet in height, it is indeed possible to have one that is "large," not "man-sized." It isn't possible to have a demi-human of such mass, unless one considered a half-orc in that category.

If I were the DM for a 7' or taller character, I would certainly give the PC a +1 on Strength and Consstitution, with a minimum of 15 for each no matter what the roll, then award the +1s, so 16 for Str and Con would be the least such a character could have. I would certainly also give a -1 on Dex and Cha. BTW, if an 18 were rolled for Str, I would treat it as 18/50 and allow a confirming d% roll to check if it were above that score.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 2:57 pm

Ivid wrote:Hello Mr Gygax,

I am not very sure what to write to the man who set the roots for what now I consider one of my funniest hobbies. Just let me say: Thank you! :wink:

I just wanted to ask how you're doing. I've read on several other boards during the last few months that you were having severe health problems and were doing very bad in general. :(

I hope that isn't the case. Since I've been told that you welcome every D&D player who visits you at Lake Geneva, I've been dreaming about that should I ever travel to the USA (unlikely), and pass through Lake Geneva (even more unlikey), I'd go visit, drink some tea and chat with you on how my players heroically defended the lonely farm you describe in "In Search of the Lost City". :mrgreen:

Seriously, if this isn't to private to ask, how are you doing, Mr Gygax?
- It seems that some idiots out there got nothing better to do than to speculate on your estate.

(Pardon my English, btw.)

Yours,

Rafael
Salut Rafael :)

My thanks for your good words and kind concern.

You should indeed take a pilgrimage to Lake Geneva, come to the Lake Geneva Gaming Convention in June next year--see the Troll lord Games boards for details. There are still many "famous gamers" in this area that will be at the event, myself amongst them :wink:

I was quite ill last year, but I am now doing much better; and although I am attempting to be semi-retired work seems to keep interfering with my desire to relax, read a lot, and take it easy. I suspect it is all the medication I must take that keeps my creative energy level quite low. However, I still manage to spend a few hours each day at the computer, and yesterday I was going for about eight, so perhaps my system is finaly getting used to the stuff I have to take morning and night.

Anyway, you'll be seeing a fair amount of work I did before I became ill--I turned out a lot of material then--and even more for which I am not the editor in chief of.

Hope that covers it.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 3:06 pm

Bahamut wrote:Gary-

I don't mean to sound like a sycophant but it is a great privilege to get to write to you on these forum boards, and a wonderful opportunity for all of us old-school fans :D

My question to you is, once you have finished Castle Zagyg for TLG, would you like to do any other projects in that same spirit? What I mean is, I know there are a lot of comparisons and parallels being drawn to CZ vs. your Greyhawk. Has there been any thought as to doing a "revision", so to speak, for some of your other past works, such as Keep on the Borderlands or ToEE? I know that it supposed to be easy to just convert all that stuff but I'm also into "official" works. Would love to see those redone with the C&C mechanics.

I don't know if it's even possible with copyright restrictions and such....but was hoping with the success of CZ, more might follow?

I know you have time and health issues and I fully respect that. It's just an honor to be even chatting with you.

Regards.
It is always a pleasure to hear from a fellow gamer!

I am currently the spearhead for a rather massive effort, a series of modules detailing the whole of the Town of Yggsburgh. When that is well underway, I'll be working with Rob Kuntz to do the castle and dungeon levels of Castle Zagyg, even as I remain the editor in chief for the "Gygaxian Fantasy Worlds" series of reference books that Troll Lord Games is publishing.

In between all that I might well get to writing a "Gord" short story for Dragon Magazine and even do some additional children's fantasy books--the Trolls have my first.

As we have some other irons in the fire, which I can not discuss, that's about the extent of my plans. I most certainly will not attempt to "recreate" any material that is the IP of another entity...although they surely use much of that material for spinnoffs, evidentaly lacking the creativity to produce new works :lol:

Although I much prefer the Lejendary Adventure game system to any other I know, so most of my creative efforts will be expended thereon, I will likely do a bit more for the C&C system, expanding the CZ setting beyond what is already done and being worked up.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 3:24 pm

DMPrata wrote:Gary, waaaaaaaaaaaaay back in DRAGON® #71, you introduced Kelanen, the Prince of Swords (designed with François Marcela-Froideval, if I recall correctly) as the prototypical "Hero-Deity" for the WORLD OF GREYHAWK®. He was later reprinted in the '83 boxed set. Now, when compiling Deities & Demigods™, Jim Ward , I believe it was he , established the rule that demigods could grant clerical spells of up to 5th level; lesser gods, up to 6th level; and only greater gods could grant 7th level spells. (I don't know whether or not you approved of such a rule, but I'm operating under the assumption that you did.) If it's not already glaringly obvious, here's my question: Did you intend for the hero-deity Kelanen to have clerics, and be able to grant spells to them? If so, what level of spells would he be able to grant?

(P.S. , I hope to have an order in to the Trolls this weekend for the required "Gygaxian Fantasy Worlds" books. Don't count me out of the YGGSBURGH Expanded Details project just yet! :wink: )
Felicitations!

Well, the rule regarding granting od spells is not one that I approved, and I would not deny any considerable deity the ability to grant spells of any level to one of his clerics within the region of that deity's worship. That's really a call for each DM to make, IMO.

As to Kelanen the Sword Lord, you have it right. In this case, the entity being a demi-deity and a rather specialized one at that, I should suppose that any of his clerics would be sword-slingers and have limited spell capacity beyond those used to honor Kelanen and perform services to him. Perhaps in addition to a specialized spell gained at each level they might be able to employ regular clerical spells of 1st through 3rd level, few, and gain in level happening in stages of around 4 levels, so one 1st level spell beginning at 1st level, four at 4th, and a 2nd level spell gained at 5th, etc.

As the Ip belongs to WotC, I will not attempt to suggest the special spells that such clerics would gain, one per level, but any imaginative DM can surely create them without my assistance, for the nature of the deity directs the sort of cerics he would have servinghim, and thier abilities.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 3:26 pm

Anonymous wrote:Gary, do you think that the Sussurus in the 1980 FiendFolio book for early ADandD 1st edit. can be friendly to my nondruid TN-alignment cleric and is there any way that its power to stun undead can be used by my cleric if i ask my deity to grant it to me? commanding undead is for evil clerics; turning undead is for good clerics; and i think the Sussurus Stun-Undead power should be used by TN-alignment nondruid clerics.
Heh...

What I think isn't important. It is what your DM decides that is :wink:

Present your case to the DM, and see what he rules.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 4:26 pm

Sophus Spielmann wrote:One of my childhood heroes wrote:

Heh. Yeah, and then with all those advantages he'd face an uncanny number of bugbears armed with two-handed swords, no? He'll be able to dish it out, but with those large-size weapon damages in 1e he'll have to expect to take it too...
Why not just shorten the lead-in to: "The cranky Old Fart said:"

Right you are about a big fellow being able to smack hard but also being a large target for returns of his favor...

:lol:
Gary
Last edited by Col_Pladoh on Fri Sep 16, 2005 4:28 pm, edited 2 times in total.

Post by Col_Pladoh » Fri Sep 16, 2005 4:26 pm

Cab wrote:
Col_Pladoh wrote: What I think isn't important. It is what your DM decides that is :wink:
If ever a line from you has been fitting to be a sig line for use on Dragonsfoot, that's the one. Do you mind if I use it as such?
Enjoy!

:wink:
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 4:43 pm

Ivid wrote:...

...

I checked the flight prices last August (to Madison, really) and was happy to see it isn't overly expensive, even for a poor student like me. So, maybe next year... :twisted:

Yours,

Rafael
Well Amigo,

The event here is small and very informal. That means a lot of time to meet the "name" people attending, chat and play games with them, and generally have a good time in a relaxed setting. I ran a game for nine fellows on my front porch...where some of us who wished to could smoke 8O

In general, such a convention is a lot more enjoyable to most folks than is a huge one--although you don't get the same energy from the mini-con and there aren't rows of exhibitors from whom to buy new things.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 5:16 pm

Handy Haversack wrote:
Col_Pladoh wrote:[
The event here is small and very informal. That means a lot of time to meet the "name" people attending, chat and play games with them, and generally have a good time in a relaxed setting. I ran a game for nine fellows on my front porch...where some of us who wished to could smoke 8O
That tears it. I am coming next year. I'll just learn whatever game systems I don't know before I come.
Splendid!

I hope that Jon Creffield will be coming over from England too.

BTW, it's easy and fun to learn the new game systems by just sitting down and playing. Both Jim Ward and i teach our respective RPGs to many a gamer in just that way :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 5:20 pm

Clangador wrote:Gary,

You have mentioned in the past that you don't care for Third Edition D&D. With that said, why is it that you do write stuff for Dragon magazine, which is almost all Third Edition. And why do you allow some of your works to be converted for use with said system?
All i wrote for Dragon magazne were tales of adventuring using OA/D&D, and if I do a new Gord short story for them it will use that same sort of base.

As for D20 material, I allowed some dual stating because fellow gamers who enjoy the new system wanted that, and who am i to deny them?

However, I am not going to continue with that as I find it unduly messes up the LA system's presentation...so i guess I am ging to deny them that after all :x

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 5:45 pm

Clangador wrote:
Col_Pladoh wrote:Okay. Just curious. I pick up The Hall of Many Panes last week, and I must say it's good stuff. I'll most likely run it under C&C rather than D20. I've never played LA, but the system does sound interesting.
Happy to satisfy your curiosity, amigo:)

As for the LA game system, do believe that you will findit enjoyable when you try it. Frankly, would rather GM it than any other, as it is so smooth and easy to use--be creative with so as to ignore the rules books much of the time. Still, for old time dungeon delving I enjoy OA/D&D as well.

Naturally, I do enjoy playing other RPGS not of the FRPG genrs, and I really like Jim Ward's Metamorphosis Alpha game very much indeed. I do wish there were some GMS around to run Western and horror games that I could play in, but alas... :?

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 6:04 pm

DMPrata wrote:...

... You've given me some ideas now for clerics of Kelanen , much obliged! :D
My pleasure to be of some small service:)

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 6:52 pm

Ivid wrote:


*Dreams*

Sitting with you, Frank Mentzer and Jim Ward around a table and DMing a game set in my homebrew world... :clap: :wink:

Seriously, the few Cons I've visited so far were of the smaller, more *cosy* kind, and I really like that - so one comes to exchange some words with the authors and isn't just one in a mass.

And since I've toyed with the idea of visiting the Great Lakes anyway, I'll look if I can take my holidays so I can visit the Con. After all, I am not only a 'Hawker, but have also played in the Trolls' World of Erde. :) So, the more I think of it, the more a concrete plan forms...


:)

Yours,

Rafael
Here's hoping you can make the journey.

The Good Lord willing, I'll be there :D

And we have some really good local beer--locally being from New Glarus, a Swiss community about 90 miles from Lake Geneva.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 16, 2005 7:00 pm

DMPrata wrote:
Heh. My fiancée and I are trying to coordinate our wedding and honeymoon with the timing of next year's LGGC. (Finances may, unfortunately, dictate 2007 instead of 2006.) How's that for D&D geekdom? :)
the Lake Geneva area hosts many a honneymooning couple, so that part isn't geeky at all--a vacationland this resort town. If your bride likes gaming, then so much the more reason for coming here when the con is held :wink:

If you have to wait until 2007, then it's a great way to celebrate your 1st wedding anniversary 8O

So don't belittle your decision to come, hear?!

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 4:55 pm

Clangador wrote:I remember reading those. I have one around here somewhere. I'd be happy if they were reprinted.
I am delighted about the seven Gord books being reprinted in hardback.

I am most sad that the plans for graphic novels drawn from those books hit the skids. The market for comics and graphic novels went into the dumper, so the prospective publisher was forced to cancel the series he had planned.

Damn, but there were some really great ilustrations of the city and all.

Maybe someday Broken Halos will be able to resurrect the project.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 4:57 pm

Anonymous wrote:Hi Gary,

Thanks much for the direction!! I am also gleaning some info from those over at acaeum. Any hints on where I would locate Mike Carr?

Cheers,
Well...

Mike was at the LGGC in July, and I believe that he is still living somewhere in Wisconsin, but I don't have any contact information. Maybe a web search can locate him...

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:03 pm

Llaurenela wrote:Hi Gary,

The Guest immediately above is me. Just wondering can you point me towards Mike Carr?

Also just to let you know, I just got my hands on the first 3 Gord novels and as soon I get some uninterrupted time I am going to read them. And I just got THE LEJENDARY RULES, LEJEND MASTER'S LORE and BEASTS OF LEJEND. Is this everything that is necessary to play LA? If this is everything necessary, what else is the most useful items that I could add?

Cheers,

Llaurenela
Salutations Llaurenela,

Heh, and I too have made the error of not checking to see if I was logged in and posted as "Guest" :lol:

Hope you enjoy the Gord novels. They are meant to be read as diversions, pure swords & sorcery tales.

You have all the core books available for the La game system, but there are all manner of additional things available, from errata to expansions and suggested additions to be found at the follwoing website;

www.lejendary.com

The Trolls will be publishing core rules expansions next year, then collecting all five of the main books (the three you have plus the two volumes of addede material) and publishing them in three hardback volumes in 2007 likely.

Ciao,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:07 pm

Ivid wrote:
:) When I visit you at that Con, I'll bring you some bottles of the *Graufalk* beer from Germany. (Graufalk=Greyhawk) ...Not very good beer, from some remote province :wink:, but hey, THAT name!

Rafael
Damn! It is pretty iffy, me being at a GenCon in the foreseeable future, but my son ALex is likely to be attending, working at the Troll Lord Games booth.

Greyhawk beer 8O That is really most astonishing! I'd love to have a bottle to drink and another to display :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:09 pm

DMPrata wrote:Thanks, but believe me , as an avid gamer herself, my fiancée doesn't need any convincing! :D We're planning to spend a few days in Lake Geneva (probably Wed-Sun) and then hit Sandusky, OH , the roller coaster capital of the world! I've had the pleasure both of meeting Gary, and of riding said coasters, while my fiancée has done neither, so she's quite eager. Methinks I've picked a winner this time! (Second time's the charm, right? :wink: )
Well Amigo,

Watch for an announcement of our pre-con porch party for gamers attending the event if you are rolling into LG on Wednesday :D

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:12 pm

Elfdart wrote:
Col_Pladoh wrote:It's not surprising Saul Zaentz thinks Tolkien invented goblins and elves. I only wish I had a dime for every time I heard some Tolkien nerd make the same claim.

It also doesn't surprise me that Zaentz was so litigious back then. Zaentz let John Fogerty leave Creedence Clearwater Revival only if he agreed to sign over the rights to his music, which Fogerty did. But when Fogerty had a hit solo album, Zaentz sued (and lost), claiming that John Fogerty sounded too much like... John Fogerty! 8O He was also miffed at two songs on that album: "Mr. Greed" and "Zaentz Can't Dance (But He'll Steal Your Money!)".
Not at all surprised to read that...typical entertainment media/Hollywood crap, eh?

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:18 pm

Handy Haversack wrote:Hi Gary,

I have an AD&D question for you that I hope is not too annoying. The MU spell feather fall has a casting time of 1/10 of a segment. Since it is the only spell with a casting time so short, my feeling is that you wrote it that way so that the MU could cast it in an emergency, even after having declared casting another spell that round or perhaps after having cast another spell, depending on when the necessity of casting feather fall is made clear. Is this what you intended? That is, could an MU declare he was casting magic missile or sleep or fireball or something, see that an ally is thrown into a pit (or something), and change to feather fall, perhaps also sacrificing the spell he had already declared as he interrupts the casting? Or could the same MU, after having cast another spell, see the sudden falling danger and just rip out the feather fall in time to make a difference?

Just wondering what the intention was behind the casting time.

Thanks a lot.

Michael
Whoa!

Never should an M-U be allowed to change from one announced spell to another, nor to cast two spells in the same round.

The very short casting time for feather fall spell is to allow the M-U to cast it when plummeting downwards from mischance--into a pit trap or otherwise deadly depression, or in escaping by precipitating himself from some high place.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:20 pm

Zudrak wrote:In our campaign, the spell is automatically triggered when the caster utters the somatic component, "Oh, sh...!"

:lol:
Gotta love it!

:lol:
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:23 pm

ScottyG wrote:Gary (and others) I'm looking for opinions on this matter. I've recently given control over some of the Temple's forces to players to compete with the regular party that has been adventuring there. One player requested to play the wizard Falrinth.
Falrinth is in possession of the Orb of Golden Death. Do the real leaders of the Temple know where the Orb is? Falrinth seems more like a hired gun than a devotee of the Temple, and in true chaotic evil fashion, his goals have nothing to do with those of the Temple.
Scott
Hi Scotty:)

To cut to the chase, his possession of the orb is not general knowledge to the leaders of the Temple--only the general location of the object inside the place. Falrinth is as you describe him, self-interested and not particularly devoted to the aims of those who are in charge of the place.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 5:29 pm

Llaurenela wrote: John,
Thanks for the pm!! I see by your sig that you are a Redwall fan! As for your two cents :D those are a given! You know I was just asking if I had all of the necessary books :D and what else Gary would recommend that I budget for next :D
Thanks again for the help!
Cheers,
Blast!

I forgot to mention that there are two of an eventual five slim paperback books available, those being the Lejendary Earth Gazetteer and the LE Noble Kings & Dark Lands volumes. Hekaforge is working on the third book in the series, anbd after that two more will be coming out to cover all eight continents and many islands of the "Learth" world.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 6:53 pm

Handy Haversack wrote:Well, there it is. Thanks for that. I'm just gonna have all the MUs in my party stuff their clothes with Charmin, though, to be on the safe side.
Personally, I like the image of PCs swathed in bubble wrap...

:lol: :lol: :lol:
Gary

Post by Col_Pladoh » Wed Sep 21, 2005 9:36 pm

Ivid wrote:A honest promise: When I am back from Scotland (I am leaving this Sunday afternoon), I'll look if I can locate the brewery and send you some bottles, if you like! Might take a while, but it's promised!

:)

Yours,

Rafael
Many thanks, Rafael!

So spare yourself the trouble and expense, amigo. Just bring a couple of bottles with you when you visit the USA, and if it is going to GenCon rather than the Lake Geneva Gaming convention, then drop them off for me at the Troll Lord Games booth, if I am not at the con, and I'll get them :wink:

Gratefully,
Gary

Post by Col_Pladoh » Thu Sep 22, 2005 2:26 pm

Elfdart wrote:I've never heard of a singer being hauled into court for sounding like himself. Of course I'm every bit as flabbergasted by people who think Tolkien invented magical rings. A little Wagner usually corrects the latter. A little Creedence/ Fogerty should have cured the former.
Frivolous litigation is a tool used by many entities with large reserves of cash to eliminate competition by spending them out of court.

T$R was suggesting that I could never write another fantasy RPG again because it would infringe on the A/D&D game, those being written by me and their IP. Of course that would not have held up in court, and they were not able to continue the expensive litigation, had to settle and agreed to pay us cash.

I have recounted this experience before, but I'll do so again: When I was part of a lsrge con panel on the East Coast, one young twit of an editor for a major publisher also a panelist asked me before the audience why I had stolen dwarves from Tolkien. I responded in august tones: "I beg your pardon, Young Lady," but I stole my dwarves from the same source the Good Professor did, Norse Mythology."

She was pretty much silent for the rest of the session.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 22, 2005 2:30 pm

Ivid wrote:,,,That said, I#ll have to withdraw from these boards for a while, due to my recent plans to conquer Scotland...

Have a good time until :twisted: I return :twisted: ...

:)

Yours,

Rafael
Enjoy the excursion to Scotland. I would like to go there myself one day. I've been to a bit of England, but would love to tour the Vake of Belvoir, the Midlands and Yorkshire, plus Cornwall, Wales, Scotland, and then cross the Irish Sea to see a good bit of Ireland.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 23, 2005 3:10 am

Indeed!

The "Three Billy Goats Gruff" was a favorite story of mine when I was a wee tyke :D

Thus for the first Chainmail Fantasy Supplement game played in my basement a great ugly troll rushed out from under the bridge one side's forces had to cross. fortunately one of their leaders was a hero and defeated it :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 10:45 pm

Ivid wrote:I am so happy that I can at last see some part of the British isles again... I've only been there once, and that was definitely not enough. I am looking forward to see all those typical Scotish things, like Glenfinnen, the Wallace Monument, and the Isle of Skye... Will hopefully inspire to some dark and foggy fantasy tale... :twisted:

I'll tell you of my (hopefully) amazing adventures when I return!

:)

Yours,

Rafael
Blast it!

I haven't gotten email notices that there were pposts here...or if I did I accidently deleted them in my usual spam-killing frenzy each morning :x

Looking forward to your account of the trip to Scotland, Rafael!

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 10:49 pm

DMPrata wrote:Hey Gary, I have one quick AD&D® question, and then I promise to stop misusing my time and get back to work. :wink: Did you intend for non-human shamans and witch doctors to be able to turn/command undead, or was that ability restricted to "actual" clerics only?
I always envisaged the power of turning Undead to be restricted to clerics, not held by shamans and witchdoctors. The latter would have spells that proscribed Undead from areas, but not the capacity to turn/destroy them by their very presence.

Now keep your promise and get to work detailing Yggsburgh!

Heh,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 10:51 pm

Anonymous wrote:Gary

I simply wanted to thank you for everything you've done, both with TSR and RPGs in general. Even though I got into the game after you left TSR, I still know who was originally resposible for what is now, quite possibly, more pobular than self gratification world-wide.
thanks for the good words:)

Indeed a lot of people have had a great time playing RPGs, and many still do, although the majority of them now do so electronically.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 10:54 pm

Vengeance of Thor wrote:Gary,

Any views/opinions on how the new system ("3e") started off by using the WoG as it's "standard" setting, yet has obviously started to move away from it, and might even "kill" the world off (for a second time)?
All I can suggest is that it's par for the course :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 10:58 pm

Elfdart wrote:When I was a rugrat, I thought toll brigdes were TROLL bridges. The fact that my Dad used to drive a back road to avoid a toll bridge near home made that particular bridge even scarier. 8O
That is a great story, and as the father of six children I doubly appreciate it.

My mother actually saved my first crayon "art", depictions of square things with big eyes and mouths, squiggly legs that were "great ugly trolls." I believe they are now lost, but I recall them well, even drawing them.

Mind the trolls under the troll bridges :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 11:01 pm

Llaurenela wrote:Hi ya Gary!!
Thanks for this info and that above. My wish list just keeps growing. :wink:
Cheers,
Llaurenela
I know managing to get those books into production is on chris Clark's wish list, but don't hold your breath as he is overworked 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 11:06 pm

Llaurenela wrote:My family has a much battered much read copy of the "Three Billy Goats Gruff." I love that story! My dad and my grandfather both told that story with great sound effects while holding the pages so I could look at the great illustrations. :D

Cheers for those memories!!
Such memories from childhood are truly precious!

I made a point of reading and making up stories for all of my children, as my mother and father (respectively) did for me. One of the latter tales I made up is in book ms. form now. the publishers of Troll Lord Games planning to eventually expand into children's books in the future; and if that eventuates, I'll have my first such children's story book published--a slim volume but one meant to be the first of a series.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 11:08 pm

merkholz wrote:Another quick AD&D question for you, Gary. The illusionist is a sub-class of magic-user, was there ever any talk of having other sub-classes such as conjurers or necromancers? Or did you see the illusionist as a special case?

M
Indeed, I viewed the illusionist as a very special sort of magic-user, one using magic to simulate magic as it were.

Conjurers and necromancers in the AD&D system would have been only specialists in forms of regular magic.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 11:11 pm

DMPrata wrote:You mean except for the savant? :wink:

(...which we'll never get to see thanks to the POG :evil: )
Maybe...

...sometime after I have shuffled off this mortal coil someone going through the mess of junk I have accumulated will discover the lost noted for the Savant and Mystic and such other stuff that might have squirreled away in some obscure envelope, folder, and/or box.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 29, 2005 11:40 pm

DMPrata wrote:As much as I'm sure we all want to see those notes, here's hoping that day doesn't come anytime soon! :)
that makes two of us 8O

Heh,
Gary

Post by Col_Pladoh » Fri Sep 30, 2005 3:44 pm

Asrogoth wrote:Gary,

I am pretty sure you had nothing to do with Dragonlance, but I wondered what you thought of the story, particularly the first novels that came out.

Have you read them? If so, do you consider them to be representative of a D&D-type world, or do you envision the worlds of D&D differently? (i.e. magic-use, dragons, gods, etc.)

If you haven't read them, well... how's the weather? :roll:
I prefer action in my fantasy :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 30, 2005 3:49 pm

Rhuvein wrote: Gary
My family has a much battered much read copy of the "Three Billy Goats Gruff." I love that story! My dad and my grandfather both told that story with great sound effects while holding the pages so I could look at the great illustrations. :D

Cheers for those memories!![/quote]

Yes indeed. For me, the fun was, when I would read this to my daughter was to say "click clack, click clack" for the little nanny goat, when he crossed the bridge.

And then there was the bigger goat who would "click clack, click clack" across the bridge.

And finally when the Big Billy Goat would cross the bridge, you knew the troll was in trouble . . . "click clack, click clack"![/quote]
"Who's that TRIP-TRAPPING across my bridge?" roared the great ugly troll.

"It is I, Big Billy Goat Gruff," answered the largest of the three brothers.

Heh.
Gary

Post by Col_Pladoh » Fri Sep 30, 2005 5:35 pm

Well...

That was indeed my way of saying that the novels in question were not the sort I found to be compelling reads. Certainly they appealed to a large audience, and I have no problem with that. Different strokes for different folks and all that :roll:

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 30, 2005 7:40 pm

As I don't play much OAD&D or even C&C and haven't for the past 15 or 20 years, I can't make much of a comment regarding dragons in AD&D, other than to say that those in my OA/D&D campaigns were nothing like those Tracy and Margaret created. Frankly, I never wanted a fantasy world society based around the existance and whims of dragons;)

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 01, 2005 2:35 pm

JASON THE RULESREADER wrote:Gary, you should do an audio book of those stories. ALso you need to consider some sort of DVD or something of your game sessions for LA. These kinds of things not only would sell well, they would be treasures for people.

?
Thanks!

I would not be averse to such a prospect should a publisher of audio books ever approach me. Meanwhile, there is a chance I'll be doing some voice-over work for a gaming project in the not-too-distant future.

Until some publisher does ask me to do an audio book the closest project to what you suggest is the collection of amusing adventure tales that Rob Kunzt will co-author--those published in Dragon Magazine plus some new material.

Rob is dilatory in adding his 20 or so short stories, so the project will be a year or more in the future as far as having a ms. ready to approach prospective book publishers...

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 02, 2005 2:43 pm

JASON THE RULESREADER wrote:Gary,
I was just wondering what inspired you to create the game we all love to play so much?
thanks. Jason the rules readers wife :D
To answer that would require a very long, essay-length response, and it isn't going to happen;)

The Crusader is running a series of articles I wrote that actually covers this topic, and I recommend that the truly interested reader should refer to that series. The quick and dirty answer is that much of my life experience in the 30-some years prior to my authoring the D&D game was the source for that.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 03, 2005 1:56 pm

SemajTheSilent wrote:Gary,

I don't know how much you're willing to answer here, but give me a little something, if you would sir. I'm curious...

When you sit down to write, what's your mindset? What motivates you internally to write? Do you have an "autopilot" of sorts when you get going? Is there any particular personal susperstitions you observe when writing...like the shades have to be drawn or like that?

I'll understand if it's too involved a topic for this thread, but I'd love to have some insight into your creative process. Thanks!
There is no particular state of mind nor any ritual involved. Typically, I sit down at the comuter (formerly the typewriter) with a head either brimming with inspiration or quite blank), coffee at my right hand, and begin plugging away.

If there's inspirarion filling me, I begin immdeiately on creative writing. If not I work on email and board posts, leaving the creative until later in the day--or the next.

I do like it dim but not dark when I work, and usually I'll have classical music playing at some time during the day.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 03, 2005 3:11 pm

merkholz wrote:A short spell query, if you please? The 6th level M-U Death Spell notes that affected creatures are slain instantly and irrevocably! Does the irrevocably part mean that those slain by the spell cannot be raised? Gone forever? Or does it just mean that there's no save to avoid death?

M
Good point!

Despite the rather ambiguous wording, I meant that the target subjects affected received no Saving Throw to avoid the effect of the spell, not that they were not a;llowed a chance at being brought back to life by sme means.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 03, 2005 3:27 pm

SemajTheSilent wrote:Noted. Thank you, sir! :D
As an aside, and a possibly amusing anecdote, when I was writing (by typewriter) the early Gord novels, I was suffering a lot from an abscessed tooth plus a sinus infection aggrivating it, caused by the tooth, who knows? So I dropped a lot of Sudafed and swilled Jack Daniel's Black Label bourbon as I worked. Gail was appalled, but one of my associates laughed and said I was doing my Damon Runyon impersonation 8O

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 03, 2005 4:16 pm

SemajTheSilent wrote:LOL! Well, Fleetwood Mac made their best music while on cocaine, so who knows.

I'm not advocating that...just pointing it out. I really enjoyed the Gord novels, so hmmm.... :D
Indeed, the liquor made me consider penning a detective yarn about a hard-drinking PI so as to truly follow in Runyon's footsteps :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 04, 2005 3:04 pm

Llaurenela wrote:How awesome is that!!

Cheers!!!!!!!!!!!!!!1
Llaurenela
We shall see...

If and when the Trolls actually publish Ru-ko and the Octopus King :D

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 2:31 pm

merkholz wrote:Hey, Gary, I was thinking that us players and fans ask you a lot of (obscure) questions trying to pick your brain as it were, but is there anything that you ever want to ask of the players?

M
That I usually reserve for in-person conversation, or read on one of my lists.

The main question I typically ask a fellow gamer is: What new games are you playing, and how do you like them?

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 2:35 pm

The rule reader's maiden wrote:How do you genrally get players in your campaigns to set guidelines for what is acceptable intra-party conduct?
That's seldom an issue with mature players. If someone is behaving badly I simply admonish them then and there, firmly and openly. Only a very few times have I had to resoprt to actual removal of a player, and that was back when we had groups of 15 to 20 playing.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 4:37 pm

Heh...

No biggie. The offenders were young lads, and the main cause of such obstreperous behavior was personality conflict between them.

I did have to take aside and speak to one of my (young) sons about his personal dislike of another, older member of my group. He grumbled, but behaved well enough, did not attack that one's character with his own to remove the player from the game. He could have done that but refrained, made only ascerbic comments on the playing ability of the disliked person.

As a matter of fact, his assessment was on target, and eventually the person dropped out and none of the others was particularly sorry that occurred;)

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 6:31 pm

DMPrata,

Well amigo...

I have to say that the case you use to support your argument isn't germane to the broad class of Druids. As Wisdom is their principal measure, they are to receve bonus spells.

Specialized spells for sects is another matter entirely, those being taken in place of the general list. The general mention of bonus spells for the Druids of Elonna was included to reinforce the broad grant, to indicate that they too got those as did other Druids.

Sorry not to be able to concur with your position, but...

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 7:29 pm

The position you took was not really out on a limb, as the reference you cited did seem to support it.

Too bad you asked me what I was suggesting there 8O

Heh,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 8:03 pm

Anonymous wrote:Moved from GH board:

Col, I have always thought that in all the many 1000s of hours of game play in both development and pure enjoyment, that surely a few sittings might stand out to you as being "exceptional" for some reason or another.

I have my "favorite moments" and my favorite sittings, as I'm sure most experianced players have. So, if something sticks out, I'm sure many would like to hear about it, and thanks in advance.
Writing essays of the sort you mention is a good part my vocation, so look for that sort of thing in published books. Most writers won't spend as much time and effort as I do answering questions, as that takes away from their livelihood :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 9:21 pm

Bombay wrote:Hey Gary, in seeing the answer about Death spell, its clear ive been playing it wrong, thanks for the info.

I had two questions that I was unsure about the intent of.

Protection from Evil 10'r - When trying to attack a creature that cannot break this circle, can you willingly allow it to enter your circle when your trying to attack it, or must you always force it into a corner to break the circle?

Detect Evil - It says that it will allow you to detect Objects Evily cursed, Is that anything from a Scarab of Death to -2 Backstabber? Or just really potent evil items like the Spider Statue of Lolth(In D3) or the Lich Treasure in D1?
Bombay, sorry, I missed this post until you called my attention to it.

The Protection Circle can be permanently dropped by the caster at anytime. forcing an evil opponent to have no place to go but into the circle involuntarily breaks the spell.

Teh spell was written with the capacity to detect any evilly cursed item, from minor sorts to major ones. If it is played as written then it detects the whole gamut of such items.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 05, 2005 11:07 pm

phasedoor wrote:Gary, i remember you saying in a reply to me that fairness is not the same as TN-alignment. my character in ADandD 1st edit. likes fairness, so what is his alignment? am i correct to think that the ideal or value of fairness in the world of ADandD 1st edit. can be represented by any nonevil alignment.
Fairness and equity are likely best represented by Neutral Good. Lawful Good would place Law above its equitable component. Any other alignments will likely consider fairness to abstract a concept to be a major consideratiom

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 2:31 pm

Anonymous wrote:Col wrote: "Most writers won't spend as much time and effort as I do answering questions, as that takes away from their livelihood"

Why you bandit!

Just kidding, just kidding.

Seriously, I do hope your working on this sort of thing (even a nice biography). Though I realize you have many pots on the stove boiling at once so...we'll just have to wait for desert. :-)
Bandit, is it?

While I do have way too many irons in the old fire for a guy who hoped to go into semi-retirement, read more and play games more, these board posts take a couple of hours a day now, what with those I need to make for the deisgner group I am coordinating.

My per word fee is a minimum of $.10, so any further replies to you will be billed at that rate!!!

:lol:
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 2:35 pm

dcas wrote:
Col_Pladoh wrote:Fairness and equity are likely best represented by Neutral Good. Lawful Good would place Law above its equitable component. Any other alignments will likely consider fairness to abstract a concept to be a major consideratiom
By equity do you mean epikeia?
Please!

Arguments over semantics are a waste of everyones' time.

I mean equity in English language sense of being just to all parties concerned.

Gary

Post by Col_Pladoh » Thu Oct 06, 2005 2:39 pm

Bombay wrote:What would you do in the Case for a Paladin then, in regards to his Pro Evil?
The paladin's Protection from Evil is no different from the spell of that name in such case, so I would treat it as if it were a spell, and if the paladin purposfully broke it, the circle would cease functioning until the adversary concerned was destroyed.

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 5:01 pm

dcas wrote:Gary, I wasn't arguing over semantics, I promise! ;) Sometimes moralists use the word "equity" to mean "epikeia" and I was wondering if you were using it in the same (albeit technical) sense.
I mean the classical sense of the English word, impartiality and justice according to natural law, those defining fairness.

:wink:
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 5:03 pm

Handy Haversack wrote:Well, then this seems like a good time to thank you again for putting up with us with as much good humor as you do. Hats off, Colonel.
Actually...

I do enjoy the virtual fellowship provided here and on the other boards I post on so that I consider I am lucky not to have to pay for the privilege :o

Cheerio,
Gary
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Post by Col_Pladoh » Thu Oct 06, 2005 5:29 pm

Neutrality is an ethical and moral alignment that is disinterested in the concerns of Good and Evil, Law and Chaos, seeing them as necessary for the overall harmony of the human cosmos. the principal value judgements of the True Neutral concern balance, and what causes any particular position to become overbearing is unharmonious and so to be opposed.

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 8:38 pm

gideon_thorne wrote:So....

Just a CZ/LA question that might help my thinking on a given matter.

I've been pondering various sorts of background skills; and was curious on your take as to whether the 'bullying' background skill was a good baseline to use for other combat related exercises. Archery for example?

I'm pulling various skills over from LA, more or less. :)
howdy Peter:)

Bullying skill would not convey or add archery, no. Bullying is intimidation and surely incluides rough-and-tumble sort of combat capacity, some basic use of striking weapons as well.

So for combat I'd allow fisticuffs, grappling, wrestling, and some minor striking hand weapons.

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 9:35 pm

Ah so!

An archery skill to cover bows and crossbows, to have the character be akin to Robin Hood or the famed William Tell is it? Such skill would include bow and crossbow making, fletching, judgement of wind and distance.

In LA if one starts with Archery ability as the first chosen Ability it will be at c. 55%, in second place around around 44, in third 33, in fourth 22, and as a default 10. averaging that out we have about 33%, a +3 to hitting chance and to Harm. It will take a lot to raise average Archery Ability to over 39, 1,750 Merits, and that will add oly a +1 to change to hit and Harm done.

So, with that in mind I'd give only a +1 per level, not a +2.

For the other associated skill use you're on your own :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 10:07 pm

gideon_thorne wrote:Thank's a bunch, squire. Thats all I needed. I can stop being a pest now. 8)

And the addition of the bowyer/fletcher concepts is a nice touch. And that just opened up whole new areas for consideration. :) Lots to think about now.
Quite welcome!

Dealing with skill bundles as an addition to a class-based system is difficult, and not always successful, but it adds considerably to the scope and depth of all characters, so it is worthwhile. The result is almost as good as having a decent, skill-based system :lol:

cheers,
Gary

Post by Col_Pladoh » Thu Oct 06, 2005 11:26 pm

gideon_thorne wrote:
...

I'll probably be branded as a heretic for this :wink: , but I also moved away from archtype systems some time back and the skill bundle system is an efficient way of having the best of both worlds.
To the contrary!

The best method is to preserve the archetype, so as to have the mythic quest theme remain active, whilst using skills, just as the Lejendart Adventure RPG system does 8)

Cordially,
Gary
Last edited by Col_Pladoh on Fri Oct 07, 2005 8:24 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Oct 07, 2005 8:25 pm

gideon_thorne wrote:
Col_Pladoh wrote:
The best method is to preserve the archetype, so as to have the mythic quest theme remain active, whilst using skills, just as the Lejendart Adventure ROG system does 8)
Lejendary ROG? Whats the ROG stand for? I'm probably being dense, I know? :wink:
:x
What are you asking about?

:lol:
Gary

Post by Col_Pladoh » Fri Oct 07, 2005 8:35 pm

Anonymous wrote:Ahhh, 10 cents a word! Thats a nice rate from what I've heard, and I'm glad your getting it. You are, as you know, worth every dammed penny (I hope that wasn't too much butter) ;-)
Harlan Ellison won't write a word for less than $1 per...
A few questions: 1. Does detect evil allow the paladin or caster to detect evil NPCs, PCs, and monsters; just what are the limits of this spell/ability?
It allows whatever the AD&D rules says it allows. I am not going to be arbiter of WotC's property :wink:
2. At what point do you allow archers/missile users to pick out an individual within a group. For instance, if the party lays in ambush as a group of 30 orcs and one magician (guarded from all sides) approach, is there some range where it would be possible to single out the magic user (assuming surprise)? If you would allow the MU to be singled out on a surprise round what about later rounds?
This is all up to the DM. I surely allow that when I am DMind. Archers and spell-casters are usually allowed to select their targets.
Or was it your intention that a magic user (or any individual) within a tight group can only be singled out with hand held weapons? Oh, and does the official rule on this differ from your house rule?

Thanks again Master G!
If there is a rule in the book, than it is official...and alterable by the DM. Again, all of that is up to the DM as far as I am concerned. I do allow PCs to single out their opponents, move to fight them--if they can get there. Other opponents might block their path.

Again, AD&D is not a combat simulator, so such things are really matters for the DM to manage as he finds best for his campaign and group.

Cheers,
Gary
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Post by Col_Pladoh » Fri Oct 07, 2005 8:37 pm

phasedoor wrote: thanks for your effort, Gary, to explain TN-alignment in general for ADandD 1st edition. what about if i am 50% TN and 50% NG because fairness and equity are the only aspects or things within the NG-alignment that i like. because i like only two things out of the many things or aspects that make up NG, am i correct to think that it would be more accurate for me to be 50% NG and 50% TN?
One is of one alignment only. It is not possible to be of two alignments. One ethical bent will prevail.

Cheers,
Gary

Post by Col_Pladoh » Fri Oct 07, 2005 10:49 pm

gideon_thorne wrote:
Col_Pladoh wrote: :x
What are you asking about?

:lol:
Gary
*chuckles* I though it stood for Realm of Gygax. ;)

Lejendary Adventure is growing on me, I guess its just taking me a while to work it all out cause I learn best by doing. 8)
:?

It stood for sloppy entry work and no review of what I had done :x

As for the La game system, it is easy to GM and to play, and as I am both lazy and value my time, I really prefer it to other RPGs, although I am always willing to have a go at playing most any system if the GM is a good one and invites me to have at it :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 08, 2005 3:55 pm

Maraudar wrote:Think I prefer Realm of Gygax me self... Of course Im half demented. No questions today Col just a comment. Have never really looked into LA before but recently came across some of the material my cousin has in his collection . So him being my cousin I swiped it when he wasnt looking and took it home with me. I really like it and intend to start collecting this as well as the other stuff I collect. Now if I could just find the time to actually play it would be great but thats asking for a miracle.


Maraudar
Speaking of cousins, my Uncle Frank Gygax removed from Illinois to Fremont when he retires, and any Gygaxes you might come across there in the Bay area are likely all close relatives of mine, as my Uncle Paul Gygax lived there too,

Happy to learn that you find the LA game an interesting read. Sorry that you have difficulty finding the time to play, as it's much more fun to do that than it is to read the books :lol:

Playing time is still short for me also for a couple of reasons. going into semi-retirement is proving more difficult than I had anticipated. Worse, there aren't many GMs hereabouts, especially ones able to get a group together on a weekday afternoon. On the positive side, my son Ernie has some days off--he works long shifts at night at Abbott Labs--so he is having boardgame days at his place, and I have been able to get to most of those to get in four hours of play. As Tom Wham is a member of the group, we play a goodly number of his games and German ones he has in his collection. (Last Wednesday I lost both games we played, but my grandson Mike Gygax managed to win both :D )

Post by Col_Pladoh » Sat Oct 08, 2005 4:08 pm

Anonymous wrote:OK, something all the uber-geeks have always wanted to know, what is your alignment?

My bets on Nuetral Good or perhaps pure nuetral. Of course, this might be another "good one" for the book, so.... :wink:

Oh, BTW a real question. What did you base your damage done by crossbows on? I was always under the impression the typical crossbow did more damage then the typical long bow (that is before the advent of the English Longbow, and composite bow).
Well...

To be frank I do not think of myself in terms of any RPG 8O

Damage from heavy crossbow bolts was generally severe beacuse of the size of the missile and its penetration. Of course there were no longbows used in Europe before ther Welsh longbow came into play in the hands of the Plantaganet English operating in France.

Anyway, keep in mind that the OA/D&D systems were never meant to be combat simulators, and all wise DMs ignored the few portions that lead in that direction. Damage and hit points in any game are most probably based on game considerations that have nothing to do with actual human or animal frailties, if you will. A 6" knife will kill a person just as dead as a 6' long two-handed sword, for example.

The actual measure of harm inclifted is tissue damage from weapon penetration of flesh, and shock to tissue--as well as vital organ damage and blood loss, of course. In a game, details of such things are pretty well minor considerations, never to be dealt with in any sort of mechanic that is based on actuality, or else the whole reason for the game form, adventure on an onging basis with a heroic game persona, is lost.

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 08, 2005 4:10 pm

DMPrata wrote:
Ooh, ooh , I know this one! Light crossbows do less damage then self bows, and heavy crossbows do about the same amount, but take a look at the armor type adjustments. The crossbow generally has a better chance of penetrating a plate-armored foe.
At close range the heavy crossbow is deadly. It's penetratin falls off sooner than that of the longbow, and the later had a longer effective range and a much greater rate of fire than does any but a repeating (Chinese) crossbow. The repeating crossbow has poor penetration and short range at best, however.

Gary the Wargamer

Post by Col_Pladoh » Sat Oct 08, 2005 4:16 pm

Anonymous wrote:
Wow, never caught that before. At some point, I thought crossbows were outlawed because of their advantages in warfare, but I can't remember if it was their increased accuracy, effectiveness or just that they were less expensive.

I always assumed crossbows were easier ot fire in plate mail (or heavy armor) then a long bow. This is just an assumption though.
Of course haevily armored nobles didn't like weapons that made them vulnerable to mere commoners, especially at ranges where they were unable to cut them down.

No outlawing of the crossbow was ever effectively made.

The longbow was much more effective at penetrating armor than the crossbow (Agincourt, Creasy, and Poitiers demonstrate this amply) likely because of volume of fire, as a longbowman could release a half-dozen or more arrows in the time it took for a crossbowman to load one quarrel and crank up his bowstring to release it.

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 08, 2005 4:20 pm

Ivid wrote:Hello Gary,

I am back from Scotland!

I'll try to put a website with fotos and a short journal online as soon as I find the time!

*Was a MARVELLOUS trip! I saw the GHOST TOWER OF INVERNESS :wink: *

Yours,

Rafael
Sounds great, Rafael :D

Being able to tour an old fortification such as the Ghost Tower of Inverness must have been enjoyable indeed. I had a change to do that with the castle in Nurenberg back in the early 1980s.

Looking forward to the website pics 8)

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 08, 2005 4:41 pm

Ivid wrote: 8O :D Nurenberg is about 1 hour/car from my hometown! ... :) Well, back in the dark 80s I was slightly more concerned in learning to walk and to speak and, errh, to get out of my napkins... Until that fatal day that my guinee pig destroyed my Hero Quest board and I thought it was time to switch to AD&D... :D

Seriously, if you visited Nurenberg, have you ever been to Würzburg, Gary? :)
No, I was in Nurenberg for the toy fair and on German TV back then.

In 1999, IIRR, I was in Rotenberg for a game convention and had a marvelous time there--plenty of medielval sights to see and enjoyed staying at the Gasthaus Zum Rappen, eating breakfast there with an old German chap that devoured more butter than anyone I've ever seen. We always exchanged a warm Guten Morgen as he arrived just after me each day I was there :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 09, 2005 2:14 pm

Mr. Awesome wrote:Was poking around and thought of an old unanswered question... Gary, I know where most of the giants in the Monster Manuals come from, but where do the verbeeg and cloud giants come from? That is, what mythological (or whatever) source material inspired them, if any?
You mean I messed one? Heh :lol:

Jack and the Beanstalk was the inspiration for the cloud giant. That's one of my favorite fairy tales.

The Verbeeg was inspired by French Canadians and Paul Bunyon...and you should be able to get the connection easily...

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 09, 2005 2:29 pm

Ivid wrote::D Surely he didn't even realize that you were American.
Heh...even the lone waitress there spotted me as an American immediately, asked me in English, "Would you like an ik?" Fortunately, I knew she was referring to the solf boiled eggs I say others enjoying, so I said, "Ja, danke."

As my (Switzer) Deutsch is recalled from my early childhood, speaking with my grandmother, I don't use it much, and I can only speak and understand a bit.
But really, do you have any plans to visit Germany again in the forseeable future? - Not that any con except the Nurenbergian one would be worth mentioning... However, your newer works had a greater impact here than it may seem, and many players on German boards complain bitterly that CZ seems to stay an English-only product... - If I only had more time, I personally would try to publish C&C and LA around here. Gotta talk to the trolls when I find the time... :wink: But first, to end my studies and to become world's greates teacher... 8O

Yours,

Rafael
When the TV crew in Nurenberg learned my father had been born in Switzerland (Seeberg, Canton Bern), I was accorded much more respect. :lol:

I have no plans to travel much of anyplace, but if we manage to get a MMPORPG going with the Dreams Interactive crew over in the Netherlands, then lkely we'll need to travel overseas. Might be a good excuse to tour a lot of countries, and after the Netherlands Germany will certainly be on the list along with France, Spain, Italy, and the UK. I'd really like to get to Sweden too, as there are a lot of gamers there--including the "Four Crazy Swedes" who came to Rotenberg to see me and game, of course :wink:

I know that the Trolls, and Trigee as well, would be happy to license translation of the C&C and LA games into other languages, but I won't hold my breath. Again, if MMPs come online, the likelihood for that goes up.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 10, 2005 2:01 pm

Anonymous wrote:I wrote: "OK, something all the uber-geeks have always wanted to know, what is your alignment?"

You wrote: "To be frank I do not think of myself in terms of any RPG"

I new I was pushing it. :roll:

A funny and true story. My sister is a psyciatrist in Denver, and every now and then when doing her brain squeezing during analyses, explains YOUR alignment system to her patients (without saying AD&D of course), having them identify what they think they are; thus forcing them to generalize about themselves and come to some conclusions. Anyhow, she swares this is helpful. A nut cracking nuts...
Well...

Just consider me as the one who set for the alignments as a tol for others to use 8)

Heh,
Gary

Post by Col_Pladoh » Mon Oct 10, 2005 9:17 pm

gideon_thorne wrote:Those who are nonesuch trancend such petty distinctions. :wink:
:x

That can be taken more than one way 8O

:lol: :lol: :lol:
Gary

Post by Col_Pladoh » Tue Oct 11, 2005 9:59 pm

Ivid wrote:
So you have Swiss roots? - I guessed that since, IIRC, in the *Lost City of Gaxmoor* it is mentioned that you have a daughter named Heidi.

Did that *Teutonic* heritage somehow influence your works? - Because, really, I often thought that especially your earlier books were more marked by the mythology from continental Europe that by the British mythology, as it is with many fantasy authors. :)
My father told me fantasy stories he made up, so that's likely the Teutonic influence. I also read a lot of fairy tales in addition to mythology, so there is some considerable Britich influence--Andrew Lang.
If you happen to pass by my house, a cooled bottle of fine Hobgoblyn Stout will be waiting for you! :wink: Oh! And don't forget the Graufalk beer!
We just returend fron New Glarus, visited New Glarus Brewing and came home with a case of four different kinds of their ale and a stout to go with the landjager, bratwirst, emmentaler, and summer sausage
The main problem is, frankly, that many of the names in the Erde setting would have to be altered to make European players to take the setting serious. - As far as LA, with the online game on the run, this could be a big possiblity, especially for Germany, since the RPG market here really hungers for some new input. But, of course, first one has to see how things turn out. I'll certainly post at the TLG boards if I get more concrete ideas of how to manage this.

Yours,

Rafael
The LA online game is still viable, and Dreams Interactive are in talks with a potential production partner now.

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 11, 2005 10:01 pm

merkholz wrote:Speaking of English-brewed beverages, slight thread-jack coming, has anyone tried the Riggwelter ale? If so, what's your opinion?

M
No, but...

See above for reference to some excellent Wisconsin-brewed ales and beers. The trouble is the brewery won't ship outside of the state because of its limited production, so you'll have to come to a Lake Geneva Gaming Convention to sample it :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 12, 2005 3:11 pm

Joe Maccarrone wrote:You went to New Glarus without me?!

:cry:

:D

Did you have a chance to pester the boys at Albion?
Indeed we did go there yesterday, ate lunch at the hotel, bought some sausages and cheese at Reuf's Meat Market, and toured the brewery, had a tasting, picking up a case of various ales and got two T-shirts for the lads, and a "Spotted Cow Crossing" sign for a pal of Alex's. Just had a blueberry scone for breakfast from the New Glarus Bakery.

We thought to drop by Albion to give a brief greeting, but the store was closed, the showroom dark.

BTW, the real back road. County C out of Evansville, was undergoing a blacktoping, so we had a detour on some other, less direct back roads 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 12, 2005 3:15 pm

merkholz wrote:I just might one of these days! :wink:

M
Well please do!

"The Four Crazy Swedes" came to Rothenberg to see me back c. 1999, and unless I do make it to Europe again soon, likely the best place to just hang out, see a bunch of "name gamers" in a relaxed and "up close and personal" setting, play games with them. is the Lake Geneva Gaming Convention. Likely I will be around for the next few, but no telling :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 12, 2005 4:17 pm

Handy Haversack wrote:Hi Gary,

Sorry to do this, but there is another tempest in a teacup on the 1e AD&D forum, and we finally decided we might bother you about it.
Okay, I'll comment:)
In your games or in your original thoughts behind the rules, is it possible for a PC to forego making a saving throw. Especially when spells are used by his allies. For example, both enlarge and levitate call for a save to negate the effects, but both of these spells can also usefully be used intraparty for combat advantage. I know that a lot of spells specify that an unwilling recipient must make a save; should this be extrapolated to all spells?
Indeed, the rule should be extrapolated to allow a willing recipient to be effected by a spell sans any saving throw. the save for one unwiling represents their active attejmkpts to avoid being affected.
As another wrinkle: what if a PC did not know that a potentially friendly spell is coming. Say an MU sees somehting bearing down on her fighter friend and tries to levitate that fighter out of harm's way. Should the fighter be forced to make a save since he does not know the origin of the magic?

There's a whole other issue about whether magic resistance can be intentionally lowered, but we'll stick to this for now.

Thanks a lot.

HH
I would say that the PC unaware of the origination of a spell aimed at him would have a saving throw apply, as that individual would not be willing it to work on him.

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 15, 2005 2:50 pm

Handy Haversack wrote:You're the best, Colonel. Thanks.
Think nothing of it :D

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 15, 2005 2:54 pm

DMPrata wrote:Hey Gary, here's a topic we've been tossing around. This isn't so much a "rules" question as it is a "flavor" question. With regard to clerical holy symbols, in the Players Handbook you listed iron, silver, and wooden symbols. Was there an in-game reason for a PC to shell out the 50 gp for a shiny silver symbol over, say, a nice cheap wooden one? Personally, I've set up my priesthoods such that different deities prefer different materials (wooden for a nature god like Beory, iron for a metalworking god like Bleredd, and even more elaborate materials , such as gold or jade , for others). Was this your thinking (unlikely, given my track record :lol: ), or did you have some other rationale for the different materials?
The materials mentioned are all inimical to cerious sorts of evil creatures according to myth and legend. Silver is supposedly a poison to were creatures and evil spirits, iron to many demons and enchanted creatures (including evil elves), and wood to some demons and to vampires, of course. That, coupled with the power of good imbued into a holy symbol make them potent in two ways.

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 15, 2005 4:36 pm

phasedoor wrote:GreyHawk DM Gary

For ADandD 1st edit. from 1977-1988 with the GreyHawk campaign: as a cleric of Fharlanghn, can a PC cleric be a 1st level TN-alignment nondruid cleric and reach a maximum of 7th level? What symbol does a TN-alignment nondruid cleric of Fharlangn carry?
Is Fharlanghn a True Neutral deity? If so, then the obvious answer is "yes." However, if he is not such a deity the cleric in question can not be ordained to serve Fharlanghen.

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 15, 2005 9:22 pm

For those who believe that the medieval period was really backwards and had no amenites, take a look at this website:

http://traditioninaction.org/History/A_ ... 500s.shtml

8)
Gary

Post by Col_Pladoh » Sun Oct 16, 2005 2:22 pm

I find it most disturbing that some persons reading the material seem to lose sight of the information gived because of the religious beliefs of the one who supplied the information. It is as if their mind becomes disengaged when religion is mentioned.

Pity that...

Gary

Post by Col_Pladoh » Sun Oct 16, 2005 4:34 pm

Ivid wrote:Hi Gary,

Sorry for the delay... I didn't receive any email notifications from this thread until today... :? Spooky... :)
Not infrequently do I get no notification of board posts on a thread I have subscribed to, so it isn't so odd to me that you received so late a notice.
I happen to know Andrew Lang (if it's the same author) from his Arabian Nights stories. Not bad to read, even as an adult. :)
Andrew Lang authored a long series of fairy tale books with color in their titles, viz. The Blue Fairy Tale Book, The Green Fairy Tale Book, The Yellow Fairly Tale Book, etc.
Since I read something about a similar dispute you had during a con earlier, I've a question on your general concept of fantasy too:

Now, without accusing you by any means from copying from Tolkien or any other modern author, like that woman on that con did, most medieval traits about Elves don't let them develop such a human-like civilisation as D&D and fantasy literature in general gave them. Do you happen to know when Elves and Faeries where first described having such a pseudo-medieval culture in literature? - Spenser's Faery Queen maybe? - Because the image of Elves in literature has changed in the 20th century, D&D being the most popular testimony of this change...
Indeed, I believe it was in the Renaissance that elves moved from the folklore model of wild and rude, or basically tiny creatures such as in Shakespeare's A Midsummer's Night's Dream, to something more akin to the French version of fairies, tall, courtly, refined, and as civilized as humannking, if not more so. As you note, it might well have been Spenser that brought about the change.

Spenser]Enjoy the good cheese and ale from New Glarus!

:)

Yours,

Rafael[/quote]
The New Glarus Brewing company beers and ales are nearing exhaustion, and the summer sausage and emmenthaler cheese have been drastically depleted by son Alex and I. the smoked pork bratwursts were devoured last night at a family Octoberfest gathering here, after they, and a dozen regular brats were properly soaked and then boiled in beer (Rolling Rock) with onions in the kettle.

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 16, 2005 9:24 pm

He missed out by not having a Cerise, Fuchsia, and Mauve Fairt Tales book though :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 16, 2005 10:12 pm

DMPrata wrote:Isn't there some fraternity drinking game for every time Gary uses the word "mauve"? :lol:
No, it is for taupe.

:x
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 12:00 am

CapN wrote:Nobody is that stupid. :D
sure they are...stupid drunk in fact :P

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 3:00 pm

I think I'll drink.

I thank I drank.

I thunk I drunk.

Maybe I am...

:roll:
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 3:02 pm

Some folklore has fairies as powerful creatures akin to demi-gods. The French fairy folk, the Lutins, IIRR, were much like that model.

The Irish fiar folk were of mixed sort, but all with potent magical abilities, and I am not referring to the old gods, giants, or heroes.

That's about all I can add, for Iu need to be working :x

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 3:07 pm

Oktoberfest in Wisconsin, including Lake Geneva, is more a tourist attraction than a revel. They come to see the autumn leaves and spend their money. Pity that. At least New Glarus Brewing does a good special ale for the celebration :D

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 5:08 pm

Ivid wrote:
Col_Pladoh wrote:I think I'll drink.

I thank I drank.

I thunk I drunk.

Maybe I am...

:roll:
Gary
Can I quote you with this in my signature, PLEASE? :D
But of course!

Be my guest:)

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 5:12 pm

Ivid wrote:
Col_Pladoh wrote:...

Might be a lot better still than the Oktoberfest in Munich... I used to be quite a party animal and I can't really recommend this to anyone... Safe your money, better visit Bavaria in spring... :)

Yours,

Rafael
Then you will certanly wish to avoid Mardigras in New Orleans :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 6:11 pm

phasedoor wrote:Game Master Gary

For ADandD 1st edit. from 1977-1988, if I am basically good with my true-neutrality, what is my letter symbol notation?
Pardon?

One can NOT be True Neutral and of Good alignment. The closest alignment to that is Neutral Good.

If one favors Good then one is not True Neutral, of curse, as one is biased towards Good, i.e. Neutral Good. True Neutral is of disinterested comcern in regards Good and Evil, Law and Chaos, save as they are balanced one against the other.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 7:58 pm

Ivid wrote:
8O Cool convention of stoned satanists, I thought...

Yours,

Rafael
Ah, rebellious youth. I can recall my own well despite the decades that have fled since then :cry:

BTW, my grandson spotted a bottle of Hobgoblin ale, had his mother buy it, so I shared the bottle with him yesterday afternoon. Not bad, but not as good as the New Glarus Oktoberfest ale I'd finished just before that;)

Heh,
Gary

Post by Col_Pladoh » Mon Oct 17, 2005 8:41 pm

dcas wrote:Do you own stock in New Glarus? :lol: ;)
I wish I did. The brews coming from that company are excellent, and I drink them by preference 8)

Darn, not I want to go and pop the cap off a bottle of "Hearty Hop" ale, and I have a lot of editing work that must be done :?

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 18, 2005 2:54 pm

Rafael...

My principal opponent for wargames when I lived in Chicago had an uncle that was the distributor for Ripple "wine," so he had a stack of cases of the stuff in his apartment where we usually played. It was new then, and I had no idea what it was. I don't like soft drinks, he was a Pepsi freak, so he offered me Ripple saying it was a carbonated fruit drink. I drank it and found it palatable when playing a wargame for hours on end. Of course after about the sixth bottle my playng ability slipped, so I lost some dozen games before I discovered the ploy. So all is fair in love and war(gaming).

Now back to clearing the inbox so I can get back to my editing work.

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 18, 2005 10:58 pm

Ivid wrote::bigthumbsup: What a story! Did you game with him after he revealed that he had tried to make you drunk? - I really should go and resume the old Cry Havoc Crusades game I left years ago... Wargaming was a real fun... But roleplaying is more! :wink:
Heh...

Indeed, for I thought it a funny thing that I was so easily duped, lost so many games of Stalingrad because of being tipsy from cheap, fruit-flavored wine. Besides, he was the only really avid wargamer I knew in Chicago, and as I went back to Lake Geneva only rarely at the time, I needed my gaming fix :D
I hope editing isn't too ennerving for you so far... Writing can be pretty exhausting, but editing can even be worse some times... *Frightful memories of highschool return*
Actually, I don't minf developmental editing as long as I can take frequent breaks, and I do just that! It is actually quite enjoyable at times, reading the clever material, polishing it here and there, correcting errors, and embellishing and augmenting the work where beneficial 8)

I had better enjoy it, for there is a LOT of it to be done in the coming months what with more "Gygaxian Fantasy worlds" mss. coming in and the Castle Zagyg Yggsburgh modules that will come in a flurry in four to six months time.

Meanwhile, I'll be feeding material to Rob Kuntz for the castle and dungeon levels, developing his work as he sends it to me.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 19, 2005 3:15 pm

Steve Marsh wrote:Gary,

BTW, I've put up a link to my version of the shadow, positive/negative, astral and dream planes at:

http://www.dragonsfoot.org/forums/viewtopic.php?t=14126

Which connects to the chart, etc., at:

http://adrr.com/story/wolf009.htm

Cheers,

Steve Marsh
Thanks Steve,

But...I won't be looking at that now as I am in the moddle of developmentaly editing like work for the GFW line 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 19, 2005 3:20 pm

Rhuvein wrote:
Col_Pladoh wrote:My principal opponent for wargames when I lived in Chicago
Hi Gary. Sorry if you've been asked this question before, but as a native Chicagoan, I'm curious as to what neighborhood you lived in, and where did you hang out (if you did), & about what year?

I probably cut you off, whilst driving around town a couple of times! :oops:
Sorry. :D

And speaking of beer, do you remember Old Chicago?

Best regards,

Rhuvein.
Aleays happy to chat about Chicago.

I lived on the North Side, 4113 Kenmore Avenue, near Sheridan and Irving Park until I was eight. I moved back to the city and lived up near Bryn Mayr and Broadway for about eight years.

As a kid I was mainly in the neighborhood and at the Mode Theater, although I made forays to the Horseshoe and downtown quite to my parents dismay.

When I was older we went to Bughouse Square a lot, hung out around Rush Street on the weekends, otherwise on Bryn Mawy--at the upstairs pool hall, on the corners, and in the local restaurants. There was a bar up on Granville, The Lamtern, that was our main watering hole.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 19, 2005 3:22 pm

cimerians wrote:Damn the login to hell.

That was me.
I grew up living near Wrigly Field. Guess which baseball team I rot for :lol:

I am rooting for the Sox in the World Series :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 19, 2005 3:24 pm

Ivid wrote:
...

Good editing takes twice the time of writing a text, they say... Editing my university stuff is always the most horrible part of the semestre... :cry: :wink: Now, if I was to edit CZ: Part 2, that'd be a pleasure! :)
Leave us not speak of editing, for that is what I should be doing...and I plan to go off and play boardgames this afternoon :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 19, 2005 5:28 pm

Handy Haversack wrote:Hi Gary,

Another AD&D question to interrupt your editing work (heck, asking it is interrupting my editing work, so it's a win-win!):

In your games or in your original conception of the rules, did you intend that MUs and clerics could only rest and recover spells once per day, or did you allow them to cast their spells and then rest for four hours (or however long was needed) and, provided this time was uninterrupted, rememorize their spells? That is, can that spell memorization rest be done a couple of times a day or ONLY at night and ONLY once per day for the next day's spells. The PHB implies the latter, while the DMG implies the former. Thanks, as always, for your time.

Also, I just got back from DMing at Dragonsfoot's own first GrogCon, and I had the pleasure of having Ken (DF screen name Jeffrey St Clair) in my game. He told me he had been playing LA at your place and was very excited about it. He's a great player.

HH (Michael)
Very busy indeed...

Spell-caster resting to recover spells was contemplated to occur once per day, just as one normally sleeps, but light condition/time of day is not a factor. The once per 24-hour period is the measure.

Yes, Ken does play in our regular group, and I expect him here tomorrow;)

In haste,
Gary

Post by Col_Pladoh » Wed Oct 19, 2005 5:31 pm

Heh Rhuvein...

My pal Dave Dimery and I used to hang around outside Wrigley Field on double-hader days and ask departing fans for their rain chacks.

Got to see a number of second games in box seats thus, plus enjoy refreshments courtesy of the proceeds from rain checks sold to adults wanting to get in cheaply;)

Cheers,
Gary

P.S. I saw Jackie Robinson play against the Cubs in his first year in the NL.
Last edited by Col_Pladoh on Wed Oct 19, 2005 5:59 pm, edited 1 time in total.

Post by Col_Pladoh » Wed Oct 19, 2005 11:31 pm

Rhuvein wrote:Great stuff. I'm sure Jackie put the hurt on the Cubs; I believe he was the rookie of the year!

My only claim to fame is sitting with the "Bleacher Bums" in 1969, and getting beer spilled on me! 8O But it was fun!

Rhu.
Indeed, as I recall he got on base, stole another, and got driven home with much of the crowd cheering him on.

Dave Dimery's father, a dealer in fine English antiques, always sat in the bleachers by choice :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 20, 2005 2:09 pm

Go WHITE SOX!

8)
Gary

Post by Col_Pladoh » Fri Oct 21, 2005 3:32 pm

Anonymous wrote:Greetings Gary!

I think you may have answered this question some place else, but can't seem to find it. So I will ask it briefly again.

If a spell caster begins casting a 5 segment spell on seg. 6, would that spell carry over to seg. 1 of the following combat round.
6+5=11-10=1

Thanks again!
Exactly! the five-segment-ling spell casting begun on the sixth segment would activate on the first segment of the following round.

Cheers,
Gary

Post by Col_Pladoh » Fri Oct 21, 2005 4:48 pm

Anonymous wrote:Thanks Gary,

A few follow ups, if you don't mind:

Is this the proper interp. of roling init.

-DM vs. Player (player states intent, DM thinks his, and the two sides role)
DM roles 3 Player roles 6. The player goes first, starting actions on seg. 3, the DM goes second starting on seg. 6.
That is correct.
-A spell caster does not loose their spell if hit before they cast within that round. (ex. a MU intends on casting MM but is hit on seg 2 before he can begin casting his spell on segment 3.)
A spell-caster struck and losing HPs thereby before completion of spell casting does indeed have the casting interrupted, the spell fails and is lost.
If the spell isn't begiun, then the hit does not affect his intent unless he wishes to alter it.
-To loose a spell the MU would have already had to started casting (ex. MU starts casting Fire ball on seg. 1 but is hit on seg 2 before the spell goes off).
correct.

-A MU does not loose his dex. bonus to AC until after he begins casting, and regains his AC after his spell has been cast.
(ex. MU intends on casting web, but can't act until seg 3. From seg 1-2 he gets his AC bonus of -2 so his AC is 8. On seg 3 he must stop all positioning and begin casting eff. loosing his dex bonus. Thus from seg 3 to seg 5 his AC is a 10. The spell goes off on seg 5, and the MU gets his AC dex bonus back on seg 6. [/quote]
correct, and I generally allow a spell-caster to retain his dexterity bonus to AC even when he is casting.
Well, thanks again Gary. As everyone knows, YouDaMan. :wink:
Welsome, and I am always happy to be of service to my fellows :D

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 22, 2005 2:11 pm

Anonymous wrote:Gary, if a spell caster stated they intended to cast a fire ball spell before initiative is rolled, they loose initiative (and the enemy attacks) can they then choose to cast a different spell (since they have not yet begun casting the spell). (ex. a magic user runs into a monster. Before initiative is roled the MU states he will cast a fire ball spell. The MU looses initiative and is attacked but the creature misses. Can the magic user at that point choose to cast a different spell other then fire ball? Say, opt to cast a magic missile spell realizing this particular creature would not be effected by fire.
A change of spell means that that the spall-caster's action for the round was doing just that, changing his mind.

Getting actions for PCs before the round commences fixes the action, and changing it is possible but limited to not so acting, not to doing something different, just doing nothing because the PC is "dithering."
If the MU wins initiative must he cast the spell he stated he would cast before initiative was roled? For instance if the Monster will go on segment 6 and the MU can start casting on seg. 3, can he choose to change the spell he chose to cast (with the idea that for 2 segments before he can go he has a moment to change his mind), or is he committed to that spell.

Once again Gary, thanks for your close association with your fans. :wink:
This is the same situation as n oted above. The planned spell must be cast or nothing can be done as the realization that it would be a waste comes, and a new spell is planned for. So again the PC would do nothing that round.

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 22, 2005 3:02 pm

What really counts is not what I or another gamer posting here might opine. The deciding voice is that of the Game Master.

I do realize that GMs can be influenced, but in all they are the final word no matter the shrill protests of rule-players :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Oct 22, 2005 6:19 pm

Anonymous wrote:Scotty, do the rules actually say that a spell caster looses their spell if they are hit before thier action segment? I'm just not sure where your getting this from (besides "thats how everyone plays it").

Just because a player states that at somepoint in the next round they will perform a certain action, does not mean they are saying there going to start immediatly. Any inteligent MU is going to get behind some cover before they start casting. Your example of "At the start of each round, the DM says something like, "the human in robes begins casting a spell".
is not correct IMO. The DM should say something like, "there is a guy in robes that looks like they are about to start casting a spell". Just as you would say "you see a fighter preparing to hit you with a sword".
As far as I recall, I do believe that I write a stipoulaion in the rules that a spell-caster struck in process of casting lost the spell then and there.

Statement of intended action means thatis what the PC is contemplating and meaning to do. Arguing against making a player stick to such a statement is weaseling :x

Cheers,
Gary
:x :x :x

Post by Col_Pladoh » Sat Oct 22, 2005 7:55 pm

Anonymous wrote:...

-EGG "correct, and I generally allow a spell-caster to retain his dexterity bonus to AC even when he is casting."

This makes as much sense to me as anything else I've read.

And thanks again EGG, I didn't mean to pull at so many teeth. :wink:

Gary, thanks again!
As the rules are for a RPG not a cmbat simulation, you bet it makes sense! the would-be spell-casted doesn't suddenly become immobile, go blind and deaf when in the act of casting a spell :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 23, 2005 2:41 am

CapN wrote: What if the enemy spellcaster suddenly cast hold person, cause blindness and cause deafness at you? :D

That would be some combination casting, easily observed and ducked in the overly complex warmup obviously required for it :lol:

Gary

Post by Col_Pladoh » Sun Oct 23, 2005 2:51 am

Anonymous wrote:Gary, I have never heard it said anywhere, are you fluent in any languages other than English? Just curious.
Noppers:(

I have a little German Swiss from when I was a lad and spoke Switzer Deutsch mit mine Mumpsy, but most of that has been forgotten.

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 23, 2005 3:42 pm

oldschooler wrote:Hey Gary, how's life so far? Oh good, glad ta hear it. Anywho, here's a three parter for you:

I'm a little stuck on elfs as written in OD&D (no supplements or any of that). I get that they can change classes (from fighting-elf to magic-user and back again) on any given adventure, but how does a Referee award experience? one total that the elf's player uses for the chosen class, two totals (whole or two halfs) that go with each class, etc.. When would one add hit dice? What combat level or 'spells cast per day' does one use? Should I just use multiclass rules as later's AD&D puts it? Sorry if this sounds stupid, but many have fought over the "right" way to judge elfs in this particular version of The Game and I'd like to do it as originally envisioned.
If the elf PC acted in one class only, then all XPs went to that class, if both were employed, then the XPs are divided between the two classes. when a level is gained, the die is rolled and half of its total is gained, because having two classes does not bmean two HD per level gaines in each, rather one-half of one for each level in a class, one for a level gain in both.

Attacks and saves are at the most favorable level of the elf PC.

Not stupid questions at all :wink:
Also, I'm not sure how to read the construction page for castles/strongholds in The Underworld & Wilderness Adventures (page 21 I believe). Is there anything you can do to clarify this? Lots of numbers and pictures, but nothing concrete.
Nothing to add to the system as it doesn't belong to me any more.I have more detailed fortification construction rules in the La game system, but...

There will be a Fantastic Fortifications volume coming in the "Gygaxiam Fantasy Worlds" series of reference books, likely next year. The ms. for the work is completed now, or wil tbe soon, robert Nolan the author. I need to ping him about a late turnover :twisted:
One last question: In 1974, when the barrage of questions for Dungeons & Dragons first started coming in, did you have any idea that you'd still be answering these same questions over thirty years later?
You take a guess :x

Heh,
Gary

Post by Col_Pladoh » Mon Oct 24, 2005 4:03 pm

DMPrata wrote:Gary, I was reading through S1 Tomb of Horrors last night (looking forward to some PC-killing :twisted: ) and I came across something odd. One of the pre-gens is listed as a cleric/ranger/magic-user. This would appear to be an illegal class combination. I'm just curious whether this was an editorial "improvement" :roll: or if you did actually allow such a combination in your games. (It seems that it would be quite a potent one!)
To the best of my recollection I did not make that pre-generated PC...although I did allow druid/rangers in my campaign.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 24, 2005 4:05 pm

Elfdart wrote:Just last week I received a CD of the heavy metal band Uriah Heep's greatest hits. Their biggest hit song was Easy Livin' and I wanted to get the full album. I went into the music store and asked. The salesman said "Yeah, that's from the Dungeons & Dragons album." 8O

Actually, the album is named Demons & Wizards, but it came out in 1971. I've heard from others who got the two confused.

Do you think Uriah Heep's album had anything to do with the holy hucksters attacking D&D? It seems to me that bashing heavy metal music (playing the LPs backwards! :lol: ) gave them a head start years earlier, but I wasn't around back then and you were, so I thought I'd ask.
Who can say?

People look for many things to blame for things that are happening in society, scapegoats for the real causes of problems--society, culture, people themselves.

Cheers,
Gary

This post courtesy of your Department of Redundency Department :roll:

Post by Col_Pladoh » Wed Oct 26, 2005 3:23 pm

Rhuvein wrote:
Col_Pladoh wrote:Go WHITE SOX!

8)
Gary
Rhuvein pours a couple bottles of New Glaurus into frosty muggs and hands one to Gary . . . cheers!

[Whoa, didn't realize it's only 10am, ahh, what the heck how often do the Sox go to the World Series!] :wink:
Glug, glug, glug!

Ahhh....

What the heck, I am going to play boardgames at son Ernie's place at 2 PM and the Sox won last night so why not?!

:lol:
Gary

Post by Col_Pladoh » Wed Oct 26, 2005 6:55 pm

gideon_thorne wrote:I was just poking about in both the Lejendary and CZ book again and I must say I am rather surprised you dont seem to have an Acrobatics entry of any sort in there? Escape can be stretched a bit, but considering the popularity of one of your 'rogueish' sorts I'd almost expected the ability somewhere. :)
Aside from Misntrelsy Ability see the Tome of Knowledge ms. in TLG's hands now, loook under new Abilities, Swashbuckling;)

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 26, 2005 11:13 pm

dcas wrote:Gary,

How long are The Tome of Knowledge and More Beasts of Lejend relative to the LA books already "out there"?
Both are about the size of the Lejendary Rules for All Players.

I am not absolutely sure, but each ms. should make a fairly substantial book, the Tome' larger than More'.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 26, 2005 11:14 pm

gideon_thorne wrote:
the Swashbuckling Ability
Thank you gentlemen, thats more or less what I was looking for. :)
As I am but a lone individual, you may style me as gentleman :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 2:58 pm

dcas wrote:
Well, one may rightly question whether I am a gentleman, but I did answer Herr Bradley's question too, and before you did I might add. :lol:
You had better have the cleanest module ms. ever done, or you'll be doing a LOT or re-writing, bucko :twisted:

Now butt out :x

:lol:
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 3:01 pm

dcas wrote:
Col_Pladoh wrote:I am not absolutely sure, but each ms. should make a fairly substantial book, the Tome' larger than More'.
So the forthcoming LA hardbacks could be quite large, then?
Actually, amigo...

What with some removal of redundant material from the five books, and use of smaller and more compacy type, I expect the three revised editions of the LA game's core rules books to be only about 20% larger than the current ones in paperback form.

We shall see, though. I may be way off...but I don't think so :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 3:14 pm

Rhuvein wrote:Rhuvein cracks open a bottle of 1996 Chateaux Lafite-Rothchild and shows Gary.

...
Rhuvein is good at tantalizing, isn't he :x

The last Chateau LAfite-Rothschild I quaffed was back around 1991 :cry:

Of course I have had a few grand cru Bordeaux and Burgundy wines since then.

As for the White Sox, it is too bad that they didn't let the Astros win two games so that the final victory for the Sox could have come in Chicago.

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 3:27 pm

dcas wrote:I'll have you know that my handwriting is quite legible! ;) :lol:
If your cartography is superb we'll be likely to accept the ms....providing each capital letter beginning a new paragraph is illuminated and includes color and gold leaf :P
I think the current font size used in the LA books is good; however, the typeface used is probably wider than is necessary. It does gives the books a distinctive look, though -- similar to the three original AD&D books.
The Trolls are using 8.5 fint size now, so that makes for a lot more words per page.

I agree that a larger type size gives the material a better look, but cost is a consideration not to be ignored :?

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 3:33 pm

dcas wrote:One of our favorite restaurants has Chateau Lafite on the wine list. So far we have balked at the price ($750). Alack, for pity!
Indeed, that is a balkable price :lol:

Likely one can find the same chateau and vintage at a wine merchant's for about half the cost.

My favorite is Chateau Margaux Margaux, but I am quite willing to taste it against the other premier grand cru class wines :lol:

Cheerio,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 4:01 pm

gideon_thorne wrote:Now that is a good question. Typeface and font sizes suggestions welcome for the Lejendary books...
Not my forte, babe...
Oh...and I do have fonts available that can look like illuminated manuscript letters. :D
I am interested in such things only if hand-done by a medieval monk :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 4:04 pm

dcas wrote:Perhaps if I travelled out-of-state. :blueangry: Here in PA, one can buy wine and spirits only at State-owned stores. Ridiculous.
State monopolies are rather repressive and counter to individual liberty, agreed.

As an aside, I just checked the Chateau Margaux prices, and a bottle of good vintage vin rouge goes for c. $600 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 27, 2005 4:33 pm

As a matter of fact...

I used to make sandals for the friars of the Queen of Peace Friary when it was oocated on Lake Geneva. I really liked the half-dozen or so that I met :D

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 30, 2005 6:54 pm

CapN wrote:Gary, back in the 70s, how long did it normally take for characters to level up?
Good players could manage to gain low levels for their PC in a half-dozen or so adventures. Poor ones, those just goofing around couldn;t manage that in a dozen adventures.

As a DM I had to learn the hard way about giving out too much treasure and not loading the NPCs with magical things that the PCs could pick up when they trashed my encounters :?

By the time AD&D was being played, all that had been ironed out, and the good players were still gaining a level for their PCs every couple of months until mid;kever, say around 8th.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 31, 2005 3:37 pm

oldschooler wrote:I'm inclined to use the (somewhat simplistic) method of 100 points of experience per level of monster defeated (as per Men & Magic c.1974) with 1 additional point per piece of gold worth taken back home. Is this far too much as you envision or can a decent campaign come out of experience given this fast (when compared to how you do it in Supplement I: Greyhawk)?
I like using as few supplements as possible, but still like sticking with "the book" as it were. Note that I do not give XP for magic goodies as such items often pay for themselves!
I suppose my real question is: would you play in a game where you gain levels maybe 10 times faster than most other campaigns, or feel cheated in not "working" hard enough for such gains?
That isn't a bad way of managing XP awards...if you keep treasure down toa reasonable amount for low-level PCs, increase it as they rise in level.

I am not particularly find of playing one game session and going up a level. That hardly qualifies as "eaned," to my way of thinking. However, if the campaign is set up for very high level play, such increase might be warranted. I did play in and enjoyed that sort of gaming with my French fellows, Francois Froideval being the DM. (My 12th level fighter was a mere peon, akin to a low-level PC, in that campaign.)

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 31, 2005 7:54 pm

phasedoor wrote:Gary

Does your ADandD 1st edit. Greyhawk campaign allow me to be a human male PC who is 5feet and 5inches tall at the age of 45 years?
sure, why not?

I'd likely have taken one poit from Dexterity due to age and added one to Wisdom, but that's about all I'd have required in regards that PC.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 31, 2005 10:17 pm

phasedoor wrote:Thanks for your answer, Gary. The reason I asked about a 5ft. and 5in. tall human male is because I want to be sure that short-height humans are allowed in a campaign setting for ADandD 1st edition. It seems that humans who are taller than 5ft. and 5in. are more prominent among human adventurers who are PCs and NPCs. The short-height humans are disportionately represented among NPCs and PCs.
:roll:

Does that make much difference in a fantasy world?

No dwarves, elves, gnomes, hafllings, or orcs at all here...

:lol:
Gary

Post by Col_Pladoh » Mon Oct 31, 2005 10:22 pm

Elfdart wrote:I always let players choose height, weight, build, hair color, eye color, complexion and age for their PCs as long as it was within reason and certain racial parameters.
Agreed, and that is the way I ran my D&D campaign, still run my LA game one.
I used to think the height/ weight charts in the DMG were unusually high (@6' for human males) until I read The Year 1000. The book points out that the average man in Northern Europe was @5'10" a thousand years ago. Malnutrition didn't start seriously stunting growth until the early 14th century and didn't stop until centuries later (The average French soldier in WW1 was 5'4").
No question that the Germanic tribesmen were a lot bigger than the Romans, and there were some really tall Vikings.

Just FYI, the extensive French losses in the Napoleonic war lowered the average height of the nation by a good bit.
Why someone wants his PC to start middle aged is beyond me -unless he is confused about D&D being based on the Middle Ages. :P
Perhaps for the challenge...or to suit a mental image of a character such as a mage or ecclesiastic.

Cheers,
Gary

Post by Col_Pladoh » Tue Nov 01, 2005 4:15 pm

Hi Elfdart,

To be in the Guard, a Frenchman had to be at least six feet tall, so there were surely some thousands of tall men in France in Napoleon's time.

No matter, as I agree that diet affects size and health. Interestingly enough, though, the current increase in average height seems to be an anomaly, for it is occuring where diet has not been significantly improved.

For 18 Constitution I think of Mountain Men. For 18 Strength I envisage the participants in "The World's Strogest Men" contests :wink: The latter are generally above average height.

Cheers,
Gary

Post by Col_Pladoh » Wed Nov 02, 2005 3:41 pm

dcas wrote:
Col_Pladoh wrote:For 18 Strength I envisage the participants in "The World's Strogest Men" contests :wink: The latter are generally above average height.
. . . and weight. ;)
Indeed, increased weight goes with the height and muscle mass muscle tht does not look like that of a body builder :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Nov 04, 2005 8:27 pm

phasedoor wrote:Now I know. That is why I am a short-height human male. From 12 yrs. of age to early 18 yrs. of age, I ate hardly no meat because the Cuban hispanic man who adopted me said that meat is the most expensive food and he had to support me with his own money because he adopted me. Do you think, Gary, that because I didn't eat enough meat and dairy products, I didn't get enough protein and calcium, and that is what stunted my growth?
While diet is a factor, and a lot of cow's milk does tend to make long bones grow, heridity is a major factor, so I can't give you a real answer. I can say that one of my three sons is well over 6' tall, while the other two, one older, one much younger, are under 6' height.

Shorter people. especially those on the lean side, do tend to live longer as their heart doesn't have to work so hard :wink:

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 06, 2005 3:02 pm

Well Ivid...

That drawing has way to much hair to look like me :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 06, 2005 4:45 pm

Ivid wrote:Naaah!

it just HAS to be you!

I found this picture of Frank Mentzer right besides yours: Image

:mrgreen: :mrgreen: :mrgreen:

Still, I just can't figure out who that gentleman is...

Image

:bounce:

[Sorry to bother you with that nonsense. :wink: ]

Yours,

Rafael
The one you suggest if Frank's likeness doesn't have sufficient eyebrow spread to be Mentzer :o

Maybe the unknown illo is supposed to be Tom Kask or...YOU :P

:lol:
Gary

Post by Col_Pladoh » Sun Nov 06, 2005 5:09 pm

Heh Rafael!

Have you ever seen the middle-aged fat guy that dresses in a Sailor Moon costume at gaming cons? What a sight 8O

He has more cran than most, admitedly, but... :roll:

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 06, 2005 8:08 pm

Worse still...

The one I was referring to is a different guy than that pictured above :x

Awk!
Gary

Post by Col_Pladoh » Mon Nov 07, 2005 3:25 pm

Steve Marsh wrote:No kidding, you should hear my wife talk about the things she saw ;)

Though she remembers Gary as much more handsome than the ikon.
:lol:

Many a non-gamer has "stories" about attending a gaming con 8O

Assure Wyn that the icon of me is far more accurate a depiction than that of her memory...and more personable too :roll:

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 07, 2005 3:28 pm

Ivid wrote:OH MY...

8O

This is really the most disgusting thing I saw IN A WHILE.


Dear God, please make that this fellow put the suit on as a joke.

Image

I mean, what kind of person would dress like that to feel better or something like that? - That's not even funny anymore! :disturbed:

Yours,

Rafael
Well Ivid...

The other chap that dresses like that is even less appealing and seems to have no humor whilst thus garbed and walking around :x

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 07, 2005 5:56 pm

Ivid wrote::x *There are real wackos out there*

How is it for you personally to go to a Con and see all that *very open-hearted enthusiasts* hanging around? - I just recall that legend of the famous pant-wearing gamer...

Have you had some encounter with that other Sailor Sumo?

But every wanna-be *Queen of the Demon Web Pits* frightens me less than THAT dude...

Yours,

Rafael
Actually, I am quite tolerant, and I see the outre gamers as no different from over-enthusiastic sports fans...or wild SF ones 8O

I have never had the least problem with any costumed fan at any con, other than what I initiated, such as the huge guy clad in Viking armor that I dragged out of an elevator about 15 years ago when a tad in my cups and playing "Ninja Assassin" with Rob Kuntz in the wee hours of the morning at a DragonCon :oops: He was jovial, but i had some contusions and abrasions from his chain mail, those causing me some considerable consternation the next morning, for I didn't recall the game until rob reminded me of my foolishness :x

Cheers,
Gary

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 07, 2005 9:06 pm

gideon_thorne wrote::lola: *dies* Did ya ask him whats in his wallet?
No...

As my head was throbbing from the over-indulgence of single-malt Scotch the night before, my stomach unsettled, and my body bruised I asked Rob to mention nothing more about the whole matter. Amnesia can be a blessing :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue Nov 08, 2005 6:48 pm

Zudrak wrote:
gideon_thorne wrote::lola: *dies* Did ya ask him whats in his wallet?
LOL!!!

"These conventions have been really tough on Ivan the Great..."
This sounds a too much like my Q&A thread over on the EN World boards :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Nov 09, 2005 7:03 pm

Zudrak wrote:Huh. I just caught up on my DF and EN reading. That is too strange. I'd say queer, but that word has been rendered to mean something different nowadays... :x
Considering the persons in question are all gamers, and many gamers have in common a numnber of traits and interests, it isn't too surprising.

Birds of a feather and all that :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 10, 2005 4:04 pm

Handy Haversack wrote:Hi Gary,

Another incredibly picayune AD&D question for you: do you think that if age raises a fighter's STR to 18 he should then get to roll for exceptional STR?

The fate of nations hangs on your answer! Well, OK, the fate of one half-orc we made at a bar last night. But maybe I'll make the player name him Nations!

Thanks.

HH
Actually, following my stats for Conan, I'd have to say yes, there is a need to roll, but the table will need to be adjusted.

Initial roll under 51 = 18/xx Str comes in d2 years
Initial roll 51-75 = 18/50 Str, and 18/xx comes in d2 years
Initial roll 76-90 = 18/50 Str, 18/75 comes in d2, 18/xx in d2 more
etc.

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 10, 2005 4:23 pm

Salut HH:)

right, the initial rll determines the character's potential greatest Str.

The growing strength as the fighter matures subsumes active physical exercise to build the greater prowess.

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 14, 2005 11:35 pm

Lothar TVNI wrote:Hi Gary,

I recently discovered a version of the "Dungeon!" board game under the name "Calabozo" (assuming that is Dungeon in Spanish) published by a mexican company.

I was wondering if you knew if this was a legitimately licensed Mexican produced version of the game, or do you think it's possible a company in Mexico has ripped off the "Dungeon!" game?

Thanks!
howdy!

Can't say if the Mexican game is a licensed product or a rip-off. There was no such game when I was at TSR, but it might have been done fater I left, or licensed by WotC.

You should contact the wizards about this matter;)

Cheers,
Gary

Post by Col_Pladoh » Tue Nov 15, 2005 4:13 pm

Ciao Antonio,

Glad you are enjoying the OAD&D books!

The original reason for allowing clerics blunt weapons only was one of game balance, and I used Bishop Odo of Normandy as the exemplar--no shedding of blood.

As the AD&D game developed, the cleric became less of a spell-casting fighter, and so by the time UA was published there was no reason for concern about balance between classes if clerics could use edged weapons.

That's it in a nutshell;)

Cheerio,
Gary

Post by Col_Pladoh » Fri Nov 18, 2005 5:22 pm

DMPrata wrote:Gary, I have a crack team of volunteer illustrators working on images of various deities for my Greyhawk® Deitybase. Your write-up of the "lost" Baklunish god Dorgha Torgu was published in Oerth Journal 12, but there was no descriptive information included. Might I persuade you to comment on how you envisioned his appearance? (I've already sent Len Lakofka a picture of his lost Suel deity, Akwamon, courtesy of ArtMercenary.) Whaddaya say? :wink:
Heh...

Lots of luck me recalling minor details such as you request after decades have passed :roll:

Actually, I can vaguely remember what I envisioned for said deity, Dorgha Torgu. He was based on the Mongolian, so picture a Ghengis Khan-like warrior with a head similarone of the Chinese "General" deities--oni-like, dark blue or bright red, with bulging eyes and protruding tusks and fangs. Garments like those worn by the Mongol leaders, weapons also.

That's about it.

Cheers,
Gary

Post by Col_Pladoh » Sat Nov 19, 2005 10:46 pm

oldschooler wrote:Not a question as such, but I thought you'd like checking out my OD&D versions of ERB's Barsoom Critters: http://www.dragonsfoot.org/forums/viewtopic.php?t=14703
What d'ya think?
Looks fine to me. There are, of course, heroic members of the various humanoid races with levels, right? Too bad I have long lost the OD&D ststs I used for Erac's adventures on Barsoom :?

One thing I have noted is that ERB didn't have many prey animals for his carnivores to dine upon. That is why I made the orluk a smaller feline-type rather than elephantine in size. The poor beggars would starve there in the cold without lots of een larger prey to hunt.

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 20, 2005 3:40 pm

TheDungeonDelver wrote:Hey Gary, when you voiced Futurama did you have to sit in the sound studio with Al Gore?

How did you not sucker punch him?

I mean besides the presence of Secret Service agents.
Ah well...

As a matter of fact I would have shown great respect to Mr. gore despite my political differences, but there was no such proximity.

When I did the two VO sessions they were from a sound studio in Milwaukee, done in a studio room with headphones over a clean line to the West Coast. I suggested that Futurama fly me out to Los Angeles, put me up in a bungalow at the Beverly Hills Hotel, give me a regular spot on the show, and pay me above SAG minimum. All I got for that was a laugh from David X. Cohen.

We did two sessions because Duchovney was the original team leader, but he left the network, so they got Al Gore to fill the slot. When that happened I got a few more, and somewhat different lines to speak.

The recording engineers then mixed all the various VOs to match the animation, and that was that :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Nov 22, 2005 5:13 pm

Hi Oldschooler:)

As I am busy beyond my determined limits with projects I have committed to, I simply must beg off any sort of involvement with the one you are at work on. There are not enough hours in the day for me to get to all the requests I have for my time and attention, and I don't have the stamina to work 12-hour days any longer, so I have to decline a lot of offers :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Nov 23, 2005 4:28 pm

Thanks Oldschooler:)

I just finished a copy edit of an LA game module, the first from a Canadian named Greg Ellis, and it is a a fun adventure that I plan to run for my players, now named (of all things) Fish for Breakfast!

Now I do need to get to the developmental editing of the first of the 19 modules detailing the free Town of Yggsburgh;)

Looking forward to seeing your creative work in the OD&D supplement.

Cheers,
Gary

Post by Col_Pladoh » Wed Nov 23, 2005 4:37 pm

Welcome Michael!

I appreciate the thanks, and also the reminder to pass along a Happy Thanksgiving to to all my fellows :D

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 24, 2005 3:26 pm

Hi Kramer:)

It is Thanksgiving day, and I am in a rush to clear email and a few business matters so as to be able to welcome the family mambers coming here for a bit of gaming and a lot of food 8O

The LA game is quite different in play--more imaginative participation from players and GM alike because of the skills, but the spirit is very much akin to that of AD&D. The easiest way to compare is to get the LA Quickstart pdf and have a look. Email me for a copy if so inclined.

[email protected]

I like the name of your campaign--to me it recalls the Fall of the House of Usher, and the Weapon Shops of Isher, two of my well-liked yarns.

Happy you found the "Gygaxian Fantasy Worlds" reference books of some merit. We aim at making them as generic as possible. I'll pop inand have a lok at the reviews soon, thanks:)

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 24, 2005 3:36 pm

:D

Thanks to all well-wishers, and enjoy the day!

We plan some Ticket to Ride Europe gaming, dinner, and likely a trip to see a movie in the evening

Ciao,
Gary

Post by Col_Pladoh » Fri Nov 25, 2005 4:28 pm

putting on the ritz wrote:Hi Gary, I love Original AD&D and have compared it to Castles and Crusades. I must say that I much prefer OAD&D! It is character based and not cluttered at all.

Castles & Crusades seems to be lacking in my opinion. The SIEGE engine makes no sense and the artwork is, frankly, very bad.

Why did you choose to align yourself to this game system and not just produce a generic adventure for use with the older OAD&D? Also, the editing and format of the Castles & Crusades Players Handbook I bought was horrible. I hope their next product with your name on it is paid better attention to.
Lots of people don't like OAD&D, so I am not at all taken aback that you con't enjoy the C&C system. One can not please everyone. Personally I think the the Lejendary Advenutre game is far superior to both of those systems :wink:

The C&C game is a living one, not dead as is OAD&D, and I find it reflects the same spirit as OAD&D. Thus found itenjoyable to use it as the vehicle for recreating material from my old Greyhawk campaign.

Cheers,
Gary

Post by Col_Pladoh » Fri Nov 25, 2005 6:35 pm

Welcome Greg:)

I am very supportive if new designers and writers, and I am pleased you enjoyed the work of creating a module, are excited to see it near fruition.

I will not be the final editor of the work--the Trolls do that as they layout the material and put in illustrations. I am the content editor for Trigee, and develop what might need that for the La game system...and your work didn't need anyt development, so good show :D

Cheers,
Gary

Post by Col_Pladoh » Sat Nov 26, 2005 7:11 pm

ScottyG wrote:Gary, in your games, and in the C&C rules, you give spell casters xp for casting spells on a 100/spell level basis. Does this include clerics casting cure spells?
Scott
As with meaninghul use of any Ability, for LA game play Avatars successfully activating an Extrordinary Power (spell) get from 10 to 100 or more Ability Specific Merits depending on how critical the success proved to be. As the average number of General Merits, thise usable to increase any Ability, is 100 per hour of active participation in the adventure, the award ranges from a mimimal one to a considerable boost that might do away with the need for considerable time spent training. (A point of Baility rnges from 200 to 400 Merits as one's score rises from 1 to 20, 21-50 (250), 51-75 (300), 76-100 (350), and 101 and above. the increase reflecting the greater difficulty of improving.)

Indeed, for OA/D&D and C&C game play, I also award XPs for successful meaningful spellcasting, the award 100 XPs per spell level.

Cheers,
Gary

Post by Col_Pladoh » Mon Dec 05, 2005 5:24 pm

Steve Marsh wrote:BTW, you will enjoy this:

http://faithprorumor.weblogs.us/archives/91

They've promoted you past Colonel ;)
Thanks, and I have responded discouraging any such comparison 8O

Merry Christmas,
Gary

Post by Col_Pladoh » Mon Dec 05, 2005 5:30 pm

General Karthos wrote:Hi Gary, I'm not sure if I thanked you last time for the help with the large-sized human. If I didn't thank you. If I did, thank you again. And now I have another debate-related question.

If a fighter/thief attacks from behind with intent to backstab, must he use his thief Thac0 to make a backstabbing attack?

Those who say he must, say he must because backstabbing is a thief ability, so only thief Thac0 should be used to calculate chances of a hit, citing the Cleric 5/Magic-user 5 who can only cast magic-user spells as a 5th level magic-user because spell-casting is a magic-user only ability.

Then there are those (like myself) who say that fighter Thac0 can be used. A similarity I'd draw would be that a thief making a save to avoid a trap he sprung when trying to disarm it would use the most favorable save, even if it wasn't thief related. Attacking from behind is not a thief-only ability, just the backstab multiplier, (and the +4 bonus from behind), which do go up slower, as they are based only on thief level.

Finally, I thought that Thac0 was something where you ALWAYS use the best Thac0 when making an attack as a multi-class character.

Of course, I could be wrong, so I put it before you, to "settle the debate."
Welsome, of course:)

As backstab and its bonus damage is a Thief ability, the thief PC must use his THAC0 number to determine the success of the attack, indeed. If the target is unsuspecting, then there is a bonus to the roll, a +4 IIRR.

I was playing a thief in a OAD&D game run on the tabletop by my son, Ernie. It was a large multi-player miniatures-based one where a number of PCs and their associates were attempting to gain a potent artifact. I learned that a nighthag PC had the item, attempted a backstab, and rolled a 1. Needless to say, that was the end of my character...

Cheers,
Gary

Post by Col_Pladoh » Mon Dec 05, 2005 5:34 pm

meomwt wrote:Hello Gary,

Greetings from the UK.

I'm presently running the scenario in the Slayer's Guide to Dragons - The Revenge of Ghorkai. I like the cool twists you put into the plot - the colour of the dragon (my players are still convinced they are after a Black Dragon), the two-headed lizardman, the massacre at Gladespoint - all great stuff.

I wondered if this was an adventure you had run and if there were any tips you could you pass on for running the scenario. My group are at the court of the two-headed king right now.

Thanks for any help you can pass on.
Hi Meomwt!

Actuall that scenario was devised by collaboration with a fellow Brit of yours, the Esteemed Jon Creffield :D

He and I concocted it via email, and sadly I never did get to play-test it, although I believe that Jon did. I'll email him and see :wink:

Merry Christmas,
Gary

Post by Col_Pladoh » Tue Dec 06, 2005 5:29 pm

Heh...

A nutritionist I am not, so I can not add any learned comment to what you posted. I do know that a very active person doing a lot of hard physical exercize needs a lot of calories, and protein is necessary.

Christmas best,
Gary

Post by Col_Pladoh » Tue Dec 06, 2005 6:19 pm

Fid wrote:Gary:

Not to bug you, but I posed this question about the Greyhawk month of Ready'reat about a page back. You may have missed it.

Fid wrote:Hi Gary,

In case you don't know it, some of us are working with Len Lakofka to finish up the L series of modules for publication here at DF. Anyway, in a recent e-mail to me, Len Lakofka wrote:

"it's NOT suppose to be READY'REAT as i recall. who can we ask about READY'REAT vs READY'EAT?"

So I figured I'd ask you. Was Ready'reat a typo?
Sorry I missed the original post :cry:

Calling it to my attention is not at all bothersome :D

Sadly, without more context I can not supply a cogent answer to the question, although on the surface it appears to be a typo...

Christmas best,
Gary

Post by Col_Pladoh » Wed Dec 07, 2005 4:31 pm

Chistmas Greetings!

I am happy to say that I very pleased to collaborate on creative projects with Noj--Jon Creffield--anytime, or I find him a highly able and creative fellow. It is my great pleasure to work with him 8)

Yuletide best,
Gary

Post by Col_Pladoh » Wed Dec 07, 2005 4:35 pm

Christmas Greetings!

The correct name for the month is "Ready'reat." I recall that I had a contraction in mind, but after all the time that has passed I'll be baked if I can recall what it was.

As I haven't my WoG material handy, can you advise me what season the month fall in? If so perhaps that will jog my memory and I can remember the contraction.

In any event it is not a typo :wink:

Yuletide best
Gary

Post by Col_Pladoh » Wed Dec 07, 2005 5:36 pm

Greg Ellis wrote:Ready'reat comes in late Autumn, after Harvester, Brewfest and Patchwall, but before Sunsebb and the mid-winter festival of Needfest.
Okay:)

I was thinkig of "ready for reaping" when I conied the name, thought of how language is distorted over time, and thus came up with "Ready'reat," a Septemberish month :wink:

Christmas cheer,
Gary

Post by Col_Pladoh » Fri Dec 09, 2005 4:16 pm

Llaurenela wrote:Hi ya Gary,
Christmas Greetings to you and your family!

I sent you a pm with some info that I think you might like.

Merry Christmas!

Llaurenela
Yuletide Greetings Llaurenela:

Good thing you flagged me to the pm, as I do not usually check same--no time. Interesting, Old Schooler's conversion of WoM figures to OD&D. As near as I can recall they are about what I used when I sent PCs to Barsoom.

I note that no one, Brian Blume and I inluded, has treated the cannibals of U-gor. That is where Ernie Gygax's PC Erac gained his abiity as a Fighter Class, his magic not working on the Red Planet.

Peace and joy,
Gary

Post by Col_Pladoh » Fri Dec 09, 2005 9:43 pm

ScottyG wrote:Gary, I have a question for you on AD&D trolls. How do you handle zero hit points or lower? Once a troll reaches zero or lower HPs due to combat do you track the negative total and require the regeneration from that point? A whole new troll can be generated from complete dismemberment in as little as three rounds. In that case, it seems like going below zero wouldn't be correct, and that being knocked out for a single round before rising again might be the correct way to handle it.
Scott
Christmas Greetings Scotty:)

Actually, I did keep track of negative HPs, and I still do for LA game critters that regenerate. At 3 HPs per round recovery most trolls were back in their feet in a couple of rounds...if left alone. Not a few of the poor things got knocked down to something like -20 by a mass attack, and by the time they were getting things back together in came the flaming lamp oil... :x

Yuletide best,
Gary

Post by Col_Pladoh » Fri Dec 09, 2005 9:59 pm

Handy Haversack wrote:Gary, would you then have a troll stand up as soon as it was at positive hit points, even if only 3, say, and continue to fight?
Happy Yuletide:)

Indeed I would, as trolls are not overly bright, eh? LA game demoniacals that can regenerate are smart/cunning, so they play dead until back to real Health potential:lol:

Christmas cheer,
Gary
Last edited by Col_Pladoh on Fri Dec 09, 2005 10:30 pm, edited 1 time in total.

Post by Col_Pladoh » Mon Dec 19, 2005 3:34 pm

yeknom wrote:I don't have a question I just wanted to say thanks to the Colonel for helping to create a hobby that has helped me survive on two continents. Merry Christmas Colonel!
Yuletide Greetings:)

Thanks very much for your kind wishes and good words!

May your Christmas be blessed,
Gary

Post by Col_Pladoh » Thu Dec 22, 2005 10:53 pm

Kramer wrote:Gary,
I tried to send an announcement to your email, but it keeps getting kicked to me. Hopefully I can get through to you via this thread.

Last month I told you I would be posting a review of Insidiae. Well, I finally got around to it!

A very good book! I will make big use of this one! See the review at http://xsorbit27.com/users5/usherwoodad ... 178.msg275

[email protected]

Regards,
Kramer
http://www.usherwoodadvetnures.com
Yuletide Felicitations Kramer:)

I have emailed you personally about the bounced email, and that should take care of that problem.

I read the review, and I concur. I was quite astonished at how expertly Dan Cross managed the subject of plot creation so succinctly--clear and concise spring to mind. I was prepared to do considerable development of the ms. when I received it, but instead of that I mainly read and enjoyed.

In short, Dan gets the authorship credit, and the best I can claim is havig=ng him write the work :lol:

Insidiae is a truly useful resource for GMs and authors alike.

Thanks for the solid review. I like your three six-sided dice rating system too--very creative.

Christmas cheer,
Gary

Post by Col_Pladoh » Fri Dec 23, 2005 4:37 pm

Yuletide Best Wishes Cimerians

you are most welcome, and I must confess that I very much enjoy being able to share gaming concepts and playing then too with my fellows :wink:

Christmas blessings,
Gary

Post by Col_Pladoh » Fri Dec 23, 2005 6:40 pm

DMPrata wrote:Gary, if I may pester you with a quick Greyhawk question :) .... You pretty much pioneered what became the 2E concept of the specialty priest, with clerics of different deities being granted varying powers. Clerics of Ehlonna, for example, were given the ability to track as rangers, and could cast animal friendship at 5th level. Did you intend for these extra abilities to also apply to druids, or did you feel that their basic class abilities (charm immunity, shape change, etc.) were sufficient?

Thanks for your time and Merry Christmas!
Yuletide Lashings, DMPrata!

Quit posting here and get to worlk on your CZY module for the C&C game :x

Seriously, as far as I was concerned the druid class was sufficiently powerful without added spells or abilities as awarded to clerics of specific deities.

Christmas best wishes,
Gary

Post by Col_Pladoh » Sat Dec 24, 2005 9:43 pm

phasedoor wrote:Have a happy and safe holiday time, Gary. There is one more important thing to know that I have in mind about the neutral or true-neutral alignment. Your 1979 ADandD 1st edit. DMG has it printed that neutral or true-neutral is narrowest in scope. By narrowest in scope, what do you mean?
Christmas Cheer!

That alignment has less moral, ethical, and philosophical leeway in their adherance to what they believe than do the other alignments. It is as simple as that. Those of that alignment are promoting no particular aspect--Law or Chaos, Good or Evil--but rather seeking to maintain a balance between those polar opposities.

Yuletide best wishes,
Gary

Post by Col_Pladoh » Sun Dec 25, 2005 7:47 pm

Joyous Christmas Day, Steve:)

I'll cut and paste the post about the Cosmos Builder as you suggest.

Yuletide best wishes,
Gary

Post by Col_Pladoh » Mon Dec 26, 2005 4:22 pm

Howdy!

Checking in so as to be alerted to posts on this new part of the thread 8)

Happy New Year,
Gary

Post by Col_Pladoh » Tue Dec 27, 2005 4:24 pm

Happpy New Year:)

Oldschooler, I do believe you'll find the LA game system most able to handle pulp fantasy-type game scenarios and campaigns. The rules light nature and skill bundles of the system allow for creation of Avatars that reflect such fiction characters, and archetypes too, very well.

The Lejendary Earth is the world setting I created for the LA game system. It has not yet been fully published--three parts to come from Hekaforge Publishing, one soon, I hope.

Cheers,
Gary

Post by Col_Pladoh » Fri Dec 30, 2005 7:58 pm

oldschooler wrote:Could you list the names of the actual races known to be Alfar? I'm having trouble finding out who's who; The wording, certain names, etc. are a bit... different (though I'm well aware of why).
Are there other "groups" of races like the Alfar?

Just so you know: I've got Troll Lord Game's Lejendary Adventures: Essentials boxed set, and I'm looking foward to the hardcover versions of the actual rules. Will TLG be the publisher of all things Lejendary at some point, or are there always going to be multiple publishers?

One last question: Do you think there's enough of Castle Zagyg: Volume II to have some kind of preview?
Hi Oldscholer:

The following from the Beasts of Lejend LA game core rules book:

Alfar family: The races and species of this family are:
FAIR NEUTRAL MALICIOUS MIXED STRONG & VILE
Grotto Elf* Brownie Dunnie Trollkin Oaf
Ilf Kobold Boggart Trow Orc
Elf Gnome Hobgoblin Trog Giant
Lyf Dwarf Nis Troll Ulf
Alf Dockalf Goblin Url Ogre
*Properly wylf, and including the thicket elf, a variety of the race.

As for CZY VOl. II, the answer is no, it is still in initial drafting stages. We have an outling plan for the work, but we all know how mutable outlines tend to be... 8O

Happy New Year,
Gary

Post by Col_Pladoh » Sat Dec 31, 2005 4:18 pm

weasel fierce wrote:One thing I am enjoying a lot, as I am having time to read more and more oAD&D material (I originally started with Mentzer's D&D and AD&D2nd edition, then got into 1st edition retroactively) is the implied mythology, relations and world views that the game presents, especially as far as monsters go.

I can imagine a good chunk of these things were flavour text, thrown in to make the game more vivid, but how much of the non-generic information was based off your Greyhawk visions, and how much was "this would be really cool" ?


Cheers and thanks in advance!

Ivan
Virtually everything I wrote for the D&D and AD&D game systems through 1979 was drawn from experience in the "trenches" as a DM or a player. thereafter, much of the new material was simply envisaged, put on paper, put into play, then published.

That's about as close as I can come to being definitive in this regard.

Happy New Year,
Gary

Post by Col_Pladoh » Sat Dec 31, 2005 4:25 pm

Flash Gordrax wrote:Greetings EGG!
Glad to see your doing well and in good spirits. I hope this new year will bring good things for you and that your health will continue to improve.

I have a question concerning the old days. When the idea of the balanced adventuring "party" (3-12 guys each specializing in one thing working together to accomplish a goal) was created, was this a natural evolution of table top war games, an idea taken from television/movie, a favorite novel (for instance: The Hobbit / LOTR wizard, fighters, halfling-thieves), or perhaps inspired by a sport like football (each position performing a role moving toward a common objective).

Anyway, stay healthy and keep working (its good for the soul and prevents yellow mold from taking hold).
The chaps playing the game pretty much developed the concept of a balanced party. When we first began playing most parties were mainly fighters, and we got in trouble when facing spell-casters without our own artillery for fire counter-battery :roll:

Eventually, the large parties of PCs dungeon crawling in Greyhawk Castle were arrayed in three ranks with the halflings and dwarves in front, then elves and short humans, and the tallest in the rear--with any additional PCs behind them covering the backs of those ahead.

The short answer is that the concept evolved from play of the game.

Happy New Year,
Gary

Post by Col_Pladoh » Sat Dec 31, 2005 11:13 pm

serleran wrote:Before I seem really dumb (I know, too late), I'll just blame my low score in "Lore, Gygax" for this question:

I hear you like chess. A lot. So much so, in fact, that you've developed several variants for the game. If true... have you ever compiled them? Have they been published as some sort of anthology? Oh... and a semi-related note-- are the dragon colors inspired by the game "Go?"
Howdy:)

See the following URL for a couple of my variants, Dragon chess and Fidchell:

http://www.chessvariants.com/

I had a book of my variants up on my old website. 21st Century Chess, but alas that no longer exists.

I did play chess at about USCF level A...lucky to do that seeing how many variatiants and national games I play--Chinese, Japanese, Korean.

I came up with the colors of the dragons out of my imagination--the colors suited the breath weapon each one had.

Happy New Year,
Gary

Post by Col_Pladoh » Sun Jan 01, 2006 6:22 pm

Eisenklopper wrote:Hello Mr. Gygax!

I just got the LA Essential rules and I'm really impressed by this rule system. In the box was an old release schedule list of upcoming LA Products. I hope we'll see them soon. Is there any chance to update the release schedule for these products:

Tome of Knowledge
Shamanism&Witchery
The Lejendary Rules
Lejend Masters Lore
Beasts oj Lejend
More Beasts of Lejend
The Sundering Adventures Part I & II

And one additional question:

Are the Orders meant to be human-culture specific? Without new Orders or changed race-mandatory abilities on Lejendary Earth walk no high ranked Ilf Mages or Dwarven Soldiers.

Thanks!
Happy New Year, Eisenklopper!

There are two supplemental core rules books for the LA game system, Tome of Knowledge and More Beasts of Lejend. They should be published soon after the Lejendary Earth supplement book Pantheons of Lejend is done. Shamanism & Witchery is an optional core rules book for those wishing to add those Abilities to their campaign world, and it should be released before the revised set of three core rules books are published--the new books incorporating the current three workd and the two supplemental books due out.

As The Sundering is a long adventure I have no idea when TLG will consider publishing it, but Dan Cross did a good job in designing it, so it will come eventually.

As for ORders, they are indeed generally exclusive to humans, as the world is dominated by humans. There are a couple of non-human orders coming in the Tome of Knowledge, but in general the system means to keep Alfar and Veshoges separate and Unordered. (After all, Orders are based on human archetypes;)

Cheers,
Gary

Post by Col_Pladoh » Mon Jan 02, 2006 5:04 pm

chrisspiller wrote:Heh, and this was imported into the DMG example of play for everyone else's benefit, too :D

Pax,

Chris
Just so!

I felt is was beneficial to share as much of that sort of knowledge, that gained from experience, as possible with those of my fellows who were running D&D game campaigns.

Happy New Year,
Gary

Post by Col_Pladoh » Sun Jan 08, 2006 7:30 pm

Greetings Seekers,

After running tests in hospital, the surgeon decided not to operate, so I am back. I'll be getting a lot of check-ups in the coming weeks and months.

The good news is that I'll likely be around for sometime
...they have slated for a follow-up cat scan in six months from now ;-}>

Thank you so very much for your prayers, good thoughts, and encouraging words!

Cheers,
Gary

Post by Col_Pladoh » Sun Jan 08, 2006 7:42 pm

First:

they aren't broken, so I am not fixing them.

The new material adds to what is there now, clarifies a few things, but that's it.

Alfar Avatars will not be given any special bonuses as they have plenty already--at least six starting Abilities rather than the human five.

There is no tinkering with Avatar creation rules either :wink:

The main additions are added human Orders, with a couple of Alfar ones, the addition of Swashbuckling Ability to the list, clarifications of some Abilities, more Extraordinary Ability Powers, a longer list of equipment to be purchased in shops, more Extraordinary Items, a general beefing up of creatures, and a lot of additions to the list of same. I have compiled a new table of size and locomotion information for all the critters, and indicated a charge and swathe size for large ones to wreak Harm :lol:

When the Trolls are near to publishing the two core rules supplements I am sure they'll list the main features of the Tome of Knowledge and More Beasts of Lejend.

As the addition of Shamanism and Witchery Abilities adds a huge amount of new material to the system, those will be covered in a separate and optional core rules supplement book, titles (suprise) Shamanism & Witchery.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 09, 2006 4:06 pm

Howdy!

Not to be a whiner, but just to set the record straight, I am by no means in sound health, and I have no idea as to how long I'll be around. That I am slated for further tests, one in six months, is most encouraging :lol:

As for altering the LA game system to allow for what y would be akin to an AD&D 1st level PC, well... I decided to leave that up to the LM. It is as easy as reducing the three base Avatar stats by half and then giving out Health, Precision and Speed points, half-points of Speed, as the Avatars buy a point in one of those Base Ratings with Merits, stopping such addition when the Avatar is at 200% of starting BRs.

As for length of combat, after LMing for the past six or so years, I do not find the system too slow, so I haven't "fixed" it. I have actually beefed up creatures and their Harm potential because higher Rank Avatars have too easy a time slaying many of those opponents meant to be a threat.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 5:38 pm

My thanks to all my well-wishers :D

As for now, I'll settle for one more day at a time, eh?


Because I believe that the D20 and OGL were gross errors of business judgement, hightly detrimental to the underlying game system they opened up, you can bet your bottom buck that I'll I'll never allow the LA game to be so ravished :lol:

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 6:10 pm

In my estimation WotC was the sucker, and by doing what they did they didn't give the D&D game fans an even break...not to mention the harm it did to their company and the D&D mark.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 8:47 pm

gideon_thorne wrote:Thats more or less what I meant. :)
Sure Amigo:)

I just wanted all readers to know exactly how I felt about the whole matter.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 8:50 pm

Thorg wrote:Gary, sorry to here your still so sick. You have our prayers I'm sure you know that. I hope your getting the very best care and that your following your doctors orders (never fun I know).
Actually I feel pretty well. There are a number of medical problems I have though that are serious, so....
BTW you may have missed my question on fighters of high level getting 2 attacks in 1E. Sorry if this is in the wrong forum...its 1 or 2 pages back.
Basically the question was, if a fighter of high enough level attacks 2 times in a single round, and that fighter is using a weapon in each hand, could that fighter attack 4 times (or does this only apply to 1 hand).

Thanks in advance!

PS Have a great new year Gary, and I'm looking out for your CZ C&C stuff as well as the LA reprints.
Indeed I did miss it. Sorry:(

I would say that the two-attack ability applied only to the main-hand weapon, so a fighter able to attack once with each hand would gain a second attack with his primary-hand weapon only, thus three attacke that round.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 8:57 pm

Axiom wrote:...

Again I dont mean to be a snot.. I have the answer I am just looking for the why :)
Indeed!

A properly done paper RPG possesses a certain spirit and also a soul, if you will. that are integral to the game. (The same is true of works of fiction as well.) Unless the owner of tthe IP in question protects the integrety of the work, it is soon lost, prostituted.

Those that expect the work to remain true to its original presentation are being cheated when integrety is lost thus. Furthermore, the publisher of the work loses. In the same manner the value of the unique work and its distinguishing features, trade mark included, suffer.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 9:26 pm

Axiom wrote:As always, you have given me much to ponder over. This would be a very interesting subject to get a bunch of people together, head out to the local pub and discusss over an evening of beer and pretzels. (I agree with your statement, it would just be interesting to discuss)

Thank you very much for the insight.
If the discussion group consists of publishers, authors, and veteran GMs I would agree :lol:

As for the matter of integrety, the persistance of the OAD&D--the relative lack of that for the 2E--game is offered as an example of the validity of my assertions.

Every D20 product fails to enhance the worth of the D&D trade mark, and most likely harm it. All water down the copyright value of the underlying game.

There is no question that the OGL harms the IP it is drawn from, copyrights and trade marks included.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 10, 2006 11:17 pm

oldschooler wrote:As section editor of Dragonfoot's Lejendary Adventure section, you may be interested to know Troll Lord Games has a new layout for the LA Quick Start file. Just in case you want to update or change that file or something. Personally, I'd like to see it, but I don't want to register with RPG Now just to download one free PDF file :?
Heh...

I have seen it, of course, and the new pdf is great, but it isn't essentially different from the original.

Those who do not have it are missing out IMO :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 11, 2006 4:26 pm

oldschooler wrote:Your post confused me; you say there isn't anything different, yet then you say that everyone should have one? I don't want to be registered at RPG Now. Nothing against them, it's just an internet security issue: how many ID/Passwords do I need to have floating around out there?
Any plans to swap out the current Quick Start Rules with the new version on this site?
At least everyone that lacks the original version of the pdf should have a new one :wink:

Posting the new one here is up to the Trolls, as they are marketing the LA game.
Side note: As much as I'd love to see Castle Zagyg (among other things), your health is much more important to me. Too many people love you to lose you now so feel free to fight for longer life, even if it means kicking back and letting projects go.
We all love you Gary and would miss your passing more than any one being can express!
Thank you kindly.

The fact is that I feel reasonably well, and I am not going to over-do, but I enjoy working and associated gaming activities. In short I work when I feel like it, rest when I am so inclined.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jan 11, 2006 4:33 pm

Thorg wrote:I agree here with old schooler. Do take it easy.

I have another question if you don't mind concerning illusionists. You mention in your description that the illusionist spell phantasmal force/improved Ph force do real damage (if believed).

The question I have is, what is the limit of this spell in the amount of damage that can be inflicted? For instance a victim that believes they fall into a pit trap and land on 3 spears after falling 15 feet might take 3d6 damage. But then, couldn't the player make this a fall from 30 feet onto 8 spears for 8d6? When you had illusionists in your AD&D games, how did you (as DM) handle what max damage could be inflicted? One way this is commonly done is the use of a house rule 1d6 per level of the illusionist per target. So a first level illusionist casting a bolt of lighting on a group of 10 orcs would inflict 1-6 to each orc in the target area. A 2nd level illus would inflict 2-12 to each etc. Did you, as DM or sitting for Rob ever use such a rule?

Oh, also with phantasmal force. If a target goes to -10 from the illusion do they die, do they get a system shock save, or do they stay at the brink of death. I've sat for DMs that do all three.

Thanks again Gary.
Your kind words are appreciated :)

The illusion can be as complex as the Illusionist desires, but a check for disbelief can be allowed for each special circumstance. For instance the spikes in the pit. Adding them means the subject of the illusory trap must "see" them as he "falls" into the "pit." Thus a check against the subject's Int or Wis might be allowed.

In any event a victim believing he is done to death by an illusion is dead. The heart stops beating.

As I have said before, illusions are most difficult to deal with because thet are shades of unreality, magic.

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 12, 2006 4:43 pm

Bombay wrote:Glad to see your feeling better Gary!

Overtime there have been somethings our group has been mulling over. I split dming with another guy in my group, and we try to keep things consistant, but there are some things we are disagreeing on. And perhaps if you could give us some insight to the intent, or how you would rule in your game if the situation happened.

Situation #1
We are fighting a mage, what we thought was a mage, but really is just a Project Image. Realizing what it was, the group trys to dispell, but fails. The following round one of the players cast Wall of Force around the Project Image. I argued since Wall of Force cannot allow magic to go in and out, that it basically nullifies the spell. But the other says that since it is an illusion, it can still walk through the wall.

Situation #2
A Demon with MR% attacks a cleric who has cast Protection from Evil 10r, does the demon get a check for MR% The basic question we have been mulling over is, Is the intent of MR% only spells that are cast at you, or any spells that are currently in effect?(Pro Evil or Darkness?)

Situation #3
Mirror of Mental Prowless, this is an extremely powerful item. Using the scry ability to look apon someone, its not clear as to how much you will actually see when you do find that someone. I was going to rule that however far you can step back and see the mirror clearly, thats how far you could see of whats going on around.

Thanks Gary, and ever thought about posting a journal of your current group for us to see? Would be interesting to know whats going on in one of your tabletop games.
Ciao Bombay,

To cut to the chase:

#1: The projectide image is the source of the actual m-u's magic, so the wall of force would block it from emmanating from that image. Of course the m-u could still cast effectively in person.

#2: The MR of any NPC/monster applies only to magic directed at the person of the one possessing MR. Protections, and magic weapons will not be affected my MR, nor will things the possessor encounters be checked for that effect.

#3: this is the most difficult one to manage. In general I would rule that the scrying mirror enables the viewer to see the subject and all around that one to a distance of about five feet on either side and 20 feet behind. As the subject moves, so does the picture.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jan 15, 2006 3:55 pm

oldschooler wrote:Three questions for you Gary:

1. Do you like gnomes?

2. Do your players use home-ade record sheets for their PCs or official, pre-printed ones (may have asked this one before)?

3. What's your favorite LA Avatar Record Sheet (is there even an official one)?
howdy!

Playoffs today so I am hurrying through email and posts :wink:

1. Sure, and my last OAD&D PC was a gnome illusionist-thief.

2. I encourage all my players to use LA Avatar Record Sheets.

3. I use whichever ones I have handy--the ARS fro0m Kekaforge mainly. All of the ones that can be downloaded are fine too.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 17, 2006 5:37 pm

Howdy Joe:)

Well, as far as I am concerned the Feats of new D&D move the game from Fantasy to the Comic Book Superhero genre, but I believe I have said that to you before.

As for making archetypical PCs unique, I moved from the class based system to the skill bundle based one when I did the Lejendary Adventure RPG, but I managed to retain the archetype through the game device of the Ordered Avatar. As each player has a separate one of 100 Knacks and Quirks (soon to be over 100 of each in the revised edition of the game coming from Troll Lord Games), and they also select how they will improve and add to bilities, no two Avatars are alike. Of course non-Ordered Avatars are even more different from each other.

Some of the Knacks do add considerable to the prowess of an Avatar, and the Lejend Master can add one or more to an Avatar that has performed very well.

Does that answer your query?

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 17, 2006 8:52 pm

trollwad wrote:I think I recall that in one of the Gord books, you had one of the characters note that the Sun revolved around Oerth? Were you making fun of Oerthian worldview or did you really mean for that to be so? For example, the Greyspace spelljammer supplement that later came out assumed the literal interpretation.

Do you remember anything about what you thought of the Oerthly planetary system?
Heh,

My concept of Oerth's solar system is rather akin to our own :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 17, 2006 9:08 pm

serleran wrote:Is there an elemental lord for those which are composite creatures, such as the "quasi-elementals" of mud or ash, for example? Are they, elemental lords in general, worshipped by mephits?
Well...

that's the call of the DM using the system. I don't envisage a series of quasi-elemental planes that kack more potent entities than the ordinary, so there would be a hierarchy thus--even if not one of conscious subservience, more akin to that of animals in nature.

As for worship, surely some sentient creatures somewhere are foolish enough to do that :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 17, 2006 11:06 pm

Hi Styre,

I meant just what I said in regards to PCs. Two attacks due to increase in level was meant to apply to the main weapon hand for such characters.

What is said in the DMG doesn't contradict that, as when an additional attack is added the PC would then have four attacks using two hands. That is, the capacity of attacking twice in one round, once with each hand, is already a bonus.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 18, 2006 3:59 pm

Joe Maccarrone wrote:
...

I'm sure the guys would enjoy LA (I know I would), but I want to run them through the classic AD&D modules. Though they are all veteran gamers, they're not all experienced with the WG/S/G/D modules, which is my intent.

I'm looking forward to the new LA layout from TLG!

Thanks

Joe
Right you are, Joe :wink:

The old AD&D modules are best played with the system for which they were intended. Having some skill usage and abilities outside of the PC classes will broaden the scope for the DM and the players alike.

Waiting for the new edition of the LA core rules gives you plenty of time to enjoy the classic modules you will be running!

Cheers,
Gary

Post by Col_Pladoh » Sun Jan 22, 2006 7:07 pm

PaSquall wrote:Hello Gary,

just out of curiosity : are you related in any way to Daniel Gygax, player of the swiss soccer team ?
According to family oral tradition, all of the Gygaxes are descended from four brothers of the family Gygax that came by way of the Middle East to Macedonia, then those four went on to the Alps sometime around 50 BC.

So the head of the Swiss Air Force, a Gygax, the soccer player, and I are a least distantly related. Many of the Gygaxes here in the USA and South America can trace our line of descent to a common ancestor.

Cheers,
Gary

Post by Col_Pladoh » Sun Jan 22, 2006 8:13 pm

Howdy PaSquall,

Happy to oblige :D

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 24, 2006 4:12 pm

Barrataria wrote:Dear Sir:

I posted this question on a board belonging to one of your co-writers, and got no answer, so I'm hunting you down here.

Did any of your players in Lake Geneva advance a druid character to high levels? I always wonder how high-level play with the most senior druids in AD&D (and all their followers, pets, multiple heat metal spells, and so forth worked out for you all, if it ever came up). How high did you advance Curley Greenleaf?

I'm very, very glad to see your virtual presence again in these parts, but mostly am thankful that you are feeling better, for your own sake and your family's peace of mind.

Bruce
Hi Bruce,

As I am busy editing I must be more terse than desirable. Sorry....

Tim Kask, a regular in the Greyhawk Campaign, played a druid, and as I recall that PC got up to around 10th level.

Curley Greenleaf made it to 7th level druid. I have lost his CRS though:(

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 24, 2006 4:16 pm

dcas wrote:Good morning Gary,

Is the forthcoming More Beasts of Lejend going to put Armor Protection in the monster stat-block along with Health, Precision, and Speed?
howdy!

The defense for creatures will be shown in the alphabetical listing table, but otherwise, in the detailed explanation listings, that information will be given as usual after attack.

In short, the format will remain as it is in Beasts of Lejend, although listings might be done alphabetically...I hope. that's the publisher's call.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jan 25, 2006 4:15 pm

Barrataria wrote:Thanks! And never a need to apologize for answering no matter how terse you may be! I've wondered for quite some time about that... 10th isn't so awfully high for druids as to be followed around by 9 nasty underlings, so I guess that particular challenge didn't come up for you as DM.

Sorry to hear about the demise of Curley Greenleaf... I think character sheet loss is the most tragic way for them to go...

BB
High level druids are not much for dungeoneering, eh?

My own PCs and those of a couple of others I DMed for were often followed by a train of henchmen, typically when the session involved only one or two players and the situation at hand was demanding.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 25, 2006 4:27 pm

Bombay wrote:
Col_Pladoh wrote:As a Player, that is one of the hard things to determine, should I bring my henchmen, or leave them behind. In a recent adventure I was running my MU/Theif elven character. Searching out a lost wizards tower to setup operations. I brought my 5 henchmen along, and ended up getting 3 of them killed. Had to trade in my sword of Dancing and alot of cash to get them raised.
:lol:

Music to a GM's ears!

Of course as a player I would do the same, and gain experience for all the loss of goodies.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 25, 2006 8:37 pm

DMPrata wrote:
Spork wrote:Spork, for more than you ever wanted to know about surprise and initiative, read the PDF linked in my sig. In short, the ranger would be surprised 4 in 6, and the monster would be surprised 2 in 6.
Close, but I'd do it this way:

Deduct the ranger's three from the critter's five, and you have a difference of two, so that means the critter against the ranger has 2 in 6, the ranger only 1 in 6. When two sneaky types are about to bump into each other I think surprise is pretty unlikely on the part of either adversary.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 25, 2006 9:25 pm

DMPrata wrote:Hmm... I thought the reasoning was that the ranger was 1 in 6 more likely to surprise, and 1 in 6 less likely to be surprised, than the average PC. So, where a normal PC would surprise the monster on 1 in 6, and be surprised 5 in 6, the ranger's chances would be 2 in 6 and 4 in 6, respectively.
Whatever...

My reasoning is as noted :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jan 26, 2006 3:50 pm

Surprising and being surprised are components of the surprise factor. That has to do with stealthy approach and alertness. If both parties in such a situation are stealthy and alert, then chances for surprising and being surprised are minimal.

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 26, 2006 6:06 pm

:P

Rules lawyers are a pain in the butt :x

How often I have ignored my own in the PHB, DMG, and more recent systems' core rules books would make a rules lawyer's head spin. As if one can not amend one's thinking due to experience and to simplify the complicated :lol:

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 26, 2006 8:24 pm

gideon_thorne wrote:*chuckles* Isn't it BtB though when it says 'think for oneself and come up with answers that work for the particular game group.' ? 8)
Quoting that rather negates the need to quote rules, so those that are into rule-playing tend to gloss over such things :lol:

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 26, 2006 11:13 pm

Mythmere wrote:
Col_Pladoh wrote::P

Rules lawyers are a pain in the butt :x
[snip]

Cheerio,
Gary
As to DMPrata, the statement is nuncupatory. It's only rules-lawyering if it's at the table - if it's knowing the rule beforehand so you can decide whether to use it or not - that's good DMing, not rules lawyering.
Possibly so, but...

To adhere to rules that do not further the game enjoyment is contrary to the purpose of the whole. The game must be entertaining and enjoyable.

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 27, 2006 4:16 pm

Mythmere wrote:Absolutely so! Knowledge of the rules and rigid adherence to them are different beasts. :) The first is highly beneficial, the second is a straitjacket.
Indeed!

To know when to ignore the rules in favor of the game is problematical for many GMs it would seem. The axiom, circumstances alter cases, is quite beyond those who do not understand the reason for the play of an RPG.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jan 27, 2006 4:19 pm

SemajTheSilent wrote:I'm sorry...the above post was written by me. For some reason I wasn't logged on. My apologies.
Heh...

That's happened to me now and again :?

One must indeed know one's subject thoroughly before setting out to personalize (and "improve") upon it. Otherwise, as you note, the results will merit failure.

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 27, 2006 7:58 pm

Maraudar wrote:Top of the day to you Colonel,

Well finally played my first session of LA last night. It was intresting and enjoyable.

After years of AD&D I have to say it took a while before I could be convinced to try this. Stubborn old gamer that I am. But it was fun and I am looking forward to our next session this Saturday.


Maraudar
Howdy Maraudar,

The LA game has the same spirit as OAD&D, but the mechanics and the systems are quite different. I used new language on purpose so as to force the participants out of D&D-like games thinking and into the LA game mold.

Rewards, for instance, come from active play and use of Abilities, so killing things has no premium. The same is true of money, but I have prices set so as to cause adventurers to expend large amounts of cash :lol:

Anyway, the LA system is a good change of pace for even die-hard D&Ders, for it offers many different approaches that are challenging!

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 27, 2006 10:10 pm

Bombay wrote:Hey Gary,

...

Mindblank and Amulet vs Detectoin and Location, would both of these prevent Devils/Demons and other higher beings from scrying on you? Using Commune or Contact other plan. I have ruled yes, that even Devils or Demons or even Lesser gods cannot find players using these items/spells. Some say Im giving these abilities way too much power. Just curious as to what limitations you would have given these items with regarding higher powers(Devils/demons/Gods)?
I agree in principle with your ruling.

The major deities demons and devils would not be foiled thus, however. Greater magical protections would be needed.

Cheers,
Gary

Post by Col_Pladoh » Sat Jan 28, 2006 4:46 pm

oldschooler wrote:Regarding LA versus AD&D: I'll be playing both - AD&D (in the form of Castles & Crusades that is) as the more straightfoward, monster bashing game of overcoming obstacles; and LA as the more romantic, role-playing fantasy game where the continuing story is more important than one's kill-count.
The LA game can be played hack & slash. It works well that way too :D
Today's question for Gary: how's the health thing going, are you feeling right as rain? Any scary appointments your fans/friends/fellow gamers should know about?
My ultimate hope is that you feel as good as possible for as long as possible, it make me feel good to know that's true.
To level with all, I have another condition (AAA) that can kill me at any time, and one that is likely to within a year...perhaps...and the surgeon did not want to operate. I am going to see another doctor to get a second opinion next Friday.

Meantime, I feel well enough, and am enjoying life, for which I thank God each day!
Secondary Question: Any thoughts/opinions on superhero role playing? I'm a big fan of Mutants & Masterminds myself, they take WotC's OGL and make a fantastic, fast-playing, action packed game of it.
As no one hereabouts plays a superhero RPG I have no opportunity to do so. I am not averse to such genre, certainly.

Cheerio,
Gary

Post by Col_Pladoh » Sat Jan 28, 2006 5:37 pm

Pointy Stick wrote:Colonel,

By AAA I take it you mean abdominal aortic aneurysm? I'm no physician but that's what a google search turned up. If so, that sounds pretty serious-- even the surgery to fix it seems daunting. Best of luck and I'm sure I can speak for all when I say we're hoping for the very best for you.
Indeed...

That is the condition I have, and the surgeon was forthright in his assessment of my chances for surviving the operation that might repair the problem.

Cheerio,
Gary

Post by Col_Pladoh » Sat Jan 28, 2006 7:45 pm

oldschooler wrote:Thank you for your honesty, Gary. I feel a little better being "in the loop" so to speak and now hundreds of friends around the globe have something more specific to direct their prayers too as well.
Happy gaming!
Thank you, amigo.

Prayers are most welcome :D

Cheerio,
Gary

Post by Col_Pladoh » Sun Jan 29, 2006 4:07 pm

Howdy!

Thanks Chris, and I concur. It is a fine idea to thank the Good Lord each day regardless of one's condition.

Joe, the skill bundles for the C&C game should work well, but they have not been play-tested over a long period of time by diverse persons, so there might be a few glitches that will turn up. Adding to them is fine, as long as you are careful to not make any new one too potent.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 30, 2006 4:06 pm

Well...

Inform TLG that you think they messed up in theior versions of the Paladin and Barbarian. Enough cmments like that and they might change the class.

As for ability checks, C&C got 'em from me, and they come straight out of the Lejendary Adventure game system :lol:

Rather than difficulty level, though I use bonuses and penalties to the dice roll, d% in the LA game.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 30, 2006 4:50 pm

gideon_thorne wrote:And people say you had no influence on the game. *impish grin*
Hah!

Such people surely don't know who wrote D&D and created AD&D then...

:lol:
Gary

Post by Col_Pladoh » Mon Jan 30, 2006 5:22 pm

gideon_thorne wrote:Or even managed to influence C&C by his calm and reasonable manner. 8)
If the Trolls don't give me the $ values of copper, silver, and gold in the C&C game very soon, all calmness and reasonableness will fly out the wndow :twisted:

Heh,
Gary

Post by Col_Pladoh » Mon Jan 30, 2006 5:52 pm

This is what I just received, but no value for copper pieces yet, so I am still waiting...

$2 equals 1 silver piece
$10 equals 5 silver pieces
$20 equals 1 gold piece
$100 equals 5 gold pieces

Of course I believe the ratio of silver to gold should be more like 40:1 or 50:1 :?

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 30, 2006 11:29 pm

Howdy!

Don't convert the metal values of the LA monetary system to that of the C&C. I was simply using a comparison for pricing of goods and services and to estimate income by Socio-Economic Class. That comes to prices of about 10% or less of the LA game lists and so too income levels.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 31, 2006 3:49 pm

Joe Maccarrone wrote:Sheesh -- I suppose you're going to take credit for the launching the entire RPG hobby, too! :lol:

:D

(If you aren't, you're too humble, by the way.)
It was a dirty job, but someone had to do it... :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 01, 2006 11:48 pm

Scarecrow wrote:Hi, Gary:

I've looked through Amazon and a few other places, but I've had trouble finding good books on monsters & mythological creatures. Do you have any suggestions on new or not-long-out-of-print reference works on monsters?

Also, I'm curious about the mythological/etymological origin or inspiration behind some monsters: aerial servants, Type V demons, gnolls (Lord Dunsany?), ixitxachitl, jackalweres, morkoths, and umber hulks.

Thanks for creating a hobby that's provided so much fun to so many people (not to mention intellectual stimulation; my knowledge of Latin abbreviations first came from the DMG!).
Hi Scarecrow,

That's some laundry list, and I fear I must beg off answering specificaly:

It has been a long time since I did research for new monsters, so I'd have to go through the linrary in the basement to get a biblipgraphy together, and that just anin't in the cards these days. Check the bibliographies in the OAD&D DMG and in the Dangerous Journeys Mythus books.

Most of those monsters you are curious about I made up off the top of my head. The name for gnolls is from Dunsany, but nothing else. The ixitxachitl is a creation of Steve Marsh. The morkoth isn't mine, so
I can't comment.

And of course thanks for the kind words :)

Ciao,
Gary

Post by Col_Pladoh » Fri Feb 03, 2006 8:17 pm

dcas wrote:Gary,

In LA one can buy a point of Speed for 3,000 Merits, or a half-point of Speed for 1,500 Merits. Do you think that it would be appropriate to allow an Avatar to buy a quarter-point of Speed for 750 Merits?
Good question :wink:

As one can pick up quarter points of Speed BR, there is no reason to disallow the purchase of a quarter point for 750 General Merits. It affects mainly Activation Energy Points ans can be a tie-breaker for initiative checks.

Cheerio,
Gary

Post by Col_Pladoh » Fri Feb 03, 2006 8:20 pm

Bombay wrote:Hey Gary,

Hope your feeling better, i've put a good word in with the man upstairs.

I was Curious how you would tally up a multilcass 1st level Ftr/Magic user whos Con is 18. 1's rolled for each. Would it be:

(1+1+4)/2 = 3
HD+HD+con/2

or

(1+1+4+2)/2= 4
HD+HD+Con+Con/2

Are you suppose to give the con bonus for each class? Or just the highest class? I have always played it as the 1st example, but the more and more I read it and think about it, I think it should be the 2nd example and give the con bonus to each class.
Howdy bombat!

Thanks, and all the prayers for me are truly appreciated. I feel well enough, but the condition is there...

As for the Con bonus, I would give it for both classes, the second example you state above.

Cheerio,
Gary

Post by Col_Pladoh » Fri Feb 03, 2006 8:54 pm

dcas wrote:
Col_Pladoh wrote:As one can pick up quarter points of Speed BR, there is no reason to disallow the purchase of a quarter point for 750 General Merits. It affects mainly Activation Energy Points ans can be a tie-breaker for initiative checks.
Thanks, Gary, that's exactly what I was thinking. I'm personally so fussy that having an Avatar with fractional points of Speed would drive me batty. ;)

I hope everything went well today. Please be assured of my continued prayers.
If one thinks of S BR x 4 there are no fractions. Of course armor penalties do create them at times, so I find no objection ot having a Speed BR of 10.25 instead of 10 when adjusting for tha Avatar's armor and shield.

The doc today said pretty much what the first one said...

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 08, 2006 6:35 pm

Lord Mogrim wrote:Hey,

Over the years, how often where you a player opposed to a DM? I gues I will ask the same question for you current gamming?


I know you have been asked the this question 105 times probably.

Thanks in advance!


Mog
From 1972 through c. 1981 I played about as much as a PC as I GMed some RPG.

From 1982 on I have GMed about 90% of the time and played a character role only about 10% of the time.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 09, 2006 12:26 am

oldschooler wrote:If I ever get into the Lake Geneva area, I'd love to referee a variety of RPGs with you as a player (and vice versa).
You'd be subjected to the little brown books of D&D (Conanesque sword & sorcery stuff), Castles & Crusades (don't worry, I won't have you go through Castle Zagyg), Mutants & Masterminds (yeah it's d20, but it's superheroic fun too) and Metamorphosis Alpha as well!
Heh...

That sounds fine, only Jim Ward is here to run Ma games foe me and the others in the group :D

Cheerio,
Gary

Post by Col_Pladoh » Fri Feb 10, 2006 4:47 pm

Howdy Joe!

There is no formal rule in the LA game for opposed rolls. As John notes, as the LM I compare relative success rolls for the two opposing Ability checks, and the more successful wins. LMs can decide for themselves. For example one might say that the Ability succeeding can not be countered save by a special success for a later-used opposing Ability--such as the Stealth and then Scrutiny check you note.

As for Strength in OAD&D, I did indeed use reasoning along the lines you suggest, and exceptional strength was reserved to the fighter class for exactly the reason you note--training.

Because the PCs are assumed to be superior, the maximum strength being had by 1 in 216 is more like 1 in 21,600. Then apply the percentages, but assume that about 90% of those with 18 strength will be Fighters.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 11, 2006 4:33 pm

Joe Maccarrone wrote:
By the more successful LA ability check, you mean the one with the lower roll, correct?

(And thank you too, John!)

Joe
Although it is somewhat cmplicated, I mean the better relative success roll. If a Stealth Ability is at 20 and the check succeeds with a 19, while Scrutiny is at 80 and succeeds with a 40, the Scrutiny success is relatively lower than the Stealth one, so it prevails.

I do the math in my head, and in the case of close rolls I gve the benefit to the one acting first--in your example Stealth use.

I have no problem with the simple lower roll prevails, although it is not truly equitable.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 12, 2006 4:03 pm

Joe Maccarrone wrote:Got it, thanks -- doing simple math quickly in my head isn't a problem, after 26 years of D&D! :D
Heh,

The relative success percentage of two Ability check rolls isn't exactly simple math...unless one has a considerable capacity for multiplication of fairly large numbers in one's mind :lol:

42 is what percent of 63? (2/3)

19 is what percent of 31? (61%)

Which check was the more successful? (The 42 is slightly better, eh?)

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 13, 2006 4:20 pm

CapN wrote:Two algarisms is hardly large, but it gets simpler if you multiply instead of divide:
42 x 31 = 1302
19 x 63 = 1197

So the 42 wins.
Heh,

Right you are. I had forgotten cross-multiplication :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 13, 2006 4:23 pm

ScottyG wrote:Gary, it's stated that psionic combat occurs at a rate of one exchange/segment. Does that include psionic attacks on a non-psionic? Would a mind flayer get 10 mind blasts in a round against a party?
Scott
Howdy!

A mind flayer attacking non-psionic targets is not combat, and as they are not psionically able, there is but one attack in a round, just as with most characters attacking physicaly.

BTW, have I mentioned that I regret ever including psionics in AD&D?

Heh,
Gary

Post by Col_Pladoh » Mon Feb 13, 2006 5:17 pm

Those critters were generally done before psionics were included in the OAD&D rules. Thery were adjusted and augmented to make them particularly dangerous to the psionicaly able PC.

Mental types of attack are possible without having PCs be able to use and respond to them. A few magic items can cover a multitude of omissions, be they virtues or sins...

cheers,
Gary

Post by Col_Pladoh » Mon Feb 13, 2006 5:35 pm

chrisspiller wrote:...

LOL Oh, I agree with you here. I have never had a psionically endowed PC in my campaign, but I am looking forward to having some of the PCs face a few psionically endowed devils who are in the employ of Dispater in the not too distant future. Making full use of their psionic disciplines should be fun ... for me :twisted:

Pax,

Chris
Indeed,
That will teach them to have such PCs.

BTW, I think I got it right when I included Psychogenic Ability in the Lejendary Adventure game. They fit smoothly with other Extraordinary Abilities and can transfer rather seamlessly to other genres that are generaly non-magical.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 13, 2006 10:23 pm

jrl755 wrote:Mr. Gygax,

First, thank you for all of the fine work that you've produced throughout the years. I've spent many hours poring over the fabulous tomes which bear your name on their covers.

My question is about the Drow city of Erelhei-Cinlu in the Vault of the Drow. I'm curious whether your players spent any significant time in that "sinkhole of absolute depravity", or if they just hastened through (or past) it on their way to the Fane of Lolth. It's always seemed to me to have been a fascinating place and I was wondering how much you had fleshed it out.

Here's wishing you many years of continued gaming,

-John
Howdy!

That's easy to answer. Although I did my best to get them to adventure in the city, none of them were willing to take the risks required. So they avoided the place as assiduously as they did the Isle of the Ape and my favorite critter, Oonga.

We did have PC in the placve during a tournament we played at one of the small cons TSR ran in the winter, spring, and autumn; and one group did roam around a bit in Erelheicinlu without mishap. Another party were spotted by Drow, promised fair treatment if theu surrendered, and they did just that. Of course the lot of them were stripped and sacrificed to Lolth.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 16, 2006 5:41 pm

TigerKing wrote:First, thanks to the mad genius that inspred this humble author/designer.

Second, just a simple question (or two): what creature do you think you have made the most use of in your own games? And least, perhaps?
You are most welcome. It is always encouraging to learn that my creative work was used by someone in reaching their own potential :D

I can not single out any particular creature, but as a class, the humanoids are far and away the most used in most everyone's campaigns. The general dungeon clean-up crew critters are always popular in subterranean settings as well. In the days of OAD&D, that would be the rats, carrior crawlers, gelatinous cubes, otyughs and neo-otyughs, plus the jellies, molds, puddings, and slimes 8O

Cheers,
Gary
Last edited by Col_Pladoh on Thu Feb 16, 2006 8:37 pm, edited 1 time in total.

Post by Col_Pladoh » Sat Feb 18, 2006 7:29 pm

uaintjak wrote:Hi Gary!
...

Kind of an oddball question here, but I always wondered about the pre-generated characters that were included in the published modules. For instance, in your module S4 Lost Caverns of Tjoscanth, there were a group of 6 pre-gens (with two alternates).

Did you yourself create and name the pregenerated characters that were included with your modules? Were they based on actual characters that people played? How did you decide what kind (and how many) of characters would be appropriate to a module you were working on?

Oh - and the characters presented in the old AD&D coloring book...I know Serten the cleric was based on an actual character, what about the others? Krylla the rangeress, Adelhardt the paladin, Ibli the dwarf, Regalan the magic-user, etc (not that I expect you to remember them, but maybe the names might joggle something).

Thanks again!
In modules I authored I created and named the characters for player use. this was done without reference to any existing PCs.

Ther coloring book was done without my oversight, and as far as I know only Serten was based on an actual PC.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 18, 2006 7:32 pm

uaintjak wrote:Ooops, thought of something else. Sorry it's another AD&D question.

For the new races introduced in Unearthed Arcana, how did you envision their stat modifications?

Would you have given a wood elf, for example, a +1 strength, -1 intelligence only?

Or would you give the wood elf the basic elven adjustments as well, so the character would get +1 strength, -1 intelligence, +1 dexterity, -1 constitution?

Thanks Gary, I appreciate your insight.
The basic racial adjustments apply to varieties of that race, so as you note, the Wood Elf character would get +1 strength, -1 intelligence, +1 dexterity, -1 constitution.

Clarification of that question was overlooked, as were a number of others, because of the haste needed in producing the book.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 19, 2006 3:46 pm

ScottyG wrote:Gary, I've had trouble with e-mails bouncing lately. Check your PMs when you get the chance please.
Scott
Can't imagine what the trouble might be, as I get about 1050 or more messages every day.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 19, 2006 3:52 pm

Nikosandros wrote:Bumping my question... :)
Nikosandros wrote:Hi Gary! :)

I have a question about the progression of Strenght in AD&D compared to that of the other abilities.

The progression of strenght is slower than that the other ones... for instance at str 16 there is just a +1 to damage, while one gets +2 defensive bonus from dex, +2 hp from con or +2 to saves from wis. Furthermore it takes the quite uncommon score of 18/00 to be able to get a +3 to hit (even though it's true that there's also the huge +6 to damage).

I was curious about the reasoning behind the progression... thanks in advance! :D
The reasoning is this:

Many creatures are very strong, and if humans were granted greater strength bonus benefits, so would critters, and the much stronger ones would have some really devistating to hit and damage bonuses thus.

In addition, really strong persons are quite rare, more so in my estimation than are really wise or dextrous. Like constitution, strength is limited in its benefits until the upper end.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 19, 2006 3:57 pm

oldschooler wrote:I'll bump one of mine as well, I get a little self concious about things I develop for RPGs and scrap a lot of potentially good stuff because I don't think it'll fly. Those fears led to the following, posted in the previous page:
oldschooler wrote:You've written a lot of classics over the years. A LOT of classics! Against the Giants. Vault of the Drow. Temple of Elemental Evil (sort of). Tomb of Horrors. Etc., etc..
My question: Have you ever written crap? I mean, have you ever made an adventure, or published something you wish you could take back? Just what is it you concider to be a "bad" adventure?
Also, just to note, I've started a Q&A thread of my own in the Classic D&D forum. It focuses mostly on OD&D and is meant to field many of the questions that you, kind sir, have anwsered ad nauseum over the years with the hopes of your dealing more with LA/Zagyg based questions. I don't know as much about Advanced D&D, but having everything you published from '74 to '77 at my fingertips, I may just know more than even you about OD&D (sort of)! Hope this isn't stepping on your toes at all :D
I have run some crappy adventures, but I do not believe I have ever written one for publication that i wasn't pleased with.

A poor adventure is one that doesn't challenge the party of PCs, rather
bores them or just is not enjoyable for the group. Totally silly material is also bad news.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 19, 2006 3:59 pm

zhowar1 wrote:
Col_Pladoh wrote: Ther coloring book was done without my oversight, and as far as I know only Serten was based on an actual PC.
Really? Did you write the text for the coloring book? I think everyone has always assumed that you wrote it, because your name is on the front. Please correct me if I misundestood what you said.

Another question. Did John Eric Holmes write the Sample Dungeon in the original Basic Set? I always assumed he did, because it refers to the wizard Zenopus and Xenopus is a frog often used in biology studies (Mr. Holmes being a doctor it seemed like an in-joke). Also, some of the thematic elements are similar to his later published novel Maze of Peril.

Thanks! My first question here...20+ year fan of your work.
Indeed, I wrote the text for the coloring book because it needed something other than those line drawings. I was given the lot and had to work up a story from what I had before me...including the names for the characters depicted as given on the illustrations.

Yes, J. Eric Holmes did design the sample dungeon in the first D&D Basic Set.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 20, 2006 4:04 pm

dcas wrote:Hey, just like me. Of course, I've not yet written anything for publication. ;)
Actually, if you present and play an advcenture scenario with a group, that is publication, albeit private, not for a general audience. That will change in the coming months, eh? :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 3:52 pm

DMPrata wrote:Gary, in your AD&D® games, do you permit spell casters multiple attempts to deliver touch spells? For example, if an MU casts shocking grasp and fails to hit his opponent, can he continue making attack rolls each round thereafter until successful? (The corellary to this, of course, is a high-level cleric casting a powerful reversed spell like harm. Multiple attack rolls in this case could be hugely unbalancing.)
Short answer: No. Blow the attempt to touch, blow the spell, as the caster must be launching its intended effect as the attempt to touch the subject is made.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 3:59 pm

uaintjak wrote:...

...

In the ToEE, were the following characters named by you? If you can't remember, that's fine, but if you do remember, that'd be great!

Calmert and Terjon (the clerics at the church of St. Cuthbert), Jaroo Ashstaff (the druid of the Grove), Zert (evil fighter in the Inn of the Welcome Wench), Spugnoir (magic-user at same), Furnok of Ferd (thief at same), Kobort and Turuko (fighter and monk), Y'dey (the cleric in disguise in Nulb), Murfles (Otis's elven henchwoman), and in the Temple itself, Wonnilon (captured gnome), Tillahi and Juffer (captured elves), Kella (the druidess disguised as a hill giant).
Yes, to the best of my recollection all of those are names I made up.
Also, if you have about 10 seconds, do you think you could let us know of any characters you played that didn't make it to Mordenkainen's Oerth-shattering stature? Maybe "So and so the gnome" who died on his first adventure, or anything like that?

Like I said, I just like using your names for flavor in my own up-coming campaign. Anyway, thanks for reading.
I don't recall the names of several PCs of mine that lost their lives early in their adventuring career. My two main mid-level PCs are Nigby and Slidell of Fax. My lowest level PC is Snurre Shaprnose, a gnome illusionist-thief of around 4th level (I seem to have lost his CRS).

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 4:03 pm

uaintjak wrote:Ok, another odd request. Sorry, I seem to be full of them.

A DM I play with has decided to give the old favorite G1-2-3 a go, but none of his players have characters of high enough level, so we all decided to create brand new, shiny, 9th (or so) level characters to give it a go. Since we don't have high hopes of these characters surviving, we decided to make choices we don't usually make.

Anyway, to make a long story short, all of us LOVE the names you gave the pregenerated characters in G1-2-3 and D1-2, especially once we found out the names actually have meaning. So I'm going to abase myself and humbly ask if you'll assign our characters names, in the grand tradition of the way you named the G/D characters.

If you would, the characters are...

1. Female human monk
2. Male human cavalier
3. Male stout halfling fighter/thief
4. Female hill dwarf fighter
5. Female valley elf ranger
6. Male mountain dwarf fighter/cleric
7. Female grey elf magic-user
8. Male human fighter
9. Female half-elf magic-user/cleric
10. Female dark elf fighter/cleric

Our group would literally fall over dead in abject joy if you actually named these characters. Well, maybe not dead, but definitely stunned for 1d4 rounds.
Maybe sometime, but not now. I actually have creative demands on my time :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 4:09 pm

JASON THE RULESREADER wrote: Hi Gary, my thoughts and prayers are always with you.

ON the above quote, is the factor of 216 simply an arbitrary example for the moment? If not, what is the math source for it. I am really getting into math of late and that number 216 comes up alot lately...weird......

If so, just want to know why 216.

On a side note, you may recall that Kepler used the platonic solids in his solar system designs. Cool Cool math there heh!
6 x 6 = 36 x 6 = 216, 3d6 multiplies to get the least likely result of any roll, so an 18 will come up 1 in 216 on average. Assuming that 1 in 1,000 persons is fit to be a fighter adventurer, that makes a score of 18/00 about 1 in 216,000 as a fair measurement. Of course that does not reflect dice rolls that are fudged, use the best 3 of 4, etc. but my gut says it is a likely actual measurement of human population potential.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 4:34 pm

dcas wrote:Just bumping an unanswered question of mine:

Gary,

Do you have a penchant for thief-type characters? I note that in the LA core rules one sees basically one Order for each of our favorite archetypes -- except the thief-type. Instead, one can choose between being a Desperado, Outlaw, or Rogue (or perhaps even a Jongleur). If membership in the Orders is evenly distributed, one will have a lot of thieving types running around one's campaign world.
No, I do not particularly like thief-type characters.

As for the LA orders, notice that Stealing Ability is paramount in the thief, and now re-check those archetypes to see if that is an Ability thei possess.
Only the Desperado has Stealing as the first Ability.

Weapons Ability being manadatory for vurtually all Avatars does not mean I favor fighters either :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 5:09 pm

serleran wrote:Is the cosmology of Lejendary Earth similar to that of pre-LA design, or is it something of an entirely new design (I'm assuming there might be something on it in Lejendary Pantheons)? Or, has this purposely been left undescribed so that (I'm guessing here) the Lejend Master can build it?
There is mention of the cosmology in the Lejendary Pantheons work, but it is not detailed or ordained, so indeed the LM is at liberty to have the matter exactly as he desires.

I must add that Richard Balsley, author of the GFW series book Cosmos Builder from Troll Lord Games, does an outstanding exposition of how a GM or fantasy author can build a cosmos.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 7:27 pm

Howdy Greg,

AC is as normal, except that metal armor equals no armor, and that goes for magical metal armor that isn't specificaly enchanted to prevent electrical attack. Dexterity counts, of course.

If a target subject is not expecting sich an attack a hit is automatic, but completely unprepared targets are not usual, eh?

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 9:32 pm

uaintjak wrote:Ah well, can't blame a bloke for trying. Thanks anyways for the answers to the previous questions!
No indeed, and I did my best to indicate I was not annoyed. IO almost whipped up a list humorous nicknames for the group, but I thought it would be too familiar and possibly insultiing...

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 21, 2006 9:50 pm

dcas wrote:You should have posted the list of common names from Yggsburgh. . . . :lol:
Heh, back on the EN World boards I was poking fun at dwarves, and I dis a list of common nicknemes fro them--applicable to gnomes and halflings as well. that list included:

Half-pint
Midge
Runt
Sawed-off
Stumpy

As the party to be named had a lot of demi-humans, I'd have used the like of that as well as elf nicknames such as:

Cookie
Flighty
Twinkle-toes

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 22, 2006 3:46 pm

uaintjak wrote:For shame! I wasn't looking for humorous nicknames, but names in the great tradition of Roaky Swerked, Redmod Dumple, Fonkin Hoddypeak, and Frush O'Suggil, hehe. Paul Stromberg had indicated you used a dialectical English to come up with those names, and you later compiled that language as Thieves' Cant in the Canting Crew.

Paul was also kind enough to actually tell us what "Roaky Swerked" and the others meant, as well :lol:
:lol:

I pulled those names from a slim volume titled Poplollies and Bellibones, A celebration of Lost Words. My favorite was Faffle Dweomercraeft..."Stutter Magical Spells."

A few who take themselves and the game far too seriously were moved to post "blistering condemnations" of my bit of fun.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 22, 2006 4:40 pm

uaintjak wrote:Wow, that's pretty interesting! So you then used Poplollies and Bellibones as inspiration in Canting Crew?
I used it as a fill-in, but the majority of the cant came from other books on the subject.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 23, 2006 5:19 pm

Fine Paul :wink:

The only one I would change is:

10. Female dark elf fighter/cleric (NPC) - Rixatrix Pyx

I believe it should be Racitrax Pyx.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 24, 2006 4:07 pm

Zudrak wrote:Wow, Paul. I feel like I just read the names of pre-gen PC's for the GDQ or A series. :) Well done!

Gary, was it more fun coming up with names of that sort or creating the actual characters?
Actually, I made the characters as if I would want to play them personally, then stuck them with rather questionable names for the sheer delight of being able to do that. I suspect it was a case of over-reaction to seeing so many really purile and stupidf PCs names over the years...and I include my own PC fighter Yrag in that lot :?

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 24, 2006 4:35 pm

gideon_thorne wrote:Just an odd sort of question I was thinking of while at the book store last night. You've mentioned here and there about a Gord story set in someone elses short story anthology or something of the sort? Could you put forth the title of that book for an interested reader? ^_^
Happy to oblige...to the best of my ability.

There were two Gord short stories done in anthologies. IIRR, one was "Celebration of Celene" where Gord meets Moorcock's little-known hero, Simon. I do not recall the book's title. The other was a Gord yarn set in contemporary tme, mainly at a bar in Venice Beach. I forget the name of the story, but I believe the anthology was titled The Eternal Champion. White Wolf published one or both of the books, I am not sure which is the case. The anthologist was Ed Kramer.

I have both paperbacks around here someplace, but finding them is likely the quest of a week's time, so... :roll:

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 24, 2006 5:08 pm

gideon_thorne wrote:I believe this might be the other title?

Anthology The Pawns of Chaos:

And your story: Evening Odds. :)
Indeed, that is the Gord yarn wherehe ends up at a low dive on Ocean Avenue :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 26, 2006 5:34 pm

howdy!

Most of those PC names are now the property of WotC, so I won't be using them for any stories. Only Gord and non-AD&D associated characters are my IP, along with characters based off of my name such as Zagig/Zagyg and likely Yrag.

Your good wished for my health are most appreciated. So far I can not say I do not feel pretty well most of the time, just that my meds make me tire out rather easily.

Cheerio,
Gary

Post by Col_Pladoh » Sun Feb 26, 2006 5:47 pm

gideon_thorne wrote:Yggsburgh needs new heros in fiction too... ;)
First it needs to become a well known and established place. that work is in prpgress, of course.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 26, 2006 9:25 pm

The Welshman wrote: I didn't realize your legal use of those characters was that limited. I had once heard that you could use any of the names used in the first two Gord books, and that was why some of the names of characters introduced in Books 3+ had different names or spellings (Gigantos for Boccob, etc.). But some of the characters, like Iuz, Iggwilv, Obmi, etc. you could continue to use. But maybe I am wrong about that.
Just so... :lol:
Col_Pladoh wrote:Your good wished for my health are most appreciated. So far I can not say I do not feel pretty well most of the time, just that my meds make me tire out rather easily.
I can imagine. But you still have endurance to write a little bit, here and there, I take it? I hope you keep writing. :wink:[/quote]
Heh, I manage to work about four or five hours a day, seven days per.
That is more than I really want to, but it seems that's the best I can manage being only semi-retired :?

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 02, 2006 3:46 pm

DMPrata wrote:Gary, how (if ever) did you handle cases where a PC's ability scores were more-or-less permanently reduced below the prerequisites for his class? (I have to make a ruling on this re: a ranger who has been raised one too many times and whose CON has thus fallen below the 14 minimum for the class.) I guess the broader question is whether the ability requirements are only for entry into the class or are mandatory for continued advancement; e.g., is the ranger now a fighter with d8 hit dice?
the ability scores for PCs are requirements to enter the class and to progress within it thereafter. In the case you cite, the PC would no longer be able to gail levels, but he would remain a ranger of whatever level he had attained before dropping a point of Constitution so as to be inelligible for continued advancement.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 02, 2006 10:01 pm

SemajTheSilent wrote:Hello again, Gary.

This may have been covered before, but I don't recall if it ever was.

A lively discussion has been going on between a few of us. In the transition from OD&D to AD&D, the assassin made an alignment shift from Neutral to any evil alignment.

The PHB alludes to the assassin being motivated by profit for his activities, therefore he must be evil. Yet there are several scenarios in which an assassin may use his skills for reasons other than financial gain...for instance, the half-orc cleric/assassin as a priest of some sick cult, or the Kuo-Toan C/As of D2.

It has been suggested that perhaps you drew inspiration from Leiber's strongarms of the thieves guild in your design of the assassin PC class. True or no?
Not true. I used historical fact and a whole lot of authored fistion on the subject to devise what I deemed to be an appropriate archetypical class for OAD&D, the Assassin.
Secondly, and I understand if you don't remember, was one reason for assigning evil status to assassins due to fantasy-societal perceptions of the assassin as evil, or was your viewpoint that an assassin was evil by his own nature no matter what his motivations for coldblooded killing?

A gnarly topic to be sure, but I'm curious as to your answer.
Your stated assumption regarding the very act of assassination as a means of livelihood being inherantly evil is correct. An assassin is likely Neutral Evil, but never not evil.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 04, 2006 4:50 pm

JASON THE RULESREADER wrote: Thats not a bad suggestion. I myself would probably let the PC advance as a fighter from there on out.

IS that a good idea?
It is if the PC is a worthy one from a player that simply had a run of bad luck. Also, keeping the HD gain to a d8 of the Ranger Class is a good comprimise in the bargain. After all, a Ranger is a fighter of sorts, so allowing progress thus is logical. I must say that if the Ranger PC was played poorly I would as the DM be incluned to simply freeze the character at the Ranger level extant at the time the qualifying ability was lost.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 06, 2006 3:33 pm

Hi Jason,

The main assumption to follow is that a credible fantasy game does not seek to simulate reality beyond that stage necessary for the participants to immerse themselves in it.

:wink:
Gary

Post by Col_Pladoh » Thu Mar 09, 2006 3:56 pm

JASON THE RULESREADER wrote:Hello again Gary,

I noticed that in CHAINMAL/OD&D DAYS you had a rule for "pushbacks" in certain hits. Did you allow for this in AD&D?...
Howdy!

The short answer is no, as the D&D game is not a military miniatures simulation nor does one figure in it represent 20 men :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 09, 2006 4:00 pm

meomwt wrote:Hello Gary,

My wife always queries why Assassins have to be 'evil.' Her argument is that there are those with the same abilities who kill not for personal gain, but in the name of a cause (e.g. covert operatives who kill enemies of the state). They would qualify as assassins in all but alignment, and that could be considered subjective, based on the viewpoint of the person assessing the killing.

Sorry to be getting philosophical here, but my wife is that kind of role-player. 8O
She answers her own question by phrasing it as you note, "not for personal gain." Soldiers are not assassins, nor is someone defending against aggression. A hunter is not an assassin, unless they hunt humans.

Murder in cold blood for payment is unquestionably Evil.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 09, 2006 10:29 pm

Greg Ellis wrote:Hi Gary,

We're having quite a discussion in the 1E forums about whether a spell caster can move and cast in the same round.

How do you handle this in your own AD&D games?

I know that a PC can't move WHILE casting, but since the casting time is frequently less than a full round, would you allow the caster some movement before or after the spell?

If so, how would you work out how far he can go? Base move times available segments? Or something else? Does initiative factor in?

Thanks a bunch!

Best wishes for good health, good friends and the tastiest of beverages!

Greg
Howdy Greg,

Yes, I would alow a PC or NPC to move and cast. Distance is available segments -1 as a % x normal movement rate, as movement has some reaction time to proceed and halt.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 09, 2006 10:33 pm

Asrogoth wrote:To follow up with this post -- and to query as to something I've wondered....

Where does the professional soldier/governmental assassin (i.e. James Bond type) fit it here?
As a professional soldier, one is likely to be Neutral. As a givernment agent, one is likely to be the same alignment as the government for which he or she works.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 09, 2006 11:19 pm

Heh, Greg,

Now this is getting into the area of combat simulation...something an RPG is not...

I would simply rule that the would-be spell-caster can cast of hit while moving, regardless of the sort of attack that was successfully made. If the spell-caster had ceased moving, then I would rule that casting was in progress and the spell was lost.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 10, 2006 4:31 pm

Greg Ellis wrote:Perfect - thanks Gary!

I hope you're feeling well, and taking time out now and again to rest and relax.
Howdy Greg!

Indeed, I am feeling pretty well indeed, and I make sure I don't work more than a few hours a day. Monday afternoons I usually play boardgames at son Ernie's place with Tom Wham and Russ Ingram as regulars. Still running my Thursday evening RPG campaign too, although we missed about three weeks due to bad weather, me being distracted, etc.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 13, 2006 3:57 pm

galstaff wrote:Gary,

For miniatures in your chainmail game did you just buy little toy miniatures, except a lot of them and made rules for combat and such?
The Chainmail military miniatures rules wree originally four pages to typed rules written by Jeff Perren for the 40 mm Hauser Elastolin figurines he had recently acquired (back in c, 1969). I loved those figurines, enjoyed his rules, so I expanded them into around 16 pages and called the enlarged material the Lake Geneva Tactical Studies Association Medieval Military Miniatures Rules. When Guidon Games wanted to publish rules for that period, I expanded the material by creating the Man-to-Man Rules, Jousting, and Fantasy Supplement sections.

The short answer to your question is contained in the lengthy explanation above. The Fantasy Supplement demanded all sorts of figuriens not then available, so that's when conversions and dime store miniatures came into play.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 13, 2006 10:33 pm

bjjrick wrote:Hi Gary,

I've got the DvDs: The dungeons and dragons experience, Life with the Dice bag, and D&D II wrath of the Dragon God

Also I've read numerous interviews from you online. Also I remember see you playing AD&D on an episode of Futurama.

My questions is: Just about any interviews (even in todays times) always asks you or talks about Dungeons and Dragons. But you play and author Lejendary now, and that is what make you money in addition to the modules you put out to my understanding?

Do you ever get tired of doing interviews for the older game?
It would be nice for Lejendary to get some exposure as well.
:lol:

Brother, are you on target there! Sometimes I am almost sorry I created that 500-pound gorilla. Notew I say "almost," because I do appreciate the fact that so many people have enjoyed playing the game, many still doing so.

We are doing what we can to the LA game system publicity, for it is a very different system from the D&D one. If we do manage to get majot backing for the online game, something our agent is working on, there will be a good deal more recognition for the Lejendary Adventure works :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 15, 2006 6:24 pm

As for class level and military rank in the D&D game, no such comparison was ever done...unlike the Soldier Order in the Lejendary Adventure game.

As to miniature figurines in a game, unless you are going to produce 50K or more copies, forget them, as the cost would be prohibitive. Plastic is the way to go, but that becomes econ0omical only for quantities of pre-made figures or vast quantities of specially designed ones. As Greg Ellis suggested, vardboard chits or tokens of some sort are your best bet.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 16, 2006 11:38 pm

Heh,

there shouldn't be much mystery about a sword being enchanted. What its particular magical powers are, though, is another matter entirely. and there is where spell determination comes into pay with such brands :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 17, 2006 4:21 pm

galstaff wrote:Gary how did you first come about to knowing about dragonsfoot?
I was invited here by the chap that established this website, liked what i saw, and signed up :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 17, 2006 4:27 pm

First, someone is working on a film based on part of my life, but the odds of it ever being produced are slim :?

As for the DJ game system, we played the horror version for about a year, then the Mythus rules for another year or two, It was indeed a rules heavy system, although the JM could lighten it up by using only a portion of the rules. It was quite adaptable in that regard.

As with the Lejendary Adventure game system, the DJ one was highly adaptable to other genres as well, although three magic systems based off the concepts of the one in Mythus were necessary to cover contemporary horror and science fantasy.

Cheers,
Gary
Last edited by Col_Pladoh on Fri Mar 17, 2006 7:43 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Mar 17, 2006 7:45 pm

Deogolf wrote:
Col_Pladoh wrote:
galstaff wrote:Gary how did you first come about to knowing about dragonsfoot?
I was invited here by the chap that established this website, liked what i saw, and signed up :wink:

Cheers,
Gary
Maybe we can get that Ken Burns guy to do a "History of Gaming" series!! 8O :D
Except as a comedy, I think its niche-market appeal makes the subject an unlikely candidate for TV production.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 18, 2006 6:18 pm

gideon_thorne wrote:*chuckles* Maybe you and William Shatner can get together and do a show called "How we invented everything."
Thanks...

But I'll take a pass on that :x

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 19, 2006 3:17 pm

oldschooler wrote:Brings up a question I have for you Gary: Do you have a favorite TV shows or movies that you remember? Star Trek (the original of course), Land of the Lost and All in the Family are some of my favorites. Favorite older film franchises include Star Wars, Alien, the occasional slasher flick. Krull and movies featuring Harryhausen effects are also in there.
Howdy!

Some of my film favorites are: King Kong (original), The Third Man, The Deep, The Longest Day, and Alien. I am not a big fan of TV series, although I did watch most of the Star Trek programs, preferring the more recent ones to the original season, the first couple of seasons of Buffy the Vampire Slayer. Generally when I watch the tube it is history, science, or military shows that I tune in.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 19, 2006 8:27 pm

Fid wrote:Gary,

While we're talking TV, did you know that Wil Wheaton (Wesley from Star Trek NG) submitted a pilot/treatment for "Celebrity D&D" to Comedy Central only to be rejected. Thoughts? Comments?

Would you have been willing to be the DM if asked (health issues aside)?
No, I had no inkling of such a proposed TV show.

Speculative questions get the same sort of answers :wink:

If the script was good and the contract right, sure. I wouldn't mind moving to the West Coast and doing that sort of gig. Likely only 26 shows a year at the most.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 20, 2006 4:13 pm

Calithena wrote:Hello, Colonel!

I was wondering - was there a principled reason for the distinction between Spell and Wand & Staff saving rolls back in the original brown book rules? I've made up a few for myself over the years but it never hurts to ask The Man Himself.
Howdy!

Indeed there was some fanciful reasoning behind the different saving throws. A person-cast spell was reckoned to be the most potent, then one from a staff, and lastly that from a wand...as simple as that.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 20, 2006 4:17 pm

galstaff wrote:Gary what is your favorite table top stratagy game? Mine right at the moment would be flames of war.
My favorite wargame is still Operation Overlord.

For other favorites Settlers of Catan, Rail Baron, Ticket to Ride Europe, and Puerto Rico rank high on my list.

As a matter of fact, Mondays, today, is the usual day we meet at my son Ernie's house in the afternoon to play boardgames.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 20, 2006 4:19 pm

predavolk wrote:Hi Gary. My players are moving through the GDQ series and I have a couple of plot-related questions that I'd like to ask. Given that they're serious spoilers and this is a popular thread(!), I was wondering if I could PM them to you. Thanks.
Heh...

I totally ignore PMs. If you wish to contact me provately, use email. Of course I do not guarantee to respond at length to any questions whatsoever, as my time is particularly valuable to me these days... :wink:

[email protected]

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 20, 2006 4:24 pm

Hi Greg:)

I have the Black Adder series on DVD and enjoy that a lot.

I have missed the Worst Jobs in History series, but I will surely keep an eye open for it. We have three history channels available, one being from the NY Times, one Military History--my favorite of the lot, of course.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 21, 2006 9:24 pm

phasedoor wrote:Gary, can the word 'may' mean the same as the word 'might'? I have always been confused about that.
In general "may" conveys permission to act, while "might" suggests the action in question is possible. At least that's the way I understand the matter.

[quote/Your ADandD 1st edition Greyhawk campaign has a magic item called the Robe of the Archmagi or something like that. I remember reading in the 1979 DMG--or later printings of that book--that a neutral mage can wear a grey Robe of the Archmagi. I like grey for neutral instead of the red for neutral in Dragonlance. Why are Boccob's colors gold and purple when he should be liking grey for neutral like a neutral mage who wears a grey Robe of the Archmagi? Boccob certainly seems to be an Archmagi and if I play a nondruid cleric of his religion, I will certainly commune with him to tell him to change his color for his religion to grey. For ADandD 1st edition with the Greyhawk campaign, can I wear grey if I am a true-neutral nondruid cleric of Boccob?[/quote]
Boccob is a deity, and archmagi are basically mortalsor demi-deities.

Purple conveys celestial majesty, gold splendor.

The colors of Good (pure white), Evil (black) and Neutral black and white mixed, that is gray) are mundane concepts. Of course you are free to change whatever you like in the campaign you manage :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 21, 2006 9:59 pm

phasedoor wrote:Thanks for that, Gary. A DM is allowed to change Boccob's religion-color to grey for ADandD 1st edition with the Greyhawk campaign? And as a TN-alignment general mythos nondruid cleric of Boccob, I can wear grey clothing?
Indeed!

As a matter of fact the DM can do whatever he wishes, assuming that his player group generally agree and do not abandon the campaign because of such alterations :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 22, 2006 4:59 pm

GutboyBarrelhouse wrote:
Col_Pladoh wrote:...the DM can do whatever he wishes, assuming that his player group generally agree and do not abandon the campaign because of such alterations.
Behold: The Concise Dungeon Masters Guide! :wink:

:: runs and hides ::
No, take a bow!

That is indeed what every able GM should have firmly in mind. He is there to provide fun and entertainment to his player group, and himself as well, not to adhere slavishly to some game system that at times interferes with the group's enjoyment.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 22, 2006 5:02 pm

JimLotFP wrote:Gary,

First: Many thanks for your work that has given me creative inspiration and many hours of fun for over twenty years now.

Second: A year or so ago I found a copy of your Role-Playing Mastery book. It's been 19 years since its publication. How do you feel the book's advice has held up in terms of relevance to tabletop role-playing as a whole?
Welcome :D

As for my assessment of the relevance of the Role Playing Mastery book today, well... As I haven't read it in 20 years, darned if I can make any informed comment :lol: Besides, I wrote Master of the Game about a year afterwards, and the contents of the two that I can recall are pretty much co-mingled after all this time has slipped past 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 22, 2006 5:09 pm

phasedoor wrote:Dungeon Master Gary

For ADandD 1st edition, I once asked Mark J. Young about a henchman character who gains weight while aging or a PC who gains weight while aging. He sent me back an email reply stating that the starting weights do not change as a character race ages. He answered that Arnold Shwarzenegger, for example, did not gain weight as he has aged. For ADandD 1st edition, can I have my human henchman character gain weight as he ages? The rulebooks don't mention anything about it, but one of them does have the information that strength, dexterity, and constitution goes down at middle-age for any race. From that, I am thinking I can have a fat human male character at 45 years of age to reflect the decrease in physical ability scores. Is that what the decrease in physical ability scores is indicating for any human or demi-human?
Okay...

If your DM allows weight gain, or loss, for PCs and NPC henchmen, you can indeed have such a thing occur. As a matter of fact it is a realistic thing, although not automatic if the character is conscious of physical conditioning. Many a boxer and other sort of athelete, not to mnetion non-atheletes, put on excess weight as they reach age 30 or so.

Be careful, though, as the DM might have it as a personality trait determined at random. Your NPCs might all be the sort that eat to live, while your main PC turns out to be one of those ;people that live to eat :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 22, 2006 9:32 pm

phasedoor wrote:Thanks, Gary. Now I know the answer to that. For any campaign of ADandD 1st edition, it is a physical characteristic of a human character or demi-human character that the DM can allow.
About the only race that might be excepted is the elven. Not many chubby elves in folklore or fiction, but they might become too lean.
For the words 'may' and 'might', I now remember what is confusing me. What if I say the phrase, 'something may happen'? Does the word 'may' in that context mean the same as the word 'might'?
"May" implies permission, but it is often used in place of "might," so I'd say don't worry. "Can" and "may" ate also confused often, "can being the ability fo perform something, " "may" the permission to attempt to perform something.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 22, 2006 11:24 pm

Thoth Amon wrote:
About the only race that might be excepted is the elven. Not many chubby elves in folklore or fiction, but they might become too lean.
Just half-elfs named Greenleaf. :wink:
:lol:

Now, now! I did say elves, purposely leaving out half-elven chow hounds :roll:

:D
Gary

Post by Col_Pladoh » Thu Mar 23, 2006 4:59 pm

GutboyBarrelhouse wrote:Mon Colonel,

I've been meaning to ask: In your City of Hawks novel, is Gord's childhood mentor "Uncle Bru" in fact Gellor? They're both eyepatched, bearded agents of Balance, I notice.

Cheers,
Mark B.
A good question...and blamed if I can say for sure. One of those things that seem clear at the time, that you mean to make a note of somewhere, then forget in the barrage of other stimuli and thoughts that offur.

From what you point out, though, my instinct is to say yes, I was basing the character of Uncle Bru on that of Gellor. The latter was a sort of guardian of young Gord...

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 24, 2006 5:09 pm

Bombay wrote:Hey Gary,

Would Mind Blank spell protect you against Symbols of Stunning etc...
I think not. It would work only against attempts to read one's thoughts or take control of one's mind.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 28, 2006 9:58 pm

Joe Maccarrone wrote:Greetings, Colonel!

A brief distraction from work for you: :)

What was (or is) your favorite method of character generation for AD&D? Was it the popular 'Method I' -- 4D6, drop the lowest, arrange as desired?

I've often used Method V from UA, which is sometimes maligned in these forums as creating overly-potent characters. I like it because the player usually sets out to create a particular type of character, and Method V ensures that the scores will qualify. Also, the scores generated by this method are generally suitable for long-term survival and high level play, should the character make it that far.

What do you think? Do you agree with the detractors of Method V? If using Method I, and the scores don't qualify for the character class desired, do you simply raise them to the minimum (as noted in Method V)?

Thanks! :D

Joe
Hi Joe,

Just back from a long weekend of gaming, so I am mired in email :x

I usually used method I, 4d6, toss out one, arrange the totals in any order desired, for that allows the player to have a better shor at getting the sort of character desired.

There is nothing wrong with method V, of course, as far as I am concerned, or else I would not have included it in the UA work!

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 28, 2006 10:00 pm

galstaff wrote:Gary,

Did you ever use or did any one you know use the Dungeoneers and wilderness survival guides? If so wich ones are the best.
To be completely forthright, I shunned both assiduously... :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 28, 2006 11:34 pm

Joe Maccarrone wrote: ...for which some might lambast me as a humano-centrist... :lol:
The whole of the AD&D game was desogned so as to center around humans. All players are human, as am I.

Making up the origins, religions, history, mythology, legends, philosophies cultures, and societies of a non-human race, let alone races, that truly differs from that of of mankind, is an undertaking for a genius that wishes to dedicate a lifetime to that, and from which a game world might or might not eventuate.

8O
Gary

Post by Col_Pladoh » Tue Mar 28, 2006 11:56 pm

bloodymage wrote:Like Tolkien! :D It's unfortunate that no one approaching his level of scholarship, some call genius, has undertaken to bring his world to gaming. The past and current offerings don't do justice to the man's work, IMO.

:cry:
Novels are not truly suitable bases from which to create games. The two are basicaly opposites.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 29, 2006 5:01 pm

garhkal wrote:Not sure if this got asked before (and have little time to go through the entirity of this and the other threads)..

Would a person get more than one attack when charging?? EG fulsia the elvin warrior has specialized in the spear. He now has (due to hitting 8th level) 2 attacks a round. If he charges, would he get to make both attacks???

What if they are wielding 2 weapons? Does that change anything??
Assuming the system is OAD&D:

If charge movement were short, I would give the character two attacks, but in the case of something like half charging distance was used, I'd limit it to a single attack on that round.

Whether one or two weapons were being employed is not material IMO, as the question pertains to effective strikes.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 30, 2006 5:01 pm

galstaff wrote:Gary have you seen sol's work on BFRPG? I love it so far i have even sent him monster descriptions
No,

I have a plate full with the LA and C&C game systems 8O

Cheerio,
Gary

Post by Col_Pladoh » Thu Mar 30, 2006 8:05 pm

The AD&D combat system came from OD&D, and OD&D came from the original Chainmail medieval military miniatures rules. The armor protection system in the latter rules was progressively higher the better the armor, so the current D20 approach is not a new concept.

For the rest, I do believe that using THAC0 was as complicated as the to hit system in D20, so it is more a matter of personal preference that not in my thinking. I can use either method, but I rather like t6he old one better, as I do the old saving throw tables.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:10 pm

General Apology:

Sorry, mates! It seems that the email notices of posts being made here failed to hit my inbox :x

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:12 pm

garhkal wrote:it was coming from a first edition discussion on movement and combat...
I do hope that it wasn't meant to make the game into combat simulation 8O

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:13 pm

phasedoor wrote:Gary, did you have any involvement with the 1989 or 1990 ADandD 2nd edition DMG and PHB? I like the front cover trademark symbol-logo for the words ADandD in white letters, 2nd edition in red letters, and a blue background. Also, I like the blue ink print headers on the pages, the tri-column formatting on the pages, and the overall format that those books are presented in.
Short answer:

Noppers! I separated from TSR as on 31 December 1985.

Cheerio,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:15 pm

DMPrata wrote:Not to speak for Gary, but I believe he parted ways with TSR as of 12/31/1985. I think he was "consulted" by Peter Adkinson et al regarding D&D® 3.0 in the late 90's, but he had no involvement with 2nd Edition.
That is essentially correct. I was under contract with wizards of the Coast in regards consultation on the new D&D game.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:16 pm

Joe Maccarrone wrote:
DMPrata wrote: I think he was "consulted" by Peter Adkinson et al regarding D&D® 3.0 in the late 90's
Hmm...I never knew that. Gary, can you comment on your input for 3e?
Only to the extent that what I suggested was totally ignored :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:17 pm

ScottyG wrote:Gary, did any of you m-u characters have familiars? I know they had charmed characters and monsters, henchmen, armies, but what about a cat, or a toad?
Scott
Hi Scotty,

As a matter of fact none of my m-us ever possessed a familiar. I didn't think the potential benefits outweighed the drawbacks.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:19 pm

Nikosandros wrote:And as a follow up to this one, if yes how did they manage to survive?
See above... :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:22 pm

Joe Maccarrone wrote:As if you didn't have enough queries awaiting your attention... :)

Gary, I read somewhere -- here on DF, IIRC -- that you once intended to use different HD for different types of AD&D monsters, but for some reason stuck with D8 for all. Is that true, and what was the reason?

Thank you, kind sir. :D
Howdy Joe!

Indeed, I intended to use the range of d4 through d12 for monsters. that would give a more intyeresting range for the chance to hit and the amlunt of damage creatures could sustain. Small fast ones wuld have d4, large ones d12, so thus there could be a pair of 10 HD monsters, one with 25 HPs and the other with 65 8O

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:27 pm

Geoffrey wrote:This helps illustrate why I insist that my players take the role of human characters/avatars. In my experience, players with non-human characters/avatars simply act like they are human beings with some super powers and perhaps an idiosyncrasy or two.
What you say is often true, but good players can assume the role of a non-human character/avatar with some success in regards behaving as if they were of non-human race. That is, of course, enabled by the fact that the lore of dwarves, elves, etc. is basically proffered as very akin to that of humans, mainly because the authors of such information have, perforce, created from a humanocentric standpoint.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:31 pm

Aranion wrote:Hi, Gary!

Sorry to bother you with a question from AD&D. This has cropped up on the 1E forum, and while a common sense answer seems evident, getting your take directly would be most appreciated (not that your take is somehow opposed to common sense!).

On page 80 of the DMG, you list the saving throw matrix for magical and nonmagical items. A number of these have 1s and 0s listed; for instance, the saving throw for liquid vs crushing blow is 0. The easist explanation for this is that, well, duh! - liquids as a general rule can't be hurt by a crushing blow.

However, that doesn't explain the items with a "1" listing. Since you have to roll the given number or below, what was the purpose of giving some items a 1 rating and others a 0, since they work the same for all intents and purposes? Why not just put n/a for those items?

Any thoughts you can share about this would be most appreciated. Thanks for the time and patience, and most of all for the game that fires the imagination and brings friends together for creative, intelligent fun.
Short answer:

The 0s and 1s assume that there can be modification of saving throws that penalize the die roll. Some attack might have a penalty of 5, for example, so one could actually fail a roll with a 0 or 1 save.

Post by Col_Pladoh » Sat Apr 15, 2006 5:33 pm

DMPrata wrote:
Aranion wrote:Thanks for the time and patience, and most of all for the game that fires the imagination and brings friends together for creative, intelligent fun.
...and creative, intelligent rules discussion! :D
Glad you spotted that part...which I failed to note in answering Aranion's question.

He and you are both welcome for noting that. I still enjoy those benefity myself :D

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:38 pm

CapN wrote:Gary, I was reading your up on a Soapbox articles on an old Dragon magazine, and at the end you write: "for those readers wondering about the actual enigma, maybe when your PC is exploring the dungeons beneath the ruined castle of legend and locates the Great Stone Face, he or she will be successful in discovering the answer...". Is there really a solution?

Also, at the same article you write a story about a mage which put a magic mouth spell on the statue to trick his friend into giving him some magic. Who were those two characters?
There is an answer providing your DM or CK decides there is one in his version of things. Rob and I are not likely to engrave one in the modules in which the Great Stone Face is found.

The players involved were Jim Ward whose m-u placed the Magic Mouth spell and Ernie Gygax who was semi-duped by that ploy. I can't recall the PCs names now, some 30 year's later, although Ernie's was likely Tenser. I can ask Jim if you wish.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 5:41 pm

ScottyG wrote:
CapN wrote:Also, at the same article you write a story about a mage which put a magic mouth spell on the statue to trick his friend into giving him some magic. Who were those two characters?
Jim Ward's magic-user Bombadil cast the spell, one of Ernie Gygax's characters, Erac's Cousin I think, fell for it.
Scott
Heh...

Right! Bombadil it was for Jim's PC, but I do believe Ernie was still playing Tenser, not Erac or Erac's Cousin back then. The event in question happened in c. 1974.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 15, 2006 6:46 pm

serleran wrote:
There is an answer providing your DM or CK decides there is one in his version of things. Rob and I are not likely to engrave one in the modules in which the Great Stone Face is found.
And this, in my opinion, is why you guys are so good at what you do. You provide only the necessary information, allowing each, and all, to experience the same general skeleton, but to make it their own, everytime it is played. This is something I have tried to learn in my own writing of material.

Now, a question:

Does the Gygaxian Fantasy World book Essential Places cover things like temples, alchemist labs, and things of this nature, with tables and contents a la World Builder?
Your assessment of the style in which I present adventure material, be it world settings or modules, is quite the way I hope to achieve. thank you very much.

As for the Essential Places reference book, it is still in working draft at this time, so I can not comment on how the author is doing it. However, my direction was to present floor plans, typical persons encountered in each such place, and lists of goods and/or services offered in each. The general furnishing of each location was also to be included in the treatment.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 16, 2006 2:40 pm

Joe Maccarrone wrote: Ooh, I feel some juicy house rules brewing! Those dragons need more hit points... :D

Did something happen around the time the MM was produced, that led to D8 for all?

Thanks!

Joe
Sadly, there's no truly interesting tale to twell here. It was just a matter of inertia, with so much new material being created for the AD&D game system that the HDs for critters was given shirt shrift. The same is true fordamage bonuses for the big, really fearsome monsters. For example, I now tend to give a +1 damage for every HD of an ogre, giant, or dragon.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 17, 2006 3:33 pm

Joe Maccarrone wrote:...

For hit dice, it would be easy enough to convert modules on the fly by adding a point or two per die, if going from D8 to D10 or D12....And probably not a bad idea, with fighting characters specialized in two-handed weapons... :)
It is indeed easy to do that, and to use a bonus to damage based on the critter's HD.

All of my mature giants, for example, have HPs ranging from 7-12 per HD too :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 17, 2006 3:42 pm

dcas wrote:Salve Gary, and Happy Easter!

An LA question for you. How many times can a practitioner of Theurgy use propitiation and votive summoning materials (i.e., the ones that he picked upon Avatar creation) to (for example) summon an avenging minion? I don't think this is spelled out in the books . . . and I had basically allowed an Avatar to do it as many times as he wanted, never thinking until recently that the answer might be "once." :wink:

Thanks in advance for your answer.
Glad you asked that. I have enumerated typical materials for propitiation and summoning, and they will be easily found in the revised core rules for the LA game.

To the point, I generally limit their use to one time, for some of the elements required will have been used up in preparation for the activation.
Here are the lists, so you can judge for yourself:

Propitiation Materials:
Blessed oil
Blessed water
Body marking (with paint or pigment)
Brazier
Breviary
Candles (lit when active)
Censor
Devotional object (symbol displayed or worn)
Devotional salve
Garments, ecclesiastical
Head covering
Herbs
Icon (drawing, etching, painting etc.)
Icon (statuette)
Incense
Mantle
Mask
Perfume
Phylactery
Portable altar (small)
Powder (special,colored, dust of sacred sort, etc.)
Prayer beads
Prayer book
Prayer wheel
Shawl
Small sacrificial of things (drink, flowers, food, paper depictions, etc.)
Thurible

Votive Summoning Materials:
Bell(s)
Brazier
Breviary
Candles (lit when active)
Chime
Censor
Devotional object (symbol displayed or worn)
Deital symbol
Garments, ecclesiastical
Gong (small)
Herbs
Hymnal
Icon (drawing, etching, painting etc.)
Icon (statuette)
Incense
Jewelry item (bracelet, ring, etc.)
Perfume
Phylactery
Portable altar (small)
Prayer beads
Prayer book
Prayer wheel
Rattle
Service piece (bowl, cup, dish, etc.)
Small sacrificial of things (drink, flowers, food, paper depictions, etc.)
Thurible
Whistle

As indicated on the above lists, some things will be of double duty, while others will be unique in either serving to propitiate or be of votive summoning use.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 17, 2006 3:44 pm

garhkal wrote:A non gameing rule one. When and where did the phrase 'BLUE BOLT" come from??
It is likely that it came from the rather hackneyed "bolt out of the blue," referring to a lightning bolt cming from the sky to strike an unsuspecting target, as Zeus was reputedly wont to do.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 17, 2006 3:49 pm

Ivid wrote:Hi Gary,

Happy Easter Holidays to you and your family. :)

I have a question regarding your sons' writing careers: I enjoyed *The Lost City of Gaxmoor* a lot, and now run the module for second time, this time for my online group.

My question is, will your sons Ernie and Luke continue their work as rolepaying designers or was that their first adn last step into the profession?

Yours,

Rafael
Thanks Ivid and all that were so kind as to wish me a blessed Easter. There were just four of us here, but it was indeed a most enjoyable time of thanksgiving.

As to Ernie and Luke writing more, the short answer is not likely at all. I ried to get them to do "The Lost Undercity," but they both assert the effort is too great, the reward too small :? I suspect they would actually be moved to write more, but Ernie works long hours, and Luke is now remarried and living out in California...

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 3:59 pm

Joe Maccarrone wrote:
Wow! Now that is frightening. Such a conversion would put the 'G' modules in a different light, as if they weren't hard enough already... 8O

I'd want to go in with a squad of rangers specialized with bastard sword, and heavily armoured dwarves! :D

Beefing up the bad guys does increase the sense of wonder and excitement in the game, and that's a good thing. Killing a roomful of giants should be something for the bards to write a song about, not just the routine work of a few melee rounds... :)
Well, the editors of the Castle Zagyg, Yggsburgh setting were a bit hesitant to use my enhanced stats, but that does make monsters in general more dangerous, so it increases the sense of danger.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 4:01 pm

Joe Maccarrone wrote: I would dearly love to see a sequel to Gaxmoor -- a great module worthy of inclusion in any "old school" campaign, despite the pesky D20 stats.

I wish I could assist with the 'reward' part, but the best I can do is promise to buy 3 or 4 copies, and hand them out to friends! :)
I mentioned the matter to Ernie at the boardgame session at his place, and he confirmed my assessment.

About theonly hope for a sequel or two would be to have some other designer do the work with input from Ernie and Luke.

Cheerio,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 4:05 pm

Ivid wrote:Well, that's a shame - I like the module a lot. Indeed, it'sone of the few mods I have DMed more than one time, and it was the one book that sparkled my interest for products from TLG. My best regards to your sons! - I hope they reconsider their decission some day. :)

Yours,

Rafael
I play tested the module, and despite having to suffer the D20 system I had a lot of fun with it. Thus I encouraged the two to do an addition, the undercity labyrinth and dungeons. As I have noted, though, it is not at all likely to happen. Tom What chimed in on my side to encourage Ernie, all to no avail.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 4:34 pm

rabindranath72 wrote:Dear Mr. Gygax,
first of all, I hope you and your family had an happy Easter, and that your health is steadily improving.

A devil's advocate question: how would you rate, nowadays, a game designer which showed you the AD&D (1st edition) system? Would you encourage him to further his designer career? What would your suggestion be to improve the system without completely altering it?

Cheers,
Antonio
Thanks kindly!

As for advising a game designer, I would most assuredly point such a person away from paper RPGs and towards the computer side of gaming where he would have prospects of making a livelihood from his creative work.

Anything like AD&D is basically a non-starter these days, particularly with HackMaster and the Castles & Crusades game systems being actively promoted.

Cheerio,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 5:44 pm

Clangador wrote:Gary,

In the contect of D&D, where did the term blue bolt come from? How did it originate? Have you ever used it in a game?
Here's my previous response to this question:

garhkal wrote:
A non gameing rule one. When and where did the phrase 'BLUE BOLT" come from??
It is likely that it came from the rather hackneyed "bolt out of the blue," referring to a lightning bolt cming from the sky to strike an unsuspecting target, as Zeus was reputedly wont to do.

Cheers,
Gary

P.S. As a matter of fact, I don't believe I ever have used the expression.

Post by Col_Pladoh » Tue Apr 18, 2006 5:58 pm

Hi Clangador,

Can you give the page reference in the OAD&D DMG for the term?

Thanks,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 7:04 pm

Ciao Clangador,

Indeed, I recall composing those admonitions...and I note my expression was "Blue bolts from the heavens," implying as I suggested earlier ligntning from an angry deity.

As a matter of fact I did not use them but when a player or players became obstreperous I simply rolled a d6 and informed the miscreants that their PCs had suffered that much damage. Unless they wanted more of the same, all misconduct had to cease. I did roll several d6 damage for a couple of very unruly and rebellious young players. When asked why their characters were taking such damage, I said beacuse they had offended the rest of the group, me in particular, and if they wished to play further they had better note the damage, be silent, and mind their manners.

They did just that.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 18, 2006 8:38 pm

Right.

When annoyed I dispensed with stage dressing and got immediately to the crux of the matter :x

Heh,
Gary

Post by Col_Pladoh » Wed Apr 19, 2006 2:57 pm

Bombay wrote:Hey Gary,

Hope your health is getting better.

Had a couple of 1e questions, if you dont mind.

I noticed that a potion of Giant Str states that it only grants the bonus on damage. While a Girdle gives you bonus on damage and to hit. I guess it doesnt make sense to me that a potion that gives you giant str, does not function the same way as a Girdle. Is this just a misunderstanding?
Not at all. thje potion is a weav thing, the girdle a potent item far more difficult to enchant.
We have ruled in our game that an elf can go many days without sleeping because a elf "Meditates" instead. There seems to be no set time for how many days you can go. Is there any set time? Or perhaps 2-3 days without sleeping for a elf is a reasonable time? Time for them is much different(they live 1,000 years) compared to a human.
That's strictly a DM's call. I do agree with your general assessment,that a few days without sleep is not difficult for an elf if he can spend time meditating.
And finally, an Ioun stone, would that stay floating over your head while you sleep? If not, and you say have an Ioun stone that raises your level, and your a cleric, could you then after sleeping and you go to pray for your spells, use the Ioun stone then and get the ability to get more spells for being a higher level?

Thanks Gary.
Ioun stones always orbit the possessor's cranium. When that individual is asleep they circle above.

Trust that covers it :D

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 19, 2006 3:01 pm

Ivid wrote:How sad. I liked the adventure a lot. - Hopefully Luke and Ernie reconsider that decission some day. :) Until that, I'll have enough with the splendid Gaxmoor campaign.

BTW; I also liked your intro adventure to Gaxmoor from the Codex of Erde. Gave my players a lot of drama! :)

Yours,

Rafael
Well...

As I said, the most likely thing is that some other designer will use their material to create more adventures, getting Ernie and Luke to read, comment, and approve the work.

Glad you enjoyed the pre-module mini-adventure I did. I was a tad heavy handed in my efforts to make the players despise the raiders, but I did use my knowledge of farming from when I was a lad working on same to good advantage :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 19, 2006 4:12 pm

Bombay wrote: Thats understandable, just out of curiosity, what would you make one of your players do to enchant a Girdle of Storm Giant Str?
Pcs create magic items before they achieve high level and retire? Never!

What on earth is adventurous about manufacturing?

If they sought a special magic item they quested for it.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 19, 2006 4:27 pm

Hi Greg,

The limited spells for primitive spell casters is both logical and something that I personally stuck to when DMing. however...

In special circumstances I would create new magic items for them--such as a ferish, mask, rattle, drum. bone whistle, skin painting, or madicine bag that had either protective or offensive capacity, or perhaps both. Thus the special primitive spell caster(s) encountered were a definite challenge for strng PC parties.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 19, 2006 5:40 pm

Yrag used a wish to gain a horn of blasting. He got a map that he followed through perilous lands to finally arrive at a cavern in which he had to fight several hydras. Sadly, the length of the quest and the hard fight at its conclusion made me forget that my character was seeking a magical treasure of specific sort. He left with some treasure but not the horn he had wished for.

In short I overlooked the horn of blasting and so never did Yrag or any of his associates ever possess such an item.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 19, 2006 9:14 pm

Clangador wrote:Gary,

So, you were consulted on 3.0 D&D. I'm just wondering what you think of the whole feat system. Do you think that aspect of the game adds to the game or detracts from it due to the increased complexity they add to the game mechanics?
Indeed, I was under contractual agreement with WotC to consult with them regarding new D&D. As I have said before, all of my suggestions were ignored.

I do not believe "feats" have a place in a FRPG, as they are more akin to comic book superheroes...or "Doc Savage" or "Remo Williams" novels.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 3:29 pm

Clangador wrote:So, are you against all similar mechanisms in RPGs, or is it just feats and how they are oriented to be superheroic?
If the special prowess are of comic book superheroic sort, I am very much against them...save perhaps as something possible to an archnemises NPC.

Minor advantages that are awarded for character individuality and/or otherwise earned are fine in my view. For example a PC that is able to speak so eloquently as to temporarily fascinate an audience of intelligent listeners able to understand the words is something of a feat and not unreasonable

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 3:37 pm

Ivid wrote:Sorry if I am getting inquisitive, but does this imply that there is already something planned? - I mean, Gaxmoor being one of the most popular of TLG's modules, a C&C conversion would surely find its customers, I think... Especially, if it contained more and additional material. :)
No problem:)

The short answer is no, but I am keeping my eyes open for someone interested so as to urge the Trolls to pick up the arrangement I'd make with that individual and my lads...
My players spent a long while exploring the farm and the environs before the attack, so the destruction of the farm hit them quite hard...

The most memorable moment of the adventure was certainly the party confronting the bull - we almost had a TPK, and the gnolls and goblins had an easy game with the PCs...

My players indeed keep telling me that our expedition to Gaxmoor was one of our most memorable adventures, standing back only to the experiences they made in a certain village of Nulb years ago... :)

Yours,

Rafael
The bull came from my earliest memories of being on a farm. I was about five years old, and the Seymour Hatch family had a really mean one in a closed pen. It would snort, bellow, and shake the whole barn now and then when we were there. Mr. Hatch showed me how he could clip a haft to the ring in its nose and calm it down.

Anyway, I am most gratified to learn that your group enjoyed the whole adventure. My soldier from the city proper was rather taken aback by the ogre with a breath weapon. That nearly killed him :x

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 3:42 pm

rabindranath72 wrote:Dear Mr. Gygax,
which of the many Campaign Settings produced by TSR saw your approval (formal or informal)? Which one would you like to play in (or DM) nowadays?

Cheers,
Antonio
Heh...

Who can recall such relatively petty details after two or three decades have slipped away 8O I did pass on most of the adventure modules published through 1981, not many thereafter.

As I mainly play the Lejendary Adventure game these days, and have for some eight years now, it is difficult for me to somment of OA/D&D modules. I have polayed in the G series within the last five yars, but that's about it.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 3:45 pm

garhkal wrote:...
What about enemy casters of the normal races. like an evil human mage... or elvin one... How did you develop their spell repotoir...?
Whatever is logical for the NPC, and would be most useful in attacking foes, defending against their attacks, is how I select spells and magic items--keeping in mind that the PCs might well end up with the spell books and/or items.

One needs to walk a fine line when devising antagonists for the party to face.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 3:49 pm

dcas wrote:...

Is Gaxmoor one of TLG's most popular modules? I doubt TLG would be selling it for $5.00 if it were (unless, of course, they printed too many of them). I do know that some in the D20 community criticized it because it recommended using some old-school rules for certain spells (like Fireball). :?
Actually, I believe it has outsold a number of other D20 modules, and those not only published by TLG. The problem is that there are so many D20 modules available that few sell very well unless heavily promoted.
I agree that a C&C conversion would be cool, even more so if it contained additional material; however, trying to finish a module myself over the past six-seven months I understand why Ernie and Luke might not want to undertake another project.
Pish & tosh!

I have done many modules, and all it takes is single-minded devotion to writing about 10 hours a day, every day of the week :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 4:11 pm

serleran wrote:Have you ever devised an encounter, or situation, solely for the purpose of killing off an entire party, or, even, a single adventurer? If done to destroy a party, was it so you could "restart" as it were, with a new band of characters? If the latter, was it because the player was being a twit?

I'm interested because I note a trend amongst some gamer types who take pride in the ability to decimate characters, which I find to be funny. Of course the DM can destroy the characters... that's easy.

Oh, and, about a Gaxmoor C&C conversion... I could do it, though, I don't think I could write additional material, as module writing is a thing I tend to avoid.
The short answer is no.

For gaming conventions I have created scenarios where elimination of the PCs is most probable, and players know that, get a siogned character sheet stating that their PC was slain ot survived the trials.

I have indeed also devised very difficult challenges, singular or modular, for expert players, but never with the purpose of "killing" PCs. Bad and careless players manage that pretty well on their own without special attention.

As a matter of fact I find execrable those GMs that find it amusing to destroy their players' characters on a regular basis.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 4:31 pm

Clangador wrote: Okay, I got you. So, if feats were more toned down, would they be acceptable for you? I note that 3.0 (and kin) tend to play similar to a video game, and I can see how that would appeal to some people.
As a mater of fact the Lejendary Adventure game has Knacks, some of which are akin to petty feats, if you will. Those were devised c. 1997. They are offset a good deal by Quirks. In shorty, yes, I believe such things assist in making diverse and interesting characters.

In regards the new D&D game resembling a computer one, indeed, I fully concur. That is a clever decision, for far more people play them than they do paper RPGs.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 4:48 pm

dcas wrote:
Col_Pladoh wrote:As a mater of fact the Lejendary Adventure game has Knacks, some of which are akin to petty feats, if you will. Those were devised c. 1997. They are offset a good deal by Quirks. In shorty, yes, I believe such things assist in making diverse and interesting characters.
I think you're right; however, there's a key difference between Knacks (and Quirks) and Feats -- the former are decided at character creation, the latter can be added to the character as time goes on.
True only in part.

Knacks and Quirks can and should be added to an Avatar for exceptionally fine or wretched actions, just as Repute, Dark Repute and Disrepute are handed out my the Lejend Master.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 6:01 pm

Clangador wrote:Thanks for the replies.

So, do you ever get tired of people asking you questions? :wink:
Sure!

But only for a short tiome, as happens with most things that are repetitive, so after a time the tediousness disappears :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 6:05 pm

Rhuvein wrote:Hehe, I think the quirks and knacks are one of the most interesting aspects of the LA game.

I just started playing and my Ilf is clumsy!!! :lol:

Who've thought the graceful and proud Ilf could be clumsy? :roll:
You'll appreciate the additional 100 Knacks coming in the revised edition then...along with more Quirks too.

As Ilfs are rustic elves, one might very well be clumsy, as poor coordination can happen to most any sort of creature. that is a rather tou8gh quirk to play out, and for the LM to remember...

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 20, 2006 7:07 pm

Clangador wrote:There's going to be a revised edition? When is this happening? I lost my LA books when I moved. I expect they are still packing in some recondite box awaiting discovery.
Here is the way things stand at this juncture:

The three paperback core rules books are now OOP.

I am hoping that they will be offered in PDF format soon.

Hopefully, Hekaforge will get the whole of the Lejendary Earth world setting series of five books into print this year. Along with those should come several adventure modules as well.

Meantime, Troll Lord Games will be publishing two core rules supplements, Tome of Knowledge and More Beasts of Lejend in softcover, likely both volumes this year or early next. Thereafter the five volumes will be edited into three, and those will be published in hardcover. All of that likely in 2008.

Before the hardback LA game core rules books are published, I am hopeful that the Lejendary AsteRogues Fantastical Science Fiction RPG will see print. Also to come are LA-based WIld West, SF, and Horror genre game rules books.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 21, 2006 3:10 pm

ScottyG wrote: I did a little work with Ernie on Gaxmoor. Maybe I could get him interested if I told him I'd handle all the grunt work.
Scott
An excellent idea!

Do give it a shot :D

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 21, 2006 10:46 pm

oldschooler wrote:Can we get any kind of preview on what Lejendary AsteRogues is going to be all about or hints on what kinds of stuff it'll have?
As I stated, it is Fantastical Science, with super technology allowing terraforming, shielding, elemental changes, and heating od the cores of astral bodies, so the solar system is filled with inhabited spheres as well as huge space stations. The latter are needed as the sailed spaceships can not land or even approach large astral bodies closely. The vessels have screens that prevent anything but anti-matter propelled slugs shot from deck cannons form harming them. The propulsion and screening engines will set off gunpowder and most explosives, so needler pistols, rocket pistols and rifles, and edged weapons are much used.

The powers are several--Earth, Venus, Luna, Mars, the Astroid Cartels Association, and the "Drozabs" a religious cult that are slavers, the leading ones, but there are many more including the Trasp pirates.

Computers are just coming into use, these devices being bio-mechanical entities that live in tanks of nutrient.

Ye Trolls will post blurbs when the books are ready;)

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 22, 2006 4:00 pm

Ivid wrote: :) As the grandson of Spanish farmers, I have already come close to bulls, and I can tell it's no joke. The bull being a central figure of the adventure was the reason I chose to play it. I tend to dislike adventures based too much on high magic/fantasy elements, and often use wild animals as challenge for a combat encounter.

Yours,

Rafael
I too have had a close call or two with bulls, and I also have wild animals as major threats in the LA game system. The new rule coming that has them charge and affect more than one subject makes them fearsone. Do not stand in the path of a charging Cape Buffalo, let alone a rhino.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 22, 2006 4:02 pm

Ivid wrote:8O That would be sooo cool! My gaming group would rejoice!
Not to tell tales out of school, but...

Scotty G is in touch with Ernie about this, and my son seems willing 8)

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 23, 2006 1:47 pm

Deogolf wrote:I seem to recall my Enchanter getting the worst
of an animal charge in HOMP in the animal/witch
doctor pane - "Stranded in the Jungle". It was
either the Cape Buffalo or the Rhino. Almost did
me in!! :?
When the old group were first playing Dennis Harsh, an excellent player but not used to the greater realism of the danger posed by normal animals in the LA game system, had his Avatar set spear for the charge of a cape buffalo that had been wounded by two arrows from his servants. I had to fudge the results, or his Avatar would have been stone dead.

:lol:
Gary

Post by Col_Pladoh » Sun Apr 23, 2006 3:54 pm

Clangador wrote:So, Gary, you have this Q&A thread here and the one over on EN World, and you're on the LA forums. Are there any other sites you frequent?
The Troll Lord Games and Pied Piper boards now and then.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 23, 2006 8:38 pm

dcas wrote:
Col_Pladoh wrote:The Troll Lord Games and Pied Piper boards now and then.
But the latter just for puns!!

Gary, a quick LA question. How many Abilities would an ordinary (i.e, the equivalent of a 0-level AD&D character) NAC have in LA? Three or perhaps four?
If there were good ones there, I would agree, but I must demure. The latter website is only for punishment :x

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 24, 2006 11:47 pm

Aranion wrote:
Col_Pladoh wrote:If there were good ones there, I would agree, but I must demure. The latter website is only for punishment :x
That was truly offal.


:wink:
BS! :twisted:

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 25, 2006 3:38 pm

Aranion wrote:I will not be moooved.

And here I thought to cow you :o Now you'll likely either milk this cheesy pun subject, or else try butering me up all the whey.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 25, 2006 3:54 pm

Handy Haversack wrote:Curdle Pladoh, ladies and germs. He's at the Ha-Ha Hut all week. Try the veal. :P
Well now HH...

Are you looking to horn in here? What'syour beef? I'd say you want to steak a claim to pensterism ability. I'll not rib you further nor udder more comments here lest readers be moved to chop me down, barberque me for meaty humor.

I do hope, though, that the majority will find my word cvhoice rare and give me a well done.

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 25, 2006 4:29 pm

My puns are the cream of the agricultural crop. I don't believe that I am too lofty in claiming they ain't hay, even as I fork them over withoug horsing around. They might go against the grain of some, but for the old hand they are a true meal.

Cheers
Gary

P.S. Egads! the number of punsters amongst gamers is amazingly high 8O

Post by Col_Pladoh » Tue Apr 25, 2006 4:49 pm

Deogolf wrote:Ow, ow!! My head hurts! Please stop!! :lol:
Heh, John...

I have barely begun planting my witticisms here, even though some of the humor might be rye. (Note I amazingly avoided the use of the word "corn," so I am in clover.)

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 25, 2006 10:28 pm

Howdy Oldschooler,

Indeed, that is the Avatar I am using in the LA boards, EN World ones, and here. I'll add it to the TLG boards too I suppoes :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 26, 2006 7:10 pm

Nikosandros wrote:Hi Gary! :D

I'm curious about the design process that lead to the AD&D experience tables.

The basic idea is pretty straightforward... exponential increase until about name level and then linear increase.

However, there are plenty of exceptions like the druid who's very fast at first and later extremely slow, the rangers that has lower requirements then the fighters at some levels, etc...

I was wondering if there were any recollections about this that you'd be willing to share...
That's going back a far piece...

I did the level increase steps based on a lot of intense play over about four years. The variations you note were determined for purposes of game balance. Druids, for example, have a limit on their ultimate progress.

That's it as I recall things.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 26, 2006 9:22 pm

Clangador wrote:Hey Gary,

What do you recall about these mega-dungeons you and Rob use to create and DM. I mean, the levels of Castle Greyhawk were far bigger than the nominal level size in a published module. Also the tricks, traps and devices seems rather more devious than encountered in published material. Castle Greyhawk seems so much larger than life than the average D&D campaign. Did you tone down what actually saw print because you didn't think the average play could handle it?
Howdy!

We had about 40 or so levels, plus side excursion levels reached by transporter locales. Some of the levels were done on 22" x 17" graph paper of 40ur or five lines per inch, some on standard size sheets with varying lines per inch--4, 5, 6, or even eight. One level was done on paper with a hex grid.

None of the traps were such that clever play could avoid their worst effects. I'll say nothing more, as Rob and I are working on updated dungeon levels now that are based off of those original ones you mention above. The whole will not consist of as amny levels as we had, but there will be plenty :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 26, 2006 10:01 pm

Clangador, the crap published as "Castle Greyhawk" was nothing coming from me. I had separated from T$R by then. My dungeon levels are generaly like those you've undoubtedly seen in various modules I have authored.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 27, 2006 2:41 pm

Barrataria wrote:As always, apologies if this has been asked before. But the other day I was looking through some of the Gord novels for some info, and it occurred to me that I never knew whether Gord and the stories he stars in were based on things that happened in your campaign, whether you ever played a thief named Gord, etc...

Also, what, generally, was the impetus for writing/publishing the novels, originally? Was it supposed to tie in with some other product, to flesh out Greyhawk without publishing a zillion "sourcebooks", or (gasp!) did you just want to write a good story?

Thanks as always!

BB
Howdy!

The Gord yarns were completely based off of my imagination, although I did have a scene or two played out to test my assumptions in plotting things.

As for why, it was because I love to write, and I thought I could do some entertaining swords & sorcery for the fans of TSR's games.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 27, 2006 2:45 pm

Nikosandros wrote:
Col_Pladoh wrote: That's it as I recall things.
Thanks!

Another question, if I may...

One race of creatures that has always fascinated me from AD&D is the Modrons. I can't quite place my fascination with those alien, geometrical creatures, but somehow they strike the same cords with me as Abbot's Flatland, De Chirico metaphysical paintings or Escher's impossible geometries.

Anyway... enough of my inane ramblings, my question is: where did you get the inspiration for the Modrons?
Heh...

Oddly enough, I was just thinking of the Modrons earl;ier this week, mainly because of some questions about alignment. Onwards!

The fact is I can not remember if I initially envisaged that race or if another of the designers at TSR did. I do recall vividly detailing them, but who conceived the Modrons I can not say. They do fit into the LN plane perfectly, though, I do believe.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 27, 2006 4:24 pm

Nikosandros wrote:
Col_Pladoh wrote:They do fit into the LN plane perfectly, though, I do believe.
Just so. I've recently used them ito good effect n a very funny non-combat encounter in which the PCs had to deal with the modron bureaucracy of Nirvava...

The paladin and the LG cleric whre especially miffed when they were fined for chaotic behaviour... :P
Heh,

Single-minded attention to duty is the motto of the modrons. As I would relate to my players when their PCs encountered them:

"Work. Work. Work."

Whatever was set forth was what all their attention got.

I do like your fining the LG PCs for chaotic behavior :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 27, 2006 4:28 pm

dcas wrote:
Col_Pladoh wrote:Glad you asked that. I have enumerated typical materials for propitiation and summoning, and they will be easily found in the revised core rules for the LA game.
Do you have any pricing guidelines? Would propitiation and votive summoning materials cost more or less than memory tablets ($5,000), for example? I'm inclined to charge $10,000 or more but that's a number I'm pulling out of my backside.
Actually, I do believe that the cost for such materials would initially be around $1,000, with replacements of the quickly expended portions costing only about $100 per use for a summoning and propitiation.

Of course, you might require special devotional objects and thelike, so that the initial cost could be greater.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 27, 2006 4:31 pm

Troll Lord wrote:
ScottyG wrote:I did a little work with Ernie on Gaxmoor. Maybe I could get him interested if I told him I'd handle all the grunt work.
Scott
I for one, would love to see Ernie and Luke back at the writer's table!

Steve
Steve,

Would you believe Ernie and Luke at the reviewers' table for Scotty's work?

:lol:
Cheerio,
Gary

Post by Col_Pladoh » Thu Apr 27, 2006 8:35 pm

Most of those features will be appearing in the levels of Castle Zagyg :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 28, 2006 3:01 pm

To the best of my recollection...

The only thief PCs I have played were demi-humans with that class as one of two or more possessed, like my gnome illusionist thief PC that is my most recent OAD&D character done up only about five years back.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 29, 2006 9:00 pm

gideon_thorne wrote:So. A Lejendary question for you.

Weapons Ability. It states in the description that high levels of the ability can provide an additional attack. Out of curiosity, how high a level?
Heh...

Direct from my original ms. of Lejend Master's Lore:

Multiple Weapon Attacks:
An Avatar or NAC with adjusted Speed Base Rating of 17 or higher and weapons Ability in excess of 80 can add one additional attack action in combat by accepting a penalty to the dice roll for each attack. The capacity for successful attack thus increases as weapons Ability climbs thus:
Ability score 101-160: 2 attacks at a + 50 penalty.
Ability score 181 and up: 3 attacks at a +80 penalty.
Note that at weapons Ability score 181, an Avatar would thus hit three times (unless a 00 were rolled), and each blow would have +1 harm for ability above base chance to hit.
For Avatars and NACs with less than 15 adjusted Speed BR, add 10 to required weapons Ability score for each 1 point of Speed BR under 15 to find when multiple weapon attack is possible. Adjusted Speed BR above 15 does not gain a bonus.
Two Weapon Attack:
See RULES, Abilities, archery and the footnote under the weapons listing in Step 2 of Combat Procedure for the Avatar or NAC capacity to discharge more than one arrow or quarrel in an ABC. Basically, in the former case, the archery Ability must be 81 or more, or combined archery and weapons Ability must exceed 121, and in all events Speed BR must be 17 or higher. In regards to a repeating crossbow, archery Ability must be 51 or more, or combined archery and weapons Ability must exceed 76, and in all events Speed BR must be 15 or higher.
An Avatar or NAC with adjusted Speed Base Rating of 15 or higher and with weapons Ability in excess of 80, or one with minstrelsy Ability (see RULES, Abilities, Minstrelsy) in excess of 80, regardless of weapons Ability, can use two weapons in attacking, with the following adjustments to Ability score:
Main-hand (or initial attack) weapon is rolled at +15.
Off-hand (or second attack) weapon is rolled at +30.
A parry of an attack is at -15 dice bonus.
Note that attacking with two weapons can not be used in conjunction with multiple weapon.
For Avatars and NACs with less than 15 adjusted Speed BR, add 10 to required weapons or minstrelsy Ability score for each 1 point of Speed BR under 15 to find when attack with two weapons is possible. Adjusted Speed BR above 15 does not gain a bonus.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 30, 2006 3:54 pm

dcas wrote:Is the first paragraph a typo? Given what follows, I would think that Speed would need to be 15 and Weapons Ability 100 before multiple attacks were gained.
Actually, there is a typo in that the initial +50 penalty applies from 81 Weapons Ability score upwards to 181.

Where the base chance to hit exceeds 149, only a score of 00 misses.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 30, 2006 6:32 pm

Clangador wrote:Gary, how did psionics first creep in the D&D game? Did you use it in you home campaign?
Gaming fellows from Chicago urged psionics, properly electronically enhanced psychic powers, be included. Foolishly, I accomodated them.

As a matter of fact I never used psionis in my campaign.

Cheers,
Gary

Post by Col_Pladoh » Mon May 01, 2006 3:16 pm

Clangador wrote:
Col_Pladoh wrote:
Clangador wrote:Gary, how did psionics first creep in the D&D game? Did you use it in you home campaign?
Gaming fellows from Chicago urged psionics, properly electronically enhanced psychic powers, be included. Foolishly, I accomodated them.

As a matter of fact I never used psionis in my campaign.

Cheers,
Gary
So it's not just me that doesn't like them. :wink:
Heh!

Heavens no. Along with weapon speed and weapon effect vs. armor, psionics are likely the least used and mosty disliked part of the AD&D rules. OTOH, I have mental powers nicely managed in the Lejendary Adventure game system, so it can be done 8)

Cheers,
Gary

Post by Col_Pladoh » Mon May 01, 2006 3:21 pm

Howdy DCAS,

Indeed, I have altered my own campaign's rules as indicated, and that includes having 00 always miss no matter how high the Ability score.

If I get to it, I'll change the rule book accordingly when the new edition is published.

Cheers,
Gary

Post by Col_Pladoh » Tue May 02, 2006 5:12 pm

ScottyG wrote:Gary, a question pertaining to the releasing of the Nine. I've heard that this encounter won't be detailed in the CZ material, so it may be safe to ask. After Robilar freed Hextor, it seemed to set off a chain reaction that released the others. Was there anything Robilar could have done to avoid the chain reaction? Was that a DM call to save Robilar from being mauled by the many-handed demi-god?

Scott
IIRR...

Robilar took off in great haste, went to another of the doors and opened that one, ran off again, and did the same in his efforts to escape the raging demi-gods. Eventually, those that were freed went and upened the other six gates so as to fight with or rescue the others. After some unpleasantness the lot then removed themselves from the PMP toploy revenge on Zagig :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed May 03, 2006 2:57 pm

Arlo wrote:Gary, have you seen the DandD 3rd edition or|and 3.5 edition Player's Handbook by Wizards of the Coast? Every time I read the physical description paragraph about humans, I want to know if my character can have a plain physical material appearance. The DandD 3.5 PHB has it printed that humans can be showy or austere. Does austere mean I can have my human cohort character to appear without tatooing, without piercing, and without scaring for body art?
Howdy Arlo,

Sarcasm noted...and appreciated :lol:

Indeed, under cintract I read the unpublished draft ms. for the new PHB, as well as that for the DMG, and sent an extensive critique to WotC, all of which was ignored.

I certainly agree that the punk aspects of the game are quite inappropriate for the genre.

Cheers,
Gary

Post by Col_Pladoh » Wed May 03, 2006 3:01 pm

garhkal wrote:Gary. What wall spells are supposed to be affected by magic resistance? Ie, if i cast a wall of iron over a drow, would the drow get squished, or would his MR kick in> What about rock to mud under their feet???
Ciao!

As a matter of fact I did not allow a wall spell to be cast save if there was some surface the bottom edge it could rest upon.

If you allow them to be cast into the blue, then MR will not affect one in falling, as it is not a spell. MR does not affect blosw from magic wea[ons, eh? The same goes for rock turned to mud.

Cheers,
Gary

Post by Col_Pladoh » Wed May 03, 2006 3:39 pm

Clangador wrote:Don Gygax, they disrespect you. Third Edition disrespects you. Why don't you let me take a couple of the boys over to WotC, and we will show then how to respect you and Fantasy gaming. :wink:
:lol:

While that is clearly the case, please note that a large percentage of hard-core gamers are prone to "improving" games and their rules by inserting their own "clearly superior" additions, amendments, alterations, and expurgations. So one can not truly blame the designers at WotC from going hog wild when so directed by their employer.

The question of professional jelousies and what results when rules are designed by committee are not appropriate subjects for so genteel a board as this... :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed May 03, 2006 5:05 pm

8O

I must confess to being one that "improves" most boardgames and RPGs, even Chess as evidenced by my variants.

:lol:
Gary

Post by Col_Pladoh » Wed May 03, 2006 6:24 pm

rabindranath72 wrote:Hello Mr. Gygax,
is there some role playing system on the market today that you consider particularly "good"?
:lol: :lol: :lol:

Howdy do!

You ask that of the author of the Lejendary Adventure FRPG?

What sort of a fellow would I be if I didn't believe it was the best RPG going? 8O

For one that i did not author, I like James M. Ward's Metamorphosis Alpha.

Cheerio,
Gary

Post by Col_Pladoh » Wed May 03, 2006 9:26 pm

dcas wrote:
Col_Pladoh wrote:For one that i did not author, I like James M. Ward's Metamorphosis Alpha.
The new version as well as the old?
Absolutely!

The new MA game is as much fun as was the original...and Jim is likely to put Total Healing back into the mix for mutant humans (inside joke--my favorite old MA game PC had that mutation) :lol:

Post by Col_Pladoh » Thu May 04, 2006 3:19 pm

Aranion wrote:My curiosity is piqued. What additions and/or changes do you affect when playing chess? I love the game, though for me it's in the same category as bowling and billiards: games that I truly enjoy, but am barely adequate at. :D
Hi Aranion,

If you check the Chess Variants website you'll find my Dragonchess and Fidchell games there. I also used to have the ms. for a book I wrote called 21st Century Chess Variants on my now defunct website. I wrote the book c. 1997. somewhere I have a copy on an old Mac + disk...

I am terrible on the pool table as i have a considerable astigmatism that I must mentally correct for. I platyed chess at a Class A level for a time, but my messing around with national games and variants has spoiled my game...but I still have fun playing chess, a variant, or shogi or Chinese or Korean chess.

Cheers,
Gary

Post by Col_Pladoh » Thu May 04, 2006 6:08 pm

simrion wrote:Gary,

Chinese Chess (once you learn all the pieces and their moves) is a blast! Added challenge with that pocket the King and his cronies have to stay in IIRC...
Right-O!

In Chinese and Korean chess the King and his two Mandrins/Councilors are confined to the central four squares on the back rows, the X through each such box also being movable upon as a straight line. the Cannon/Catapult needing a man to fire over to capture is also a novelty.

Japanese chess, Shogi, is altogether a superior game to those two, though, and it is my favorite chess game. One can see how it came from China to Nippon, and was then truly improved upon... :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu May 04, 2006 6:12 pm

serleran wrote:My personal favorite variant of chess is Hnefatafl, or Viking Chess. Have you ever played it, Gary?

Hnefatafl
No. Can you direct me to a website that has the rules and board diagram.

Of variant chess games my favorite is a version of Courier Chess, where the King has a Sage (combined Kt & K moves, so potent!) next to him. that board of 12 x 8 develops clear left, right, and center play.

For more than two opponents, I very much enjoy double chess as originally set forth in the U.K. c. 1870 by a couple of chaps whose names I can not immediately recall.

Cheers,
Gary

Post by Col_Pladoh » Thu May 04, 2006 6:32 pm

serleran wrote:
Can you direct me to a website that has the rules and board diagram.
Yes. http://www.gamecabinet.com/history/Hnef.html

I had made it a link, before, but there is the address in non-link form.
Oh yes.

Sorry I missed the original :oops:

The game is more of a checkers variant than a chess game, although the Vikings likely came across actual Old Chess when they went into the Byzantine Empire c. 800.

I believe that chess originated in India c. 600 as a four-player gambling game (Chaturanga) using a die to determine which man could be moved by each player.

Cheers,
Gary

Post by Col_Pladoh » Thu May 04, 2006 8:08 pm

Arlo wrote:Gary, are you going to be doing an open porch this summer like you mentioned last year? I am thinking about going somewhere up north because I hate the sun and its heat. I like gray sky that is cloudy and cool or like the Astral plane for its grayness. Where you live in Wisconsin, is the sky gray and cloudy most of the time?
Howdy Arlo,

Actually, Wisconsin is generally sunny and warm in the late spring and early fall, suny, hot, and humid in the summer. It gets cloudy in November and stays that way a good deal through March and early April.

If you are planning on attending the LGGC, better get registered ASAP, as there is only so much room at this small con.

We will be having a porch party this year, yed :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu May 04, 2006 9:38 pm

Bad News Arlo,

There is no public conveyance to Lake Geneva. The train was discntinued about 20 years back, and busses stopped running here around the same time.

The best chance for finding unskilled work would be in Milwaukee...or Chicago.

As it happens, I do not drive either. For that matter neither did Isaac Asimov, nor does Ray Bradbury.

Cheers,
Gary

Post by Col_Pladoh » Fri May 05, 2006 3:57 pm

dcas wrote:
Col_Pladoh wrote:As it happens, I do not drive either. For that matter neither did Isaac Asimov, nor does Ray Bradbury.
Did you ever hear the story of the driver Ray Bradbury had to take him to the set of Moby Dick (for which he wrote the screenplay)?
No, do tell! I have some Isaac Asimov stories, but none about Ray.

All of the contact I have had with Ray has been via telephone. He is one of my favorite authors.

Cheers,
Gary

Post by Col_Pladoh » Fri May 05, 2006 3:59 pm

rabindranath72 wrote:Dear Mr. Gygax,
what do you think of the Castles & Crusades game? How would you compare to (dare I say it) AD&D? Do you think it is a "better" game in terms of design, ease of use, game mechanics etc.?

Cheers,
Antonio
Heh...

I prefer the old system of THAC0 and saves, but the C&C game is close to that and vital, something that can not be said for OAD&D.

Cheers,
Gary

Post by Col_Pladoh » Fri May 05, 2006 4:01 pm

I suppose that Peter is naturally suited to the role of Colonel Blimp :lol:

:P
Gary

Post by Col_Pladoh » Fri May 05, 2006 4:53 pm

Gideon Thorne...

Prince of Helium!

(For all you ERB fans out there. Otherwise I have no rom to talk about excess weight)

Cheers,
Gary

Post by Col_Pladoh » Sat May 06, 2006 9:29 pm

dcas wrote:Mine, too. Anyway, here it is, related by Dr. Gary North:
http://www.lewrockwell.com/north/north19.html
Heh...

To the best of my recollection, "The Veldt" was the first real SF story I ever read--in Blue Book in 1948 IIRR.

I loved it, was horrified by the action of the children, and gave it to my mother to read. She toowas taken aback, for she wondered if I wanted to feed her and my fatherto lions. I assured her that was not the case.

Later in my teenage years, I do believe my Dear Parents were tempted to feed me to to such beasts 8O

Cheers,
Gary

Post by Col_Pladoh » Sat May 06, 2006 9:32 pm

Hey Arlo,

The porch party is indeed hosted by me and my wife, but the invitation is general, for those attending the LGGC and able to drop by. I urge those with special likes in their alcohol to bring their own, as we just furnish some beer to go with the grub.

As for the lottery business, trust Deogolf. It is a scam :?

Cheers,
Gary

Post by Col_Pladoh » Sun May 07, 2006 3:27 pm

predavolk wrote:Ah, The Veldt. I saw that on Ray Bradbury's show. Great story! And that brings me to a question that I had. I was perusing my favourite sci-fi series, The Fleet, and remembered that you wrote a story for it. It so happens that it's one of my favourite of the series (Dead Star 31). I really liked the settler/slowly building theme of capturing and converting enemy ships.

Any how, I wanted to ask you a few questions about your experience with the series if that's OK. Who was the lead- David Drake, Bill Fawcett, or both? How much of the final plot did you know about? Were you asked to write a specific theme? Did you enjoy the series? Did you get to meet or work with any of the other authors? Thanks.
I do believe that Bradbury writes the finest imaginative short stories in the genre, and for my taste across the board. I also enjoyed his one foray into book-length fiction, Something Wicked this way Comes.

For the Fleet series, I knew the general theme, but had free rein subject to the editor's approval of the final work. My contact was Bill Fawcett. I never met David Drake.

I have met a goodly number of SF and fantasy authors at conventions, mainly I-Con in New York. I don't recall who else had yarns in the two compilations in which I had a story--my titles being "Batle off Deadstar" and "Pay Homage to the Fleet."

Cheers,
Gary

Post by Col_Pladoh » Tue May 09, 2006 4:27 pm

Favonius Cornelius wrote:Hey Gary, pleased to finally meet ya. Your work has gone a long way in shaping the enjoyment of my childhood and I thank you for it.

My question actually has nothing to do with D&D, hope you don't mind me asking. You were something of a consultant for the Fallout computer game if I remember correctly? I was wondering what aspects of the game have the Gygax print? :)
Howdy!

I haven't been in San Diego in about 10 years.

While I typically don't mind answering all sorts of questions, I can't do so here as there is no truth to the rumor that I was a consultant for the Fallout game 8O

Cheers,
Gary

Post by Col_Pladoh » Tue May 09, 2006 4:31 pm

garhkal wrote:Here is one that came up ONCE in a game. I was wondering if i handled it right..

Cleric (or druid) casts call lightning. Completes his turn, and casts a second, while waiting to use his additional bolts from the first, delaying the additional 'bolt' until completion of the spell. USES both bolts, then casts a third one, while waiting, and delays them too...
That's a tough question.

I am not so sure that a druid could delay the gathering of the electrical energy to make the ligntning bolt...

I'd have a check based on his level, with a roll equal to it or less meaning the attempt was a success, otherwise, it would fail, and the bolt would hit-- more or less willy-nilly if the check roll exceeded 17.

FWIW,
Gary

Post by Col_Pladoh » Tue May 09, 2006 5:59 pm

ScottyG wrote:Gary, did you give druid PCs wisdom-based bonus spells?

Scott
Short answer: No. I believe that the class has sufficient power without addig to it.

Cheers,
Gary

Post by Col_Pladoh » Wed May 10, 2006 3:19 pm

DMPrata wrote:Well, I for one like the short answer better than the long answer
Then bt all means use the short answer :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed May 10, 2006 4:17 pm

Willpower is defined amply in the dictionary.

Cheers,
Gary

Post by Col_Pladoh » Wed May 10, 2006 6:45 pm

Arlo wrote:Gary, are you aware of the new DandD 3.5 Player's Handbook 2 that is available from Wizards of the Coast? Maybe that book has what you suggested for the DandD 3rd edition rpg that Wizards of the Coast started in 2000.
That would be impossible, unless 3.5 was a totally different game from 3rd Edition. :x

Cheers,
Gary

Post by Col_Pladoh » Wed May 10, 2006 6:58 pm

Ghul wrote:Gary, have you had a chance to check out Bill Willingham's award-winning Fables graphic novels published by DC Vertigo? The stuff is fantastic! I've always admired his artistic work, but this work truly showcases his talent as a writer as well. When he was drawing for you folks back in the day, did he ever pitch story/module ideas?

--Ghul
Howdy!

Actually I was quite unaware of Willingham's success. It is a pleasure to learn that Bill has gained such acclaim! I don't get to a comic shop often, but I will keep my eyes open for Fables.

I do not recall Bill ever discussion adventure/module ideas, although he might well have done that with others at TSR.

Cheers,
Gary

Post by Col_Pladoh » Wed May 10, 2006 7:17 pm

He'll receive scant notice in that regard from me :evil:

:lol:
Gary

Post by Col_Pladoh » Wed May 10, 2006 8:17 pm

:lol: :lol: :lol:

:!:
Gary

Post by Col_Pladoh » Fri May 12, 2006 3:26 pm

garhkal wrote:Gary. If i can, another question for you. Would a monster only 'hurt' by magical weapons, still take damage from getting thrown/falling? Like if my Monk hip tossed you into the bar, or i grabbed you, flew to 100 feet and let go??
Harumph...

Even though the game system in question is not mine to opine in regards its rules and mechanics, I can pass along how I would manage the question of such special forms of damage being inflicted by creatures normally affected only by magical attacks.

As similarly potent, non-magical, monsters can inflict harm on them, I would ignore the minor damage delivered by throwsin hand-to-hand fighting, but allow damage for long falls, heavy objects falling and striking, etc. What I would do in such case is record normal damage, but lost HPs would return, just as a troll regenerates, likelt at 1 HP per HD of the monster, as only magical damage can permanently affect the subject.

Cheers,
Gary

Post by Col_Pladoh » Fri May 12, 2006 3:27 pm

Clangador wrote:
rabindranath72 wrote:
This goes on par with "D&D for dummies". Crap in its purest form, worth to be on any alchemist's bench :wink:
They have a DMing for Dummies now. 8O It's just not right.
Well...

Perhaps it sepaks to their assessment of the intellect of those who play their game... :roll:

:lol:
Gary

Post by Col_Pladoh » Fri May 12, 2006 6:06 pm

KewlMarine32 wrote:
Perhaps it sepaks to their assessment of the intellect of those who play their game...
Let me be the first one and hopefully the last one to say this, it is definitely not the case.

I cannot speak for others and I will not presume to speak for others but to make a general comment concerning ones intelligence and their personal choice of what game system they want to play is certainly not proper from one such as the likes of you.

I have a lot of respect for you and all your awesome contributions to the greatest hobby i ever enjoyed but i also expected some sort of mature sensibility in regards to your derogotory comment.
Speak to the publisher that so named the work...and don't whine to me about it!

:lol:
Gary
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Post by Col_Pladoh » Fri May 12, 2006 10:01 pm

As it is not beneficial to get into edition wars, let us move on :wink:

As many a fine fellow gamer finds new D&D, or Amber, or whatever other RPG greatly enjoyable, who can dispute that individual's personal taste?

About the best anyone can do is to set forth the reasons why they like the game or games that they espouse and there should be no negative comments in response...even though I am prone to doing that :lol:

Cheers,
Gary

Post by Col_Pladoh » Fri May 12, 2006 10:09 pm

deimos3428 wrote:We always treated the earth as a +5 weapon in regards to falling damage. (There's mithril/adamantite in there somewhere, I figure.) The regeneration rule is an interesting touch.
Actually, a dropped or hurled object of considerable density, hardness, and weight is about the same as that. that said, would a demon really be killed by a fall of even 1,000 feet onto rock? I think not, and the same for most monsters that can be harmed by magic or other monsters. Thus the regeneration.

The DM needs to consider the cause of damage and decide if regeneration is appropriate and at what rate. Some creatures being "killed" by attacks of magical sort or exctreme force will merely be sent back to their own plane as is well known;)

Cheers,
Gary

Post by Col_Pladoh » Sat May 13, 2006 2:07 pm

Elfdart wrote:Colonel, I have a few questions about henchmen and hirelings:

1) When you are DMing and a PC with henchmen gets killed or incapacitated, do you let the Player continue as one of the henchmen? In other words, are henchmen potential 2nd and 3rd-string PCs in your games?

2) Did you ever promote men-at-arms to henchman status (rolling stats as though they were a 1st level fighters)? I'm tempted to do this with a man-at-arms who has somehow survived as a member of the party since the beginning (they are all 5th to 7th level now).

3) Did you ever have a problem with some players in a group who insisted on bringing henchmen and others who were dead set against it, on the grounds that they didn't want to share experience points? If so, how did you handle it?
Heh...

Yes to all three questions.

In regards to number three, I simply said that the matter was up to the PCs to decide, and the two adversarial parties needed to settle things. That sometimes resulted in a fight. Such is the life of an adventurer :lol:

Rob Kuntz's orc, Quij, was an ordinary sort that defeated an ogre in single combat. When I checked his new HPs adding a second die, they maxed out, so I promoted the NPC to 4th level on the spot.

Cheers,
Gary

Post by Col_Pladoh » Sun May 14, 2006 3:07 pm

Ho-ho-ho!

I hadn't a clue back in late 1972 when I sat down at the old portable typewriter and tapped out the initial draft rules of xome 50 pages length. Even in the spring of of 1973 when I had had feedback from about 20 diverse gamers of hardcore stamp who loved the game, asked so many questions that I had an easy time expanding the draft rules to some 150 pages, I was far too moddest in my estimation of the popularity of the game and game form.

I told my eventuual partner in Tactical Studies Rules, Don Kaye, as well as friends, fellow gamers, and family, that I foresaw the game selling no fewer than 50,000 copies, mainly to military gamers and SF/fantasy fans.

I wised up beginning in late 1974 when fan letters from all sorts of people that were neither military game players nor SF/fantasy book readers were contacting us. By the middle or 1975 I was finally aware of the phenomial popularity of the D&D game and the RPG form in general.

Cheerio,
Gary

Post by Col_Pladoh » Sun May 14, 2006 10:16 pm

ScottyG wrote:Do men-at-arms count when figuring out how much experience points are awarded?, For example, if a party of 4 PCs has 4 0-level men-at-arms with them, would you divide experience earned by 4 or by 8?
Scott
Hirelings of any sort usually work for a daily fee plus a share of loot. In that regard they do detract from XPs by lowering the amount of gps gained, but not otherwise.

Cheers,
Gary

Post by Col_Pladoh » Sun May 14, 2006 10:22 pm

Clangador wrote:With that in mind, how do you feel about the RPG industry as it stands today? I hear a lot of talk about RPGs being a dying lot.

By the way, my eight-year-old son just walked by, saw your avatar, and says: "hey, it's the guy from Futurama the rolls the dice all the time."
No question that the growing gaming area is that of electronic/computer games. RPGs are not going to grow much if at all unless the only big publisher, WotC, expendsmoney in advertising a beginner's game to bring in young new players, That said, I firmly believe that paper RPGs will be around for decades to cme, just as the stage play has survided the motion picture and television. Cokmputer games are the motion pictures of gaming, online MMPs are the TV :wink:

As for your son, tell him the guy from Futurama rolls the dive and says, "Go away kid, you bother me." Make sure it is an a W,C. Fields voice of course. (Actually I have six children and seven grandchildren and dearly love such kinder!)

Cheers,
Gary

Post by Col_Pladoh » Mon May 15, 2006 2:52 pm

Traveller wrote:Is it possible for a character that starts out play as an Assassin to ever become a Paladin?
IMO those two classes are so opposed in their principals and ethics that an assassin could never become a paladin, although a paladin could become an assassin. That is, one of evil nature can not expiate their former wickedness so thoroughly as to become a paragon of goodness, but any character can fall into evil to become the nadir of wickedness.

Cheers,
Gary

Post by Col_Pladoh » Mon May 15, 2006 2:57 pm

Clangador wrote:...

I'll tell my son that. :lol:

Speaking of kids, what do you think is the best age to introduce them to a RPG?
Straight man: "Do you like children?"

W.C. Fileds" "Only if they are properly cooked..."

I started having my children get into RPGing as early age 5, but that was with a much simplified and non-threatening system I made up based on easy choices. I always told them what their character was then. Later, I had them create their own, of course.

Cheers,
Gary

Post by Col_Pladoh » Mon May 15, 2006 3:03 pm

Joe Maccarrone wrote:
Col_Pladoh wrote:As for your son, tell him the guy from Futurama rolls the dive and says, "Go away kid, you bother me." Make sure it is an a W,C. Fields voice of course. (Actually I have six children and seven grandchildren and dearly love such kinder!)

Cheers,
Gary
Heh.. I recall a story about Churchill, in which he was interrupted while writing a speech by the grandson of his cook at Chartwell. The boy asked him, "Are you really the greatest man in the world?"

Churchill replied, "Of course I am -- now buzz off!"

:D
Joe,

Franky, I would have to agree that Churchill was one of the handful of great men of the century, if not absolutely the greatest. that's a hard call. I do believe had he not been there to stiffen British resolve the UK would have folded, wityhdrawn from the war, and thus the Nazis would have most likely won.

Cheers,
Gary

Post by Col_Pladoh » Mon May 15, 2006 3:06 pm

Joe Maccarrone wrote:...And four years after that, a cluster of 5th-graders at a private school in Brooklyn watched the upperclassmen playing some sort of strange game on a long wooden table. There were colorful books, painted figures, and strangely-shaped dice... We hadn't a clue what it was about, but stared wide-eyed and knew that we must play this game too.

27 years later, two of us are still playing, and I'm checking in at Dragonsfoot on a daily basis... :)
Heh,

Indeed, this weekend I was speaking with a former gamer in his late 20s, and he and his friends have all come back into the fold, play AD&D.

That is a mistake, of course, as the LA game is better :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon May 15, 2006 3:09 pm

Elfdart wrote:For me it depends on how many henchmen and hirelings accompany the PCs and whether (in the case of the hirelings) they are hired by the party as a whole or by an individual PC. What I decided to do about #3 was to set aside one full share of XP for all henchmen if they were all working for one PC. He is also expected to pay for their upkeep. However, in that case they answer to him and not the party as a whole.

I give men-at-arms who accompany their masters XPs for the money their employers pay them, as well as for equipment and other expenses the employer pays for. They get two XPs for every gp they earn to reflect not only treasure they've earned, but what they have learned while adventuring. This comes out of the gold and XP of whoever hires them. If the group hires, the group pays. So a light footman (1 gp per day while adventuring) armed with leather, wooden shield, spear, hand axe and dagger (10 gp) will get 80 XPs if he goes on a one month expedition with his boss. A 0-level hireling who earns 500 XPs can become a 1st level NPC.
Elfdart,

Quite so. the matter is actually one best left to the DM based on the manner in which he manages the campaign.

Cheerio,
Gary

Post by Col_Pladoh » Mon May 15, 2006 3:12 pm

garhkal wrote:I was always under the understanding that henchmen and hirelings count for half value. So the 4 pcs and 4 hirelings would be 6 xp shares.
That isn't a rule to fllow. If you like it, then use it, but I never did, I simply negotiated for hirelings so as to get as much in the way of remuneration as I could for them. Usually that was more like one share per two men-at-arms or four torch bearers porters.

Cheers,
Gary

Post by Col_Pladoh » Mon May 15, 2006 3:16 pm

DMPrata wrote:While Scott's question was pertaining to 0-level men-at-arms specifically, in the case of henchmen with class levels, the XP is divided evenly among all participants. In your example, the XP for defeating monsters would be divided eight ways. The henchmen then must further divide their shares by two, to reflect the fact that they were only following the PCs' orders. The rest of their "shares" are lost.
If the henchmen are ordinary, not classed NPC I never bothered to allot actual XPS to them, They simply were laid, and the money, plus the appropriate fraction for kills was deducted from the party's total for the adventure before it was shared out however the group had decided to do before the adventure began.

Cheers,
Gary

Post by Col_Pladoh » Tue May 16, 2006 4:01 pm

Sir Clarence wrote:
Col_Pladoh wrote:Heh,

Indeed, this weekend I was speaking with a former gamer in his late 20s, and he and his friends have all come back into the fold, play AD&D.

That is a mistake, of course, as the LA game is better :lol:
It might be the better game, but it isn't lejendary (yet) as is D&D or AD&D... :wink:
Quite so...

Mainly because the L game has been around only since c. 1996, and then only in draft, play-test form, so there is little nostalgia or find memories from teenage years of a game that has been played generally only from 2000 on. Of course my 19-year-old son Alex began playing the La game at its inception, so he does indeed have nostalgic memories of his Avatar and the adventures back then :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue May 16, 2006 4:05 pm

deimos3428 wrote:Ok, I gotta ask. What's with the spelling of "Lejendary"? Is it an inside joke, an attempt at an antiquated spelling, or what?

The only google hits I get on "lejendary" are D&D/RPG related links. I can't find any etmylogical evidence for the 'j', but maybe I'm not looking hard enough.

I'm certainly no stickler for grammar/spelling/punctuation, but what's the story?
The name is spelled as it is so as to make it a distinct name that can be easily trade marked so as to protect it. It is set apart from all the "legendary" appelations commonly used in the names of various things.

Cheers,
Gary

Post by Col_Pladoh » Tue May 16, 2006 4:07 pm

Maraudar wrote:
Col_Pladoh wrote:If the henchmen are ordinary, not classed NPC I never bothered to allot actual XPS to them, They simply were laid, and the money, plus the appropriate fraction for kills was deducted from the party's total for the adventure before it was shared out however the group had decided to do before the adventure began.

Cheers,
Gary

Wow Col.. I usually just pay my henchman in coins... :lol: :lol: :lol: I tried I swear I tried but the temptation was just to much.


Maraudar
Well, now you know why the circle of Eight was so popular with mercenaries and others who wished to enroll in some military organization :wink:

Heh,
Gary

Post by Col_Pladoh » Tue May 16, 2006 4:08 pm

Col_Pladoh wrote:
Maraudar wrote:
Col_Pladoh wrote:If the henchmen are ordinary, not classed NPC I never bothered to allot actual XPS to them, They simply were laid, and the money, plus the appropriate fraction for kills was deducted from the party's total for the adventure before it was shared out however the group had decided to do before the adventure began.

Cheers,
Gary

Wow Col.. I usually just pay my henchman in coins... :lol: :lol: :lol: I tried I swear I tried but the temptation was just to much.


Maraudar
Well, now you know why the Circle of Eight was so popular with mercenaries and others who wished to enroll in some military organization :wink:

Heh,
Gary

Post by Col_Pladoh » Tue May 16, 2006 7:33 pm

dcas wrote:Still, there is something about the LA game that resonates with me. Maybe it just came along at the right time -- when I was busy reading fairy tales and the like to my children. :wink: Plus, it facilitates the kind of GMing (seat of the pants) that I should have been doing all along. (I must say, even the discussion of mounted combat in this forum nearly put me to sleep -- too many rules! :lol:)
Yes indeed...thanks!

That is how I prefer to play, did when using the A/D&D game systems. In putting together the LA game I did my best to make it rules light and friendly to all GMs that like best to wing their campaign sessions when not using a prepared adventure scenario :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue May 16, 2006 10:14 pm

DMPrata wrote:Gary, I noticed something in one of my books yesterday that I'd apparently overlooked. The title page of Unearthed Arcana cites, "© E. Gary Gygax," whereas the earlier AD&D® books were all, "© TSR." Is there a story behind this (and, if so, is it one you're willing & able to share)?
Sure!

It was me finally getting tired of being the goat for ungrateful partners at TSR. thus I insisted that if they wanted my work theu would have to treat it as if they were real publishers, give me copyright up frint, rather than in a contract allowing them to claim the right.

Of course I eventually gave up that copyright in settling matters with TSR.

Cheers,
Gary

Post by Col_Pladoh » Tue May 16, 2006 10:39 pm

DMPrata wrote:Well, that was certainly long overdue. Oh, what might have been.... :evil:
Just what I thought...especially since the majority shareholder management of TSR had run the company into near bankruptcy and I wasthe only one that could bail them out so I came back from running D&D Entertainment on the West Coast and was thanked for my efforts by having them sell their controlling shares to an outsider that actua,,y managed the company worse than had been done:roll:

Cheers,
Gary

Post by Col_Pladoh » Wed May 17, 2006 4:10 pm

Clangador wrote:So, do you ever get tired of answering questions in threads like this?
Now and then I do that, mainly when I have a lot of work to do...or I want to ne playing a game or reading or whatever. However, that passes rather quickly, as I enjoy socializing with fellows, gamers of otherwise :D

Cheers,
Gary

Post by Col_Pladoh » Thu May 18, 2006 2:58 pm

Tgamemaster1975 wrote:Hey Gary,

This is up in General Discussion puns
Thanks for the alert :D

Went there and posted a little something...

Heh,
Gary

Post by Col_Pladoh » Fri May 19, 2006 2:29 pm

garhkal wrote:In your opinion, would a paladin be able to stake an unsuspecting and undefended vampire?
:wink:

What Philotomy said!

Cheers,
Gary

Post by Col_Pladoh » Fri May 19, 2006 6:29 pm

Caveat impalor. Make absolutely sure it's a vampire. Staking an innocent victim in the heart and/or defiling a sanctified corpse is one embarrasing way to lose your paladinhood... :P
:roll:

Pretty unlikely, that error, if the suspected target is in a coffin with earth upon it's bottom and is not breathing yet looks hale and hearty... 8O

:lol:
Gary
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Post by Col_Pladoh » Fri May 19, 2006 6:31 pm

gideon_thorne wrote: "Ill put a stake through his heart. That'll kill him and prove he is a vampire."

"A stake through the heart will kill anyone!"
Movie Quote "My Best Friend Is A Vampire."
"Boy, did he have the wrong vampire!" Tom recalled fearlessly.

Post by Col_Pladoh » Fri May 19, 2006 8:50 pm

Deogolf wrote:Wouldn't the aura of evil be a "dead" giveaway?! 8O
In a vein of gratitude, please accept my fangs for that.

Cheers,
Gary

Post by Col_Pladoh » Fri May 19, 2006 9:53 pm

dcas wrote:Most of these puns drive me simply batty. I think I could "count" the good ones on one hand. Not exactly biting wit being displayed here, and I'll stake my reputation on that. I thought that one of them made me laugh, but it turned out I was only coffin.
I am sure that dark criticism leaves us all gravely concerned. We don't wish to cross you.

Cheers,
Gary

Post by Col_Pladoh » Fri May 19, 2006 10:07 pm

Clangador wrote:Gary, who was Melf?
My son Luke's main PC.

Cheers,
Gary

Post by Col_Pladoh » Fri May 19, 2006 10:17 pm

Actually, Melf as multi-classed. Luke was a pre-teen when he began playing that character.

Cheers,
Gary

Post by Col_Pladoh » Sat May 20, 2006 4:23 pm

"Eat this arrow," Melf shouted acidly.

Cheers,
Gary

Post by Col_Pladoh » Sat May 20, 2006 4:40 pm

dcas wrote:"Gary is my middle name," Gygax said earnestly.
"Frankly that pun falls flat," Ernest said sincerely.

Cheers,
Gary

Post by Col_Pladoh » Sun May 21, 2006 2:17 pm

Moorcrys wrote:You've probably addressed this before so forgive me if I'm forcing you to re-hash...

How do you handle evil priests in your LA sessions, Gary? Do you make them sorcerers and necrourges and witches?

Do you deal with how they heal themselves and their evil companions of damage and afflictions?

I enjoy the shamanism ability and powers in the Lejends Magazine and use that for my priests who worship the 'old gods' and elemental deities, and of course I use Theurgy for the benevolent and 'civilized' deities of a pantheon. But the Theurgy ability doesn't seem to have powers that mesh with an evil-minded deity.
Actually, the ecclesiasts serving a malign deity are able to use the same powers as those that serve a benign or agathocacological one. Just because an entiry is of wicked sort does not mean it doesn't have the capacity to bestow such capacities upon those that serve.

Of course demons, devils, fiends, monsters, and most serpents of deital sort convey Necromatic or Sorcerous powers.

Cheers,
Gary

Post by Col_Pladoh » Mon May 22, 2006 2:44 pm

I am miffed at that exchange :roll:

:lol:
Gary

Post by Col_Pladoh » Mon May 22, 2006 4:39 pm

Clangador wrote:Gary, your original Greyhawk campaign. Was it based on a fantasy version of America?
Yes indeed it was--easier to use existing outline maps than creating a world setting from scratch. Greyhawk was about where Chicago is, and dyvers was about where Milwaukee is.

The West Coast was isolated by higher mountains than the Rockies, had many volcanoes and Jurassic-like flora and fauna.

Cheers,
Gary

Post by Col_Pladoh » Tue May 23, 2006 6:35 pm

Clangador wrote:So that's why there were so many dinosaurs in the Monster Manual. Did your players ever venture into the Jurassic area?
:lol:

The PCs went there only by accident. Dinosaurs and cave men have little in the way of treasure. This was learned by Terick, Robliar, and Tenser as they separately returned from China.

Cheers,
Gary

Post by Col_Pladoh » Tue May 23, 2006 8:00 pm

Clangador wrote:So you had a fantasy version of China too? One would think dinosaurs might have parts that could be used for spells and such. No?
Yes, there was an Orient, Middle East, Africa, Europe, ane even a South America and Australia.

AS for body parts, one did not have to worry about material components for spell casting in OD&D

Cheers,
Gary

Post by Col_Pladoh » Tue May 23, 2006 8:36 pm

Clangador wrote: So you had a whole fantasy version of earth going on. Why is it that you changed all that when Greyhawk was published?
Ho-ho-ho!

I wasn't about to detail a whole bloody world :roll: Besides the amount of effort needed to do that, the time required was not acceptable. TSR wanted a world setting in a month. Thus I asked what the largest map size possible for us to produce was, hand-drew two continant-spanning maps, and while Darlene was converting one to a proper version, I wrote the explanatory material for the other, then did the same for the other map.
I didn't know OD&D had no spell components. I've never played it. I started play Holmes basic and AD&D around 1978. I now wish I had got the chance to play it.
The set edited by John Eric Holmes was more like AD&D than D&D in many respects, because at the time he turned oevr the ms. I was completing my own for the AD&D PHB. I included material from the latter into the D&D game to update it.

Cheers,
Gary

Post by Col_Pladoh » Tue May 23, 2006 8:49 pm

dcas wrote:
Clangador wrote:So you had a whole fantasy version of earth going on. Why is it that you changed all that when Greyhawk was published?
Clang, you might want to check out "The Epic of Æarth."
Good suggestion :D

It took me over three years to research and write that relatively slim volume 8O

Cheers,
Gary

Post by Col_Pladoh » Tue May 23, 2006 8:53 pm

Asrogoth wrote:Gary,

I have read through the Oriental Adventures Compendium a couple of times.

I find the concept of honor to be a bit difficult to add to a normal campaign. I know that you are credited with the book's overall "editing". How involved were you in the production of it? What concepts did you think should be in there that eventually weren't (if any)? What concepts did you find to be less than desirable but that you still kept? Just curious.

Thanks.
Zeb Cook had the lead on the OA ms, and he rode roughshod over the work that Francois Marcela Froideval, ignored my direction, and by the time I discovered all that we had to go forward with the work as presented. At the time TSR was in severe monetary difficulties, and the corporation needed OA as a follow up to the UA success to get it back into the black.

I was both overseeing the compilation of UA and adding parts to it, and working full time seeing to the operations of TSR.

cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:05 pm

Clangador wrote:
Col_Pladoh wrote:What? Just think of it, you could be just now publishing the 25th volume on Fantasy Earth covering the frost giants of Antarctica. TSR would still be in business and AD&D(1e) would still be going strong. :wink:
:?

TSR bit the bullet because of management, not because of me. I do believe that had i prevailed in the lawsuit over stock ownership, TSR would still be an active, viable, game company...and the D&D films would not have been a disaster and then a release for DVD only, not theaters.

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:08 pm

Julian Grimm wrote:Gary,

I was reading the forward to MMII and you hinted that there would possibly be more Monster Manuals in the works. Did you have a set number of volumes planned or was it more make them as the ideas come?
I had no special number of volumes in mind, but I surely did plan to expurgate the Fiend Folio and eventually revise the volumes of monsters into a set akin to an encyclopedia.

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:11 pm

garhkal wrote:On the Honor part. The best part of it i liked was the class specific rules for honor gains and losses.
Ah Dang!

I forgot to address that part :x

The system is really specific to a campaign based solely on the Far East and does not translate well to any other style of campaign. So i concur with your assessment, and believe thay honor is better ignored in campaigns that extend beyond the Oriental culture setting.

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:26 pm

Zherbus wrote:Gary,

Thanks for the decades of enjoyment. That said, I've been doing a lot of studying of my three core LA books and had a few questions.

1) Is the organization of the three books more or less what you wish you'd have done with AD&D? While alphabetical is good for when you know what to look for, I like the catagories in the Beasts of Lejend, especially being new to the system

2) Maybe I missed something, but how terribly difficult would it be to write new races for LA?

3) (and last, I promise!) For more of a quick start purpose, have you guys considered character templates? Personally, my head has a rough time breaking the archetype mold that I've been doing for a long time.

If I had some rough templates to follow in creating some archetypical personalities it would be easier to get my buddies in on some sessions. I plan on writing up some soon as I learn the system better, but I think if some of us newbies were hand-held through creating what we were after it might be easier to jump right in.

Mind you, I am not speaking of kits of cookie cutter character stuff. But more like 4 or 5 basic templates (Archer-type, melee warrior type, etc. with racial suggestions).

Thanks!
Hi Zherbus,

Your kind words are appreciated :D

The organization of the three current Lejendary Adventure core rules books is indeed very much akin to how I would have presented the AD&D game if it were done today, but...

I do not like the arrangement of creatures by general category, as it becomes more difficult to look them up than is the case when the listings are strictly alphabetical. Of course I do agree with your assessment that for someone not intimately familiar with the assorted critters, the current presentation is easier to manage. I hope to cover that in the revised edition of the Beasts of Lejend book by an alphabetical table of all entries up front and then retail the categorization elsewhere.

while creating a new race for the LA game system is relatively easy--see the racial specs for Avatars in the LRfaP and the listings in the BoL Books, and use them as templates--I would urge that this not be done until the Lejend Master has run a tregular campaign for no less than 12 sessions so as to become generally familiar with the whole game.

DCAS covered the matter of archetypes well, as the Orders in the LA game are indeed templates for those, and when the revised editin arrives in hardback in a year ot two, there will be additions fo that base. Meanting, these will be treated in the upcoming Tome of Knowledge supplement to the players and LM's core books.

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:28 pm

[quote="Clangador]I didn't mean to imply it was your fault. It was a joke! :lol:[/quote]

:D

I didn't take it that was, amigo. I just had the opportunity to say my say, took it :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:54 pm

Zherbus wrote:So we can expect new orders? After looking it over, it has a good side effect of keeping things balanced, while having the freedom to create Orders. I imagine creating orders is quite a bit easier than new races. Thanks!
As with new races, I urge that no new order be created by an LM until no fewer than 12 game sessions have been run. Orders are menat to reflect mainly human archetypes, and with the additional ones coming, all logical ones are pretty well covered as the experienced LM will find for himself.

Cheerio,
Gary

Post by Col_Pladoh » Wed May 24, 2006 3:58 pm

Lunamancer,

I suggest that a Paladin-type Avatar must have Chivalry Ability as well as a low level of Theurgy :wink:

The Rogue Avatar is not particularly adept at combat, but an experiences one that has concentrated on increasing capacities in areas such as Archery, Tricks, and Weapons, perhaps adding Arcana so as to know and create poisons, does make a good spy and assassin.

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 4:44 pm

gideon_thorne wrote:Noted. Hopefully we can go over this at LGGC or in the future to make sure I have everything arranged correctly. ^_^
Excellent, Peter!

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 5:46 pm

dcas wrote:Yes, I realize that the Elementalist => Magic-user comparison is a bit of a stretch. Still, I would say that the Geourge deals in elemental spirits rather than spirits of nature, and this is not outside the bounds of what a magic-user might do. They don't seem terribly "druidical" to me -- and this might be one instance of an AD&D archetype that is not covered very well by an LA Order.
Is the druid actually an archetype? I think not.

That said, the concept of the druidical nature priest as has recently come to be accepted by the uncritical is covered as a form of shamanism in the optional Shamanism & Witchery rules. I believe that book will be published in hardbound version by Troll Lord Games next year or in 2006.

Cheers,
Gary

Post by Col_Pladoh » Wed May 24, 2006 6:08 pm

dcas wrote:
Col_Pladoh wrote:Is the druid actually an archetype? I think not.
Only in AD&D. ;)
Then is is actually not an archtype at all, as you note below.

I almost prefer the druid as a monster as was the case when I added them to OD&D :roll:

...
I've seen the Shamanism Ability from Lejends Magazine, and while I think it's a fine addition to the game it doesn't seem to capture the same "feel" as the AD&D druid (even if that "feel" is ahistorical ;)).
That is so, as the role is not glorified as a wise anf good protector of nature... 8O

Heh,
Gary

Post by Col_Pladoh » Thu May 25, 2006 7:43 pm

glaucusrex wrote:...on June 13?

I tried to stop by last year but you and your wife were ill. Still, you were very gracious and spent a few words with me and my kids. Nice to see that you had a copy of "The Killer Angels" on the shelf.

Anyway, I'll be making my annual pilgrimage to Mom's house in Elkhorn. Let me if we can join you for a session between June 9-18.

Best.

Lloyd King
The Lake Geneva Gaming Convention begins with a porch party here at our house on the 8th of June, a Thursday. The con starts officially at the Cove on Friday the 9th and runs through the 11th of June. A grandson from Hawaii and Jon Creffield from the UK will be staying with us during that time until a few days after the 11th. Come on by here as noted abovcem, go to the LGGC, or stop around here in the mid-afternoon on any day save Monday (when I am usually boardgaming at son Ernie's) or Thursday *when I typically have work to do as we usually game at 6:30 those evenings).

You know that James M. Ward is from Elkhorn, I trust. Jim is a member of our Thursday gaming group.

Cheers,
Gary

Post by Col_Pladoh » Fri May 26, 2006 4:16 pm

glaucusrex wrote:Sacre bleu! What luck! I will try to hurry and get there. I've always wanted to go to a convention like that. Maybe I'll see you there.

Indeed...

It reminds me of the early GenCons and the small cons we used to hold here in the spring, autumn, and winter.

If you make it you'll see me there for sure:D

Cheers,
Gary

Post by Col_Pladoh » Sat May 27, 2006 2:43 pm

Julian Grimm wrote:Hello Gary,

I hope things are well for you this Memorial Day weekend! I have to say I wish I could make it to LGGC this year but alas, due to an injury my finaces are not well enough :( .

Enough of that though. I have had a few questions that I hope have not been asked to death or over done.
G'Day!

Friday was a lovely, sunny day here, and today is likewise, only a bit warmer. I suspect it will reach 80 around noon.

How well I know about the costs of injury or illness :? No matter, there should be another LGGC, so aim for making that one, eh? :D
1) Was the original Kara-Tur intended for Greyhawk or was it intended as a seperate setting entirely?
Kara-Tur was not Greyhawk.
2) Of all the versions of D&D you have overseen which was most enjoyable to work on or holds the best memories?
I don't compare things in such fashion, but I must say that when I do DM I usually use the OD&D (three booklets) with some house rule changes or OAD&D rules
3) In the future do you see table top gaming surviving the number of video and computer games out there?

That's all I have. Thanks in advance for the answers.

---J
Of course I think that paper RPGs persist despite electronic ones. So far computer versions are not really role-playing at all, as there is no one to which one can role-play. Anyway, the game form has features that can not be duplicated such as personal contact and association.

Cheers,
Gary

Post by Col_Pladoh » Sat May 27, 2006 2:48 pm

garhkal wrote:What about the opposide. Where the Gagin pcs, adventure into the orient? Would they then get honor? Have to worry about it?
If the foreign PCs wish to be respected they muct indeed learn the cultural demands seek honor, and be concerned about loss of face. Likely they will fail miserably, of course.

Cheers,
Gary

Post by Col_Pladoh » Sat May 27, 2006 3:50 pm

Clangador wrote:How long have you been developing the LA system?
The general rules light approach came in c. 1993 when I was working towards selling a CRPG game or two. the progenator of the LA game system was contained in a science fantasy-fiction game that I did around 1995 IIRR. I began working on the actual LA game in 1996, had the early drafts posted on my old website for download.

The revisions and additions have been done from 2001 through 2005.

Cheers,
Gary

Post by Col_Pladoh » Sat May 27, 2006 5:17 pm

Dwayanu wrote:I've long refereed "little booklets" D&D, enjoying AD&D as a player. Lately I've been delving into the books with an eye to DMing.

One curious omission is that they do not specify which weapons must be wielded two-handed.

The most (but far from only!) contentious subject in my experience is the "battle axe." In my own view, the "hand axe" would include the francisca; the "bardiche" seems to me to cover two-handed battle-axes shorter than a poleaxe. In game terms, the "battle axe" seems a poor choice if two-handed.

Whatever guidance you care to offer would be much appreciated.

I'm glad to see that you are at last free to concentrate on creative work rather than commercial frustrations. I thank you, and wish you all the best.
First and foremost, the FRPG is not a combat simulation. It is something entirely different. :wink:

As for what weapons need to be used with both hands, well that's a matter of common sense. the bow is one, so is the two-handed sword. All pole arms, long spears, and pikes need both hands. A battle axe if a relativelt short-hafted weapon that is wielded with one hand. although two can be usedm as with a bastard sword..

Cheers,
Gary

Post by Col_Pladoh » Sat May 27, 2006 5:34 pm

gleepwurp wrote:
Col_Pladoh wrote:... that's a matter of common sense.
But sense (other than nonsense) does not seem at all common these days. Next thing you know, Mr. Gygax will be telling us we have to "think for ourselves." Oh, what a world we live in.
Heaven Forefend!

I'll think for you, and the first thought each and every gamer should have is to send me all their cash and valuables.. :roll:

:lol:
Gary

Post by Col_Pladoh » Sat May 27, 2006 7:00 pm

Dwayanu wrote:Thank you!

I value the insight into your intent. I don't think "combat simulation" is what interests those for whom I have inquired.
8O

To halflings most weapons they can wield are two-handed. To ogres and their ilk most human weapons that they can use are one-handed. To worry about that sort of thing verges on wargaming...combat simulation :o

Cheers,
Gary

Post by Col_Pladoh » Sat May 27, 2006 8:29 pm

Dwayanu wrote:The brevity of your seminal work has suited me for almost three decades. I like very much "doing my own thing" with books that I can carry in a coat-pocket. However, some players want a lot more rules , and I don't feel like writing a big manual! AD&D books happened to be readier than $$cash$$ for (say) LA.

What I'd call wargames seem to have suffered an "extinction event" more than a decade ago, which may as well be prehistory to the players in question. They just want to play "by the rules," and are fairly counted among those who accept you as "final arbiter" of AD&D, if not of all FRP.
The Game Master is the arbiter of the campaign, not a book of rules or the game publisher.

If those that refuse to use their imagination, employ innovarion and creativity in their play approach, must have strict parameters, then the statement in the first paragraph above should settle the matter, for it comes from me :lol:

Cheers,
Gary

P.S. When the borg acquired The Avalon Hill Company real board wargames were dealt a death blow...for a time at least. however, military miniatures remain.

Post by Col_Pladoh » Sat May 27, 2006 8:42 pm

Clangador wrote:Gary, how did the D&D cartoon come ito being? I mean, why a cartoon? After 20+ years, what are your thought about said cartoon? How much creative control did you have over it?
A knock-off of the D&D game was proposed to some West Coast production entities as a cartoon show c. 1981. It was turned down as there was no "name" connected to have audience pull. Early in 1982 TSR was approached to license a D&D-based cartoon, and I was put in charge of that, sent to California, for three reasons, least important to most.

3) Amongst the corporate officers I had the most ability to deal with such matters.

2) I had single-handedly cut the first book trade distribution of games with Random House, doing so on very favorable terms (that were later lost when Kevin Blume was the CEO).

1) It got rid of me as a thorn in the side of Brian and Kevin Blume, so they could (mis)manage TSR without my constant demands for different
approaches.

As for control, I had absolute control over every script coming from Marvel entertainment, assisted in creating the springboards for several of them,and only CBS could alter my decisions...which never occurred. As a matter of fact the relationship between D&D Entertainment (me), Marvel, and CBS children's Programming was most cordial. thus a spinoff of the D&D Cartoon Show that I proposed was in the mill in 1984 when I had to return to Lake Geneva because of TSR's near bankrupt state. When I lost control of the company thereater, the new cartoon show, as well as a boorman-directed fantasy film based on the World of Greyhawk, were dropped by the folks out west :wink:

Cheers,
Gary

Post by Col_Pladoh » Sun May 28, 2006 2:09 pm

Dwayanu wrote:I hope the animated series is available on DVD, because I missed it the first time.

Even after factoring in whatever influences made the D&D movie such you-know-what, I reckon it would have been pretty good had TSR retained the foundation Mr. Gygax laid in Hollywood.

Boorman, Welles ... Those are names with which to conjure! More bluntly, TSR had "literary" capital in spades less insipid than what was inflicted on the silver screen.
Absolutely,

And the script was a lot better than what was written for the first D&D movie, if I do say so myself as a co-author of the material, Orson Wells loved it and Edgar Gross brought it to John Boorman, so I offer that as evidence 8)

Cheers,
Gary

Post by Col_Pladoh » Sun May 28, 2006 2:11 pm

Joe Maccarrone wrote:
Col_Pladoh wrote:I'll think for you, and the first thought each and every gamer should have is to send me all their cash and valuables.. :roll:

:lol:
Gary
I'll send cash in exchange for guns. :lol:
Well maybe... :roll:

Of I can get top price I'll cull the arsenal of the junk weapons so as to be able to afford the chain gun I've been dreaming of 8O

:D
Gary

Post by Col_Pladoh » Sun May 28, 2006 2:15 pm

Clangador wrote:Mini wargaming is still alive and kicking. I'm in a club of mini wargamers. We have an convention once a year and monthly games.
That is great!

Here in Lake Geneva there is no tabletop gaming any longer as we lost our gamine shop and no one seems willing and able to host games. Of course I haven't the time or eyesight to paint figurines any longer, nor the cash to have someone paint them for me... :?

Cheers,
Gary

Post by Col_Pladoh » Mon May 29, 2006 2:31 pm

Asrogoth wrote:Gary,

Regarding the D&D Cartoon....

Many people have speculated about the origin of the main anagonist of the series, Venger.

Some have even gone so far as to say that Venger was "Dungeon Master's" own son gone bad.

A few years ago, I read an article (well, supposed script) of the last episode of the D&D cartoon where this information is revealed and the chitlins all go home, preparing for a new season (and hopefully new kids with all different character classes -- based on the Oriental Adventures?).

Can you enlighten us any with the inner-workings of the cartoon?

Thank you.

Eternally curious,
Kenny
Hi Kenny:)

Some of that is correct, some is not.

Venger was the creation of Dennis Marks, whom I worked with for much of therun of the series. Michael Reaves did indeed write a concluding, 27th episode script, a marvelous one in which it was revealed that Venger was Dungeon Master's son. that episode was to air just before the new show began.

The new series was going to have all of the original cast save Bobby and Uni--they had to remain at home, Bobby in school and Uni as his pony. Hank and the others would be called back, this time without the rather lame weapons, but instead relying on their own character class abilities, improving them as they met and overcame challenges. thus the show was to be both for s slightly older audience and better reflect the actual game. One script for the new series was completed and approves, two were working, when I left the West Coast to return of manage the difficulties at TSR in Wisconsin.

There was no plan to move the setting to an Oriental one.

Cheers,
Gary

Post by Col_Pladoh » Mon May 29, 2006 4:07 pm

Julian Grimm wrote:Speaking of Venger. Did you ever use him as a baddy in your game or were you ever tempted to?
Actually no to both.

At the time most of my DMing was for my son Luke and his young friends--around age 15, and such an NPC would have been looked upon askanse. When I was DMing for others Venger would likely have been an unrecognized entity.

Cheers,
Gary

Post by Col_Pladoh » Mon May 29, 2006 8:23 pm

chrisspiller wrote:
Col_Pladoh wrote:The new series was going to have all of the original cast save Bobby and Uni--they had to remain at home, Bobby in school and Uni as his pony.
Oh, thank God! Even back as a lad of 11 or 12 or so Bobby and Uni were the bane of my existence when watching an otherwise quite good Saturday morning cartoon! A shame that the second series never made it on air.

Speaking of cartoons, movies, etc., Gary, you ever give any thought to trying to develop a Gord movie? (I don't know if legal issues would allow it, given that you no longer own the IP rights to Greyhawk.) Or even, dare I say, a Mordenkainen project? I know I'd give big bucks to see an onscreen rendering of the big run in with Rob's infamous Iron Golem!

Pax,

Chris

PS
Hope you have a great Memorial Day, Colonel.
Howdy Chris,

Thunderation... That aptly describes the state of the weather here. So much for outdoor cooking and parties :?

Indeed, not many of the audience over the age of five years or so appreciated Bobby and Uni :roll:

The character of Gord and those aspects of the stories not using Greyhawk material are usable IP, I do believe. Ofcourse no one is beating down our door asking to license the rights... :x

:lol:
Gary

Post by Col_Pladoh » Tue May 30, 2006 2:57 pm

Elfdart wrote:Is it true that the late James Goldman was to be your co-scriptwriter?
Not really.

Jim did a script that the Blums did not approve. One producer out in Tinsel Town suggested I should write my own version of Goldman's material :?

The script that Orson Wells and and Edgar Gross reviewed wasone done by Flint Dille and me. It was nothing like the script that James Goldman authored.

Cheers,
Gary

Post by Col_Pladoh » Tue May 30, 2006 3:04 pm

Julian Grimm wrote:Well Colnel be happy that we got to have our BBQ and I ate some for you! 8)
Durned if the weather didn;t clear up here, so wewent to the Martins around 5:30 where they grilles chicken, burghers plain and with cheers, brats, and franks too. Besides all the fixings there were baked beans and potato salad and beer, wine, and (ahem!) Bombay Sapphire martinies :D
When you said that no one is beating the door down for the rights does that mean the rumors of TLG reprinting the Gord novels is false? Also If you have the rights to the Gord Greyhawk could there be a Greyhawk setting done with Gord's GH as opposed to the current incarnation?
No, I was speaking of film producers, not book publishers. The Trolls are proceeding apace with the hardback versions of the sever Gord books.

The initial two novels were done referring to Greyhawk with the express permission of TSR. So any reprints will be the same and indicate that permission.

Cheers,
Gary

Post by Col_Pladoh » Tue May 30, 2006 10:39 pm

Hi Joe!

furyondy is sort of an idealized medieval Great Britain with the Norman influence. The Yeomanry is the idealized English countryside, including the Lowlands of Scotland.

Perrenland is based on the Swiss Confederation where both my father and Feff Perren's were born :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue May 30, 2006 10:49 pm

Joe Maccarrone wrote:...And another thought that struck me late last night, when I should have been sleeping, after reading the appendices to Castle Zagyg:

I think the dual classing method you presented in the optional rules would work just fine for human characters in AD&D, replacing the unpopularly restrictive (at least among my players) dual classing rules in the PHB. The rules in CZ provide a practical method that isn't a route to excessive character power.

Since AD&D character classes top out at different numbers of hit dice, not a standard 10 as in C&C, the 'total character level' at which the dual-classed character stops gaining hit dice would have to be something other than 11; I'm thinking it should be the level at which he stops gaining hit dice in his first/primary class...

Any holes in my idea that I'm not considering?

Thank you kindly, sir. :D

Joe
Actually that sounds fine, but I am not in accord with the standard d10 for character hut points. I would use the rand of possibilities from d4 through d12 as in OAD&D.

Game designers, eh?!

:roll:
Gary

Post by Col_Pladoh » Tue May 30, 2006 10:51 pm

Joe Maccarrone wrote:
Thanks! Just as I was seeing it -- I've even been imagining Furyondy with Norman architecture... :D
Spot on in my book, amigo. In the same vein Aerdi has Gothic architecture, BTW, while the Great Kingdom has Byzantine...

Cheers,
Gary

Post by Col_Pladoh » Tue May 30, 2006 10:56 pm

I gladly welcome any visirot to my abode that comes bearing Scotch single malt (or any good libation) and cigars!

:lol:
Gary

Post by Col_Pladoh » Wed May 31, 2006 2:44 pm

DMPrata wrote:
Col_Pladoh wrote:Spot on in my book, amigo. In the same vein Aerdi has Gothic architecture, BTW, while the Great Kingdom has Byzantine...

Cheers,
Gary
Um, aren't those both the same place? :?
Noppers! The Great Kingdom has parts other than Aerdi, does it not?

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 2:54 pm

Grubbiv wrote:Hi Gary,

I wanted to ask you what Jeff Perren was doing and where he was living when you guys developed Chainmail back in 1968-69. The reason I ask is because the Wikipedia article on Chainmail opens with

Chainmail (1971) was a medieval miniatures wargame created
by enthusiasts in the late 1960s at the University of Minnesota.

The part about the University of Minnesota seems wrong, but then again maybe Jeff was a student at UM.

Thanks,
Clark
Bah!

That Wikipedia bit is absolutely incorrect. Jeff Perren was living in Rockford, Illinois, attended a GenCon here in Lake Geneva, brought four pages of medieval miniatures rules for a ratio of 1:20 to play on the sand table in my basement with his 40mm Hauser Elastolin figurines. I so loved the game that I acquired the figures, expanded his 1:20 medieval rules to about 16 pages, and these were published in the IFW's magazine, The International Wargamer sometime in 1969 as the Castle & Crusades Society Medieval Miniatures Rules. In 1970 Don Lowry of Lowry's Hobbies and Guidon Games wished to publish the rules, so I added the Man-to-Man, Jousting, and Fantasy Supplement portions, and the whole was published as Chainmail by Gygax and Perren in 1971.

About the only involvement of gamers at the U. of Minnesota was playing the rules after they were published :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 2:56 pm

Joe Maccarrone wrote:Actually, the host did have some cigars -- but the only person interested in smoking one was my wife! 8O
:)
Well, that's a good woman for you!

8)
Gary

Post by Col_Pladoh » Wed May 31, 2006 2:59 pm

garhkal wrote:Ok another for you to ponder.

When you played and gmed, how were undead energy drains handled... When the pc got hit, did they roll the HD for lost points, or did they 'remove what they rolled' when they gained that level?
the loss was determined by the number of HPs gained when the now-lost level was attained, or were gained...

If there was no record, then the total HPs for the unfortunate PC were averaged per level, and that number was the loss for each level drained.

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 6:42 pm

Elfdart wrote:Any chance of getting to see those scripts? In August I'm headed to New Mexico to look at Leigh Brackett's old scripts, including her rough draft for The Empire Strikes Back. This kind of thing fascinates me.
I doubt Bobby Goldman, Jim's widow, is willing to share his work with anyone not interested in producing it.

As for me, I do not care to pass my unpublished creative efforts around for casual consumption either, especially when they are still viable material for a motion picture 8O

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 6:48 pm

Elfdart wrote:Are my eyes playing tricks or did the Colonel admit to going (relatively) easy on players? :P
As a matter of fact I am usually prone to giving regular players in a campaign I am running a break in regards to loss of their character, or a severe diminishment of that game perso9na due to level drain or similar loss. That does not apply to players with characters that I judge to have uwarranted levels, cocky ones that ignore warnings, those that play foolishly, or the magic items of any character whatsoever :x

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 6:53 pm

DMPrata wrote: Not that I'd ever deign to disagree with the guy who wrote the book :wink: , but the Great Kingdom is "The Kingdom of Aerdy." Are you referring to the outlying dependencies (North/South Province, Medegia) as "The Great Kingdom" (with Byzantine architecture) whilst the central lands around Rauxes are "Aerdi" (with Gothic architecture)? Please enlighten the uninformed masses. :D
The United Kingdom is often referred to as England, but it included Wales, Scotland, and various parts of Ireland during the middle ages; it also included Normandy and various other parts of contemporary France.

Think of the Great Kingdom as en empire, Aerdi as the core. It is the Great Kingdom because it rules all the other parts outside of Aerdi, just as Great Britain was and is more than England.

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 7:41 pm

DMPrata wrote:Ah! That makes sense. Thus, architecturally speaking, the Great Kingdom's Byzantine influence would likely be seen in Almor, Nyrond, Ratik, Sunndi , all lands that were once part of the empire, but have since seceded , while the central Aerdi lands would feature the more Gothic style. Methinks I understand now. Much obliged!
:wink:

Of coiurse I made that all up, and it isn't graven in stone anywhere, so you could as well have the Aerdian architecture being of the Roman style and the former dependencies have Grecian, and Byzantine styles as their base.

In short, whatever makes a region interesting and vital to you is what counts :D

Cheers,
Gary

Post by Col_Pladoh » Wed May 31, 2006 9:35 pm

DMPrata wrote:
Col_Pladoh wrote:Of coiurse [sic] I made that all up....
Yes, you did indeed.... :wink: :D
Okay My Good Fellows,

If DMPrata comes by your place, sic your dog on him :twisted:

:x
Gary

Post by Col_Pladoh » Thu Jun 01, 2006 12:41 am

Joe Maccarrone wrote:Yes, she is... Laura quit smoking (cigarettes) in her 20s, which is more years ago than I'm allowed to say, but I still call her a Hobbit due to her enduring fondness for tobacco and baked treats... :D
Next time you cisit here, bring LAura along. I'll share my cigarrilos with her and also my baked goodies. After all, someone that loves those sorts of things is tops in my books!

:lol:
Gary

Post by Col_Pladoh » Thu Jun 01, 2006 3:22 pm

Glaaki wrote:Ahoy Gary!

I am new to LA, though I have been gaming for 30 years. It is an excellent system and a real return to the core ideals of roleplaying, fantasy or otherwise.

I was wondering, and I am sorry if this is a retread of a previous post, if some of the LA races, Ilf, Kobold, Oafs, were inspired by Norse or Celtic influences?

Thanks.

Spencer
Actually no one has asked about that, so you are breaking new ground 8)

The Ilf and Oaf races were created mostly from my own imagination. The Kobold is a Teutonic forest spirit or goblinesque sort of fairy folk that I made into a most able sort of Alfar race for the LA game system.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 01, 2006 3:25 pm

Joe Maccarrone wrote:Will do -- she has already agreed to come along for next year's LGGC. As it happens, she also loves antiques and covered porches.... :D
Sounds Great Joe :D

Maybe I can convince Gail to bake a cobbler so we can have coffee, dessert, and cigars and a digestif afterwards... :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 01, 2006 4:47 pm

oldschooler wrote:So if you think about it, the whole RPG hobby came initially out of Jeff's lil' four page pamphlet of minis rules 8O
Well...

That and the fact that I was active in wargaing since the 1960s, was creatively motivated, and Jeff's medieval miniatures rules inspired me to expand them and add the fantasy element to them, that pretty well covers things. Of course going way back, one might as well say that my father's bedtime stories about magic rings and cloaks of invisibility and my mother's reading fairt tales to me were the progenators of the RPG as we know it. Or perhaos that as a teenager I was fascinated by castles, medieval history, and secret passages and hidden treasure rooms :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 01, 2006 9:56 pm

zhowar1 wrote:Gary,

For years, I thought the title of the U3 module "The Final Enemy" was quite boring compared to the "Sinster Secret of Saltmarsh" and "Danger at Dunwater", or any number of other TSR modules.

Then a few years ago it occurred to me that the title was possibly a pun on the fact that Sahuagin are fish-like and have fins. Thus, the "The Final Enemy" refers to not only the "last enemy" of the U series, but also the "enemy with fins". Now, in my head I tend to pronounce the name of the module differently as "The Finn-ull Enemy".

Was this an intentional or unintentional pun? Either way, it's quite fishy.

:wink:
Sadly...

I neither wrote the module in quetion nor named it, so I have no tail to tell out of school about the possibility of a punning line in that name meant to hook customers.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 01, 2006 10:59 pm

zhowar1 wrote: :D

Okay, thanks anyway! I knew it was somewhat of a trawl, but I thought I'd get your angle, since perhaps you gave fin-al editorial approval to those UK modules that surfaced in these waters.
There's no way you can bait me into floundering around with piscine puns. so I'll clam up now, call it a net win.

8O
Gary

Post by Col_Pladoh » Fri Jun 02, 2006 3:13 pm

Howdy Glaaki,

Not to croak your pun, but Brian Blume told that at TSR back in 1977, and that's the absolute truth.

Speaking of frogs, however, "The French Princess and Her Golden Ball," is a cautionary tale well worth attending.

Being the darling of the king and gueen, of course their daughter got whatever she wanted, including a golden ball that was her favorite plaything. One day as she was bouncing it in the palace, her father groaned piteously at the noise, for he was suffering from a dreadful hangover due to a fete the night before in which wine flowed like water.

"Oh dear daughterl" called the queen. "Take your ball outside and play in ze gardens. Your poor favver ees not well."

Being a considerate girl, the princess replied, "Oui mama," and happily went outside as she had been asked to do. Soon, however, she bounced the ball too far, and it fell, "kersplash!" into the well.

"Sacre bleu," the princess wailed, "What shall I do?" She peered into the well and say a large frog there. "I wonder," she mused aloud," if that frog can understand me, will help..."

"What eez eet you weesh?" croaked the bullfrog.

"Mon dieu!" exclaimed the princess, "Zat frog can talk!"

"Oui, now what eez."

"O gallant frog, "called the princess, fetch my golden ball from ze water, and put eet in ze bucket, so I can bring eet up."

The bullfrog shook its head, "Non! Only if you take me weez ze golden ball and let me lay on your bed will I fetch ze ball."

"Why do you demand such a theeng?" asked the princess.

"Because I am actually an 'andsome prince turned into ze ugly frog by a wicked weetch. Only by laying in ze bed of a princess will ziz evil spell be broken."

So the princess agreed...

...and to this day the king and queen don't believe her.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 02, 2006 4:02 pm

Glaaki wrote:
Col_Pladoh wrote:Howdy Glaaki,

Not to croak your pun, but Brian Blume told that at TSR back in 1977, and that's the absolute truth.
That is great! I am not surprised as my brother Gary told me that pun around the same time frame. I think it won an award in the national pun-off or some such. I know a few others but they are real groaners... :)

BTW the more I read of LA the more I love it. I am surprised at the lethality of many of the beasties in BOL. Basilisks for example are not a push-over in any edition, but in LA..wow..run for the hills! :)

Which I happen to think is an excellent thing...palyers need a dose of death from time to time to keep them in line. 8O

Have fun at the LGGC, Col. I sure wish I could make it, but maybe next year! Maybe we can expect some photos from the LA game on your porch?

Spencer
Howdy Spencer:)

Yuppers, I do believe that pun did winsome competition.

As for groaners, those are absolutely the most outstanding form of pun. The sour looks and mutters of disapproval from the audience are as bravos and standing ovations to the dedicated performer.

Thanks very much for your observation. Even the wild animals are properly lethal in the LA game, as several of my players will attest to after meeting a wild boar, African water buffalo, rhino, and elephant.

There might well be some pics taken during the porch party and at the LGGC proper, but if I get copies blamed if I know how to post some means of viewing them here. I'll try to remember this, suggest that the Trolls do that on their new website. After all they are the sponsors of the event.

Canadian devotee and designer Greg Ellis reports he will not be able to attend this year's convention, thus missing a face-to-face meeting with English devotee and designer Jon Creffield. So here's to 2007 and all that wish to be there actually managing to attend the LGGC then!

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 02, 2006 7:51 pm

Glaaki wrote: Exactly! :)

Those silly PCs are always expecting some great creature of myth and legend. It is nice to give them an attitude adjustment with a 'lowly' Grizly Bear or pack of wild dogs.

Spencer
when animals charge and leap upon a character/Avatar, I assume the defender is overbourn if the attacker alone or in numbers weighs no less than 90% as much as the one being so charged. Of course a pack of dogs or the like can easily pull down a single human not in heavt metal armor.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 03, 2006 5:09 pm

oldschooler wrote:My girlfriend and I are taking a vacation in a few weeks to a secluded island off the coast of Maine (no TV, video games, etc.) and are thinking of plunging into Lejendary Adventures. We haven't really gone into it in depth yet, but I have TLG's LA Essentials boxed set and Living the Legend, both of which I've only skimmed so far.

My Questions, Three:
Will using these sets lend themsevles well to one-on-one play?
Any suggestions on how to adapt Living the Legend or maybe Moon Slaves so I don't need a few other players?
Is it feasable for one player to have several Avatars at once, or should we stick with one player = one Avatar?

Thanks in advance :D
Ho There Oldschooler!

Indeed, the LA game is most flexible and allows virtually any style of roleplaying for one-on-one or large groups.

As for enabling one Avatar to handle adventuring designed for several players, I suggest that you allow your girlfriend to create two Avatars and play both, or else have a pair of Non-Avatar Characters you have created on hand to assist in the adventure as needed. The former approach is how most of my solo play with a GM was accomplished untill my PCs were strong enough to manage alone...sometimes :wink:

Your third question is moot, as I pretty well answered it in responding to the second query. I add that I always enjoyed playing two or three roles and adventuring alone.It was as enjoyable as playing with agroup, but it demands a lot of mental agility to move swiftly from role to role, and that can be quite exhausting 8O

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 03, 2006 6:58 pm

Glaaki wrote:Ahoy Col! A good Saturday to you.

I was wondering, do you use the Master Maze sets from Dwarven Forge in your regular LA game, or in general for that matter?

I think they look wonderful, but seem a little impractile for play as they require either pre-assembly or on the fly assembly. Also they are a bit on the costly side, though I am sure well worth it.

I use a chessex grid map and ocassinally the Tac-Tiles interlocking map tiles.
It is a lot quicker to draw things out in marker, but of course doesnt look nearly as nice! :)

More puns incoming! You have been warned. :)

Spencer
While dearly love the spectacle of the Master Maze dungeon settings, I must confess that I do not use them on a regular basis, only for special occassions. Were I able to spend a day or so doing nothing byt preparing for an adventure session I would absolutely design dungeon labyrinths and cave complexes using them along with appropriate miniatures.

As it is, I am lucky to get a half-hour's prep time, so I sue scratch paper and dice on the tablle top to indicate the position of figures. When all is said and done, the RPG is an exercise of imagination, and no embellishments need be added...although illustrations are most helpful to the GM.

Do you know the story of the 1918 Wold Series between the Cubs and the Red Sox?

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 03, 2006 7:43 pm

Glaaki wrote:...

I am not familiar with that Series much, wasn't that when Babe Ruth played for Boston? Thats about all I know...

Spencer
Here's the story:

The most infamopus player in the series was Cubs pitcher Mel Fame. He was benched in the first game for drunkenness, sat out the rest of the series in the dugout, save for the last game. Meantime, he hid his supply of beer in the dugout of the Red Sox, to which he would go when the teams were exchanging positions. Mel would chug a couple of bottles down, then hasten back to his team's dugout.

It was the 9th inning of the last game, and the score was tied. The last available pitcher for the cubs was Mel Fame, so when the first two Red Sox hit singles, the Cubs manager decided to put Mel on the mound.

By that time he was so drunk that he threw eight straight balls, walked in the winning run fro the Boston team.

As the Red Sox were celebrating their owner happened to see the case of empty beer bottles in the dugout, and demanded to know who on his team dared to bring alcohol to the team. the Red Sox responded in chorous: "That's not our beer. That's the beer that made Mel Fame walk us!"

Ain't you glad you asked?

:lol:
Gary

Post by Col_Pladoh » Sat Jun 03, 2006 9:39 pm

K. Boudreau wrote:Gary, what time do the previously mentioned festivities in your yard and porch begin this coming Thursday?
The festvities begin in the late afternoon, around six. We'll have a fair selection of food--baked beans, potato salad, a cold turkey, franks, burgers, maybe other stuff brought in--but most folks bring whatever thay wish to drink, although we'll have on hyand some bottled water, soda, and beer.
Also, if I'm lucky enough to get a spot at your game at the LGGC, is it OK that I'm not too familiar with the LA game rules and mechanics? I have not bought any of the books yet and have never played it, though I have been wanting to. Would someone who is very familiar with, say, D&D easily be able to pick it up during game play?

I'm looking forward to meeting you and many others next week!

Kevin
The LA game system is not at all similar to any D&D one, or any class based game for that matter. I used a lot of new terminoligy to underscore the difference and the need to think outside the parameters of D&D. That said, anyone that is familiar with the concepts of the RPG can learn the mechanics of the LA game and play reasonably well, although using the skill bundles to their full extend might be hard to remember.

It would be a good idea to have an Avatar created, as otherwise a pre-generated one will be assigned, so that all day isn;t spent in getting prepared to play.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 03, 2006 9:44 pm

Glaaki wrote:LOL! ARRG...I slid right into that one! (Surprise check failed)...Your signals were too subtle, I should have shaken them off but then I always did like to swing for the fences, especially when confronted by the Big Green Monster...guess I struck out... :D
I had a ball pitching that one, and it was right over the plate, eh?
Say, did you know that there is an RPG based on The Dying Earth? It was news to me. One of the thing I like most about LA is its non-Vancian magic system. Not that I have anything againt Vancian systems, it is just a refreshing change and I think make for a more maliability of play, which is a good thing.
Indeed, I commented on Vance's excellence for the publisher. Sadly, i have not seen the end product. I have not heard much about the game good or bad...
Were you aware that Paul Revere had an impressive collection of fine wigs?

Spencer
No. Please tell me about them :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 03, 2006 10:41 pm

Elfdart wrote:My favorite party-killer is a medium to large pride of lions. Surprise + 40' leap + overbearing by an animal that weighs 300-500# + claw/claw/bite/rake/rake =TPK

:twisted:
Remember...

The unarmored Masai warriors generaly did for lions with nothing more than a spear, and one overborn would shelter under his large shield pretty effectively until his fellows killed the attacking feline.

Now a big, charging-butting/tusking-trampling critter is more likely to wreak havoc on a combat formation, while a pack of say 20 hyeans or 30 wild dogs is as effective as a prode of as many as 10 lions :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 3:11 pm

Hi Spencer!

Are you a fan of Sherlock Holmes stories? If so, name both his older and younger brother...

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 5:08 pm

Glgnfz wrote:i only know his older brother mycroft... :?:
Surely you have read of his younger brother's adventures in the American West!

As a hint I'll tell you that he had the same given and surname.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 5:42 pm

Julian Grimm wrote:I have heard he had a cousin named Loraight...
Not the same as Sherlock's younger brother. Surely you have heard of him, his exoploits onthe Western plains...

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 5:49 pm

Glgnfz wrote:when i was 10 or 11 i loved a game called "sherlock holmes criminal-cabinet". it came out in 1984 and was "game of the year".

it came with a quiz book, a book with addresses in london, a city map, a book of hints, a newspaper archive, and a book where the cases were presented.

you were sherlock holmes and had to solve a few cases using the material given.

apart from d&d that was the first game i had ever seen at that time were you didn't have to play against other players with the aim to win, but you had to play against the case. it was great, and i've found it yesterday when i was cleaning my garage.
i've sent my wife and daughter away for today and i'm sitting on the couch trying to solve the case "der erschossene waffenfabrikant".


is this a german game or is it a translation?
Whoa!

My Deutsch is most limited--Ich sprechen Switzer Deutsch mit mine vatte und mumpsy when I was under age eight.

As near as i can make out the case has something to do with a location for making weapons :?

Post by Col_Pladoh » Sun Jun 04, 2006 5:52 pm

Hey Glaaki!

Have you the answer regarding the youngest of Sherlock's family?

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 5:58 pm

Glgnfz wrote:it's the "case of the killed (to be more precise - shot) weapons manufacturer".

ah! i've found it! it's an american game - produced in 1982 by sleuth publications, ltd., san francisco!



what i've NOT found is - who has killed the guy? :roll:
Ack!

That is like reading a mystery book and finding out that some jerk has removed the pages on which the solution is revealed :x

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 6:01 pm

Glgnfz wrote:you're not talking about gene wilder in "the adventure of sherlock holmes' smarter brother"?!?


his name in the movie was "sigerson". :idea:
Noppers!

That's not what I am asking about.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 6:07 pm

Glgnfz wrote:i'm glad that's not the answer, as the film was terrible...


i had hoped for a more sophisticated answer. :roll: so i have to keep researching.
Beware!

Spencer and I were trading puns...

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 6:12 pm

Glgnfz wrote:i've found something else...



doug warwick wrote "the death of sherlock holmes' younger brother" in 2001 - the name of holmes' younger brother in this piece was james
Not the younger brother that was in America...

Here I thought for sure most everyone would have heard of him.

His name was Holmes Holmes. Now then, you've all heard of him, right?

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 7:08 pm

As soon as Glaaki attends this thread I will comment further :D

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 04, 2006 10:25 pm

Julian Grimm wrote:...

...
My questions are:

1) Should I keep the common real world names for locations and such so as not to confuse players?
As a matter of fact, your questions are really decisions you must make, as the campaign is yyours alone...and it sounds interesting and exciting, I must add.

I would keep the real world names but have them varied slightly so as to imply the strangeness of a parallel but different world.
2) I see religion as a mix of Osage beliefs and Nordic. Since both seem to have more pull to Druids and such how should clerics be handled in this respect?
The Scandanavians had little in the way of formal religion, so you are ocrrect in approaching the matter of a priesthood--these would be shaman or medicen men. Druids do not really fit that mold. You might want to check the Shamanasim rules I developed for the LA game system. I believe they can be found at www.lejendary.com The Trolls will be publishing them in a optionnal core rules supplement to the LA game, Shamanism & Witchery.
3) Do you see retaining the common Gold standard trade system in this setting or should it be replaced with something like Trade Beads or a simple bartering system?

One last note my system of choice is C&C with alot of 1st edition AD&D. ( spells, Monsters and some class adjustments) I also want to keeop this world dangerous. Given that the heat here this time of year is ungodly those that insist on Metallic armors are in for a slow baking. Are there any other suggestions to "Savage Up' the concept?
As the Indians of Mexico, Central and South America had silver and gold, copper as well, valued those metals, I would have a barter system based on animal skins, pipes, and tobacco, with wampum belts worth x number of gold, silver, or copper pieces.

As for metallic armor, the Spanish wore them quite readily in hotter places, so I would not penalize those that use them--beyons slowing movement and preventing swimming :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 12:23 am

Glaaki wrote:
Col_Pladoh wrote:Hi Spencer!

Are you a fan of Sherlock Holmes stories? If so, name both his older and younger brother...

Cheers,
Gary
As it turns out Gary I am a HUGE Sherlock Holmes fan.

I am not aware of a younger brother, only Holmes' older brother Mycroft that worked in the British government and spent most of his time in his private club, the Diogenes CLub as I recall.

So, please Col. tell me more of this younger brother. :)

Spencer
As I mentioned his younger brother was in the American West, had the same given and surname, so...

You and the others mean to tell me have never heard of Holmes Holmes on the range?!

:roll:
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 12:30 am

Julian Grimm wrote:Thank you for your responses Gary. I am glad you find the idea 'interesting and exciting'. Most of us playing are from here and we plan to incoporate some well known and lesser known legends and such from here in the game.

Such as some nice lizard men like baddies as a nod to the legends of reptid aliens that supposedly live around here. As well as nods to things like the castle ruins at Ha-Ha Tonka State Park and a nice stretch of ground my family used to live on that had some very strange happenings in.

One last question. One thing I see for the day to day religion of the place is firm beliefs in family spirits and 'family lodges' that members go to after death. These spirits offer direct guidance to members of their houses and can be reborn into family lines. I have researched the idea some but have yet to find very much on the subject. Have you any experience with the belief or maybe know where I could go for more info?
Hi julian,



I ran a Lovecraftial-type horror game with proto-LA rules that was set here and used much Indian and local history :wink:

Ancestor spirits are typical of many shanamistic beliefs. Of course that are usually associated with animal spirits as well. Ancestor spirits might appear in dreams to give suggestions or warnings.

There are several good books on American Indian religions, but mine are buried in the basement maze where I can't get to them. Sorry. Try a Google search.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 2:32 pm

Glaaki wrote:]

If groans are the applause of puns then you just got a standing ovation!

:)
8)

Spot on! When I made up that groaner and told it to cartoonist Joe Martin his face was a hoot! My son Luke also shows great facial displasure when I manage to tell him a long and annoying pun. When my game group is behaving badly I break and tell a pun or two, and that brings them back into line :lol:
BTW I am just getting into the Lejendary Earth source books, nicely done. I really like the way the nation layouts indicate relative economic position and strength. The companion to the Gazeteer is a trove of information and story ideas.
Chris Clark hopes to get the next of the LE World continent detail books out later this year, and the last two are in lain thereafter.
I have managed to find most of the back issues of Lejend magazine, only need a few issues. Are there any plans to pick that back up in the future? Maybe with the backing of the trolls?

Spencer
No such plans, sadly. The Trolls do the Crusader and will carry LA game articles therein, but even plans for an electronic version of Lejends have fallen through.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 2:36 pm

Julian Grimm wrote:Ahh Holmes Holmes. I have heard he was an experienced tracker.

...

...

Show me the way to go Holmes, I'm tired and I want to go to bed...
Excellent!

Hats off, Julian Grimm :D

Now there are two fine Go9lmes Holmes puns.

Have you heard about actor Alan Hale's brother?

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 3:10 pm

dcas wrote:
Col_Pladoh wrote:Have you heard about actor Alan Hale's brother?
Alan Hale Sr. (Little John) or Alan Hale Jr. (the Skipper)?
Alan Hale, Sr.

His brother also had the same given and surname, operated heavy equipment, a gangsel.

Most everyone has heard of him.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 3:43 pm

dcas wrote:
Col_Pladoh wrote:His brother also had the same given and surname, operated heavy equipment, a gangsel.

Most everyone has heard of him.
"Hale Hale, the gangsel's here?" ::groans::
Close...but no cigar!

I am sure that everyone has heard of Hale Hale the ganseleer :roll:

Cheers,
Gary
Last edited by Col_Pladoh on Mon Jun 05, 2006 3:49 pm, edited 1 time in total.

Post by Col_Pladoh » Mon Jun 05, 2006 3:57 pm

Julian Grimm wrote:Oh yeah, Seems no one can go to work on a site until he shows up or until:

Hale Hale the gangsels here!


Have you heard that TV personality Lisa Renna has been working on a hybrid pea that has all the nutrition of the pea plus one serving having as much caffine as a cup of coffee?
Pish, Hale Hale is a gansel operator, thus Hale Hale the ganseleer :roll:

As for the hybrid pea being developed by TV personality Lisa Renna, I am quite uninformed...

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 4:13 pm

Julian Grimm wrote:So you've never heard of:

Renna's Stim-Pea?
You could be keeled for that one!

:x
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 4:34 pm

Julian Grimm wrote: I've no choice but to bow to your stern comment. :wink:
So now you seek to spar with me in naval punnery, eh? What other poop do you have? If you manage more I might be taken aback, jeer.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 7:32 pm

Julian Grimm wrote:Now, now I harbor no ill will to you. I would not engage in Navel punnery with you good sir. I feel I would find myself up the proverbial polluted watersource without adiquate means of transportation. :?
Of course, for I can hold you at bay, give you strait puns of current sort that will take the wind out of your sails. I can hatch them up with ease, no need to canvas places to find them. Is that knot apparent now? 8O

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 8:43 pm

chrisspiller wrote:I know this isn't a pun or anything so perhaps Gary missed my question amidst the other posts. Looks like a repost is in order! ;)
How dare you hijack this punning thread? :evil:

Ah, yes, it isn't that is it... :roll:
chrisspiller wrote:Gary, IIRC, you've mentioned that all of the UA classes were used at one time or another in your campaign. I was wondering, however, did any of your players ever make use of the Hunter class you designed for Trigee?

In case you're interested, the class write up is actually posted on DF at http://www.dragonsfoot.org/forums/viewt ... 2737#52737

Pax,

Chris
I went and read the material, and I only vaguely remember the article and the Hunter Cless detailed therein. To the best of my recollection, the only play of such a PC was done in an offhand manner by my son Luke for a single game session with me as the GM.

While there is no "Hunter Order" in the LA game, one could develop a Forester Order Avatar to resemble the class very closely by the player addinf Savagery and Waylaying Abilities, keeping rustic as the 5th initially chosen one so as to gain the additional Health and understanding of those animals Savagery would not provide.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 9:07 pm

chrisspiller wrote: I know, I can get pretty unreasonable sometimes.

:wink:

Pax,

Chris
:x :x :x

That is evident in what you did.

Here I was getting ready to re-gale Julian Grimm with naught but nautical puns.

:lol: :lol: :lol:
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 9:12 pm

chrisspiller wrote: I know, I can get pretty unreasonable sometimes.

:wink:

Pax,

Chris
:x :x :x

That is evident in what you did.

Here I was getting ready to re-gale Julian Grimm with naught but nautical puns, and you had to steer me away from that course.

:lol: :lol: :lol:
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 9:46 pm

dcas wrote:Gary, I think your jokes are quickly sinking under the aweigh-t of your own intellect.
Hold on there. My seafaring puns are reaching their binnacle of success, and you are attempting to scuttle them!

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 05, 2006 10:15 pm

deimos3428 wrote:Barnacle of Success? Sounds like a good magic item for a triton war chieftain. :lol:
Abalone! But that just might make me clam up. ya lug 8)

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 06, 2006 3:14 pm

Julian Grimm wrote:Cuttle up to this tail:
Seems fishy to me...
...

While kraken nuts Meathead says:

Archies Tooth Less
You should be whipped for such a pun :x I was a sucker to read it :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 06, 2006 3:39 pm

Glaaki wrote:Great googly moogly, Col.! To gamsails and corsets--stand by the braces!! Your knowledge of things nautical is nowhere near as nascent now that we know the full network of your sill nimble noodle! :)
You are pitching scantling praise at me, but I'll roll with the blows, even as I beam at the broad reach of my nautical punning.
On another note...

I have finally aquired all the editions of Lejend Magazine in a combination of hard and electronic copy.

Are the shamanism and witchery orders and information going ro remain largely the same in future Troll products?

Also it is a shame that the mag faded away, it is a damn fine product.

Spencer
The Shamanism & Witchery rules in the ms. for the book are pretty much the same as in the Lejends Magazine articles, althouhg as I recall there are some additional Powers and Extraordinary Items in the former.

It was a sad day when the zine folded, but it had to be. Keeping such a periodical running demands more outlay than could be afforded. Dragon Magazine was a cash drain untin c. 1979...

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 07, 2006 3:17 pm

Not as good as the Ghandi one with a similar "punch" line. :?

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 07, 2006 6:48 pm

Glaaki wrote:Good morning Col.

I am sure you are busy preparing to launch LGGC...best of luck with that! Remind the trolls to take some pictures they can post for those of us who can't make it. :(

Game On!

Spencer
Yuppers!

I am doing my laundry and starting the big pot of spicy baked beans, while Gail will be doing more cleaning and cooking in preparation for two more persons bedding in here and the porch party tomorrow.

I'll flag the Trolls about taking pics with a digital camera to post on their website:)

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 07, 2006 8:08 pm

Julian Grimm wrote:MMMM Baked Beans. You sincerly make me wish I was out of Missouri for the weekend. Ah well I do plan to run a test adventure in my new setting.

I may even have a BBQ in honor of the LGGC and try to have a big gaming weekend as well.

Consider us a satillte of the LGGC down here at Raven's Keep HQ. I may even reopen the RK site as well.

Good luck at the con Col! And send my salutations to Yourself and the Mrs., the trolls and all others there!
Beans, potato salad, smoked turkey, hamburgers, hot dogs, brats, and maybe some BBQ chicken if the crowd is larger than anticipated.

I'll try to remember to pass all that on to the Trolls and the rest of those about the con or here at my place, but with all that's going on, including the wedding of one of my daughters, I ain't promising anything.

Gave a good weekend there in Missouri :D Maybe you can make next year's LGGC...

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 07, 2006 8:13 pm

serleran wrote:How does one go about playing in a game with you, Gary? I'll be attending LGGC this time, and would be honored if I could sit down for some dice rolling... even if its not a RPG. If you're interested, I'll be bringing Dungeon! though I'm sure you have it already, if you'd like to game. Thanks!
I'll be hanging out at the con room in the Cove shooting the breeze with whomever stops, signing autographs. When it seems the crew is sick and tired of that, go off to game, then I'll out a signup sheet on the proper table, have six to eight persons come over to play the LA game or OA/D&D on the front porch of our place--only about five country blocks from the con site.

As for boardgames, Tom Wham brings a bunch, but you can't go wring bringing Dungeon!...assuming it is the original, not Blume revised, edition.

See you soon then :)

Cheers,
gary

Post by Col_Pladoh » Thu Jun 08, 2006 2:05 pm

Mike Frank wrote: I would like to add to the anticipated crowd size. How can I find it and what can I bring to contribute?

-- Mike
Howdy Mike,

The event is on our front porch--and side yard it it gets too large for the porch--here in Lake Geneva. I am in the phone book, so finding the address is easy--we are only about five blocks distant from the Cove where the Lake Geneva Gaming Convention is being held.

About all anyone need bring is whatever special they might wish to drink, and if desired something that can be shared around with the others, such as cookies or potato chips, that sort of thing.

The place is a mess now as we (mainly wife Gail) get redy for this evening's festivities.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 08, 2006 2:13 pm

Dammadon wrote:Hey Colonel!

While I don't know if one might call this song pun-filled, or fun-filled for that matter, I thought you might find these lyrics interesting... It's a great song IMHO.

WET DREAMS
by Kip Addotta

...

Heh,

Some clever punning in those lyrics. He ust have been in-seine when he wrote them...or perhaps they are just stream of consciousness.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 08, 2006 2:16 pm

garhkal wrote:Got another one...... Forgot i posted this in the first ed forums (or was it general??).

Why is it, a fighters followers, have to be paid for? Is that not the same as the fighter just hiring men at arms? Do the followers have a higher morale, combat capability???
There is a considerable difference between hirelings--mercenary soldier types--and those that serve as henchmen. Loyalty and morale are the main considerations, assuming that the followers are well-treated. Of course henchmen do increase in capacity to perform while hirelings do not, leave as soon as they are not paid.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 09, 2006 5:48 pm

Elfdart wrote:I think he's referring to the followers a high level fighter attracts when he builds a stronghold.

My answer would be that the fighter doesn't have to go out and recruit them. They come to him. Apparently, they show up with their gear, so the fighter doesn't have to pay for it.
If that's so, you are correct. Of course the group of such followers does not come with magical equippage. That must be gained and bestowed through the offices of the leigh lord.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 09, 2006 5:50 pm

Glaaki wrote:
Elfdart wrote:I think he's referring to the followers a high level fighter attracts when he builds a stronghold.

My answer would be that the fighter doesn't have to go out and recruit them. They come to him. Apparently, they show up with their gear, so the fighter doesn't have to pay for it.
Right. It is the fighter in question's reputation that attracts these followers/men at arms. Now IMHO these need not necessarily be henchmen, though an officer of these men at arms may well be. I would agree that they do come reasonably equiped though any further upkeep is the provence of thier Lord.

Spencer
Ah but they are henchmen, vassals to their leige lord. They come to serve, place their hands between his, and swear fealty and service.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 09, 2006 5:55 pm

silverwizard wrote:Hello Gary! There's a Swiss football player called Daniel Gygax, he's part of the national team that's gonna play in the World Cup in a few days time. Any connection?

[To mods: I originally placed this in part IV by mistake, apologies! :( ]
Howdy, and no problem, as I don't go back and read the old threads :lol:

As far as I know all Gygaxes are related, form Canton Bern, the family arising from four brothers who settled in what is now Switzerland around 100 BC, just as Caesar was invading Gaul. thus many Gygaxes are very distantle related cousins, some closely related. I believe I am around a 3rd cousin thrice removed from Rear Admiral Felix Gygax os the USN in WWII. I can't say what degree of relationship I have to the named soccer player or to the hear of the Swiss Airforce, another Gygax.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 12, 2006 3:47 pm

Glaaki wrote:
I agree, Col. I was a little unclear. A fighter may only attract a certain number of "Henchmen" IIRC. In my mind these were NPCs with which the Lord had a certain bond and relationship. The X number of archers/med.-hvy. foot/horsemen, etc. that form up around that Lord would not count against his Max. number of henchmen as that number of rank and file soldiers could number in the hundreds.

But then that's just my $.02. :)

Hope you are having fun at LGGC! How did the cook out go?

Spencer
You are correct.

Normal persons, and specially attained henchmen do not count against the number attracted to the successful PC lord.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 12, 2006 3:49 pm

DMPrata wrote:Gary, does the presence of the detect illusion and dispel illusion spells imply that detect magic and dispel magic are ineffectual where illusions are concerned?

*We now return you to your regularly-scheduled punnery.*
[/quote]
Just so.

The magic used for illusions is considered to be of a different sort that the other kinds. That is why there is a separate sub-class for Illusionists.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 12, 2006 3:54 pm

garhkal wrote:Bringing in a new one, from over on planetadnd..

What is the restrictions (if any) on clerics casting resurection/raise dead on those NOT of the faith? Are those restrictions lessened when the cleric is a PC?
Heh...

That's one I prefer to leave in the capable hands of the DM of the campaign to decide. I allow any Good alignment cleric to cast resurection/raise dead on a like N/PC, with the "donation" varying from reasonable to quite otherwise depending on regree of alignment difference--and the relationship of the two deities served, if different.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 12, 2006 3:59 pm

oldschooler wrote:Howdy again. I have a couple of LA questions. They're simple ones that I'm sure have been asked before, but a forum search didn't get them anwsered for me.
I have LA Essentials (which my GF has right now), but I was looking through my QuickStart rules and got confused:

1. Initiative: 1d10 I got, but do you go from lowest to highest (from Essentials) or add your Speed and start with the hightest (QuickStart)?

2. Archery: I read that every 10 points adds one to your Weaponry (which is used for missile weapons too). Just now, however, I read an example you wrote in which Archery was used to hit, with the bonus coming from Weaponry. How's that go again?

I've ordered the three core books (from Hekaforge) and we're starting to like what we see. Nice game, Gary!
Okay:)

Just back at the computer from the LGGC, so I am in haste to clear the email/online decks...

2. I prefer adjusted S BR plus d10, highest score goes first/ Either way works fine.

2. Each 10 p[oints of Archery Ability adds 1 point to Weapons Ability and +1 to Harm scored when using an archery-type weapon--bow, crossbow, ot hand catapult. If I has a Weapons Ability bonus to Archery, that was an error.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 13, 2006 8:42 pm

Bah!

Just because Frank Mentzer told yo so doesn't meant it is factual... :x

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 13, 2006 9:19 pm

Stan,

Sorry if this disappoints you, but I seldom play OAD&D any longer. My current campaign is a Lejendary Adventure game one, and that's all I ran at the Lake Geneva Gaming convention here last weekend.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 13, 2006 9:26 pm

Glaaki wrote:So, Col. How was LGGC?
I am not your roving reporter :x ... :lol:

If Joseph Elric Smith writes up a con report, I'll post it here :wink:

The event was just like last year--a whole lot of fun! We had 30 here for the pre-con party and many drop-ins each evening through Sunday with considerable quantities of food and good beer quaffed off.

:D
Gary

Post by Col_Pladoh » Tue Jun 13, 2006 9:32 pm

DMPrata wrote:
Col_Pladoh wrote:Just so.

The magic used for illusions is considered to be of a different sort that the other kinds. That is why there is a separate sub-class for Illusionists.

Cheers,
Gary
Thanks, Gary. One more, if I may.... :wink:

It is generally advised for the DM not to reveal the specific functions of magic items to the players, leaving them to discover an item's powers through experimentation. Thus, no DM should blurt out, "You found a sword +5!" How, then, would you recommend adjudicating the use of a defender sword? The basic operation of the item (assigning some of its "plusses" to one's AC) requires the player to have specific knowledge of the sword's numerical bonus. My PCs have just found one, and I'm not sure how to go about revealing this information. Do you have any suggestions for the perplexed DM? :?

(Dare I say, I'm at sixes and sevens over this point....)
Heh...

Sure:) Have runes or like inscriptions in a most arcane language engraved somewhere on the sword. If the party takes it to some NPC that can decipher that writing and they are willing to pay, and pay plenty, for his services, they learn the secret. Otherwise, it remains a weapon of normal sort that has a magical aura...perhaps as iof someone had cast a low-level spell on it to dupe others.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 13, 2006 9:34 pm

dcas wrote:
Col_Pladoh wrote:2. Each 10 p[oints of Archery Ability adds 1 point to Weapons Ability and +1 to Harm scored when using an archery-type weapon--bow, crossbow, ot hand catapult. If I has a Weapons Ability bonus to Archery, that was an error.
I thought that if the Weapons score was higher, then you add 10% of Archery to Weapons, but if Archery was higher, you add 10% of Weapons to Archery. Wrong? :?
Oh for Goodness Sake!

Archery (Revision)
Add two points to Precision Rating when initially selecting this Ability. All activities having to do with bows, crossbows, footbows, hand catapults, and also blowpipes, slings, fletching, bow and crossbow weapon mending and making, etc. are governed by this Ability. Each 10 Archery Ability points possessed adds one point to Weapons Ability when using such a weapon, and also one bonus point of Harm inflicted from a successful attack when employing such a weapon.

An Avatar may always choose Archery instead of Weapons as his or her base chance to hit when arching. For example, an Avatar with 60 Archery Ability score and 40 Weapons Ability score will have a 64% chance of hitting instead of 46% (plus any Precision bonus for the weapon), and will inflict +6 harm in either case.

If an Avatar is discharging a projectile weapon covered by Archery Ability into a melee, he or she must make a second Archery Ability check if the initial check indicates a successful hit. Failure to score a second success thus results in a random target being selected, that subject being friend or foe. The number of possible targets within a three-foot radius of the intended target are counted, each being assigned a number from 1 through N, and an appropriate die is rolled. The missile then strikes the target corresponding to the number rolled on the die.

When Archery Ability exceeds 100 score, each point over 100 adds 1 point of Harm when a hit is scored using this Ability to attack with an appropriate missile weapon.

Very high Ability Score in Archery enables, at the GM’s option, the capacity for multiple attacks. If the individual’s adjusted Speed Base Rating is high enough to merit such (>15).

Note any use of the listed weapons by one lacking Archery Ability is at a penalty equal or 50% normal Weapons Ability for bows and slings, and 25% for blowpipes, crossbows and crossbow-like weapons such as the hand catapult.

Now you know it all 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 3:09 pm

Glaaki wrote:Excellent! With luck I will make it next year. Hopefully you can have a few days to unwind before diving back in to your seemingly ceasless creative endeavors.

Spencer
Ciao!

I do believe that around 99% of the attendees founf the LGGC a blast, so do come on to the next one. Just got off the phone with my son Luke, and he hopes to make the event in 2007.

I am not actually doing a whole lot if actual creative work, more oversight, direction, suggestion, and business affairs. With email and board postings I am still spending more time than a semi-retired chap should with such matters... :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 3:14 pm

Hmmm...

I wonder what part of, "Have arcane runes or glyphs written on a weapon, and only a paid sage or mage can read/interpret them correctly," was not understood.

I don't care of a +6 Defender is in question. They need to have it deciphered in order to use it :roll:

:lol:
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 3:33 pm

dcas wrote:I think some people believe that one should keep the details of how things work hidden from the players in order to increase the "suspension of disbelief" factor. :? As if owning a magical sword in the first place isn't enough! :lol:
Heh...

With my regulars, it is not a matter of suspending disbelief but rather one of enjoying a game session to the max. If that means I need to spill the beans regarding some magical object or apparatus I'll do it without a qualm. Of course in the LA game there is Arcana Ability to cover that.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 4:41 pm

gideon_thorne wrote:*smiles* I got that bit. Hence my suggestion of random determination, initially, for instinctive use of a weapon they are learning to use. Getting the 'feel' of it as it were. A number of fiction writers pull this off well. When the hero finds a particular item with a number of abilties, they dont just go down to Joe's Identification Shop, they learn by experience.

It might not have been the object of the 'design' but I always figured thats one reason why magic items had experience points attached to them. ^_^
Pish & Tosh!

That is quite impossible with items that require a command word, and that was a stipulated condition.

Gary

Post by Col_Pladoh » Wed Jun 14, 2006 6:48 pm

dcas wrote:So ordinarily Archery adds +1 per 10 points to Weapons?
No,to Archery Harm. Note the heading of the material.
And in this case, where Archery is higher than Weapons, Weapons adds +1 per 10 points to Archery, yes? At least, that's where I gather the 64% number comes from, rather than 60%.
Yes, being closely associated the two Abilities now clearly cross feed 10% of their base score to the other.
For example:
Weapons 60 + Archery 40 ==> 64% chance to hit, +4 to Harm
No added Harm is applicable. not from Archery in any event, al;though the added 4 to successful chance of Weapons Ability use does apply.

Archery 60 + Weapons 40 ==> 64% chance to hit, +6 to Harm[/quote]
Yes!

Why isn't all of this beingposted on the www.lejendary.com website?

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 6:49 pm

gideon_thorne wrote:
Col_Pladoh wrote: Pish & Tosh!

That is quite impossible with items that require a command word, and that was a stipulated condition.

Gary
*impish grin* I know, I know. Im a maverick who changes rules at the drop of a hat.

I wonder who's gaming style inspired that eh? *pokes* :wink:
Bah!

Command word requirement is virtually immutable in all but Monty Haul play :roll:

8O
Gary
:lol:

Post by Col_Pladoh » Wed Jun 14, 2006 8:27 pm

dcas wrote:
Col_Pladoh wrote:Why isn't all of this being posted on the www.lejendary.com website?
Search me. :)
You know there are many other helpful LMs that post there 8)

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 8:31 pm

Stop posting to this old thread!

:x
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 10:29 pm

:roll: 8O :roll:

Gary

:lol:

Post by Col_Pladoh » Wed Jun 14, 2006 8:29 pm

Here beginneth a new thread :D

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 14, 2006 10:31 pm

dcas wrote:
Col_Pladoh wrote:
dcas wrote:
Col_Pladoh wrote:Why isn't all of this being posted on the www.lejendary.com website?
Search me. :)
You know there are many other helpful LMs that post there 8)

Cheers,
Gary
Yes, but it seems that lejendary.com is pretty dead these days. :(
Mainly because so many queries are posted here... :idea: :?

Cheerio,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 1:19 am

Combat_Kyle wrote:Mr. Gygax,
I just wanted to let you know I had a blast playing LA on your porch on Sunday. A very fun and memorable experience. Add in the fact that my character was nearly eaten alive by a Wallflower Amoeba makes it is a great gamer story.

-Kyle Dekker
:D

Glad you enjoyed the game session!

One of my regulars in the campaign here had much the same experience, only a "helpful" Enchanter activated a dazzling dart so as to inflict some solid Harm on his Avatar.

The amoebas in the LA game are a lot of fun for the LM 8O

Heh,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 1:21 am

Julian Grimm wrote:Gary,

Where would some good starting points for a group of Greyhawk Newbies be? Also do you have any tips for running that crucial first adventure to get the feel of teh setting across?
Sure, if you are playing OAD&D rules the Village of Hommlet is the best place to begin, although B2 is also fine if you do a bit of conversion.


Cheers,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 3:01 pm

Julian Grimm wrote:Well I would do that but I haven't been lucky enough to get those yet. :oops:

All I have is the Folio and Boxed set.
Heh...

So you need to scrounge up one or both or else get busy creating a village with a low-level dungeon area nearby :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 3:04 pm

Elfdart wrote:I have a question for you, but it's to all DMs, GMs, Castle Keepers and Judges as well. The set-up:

...


Then what?
8O

What Dammadon said, with emphasis on option 3.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 6:33 pm

Gary
Greg Ellis wrote:...

Some DM's get all out of joint when the characters succeed. Somehow they seem to miss the point that the characters are supposed to succeed.
Hi Greg,

I think the point of his post was that they succeeded far too easily. No challenge often meand no enjoyment, loss of interest in the campaign. That is why option 3 is the best, assuming the new material is created so as to make the adventures following very challenging, perilous, and filled with hair's-breadth successes.

8)
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 6:39 pm

Combat_Kyle wrote:Here is a question about the opposite situation of Elfdart:

You spend a long time working on a final encounter, taking in mind the parties abilities and such, they get to the final encounter and it becomes clear that the players won't last more than 5 rounds (good GM rolling bad PC rolling, whatever the case) what should you do?

1. Deus ex machina? Have a NPC ally of the PCs come in to save the day. Bady guy's super weapon "malfunctions." I'm not a fan of deus ex, but what are your thoughts?

2. Hold back with baddies? Refrain from using baddies high level spells, special abilities etc...?

3. Kill the PCs and have them make new ones?

I usually go with 1 or 2 myslef (I have only encountered this a handful of times) but lower the total XP for the encounter. I try my best to stay away option 3, it leads to upset players and short campaigns.
Howdy!

If mere chance is the cause of the impending failure, I modify the situation to have the adversarial side be likewise blighted by ill fortune. If I over-powered the NPCs/monsters I do indeed reduce these capacities in some way so as to enable the party to uscceed. Thus I favor your options 1 or 2 in most cases.

In the case of sheer foolish play on the part of the players, I let the chips fall where they may, and if that means new Avatars, that's the breaks :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 7:19 pm

Combat_Kyle wrote:True, foolish play is often accompanied by a beverage that spent much of its time in oaken barrels.
:lol:

Ah, well, that's a separate case. There I cut them some considerable slack :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 8:14 pm

Combat_Kyle wrote:Well, maybe I should have a two drink limit as one of my house rules? Either that or each 6 pack of brew for the GM counts as 1 free encounter the players can skip. I must consider this, it will keep me in fresh supply of Bass Ale.
There's a plan!

One with which Your's Truly concurs, but any form of good beer, wine or liquor will do, as I have eclectic taste in potables :lol:

Cheers,
Gary
Last edited by Col_Pladoh on Thu Jun 15, 2006 8:16 pm, edited 1 time in total.

Post by Col_Pladoh » Thu Jun 15, 2006 8:15 pm

ScottyG wrote:
Combat_Kyle wrote:
In the case of sheer foolish play on the part of the players, I let the chips fall where they may, and if that means new Avatars, that's the breaks
True, foolish play is often accompanied by a beverage that spent much of its time in oaken barrels.
When DMs drink, players lose vorpal swords.
Scott
8O :lol: 8O
Not to mention +5 Holy Avengers... :twisted:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 15, 2006 8:17 pm

Deogolf wrote:Hmmm...foolish play...been down that road before!! :D
Let's not go through that door again...

:roll:
Gary

Post by Col_Pladoh » Fri Jun 16, 2006 2:38 pm

Elfdart wrote:Regarding my own question, I lean more toward #1, though I would never get upset with anyone but myself (not really upset, just let down a little). I think option #3 might work as Plan B for those who are good at winging it.

In the case of a party that through no fault of its own is losing very badly, I might "call off the dogs" somewhat (if the PCs run away, they aren't chased very far, for example).
As the party will be in jubilation mode for a goodly period, no need to wing material for option 3. the GM will have until the next session to spring the sad suprise on the team--plenty of time to concoct the next scenario...and make it most demanding :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 16, 2006 2:46 pm

K. Boudreau wrote:Hi Gary,

I just wanted to say I thoroughly enjoyed myself at the LGGC, and had a blast playing LA on your porch on Friday, even though it ended too soon due to the chilly weather. Thursday evening was great too: great beans, great beer, great conversation made for a fun time I won't soon forget. Of course, the rest of the con was great too, and I'm looking forward to the next one.

I was going to ask you during the LA game, but forgot: Do you have an obsession with fungi? It seems to pop up in a lot of your work over the years, usually accompanied with colorful discriptions that always seem to contain the word mauve. Maybe I'm just hallucinating.

Kevin
Happy that you enjpoyed the con, the porch party, and the game. Spring weather here in Wisconsin is changable, so having a jacket handy on an 80-degree day is a good plan.

Fungi are the only likely vegetable growth in a subterranean setting, so of course I have a lot of them so that such places can have a reasonable, if improbable, "natural" ecology.

Mauve is a fine color, as are puce, fuchsia, cerise, russet, umber, ochre, and citrine...to name a few. Bisque is sadly neglected as is maroon :roll:

Cheers,.
Gary

Post by Col_Pladoh » Fri Jun 16, 2006 2:49 pm

Thark wrote:Hey Gary! I just wanted to say thanks for your great hospitality on Sunday evening after the con. Here is a link to the story of the Scottish cannibals that Jon and I were discussing. It may just be a legend but it would make a great module.

http://www.oceanstar.com/horror/sawney.htm
Welcome!

We had gamers here Wednesday through Monday, and Gail was about worn out, for the brunt of the work fell on her. Of course she was pleased to be the hostess for so many nive people enjoying the hospitality.

Thanks for the link. Nasty lot that :x

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 16, 2006 3:31 pm

Hi Antonio,

Have the chance for a thief character messing up a spell remain as noted, 25% regardless of the level of the Thief. If you don;t feel comforatble with that, then make up a house rule that you like--perhaps 25% at 12th, -5% per level thereafter, but always with a 5% chance of mis-speaking even at 17th level.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 16, 2006 4:48 pm

rabindranath72 wrote:Thank you for the clarification! I was mislead by the subsequent "Furthermore..." sentence regarding the increasing chance of failure.
With your suggestion the system is mechanically similar to Basic D&D.

Cheers,
Antonio
Perhaps a table such as this:
CHANCE FOR 12th LEVEL THIEF TO MIS-SPEAK SCROLL SPELL
Spell Level
1st or Protection: 5%
2nd: 10%
3rd: 10%
4th: 15%
5th: 15%
6th: 20%
7th: 20%
8th: 25%
9th: 25%

Reduce each category by 5% per level of thief above 12th, but there is always a 5% chance of mis-speaking any scroll's spell.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 17, 2006 3:29 pm

Combat_Kyle wrote:Mr. Gygax,
I just picked up the LA 3 book set at my local gaming store, a quick glimpse inside and it looks great. Anyway are there any rule changes I should know about between the LA set from Trigee and the Essentials pack from TLG?

Thanks.
Addressing me as Gary is fine, for we are fellow gamers...

The Essentials set is drawn from the three core rules books, a precis, so there are not any rules changes therein. However, see the post by dcas regarding advancement of Non-Ordered Avatars.

Cheers,
Gary
Last edited by Col_Pladoh on Sat Jun 17, 2006 3:39 pm, edited 1 time in total.

Post by Col_Pladoh » Sat Jun 17, 2006 3:36 pm

Rhuvein wrote:
Hehe, I don't know why, but this comment struck me funny and I'm reminded of why I like to read your posts.

In addition to being informative, they are witty, humorous and good natured and for that I appreciate them.

Say, have you read the names of colors in the big crayon boxes lately. Simply amazing - macaroni and cheese, granny smith apple, robin's egg blue, royal purple with ruby red glitter! :?

I enjoy - wisteria, burnt sienna, lavender, tumbleweed and orchid. :D

By the way, Rob was talking on his forum about how Darlene misread the V in Mauve Castle and wrote Maure instead! Great bit of trivia. 8)
Thanks!

In most cases I am having fun posting, enjoying the virtual conversation with others interested in gaming 8)

while I used to paint in acrylics, I have always loved color, and when I was in first grade I was distraught that my Swiss father would not buy me the largest box of Crayolas, only the minimum size required by the school. I have not looked at crayons in years, but colored pencils are much the same in name identifiers :D

We have a wisteria vine growing (all over) out back porch, and as a Nero Wolfe fan I too like orchid :lol:

Quij, Rob's orc hero, was named thus by me, after a "word" he tried to pass off in a Scrabble game.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 18, 2006 7:39 pm

Combat_Kyle wrote:Thanks Gary,
Calling people by more formal titles is an after effect of my 4 years in the Marines. I have looked up the Unordered Avatar progession on dcas post, it should work great. I now own both the Esstials and the 3 Main books, I picked up a set of the Author's Edition Printing at my local gaming store. I am reading through LA and will most likely start a campaign this fall.
Semper Fi!

The Author's Edition of the LRfaP is a collector's book for sure. There are a number of corrections and minoe additions in the later printing of it. Most of those can be found on www.lejendary.com I believe--I have never checked for my own corrections :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 19, 2006 2:37 pm

Calithena wrote:Hi Gary,

I know you're quite a solid chess player, or were at one time. Have you kept the scores of any particularly memorable games? I'd love to see them if so...I'm an occasional woodpusher myself and have won a couple of local tournaments, with a few wins over 2000+ players under my belt. Anyway, if you have anything like this lying around, or any general chess anecdotes (other than those about your repeated brutal drubbings of "Tractix" Tucker, I know those), I'd love to hear them.

Thanks,

Calithena/Sean
:roll:

I played at the Rogers Park Chess Club in Chicago, and I was about USCF Class A, as I played a 10-game match against a rated Expert and managed two wins and a draw. Most of my chess stories are about playing as a teenager at the local YMCA, against the blundering ones there or with my own group where I was the second strongest player. Terry Criner could beat me three out of five games...very annoying. however, when he and Ron Hudson (#3) played Tom Keogh (#4) and me in double chess we cleaned their clock.

Variant and national chess game play ruined my regular game, of course, but I would never have made Master anyway.

Anyway, I am such a conservative that I still use only the old, English, style of notation. Somewhere there is a chess praxis I did for any of my descendants that love the game, done in the "classic notation" :lol:

We did not recour our games, but we had a great time figuring out the moves in the historic match between Anderson and ? that appeared as the short story "The Immortal Game" in the Magazine of Fantasy & Science Fiction.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 19, 2006 3:36 pm

rabindranath72 wrote:Dear Gary (I address you so, following your comment above)
how did the idea of a spellcasting ranger was born? Was Aragorn from The Lord of the Rings the main inspiration?
I do not like the idea of a spellcasting ranger, how would you suggest modifying it? For example, in terms of XP reduction (to leave it as-is, but without spells), or giving it some other skills to replace spellcasting.

Regards,
Antonio
Hi Antonio,

Joe Fischer designed the original Ranger Class character, and it was published with such credit in an early number of The Strategic Review. I merely fleshed ot out so as to be more cmpatable with the AD&D game.

As I have no problem with Rangers having minor spell use, I have never thought about how to remove that capacity from the class. IMO it makes the Ranger a sort of fighting Druid. Anyway, as I play the LA game ost of the time these days, and for the last nine years, it would take a lot of time and effort for me to properly advise you on as proper midification of the class.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 19, 2006 3:45 pm

Calithena wrote:Thanks, Gary! It's fun hearing about that - I used to play in Chicago myself, though 'twould have been after your time by a long shot.

Were the rolly-eyes for me or Professor Tucker?

Anderssen-Kieseritzky, and if they still played like that I might never have picked up D&D as my main enthusiasm instead!
:lol:

The :roll: was for my pawn-pushing.

I went to the Chicago Chess & Checker Club a few times around 1958, but all the regulars there wanted to play for money, and I had too little to spend thus. thus I went to the Rogers Park Chess Club instead, but not too regularly, as I was already enjoying the play of Shogi, Japanese Chess, and Avalon Hill board wargames by 1959.

Lee was a riot when he lost his temper like that, much like a Scot's medical student that lived in the 5700 North Bryn Mawr area. His name was Malcolm Morris, and I suspect that he was more interested in my then-wife than in playing chess with me. No matter, we played, and he naver managed to beat me a soingle game, as he would make a bad move near the end game, and I'd take full advantage--with relish after i discovered he turned red and smote himself on the forehead when he lost.
Malcolm quit coming over to the apartment after a particularly aggregious loss that brought him to add a tipping of the board and men to his usual routine. :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 20, 2006 2:16 pm

ScottyG wrote:Gary, when characters are dealing with stirges, would you allow a hit from a PC to kill an attached stirge, assuming the PC just pulls the critter out and squishes it, or twists its head around, etc. All of the groups I've DMed for assume they need to hack away at the attached monsters with swords, etc. inflicting normal damage.

Scott
Attempting to kill stirgies by hand is possible, but I'd give the attacker a penalty of about half normal chance to hit to manage such a feat.

In short I like hacking away, with misses having the chance to strike the character to which the strige is attached :D

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 20, 2006 4:03 pm

Dammadon wrote: :D The warhammer rules in this case. Makes short work of them filthy buggers, especially when they're attached to yer mates.... 'cause then they ain't going anywhere for a bit.
And so often the second roll check after a miss is a solid hit...on the PC :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 20, 2006 6:01 pm

The amoeboid creatures in the LA game are all like that, and damage done to one that has covered a victim is shared by the amoeba and the subject it is attacking 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 20, 2006 6:23 pm

Combat_Kyle wrote:
Col_Pladoh wrote:The amoeboid creatures in the LA game are all like that, and damage done to one that has covered a victim is shared by the amoeba and the subject it is attacking 8O

Cheers,
Gary
Yes, this is all too familiar to me as poor Hoboy th Oaf was almost killed in this situation.
:lol:

Had that Avatar of yours not been a hulking Oaf, likely the walflower amoeba would have done for him... 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 20, 2006 6:41 pm

serleran wrote:I must say I like the variations of the LA monsters over those of other fantasy games, including the ones of my own making. Very intriguing buggers. Which leads to my question:

Why did you decide to make LA kobolds the way they are? Based more strictly on folklore?

8O 8) 8O

Thanks Serleran,

Your kind words are appreciated. I do have fun creating critters!

As kobolds were the scum of the D&D game, and as I had done so well against PC parties with that sort of humanoid in the old castle in the few years before I did the LA game, I decided to make the kobold more of an attractive, folklore-goblinesque sort of race. It, and all the official Alfar come from a Faerie World, of course. If I ever get around to it I plan to detail it, for that place has weak links to our own planet :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 21, 2006 2:52 pm

oldschooler wrote:Gary, have you ever had a steath situation crop up involving the ol': "I sneak up behind him and break his neck before he can react!" schtick?
If so, how do you think the best way to handle it would be (for whatever system)?
Yes indeed, I have had such attempts made by players...usually those with characters/Avatars that have no capacity to perform as requested.

First comes the stealth check, and often that ends the mtter quickly. If it succeeds and the assailant the wherewithal to accomplish such an attack--hand-to-hand combat ability or considerable physical strength--I this require a successful attack roll with a bonus for attack from behind by surprise--30 or +6. If that succeeds the deed is done, although if the inyended victim is also skilled in martial arts and/or physicaly powerful, I might give an opposed roll chance for that individual.

RPGs aren't combat simulators, but sometimes such details are needed :?

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 21, 2006 8:03 pm

oldschooler wrote:Surprize attack from behind. I don't know why I didn't see that before, but that's exactly what it is! Thanks for the reply :D
:lol:

It is a surprise only if the attacker makes it so :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 22, 2006 2:09 pm

Glaaki wrote:
RPGs aren't combat simulators, but sometimes such details are needed :?

Cheers,
Gary
What a true statement. RPG combat can and should be engaging and dramatic. However, given that you are engaged in an exercise of the imagination, be that fantasy, scifi, or otherwise the idea that combat need be "realistic" is in my opinion absurd. :)

Spencer
Agreed,

Only if the RPG being played is one meant to simulate such a thing--a martial arts game for example--is any attempt at realism meaningful.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 22, 2006 4:55 pm

BluSponge wrote:TEASE!!! Coming from Mr. Semi-Retired, sipping bloody marys while posting to message boards. Bad enough some of us are still waiting for Hazgar and the rest of LE, now you throw this one out there?! The whole Lejendary Earth is turning into one big Temple of Elemental Evil. GAH!!! ;)

Ah well, at least I have Epic of Aerth.

And besides, the Veshoge homeworld would be more fun, wouldn't you think? ;)
:evil:

I far prefer gin & tonic or single malt scotch, even a good ale...and I sip those on the porch after closing the computer for the evening.

Grouse at Chris CLark about the LE world volumes coming out at a snails pace :x

:lol:
Gary

Post by Col_Pladoh » Thu Jun 22, 2006 5:00 pm

Col_Pladoh wrote:
BluSponge wrote:TEASE!!! Coming from Mr. Semi-Retired, sipping bloody marys while posting to message boards. Bad enough some of us are still waiting for Hazgar and the rest of LE, now you throw this one out there?! The whole Lejendary Earth is turning into one big Temple of Elemental Evil. GAH!!! ;)

Ah well, at least I have Epic of Aerth.

And besides, the Veshoge homeworld would be more fun, wouldn't you think? ;)
:evil:

I far prefer gin & tonic or single malt scotch, even a good ale...and I sip those on the porch after closing the computer for the evening.

Grouse at Chris Clark about the LE world volumes coming out at a snails pace :x

The Veshoge homeworld is attractive only to those that revel in crass materialism, admire the Farengi...

:lol:
Gary

Post by Col_Pladoh » Thu Jun 22, 2006 6:53 pm

Glaaki wrote:Ahhh...single malt scotch is ambrosia! Oban, Glennrothes and Bruichladdich are my favourites paired with a fine cigar of course. Of brews I am partial to Fat Tire and Heiniken Light.

BTW I want a back porch like yours, Col. Saw some pics from LGGC and it looks like a great place to while away the time...
:D

Just about any well-aged single-malt Scotch whiskey will do for my taste--and I must say that I like bourbon, Canadian, Irish, or rye whiskies, cognac, Armagnac, rum...in fact about any liquor or liqueur not made with revolting ingredients (Jagermeister and sweet liqueurs for example). since New Glarus Brewing has produced a wide range of ales, beers, and stout that's about all I drink, save for an occasional Sam Adams Boston Ale.

The porch is on the front of the house, wraps around the south side about half the length of the house proper. I try to spend as many hours there as I am able in clement temperature days 8)

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 22, 2006 6:57 pm

Heh,

I don't care what anyone drinks at the gaming table. One of me boys was kind enough to bring us a tot of single-malt about a month back, and several of the group quaffed same, myself included. I seldom drink anything alcoholic when playing of mastering a game;)

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 23, 2006 5:50 pm

Glaaki wrote:Col. A while back I mentioned the Dying Earth RPG and you said you had commented on it but had not seen anything regarding it. Here are a couple of reviews from both ends fo the spectrum...there are several in the center.

http://www.rpg.net/news+reviews/reviews/rev_5702.html

http://www.rpg.net/reviews/archive/11/11425.phtml

Spencer
Thanks Amigo,

About the only thing I might wish from the Dying Earth would be a world map...

That anything posted on rpgnet must be suspect aside, I have long held that an RPG based in a work of fiction is not going to be much in the way of a game, but that modules utilizing such works absed on an established RPG system are likely to be interesting indeed as demi-campaigns.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 23, 2006 7:17 pm

Glaaki wrote:
Thanks Amigo,

About the only thing I might wish from the Dying Earth would be a world map...

That anything posted on rpgnet must be suspect aside, I have long held that an RPG based in a work of fiction is not going to be much in the way of a game, but that modules utilizing such works absed on an established RPG system are likely to be interesting indeed as demi-campaigns.

Cheers,
Gary
I agree with your view of rpgnet...sadly it is one of the only review sites, and seems for better or worse to be the default site for such. Exactly so...aferall, how do you create a game mechanic that captures the 'flavour' of a certain setting. They may have been better off here making this a non-system specific setting book.

I saw the pics of Frank returning your original MS. for ToEE. That was really nice and classy, I thought.

Spencer
Indeed, making the Dying Earth as a generic world setting book would likely have generated more interest than the RPG porduct agrnered.

As for the ToEE ms., it was indeed refreshing to have my personal property returned after 20 plus years of failing to do that...

:?
Cheers,
Gary

Post by Col_Pladoh » Fri Jun 23, 2006 8:06 pm

BluSponge wrote:...You can buy a whole collection of the maps ...
Howdy Tom,

If the collection presented an entire globe I would be most interested :wink:
Hmmm...I dunno about that. From what I've read of the books themselves, the game has quite a bit of potential with the right sort of group. It's VERY different from LA or DnD, but does offer plenty of avenues for adventure and exploration. In fact, they recently released a new sourcebook for those who wanted more empahsis on that aspect. At it's core, Dying Earth appears to be a very socially-oriented game focusing on puns, insults, and quippy comebacks. A lot of people say that it is very much in tone with Vance's work. Not having read much of it myself, and seeing as he's one of your favorite writers, I'll leave you to decide.

BTW, from the looks of things they have a lot of sourcebooks covering various areas that would be quite easy to adapt to whatever game you wanted to play. :)

Tom
Pardon me, but my thoughtful analysis still stands. The audience for such a game is marginal when compared to the already limited nich one for a general RPG. By aiming the play at specifically narrow areas, much as the Baron Munchausen game did, a small but dedicated and vociferous audience might well be developed. notice, however, the rules have been done for d20 so as to have a base audience to draw upon. Had the game possessed only a new and unique mechanic and system it would have died quickly, based as it is on a narrow authored fiction setting.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 23, 2006 11:59 pm

BluSponge wrote:Gary,

No idea if such a map exists in the fiction, and if not, why would it for the game? But as they are still cranking out material, who can say?

No doubt that it is a niche game with a limited audience. I would never claim otherwise. Dying Earth will never be the next AD&D, or even V:tM. But, with the right group, it does look like it would be a lot of fun! :D

Unfortunately, in my group of players, I have maybe two that it would click for. :(

Tom
Heh...

And as I originally stated, the material would better provide a setting for an existing FRPG, as is the case with virtually all such works drawn from a specific autored fiction.

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 24, 2006 2:59 pm

BluSponge wrote:Would that it were so. But the track record for "systemless" game settings is not that great. About the only one I can think of to ever thrive is Kingdoms of Kalamar, and it langished for about 3+ years with a boxed set and a handful of adventures (a few of which, I have. :D). For whatever reason, there just isn't enough demand for settings that can be used with a variety of systems, despite the impression one might get on RPGnet.

From what I've seen of the Dying Earth game, I would hate to have seen it pidgeonholed into d20. The tone of the DE RPG is completely antethetical to that game and would be akin to using parcheesie rules to play a game of dominos. Some things need to be niche products to stay true to themselves, wouldn't you agree?

Tom
:roll:

Who said "systemless"? Of course the setting needs to have a game base. D20 does not really fit most such authored settings IMO, but is is about the only game in town other that perhaps GURPS.

Niche products are unlikely to have longevity, as they won't support a publishing operation, and these days distributors and retailers are not likely to carry them, so most sales will have to be direct. That said, I apreciate the uniqueness of well-done games of that sort. I remember Fantasy Games Unlimited, Scotty publishing a wide range of niche games for which I gave him a lot of credit.

:D
Cheers,
Gary

Post by Col_Pladoh » Sat Jun 24, 2006 3:10 pm

Philotomy Jurament wrote:Jonathan Tweet (the author of the 3E Players Handbook) reviewed the Dying Earth RPG. Overall, he liked it, but called the core system "mathematically weird." I thought that was amusing. :)

I'd never heard of the Dying Earth RPG, but the "Turjan" spin on the game sounds interesting. My LA game has a definite Dying Earth feel (as in the novel). In fact, the PCs are "created people" like T'sais.
Heh...

I note that Tweet uses "sophisticated" in describing the game. To me that indicates it is narrow and, to some lesser or greater extent, pretentious.

As a devoted fan of Vance's writing I realize that to reflect his vision of the Dying Earth there needs to be specific settings, character/skill choices, magic, and monsters that match what he wrote, in spirit as well as in words. However, to force thr participants to mimic the characyers and situations he created in his stories is to make a play out of a game.

As for using the LA game system as a basis for a type of Dying Earth setting, it would serve reasonably well I would add more quirks specifically designed to give the feel of the setting, remove some of the Abilities, add a few new ones, and add creatures that duplicated those Jack Vance included in his yarns...but not Magnatz! :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 25, 2006 3:22 pm

oldschooler wrote:Another thread for you to chime in on: Classic D&D. Here's the last post form my own "oldschooler's Q&A":

Here I place myself: the final arbiter and voice of the original game: Dungeons & Dragons as brought to the masses via the D&D game and the Supplements (I-IV), plus (if I can handle it) Swords & Spells. I also have access to The Strategic Review. So ask away, I know more about this game than even E. Gary Gygax himself! In fact, questions by Gary Gygax are welcome here as well :D
:lol: :o :lol:

Wht not?!

I much prefer the LA game these days, would rather concenbtrate on it and its genre expansions 8)

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 25, 2006 3:25 pm

ScottyG wrote:Gary, would you let a spell caster memorize their daily spells in chunks, or is it all at once?
For example, could a druid memorize predict weather, cast it, and then based on that decide to memorize call lightning or some other 3rd level spell?

Scott
Hi Scott,

Abslutely all at once is the intent for all spell-casters memorizing spells. After having their mind refreshed by rest they must needs read or prat to store away all the spells they are sble to choose to remember for a time until activated.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 25, 2006 7:36 pm

gideon_thorne wrote:
Col_Pladoh wrote:
I much prefer the LA game these days, would rather concenbtrate on it and its genre expansions 8)

Cheers,
Gary
Speaking of which, have you had any thought about doing a Western, ie Gunfighters type of LA supplement? ^_^
Heh...

Ask James Mischler about that :wink:

Inspired by my LA firearms table notes and talk about Boot Hill and Deadlands, James went to work to produce a most interesting alternate Wild West with backstory and geographical boundaries. Then he switched jobs and that was that... :?

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 25, 2006 8:24 pm

gideon_thorne wrote:
Col_Pladoh wrote:
Ask James Mischler about that :wink:
I'll do that. I know right where to find him. ^_^
Good show!

That might stimulate James into returning to creative efforst in reagrds the project 8O

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 25, 2006 9:05 pm

Combat_Kyle wrote:Gary,
What kind of racial diveristy is there in the fishing village of Garham in the Yggsburgh book? Other than the dwarf blacksmith and half-elf bowyer fletcher is the village human? I was thinking of making the village more diverse and taking the names of many of the villages and making many of them halflings and half-elves. I realize that a CK can make the moduel his own, but I was just wondering your intentions when you created this village.
Heh...

The lack of diversity was quite purposeful. I meant the hamlet to be mostly human, just as Cloverdale is mainly demi-human of hafling race.

Amongst the fair folk, if you will, there are not many boatemn and fishers, and so too in Garham as I envisaged it :wink:

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 25, 2006 9:19 pm

Combat_Kyle wrote:That works great for me. I should be starting a new campaign in a couple of weeks, we are just finishing one after 15 months. We have some new players and I want to start the whole group at level 1, and I really love the Yggsburgh book and the environs. Thanks for the help Gary.
Welcome Amigo,

The hamlet of Garham is the place where I figured many a CK would select for an interesting 1st level base--that or Cloverdale. when all the Yggsburgh Town district and suburban detail modules are completed and available, play can begin in or near town, or by that time, near the abandoned castle too--Stonewyck or Hawfair Green as likely bases forforays. Of course by the time the castle is ready for adventuring, likely early adopters of the setting will have relatively strong PCs to act as mentors or masters for the new PCs meant to explore Xastle Zagyg.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 26, 2006 2:20 pm

DMPrata wrote:On a related Yggsburgh note, Gary, what kind of naming conventions do the non-human folk of the East Mark follow? I know you included sample surnames for dwarves, elves, gnomes, and halflings, but what about given names? Do they use typical human names, or did you have yet another list that was cut from the published book? :wink:
Howdy!

As to given names for demi-humans, I used a mix of human and inventive ones when I identified them in the text. Just as the list of suggested surnames is short, allows for CK addition, the given names can be as are desired in the campaign.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 26, 2006 4:43 pm

Glaaki wrote:Ahoy there, Col.!

As I read deeper and deeper into the LA game I find myself wishing I had picked it up years ago. My group and I have played most flavours of D&D, and are in the midst of a 2E game at present. (Return to the Tomb of Horrors is currently on deck and they just entered the original Tomb...weeeee....) I plan to use LA going forward, with a smaller group, the current group is 6 to 7 strong.

I think that LA demands more from the player, which is a good thing in my opinion. It forces a depth of character/avatar concept beyond a pile of stats and equipment.

I am looking forward to further Troll Lord editions and the eventual new hardbacks. Though I am impressed with the completeness of the Essentials set.

I may have mentioned this in the past, but I also like the format of the Lejendary Earth source books.

Spencer
Avast Matey!

In truth I was working on the Lejendary AsteRogues Fantastical Science RPG just a few minutes ago. The LA FRPG system works well for science fantasy, SF, and Western genre applications as well :D

Anyway, I appreciate the good words. The LA FRPG is not quite as good as is AD&D for progressively more demanding dungeon levels, that due to PC levels, while LA Avatars gain only small percentages of skills instead. Of course new Avatars are a lot more vaible than are low level PCs. Overall, I much prefer it to any class based RPG I have played, and to the best of my knowledge the player options for developing a unique Avatar that suits what is desired are unmatched in any other game.

Indeed, the LA game encourages players to think more about what their Avatar can do, encourages a wider range of interaction with the game environment than does a class based system. Also, the reward system in the LA game is for participation in the play of the scenario, whatever it might be, not for killing things.

The Trolls are planning to publish small LA game modules to support the current line even as they expand it.

Chris Clark urger that more details be put into the LE World Setting books dealing with the continents and their nations, so I share credit for the layout and content with Der Forgemeister. If only he could manage to get the remainder of the series into print :?

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 26, 2006 6:24 pm

You chaps have the start-advancement thing quite right. It is only regarding the :idea: of progressively more challenging dungeon levels for advancing PCs where the LA game does not compare favorably to class and level based RPGs.

I do believe that the Trolls will be offering pdf versions of various La game products eventually.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 26, 2006 7:43 pm

dcas wrote:But of course that idea is itself an artifact of class- and level-based games. I've often thought it would be more fun to have a mix of creatures, weak and strong, in a dungeon environment, without regard to the level of the dungeon.
Heh,

Perhaps also a result of the developing comtest between the GM and his players, the former devising more demanding encounters for his more sophisticated and experienced players whose PCs are more capable, eager to loot and pillage :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 26, 2006 10:07 pm

dcas wrote:
Glaaki wrote:Hence the 'ad nauseum'....
My apologies -- I thought you mean "ad nauseum" as in "continuing until the GM and the players are sick of it," not as in "progressively more and more challenging." ;)
Errr...

That is what I thought was meant by that phrase. As a matter of fact we did dungeon crawls until DM and players alike were sick and tired of them, mainly because the large number of players at each session made almost any other sort of adventure very difficult. As the players dropped out, the adventures shifted to outdoors settings, town adventures, action in a tavern, etc.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 26, 2006 10:15 pm

rabindranath72 wrote: Gary,
I have never played the LA game, but I just ordered the Essentials boxed set. I am really interested in a multi-genre game, and it is nice to read that you are working on a SF setting. Do you plan to release something about horror settings? (Call of Cthulhu comes to mind...)

Cheers,
Antonio
Ciao,

The genre I am working on currentle is Fantastical Science, a sort of "steam punk meets super science" one. the m ore standard SF is going to be centered around the Elder Worlds setting andwill have recognizable space ships, weapons, and so on. The crew that was planning to work up a rough draft of the LA SFRPG rules has gone south, I fear.

There is no reason that the system will not work in a Lovecraftian Horror genre, all it will take is setting up the Avatar races, Orders, Abilities, whatever Extraordinary things are included in the game, then adding in the contemporary weapons, and finally creating the bestiary for the whole.

No one is doing that currently, but I am all for it. the problem is getting the material into players hands. I like pdfs for that reason.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 3:24 pm

Glaaki wrote: Is there a very, very tenative release date for AsteRogues? And if so, any inkling if the Trolls will release it in the standard LA format or perhaps in pdf?
Last year we were shooting for this one to release the three core rules books and setting one for the LAR game, but the Castle Zagyg, Yggsburgh town detail modules and continuing work on the abandoned castle and its dungeons has and will continue to fill up the months.

Anyway, I am hopeful that early next year the four large books comprising the basis for the LAR game will be predy for release in pdf format. There is irtually endless opportunity for modules and sourcebooks to support the game, and with the core material, hopefully some indy designers will be motivated to create :wink:
Too bad about the SCIFI gang zoning out...the Horror setting would fit well in the LA framework...hmmmm that could be a very interesting project...

Lejendary Abominations...Lejendary Aeons...perhaps?

:)

Spencer
Sadly, there are not a lot of extremely patient creative fellows in the RPG field--many very crative chaps, but mostly pretty impatient. the amount of time before LA game genre expansions can be developed, edited, laid out, and published even if pdf format runs into consioderable periods, a year being "short" and two or three years the average. I have sat on some LA material for about six years now awaiting its publication.

Anyway, the second word in a LA game genre expansion doesn't have to be one beginning with an A, although that would be a likely positive. For example, a Western genre game expansion might well be titled Lejendary West, or something similar--if fantasy elements are included it would be nice to allude to that in the name :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 5:59 pm

Glaaki wrote:Well, whatever the format or genre, new Lejendary games are a good thing.

Spencer
That is to be hoped for.

In addition to attracting fans of the new genre, I have included information for transfer of LA FRPG avatars to the LAR FSRPG, how Abilities will or will not work, what non-human Avatars are in the new milieu. that is so the LM can expand his campaign by moving play to a new genre, and back, as desired.

It will get a bit hairy keeping track of Abilities when there are three or more different genres, thugh, but worth the effort I believe.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 6:22 pm

gideon_thorne wrote:Wouldn't be just as easy to recomend methods on how one ability can be taken across genre's instead? Seems simple enough to take something like the fantasy Weapons, Mechanics and Metalurgy and pull those across various genre's and tech levels. :)
Sure in a book dealing with all Abilities found in all the LA game genres, but not possible until all of those genres' rules are set down :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 6:37 pm

gideon_thorne wrote:Indeed. But I figured the egg ought to come before the chicken in this case. Such a book could be potentially invaluable for those who want to develop the genre's from it. :)
Highly iimpractical :roll:

One must know what genres will be completed, how the rules for each will finction after play-testing, before one begins setting forth the whole gamut of Abilities to be found in all the genres. Many will become evident in their need in a specific set of genre rules when all the types of Avatars, Orders, and settings are established.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 6:46 pm

Julian Grimm wrote:Gary,

After reading the original descriptions for thr gnoll and seeing the original artwork for the bugbear what prompted the changes from their original forms ( Bugbear, a pumpkin headed baddy and the Gnoll a Gnome/Troll mix) to their AD&D versions?
LOL!

The pumpkin-headed bugbear was an artist taking literally my diesription of the monster as having a head like a pumpkin, i.e large, round flat oval.

Akthough the gnole might be such, I thought that a cross between a gnome and a troll was quite unlikely in the developing game system, so I decided to make the gnoll a hyena-like humanoid. I took a dislike to hyenas odor and appearance when I was a wee lad taken to the zoo regularly by my father.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 6:53 pm

This from the www. lejendary,com boards:
Troll Lord wrote:Indeed, Chris was kind enough to turn over the original files for the core books at LGGC II. I've begun sorting through them, but they are in some disarray being as how they are on a program that I don't use and non of my design dudes even have any more. But I suspect that they will begin moving along quite soon.

And HOMP rocks!!! (not to toot my own companies products and all). Classic Gary.

Steve
Thanks Steve!

I suppose I should post this on the DF LA game board :D

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 27, 2006 10:18 pm

Julian Grimm wrote: That's funny I actually like the older version of the Bugbear over the newer ones. I agree that the Gnome/Troll cross would have been hard to explain. But one of my other favorites was the Thoul so I guess I could see it happening.
Yuppers! I was laughing about the literal jack o' lantern head the artist gave the bugbear, so someone sent me a jpg of the page it apears on :roll:

As for thouls, some PCs adventuring on a level of my old original castle's dungeons ran into a pack of ghouls and thouls...and died, as they were only around 3rd to 5th level and they didn't flee in terror as thay should have 8O

A cross between a troll and a ghoul is more justifiable that a gnome and a troll. Besides the thouls have paralyzing slaw strikes... :lol:

Time for my evening cocktail whilst relaxing on the front porch. Gail is bringing home Chinese carryout food around 7, so I'll be really rockin' this evening :D

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 28, 2006 2:56 pm

Mars wrote:Hi Gary,

I noticed that Christopher Clark has posted a couple of messages here too so I thought I would ask about Castle Wolfmoon. I know it ended up being quite a bit longer than expected and was then going to be released as 3 or 4 modules. I keep looking for it but haven't found it yet. Any idea if this one is going to get published anytime soon?

Also, you are credited as the design consultant on this series. I was wondering how the division of labour was split between you and Christopher Clark on these? Are there any bits of the original Castle Greyhawk mixed in there?

Thanks,

Mark
First, only Chris knows for sure how and when he will publish Castle Wolfmoon, so I will flag Der Forgemeister to attend to this question here.

As for my consulting, I reviewed Chris' mss. for the series, developed the content, and served as a sounding board and sometimes contributor. None of the material is based off my former campaign, it is excellent creative work from Chris :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 28, 2006 3:57 pm

Glaaki wrote:
Time for my evening cocktail whilst relaxing on the front porch. Gail is bringing home Chinese carryout food around 7, so I'll be really rockin' this evening :D

Cheers,
Gary
Morning Col.!

I hope that your Chinese feast was excellent! I have been reading the Gygaxian fantasy world builder series and have thus far found them stuffed full of information. It is almost an overload really. I have the first six books and looking to get Pantheons and Cosmos when they become available. Are there plans for future books?

Spencer
Howdy Spencer :)

Your good words regarding the "Gygaxian Fantasy Worlds" generic reference book series are much appreciated. As for the World Builder, Dan Cross and I had a lot of fun co0mpilig all that information, and we did dredge up more, so if a second edition is done there will be a bit more therein.

We are planning on many more GFW books. Cosmos Builder, Lejendary Pantheons, and Weyland Smith Catalog (of humerous and dangerous magic items) are now in various stages of preparatin for production. Also coming, now being written are Essential Places and Fantastic Fortifications, while tomes dealing with seafaring, dungeon building, and even creating new fantasy races and creatures are being worked on or will be in the not too distant future. The creation of a book dealing with archetypes is being considered.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 28, 2006 4:47 pm

oldschooler wrote:Hey, I just ordered all those books (the ones that are out anywho). I won't have to wade through all kinds of d20 references will I? Aren't they pretty much system free?
Which one's were actually written by yourself?
Howdy Oldschooler!

There are both d20 and LA game system examples in some, not all, of the current books. I understand that TLG plans to cease including the d20 reference material. In any event the vast majority of all the information contained in the series is and will remain generic, useful for all fantasy creation, from games and adventure modules to literature. I wrote the Canting Crew and Living Fantasy, co-wrote World Builder and have outlines some of the others, as well as doing any editorial development as I deem necessary as I read and approve each manuscript. I must admit I did little but read the names book and that for plots. Bowers and Cross covered their subject matter most thoroughly, so I couldn't put in more than one cent, not two... :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 28, 2006 6:01 pm

Glaaki wrote:Wow, Col. that is great news! These are a fantastic reference for GMs and would-be scenaricists alike. I am also glad to hear that The Edition That Shall Not be Named will no longer take up page space in future editions.

Spencer
Heh...

I was not too sure about the LA examples, but several flks have pointed out thar some reference point is needed in places.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 28, 2006 8:16 pm

gideon_thorne wrote:
DMPrata wrote:
Maybe some of those d20® references could, in the near future, be supplanted by OSRIC™ references. :wink:
More likely C&C references if any are needed. ^_~`
Bingo!

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 29, 2006 9:10 pm

Combat_Kyle wrote:Greeting Gary,
I need some clarification on a section in the Yggsburgh book. On p. 19 it lists the annual salary of each Council of Eight member as 240,000gp. This seemed very high to me, and since the lord mayor has a salary of 15000gp, I figured it was an editing mistake. This being the case what is the annual salary of the council of eight members?

Thanks.
Here is the text from my ms. for the work:

"During his tenure in office, the lord mayor is provided with his palatial residence and paid an annual salary of $300,000, and if the town’s revenues show a profit for the year, the Lord Mayor receives a bonus of 10% of that profit in cash."

"Counsel members are each paid an annual salary of $240,000, and if the town’s revenues show a profit for the year, each counselor receives a bonus of 5% of that profit in cash."

At 200 base unit coins ($1) per gold piecem that translates to 15,000 and 12,000 gold pieces respectively.

Have I mentioned that I thoroughly dislike the C&C monetary system? It should be replaces by the $ System used in the La game 8)

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 29, 2006 9:28 pm

Combat_Kyle wrote:
Thanks for the quick reply. That makes alot more sense. Just out of curiosity what is it that you dislike in the C&C monetary system. I am just a young buck but the 10sp to 1 gp has always been standard for me.
Welsome.

It is based on a toally inaccurate ratio of precious metal values. silver to gold has always been more like 40:1. Also, the C&C cash system is cumbersome and non-intuitive. The LA game monetary system,, OTOH, is easily grasped and the base unit coin of 1 oz. copper equates to $1, silver to $10, gold to $500--a really valuable coin that. Call the buc whatever you like--bezants, crowns, ducats, etc. No matter, and prices for many ordinart things can be calculated easily by using the contemporary one.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 3:54 pm

Heh...

I'll keep badgering the Trolls about the matter, but somehow I believe we are stuck with their unweildy system. Blast me for being so obtuse in creating the AD&D one. that is the proximate cause of the problem :x

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 4:25 pm

oldschooler wrote:What are coins called in Lejendary Earth? By the way, I peeked in on the Lejendary Forums and I agree that there is nothing wrong with Learth :D
Maybe I should hunt down a copy of the Gazeteer :?:
Ciao Oldschooler,

I call them bezants, crona, crowns, ducats, florins, etc. depending on the locale and my whim. Makes the players most disconcerted at times :lol:

The Learth is a fine campaign world setting if I do say so myself. the only problem is the slow production of the four continental details books that augment the Gazatteer and with it form a whole...eventually.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 4:30 pm

rabindranath72 wrote:
Col_Pladoh wrote:Heh...

I'll keep badgering the Trolls about the matter, but somehow I believe we are stuck with their unweildy system. Blast me for being so obtuse in creating the AD&D one. that is the proximate cause of the problem :x

Cheers,
Gary
But, didn't you rate 1gp=20sp? It was much closer to the current 1gp=10sp

Cheers,
Antonio
No, the Trolls have set forth the following coin values:

1 cp = $2
1 sp = $20
1 gp = $200

The LA game monetary system is:

1 cp = $1
1 sp = $10
1 gp = $500

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 4:34 pm

T. Foster wrote:I also argued in favor of using your monetary system in C&C during the playtest (it seemed like a no-brainer to me since they'd already published the exchange rate table in several Gygaxian Fantasy Worlds books and you were on record that you prefered it), but to no avail...
Leave us all smite Steve and Davis about the head and ears!

:lol:
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 5:07 pm

gideon_thorne wrote:*chuckles* You'll never get arround them that way. They are in good company with some of the most stubborn people I know. ^_~` :lol:
Like Arkansas mules, eh?

8O
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 6:43 pm

Julian Grimm wrote:And they say us Missouri mules are stubborn. :wink:
I don't want to be accused of blowing smoke, but we might have a mule train going here...

:roll:
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 7:09 pm

Glaaki wrote:Col.! I am warning you, don't go down this path...dangerous puns lurk ahead! You have been warned!

:)

Spencer
Is that tongue in cheek, or were you referring to tail-waggon puns? I'll loosen my collar, take reins in hand, and refer you to this thread:

http://www.enworld.org/showthread.php?p ... ost2919563

:lol:
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 8:52 pm

gideon_thorne wrote:
Yeesh...folks are begining to bray at these egregious yokes.... :wink:
Gee!

Haw can say that? Most of those horse puns were real whinneyers I thought. No matter, I ain't whipped yet.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 9:13 pm

Asrogoth wrote:I wish we would get to the mane idea of these most current posts. I don't suppose it matters withers we keep these puns up or not, but I'm sure this pal-o'-mine would sure like them to stop.
Well...

Keep him at bay, for he'll be soon be saddled with an even worse herd of old chestnuts. He'll be sorr-as-el ag-roan-en when he reads this lot.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 30, 2006 9:29 pm

gideon_thorne wrote:But of course the idea is to have un bridled fun and not let oneself be hobbled.
Two shay! I know it was a cinch that someone would trot out tackey puns like that. Who am I to say neigh?

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 3:45 pm

Combat_Kyle wrote:I am knawing at the bit to keep this one going, but my ideas are out to pasture.
Ah well...

I could trot out a few more equine puns, that's a shoe-in, but even though I'd be in clover doing so, it would llikely drive all the non-punsters hereon to stampede to another thread. Thus I will break this off, not mount more horseplay.

:roll:
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 5:10 pm

rabindranath72 wrote:I would really like to understand your puns, guys...but my knowledge of the english language and all its semantic nuances is not good enough, I guess :(
:lol:

Most English speakers wish they didn't understand them :x

Here is an explanation of my last punning post before this one:

"I could trot out a few more equine puns,"
Trot = one of four gaits of a horse, while trot out = bring forth

"that's a shoe-in,"
A pun of shoo-in, done easily, with shoe as in horse shoe substituted for the "shoo", and a better use that the earlier "shoe-off"..that one nearly threw me (as in throw a horse shoe, a double pun an the word, for a horse losing, throwing, a shoe and pitching a horseshoe in the game).

"but even though I'd be in clover doing so,"
There was a reference to pasture earlier, and clover is a form of pasturage that horses really enjoy.

"it would llikely drive all the non-punsters hereon to stampede to another thread."
Drive is what one does with a team of horses, or a herd of them when moving the animals to another place. Stampede is a runaway hers aswell as arush to get away from or to something.

"Thus I will break this off, not mount more horseplay."
Break, amongst other meanings, means to cease, to allow someone mercy, and it is also what one must do to make a horse accept being ridden. Mount, amongst otbher meanings means to conduct something, as in to mount an attack, but in this case infers getting atop the back of a horse, and the horse itself, a mount.

Whew, but I am a vile punster :P

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 5:53 pm

rabindranath72 wrote:Gary,
OH MY GOD! :lol:

thank you for the induction! :)
Happy to oblige:)

To understand the majority of puns here one needs to be really well-versed in the English language...or have an unexpurgated dictionary handy and do a lot of looking up of words and words with the same sound such as meat, meet, and mete.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 5:54 pm

Glaaki wrote:
Whew, but I am a vile punster :P

Cheers,
Gary
Indeed you are, sir! Indeed you are... 8O

Spencer
Boo! Hiss!

Cheap shot artist :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 5:58 pm

Spenser eating rotten cheese did say,
"I like Sampson my thousands slay."
"Aye," said Gary, "so you do,
and with the self-same weapon too!"

Stolen from Ben Franklin, IIRR, and altered to suit my nefarious purposes :o

8)
Gary
Last edited by Col_Pladoh on Sat Jul 01, 2006 6:28 pm, edited 1 time in total.

Post by Col_Pladoh » Sat Jul 01, 2006 6:27 pm

Hey Rabindranath72,

Just to touch bases with you about the little poem, rotten cheese contains many little worms, and Sampson slew his foes with the jawbone of an ass...


:D

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 7:31 pm

Combat_Kyle wrote:Gary,
You may be violating some forgotten rule in the Geneva Convention by teaching the nuances of puns to a non-native Elnglish speaker.

Kyle
Heh...

Kyle, I was blown away when Pierre-Alexandre Henry Sicart, a French national and then a PhD student in NYC not only fully understood most of my mest, most abstruse puns, but was quite able to barrage me with return volleys. Although he was discouraged that I outdid him, I assured P-A that his capacity with the English language was extraordinary.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 8:54 pm

oldschooler wrote::wink: Is it over? Can I come out now? :wink:
:twisted:

A temporary cease-fire only. As soon as another pun is fired off here I'll do my best to fry the one doing so :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 9:40 pm

gideon_thorne wrote:Dont feel bad mate, No one speaks english in the states either. :lol:
That is so, we speak American, and a small minority of others speak a quaint, old fashioned dialect of it known as English.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 10:35 pm

oldschooler wrote:Difficult question for you, Gary:
Out of the following, do you concider one forum to be more or less "official" than the others?

Here at Dragonsfoot
Lejendary.com forums
Troll Lord Games forums

Do you tend to respond more readily to any of the above?
In regards to the LA game, door number two, as it is dedicated solely to it,

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 01, 2006 10:37 pm

gideon_thorne wrote:And thats usually the perogative of most spouses. To hit with a fry-pun. 8)
Although that sort of post burns me up, I';ll husband mt store ofpotential puns in reply.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 02, 2006 3:13 pm

Combat_Kyle wrote:I have a hard time understanding people from Louisiana, I am have family in east Texas. I don't think they understand each other.
Well...

I was born in Louisiana, just about a mile from Texarkana...

My step-father's older brother was a real cajun from the bayous, and I could understand only about one word in three when he spoke to me--worse than Gordies with their "poob loonch" and all that :lol:

I stress that this is my last word on the subject of accents :roll:

:D :o :D
Gary

Post by Col_Pladoh » Sun Jul 02, 2006 4:54 pm

Glaaki wrote:Gadzooks Gygax! You are a 'rare parrot teacher'. (I barrowed that from the Bard.) :)

Spencer
"Get thee to a punnery!"

I borrowed that from Ledderer who borrowed from Shakespeare 8O

:D
Gary

Post by Col_Pladoh » Mon Jul 03, 2006 4:53 pm

That's odd :?

The material is deravitive of the LA game, the rights to which belong to Trigee. Logically, it should have been turned over to me so as to enable its development.


Seems as if I'll need to find someone interested in creating a Western genre addition to the LA game...

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 03, 2006 6:22 pm

forgemeister wrote: ...

...

I could tell you how the first portion of the ms was sent to Gary as 76 pages only to be returned as 123 pages.
Howdy Forgy :)
...and Castle Wolfmoon currently resides in the #2 spot on my agenda here at the now-combined offices of HFP and ICGD... right behind finishing, "The Exotic Realms of Hazgar"...
In regards to the Lejendary Earth world setting series book, The Exotic Realms of Hazgar, a goodly number of LA game fand will be glad to laarn it is on a front burner.

As for Castle Wolfmoon, I again urge that the two preceeding modules, A Challenge of Arms and The Ritual of the Golden Eyes be re-released with new cover art and with something such as "The Castle Wolfnoon Campaign Series, Adventrue 1" and "...Adventure 2" prominently displayed on each, with trade dress to match that you do for the final part of the whole, in however many modules it takes :wink:
...

...

I'll check back here in a couple of days... although this IS Gary's list :-)... and so I often hesitate to intrude unless I have a direct response to a question (such as that originally posed).
Mi casa, su casa, amigo.

Besides that your poste tend to liven things up a bit :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 03, 2006 6:33 pm

Glaaki wrote:A Happy Fourth to you, Col.!
Bang!

And the same to you, Spencer.

Ah, how I miss the days of ladyfinger firecracker and roman candle fights, the joy of tossing torpedoes at passing autos tires and watching as the drivers checked to see it they had a flat. Putting cherry bombs, silver tube salutes, and M80s or even Humdingers where they would cause much commotion without harming anyone, sending up big skyrockets or three or four shot aerial bombs...all in between setting off Zebras just about everywhere :lol:
I have become a big fan of the LA skill bundle mechanic. This past weekend a friend fo mine introduced me to the Savage Worlds system which also uses a skill-bundle-esque mechanic. It made me wonder if rpgs are shifting away from granularity on the whole to more 'playable' broader systems. I just find it interesting that some systems have changed very little over the years, Chaosium's BRP comes to mind, while others have morphed and re-morphed and then half-morphed. :)

I suppose what I found most interesting about Savage Worlds is that it, like LA, does not attempt to be a combat simulator. It is an rpg, which is refreshing.

Spencer
Indeed, skill bundles encourage player thinking and innovation in approaching game problems, and also role-playing when appropriate :wink: All that in addition to facilitating the creation of a very range of game avatars.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 03, 2006 7:11 pm

gideon_thorne wrote: He seemed a bit absend minded on the details, perhaps due to 1) It being a fair while since he finished it and 2) having a whole mountain of stuff in between.

Might have just got the name wrong? I'll go find out.
Very well.

One thing is for certain. James did not turn the ms. material over to me.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 03, 2006 9:14 pm

TheDungeonDelver wrote:Holy cats, Gary! That means we'uns down here south o' that little manson-nixon line can claim yew as onea our awn?
Well, in spirit anyway :D I did live in New Mandeville for about half a year, love jambalaya, grits, can eat crawdads, suck the heads, and I like alligator tail maat too 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 04, 2006 3:12 pm

garhkal wrote:Here is another in game question..
Game questions?!

We don't need no stinking game questions!!!
Pcs round a corner, and face off against say 18 ghouls, 3 abbrest in a 10` wide corridor. Backing the ghouls at the rear, are a 6 pack of ghasts. The pcs front ranks contains a pair of clerics, which both make their turn attemps making a totak of 12 of the ghouls flee... But since there backs are closed off due to the other ghouls and ghasts behind them they cannot flee. SO does the turn fail? Do they get to just turn around and fight???
I would check to see if the ghasts allow the ghouls to filter through their line, maybe a 50% chance. If not, the ghasts force the ghouls before them almost as shields, can't be attacked as the ghouls can--they not attacking at all, but there as targets, and then the ghasts counter-attack the PC party. If the ghasts allow the ghouls to pass through their line, then the combat situation that follows is a normal one.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 04, 2006 3:13 pm

Now, Dear PUNdits, let us return to PUNishment :lol:

:roll:
Gary

Post by Col_Pladoh » Tue Jul 04, 2006 5:59 pm

Julian Grimm wrote:Did you hear about the poor lass who was in love with two sailors?

She didn't know which one to marry so she put out to sea!
That, sir, is a meretricious pun :?

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 04, 2006 6:05 pm

DMPrata wrote:This situation would be a perfect use of the optional turning rule presented on Dungeon Masters Guide, p. 65:
If the undead are in a mixed group , for example, 1 vampire, 3 ghosts, and 8 ghouls , you may opt to disallow any turning or other effect if the most powerful member , in the example above, the vampire , is not affected by the cleric.
Hence, the ghouls would not flee if the ghasts were unaffected.

(Sorry to hijack the punning thread)
Perhaps...if the ghouls were backed up by some undead more fearsome than ghasts. Note that the example has a vampire and a trio of ghosts radiating their evil nagativity :twisted:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 05, 2006 2:32 pm

Blech :x

Both of those puns belong in the little Bacchus with the moon cut in the door.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 05, 2006 6:12 pm

As with any hard boiled punster, I can flame your attempts at wordplay, roast you to a tern, give you the bird as it were. Your allusions are scrambled, mere shells of punnery, so take a duck, you turkeys. Egg puns are for clucks, that's for shir. The cooking ones are gone to pot, are half-baked as well, for you have no skillet it, and will not get a rise out of the loafers watching this thread.

:lol: :P :lol:
Gary

Post by Col_Pladoh » Wed Jul 05, 2006 6:22 pm

Glaaki wrote:You have all gone a fowl with your meaty puns, having hamed it up your gooses are cooked and you wound up looking like turkeyswhere you should have sought sages or at least the fixings of a burgermeister.

:)

Spencer
Take a gander at the post I made even as you wrote the above. I swan, some of the puns here are rough as a cob, should be corrected by a clever pen. It is a cygnet-ure of mine to preen over my lofty humor, of course :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 05, 2006 6:47 pm

Philotomy Jurament wrote:It's sad to see such a common and homogenized batch of puns. You've milked it for all its worth, I'm afraid, and reached the uddermost limit. If you keep squeezing out the dregs, you'll just end up with someting...(dairy I say it?) ...cheesy.
Ah well...

I can't be cowed by such bull, and that's not a bum steer. Churning out watery puns is no whey to get butter at this art. It is cheesy and tends to sour things. Your dairy jokes are pail, strained, need to be canned and dunked.

Cheers,
Gary (who worked on two different farms as a lad)

Post by Col_Pladoh » Wed Jul 05, 2006 7:57 pm

Philotomy Jurament wrote:I admit that my cheesy puns are a bit smelly, and not very gouda at all -- in fact, they're muenster-ously bad. That gets my goat and has me a bit blue. Perhaps I should give up punnery and be put out to pasture.
Time to bring this matter to a head. I cheddar to see such soft puns all full of holes. Maybe you can wedge in some better ones by trying hard, for no mater how you slice it, they are now green.

Ugh :x (for the above)
Gagy

Post by Col_Pladoh » Wed Jul 05, 2006 8:59 pm

forgemeister wrote:
...

***************Important Notice*****************
Due to a horrific typographical error, Clerics in the future will now be turding undead.

XXOOCC
What a crappy pun!

:roll:
Gary

Post by Col_Pladoh » Wed Jul 05, 2006 10:12 pm

Indeed!

These puns have a bad odor, are rotten, have sunk to the sewar.

Gary

Post by Col_Pladoh » Thu Jul 06, 2006 3:15 pm

And lest we turn away readers here, I am not continuing the punfest...for a while.

Feel free to ask away without fear of wretched humor being aired...for a while.

BTW, Philotimy Juvament (correct spelling) means love of honor a call for aid or help, so translates to honorable assiatance.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 06, 2006 3:45 pm

forgemeister wrote:...and in an attempt to "unhijack" the thread and return it to things Lejendary...
Good show! :D
Who cares, right? Those wanting original version Lejendary Adventure core rules books can now order them from the site:

www.fuzzyheroes.com

For Lejendary things, you can get there more rapidly via this link:
http://www.fuzzyheroes.com/catalog.php? ... 20Products

Also... some of our ICGD stuff IS available here... and its cheaper here, if your gaze wanders from things LA.

We have a limited supply, but more than a day's worth, fear not.
Stocks on The Lejendary Rules for All Players are:
Author's Edition: low
Premier: sold out
Standard: moderate

...and we have all three versions of Lejend Master's Lore and Beasts of Lejend in low to moderate stock levels (as many as a couple hundred).

SO... no more availability problems, I'm hoping :-).

XXOOCC
Appreciate that information.

How about a timetable for the release of the final three parts of the LE World Setting? 8)

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 06, 2006 4:43 pm

Pish!

A duce a pad is reasonable, so no whining :lol:

Anyone else notice how Der firgemeister ducked my question about ALL THREE MISSING PARTS of the LE World Setting, mentioned only the third volume covering Hazgar, omitting those that will detail Anatis, Hybraz, Irojh, Maylus, Temura, and the islands that form the near-continent of Miria?

:x
Gary

Post by Col_Pladoh » Thu Jul 06, 2006 5:02 pm

BluSponge wrote:Since we're on the topic of LE, Gary, what would us LE fans have to do to get you to do monthly 1-2 page write ups ala the old Greyhawk's World articles in Dragon for LA? I'm sure ICG or TLG would host them.

Seriously, how many of these articles would a good bottle of scotch buy? ;)

Tom
Heh...

Well, if I had all of the Learth's details before me in a set of books, I could likely find time to do some essay material, but there is no place to publish it, save on websites, or possoibly in The Crusader. As the latter is not a monthly, though, I suspect that it wouldn't fit the bill.

How's that for weaseling? 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 06, 2006 5:03 pm

BluSponge wrote:And I never feel jealous of Jon. That man has had to write HOW MANY d20 stat blocks for Gary? Whatever rewards he takes from life he's earned! :twisted:

Tom
:lol:

How true... :x

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 06, 2006 8:36 pm

:lol:

If you can not recall the stats for some critter in the OAD&D game or the LA system, make 'em up on the spot! Neither system is a rule-playing one 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 07, 2006 2:57 pm

Chris, that is good news about the LE world setting. I'll be standing by to review and copy edit those three mss. when you send them along to me.

When I was writing the Yggsburgh material for the C&C system, I just ignored some of the existing rules and went with what I felt would work well in the setting, particularly beefing up monster's HD and damage bonuses. It is a good system as it allows that without problem.

Appreciate the good words about the LA game system. I am a lazy GM and want to have as little as possible to have to look up when running a game session...or writing an adventure for that matter. That often gers in the way of the creative flow.

As a matter of fact I did grow up playing all sorts of make-believe games, including a precursor to the RPG as it had a game master, even as I read a lot and imagined accordingly.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 09, 2006 4:38 pm

J_Elric_smith wrote:and I thought this thread was closed when they opened the new one
Ken
:evil:

IT BLOODY WELL SHOULD BE CLOSED :x

Gary

Post by Col_Pladoh » Thu Jul 06, 2006 8:39 pm

Dudes!

20 pages is long enough for a thread, eh?

Let us start anew here :D

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 06, 2006 10:21 pm

Greg Ellis wrote:

So... you said that you were attacking? :read:
You failed to notice my Avatar's amulet of of always surprising the foe and his switchblade pocket knife of unfailing striking of a fatal blow. Not bad for a kid of seven, eh? :P

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 07, 2006 3:00 pm

Greg Ellis wrote:
Col_Pladoh wrote:switchblade pocket knife of unfailing striking of a fatal blow.
Ah... but the goblin waif, in addition to remarkable physique and uncanny scrutiny, also possesses complete immunity to any weapon which has been described in a grammatically awkward fashion!

:lol:
Sorry,

The goblin waif is toast and thus unable to note any problems with the syntax used in the description of the enchanted weapon.

:evil:
Gary
Last edited by Col_Pladoh on Fri Jul 07, 2006 3:17 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Jul 07, 2006 3:14 pm

predavolk wrote:Hi Gary. A general question and a specific question if you don't mind.

General
How much do you believe different intelligent racies/species should know about common neighbours? (E.g., do humans living near troll-infested swamps all know that they should be burnt with oil? Would clerics know ghouls can paralyze with their touch? Humans living near orcs know that orcs don't like bright light?)

Specific
In D2/3, I'm curious how much would a certain non-aggressive group know about its more aggressive neighbours. Would that non-aggressive group know how to peacefully integrate into the hostile groups' cities for short periods by following the appropriate customs? I generally assume that locals groups know a lot of vital information about each other, peppered with a few (generally) less-vital myths and prejudices.

My biggest interest in the game is the psychology involved in the various NPCs, so I'd love to hear your take on these questions. Thanks.
Hello Predavolk,

There is no simple answer to those questions. Much depends on the degree of superstition versus educational progress one assumes in the campaign. For example in the Dark Ages superstition prevailed save in some religious institutions and in the aristocracy dwelling in urban centers. By the late medieval period education had gained ground, and extended to the majority of the upperr class and city burghers. Of course during the Ranaissance, education progressed fo rapidly that it left the clerical institutions behind, and the former bearers of the torch frequently became hinderers of knowledge.

Put another way, the degree of literacy and numeracy in the culture will dictate how much experience is actually recorded as learning available to others.

In my own campaigns I assume a fair degree of cultural enlightenment, and even illiterate yokels know very well the nature of local perils, disseminate the information orally.

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 08, 2006 1:45 pm

predavolk wrote:
Col_Pladoh wrote:
In my own campaigns I assume a fair degree of cultural enlightenment, and even illiterate yokels know very well the nature of local perils, disseminate the information orally.
Thanks Gary. I would assume that, like modern hunter-gatherers without writing, "fantasy" folks would know a lot about their environment and the dangerous things in them. And they would also know the basics of other cultures, particularly if those basics were associated with strong perils and/or rewards. That also puts D2 in a very sensible context. And I've said it before, but I'll say it again, thanks for the really fun series (G-D)!
Howdy!

Yes, and for mindane examples consider the Vikings and the American Indians. the former knew where to raid, all the way to Constantinople, while the latter traded widely, had a general sign language, etc. Of course there were also a lot of superstiions and lack of knowledge as well...

And, again, most welcome :D

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 08, 2006 5:16 pm

oldschooler wrote:Just started reading about Fafhrd and the Gray Mouser for the first time 8O
What LA Abilities would you associate with those master swordsmen? How about my favorite S&S character: Conan the Cimmerian? Elric?
Hi Oldschooler,

:lol:
The fact is that I have not considered giving fictitional characters LA game Abilities. I suppose I have been focused on game characters are general types of native peoples.

I am getting set for an interview now, but remind me, and I'll get back to this. Perhaps you might wish to venture your estimation of the afioresaid heros Abilities... :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 08, 2006 5:44 pm

gideon_thorne wrote:
Col_Pladoh wrote: :lol:
The fact is that I have not considered giving fictitional characters LA game Abilities.
Certainly Gord is easy to work out. Swasbuckling, Acrobatics et al. :)
Okay!

Do it with all his Abilities ar various ages, giving percentage scores.

Don't forget Physique, Pretense, Stealth, Stealing, Urbane, and Waepons :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 08, 2006 6:55 pm

serleran wrote:Would you allow the Scrutiny ability (or perhaps some other, perhaps a Knack) to (with considerable penalty) allow an Avatar to ignore a certain amount of armor (10-25% More would be too powerful I believe)? This would be different than the existent ability to ignore it completely by rolling very well on the attack. Perhaps this already exists in the LA game, but I've only played twice (once with you, Gary, yay!) and have not had a chance to read the entirety of the books I got at LGGC.

Thanks!
8O

No, I would alow a successful use of Scrutiny Ability to identify the exact nature of an opponent's worn armor. Looking doesn't change protection though :wink:

Good try :lol:

Actually, many abilities are useful for unusual things...

Cheers.
Gary

Post by Col_Pladoh » Sun Jul 09, 2006 4:58 pm

Dammadon wrote: Contrary to Gary's reply.... :wink: :D
The following threads are about 4 years old, and I didn't even remember them until I read your question! Maybe they'll be helpful to ya...

Conan --- http://www.lejendary.com/phpBB2/viewtopic.php?t=101
Fafhrd & Gray Mouser --- http://www.lejendary.com/phpBB2/viewtopic.php?t=102
Elric of Melnibone --- http://www.lejendary.com/phpBB2/viewtopic.php?t=103


Regards
Close, but no cigar, kiddo :P

None of the L game ability lists is actually official, and most have no scores, lack rated Ability additions. The subject of the three ratings was never carried to a final conclusion. Those here should feel free to carry on with discussion of those fictional characters and others of interest in the fnatasy genre.

I admit I had totally forgitten those three threads on the www.lejendary.com boards though... :roll:

Cheerio,
Gary

Post by Col_Pladoh » Sun Jul 09, 2006 8:42 pm

Good Show, Dammadon!

Now let us see the flurry of posts ratinf those protagonists and more :D

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 09, 2006 10:44 pm

oldschooler wrote:I'd post over on the official boards, but after registering back on the 1st, I still haven't gotten a comfirmation email to setup my account. I guess I'll give these characters some thought and post my versions here :wink:
Sounds to be a good plan to me :D

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 10, 2006 2:31 pm

DMPrata wrote:Gary, we're debating the intent of the AD&D® reincarnation spell over in the 1st Edition forum. Setting aside for the moment the issue of what happens to a PC reincarnated as a badger :lol: , let me pose you this: If Joe the 7th-level human fighter is reincarnated as, say, an elf, is he now Joe the 7th-level elven fighter, or Joe the 1st-level elven <insert class here>? There's a cryptic note in the spell description that "the character must be created," but there's some confusion as to whether that literally means Joe's player simply rolls up a new 1st-level PC with all of Joe's memories but none of his abilities. In short, was the purpose of the spell character continuity or player continuity?
An understandable debate for those that are concerned about rules... :wink:

I wrote the spell explanation vaguely so as to allow as much leeway as the DM wished in regard to how the resulting new character would be in regards to memories, abilities, and level.

My personal take on it is that the new character has the memories of the former one, and thus after a time (weeks or months, likely) of recollection of the past life has some degree of capacity in the class or classes of the former (perhaps half of the level) incarnation. Meantime, if the new form is capable, a new class could be selected, and the former classes would in time be added as fixed in level.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 10, 2006 2:34 pm

Joe Maccarrone wrote:S'ok, Colonel -- you've forgotten more than the rest of us knew to begin with!
:x

That's what comes of having too many ideas and trying to get them all out...

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 3:06 pm

Lunamancer wrote:I've been reading the Hall of Many Panes, and I must say the work is simply breath-taking. I've read through about a quarter of the panes so far and am very enthusiastic about running the adventure (using the LA rules, of course).


...


My question, or rather comment, concerns the mobius strip pane. ...
Heh, and that pane gave me fits also, both in writing and LMing it :roll:

Remember it isn't an actual mobius strip as we know it. One must be able to move off the pathway to the "outside" or the "inside," cut across a mobius space as it were. So I think that is where the difficulty comes in. The inside path leade to the outer edges, while the outer way brings one to the interior of the spave. I put in the "landmark" points along the deliniated path where there is access to the void in which the anomalous adventure area exists to give the adventurers the idea that things might look similar, but that they are on a continuous path through a strange area indeed.

That's about the best I can offer.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 3:11 pm

DMPrata wrote: ...

Would the PC's new race concern you at all as regards class abilities? In particular, the original poster was asking about a human magic-user reincarnated as a gnome. Would you allow the gnome (or dwarf, or bugbear, for that matter) to eventually regain his magic-user (or monk, or paladin) abilities?
Yes, I would if it wasn't too far out of line, at the reduced level, and certainly only if the stats of the reincarnated individual allowed the class. Otherwise, that new PC would get the closest class to the one he didn't qualify for in his new incarnation--most likely a fighter for a former p[aladin, ranger, or even monk--maybe a thief or assassin depending on the stats and alignment of the new character.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 3:13 pm

Ekimus wrote:Gary,

THanks for your input on the reincarnation discussion. It gives some hope to the reincarnated everywhere. :wink:
Sure!

A giant clothes-wearing, armed and talking chipmunk with opposable thumbs is always a good addition to an adventurous band... :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 3:17 pm

Ermanaric wrote:Quick question for ya Gary bout LA: Does Confer Benison's protection last for more than a day if it doesn't absorb the full harm, or will it end after a certain amount of time passes?
Absolutely!

As written, the Confer Benison Power lasts until Harm of 17 points in absorbed. That is why it is a Grade V Power.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 5:14 pm

DMPrata wrote:Does this mean that you re-rolled all of the PC's ability scores? There's a school of thought that only the physical stats (STR, DEX, CON) should be re-rolled while the PC's mental abilities remain as they were. Again, I'm not trying to nitpick so much as I'm trying to get a handle on the original purpose of the spell. The way I've been adjudicating it for years (that the player essentially gets a new level 1 character with memories of his past life) does make it seem less useful than it should be for a 6th- or 7th-level spell.

Thanks once more for your patience. :D
That depends on the sort of creature the reincarnated character happens to be. In most cases that will affect all of the stats, INT, WIS, and CHA included. A pixie, for example, will get plusses on a new DEX and CHA score, and minuses on the remainder. The DM will need to decide all that, taking into account that form affects the nature of the reincarnated individual in many ways.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 9:07 pm

Glaaki wrote:Howdy Col.

Will the trolls be releasing Lejendary Asterogues when the time comes?

Also, I know that you are an avid gamer of all sorts, so I was wondering a couple of things; have you have ever played the original Dune by Avalon Hill? What is your favourite board game?

Spencer
Hola Amigo:)

Indeed, the Trolls will be the publishers of the LAR FSRPG game. We had been shooting for late this year, but the Gygaxian Fantasy Worlds reference book series and the Castle Zagyg modules for the C&C game have eaten up the time and production allocation for it, so I am hopeful the genre expansion books, all four of them (one is the setting book, large and full of adventures and adventure hooke) can be released in 2007.

Dune I didn't play, as I am not a fan of the series, only the first volume.

I have few favorites in boardgames as I like so many. For a wargame, though. I like Operation Overlord and most of the old AH titles are fun to play. Others I enjoy are chess in most any form, Settlers of Catan, Rail Baron, Empire Builder, Ticket to Ride Europe, Puerto Rico, and most of Tom Wham's creations..not to mention my own King of England-King of France game coming from TLG late this year or early next I believe :D

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 9:51 pm

Ermanaric wrote: This is the one I'm looking foward to. Being that France wins by default if nobody else does, is this the nation that usually ends up winning? In other words is there a balance between the nations or is one harder to play than the other?
All five players have equal chances, and in the play test games all five different states did win a game. As England and France must both capture two disputed areas and add three others to their holdings, even as the other three, small stated work against that and attempt to add three areas to their boarders. The Angevins have more cards than do the others, France the next, while the three small states have the same number. that gives the Angevins a chance against France, and the small states' interference with Angevin plans as well as those of France. If England and France get too busy fighting each other, Flanders, Savoy, or Toulouse wins easily. although Toulouse is out at the end of turn 13 of 15, its position is favorable, so it too has a fair chance of wining.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 11, 2006 10:14 pm

Ermanaric wrote:Well, it sounds like fun card game. How many cards are there? Is it possible to play with just two people? How long does a game usually run? Sorry for all the questions!
I am here to answer questions;)

There are 216 cards in the game.

Play is best with five, but two, three, or four can play. Cards must be removed from the deck when less that five players are involved, and this is explained in the rules. When two people play each has two states, with Savoy out of play.

The game can take as long as an hour and a quarter with five players, or two that are being very careful (slow). when all the players are familiar with the mechanics the average game with five players lasts about a bit less an hour.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 12, 2006 3:03 pm

Combat_Kyle wrote:Gary,
In a interview with GameSpy in 04' you mentioned that Dreams Interactive was working on a LA computer game. Whatever happened to this project, is it still being pursued or has it fallen to the wayside?
As I have posted on the boards at www.lejendary.com:

The LA online game is in hiatus as funding is sought to take the game into beta test stage. Trigee's agent for this is working manfully to accomplish the goal, but it is a most difficult ting as competitio in the MMP game field is ferocious, each new entry a large investment.

As it stands, a large company is looking at the game, and I'd give it about a 25% chance of going forward.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 12, 2006 3:08 pm

meomwt wrote:Hi Gary,

On the subject of board games, have you ever tried Carcassone (or one of its variants)? It's a clever tile-laying game which originated in Germany, has lots of strategy and chances to upset opponents.

It's a favourite that my wife and I like to play. When the tiles are all laid down, the resulting map can be quite attractive!
Howdy!

Although I have a medieval-period map of Carcassone, have read the history of the seige of the city, I have never played any of the boardgames based on that...a;though I have seen them in online pics.

Tom Wham is the principal one bringing games for us to play at Ernie's place where there are usually four to six there to take part.

Carcassone sounds fun, and I'll ask Tom about it. He has several tile-laying games from Germany and of his own design;)

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 12, 2006 4:53 pm

Hi Paul,

I trust you received the email message in which I thanked you kindly for all of your efforts in regard to Jeff Perren and the LGGC.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 2:56 pm

Richard wrote:Gary, I was reading a novel-type book for ADandD 2nd edition that has the title, Ravenloft--To Sleep With Evil, .. .
Okay,

After all, it is not unrealistic even in a make-believe world setting for people to inherit things of various sort. Happens here in our real world all the time :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 2:59 pm

Combat_Kyle wrote:Thanks Gary :). I am hoping for that 25%!
Welcome,

With our usual luck in regards electronic games, the major producer interested in currently in a bit of a money pinch,,, :x

Still, they are considering the LAO game project because of the superior quality of the programming and graphics seen in the alpha version.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 3:40 pm

Deogolf wrote:What happens all the time? To sleep with evil or inheritance? :D
Poor soul :cry:

He can't distinguish between a title and a comment regarding rules :roll:

Get help in reading ability ASAP!

:lol:
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 4:11 pm

Deogolf wrote:
...

But when you think about it, I'm sure all of us have slept with evil at one time or another! 8O
Speak for yourself, John.

:lol: 8O :lol:
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 4:12 pm

dcas wrote:Assuredly.

Image
In the case of Muppet plush bedtimetoys, who can disagree?

:roll:
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 5:01 pm

Hi Glaaki,

With a party of c. 15th level PCs, you'll need to beef up almost any module other that Isle of the Ape. With that one, following the suggestions for jungle rot/rust of armor and weapons, Oonga and his pals there on the island should indeed give a real challenge.

Perhaps next you should design Island of the dragons & golems... :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 9:12 pm

Richard wrote:Gary, in your Unearthed Arcana book for ADandD 1st edition, it is printed that social-class status and PC adventurer-class can be adjusted to be in accord with the background of the campaign-mileux. For ADandD 1st edition, what background history of what campaign mileu allows magic spellcasting PCs and|or NPCs to be lower-lower-class, middle-lower-class, or upper-lower-class?
Heh...

Who cares? :x

Okay, seriously, have a look at the Living Fantasy reference book from Troll Lord Games for a thorough discussion of Socio-Economic Classes in the fantasy milieu;)

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 10:19 pm

Richard wrote:Thanks for your effort to answer, Gary. Is that Troll Lord Games Living Fantasy book compatible with your 1st edition ADandD role-playing game?
Welcome.

The whole line of Gygaxian Fantasy world reference books are generic and usable for any fantasy RPG or for writing adventures or fiction.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 11:02 pm

gideon_thorne wrote:
:crosseye: :lola:
Of all people here, Peter...

You are most likely to know that my patience wears thin rather eapidly these days. what with me being an old curmudgeon and all :evil:

:lol:
Gary

Post by Col_Pladoh » Thu Jul 13, 2006 11:17 pm

Hi Peter,

Yes, I missed your question... :?

To have a shapechangeing PC how about a druid, or otherwise see if a soecial magic item can't be discoversd. At worst have him get bitten by a werebear or some other lycanthrope1

Now I need to grab a burger here and get ready to game this evening :D

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 14, 2006 2:44 pm

Tgamemaster1975 wrote:Hi Gary,
I lifted this link Gygaxisms in Modern English(From the Dungeon to the Dictionary) from this thread Gygax vs. The English Language and I was wondering if you could comment on the words mentioned in this article.
Thanks,
David
8O

Any comment I might add would be superfluous to the extensive and learned essay whose author is unbeknownst to me.

Unfortunately, his definition of "guisarme," is incorrect. It is a hooked pole-arm :lol:

I can add that I believe I have seen "libram" in print somewhere, but who knows? Maybe I did make it up.

Sadly, he missed "heka," another synonym for magic, taken from the Ancient Egyptian "hekau," magical practice or enchantment.

Cheers,
Gary
Last edited by Col_Pladoh on Fri Jul 14, 2006 3:03 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Jul 14, 2006 3:05 pm

:wink:

If you need a word, and none is handy, use your creative ability and, voila! There you have it :lol:

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 14, 2006 6:39 pm

Moorcrys wrote:It's amazing how certain words stick with you...

Dweomer has always been one of my favorite words (evidently a favorite of the article's author as well). In fact, a spell of mine published in the old White Wolf Relics and Rituals hardback is named 'Ghostdweomer'.

The check is in the mail, Gary. :D
Heh!

I am pleased to have brought back a synonym for magic, even if I had to invent is in part by dropping the "craeft" from the original word. I do hope that "heka" and "hekau" are eventually picked up as well, as there are so few gereral words for magic...because there is no such thing 8O

:lol:
Gary

Post by Col_Pladoh » Sat Jul 15, 2006 2:14 pm

Julian Grimm wrote:Gary,

I just got my copy of Yggsburg and I am blown away!! Can't wait to tear into this thing the maps and info just got me drooling and I know your focused on LA and semi-retired but I would just love to see more C&C stuff from ya!
There are all the supplemental modules in the works, including the castle and dungeons, all of which Ihave had a hand in designing, the extend varying from overall direction to0 upcoming development.

Now back to my polishing of the Lejendary AsteRogues FSRPG rules :D

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 15, 2006 2:16 pm

Philotomy Jurament wrote:
Col_Pladoh wrote:I do hope that "heka" and "hekau" are eventually picked up as well, as there are so few gereral words for magic...because there is no such thing
Hmm. How about "hekatic" as a synonym for "magical?" As in "a word of hekatic potency" or "The Hekatic Cabal." Sounds pretty arcane and mysterious to me. :)
Hey!

I like that :D

Time to do some hekatic RPG design work...

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 17, 2006 3:31 pm

Aranion wrote:Good morning, Gary! Another AD&D question for you:

For the third level magic-user spell Invisibility, 10' radius, does the spell affect all creatures within 10' of the recipient, rendering them invisible and able to move about invisibly (unless they attack, cast a spell, etc.), or does it create a shell of invisibility that moves with the recipient, so that friendly and hostile creatures can enter into the shell becoming invisible or move 11' or more away and become visible?

Thanks again for your incredible patience and willingness to answer questions about the game.
Howdy!

The said spell creates a "shell" around the caster, and it moves with him. Any individuals within it are made invisible, that state being broken if they take offensive action, but the spell itself is brioken only if the caster does that. So if nine persons were made invisible, the eight others affected could take offensive actions at various tmes and leave the caster invisible.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 17, 2006 3:35 pm

Greg Ellis wrote:
Richard wrote:All of your Gygaxian Fantasy World reference books should become popular, but I think the Living Fantasy one is the best
I think so too - nice work Gary, that is one handy tome!
Thank you Greg.

It should be obvious that I am interested in social classes, historical, contemporary, and fanciful :lol:

If you enjoy such things, do read Class by Paul Fussel. I quite disagree with his postulated SEC structure, but the work is both interesting and informative, reads well, is fun.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 18, 2006 9:55 pm

Greg Ellis wrote:
Col_Pladoh wrote:The said spell creates a "shell" around the caster, and it moves with him. Any individuals within it are made invisible, that state being broken if they take offensive action...
So an enemy who managed to sneak into that area (or blundered into it unintentionally) would find himself invisible?

Kewl.
How would that individual know he was invisible? He would see all those within the radius of the spell, and they would see him. Rather like entering an area covered by a camo net...

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 4:59 pm

DMPrata wrote:Disclaimer: Gary's current interpretation of invisibility 10' radius , while always appreciated and insightful into how he runs his games , is clearly not the same as the spell described in AD&D®, which clearly states, "Those affected by it cannot see each other."
Heh...

Gotta love a rules lawyer...NOT :roll:

You remind me of the kid that argued with me in a big seminar I was conducting at a GenCon. I told him that I didn't give a hop in hell about what was written in the book. If something better came to mind, it was in and the text was out...at the DM's discretion, of course 8O

It should be obvious that I have found something that I consider better and more logical than what I originally wrote, something akin to the effect of Harry Potter's cloak as Deogolf mentioned.

Use it or not in your campaign and tell the rules lawyers to buzz off :twisted:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 5:05 pm

Glaaki wrote:Howdy Col.!

Would LAR work well for a Serenity/Firefly type game? I am wondering at the level of technology in that particular setting. I know there was talk about a seperate scifi LA offering but that is likely a ways off at best.

Spencer
In my estimation the LA system will work well with most any genre, but some rules additions and changes will be needed to make that so--likely around 75% of the original LA game rules will apply directly to a new genre, but the new material might well exceed the size of the 25% that is altered.

Major areas to consider: Avatar races, Orders. Abilities, starting equipment, weapons tables.

More I can not venture at this juncture, as I am ignorant in regards to the Serenity/Firefly games you cite.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 5:18 pm

Glaaki wrote:Thanks, Col.

How is your local LA game going, by the way?

Spencer
Sure :D

I haven't LMed for some weeks, mainly because of disjoined schedules here and with the player group. What I really want to do is change play over to the LAR genre for a time, but printing out the many hundreds of rules pages, and those for the setting adding yet more, is daunting. As Jim Ward will be away from the session for two weeks, I plan to play boardgames.

I am really itching to begin an LAR game campaign though.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 7:00 pm

Glaaki wrote:Hehe...so am I! Can't wait till that is in print...hopefully in hardcopy of some kind.

Spencer
Yuppers!

I am facing the necessity of printing out around 900 ms. pages if I am to get an LAR game campaign back running. All the old printouts are trashed long ago being out of date. :?

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 7:03 pm

DMPrata wrote:Hey, there's nothing wrong with a rules lawyer when he's the DM! :lol:
You might better have quoted these parts of my post, with applicable emphasis added :wink:
Col_Pladoh wrote:You remind me of the kid that argued with me in a big seminar I was conducting at a GenCon. I told him that I didn't give a hop in hell about what was written in the book. If something better came to mind, it was in and the text was out...at the DM's discretion, of course

It should be obvious that I have found something that I consider better and more logical than what I originally wrote, something akin to the effect of Harry Potter's cloak as Deogolf mentioned.

Use it or not in your campaign and tell the rules lawyers to buzz off :twisted:
:lol:
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 8:53 pm

Richard wrote:That is exactly why the answer to everything is explained when Gary has stated that for ADandD 1st edition, a DM is allowed to change Boccob's colors to solid gray--which is the color that I like for neutral arcane magic instead of purple and gold. Because a DM is allowed to allow a player to change and describe any special effects of anything in any campaign world of ADandD 1st edition, that covers everything for me. I now know that Arlo--my human nondruid cleric of Boccob--can cast a blue fireball into an ocean and make blue steam because of it. Gary, can my blue fireball act as a Disk of Concordant Opposition, which is a magic spell that only nondruid clerics of Boccob can cast?
Hi Richard,

Whatever you arrange with your DM is allowed in his campaign. BTW, I like the idea of different colors of Fireballs doing different things, as long as there are drawbacks as well as advantages thus;)

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 9:47 pm

gideon_thorne wrote:A spellcaster having the ability to focus their magic around a given effect base; fire, fog, darkness, ect is a neat idea. One I've been tooling around with my own methodology about how to go about it. Not so much rules (sorry rules lawyery types;) ) but just some guidelines.
Spells need rules, and you saw what happens if one happens to have revised thinking about them... :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 9:49 pm

Greg Ellis wrote:Hmmm... neat idea!

I wonder if Borgasta's Flatulence comes in different colours too?

:lol:
That idea is odious!

Using it is tatamount to being hoist by one's own petard 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 19, 2006 10:11 pm

gideon_thorne wrote:*chuckles* Spell rules are already in place. My idea is just advice on how to bend them at the edges. :D

Inspired by the master of edge bending of course. ;)
Moi? 8O

Impossible! :roll:

Gary

Post by Col_Pladoh » Thu Jul 20, 2006 4:59 pm

Richard wrote:ADandD 1st edition designer Gary

...Is there anything else that you can think of--in accord with a middle-ages fantasy setting--for your ADandD 1st edition role-playing game that can hold as an opposite-to-nature religion-portfolio for a TN-alignment nondruid cleric?
short answer: No.

I haven't thought formally about the OAD&D game snce 1985, although I have played and DMed it since then.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 21, 2006 3:15 pm

fiscused wrote:Hi Gary! I'm always interested in the history of D&D and other games, and this is a queation I've always wondered about: When you wrote the AD&D rules, had anyone played a Gnome in your games yet? Or a Half-Orc?

Thanks for so many hours and hours of enjoyment over the years!
Indeed, as I was drafting the PHB, one of the group had a gnome PC. As for half-orcs, yes to that too, including my own half-orc cleric assassin. The other half-orc PCs in out party let him bite the bullet, though, because he was too likely to become dominant.

Cheers,
Gary

Post by Col_Pladoh » Fri Jul 21, 2006 9:10 pm

Richard wrote:Thanks, Gary. What about arcane magic or the undead state as an unnatural TN-alignment force for ADandD 1st edition? Arcane magic seems to be more disruptive and showy than divine magic. It seems like Boccob's religion or a religion-portfolio that has the undead state as its main theme is exactly the TN-alignment opposite-of-nature religion-portfolio that is the antithesis to druid-nature and druid-neutral.
Pray what sort of crap is "arcane magic"? In truth, who can deny that ALL magic is arcane. What stuff...

The undead use magic of human sort as perverted by the negative force of the evilof the nether planes, or at best the generally malign nagativity of the shadow plane.

I have nothing more to offer :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jul 22, 2006 3:28 pm

oldschooler wrote:Well, I'm off to an island retreat with my girlfriend to lounge on the beach and have Lejendary Adventures every day. I don't know when I'll be posting here again (a week or two maybe), so I wanted to wish you an early HAPPY BIRTHDAY Gary :D
I'll be back later with the official LA stats for Conan and others, too 8)
:D

That sounds as if it will be a great holiday! Enjoy, and return refreshed with many happy memories. LA game stats Conan and the rest can wait.

Your good wishes are appreciated. Making a birthday anniversary is the best present I can receive, the kind regards given come imnediately thereafter :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 23, 2006 6:43 pm

Julian Grimm wrote:Gary,

I was wondering that with your love of wargames if you had ever heard of Tony Bath's Hyboria campaign? I came across mention of it while looking for Risk varients. It looks like it was interesting and that he put alot of work into it.
Howdy!

While I know of Tony Bath from reading about British wargaming, I have not tried his game.

I might mention that back around 1965 I did a Diplomacy game varient named Cononomacy that was set in the Hyperbborean world as depicted by REH.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 23, 2006 8:31 pm

Julian Grimm wrote:Thanks for the answer! I also just read that your Birthday is July 27th. I wanted to say happy Birthday especially since mine is on July 26th*.

*though probbably just a couple of years after yours. :lol:
:o

So what's a year or so? :lol:

Y'all come by here with a jug, and we'll drink to our mutual health. Good corn liquor is hard to come by here in Wisconsin, although there was a still dug into the ground out to the north of town, but they quit operating it around the end of Prohibition,mainly becaue it was raided I hear :x

Happy birthday to you!

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 23, 2006 11:25 pm

oldschooler wrote:Stincer, that you? Been a while! Might want to remember to keep your real magic and rpg magic separate, you'll get icky problems on many fronts otherwise :roll:
Real magic :roll:

:lol: 8O :lol:
Gary

Post by Col_Pladoh » Mon Jul 24, 2006 2:34 pm

gideon_thorne wrote:And my dad would like to interject "Tell the Kid Gygax, he still has 2 years and 5 days before he catches up with the old man here."

As of yesterday he's 71 :wink:
Be sure and hive my best yo tour father, Peter :D

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 24, 2006 2:38 pm

serleran wrote:Welp, I won't be able to stop by your place, Gary (you live a few too many hours away), but I would like to say Happy Birthday, and hope you have a good one. Drink something for you, and since I don't drink, if you're up to it, drink mine ;) Hehe.
Yes indeed...

Lake Geneva is a bit of a jaunt from New York, City of Upstate :lol:

I'l add a drop for you as I intend to have a nice dram of the old Armagnac I've saved since first opening the bottle on my 65th birthday, it being about 75 years old then :o

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 24, 2006 2:39 pm

CapN wrote:Gary, some of your earlier modules for AD&D (like ToH and specially the G serie) are very, very brief, but not the later; what is the cause of that change?
Whiners wanted more hand holding, seemed unable to make up their own lies :lol:

:x
Gary
:lol:

Post by Col_Pladoh » Tue Jul 25, 2006 3:30 pm

Glaaki wrote:My Dear Col.

Congratulations on completing another rotation successfully. I wish you many, many more. I will raise a fine whisky to your continued health and longevity.

Excelsior!

Spencer
Most appreciated!

BTW, as I enjoyalmost all of the fner libations, you can make that whiskey Bourbon, Canadian, Irish, Rye, Scotch, or Tennesee sour mash :o

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 25, 2006 3:57 pm

Julian Grimm,

I know, you just lay ther 'neath the junipers, under the moon so bright, watchin' the jugs a-fillin' in the pale moonlight...

(Toss in a possum, not a dead cat!)

:D
Gary

Post by Col_Pladoh » Wed Jul 26, 2006 3:16 pm

For all wishing me a happay natad day anniversary, my sincere thanks.

May each and every one of you be likewise blessed :D

Cheerio,
Gary

Post by Col_Pladoh » Thu Jul 27, 2006 4:06 pm

DMPrata wrote:Gary,

I understand that wishing for more wishes in AD&D® is generally cause for disaster (perhaps placing the greedy wisher in an endless temporal loop for his troubles). Do you think that a birthday wish for many more birthday wishes would be similarly hazardous? :wink:

Best "wishes",
David
8O

That could be...

:lol:
Thanks,
Gary

Post by Col_Pladoh » Thu Jul 27, 2006 4:10 pm

Many thanks to all those sending me good wished on my birthday anniversary :D

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 27, 2006 4:14 pm

Glaaki wrote:Ni-Howdy Col.!

I hope your b-day celebration was exceptional and fun for all.

Any progress on printing the massive quantities of LAR manuscripts? Any chance of getting a playtest copy for my local group? :)

Spencer
We shall see, as it is tonight and likely a dinner on the weekend :wink:

I have not yet begun printing out the c. 1,500 pages of the four LAR game mss. If I do so eventually I am not much incluned to print more than one copy, let alone pack and ship it away :?

Maybe I can send the electronic files, although Jon Creffield has not completed his development of the massive Kowloon Wharf Space Station campaign base setting as yet.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 27, 2006 4:59 pm

Spenser, If you would like to have the electronic files, send me an email:

ggygax@genevaonline,com

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 27, 2006 5:00 pm

rabindranath72 wrote:Happy birthday, Gary! I drink a fine Italian wine (Brunello di Montalcino) for you!

Antonio (Italian in UK)
Heh...

Better that you drinking it, send ME that bottle!

:lol:
Ciao,
Gary

Post by Col_Pladoh » Fri Jul 28, 2006 4:59 pm

Glaaki wrote:
Col_Pladoh wrote:Spenser, If you would like to have the electronic files, send me an email:

ggygax@genevaonline,com

Cheers,
Gary
Sent. Thanks Col.!

Spencer
Nothiing received by noon here, so better re-send :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 01, 2006 3:35 pm

oldschooler wrote:Hey everybody!
I just got back from vacation, but didn't have a good chance for any gaming, LA or otherwise. After examination, it looks like my GF and I will be sticking with OD&D for a while (playing when we can), and experimenting with Lejendary Adventures at a later date. Unfortunatly, this means no Conan (etc.) stats for LA at this time.
All the same we were tinking of you Gary, and hope you had a wonderful birthday!
:D

Thanks kindly, sir. I did indeed have a good birthday...Desite the fact that neither game we played was thrown so I could win :lol:

Sunday we had a roast beef and yorkshire pudding dinner with Swiss style green beans and peach pie for sessert, Armagnac as a digestif.

On the subjkect of LA, do have a look at it, for the system is entgirely different from class based ones, yet has the same spirit as the best of them, even if I do say so myself. and at the very least it is a good change of pace from OA/D&D play. You can do more with the system as a GM and as a player :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 01, 2006 3:41 pm

Julian Grimm wrote:Gary,

In the suggested reaing of the 1e DMG H.P. Lovecraft is listed. Being a longtime fan of his work I was wondering how much influence he has had on D&D and AD&D outside of the obvious Mind Flayers.
Howdy!

Actually, I had to reach a good deal to come up with the mind flayer, that being inspired by the paperback cover of Brian Lumly's The Burrowers Beneath, and its characteristics based on inferences in HPL's writing. The ghouls of the D&D game were certainly inspired by HPL, and by association ghasts. There was a spell/magic item or two likewise inspired, but I can not remember which after all these years.

Two of my favorite stories by Lovecraft are "Pickman's Model" and "The Lurking Fear.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 01, 2006 3:46 pm

[quote="Julian Grimm"]Decendant of Moonshiners, Bootleggers, Confederate Soldiers and John Wesley Hardin. quote]
:lol:

I once saw a TV program about shootists in which an irate person commented by letter that John Wesley Hardin shot her grandmother...

Wish I could recall his stats from the old Boot Hill game. My favorite gunslinger remains Johnny Ringo, and the devil take Buckskin Frank Leslie.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 01, 2006 4:39 pm

predavolk wrote:
oldschooler wrote: Unfortunatly, this means no Conan (etc.) stats for LA at this time.
All the same we were tinking of you Gary, and hope you had a wonderful birthday!
I've never played LA, but just slap Conan with the highest physical stats, really high mental stats, the highest combat stats, and very high levels of most non-magical proficiencies, and you'd have him! :wink:

And a late Happy Birthday to you Gary! My present to you is not asking you niggling details about the maps in the D1-3 series. :D
Heh...

There are really no stats as you note above in the La game system. there are skill bundles caled Abilities and percentage scores for each.

As for map questions, make up your own lies! :P

:lol:
Gary

Post by Col_Pladoh » Tue Aug 01, 2006 6:11 pm

Julian Grimm wrote: That's new. I alway's enjoyed the shooting the man for snoring to loud story but I'll have to pass that one along.
8O

Good thing JWH isn't around my place at night, or I'd be a goner :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 03, 2006 2:43 pm

Mr. Awesome wrote:I'm curious... What humanoids did you tend to gravitate toward using in D&D the most? Everyone seems to have their favorites!
Heh!

I was an equal opportunity DM, and I used all of the standard ones in subterranean and outdoor settings--kobolds, goblins, orcs, hobgoblins, gnolls, bugbears, ogres, oger magi, and thje various giants. I even used flinds and norkers in some of my later adventures as well a verbeeg.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 03, 2006 10:32 pm

Clangador wrote:Hey Gary, how did you come up with the Kuo-Toa in D2? Any Lovecraftian influence there?
Heh...

The kuo-toa were mainly from my imagination, as was their deity, Blibdoolpoolp. Perhaps I was thinking of HPL's batrachian people, but not consciously. Maybe it was inspired by The Creature from the Black Lagoon. :lol:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 3:21 pm

Tgamemaster1975 wrote:Gary,

I got a chuckle out of this and thought you might too Things that make you go Hmmmmm.
:lol:

Thanks!

Someone sent me that comis strip yesterday, and I bombarded many of my lists and regular correspondents with it because I thought is so amusing.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 3:24 pm

weasel fierce wrote:..

That, of course begs the insidious question, given that you;ve earlier given Cugel as a good example of Chaotic Evil, where would Elric fall ? Lawfull evil ? True neutral even, as he seems to be in the middle of the cosmic struggle ?

Cheers!
Ivan
Two of my favorite authors, Vance and Moorcock :D

I would rate Elric as Lawful Evil indeed, as he knows that his sword steals souls, uses it to keep himslef alive. Just because he is not solidly in the camp of LE doesn't mean his actions are Neutral :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 3:27 pm

serleran wrote:Just a general design question:

I've been thinking of trying to emulate a true Pulp Sword and Sorcery "feel" to my fantasy games, and thought, one of the best, and simplest ways to deal with this would be to remove certain alignments, and go with something more basic. In my version, I would simply have Good, Evil, and Neutral. Granted, this is very much like the Lawful, Chaotic, Neutral pre-nine-alignment system with which most are familiar. Anyway... the real question is:

Do you think that such a decision is too restricting, or allows for too much variation in PC actions?
Alignments were placed into the game to assist players in maintaining the role that they assume when in game persona, for DMs to use as a measure of how well the players were doing that.

I see nothing amiss with allowing characters a wide variety of ethical choices, and changing the alignment system should not be restrictive in that regard.

If you can maintain such functionality in the game with a G-N-E axis, why not employ it?

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 3:52 pm

Julian Grimm wrote: Interesting. I could have swore they were Lovecraftian. So were black puddings inspired by Shoggoths or did I miss that one as well?
:lol:

Dave Arneson evidentaly disliked English black pudding, made up an amoeboid monster of that name which I glommed onto..figuratively of course 8O

If he was thinking of Shoggoths when he envisaged the critter, only Dave knows...

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 6:01 pm

Clangador wrote:
I pulled this off Wikipedia

Creative origins

"Kuo-toa were inspired by H.P. Lovecraft's demonic fish-men, the Deep Ones, introduced in his horror novel The Shadow Over Innsmouth.

The name Kuo-toan may have come from 'Croatoan', a mysterious word carved into a tree -- the only clue left when an English colony vanished from Roanoke Island after colonizing it in 1587. Alternatively, the name may be related to the Kulullu - fishmen that the ancient Babylonians believed in, a race of demons that Tiamat gave birth to."


That's why I was wondering where they came from.
8O

What an imaginative load of crap that is :wink:

Not a word of it is factual.

:lol:
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 7:00 pm

Clangador wrote:Good to know. Thanks for the info. :bigthumbsup:
Actually, it is rather a pity it is not based on any fact at all, for the entr is most imaginative, much more inspiring than the rather colorless and prosaic facts.

:lol:
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 7:02 pm

Clangador wrote:Good to know. Thanks for the info. :bigthumbsup:
Actually, it is rather a pity it is not based on any fact at all, for the entry is most imaginative, much more inspiring than the rather colorless and prosaic facts.

Sad, actually, for the author of that entry sought scholarly bases for the kuo-toans, and his material makes me look better than I was in regard to creating them :o

:lol:
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 10:16 pm

JohnRTroy wrote:Wikipedia is a good resource but some articles are well researched and some articles are not. It's a volunteer effort. The article I showed you Gary on 4GW wasn't as good as some of the individual sources.

My biggest sore spot right now is the hijacking of the word Hallucinogen...Jeez, an encyclopedia is not supposed to judge words and replace them. Cross referencing an outdated term, yes, but actually trying to be PC--sheesh. AFAIK there is no movement in the scientific community to change the name of the actual drug classification. The only negative connotation of the word must be in the eyes of the drug culture.

Well, I edited the entry slightly, linking to your response. That's the create thing about Wikipedia--no need to wait for a corrected reprint!
Well, JRT...

You know what I thnk about PC thinking and speech :x

Thanks for correcting the entry, but the autor should be gven credit for creative interpretation!

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 04, 2006 10:20 pm

Stormcrow,

I am prone to concur with your take on conan. He is not a moral sort of a guy, ut rather self-seeking with a streak of honesty and gallantry.

As an aside, I have added storm crows (somewhat benign) ti the LA bestiary, along with shadow ravens (malign).

:lol:
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 1:51 pm

Combat_Kyle wrote:Ahh, gotta love alignment related arguments. I like Conan, and I don't think Robert E. Howard had the alignment system in mind when he wrote the stories. :D All that matters with Conan is that he is a bad ass protagonist with a big sword!


Image
Heh...

Author's intent does not preclude gamers' analysis of their fictitional characters' moral and ethical bent according to the OAD&D alignments. That so many can be accurately assessed in such manner is indicative of the scope of the system.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 1:57 pm

weasel fierce wrote:
Col_Pladoh wrote: Two of my favorite authors, Vance and Moorcock :D
Which is your favourite Vance story ? So far, I;ve read the Dying Earth ones (a few times), the Lyonesse books (which creates a much more compelling story, though they aren;t quite as funny), and a very spaced out scifi yarn, which I forget the title of.

I'd be happy for recommendations :)
I enjoy all of Vance's writing, and the Cugel yarns are amongst my favorites. At the top of my list are the four Planet of Adventure novels and likely thereafter come the five Demon Princes ones. Sadly, the novel in which he uses my name is not one of the most exciting, and I am only a venal lord that want's his money back. I wrote to him and complained, saying if he ever uses Gygax again, make him a vicious Starmeter (pirate).

You have named my favorite moorcock books, Elric and Dorian Hawkmoon.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 1:59 pm

Julian Grimm wrote:From the above posts we can now agree all we thought was Lovecaftian wasn't and all that we thought wasn't was Lovecraftian. :lol:
Whatever... :roll:

For certain HPL and the other writers that added to his milieu were splendid!

:D
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 2:01 pm

Clangador wrote:Hey! Did you take out the Gary is the godfather of gaming bit? I had just put that in there. :roll:
Heh...

Maybe someone made the censor an offer he couldn't refuse :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 2:03 pm

Clangador wrote:
Col_Pladoh wrote:
You know what I thnk about PC thinking and speech :x

Cheers,
Gary
Well, anyone who has played AD&D (1e) knows that you are not into PC thinking. :wink:
Back in 1978 when I was writing the DMG there was no PC police, and I don't recall the term being in existance 8)

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 3:09 pm

Stormcrow wrote:
Col_Pladoh wrote:As an aside, I have added storm crows (somewhat benign) ti the LA bestiary, along with shadow ravens (malign).
Neat!

So many games, so few players willing to spend the time on them...

David
Stardate 6594.4
The main hinderance is most probably the lack of Game Masters for the different RPGs. Most gamers I know will play any decent system if there is someone to GM it for them. The problem is a lack of GMs, and the difficulty for them in preparing a campaign. that means most will learn and manage only one or two games.

As a matter of fact, even semi-complex boardgames sufer from a similar drawback. Unless one person knows the rules and can explain them as the game is played, most bust gamers will not take the time to sit down and real/learn the rules for such a new game.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 05, 2006 4:27 pm

weasel fierce wrote:Very true. Im lucky in the sense that my players are up for playing just about anything I throw at them, but most of them arent keen on picking up a game and learning it, on their own.
Heh...

As a matter of fact, I fit the mold of your players :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 3:22 pm

Sorry Pilgrims,

The automatic email notice of posts to this thread seems to have been eaten by the aethereal vultures.

I have a heap of things to respond to here, so I'll be gettin' r done.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 3:25 pm

predavolk wrote:
When we can agree! :wink:
Maybe even Then :lol:
On the topic of authors, I think we all can generally agree on the greats (as mostly cited in the DMG). But have you read anything more recent (1990+) that really caught your imagination? I'm sure you've been asked this question but can't find an answer in the hundreds of pages of your posts! What do you think of Harry Potter? Have you read Jim's recent book?
I think Glen Cook writes good swords & sorcery, and I enjoy Prachett's "Ring World" yarns. Most of the other contempory fantasy fiction is not to my taste.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 3:30 pm

Joe Maccarrone wrote:
Col_Pladoh wrote: The main hinderance is most probably the lack of Game Masters for the different RPGs. Most gamers I know will play any decent system if there is someone to GM it for them. The problem is a lack of GMs, and the difficulty for them in preparing a campaign. that means most will learn and manage only one or two games.
Indeed.. Our group played a session of the Paranoia RPG the other day. None of us had ever played it, save the GM, who'd played in college (many years ago) and brushed up on the rules. We had a smashing good time! Left to my own devices, I'd never have picked the game up, but as you say, I'm game (egregious pun) for anything if I don't have to learn the rules, and the whisky is flowing.... :D
Howdy Joe!

Never forget the Paranoia game session where I got to be both the Happiness Officer and the Equipment Guy. None of the other PCs survived, and I made it to Yellow.

I liked the game and wrote to Goldberg and Costigian about how there could be a supplement that enabled long term play, but they laughed. Too bad, as it has not pretty much withered away.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 3:35 pm

Clangador wrote:Gary,

I was looking over the 1e PHB yesterday and got to wondering.

Why are there demihuman level limits?

Just curious.
Heh...

I looked ahead, and the other responses are true in part. I definately assumed a fantasy world dominated by humans. A good reason for this is that creating a non-human culture and societies based on it is far more than I care to attempt for a game.

If demi-humans had no limits to their potential, then as depicted, they would surely rise to dominate the world...and invention of their cultures and societies would be an absolute necessity.

Game balance is also a factor. Demi-humans have advantages over humans, so their maximum power needs limitation for the reason noted above.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 3:42 pm

Shane H wrote:Hello Gary, apologies if these questions have been addressed before. I'm interested in the scheme of alternate Earths you laid out in Polyhedron #21, where Oerth, Aerth, Yarth, Uerth, and Earth are parallel worlds, listed in decreasing order of magicality. Okay here's my questions:

1&2) Do Lejendary Earth (is it Learth?) and Erde fit into this scheme? If so, how?
3) Did you or Frank Mentzer consider the world of Urt (the original name of the Known World of Mystara in the "gold box" oD&D Immortals Set) as fitting into this scheme?
4) Have you conceived other parallel Earths, their names, and properties?

Thanks for your sharing,
Shane
8O

The concept was based on the AD&D system. As that is the IP of WotC, I don't bgelieve that the Trolls were thinking of it when they created Erde, and I know I was not when I mapped and detailed the Lejendary Earth world setting, "Lerath."

As the magic levels in both of those settings are about on a par with the Oerth, all three of these worlds exist in different universes.

Only Frank can answer question 3.

Aerth in the Dangerous Journeys, Mythus game system was meant to be one of a new series of parallel worlds in a new fantasy universe, but...

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 3:46 pm

SemajTheSilent wrote:Hello Gary,

Radio serials such as Sam Spade, The Whistler, and The Inner Sanctum...were you a fan of such shows as a youth?

My father always talked about such shows...and many more...and about a year ago I discovered the Antioch radio 1710 on Shoutcast. It's wall-to-wall old time radio shows of every type imaginable. I've been hooked ever since.

:D

You bet I was a fan of those three shows. Also Lights Out, The Hermit, Dimension X, and the Hall of Fantasy...to name a few.

As an aside, I listened to the radio version of Hitchhikers Guide to the Universe, and I thought it the best of the lot :wink:

Radio dramas kick butt!

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:03 pm

Combat_Kyle wrote:Hi Gary,
I finally got my hands on a copy of the 3rd Edition Chainmail rules. I have never played it before (I am a yougin) but was wondering a good place to start for the first battle? What size armies, should it be an open battlefield, should there be an objective other than "kill the enemy." I have never played any time of miniature wargame before so this is new territory for me.

Thanks!
Think of the fantasy minaitures game as one of two things:

1) A contest between two adversaries with each meant to defeat the other in battle...in short a combat simulation similar to an historical one where magic is a component of the arms employed.

2) An adventure scenario with opposing forces meeting, each side having at least some objectives and goals that are different from their adversary's, and possibly an entirely different mission.

In either case it is up to the Referee to devise the the situation and convey it to the adversaries, provide them with maps of the terrain (not necessarily the same or complete), give them their order of battle, and state their missiion, goal(s), and objective(s).

Playing man-to-man battles a force of 20-30 figures per person is about right. One monster figure might equal 4-5 men, or it might be 20-30.

I set up a Viking (three players) raid on Saxons in England, IIRR the former with three longships with 30 men in each, the Saxons (also 3 players) with a hill fort with 20 men, half archers, a keep with 15 mounted men, and a fyrd militia of 40 men. The Vikings could choose where to land, went for the Abbey, were sacking it when the horsemen arrives and stung them into retreat. The other two ships went for the hill fort, one got set alight with fire-arrows as it was too close to the enemy position. As the Vikings were arounf the fort, ready to escalade it, the fyrd came up and got badly mauled. Then the warriors in the fort came out, the surviving Vikings beat it in their remaining ship, met up with the other vessel, and the two went back and finished saking the Abbey. Tactical victory for the vikings, Strategic win for the Saxons as they really punished the raiders.

Yes, I fudged it a bit when I gave the Saxons a unit of cavalry, not hobilars.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:06 pm

Richard wrote:Gary, I just bought Basic DandD, Rulebook 1. It has you and Dave Arneson as the authors. It is dated 1980 and it has on the front cover: a female arcane magic-user who is holding a green fireball and she is wearing bright red lipstick and blue eyeshadow, a fighter holding a wooden shield and he has a spear for offense, and a green dragon in a stone-looking dungeon room. In that book, there is a square for a character sketch. For the campaign setting of a stone-looking dungeon room in accord with that book, does that character sketch mean that my human or|and nonhuman character can have any physical material appearance description that I want? Also, in accord with that same campaign setting and that same book, the physical looks of my magic items, my magic item effects, and my magic spell effects can be any color that I want?
:lol:

Ever hear of "Artistic License"? that was what the illustrator used in creating that cover for the game.

Of coourse if your DM wishes to allow anything in has campaign, including what you suggest, that is up to him. That said, cover art is not part of the game system or rules :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:09 pm

dgammel wrote:Gary,
First of all I don't have time to read all these threads to see if this question has come up but I was collecting some of the old Judges Guild stuff and was wondering if you used this product as a platform of sorts or did you play any of the modules. Most not really worth it but. I was thinking that it came out at or around the same time. Excuse my lack of knowledge.
My other question I had was did you create a connecting cavern in WG4 and D1? My partner DM had us venture through WG4 and at the end of the module we investigated the cavern that trailed into the depths and my friend tried to hide the D1 module under his DM sreen. This was several years ago and I do not own WG4, great module as a player by the way, but what a great concept if you added that to the end of WG4 as an option.
One last thing is god I love the game and as a 13 year old growing up in the early 80's you made my teenage years more enjoyable.
Thanks.
As ypu are short of time...

No I didn't is the answer to both of your questions.

I did use a few of the JG items for game play.

Connecting the WG4 caverns to those of the D1 scenario is not a bad idea IMO.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:10 pm

Deogolf wrote:
Richard wrote:Gary, I just bought Basic DandD, Rulebook 1. It has you and Dave Arneson as the authors. It is dated 1980 and it has on the front cover: a female arcane magic-user who is holding a green fireball and she is wearing bright red lipstick and blue eyeshadow, a fighter holding a wooden shield and he has a spear for offense, and a green dragon in a stone-looking dungeon room. In that book, there is a square for a character sketch. For the campaign setting of a stone-looking dungeon room in accord with that book, does that character sketch mean that my human or|and nonhuman character can have any physical material appearance description that I want? Also, in accord with that same campaign setting and that same book, the physical looks of my magic items, my magic item effects, and my magic spell effects can be any color that I want?
Thanks...Jive turkey!

:x
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:11 pm

Dammadon wrote:
Gary, I just bought Basic DandD, Rulebook 1. It has you and Dave Arneson as the authors. It is dated 1980 and it has on the front cover: a female arcane magic-user who is holding a green fireball and she is wearing bright red lipstick and blue eyeshadow, a fighter holding a wooden shield and he has a spear for offense, and a green dragon in a stone-looking dungeon room. In that book, there is a square for a character sketch. For the campaign setting of a stone-looking dungeon room in accord with that book, does that character sketch mean that my human or|and nonhuman character can have any physical material appearance description that I want? Also, in accord with that same campaign setting and that same book, the physical looks of my magic items, my magic item effects, and my magic spell effects can be any color that I want?
8O 8O :? :lol: :D

sorry... couldn't help it. :oops:
Is there a flock of Jive turkeys here :roll:

:x
Gary
Last edited by Col_Pladoh on Thu Aug 10, 2006 4:16 pm, edited 1 time in total.

Post by Col_Pladoh » Thu Aug 10, 2006 4:14 pm

DMPrata wrote:...

EDIT: Answered via E-mail. Thanks, Gary, for helping me to further irritate Len Lakofka (not that I needed much help). :roll:
You're a pal. :lol:
:lol:

I managed an answer that made both you and Len happy, and the best part is that it was simply the truth :D

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:15 pm

Fid wrote:
The isle furthest to the south was once ruled by a mighty wizard, one Lendore, according to stories.
...
Lendore and Lendor, Len's campaign and Gary's, the latter borrowing a bit from Len's :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 4:23 pm

DMPrata wrote:Greetings and salutations, Colonel! :) Like many others, I was dismayed to learn of Rob's departure from the CZ project. While the Trolls have suggested that this will bring you out of your "semi-retirement," let me echo the sentiments posted here:
Cuchulain wrote:I'd much rather have a healthy Gygax and wait for a finished CZ....
Please do take it easy. I think we'd all prefer to have you around to answer our questions for many years to come! :wink:
Thanks kindly :D

Steve was being a bit over-optmistic when he made that claim. What I am doing is preparing a detailed "bible" for the base work, and we'll go from there. What the current situation means is that I will have to do about three times the work I have had to do to manage the direction of the 24 Yggsburgh Town & Suburbs Detail modules, with more up-front preparation because there is not a published main source for a basis.

I should be doingf that work now...and cmpleting further polishing of the Lejendary AsteRogues game core rules genre expansion of the LA game.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 8:46 pm

SemajTheSilent wrote: If you haven't already, then use WinAmp to get the Shoutcast station named Antioch 1710, or go to:

http://radio.macinmind.com/

to get Antioch's stream over WinAmp. You'll have hours of enjoyment, believe me. ;)
thanks, and I'll likely do that as time permits.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 10, 2006 8:49 pm

Combat_Kyle wrote:Thanks Gary,
we decided to plan some skirmishes on open battlefields to get used to the rules first. After that I am building a stone fort and we will have a siege once we we comnfortable with the rules.

Kyle :) :)
Practise is good. Don't limit your imaginative scnarios of sieges, though. Ambushes bu inferior forces, reconaissances, and so forth can be a lot of fun.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 2:27 pm

Shane H wrote:Gary,

1) What part did you play in the development of the Basic-Expert-Companion-Master-Immortal OD&D product line?
:lol:

A very big part, as all of those worksd were derived from my own. I also rrviewed and approved the final drafts. In the holmes Basic Set I endserted all of the now character information found there thgat was not in OD&D.
2) Have you ever DMed or played in the Known World of Mystara setting?
Not to the best of my recollection.
3) Have you run any of the OD&D adventures (besides presumably B1, In Search of the Unknown and B2, The Keep on the Borderlands) as part of your home Greyhawk campaign?

Shane
Lots of them that I make up on the spot. I still run OD&D adventures now and then, albeit they are mainly dungeon crawls.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 2:32 pm

weasel fierce wrote:http://www.dragonsfoot.org/forums/viewtopic.php?t=19270

These came up on rpg.net, I dont know if anyone has linked you to them yet. I compiled the funniest ones here :)
:wink:

Been there and posted.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 2:37 pm

meomwt wrote:The best-ever Radio Drama was the version of The Lord of the Rings which the BBC made about 20 years ago.

It's long - the complete series weighs in at 13 hours, but the performances are great and the music is inspired (I can still hear the theme tune today!).

I know it used to be available here in the UK as a boxed set of CD's, and might be available over there in the same format.
Likely worth giving a listen. I'll mention that I'd like to get a copy to my fa,ils. Likely one of them will dig it up if around, and then all I'll need to do is manage sequental blocks of time to listen to it.

Actually, according to my memories, the Smiling Ed McConnell and Lone Ranger shows were the best ever...when I was around 6 years old :lol:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 6:34 pm

The Trolls should be doing this :?
rabindranath72 wrote:Hello Gary,
recently there has been some discussion as to how the multiclassing and dualclassing rules for C&C that you wrote really work. It seems there has been some "misunderstanding", with the result that they are, at best, ambiguous. So, I decided to ask the author directly to "clean things up".
Here are my questions:
MULTICLASSING
1) Are the hit dice of the classes supposed to be summed up or averaged? So, a 1st level Fighter/1st level Wizard has 2 hit dice, or the average of the hit dice? Does it work the same for all levels? I heard someone say that hit dice are averaged just at first level, but at subsequent levels they are not. It does not seem too good, since such a character would get hit points at a rate faster than a single-classed one.
Add HD and average at all times. If a level is lost half of the average of one HD is lost in the process.
2) Is the level of the character given by the sum of the levels of the classes? So, the above Fighter 1/Wizard 1 is a second level character? This too does not seem too good, since e.g. a 3rd level Fighter/3rd level Wizard with 11000 (5500 per class) XPs would be a 6th level character, whereas even the faster Rogue would need 24001 XPs to reach 6th level.
The character's level is the higest of one class and half of the levels of another. thus a F6/M-U4/T6 is equal to 11th level
DUALCLASSING
1) why primes are not considered when joining a new class? The core element of C&C being the prime system, this would undermine the archetype model.
Perhaps I don't agree with the basis for making the archetype. Every CK is quite able to decide which system to use in the campaign :wink:
2) Here as for multiclassing, is the level of the character given by the sum of the levels?
No it is the total of the highest plus half of the other.
All in all, it seems that these rules favor multi and dualclassing, so IMHO they are not so balanced.
Using averaged HD and half credit for additional classes makes them more balanced that not IMO. If you dont like them make up your own...just like I do, and so many other GMs do too 8O :lol:
Thank you very much for the answer in advance!

Cheers,
Antonio

P.S.
I just bought LA Essentials, and I must say that the game system is really exceptional! Deceptively simple. Hope to run some campaign soon.
Welcome amigo :D

The LA game has the same spirit and enthusiasm as did AD&D, but it is more intuitive and has fewer rules, enables LM and players alike to create Avatars and the like just as they want them, but... The systems are different from class-based ones, so I altered the terminology so as to encourage thinking outside the D&D game experience.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 6:57 pm

rabindranath72 wrote:Thanks Gary!
Yes, using averaged HD and half credit gives decidedly balanced characters.
Otherwise, everyone would multiclass and dualclass!

Ciao,
Antonio
:x

How could anyone suspect me of wishing for that sort of munchkinism?

While I am most fond of young gamers, do not belittle them if they play in munchkin fashion, I most surely do not encourage that sort of thing! 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 7:12 pm

serleran wrote:Are there any far-future/post-apocalyptic settings in the works for LA? I know of AsteRogues, but I thought that was a sci-fi setting, whereas this would be similar, but not quite the same. Thanks.
Yuppers,

You are correct, although the Lejandary AsteRogues game is set several centuries in the future, it is in a different universe, and it is Fantastical Science, old technology, much of it from c. 1800 here, mixed with super science.

The SF genre will be introdced with my Lejendary Elder Worlds rules and seting, followed up with additional ones based off the premises and rules in the initial work. A stalwart fan of the LAR game is working on that now even as the LAR core rules books and setting book are being poklished and readied for submission.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 7:34 pm

rabindranath72 wrote:Will AsteRogues be usable with just LA Essentials?
Are there plans for other "shades" of fantasy under the LA rules?
I am thinking to Howard and Lieber kinds of Fantasy, which e.g. have different views of magic with respect to the high fantasy genre (I would like to see a magic system which involves ritual sacrifices, demonic evocations etc.)

Ciao,
Antonio
Actually, about 80% of the LA game rules apply to the LAR game genre. There is no magic though, only Psychogenic Ability, there are many new Abilities and Orders, and weapons and armor differ, although the mechanics of their use are the same. It is quite a leap from fantasy so Fantastical Science.

The other developments of the LA game system that are underway are the previously mentioned SF one and some preliminaries for a Wild West genre. That's about it.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 8:20 pm

Deogolf wrote:Gobble, gobble...dee doo da bah dum...gobble, gobble!! :)
:P
If I gauge this shot in reply correctly, my sally number two, from a 12, it should put the bird in in the bag where it belongs propr to a thorough roastiing :o

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 8:39 pm

Deogolf wrote:Gobble, gobble...dee doo da..BLAM!!..............(crickets chirping)... :D

Good shot, man! Wot!!
Heh...

And I don't recall you ever going turkey hunting. since the wild ones were loosed around here there are quite a number of them, but not like the deer. It seems that the game has somehow come to understand that around houses they are safe from being hunted :?

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 9:44 pm

Deogolf wrote:
Col_Pladoh wrote:I've gone turkey hunting on three different spring seasons...so far - Turkeys, 3; John, 0. :evil: Some day they will feel the sting of the #2's!! Hopefully, this Fall!! :twisted:
:?

Sounds too familiar in regards me and goose hunting.

Smoked wild turkey is delicious. The last time I had it, before breaking down and buying one a couple of years back, was up north, way past Cheteck at a lodge where I stayed and went fishing.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 11, 2006 10:38 pm

Deogolf wrote:Well, if I get one this fall, turkey dinner is on me for the gaming group!! :D
Dang!

I don't have a smoker any longer :cry:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 12, 2006 1:48 pm

Heh,

As if I would recall that sort of trivia. I would put in an module's location wherever it suited the camoaign at the time...mainly neart where the PC party was :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 12, 2006 5:41 pm

Shane H wrote:
Col_Pladoh wrote:As if I would recall that sort of trivia. I would put in an module's location wherever it suited the camoaign at the time...mainly neart where the PC party was
Aww nuts :). Though I know it's a venerable tradition in RPGs (especially Greyhawk) for DMs to make the setting their own, I was hoping to find out where these places are located in "Gygaxian Greyhawk". I think it's weird and neat to imagine Mystaran locales such as the inverted pyramid of the drug-crazed denizens of the Lost City of Cynidicea in "Gygaxian Oerth". I'll get over it though :), and I'm grateful for your (Gary's) sharing.

Shane
Hi Shane,

To be blunt, most of those places never existed in my campaign world :wink:

There was no need for them as I had no problem creating new adventure material for those that played in my campaign.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 14, 2006 3:17 pm

oldschooler wrote:OK MAN, time to step up to the plate, gather up your old notes and start scanning. You'll be rich! Check this out:

http://www.dragonsfoot.org/forums/viewt ... sc&start=0

:D Any chance of this ever happening, or is it just a pipe dream for us collectors?
Not in the least interested in that silly suggestion prompted by Rob Kuntz :roll:

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 14, 2006 8:17 pm

Deogolf wrote:Well, there are those who don't think it's so silly (Grodog's poll)! So, Rob isn't the only one!

OTOH, I'll be happy to see it finished in one form or another!! :D
Really Marketing Genius?

:lol: :lol: :lol:

How many of the actual audience of over three million active D&D players did that poll reach? It is absolutely meaniingless in the marketplace. It merely indicates a few dozen people would possibly be willing spend more money than they should for shoddy copies of something.

As I said, it is a silly idea, and those that think it is a good one are not considering the ramifications of the whole matter. There is no earthly use to most GMs for reproductions of sloppily hand-drawn maps and one-line encounter notes, other than to say thay have a copy. The heart of all the adventures in those dungeons was improvisation. Production of such copies will also spoil the opportunity for creating a truly usable dungeon complex based on the material broadcast thus.

Furthermore, there is only "original" Greyhawk Dungeons, that being the 13 or so maps I first did. Most players advetured in those when they were altered by previous PCs' actions, then by my additions of side levels, finally a whole re-design of the castle that I made and added some maps from Rob to flesh it out. The dungeons went through three or four incarnations to get where they are now...material which is generally unusable without a great deal of alteration and additional text; a new fifth incarnation.

So pish & tosh to the notion espoised by the unthinking! :x

Gary

Post by Col_Pladoh » Mon Aug 14, 2006 9:43 pm

Deogolf wrote:
...

I'm looking forward to the finished product and plan on supporting it in whatever form it takes (C&C)!!
Actually, I meant to open that with:

"Really, Another Marketing Genius..."

I am particularly busy today, so it went as is, warts and all 8O

Thanks for your support. I want to put out a useful and enjoyable gaming product, not a second-rate souvenir :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 5:05 pm

DMPrata,

Gotta love those color names :lol:

Thanks for posting Paul's clever table, although I believe his spell categories are too low in level...

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 7:41 pm

predavolk wrote:Hi Gary. I'm aware of your indepth knowledge of military history, but I'm curious as to your degree of exposure to more tactical knowledge, such as martial arts (Medieval/Western and Eastern) and combative sports.
I know a good deal about tactics used in mediaval; warfate, so there I am on relatively firm ground. Martial artspertain only to individual actions in combat. Combatative sports ranging from melees and jousts to polo are likewise not truly a part of military history.

A might add that I have an associate that is doing advanced study into Western Martial Arts, a fellow that posts here now and again :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 7:44 pm

Julian Grimm wrote:Gary,

Just wanted to say you and the Trolls have my full support on teh CZ project nomatter what form it comes up in.
I am sure they appreciate that very much :D

The Trolls are working from my outline, as they agree with my vision for a useful product for active game use.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 7:47 pm

blackprinceofmuncie wrote:
Col_Pladoh wrote:So pish & tosh to the notion espoised by the unthinking! :x
91 fans paid you the compliment in that poll of saying they would shell out their hard-earned dollars to see something you created even in its roughest form. Even if you are not interested in the project, why would you feel it is necessary to respond to that compliment by insulting our intelligence? :?
Oh Please!

Take the chip off your shoulder, do. Nowhere do I belittle the fans that would purchase such a product, only those that foist off such a notion as a reasonable alternative to production of a playable product for gaming enjoyment.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 7:52 pm

John Stark wrote:
blackprinceofmuncie wrote:
Col_Pladoh wrote:So pish & tosh to the notion espoised by the unthinking! :x
91 fans paid you the compliment in that poll of saying they would shell out their hard-earned dollars to see something you created even in its roughest form. Even if you are not interested in the project, why would you feel it is necessary to respond to that compliment by insulting our intelligence? :?
And some of those fans have bought your products over the past 20 years, even after you were forced out of TSR, to show support for the guy who started it all. Fans who have looked forward to seeing CGH released since the early 80's. :roll:

Maybe its time the "unthinking" started rethinking their loyalties, and where to better spend their gaming dollars, now that you have no qualms about disparaging them.
Get off your high horse.

Take a look at my earlier response to the reading into what I wrote of what isn't there.

Are you so fragile that the mere hint of my not approving of what you said you might like means a vendeta is needed? :lol:

I close by noting mosr t gamers buy what they like, not because they love the author. This author is always going to say what he thinks, count on that 8O

Vheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 7:57 pm

gideon_thorne wrote:Perhaps a writer ought to be able to decide the format of his own work? And once he's made up his mind that decision ought to be respected? Brow beating is no way to get around Gary, and the oftimes irrational and overly fanatical behaviour directed his way certainly isnt a cause for him to continue endless polite patience.

If one respects the man and his work, respect his decisions. :)
Heh, Peter...

It seems as if there is some considerable reading between the lines in regards the matter, even though I mentioned MARKETING as a prefretory to my view of the matter. I supposed that the direction of my disdain in regards the proposal would be obvious thus.

I seemed to have overestimated powers of discernment in regards the subject.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 8:05 pm

John Stark wrote:
...

If EGG doesn't want to publish CGH in its original form, that's his call.
Pray tell, what is it's original form? The first level I drew up, the 2nd, etc. Maybe all the 13 I had--but wair! those were altered by PC actions. then there was the second version with cntinual changes, and the third which is fairly static.
Saying that those who'd like to get their hands on that as a published product are "unthinking" is nothing more than an insult to the fans who have purchased the man's products over the years.
You sir are becoming annoying. I made no such statement at all. I said those that were suggesting the publication of such a product were unthinking. That was of course in regards to marketing and consumer satisfaction, as such a product would be generally unusuable, a suvenier, not a module.[/quote]
Browbeating one's fan base with insults is no way to get around them either.
Purposefully claiming something was said that was never so is really far more odious than a mear browbeating. Be offended by that if you will.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 8:25 pm

SemajTheSilent wrote:
...And Peter makes an excellent point (stopped clock...twice a day...etc, etc and so on...)
:lol:
Gary, I believe I get where you're coming from on this, and I won't fault you for that decision...not like what I think makes a tinker's darn anyway, but there you are.
As much as I have great fellowfeeling for gamers, I am not one to take polls to discover what they want. If I don't love the idea, the end product, it won't be done by me.
I would, however, ask you to reconsider...or at least ponder. I'm sure you put some thought into the idea, but the poll from the mentioned thread should give some food for thought.
Err...91 gamers out of millions? Ahem!

A poll was conducted a couple of years back on the website for Baldur's Gate, and about 70% of the thousands of respondents to the question said that they would enjoy playing a scenario I designed.

Neither the producers of that game nor I were moved to act on it. Now I should get all het up over this one?

I do creative work, not keepsakes :lol:
I can only speak for myself, and I (as someone who has bought your products since I was an early teenager) would rather pay $100 or less for a CD from you with the original CGH material scanned on it then, what...$40?...for TLG's rendition that isn't the real thing. That's just me.
As I say, I am not in the business of creating souvenirs but rather playable and otherwise useful entertainment products. I don;t charge for autographs, and I don't have headshot photos to sell to fans either.
What would I do with it? Would I attempt to DM it? Maybe. Extrapolation is a desirable DM talent. More likely, I just want to read it because I'm a freak for all things Greyhawk.
Ah well, then any collection of old maps and cryptic single-line notes for 20 to 30 encounters per level should please you and the others.

If I were one to exploit that sort of thing I would surely offer something like that for a rip-off price as suggested.
Again, that's me. An informal, completely non-scientific poll has shown that there are several other "me's" around here (an apocalyptic thought, indeed). For the ones on the internet, multiply that by 5, and you have a good idea of your market for such an item. Not only could you make some good money on this, you could also make a lot of fans deliriously happy. Maybe you don't understand why anyone would want such a thing. Maybe you don't have to understand (c'mon...why do people keep going to Stones concerts? Half their road expenses must be Geritol and Depends. But they still sell.).

Would it be the same level quality as a TLG production? No, and that's a bonus in my book...even if (since the word Greyhawk is out of the question) you titled it "Gary's Big-assed Difficult Dungeon From The Early '70s."
It is an absolute drawback in my creative opinion, and I am willing to bet money that the majority of consumers would reject such a product.

Frankly, I will always do something I prefer, especially when it will bring enjoyment for many more gamers than an alternative that would preclude that. Yes, the two projects are surely mutually exclusive in my opinion.
In the end, Gary Gygax is going to do whatever Gary Gygax is going to do, and that's the end of it. Whatever happens, I'll still respect the man and his accomplishments. But perhaps Gary Gygax would do well to remember that without his fans, he'd probably be famous today as the most gregarious insurance salesman in Wisconsin. ;)
With "fans" like those that are sounding off here, who needs detractors :x

:lol:
Gary
P.S. I'd likely have taken a junior partnership in the Insurance Planning & Service Company down in Tennessee, gone to work for Marsh McLennan in Indianapolis or Minneapolis, or maybe bought into the Gilsbar Agency in Covngton, Louisiana, as i really liked the two chaps that ran it. :o
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Post by Col_Pladoh » Tue Aug 15, 2006 8:36 pm

Hi bclarkie,

I won't be creating souvenirs for sale anytime.

Those persons that are into such things might want to buy them if items from my estate are auctioned off after my demise :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 8:40 pm

wheggi wrote:I think many people desire to see Gary's original material in much the same way that music fans enjoy recordings of loose jams, studio rehersals, and early demos from when the artists were just starting out. Behind the scenes footage on DVDs hold the same allure. We love the finished product and are fully aware of the artist's capabilities, but also enjoy listening to the process of how the artist got there or viewing the director's deleted scenes. Its a window to the inner workings of a creative mind.

- Wheggi
For getting such insights try reading my published work and the freebie posts and interviews I give in profusion, and stop demanding that I alter my creative direction to suit another's vision :x

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 8:57 pm

bclarkie wrote:Well I for one hope that thats a long time off, as I would love to see some of that stuff but not that badly. 8O
:D :lol: :D

That makes us in perfect accord. I'd at least like to be around to see the "Yggsburgh Town Details" modules published, the CZ castle & dungeons completed and in print, the "Gygaxian Fantasy World" reference book series completed, the King of England - King of France game out on the shelves, and at least the LA game genre addition, Lejendary AsteRogues Fantastical Science RPG available.

Somewhere in between all that there is also the 40th annual GenCon to attend as a GoH as well, the Good Lord willing and the creek don't rise.

:o
Gary
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Post by Col_Pladoh » Tue Aug 15, 2006 9:05 pm

serleran wrote:A thing I hope is far to arrive, Colonel.

Any chance of getting your design notes for LA? ;) *runs and hides*
No need to dash off, my heat seeking missile wiull get you anyway :lol:

One of the advantages of working on a computer: there are no design notes, only perhaps one or more draft versions in electronic format or hardcopy.

As usual, I am not much given to squirreling away that sort of material...

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 9:22 pm

predavolk wrote:Quite so (on both counts). But even if they are not pure military history, they can provide valuable insights into warfare. Any how, I was just curious as to your background and mindset when you were designing the rules. I know your RPGs aren't combat simulators, but some grounding can certainly help run a game IMO, and it gives some insight into your intentions with the game (not an ignorance of combat but ignoring some aspects of combat in favor of designing something that's fun to play).
Such things are interesting but in my considered opinion have little import in design of combat simulations involving play with more than one or two figures per participant :wink:
AReally? I thought I knew the serious WMA folks around here- although I don't know all your associates! If he (or she) is around he and reads this, I'd love for them to PM me. I have a passing interest in WMA so I would love to chat it up with him/her.
True fact, as my old chum Joe Fabian was wont to say :lol: The chap I referrred to reads the posts here a good deal, so you might well hear from him. He is an avid student and practitioner of WMA.
On a related note, did any folks at the "original" TSR ever practice WMA? E.g., did you ever get to whack at Frank with a practice sword? :wink:
As a lad I tried combat with real swords (prevented from fulfilment by watchful parents), a foray with garbage can lid shields of hand axe versus home made flail (destruction of can lids and pain in hand from force of blows ended that), and a hot fight with locally cut quarterstaves (where both my adversary and I took long swings at thge same time dur to rage and thus both ended up with mashed hands); the only martial arts practised thereafter, during the days of TSR, were SCA fighting. Dave Sutherland did a lot of it, I did some practice work. Frank was too wise to get bruised and battered thus before an audience of onlookers in the Library Park here in Lake Geneva 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 9:32 pm

deimos3428 wrote:Spoken like a true author! And good on ya. I was beginning to think people didn't care about the reader anymore.

I might have to go check out this LA thing after all... :)
A tip o' me hat to ya, sir :D

Indeed, I can say that I created the LA game because I first had a great time doing that, then fun playing it, as I still do (in preferance to any other system I know, I must add). Sometimes what I like isn't widely enjoyed by others, but now and then I manage to get the approbation of of some number of fellows with my work 8)

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 9:44 pm

SemajTheSilent wrote:Well, of course. Why invest emotion into a project you don't believe in? I'm sure you can still remember the love and attention you spent creating the original Castle Greyhawk...the hours you passed drawing each room and deciding what should go where. That's quite an evocative memory for you, isn't it?...something you can summon up and draw strength from these days.
to be frank, it was more of a hassel than a work of enjoyment, rushing to get another level ready for the demanding audience of players. The real creative enjoyment came in extemporizing really fun and entertaining material on the spot as the PCs went from place to place in the often boring maze of rooms and passages.
Are there millions anymore? Don't print runs these days usually get measured in terms of hundreds?
Better check the WotC stats on the matter. Their survey of the marketplace found something like 3.5million active D&D players. Hundreds is what the peanut publishers get, thousands are for the small and medium publishers though. There are still sales in the six figure range, and that's something all professionals should shoot for if they believe in their work.
I remember that poll. :D
It was done by a rabid OAD&Der :wink:
Too true. I've got a shelf full of your "keepsakes." ;)
As I say, I am not in the business of creating souvenirs but rather playable and otherwise useful entertainment products. I don;t charge for autographs, and I don't have headshot photos to sell to fans either.[/quote]
I will take that as an attempt to be offensive if by that you meant you did not enjoy using them as gaming or reading material :x :lol:

At that I believe I will cease responding to a subject upon which I have already fully articulated my well-considered opinion.

Cheers,
Gary
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Post by Col_Pladoh » Tue Aug 15, 2006 9:55 pm

SemajTheSilent wrote:
Col_Pladoh wrote:I will take that as an attempt to be offensive if by that you meant you did not enjoy using them in gaming or reading :x :lol:
Take it as ye will, sir. I do have a shelf with your publications on it, along with candles on each side and a censor with special Gagyx incense that's harder to swing than it looks. I won't expound on the ceremonial dagger for legal reasons, of course. ;)

[Note to the other posters here sans a sense of humor: this post is satire.]
ROTFLMAO...

...but I gotta stop, as today is our wedding anniversary, and I am taking my wife out for dinner :o

As for local mafia, it used to be the good old boys, but the vast tide of tourists and new residents from Flatland have washed them away to aprts unknown, so now I guess it's the crown that frequents Starbuck's :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 9:57 pm

serleran wrote:Now, about that missile... hmmm. I bet its one of those bunker busters, huh? ;)
Would you believe a sling of outrageous fortune?

:wink:
Gary

Post by Col_Pladoh » Tue Aug 15, 2006 10:00 pm

serleran wrote:Happy Anniversary! Indulge in the finest of libations and after-drink pleasures!
Heh,

And thanks kindly.

Now I am shutting down this machine for the balance of the day!

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 3:30 pm

[quote="SemajHappy Anniversary to She and Thee, then. :)[/quote]
Thanks kindly :D

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 3:33 pm

wheggi wrote:I was just stating why people would have an interest in seeing such things, and not making any kind demand upon the direction of your creativeness.

Nice talking with you.

- Wheggi
Heh...

And i was just getting people off my back, in so many words telling me what to do :lol:

I am much more companionable when not being harassed about how to go about what I have been doing professionally since 1971... 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 3:37 pm

Dammadon wrote:I wouldn't take that to heart wheggi. I believe that came more from frustration than any spite on his part (though I won't make any claims to knowing what's in his head :wink: ). If *I* was the recipient of the last... what... 2-2 1/2 pages (?) here in this Q&A thread, I most likely would've been little 'snipey' too. (actually, I probably would've been a real ass, but that's just me).

Regards,
Jerry
Quite perspecatious, amigo,

After a time it is not surprising that a hint of acerbicity, not to say vitupretation, might come through :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 3:39 pm

Joe Maccarrone wrote:Happy Anniversary, Colonel! Four days before ours, too -- please pass along happy wishes to Gail from Laura and me.. :D
Ciao Joe!

Thanks, and have you read the posts here about tactical considerations?

:wink:
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 6:47 pm

John Stark wrote:
Col_Pladoh wrote:After a time it is not surprising that a hint of acerbicity, not to say vitupretation, might come through :roll:
That works both ways, Mr. Kerry.
Have this virtual quarter (here, $.25) so you can phone someone that cares... :P

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 6:49 pm

Deogolf wrote:Happy Anniversary, Happy Anniversary, Haaaaapy Anniversary!!

Congrats on another year of wedded bliss!! :D

See ya on Thursday!! ;)
Thanks, John!

See you then :D

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 6:51 pm

Zudrak wrote:
John Stark wrote:Apparently Gary something I wrote ruffled your feathers, since you felt the need to respond to it twice.
Dude, you posted twice and he responded to each post in turn. :roll:
:lol:

Somehow I think that John Stark is overly sensitive. I'm now trying to kid him out of being that way. After all, this all about games and fun, no? :D

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 6:54 pm

Zudrak wrote:Indeed. It seems to me that there's a certain group of folks who'd rather have years-old notes based on a hypothetical Gary's Castle (of which we are told are at least 3 forms) in AD&D format than the anathema known as C&C. That's how I view it anyway. YMMV.
But...but...

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. So why not accept the latter, and if so determined, make the easy conversion to OAD&D (never 2E!) :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 6:56 pm

John Stark wrote:
Zudrak wrote:
John Stark wrote:Apparently Gary something I wrote ruffled your feathers, since you felt the need to respond to it twice.
Dude, you posted twice and he responded to each post in turn. :roll:
Reading comprehension there friend. He responded to the exact same post twice. :wink:
If so, my bad, but...

All kavetching posts read alike :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 6:58 pm

Meepo wrote:
Col_Pladoh wrote:After all, this all about games and fun, no? :D
One would certainly hope so!
Yuppers!

And anyone that takes this chit-chat about games, gaming, me, or themselves too seriously needs to do some rethinking :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 7:05 pm

JohnGaunt wrote:Gary,

Do you have an opinion on what the future state of the ( d20 / OGL / v3.5 / flavor of the year ) market will be for publishers and gamers? Will new publishers appear? Will older publishers adopt new licensing formats? Will licensing formats change?

Or is this more-or-less tangential to your LA work?
Well,

My opinion of the concept of issuing the OGL and D20 kicenses by WotC in the first place is about as low as one can get. I won;t go into the reasons, but they should be obvious to anyone that is in the game publishing business.

The bloom is most surely off the D20 rose.

About all the OGL is good for is to enable the creation of FRPG systems that come close to the AD&D one.

I do believe that when 4E is launched, 3E and 3.5E will be orphened.

None of that matters much to me, as I am indeed ficused primarily on the LA game system, secondarily on the C&C one.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 10:07 pm

My last post on this thread:
Zudrak wrote:Of course, I don't think C&C is anathema, I was implying that the group I mentioned does. At my gaming table, the AD&D (1e) books sit alongside my C&C ones. You know, the two sets of books don't jump up and fight? And they don't attack my 3e books on the bottom bookshelf either. Too bad their disciples don't follow that example. :?
Yes, and it seems to me that the anti-C&C gang here are all touting the OSRIC system under development.

That being said, i must concur woth your observations regarding game systems. It is those that use them that tend to make trouble thinking to support their choice when in fact that approach wins no cnverts at all.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 12, 2007 4:46 pm

Hi CondorDM420,

Sure, and a number of people share your sentiments. Of course I now generally play the skill-bundle based Lejendary Adventure game system,

Please movre any further posts to the latest thread :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 7:08 pm

Here is the newest thread in this ongoing series.

If I have missed replying to a post you made in Part VII, repost here, please :)

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 7:20 pm

gideon_thorne wrote:Okey dokey...

Repost:

On a bit of a side note. Those who wish to know the man behind the game and his nature only need to experience the warm hospitality that himself and his lady give forth at his home.

Thats the true measure of the man. 8)
:D

Yes indeed,

And I even tolerate folks with odd political views, while Gail puts up with curmudgeonly conduct on a daily basis. I could play the part of Nero Wolfe pretty well...if I solved crimes and liked orchids :lol:

8O
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 7:23 pm

Meepo wrote:If only I wasn't several states over, Peter...if only. It'd be an honor to share some lemonade!
Heh,

Some people come from distant lands, and the libations include more than lemonade...

Cheers,
Gary

"Godfrey Daniel! Who put lemonade in my lemonade?)
W.C. Fields

Post by Col_Pladoh » Wed Aug 16, 2006 8:45 pm

gideon_thorne wrote:Its our differences that make life interesting. :)

If we agreed on everything, you wouldnt have anything to pick on me about. :lol:
Or you to devil me about, I hasten to add :P
The Bradley clan appreciates the hospitality though. :)
And we are delight to be your hosts :D

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 8:51 pm

Meepo wrote:Tempting offer! Two toddlers though. They can keep one so busy, I'm lucky (as are many, many others) that I can even find my pants in the morning.


Although if society didn't make me wear any, I sure would be doing a lot less laundry. Hmmm...

But I ramble. Enough of my threadjacking and back to the questions & stuff.
Heh-heh-heh,

Been a goodly spell snce I had any wee bairns to tend to, but i do recall the difficulties...as well as the joy of doing for them :wink:

Better tending to the kinder than sitting around with gamers, as the latter can be worked in to the schedule all too soon as the little ones grow up :?

Do read to them and play games with them too!

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 8:54 pm

gideon_thorne wrote:
Meepo wrote:If only I wasn't several states over, Peter...if only. It'd be an honor to share some lemonade!
www.lggc.net. The Lake Geneva Gaming Con in June.

Marke your calendar. :)

Everyone is welcome, no matter how diverse they might be. :D
Attention!

I am working with the Trolls now to see about one this autumn or in January--Lake Geneva Autumn Con or Lake Geneva Cold Con :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 8:58 pm

SemajTheSilent wrote:Colonel,

Re this statement:
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. So why not accept the latter, and if so determined, make the easy conversion to OAD&D (never 2E!)
In your opinion, should gamers who enjoy AD&D stop playing it and shift to C&C?
What a difficult question!

I am of a mixed mind. Movng to the C&C game would help TLG to produce more and better product, have the ad budget to spread the word more efficiently too.

OTOH, how difficult it is to urge anyone to give up AD&D, a game system I still love. If it is enjoyed, why leave it? Convert material to it until another system has more appeal, then keep it around as a change of pace. That's what I have done :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:02 pm

Meepo wrote:I'll certainly see if I can squeeze it into my budget! My 3 year old's multiple surgeries over the past few has left me mostly broke (my d20 is almost round from withering)

But I haven't been to a con in at least a decade. That would be a nice break from it all! If I do make it, I'll be the one loaded up with some of the best micro-brews Fort Collins, Colorado makes. And they have some of the finest on the planet, if I do say so :wink:
Most sorry to learn that your three-year-old has needed multiple surgeries. My sincere wishes that a complete success and full recovery is achieved.

If you do make it here I'll swap you, your brews fro those of the New Glarus Brewing Company, a microbrewery about 70 miles from here in a Swiss settlement that we visit several times a year.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:09 pm

John Stark wrote:
Hehe.

Given that you were practically frothing at the keyboard at the mere mention of interest by your consumers in the original CGH notes, I'm sure you'll forgive me if I take your attempt to "kid me out of being overly sensitive" with the proverbial grain of salt. Pots and kettles and all that...
:x

When I am actually "frothing" you'll know it, that I assure you :twisted:

Now climb on down of that horse and join the rest of us :lol:
Didn't someone once quip that the more creative types are usually as prickly as a thorn bush whenever their genius is doubted? :lol:
I can't speak to that, but I can and did comment vociferously when how I should opresent my creative work was belabored.

What is hilarious about the prickly responses to my initial post to Deogolf, is that he took nothing amiss, made no attempt to read between the lines, and understood fully that I was addressing marketing and audience matters, not belittling anyone that answered the poll question :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:14 pm

John Stark wrote:
Col_Pladoh wrote:My opinion of the concept of issuing the OGL and D20 kicenses by WotC in the first place is about as low as one can get. I won;t go into the reasons, but they should be obvious to anyone that is in the game publishing business.
You mean folks in the gaming business like TLG? Who are using the OGL for their C&C system, that you're writing for?

Heh. :lol:
You are a caution, aren't you?

The OGL was indeed a most stupid move by WotC simply because it loosed the genie from the bottle and enabled the very thing with wich you erroneously think to question my statement. Clarly you are not in the publishing business.

Do not think it amiss if I give you a letting alone for awhile...

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:18 pm

serleran wrote:
You mean folks in the gaming business like TLG? Who are using the OGL for their C&C system, that you're writing for?
Or OSRIC, for that matter.
A prudent and truly knowledgeable corporate staff would never have allowed such encroachment on the intellectual property of their company. It is a disservice to their shareholders and to their employees alike. If the corporation is properly run, it is also a disservice to their customers, but in my estimation that doesn't hold in this case.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:20 pm

serleran wrote:Wow, if there was a LGGC in January, there's no way I'd be able to make it, though I think it'd be fun anyway. Its going to be an expensive winter for me... what with staying in NYC for a time, and Christmas, and my birthday soon before. Oh well. Do look forward to the next LGGC though, as long as I can attend. :)
The initial plan is for an autumn con--say early October, so as to maybe take advantage of the various Oktberfest festivities hereabouts.

One of the Trolls is unable tomake a fall con, though, so an alternative winter event is being considered.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:22 pm

gideon_thorne wrote:
Just cause someone considers the OGL a dumb idea, is no reason not to take advantage of the thing.

Isn't there an oft repeated trusism about never giving a sucker an even break? 8)
ROTFLMAO!

And I hear that the "Wizards" are now regretting the sale of GenCon too...

I wonder when they'll realize that they should have hung onto their two p[eriodical publications as well :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:27 pm

Meepo wrote:That'd be a deal! Odell and New Belgium are both here, and Fat Tire and Easy Street Wheat is abundant!

Liam, my son, is a tough bugger. Five open heart surgeries since April '03. He should be done now, though. Basically, the right side of his heart is too small to function, and the current plan was to rework how it functions (ov er the course of the surgeries) so that he can grow to adulthood and then either A) medical science catches up or B) he most likely gets a transplant.

It certainly does put things into perspective for you, though. :?

But anyway, thank you for the kind thoughts and well wishes. I didn't wanna be the downer, especially with all this snarkiness to attend too :wink:
Sounds as if you are in brew paradise. That said, the New Glarus lads produce an excellent array of ales, beers, stout and barley wine too, with some seasonal fruit and wheat brews that I generally avoid 8O

Whoa, and is sounds as if Liam must be very sturdy indeed to manage all that. I will pray for him if I may.

Indeed what is truly important in life is made plain by such things.

Best wishes,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:34 pm

SemajTheSilent wrote:
Col_Pladoh wrote:What a difficult question!
My History professors despised me for the same reason. :D
Well, i cnfess to enjoy having pithy questins posed to me :D
II'm still waiting on that system that can compare to 1e AD&D. LA is good, but not exactly my cuppa. DJ was awesome. There is and OGL publishing resource called OSRIC which virtually mimics 1e...more so than C&C, I might add. Personally, I see no reason to throw in with TLG when OSRIC is beginning to see publisher attention.
different strokes, eh? I prefer the LA game system to any other I know of. then again I would have no business getting it published if I felt otherwise.

I fear thet the OSROC system is not adhering to the terms of theOGL so might get into trouble if WotC is so inclined.

We shall see.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 9:51 pm

John Stark wrote:
You mean folks in the gaming business like TLG? Who are using the OGL for their C&C system, that you're writing for?

Heh. :lol:

/whistles innocently
Maybe if you would quit whistling and pay attention to what I posted in response to that rather silly question, you would not be left in doubt as you evidentaly are from this:
Now Gary, how am I erroneously questioning your statement? You view the OGL as a stupid, and yet you're publishing for a game that uses that very license!
That is abundantly answered in a previous post. It demonstrates your assumption as to why I hold the OGL in disdain is indeed erroneous.
The irony, my good chap, is obvious. :lol:
If you had any discernment, something you seem to pretend to, you would realize the irony is on the other foot :lol: :lol: :lol:
I'll say this, I thought you had bounced back rather well earlier. 'Tis a shame to see you yield the field so quickly sir. You're much more interesting to engage than the C&C sycophants, heh. :D
Imprimus, your initial premise above is fallacious, for there was nothing requiring a return from a position of disadvantage, as your statement implies.

Secundus, I am not yeilding anything, simply stating my intention to ignore your trolling for as long a period as suits me.

I responded to tis post in order to courteously put things in proper perspective for you. That being done, I close.

Cheerio,
Gary
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Post by Col_Pladoh » Wed Aug 16, 2006 9:52 pm

serleran wrote:...

I just want Gary to write the stuff he feels is good enough to let the rest of us see. Then, I can decide if its what I can use for my own games.

Used to think everyone was like that. I don't anymore.
Why is it that people seem to misunderstand the matter of my criticism of the OGL and the D20 licenses. It pertains to their ever being issued in the first place, and in regards to D20 the additional opening of the floodgates so as to allow a flood of bad product to innundate the marketplace and virtually kill the module market for a time at least.

Anyway, your observatin is logical,and the way a thinking gamer should approach matters. If what I write, or any other author for that matter, is interestig to you, then use it as suits your desire. Otherwise ignore it. There is nothing to get worked up about in that process :D

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 10:00 pm

Nym Freyasdottir wrote:...

EDIT: :lol: You beat me to it, Gary.
Not by much, and likely that won't happen again today. I have to get some creative work done soon, for the sun is sinking below the yardarm, and the time approaches for enjoying a potable 8O

cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 10:02 pm

blackprinceofmuncie wrote:
Col_Pladoh wrote:I fear thet the OSROC system is not adhering to the terms of the OGL so might get into trouble if WotC is so inclined.
Which clauses, specifically, in the OGL do you think OSRIC isn't adhering to?
Consult your legal counsel. I am not licensed as an attorney :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 10:14 pm

To get the proper thread back to the top of the line :wink:

cheers,
Gary
Last edited by Col_Pladoh on Wed Aug 16, 2006 10:14 pm, edited 1 time in total.

Post by Col_Pladoh » Wed Aug 16, 2006 10:17 pm

Elfdart wrote:I have a question about half-orcs:

In the description given in the PHB, it states that half-orc PCs are assumed to be from the 10% of such hybrids that can pass for humans. I always took this to mean that they looked human. However, in most (A)D&D artwork they are depicted as looking partially, if not entirely orcish (which I should think would ruin any attempt to pass for human). I understand that NPC half-orcs would look orcish, but how obvious is the orc strain supposed to be in half-orc PCs?
It is likely that a goodly umber of the less attractive members of the human race resemble orcs in some aspects. however, I can not speak for the illustrators that take liberties with what is set forth in the game's text 8O

In short I don't agree with most of the depictions of half-orcs.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 10:28 pm

blackprinceofmuncie wrote:... but you weren't shy to express your opinion that OSRIC is in violation of the OGL, so I don't see why the lack of legal credentials would dissuade you from explaining the details that opinion is based on.
You don't comprehend the difference between what I have expressed here and a legal opinion? Consult your legal counsel to learn the difference.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 16, 2006 10:46 pm

ska wrote:Dear Mr. Gygax:

Hope things are going well for you and thanks again for your answering the various questions here.

I was wondering if you have had the chance yet to download and read OSRIC? I think you will really be interested and once read it will lay to rest any legal concerns.

OSRIC, IMO, is something you have once or twice mentioned in your various posts: a gaming system close to your beloved OADD in texture, feel, and play.

If not yet, I hope you soon take a look for yourself.

As a 1e player from the late 70s and early 80's I say thanks again for creating the greatest FRPG!

Take care,

Ska
Thank you:)

Always a pleasure to hear from a fellow gamer as to what system they most enjoy.

Cheers,
Gary (now going offline to properly enjoy the evening)

Post by Col_Pladoh » Thu Aug 17, 2006 4:30 pm

blackprinceofmuncie wrote: Gary
Actually, I fully comprehend that anything you say explaining your earlier comment can't be construed as legal advice, which is why I'm puzzled that you seem so reluctant to expound. If I asked you to explain what you enjoy about a glass of Bombay Sapphire Gin would you instruct me to consult my professional distiller? :lol:[/quote]
Another contentious fellow, perhaps coincidentally another advocate of OSRIC...

I have attemnpted to politely decline twice to make further. What don't you understand about that?

By no stretch of the imagination is there an analogy between one's preference in brand of liquor and declining to offer comments regarding legal matters.

Finally, what has any of this to do with the Lejendary Adventure game system and related subjects?

Cheerio,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 4:38 pm

cleaverthepit wrote:Since this thread's 'banter' has attrcted a lot of attention, I feel I might interject some news and a query.
Attention? This is nothing.

You should see how I wowed 'em in Peoria!
Troll Lord Games would like to have a winter convention in Lake Geneva. This would have to be in January (early) and at a venue other than The Cove (perhaps the Legion Hall).
The Legion Hall is where TSR used to hold Autumn Revel, Spring Revel, and Winter Fantasy.
How many would be interested in attending?
Hopefully not more than around 150, as the facilities won;t handle more than around that number.
And Gary, if smoking were allowed inside the Hall, would you run games there or at home (considering tis winter, I doubt a front porch game would be in the offing in any case.)?

Davis Chenault
To be in the safe side, all attendees considering gaming with me should bring their snowmobile suits, thermal packs, and hand warmers :lol:

Actually, I don;t smoke very much any longer, so being in a no smoking area doesn't bother me. A short break for a puff or two suffices. I like to play on my front porch beacuse it more quiet and comfortable...in clement weather 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 4:39 pm

Combat_Kyle wrote:In January, I might be able to make it. I would have to see how my finances would look then. But I should be on WInter break from University then, so I might make it.
the cost of lodging hereabouts drops off at the end of Sepember, and it is much easier to find a room in a hotel or motel you prefer.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 4:43 pm

ska wrote:Elfdart--that has always bothered me also! As it is likely those that do not pass for human are simply executed by the usual PC races.
While I quite concur with Elfdat's position, one might make the case for less offensive orcs in one's campaign world, more tolerant humans, and so half-orcs of somewhat brutal appearance being accepted. As depicted and treated in the D&D game, though, that is not likely...

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 4:46 pm

Combat_Kyle wrote:I must agree with you gents on the depiction of half-orcs in most fanatsy artwork. THis picture is really good though:

http://elfwood.lysator.liu.se/art/n/m/n ... c.gif.html
Agreed...

Except parhaps for the jutting fangs.

That is close to the description I have for orcs, greater and lesser included, in the Lejendary Adventure game. The illustration might be of a half-oaf half-orc therein :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 4:47 pm

Hey!

Davis, I just realized you pulled off a thread hijacking :x

:lol:
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 4:56 pm

Elfdart wrote:...

I like it. He looks like a nose tackle in the NFL.
Oh-oh!

You have discovered the inspiration for the Oaf and Major Oaf races in the LA game system 8O

:lol:
Gary
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Post by Col_Pladoh » Thu Aug 17, 2006 5:01 pm

dcas wrote:I don't think "I fear that" is synonymous with "I think that".
that is indeed correct.
Well, Gary, perhaps because I have not accepted that Latin is a dead language. Last night I had the privelege of attending a Solemn High Latin Mass, a rarity even in the circles in which I travel, and I submit that few in attendance did not sense the beauty and transcendence of the Latin language.
Sorry, but you had better check the definition of a dead language. Latin is certainly that as it is not spoken or written save as a second language by a small and select group comprised mostly of Roman Catholic clergy and a waning number of scholars. More importantly, there is no change in Latin. It is not vital as it is no longer a native tongue.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:04 pm

cleaverthepit wrote:Gary

:wink:

Davis
Davis,

:twisted:

Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:13 pm

bclarkie wrote:Not to speak for Gary(geez I have been doing this with a lot of people recently :? ), but I think he meant that the AD&D rules set is dead as a system to write published material for. :)
Thank you. I thought I had made that abundantly clear, but I suppose my analogy to Latin might have confised some people. The point was and remains, nothing can be published that says "Advanced Dungeons & Dragons" on it. While many people staill play the game, myself included, it is dead as a doornail commercially.
On another note, I personally love the 1e AD&D rules set(and will always love it), but I can't figure out for the life of me why several people keep trolling this thread. Its really kind of a weird dynamic, they keep begging for his attention, but whenever they get it, they don't like what he has to say so they get PO'ed and lash out. :? Its actually quite a disturbing behavior for a bunch of "adults" to act out like that, its really kind of sad and quite pre-schoolish. I mean how many times does the man have to say "No" before someone finally gets a clue and realizes that he means "NO!!".

Sorry for the thread-jack. :oops:
Not a few people have complimented me on my patience and politeness in regards this matter. I figure, what the heck, whether it is over-enthusiasm or just a negative and nasty disposition, it isn't much of a matter at all, so why not deal with such posts as calmly as temper and time permit.

I like to do a bit of venting and ranting now and then myself :lol:

There isn't anyone alive that is going to browbeat me into doing what I don't choose to do. All that such badgering does is make the postind individual appear like a petulant child.

cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:17 pm

Joe Maccarrone wrote:...

...

I'll keep buying new C&C books, though -- because it and Lejendary Adventure are the best in-print RPGs around -- and one of these days I might even run a game. I'll certainly make good use of the CZ books and modules, though I'll probably be converting on the fly... :D
Thanks for the endorsement, Joe.

Look for the check in the mail soon :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:20 pm

PapersAndPaychecks wrote:Gentlemen, I'd cordially invite you please to stop asking Gary about OSRIC. He isn't a lawyer, and I strongly doubt if he's even read the document; and indeed why should he? Nobody's paying him to do that.

Gary's under fan-induced pressure to produce Castle Zagyg, a very ambitious megadungeon, in circumstances where his main collaborator has pulled out at short notice. That's going to involve a lot of time and attention for which he may receive some remuneration, and it's therefore presumably his main priority, rather than reading someone else's rule system in order to express an opinion.

Therefore, I think that regardless of whether you're hoping for EGG's endorsement of OSRIC or his condemnation of the same, you're unlikely to obtain it. Ask a different question. ;)
Ahem!

Nigh unto 100% accurate, save that the LA game work I am doing is equalling important to me. I would say it is more important, save for the fact that I do not want to let down the many fellow gamers that are eagerly awaiting the Castle Zagyg modules :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:23 pm

Meepo wrote:I like C&C. It opens up new options to play the game I love. And with the d20 juggernaut, those options are a lot less than they used to be. If I limited myself to AD&D or Classic only, I'd be limiting my own chances to play the game I love, so even though the mechanics are slightly different, I support C&C.
Heh...

that's pretty much the in a nutshell description of why I decided to employ the C&C game system as the basis cor the Castle Zagyg project.

As much as I prefer using the LA game system, and that is a lot, it just won't do for a campaign that was originally built on the OA/D&D systems.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:25 pm

bclarkie wrote:...

...

Aside, it appears that I am also not the only one who seems to think that getting all pouty, acting like an ass, and then insulting someone when being told "No" by them is not the way to get your way and have them change their mind. I mean has that way ever worked? On anyone? Ever?
Just so.

The petulant child is not in the least endearing under any circumstances.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:30 pm

Ermanaric wrote:Just a quick question Gary. What was the last Poul Anderson novel you've read? I've just picked up a copy of Mother of Kings. Have you read this one, and if so what are you thoughts/opinions on it?
Actually, I can't recall, but it was likely Glory Road. Is Mother of Kings on a par with High Crusade and Three Hearts and Three Lions? If so, I'll have to pick up a copy. right now I am re-reading REH's "Conan" tales a big and rather dry two-volume set of the history of the old northwest (Ohio, Indiana, michigan, Illinois, and Wisconsin, and am about to re-read a newly obtained copy of Tombstone's Epitaph.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:32 pm

Ghul wrote:...

... This is better than playing Castle Greyhawk with OSRIC rules on a white powder beach while sipping margaritas and making out with Angelina Jollie. Share it with us. Just who ... is .... Lemur-Man?

--Ghul :lol:
Thers's imagination for you!

:lol:
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:33 pm

Varl wrote:Hello Gary. No questions, no pestering. Just a quick :hello:
Thanks!

I needed that :D

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:35 pm

dcas wrote:
Col_Pladoh wrote:Sorry, but you had better check the definition of a dead language. Latin is certainly that as it is not spoken or written save as a second language by a small and select group comprised mostly of Roman Catholic clergy and a waning number of scholars. More importantly, there is no change in Latin. It is not vital as it is no longer a native tongue.
I fully understand what linguists and scholars mean by "dead" language. Really, though, I am forced to disagree with the definition, since a language (or gaming system) that is used, especially for such a high purpose, cannot be considered dead. And there might be no native speakers of Latin here on earth, but there certainly are among the heavenly choir. ;)

Sorry for the thread-jack, btw.
Okay,

So you don't agree with the accepted definition. That doen not invalidate that definition, it only means you have a singular notion in that regard :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 5:39 pm

Dammadon wrote:
The petulant child is not in the least endearing under any circumstances.
But I do sooo love it when it's somebody elses kid... :lol:
Much to my chagrin, I can recall acting thus as a child. It got me nowhere and even at a tender age made me feel foolish and panged by self-loating for such conduct :?

That's rather telling, to me. I would've thought most anything AD&D is convertable. But then I wasn't thinking in terms of 'campaign' either...

Regards,
Jerry
It is indeed tha campaign aspects and the level progression involved, and only those considerations, that makes a conversion to the LA system unpalatable to me.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 6:23 pm

deimos3428 wrote:...

...

Does LA suffer from this issue? I'd rather purchase/play a completely new system than one encumbered with replacement terms.
Heh...

I indeed used a whole new patois in the LA game system to force the participants thinking out of the class based box and into the wider horizons of the skill-bundle based one used. It is difficult for me to not use D&D terminology in GMing, though, despite knowing the LA game as thoroughly as its author should :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 7:18 pm

Rhuvein wrote:Well, here's some very good news! I'm looking forward to Greg's module and I already know Jon's work, so another great writer to write for the Crusader is welcome! :thumbsup:
Well...

I expect an Attaboy for encouraging Greg and a full BOzo Button for "discovering" Jon :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 7:21 pm

Ermanaric wrote: Well, I haven't read those (yet), but I can tell you that this one (so far) is quite good. It's another great saga, which takes place around the end of the viking age. One of his last novels (2003), it being the one I most easily found in the public library (our town library is quite small, so I got lucky).
As I am very much interested in Anglo-Saxon England and the British Isles at that time, Viking History as well, the book sounds to be right up my alley. thanks!

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 7:29 pm

dcas wrote:...

...

As far as the LA game is concerned, I pictured Oafs looking like oafish, brutish humans, but not so unhumanlike that they are killed in human societies.
That's the ticket.

Some humans look oaf-like (as well as others resembling orcs), while most oafs (and orcs) resemblle humans.

Acording to my cross breeding viability table, the genes of these races are similar and generally often compatable.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 7:31 pm

dcas wrote:Heh! I figgered that you were just looking out for your fellow gamers. ;)
That was the purpose of that comment, certainly. I have no axe to grind in the matter.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 17, 2006 10:12 pm

SemajTheSilent wrote:Gary,

Do you like okra?
Now there's a question!

As a matter of fact I love it in soups, but not alone as a vegetable.

Do you like salsify?

:lol:
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:14 pm

Elfdart,

In essence I concur with your handling the matter of half-orcs...and possibly applying it to half-elves as well;)

A likely template for general social reaction to such individuals can be found in the social history of the USA around 1850. A good deal of prejudicial and ethnocentric behavior there.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:17 pm

SemajTheSilent wrote:
Col_Pladoh wrote:
SemajTheSilent wrote:Gary,

Do you like okra?
Now there's a question!

As a matter of fact I love it in soups, but not alone as a vegetable.

Do you like salsify?

:lol:
Gary
Oyster plant? Honestly, never tried it because it supposedly tastes like artichokes, and I despise artichokes. My GF has, though, and recommends it.

So you don't like fried okra? Pity.
Heh, and I too am not at all fond of either salsify or artichokes...although almost all females seem to love the alien monstrosities. They are nearly as horrid as broccoli and brussels sprouts.

I do enjoy okra that has been breaded and deep fried. I can't eat much of it, though, even in soups I make, becasue of the medication I have to take.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:20 pm

Lunamancer wrote:
Interesting thing I once encountered. Someone who had checked out LA said he couldn't get past the fact that the skill that covered social interaction and courtliness was based on the CON-equivalent stat. That's paraphrased, not a direct quote.

It's clear to see from such an opinion that thinking in terms of D&D is detrimental to understanding the LA game. So while some may say new and distinct terminology is a hurdle in learning a new RPG, I'd say in some cases (such as the Lejendary Adventure RPG) unique terminology isn't only justified, it's absolutely necessary, and even then it's probably still not enough to shake off that D&D mindset.

Mind you, most RPGs I've played borrow so heavily from D&D, even non-fantasy RPGs and many borrow in more subtle ways, that for those games, keeping D&D-like terminology may make learning the games easier. LA simply is not "one of those" games.

And for the record, since about 2, maybe 3 years ago, I catch myself accidentally using the LA terms when talking about D&D or other RPGs.
Well put, sir!

About all I can add is that I too have trouble with mixing terminology, often using LA gamespeak in D&D play, and vice versa :lol:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:23 pm

dcas wrote:
Col_Pladoh wrote:Actually, I can't recall, but it was likely Glory Road.
Poul Anderson wrote a book titled Glory Road? The only one with which I am familiar is Robert Heinlein's.

I tried to read something of Anderson's once but I couldn't get into it at all.
:oops:

That'll teach me to respond without actually reflecting. Bob Heinlein was the culprit, not Poul :?

thanks for notig my aggregious error!

My apologies to all concerned.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:32 pm

Joe Maccarrone wrote:...

Oh, please, that isn't necessary.

However, if you'd like to ship your Browning P-35 to my FFL dealer, I'll graciously accept... :twisted: :lol:
Howdy Amigo,

How about... :P :P :P That'll around the same time you send me the seaxes you've obtained from Albion Arms :lol:
This reminded me that I was overdue to order the LA essentials box set, so just went and did so. The degree to which superior layout and artwork contribute to the enjoyment of a game is not to be underestimated, and as long as my gaming group is in an experimental phase, I want to run an LA adventure. The handy availability of the quick start PDF, to e-mail to everyone, will have them ready to hit the table running --- err...rolling. :D
Indeed, and another excellent intro module to the LA game system is Jon Creffield's Lejendary Road. It is for the full rules set but can easily be modified a little to conform to the LA Essentials set.
What happened to the full-meal-deal hardback LA rules from the Trolls? That still on the way?
I had thought that perhaps release of the two supplemental core rules books in softcover would be a good thing for those that have the three original books. I have rethought the matter, and I have suggested to TLG that they release the two as pdf, and then set to work combining the five works into three hardback books.

As a matter of fact Steve has been or will soon be combing the www.lejendary.com website for postings of errors, corrections, and minor additions to the core books.

The combining of all that material is a considerable task 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:39 pm

Julian Grimm wrote:Gary,

Is there any more you can tell us about Talworth from the Yggsburgh book. I ran the Invasion hook tonight, something that was supposed to just be a one nighter but will spread. Especially since they could never corner the chief and couldn't even get the shaman beat ( I may have given him some guards :twisted: ). So later on they will be tracking them again and may make a strike into Talworth to take the fight to the marquis.

All in all great idea on that hook and I am glad it could seed something this cool.
Howdy:)

Pleased you are enjoying the adventure hook, but...

You are way ahead of me in the matter. I have been directing my creative thinking towards the town, suburbs, and Zagyg's Castle. All the information about Talworth is contained in the CZY book. If you work up some kicking material for that villian, so please share it :D

Otherwise it will be around a year before I can begin fleshing out the background and stats for the three surrounding nobles and their retinues, henchmen, and vassles.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:41 pm

dcas wrote:
Col_Pladoh wrote:I had thought that perhaps release of the two supplemental core rules books in softcover would be a good thing for those that have the three original books. I have rethought the matter, and I have suggested to TLG that they release the two as pdf, and then set to work combining the five works into three hardback books.
AHHHHHH! So we're not going to be seeing the Tome of Knowledge and More Beasts of Lejend printed after all? :(
I think now it wuld be a much better deal for those with the existing books to get the new information on inexpensive pdfs, then have it all in the three hardback volumes soner that if there was an interrim two-paperback supplemental rules release.

I hope that the Trolls agree with my thinking in this regard.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:43 pm

dcas wrote:
...

Heinlein did write some good stuff in his early days.
Yes indeed, as did another of my favorite authors, P.J. Farmer.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 4:54 pm

Julian Grimm wrote:
I'll send it to you when I come up with it.
thanks!

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 6:07 pm

Dammadon wrote:I hope so too, because that makes a heck of a lot more sense!!!

I know of many folks who are withholding any purchases until the hardbacks hit the shelves, soooo.....

THE SOONER THE BETTER!!! :D

Regards,
Jerry
Ciao, Jerry,

I have flaged the Trolls attention to this matter, and we'll see how they dispose of it 8)

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 6:14 pm

SemajTheSilent wrote:Yeah, I've seen salsify grown around here, where it's known as goatsbeard, and it looks like something Erol Otus would draw. No thanks.

I'm not sure if your medication restrictions revolve around fried food or not, but a quicker and still tasty method of okra preparation is: cut the okra into small sections, of course. Take a ziplock bag and measure in about a 1/4 cup of yellow corn meal and a tablespoon of salt (though you may want to forgo the salt). Mix by shaking. Wet the okra, let it drain for a moment, then mix the okra into the meal. Shake, then remove the lightly coated okra and fry in a pan with a healthy layer of oil (your choice as to oil; I find olive oil works well). Stir and fry until golden. It takes a little practice to get it exactly right, but it's great.
Well...

I know salsify by the name "oyster plant," but I never have heard it called goat's beard.When I was a tad I wanted to plant some salsify in our garden, but mater forbid it, saying, "Ugh :x " That from a lover of artichokes, broccoli, and brussels sprouts too 8O

I a am most fond of corn meal in about any form, including ,ush, fried mush, grits and polenta, the recepie for the breaded okra sounds delicious. I cut it into wheels when adding it to soup, so that's easy. I bread fish in and meat for stew in a bad filled with flour, (a little these days ) salt, and pepper, shake it up to coat the stuff to be fried, so that's easy too :D

I'll give it a go one of these days.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 18, 2006 6:18 pm

serleran wrote:LA should have its own slipsleeve set, like the GFW series. Large enough to hold the hardbacks, but with enough room to slide Living the Legend and Lejendary Road, and that nifty catalogue.

I'm soooo waiting to see Cosmos Builder and Lejendary Pantheons! Dangit. We needs deific information!
The Trolls should note this as well.

BTW, what I should have said is: "Oh, you're another crazy creator."

:lol:
Gary

P.S. If the art for the cover of the Cosmos Builder I have just seen this morning is what ends up on the book, I think it will be a really eye-catching bit of work...if I do say so myself!

Post by Col_Pladoh » Fri Aug 18, 2006 8:20 pm

dcas wrote:How can you group artichokes together with broccoli and brussels sprouts? Artichokes are thistles; the latter two are cabbages. ;)
Easy and clear. Category: Green vetetables that taste foul :x
Have you ever had cornmeal bread?
Oh yes, good stuff, and corm muffins too, sometimes with whole core inside. GReat with chili or baked beans!

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 19, 2006 3:55 pm

oldschooler wrote:Gary, were you aware that your fame had garnered you your own emoticon? Check this out: Image
ROTF!

First time I have laid eyes on that. What a hoot 8O

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 19, 2006 4:03 pm

Howdy Joe,
Joe Maccarrone wrote:Sorry -- I'll need to be buried with those...I hear that gunpowder doesn't work in the afterlife! :lol:
Better safe than sorry, eh?
Thanks -- I don't have that one, but will pick it up. I have the full LA rules from the first printing, so no worries about that.
Jon walks the LM and players through the game system, creating the Avatars even as they progress in an adventure that is quite detailed, exciting, and increasingly more demanding. The Lejendary Road is a very fine module, possibly a nonsuch :wink:
A hearty vote in favor of that, from me -- call me conservative, but I like hardbacks for my core rules... :D

Thanks!

Joe
Heh, the benefits of this approach finally dawned on me when I say there would have to be a considerable time lag between publishing paperback core rules expansions and then consolidating those works into the original three volumes to create three larger hardbound editions of a revised edition of the LA game system.

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 19, 2006 5:46 pm

Richard wrote:Gary, I think it is awesome that you and Kim and Frank have allowed TN-alignment nondruid clerics for ADandD 1st edition as stated in an Unearthed Arcana errata article of Dragon magazine. Because of that, I now know that I can be a TN-alignment nondruid cleric of Lugh, Tyche, Untamo, ....

About the BASIC set Dungeons & Dragons Rulebook 1 that I have with you as an author: I like the blue ink printing in the Table of Contents and in the Index. I like the small-case letter g and the rest of the font for letters that is used in that book. Do you happen to know what the name of that font is or what its name was in 1980?
Hi Richard,

Indeed you can have a TN cleric of a deity that is principally or entirely of Neutral bent. Glad that you find this so suitable.

As for the font, sorry, but that sort of thing was not in my perview. I believe that Mike Carr decided which one to use, its point size and leading, although it might have been Dave Sutherland in the case of the D&D Basic Set.

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 19, 2006 6:20 pm

Richard wrote:Wow! TSR, inc. had many persons working for it. An artist who can do pictures and a font for lettering or|and a single person for the way all of the printed text looks.

Gary, can the Unearthed Arcana book and any rulebooks for later ADandD 1st edition be applied in reverse time to earlier ADandD 1st edition?
:lol:

And Dave dis cartoons of me and many of the others there at TSR back then too...as well as help to carry in big shipments of product from the printers as we all did :wink:

Indeed, the UA book was meant to augment the previously published core rules books, it being an "Official" offering. So whatever is in it can be applied to the PHB, LML, and/or MMs as the DM determines desirable for the campaign.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 19, 2006 7:28 pm

SemajTheSilent wrote:Gary,

Did you like the novel Dune by Frank Herbert? If so, in your opinion, which was more entertaining: The David Lynch movie version or the Sci Fi mini-series?
Howdy,

I found Dune to be quite entertaining, the sequels progressively less so, and I stopped reading them after arround the thirs published. I have seen only the film version on the tube. I did not watch the mini-series. the motion picture was interesting enough if rather confusing and a bit too long for my taste.

cheers,
Gary

Post by Col_Pladoh » Sat Aug 19, 2006 8:54 pm

Julian Grimm wrote:Sorry if this has been asked before but I was wondering if you created Greyhawk during your working on D&D or if it came during your chainmail campaigns. The number of references to troop numbers in the folio seems to hint it may have came from a wargaming background.

Also what was your inspiration for Greyhawk?
For certain the WoG product as published by TSR came into being about two or three months before the date of its prionting and sale. Brian said that a campaign setting was needed, so after ascertaining the maximum size map sheet we could have printed, I free-handed the land outlines on those two sheeye of apper, used colored pencils to put in terrain features, located the cities, and made up the names for everything. that took me about 1 week. Then I went to work on the text while Darlene made prittier maps out of what I had done. Two or three weeks after the rough maps were done I turned over the text, as there was a big rush to get the product out.

Of course a good deal of my wargaming experience, knowledge of history and geography and use of such in other projects came into play in creating the map and the states on it.

My personal Greyhawk world was a version of earth, but as many palyers were involved in the campaign, I did not want to use that as a base. the funny thing is that about a mopnth after the printer WoG was out I liked it better than what I was using, so for the most part my campaign play moved to Oerth, Oerik.

Inspiration came from much rading, map making, writing of historical and game materials, and the necessity of producing something that would be lots of fun for everyone. Imagination and creative thpought then took over... :lol:

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 20, 2006 1:37 pm

Darn it!

No, dcas, I don't believe I have had actualk cornbread now that you elucidate...although pumpernickle bread has cornmeal it it.

My stepfather used to make cornbread stuffing with oysters in it. Maybe he did that using real cornbread, for it sure was rasty.

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 20, 2006 4:14 pm

Elfdart wrote:I live in a part of the country where unfortunately, one doesn't have to go back that far for examples of violent intolerance.
:lol:

When we went up into the far north of Wisconsin for some fishing we went into a small grocery store to get some supplies for the cabin. The proprietor faux-laughed, "Hair-hair-hair!" to his croney, because I had longish hair, and back then only foreigners of hippie sort wore their hair in such style. Nowadays, it's the good ol' boys that have it, and short hair is looked on askanse. So there is a good deal of intolerance and prejudice to be found most anywhere, including in big cities. Seems to me that humans are just plain hostile to anything they don't feel comfortable around.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 2:39 pm

dcas wrote:
Col_Pladoh wrote:Your stepfather was from the South, right? I'm guessing he used sweet cornbread (quickbread), then -- common in the South for stuffing (though they call it 'dressing'), but too sweet for my northern palate. ;)

Yuppers!

Walter Gatlin was from the Hammond, Louisiana area, and he made great crawfish jamablia too :wink:

It might well have been a sweet cornbread, as it is hard to tell when made into stuffing. (I have always used the two terms interchageably.)

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 2:44 pm

dcas wrote:
Mythmere wrote:I thought the color of real pumpernickle was just because it used flour from dark rye. I'll be darned. It definitely has a moister and denser quality to it. Is that from the chocolate?
I don't think the chocolate adds any moisture since it is cocoa powder that is used.

But according to the Wikipedia, I am quite wrong in any case:
http://en.wikipedia.org/wiki/Pumpernickel

Of course, I've never seen the "traditional" recipe -- only those calling for molasses and cocoa powder. :?
Well...

Seems as if I was wring about real pumpernickel as well. There is a recipie that calls for cornmeal to be added to the rye flour...and molasses. Baking 12 hours in a steam-filled oven at 250 degrees is pretty well out of the question for most folks.

We can usually find a loaf of pseudo pumpernickel at the supermarket. None of it is as good as theat once sold here at Bittner's Bakery. That shop also made killer salt rye and linzer tort, amongst other baked goods. Sadly the place gone, and no new bakery has come to replace it.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 2:49 pm

Julian Grimm wrote: I know in our family cornbread is a staple since we can eat it with almost anything. I do however like cornbread with 'Crackilins' (bits of bacon) or made with bacon grease. But my wife hates the flavor of that variation.
I love bacon and fatback too, and almost anything fried in bacon grease is tasty IMO. I used to make killer potato pancakes using my father's recipie (Swiss) and frying them in bacon grease. Sadly, I can't do that any longer, having to restrict my intake of all fat :cry:

I do still have my green beans cooked soft with bacon, onions, and some vinegar, though :D

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 3:08 pm

Julian Grimm wrote: Gary
Don't worry I'll eat some for ya! Incedentally I'm supposed to be watching my intake too but it seems I'm watching it go in my mouth. LOL. Seriously I have cut back some. I only eat grits and sausage twice a week and biscuts and gravy once a week. :lol:

And I love green beans that way, any other is a travesty![/quote]
Grits with a big lump of bitter and salt are so tasty with fried eggs :D

They make a lot of good biscuits and sausage gravy up here in Wisconsin (pork sausage too); the Olympic Restaurant has a breakfast special that includes them, plus hash browns, two eggs, and toast. I eat bacon or sausage about twice a week nowadays, not five or more days as I used to.

California cuisine vegetables of any sort are just plain nasty IMO, and crunchy green beans are right out, unless I am eating them fresh off the bush or vine :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 4:32 pm

Unless I am missing something, it would seem that some high-handed swine has deleted the entirity of the exchanges regarding the OSRIC business.

It might be cause for my retirement from these boards. I will consider the matter thoughtfully.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 4:48 pm

Julian Grimm wrote: If I get up to LGGC this coming year you'll have to point me in the right direction!
That will be easy. the Trolls and many of the others head right for the Olympic downtown, or out to the Next Door Pub for pizza and the like. I know of three other great places for breakfast, but all involve 5 or more miles of driving. The best place for an exotic dinner in town if the Tempura House, providing one enjoys Japanese cusine.
Ok a food based gaming question to keep in on track. Does food in your game tend to resemble local cuisine of food your used to rather than made up dishes? I have noticed in my Yggsburgh/Greyhawk campaign that I tend to make the fare at most inns similar to what we have in local cafe's here.

And ditton the California stuff they call food.
I actually try to make it a mix of pub food and a sort of broadened British cusine bill of fare.

What they favor on the West Coast is right out in any fantasy world :x

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 4:55 pm

Col_Pladoh wrote:Unless I am missing something, it would seem that some high-handed swine has deleted the entirity of the exchanges regarding the OSRIC business.

It might be cause for my retirement from these boards. I will consider the matter thoughtfully.

Cheers,
Gary
:roll:

My bad. The post about missing stuff made me scan these pages in haste, and damned if I didn't realize how many new pages had been added since the little dustup.

My apologies to all for being precipitious in conclusion. I blame it on my desire to get to dreative work and so tend to be careless in regards to thorough examination of other matters.

:?
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 4:57 pm

Julian Grimm wrote:Why would they unsticky the first four and why would the posts be deleted? That is odd...
someone complained about the long list of sticky Q&A threads heading up the board :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 6:09 pm

Julian Grimm wrote: Intersting. I usually stick to what we know in describing food fare. And I figured west coast food would fit a fantasy world easily since it comes from a real world fantasy land... :wink:
Heh,

I have eaten my share of pub food and ritish cooking, both here in the US and over in the UK, so I am familiar with pork, shepard's and (yum) steak & kidney pie, jugged hare, scotch egg, welsh rarbit, pasties, bangres and mash, fish & chips, mutton chops, etc.

I tend to cook mostly soups and stews myself, as I am pretty good at doing that;)

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 6:50 pm

Outside of Irish stew and soda bread, both of which I like well, I do not think I am familiar with Irish cusine, save for various forms of lamb and mutton, which are about my favorite meats anyway. Sadly not many people enjoy mutton, so it has been ages since I've enjoyed a roast leg of mutton cooked with bacon and onions atop it for flavring.

BTW, I do really enjoy most English puddings and pies, save for black pudding. Flaming plum pudding rocks, and bread pudding is great too. Gail made one with whiskey and raisins, not the usual sherry and currants, a few days ago and it was excellent :D

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 7:34 pm

Not to say I am a gastronome, but Nero Wolfe is my gfavorite fictional detective :D
Elfdart wrote:Some of the older Mexican places here in Texas serve some very nice mutton dishes and a roast lamb (an old Basque recipe) that makes 99% of all Tex-Mex look like discarded ideas from Taco Bell. Some of the recent immigrants have a great recipe for goat, and no it isn't the slightest bit gamey.
Wish they would serve mutton and roast lamb around here. Wedo cok lamb, but outside of rack of lamb or chops at expensive restaurants, it's hard to find...and ground lamb used to be plentiful and reasonable in price, so lamb patties were a standard quick dinner.

Roast goat is tasty, and so is goat currey. There is an Indian restaurant in Milwaukee that offers it.
Goats are making a comeback in these parts. Not only as a source for milk, meat and cheese (goat cheese is currently a high-dollar item), but as self-propelled lawnmower/weedeaters.
Wild goats and large herds of them are responsible for much defoliation of terrain so at to make it barren. That said, I am very fond of both goatsmilk and shepsmilk cheeses. they were common in France always, and not the Wisconsin cheesmakers are picking up on them and making excellent ones. We just finished off some lovely goatsmilk cheddar.
It kind of reminds me of my late uncle in Georgia who used to feed peaches that weren't good enough to be sold to his hogs. So the hams had a sweet flavor to them. He sold the farm long before he died. Last Christmas I saw ads for peach-fed ham for the most outlandish prices. What was just a regular thing on my uncle's farm is now a status symbol for the rich. Four hundred dollars for a ham?
8O
While I really love true, farm-smoked country ham, paying an arm and a leg for it is ridiculous. Kobi beef is likewise far too costly...except maybe for s very spcial occasion.

Now I am getting hungry for roast suckling pig, or a brace of squabs, or something unusual and tasty.

8O
Gary

Post by Col_Pladoh » Mon Aug 21, 2006 10:42 pm

From the size and color it looks more like a pickerel to me. Haven't caught one of those in many a year, but there are many of them in the lake here, and they are decent eating. Not as good as yellow perch or walleyed pike though.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 2:49 pm

8O

I discounted a northern pike because it is so small and yellowish. Hells bells, my mother caught a 36" 15# northern fishing off the pier here using a cluster of nightcrawlers. Way too many bones in them to make comfortable eating...unless you pickle them.

Daredevils and meps work best for catching northerns here in Lake Geneva. Most fishermen are going after large- or smallmouth bass or walleyesm though. I really prefer to catch yellow perch, skin 'em, and bread and fry a batch for dinner.

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 3:08 pm

Deogolf wrote:Perch can be tough to beat when you prepare them that way!! Yummy stuff!! :D
One of my classmates, Alan Loveland, has a secret breading recipe, dips the panfish or fillet into half and half, breads and frys. It tastes so good that one doesn't want to stop eating those marvelous morsels. I am most serious about that. ALan should be packaging and selling his breading mix. It makes crappie taste like fresh red snapper 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 3:26 pm

Greg Ellis wrote: You makin' fun of my big baby fish mister?

:lol:

Quite right, he's a young one. But he's the biggest fish I've got this year, so I'm proud of him anyways. :oops: I think a younger fish generally makes for a tastier meal, too.
Actually no, as I have hoooked my share of luttle ones too. fillets of the smaller bass are indeed better than those of the lunkers. I just assumed that the fish out of Canadian waters would be bigguns, such as my uncle used to catch when he portaged up there for many a year in summer.
I love the taste of pike, so it was worth it. The meat came off the bones nice and easy anyway, after he was BBQ'ed.
Never tried BBQing fish I've caught. sounds a good thing to do with a northern.
Yeah, perch is a very nice fish to eat. I'm not so crazy for bass, although I'll take it rather than leave it. I think pike fishing is exciting because you're hunting a bad-ass hunter. Or I guess in this case a "bad-ass hunter in training". :D

It would be great to do some fishing with you sometime. When was the last time you got out on the lake?
It has been far too many years for me to think about. I don't even have a spinning rod or fly rod around any more. One can catch perch with a drop line here, though, if they know where the right sandbar is :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 3:45 pm

serleran wrote:Are there any catfish in Lake Geneva? I miss them, having grown accustomed to catching them when I was living in Oklahoma... very tasty, too.

Oh, and because I'm retarded: is it possible to ice fish in Wisconsin?
Noppers, nary a catfish, although there are bullheads and suckers and carp as large as a good-sized boy.

Fishing through the ice was very big here when I was a lad, but recently there have been fewer shacks out on there when the lake freezes over. One can catch cisco, perch, northern, and walleye through the ice.

Last time I was ice fishing I was in my early teens :?

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 4:50 pm

Julian Grimm wrote:I haven't been fishing since my dad sold his boat. :cry: My three favorites to go after were Large Mouth Bass, White Bass and Crappie. My dad and grandad always said I was the perfect fishing partner since I really am not a big fish eater I would eaither release or give away most of my catch. :lol:
when the white bass run here near the end of May you can catch a dozen or more big ones walking the lakeshore and using a fly rod. the main problem is that they are not good to eat at all, unlike crappies and bass--not rockbass, of course :?

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 8:23 pm

trollwad wrote:if you look at the wotc preview video from gen con, you can see what looks like mordenkainen looking at a crystal ball image of a castle for August 2007.

If you can write about Dunfalcon and Castle Zagyg, my guess is that Wizards decided to try to turn the tables and write about the 'mad wizard' at the Ruined 'Nyr Dyv' Castle who later ascended to become Boccob's servant. All they have to do is avoid mentioning Zagyg and possibly Castle Greyhawk by name.
:D

I'd welcome that sort of indirect publicity. Of course they can mention Greyhawk all they want, as it is one of the trade marks WotC acquired when TSR was purchased.
Based on Erik Mona's statements on the paizo website, Id guess that he is the man to write this. Now, Erik doesnt have the credentials that you do but he is clearly a competent writer and knows his Greyhawk lore (albeit it bastardized into 3e) as well as anyone. He is also a good bit younger and thus he can press himself to a deadline pretty hard.
Imitation is the sincerest form of flattery, is it not? As for Erik throwing himself into design and development of a huge castle and dungeons project, I believe that his editorial duties woul;d make that very much of a marginal project time-wise. I could be mistaken, but I think not.
Any thoughts as to how Wizards might try to compete with you and the Trolls on your project, which may or may not be released in Spring 2007? Can Wizards use your old notes that you left in their offices when you left the firm, or do you think Erik will write the whole thing from scratch, albeit it in 3.5e style?
I have heard that WotC might be considering a GH Castle module, but if so, I am not at all worried. In all it will not really compete with what I am ding, as theirs will be 3.5E or 4E.

There were no old notes regarding the Greyhawk Campaign in my office when Lorraine locked me out of it and stole a lot of my personal property--books, games, and the like. Nothing of my campaign was there, though, as I noted.
Im not trying to cause any conflict, but I do have three goals: 1) sharing my conjectures to see if you agree -- maybe erik is working on another big greyhawk project; 2) to see how you think that impacts the marketability of your project if Wizards beats you to market, 3) to see if the threat of competition might alter the means which you and the trolls are going to use to get to market.
Seeing as how CZ Yggsburgh and CZ Dark Chateau are out, and many mosules detailing the town are in process of content editing, what's to beat. The material for the castle and dungeons is well outlined with encounter guidelines given and special encounters noted.
Just as one gamer to another, I would probably purchase both your project and the one possibly being pursued by Erik and pick and choose my favorite encounters from each as my castle greyhawk. While they dont measure up to you, I think Erik and Sean Reynolds (of Return to Tomb of Horrors) are good at Greyhawk.
Okay :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 8:25 pm

ScottyG wrote:Another WotC Greyhawk dungeon would be a re-tread of a re-tread. TSR/WOTC/Hasbro has already released two versions of Greyhawk Castle. The joke module, and the serious attempt, Greyhawk Ruins. Neither of those have lessened the demand for EGG's original version of the dungeon, and now there's also the fact that Gary's version will be in a format the coverts easier to the system the material was originally written for, or played as-is using a system that captures the feel of that system better than the current supported veresion of the game.
All my opinion of course.

Scott
Yuppers, I concur.

If they did one, their adverts for such a product would likely be quite beneficial to the Castle Zagyg project as a whole :D

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 9:20 pm

Julian Grimm wrote:I agree that it would push CZ better. From where I stand each attempt at repackaging or redoing Greyhawk pushes me even closer to the original sets. And I am sure others feel the same on that.
There are a goodly number of OA/D&D gamers, and even 2E ones that shun the new and different D&D game, convert generic material to the system of their choice that resembles the OA/D&D game to some extent.

If 4E is as some predict it will be, there might well be some expatriot 3E players picking up systems such as the C&C RPG...even though the LA game is superior :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 9:45 pm

Soft shelled crawdads nail both bigmouth and smallmouth black bass here. I have caught a few with lures, but mostly smaller ones, as the lunkers are pretty wise.

One evening I was fishing off the main pier on the city lakefront, and something kept following my lure but not hitting it. I had to go home for supper, and when I came back the chap that had been watching me had caught a smallmouth weighing something over 6.5 pounds. I was green with envy :x

Cheers,
Gary

Post by Col_Pladoh » Tue Aug 22, 2006 10:46 pm

Julian Grimm wrote:
That was me. I tried 3e and invested heavily in it before I finally gave up.( I had played AD&D heavily before but no longer had my collection) The system was just wrong IMNSHO and I hated WOTC's attitude towards the older systems.
...
Thanks, and that answers Trollwad's concerns amply I assert, as does the existance of this website as a matter of fact :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 23, 2006 3:17 pm

Well here in God's country, Wisconsin, we know better than to eat crawdads. They are for catching fish. Only when we go down around New Awwlins do we eat such things, When there, though, off comes the tail, then squeeze the head and get the rest of that boiled baby. First time I did that I was drinking Jax beer in the Southern Motel in Covington, LA. both beer and motel are now gone, but I have kinfolk of a sort in Hammond that make crawdads so hot that most folks can't eat more than one :lol:

BTW, I have never caught a muskie either, but that's because I have never gone after one most likely. I am an angler that likes eating the catch, not catching them for sport or trophy.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 23, 2006 5:29 pm

bclarkie wrote:Hey Gary, we were talking about this EBay auction over on another site that I frequent and I thought you might get a good laugh out of it:

Ebay auction

On top of that, someone sent him this note:
BTW, D&D was created by Gary Gygax and Dave Arneson, the facts of this are pretty much indisputable.
And this is the response that they got:
Ebay Seller wrote:Check and see if Gary Graduated from Milikin University in Decatur IL One of the guild owners was named Gary he eventually sold the business to another person who relocated to a different area of Decatur. I am going off of memory here and was there the night they closed the store. Took two pick up truck loads of stuff some had never been to market. This was 20 years ago so I going off of memory. I do Know we first played D and D in 1968 or 1969. Thanks for the info
:lol:

Just so you know, Frank is bidding on it because he wants to find out if the story is really true. :P
That is just downright bizarre. anyone with a given name of Gary can claim to have created the D&D game?

Of course I never even hard of Milikin U. before this 8O and I had nothing to do with the JG other than to approve the license that TSR granted to them for a time.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 23, 2006 5:30 pm

Meepo wrote:Wow...I've never seen an agenda beyond "lets sell this stuff" in an ebay auction before. Hilarious!
Perhaps dementia is at work... :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 23, 2006 5:38 pm

Howdy RedPriest,

It has indeed been a long time siice we have been down in Louisiana, and I miss the cooking--softshell crab, all the rest including chow mein made with alligator :lol:

We used to eat at the canard de Bombay when it was in West Hollywood, and anything above their four star "gotness" was right out for most folks including me. Timothy Leary had a framed letter on the wall there proclaiming the 10 star curry "a psychodelic experience!"

I have had lobster bisque with a crawdads in it, but nor crayfish bisque.

Cheers,
Gacy

Post by Col_Pladoh » Thu Aug 24, 2006 3:28 pm

Rhuvein wrote:Hehe, us too, Gary. In fact, we use very light tackle and line, just to give us a thrill when catching the pan fish. I use an ultra-light rod w/4 lb test line. And it's great when pulling in 2-3 lb large/small mouth, walleye and northerns. I actually caught a 7 lb northern with my rod/line and it was like pulling in a monster musky!!! :lol:

Heh, the small things in life to enhance the experience, huh? I did go fishing in Lake Geneva one time, but too hot and the fish didn't bite. Best to head north by Frank Mentzer - Lac du Flambeau!

Regards,

Rhu. :wink:
Well, as I live here I can fish in Lake Geneva when the weather is cold, chilly, warm, or hot. I have caught many a panfish in July and August, but they do taste better when taken in the spring or fall. That's excuding white bass, which only bite here when spring spawning occurs, and no part of them tastes good to me. They aren't worth cleaning, so catch and release on light spining tackle or a fly rod is indeed the ticket IMO :lol:

I do not catch and release bullheads, carp. dogfish, or suckers, though. those get tossed into the refuse. Pity I haven't been spearing carp and suckers for many a year.

Of course going up north to fish in the summer or autumn is a great idea, and going to the Minoqua area means goodies from The Baker's House too :D

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 3:51 pm

8O

Somehow I doubt that there is a lake in the entire world where someone has never fished before with hook and line, spear, trap, seine, or net. Certainly all the lakes in North America were fished by the Indians, no?

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 4:05 pm

serleran wrote:Some lakes don't have native fish, like the one formed by the New Madrid earthquake series of 1811-1812. So powerful it actually caused the Mississippi (yes, that one) to reverse its flow. Pretty neat power, that.

Otherwise, I'd have to agree that every lake (that has fish) has been fished. :)
Sure, the New Madrid fault is well known to folks in the Midwest. We were jiggled a little by a quake from it around 20 years back. I recall chandeliers swinging and shutters clattering as the place swayed a bit. that said, a lake sans fish can't be successfully fished, but I'll wager that any new lake that has fish whenever has been fished :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 6:14 pm

dcas wrote:Maybe there's a lake or two that hasn't been fished in x number of years and so has the appearance of being "pristine," at least with respect to fishing.

We have a creek here in Philadelphia that the Lenni Lenape Indians named "Catfish Creek" (Wissahickon), but it has no catfish in it now. I understand that the catfish used to be quite plentiful, and catfish and waffles was the standard dish at the inns along the creek. Still, even without the catfish the Wissahickon gorge (part of Fairmount Park) is quite beautiful and well worth a visit if you are ever in the Philadelphia area.
If there are people near a lake, count on it being fished. When I was a lad of 10 (in 1948) I went up to the top of Porcupine Mountain in the Upper Peninsula of Michigan, saw Lake in the Clound below, and although there were no dwellings visaible there was a fishing boat with an angler on the water 8O

The Lenni Lenape are also known as the Deleware, aren't they?

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 6:28 pm

Greg Ellis wrote:I had the pleasure of fishing a "seldom-fished" lake many years ago, just north of Peterborough a bit.

We had to portage from Wolf Lake (near Apsley), lugging our tackle and the canoe a couple of hundred metres through the woods.

I can't remember the name of the lake, and it's not marked on any map I can find. It's quite small, and mostly surrounded by crown land. No motors allowed, and virtually no development at all (maybe one ramshackle cabin). I don't believe there's any good road access either, only the overland portage and maybe a hiking trail.

Fishing was just remarkable. Once we found the right lure, we couldn't cast it without getting hit. We had our limit of 6 smallmouth each within 30 minutes or so, and that was after sending some of the smaller ones back.

Good times.
Would that the USA had the foresight to preserve some of its lakes in such manner! :cry:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 6:48 pm

Greg Ellis wrote:Not all is quite so rosy up here in the Kingdom of Canada.

Big developers are buying up old-style family campgrounds on some of the larger lakes and building giant condominium complexes in their place.

Yech!
Sounds like you are heading for the horrif sort of over-development we have experienced here in Lake Geneva, and those rotten swine are still looking to do more damage to make a buck :x

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 9:19 pm

As well as all should understand that love of money is the root of much, if not all, evil :twisted:

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 9:41 pm

dcas wrote:All should acknowledge that government is the problem. It is they who enable the developers with free roads and municipal services. In some cases eminent domain is being used so that land can be turned over to developers.
Errr...

As much as I would like to, we must avoid politics, religion, and sex here, right? this website if for gaming and associated subjects.

Here is the addy to sign up for my talk list that is nothing but what is proscribed here :wink:

[email protected]

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 9:59 pm

dcas wrote:Gary, please forgive my off-topic outburst.

I used to subscribe to one of your talk lists, but I couldn't handle the rhetoric. I try to avoid things that make me hot under the collar. ;)

In response to your prior question, the Lenni Lenape were indeed known as the Delaware Indians; they were called this because they lived around the Delaware River, which was named for Thomas West, the Baron De La Warr.
Okay, dufus, be a big chicken...buck-buck-buck :x

And them injuns don't matter none anyway cause them is just redskins.

Feeling annoyed now?

:lol:
Gary

Post by Col_Pladoh » Thu Aug 24, 2006 10:11 pm

dcas wrote:I'd be happy to tell you what ticked me off . . . but that would be off-topic again. :lol:
About half of what gets put up on the liist is either irritation of boring IMO. That's the price of having a free-ranging discussion list...although I don't discuss much, just post things I agree with and slam those that have a different (clearly erroneous) outlook.

Now I am shutting down to have an ale and get ready for game night here :D

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 25, 2006 4:04 pm

Warrior3343 wrote:The stuff on Ebay is mine and I really had no agenda other than to sell some stuff to someone who might want it. I appreciate the folks who realized I had been mis informed and guided me here to find answers. And for those who thought it was some great quest with a hidden agenda I am glad I was able to give you something to jabber about.
Jabber? Are you referring to the above? :lol:

Why are you posting on a board that has nothing to do with the D&D game? ...other than the fact that I am the author of that game...

Anyway, it is encouraging to learn that you have corrected your erroneous listing on Ebay. That indicates it was not an attempt at fraud, eh?

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 2:53 pm

cimerians wrote:Its been a long while (year or two) since I've looked at any D&D/AD&D/LA etc...or visited here.

Divorce sucks majorly and saps the strength especially when a child is involved.
Glad you are back.

Sadly, there is too much truth to what you state about divorce.
Anyway, I'm trying to get back into things but wanted to ask Gary directly:

What is currently available for LA? (too lazy to go look of course)
What are you currently working on if anything?
Still any serious thoughts of ever coming out with your own auto-biography?
Check out the Troll Lord Games Website:

http://www.trolllord.com/newsite/lejendary/index.html

Also, Chris Clark is readying the third volume of the LE World Setting, the Exotic Realms of Hazgar, with only two more parts to go to complete the work:

http://www.fuzzyheroes.com/catalog.php? ... 20Products

I have many projects going, mainly genre expansions for the LA game system and completion of the Castle Zagyg project, details of the town and suburban areas and the abandoned castle and its dungeon levels. There are some larger irons in the fire that will be announced widely if and when they are hot :wink:

I have an agent lined up to get a biographer to assist with that, as I am too bust to devote my time to an autobipgraphy. someone is also working on a film script about my life in regards to D&D. but the odds of seeing it produced are likely pretty slim :?

In all, I am way too busy for someone that wishes to be semi-retired :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:00 pm

Favonius Cornelius wrote:Hey Gary, I was wondering what you think of your wikipedia bio, is it accurate?

http://en.wikipedia.org/wiki/Gary_Gygax

:D
It seems to be reasonably accurate. I do not have time or inclination to peruse it critically. A good deal of the informjation posted there is directly drawn from the long bio that I have created and send to those requiring detailed information.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:02 pm

Oh yes...

In case anyone wonders why I didn't respond to these posts for so relatively long a time, it is bacause I didn't reveive email notice of the first unanswered one, so all the rest didn't cause the computer to generate further notices. I just happened to cfheck in and found the long list of posts 8O

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:06 pm

Wulfgarn wrote:ok got a serious question -- in the LE books each country lists the troops that it can feild,,, My question is -- Gary have you ever published the deffinition of what each troop type is?

OH- and those intrested in LA stuff : I am working on several adventures and will be passing them on to those producing such things. I will also be offering some small adventures and Source material n the new Fanzine "The Portal"

I am trying to find the ship schematics (ie deck plans ) for the Nemi ships of Italy.
If anyone knows where to get 'em or has them please let me know...

Thanks
Troop type definitions are well covered in the Chainmail rules book.

If a more current treatment is desirable, I suppose I could manage that, although I'll have to root around in old files to discover what troop types I have named so as to describe in general what each is.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:10 pm

Lunamancer wrote:
Wulfgarn wrote:I am trying to find the ship schematics (ie deck plans ) for the Nemi ships of Italy.
If anyone knows where to get 'em or has them please let me know...
Actually, I'd be interested in this, too. Actually, any deck plan will work for me, but a large, intricate ship would work best for me.

Wasn't SpaceGnome supposed to be working on some sort of seafaring suppliment for LA?
A new volume in the "Gygaxian Fantasy Worlds" series of generic reference books, High Seas Fantasy, is slated for completion early next year. It will have have topside deck plans and possibly some for lower decks/holds as well. I have not seen the complete ms. as yet for my input and editorial direction.

cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:12 pm

dcas wrote:
Lunamancer wrote:Wasn't SpaceGnome supposed to be working on some sort of seafaring suppliment for LA?
I think it was for Gygaxian Fantasy Worlds and I think he had to return the project to Gary (that's the impression I get from the discussion on gygax-games, anyway).
SpaceGnome has indeed turned over a partial ms., and another designer has been enlisted to complete the work. He is slated to commence that early next year.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:15 pm

Kersus wrote:Hey, has Gary already given his thoughts on OSRIC? I tried to do a search but it only pulled up two Q&A threads, not the actual posts. That left 40 pages of posts to look through 8O .

K
I have not thoroughly perused the OSRIC material, so I have no meaningful comments to make. I am informed that in play it is OAD&D. If that is the case, of course I find it excellent. :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:21 pm

DMPrata wrote:Hey Gary, you still around here? 8)

What's your position on the effectiveness of dispel magic on animated skeletons and zombies? Can a mid-level magic-user essentially destroy large swathes of weak undead by simply countering the spell that empowers them in the first place?
As the undead are animated by negative energy from the lower planes, the dispel magic used by magic-users is absolutely ineffective against it. Only clerics can affect that energy.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:28 pm

SemajTheSilent wrote:O Worshipful One,

An AD&D question here...I know you're probably sick of them...but I'll ask anyway. ;)

In 1st edition, the rules for calculating HPs for multiclassed PCs are a little vague. Where does any adjustment for CON come into play at 1st level and gaining subsequent levels? For example:

1/1/1 C/F/MU with 18 CON. Is it:

(d8+d10+d4)+3 and then divide by three? Or...

[(d8+2)+(d10+4)+(d4+2)]/3?

In either case, how are CON bonuses handled with uneven level gain...which happens most of the time?

I appreciate any answer you give. :)
Heh!

Spot on. I am truly bored with answering OAD&D questions, as the system is long gone from my purview. Nonetheless, I shall oblige a fellow gamer desiring my input in reagrd to it.

Each HD and Con bonus is calculated separately, so "[(d8+2)+(d10+4)+(d4+2)]/3" is correct.

When a level is gained in one of the classes of the multiclassed character, the HD and bonus are found, then one-third of that total is added to the HP total of the character. I always round down below .6, not .5...

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 3:33 pm

Kersus wrote:
dcas wrote: You can return posts in a search, too. (Check by the bottom of the search page under "Display Results As".) IIRC he posted maybe three times on it.
Thank you for that. I have found and read the posts, getting the required information. Sorry I mentioned it again. <looks around for Gary's halo>

K
What a crock of crap :lol:

I am tarnished because I dared to mention that I have been informed that there is legal opinion that holds the OSRIC system is in violation of the OGL? Because I politely decline to comment further, offer my opinion of those legal opinions, I am a bad guy? :o

Those that believe that can go sit on their thumbs whilst wearing a dunce cap :x

:lol:
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 4:03 pm

Kersus wrote:
blackprinceofmuncie wrote:If I asked you to explain what you enjoy about a glass of Bombay Sapphire Gin...
Why do you enjoy it? I'm a Plymouth Gin drinker myself but have never actually tried Bombay Sapphire Gin. I moved from Gordon's to Silver Fizz (best I've ever had but cannot find it anymore), tried and hated Tanqueray, and settled with Plymouth (fairly close in flavour to Silver Fizz).

While I'm sure this too has been asked before; does Gary drink gin, or is there another spirit he prefers best? I do have a nice bottle of Jamaican Rum on my counter (sharp stuff at 63%)...

K
Heh, Kersus,

I am find of most good alcoholic beverages, ale, beer, wine, or liquor/liquer. that includes whiskeys and rums, of course.

As for gin, I am a huge fan of Bombay gin, particularly the Sapphire sort. For G&T or orange blossoms, though I use Gordon's, for I can not distinguish any particular nuiances of flavor in such mixed drinks, as i can in a martini or gibson. As you note, I dislike flowery gins such as Tanqueray.

I have never sampled Plymouth gin, but I have downed any number of Jamacian, Barbados, and Puerto Rican rums. The Baccardi drunk in Old San Juan is lovely, as is Black Seal enjoyed in Bermuds...ala The Deep 8)

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 4:05 pm

Julian Grimm wrote:MMMMM Jamacian rummm....Drool

As to gin I liked Beefeater but I had to quit it since Gin tends to make me want to kill stuff.
Heh...

That's bourbon wiskey, specifically Jack Daniels Black Labelk, in my case 8O

Sadly, I do enjoy it, but I can make due with their Single Barrel, or just plain old Maker's Mark :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 4:17 pm

Shane H wrote:Gary, I couldn't find an entry for Froideval in the Pen & Paper RPG author database, though his Wikipedia page states he's been a prolific comic book writer. I was wondering, what part did Francois play at TSR? Was he an employee? How was your working relationship with him?

Shane
Francois is a dear friend of mine. He bacame that after I met him in the early 1980s when he came over for a GenCon. He stayed several weeks at my house with me thereafter. At the time he was co-publisher of Causus Belli as well as an avid AD&D game DM. Eventually, Francois was employed by TSR here in Lake Geneva, and he was set to manage a subsidiary, TSR France, HQed in Paris. That was totally screwed up by the Blumes...who else. He DMed for me often, played in my campaign. IMO his Oriental Adventures material was far superior to what David Cook ended up ramrodding through in the published work. Francois. He is currently residing outside Paris and is a best-selling graphic novel author.

When I separated from my first wife, I shared Francois' apartemtnt briefly before getting my own place. Alone and with my wife, Gail, I have visited him several times when he lived in Paris and later on when Francois removed to a country village in Normandy. Son Alex and I were his house guests in 1999, and he visited us here in 2001 We are expecting him to come here again in the autumn if all goes well.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 7:07 pm

Mythmere wrote:
Mr. Gideon Thorne made the suggestion that you "lost your halo" in the eyes of OSRIC supporters with your original comments. Kersus was responding to Pete's joke.
No joke...

And I was simply sharing my thoughts on the matter with Kersus, not berating him..or anyone else actually, just using hyperbole to convey my thoughts on the matter :wink:
Your comments were professional, fair, and phrased in a way that evinces experience in appropriate public statements (to those who missed it, Mr. Gygax stated that not as a lawyer, he is concerned that OSRIC might violate the OGL. When pressed on it twice, he simply repeated that this was not a legal opinion).
Fairly stated, although I was a bit sarcastic in the last response to the badgering.
Despite Gideon Thorne's efforts to characterize supporters of the OSRIC project as attacking Mr. Gygax (and Gideon has made numerous attempts to ridicule the system and its proponents), I'd like to point out that OSRIC is an SRD for publishing 1e-compatible resources. My original draft had a line from the band Tenacious D: "This is not the greatest song in the world; this is just a tribute."
I must say that I have not noticed Peter tarring OSRIC supporters with a broad brush, although two vocal proponents of the system were rather rude to me in their posts here. That I chalk off to enthusiasm for OSRIC and nothing personal in regards to me.
The reason OSRIC fans like OSRIC is because it is a compatible SRD of 1e, which was (news flash) written by Mr. Gygax. Mr. Thorne's rather blunt attempts to attack the project are strangely directed at fans of 1e.
Pardon me, but I fail to see Peter as attacking anyone, rather admonishing the two persons that were becoming rather rude herein. It doesn't follow that his comments to them reflect on OSRIC, OAD&D, and me, does it? Perhaps I am missing something, or you are being overly sensative.
The project itself has no "fans" other than those who want to see 1e compatible resources. Their enthusiasm is directed at 1e, not OSRIC. OSRIC isn't table rules; the table rules are 1e. All OSRIC does is make printed resources available. That's a pretty boring subject for the wild-eyed fanaticism Gideon Thorne sees creeping about.
Heh...

There was a flash of that over-enthusiasm displayed here, of that I am rather positive. In no way did that cause me to take offense at the OSRIC system or those that propound it.
It's not about hero worship, and it's not about fandom; it's about having fun with some older rules. I don't have a lot of respect for those who try to define acceptable fun for others. If Gideon Thorne want to set himself up as the Sherriff of Nottingfun, so be it.
The first part is well said indeed!

In the second it appears to me that you are making Peter into a straw man.
Apologies, Mr. Gygax, but the "tarnished halo" game is being played by Gideon Thorne, and as OSRIC's "initial designer" I think it's a pretty low game on Pete's part. I know you hold him in some esteem, but it's still a low game on his part.
While Peter and I have many differing viewpoints, I must again come to his defense here. The "tarnish halo" comment seemed appropos to me considering the rather argumentative posts that were ended without a single positive comment. Blame the ones seeking a confrontation, not Peter. Frankly, I believe that in their case my "halo" is actually tarnished. When devotees of something are avidly propounding its merits and someone questions anything pertaining to that something, it is quite understandable that there will be a nagative reaction.

In all, all of this is about games, not to be taken too seriously in regards to opinions outside those of legal sort.
I enjoy reading this thread, and I hate to threadjack it with this crap, but hopefully the fuss about OSRIC will die down shortly and settle into people gaming with fun new resources available.
Actually, this is the very sort of material that gives the thread some spice :lol:
BTW, and more on topic, I am really looking forward to CZ, mainly the underground. I'm particularly interested in seeing how the difficulty of the levels is handled in a dungeon deeper than ten levels. As I think I said in an ENworld thread, I'm anticipating this as eagerly as I did the DMG and the World of Greyhawk before those came out. That's a lot of anticipation; I was pretty young then, and generally able to be far more impatient than I am now. I can't wait to crack open a hardback full of this dungeon (I'm rooting for hardback, not boxed set). :D
I do hope that the end product meets your high expetations!

The format will not likely be hardback books as was originally proposed. They do not lend themselves to use by GMs in dungeoneering. The current plan is to box the levels in two sets, with loose maps. What do you think of that idea?

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 7:28 pm

serleran wrote:Loose maps? Any idea what size of map? I mean, are they standard paper size (8 1/2" x 11") or will they be slightly larger (say, four such sheets?) :)

I'd prefer the slightly larger ones, myself.
Would you believe a mix if standard size and 17" x 22"?

That is what I have specified. I won;t say how many of each will be in the package though. I disapprove of Steve mentioning how meny levels down there are to be ( :evil: ), and I an considering changing that number... :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 7:31 pm

gideon_thorne wrote:Speaking of CZ, the Yggsburg book specifically. Ive been puzzling over if the background skills would be applicable to first level characters? Seems to me, the way tis set up, that they are abilties to be developed as the character goes along. The cost of the XP puts them out of range for characters untill about 4-5th level on average.
Yes, for PCs most if the skills provided for will be gained only after a couple or so of levels hove been added. Of course it would be possible for a player to use his PCs XPs to buy them instead of advancing to 2nd level, no? Additionaly, NPCs of O lclass evel can have many such skill bundles :D

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 7:46 pm

gideon_thorne wrote:Thats what I was figuring. Personally, I think it would be fun to start a character as a kind of 'npc' level, an apprentice or journeyman of some sort who later evolved into a class.' :)
Just so.

That makes the system more flexible and varied, somewhat akin to the Lejendary Adventure game one :D

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 10:18 pm

Deogolf wrote:AH! There may be "X" number of levels, but, will they be able to find them all!! :twisted: Or even find a way out!! :twisted:
Not if the PC party is kaput :lol:

:evil:
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 10:21 pm

Mythmere wrote:...

I'll say this, though: a half-remembered module key with the rest done impromptu can make for some memorable game sessions, anxious as it may be for the DM. :D
I believe all the encounter information will be bound together.

As for making up stuff, that hyas always been at least 75% of every dungeon adventure I have run that isn't a test of a module meant to be published for pu7blic consumption.

:lol:
Gary

Post by Col_Pladoh » Tue Sep 05, 2006 10:28 pm

oldschooler wrote:
oldschooler wrote:Hi Gary,
I can't remember if I've asked you this before, but when you're whipping out an ad hoc game of original D&D (your lil' brown booklets), how do you describe your various humanoids? Are your goblins green, with pointy features? Are your orcs the dark beastmen of Tolkien or the green-skinned pig-boys from the D&D cartoon? Do you kobolds always look like scrawny, rusty, dog-men? Inquiring minds and all that :D
Me again 8)
Sorry I missed this :cry:

In a nutshell:

Kobolds: Greenish little humanoids with imp-like faces.
Goblins: Orange-skinned little humanoids with bulbous heads and bodies.
Orcs; Brutish, ape-man-like humanoids with small eyes and snout noses.
Hobgoblins: Larger goblins, reddish of skin, also with skinny limbs.
Gnolls: Hyena-men that smell and sound like hyenas when they cry out.
Bugbears: Big, hairy hobgoblins with large, round heads.

That cover it?

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 06, 2006 2:43 pm

Joe Maccarrone wrote:Evenin', Colonel :)

A couple of queries, old & new:

First the 'old': You mentioned in the World of Greyhawk guide that the population figures listed for demi-humans only pertained to "fighting males," there being not enough information available (to the sage/author) to list overall populations. I take "fighting males" to mean literally all males capable of fighting, not a standing army of some sort... In trying to estimate total populations based on the fighting males figure, I first thought to multiply it by four, but then thought three might be closer to the mark -- demi-humans living longer than humans, and theoretically having a much longer window in which a male is in fightin' shape.

This could apply to any demi-human fantasy society, I suppose, not just the WoG -- what percentage of a demi-human population would be capable of taking up arms to defend the homeland?
The multiplier of 4 is likely the best, as it would account for females as well as both immature and elderly members of the race.

Of the males and females, I envisage about 17% of the former, 3% of the latter as being prime specimens and, then another 53% and 12% militia. That comes to a hefty number compared to human populations of course.
And the 'new': I'm a little confused regarding LA avatar creation. If the four required abilities for an Order are to be taken in the specified order of priority, but you may intersperse other abilities in between those, why can you not then change the order of the required abilities (other than the first)?

What I mean is: I understand that the first ability must be the primary one for the Order, and that the first four abilities chosen get 100/80/60/40 percent of the pertinent base ratings. But if the avatar may intersperse another ability in between the required four -- thus snagging one of those 80/60/40 slots for an optional ability, and relegating one of the required abilities to a later 20% slot -- why may he not change the order of the last three required abilities? Why could a forester, for example, not take archery as his second ability, rather than his third?

Thank you kindly.. :D

Joe
If a player decides to intersperce other Abilities into an Ordered Avatar, only those Abilities that are listed as required and are in the order shown, with no intervening ones, are considered in ranking the Avatar. Only after the Avatar has attained full recognition in the Order, has the four or five Abilities required in the sequence indicated, is that individual ranked as a mamber. Only thereafter can non-Order abilities be held in the initial four of five slots.

The Orders are in fact archetypes and are considered to have organization and leadership. In order to qualify as a member, receive the benefits thereof, the indiviudal must adhere so the requirements of the association, be it a guild, fraternity, whetever.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 06, 2006 3:34 pm

oldschooler wrote: Yep, that's some great stuff! I love how your descriptions don't really sync up with later illustrations or written descriptions in, say, Monster Manual or other sources. Just goes to show the only official humanoids are those presented by the individual Referee!
The only one you missed was (true) Troll, but it's easy to assume how you describe them as that critter's based on the big fellah from Three Hearts & Three Lions :D
IMO the troll is described correctly in the books.

When I said bugbears had "a head like a pumpkin", meaning large and shaped thus, the artist drew one with a jack-o-lantern punpkin for a head 8O

Getting the right look for a critter is often a hopeless task...

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 06, 2006 4:37 pm

Fid wrote:Gary:

When making Castle Greyhawk and other dungeon maps in "ye olden tymes", did you ever rely on the Random Dungeon Generation tables in the 1e DMG (or something similar) as a starting point?
No, not for Castle Greyhawk. There I always had an idea in mind, frew out each level with ruler and template.

I did use random dngeon generation for such places discovered in oytdoor adventuring by the PC party.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 06, 2006 4:40 pm

Paul J. Stormberg wrote:Howdy Gary,

Col_Pladoh wrote:The format will not likely be hardback books as was originally proposed. They do not lend themselves to use by GMs in dungeoneering. The current plan is to box the levels in two sets, with loose maps. What do you think of that idea?
Smashing!

Thank the the stars that someone came to the conclusion that a hardback dungeon is difficult, at best, to DM with. Module formats are so much more manageable. With such a proven format as the module from the TSR days and the success of that format repeated by Goodman Games. Indeed it seems that distributors are the only ones who like the format of a hardcover. Kudos to you Gary for the format switch - this is one veteran DM who is grateful.

I'll mention that giant poster maps are also difficult to handle during play, unless they are spindled mercilessly. Wall-sized poster maps are terrific for a campaign world but are horrible to manage behind a DM screen.

Of course, knowing the size of some of the Greyhawk levels it might be difficult to avoid. However, even an 11 x 17 map is manageable.


Futures Bright,

Paul
Heh...and happy that you concur with the decision.

Thanks Paul. I must share the accolades with the Trolls, for they realized quickly that the initial plan fro hardback volumes detailing the castle and dungeons was not a good one :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 06, 2006 5:16 pm

dcas wrote:
T. Foster wrote:2) Several times the original D&D rules and Greyhawk supplement mention sloping passageways between levels as a way of tricking players -- they descend a level without realizing it or, when combined with stairs, stay on the same level when they think they've ascended or descended, etc. However, in the real world, grades of about 1% (1' ascent/descent per 100' of length) or more are detectable to the average person -- so a passage that sloped 30' (typical distance between levels) would have to be somewhere over 3000' long to not be noticed by the explorers -- which seems, frankly, really really long! Were the sorts of sloping passages described in OD&D and Greyhawk really intended to be this long, or was the intention instead to "warp reality" for the sake of a manageable and entertaining game and assume that for whatever reason (magic?) characters wouldn't automatically notice significantly steeper slopes (like 10 or 15 or even 20%)?
One might detect a grade without realizing just how steep it is, and might notice that one is descending but without realizing just how far that one has descended.

The description of Castle Zagyg on the Troll Lord Games forums notes that the "Inclined Way" is "winding" -- so if it has many twists and turns it could be quite long and still descend deep enough to be more or less unnoticeable.
One might add:

In a dungeon all of the passageways might be inclined up or down.

In real life there are no dungeons or fantastic monsters :lol:

If one can't accept something so petty as an undetected slope in a passageway, how can flying, fire-breathing dragons and all the rest of what makes the genre what is is by justified? A whole lot of suspension of disbelief is mandatory to play FRPGs...

8O
Cheers,
Gary
Last edited by Col_Pladoh on Wed Sep 06, 2006 5:26 pm, edited 1 time in total.

Post by Col_Pladoh » Thu Sep 07, 2006 3:06 pm

Wulfgarn wrote:Because I figured you missed this question
Please read

Hello Gary
Couple of Question from a design standpoint for a few of the Player races in LA. I am a real big fan of the game as I am sure you are aware - and one of my favorite Avatars is a hefty Oaf going by the name of Grimmer. Thing is I do not understand the origins of the oaf as a race .... What is the Fluff behind the race... Where did they come from are they the mix of giants and men that eventually stabled into a cohesive race unto itself?
The Veeshooge is another anomaly to me -- tey appear like what OAD&D Orcs looked like (atleast in my minds eye (sort of)
perhaps a few words on them as well..

Oh I almost forgot- Do Female Dwarves Have beards in LA?
Or could it be there are no Female dwarves and Nymphs and other farrie Mate with them ? (twas a D&D campaign I played in that used thet-- it was amazing how many dwarves we had in our group

Seriously though are Female Dwarves in LA Bearded.
Howdy Wulfgarn,

Good catch, as somehow I surely did overlook the original post :oops:

I envisage Oafs as a an evolved Neanderthal race that never interbred with Cro-Magnons, they coming to Learth vis gates as did the Alfar, including Orcs, and from aother parallel world Veshoges. Oafs are fun indeed in the campaign, and I allow them, and Orcs, one additional multiplier when making Avoidance rolls. thus, for example, if the check called for is at 2 x Speed Base Rating, Oafs and Orcs use 3 x because of their innate toughness. Oafs favorite sports game is Bashum, where the contestants weild clubs, and the last one standing is the winner...

Veshoges are more akin to Star Trek's Ferengi than to AD&D orcs. Veshogs are clever, venal, and not particularly appealing. their somewhat porcine appearance simply emphasizes their avariciousness and greed.

As for female dwarves, are there such creatures anywhere that do not have luxuruois facial hair of silken sort? Ah, how the male dwarves love to run their fingers through their lady-love's beard :o

:lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 3:07 pm

Joe Maccarrone wrote:Thanks! (x4) it shall be... :)
That should indeed give a reasonable and viable population base figure.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 3:19 pm

Joe Maccarrone wrote:Not sure I quite understand; if the player intersperses other abilities between the required ones, are these at 20% BR, and only the required ones get 80/60/40 -- because those are the ones the avatar is focusing on, for full entry into the order?

Thanks
Okay, here's an example:

A soldier Order Avatar is required to have the following Abilities in the order stated:

Weapons, Planning, Ranging, Physique.

If so selected, the Avatar would have them at the following percentages of Base Ratings:

100% 80% 60% 40% (and a 5th Ability at 10%)

If any other Ability is chosen (other than Weapons) in one of the three remaining primary slots, it wll be at the indicated percentage for that slot--80%, 60%, or 40%.

Until the Avatar has all the four required Abilities in the order required, he will not be a full member, 9th Rank or higher. Once full membership is gained, Ability order no longer matters, only the score of the first required Ability, in this case Weapons.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 3:21 pm

DMPrata wrote:
Wulfgarn wrote:The Veeshooge is another anomaly to me -- tey appear like what OAD&D Orcs looked like (atleast in my minds eye (sort of)
perhaps a few words on them as well..
Think of the Ferengi from "DS9". :wink:
Spot ON!

If not in appearance, in character and in general unlovilness. Save for their own kind, the likable Veshoge is a rare individual indeed. Trust amongst Veshoges is virtually unheard of.

8)
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 3:27 pm

Heh Jerry,

You went to a much greater extent than did I in explaining the matter. It all seems so clear to me without lengthy explanation, but maybe that's because I wrote the bloody rules... Can't you uncertain bloaks read my mind? :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 3:59 pm

Dammadon wrote:...

As to the other, would be a strange world indeed if we all were graced with a few certain Psychogenic Powers... Strange or perpetually offended, I'm not really sure which :wink:

Regards,
Jerry
Mind reading would surely be a dangerous thing, and no need to go into the ramifications, but lawyers would be out of a lot of their business for certain. 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 5:33 pm

Hey Fellows!

Any particular AD&D game-like monster(s) you would like to see added to the roster of creatures in the Lejendary Adventure RPG?

Come on back,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 6:48 pm

oldschooler wrote:lizard men
beholders
mind flayers
rust monsters
carrion crawlers

Just off the top of my head.
I fear that all but the lizardmen are unique to the AD&D game and can not be properly replicated, as is true of the owlbear. :? Blame me for that, even though Terry Kuntz conceived the original model for the beholder

Lizardmen are in the Manamilia category and likely covered by the Travail therein.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 6:58 pm

PapersAndPaychecks wrote:Umber hulks.
Ah well, that's another original I created, as are ropers and shambling mounds, the latter inspired by The Heao from the old Airboy comics I loved dearly as a lad.

Something similar could be done, with a different name and appearance and modes of attack and defense, but that rather contradicts the purpose,

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 7:15 pm

dcas wrote:Some annoying creatures of the kobold sort (but without the innate preternatural abilities of the LA kobold) might be nice. I don't think the LA kobold is right for the "Old Guard."
Hmmm...

What would you say to something akin to the grugach of folklore? a kind of pookah perhaps? It would be similar to a tommyknocker of mining lore, but more substantial and not so formidable in its capacities.

That is not a tall order, although it will take some time to set up its stats and descriotion, add the relevant ones, and its body size, weight, movement, and intelliggence to that new list.

I would use the Dunny as a base, tone down the powers.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 7:22 pm

serleran wrote:
Any particular AD&D game-like monster(s) you would like to see added to the roster of creatures in the Lejendary Adventure RPG?
Without looking at what is already there, so forgive me... those books are sealed and I've yet to get another copy to play with (waiting for the hardbacks...):

Dark Stalker
Needleman
Son of Kyuss
Eye of Fear and Flame
Rot Grub
Giant Leech
Flind
Thoul
The Lungs (all the Oriental Dragons)
Sahuagin
Those that are not truly proprietary are:

rot grub--based on a common insect, but not very popular
giant leech--similar to an LA game blindworm
thoul--a critter never detailed in and form of the D&D game and which I have included in the monsters found in the CZ dungeons already
lungs are already covered as dragons in the LA game, with

I guess I'll work up the thoul for the LA game critters then :D

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 8:27 pm

Done, and it is thoule in the LA game, a cross between a ghoul and a demonical darkgaunt. ther associate with ghouls and their ils as well as ddak gaunts and their demonical "friends.'

I need a name for weak kobold-like malign creatures, and I have switched to using the Boggart as the template instead of the dunny. I am ruminating on this now.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 07, 2006 8:32 pm

Greg Ellis wrote:More types of swarms would be neat.

Also, something like a lich.

Undead which create fear and/or paralysis.
Hmmm...

Have you looked at the Beasts of Lejend book and the additions that posted on the boards at www.lejendary.com? There are a number of lich-like creatures in the Living Dead category. I suppose I might do giant hornets as a swarm creature...

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:00 pm

Rhuvein wrote:
Zudrak wrote:(If we evoke enough Punnish power, the EGG himself may appear!)
Or he might brie mad and throw a brick at this thread! :D
Nah...

I find some of the cheese puns gouda.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:03 pm

Joe Maccarrone wrote:
Sorry, but I can only predict your thoughts with regard to AD&D, for which the gaming portion of my brain was wired in adolescence! :lol: All else is a second language that must be learned, and I'm finding this one very much worth learning. :D
Understood. In fact that is why I changed the patois of the LA game so as to force the reader to stop thinking in A/D&D terms.

The Order requirements might be likened to classes and credit hours needed to get a college degree.

Anyway, I am happy to learn you are enjoying the system :D

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:05 pm

Wulfgarn wrote:Gary or anyone with a engineering mind:

I am trying to do art on the Gnome Catapault and Pnuematic one as described in the BOL --- I just do not understand what it looks like--- anyone if you understand it please doodle something to show me it...

Also what is a leather veined dart?

TY
Sadly, I am not a doodler.

A leather vaned dart is a missile with leather fins at its rear to keep it on course, as is done with thrown darts of small and large size, crossbow bolts, and arrows.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:09 pm

Julian Grimm wrote:Gary,

A campaigning question if y ou would be so kind to address it.

My campaign has been running rather smoothly but recent events have snagged it a bit. One player has seemingly found 'better things' to do, another can't play regular which leaves myself running and one player for regular sessions.

Is there any special way to keep a campaign running under these circumstances or should the game be retooled a bit to accomodate one regular player? Any other tips would be helpful as well.


Hope your opening football season weekend is going as well as mine is!
It is sad when the player group dwindles, but...

Running a one-on-one campaign is quite acceptable. the sole player should develop a number of alternate characters, play two or three when adventuring. I have played a lot in such manner, and enjoyed it as much as play with a group. Meantime, he, and you, should be beating the bushes for new participants so as to have the option of adding others.

Heh, and the Bears kicked butt, 26 to 0...poor Packers :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:20 pm

Kersus wrote:
Col_Pladoh wrote:Plymouth gin is not a London Dry Gin. It has its own recipe and is only made by the oldest distillery in England (Plymouth) since 1793 in an old monestary. A gin drinker would find it different to other London Dry gins, but a non-gin drinker will probably hate it just the same :roll: I'm speaking of Original Plymouth gin too, and not their Navy Strength or Sloe Gin which I have not tried.
Learn something every day :wink: I trust it is nothing like Geneva gin...
If you ever get the chance, I do recommend Wray & Nephew white overproof rum from Kingston, Jamaica. It certainly needs to be cut with something but is a most flavourful rum. I would certainly like to visit Old San Juan. :lol:
I enjoy a strong rum. I recall the Navy Grog served at the now washed away Trader Vic's on the coast in Malibu. Two of them were psychodelic.

Jamaican run is good stuff, and I keep an eye out for Wray & Nephew white overproof.
I am curious as to which Vermouth or Apertif you use in your martinis?

K

Note to self: Keep stock of BomBay Sapphire gin in case Gary ever visits.
I seldom use more than a drop of vermouth in my martinis, so it isn't a big matter to me, Martini & Rossi is the usual, but I'll use any. When I drink straight vermouth as an appetiser, which is very rare, I'll accept whatever the host is serving.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:22 pm

Kersus wrote:
Col_Pladoh wrote:Plymouth gin is not a London Dry Gin. It has its own recipe and is only made by the oldest distillery in England (Plymouth) since 1793 in an old monestary. A gin drinker would find it different to other London Dry gins, but a non-gin drinker will probably hate it just the same :roll: I'm speaking of Original Plymouth gin too, and not their Navy Strength or Sloe Gin which I have not tried.
Learn something every day :wink: I trust it is nothing like Geneva gin...
If you ever get the chance, I do recommend Wray & Nephew white overproof rum from Kingston, Jamaica. It certainly needs to be cut with something but is a most flavourful rum. I would certainly like to visit Old San Juan. :lol:
I enjoy a strong rum. I recall the Navy Grog served at the now washed away Trader Vic's on the coast in Malibu. Two of them were psychodelic.

Jamaican run is good stuff, and I keep an eye out for Wray & Nephew white overproof.
I am curious as to which Vermouth or Apertif you use in your martinis?

K

Note to self: Keep stock of BomBay Sapphire gin in case Gary ever visits.
I seldom use more than a drop of vermouth in my martinis, so it isn't a big matter to me, Martini & Rossi is the usual, but I'll use any. When I drink straight vermouth as an appetiser, which is very rare, I'll accept whatever the host is serving.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 3:23 pm

there are enought Living DEad now for me to avoid doing more. See the list of new critters I'll post soon.

Your two additions will be there as Harvestman, monstrous and Oil beetle, huge. :D

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 5:33 pm

deimos3428 wrote:Gary,

I took your suggestion and purchased the LA Essentials set. Nice work!

I've been creating an avatar as I read through the process, shamefully skipping "Step 9", for now. I chose my abilities without invoking the name of Prometheus, so I went with Weapons, Physique, Learning, Pantology, Arcana simply because they all sounded interesting.

Consequently, it would appear my avatar can never join an Order! That's a little disheartening for one raised on the class-based model of AD&D, especially the "never" part. It seemed to me that with a little work in play, this avatar might make a reasonable soldier by obtaining Planning and Ranging...but the rules seem to disallow this because Physique, the fourth requirement, was selected before them. :? Is that correct?
Here is what Dammadon posted regarding an Ordered Avatar:
The percentages are just there to help the player to figure out the initial Ability scores of the Avatar when he is first being created. Whatever order you have arranged the Abilities in determines who gets the 100/80/60/40. Once the scores have been determined, don't worry about those percentages anymore...

The only requirement for 'full entry' into an order when an Avatar is being created is that the required Abilities are picked and arranged in the correct order. If you want, you can have them out of order (except for the First [mandatory] Ability), but how far out of order will determine Rank.

Using the Forester as an example;

If your initial Ability picks looked like this-
Hunt (100%),
Ranging (80%),
Rustic (60%),
Archery (40%),
Weapons (10).

Your Avatar would only qualify as a 12th Rank Forester (no benefit save contact) because the required Abilities are not in the correct order. To qualify your Avatar for 11th Rank you would need to expend merits to buy the points needed to raise the Weapons Ability score above Ranging, putting it into the number two slot. So it'd look like this;

Hunt,
Weapons,
Ranging,
Rustic,
Archery

To get the Avatar qualified for 10th Rank you must raise the Archery Ability score above that of Ranging, putting Archery third;

Hunt,
Weapons,
Archery,
Ranging,
Rustic.

From 10th to 9th, Rustic must be raised above Ranging.

Hunt,
Weapons,
Archery,
Rustic,
Ranging.

When this is accomplished, the Avatar is now a 'full-fledged' member of the Forester Order, because not only does he have the four required Abilities in the proper order, he also has the mandatory 5th Ability too.

Now once the Avatar has met the needed requirements to become a full member of the order, you are then free to expend the points needed to put the Abilities in whatever order you want, even mixing non-order abilities in as well.

Did that make any sense.... or did I just confuse you even more?

Hoping I helped a little,
Jerry
That explains matters well, I believe.
It seems that the requirements for Orders were designed to be restrictive. Is this a fair assessment of intent, and if so, is there a particular reason for doing so? My concern is only over the "exact order" rule -- I may want to sweep that one under the rug. ;)
Indeed, the Orders are templates for (mainly) human archetypes, and they are absolutelt restrictive as noted, that is until one becomes a mamber of the Order, thereafter variation is certainly possible and usual.

As I noted earlier, you might think of the requirements for Abilities in order of capacity possessed as class subjects and hours needed in each in order to get a degree. Of course the Orders are more restrictive than that because of game balance, and no dual Order membership is possible.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 7:03 pm

Howdy!

Go to this URL to see the list:

http://www.lejendary.com/phpBB2/viewtop ... 8946#18946

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 7:46 pm

Chosing to play an Unordered Avatar allows one complete freedom in building what they like. I chose a Veshoge for an Avatar because of the added Abilities, but a human works just as well.

The only drawback is when reaching the plateaus, the point additions (assumed to be for general experience, practice, and some incidental learning) are not as great as those gained from belonging to an Order.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 7:56 pm

dcas wrote:Of course one also isn't subject to guild dues, either. ;)
Not to mention hefty initiation fees and occasional demands for service in behalf of one's fellows.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 12, 2006 8:33 pm

BUMP!
Col_Pladoh wrote:Howdy!

Go to this URL to see the list:

http://www.lejendary.com/phpBB2/viewtop ... 8946#18946

Cheers,
Gary
In case anyone missed my first post.

gg

Post by Col_Pladoh » Wed Sep 13, 2006 3:33 pm

When the martini is made with excellent gin, then putting more than a drop of vermouth into it is sinful! With second rate gin, go for it, and add two or three drops of Contreau as well :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 13, 2006 6:42 pm

Drink the one, smoke the other thereafter...likely interspersed with more shots :o

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 13, 2006 7:27 pm

serleran wrote:Very cool. Loves me some monsters! :)
Heh,

From one demented maker of same to another, eh?

There is a oistfest on www.lejendary.com with some interesting ideas, particularly a couple of now golems I wish to add to the roster of LA game creatures, and hopefully one or two more automatons that respectedly affect Enchanted Items and decay metal.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 13, 2006 9:21 pm

serleran wrote:Funny, that. I just finished a creature for C&C that "rusts" wood and stone, based on various lichens and whatnot.

Would be good to see something akin to a disenchanter, only, maybe, not a camel-giraffe. :) Golems, too, are very fun. Something wicked, inherently, about a mindless force of magical creation that just keeps coming at you... sort of like the undead.
Yes indeed!

The two glolems, Trove and Clockwork, are particularly interesting, the former sort of like the one that Fritz Leiber wrote about, the one made of cloth and paper left by the writer-protagonist in his apartment., whilst the second calls to mind my cousin, immortalized as Heward, who was a prodegy that took apart and repaired a pocket watch at age five.

Those two automatons made me think of two more that would cause enchanted items to cease functioning and to decay metal of various types--rust, corrode, whatever.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 13, 2006 11:08 pm

dcas wrote:How about a Clove Golem that destroys bad breath?
Or maybe an Expurgator Golem that deletes silly psots :x

:lol:
Gary

Post by Col_Pladoh » Thu Sep 14, 2006 2:26 pm

dcas wrote:
Col_Pladoh wrote:
dcas wrote:How about a Clove Golem that destroys bad breath?
Or maybe an Expurgator Golem that deletes silly psots :x

:lol:
We tried that back when I was a moderator, but we were afraid you would lose credibility if you had only 2 posts to your name. 8O :lol:
Dave evidentaly has a mouse in his pocket ("We") an a species of chiropteran in his bell tower :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 14, 2006 2:27 pm

Greg Ellis wrote:How about a Golum Golem that guesses what's in one's pocketses?
Now that is ingenious :o

8)
Gary

Post by Col_Pladoh » Thu Sep 14, 2006 5:11 pm

dcas wrote:
Col_Pladoh wrote:Dave evidentaly has a mouse in his pocket ("We") an a species of chiropteran in his bell tower :roll:
I don't need a maus in my pocket while die fledermaus is in my head. :lol:
That too is an outstanding comment!

:o
Gary

Post by Col_Pladoh » Sun Sep 17, 2006 3:26 pm

Hi Crimhthan',

All I can say in response to your lauds is ... : :oops:

Of course I am a true games, so I keep on playing and creating for the love of it all :D

So, happy that you are a "reformed" lurker and participating in the dialog here!

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 18, 2006 2:50 pm

Bombay wrote:Hey Gary,

Have you read the Wheel of Time Series? IF you have, whats your thoughts on the whole magic system they use(Weaves of Fire/Air/Spirit etc...)
No, I have not read any of the series. That is mainly because I have limited time for reading, and if anyone whose judgement in literature I trust says I would not particularly enjoy the stories, then I take them at their word. I have a lot of history books to fill in any gaps in reading material.

Considering that Vance and REH are at the ends of the spectrum of my fantasy preferences, and that I very much dislike Donaldson, am indifferent to not only the rings Trilogy and most of the contemporary attempts at fantasy, save for Glen Cook and Terry Pratchett, do you think I would really enjoy the books?
I had a couple of questions on 1e, what would you do in the situation.

Rangers, when they reach the point that they can cast Magic User spells, do you make them get a spellbook?
Not druidical spells, no. Only magic-userr spells demand spell books.
Also pertaining to Rangers, if they cast a spell like Animal Friendship, and they are say 12th level, is the Hit Die that the Ranger can get based on his Ranger levels, or only the levels he was able to start casting druid spells?

Thanks
Spells are case as 1st level when they are initially included in the capacity of a class. Thus, the levels of non-spell-casting sort are ot counted.

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 18, 2006 8:24 pm

DMPrata wrote:Gary, when adjudicating spells with level-based areas of effect in AD&D®, should one infer that the area can generally be up to n times the caster's level? Particularly with regard to the various wall spells, always creating an area of, say, 280' seems like it could be more of a hindrance than a benefit to a high-level caster. As one rises in level, the utility of such spells would diminish unless the caster could voluntarily reduce the AoE. Though it's not expressly stated anywhere, is that what you had in mind?
That is a fair question, but it can be properly addressed in regard specific spells only on a case by case basis.

Of course the obvious general response is that increase in character level is an unmitigated benefit, so that level increase in regards to the effects of spells must be likewise.

Cheers,
Gary

Post by Col_Pladoh » Mon Sep 18, 2006 10:07 pm

DMPrata wrote:That sounds like a very reasonable, common-sense rule of thumb. Thanks for once again making up for my lack of said common sense. :oops:
Err...

That just came to me when I pondered your question :lol:

:wink:
Gary

Post by Col_Pladoh » Mon Sep 18, 2006 10:42 pm

Bombay wrote:Id seriously doubt it then, especially if your indifferent about the LotR trillogy. I guess what I was getting at was the magic system they use in which they "Weave" spells with different elements. I've always wondered what somatic and verbal actions go into a spell when I try to visualize it in my head(For dnd), and that after reading the robert jordan books, i think it relates alot to how he describes it.
Sure,

And in regards to verbal and somatic elements, I envision the former as the chant, words, or words that activated the energy powering the spell, the somatic gestures those movements calling forth the source of the energy or effect and directing it.

Anyone's take on this is as valif as mine, I should think :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 19, 2006 2:26 pm

Greg Ellis wrote:I haven't read the works in question, but the concept of weaving different elements together to create a magical effect sounds a bit like the Power Bids of Geourgy in Lejendary Adventure.
Howdy,

That's so, although I do not envision the Geourge making weaving movements with his hands when activating a Power-bid. It seems more logical to me that he is uttering commands, but that's just my manner of imagining it :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 19, 2006 3:44 pm

gideon_thorne wrote:...

...

What they can do has more to do with inate power than it does training. So the abilties of these folks seem more amenable to a 'skills' like approach than a leveling 'vancian' system.
Thanks for the explanation, Peter.

I would submit that because their magic "has more to do with inate power than it does training," I would submit that this does not fit a skill-based system well at all, for that assumes increase of ability through study, training, education, experiene, and practise. It fits better with a level-based system, even Vancian magic. There the premise is that the character has inate ability and it grows as it is used.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 19, 2006 5:01 pm

Very well, Peter.

Thanks for the clarification. As is obvious, I am not conversant with the books... :?

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 20, 2006 2:46 pm

If practitio9ners of magic were always able, most storylines ruined. That said, Piers Anthony managed a nearly inexhaustable mage in his "Split Infinities" series.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 21, 2006 3:49 pm

Good Show!

As a last resort I also have the pdf file. As a matter of fact I have sent out a number of copies of it.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 21, 2006 8:10 pm

Mars wrote:Hi Gary,

I was looking through some old TSR catalogs and had a few obscure questions that you might be able to help me with:

1) The 1985 Catalog lists a new RPG called Proton Fire and 4 modules. I don't think this got produced but did it get turned into anything else? Who was going to develop this?

2) In the 1986 catalog, there are a few products such as supermodule G1-4 Revolt of he Giants, Unearthed Arcana II, and WG7 Shadowlands. I believe the Acaeum has some info on Shadowlands but what were the ideas for the other two?

3) There was a silver anniversary module called Against the Giants. Does this contain the info that going to be used for G1-4?

Thanks for the help!
Mark
1) As I was busy trying to keep TSR solvent, fend off the bank that wanted to perfect the IP rights secured against their loans, I had virtually no input into production outside of the AD&D line, the chief horse for the company. Whatever the game was, it was scrapped as a waste of precious resources--for once, unlike the Honeymooners game.

2) As I departed TSR on the last day of 1985, I can not comment on anything thereafter.

3) Can't say for sure, but it might have G1-G3, and maybe D1-D3 and Q1 as well. Again. it was done after i left the company.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 22, 2006 3:40 pm

The Honeymooners game went into the dumperm not to the moon... :lol:

Mark, thank DMPrata for the real information...even though I personally am not find of the person that used my name as a co-author without my permission. Had I known of that ploy to sell the product, i would have sent off a cease & desist demand immediately :x

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 23, 2006 7:56 pm

Bombay wrote:Gary, what are your thoughts on the ratio of magic items in a party?

I have been running my own game, and have used the ratio of 1 per 2 levels approx.

Thus these guys are 6th - 8th level, and they have 3-4 magic items(Excluding scrolls and potions.)

Is there a ratio you like to use?
Sorry, but I missed this before :?

That seems to be a good rule of thumb, although after 10th level I would expect it to rise to 1 per level for magic-users.

Cheers,
Gary

Post by Col_Pladoh » Sun Sep 24, 2006 3:02 pm

oldschooler wrote:Hi Gary, how's this for a question:
Can you buy an entire chess set in a pawn shop?
If you located one in passing, but likely you'd get rooked is you did acquire it from a source with such a checkered reputation. I'll take my leave now, not try to promote my punning skill further, lest you become board.

8O
Gary

Post by Col_Pladoh » Sun Sep 24, 2006 11:24 pm

Man oh man!

You still think I can't take you to pieces in this sort of a match? I'll adjust your position rather rapidly, and in masterful fashion, albeit you show some expertese at this, I am the king. Check it out. Don't touch a pun that can't move me. Must I draw you a picture? There'll be no stalemate here. :lol:

8)
Gary

Post by Col_Pladoh » Tue Sep 26, 2006 3:00 pm

Stormcrow wrote:That's enough of the punning, mate. I've had to resign myself to it for far too long. If you don't stop it, I'm gonna have to clock you.

I'll check in on this thread later, just to make sure you squares have sobered up.

David
Stardate 6735.3
Indeed!

All too frequently posts here degenerate into punning matches...ain't it grand! :lol:

Okay, I'll quit promoting chess puns now.

Cheers,
Gary

Post by Col_Pladoh » Tue Sep 26, 2006 9:19 pm

Richard wrote:Gary, I just figured out how a lower-lower-class cleric can exist in ADandD 1st edition and how that character with a wisdom of 9 can be high enough in level to cast 5 fifth level magic spells per day. In accord with Jeff Grubb's Manual of the Planes, I can be a character in a plane of existence that has a high magical factor. Other than that, if I abide by the general rule for a plane of existence with a zero or normal magical factor, I can be a lesser cleric with a middle-middle-class social-economic status. For a lesser cleric with a MMC social-economic status in accord with your Unearthed Arcana book for ADandD 1st edition, up to what is my maximum level of cleric allowed as a lesser cleric? A middle-middle-class social-economic status is my favorite and I want my character in the world of ADandD 1st edition to be LLC to MMC with MMC as my favorite.
Of you consider Grubb's work a valid part of AD&D, God bless you...

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 27, 2006 2:53 pm

Elfdart wrote:But... I already put my check in the mail!
That is a Class A pun... :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 27, 2006 4:19 pm

deimos3428 wrote:Ouch! What's wrong with it, in your opinion? I wouldn't necessarily add anything from MoP to my campaign, but I found it to be a very useful catalyst for creative thought.
You are asking that of the original author of the AD&D game? The short answer is that Jeff's vision of the planes had was not in the spirit of the AD&D game as written. Perhaps it fit with 2E, that I can not say.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 27, 2006 5:27 pm

Elfdart wrote:I'll be sure to stamp it out.
In point of fact, that is below Class B, Unrated Amateur :lol:

Square away your chess puns there, private!

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 27, 2006 6:45 pm

deimos3428 wrote:Who better to ask, really! I know why other people dislike it, I was curious to know your take. Thanks. :)
:lol:

Well, the opinion I have is most certainly from a perspective that is most jaundiced :evil:

:lol:
Gary

Post by Col_Pladoh » Thu Sep 28, 2006 4:51 pm

dcas wrote:
Col_Pladoh wrote:Well, the opinion I have is most certainly from a perspective that is most jaundiced :evil:
Good to know you're not too "yellow" to express it! :lol:
That thought is golden.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 28, 2006 4:56 pm

Julian Grimm wrote:I imaging his primary concern was that Manual Of the Planes discolored the original concepts.
Indeed, it blackened the intent, made me see red even as I felt blue. After a brown study I determined to feel in the pink by expressing my opinions in black and white. So after eating an orange and an olive and picking a violet, I felt buff enough to do so, even though the combination of food I had eaten made me feel a bit green.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 28, 2006 5:23 pm

Zudrak wrote:Good one, Gary! Take a rain-bow! :lol:
That is palet-able to me as it suits my spectrum of activities.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 28, 2006 5:52 pm

Fid wrote:I'm mauved to tears. :cry:
Indeed, every gray sentence is given a silver lining through punning. Even the chinese in Beige-ing know that 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 28, 2006 6:45 pm

Julian Grimm wrote: I've heard the philosophy was started in Sienna-min Square.
Chinese color puns are becoming jaded...

8O Gary

Post by Col_Pladoh » Thu Sep 28, 2006 8:05 pm

Julian Grimm wrote: Perhaps I should reorient my tactics...
As long as it isn't done by occident...

:roll:
Gary

Post by Col_Pladoh » Sat Sep 30, 2006 9:56 pm

Julian Grimm wrote:After further thought I shall not hazard another try. Perhaps this is something better west alone...(yeah I know...weak)

The so-called Politically Correct and Sensitive agendas lay the foundations of the fall of civilized society. Both philosophies neuter men, brainwash children and place the very foundations of liberty and justice in dire peril.
You have the right direction there! It encompasses the state of things as they are expressed above in cardinal fashion.

BTW, that sig is so absolutely correct that I am near stunned. About all I have had to say on the subject is, "F**k Political Corectness and all those that try to alter your thinking by insisting on it."

Cheers,
Gary
Last edited by Col_Pladoh on Sat Sep 30, 2006 10:04 pm, edited 1 time in total.

Post by Col_Pladoh » Sat Sep 30, 2006 9:58 pm

Premier wrote:
Julian Grimm wrote:That was bad, but there are Norse...
You can be ost-racized for that sort of pun unless it is ig-nord!

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 30, 2006 10:02 pm

Richard wrote:Gary, for Elfdart's signature quote at the bottom of his posts, you really did write that players can decide how heroic their characters are in the world of ADandD 1st edition? That means I can say to my DM that my PC is fully heroic and fully fearless, and my henchman is fearless by chance and heroic by chance?
Saying something is meaningless. It is how you play the character that matters. The same is true for all the characters thay you play, henchmen included. This matter is totally in a player's hands :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Sep 30, 2006 10:26 pm

Julian Grimm wrote: Thank you very much for the compliment.

That said, I would rather not degress form the feel of this response by adding something that takes it into a completly different latitude.
You are welcome.

Rest assured that I would not alter the course of this thread for the world.

Cheers,
Gary

Post by Col_Pladoh » Sun Oct 01, 2006 2:32 pm

With Regret...

As a moderator here I must remind all that this is a place for games and gamine discussion, not for politics. I do have an email talk list for that, religion and sex as well 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 31, 2007 7:21 pm

Howdy Compadres,

I am well on the road to recvery now, even though the old left eye is still bothersome when strained. At least I can read for short periods of time now without double vision. The doctor assurs me that the eye is not affected. My main debility is a lack of energy that causes me to tire easily...especially after an hour working here on the keyboard.

Anyway, I hope to be able to come here every couple of days and manage short posts. If I have missed something you believe is critical, please email me with the URL for whatever it is:

[email protected]

The doctors have advised me that the condition can persist for as long as six months. As I came down with shingles on 10 October, that means I had better be fully recovered by 10 April.

GO BEARS!!!

Gary

Post by Col_Pladoh » Wed Jan 31, 2007 11:18 pm

When the Bears win the Superbowl I'll be much improved...but I kinda enjoy loafing now :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 01, 2007 6:30 pm

oldschooler wrote:I'll be the first to post a question for you since coming back from the bed:
:twisted: When's the last time you played Tunnels & Trolls and how much did you enjoy it?
Bah!

Reading the rules was sufficient to bring on a bilous attack, so I never sought more nausea by playing... :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 01, 2007 6:32 pm

BroccoliRage wrote:
Col_Pladoh wrote:When the Bears win the Superbowl I'll be much improved...but I kinda enjoy loafing now :lol:

Cheers,
Gary
Good to see you're still breathing, old man. :D

P.S. E-broccul!
Old is better than the alternative...

And great to see the E-broccul made famlous by the Arbogast Show with Pete Robinson :D

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 01, 2007 6:34 pm

As for the June LGGC, I hope to have a little adventure made up for the event and LM same. Perhaps the Nine Dancing Demons springboard I have on hand will serve 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 02, 2007 5:07 pm

uaintjak wrote:Hello Gary, and welcome back! Hope you're feeling much improved.

On the off chance that you do feel better, I figure I'll make you feel worse by asking you an AD&D question ;)

I'm rereading your Gord novels and quite enjoying them (much more so than the first time I read them, actually), and I noticed that the cavalier Dierdre is mentioned as being a former cleric (so presumably you envisioned her as a character with two classes). Also, in Sea of Death, Eclavdra is mentioned as having a couple of half-drow minions, cavalier/magic-users.

I wondered if you included such multi-classes in your own game, and if so, how they worked out. I'm toying with the idea myself, but since you speak with the voice of experience, your input would be helpful.
Howdy!

While i was pretty liberal in allowing dual- and multi-classed PCs in my campaign, those characters mentioned in the Gord yarns were generally not even NPCs in it. There are exceptions such as Obmi and Keek, as well as actual PCs such as Curley Greenleaf and Melf.

I played a half-orc cleric-assassin PC for sa brief time in Rob's campaign.

Having such PCs in a campaign shopuld cause no problem if the challenges they encounter are commensurate with their abilities. Rob saw to it that my half-orc didn't survive very long...quite proper for such a villain that associated with a pack of like scoundrels.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 02, 2007 5:09 pm

Deogolf wrote:Welcome back online, Gary!

But, when can we terrorize your house with boardgames??!! :D
Heh...

I figure that it will be a couple of weeks yet. I'd like Jim Ward to do some more Metamorphisis Alpha game adventures for us too :wink:

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 02, 2007 5:17 pm

Richard wrote:http://www.lostlibrary.org/normalgoster ... =36&yazi=0 seems to be a computer-net website about Gary Gygax and an interview of some kind. Gary, do you mind if I put that link on the computer screen? It might be of interest to your rpg fans.
well Darn!

How you came across that interview, Richard, is rather surprising to me.

You did in fact put up the URL, but as a matter of fact I have no problem with your posting it here or elsewhere. The group pics are those of me with son Ales, then just age 13, at ModCon in Modena, Italy. Those were a great bunch of guys, and we had a splendid time there.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 03, 2007 5:20 pm

Julian Grimm wrote:Welcome back Gary. And Might I say we did hit the roof when we heard of your shingles. Gave us a few shakes, it did. :wink:
And here I figured you'd be as high as the rafters, beaming and rejoisting...

:?
Gary

Post by Col_Pladoh » Sat Feb 03, 2007 5:24 pm

oldschooler wrote:Speaking of which, I recently got a hold of his MA Fourth Edtion hardcover. Is this what you guys have been using? Do you use miniatures with your game? Has your character destroyed all those d*mn wolfoids yet?
Heh,

We are indeed playing 4th Edition Ma, and the filthy aliens aboard the ship are working with the wolfoids. that means it is going to be much harder to destroy them both, but all characters I play will do their utmost to accomplish the destruction of both misbegotten species. It is still a joy to recall nuking the wolfoid Old Folks Home :evil:


Cheers,
Gary

Post by Col_Pladoh » Sun Feb 04, 2007 5:13 pm

Elfdart wrote:Since my birthday is tomorrow, I'll consider the Colonel's return an early present.

The bad news is, with everyone coming over tomorrow, fat chance I'll get to see the game. I'm going with the Bears since dome teams usually play poorly on grass fields. If it rains tomorrow as they predict, the Bears should whip 'em.
Happy Birthday Elfdart :o

From your lips to God's ear...DA BEARS!

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 04, 2007 5:16 pm

Julian Grimm wrote:definatly rooting for the Bears since it is one of the few teams left that still play Football, not the pitty-pat game the NFL is trying to turn it into. And domes should be illegal.
As Terry Bradshaw commented some years back, the quarterback should be wearing a dress. I remember football in the 1940s when a man's forward progress continued until he was stopped cold by a pile of opponents...or Ed Sprinkle :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 05, 2007 4:52 pm

Elfdart wrote:Actually it was Bradshaw's teammate Jack Lambert who said "Put 'em in a skirt while you're at it!". On NFL Network they had a feature about the 75 Steelers. In the SB against Dallas, the Steelers missed a field goal and Cliff Harris of the Cowboys started heckling the kicker and slapped him on the head. Lambert bodyslammed him right in front of the referee, who didn't even reach for the yellow hankie.
8)

Ed Sprinkle... the inventor of the Flying Boomerang Tackle! He would get a full charge and clothesline/ wring the neck/ punch the ballcarrier all in one motion. On some of the old film you can see the opponents' helmets fly off (sometimes it looks like the head is still attached).

Sprinkle was indirectly responsible for the use of facemasks. After a nasty late hit, Slingin' Sammy Baugh was fed up and told Sprinkle if he ever hit him late again, he'd make him pay. Sprinkle made sure to bust his chops the next down. The down after, Baugh launched one right in Sprinkle's face.

Norm Van Brocklin did something similar to Artie Donovan for the same reason, only he nailed him in the gut and the Rams piled on while he was doubled over. This was later done for humorous effect in The Longest Yard, only the ball was aimed lower.
8O
Damn!

You are either older than I am or else have access to a lot of old NFL films :lol:

How about Doug Plank's airborne tackles?

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 05, 2007 4:54 pm

Julian Grimm wrote:As much as I hate domes the above is one reason I like the Arena League. They don't hold back too much and you do get to see helmets and shoes fly off after some good hits. And theres the fun of someone flying over the wall. :twisted:
That is the most interesting feature of Arena League methinks.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 05, 2007 5:06 pm

Joe Maccarrone wrote:Ooh, I'll chime in with a related question, as DA BEARS are down at the half... :?

Would you (if running the adventure today) change the Drow nobles to cleric/cavaliers instead of cleric/fighters, to bring them in line with UA, or leave 'em as written?

I like the idea of Drow cavaliers mounted on lizards or nightmares! I'm not sure about calling them multi-classed cavaliers (considering the training demands of the cavalier class), but could easily conceive of those dark elves as dual-classed -- first training as cavaliers, then gaining their (usually higher) cleric levels.

Thank you, kind Sir... :)

Back to DA BEARS!
Hi Joe,

Too bad that the only one on DA BEARS that showed up for the game yesterday against the Colts was Devin Hester :x

Anyway, I would probably retain the bulk Drow male nobles as cleric/fighters and make Drow female nobles cleric/cavaliers. I prefer keeping the males inferior thus to the Dark Elf females.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 05, 2007 5:08 pm

Bombay wrote:Bears lose... Sorry Gary. I think Rex Grossman failed a couple of dex checks... Not to mention some INT checks
Indeed,

One might observe that most of the team had as much fire as a wet match. Even Erlacher was playing without real heart a good deal of the time.

:?
Gary

Post by Col_Pladoh » Tue Feb 06, 2007 5:34 pm

Lord Mogrim wrote:Its got to be hard for even a great Defensive team to play with fire after the "O" and the QB turns the ball over. All season long too. The Super Bowl is a hard time for it to all fall appart. I would like to see what the Bears do in the off season.

Mog
Can't disagree much with those observations, although Erlacher's name was generally unheard in the second half. I too will be watching what the Bears do now...and if they manage to retain Lance Briggs.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 06, 2007 5:41 pm

Elfdart wrote:They used to play an hour or so of NFL Films features every afternoon on ESPN. It was great stuff, especially the one about Sprinkle. The only thing I know about Plank is that Buddy Ryan's "46 Defense" was named in honor of Plank, whose number was 46.

The Bears defense was nothing short of amazing in the game last night. Usually, when a D in on the field for close to 40 minutes, they just crumble. But the Bears, in spite of the offense committing 4 or 5 turnovers and going 3-and-out more times than I care to count (and constantly giving the Colts great field position) kept holding them to field goals. The Bears were still in the contest with about 8 minutes left, which is astonishing and only gave up 25 points. The Colts would have hung 50 on just about anyone else in those conditions.

About the only thing that brings out my inner nerd as much as D&D is pro football.
I wonder how I missed those films. Ed Sprnkle, Sid Luckman, Bulldog Turner, Bill George and Mike Ditlka were favorite players of mine.

Doug Plank was like a spear coming through the air to hit the receiver or ball carrier 8O

AS much as I would like to agree with you about the Bears D, they did damned little to get at Manning. Had they hurried, hit, and sacked him with the elan that the 85 Bears did, I do believe they could have won the game.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 06, 2007 5:46 pm

meomwt wrote:Anyone wanting to watch a proper physical game with hard tackling and the prospect of flying bodies should try either brand of Rugby Football (Union or League). It's played without helmets, as well, so a punch in the face whilst the ref is distracted (or even when he isn't :twisted: ) is a distinct possibility.

Watched a game a few years ago where a Frenchman was storming down the pitch, got hit right amidships by one of the 'smaller' players and got carried backwards five yards! That had to hurt!

Just this week, I watched a post-match interview with one of the England players who'd had 14 stitches put in a lip wound and had gone back onto the field to play on! 8O

And I spent many happy afternoons (before Children) watching my local team stick it to the opposition.
Ruggers are tough indeed.

American Football was much like that back in the 1940s, but as players were disabled the equipment and rules changed to reduce the number of serious injuries.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 06, 2007 5:49 pm

Cuchulain wrote:
I"M old enough to remember Plank. Especially when he crushed Jimmie Giles on Monday night football. For you younguns, Giles was an All-pro tight end for Tampa Bay. During the game he went over the middle for a pass...the pass happened to be about 10 yards over his head...Plank speared him anyway :lol:

Plank got 15 yards...Giles got knocked out...

After that Jimmie Giles found an excuse NOT to be on the field whenever Tampa played the Bears.

The Bears didn't win a lot in those days...the offense was WORSE than it is now (if you can believe that), but they did have Walter Payton and a punishing defense...for a relativly bad team they were a ton of fun to watch.

Morty
:lol:

Too bad Plank wasn't on the 85 team as Payton was.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 07, 2007 9:27 pm

predavolk wrote:Welcome back Gary! Glad to hear you're feeling better. And Payton totally kicked ass. Me, I'm on a crusade to bring the boozin' and bbq'in gluttony of NFL tailgaiting to CFL tailgaiting! Failing that, I'll just do it at home. -20 C, minus schmenty see, I WANT RIBS!!! And whiskey. Then some snow football!
It got down to -17 here the other night, but...

No amount of whiskey would tempt me into tailgating in that much cold, even though I do love BBQ (Mutton included) :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 08, 2007 5:21 pm

What a shame Payton did not receive an organ transplant. Not only was he a great player but also a fine gentleman.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 09, 2007 10:58 pm

StuartR wrote:Hi Gary -- I wanted to use my first post on this site to say I'm glad to hear you're feeling a bit better, and thanks for making games I've been enjoying for many, many years. :D

Stuart
Ho There,

Your good wishes are appreciated.

I do love games, creating new ones, and it gives me great satisfaction when other gamers enjoy playing them. I am anxious to see how King of England-King of France is received when Troll Kord Games published it later this year.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 09, 2007 11:03 pm

Cuchulain wrote:"Don't forget Doug Atkins!"


There was an article about Adkins in the Chicago Tribune a few weeks ago. Aparently, like quite a few of the old time players, he's not doing too well.

The NFLPA offers disabilty benefits to former players, but it's a pretty paltry sum. Mike Ditka has been trying to draw attention to this fact recently.

I certainly hope that the league and the players association pony up and start taking care of the formers players who bulit the league into what it is today.

Morty
Hi Morty,

I didn't see the article but I recall walking through a cut-out silhouette of Doug Atkins that was in a downtown bank back in the 60s. He was a fine linebacker for sure and seems to have been forgotten.

Hers's a second to your hopes that the NFL remembers and cares for the "old timers"!

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 09, 2007 11:14 pm

Cuchulain, a/k/a Morty :D

I have met several of the McCaskeys, but not George Hallas' daughter. I do suspect she is as tight as her father was.

Like you, when it gets so filthy cold here I stay in most of the time...I don't have to go out to work, of course. Gail and I did go out for lunch today--excellent Italian, lasagne and stuffed red pepper.

Anyway, the Flatlanders are always around these days, even in the depths of winter. In fact many have moved up here permantly, just as my father did back in the 1940s. Of course as my mother's family settled here c. 1838 I can call all such outsiders FIBs. :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 12, 2007 4:42 pm

Morty,

My wife is a realtor, and property on Lake Como is rising in value rapidly as more and more people build in this lakes area. Lakeshore frontage on Lake Geneva currently adds $30,000 per foot to the value of the land! I don't know what the Como added value is, but I know that even Pell Lake is moving up in property values.

Julien Grimm, I am not an avid fan or areane football, but I watch it now and then and enjoy the games.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 13, 2007 5:03 pm

CondorDM420 wrote:These are two of my recent sessions on openrpg Gary ,
Thought you may enjoy a read ,dont mind some bad language and other minor things ,hope you get more out of it then others,of course i have house rules ,of course as stated befor i am a 2ed DM.

http://www.dragonsfoot.org/forums/viewt ... 611#397611
http://www.dragonsfoot.org/forums/viewtopic.php?t=21904
Most detailed. However, I am not a 3E player, preferring the Lejendary Adventure game, or OA/D&D now and then.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 13, 2007 5:08 pm

The Welshman wrote:Welcome back, Big G. Sorry about your Bears, I was rooting for them.

Anyway, I have always wondered something about the AD&D spell Animate Dead. Is there any limit to how many skeletons/zombies a cleric may animate and retain control of? As written, a cleric can animate 1 skeleton or zombie per level of the spell-caster. But can he cast another Animate Dead the next day to animate another amount equal to his level? If so, a mid-level cleric could soon have his own undead army.
Much of the time the Bears played as if they were semi-zombies :x

The Animate Dead spell is as written, the cleric can animate and control only one per level, casting another Animate Dead spell would not change the fact that only one Dead could be animated and controlled. OTOH, using a Permanent spell on a controlled corpse(s) would make another Animate Dead meaningful.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 13, 2007 5:13 pm

merkholz wrote:Welcome back Gary, I hope your health keeps improving and that reading these posts don't seem like too much work.

I have a short question regarding one of the new classes in UA. Only humans can become barbarians, why not half-orcs or wild elves whose culture seem somewhat similar to a barbarian's?

M
Thanks,

Being a barbarian is a mixture of culture and race, the physical traits of that barbaric race. Neither requirement is possesed by half-orcs or elves of any sort :wink:

Of course in the LA game one could craft mamny sorts of races into barbaric Avatars, although Oafs, Orcs, and Humans would suit that mold best.

:lol:
Gary

Post by Col_Pladoh » Tue Feb 13, 2007 5:18 pm

Cab wrote:Anyway, on a completely unrelated note, someone asked Frank when alignment tongues came into D&D, and what there rationale is, and Frank directed the questionner here to ask you (Gary) instead. I can't find that topic addressed here already, but I may have missed it. So if I may, where did the idea for aligment tongues come from? Do you see them as fully fleshed out languages?

As D&D was being quantified and qualified bu the publication of the supplemental rules booklets. I decided that Thieves' cant should not be the only secret language. thus alignment languages come into play, the rational being they were akin to Hebrew for Jewish and Latin for Roman Catholic persons.

I have since regretted the addition, as the non-cleric user would have only a limited vocabulary, and luttle cound be conveyed or understoon by the use of an alignment language between non-clerical users.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 14, 2007 5:52 pm

Stormcrow wrote:Even given the inherent limitations of alignment language, I have still always found the concept interesting. Their existence suggests "secret societies" of alignment. Then the multiverse cosmology was built up with the outer planes arranged by alignment, further implying that these secret societies are based on real multiversal Truth, a Truth which governs even the gods.

Which do you suppose is the primary allegience of the inhabitants of the Prime Material Plane? The secret society of their alignment, or their religion (e.g., "Norse") or god (e.g., "Thor")? Or am I barking up the wrong tree altogether?
If the DMs would have restricted the use of alignment languages--done mainly because I insisted on that as I should have--then the concept is vaible. In my view the secret societies of alignment would be pantheonic, known to the clerics of that belief system and special orders of laity only. The ordinary faithful would know only a few words, more or less for recognition.

Your broader approach is also quite viable as it goes beyond the limited scope of the immediate fantasy mileu.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 14, 2007 5:55 pm

The Welshman wrote:Thanks for the answer.

If a 10th level cleric cast Animate Dead to animate 10 zombies, and left them in a dungeon and went to some other location and cast the spell again on 10 other corpses, what would happen? Would the spell have no effect since the cleric already controls the limit of what he can? Could the cleric relinquish control over the 10 previously existing zombies to create 10 more with the new casting? In that case, would the 10 zombies first animated simply become inanimate again?
Welcome,

My opinion is that a cleric creating zombies and then leaving, casting another Animate Dead spell elsewhere, would, at the DM's option, either return the animated corpses to their former state or else leave them as uncontrolled zombies. I rather prefer the idea of the latter happening with clerics above say 8th or 9th level.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 14, 2007 6:02 pm

Hi Morty,

If you want more information in the future, go to Shore West, ask for Gail Gygax, and tell her I suggested the inquiry. Even though the market has slowed, prices here are not dropping, only slowing turnover of property and keeping values level, so that low-ball offers might be accepted if the property needs to be sold in a short time period. It's a sure thing that values will be increasing in the future as available land shrinks. Lake Geneva has recently become more of a primary dwelling market than a place for vacation housing.

The major snow missed us, We got only two or three inches of powdery sort :D

GenCon X at the Playboy Club was a blast. About 1,700 persons attended, filling the place to capacity. The young gamers loved it as there was a balcony where they could look down on passing Bunnies with their "boobs on the half shell" costumes.

Lighting was not good, and many groups played in the hotel halls using candles for additional light.

Fritz Leiber (Fafhrd) and his mate Harry Fisher (Gray Mouser) were the GoHs. Fritz was most interesting to talk to, and Harry was a wild man despite beinbg around age 70 (which I will hit next year). The night room parties were in Harry's quarters...with much revelry, quaffing, and party favors supplied by him.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 14, 2007 6:12 pm

oldschooler wrote:Oh, this indicates to me that alignment language was meant for the Clerical types, maybe (for an OD&D example) Law being a Christian tounge (like Latin) and Chaos being some kind of Satanic cant or some such? If so, that would clear things up for me a great deal...
Not restricted to clerics, mut they and members of special orders--such as paladins and assassins--would be the only ones fluent in such speech, just as I noted in an earlier post I made today.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 14, 2007 6:15 pm

Ante wrote:Thank for your reply about alignment languages, Gary! It was me that asked Frank about them. I think I understand your thinking now, and agree with your current thoughts on the matter.
Thinking from c. 1980 that was based on the unpalatable experiences with misuse of alignment in general and the alignmant languages in particular.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 14, 2007 6:24 pm

CondorDM420 wrote:I ain't a 3rd ed gamer either gary,that was 2ed ad&d but i understand lol wanted to make that clear.

Also glad to hear your doing better ,sorry for my lack of reading the majoirty of the post or i would have mention that sooner.
Okay, 2E is still a relatively passable version of the true game :lol:

No problem in regards not reading all of my ramblings in response to others' posts. The number over on the EN World boards is even greater than here 8O

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 16, 2007 11:47 pm

Cab wrote:Regarding alignment languages, the approach you suggest sounds entirely sensible. It could be broadened out, so that clerics of related orders (for example, clerics of deities of one pantheon and other trusted followers) might all speak the same secret tongue. If the 'learned texts' of that society are also written in that languate, it might be argued that the well educated might also have some familiarity with it.

So, thanks for that clarification Gary, its an approach well worth using.
Happy to be of service in this regard, as alignment languages have been abused since day one--mainly because I was not explicit in describing them properly :?

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 16, 2007 11:53 pm

Cab wrote:Do you play many games outside of the 'fantasy' genre? TSR produced some fun sci-fi games while you were there, did you get into that kind of gaming?
I play all manner of boardgames, a number of card games. and not a few RPG. In the past I played Star Frontiers, Warriors of Mars, Boot Hill. Gang Busters, Top Secret, Metamorphosis Alpha, Gamma World, Travller, Paranoia, and CoC.

About the only non-fantasy RPG I now play is the 4th edition of the MA game.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 16, 2007 11:58 pm

Darius wrote:Hi Gary,

I do not mean to interupt the D&D questions but I have a question about LA. What would you suggest half armor to be? I posted this at http://www.lejendary.com/forums/phpBB2/ ... c.php?t=70 but I would like to have your 2 cp on the matter if you have time.
A pleasure to get away from D&D questions...I am quite bored wioth them :roll:

I would be on the LA boards, but Gambit has not bothered to approve mymembership since I re-registered about two weeks ago.

LA, as is the case with all other real RPGs. is not meant to be a combat simulation. Thus half armor is anything that provides about half the protection offull armor of the same sort.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 17, 2007 12:01 am

The Welshman wrote:
Col_Pladoh wrote:My opinion is that a cleric creating zombies and then leaving, casting another Animate Dead spell elsewhere, would, at the DM's option, either return the animated corpses to their former state or else leave them as uncontrolled zombies. I rather prefer the idea of the latter happening with clerics above say 8th or 9th level.
So the Original DM has spoken... thanks for the input! I was expecting an either/or answer, but I like your suggestion better. I think this is an excellent house rule: have the previously created zombies or skeletons remain animated but become uncontrolled if a new animate dead spell is cast by a cleric of 8th level or above, or a magic-user of 12th level or above (i.e., 3 levels above the class level needed to cast the spell). Otherwise, they slump or rattle to the floor, inert...

"I am no great fan of turnstiles run by demihumans." -- Vendavous.
Very Well...

And that allows for zombies showing op unaccompamied by clerical guardian :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 17, 2007 12:05 am

Richard wrote:Gary, there seems to be a confusion about the TSR Hobbies, 1st Edition ADandD rpg thief class using magic scrolls. Look here: http://www.dragonsfoot.org/forums/viewt ... 996#398996

Also, can you please answer this question of mine: Gary, I remember that your TSR Hobbies, ADandD 1st Edition rpg, 1978 Player's Handbook has it printed that the TN alignment can opt for some more specific alignment, but any radial movement has to be proved by acts or something like that. Does radial movement mean that I can shift diagonally upwards to--and diagonally downwards from--the two corners of lawful-good and chaotic-good? Because there are some 1st Edition ADandD Greyhawk deities who have alignments listed as CG(TN), TN(CG), TN(LG), LG(TN), and other similar alignment tendencies, I am thinking the answer is yes, but I'm not sure.
The answer to your first query is there on the thread:

"So the thief can read clerical scrolls ONLY if they are druidic in nature, not purely clerical."

One can change from TN to another alignment by acts that are strongly of that other alignment. At that moment the PC is no longer a TN. It is NEVER possible to have two alignments.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 17, 2007 12:07 am

Kersus wrote:
Col_Pladoh wrote: No problem in regards not reading all of my ramblings in response to others' posts. The number over on the EN World boards is even greater than here 8O

Cheers,
Gary
I'm sure you're getting a lot of these posted replies, but - glad you're back.

K
Yes indeed, and I appreciate each and every one of such posts, yours included.

To avoid boring readers I do post responses to each one :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 17, 2007 5:15 pm

Darius wrote:That was Luna's answer as well. Given my lack of knowledge (and imagaination) any possible ideas of what other sorts of armor there are that I can use to fill in what these half armors are? Any good websites you know of with different armor types so I can pick my own?

Also, why I have your attention, any idea when TLG is going to release Lejendary Pantheons?
My best suggestion is to pick up a copy of the book, A Glossary of the Construction, Decoration, and Use of Arms and Armor.... I think that is the correct title.

I caution that adding more types of armor will simply slow down regular play.

As far as I know the LA Pantheons book is slated fro release sometime this year. Pop on over to the Trolls boards and quesy them direct :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 17, 2007 5:25 pm

Ho Morty,

Gail will be delighted to assist you.

The house, a two flat, I grew up in at 4113 Kenmore Avenue was sold by my father for c. $13,000 in 1946. About 10 years ago my friend Dave Dimery who grew up next door at 4115, brought me a newspaper clipping listing the place for sale at $398,000 or thereabouts.

I could have bought the house next door to the house my grandfather Burdick built here in LG for c. $14,000 back in the mid-60s. It is now valued at over 10 times that amount.

Similarlt, then I was a boy there were two trains and four busses to and from LG to Chicago every day save Sunday. I commuted to the Loop via the C&NW daily for about seven years.

Rather than driving LG to Chicago and back, I suggest finding a position in a north suburd, or in Racine, Kenosha, or Milwaukee.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 17, 2007 5:51 pm

Hi Greg,

I have indeed stopped after initially regestering at the LA website--no access at all :x

Sounds as if Chris' Hazgar campaign is of the sort I most enjoy.

I have played one afternoon at son Ernie's boardgame gathering, but I have not resumed my Thursday night game session. Jim Ward says he is up for GMing next week, so I will probably start again then.

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 18, 2007 4:59 pm

Richard wrote:Gary, my birthday time is February 19th of this month of this year. It is the same time as the president's day. Is that rare or unique? I think I should be worshipped as a deified emperor like in the Roman mythos for ADandD 1E as described in the Dragon magazine article.
:roll:

It is certainly quite unusual to present such a post. More I shall not venture...

BTW, happy birthday anniversary Richard :o

Cheers,
Gary

Post by Col_Pladoh » Sun Feb 18, 2007 5:06 pm

Darius wrote:Thanks for the suggestion. I am not intending to really add new armor types. Instead I will have an idea of what types of armor I would consider half-steel plate armor incase the players want to know. It is just a way to make it more concrete in the way someone might say katana instead of a sword slashing and thrust.

I emailed Gambit to activate your account since he says to do that if you account has not been activated. Maybe this will get him around to turning it on.
Sure thing. The armor worn by cavalry,en in the English Civil War was basically half steel plate, A cuirasse with arm armor or thigh plates is the main example of half armor. A steel helmet of some sort is assumed. If the Avatar refuses same, one-seventh of all hits are on the unprotected head, and aimed attacks can strike there as well.

Gambit got me up yesterday afternoon on www.lejendary.com

Cheers,
Gary
Last edited by Col_Pladoh on Sun Feb 18, 2007 5:13 pm, edited 1 time in total.

Post by Col_Pladoh » Sun Feb 18, 2007 5:12 pm

oldschooler wrote:Here's a generic question posted in General Discussion that I was curious about:
If they can see the whole cave it is easy. Give general distance to the cardinal directions in the cave, locating the spot from which the party is observing. Note irregularities and possible exits by direction (or clock numbers).

If the party can not see the distant walls, they must walk around the perimiter of the cavern and get the description in 30 or 60 foot incriments thus, or venture out into the unknown central region. possibly guiding their path in a straight line by using a torch left at their point of departure and another at about 60 feet distance from that spot. Looking back and linging up the two gives a reasonable correct directional guideline.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 19, 2007 4:01 pm

rabindranath72 wrote: If you speak about the birthday of the current president, I do not see any reason for pride...
Keep your political comments contained to matters of the UK, do.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 19, 2007 4:20 pm

rabindranath72 wrote:Hello Gary (btw, sent the PM about cards on TLG forum)
a quick question for you: should you tie the standard saving throw categories to the ability scores in some way, how would you do it? Or, put it another way, which of the saving throws could stand for physical, mental or both resilience? Some seem quite clear (e.g. Breath Weapon) some other not.

Thanks!

Antonio
PM is TCO, Antonio.

I am not sure what you mean in regard to saving throws. Do ypu mean Disaster Avoidance rolls? If so, then one might decide if the threatened disaster is of purely a constitutional nature (Health), the capacity to discern the problem and thus avoid it (Precision), of mental/neural reaction time (Speed.)

A few Avoidance rolls are already tied to Health or Precision now.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 19, 2007 6:07 pm

rabindranath72 wrote:...I was referring to AD&D saving throw categories. Sorry if it is the wrong forum :(

Cheers,
Antonio
Actually. I am not fond of the new Saving Throw method, as it rather weakens the archetypes and the class-base of the system.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 19, 2007 8:35 pm

rabindranath72 wrote: New? I was referring to OAD&D, not "d20 fantasy" :)
I ask since I am converting your "Secondary Skills" document for Castles & Crusades to OAD&D, and I am a bit stuck in the conversion of C&C Saving Throw system to OAD&D Saving Throws. For example, how would you convert a Charisma Saving Throw?

Thanks, and sorry to bother you!
Heh,

I would convert the system to one similar to that found in AD&D, and forger the one based on the OGL... :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 19, 2007 8:56 pm

oldschooler wrote:Quick, generic question: When you do "dungeons" these days, do you still like the old-fashioned 12+ level megadungeons, or do you prefer smaller ones of, say, 1-3 levels? I seem to notice most "in print" dungeons getting much more shallow over the course of the past few decades...
A module containing many dungeon levels is perforce huge, a very lengthy and demanding project is properly planned out. The only time I have done a mega-dundeon was for my gaming group. Of course a version of that work in now underway, and it includes the upper castle works as well as many subterranean levels.

Smaller underground complexes are easily plugged into campaign play. A massive one becomes the heart of the campaign for a considerable length of time. When some of the regulars want diversity, go off by themsleves on an outdoor adventure, the stay-at-home group will be adventuring in the dungeons, The time gap between the two groups grows very lengthy, so it is necessary for the GM to either play alternate groups--with some device to have the home-based lot catch up in time with the group on the journey, or else have each group create characters that join the other party, thus effectively having two separate and distinct adventuring parties run alternately, unlikely ever to meet again...unless the stay-at-home group leaves the dungeons in search of their wandering fellows and finds them.

Whew!
Gary

Post by Col_Pladoh » Wed Feb 21, 2007 5:35 pm

deimos3428 wrote:...

Gary, I have a few LA questions. (I took your advice and picked up the "Essentials" boxed set a while back, and I'm hooked. Considering I haven't actually played a tabletop roleplaying game since 1994, that's saying quite a bit right there.)
I am most pleased that you are enjoying the game so far :D
What's the main difference between the two types of Oaf races? They seem rather similar at first glance, and I was wondering the reason for including both.
The Typical Oaf and the Major Oaf are indeed similar in many respects. but as they do have differences, each has been incuded as a potential Avatar type. If you create a NAC sheet for each sort of OAf you'll see that there are sufficient differences between the two to warrant separate treatment. This is particularly evident in developing bands of the two sorts of Oafs.

BTW, "bashum" is the favorite sport of many oaf traive. Two contestants with clubs exchange blows until one is KOed :lol:
Do you have any "favorite" activations? I'd be curious to know which ones you'd most relish employing in a game.
As I am usually the LM I dislike the lot of them.

When I do play I favor ones such as Dropnet and short activation time ones. When Jon Creffield had me play a malign Enchanter-type NAC against the Avatar group I really trashed the lot, then excaped as a falcon, returned to brow-beat the party...
Finally, are there any plans to add "Italian" as a playable race in Lejendary Adventures? No, not really.
As a matter of fact, Italian cuisine, especially that of Northern Italy, is at the top of my list, so maybe Italian Chef might be added as a desirable player in the group :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 21, 2007 6:10 pm

uaintjak wrote:Greets, Gary.

Quick question (sorry, AD&D related)

Footman's mace, footman's flail...one or two-handed?

Danke!
Both weapons are essentially two-handed ones, although a strong and skilled warrior could weild either single-handed with some effect I should think.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 21, 2007 8:01 pm

predavolk wrote:Hi Gary. What are the origins of the:

1- Aboleth (psionic, underground, aquatic tentacled monster)

2- Baku (elephant-like NG do-er of good)

from Monster Manual 2? Were they uniquely inspired, or are there out-of-game sources of insipration for them? Thanks.
As I did not create the aboleth I can not venture a guess as to the source of inspiration for it.

The baku is drawn from Chinese mythology, just as the ki-lin and fu dog and lion wre.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 21, 2007 11:11 pm

DMPrata wrote:I think the aboleth was Dave "Zeb" Cook's, from I1 Dwellers of the Forbidden City.
:x

Mr. Cook is not high on my list of good people.

:roll:
Gary

Post by Col_Pladoh » Thu Feb 22, 2007 5:06 pm

DMPrata wrote:
Col_Pladoh wrote: :x

Mr. Cook is not high on my list of good people.

:roll:
Gary
Quite understandably, sir. :wink:
:x

He did seem to change things I had created simply because he was empowered to do so by Lorraine Williams...never mind the effect on the game sysyem :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 22, 2007 5:07 pm

gideon_thorne wrote:Would this be Cooking with Gaffs? :wink:
Heh,

Indeed, give him the hook!

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 22, 2007 5:12 pm

serleran wrote:Do you have any inside knowings of the once rumored resurgence of Francois Froideval's Oriental Adventures for the C&C system? :) I heard you, or maybe it was Frank, had been in discussions with the man on such a thing... but, if its just a rumor, that's a dang shame one.
I was custodian of Francois' Oriental material for many years. At his request I returned it to him when I was in Europe in 1999. I mentioned TLG's interest in publishing his work, but so far Francois has not been able to come here and bring it with him.

He mentioned klast year that he might fly to the States this summer. His current problem is getting his series of graphic novels back on schedule after having problems with his illustrators.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 22, 2007 5:17 pm

merkholz wrote:Perhaps I should post my query while I'm posting?

I have heard rumours that you tinkered with the die in Hit Dice in your games, i.e. not always using a d8 but for some monsters a d6 and others a d10 etc. Demons supposedly used d10 for hp. I was wondering if you could confirm the rumour and detail the use of different dice.

M
As noted below by rabindranath72, I have indeed tinkered with hit dice. Currently I use further adjustments for mature and robust members of a species. If the HD involved is a d4, the spread for each is 3-4, for d6 it is 4-6, for d8 it is 5-8, etc. That avoids having pushover adversaries that are supposedly potent ones. Young and old members of the species are treated in the obverse in regards to HD point spread.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 22, 2007 9:57 pm

Calithena wrote:Hi Gary,

It's very generous of you to answer so many of our questions like this - thanks again for all you've done over the years.

I was curious about internal attitudes towards the original Dragonlance modules at TSR during the time that they first came out. They have an implicit style of play very different from what came before. They were obviously popular and made some cash for the company, but were there members of the staff who disliked them, or worried that they were going to give people 'odd' ideas about the game or how to play it, or anything like that? Or was it pretty much 'let a thousand flowers blossom'? Were these kind of issues much discussed at the time?
Welcome!

I am unable to say what the various officials and creative people at TSR felt about the game merits of the Dragonlance modules. They sold well, so these products were discussed mainly in those terms.

Not a few gamers complained abouyt them, though, as in many places the modules forced results to conform to the storyline the authors desired.

Brian Blume was in charge of the creative output of TSR at the time, so he is the only person that could answer your question regarding discussion of the merits of those modules in AD&D game terms.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 22, 2007 9:58 pm

gideon_thorne wrote:Hey, maybe he can come to LGGC? :)
I will invite him, but I can't promise a thing.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 12:47 am

Actually, after 1981 the Blume brothers were pretty much in the driver's seat at TSR. I was the Chairman of the Board, with five hostile directors, but no longer an officer of TSR when I was managing the D&D Entertainment Corp.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 4:25 pm

Calithena wrote:I wonder if it's a coincidence that the new products produced by the company (with a few exceptions, like Frank's classic boxed sets from the mid-eighties) started a gradual decline in quality starting in 1982-3....
Without comment as to the product quality, when TSR made $16.5 million in discal 1981, $4.25 million of which was pre-tax profit, the Blumes reorganized the corporation. There were the three of un comprising the BoD, and the Kevin Blume as President of Operations, Brian Blume as President of Creative. me as President of TSR. This was touted in the annual report for the year as "the corporation with three presidents." In theory, the two "under-presidents" reported to me, but as they also comprised a majotity of the board, the new organization effectively boxed me off from any real control of the company on any level.

The lesson to be learned is that money alters companionable interaction.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 4:32 pm

serleran wrote:Maybe a not-needed question, but curious nonetheless: how did things like Empire of the Petal Throne and the Judges' Guild stuff get to be official D&D products? I think that happened under your watch, but I dunno (and don't delve too deep into the histories of TSR.)
The Blumes met with the JG people and agreed to a license for them, ti use TSR copyrights and trade marks on products that TSR approved.

I, on behalf of TSR, contracted for EPT with Phil Barker, and the Corporation published the RPG, owned the rights to it, IIRR, and returned them to the author when ir was no longer in print by TSR.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 4:39 pm

StuartR wrote:Hi Gary -- I had a question I was hoping you'd be willing to answer (and if you already wrote something about this online, maybe someone will post a link).

I read that you were brought in as a consultant by Wizards of the Coast while they were working on D&D 3. You made some suggestions that they didn't end up using -- one of which I believe was that killing monsters should earn no experience points.

What sort of other suggestions did you make that weren't used in the final game? Were these things you implemented in one of your other post-D&D games, like Lejendary Adventure?

Thanks!
Stuart
I was indeed contracted by WotC for various services including a review and critique of the new version of the D&D game. I am precluded from commenting on the matter in detail, but I did urge that the experience point system be made more contemporary, with far less emphasis on killing adversaries to earn increased level reward.

That suggestion, along with virtually all of the others I made, was not implimented.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 5:05 pm

deimos3428 wrote:...

What's next for Gary Gygax? Anything in the works you'd care to tease us with? (Either within the LA framework or beyond.)
Check the Troll Lord Games website for the products I have in the works, or for which I am principal creator or editor in chief. See if they mention the King of England - King of France card and boardgame :lol:

Piazzo is planning to re-release my three Setne Inhetap fantasy mystery books.

As I am in semi-retirement that's about the size of it, although I am currently mulling over a concept for a new LA game adventure, possibly of some size.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 5:48 pm

Darius wrote:I have to wonder why they brought you in. I am sure you are not complaing about the money, but really if they were serious about having a "Gygax approved" D&D game they either should have given you a huge amount of money to redesign the game or at least desgined the game in another way than the did.

I do not think you subscribe to the "it takes a village to design an rpg" design theory. 3E is what happens when you allow the worst of gamers to submit feedback and attend focus groups in an attempt to build a better product. 3E has sold what 25% of what 1st did? 2E lost 3 million a year right? Meanwhile when you were there and in charge TSR made a lot of money, and even when you were not in charge, AD&D sold a huge amount of books.

Although you are in semi-retirement and would likely be sued, I would encourge you to put out at least one OSRIC title before full retirement. Perhaps as you have done with other LA material someone has converted it to 3E, maybe someone can convert it to OSRIC (I think it would be fitting to have one last good AD&D adventure from you even if LA is a better system).
My friend Peter Adkison brought me under contract with WotC, but he was not in charge of the use of my critique of new D&D.

About 50% of the AD&D audience was lost when 2E was released.

3E rules books might have sold 75% of what OAD&D did, but that does not apply to adjunctive support materials, and the number of players actively using the newer versions of the game is well below the peak number that played OAD&D.

I am given to understand that sales of 3.5E were less than those of 3E. Possibly that is why a radically different 4E D&D game is rumored to be in the works.

All of my class-based RPG designs will be for the C&C system.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 9:46 pm

Thanks Greg,

The Merits earned for meaningful use of an Ability--typically 10--is also a meaningful part of play award, as these obviate or reduce the need for training in most of the Abilities. I usually require 20% of the Merits used to by the points gained be from such specific awards to make training unnecessary or of shorter duration. At 80% or more, training is virtually unnecessary, although being taugt a new activation or the like might be reqiured.

Cheers,
Gary

Post by Col_Pladoh » Fri Feb 23, 2007 10:45 pm

Ron wrote:I wonder which ones they accepted.
Only WotC can comment on that.

Cheers.
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 4:02 pm

Darius wrote:How compatible is C&C with 1st edition? If for some reason I wanted to run one of your C&C adventures not suing LA do you think it would be easy to do?
The C&C game is very compatable with OAD&D. One must get used to the armor class system whenr better armor is a higher number, and there is no THAC0...or ignore them and use the originals.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 4:05 pm

StuartR wrote:Thanks Gary. D&D 3 really seems quite different from the early versions (which I prefer), so it's not surprising to hear they didn't listen to most of your advice. I'm guessing Lejendary Adventures and Castles & Crusades have more of the features you would recommend for a new fantasy RPG.
Actually, outside the XP system, I tried to go with their concepts, commenting on how I thought they could be improved by modification, or change.

Of course it should go without saying that I far prefer the LA and C&C game systems to new D&D.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 4:09 pm

Julian Grimm wrote:
Darius wrote:How compatible is C&C with 1st edition? If for some reason I wanted to run one of your C&C adventures not suing LA do you think it would be easy to do?
Coversion can be done as the adventure is being played out. In fact AD&D rules can easily beused in C&C with minimal effort. In fact my entire AD&D library had become a C&C resource.
Just so!

That is why Castle Zagyg is done in the C&C game system...with my own additions such as a skill-bundle addition and special multi-classing rules to allow for less of a cookie-cutter sort of PC and NPC.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 4:18 pm

Julian Grimm wrote:Gary,

I was wondering if you were planning on expanding the skill lists in Castle Zagyg or could offer some suggestions on how to do so? Also I am seriously looking forward to the relase of the levels and want to praise you again for the work on Yggsburgh.
First, how about changing the beer logo yto a good brand such as Samuel Adams? :lol:

Next, I am not going to mess further with the C&C system as that isn't fair. However, with the skill (bundles) available. the CK should have little difficulty in expanding them to cover what they believe suit their campaign. In my mind the major areas have been covered, but I believe that Peter Bradley has added a couple--check the TLG boards or email him and ask. You may also email mewith any specific questions you might have regarding a skill addition you have crafted.

Feel free to look at the LA game Abilities for inspirational details. I surely did when I did the C&C game ones.

I am most certainly delighted that you are enjoying my CZ material efforts. Not a few other designers have lent their creativity to the town detail modules, and we will surely have some shared credits in the castle and dungeon levels now underway.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 4:23 pm

Darius wrote:This has got me wondering about a couple of things:

1. Which is your least favorite creative project you are responsible for?

2. What do you think the worst rpg ever made is? (mine is a toss up between d20 and any game where you can die in character creation).
8O :lol: 8O

Whatever project makes me work hard is my least favorite one these days.

I confess to not being really fond of creating modules because of the effort invlved.

I found the Amber diceless RPG to be an incredible bore the one time I played it. True RPGs tnat are badly designed can be rescued by a superior GM. I have not seen an RPG where one's character can die during creation, but that sounds to be the work of a incapable designer indeed.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 5:21 pm

Julian Grimm wrote:
Col_Pladoh wrote:First, how about changing the beer logo yto a good brand such as Samuel Adams? :lol:
I like Sam Adams but, I live in AB's home territory and they make O'doul's which, I have had to resort to due to meds I am on. :( What's your opinion of St. Paulies Girl?
Thankfully despite the handsful of pills I must ingest daily I am not proscribed from imbibing.

I think 'Girl is passable, but I rather prefer English-type ale, beer, and stout. That is why I tout the Sam Adams brews, more so the local New Glarus Brewing selections, but they are available only here in God's Country, Wonderful Wisconsin :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 10:39 pm

StuartR wrote:
Col_Pladoh wrote:I have not seen an RPG where one's character can die during creation, but that sounds to be the work of a incapable designer indeed.
Your character can die during creation in Traveller.
O recall the original game having most tedious character creation, but I do not recall that there was a chance of that persona dying in the process.

Live and learn...

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 10:41 pm

Glaaki wrote:Col. Ever heard of Trois Pistoles ale? It is a very fine Canadian brew. I heartily recommend it! In fact I think I will pour one right now!

Spencer
No, sadly I have not. I assume it is brewed in Quebec. I'll see if the local shop carries it in their extensive beer section.

Cheers,
Gary

Post by Col_Pladoh » Sat Feb 24, 2007 10:42 pm

Julian Grimm wrote:Does anyone have some recommendations for any other NA beers? I hate sticking to one brew all the time.
Sorry, but I am unable to be is any assistance. Someone here should be able to recommend some other brand. certainly.

Cheers,
Gary

Post by Col_Pladoh » Mon Feb 26, 2007 6:10 pm

Glaaki wrote:You are correct, sir! Here is the URL for the brewer. http://www.unibroue.com/english.cfm

Spencer
Whoa, and thanks. Some of the selections look great, especially the Le Terrible 8O

Here is the URL for the New Glarus Brewing website: http://www.newglarusbrewing.com/ My favorites are the Hearty Hop IPA and Fat Squirrel nut brown ale. Sadly it seems that have dropped their Barley Wine, which was truly excellent.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 27, 2007 4:38 pm

Glaaki wrote:OK. I really want to try the Coffee Stout! And the Fat Squirrel looks inviting. I don't see a place to order from the site, sadly. :(

Spencer
They do not sell outside Wisconsin. It might be they are bolstering the LGGC thus... :lol: Actually, I have no idea why the brewery is not shipping to other states.

Just come to a con here, and you can buy the products in many an store here, and that includes Leinenkugle as well.

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 27, 2007 9:42 pm

Glaaki wrote:Well...I am trying to work out the time to attend the next LGGC! So hopefully I will be able to stock up! :)

Spencer
Very good...and I assume you will not be averse to tipping one or two New Glarus and Leinies with the crew on our front porch as well :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 12:12 am

John Stark wrote:Gary,

The fantasy authors from whom you drew inspiration for AD&D are well known, but I was wondering if you could comment on non-fictional sources that served to inspire you "back in the day."

Books on mythology? Historical works? Military history (I'm guessing the Osprey line may have been one of these)? Primary sources like Beowulf and the like? Could you give some bibliographical tips on good non-fiction works that greatly inspired you?

Also, to what effect did the Judeo/Christian Scriptures influence the game? To me, many clerical spells and paladin abilities are likely to have been drawn from the Bible, but that is only speculation on my part. The Old Testament in particular seems a rich source of inspiration for ancient world-type camaigns.

Thanks for any information you care to share.
When I was writing the D&D game the Osprey books wre not at all up to professional historical standards. I read dozens of military history books, including the works of CWC Oman and Stone's Glossary of the Construction, Decoration, and Use of Arms and Armor, as well as DelBrucks Numbers in History and all manner of volumes dealing with medieval life, castellation, and weapons and armor such as that written by Burton, Book of the Sword. I demure from going down to my basement library and making a list of all the pertainent history and mythology books used as resource material by me, so i hope that suffices

I did not use anything from the Bible, as I consider that quite beyond the pale.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 5:39 pm

dcas wrote:
Col_Pladoh wrote:I demure from going down to my basement library and making a list of all the pertainent history and mythology books used as resource material by me, so i hope that suffices
You specifically recommended one of Charles Ffolkes' works in the DMG. I thought I remembered the title, but perhaps not as a Google search turns up nothing on what I thought it was (Armour & Weapons?).
Without checking the DMG...

Was it Arms & Armament? Blamed if I can recall the name after somethree decades. It is a relatively small book... 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 5:43 pm

Joe Maccarrone wrote:
Col_Pladoh wrote:They do not sell outside Wisconsin. It might be they are bolstering the LGGC thus... :lol: Actually, I have no idea why the brewery is not shipping to other states.
During my brief and very enjoyable stay in Wisconsin, I noted the outstanding beer sections in the grocery stores. Between the beer, the pastries, the beef and cheese, and of course the gaming, Wisconsin folks know how to live! :D

Gary, what's the snow situation in Lake Geneva? I keep hearing rumblings on the news, and we have naught but the usual gray drizzle here...
Yuppers!

Folks in Wisconsin are friendly and on the fat side because of all the potables and comestables consumed :lol: IIRR, More brandy is consumed in this state than in any other.

There is about six inches of snow left on the ground here. Only one night was it dangerous with blowing snow and slick roads. the daily temp here hovers around dreezing at noon. but I expect a warm-up soon as we get to March.

Cheers,
Gary
Last edited by Col_Pladoh on Wed Feb 28, 2007 5:44 pm, edited 1 time in total.

Post by Col_Pladoh » Wed Feb 28, 2007 5:46 pm

JohnGaunt wrote: Has a biographer been located? Has your agent been earning his fees for the past six months?
A possibly sore subject.

The NYC agent promised me a ms. a month ago, and I haven't heard from him since. As a matter of fact I just emailed him this AM to sak what the devil is going on :x

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 5:50 pm

Darius wrote:What a Gygax movie? For some reason I just think that would be funny to watch. I just have images of most of the movie being Gary writing down rules or gaming. So things would need to change. Perhpaps a battle scene with drug runners that kidnaped his daughter and took her to Columbia or something?
:?

Another sore subject.

The screen writer sent us a proposed new deal memo that maust have been prepared by someone that thought we had just fallen off a pumpkin wagon. Gail is working with our LA agent to see if something positive can be done. Otherwise, I hope to have the pleasure of telling the lot of those wanting us to sign that ritten agreement to go and float a brick :twisted:

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 5:56 pm

Sir Clarence wrote:Since I posted a question concerning that book for our ongoing AD&D trivia game thread a short while ago, let me chime in here and tell you that it was Armour and Weapons.
Excellent :D

All I remember about the book is that it is small and likely lost somewhere in the welter of books stashed in the basement here. (Other welters of books are on the ground and first floor as well as in the attic :roll: )

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 9:30 pm

Cimmerian wrote:Gary,

A customer of mine is having a movie based on his life made and it has been in the works for over 6 years. It has had atleast 3 titles I know of. Re-written ms. a few times and passed to two different studios. I am wondering if it will ever be filmed before he dies. He was in WW2 & has quite an amazing story. He wants it to be more of a kid film though because he doesnt like all the violence & maybe that is why it is getting passed around.

Anyways the point being it could take a long while!
:wink:
:lol:

Don't forget that I spent some four years hucking proposals and scripts out on the West Coast.

Usually any script that is shopped around for more than a few months is dead. In any event the writer as well as the person whose life rights are being hucked will not have much say in what goes into the film when it is actually produced.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 9:31 pm

DMPrata wrote:
Cimmerian wrote:Gary,

A customer of mine is having a movie based on his life made and it has been in the works for over 6 years. It has had atleast 3 titles I know of. Re-written ms. a few times and passed to two different studios. I am wondering if it will ever be filmed before he dies. He was in WW2 & has quite an amazing story. He wants it to be more of a kid film though because he doesnt like all the violence & maybe that is why it is getting passed around.

Anyways the point being it could take a long while!
:wink:
Hey, look how long it took to get the D&D movie made.... We all know that was worth the wait. :lol:
There was a case of having no "technical" input and no cogent direction :x

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 28, 2007 9:41 pm

Joe Maccarrone wrote:I spoke too soon: awoke this morning to 3 inches of snow on the ground! It won't be sticking around, though; a bit too warm for that.

I have the day off from work, and snow always puts me in the mind of adventure, so I'll be doing some game prep work this afternoon... :D
Let me know if you need any knees broken over that movie deal!
Ah well, I wish I were so inspired by the white manure that litters the terrain hereabouts.

Our agent commented that he had never seen such a bad proposal. The script writer countered that it was the new way of making deals. My response to Gail was: "Screwing someone by getting them to sign a lousy contract is as old as the motion picture business."

Cheerio,
Gary

Post by Col_Pladoh » Thu Mar 01, 2007 12:05 am

Julian Grimm wrote:A couple of quick questions for you:

1. Did you have any imput on the D&D toy line that came out?

2. Concerning the climate of Yggsburgh and Greyhawk; I was wondering if this was done to facilitate adventuring easier or if the idea came about some other way?
The head of the bendy toy project was Duke Seifried. Duke reported to Brian Blume.

The climate in the Yggsburgh region was meant to make the place more interesting for all sorts of reasons, including the environment for human inhabitants, regional flora and fauna, as well as facilitating adventures in the outdoors.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 01, 2007 4:38 pm

tonyx33 wrote:Hello from France mister Gygax !
I'm a french DM, 1st edition fan playing since 1984. My 6 years old son is beginning playing with me. He knows who you are and how your work is important to my eyes.

sincerely yours

tony colomb
Salut Tony,

It is great that you still enjoy RPGing and are passing that along to your son.

I was in France in 1984, and before and after that, visiting Paris mostly, the game shops there as well as Le Ouf Cube. Francois Froideval was living there back then, and I played in his campaign, along with Gros Bill and others.

As an aside, I find French wine the best, and Bordeaux are my favrites even over Burgundies, at least when they are Premier Grand Cru Class ones :lol:

Best wishes,
Gary

Post by Col_Pladoh » Thu Mar 01, 2007 6:09 pm

rabindranath72 wrote:Hi Gary,
still bothering you :)
Is the UA cavalier before 1st level is attained, supposed to attack and save as a 0th level character, or as a full-fledged 1st level Cavalier?

Thanks!
Antonio
Hi Antonio,

Actually, I am not the one to ask about the Intellectual Property owned by Wizards of the Coast/Hasbro. I am on this thread to answer questions about theLA game and sometimes personal ones :wink:

If i were DMing an IAD&D campaign, I would make a pre-1st level cavalier fight as a 0 level character, though.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 02, 2007 12:10 am

Darius wrote:
Col_Pladoh wrote:
Actually, I am not the one to ask about the Intellectual Property owned by Wizards of the Coast/Hasbro.
I am all for supporting LA, but it is not as though you can ask WotC about this since they no longer support AD&D. Instead we have a different game with the Dungeons and Dragons name on it. It is like calling s**t a rose and expecting it to smell nice.
:lol:

Well, I passed along my opinion even if WotC are too rude to be of service to gamers not wedded to new D&D...and possibly not often to those consumers that are bit fans of that new game.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 02, 2007 4:47 pm

Hi Tony,

Glad to hear you find the GFW series to be useful reference works.

I am told that TLG is working on the Pantheons book (originally meant for the LA game system) for release this year, possibly at GenCon.

These books are (still) in the process of being written:

Essential Places
Castle Builder
High Seas Fantasy
Dungeon Builder

My small book of "novelty" magical items might eventually go into the line. Also, I am pondering a book dealing with the creation of archetypes, fantastic races, and mythical monsters.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 02, 2007 5:38 pm

G'Day Mike!

I recall you both at the Winter Dark Con and at my place on Sunday evening.

Gene McCoy was a nice chap, but his audience for WD was not too fond of fantasy, so he qyut publishing material of that nature to satisfy the majority of his readership.

Despite what is professed by them, the Origins/GAMA lot were very much against the highly successful TSR and GenCon. After we pretty well crushed Origins in Detroit with GenCon XII, they stopped trying to outdo GenCon, but would not give any support to it or TSR.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 02, 2007 8:24 pm

Sieg wrote:Ah, yeah I understand about WD's audience. Wargamers at the time were kinda antagonistic toward D&D weren't they? ;)

Re: Origins, <sigh> Ah well, you can't stop others from being jealous, right? :D
:lol:
;)

Thanks, and looking forward to more FGW books!`
Professor Leon Tucker, a co-author with Michael Reese and me of the WWII era tactical military miniatures rules set Tractics, refused to speak to me after I published the D&D game. Hard core military miniatures buffs dislike fantasy to this day.

Indeed Origins was meant to steal GenCon;s thunder, GAMA formed to counter the success of TSR. thare was a lot of envy and jealousy around back then.

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 02, 2007 10:17 pm

Oh-oh.

Here I am both a wargamer that had a command figure of a Turkis general (with an ayatola-like banner that had a likeness of me with rays of gold radiating from it) and the Duke of Brunswick (with an Oscar Meyer braunschweiger helf aloft) as well as a smoket---although not nearly as much as I used to be.

Sure glad you didn't mention drinking! :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 03, 2007 5:48 pm

Sieg wrote:...my wife Liz wanted to know if it was a complete picture, or just your face with the rays coming out (a la "Sunne in Splendour")!!!
;)
It is the beaming countenance only. However, the banner has "Eat at Abddul's" on the back :lol:

I believe I have that miniature around in the basement somewhere. The mounted Prussian Officer I painted up to represent the Duke of Brunswick holding aloft the inspirational Braunschweiger with a yellow band is lost, as it the Oscar Mayer wienie whistle I used to pipe my troops into battle.

I wonder why the Napoleonic wargame buffs looked askance at me...

8O
Gary

Post by Col_Pladoh » Sat Mar 03, 2007 6:03 pm

gideon_thorne wrote:*chuckles* I don't know. But I think you would have fit right in with the mob I used to hang out with in the 70's
A group with a sense of humor, then, and one whose members were not given to taking their hobby and themselves too seriously :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 03, 2007 6:35 pm

For some reason thethree of us that founded the association named it the International Federation of Wargaming.

The culprits were: Bill Speer, Scott Duncan, and me. Back in the 1960s the organization had about 800 members, about 10% of whome were not in the USA.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 03, 2007 7:16 pm

Darius wrote:So how popular is gaming in Lake Geneva these days? Are there a lot of game shops and players around? Or has it become more like the rest of the country with 1 or 2 game stores at most and they only carry WW and D20?
the town has a permanent population of arounf 10,000 these days, with a sumer infux that gives the area about 20,000 more people. The one hobby game store that was here, Game Guild, closed its doors about three years ago. The only olace selling games now is a shop that has non-hobby games, so I have never been in it.

There are many gamers in this area, but boardgaming is more popular than RPGing, and miniature wargaming is nearly non-existant since the game store closed its doors.

I normally have an RPG session here once a week, with most of the players coming from other locations. Son Ernie has a weekly boardgaming session at his place as well. Son Alex plays mainly computer games these days. Jim Ward and Tom Wham and their boardgaming group meet at Culver's here in town to play on Friday afternoons, IIRR.

There is likely some other RPGing hereabouts that I do not know about, as many players rhink I am unapproachable, or do not want to approach me... :lol:

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 03, 2007 10:52 pm

simrion wrote:What? Who wouldn't want to play games with GARY? Except of course those foolish enough to invest way too much value in their Characters or unwilling to use the squishy mass of grey matter betwixt their ears... :lol:
Heh...

Quite a few younger gamers and GMs jealous of their exaulted position :lol:

BTW, only the poor players or the exceptionally unlucky ones lose their PCs in my campaign games. Indeed, "poor" refers to the rash and/or unthinking.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 03, 2007 10:55 pm

Sieg wrote:Hey Gary,

So, this Prof. wouldn't talk to you again because of D&D? Not because of the "Eat at Abdul's"....not because of the Oscar Meyer Weiner whistle....but the D&D game??? :lol:

You're certainly better off without his opinions! ;)
Actually it began with the Chainmail Fantasy Supplement games on the tabletop, the first one of which he was exposed to he walked away from. The D&D game was the final straw :lol:

We did have some really great WW II miniatures games on my sand table though.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 04, 2007 5:26 pm

Julian Grimm wrote:I still find that a bit off but then again we have all seen our splits in this hobby over lesser ideas.
It is beyond me why liking a game that you dislike should have an effect on general association :?

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 04, 2007 5:30 pm

predavolk wrote:Hi Gary, a few questions about demons in 1st Ed if you don't mind.

1- What was the inspiration for their telekinetic abilities?
2- IF you were DMing them, would you allow them to use their spell-like powers at the same time as melee attacks (i.e., they'd be "free" uses) and could they be interrupted like spells?

Thanks.
:x

I am rather tired of AD&D questions, but as there seems to be no one else answering them, I will galdly do so for a fellow gamer. :D

The telekinetic abilities of demons were inspired by accounts of demonic possession. I simply elaborated on that theme.

I definately did not contemplate the use of spell-like powers as an attack form that could take place as these monsters attacked physically.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 04, 2007 5:37 pm

Darius wrote:

I do not know how much you are up and about, but I have to say I would feel weird knocking on your door and asking your wife if Gary can come out to play.
8O

Actually, now and then a a total stranger or two will knock at the door and ask for me...

As for playing, I usually do that here, preferably on the front porch in warmer weather, and I've had many a game there with persons I have met for the first time.

BTW, Gail is quite hospitable to gamers. The pre-LGGC porch party we had here for the past two years was her idea, and she does most of the work preparing the goodies for it. She sometimes she insists on serving my gaming group dinner too--chili, casolet, or even hasenpfeffer (rabbit) or the like when John Siebel, one of the regulars, brings by such game.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 04, 2007 5:38 pm

gideon_thorne wrote:The hospitality at the Gygax's is exceptional. ^_^
Thanks, Peter :D

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 04, 2007 5:49 pm

Sieg wrote:Hey Gary,

Again, apologies if this has been answered before; but....

I'm given to understand that of all the names that could've been given to your Chain Mail Fantasy RPG, "Dungeons & Dragons" won out because (allegedly) your daughter preferred it to the other choices.

If I might ask (and you still remember 'em) could you tell us what some of the other names were? The ones that didn't make the cut, anyway. ;)
What I did to find the best name for "the Fantasy Game" as I called it for a working title was to make a list of words in two columns. After well over three decades I can not recall those names, but something like this:

SORCERY SWORDS
WIZARDS WARFARE
MAGICIANS MONSTERS
FANTASY ADVENTURES
ENCHANTMENTS CASTLES
DUNGEONS DRAGONS
ETC.

As I recall there were about 12 names in each column, some meant to stand alone, others to be used in a pair, such as I had named the Medieval and Miniatures interest group I formed many years before D&D was written, the Castles & Crisades Society. anyway, I spent a couple of days finding names I thought would be compelling, hoping that one would do, as such is usually best for a product.

What I was finished, I passed the list to my family, gamer friends that came by. When my youngest daughter, Cindy, insisted that Dungeons & Dragons was the best name I was convinced, for I was leaning towards that combination and several of my gamer friends liked it best as well.

Cheerio,
Gary

Post by Col_Pladoh » Sun Mar 04, 2007 5:52 pm

Stormcrow wrote:Gary wrote this for the TSR Silver Anniversary box:
Pondering this problem, I created a list of words, writing them in two columns. Having had some considerable experience in naming games by that time, thinking of potentially "good" names for the new design was not difficult. You can see for yourself some of the "rejected" choices on the covers of the three booklets that eventually come to comprise the finished product, the first edition of the DUNGEONS & DRAGONS game. That's right,men, magic(al), monsters, treasure, underworld, and wilderness were on the list. So were castles, dragons, dungeons, giants, labyrinths, mazes, sorcery, trolls, and so forth. I cannot recall all the choices, but there were about 15 words in each column. I took a poll of my players (two of whom were my children Ernie and Elise). After reading aloud from the list, there was no doubt. Youngest daughter Cindy's delight at the alliterative pair chosen confirmed my own personal favorite. After all, I had before that time created the "Castle & Crusade" society as a special interest group for the International Federation of Wargaming. It followed that a medieval-based new game should have a similar name, one evocative of its nature.
:lol: 8O :lol:

I had forgotten all about that. Thanks for quoting it. Along with my hasty response, it gives a pretty complete picture.

Ciao,
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 4:00 pm

Sieg wrote:Thanks Gary & SC for the details...! ;)

Personally I've found that Gary Gygax is one of the more approachable luminaries, in gaming or anything else. Funny that other gaming "luminaries" who IMO doesn't have a tenth of the work published as EGG put on "airs" while Gary's quite personable....but that's a matter of personality I suppose.

Thanks again!
Heh Sieg,

I do believe that is a case of thinking of oneself as far more significant than is the case, losing sight of one's real place in the grand scheme of things 8O

:lol:
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 4:02 pm

Julian Grimm wrote:Gary,

What's your take on Arena Football?
I don't mind watching it, but it is not as compelling to me as is regular football.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 4:05 pm

Natural00 wrote:Hi Gary,

(Sorry for the non-LA question - but at least it's not about D&D!)

Do you ever play Scrabble?
Heh-heh...

Yes indeed, although I have not played for many years now. I have a delux set with swivel board somewhere in the vast clutter here.

As a matter of fact I named Rob's orc hero "Quij" after Rob's attempt to claim that was word when we were playing Scrabble :o

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 4:33 pm

Glaaki wrote:Howdy Col.! An LA question if I may...

Regarding elemenary power-bids:

It seems to me that one could create, within reason, other varied elementary power-bids such as Diamond Elementary as a power-bid of earth or perhaps earth/fire.

One could create an entirly new elementary-bid structure or append new elementaries to existing bids...

In fact it seems that there are many such variations possible...so my question is, am I on the right track?

Thanks.

Spencer
:roll:

The Power Bids listed are all those that I envisaged possible for a Geourge...a very potent Avatar as is wuithot addition.

However, the LM can freely increase the scope of the Power-Bids as suits is campaign...hopefully all other Orders being likewise augmented so as to not make the Geourge the most potent of the Avatars.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 4:53 pm

Darius wrote:Fire and earth won't create a diamond. Earth and Earth will. It is the pressure that forces the carbon into a crystiline form. So this will not do if you use fire. Hence creating a diamond would only require the use of earth (and an appropriate spell).

However, without careful examination of things I do believe it would be possible to have other power-bids than the one in the book.
Hmmm...

While techncally fire is not a part of the prosess of turning ordinary carbon into diamond it is not beyond the pale to state fire (heat) is necessary for the "natural" process.

As for adding to the activations, of course the LM can do that, just do it with knowledge and care.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 6:27 pm

gideon_thorne wrote:
Darius wrote:Fire and earth won't create a diamond. Earth and Earth will. It is the pressure that forces the carbon into a crystiline form. So this will not do if you use fire. Hence creating a diamond would only require the use of earth (and an appropriate spell).
Pressure also causes heat, which, metaphorically can be a means to include fire in this context. Elemental forces seldom existed in isolation in folklore. Unless one is dealing in a realm that only included a given type of element.

With a good story one can 'rationalize' anything in a game context. ^_^
That's just what I said above...in more words :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 05, 2007 10:47 pm

Glaaki wrote: I agree. The geourge is indeed quite formidable from the start. I was working on some Geourge activations for the next Portal mag and had that thought regarding power-bids.

As regards a diamond elementary power-bid...what Gideon said...earth/fire seems better to me in game terms. It is a Fantasy RPG you know...
Heh...

Sounds as if the essay on new activations for Geourgy Ability will be an interesting one.

Indeed I know that the LA game is a fantasy one.

:lol:
Gary

Post by Col_Pladoh » Tue Mar 06, 2007 4:50 pm

Stormcrow wrote:
Col_Pladoh wrote:As a matter of fact I named Rob's orc hero "Quij" after Rob's attempt to claim that was word when we were playing Scrabble :o
There are two kinds of attempts to make up words in Scrabble. One is where you honestly thought it was a word. The other is where you try to bluff your way through with a bald-faced lie.

Which was Rob doing? :)
:lol:

Absolutely the latter, and he did it most unconvincingly 8O

Cheerio,
Gary

Post by Col_Pladoh » Tue Mar 06, 2007 4:54 pm

Mislead the players, or stop them from metagaming.

If they are otherwise that familiar with Geourgey, perhaps they deserve to be able to take advantage of their knowledge...

Cheerio,
Gary

Post by Col_Pladoh » Wed Mar 07, 2007 3:52 pm

Deogolf wrote:Eh, What's up Doc? I got some of dat venison too iffn
you like?!
Swell!

Bambi or Faline, all good eatin'. My area of cooking is soup, beans, cyrry,, and stew. I can make a venison stew with red wine and serve it to the group, so come on down :D

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 07, 2007 3:57 pm

Darius wrote:How do you judge in what spell line to add a new spell? Sometimes it is obvious and sometimes it is not.

For example, I have some nature - mostly plant like spell spells I am thinking of adding. A couple of them are very similiar to the 4 element power bid. This makes me think of putting in under Georgy because it is similar. On the other hand, the spells I am thinking of are more like a Druid spell so I am thinking of putting them with Shamanism since that is the closest to the AD&D druid. I could also make a case for enchantment I suppose, at least for some of them.
Howdy,

As a matter of fact such matters are often subjective. In the case of a number of plant-afecting spells, you might divide them up so as to add the four-element requiring ones to Geourgy, the clearly nature-oriented ones to Shamanis, and perhaps the simplist as well as the strongly flashy sort to Enchantment.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 07, 2007 3:59 pm

Lunamancer wrote:
Col_Pladoh wrote:Mislead the players, or stop them from metagaming.
Would you believe this group actually used a hearts desire to bring a flunkh back to life because they wanted to "gamble" a bit more.
:lol:

Indeed, and the odds with that silly monster are better than those of a Deck of Many Things...something my players and many other like groups seem to have loved messing around with :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 07, 2007 4:04 pm

FWIW,

I would keep cross-Ability Powers to a minimus. Unique activations make each Ability more singular.

Those that I included as shared by two or more Abilities were made so by the nature of the Power being such that it was logical (in my view) that it would be available to other disciplines.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 07, 2007 7:23 pm

oldschooler wrote:I've seen a couple of MySpace pages with you as "creator". I wrote to the one that looked closest to being actually you. Do you have a MySpace page and if so, pay much attention to it?
Absolutely no MySpace page at all. Son Alex has a page though.

I wonder if i can sue them for misuse of my famous name...

:x
Gary

Post by Col_Pladoh » Thu Mar 08, 2007 5:12 pm

That page is certainly a total charade. I believe I will have Alex log on and leave a comment that is is full of crap. The pic is one I sent for articles and a couple of bios, and the latter is where the accurate bio information was picked up--none of it a secret.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 08, 2007 9:09 pm

Bombay wrote:Gary, a situation has come up with a enemy mage casting Wall of Iron above one of the players heads.

What the damage should be as it falls is the question. He thinks it should be 10-100. I think that is way too high considering the level of the spell(5th). It isn't a death spell.

If you look at wall of ice(3-30) and that is a 4th level spell, perhaps wall of iron would be 4-40 or 5-50??

Daerns instant fortress is 10-100 and its 20x30 on one side. So this wall of iron that is free falling onto the player is 10x15. Roughly 50% the size of one wall of a Daerns instant fortress.

Curious what type of damage you would have this cause to a player in your game.
I did not allow a wall of iron to be cast unless it was anchored on at least three sides.

Thus a damage question never arose.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 14, 2007 3:32 pm

Julian Grimm wrote:A few Yggsburgh questions if you don't mind:

If one was going to develop beyond the initial map would you suggest an Oerth style world or something different to keep with the themes already presented?
If oner is developing a word around Yggsburgh, it seems easiste to my way of thinking to have it refect the partial milieu depicted in the base work.
I heard that the new Canting Crew will be geared a bit toward Yggsburgh, any truth to this and if so can you give us a hint on what's in there?
That is actually a question better answered by the Trolls.
Are there plans to keep working in the area after Castle Zagyg and the town modules see production?
I have none, but one or more other designers have mentioned their interest in expanding the area. I suggested that an expansion map with the Yggsburgh one as its east central location might be done at a scale of 10 miles per inch, and thus on a large map Dunfalcon would be at its western verge.
On an unrelated topic I just got the D&D cartoon set and have loved watching it again. Was any map of the realm ever done or were there plans to have a 'tie in' game product with the realm in it ever planned or discussed?
Screen writers are not interested in map making, as that will likely confine their creative ideas.

Only TSR could make such plans, and as the BLumes were not much interested in the cartoon show, they made no such plans. About the most ambitious extension was my proposal to Marvel and CBS that when the original series concluded, a spinoff bedine with a more mature theme--older heroes not relying on magical props in order to survive and succeed, but rather use their own skills to accomplish those ends.

That was accepted, and one script was done and approved, two more being written, when I had to leave LA to bail TSR out of looming bancruptcy. When Lorraine Williams took over the company a few months later, CBS and Marv el Productions canceled the planned new cartoon show.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 14, 2007 3:34 pm

ScottyG wrote:Gary a while back I was searching MySpace to see if you, or Ernie or luke, had created a profile, and I think I did find Alex. Is he into hot rod import cars?

Scott
If you call Nissans souped up for drifting "hot rods," then youhave it :lol:

He is a gearhead besides being a computer game freak 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 14, 2007 3:45 pm

zhowar1 wrote:Gary, any memorable stories or anecdotes regarding the "Dungeon Hobby Shop Dungeon" that is being auctioned for Ernie this week on Ebay?
Heh...

I have no plans to steal my son Ernie's thunder. That is his creatuon, and the war stories about it are his.

That said, a 10th level magic-user PC of mine, one Slidell of Fax was part of a large party exploring a lower level of Ernie's dungeons when the majority of the young players had their PCs cavorting loudly at the end of a long passage as they were smashing through the wall there. Slidell withdrew back up the corridorsome 70 feet, entered an empty room there, and seriously contemplated sending a lightning bolt into the racous agglomeration to silence them. Alex's character retreated with mine, and he urged that Slidell let'em have it. As I considered that such an act would ruin their enjoyment of the game, I refrained...but avoided playing with that group thereafter :x

Ernie has the patience of a saint :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 14, 2007 3:56 pm

prometheus713 wrote:Gary, let me preface my question by saying that I am awed in the presence of the master. Having gotten that out of the way I wanted to ask you a non-rules AD&D question. What was your inspiration for Tomb of Horrors and how long was the creation process? I always saw Tomb of Horrors as somehow linked to your Necropolis super module, at least in my own mind.

Wishing you lasting good health,
Archie
Howdy,

A chap named Alan Lucien have me the inspiration...as I believe I stated in my original ms. for the module.

The Necropolis super-module was inspired by my own initial dungeon encounter area with an Egyptian theme. As I was studying/researching the Ancient Egyptian religion and the Duat underworld, the whole was pretty easy to create at the time.

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 14, 2007 4:02 pm

Hamnar of Stridd wrote:Hello Gary - MArtin Siesto here aka Wulfgarn
I am playing in the Seas of Hazgar Online chat room game and having a hell of a good time- but a question has arisen n my mind about something

My character is fond of the Hammer, Battle for close up bust your face work - and I have one -

But outside of its listing in the weapons chart it is not listed anywhere else- ie it has no price or where you could buy one.
Also I am unsure whether it is one handed or 2 handed.

How does a person determine the number of hands required to wield a weapon when it is not obvious. The mace like the Hammer, Battle is listed with a Speed of 6.

Also can yo give me a rough description of the weapon as I assume it has some basis in a real weapon.

Thanks
Okay Martin :)

The military hammer, or pick, is basically a one-handed weapon used by horsemen against heavily srmored opponents. Two-handed versions of the weapon are pple arms such as the bed-de-corbin and the Lucern hammer.

The speed for the mace and hammer assume one-handed versions of each/

A military hammer costs the same as a mace.


Cheers,
Gary

Post by Col_Pladoh » Thu Mar 15, 2007 2:46 pm

Hamnar of Stridd wrote:Thanks Gary I appreciate the info-
Hope you are well - take care

Martin
You might wish to acquire a copy of Stone's A Glossary of the Construction, Decoration, and Use of Arms and Armor :wink: It is an excellent resource.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 15, 2007 2:50 pm

Julian Grimm wrote:Thanks for the above answers Gary now I have another related to the Hobby Shop Dungeon sale. (sorry if I'm asking too many at once)

It seems that most of the Lake Geneva players had their own signature dungeons, You with Castle Greyhawk, Ernie with the Hobby Shop Dungeon etc. Was it the norm for DM's to have a dungeon like this in the begining or more of a thing with your group?
Indeed, most avid players quickly set about creating their own dungeon complex so as to be able to DM their own player group. A few if these efforts were good to excellent, but most ranged from mediocre to poorly done--without real thought.

I recall one that had Cookie Monster from Seseme Street as a major encounter :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 15, 2007 5:28 pm

Glaaki wrote:Ugh! :roll:

Gary, I have to think that folks would be a wee bit nervous to DM you through anything they had created...

Say, did your daughters ever show any interest in RPGs?

Spencer
As a matter of fact, back in 73-78 not many gamers were so constrained. Rob Kuntz DMed for me all the time, and severa; others were ready todo so when I was available and they were around to do so.

My eldest daughter was one of the two original play-testers of the original, pre-published version of the D&D game, Her older brother Ernie was the other. Elise played for several months before losing interest. Her two younger sisters, Heidi and Cindy, player a few years later, a few adventures with me as the DM, and then with their younger brother Luke in that role.

When Luke, then about age 7, came to me and asked if his sisters oculd dictate to him what monsters were encountered and what treasure they had, I set him straight on the role of the DM. His sisters quit playing soom thereafter.

Cheers,
Gary

Post by Col_Pladoh » Thu Mar 15, 2007 9:21 pm

Ho Oldschooler!

Party size varies from one to about 20 or so in weekends. I often adventured alone, with two or three PCs, or one and some hirelings. Rob would DM for me while I worked.

The better players--Rob, Ernie, Terry--would ofter adventure as a party, but sometimes alone. It was very rare that they gor into something that they could not handle...or escape :lol:

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 16, 2007 3:42 pm

Glaaki wrote:Oh my Gary. That is priceless. I can just see the girls trying to strong-arm poor Luke and then Luke returning full of confidence and armed to the teeth in the ways of the DM after a consult with dad.

Over the years our group size has varied usually hovering around 5 but there have been as many as 10 and as few as 1 or 2. It is centainly not unheard of for a player to go off on their own from time to time with the support of heirlings and retainers.

Spencer
Right on both counts :D

One of the reasons I discouraged a lot of outdoor adventures was that the PC or PCs doing that were on a vastly different time track from the others that remained "at home" and adventured in the community or a dungeon setting.

Of course, the dedicated players had two or more PCs so that they would not be left out of any sort of adventure.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 18, 2007 8:56 pm

Clangador wrote:Gary, Hello.

The Dungeon Hobby Shop Dungeon that is currently being auctioned off. I have a couple questions about it. Do you have any idea if it is set in a specific world of campaign. Did you ever adventure in it? And, I know that it is your son's creation and all, but is it a "good" dungeon as far as design. What does your son do these days? Does he still game? Does he have an online presence? I dunno why, but I've always been curious about Ernie.
All I can say about Ernie's dungeon is that it entertained many a gamer, a lot of them from the now closed Great Lakes Naval Boot Camp, at the old Dungeon Hobby Shop; also it was played a lot later on at the Game Guild. I did indeed adventure in Ernie's dungeon. It had no particular world setting but could be used in virtually any milieu.

I play boardgames at Ernie's apartment many a Monday afternoon with Tom Wham, Dennis Harsh, Russ Ingram. and various others that come by. Ernie doesn't RPG much these days, but he is gaming still. HE has an email address, but does not post to any boards.

He works for Abbott Labs.

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 18, 2007 8:57 pm

Favonius Cornelius wrote:Gary you're back! Just want to wish ya a belated cheers on your recovery from illness. :)
Thanks Pard!

The shingles condition is about 90% gone now, and I feel quite well :D

Cheers,
Gary

Post by Col_Pladoh » Sun Mar 18, 2007 8:59 pm

Julian Grimm wrote:Ok so, thanks to the auction I have finally got off my duff and started my own complex. This one is more for practice and I have had fun doing this.

Any tips for t hose of us wanting to do this and not make a bad dungeon?
Sure! See what I had to say on the OAD&D DMG.

Otherwise, no. Maybe your butcher will give you a free crown rib roast of prime beef though :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 19, 2007 3:03 pm

Julian Grimm wrote:Oh don't tease me with Prime Beef. BBQ season is coming and I am just awaiting some stable weather! Have you had a chance to get your grill going yet?
Gail is the grill cook here, and she has been using it through all but the coldest weather. She brings the grill plate inside, warms it, then gets the fire going and cooks with the lud closed so heat is retained. She just did up a batch of bratwursts and some red peppers last night.

thursday I will have a pot of mixed beans with wienies made up for the gaming crew--I am the soup, stew, beans, chili, curry, and caserol chef.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 19, 2007 4:44 pm

Glaaki wrote:In the spring and summer I grill for my group. Once we made up a batch of chicken fried steaks! I LOVE chili and curries of all sort. I remember you mentioning once a spicy bean recipe...if you recall it please shoot it to me via email.

Spencer
Ah well...

Sadly I can not recall exactly what I tossed into the slow cooker for that dish of beans, but a gamer from Louisiana allowed it was not boring.

IIRR, it was canned baked beans with vinegar, molasses, two large diced onions, catsup, Worchestershire sauce, soy sauce, dried mustard, minced garlic, and habenero pepper sauce--all added ro taste--then simmered for about three hours. I would use whole chili peppers, but they mess up the beans, so they have to be removed before serving.

I'll use a mix of dried beans and sime herbs in addition to the above when I cook for the game Thursday night.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 19, 2007 4:46 pm

Calithena wrote:Hi Gary -

A couple more ancient history questions, if you're inclined to answer.

1) The Tower of Zenopus in the Holmes-edited D&D manuals is one of my favorite short dungeons. Was this yours, or Eric's, or a collaboration, or...?

2) Where did the idea for Beholders originally come from?
The Tower' was Eric's...possibly with input from his son who was a young teenager back then.

The beholder was the conception of Terry (Theron) Kuntz, Rob's brother. I simply developed and polished it.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 19, 2007 4:56 pm

Darius wrote:Sorry Gary to bother you with AD&D questions, but I am working on completing some of my collection - at least I am not asking about rules ;)

1. I ran across the World of Greyhawk Folio released in 1980. Is everything that is contained in that also contained in the box set released a few years later?

2. What is the favorite adventure you have written?

3. What is your favorite adventure you did not write?

4. I found a used copy of Necropolis the other day. Would it be difficult and time consuming to switch this over to LA? It seems as though I would just need to change the monsters and NPC out to LA ones but I could keep the story the same (this is one of the reason I am looking at adventures. Take the stories and ideas but use the LA system for the mechanics).
Sure :D

1. The original folio presentation of the WoG is replicated and expanded upon in the enlarged boxed edition.

2. No favorites, although the G and D series modules were great fun to DM, I have enjoyed finishing every module I wrote, including the ost recent ones. What I can say with certaintly is that I do not perticularly enjoy the demands of creating a new module, for I do my best not to write something that resembles a past design.

3. Again, I have no particular favorites in regards adventure material written by others. I just have a lot of fun playing then rather that having to be the GM.

4. The DJ Mythus game version of the Necropolis module is easier to convert to the LA game system than is the D20 version. The creatures and magic items in the former version can be converted or switched for LA game ones without a great deal of trouble I believe.

Cheers,
Gary

Post by Col_Pladoh » Mon Mar 19, 2007 4:59 pm

Clangador wrote:Thanks for the information. Don't you get tired of "us" asking you all these questions?
:roll:

Only now and then, mainly when I have a lot of work before me, or something really fun to do that I must set aside in prder to answer posts.

Otherwise, it is much the same gor me as having a conversation with a group of fellow gamers--enjoyable :D

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 20, 2007 3:58 pm

Komus the Conjuror wrote:Hello Gary:

Wow I can't believe you're being asked recipes...I mean, you're like a god to me and my friends who grew up enamored with your incredible creative masterpieces. Your ideas really found their rightful place in the excellence of your expression. Few writers I read today can inspire as much as some of your writings have done.

Sorry to be kissing butt here but I wanted to say that, being as I am autistic, I had a very troubled and difficult childhood that was made better because of D&D and AD&D. I realize you've moved on from these, and that you're happy the way things turned out, after all what can one accomplish by dwelling on the past right? Even so, I for one wish TSR would've been spared its demise. To my mind, nothing beats the original RPG. I still have all my hardcover AD&D books except the DMG (and I miss it as it was my very first AD&D book), which was lost a few years ago. Anyway, your works have meant alot to alot of people, I'm sure you know that but I wanted to say it regardless. I do wish you many, many years of fun gaming and I'm glad you're so generous with your valuable time as to speak with everyday gamers like this.

Cheers!

Dan
Hi Dan,

My thanks for the kind words.

Well, cooking is creative too, so why not an occassional post about that? :lol:

As a matter of fact, I had a really difficult childhood too--mainly because I was a difficult child. Chess and other games, as well as much reading, helped to keep my head on a bit straight.

You should pick up another DMG methinks.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 20, 2007 4:00 pm

Darius wrote:Thanks for the info. Would you say that Huldras would be the best substition for Drow? I thought of Dockalfar but they seem more like humans in terms of temperment with perhaps a larger percentage being malign. Huldras seem all malign.
Actually either race will do. The LM can adjust Dockalfar or Huldra to more closely reflect the Drow if that is desored :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Mar 21, 2007 4:18 pm

themattjon wrote:After reading about your early exploits in Crusader Magazine, I would think your parents had to get used to weekly heart attacks! Homemade flails indeed 8O
Well...

I often left home in Chicago and walked about a half mile or more to the Horseshoe at Montrose Harbor to go fishing when I was a tad of age six and seven. I also let a pair of my friends downtown to see a movie when I was that age. It was in secind grade that I learned I could not return from afternoon recess and not be missed. Then we had a "gang fight" when I was seven...and my father moved the family to Lake Geneva.

Some of the shenanigans I pulled thereafter, the hot water I got into, make me cringe now. Talk about a young chump :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:12 pm

Clangador wrote:Gang fight? Got some real life melee experience there. :disturbed:
The sad part about the one I refer to is that the age range of the rock-throwing cmbatants was aeound 7 to 9 years. Our gang of about 10 pals beat the "invaders" because we had a BB gun to keep then back, and Jerry Paul clocked Rex, the leader of that bunch, with a clinker, Knocked him out and caused his boys to run off, helping him.

The whole thing started because Rex thres a stone and broke a basement window in my father's building, and I demanded he pay for it. He stormed off and came back with about 20 of his flunkies.

In the Lake Geneva area there were plenty of fistfights, but no real gangs, just some really tough locals.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:19 pm

Hi Rhuvein.

So you grew up nust south of Irving Park and Sheridan. We mostly hung out there when I'd come back to the old neighborhood. My brother played pool in the place under the EL tracks south of Irving, belonged to the Clarendon Rams, and had some mighty rough friends. Of course he was 9 years older than I, so he raised some real hell.

Someone I met out on the West Coast was from around Montrose and Sunnyside, belonged to the Arcadia Gang--from the roller rink of the same name. He was astonished to hear about my brother, for he know him and thecrew he hung outwith, said that they lived in fear of them. :lol:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:21 pm

Julian Grimm wrote: Dude, you misspelled Cardinals. :lol:
Bah !

Give the Gas House Gang the bird :P

:lol:
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:22 pm

simrion wrote:Yes, But did your Mother tell you that she hoped you "had some [kids] just like you?" And did you have some [kids} just like you? :twisted:
Oh yes indeed...to both questions/

:?
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:25 pm

Hi Richard,

What you say about parents makes sense.

As for the finnish pantheon, I quite agree that is is a most interesting one. I styled my magic-user Mordenkainen on that mythology.

Cheetio,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:30 pm

Hi IlexGarodan,

Feel free to address me as Gary...a gellow gamer after all.

I appreciate the kind words.

You might try Ebay to locate am OAD&D MM.

You are on the right website to find 1E players--ppssibly an online game.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 4:36 pm

orgcandman wrote:Gary,
Apologies if these have been asked before, but I have three questions:

1) Why were illusionists the only specialty wizard mentioned in the PHB / UA? (2) Had you planned on other specialists (Necromancers, Diviners, Evokers, etc..) in future works?

3) Why weren't any combat rules, saves, to-hit, etc.. included in the player's handbook?

-Aaron
Howdy, and no problem...even though those are not Lejendary Adventure game questions.

1) Because illusions are so distinct from other forms of magic.

2) I was indeed considering a special class for elementalists and sorcerers for a revised edition of AD&D/

3) Players should be concentrating on enacting the role of their in-game persona. not looking at charts and tables to study probabilities. The game form is about that, not combat simulation :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 7:30 pm

Stormcrow wrote:
Col_Pladoh wrote:2) I was indeed considering a special class for elementalists and sorcerers for a revised edition of AD&D.
Gary,

What in your mind is the difference between a sorcerer and a standard magic-user? In non-RPG usage sorcerer and wizard often mean the same thing, though sometimes sorcerer implies evil where wizard does not. (My dictionary defines sorcery as "the use of magic, esp. black magic.")
Heh, easy...

Sorcerers practice sorcery, that is the summoning of demons or devils. They have no magical power, inate or learned.

Cheerio,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 7:32 pm

IlexGarodan wrote:
Stormcrow wrote:
Col_Pladoh wrote:2) I was indeed considering a special class for elementalists and sorcerers for a revised edition of AD&D.
Gary,

What in your mind is the difference between a sorcerer and a standard magic-user? In non-RPG usage sorcerer and wizard often mean the same thing, though sometimes sorcerer implies evil where wizard does not. (My dictionary defines sorcery as "the use of magic, esp. black magic.")
I'm not Gary, but I always considered Sorcerers to have inate magic ability-- that is, they don't use material components or spellbooks, and the magic is "in the blood." On the downside, they know less spells, and can cast less spells per day than your typical M-U.

Then again, that's just me.
Nah, that's just 3E jive.

Look up the meaning of the word "sorcery."

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 7:33 pm

DMPrata wrote:
IlexGarodan wrote:I'm not Gary, but I always considered Sorcerers to have inate magic ability-- that is, they don't use material components or spellbooks, and the magic is "in the blood." On the downside, they know less spells, and can cast less spells per day than your typical M-U.

Then again, that's just me.
I'm not Gary either, but I'd be willing to guess that the 3E version of the Sorcerer as an "innate spell-caster" is not what he had in mind, given that the class completely contradicts the Vancian "fire-and-forget" magic system.
Quite so.

Magicians learn the ability to use magic.

Sorcerers summon demonic entities and command them to perform.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 9:33 pm

IlexGarodan wrote:Well, as I said, I was introduced in 3rd Edition.

Please don't kill me!
Sure :D

Most game designers take some liberty with facts or what passes as actual. In FRPGs there are no real bases save myth, folklore, legend, fairy tales, and how the make-believe or imaginary is defined in books dealing with such subjects, or in dictionaries.

As it happens I prefer to keep my fantasy definitions as close to those "sources" as possible as long as it doesn't adversely affect the game. Other designers have their own ideas.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 9:38 pm

Stormcrow wrote:
Col_Pladoh wrote:Magicians learn the ability to use magic.

Sorcerers summon demonic entities and command them to perform.
Aha! In that case, the sorcerer and elementalist class(es?) you had in mind would have been quite excellent!
:lol:

Have a look at the Lejendary Adventure game Avatar Orders some time. They include Geourge (elementalist), Augur (a euphonism for necrourge), and Demonurge (sorcerer). Orders in the game reflect archetypes, real of imagined for a magic-active world.

Cheers,
Gary

Post by Col_Pladoh » Tue Mar 27, 2007 9:57 pm

Darius wrote:
Col_Pladoh wrote: Sorcerers practice sorcery, that is the summoning of demons or devils. They have no magical power, inate or learned.
So, while completely different systems, it would not be a far fetched idea to think of the LA Elementalist and Sorcerers as the "types" of characters/magic user that would have ended up in 2nd edition if you had stayed and worked on the project. The spells would be different, but those are the basic archtypes of magic users you were thinking about.
Generally speaking, yes. Do not forget that I planned on adding some other archetypes as well. An elementalist would have been a sub-class of magic-user. A sorcerer would havbe been a class unto itself.

Cheerio,
Gary

Post by Col_Pladoh » Thu Mar 29, 2007 3:25 pm

Julian Grimm wrote:I have a feeling there will be interesting discussions come baseball season. :lol:
You mean about whether the Cubs will win the pennant in this millenium?

:lol:
Gary

Post by Col_Pladoh » Thu Mar 29, 2007 7:14 pm

Lord Mogrim wrote:Hey Gary?


How have the Bears done so far in the off season? Have they picked many people up?

I know that lost Thomas Jones to the Jets. That leaves Cedric Benson as there #1 runner.

Mog
:x

I would prefer to not discuss the SNAFU with Bears' players :(

If things don't change radically, I do believe that this year their season will be about .500. What lousy,cheap-assed management :evil:

Cheers,
Gary

Post by Col_Pladoh » Fri Mar 30, 2007 2:49 pm

I actually meant World Series :oops:

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 31, 2007 4:35 pm

themattjon wrote:Hey, how's work going? Any new LA stuff coming up soon? What about that sci-fi LA game? I'm not trying to bump up your speed or anything, just curious on how the creative stuff is coming along :wink:
Heh...

Just check in at the Troll's homepage to see how they are coming with LA game material--and other projects of mine. The Pantheons of Lejend is going to be released in the GFW series so as to cover the LA game audience and the general FRPG one at the same time.

Jon Creffield has promised to have ny basic Kowloon Wharf campaign setting ns. fleshed out in about three months from now, At that time the Trolls plan to edit, layout, and publish the Lejendary AsteRogues Fantastical Science RPG. Meanwhile, Jerry Leonard is developing and expanding my base material for a hard SF game.

Happy to answer any more questions you might have :D

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 31, 2007 6:18 pm

Julian Grimm wrote:How are the plans for the reprint of the core LA books going?
:o

See above. A quick check of the Trolls' homepage will reveal all that is to be known.

Cheers,
Gary

Post by Col_Pladoh » Sat Mar 31, 2007 9:10 pm

Kersus wrote:
Col_Pladoh wrote: Jon Creffield has promised to have ny basic Kowloon Wharf campaign setting ns. fleshed out in about three months from now, At that time the Trolls plan to edit, layout, and publish the Lejendary AsteRogues Fantastical Science RPG. Meanwhile, Jerry Leonard is developing and expanding my base material for a hard SF game.
Basic Kowloon Wharf? C&C or LA? Both?

Will Asterogues have priority over a release of new Lejendary Adventures rulebooks (reprints or new edition)? Or are they waiting until Hekaforge's copies are sold out first?

BTW, I just ordered LtL, HoMP, and Yggsburgh and can't wait! In ordering that I was told they are sold out of Lejendary Essentials boxed sets. It must have sold well?

K
The Kowloon Wharf Space Station module is the campaign base for the LAR game. To the best of my knowledge it will be done soon after the revised LA game material is released. You should check the Trolls' homepage for release details :wink:

The LtL module is great fun to play as an introductory adventure for a new group. After that the Fish for Breakfast module can be used to lead to the HoMP demi-campaign material.

Yggsburgh town module is best used with the C&C game system, although I have used it for LA game adventures.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 01, 2007 4:03 pm

Kersus wrote:So, LtL, FfB, HOMP.... Where would the Hermit fall in there? I cannot dream of starting another LA campaign and not use the Hermit. I'm not sure what my players would think of Forlorn Corners. Moon Slaves could fit just before LtL maybe?

K
The Hermit is a tough module, and I would likely place it after the team has completed HoMP. Forlorn Corners is meant for veteren roleplayers that are also adept at handling the demands of unusual situations and can use their minds in astute manner. FC might be set after the three Creffield modules.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 04, 2007 5:14 pm

jamesmishler wrote:Heya Gary,

I see that your Anubis Murders novel is being re-published by Paizo; did you keep the rights after the GDW buy-out of DJ by TSR, or did the rights to it revert to you after the acquisition of TSR by WotC, or is it being licensed to Paizo by WotC, or some other combination thereof? And if you are in on the deal with Paizo, is it for the complete Setne trilogy or just the first novel?

This also brings to mind the though of novels and stories set in Learth... with Paizo making this kind of push on the literary end, have you given thoughts to writing new fiction set in Learth?
Howdy James,

We retained the rights to the Mythus novels, just as we did the Gord ones. Troll Lord Games will be publishing the latter in hardbackm the first late this summer.

Piazo plans to publish all three of the Setne Inhetep fantasy mysteries.

Ar this time I have no plans to write more fantasy novels, based on the Learth world setting or any other.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 09, 2007 4:43 pm

Julian Grimm wrote:Gary,

I just read your article in Cusader #5. I was wondering if there is any more you can tell me about the Jerry Todd books. And what you wrote sounded so much like my cousin, brother and I a waxed nostalgic. Great Article!
:D

I read my first Jerry Todd book when I was about 12 years of age, and the last one I read was about 15 years ago. The fun I had was nearly the same despite the half-century time span.

Leo Edwards never lost the perspective of a young lad, the joy of being that age, and the wondrous things that appeal to such persons. Best of all, the time period of the adventures enjoyed by Jerry and his friends was one where PC and the Nanny State did not exist, so real fun could be had.

By all means pick up any one, or all, of the Jerry Todd books you can find at reasonable price. Be sure and read the letters to the author, and his replies, at the end of most of the books. What a guy was Leo Edwards. His attitude surely inspired me in my regard for gamers.

The same recommendation goes for the Poppy Ott novels by Edwards.

Cheers,
Gary

Post by Col_Pladoh » Mon Apr 09, 2007 4:53 pm

Julian Grimm wrote:I'll definately see if I can find them. They sound like a definate great read and a link back to those glory days of Boyhood!
They are set in the 20s IIRR, but some of what is covered fit into the 40s and 50s, can be imagined easily enough even today...it the school isn't giving the reader Riddelin :roll:

Cheerio,
Gary

Post by Col_Pladoh » Tue Apr 10, 2007 3:35 pm

:lol:

My mother said her worst mistake in raising me was reading Tom Sawyer to me--I loved reading myself, but being read too allowed more visualization of the story :wink: Indeed, a friend of mine helped me to build a raft to float around on the lake wher when I was around age 12.

BTW, my grandfather owned a 110 and a 40 acre parcel of land. The played a lot on the "40," picnicked, camped, had BB gun fights, even dynamited when I was older. That was sure a lot of fun. Once we came across a moss-back snapping turtle there, and I hid under a bush only to discover a long-dead coyote next to me :?

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 11, 2007 12:32 am

themattjon wrote:Ahh, the pleasures of youth. The innocence of... wait, DYNAMITE? 8O
Sure enough.
O was in my mid-20s, and a friend and I picked up a case of 50% amonium nitrate dynamite, blasting caps, and fuse. We thought about using it to ditch out the spring area, but my uncle did not like the idea, so we did...other stuff with it 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 11, 2007 12:34 am

Richard wrote:Dungeon Master Gary, the shukenja seems to be an example of a cleric who can be lower-lower-class, which is a combination of a social-economic status and an occupation that I like. And everything else about the shukenja class seems good to me. It is close enough to how I am in real life, except for the fact that I eat meat. I don't agree with killing animals for meat, so if no person does the killing, I would be eating any no-meat foods. Just like the shukenja, I don't like violence and I am somewhat proficient in Hapkido, which is my favorite martial art. In accord with your ADandD 1E rpg Oriental Adventures rulebook and sourcebook, can the shukenja be a cleric of a Korean culture if Korean is considered Oriental? Korean is one of the languages out of a set of my favorite languages that I will be learning
Sorry, not only is this thread niminally about the LA game but what you are asking about has nothing to do with anything I created. Ask the designer of the material in question.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 11, 2007 3:25 pm

Ho Richard,

As I said before, I will offer no comment on this topic.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 12, 2007 3:07 pm

Thanks Chris,

The kind offer is appreciated, buit as a matter of fact I am working harder that I want to now. All manner of projects that demand my editing, guidance, development, or simply checking over for general correctness are piling up on my computer's desktop.

Of course as you allude to, I do not particularly want to spend much time working. I am trying to semi-retire and enjoy some reading and relaxation.

Let me have a couple of months and I'll see how much work I have to do then. If I am basically clear of chores, I would not mind taling part...although I am not find of chatroom gaming because I find the keyboarding a paon in the butt.

Cheerio,
Gary

Post by Col_Pladoh » Fri Apr 13, 2007 3:10 pm

merkholz wrote:Hello Gary,

With your presence on this and several other message boards I'm not sure if this has been asked before so I beg for your indulgence in answering nonetheless.

When writing Saga of Old City had you already decided upon Gord's true ancestry and great latent powers or did that evolve as you wrote the stories?

Do you remember and care to tell who it was that buried the "warning device" hidden in the old cairn, guarded by the Cataboligne demon in Saga of Old City?

M
Howdy,

I had the parantage of Gord in mind when I began writing the initial book in the series, Mind you not all the details, but the general outline of who he was and what he would becme.

As for the second question, no, I do not remember. As I will be reading and polishing the ms. for the reprint of Artifact of Evil, thet might trigger my memory as to the character that placed the hidden alarm.

Cheerio,
Gary

Post by Col_Pladoh » Fri Apr 13, 2007 11:12 pm

Richard wrote:Dungeon Master Gary Gygax, at this computer-net website, do you know who this TSR Master Sage is who is answering the questions: http://jgrimbert.free.fr/add2/advice/?o ... &debut=440
Actually I haven't the foggiest, as I seldom regularly play any form of D&D anymore...unless you count the C&C game as that.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 14, 2007 2:14 pm

Richard wrote:Gary, this computer-net website has the world of Oriental Adventures created by you, David Cook, and a man with a French-sounding name: http://kara.tur.en.buypda.org/

It says that Shou Lung is the most powerful nation on the planet of Abeir-Toril the Forgotten Realms. It seems that the oriental culture you created for ADandD is more popular and more interesting than I ever thought it would be.
No comment :roll:

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 14, 2007 4:07 pm

Julian Grimm wrote:Gary,

What were the inspirations behind Dangerous Journies and later Lejendary Adventure? Was it a desire to create something different or a change in your gaming philosophy?
The DJ system was created first with much input from Mike McCulley for a Lovecraftian-type horror RPG because I wanted to do a skill based game I named Unhallowed. When NEC and JVC became interested in the system, they insisted on it being fantasy forst, so Dave Newton assisted me in putting together the Mythus game books. even though I made sire that the rules were modular, many of the more complex parts could be excluded without adversely affecting play, as Mythus Prime demonstrated, the syste, still demanded an inordinate amount of effort, mainly from the players, but the Journey Master had to know the rules backwards and forwards.

So when TSR acquired rights to the DJ game system, U was not in the least dismayed. I had wanted to do a more intuitive RPG with fewer rules and complications, so I set about designing the LA game, aiming for a system that would also accommodate exmansion into genres other than fantasy without much effort in regards to learning the new rules required for a differing milieu.

So I suppose the short answer is that both were created bacause I wanted to explore skill-based RPGsm as I was dissatisfied with the constraints a class-based placed upon GMs and players alike.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 14, 2007 9:48 pm

serleran wrote:Oooh, a Gygax-designed horror game? Now, I've got to see that! Any chance of it? :) (I know you said it became DJ, in theory, but I'd be interested in knowing if the pre-DJ system could ever see the light of day...)
That's Gygax & McCulley. Mike was very much a co-creator of the game. The ms. for Unhallowed was posted online at one or more DJ system fansites, and I know some people downloaded the material. I do not have a copy. If you know Greg Timm, you might inquire of him. He posts on the Pied Piper Publishing often as GT.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 14, 2007 9:50 pm

Kersus wrote:Unhallowed is a darn sweet name for a role-playing game.

K
Thank you sir :D

I might revive it for the LA horror genre game.

Cheers,
Gary

Post by Col_Pladoh » Sun Apr 15, 2007 4:22 pm

serleran wrote:
That's Gygax & McCulley. Mike was very much a co-creator of the game.
Of course. I meant no disrespect.
The ms. for Unhallowed was posted online at one or more DJ system fansites, and I know some people downloaded the material. I do not have a copy. If you know Greg Timm, you might inquire of him. He posts on the Pied Piper Publishing often as GT.
Ah, the Demon Lord of Puns? I believe I've met him, or at least seen him, once. I've posted there about obtaining the ms. Thanks, Gary.
Of course I did not mean to reply that you were disrespectful. I just wish to make sure Mike is given full credit for his creative contribution.

GT is indeed the Demon Lord of Puns, while I am the Archangel of Punning...and that is no joke!

:roll:
Gary

Post by Col_Pladoh » Mon Apr 16, 2007 2:10 pm

Julian Grimm wrote:Gary,

Guess who's coming to dinner Sunday? :lol:
Not the MacGregtimm himself?

If so, ask him how he and his brother are coming on the Science Fantasy genre rules for the LA game system...that'll make him uncomfortable :lol:

Cheerio,
Gary

Post by Col_Pladoh » Mon Apr 16, 2007 3:25 pm

rabindranath72 wrote:Hi Gary,
sorry to bother you here, but I see that you rarely frequent the C&C boards.
So, I was using your Secondary Skills system, and the cost to advance seems to be linear (e.g. 3000 at first level, 6000 at second etc.), but in play this does not seem to work out very well, since high level characters do not have many problems at expending those XPs, when they must typically expend 10 times to advance a level. Was your intention to make the advancement so, and if so, for what reason? Or is it another editing bug? (like the one on multi and dualclassing).

Thanks,
Antonio

P.S.
I got the cards from Italy, I will send them to you soon!
Hi Antonio,

The system I designed is not linear, but cumulative in XP cost. Here is what I wrote in the original ms. submission:

Cost for Acquiring an Ability:
Classification of the Ability Cost in Experience Points
Ability specific to the PC’s Class: 3,000 + 3,000 per after one
Ability is a general one: 5,000 + 5,000 per after one
Ability specific to another class that that of the PC: 8,000 + 8,000 per after one

Example: A PC acquires one class-specific ability at the cost of 3,000 XPs. The second such ability will then cost 3,000 plus an additional 3,000, 6,000 total, and if a third such ability can be acquired it will cost 9,000 XPs. The same PC then acquires a general ability for 5,000 XPs, so another will cost 5,000 plus 5,000 XPs. Finally, he acquires an ability specific to another class at the cost of 8,000 XPs, and if another is acquired it will cost 16,000 XPs, and a third would cost 24,000. The increases are meant to both reflect the difficulty of additional learning and to limit the PC’s ability acquisitions to a reasonable level. Also note that abilities not specific to a class are performed at a penalty of 5 so as to prevent any character from being all-powerful.

Note the added cost is not only per ability but per level of the same ability. thus:

Ability A1, 1st level 3K, 2nd level 6K, 3rd level 9K
Ability A2, 1st level 6K, 2nd level 12K, 3rd level 18K

Ability B1, 1st level 5K, 2nd level 10K, 3rd level 15K
Ability B2, 1st level 10K, 2nd level 20K, 3rd level 30K

Ability C1, 1st level 8K, 2nd level 16K, 3rd level 24K
Ability C2, 1st level 16K, 2nd level 32K, 3rd level 48K

Hope that covers it.

I am eager to see the Italian cards, and again thanks so very much :D

Cheerio,
Gary

Post by Col_Pladoh » Tue Apr 17, 2007 3:34 pm

Howdy Antonio,

I confess to hurrying through the additional abilities rules I suggested for the C&C game as I was busy completing the Yggsburgh town material. Perhaps I should have made it more clear what I ment about cumulative costs. A second new ability in the PCs class would indeed cost 6K, 12K. and 18K, a third 12K, 18K, and 27K.

Ciao,
Gary

Post by Col_Pladoh » Tue Apr 17, 2007 3:37 pm

Glaaki wrote:
Col_Pladoh wrote:
Kersus wrote:Unhallowed is a darn sweet name for a role-playing game.

K
Thank you sir :D

I might revive it for the LA horror genre game.

Cheers,
Gary
Strange. I was thinking the same thing... :)

Spencer
It will be left to a co-developer to undertake the LA Horror RPG using the LA FRPG rules base and extrapolating from there, but the name of the genre's game can surely be an noted :D

Cheers,
Gary

Post by Col_Pladoh » Tue Apr 17, 2007 4:31 pm

the 5 penalty is indeed meant to apply to a d20 check. As notes, that is to keep player characters from becoming veritable deities.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 25, 2007 5:21 pm

IlexGarodan wrote:Aye, I think we shall!

Gary,

What sort of creative process do you go through to make a published module/adventure?
As well, I am greatly interested in Lejendary Adventure, but my local comic store doesn't seem to carry any LA rulebooks. I'm told that there is a rules-light version of LA, but I can't seem to find it anywhere. A little help..?
Howdy,

Creating modules meand I spend a good deal of time pondering the nature of the adventure to be created, often that is followed by some winged play-testing, then written notes and maps, and finally a detailed ms. It is a lot of effort these days to devise a new module that isn't a rehash of someting I have already done.

Visit the Troll Lord Games website for information of their LA game procucts. Inner City Games also produces LA game material.

Cheerio,
Gary

Post by Col_Pladoh » Wed Apr 25, 2007 5:25 pm

Julian Grimm wrote:Gary,

Any reminicent thoughts on working on Dragon? I thought it appropriate in light of the news of it's demise.
It is a great error on the part of WotC to cease paper publication of that magazine.

I began it with the creation of The Strategic Review, then realized a more fantasy-oriented periodical with a catchy name was needed, so I hired Tim KAsk to be the editor of the new magazine, The Dragon.
At its peak circularion was over half a million.

I have nothing else to say about this sad matter.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 25, 2007 5:27 pm

Fid wrote:Gary,

In case you didn't hear yet, Tom Moldvay recently passed away. There is a thread in General Discussion.
Thanks, but I was informed of Tom's passing about two weeks ago. I passed the sad nerws on to my lists and many email correspondents but did not make any board posts regarding the loss.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 25, 2007 5:30 pm

chrisspiller wrote:Hay Gary, I was wondering if you've ever 'ported characters from Greyhawk in LA's Lejendary Earth or Danjerous Journey's campaign world (the name of which escapes me). IIRC, you said some time ago you were running LA characters through Castle Zagyg (or at least Yggsburgh), but I'm more interested in whether or not you've crossed over campaign milieus, not switched game systems.

Just curious given the sections on Boothill and Gamma World in the DMG (I am hoping to get my PC's over to a post-holocaust USA at some point in the future, but am waiting until they really start bothering me :twisted: ).

Pax,

Chris
The short answer is no. As the LA game system is so different from class-based ones any porting on a grand scale is difficult. Frankly, doing lengthy conversion work is of no interest to me these days :wink:

Whan LA game Avatars adventue in the Yggsburgh setting I manage the conversion on the spot, winging it.

Cheers,
Gary

Post by Col_Pladoh » Wed Apr 25, 2007 5:33 pm

Fid wrote:Gary:

Len Lakofka told me that he's going to send you a copy of an old World of Greyhawk map that he has in his archives. Is there any chance you'd be willing to let us old-timers have a look at it? We could quickly throw it up on a website.

There seems to be lot of interest on these boards lately about what your original (pre-Darlene) map may have looked like. Its your call though - I don't even want Len to make a copy for me without your permission.
Yes, Len is going to send me a copy of the map. I can not tell from his pics if it is my work or not.

If it is not my work I'll gladly share it.

If it is something I did then I will put it into the archives that I will leave to my wife for her disposal, that being about all the wealth I have to pass on.

Cheers,
Gary

Post by Col_Pladoh » Thu Apr 26, 2007 8:54 pm

merkholz wrote:Gary, I hope I can bother you with another tedious Greyhawk query.

You noted on another messageboard that you never intended to advance the timeline for the World of Greyhawk, instead letting each DM go with their own home campaigns. If so, what was the meaning of the articles in the Dragon that not only detailed the various armies of the Flanaess but also certain events occurring after those described in the '83 boxed set?

I was also wondering when you decided to have Graz'zt as the father of Iuz. It was first hinted to be Orcus but then Graz'zt was caught with his pants down, so to speak.

M
Even though it is not a LA game, or even a C&C game, question, I will respond cheerfully!

Those were simply informational pieces that the DM could utilize or not. The dates were those of my campaign...where tikekeeping was not strictly adhered to. If the material presented was included in any DM's campaign the date could easily be altered to conform to their version of the WoC.

Cheers,
Gary

Post by Col_Pladoh » Fri Apr 27, 2007 3:32 pm

Mr. Awesome wrote:Gary, I know you played with a lot of the classic D&D designers and writers, but how about the artists? Did you ever game with any of the artists from the early days of D&D/AD&D?
The main RPGers amongst the illustrators at TSR were Dave Sutherland and Dave LaFroce (DSL). I played a lot with Sutherland, both EPT and D&D. Dave Trampier loved boardgames, and he and son Ernie played a lot of Tramp's Titan game. The other artists came on board after the time that all of us used to gather together and play games.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 28, 2007 6:50 pm

Kersus wrote:Heh, I've been toying with LA Yggsburgh. Certainly if I use CZ, it will be with LA I imagine.

K
The dungeons are designed for progressively higher PC levels. That is the sole advantage of a character-level based system. One can have the players adventure in them surely, but the challenge is different, and so too will be the sense of progress and reward.

Cheers,
Gary

Post by Col_Pladoh » Sat Apr 28, 2007 9:25 pm

Julian Grimm wrote:I may be starting a new player tonight and he's going to be introduced through Yggsburgh. I love the stuff in there for it's ability to kick start a nights gaming with little prep.

Oh and Gary there are thos of us on the TLG borads begging more more Yggsburgh as well.
Thanks :D

There are 24 town and suburban modules each of 64-page length coning in the following months, as well as some eight castle/dungeon modules inb process of development, so it is not exactly a neglected setting :lol:

We are kicking around map expansions as well to cover the areas in all eight directions around the Yggsburgh area, but no one is actually crawing quite yet...

Cheerio,
Gary

Post by Col_Pladoh » Sun Apr 29, 2007 2:34 pm

Julian Grimm wrote: I'd be interested in seeing this and hell, I'd be interested in working on it. I just don't think my stuff is up to snuff yet though.
The map expansions will require only minumal map-making skill, but it is a good deal of work matching terrain to the central map, placing roads and communities, naming and describing all of the featuresm especially the larger settlements, and devising detained encounters and adventure hooks.

On the positive side, the existing maps and book serve as fine templates.

Cheerio,
Gary

Post by Col_Pladoh » Sun Apr 29, 2007 9:10 pm

ScottyG wrote:Gary, there was an Atlantian and a Lemurian pantheons mentioned in the Aerth book. Did you write up any info for either pantheon? Do either realms exist in the LEarth setting?

Scott
No and no...sorry if that disappoints you. All of the pantheons treated in the work have at least a tenuous basis in mythology.

Cheers,
Gary

Post by Col_Pladoh » Fri May 04, 2007 3:32 pm

Julian Grimm wrote:Gary,

I was wondering if you knew about this? It's a massive move to get the C&C Society back up and running.
No, and I wish the best for the effort.

I had envisaged a society for the LA game as well, the Fellowship of Lejendary Adventure Gameres, but alas, not enough time and hands to manage it.

Cheers,
Gary

Post by Col_Pladoh » Fri May 04, 2007 7:44 pm

gideon_thorne wrote:Hum.. twould make a neat membership gathering campaign. Gather ye friends on the F.L.A.G. ship.
Yuppers...

I had all manner of clever stuff planned out for the society, including various ranks and symbols :?

Cheerio,
Gary

Post by Col_Pladoh » Sun May 06, 2007 2:38 pm

Richard wrote:I have no problem with societal law if it isn't evil and I have no problem with chaos if it isn't evil, but in addition to those requirements of mine, I like a combination of chaos and law to keep chaos or|and law from being evil. Definitely, I am Concordant Opposition true-neutral and it is my favorite alignment. That, Gary, is my explanation and description that I have discovered to know how, why, and what my alignment is for the TSR Hobbies Inc., DandD rpg or ADandD rpg. I knew or I suspected that there is something along and within the axis of law and chaos that I should seek to understand. I got that idea from the description and explanation of the Oriental Adventures neutral-good alignment. Now I know for sure that my shukenja for 1E ADandD is forever NG.
Errr...

Okay.

Cheerio,
Gary

Post by Col_Pladoh » Sun May 06, 2007 2:41 pm

Julian Grimm wrote:I'm sure the Trolls would be able to help in this matter. Or the C&CS may be able to help once we get organized more.
I have a file dealing with the ideas for the society, and ambitious they are.

After the whole of the LA game system has been published by TLG I will probably send Steve the FLAGs material.

Cheerio,
Gary

Post by Col_Pladoh » Sun May 06, 2007 4:24 pm

ScottyG wrote:Gary, in the intro material for the Hermit, you mentioned the possibility of multiple parties after the same goal. When you playtested this adventure online, did you have competing parties?

Scott
The Hermit was indeed played by several competing parties--not against each other directly, but to see how wach did relative to the others. I was not involved as an LM, but IIRR none of the groups completed the adventure safely. The party that suceeded awaited their "reward," and got trashed.

I believe all of this did occur with online groups.

My particular player group came to grief because of thoughtless, foolish play, all but one ending up in a hot place from whence there was no return. There was much shagrin, but not a word of blame for the module, just for their own bad decisions.

It is a demanding adventuire, though, I admit.

Cheerio,
Gary

Post by Col_Pladoh » Sun May 06, 2007 7:10 pm

ScottyG wrote:Yeah, it is tough, and one of the more original stories I've seen in an adventure. Definately has the potential for inspiring much chagrin in the 'attack first' party. Which is what my party is.

Scott
8O

Have they played through the Hall of Many Panes? Many of them have unfortunate conseques from a hasty attack; but there is one place where immediate attack is a must for survival, and darned if one of the team members didn't have his Avatar do just that. the astonishing part was that he was usually a very cautious sort whose Avatar was back and assessing things before acting.

:lol:
Gary

Post by Col_Pladoh » Sun May 06, 2007 7:56 pm

ScottyG wrote:They still haven't gone a-questing for McGregtim yet, but I'm looking forward to dumping them in the matrix. But I might use Heward instead of McGT. Although, I wonder if Heward is familiar enough with the Mors/Zagyg to fall for his trickery, but if the conclusion, as written, is achieved, the hero-bard's reaction is amiable enough.

Scott
Heward is a less combatative sort, rather more of a putterer and tinkerer with things extraordinary...and quite forgetful as well. If marooned as McGregtim was Heward would be too bust making unusual items to long notice his isolation :lol:

Cheers,
Gary

Post by Col_Pladoh » Mon May 07, 2007 3:29 pm

Kersus wrote:
Col_Pladoh wrote:
Julian Grimm wrote:I'm sure the Trolls would be able to help in this matter. Or the C&CS may be able to help once we get organized more.
I have a file dealing with the ideas for the society, and ambitious they are.

After the whole of the LA game system has been published by TLG I will probably send Steve the FLAGs material.

Cheerio,
Gary
Can't wait! I wouldn't miss it! I want to see the FLAG raised!

So what exactly is entailed by the "whole LA game system?" The reprinting of the core books, or more?

K
:wink:

The release of the revised edition of the game, plus source material such as Shamanism & Witchery and likely the Key of Sand LE world setting detail book on the Banir Wastes. There is already a plan for regular module publication support.

Cheerio,
Gary

Post by Col_Pladoh » Tue May 08, 2007 4:04 pm

As a matter of fact I play-tested the VoH, ToEE, and the unpublished, lost Bandit City of Stoink with a large group of players including my Son Luke and Skip Williams. It was the base for a whole new campaign I started,

I have DMed for so many people that after so much time has passed since running adventures in the Villiags' and environs, I'm quite unable to recall the many details of those events. I do not usually make noted of gaming sessions, save for correcting the working draft of the scenario of when doing campaign reports--that I have little time for or inclination to labor over.

Cheerio,
Gary

Post by Col_Pladoh » Tue May 08, 2007 9:39 pm

Richard wrote:Gary, at the bottom of this thread of posts, is my question about my nine dexterity and my motion sickness that I easily get: http://www.dragonsfoot.org/forums/viewt ... 707#426707. Motion sickness is connected to and affects my dexterity or my constitution as one poster has mentioned? Because I get motion sickness easily and for the purpose of some realism, can I still have a nine for my dexterity or does motion sickness keep me from having a nine dexterity score? Also, look at the part about people who can walk on rolling logs of wood on a pool of water and people who can walk on a tightrope. If they can do that, it means they have an above-nine dexterity?
Richard,

All RPG are games, and the numbers rolled to describe the player's character dictate the matter. What a person is in actuality has no bearing on the PC in virtually all systems.

Dealing and being concerned with one's actual mental, physical, and spiritual state is called living life.

Cheerio,
Gary

Post by Col_Pladoh » Wed May 09, 2007 3:41 pm

I did not write that material. Someone purloined my map of Stoink from my office when I was in litigation with TSR...just as they did a lor of my personal books and games I had there :x

Cheers,
Gary

Post by Col_Pladoh » Wed May 09, 2007 3:44 pm

Julian Grimm wrote:Gary,

Do computer using cats have a grip on their mouse?
:roll:

It is youy that needs to get a grip...

:lol:

Post by Col_Pladoh » Wed May 09, 2007 3:48 pm

ScottyG wrote:Gary, are the TLG Gord reprints going to include the 'At Moonset Blackcat Comes' short story?
It was Gord's introduction to the public, and it's a great short story that many may have missed.

Scott
Not only that, but it is tied to "A Revel in Rel Mord." I have suggested to Steve that it be included in the reprinted version of Night Arrant.

Cheers,
Gary

Post by Col_Pladoh » Wed May 09, 2007 3:53 pm

chrisspiller wrote:Just to piggy-back on ScottyG's post, will there be any chance of seeing the new Gord short story that appeared in the soon-to-be-defunct Dragon magazine in any of the TLG re-issues? Perhaps as an addition to Night Arrant or as a story in a new volume? (hint, hint)

Pax,

Chris
Very doubtdul.

Bourgoine and I have done another short story that is goint to appear in an anthology of fantasy stories written by game designers.

Piazo is looking at a never before published novel fo ming, a S&S yarn set on the same world as that of Setne Inhetep, for they are reprinting those three fantasy mysteries.

Cheerio,
Gary

Post by Col_Pladoh » Wed May 09, 2007 3:55 pm

merkholz wrote:The lost Stoink ms brings up another query of mine. There is said to be a ms of Shadowlands lying around, co-written with Skip Williams, but far from finished for publication. You've said that you're not interested in putting in the time for finishing this but would you consider someone else to finish it instead? I'd really want to see what went into this project and wouldn't mind the influence of other writers or game systems.

M
Not only am uncertain where the notes for that module are in this catastrophy in which I dwell, but as Williams contributed to that effort, he co-owns the IP rights. Cutting to the chase, no, I do not plan to publish anything based on that work.

Cheers,
Gary

Post by Col_Pladoh » Wed May 09, 2007 4:57 pm

Darius wrote:Hi Gary. The LA4AP gives guidelines for handing out merits. Do you still follow those guidelines or have you increased what you hand out? What is the average amount of merits you give per session?
I usually give 50 General Merits for each hour of play. If play was not up to par, then 25 per hour. It it was really exceptional 75 per hour. Meaningful use of Abilities typically gains 10 Ability Specific Merits--each single combatant fought and defeated brings 10 Weapons Specific Merits, each activation successfully used 10 Ability Specific Merits, eyc. So at the end of a four-hour session the usual score for each Avatar is: 200 General Merits, c. 50 Ability Specific Merits, plus any additional General Merits for outstanding performance (the added Merits mentioned in modules or decided upon by the LM.) Those are typically to an individual Avatar only, each award being from c. 25 to 100 Specific or General Merits.

Cheers,
Gary

Post by Col_Pladoh » Wed May 09, 2007 5:23 pm

Greg Ellis wrote:So Gary is considerably more structured but somewhat less generous than Forgie.

Sounds about right. :D
I do not hand out Merits as if I were aiming to give players Avatars that resemble supermen after a dozen adventures. If a aprticularly difficult quest is completed successfully, I will generally give from 1,000 to 3,000 General Merits to each Avatar that did will in that finish.

Cheers,
Gary

Post by Col_Pladoh » Wed May 09, 2007 7:26 pm

Greg Ellis wrote:Yup.

Darius and I are both playing in one of Forgie's internet games right now. Darius was noticing (last night) that Chris is a bit more "off the cuff" in justifying the ability-specific merits, and he tends to "round up" somewhat vs. the values you've mentioned.

Your system is a lot more structured, tracking "each significant use of..." and such. I suppose there's a bit more record-keeping involved to go with that.

Over the long run, I imagine the two provide a similar outcome. Especially if we factor in your "adventure complete" rewards.
I usually give the Avatar the ASMs immediately after the use has taken place, so ni record keeping is necessary/

Ciao,
Gary

Post by Col_Pladoh » Wed May 09, 2007 7:28 pm

Arcana and Scrutiny are both very useful Abilities for an Avatar to have with a strong rating.

Cheers,
Gary

Post by Col_Pladoh » Wed May 09, 2007 8:53 pm

Cuchulain wrote:Howdy Gary,

This isn't a lejenadry question but it is at least a new-Gygaxian product one...I noticed at TLG that you created a new game titled King of England, King of France...Is this a srategy wargame and if socan you tell us a little about it?

I'm interested in seeing if it's a Stratego or Risk type game as compared to say an Avalon Hill wargame...

I'm looking for a game that I can use with m highschool Brit Lit class, but it needs to be something we can set up and play in a short session as opposed to a drawn out game...

Peace,
Morty
Ciao Morty,

This is a mapboard card game with strategic and tactical play considerations. The map shows France with its various divisions, England and the Angevin holdings in France, Flanders, Savoy, and Toulouse. Parts of Spain and the Holy Roman Empire also form territories on the mapboard/

France and England each seek to hold two disputed territories while adding three more contiguous ones to gain a victory. If one of their original territories is lost, another one must be held in prder to win. The minor powers need to add three contiguous territories to theor own, or control four contiguous territories to win. the game has 13 turns that run from 1154 to 1213, outstanding historical facts and events shown for each turn. Ypuouse must win by turn 11 or it is oit of play because of the Cathar crusade.

Each player receives a number of cards from the stock England the most, then Frnace, then the three minor powers. Brfore play commences players may and should trade cards to get those usable by their state. When play commences thereafter, each player gains cards from the stock and the player whose action it is in the turn may offer to trade cards with any or all the other players.

All game actions must be done by card play. Attack, defense, marriage, annulment, inheritance, rightful heir, Imperial favor, Papal favor, taxation, etc. can be played by the acting player, and by those that wish to counter his play. there is thus action for all five players in each portion of a turn.

There is no real military combat. An attacker with a card naming a territory simply places one of his tokens in the territory and pays 10K marks. If the attacked state has a card naming that province they defend at a cost of 5K marks and automatically succeed.

The game is most dependent on clever play of cards acquiring a terriroty by non-military means with an occasional attack to keep the opponents off balance.

If no one has won by game's end France is the automatic victor. there are some "what ifs" at the end of the rules book.

Cheerio,
Gary

Post by Col_Pladoh » Wed May 09, 2007 9:19 pm

deimos3428 wrote:
Greg Ellis wrote:So Gary is considerably more structured but somewhat less generous than Forgie.

Sounds about right. :D
Under the Gary's guidelines, we'd be lucky to pull in 7500-10000 Merits per year given our weekly 3-hour sessions, and I think we're tracking about three times that number thus far.

In our astute LM's defense, we're playing online. Things tend to move somewhat slower, so boosting the amount of general merits to compensate is a reasonable decision. I suppose it's also possible that we're truly amazing players. :D

(More importantly, Forgie's system works out in our favor. Shhh!)
Monty Haller :x

:lol:
Gary

Post by Col_Pladoh » Wed May 09, 2007 11:14 pm

Cuchulain wrote:Cool, it doesn't look too hard for a group of 12th graders to play :wink:

I'll pick up a copy when it comes out.

Thanks for the quick reply,
Morty
The play-testers ranged from gamers to ordinary persons of young adult age.

The acceptance was close to 100% after playing, as all were active in the game, so even losing turned out to be enjoyable. Wins ran the gamut from England and France through the three minor states, with Toulouse slipping in there to achieve victory a few times too.

Cheers,
Gary

Post by Col_Pladoh » Thu May 10, 2007 5:00 pm

serleran wrote:Of course Toulouse can't win a lot... they have a name like To Lose. The boardgame/cardgame sounds real fun, and I've been waiting on it forever. Gotta get a red-hot poker and let it meet the back-end of Steve... that might help it! :)
As I understand things, they are prettying-up the board and cards now, working on editing and layout of the rules. I want to check the latter to make sure that I have covered the possibility of a major power eliminating a minor one on the fuirst turn of play. that came to me one night as I was near asleep, and the thought has bothered me ever since.

Cheers,
Gary

Post by Col_Pladoh » Thu May 10, 2007 7:56 pm

deimos3428 wrote:... and the strategic employment of mules.)
Death to all rule-players and rules lawyers :twisted:

:x :lol: :x
Gary

Post by Col_Pladoh » Thu May 10, 2007 8:15 pm

serleran wrote:...

Do you find yourself ever struggling with insomnia because some unfinished something creative is begging your attention?
I fall asleep very quickly, with a design problem keeping me away perhaps a half of an hour at most. However... I then dream and semi-dream about the matter, seemingly working fruitlessly on it, so I awake tired and not particularly keen in regards the project's needs. thankfully, that doesn't happen too often, mainly when I have too much going on.

Cheers,
Gary

Post by Col_Pladoh » Thu May 10, 2007 9:25 pm

themattjon wrote:I hate that, sometimes I'll dream all night about work, then feel like I haven't slept. It's like going into work twice in a row on the same day :?

Just so!

And such dreaming produces nothing useful, only a feeling of malaise that impedes actual work.

Cheerio,
Gary

Post by Col_Pladoh » Thu May 10, 2007 9:35 pm

Huh?

:roll:
Gary

Post by Col_Pladoh » Thu May 10, 2007 9:46 pm

deimos3428 wrote:I really don' key incorrectly very often. Thanks for pointing this out, ass I don't want to scream myself horse. 'Eck, whining isn't really my style.
I won't nag about it, but it is a cinch yopu need to bridle your tingue, evenwhen you are feeling your oats and are hot to trot.

Cheerio,
Gary

Post by Col_Pladoh » Fri May 11, 2007 4:56 pm

Allow me to stall a while as I think up some apprioriate responses. Pardon the tacky one posted above, as it was only marginally farrier than some of yours.

8O
Gary

Post by Col_Pladoh » Fri May 11, 2007 6:58 pm

Now there's an old chestnut. The first one to use that pun was undoubtedly clad in buckskin. Just leave me a-roan.

8O
Gary

Post by Col_Pladoh » Fri May 11, 2007 8:33 pm

deimos3428 wrote:Not entirely unrelated, my avatar's horse is named "Roanne". It is, of course, a roan.

Since this is a Q&A thread, and I've derailed it yet again with puns, I'll try to put it back on track by asking Gary a question:

As a fan of such things, have you ever awarded Merits/XP for a particularly good joke made during the course of a game?
Heh,

Rarely, although a couple of the guys can manafe some good puns and wise-cracks. If they were more properly appreciative of the puns with which I bless them during play, I might hand oot 10 Special Merits for Panprobability Ability so that sone day they could visit Randall Garret, author of the Ferfinand Feghoot very short punning stories :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sat May 12, 2007 4:34 pm

Moorcrys wrote:Hey Gary,

Do you know who I should bug to get my account activated on Lejendary.com? It's literally been months and my account has yet to be registered by the powers that be... :evil:
Try these two email addies:

E-mail Address(es):
[email protected]

Chris Smith
E-mail Address(es):
[email protected]

If neither work, I'll post the two others I have for Chris.

Cheerio,
Gary

Post by Col_Pladoh » Sat May 12, 2007 4:37 pm

Julian Grimm wrote:Gary,

If someone wanted to run Gaxmoor in Greyhawk where would you suggest placing it?
Whoa!

I have not given that a single thought, but...

I believe that the best place for the area to be is somewhere on the borderlands of the Great Kingdom, exact location up to the DM, but I should think east and south somewhere.

Ciao,
Gary

Post by Col_Pladoh » Sat May 12, 2007 5:27 pm

Julian Grimm wrote:That's a great idea. I also have one other question that I hope I may trouble you with.

I am working with the new C&C society in getting up and running and we are doing well but have been wondering if we may trouble you from time to time with questions on getting set up and getting going?
Hmmm...

Maybe, if I do not have to spend a considerable amount of time and effort in this regard. There is so much I want to do, so little time to do it in.

In fact I am gheartily sick of board posts, so I will make no further ones today!

:x
Gary

Post by Col_Pladoh » Sun May 13, 2007 4:24 pm

Darius wrote:Gary, do you know what percentage of the MSRP for rpg books the store owner receives? I am guessing about 50%. If that is the case then to bring in 2500 a month the owner would need to sell about 160 books at $30 each and they would make $15 per book.

I go to these game stores and I tend to not see a lot of people in them and I almost never see anyone buy anything (me included because the only good games are out of print).
The shop owner gets arounf 40% ot 45% or RRP when he sells most game products. That margin is not great, and operating a store and earning a livelihood therefrom is often problematical because of a lack of customer support.

Ciao,
Gary

Post by Col_Pladoh » Sun May 13, 2007 4:29 pm

Julian Grimm wrote:I completely understand and, if possible, I would like your permission to communicate by e-mail on this matter so that you may respond at your liesure(sp?).
As a matter of fact I answer all email to which I am going to respond before I see to board posts...but go ahead and send me a missive thus.

BTW, I know some readers on some boards wonder why my entries are so filled with gaffs and typos. The reason is not only that my keyboard's keys are so worn that many are virtually illegible, but I also am in a hurry to conclude the message answering and do not care if there are typoes and misspellings or even sloppy grammar :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sun May 13, 2007 7:54 pm

Ah yes...

A few years back I met a grand fellow, Hector Diaz, who with his wife owned and operated a shop named Jumpgate in Portsmouth, NH. I visited it--small, clean, brightly illuminated, colorful, filled with gaming and SF-related items. The gaming tables doubled as display counters, the low-backed chairs fitting under them so that regular during business hours customers could get around easily. As I recall what he told me, Hector had evening gaming in the shop, and did a monthly games day as well.

You are spot on regarding vending machines and low-cost items like dice and novelties helping to make the overhead.

It is sad that just as Hector was readying to open a second Jumpgate location his cancer returned and took his life. However, U believe that his wife has retained the shop: http://www.jumpgatelink.com/

So tell all the folks you know that live in the area of Jumpgate to make it their FLGS :wink:

Cheers,
Gary

Post by Col_Pladoh » Mon May 14, 2007 1:05 am

Ivid wrote:Hello again Gary,

Over at Tim Kask's Q&A thread, I posted some questions regarding the legal conflict between Mr Arneson and you.

Since I do not want to discuss this on these boards *behind your back*, so to speak, I thought you might want to take a moment and comment. Here's the link:

http://www.dragonsfoot.org/forums/viewt ... 903#430903

I apologize if some of the questions sound insolent - I am certainly far from taking sides, as I wrote there, I am just curious about some of the details of that argument. :)

Yours,

Rafael
I will peruse the posts at the URL you note. I must say that I doubt i will have any comment to make as the matter in queston is nobody's business other than the concerned parties.

Gary

Post by Col_Pladoh » Mon May 14, 2007 4:19 pm

Ghul wrote:Hello Gary,

Your pal Jeff T. here. I'll be sure to visit Jumpgate again soon (about an hour drive) as it is my favorite gaming store in my area. There was another in Nashua, NH that I also enjoyed, Wizard's Tower, and it was there that I bought the boxed set, Lejendary Adventures Essentials. Unfortunately that store closed 3 or 4 months ago. There are two RPG shops very close to where I live, within 15 minutes each, but neither is interested in carrying many RPGs besides 3e D&D and some Warhammer. Either one will special order, say, a TLG, Necromancer, Goodman product, etc., but they just don't want to stock it on a shelf. Anyway, I'll be sure to pass your kind thoughts to the folks at Jumpgate when I pop by, maybe some time this week.

All the best,
--Jeff T.
Hi Jeff,

Great to hear that you are a supporter of full-line shop.

Do pass along my best wishes to the folks at Jumpgate. I miss Hector, for not only was he a fine fellow, but also an avid LA game LM who wrote interesting accounts of his game sessions. He also has two fine sons.

ciao,
Gary

Post by Col_Pladoh » Mon May 14, 2007 8:48 pm

gideon_thorne wrote:Never did understand the fascination with pawing through someone elses dirty linen anyhow.

How this promotes enjoyment of an rpg game is beyond me. :lol:
:lol:

Most any sort of such personal and inside information is of interest to a group of dedicated fans.

8O
Gary

Post by Col_Pladoh » Mon May 14, 2007 9:13 pm

themattjon wrote:I haven't seen anything of the Lejendary hardcovers from TLG for a while. To your knowledge, are they still working on such products or have they been put on a back burner?
Look, in the Publishing buisiness a year is a short time, two around average, and five or even more not unheard of for presenting a new work.

The Trolls had to wait until the softcover versions from Hekaforge had done pretty well cleared, then begin on the two supplements to the core rules--those being in process, After those books are released, the five volumes will need to be edited into three revised books for the new edition of the core rules. I should suppoe the release for the revised edition of the LA FRPG will be 2009.

Meantime, the Trolls will be publishing a lot of support material :wink:

Cheerio,
Gary

Post by Col_Pladoh » Mon May 14, 2007 10:31 pm

themattjon wrote:...

I noted your post on another thread that warrants the following question: Am I to understand that the Dungeon! boardgame was published (or at least finished) before Dungeons & Dragons? I always thought it came out just after.
Absolutely!

Dave Megary had a playable version of the Dungeon! game sometime earlier in 1972 that I wrote the first draft of the rules that became D&D. I was Dave's agent, revised the game board, cards, and rules in hopes of having The Avalon Hill Company publish it...without claiming any part of it despite its obvious derivation from the Chainmail game rules.

TAHC turned it and D&D down, so eventurally TSR published it. Later on Tom Shaw come back and espressed interest in both games, but it was then my turn to laugh :P

Cheerrs,
Gary

Post by Col_Pladoh » Mon May 14, 2007 10:32 pm

Richard, you got a fair bargain, as many of those old paperbacks go for a fair amount over theior original cover price.

Cheerio,
Gary

Post by Col_Pladoh » Thu May 17, 2007 7:27 pm

Ivid wrote:
...

Have you and Mr Arneson come to a reconciliation on a personal level?
- I mean, can you have a beer together and tell about the good ool' times,
or has this professional conflict also spoiled your friendship/comradeship, however one may call it?

Yours,

Rafael
I can be civil to Dave, but the personal attacks he makes on me are quite low. Thus I prefer to give him a severe letting alone, and, as I have stated frequently, let my work speak for me, Dave's for his own creative ability.

Cheerio,
Gary

Post by Col_Pladoh » Sat May 26, 2007 9:08 pm

:?

Of course the auto notification email faild me here!

If the Trolls bring a sample of the KoE-KoF game I will be delighted to gather four others and play a few demo games. Actually, full-scale games as it is easy to learn.

I have not done a history of Learth dealing with the various Ages in more detail than the survey information contained in the Gazatteer--too many other thigs to see to.

I can easily do a Q&A at LGGC, preferably in the on Friday, Saturday, or Sunday. I am being vague as to which day because I do not have the schedule for the tour of gaming related locations here in Lake Geneva for which I am to be the guide. In the afternoons I plan to run some La adventure on my front porch.

Now, as to Peter Aronson, I had forgotten all about him, as he fropped out of the RPG loop about three decades back. I am not sure if he is the same one that did cheas variants...as I love to do :D

Illusion magic is difficult in all because it is based on the projected images of unreal spells, so it is twice removed from our actual ken.

Post by Col_Pladoh » Tue May 29, 2007 8:22 pm

Darius wrote:I was looking through the LE books and I have a few questions over the government types.

1. What doe Palatine mean? Unless it is refering to a type of Roman soldiers then it means someone that has complete control over an area. From this I would assume that it means the prince has complete control, is this right? But in some cases it talks about nobles choosing a King so this is confusing.
A palatinate is a state ruled by a noble with a lesser title than king or emperor where the ruler has all the powers conferred to a sovereign lord such as a king.
2. What would a Confederated Palatine be?
Lesser nobles banded together to recognize one of their number os sovereign, thus conferring such powers to that monarch.
3. What does "popular" denote? Is it just that the people support it and in despotic ones they people do not?
Of the people. It denotes the majority of the free citizens of the state support the government form.
4. What is the difference between the monarchies? Imperial, feudal, despotic, and popular? How would these be different than palatine principalities?
That should be self-evident from the terms used.

An empire rulkes over other sovereigh states.

A feudal monarchy has a kingship that is inherited by the descendants of the sovereign head of state.

A despotic monarchy is one in which the head of state rules entirely by fiat.

A popular monarchy is one where the voting citizens elect their head of state who then has the powers of a king.

5. Is there any signfigance between a tribe and a clan?
Look these up in a dictionary :lol:

Short answers:

A tribe is an association of people, sometimes composed of clans.

A clan is a group of related individuals.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jun 01, 2007 7:49 pm

"Rogue Order: Low to Upper Society: Lone individuals and small groups of free-spirited and amoral persons are found in all places. Agents and spies are in the social group, as might be a cat burglar and a mercenary assassin. Such folk are between the law and the lawless, both and neither. Their four Abilities needed for group recognition are given below. They are recognized virtually all other social groups, but often not welcomed or treated well by any, depending on the last exploit of the individual or group. Typical places for association range from low "dives" and criminal guilds (such as assassins society, beggars brotherhood, and/or thieves guild) and like places for wanted and dangerous men to the haunts of any other order, including the uppermost ones."

A perusal of the Rogue Order information should demonstrate clearly that thay are promarily con men. As such they use their wits to connince others that they are not what they are. Rogues are typically grifters. They use stealth to get into places where they can purloin things not under lock and key. For example, a cat burglar does not enter locked rooms, save by an open window or the like, or crack strongboxes, but burglarizes valuables hidden in a room.

Weapons Ability and Tricks are for getting the Rogue out of scrapes, useful for the mercenary assassin posing as a scholar perhaps.

If an Avatar of this Order wshes to Steal, that Ability can be gained by expendature of General Merits.

A rogue might well pretend to be a merchant with a valuable cache of smuggled goods, convince someone to invest in their sale, then disappear with the cash.

Note the Abilities added for increased Rank are all of the sort that boraden social knowledge so as to improve Pretense and impersonation/

Cheerio,
Gary
Last edited by Col_Pladoh on Fri Jun 01, 2007 7:52 pm, edited 1 time in total.

Post by Col_Pladoh » Fri Jun 01, 2007 7:50 pm

Just to get myself back on the auto notice :x

Post by Col_Pladoh » Fri Jun 01, 2007 9:02 pm

Most welcome, amigo :D

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 01, 2007 9:52 pm

Will do ;)

Gary

Post by Col_Pladoh » Sun Jun 03, 2007 6:39 pm

Darius wrote:Do Alfar races get another ability at 10 after their required abilties and the smaller number they pick from?

Also, when it comes to the ability at 10, do you get get to add the bonus to health, precision, or speed like you do for the other chosen abilties?
This is covered in the LR4AP, but no problem :D

Alfar and Veshog Avatars do gen a final Ability at default 10.

As with human Avatars, this last Ability chosen of trquired by Order selection does NOT add to Base Rating totals/ That is because it is assumed that the final Ability is one that the Avatar had and used for years before the time the others bere gained.

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 03, 2007 7:10 pm

Julian Grimm wrote:Gary,

Where did the idea of publishing adventures come from?
Many DMs contactd TSR stating that their adventure material was lacking, asking that we publish modules that they could use. If course we had to have a beginner's module for the D&D Basic Set...

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 04, 2007 3:47 pm

Greg Ellis wrote:Hi Gary,

Some of the Knacks in LA, such as Scholasticism, give a 10% bonus to an ability during Avatar creation and also a 10% bonus to any ability-specific merits that are earned for that ability.

Do you use a flat "add 10" (i.e. initial Learning score goes from say 20 to 30) or do you add 10% of the Learning score (i.e. 20 becomes 22) or something else?
Hi Greg,

Russ Ingram, a member of the group here, just created an Ecclestical Order Avatar with the Pious Knack. When his final Theurgy Ability score was determined, he then added 10% of that number to the total, going from 54 to 59. That answers your question, I trust.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jun 05, 2007 4:55 pm

Hi Lurkinggherkin,

You are right on both accounts. REH was my first real S&S author and remains a favorite to this day.

Oerth is indeed more influenced by his writing than ever that of JRRT. tolkien did not write S&S, he wrote fantasy, what I would call high fantasy in the LotR trilogy.

Cheerio,
Gary

P.S. I checked your other post and must admit I never saw the fanzine you mention.

Post by Col_Pladoh » Tue Jun 05, 2007 8:56 pm

Ah-ha!

I do recall reading "The Ecology of the Piercer" and enjoying it :wink:

So I stand corrected...sorta at least.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jun 05, 2007 9:25 pm

Blue Blaster wrote:Gary, from your Greyhawk Adventures novel that I am reading, I noticed that it mentions blue lightning during the beginning part of the book about a battle to take Strandkeep Castle. For the 1E ADandD rpg, that means magic of any spell level can have any color of light for its visible physical effects? And according to an article about your two 1980s Greyhawk Adventures novels, they follow the 1E ADandD rpg by covering things about Greyhawk that didn't show in the 1980-1983 Greyhawk campaign settings.
Howdy Blue Blaster,

The color of lightning or any other spell's effect is strictly up to the DM, no? The blue is for a special visual effect in the reader's mind. I would have used fuchsia or mauve, but I thought such terminology would not have the desired effect...

As for the seven books I wrote about Gord, their contents are to be read as fiction, not necessarily as material from my Greyhawk campaign or the World of Greyhawk setting.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 3:32 pm

Darius wrote:Hi Gary,

Just a quick question. Who do you know from Games Workshop? Do you know Paul Barnett?
From the old days I know Ian Livingston and Steve Jackson quite well. I chose them to be the exclusive distributor of TSR products in the UK, and they stayed with me when they visited the USA.

I know the chap that became the CEO a few years back fairly well. He was with TSRUK and actually did most of the real management of the company. Can not recall his name at the moment...my bad.

I noted am not particularly good with names, so I confess to not recalling having ever met Paul Barnett.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 3:58 pm

Julian Grimm wrote:Gary,

Do you prefer Bacon or Sausage grease as a base for gravy in Biscuts and Gravy?
Biscuits & gravy...yum!

Fact is that I have only used sausage grease, but I'll wager the gravy is better with bacon grease. (Swiss cooking uses a lot of bacon, including in green beans, and I was raised on that sort of cuisine.)

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 4:58 pm

Julian Grimm wrote:My wife got me started on it. She was raised using bacon grease and it is more flavorful IMHO.
There is a canned sausage gravy that is very good--lots of sausage pieced in it. I ate the last one in the cupboard a few weeks back. As I am the only one in the house that likes the dish, I get two great breakfasts out of one can of it and a small can of ready-to-cook biscuits.

Gail and I will be going out for our Friday lunch soon, and with luck she;ll agree to go to a local place that serves breakfast all day. Their "Country Breakfast" is two eggs as you like 'em, hash browns or American fries, biscuits & gravy.

The place is the Olympic Restaurant--a favorite of the folks attending the LGGC, but not big on Gail's list.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 5:16 pm

Julian Grimm wrote: If I ever get to an LGGC breakfast is on me just to try this place out!
Maybe you can get over to Williams Bay, about five miles from LG. There is a place there, Daddy Maxwell's, that serves killer biscuits & gravy, but they cut them off at 11 AM :(

Their homemade doughnuts are fine too.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 7:03 pm

Wilowisp wrote:That would have been FABULOUS!!!! :P
Bobby Trendy would have lauded me for that...

:lol:
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 9:53 pm

themattjon wrote:Just to warn you Gary: I just bought a shrink wrapped copy of Cyborg Commandos from eBay (CHEAP). If you like, I'll post a critique of it here once I've given it a good going over :twisted:
Ah, old stuff...

So note that there are three designers credited as authoring that game, Frank Mentzer being the principal one as I was writing Gord novels at the time.

Anyway, that game was to be the first of a trilogy that were different from the preceeding one.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jun 08, 2007 11:25 pm

If you love Gamma World, then for sure you should have the 4th Edition of Metamorphosis Alpha!

Cheerio,
Gary

Post by Col_Pladoh » Sat Jun 09, 2007 4:36 pm

Cuchulain wrote:Howdy Gary, hope your doing well.

It looks like I will be up for LGGC next week and I'm looking forward to taking the historical tour.

2 quick questions: 1) what would be the first book in the Lejendary sytem that you would reccomend picting up (I assume onlty the Troll Lord version will be on sale there).
2) If I brought up a copy of your DMG and PHB, would you be admenable to signing it? I'd like to give it to my nephew for a graduation gift.

Peace
Morty
Hi Monty,

I would get the LR4AP firstm but to properly run a campaign you need all three, so add the LML and BoL to your want list.

I am always pleased and honored ro be asked to autograph something, so by all means bring those books, and I;ll gladly sign 'em :D

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 10, 2007 4:19 pm

Plaag wrote:Hello Gary,

Guess this is the place to ask...

I'm wondering about the history TSR had with Judges Guild. Also since some of the earlier products seem to give credit to the Chainmail, Greyhawk supplement books and Dungeons and Dragons, how much input did you provide, and what restrictions if any did you specify for their material?

Thanks,
ShaneG.
Howdy,

The license arrangement with JG was made by BNrian Blume, not me. He gave them permission to use the TSR copyrighted works you note.

I disapproved of the arrangement, as there was no TSR quality control.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 11, 2007 3:32 pm

rabindranath72 wrote:Hi Gary,
some LA-related questions.
I saw a series of posts you made on a site some time ago (cannot remember whether ENworld or RPGnet), in which you described some heroes from fantasy literature in LA terms (Conan, Fafhrd and others IIRC). Do you still have that material? I cannot find the posts anymore :(

Also, I was thinking about doing a S&S game by using the LA rules. Which would your suggestions be to handle the S&S genre in a Howardian style?

Thanks,
Antonio
Hi Antonio :)

Actually, I do not recall is I did stat out S&S heroes--I might well have, as I did a short article on how to deal with various sorts of primitive tribal types. So many articles, so little memory storage space left :? I never post on RPGnet, and I doubt if I would do much LA game material on EN World, as it is mainly D&D in some form. The most likely place for such material is on www.lejendary.com---and when the website crashed about a heal-year back, all the old threads were lost.

To make the LA game system purely "Howardian," keep most everything but the Extraordinary Abilities of Enchantment, Geourgy, Necrourgy, and Psychogenic. Cut back the Powers of Sorcery and Theurgy. As the milieu is more Dark Ages/Ancient than Renaissance/Medieval, and not typical fantasy, KO the non-human racesm trim down the number of the Orders as suits your view of the milieu, and remove whatever Equipment that you find unsuitable to the imagined time period.

For sure I would adjust Chivalry Ability downwards, making it about 50% as strong as it is now. In addition, I would KO Metalurgy and Panprobability.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jun 12, 2007 4:44 pm

rabindranath72 wrote:Oh, perhaps I am completely remembering wrong where did you post it. Luckily good Joe Maccarrone sent me some things you posted (he did not tell me where), so you might be interested in seeing them. :)

Many thanks for the invaluable suggestions! Might I pester you with some other questions, then? :)
Actually, I only have the LA Essentials, so most of the Extraordinary Abilities are already gone. I am left with Enchantment and Theurgy. Would you completely remove Enchantment even if Sorcery is not available at all? What are your suggestions to "cut back" Theurgy (and Sorcery/Enchantment)?

Regarding Chivalry, and making it 50% as strong as it is now, do you mean reducing the scope of its applicability, or reducing the bonuses it grants? I was thinking something on the lines of: Chivalry adds 1 point to Health, and every 10 ability points add 1 point to Weapons ability and Harm.
I was also thinking of changing the name of the ability; Chivalry does not sound very Conan-esque. Warfare perhaps? Suggestions?

Thanks again!

Antonio
REH never had any magician-type magic in his yarns, so I would KO Enchantment completely. You will have to read through the Theurgy material to decide what should remain, what new powers might be added--such as "Viper Staff" where a priest can make his staff into a deadly viper. Sorcery is the other main magical element in his stories--both it and Theurgy dependant on non-human entities for the magical results. You should be able to get the Sorcery information from the full-blown LA core rules and then reduce its scope as you do that for Theurgy.

REH had knights, barons, counts, dukes, etc. in his milieu, so Chivalry is appropriate i should think. I would not have iot increase Health, but otherwise you are on target, each 10 points adding 1 to Weapons Ability and Harm inflicted from a successful hit. That males it less developed than it is in Medieval/Renaissance-type fantasy settings.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jun 12, 2007 4:50 pm

rabindranath72 wrote:So Gary, this is what you had to say about Conan:
I've noted for my own tinkering with this subject the following:



1. Savagery at c. 91 -- and constant

2. Weapons at c. 86 -- increases

3. Physique at c. 75 -- increases

4. Luck at c. 66 -- and constant

5. Scrutiny at c. 26 -- increases

6. Waylaying at c. 55 -- and constant

7. Unarmed Combat at c. 46 -- increases



Abilities added in the course of adventuring:

Stealth -- fairly good score later on

Nomadic -- solid score

Archery -- moderate

Evaluation -- not good for females....

Stealing -- moderate

Planning -- strong score in later life

Waterfaring -- a natural, and strong score

Urbane -- moderate

Chivalry -- never too high even as king
Sure,

That refreshes my memory. It is from the www.lejendary.com boards. I whipped that up in a hurry, the state being for young Conan. I did not find a Knack or two for him, but his Quirks are being easily duped by a beautiful female and lack of rage cointrol.

Any rating of luterary protagonists will be purely subjective by and large.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 13, 2007 3:10 pm

It is truly difficult to equate a literary character's attributes with a RPG's stats method, but the LA game system does make the process easier...if one knows well the literature pertaining to the character to be so rated.

The Physique Ability of Conan at his prime would be in the range of 180 to 200 I should think. a +18 to +20 bonus to Harm. Along with his moderate, genre adapted Chivalry Ability, say 50 or so, that would bring an addition of +5 to hit and Harm, for over 20 points additional damage inflicted with any hit.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 14, 2007 4:04 pm

Howdy,

I have has a handful of Avatars in my campaign with scores above 100, not all in Weapons, just one there, one in Enchattment, another in Pretense, none in Physique (unless you count NACs I have created :o )

As for adapting the magic in AD&D to the world setting of REH, I believe that a few M-U spells of the type sorcerers would be able to employ and a few Cleric spells for priests should be it. The DM managing the campaign muct go through the lists and personally decide which few remain usable in the milieu.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jun 18, 2007 10:08 pm

Blue Blaster wrote:Gary, from the Artifact of Evil, Greyhawk Adventures novel that I have read, it mentions a bone needle and sinew to close a cut and scraped open wound. What is sinew and a bone needle? Were those material components available in real life during the middle-ages? For the cut and scraped open upper lip that I got from a fist fight in 1992, I sure wish I would have thought of stitching it closed in some way. A bone needle and sinew would have worked for my upper lip? I was afraid to get stitches for my upper lip because I never knew what exactly medical stitching is. Now, I have a one-quarter of an inch thick scar in the upper right side of my upper lip and I am not sure if it can be cut out and then sewn closed.
Howdy,

Bone needles have been around since the neolithic period, I should suppose, The American Indians used them. Sinew is is animal fiber from tendons.

As for real medical care, I have had quite a few stitched-closed woinds over my years. I do believe that a plastic surgeon can remove most traces of that scar. You will need to consult sich a medico.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jun 20, 2007 5:37 pm

serleran wrote:Gary, will the upcoming Lejendary Pantheons book have details for the construction, destruction, and abilities of artifacts? If not, will it have some listed for deities that are well known for such, like Cu Culain and his spear? If no, any chance something like that will be created by you? :)
:lol:

As I am not prone to place such potent magical items into play in any game I have a hand in authoring, there is no mention of how such items are constructed or deconstructed by anyone, including deities. Ilmarnin the Finnish deital smith made the Sampo and also likely Vainomoinen's kanteel. So any like deital maker of things (such as Vulcan) can whip up whatever is desired. No need for me to set forth godly guidelines, eh? A somple wish will likely do for most deities that need a special item.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 21, 2007 3:49 pm

Darius wrote:Then why were their artifacts in AD&D if you do not like having them in a campaign?
Two simple reasons:

To furnish potent magical things for the use of unbeatable NPCs.

Because of demand by Monty Hall DMs to supply their power-gaming munchkins.

Do note that Brian Blume was the main creator od many of the latter sort of artifacts.

:x
Gary

Post by Col_Pladoh » Thu Jun 21, 2007 5:18 pm

Stormcrow wrote:Also note that artifacts were designed so that the referee chose its powers. There was a problem at the time of players memorizing the powers of all the magic items in the game, and this was one way to combat it...
:lol:

I did create an Artifact for son Luke's PC after that worthy had gone through severe tests. I told him to that if he found a needle in a haystack in an hour's time thet Zagyg would reward him with a special weapon. Durned if the lad didn't burn the hay and find the "needle" easily.

Thus that PC came into possession of the Spear of Zagyg. It is a needle until drawn forth from fabric and commanded to become a weapon. A d8 is rolled and the weapon size and plus is determined thus. Somehow. though, a +8 pike is not the favored result :roll:

Cheerio,
Gary

Post by Col_Pladoh » Fri Jun 22, 2007 3:23 pm

Bombay wrote:Hey Gary,

I was looking through ToEE and see that Lareth is allowed to dual weild Staff and Mace. I also remember in D3 their being a drow priestest doing much the same.

How did they go about getting this special ability? Using a wish perhaps to allow them to dual weild? And what kind of pentalties would they have.

Thanks
:D

As I have not officially had anything to do with AD&D since 1985, this question is better put to WotC, the owners of the OP.

Otherwise, whatever conclusions you arrive at in this matter are as valid as mine--more so, clearly, as I assume you are DMing an AD&D campaign.

Factors I would consider are ambidexterity, a Str of at least 15, and Dex of 17 or higher. The character would have to have training as a fighter, of course. Penalties for use of two weapons are already noted in the rules, no?

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 22, 2007 4:08 pm

Actually, there is very little revealed about Lareth.

Assuredly I would allow two weapons such as longswords to be used by a strong and dexterous character, just as in the Asian martial arts films :wink: Ever see Seven Blows of the Dragon? Lots of fun. Martial arts training equals a fighter's in this regard.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jun 22, 2007 4:31 pm

Bombay wrote:Very interesting, I was reading one of the dragon magazines where it mentioned allowing a short sword in the off hand.

Thanks for the insights, and I will have to check out that movie.
In it there is a hefty monk that weilds two great maces, another chap with paired axes,

Two longswords are commonly employed in both Western and Eastern martial arts.

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 22, 2007 5:06 pm

Villains can do most anything!

Cheers,
Gary

Post by Col_Pladoh » Fri Jun 22, 2007 8:14 pm

Kill for Kali!

8O
Gary

Post by Col_Pladoh » Fri Jun 22, 2007 10:31 pm

Actually, there are no Drow at all. They are all half-orcs in blackface makeup!

8O :x :P :lol:
Gary

Post by Col_Pladoh » Sat Jun 23, 2007 4:04 pm

DMPrata wrote:Find this juicy tidbit and more in Secrets of the Master Revealed!, available at fine bookstores everywhere.
The cover price is only $99.95. You will find it in the Highway Robbery section.

:lol:
Gary

Post by Col_Pladoh » Sat Jun 23, 2007 4:10 pm

ScottyG wrote:Speaking of Hommlet, wasn't this when Luke first started? What age was he when he started playing?

Scott
Heh...

Noppers! Luke began at around age seven as a conscripted DM for his older sisters Heidi and Cindy. They told him what opponents they should face, what treasure they should gain from their defested adversaries...until he complained to me, and I set matters aright :o

He played quite regularly in my campaign from the time he was around 10. Hommlet was the first campaign in which he actually played in a reasonably mature manner. The older fellows in the group used to both razz him a good deal and also assist him in developimg RPG skill.

Cheerio,
Gary

Post by Col_Pladoh » Sat Jun 23, 2007 4:14 pm

PapersAndPaychecks wrote:To sum it up: Rules are for player characters. Villains are allowed to break them if it's cool. ;)
Just so!

Otherwise those vile PCs would be trampling all over the villains with glee instead of persuint them fruitlessly, being thwarted by such adversaries far too often (in their opinion). the bad guys need to be nearly impossible to permanently defeat, for otherwise they are nothing but targets for the PCs to knock over.

Can you imagine Dr. Fu Manchu ever being done for?

:lol:
Gary

Post by Col_Pladoh » Sat Jun 23, 2007 8:08 pm

gideon_thorne wrote:I always liked recurring villains that 'grow' along the same rate as the PC's. Makes for a good shared history and endless plot hooks.
Agreed!

Cheers,
Gary

Post by Col_Pladoh » Sun Jun 24, 2007 3:34 pm

Mr. Reaper wrote:Hi Gary, I had sent you a Private Message but then realized that you probably get a billion of them and so don't check them, so I thought I'd pop in here and ask for your assistance....

Could you kindly help me identify these buildings that were along the bus tour? I'd greatly appreciate it!
Frank helped me out with some of them, but I'd like to get your comments on them too (again).

Thanks!
Happy to oblige :D
Image
"House on the Corner"
Frank wrote:The old Dragon Publishing building.
Actually that is the first real headquarters of TSR at 723 Williams Street. It had a game shop in the front two rooms, an office and a former kitchen as a shipping room in the rear, offices upstairs and inventory storage on the front porch and basement. We soon outgrew the place, had several people working in each small roim, mine included.

It was intimate, fun to work and play-test there, and the Pizza Hut just across the street was a bonus.
Image
"Green House"
That is 842 Sage Street, the former residence of Donald Raymond Kaye, my original partner in Tactical Studies Rules. When we began the business his former pantry was the stock room for Cavaliers & Roundheads as well as the D&D game in a few months, and we assembled and shipped D&D sets from his dining room table.
Image
'White House"
That is 330 Center Street, the place I lived in for many years in LG, where the pre-GenCon gamer gathering called GenCon 0 was held.

When Don died the TSR operation moved into the basement there, and it remained until the fall of 1977 when the 723 Williams Street building was acquired.

I was the first full-time employee working down there. Then came Brian, part-timer Terry Kuntz, and the Tim Kask as the thrid regular employee of the company. Believe it or not we actually sold other companies bag games and miniatures out of the place, gamers somehow making their way to the house and getting down into that dungeon.
Image
"Some Building"
Frank wrote:That's the old hotel downtown, which TSR used at the time I first started there in January 1980
That is the former Claire Hotel, Lounge, and 12-lane basement Bowling Alley and Bar. When TSR took it over the Dungeon Hobby Shop was where the Lounge used to be, the Hotel rooms became offices, and the basement was used exclusively for stock warehousiing--a hidious erron on the part of Brina Blume, as there could have been monthly mini-cons held in a part of the space that would have been great promotion and brought in income as well.
And I think all of these are the gigantic office building that TSR moved to when Loraine Williams was in charge:
ImageImageImage

It was just too large.... Gary said they had all this space and furniture, and not nearly enough people to use it all.

He said his office had been right where these windows are, on the end:

Image
Frank wrote: The big warehouse with adjacent staff offices & Executive Office area were indeed TSR, but Gary oversaw construction. Gary was interviewed at the time by a Milwaukee TV station, wherein he was shown working in his office in the 'old' Sheridan Springs building, and then outside with the construction going on in the background. (I still have a copy of that show on antique VHS tape.)
The building was acquired by Brian and KEvin Blume asd me. It had been built some years before it was purchased for use by TSR. Alterations were then made so as to make it suitable to the company's operations. Note that the extensive shipping and warehouse area, as well as the fancy facade were added by Williams after she took over the company in 1986...and proceeded to run it into some $36 million indebt 12 years later.

Somehow Kevn Blume imagined that the considerable space would be filled with employees, so he leased and purchased system furniture, all four panels hardwired, for some 600 employees that never were hired. The boxes were stored in the great empty and dark spaces on the first floor. There could well have been a product showroom and game shop located in the place, but the concept was unacceptable to the Blumes, and as they had controllinng interest in TSR, that was that.

The location of my office is correct. When we moved in the space where my office was to be had no windows, so three ling and narrow ones were made. Iw was the showplace for the company, with an impressive desk area, a rounf conference table for four persons, a couch and armchair for more relaxed meetings, and a ful wet bat seating four persons. It gave onto an en suite bathroom, a sauna, and then into a small hallway linking the offices of Brian and Kevin Blume to those facilities. At the other end were two small offices, a reception room where my secretary was located, and a side room for my assistant.

That's what I have to supply.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jun 24, 2007 7:27 pm

IlexGarodan wrote:Gary,

My D&D group disbanded yesterday, apparently due to a lack of interest. I can't help but feel there was something I could have done to have kept interest. My players claim that it wasn't my fault, but... Needless to say, I feel really down, especially since one player, the real spirit of the campaign, refuses to join another campaign that I'll be making later in the year.

My question being.. What did you do when things like this happened?
I typically go to a new RPG and get new players. the composition of my group changes periodically for many reasons.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jun 24, 2007 9:36 pm

The figure in pink you note is supposed to be Jean Wells--courtesy of Ral Partha.

I have a miniature of Fat Freddie's Cat from the Fabulous Furry Freak Brithers comics. I think it is in the ivory pagoda in the larger case.

These minis were all gifts, and I am most greatful for such kindness. A new one was brought jyst before the con began to grace the collection.

Some of them we use when we play the Dungeon! boardgame and when LA game demos are run at a con.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 25, 2007 3:15 pm

Darius wrote:I do not want to bring up AD&D but I ran across something in a Dragon Magazine from 1988. Reading your plans from 2E, it included mention of new classes including a MU called the Savant I believe. It is written very poorly and does not contain any refrence to you, but then again you had left TSR by now.

The basic idea of the class is one that seeks knowledge and is a scholar. It is also described as a "split-class" which I take to be like a theif-acrobat. However, I do not see that developed in the text. But they do "specialize" in one type of magic (it mentions making potions and scrolls). The class has some abilities like read languages and legend lore.

So does any of this sound familiar to you, or is this just a case of someone printing up a class with the same name, but completly difference susbstance?
:lol:

Sure does. I have been pestered for information on the Mountebank, Mystic, and Savant for many a year.

There is no way I am ever going to publish the material, as the game they were meant to be used in became the exclusive property of TSR, and is now the property of WotC.

Maybe after I have shuffled off this mortal coil my rough notes will be found and whomever acquires them will share whetever information about the proposed classes is therein.

Frankly I do not remember much about them. After over 20 years and a great deal of new creative work in vastly different RPG systems, it should be no wonder to anyone that my recollection is hazy at best.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jun 25, 2007 4:10 pm

g026r wrote:I've got a question related to Dangerous Journeys, which I hope hasn't already been asked.

Basically, I'm curious what other genres, outside of the Mythus fantasy setting, were in the pipeline for it before the plug got pulled.
A horror genre version was actually done and ready before the FRPG one was.

A science fantasy genre DJ game was in process of development when TSR sued.

After that was completed we planned to work on yet another genre.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jun 25, 2007 7:42 pm

g026r wrote:
Col_Pladoh wrote:
g026r wrote:I've got a question related to Dangerous Journeys, which I hope hasn't already been asked.

Basically, I'm curious what other genres, outside of the Mythus fantasy setting, were in the pipeline for it before the plug got pulled.
A horror genre version was actually done and ready before the FRPG one was.
Any particular reason the FRPG one came out first? Was it supposed to be the "main" setting for DJ, or was it a case where GDW figured that a FRPG with your name on it would sell better than a horror one would?

Or am I just making completely wild stabs in the dark here? :D
Short answer:

The Japanese companies financing the main part of the deal, NEC included, wanted fantasy first. The Unhallowed RPG was ready to go, but we had to go for immediate developm,ent of the Mythus game instead.

Cheers,
Gary

Post by Col_Pladoh » Mon Jun 25, 2007 7:45 pm

Sorry,

I am semi-retired and because of past obligations still stuck working on more gaming and fiction projects than I care to.

Frankly, I do not want to spend my remaining and likely most limited free time researching for anyone :wink:

An unexpurgated dictionary of older sort, 1900 or so, will be a boon to you.

Good luck with your project,

Gary

Post by Col_Pladoh » Mon Jun 25, 2007 9:14 pm

My source for the word was Poplollies and Bellibones, author forgotten, A celebration of Lost Words.

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 26, 2007 3:51 pm

Heh...

There will be a sale of many of my gaming-related and memoribilia items after I am departed. Gail will need the money :wink:

As for Elder Worlds, it is being developed as Lejendary Elder Worlds SF RPG even now. It will be designed to accept whole new space and planetary settings and adventure bases, one of which is already available for adaptation, Hunters of Ralk. My group played through it in about a year, but I could have strung it out a good deal longer.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jun 26, 2007 7:23 pm

From your lips to God's ear, but as a matter of fact I was given only until last December by the docs. 8O

Fact is that I feel okay, chipper, and only wish I had less work to do and more free time to kick back and have non-creative fun :D

Cheers,
Gary

Post by Col_Pladoh » Tue Jun 26, 2007 8:10 pm

Darius wrote:What is non-creative fun? Not sure I have heard of such things . . .
Playing games, reading, watching Dsicovery, Learning, History, Science, and Military Channel programs--good movies and sports events (MMA and football mainly), going out with my wife, and talking with relatives and fellows that drop in now and then.
BTW do you know who ended up owning GDW intellectual property after it became defunct?
No, sorry, None of the principals of GDW has ever mentioned that to me.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jun 26, 2007 10:07 pm

Coffee wrote:Hi, Gary!

I know you hear this all the time, but I wanted to say thanks for all you've done in the roleplaying hobby, from starting it with the creation of D&D all the way to answering questions from all of us fellow gamers. I can't count the number of happy hours I've spent roleplaying, most of it in AD&D.

Anyway, here's my question: How many times have you seen, either as a player or as DM, a player character actually using polearms like the bec de corbin or the guisarme glaive? I keep seeing these things pop up on weapons lists (most recently in Castles and Crusades), but I've never seen or heard of anyone actually using them. Halberd, yes; bec de corbin, no.

Thanks again!
Welcome of course.

Pole-arms are not meant for PCs. they are meant for men-at-arms, soldiers, humanoids such as orcs, hobgoblins, gnolls, and bugbears. i have had had such NPC figures so armed any number of times--and think of the scenes showing them in Return of the King!

8)
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 4:08 pm

Clore, how can you be so unkind to Ann Coulter and Michelle Malkin :x

Only Nancy boys are prone to such error :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 4:12 pm

Creating distinct personas of any sort is far easier and much more accurate usiing the skill-bundle-based LA game system than attempting to do so with a class-based one, even if it has tacked on skills.

The abilities (skill bundles) used with the C&C game do suit such cration reasonably well, though :wink:

Cheerio,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 4:31 pm

Darius wrote:And, if the original game system ever comes to light, you can have Elder Worlds with two options to play - LA or the original. I think it is a nice marketing campaign and a way to sell double to books ;)
The system planned for use with the EW game was never fully developed, as it was originally meant for computer application. It was tested with a system akin to the LA game, that for Hunters of Ralk.

cheerio,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 4:44 pm

clore wrote:
Clore, how can you be so unkind to Ann Coulter and Michelle Malkin
I call 'em as I see 'em.

I'll take Elizabeth Montgomery, myself.
Whoa!

You need a pair of strong specs :roll:

And Elizabeth Montgomery chosen over Barbara Eden is proof positive of that.

8O
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 5:14 pm

Darius wrote:It is a nose fetish thing.
I suppose I can allow him a little wiggle room in that case...

:D
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 5:26 pm

Glaaki wrote:
...

In the future, please refrain from poliitcizing. This is the worst kind of trolling.
:lol:

Especially when the response he got evidentaly wasn't to his liking :roll:

Cheerio,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 5:28 pm

clore wrote:
You need a pair of strong specs
20/450 or worse, I guess so.

But I would take Elizabeth Montgomery over Barbara Eden.

In fact, I'm starting to really like the sound of that.
:lol:

No accounting for taste...and the differences keep the world a more interesting place, eh?

8)
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 6:52 pm

Dammadon wrote:...

Yep. 'Translation' is the lengthy part. That, and when I finish (more or less) I want to get in some play-test time before I shoot it back.... :wink:

Best Regards,
Jerry
Indeed, the proof of the pudding in in the play-testing. There are so many facets to the setting that some considerable time will be needed to check out the whole of the game.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 6:54 pm

Darius wrote:
Dammadon wrote: Being a Libertarian, I remain unruffled...
Not surprising since one of the basis of libertarianism is toleration. What other people say and do is up to them.

Besides, it is not as though there has been an honest politician since Goldwater anyway . . .
Does that apply to terrorists?

:roll:
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 6:56 pm

Greg Ellis wrote:I didn't know you were a librarian!

Do you have any good books on Geourgy?
I urge you not to start punning in this regard. Let us contain such extraordinary material to Frank's Q&A thread...

:lol:
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 8:42 pm

Whatever Clore...

Intended or not, that was a trolling post; one of a sort that is quite improper to include here.

As a matter of fact I too do not mind calling a shot, such as seeing a chump for just that.

As you are a newbie here it can be overlooked once :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 9:51 pm

Premier wrote: I'd say definitely yes. Even among terrorists, there hasn't been an honest politician since Goldwater. Happy now?
Errr...

I believe you missed the most questionable statement:

"Not surprising since one of the basis of libertarianism is toleration. What other people say and do is up to them."

That assertion is not applicable in a civilized state.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 10:27 pm

Premier,

Do take the politics elsewhere.

The statement I questioned is clearly fatuous.

Cheers,
Gary

Post by Col_Pladoh » Wed Jun 27, 2007 10:31 pm

Greg,

I am a Life Memeber of the US Libertarian Party, now rejecting their credos because they fail to discern the nature of the Islamic terrorist threat.

I have read a number of books on the subject of Libertarianism, and Frederick Bastait's The Law is the clearest and most succinct agrument for it that I have had the pleasure to study.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 28, 2007 3:45 pm

Darius wrote:
Col_Pladoh wrote: I am a Life Memeber of the US Libertarian Party, now rejecting their credos because they fail to discern the nature of the Islamic terrorist threat.
I guess I should say that terrorists should be free to advocate death to america, as long as they do not actually harm others. It is the harming of others that commits the rights violations. But then again, I do not believe there is much danger from Islamic terriorists to the US at this point.

But with that said, since in 1979 Iran committed an act of war against the US, I wouldn't mind if that situation was finally resolved . . .
Pardon me...

But that is inciting others to do harm, so it is quite unaccptable to all that believe in Natural Rights.

Now please refrain from further political posts on these boards.

Your Friendly Moderator,
Gary

Post by Col_Pladoh » Thu Jun 28, 2007 3:54 pm

g026r wrote:Erm... Moving away from politics, I have another DJ-related question for Gary.

I'm curious as to what led you to go with/choose GDW for the books? Did they approach you, looking to have you write a game? Did you approach them with the idea for the game? (Insert other methods as need be.)

Thanks.
Howdy,

I approached the fellows at GDW about the DJ project for several reasons:

I liked and trusted all of them.

They produced fine games.

They were relatively near to Lake Geneva.

So that's it in a nutshell.

What is sad is that TSR shut down the Mythus game just when it was really beginning to take off. Had the conflict in Kuait and Iraq not ended in 100 hours, GDW might not have lost so much on their wargame based on Desert Shield/Desert Storm and gone under thus if the DJ system products were available to generate revenue to offset that loss.

The company that asked them for tens of thousands of the wargame had not done so with a purchase order, of course, so they just walked away leaving GDW holding the bag.

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 28, 2007 3:58 pm

Greg Ellis wrote:Sorry Gary, no offense was intended.

Perhaps we can chat about the Dewey Decimal System sometime.

:D
So who said I was offended? I was simply stating that I am reasonably informed about what was once called Liberal politics, became libertarianism because of socialist appropriation of the term "liberal."

As for the Dewey Decimal System. I read SF and fantasy novels in Library Science class :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Jun 28, 2007 8:58 pm

Hamnar of Stridd wrote:DJ is and was and will most likely be my favorite of all systems
It spoke to my Inner Gamer....

There are several aspects of the game that I would like to reinvision in another game system or as an Article for use with LA system.

These of coarse not being "Official" but offered as an option.

Question:

I had heard that there were 8 book originally put forth with the system
I was wondering if you could confirm or deny that
Mythus Prime, Mythus Book, the Magick book, the Beastery, Epic of Aerh,Necropolis and the GM Screen are the only products I am aware of at this point
Am I missing anything that was in print that is attainable or not attianable?
Thanks,

Indeed, when I did the DJ Mythus game with its modular rules I thought it was the best FRPG. On reflection, I have come to prefer a much simpler approach as demonstrated in the LA game.

I fight tooth and nail against adding rules and complexities to the LA system. however, Troll Lord Games will soon be doing regular articles and essays for the game in its Crusader magazine. If you are interested in proposing a meshing of some features of the DJ Mythus game with the LA system, that will be your vehicle.

The books in the system were: Mythus Prime, Mythus Magick. Mythus Bestiary, Epic of AErth, Necropolis, and the JM's screen, so you have it correct. The Faerie Bestiary by Dave and Michelle Newton never was officially completed.

Ciao,
Gary

Post by Col_Pladoh » Fri Jun 29, 2007 4:51 pm

Okay chaps...

Do not be mislead. I very much enjoy discussions of contraversial and contentious sort including religion, sex, and politics--with character assassination and invective towards those that are so misguided as to disagree with me :x

This is simply not the place for such things, as it is a gaming forum.

I do have a talk list where the above are usually in play. This can be joined by contacting: [email protected]

Yes, we even allow liberals in the group :roll:

Cheerio,
Gary

Post by Col_Pladoh » Fri Jun 29, 2007 4:52 pm

clore wrote:I was thinking in 1st edition AD&D terms.
Just as I assumed, and a healthy bonus that is!

:D
Gary

Post by Col_Pladoh » Fri Jun 29, 2007 9:43 pm

clore wrote:
Something over ten years ago, there was a pathetic Dungeons & Dragons computer game (with that very name -- I think this was shareware). It was your basic random maze hack-and-slash dungeon with no logical construction or anything resembling roleplaying. The interesting thing about the game design was that you could buy pluses to your weapon and armor, and there was no limit to this. So, if you would just run up to the store above the dungeon every time you got enough money to add a bonus, pretty soon you'd have a +99 weapon and +99 armor, and you would kill anything with a single blow and nothing could hit you. I had a magic user who never needed to cast a single spell, considering his +99 dagger and +99 robes.
Ah, a perfect game for a min-maxing munchkin!

There was a chap playing in a campaign where all the other PCs were of Evil alignment, his the only one of Good sort. He urged us to include his creation, the Arch-Lamassu, it looking like a larger version of its namesake and able to use some incredible number of Cleric spells plus attacd twice with ist claws for d% damage. IIRR it had an AC of -12.

I believe it was meant to wipe out all the Evil PCs in his griup, but of course we never offered in even in jest...a;though it joined the ranks of the similar critters we all laughed about, the steel toad and the diamond dragon.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jun 29, 2007 10:08 pm

gideon_thorne wrote:
Col_Pladoh wrote:steel toad
Isn't that what one makes the boots out of? :lol:

What? No one's heard of Steel Toad boots?
These boots are made for walkin', and that's just what they'll do, One of these days they gonna walk all over you :x

That's said tongue-in cheek, of course.

:twisted:
Gary

Post by Col_Pladoh » Fri Jun 29, 2007 10:22 pm

Heh...

Son Alex played the Dungeon Keeper for a while some two or three years back :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 30, 2007 3:39 pm

gideon_thorne wrote:
Thank goodness for my Protection from Rhetorical Missiles thick skin... :lol:

This thread needed a bit of levity.
[Zagyg invokes levitation on all the posts here.]

How's that for levity?

:lol:
Gary

Post by Col_Pladoh » Sat Jun 30, 2007 3:47 pm

Hamnar of Stridd wrote:
The Harm seems to fall much more heavily into the min. range, thosae of you who are math scholars might want to elaborate on this if possible-
Is there another way to accurately represent the Min. Harm as set forth in LA?
First, an RPG is not supposed to provide a combat simulatiion, is it?

Second, as to the Harm inflicted by the weapons system, to the conmtrary, when the Avatar is one that is designed for combat, with Abilities such as Archery, Chivalry, Physique, Savagery, and Tricks the Harm bonus will soon be over 10, so average hits will be in the 20+. This ignores Extraordinary Harm bonuses for weapons which always bypass ordinary protection.

We have been playing the system since 1997, and combat works very well... :wink:

Cheers,
Gary

Post by Col_Pladoh » Sat Jun 30, 2007 4:34 pm

Any Power that is of Moderate or better Grade is meant to be activated in the second or later ABC. That makes the Very Minimal (Grade I, 1 second activation time), Minimal (Grade II), and the Low Moderate (Grade III) Powers the principal ones used in combat.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jul 01, 2007 3:08 pm

Hamnar of Stridd wrote:I was not knocking the system as presented in the rules. I enjoy LA as it sits with only minor tinkering. You are correct in stating that an RPG should not be a Combat Simulator. Games like Role Master take a stab at that.
Though it is fun to score an amazing critical that bleeds out the enemy in 1d4 rounds or permanently ruins his sex life and potential to reproduce, not to mention a clean decapitation. IT IS NEITHER FUN, NOR HEROIC to be on the receiving end of such a wound.
I played in a 2e (AD&D) Campaign that incorporated the Role Master Critical Tables and bashed me head in with my own shield and wound up comatose for 4 Game sessions.
Perhaps I should consider designing a good gladiator game to fulfill that need for gory critical hits and piece meal armor?
Well, at any rate LA is my system of choice due to its incredible ease of play and very well defined characters.
You hit the nail on the head :wink:

My son Luke and some of hisbiddies played Role Monster for a while and came to the same conclusion--it was a combat simulation and no fun as an RPG.

As for the LA game, I am pleased you enjoy it, and of course you will tinker with the rules. What GM worth his salt doesn't do that? Only one thing, do me a favor and don't tell me about it--unless it is something that you believe really improves the game while maintaining its rules-light nature! :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sun Jul 01, 2007 3:14 pm

Hi Deimos,

The system as presented anticipates only a single Harm roll, and any result below minimum Harm for the weapon is then the stated minimum--2, 3, 4, or whatever. If the LA wishes to allow it, an Avatar with Luck Ability could re-roll Harm is a successful Luck roll was made. As I do not want long combat episodes U generally do not encourage such use of luck, but is is probably a case of six of one, half-dozen of another.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jul 01, 2007 3:26 pm

Well Dan...

Attacking other PCs was never encouraged in my campaogn or in tournaments I ran...except of the other PCs were acting in a hostile and aggressive manner.

Once my fighter PC, Ytag, was adventuiring with the PCs of son Ernie, Rob and Terry Kuntz. Ir was in a Dave Arneson dungeon, and Dave allowed fighters to use wands, so Yrag had a Wand of Lightning. Rob's and Terry's PCs were threatening mine because i had the most treasure, began a whispered conspiratorial planning session. I warned them to cease that, but they ignored the warning. I 'bolted both, the got into a melee with the pair. Ygag eventually dropped both of them, as Ernie's PC watched...hoping to end up with all the loot from the three in combat.

The elven watchers in the dungeon put Yrag on trial, but the verdict was justifable homicide.

What an odd adventure session :roll:

That was the last time a PC of mine ever fought a duel to the death with another PC of the party.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 11, 2007 4:05 pm

clore wrote:Back to dweomer.

I've gotten the Poplollies and Bellibones book and can confirm that includes the word dweomercraeft. (I also notice several other words that you likely took from it.) It does not, however, explain the etymology from dweomer. So, it seems likely that you also used another source (though it wouldn't be too hard to figure out the derivation). Your glossary entry in the DMG sounds a lot like the information given in the Oxford English Dictionary's entry. Any chance that you consulted the OED?

Also, I presume that apart from dweomer and dweomercraeft themselves, you coined the other forms you've used. (dweomered, dweomercraefter, dweomercraefting, etc.)

Thanks again, and if you remember anything interesting about your source for other words, I'd love to know.
Heh...

I should be so lucky as to have a set of the OED! Seeing that i became an entry therein a year or two ago, one might suppose they would send along a complimentary set, but NO! :x

Seriously, though. all I used was the Poplollies and Bellibones work for dweomercraeft and its derrivations. As for other words, indeed, I picked up and reintroduced them into contemporary writing, mostlu as NPC names, but a few in proper usage, darg in particular. There is a district in the Town of Yggsburgh called The Dargs.

Finally, I did find one or two of the "lost" words in the book listed in my 1938 Funk & Wagnall's unexpurgated dictionaly... I just do not recall which ones :lol:

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 11, 2007 4:30 pm

Yorlum wrote:Col./Gary

If I can pull you *way* off topic for a moment, I wanted to know if you recall the sources you used to research Alexander the Great. I used this game to teach my children about the Phalanx; They (and I) really had a feel for what it must have been like to be a Persian watching one roll down on them!

Attempting to dig deeper, though, I find a relative lack of sources about the specifics of Alexander's Campaigns, especially when compared to other campaigns of the ancient world.

Even if time has dimmed your recollection, I wanted to add my personal thanks for this fine work to my thanks for years of enjoyment with D&D, which I am now happily passing on to the next generation (who are in fact, the only teens in Kenosha County who play 1st ed, to my knowledge).
Argh!

It has been so long since I did the Alexander game that I have forgotten the several sources I relied upon. There were no primary ones, but at least a solid secondary history or two. There might be a bibliography in Alexander's Other Battles... Just checked and no such luck.

The "Designer's Notes" mention two tertiary sources, Adcock's and Delbruk's books. but those were not the main sources of information I relied upon.

Check this URL: http://www.csun.edu/~hcfll004/alexbibl.html

The authors' works thereon I recall consulting are:


--------------------------------------------------------------------------------


ANCIENT SOURCES


-Plutarch, Life of Alexander (in his Parallel Lives of the Noble Greeks & Romans): Plutarch on the Internet (texts).
-Arrian of Nicomedia, History of Alexander (or similar title) Penguin pb.
-Diodorus of Sicily [Diodorus Siculus] Universal History Volume 16-17 [in the Loeb Classical Library series]


--------------------------------------------------------------------------------


ABOUT THE SOURCES:
-Tarn, William W., Alexander the Great 2 vols. Vol II: Sources and Studies (Cambridge 1948).


--------------------------------------------------------------------------------


About ALEXANDER:

-J.F.C. Fuller, The Generalship of Alexander the Great (London: Eyre & Spottiswoode 1958).

-Frank Adcock, The Greek and Macedonian Art of War (LA: U.California 1957).

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 11, 2007 4:35 pm

(A Guy Named) Kim wrote:Gary,

That guy that was at LGGC, and at your house at the Thursday night cook-out, from Wired magazine... is there going to be an article written in the magazine that you know of? I would be interested in reading when (if) it does. I figured you'd have more of an insight that anyone else. :)

Thanks,
Kim
Howdy!

The writer's name is David Kushner, and he is certain that wired will run his article in the autumn sometime. Dacid says it will deal primarily with the influence my dedign work has had on computer games. That's not such a new story, as I have been rated #17 by a major computer zine, tied with Tolkien, as an influence on them.

All I can say otherwise is check each new issue for the story.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 11, 2007 4:45 pm

Dagger wrote:Gary,

In the games you've game mastered/played in, do the participants generally speak "in character" or do they speak about their characters in the third person? I've played in many games where the participants refer to their character as "my guy". Other groups I've played in are more insistant on playing in character. I was just curious what your groups have done over the years. Thanks!

Rusty
In the very early days most of the players used the first person, "I," or third person "my fighter," when referring to what their PC said and did.

After a few years this changed to a mix of those two with in character speaking. The latter sprang mainly from my speaking in character ofr NPC during the course of play.

Personally, I do not much care how players convey information to me as long as it is clear and complete. After all, it is a game, not a stage play :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 11, 2007 5:53 pm

Movement for skeletal troops should likely be as you note.

Armor against arrows should apply to pike, spear and other piercing attacks as well, but heavy shock and cutting weapons--club, mace, axe, halbred, sword should be AC 9 I should think.

Light conditions will not affest them, and they never check morale.

Water, heat, cold do no damage to them, but acid, lightning, and magical fire have full effect.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 11, 2007 7:31 pm

Greg Ellis wrote:Great, thanks Gary.

Have you given any thought to a mass-combat system for LA? Or maybe C&C?
Yuppers...and my thoughts on how to handle same were posted on the old www.lejendary.com boards, maybe archived. IIRR, Jon Creffield also posted his system.

I did not keep a copy of what I suggested, not do I remember mych about it, as we seldom have any mass-combat situations these days.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 12, 2007 3:16 pm

Well Dang!

Peter, you did disappear from the mainstream D&D print vehicles, so I erroneously assumed that you had dropped out of FRPGing as so many did after a period of active participation. your contribution of the basis for the Illusionist class influenced the AD&D game considerably...and explaining illusion magic gave me heartburn many a time. Cogently detailing how phantom images of something wholly make-believe operate can be a poser.

Anyway, thanks for setting me straight, and great to have you back in the mainstream of RPGing.

BTW, I have an unpublished book of chess variants I have created. if you are interested, I'll see if i can find the electronic file and send it to you. It was posted as a free download on my old www.gygax.com website, but that is long gone, and I am not sure if the book was recovered.

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 12, 2007 8:01 pm

Peter,

Age never was an impediment to me when looking at something creative. Joe Fischer was around the same age as you were when he submitted the Ranger material for the zine...and I had to do some text editing there as well :lol:

I have located the file of the book of chess variants. Email me at ggygax@genevaonline as to where to send it.

Cheerio,
Gary

Post by Col_Pladoh » Thu Jul 12, 2007 8:04 pm

Dan,

the local library does not have a set of the OED, and I hate reading electronic text files...although I suspect a multi-volume set of dictionaries might actually be more conveniently managed thus.

Cheers.
Gary

Post by Col_Pladoh » Thu Jul 12, 2007 9:38 pm

Hi Coffee,

As I seldom play any form of D&D these days, actually for the past decade as it were, but prefer the LA game system, I generally confine my RPG posts here and on www.lejendary.com to that system.

Also I am quite active (4K+ posts) on EN World boards, as well as the Troll Lord Games and Fans for Christ boards.(http://www.fansforchrist.org/new/index.php)

In short, I respectfully decline your kind offer...even though I am DMing an OD&D adventure pre-GenCon for the EN World boards Moderators :wink:

Cheerio,
Gary

Post by Col_Pladoh » Sat Jul 14, 2007 3:02 pm

Thanks :)

Dragonchess is a recognized variant on the Chess Variants website.

One of my favorite variant chess game is the Courier Game with my personal variations included. It plays on a 12 x 8 board, and with the pieces I have in it there is definately a center and two flanks for attack and defense.

Shogi is still my favorite chess game, though.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 15, 2007 3:24 pm

Hamnar of Stridd wrote:Gary I have a couple questions about weapons in the LA system

Can you explain what a Leather veined dart is - a Hand catapault fires them and I cannot wrap my head around what it is.
The feathers of a typical arrow or bolt are repl;aced by pieces of leather, vanes as it were rather than feathers.
Also do you use Mini's when you play LA and if so how did you implement weapon length into play

(I thought of using a simple rule of thumb- 5pt penalty to the roll to hit for each point of difference in size of the weapon, until the advantage is some how mitigated (with a tricks roll or some such)
No, as far as I am concerned miniature figurines are more of an impediment to the imagination required for RPGing than they are a help...save in combat situations.

However, as RPGs are not meant to be accurate/realistic combat simulation exercises, the use of miniatures tends to cause an erroneous focus to the play. Yur questin about weapon length highlights this point.

The only time weapon speed and length should be used is when a critical combat between an Avatar and one ot more NACs is being conducted. In general melee with a party, ignore those factors and use initiative only without uncluding them.

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 15, 2007 3:28 pm

Kersus wrote:Hey Gary, did you ever play Steve Jackson's Games Chess game - Proteus? Your pieces are 6 siders with a chess piece on each side. They all start as pawns and you can flip them to better pieces as you play.

K
No, although I did play-test his Knightmare Chess game.

In all, with a few exceptions, chess variants are not active sellers despite the suze of the audience for chess. That is because all serious chess players avoid anything except the standard game. Playing varients detracts from that game.

Obviously I am not a serious player, nor a member of the Chess Federation :wink:

Cheers,
Gary

Post by Col_Pladoh » Sun Jul 15, 2007 8:57 pm

As i said, all serious chess players do not touch variants. Serious players belong to the Chess Federation and want to move upwards in rank. Variant play is deleterious to that.

OTOG, most casual and occasional players don't get into variats because they are not exposed to them , nor do they have an p[[pnent interested in such play.

In all, creating chess variants is not going to be worth the effort in monetary terms.

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 16, 2007 2:56 pm

Hamnar of Stridd wrote:Speaking of chess variants - Gary did you ever read the series of books by John Norman- The Gor Series?

In the series the people of the lands play a chess variant based around the concept of a "Homestone"
:roll:

Sorry, but I read only a couple of the Norman yarns. I found his plots wretched and his writing worse :x

:lol:
Gary

Post by Col_Pladoh » Mon Jul 16, 2007 7:34 pm

Hamnar of Stridd wrote:I agree on that point not to mention his personal views on women- just wondered if you were familiar with the chess variant from the world
Oh no! I agree totally with his views on women, It is his chess variant that I found so offensive :lol:

Seriously, I really never attempted to figure out the chess variant game as I found his writing so distasteful. It is a wonder to me that he was published!

Cheersm
Gary

Post by Col_Pladoh » Sat Jul 21, 2007 4:03 pm

Hi Tzunk,

My thanks for your kind words. It is heartening to learn that my work had a positive effect on your life. In truth I hear from a large number of gamers that assert similar good effects from RPGing. That is the sort of reinforcement one can never get enough of :D

Cheerio,
Gary

Post by Col_Pladoh » Sat Jul 21, 2007 7:56 pm

Darius wrote:Have you ever gotten letters of people saying how AD&D ruined their life? Just curious as to what those would be. 'I spent all day and night playing and thinking of AD&D so I never noticed when my wife and kids left me . . ."
Absolutely not, never a single one. On a poll I had up on my old website the ratings were something like this:

Did very positively affect me 30%
Did positively affect me 50+%
Did not affect me 17%
Did negatively affect me 2%
Did very negatively affect me (less than) ,5%

Actual results from c. 800 respondents lost when the website crashed.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jul 22, 2007 4:56 pm

Dan,

You are clearly unfamiliar with mental health, not a professional in that field.

Your assertion that the AD&D game was directly related to a murder is compleely withpit a basis in fact and thus wholly without merit. In fact that unfounded claim is near to liabelous speech. If Wizards of the Coast were to read what you posted, I suspect that you would receive a cease and desist letter from their attorney instantr.

Clearly the perp of the mmurder was psychotic to begin with, and the RPG in question was simply an adjunct to his psychosis. If he drank Coca Cola or Mountain Dew, ate Cheetoes, and smoked Lucky Strikes while listening to heavy metal mucic, no rational person would suggest that those were factors in his violent, anti-social behavior.

For your information neither is playing a role-playing game. This has been substantiated in law.

Do be more reasoned in your statments hereafter.

Gary

Post by Col_Pladoh » Mon Jul 23, 2007 3:09 pm

clore wrote:Gary, I said:
Of course, I don't believe that the game bears any real responsibility for the crime. Someone as crazy as he was, with his insanity further fueled by methamphines, can lock onto practically anything to build up their psychotic worldview.
I intended that to express precisely the same argument that you (rightly) make in defense of the game. We don't disagree on this issue at all.

(I seem to have misspelled methamphetamines rather badly, though.)
:lol:

Sorry for usiing you as a straw man in this matter, but the subject is one that I take every opportunity to speak out about...even if the response is to a message that doesn't attack the RPG as fangerous in any way.

As for the spelling error, all I can say is that it is a pity that board posts can not be spell checked easily... :roll:

Cheerio,
Gary

Post by Col_Pladoh » Mon Jul 23, 2007 3:13 pm

Darius wrote:Well it is nice to know that you have a 93% approval rating, maybe you should run for office.

Although this discussion is reminding me of this woman in New Orleans that took Vampire a too seriously and she wasn't a meth head and held a normal 9-5 business job.
:x

Hey, Over on the Baldur's Gate website they did a poll about my adventure scenario designs and I had only a 70% + approval rating. Of coourse in an electiuon that would be a landslide.

As for the woman that held a normal job, that does not mean she was not mentally abnormal now, does it?

Cheerio,
Gary

Post by Col_Pladoh » Mon Jul 23, 2007 3:14 pm

this URL pretty well expresses my feelinga about the current war:

http://www.youtube.com/watch?v=xyUX6wV1lBQ

Cheers,
Gary

Post by Col_Pladoh » Mon Jul 23, 2007 9:48 pm

Mr. Reaper wrote:Hey Gary, I don't know if you've been asked this before, but I'm curious...

Why "Col Pladoh" ?
Heh...

I have been asked that a couple of times awhule back, but nor a problem answering the question again.

the Colonel part is for me being a genuine Kentucky Colonel...which I don't take too seriously. To reinforce that, I always played Col. Mustard when we played a Clue game. The Pladoh is a sort of a spoof on Plato...a most malleable version of game.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 4:29 pm

To all those that enjoyed the "Patton" video clip, we are on the same page in the matter discussed. Nary a Neville Chamberlain amongst the crowd.

To those that did not I offer my condolences...and both Winnston Churchill and George S. Patton offer something less polite :lol:

:D
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 4:31 pm

gnombient wrote:Heya Gary,

Out of curiosity, what's the "official" pronunciation of Acererak? :?

Thanks!
Heh...

FWIW, I initially said Ace-RE-rak, then changed it to A-CER-er-AK because it sounded more exotic and threatening to me 8)

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 4:42 pm

Clore,

I did say that I used you as a straw man, no?

Your post was of questionable merit though, considering the history of baseless attacks against the game.

I am by no means a qualified mental health professional either, but I have spoken personally with a number of such individuals and was part of a seminar on "The Role of Fantasy in the Development of the Adolescent and Pre-Adolescent Child" presented at a meeting of the Combined Academies of American and Canadian Child Psychologists, thereafter speaking to memebrs of the Washington School of Psycology.

Cheers,
Gary

P.S. When a spellchecker does not have a word in its dictionary, you can easily have it added, thus "educating" it to a more complex vocabularly and at the same time helping to avoid errors in your compositions...

Post by Col_Pladoh » Tue Jul 24, 2007 4:47 pm

Solomoriah wrote:Whether you agree with the video or not, it's quite entertaining. And I think Gen. Patton would have approved (but he'd have still called the guys who did it SOB's).
Right on!

:wink:
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 4:52 pm

Yorlum wrote:
...

All of that is to say that I don't think you can fairly compare any leader since 1815 to Napoleon Bonaparte. He is like Caesar, a law and an example unto himself.
And in the final analysis was a tyrant akin to Caesar. a great conqueror but a failure as a great human being.

Cheerrs,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 4:54 pm

rabindranath72 wrote:
Moloch wrote:
rabindranath72 wrote:I do not think these "egregious" heads of state would be willing to support their ideas with a rifle in their arms.
Don't be silly! Like serving our hamburgers, and cutting grass, doing the actual fighting and dying is what those who make less than 30k a year do!
No comment :)
Indeed, the best response to a vacuous post :roll:

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 4:58 pm

Yorlum wrote:I could say some nice things about Churchill.... My vote for Greatest Englishman of all time, and the man of the century for the 20th century. He preserved Britain, was 'right' on every major issue of the day from the October Revolution right up until he left office, and all Europe, if not the world, owes their freedom from Nazi Germany to his courage and tenacity, and his ability to inspire the people of Britain.
There is no question that Winston S. Churchill was the only man that could have lost WWII before it really began...that by negotiating with Hitler, which he refused staunchly to even consider despite urging from some of his fellows in the British government and others in that of France.

He is an outstanding figure in all respects...if not a great military strategist.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 5:01 pm

Fid wrote:"Roald Tush's presentation was different in both mood and form from either of the previous two, and culminated with a heart-stopping battle between children in red beetle-coats and an army of pallid dwarfs prickling with black horns like sea-urchins. The children had no taste for the battle, but discipline was maintained by ferocious leaders in garments of black and white leather who strode back and forth, urging the shrieking cravens forward with whips."

-- Jack Vance (The Magnificent Showboats of the Lower Vissel River, Lune XXIII South, Big Planet)
Fid...

You must stop that or I'll soon abandon reading posts here in favor of a Jack Vance novel...or else compose a gormet meal menus for display here :?

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 5:07 pm

Yorlum wrote: Not arguing that one bit. I'd rather have no ability, but a great and faithful soul... for without faith, my deeds are nothing.
So, if you are near Lake Geneva, how's about coming on pver and chewing the fat? Maybe do some gaming too...

Cheerio,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 6:36 pm

clore wrote:
I find simply proofreading to be much more efficient than constantly clicking "add" to the spellchecker because it doesn't have common words like "wgah'nagl", "dweomercraeft", or "fhtagn". (Obviously I didn't bother to proofread the post with "methamphines".)
:lol:

Seriously, though...

Proofreading your own material is never as good as having another human look it over after the spell checking program has caught the obvious errors. Mistakes the writer makes are usually not spotted by that individual, or they would not have made them in the first place.

As an author i very much appreciate a good editor :D

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 6:38 pm

Nikosandros wrote:
Col_Pladoh wrote:and both Winnston Churchill and George S. Patton offer something less polite
I honestly doubt that a man of great intellect like Winston Churchill would have subscribed to such a foolish point of view... :wink:
What you think is quite immaterial.

I suggest you enlighten yourself by reading Sir. Winston's remarks about those whome he thoroughly disliked.

Gary

Post by Col_Pladoh » Tue Jul 24, 2007 6:58 pm

clore wrote:Don't know about that. I only have one book to my name (published, anyway), but in my experience any editing usually introduces errors rather than correcting them.
Your experience is certainly with bad editors. I have had both sorts.

Cheers,
Gary

Post by Col_Pladoh » Tue Jul 24, 2007 10:19 pm

The sword prices shown are for the finest quality blades--Damascus- or Toledo-like steel forged by a master craftsman.

There are cheaper swords available--see the LMs price list. They break on 96 at best, and some might break on a roll of 91 or higher.

The sword is indeed the weapon of choice of gentlemen and all others of noble birth, as well as those aspiring to rise to such status.

Otherwise the price is more or less similar to hand-crafted firearms as opposed to off-the line models.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 3:07 pm

Nikosandros wrote: That's not what I meant... I meant that Churchill would likely not have a condoned a foolish policy which has achieved none of its purported objectives...
Errr...

Do you know of Winnie's record as First Lord of the Admiralty during WWI? His ugring the Allies to invade Greece? His concept of the "soft underbelly" of the Axis?

Sir Winston was a great statesman, not much of a strategist at all, albeit an outstanding grand strategist. From what can be drawn from history, it is nor possible to say what he would have thought about the invasion of Iraq, but for certain he was a man of action. Perhaops he would have opted for an attack on Syria, then hopping over to Iran to cut the head off the snake...

His refusal to negotiate with Hitler most certainly saved the world from Nazi domination!!!

So enough of politics on these boards, eh?

Cheers,
Gary
Last edited by Col_Pladoh on Wed Jul 25, 2007 3:13 pm, edited 1 time in total.

Post by Col_Pladoh » Wed Jul 25, 2007 3:10 pm

Mr. Awesome wrote:I was looking at the suggested reading list in the old DM's Guide, and was wondering... Are there any books -- and I'm sure there must be! -- that you would add to the list that have come out since? Or even that you've just discovered since.
There are not many, no. I would now add:

Prachette's Disk World series
Cooks "Black Company" ditto
Wolfe's The Knight and The Wizard

That's about it from the top of my head. Most contemporary fantasy is IMO the flacid sort, not good old Swords & Sorcery full of action and adventure.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 4:45 pm

Nikosandros wrote:Yes, I'm aware of it... my own country was part of the soft underbelly... sadly the WWII period is a huge blemish on Italian history. :cry:
So no big deal. the populace was duped by Il duce for a time, but when the chips were down the Italians tossed him out and became alies of thge Allies.

Furthermore, I do not denigrate the Italian fighting spirit in WW II either. The fact seems to be that the populace did not believe in the war being waged by the Axis. In the USSR the Italians were heroic despite their poor leadership and lack of good equipment.

(Hey! Whatcha think I gonna write about the Italians. We got lotsa of them here and almost all Americans love Italian food. When I was in Modena as a guerst of ModCon my son ALex was with me. Ge saud: "Dad, the food here is great, the girls are pretty, and the gamers are nice. We can move here anytime!' :lol: )

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 4:47 pm

gnombient wrote:
Col_Pladoh wrote: Heh...

FWIW, I initially said Ace-RE-rak, then changed it to A-CER-er-AK because it sounded more exotic and threatening to me 8)

Cheers,
Gary
Thanks. The latter pronunciation does have a bit more sinister ring to it...
That was what I was aiming for. A demi-lich named Melvin would not terrify the adventurers, eh?

:lol:
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 4:51 pm

gnombient wrote:Excellent additions, all of those. Have you read any of Steven Erikson's Malazan Book of the Fallen? It has elements that remind me of Cook's Black Company series, with nary a flaccid moment to be found. :)

Your comment on the state of contemporary fantasy is sad, but all too true...
Thanks.

I have not seen Steven Erikson's Malazan Book of the Fallen, but I'll look for it when I am seeking new fantasy reading material. Of late I have been into historical novels, alternate histories, and murder mysteries more than fantasy yarns...and I do want to read again soon Vance's "Planet of Adventure: quatrology yet another time :D

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 5:12 pm

Nikosandros wrote:That sounds like a great idea... I've read it only once and I really should read it again... :)
IIRR I have read it four times and enjoyed it each time, found more new bits I had overlooked in earlier readings.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 6:37 pm

Darius wrote:So not a Harry Potter fan then?

. . . and at least Mussolini made the trains run on time . . .
I love the films and enjoyed the only Harry Potter book I read.

That said, I do not find anything in them that is of inspiration for an AD&D or other S&S centered RPG.

If I had a map of the whole of Hogwarts and environs, I would be tempted to devise an RPG especially for that setting, where magic eas based on use of a special wand and pronunciation of the activating word or words was/were paramount.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 6:41 pm

In Heaven:
The Germans schedule events.
The British greet you.
The French cook.
The Italians entertain.

In Hell:
The Italians schedule events.
The French greet you.
The British cook.
The Germans entertain.

8O
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 7:53 pm

Moloch,

Kindly refrain from political posts on these boards.

That is a Moderator's instruction.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 7:57 pm

Ho hum... :roll:

All of those skills rely upon the use of a wand and proper pronounciation, just as I said. I was not attempting to outline a rules system for such a game, merely pointing out the main requirements for successful use of magic in the HP universe.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 8:15 pm

Yorlum wrote:In that case, failing a few semesters of Latin in school should place a PC at the Archmage level... 8)
Heh,

Who knows if other ancient languages might be used in more complex magic.

The Latinstudies would surely assist in pronouncing the required words for the spells offered by the aithor, but knowing those words id as important. From what I know of Rowling's magic system, there are a fair number of components needed for some spells and potions, likely defensive magic as well.

Certainly, though the main componentis the want of the magician...or whatever he or she is to be called.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 8:23 pm

Darius wrote:
Col_Pladoh wrote:Ho hum... :roll:

All of those skills rely upon the use of a wand and proper pronunciation, just as I said. I was not attempting to outline a rules system for such a game, merely pointing out the main requirements for successful use of magic in the HP universe.
Interesting. So what would need to be checked is the use of the wand movement and verbal components. Other "skills" would simply give access to spells. So, a skill in defense against the dark arts would allow a certain amount of spells. To successfully use the spell then a check against wand/verbal would be necessary to see if it works.

Is something like this what came to mind?
Cursorily yes. As i have not read all the books with creating an RPG in mind, there is little more I can offer, We know that compinents are needed for various potions, and that there are books of spells.

I have no idea as to what enables the familiar, what having one adds to the practitioner, nor how things such as flying brooms, magic mirrors, or enchanted maps are made.

Guideon Thorne is spot on though, magical skills would have to be studies and learned, jsut as normal school studies are. Of course regular subjects would have to be taught too, or the young students would be ninb-functional in the larger world. A percentage rating and use vcheck as found in the LA game system would work well for magic, while general skills could be covered as bundles as in that game.

Cheers,
Gary

Post by Col_Pladoh » Wed Jul 25, 2007 9:30 pm

A pity Ms. Rowling doesn't know the correct names for various magical practitioners...although the fortune she has made using misnomers pretty well belies the necessity for such knowledge 8O

Cheers,
Gary

Post by Col_Pladoh » Thu Jul 26, 2007 3:16 pm

But i am pretty sure that the contemporary fantasy tales are generally approved by animal rights activists, homeopathic healers, and readers of Victorian romances :roll:

:lol:
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 3:17 pm

clore wrote:
A pity Ms. Rowling doesn't know the correct names for various magical practitioners...although the fortune she has made using misnomers pretty well belies the necessity for such knowledge
Specifics, please. Personally I'm pretty impressed with her knowledge of the traditional lore.
To be exact, a witch is properly one that serves evil, and a male witch is a warlock, not a wizard. There is ample evidence that during the middle ages there was indeed a cult of Satanists calling themselves witches that sought to do malign works in service of the Devil.

This sort of confusion extends elsewhere to the term sorcerer, that belonging properly to one that calls up demons to perform services for him.

Ms. Rowlings "knowledge" seems to come from recent make-believe about Druidical practices and "the Old Religion," neither of which have a modicum of actual historical evidence upon which to base their claims/

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 3:25 pm

clore wrote:
Your experience is certainly with bad editors. I have had both sorts.
But never one good enough to catch egregious misspellings of common words like "dero", "dinichthys", "doppelganger", "erinnyes", "lemur", "tarasque", and "Tartarus"? :twisted:
Frankly, sir...

You are a bore.

Did it ever occur to you that some words are not as others have spelled them so as to make the attached monster information unique?

That aside, I was speaking primarily of fiction editors. Have you ever written any fiction that was published?

Gary

Post by Col_Pladoh » Wed Aug 01, 2007 3:41 pm

Casey777,

Interesting URLs, thanks.

The only one that will count with real fans of the series, though, is one authorized and approved by the author. Ther same for an RPG. Cheap knock-offs will not be successful.

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 3:47 pm

Elfdart wrote:Colonel, a while back on another board I recommended a couple of books (the Sharpe series and The Year 1000). Did you ever get a chance to read them?
Hi Elfdart,

As a matter of fact I read several of the Sharpe's novels when they were first publiched--the late 80s or early 90s? However, your mention of them was sufficient for me to recall how much I enjoyed them, as did the BBC series on Richard Sharpe, so I bought thge whole series, read and enjoyed the lot last year. This year I have read the "Archer" triology by Cornwell.

I have not picked up The Year 1000 however. Thanks for reminding me :D

Currently I am reading Wolfe's The Knight, and when I finish it I'll read The Wizard. At half way through the former novel I can recommend it highly.

Cheers,
Gary

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 3:56 pm

Yorlum wrote:Gary,

How would you describe your early relationships with other RPG companies? I've heard you had gentlemans' agreements with The Chaosium, and Marc Miller credited you with inspiring elements of Traveler.

It seems to me that, in the early going, at least, you all got along as an extended family who were putting out similar products, not cutthroats trying to one-up each other. Is that wishful thinking?

We've heard a lot about the TSR people, good and bad. Can you share any insights as to these other fellows in the industry?
As a matter of fact relations with other RPG publishers were generally good, save for where Brian Blume was concerned, or when dealing with knock-off artists.

All of of us at TSR goit along well with the GDW bunch, and for a time there was an En Garde campaign running at our office.

Brian broke the agreement I had made with Greg Stafford of Chaosium. I had obtasined permission to use Melnebonean deities for the A/D&D game personally from Michael Moorcock. Meantine his agent had liscensed the material to Chaosium. To be friengly I called Greg and suggested we plug each other's game works, and he liked the idea. Brian hated it, so ripped out the Melnebonean material from the Deities & Demigods book rather than assist another RPG company.

When TSR became the clear leader in the hobby gaming field, many of the competing publishers became far less friendly, but who wants to hear about that sort of negative stuff?!

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 4:02 pm

themattjon wrote: Taken from a Christian point of view, of course :roll:
Olde English translation:
wizard = wise man
witch = wise woman
But of course, I digress from the topic of the thread, as religious debate doesn't have any more a constructive part here than a political one would :wink:
As if only Christians can read historical recores about Satanist cults? The fact is that there were witches in the middle ages that were pladged to serve the Devil.

Wise in OE was "wicca," was it not?

In any event, the Romans stamped Druidism out so thoroughly as to leave no trace of what its practitioners actually believed, only that they birned a lot of people alive at needfire ceremonies. the Romans were not gentle, but they surely did not like either the Carthaginian or Celtic religions.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 11:29 pm

Darius wrote:
Col_Pladoh wrote:Casey777,

Interesting URLs, thanks.

The only one that will count with real fans of the series, though, is one authorized and approved by the author. Ther same for an RPG. Cheap knock-offs will not be successful.
Do you think authorized copies would be? I was under the impression that licensed RPG's tended to fail because people want to play the characters and not necessarily the world. So people would want to be Harry and not just play a wizard at Hogwarts. Certainly a Hogwarts RPG would have potentially a large audience and the world seems apt for exploration and adventure that has nothing to do with Harry's problems. It would all come down to if the fans want to be students at Hogwarts or if they want to be the characters.
If the HP RPG is not one where the participants take fles of characters in the books, but the setting is that of those media, and the NPC are the same, an authorized game using the trade marks and all could be a great success methinks. I have in mind just how I would design the game too/

Don't ask unless you have the license and want to pay for my consulting :lol:

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 11:31 pm

Buttmonkey wrote:
Col_Pladoh wrote: When TSR became the clear leader in the hobby gaming field, many of the competing publishers became far less friendly, but who wants to hear about that sort of negative stuff?!
Probably most of the people here... :oops: At least we're not asking for the latest dirt on Paris Hilton, Lindsay Lohan, or Britney Spears!
Hope someone is willing to dig up that sort of stuff, because as far as I am concerned it is water long under the bridgs :wink:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 11:33 pm

Yorlum wrote:
Buttmonkey wrote:
Col_Pladoh wrote: When TSR became the clear leader in the hobby gaming field, many of the competing publishers became far less friendly, but who wants to hear about that sort of negative stuff?!
Probably most of the people here... :oops: At least we're not asking for the latest dirt on Paris Hilton, Lindsay Lohan, or Britney Spears!
Well I know the folks at Task Force were irked by some of the business decisions made back in the day (i.e. TSR not attending conventions other than GenCon)

But I was actually asking in hopes of learning that most of the people in the industry were like Gary and the other luminaries of TSR who post here, and not like some others who have been mentioned here and elsewhere.

I remember attending a Traveler seminar Marc ran at GenCon. He seemed to the teen-aged me to be very accessible and enthusiastic, not only about his products, but the hobby as a whole. Intellectually, I suppose it doesn't matter if a game I like was written by a money-grubbing jerk, but somewhere in my id, it does matter.
It is unrealistic to expect a big company, or mostr others in fact, to spend money to attend a small convention. The cost far exceeds the benefit.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 01, 2007 11:37 pm

Darius wrote:Wise:

Middle English, from Old English wIse; akin to Old High German wIsa manner, Greek eidos form, idein

(I too can look up and copy and paste from dictionary sites :P)
Which is more than some can manage...

:lol:
Gary

Post by Col_Pladoh » Thu Aug 02, 2007 2:55 pm

I can copy and paste from the OED (CD-ROM), though given the definitions you gave, you might not like it if I quote the material on those words. (I'm afraid it supports Rowling's usages much better than yours.)[/quote]

Are you still posting here?

Gary

Post by Col_Pladoh » Fri Aug 03, 2007 3:56 pm

Let this thread be closed!

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 03, 2007 4:01 pm

Darius wrote:Sweet first post :)

Pack to Harry Potter for a moment. I do not have a license nor money for consulting, so I will keep things vague in a two part semi-related question.

1. How similar would the Potter game mechanics be to LA, or is what went through you head something that would require a different system?

2. How often/easy is it for you to see an idea and then be able to mentally construct rules for a gaming system/mechanic?
Heh...

Okay :wink:

The game would be a semi-character class skill-based one with percentage ratings in several steps for skills possessed.

Developing the rules and mechanics for any RPG is easy, if time consuming. In the case of one based on Rowling's HP milieu, expert input would be mandatory for me, as I do not desire to spend a year or more carefully researching the setting.

Cheers,
Gary

Post by Col_Pladoh » Sat Aug 04, 2007 3:12 pm

:lol:

As I stated up front, I am not about to give concise details of how I would design such an RPG--that is work product if you will.

The LA game uses skill bundles, and I would draw heavily ipon the LA game system in crating an "Hogwarts"-base RPG, but there would be considerable differences from the LA FRPG of course, as the genre would not be the typical fantasy one and the setting would demand a much different approach from it, and most any other RPG for that matter.

Cheerio,
Gary

Post by Col_Pladoh » Sat Aug 04, 2007 4:42 pm

For those interested in tryly "Old Religion":

http://news.nationalgeographic.com/news ... urial.html

Be sure as well to read the link about snake magic.

:D
Gary

Post by Col_Pladoh » Sat Aug 04, 2007 8:19 pm

TraverseTravis wrote:Hi Gary,

I found it interesting how your Greyhawk campaign had cross-overs with Barsoom, including Erac's Cousin's visit and the 1974 D&D Barsoomian encounter tables.

I'm wondering, have your Oerth PCs visited worlds of other authors beside's ERB's Mars?

Thanks for your service.

All the best,
Travis
Hi Travis,

So far there has been far too much to see and do on the Learth world for the players to want to take their Avatars elsewhere...although they did that quite involuntarily when the Hall of Many Panes was "visited." :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sun Aug 05, 2007 3:00 pm

Hamnar of Stridd wrote:Gary what "rank" equivalent wouyld you consider the Standard stock Netherbeings as listed in BOL ie. the Demon, Devil, oni ect?
The stock sort are not ranked deital entities, but the usual semi-potent are 15th to 13th Rank.

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 05, 2007 3:04 pm

Kersus wrote:I'm sure it's been asked, but any thoughts (not necessarily plans) about a Necropolis version for LA or dual statted C&C/LA?

K
Jon Creffield and I did a pretty deadly and most unusual dungeon crawl module back in 1999, The Well of Shadows. He is working on re-creating the lost level maps for it, and I hope to turn the ms. over to TLG by the end of the year. However, it will be statted for the LA game system only. The Trolls are removing D20 stats from my dual statted modules as well, so they are a thing of the past.

Cheers,
Gary

Post by Col_Pladoh » Sun Aug 05, 2007 8:05 pm

Necropolis was liocensed from WotC by Necromancer. Forget it :roll:

Cheerio,
Gary

Post by Col_Pladoh » Sun Aug 05, 2007 8:30 pm

Hi Jeremy,

The La game is completely different from a D20 one...or any other class-based RPG for that matter. Because there was some gamer interest in beoing able to play LA game adventures with such RPGs D20 stats were included in two such adventure modules, The Hermit and Hall of Many Panes.

The stat blocks messed up the works, though, so TLG is stripping the D20 material out and will reprint these adventures as LA only ones.

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 06, 2007 3:26 pm

BroccoliRage wrote:Thank you, sir.

Apologies for the pre-Cambrian comment from a few weeks ago. ;)
Pre-Cambrian comment???

Extinction?

Cheers,
Gary

Post by Col_Pladoh » Mon Aug 06, 2007 3:27 pm

Glaaki wrote:I know...I had the pleasure of restating "The Hermit" about a week ago...I am happy to report that every reference to TETSNBN has been removed. Those stat blocs are murder...how can anyone play that game? I loved replacing a paragraph of stats with one to two lines of LA stats. And now all is well. :)

Spencer
Bet that did away with a few extraneous pages as well :lol:

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 08, 2007 4:05 pm

ScottyG wrote:Stat blocks ain't all bad. Rahotep, from the Mythus version of Necropolis, has one of the largest stat blocks I've ever seen. Of course he is a near god-like being who has spent a very long time building that stat block.

Scott
No disputing taste :lol:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 08, 2007 10:23 pm

ScottyG wrote:Tastes change. It was you who wrote the Mythus rules and devised Rahotep, after all.
I've not run Necropolis yet. Most of my DJ experience is with Unhallowed and Mythus Prime.
How difficult do you think it would be to convert Mythus prime to LA and vice versa?

Scott
Well Amigo...

I think it would be easier to comnvert AD&D to the LA game system that it would be to convert Mythus Prime. The skill bundles, simple stats, and m,echanics of the former system are so much less complicated that are those of the detail-oriented DJ system.

COnverting the Necropolis adventure to the LA game would be fairly easy if you were very familiar with the latter system, as the main work would be substitution of NACs, ExIts, and creatures for the NPPs, magic, and critters of the DJ game.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 09, 2007 4:45 pm

Scotty has it right IMO, the DJ system was sufficiently modular to facilitate a variable level of complexity, and the JM was empowered to have the players do most of the detail work if the campaign was a high complexity one.

When Mythus Prime was introduced the sales of the system climbed dramatically. (I had urged GDW to release the introductory rules as the initial offering for the system, but they loved the complex whole so went with it first.)

I think the RPG is a good one, but I have come to prefer rules light games, so that is why I am wedded to the LA game system--also because it is also more genre-adaptable than amny opther one I have seen.

Cheers,
Gary

Post by Col_Pladoh » Thu Aug 09, 2007 7:09 pm

Blue Blaster wrote:Gary, here is you?: http://www.nestor.minsk.by/vr/2001/08/vr10823.html
It has a picture of one of your Legendary Adventures rulebooks or something like that. That Russian language sure is difficult looking.

Gary, how did shaving take place during the middle-ages? Was there any small thin blade like now or was a stone used or what? The reason I want to know is because it is applicable to the world of the TSR ADandD 1E rpg. If a way to shave existed during the middle-ages, it can be applied to the game world.
That Russian piece appears to be a sort of essay about my game designs. No one contacted me about it, and as I can not read the language, what more can I say?

Steel was surely available in the middle ages, so straight razors of various sorts, along with knife and dagger blades, were used to shave.

Cheerio,
Gary

Post by Col_Pladoh » Thu Aug 09, 2007 9:38 pm

Buttmonkey wrote:Gary --

I am wondering what were the best/worst bribes you were ever offered by a player hoping to secure some sort of advantage in a game you were running. Even if no one ever came out and said "I'll give you $20 if you let me have a <insert desired magical item>", surely somebody brought you some of his wife's special cookies and then stared at you with puppy-dog eyes when a level-draining monster was reviewing the party to pick targets.
8O :lol: 8O

Boy, if any player ever did that, did they have the wrong vampire! Once the action is underway I notice nothing of that sort, and anyone hoping to curry favor thus is plain out of luck. (My wife says I am unobservant in such regard... :roll: )

Cheerio,
Gary

Post by Col_Pladoh » Fri Aug 10, 2007 3:01 pm

Well...

When there was a Gangbusters campaign being played at TSR way back when, I played one Garislav Pirogi and led a gang of Polish and Ukaranian criminals.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 10, 2007 10:08 pm

AFAIK a few years back the Unhallowed rules were available as a download.

I ran a longish campaign using the rules, but the PPs all came to a bad end due to some really unwise play at the big conclusion of the adventure :roll:

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 15, 2007 2:30 pm

Krolor wrote:
Krolor wrote:Hello Gary... I've got an LA question for you:

How many times can an avatar execute an unarmed fist attack per ABC? The weapons table says 3 however the time list for common avatar actions has it at 2. Is it 3 or 2?

Also... if an avatar uses brass knuckles does this decrease his attacks per ABC in any way?
Just in case you missed it.
Thanks!

I did indeed miss the initial psot. Sorry... :oops:

If the Avatar has Unarmed Combat he can attack with a fist three times, without that Ability two strikes is the limit. Using brass knuckles, cesti, ir metal gauntlets will not affect the number of attacks allowed thus.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 22, 2007 9:34 pm

Sotterraneo wrote:My apologies for intruding here. I left a PM for Gary Gygax but I got no reply. Did you receve it? :?:
Sorry, but I don't pay attention to PMS.

Please post here or email me personally:

ggygax@genevaonline,com

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 22, 2007 9:38 pm

Arthnek wrote:Hi Gary,

I am looking forward to picking up a copy of LA this week.

I hate to be a pest amidst all the technical game questions but I just wanted to say...

Thank you so very, very much. I discovered D&D as a Junior High School student back in 1978 and I have been inspired to write my own stories, campaigns and adventures ever since. D&D was a great / healthy and inspirational outlet for me and most of my friends all through university and into adulthood.

I can not relate the incredible number of hours of enjoyment I have had over a lifetime and the fantastic friendships which I have forged which have also lasted a lifetime through the fantastic hobby of table top roleplaying.

Thanks Gary. Not just from me but from my friends, the many kids I have worked with over the years as a councilor and for my twin boys and their mom all of whom -love- the games just like Dad. Sorry to break in with such a fanboy posting but I have always wanted to say thank you.

Very warmest regards,
Edward (Ed) Kann
Howdy Ed,

My thanks to you for those good words. what you say cfalls to mind that I surely heard much the same at GenCon--which makes me very proud to have made so positive a difference in so many fellow-gamers' lives! I thank God for giving me the talent to do what I have managed.

Cheerio,
Gary

Post by Col_Pladoh » Wed Aug 22, 2007 9:42 pm

Bombay wrote:Hey Gary did you see the 4th Edition Promo trailer?

I really hate how Wizards makes fun of 1st edition publically in such a way(I don't agree that 3rd edition is a better edition, I feel it takes alot of freedom away from the DM... well I could go on and on, I will just stop here.) I don't know if you can comment on it or not, I understand if you can't. Thought Id pass that along.


On another note, I always wondered about a Rope of Entaglement, in order to use it would you need to roll to hit, or was the magic power in the Rope an auto entangle? How do you rule it in your games at your house?
Edition wars are so boring... As for the WotC camel-designing committee, perhaps they are jealous of the fact thet OAD&D outsold their conglomerate despite their mass promotion and advertising of the product :lol:

In regards a Rope of Entanglement, when a subject is touching it the enchantment works. A to hit might be needed for that of course.

Cheers,
Gary

Post by Col_Pladoh » Wed Aug 22, 2007 10:18 pm

Meepo wrote:
Col_Pladoh wrote:Sorry, but I don't pay attention to PMS.
I try not to as well, but my wife says otherwise.
For that i hope she makes you truly misterable...and soon too! :x

:lol:
Gary

Post by Col_Pladoh » Fri Aug 24, 2007 3:58 pm

BroccoliRage wrote:I imagine you got tired of them back in the eighties, sir. However, the promo's example of AD&D is a tad...ridiculous. However, I will respect your previously stated opinion and not press the issue.;)
Think of the matter as belaboring the obvious to those not enamored with the prospect of 4E, smoke to the eye and vinegar to the teeth of those that are so commited :wink:
As for the WotC camel-designing committee, perhaps they are jealous of the fact thet OAD&D outsold their conglomerate despite their mass promotion and advertising of the product :lol:
Is this true? Not to be a pain, Mr. Gygax, but where could I find the numbers. I am by no means accusing you of lying, but I would be interested in viewing the figures. It makes me wonder as to why they decided to "overhaul" AD&D in the first place. Sir, I've retyped this particular paragraph three times because it keeps sounding sarcastic to me and that is not my intention. Please, I hope the tone of my writing is not miscommunicated.
That WotC never made a public comparison of new D&D sales to those of OAD&D should speak volumes. Also, their careful estimate of the number of D&D players is well short of that found by TSR during the early 1980s.

Of course I do not have WotC's sales figures for 3E, and it is generally known that 3.5E did not sell as well as the former edition did. Thus all I can point to regarding the likelihood of the corretness of my assertion is the evidence noted--D&D players in the North America 1983 according to TSR's best estimates: 5.5 million (and about half as many players elsewhere in the world, mainly Europe and Japan). WotC's study showed c. 3.5 million active players.
Another question: Other than the various Dungeons and Dragons versions, what games have you designed, and which ones are you particularly proud of?
Way too many to mention here--do a search and you'll find most of the 90 or so games and gaming products somewhere online, although several of the Diplomacy game variants are lost forever.

Asking which I am particularly proud of is like asking which of my children I love best. If I wasn't pleased with each and every one I would have no business having them published. That said, the RPG that I prefer to GM and play these days is the Lejendary Adventure game system.

Cheers,
Gary[/i]

Post by Col_Pladoh » Fri Aug 24, 2007 4:25 pm

serleran wrote:
If I wasn't pleased with each and every one I would have no business having them published.
So, you really do like Cyborg Commando? :) I'll have to get you and Frank to sign that at the next LGGC I'm at.
Damn straight!

That goes for my portion of the three-designer creation. Had I been actively supervising the project there would have been some changes. It must be noted again that the CC game was meant to be the introductory portion of a trilogy of RPGs covering the genre, each leading to the next version of the game.

As a matter of fact most vocal (not to say loud-mouther) critics of the game have never produced their own RPG, and of those handful that have such works have not proved to be significantly more acceptable, more likely less so, than was the CC game :lol:

Cheerio,
Gary

Post by Col_Pladoh » Fri Aug 24, 2007 5:11 pm

gideon_thorne wrote:*chuckles* Seems to be a truism in general for 'vocal' critics of all kinds.
Those that tend to be loud and obnoxious in their criticism...

Not appreciating something is another matter. After all tastes vary greatly, and in regards to what one finds enjoyable there can be no disputing the choices individually made (at least in generral terms) :roll:

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 24, 2007 7:31 pm

g026r wrote:Gary,

Since it's been brought up: what exactly is the story behind Cyborg Commando? I've heard bits and pieces over the years (publisher released it early, was it not?), but never the entire thing straight-from-the-horse's-mouth, so to speak.

Much obliged for whatever you feel like sharing. :D
New Infinities was the publisher. The management of the company did rush the game into piroduction while I was busy working on the five additional Gord novels--the main income stream for the company--and laying out the bones for the DJ game.

As I noted, the outline I prepared for the CC RPG had it as the introductory set in a progressively changing three-box system.

That's it in a nutshell.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 24, 2007 9:50 pm

A seasoned GM can direct his player group into any new game he wishes to play...once anyway :lol:

The LA Essentials boxed set is simply an abbreviated version of the three-book set. It onits some of the Orders and Extraordinary Abilities, has fewer creatures and Extraordinary Activations and Items simply because of space considerations. It is an excellent intriduction to the game, and soon enough the Trolls will have the revised LA game in print in hardback editions.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 24, 2007 10:15 pm

hamletru wrote:Cool!

Hope it isn't too soon, though. This month I've spent nearly as much as my mortgage payment on games!

And I can usually convince them to play something new. We play at least a dozen different games and we're still tacking more on as we go.
Ypu are certainly a most unusual GMto manage so many different systems :D

Ciao,
Gary

Post by Col_Pladoh » Fri Aug 24, 2007 10:18 pm

Joe Maccarrone wrote:Not a moment too soon, in my opinion. I want 'em yesterday.
:)
Heh, Joe...

So many of my works are in line for publication by TLG that I often wish I had been less productive :roll:

Time ow for my evening libation--a g&t in this warm weather seeing as how I can;t find a good recipe for a Pimm's Cup.

:lol:
Gary

Post by Col_Pladoh » Sun Aug 26, 2007 3:18 pm

Sotterraneo wrote: Thanks. I noticed just today the answer. I HAD your email address, but I lose it after my last Compuer Collapse :cry:
If the query is about publishing an old interview, I have your email now.

Ciao,
Gary

Post by Col_Pladoh » Thu Aug 30, 2007 3:06 pm

Joe Maccarrone wrote:Good morning, Colonel! :D

I've been combing through Yggsburgh tonight, taking notes on the hit die types and progressions for my favorite foes, the humanoids. I love seeing them present new challenges via multiple and larger hit dice.

I noticed a few discrepancies between some of the encounter areas, and I point these out not as errors -- understanding that between your keyboard and the editor's hatchet, things can get fiddled with -- but to ask your intent and current thinking, as I make decisions on hit die types in my own games.

In environs encounter area 3, the kobolds have 6-sided hit dice, ranging from 1D6 for the common warriors to 3D6 for the chief. Did they get a promotion from the D4?

In the same area, hobgoblins range from 2D8 for common warriors (did the base hobgoblin get promoted to 2 HD, or are these just tough ones?) to 5D8 for the chief, and bugbears have 2D10 (not 3 HD, as one would expect) with 7-10 hp/die.

In area 11, the orcs range from 1D8 to 4D8 -- but in area 43 the orcs have D10 hit dice, again from 1 to 4. Is the D10 correct for orcs, and if so, should the hobgoblins also get it?

The gnolls in area 26 range from 2 to 4 hit dice, die type not specified, but they have 8 hp/die. The gnolls in area 47 are noted as having D10 HD, again ranging from 2 to 4. I'm guessing the D10 is correct for gnolls, eh?

Re: goblins, not a question, but want to mention that I love the gnome burrows mini-module (area 30), and the goblins ranked warrior, corporal, serjeant, lieutenant, and chief, ranging from 1D6 to 6D6.

Again, don't mean to pick nits within this massive book, just looking to ferret out your current thinking on hit die types for these critters....

Thanks! :)

Joe
Howdy Joe.

Regardless of what's in the Yggsburgh town book, I would use the following:

Kobolds d4, with +1-+2 for robust warrior types, added HD likewise for leader types.

Goblins d6, with +1 for robust warrior types and added HD as kobolds.

Orcs d8 and as with goblins otherwise.

Hobgoblins d10 and as with goblins otherwise. +1 damage

Gnolls 2d10 and as with goblins otherwise, +2 damage.

Bugbears 3d10 and as with goblins otherwise, +3 damage.

Ogres 4d12, robust specimens 1-6 + d6, and +4 damage.

Giants xd12 and as with ogres, added damage based on HD#.

This makes humanoids far more fearsome while keeping their relative prowess in line with former ranking.

I am passing this along to the Trolls.

Cheers,
Gary

Post by Col_Pladoh » Fri Aug 31, 2007 4:23 pm

Joe Maccarrone wrote:Thank you -- that clears it all up, and I do hope these ratings become 'official' C&C. In any event, they will be official at my table. :D

Joe
I did send that on to those that are concerned at TLG.

The HD and damage bonus system does make humanoids a good deal more in the "worthy opponent" class...and gives the ranger PC a good deal more value to the PC party facing such antagonists.

When fighting giants my PCs want cloaks of displacement, AC of at least 0, and rings of regeneration along with girdles of giant strength and weapons enchanted to at least +3. :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sat Sep 01, 2007 4:29 pm

:lol:

Yes indeed, even a kobold leader can be quite a challenge for a low-level PC, and en mass a well-organized band of the little humanoids can wipe out the careless adventuring party 8O

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 05, 2007 3:19 pm

Having men-at-arms in an expedition is quite acceptable. If course their guild requires booty normal pay and a share of all booty taken in the course of the adventure. Dead members' shares go to the guild for distribution to next of kin. Failing to liove up to the agreement is an offense that can be prosecuted in court.

This allows low-level PCs to have a greater chance of success, while higher-level ones will generally not want to give out any shares of loot gained.

Cheerio,
Gary

Post by Col_Pladoh » Wed Sep 05, 2007 8:36 pm

As hired men-at-arms are 0 Level we fugured they gor a half share. All party members' levels were totaled, then the men-at-arms at .5 of a level each, and that was the number by which treasure shares were divided.

In my campaign each m-a-a was paid an up-front wage of 10 gp for a dungeon crawl of one day length.

Of course using thr LA game's monetary system, the payment up front would be more like $200, not $5,000.

Cheerio,
Gary

Post by Col_Pladoh » Thu Sep 06, 2007 3:52 pm

What do the rest of you say to a virtual tar & featherng and running off the thread on a rail? :twisted:

:lol:
Gary

Post by Col_Pladoh » Thu Sep 06, 2007 4:09 pm

deimos3428 wrote:
Col_Pladoh wrote:What do the rest of you say to a virtual tar & featherng and running off the thread on a rail? :twisted:

:lol:
Gary
Sure, but can't we just get another whipping post? The last one seems to have worked pretty well.
A compromise is in order:

First the Public Whipping Post, then the tarring, feathering, and riding off the thread on a rail.

8)
Gary

Post by Col_Pladoh » Thu Sep 06, 2007 8:37 pm

Why does that make me want to quite from Kafka's "The Machine"?

:o
Gary

Post by Col_Pladoh » Fri Sep 07, 2007 7:57 pm

RakintheBlue wrote:Thanks for the heart warming welcome! :D

Although it took me 2 weeks to get that tar out of my hair.8O
That's what one gets when one heralds their presence as did you... :lol:
So Gary, I just recently drew up a new Oaf Avatar and it's my first, I have to say I love him, and the idea behind the Oaf. Did you have any main influences or thought processes when you put the race together?

I especially enjoy the quirk and knack rule.

It really helps flesh out these large quirky guys. 8)
Just plain observation of people from my childhood on up inspired me to add a special, Alfar race of such sort, and "Oaf" sprang to mind immediately for it.

BTW, always give the Oafs and the Orcs and Greater Orcs an extra 1 multiplier against Speed Base Rating when attempting Disaster Avoidance against physical challenges. For example a 1 x S BR chance for all the other Avatar races is x 2 for them.

There are 100 new Knacks coming in the revised edition of the LA RfaP book, as well as a shorter list of really nasty Quirks.

The LM can award a new Knack for some outstanding play, or a Quirk for something truly wretched done by an Avatar.

Cheeriom
Gary

Post by Col_Pladoh » Fri Sep 07, 2007 7:58 pm

Rhuvein wrote:Yes. Great idea. I have the exploding cigar to send him off!! :D
*Gary ducks and runs still feeling guilty for double-loading his father's fine cigar...*

:roll:
Gary

Post by Col_Pladoh » Fri Sep 07, 2007 8:00 pm

RakintheBlue wrote::lol:

Might as well break out those specially modified pigeon hunting BB guns while you're at it! :P
Today's pump air guns obviate the need for a pigeon spring--unless you dislike having to work that level about 20 times.

8O
Gary

Post by Col_Pladoh » Fri Sep 07, 2007 9:14 pm

Sp many projects working, so limited the publishing schedule they are being fed into :o

Cheers,
Gary

Post by Col_Pladoh » Sun Sep 09, 2007 4:02 pm

Actually, the Town of Yggsburgh is being taken to about as great a level of detail as any fantasy world setting community I know of. It is relatively small, under 50,000 population, byt ocvers everything I care to deal with.

The city of Greyhawk is the intellectual property of WotC/Hasbro

Cheers,
Gary

Post by Col_Pladoh » Sun Sep 09, 2007 6:46 pm

Howdy,

Have a look at Yggsburgh and see if it suits your desires for a large community. It also lays the groundwork for a campaign in an area of c. 1,500 square miles and will have a many-leveled castle tuins and dungeons by the end of next year.

Cheerio,
Gary

Post by Col_Pladoh » Thu Sep 13, 2007 8:15 pm

merkholz wrote:A quick question regarding Gord and Greyhawk:

In the Dragon articles expanding the Greyhawk campaign it seems that Iuz and the Horned Society, at least on the surface, are allies and that their military campaigns fail terribly but in the Gord books, mostly Artifact of Evil, Iuz becomes an effective fighting force and chooses to attack Molag first of all. Can you remember why this seeming shift came to be?

M
Errr,

Who wrote the Dragon articles?

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 14, 2007 10:16 pm

It was likely Rob that crated the dichotomy, although I do not recall the particular essay, so it might have been me. In truth my vision of Iuz was one of reasonably competant but over-reaching entity, his main failing being hubris...as is the case of most Evil entities.

Cheers,
Gary

Post by Col_Pladoh » Fri Sep 14, 2007 10:18 pm

Fid wrote:Hi Gary:

In your notes at the end of the Dungeonland module, you mention that Dr. Joyce Brothers had adventured in this module (or its CG predecessor). Any recollections?
Joyce was interested in getting a better idea of how the D&D game was played, what it was all about, as she was serving as a spokeswoman for the company. All I recall is that we played with me as the dm and she was mildly amused...mainly by the setting.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 20, 2007 9:19 pm

Stormcrow wrote:Gary,

Speaking of Dungeonland, what sorts of players did you bring to it most often? Did you mostly play it tournament-style, starting players falling down the shaft, or was it usually encountered as part of an ongoing campaign in Castle Greyhawk?

Did anybody ever fall for the trick where the Herald reads the charges, "The Queen of Hearts, she made some tarts..." and the players start quoting verse? What happened next?
Members of my regular group could discover the entrances to the various non-dungeon-area places such as Dungeonland and the Isle of the Ape on one or another level of the castle dungeons. they ventured into such places of their own accord, and the resulting play was part of the ongoing campaign. Because of group separation, most of the player group had two or more PCs.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 20, 2007 9:27 pm

Darius wrote:I know that LA is rules-lite and is meant to be interpreted/ajusted by players. However, if you were going to play book to book, are the rules in the LML officially "optional" or were they meant to be used by everyone in play if they are going to play strictly by what is written? Some of your rules are labeled as optional and some are not. I take it that only those that are listed as optional are optional in the BtB sense.

For example, weapon parry. The LM is "free" to not use those rules because it is his game, but, are they "official" rules meant to be used or are they "optional" rules.
Actually, LMs are generally expected to play the LA game as written, If that doesn't suit a particular situation the system is adaptable to whatever changes and/or additions that are made.

Rules stated as that are rules. they can be ignores if the LM does not find them condusive to making his campaign game as enjoyable as desired. The same is true of optional rules. only if the LM does not like these he not nit so much as attempt to impliment them.

As for using the book, when I am LMing I typically do not use situational adjustments as I am not playing a combat game, but most of the other LMs I know employ these adjustments a good deal.

Cheers,
Gary

Post by Col_Pladoh » Thu Sep 20, 2007 9:30 pm

ScottyG wrote:Gary, are you planning on running a game at the Winter Dark con this year?

Scott
Absolutely! Possibly a few sessions of my King of England - King of France boardgame if the Trolls have it ready by then. Otherwise another boardgame, and one or two RPG sessions for five or six players in our dining room.

Cheerio,
Gary

Post by Col_Pladoh » Thu Sep 20, 2007 9:31 pm

John Stark wrote:Gary,

I was wondering, is the name "Belgos," the vampire from D3 Vault of the Drow, a contraction anagram of Bela Lugosi?
Sho' 'Nuff!

:lol:

I was a huge fan of Lugosi's as a youth and stiull very much enjoy his work 8)

Cheerio,
Gary

Post by Col_Pladoh » Thu Sep 20, 2007 9:35 pm

Rhuvein wrote:
ScottyG wrote:Gary, are you planning on running a game at the Winter Dark con this year?

Scott
Whoa. Maybe Gary would be up to run an OD&D game like he did at Gencon.

How about it Gary? Perhaps the mention of Chateau Lafite Rothschild could help with the decision process?

Hehe, no pressures, just having some fun. But if you should decide to do it, I will bring a bottle for you any Gail!!

:D

Oh and I hereby sign up for the game!!! :wink:
As my Dear Mother would say to me when I was attempting to wheedle her:

"We'll see."

My sister's two boys soon leaned that, "No, Murmur! 'We'll see' means no."

:lol:

But actually, we will see about an OD&D dungeon crawl or two when the con draws near. Then I might also do an LA game dungeon crawl as well.

Cheerio,
Gary

Post by Col_Pladoh » Thu Sep 20, 2007 9:50 pm

Glaaki wrote:
Rhuvein wrote:
ScottyG wrote:Gary, are you planning on running a game at the Winter Dark con this year?

Scott
Whoa. Maybe Gary would be up to run an OD&D game like he did at Gencon.

How about it Gary? Perhaps the mention of Chateau Lafite Rothschild could help with the decision process?

Hehe, no pressures, just having some fun. But if you should decide to do it, I will bring a bottle for you any Gail!!

:D

Oh and I hereby sign up for the game!!! :wink:
Count me in! I will happily supply the fine meats... http://www.lobels.com/

Spencer
8O

:lol: As a matter of fact I am soon going to order a package of prime aged steaks from Peter Luger's online website so that Gail and I can have a real anniversary dinner treat to go with a choice vintage wine Rhuvein was generous enough to bring for us for the LGGC Porch Party (and thanks again, amigo!).

Lobels has knackwurst (a/k/a knockwurst) I was pleased to see. The butcher shop in NEw Glarus, WI, used to make 'em along with bockwurst and kalberwurst, and the restaurant across the street offered the lot in a mixerd sausage grill, but alas no more. Certainly fare for sourkraut, rye bread, and beer, that, not fine gourmet dining...although I am not one to turn up my nose at the simpler fare noted!

What is being proposed here, a dinner for four with marevlous steak and wine before an OD&D dungeon crawl? I suspect the windows would be filled with gamers' cold faces pressed against the frost-edged glass as we dined :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sat Sep 22, 2007 5:05 pm

Rhuvein wrote:
Col_Pladoh wrote:But actually, we will see about an OD&D dungeon crawl or two when the con draws near. Then I might also do an LA game dungeon crawl as well.

Cheerio,
Gary
Thanks Gary, either would be most welcome and FUN!! :wink:
Oddly enough, they do play quite differently 8O

Cheerio,
Gary

Post by Col_Pladoh » Sat Sep 22, 2007 5:14 pm

John Stark wrote:Neat! I was sure you were going to say, "You're reading too much into things," so its fun that I was right about the Bela Lugosi connection. Has anyone else ever caught this bit of "lore" previously?

As for Bela Lugosi, what's your favorite? While Dracula is the obvious reference point for many, I think my favorite might be The Raven. His role as the mad neurosurgeon was superb, and having Karloff in the movie didn't hurt either...
Hi John,

You are the first one outside my family and confidants to note the relationship between Belgos the vampire and Bela Lugosi.

When I was a teen my dear friend Tom Keogh would sometimes make-up to look like Lugosi as a vampire--a pretty faur imitation too, and tom had made a costume similar to Lugosi's with a high-collared cape too.

My favorite role os his is that of the original Dracula, but "Bateman" and "Purifying torture!" were very popular with us too, "us" meaning my group of friends when I was a teen.

If you ever make it to a con here in Lake Geneva let's have a beer and I'll tell you some of the tales of youth that involve Tom Keogh and others of my buddies then, the supernatural, and horror-related stuff. Some of those are really amusing :wink:

Cheerio,
Gary

Post by Col_Pladoh » Tue Sep 25, 2007 3:55 pm

John Stark wrote:...

Seriously though, I'd love to go to a good con some day and play in, as I've never been to one. Thank for the invite. If I can ever make it up that way, I'll buy the beer. :wink:
Every dedicated game buff should attend at least two cons in their life--GenCon and a small, local one so as to have the two to compare and contrast.

If you are like most gamers you wll really love the experience.

Cheerio,
Gary

Post by Col_Pladoh » Tue Sep 25, 2007 7:22 pm

simrion wrote:
Col_Pladoh wrote:
Rhuvein wrote:
Col_Pladoh wrote:But actually, we will see about an OD&D dungeon crawl or two when the con draws near. Then I might also do an LA game dungeon crawl as well.

Oddly enough, they do play quite differently 8O

Cheerio,
Gary
If possible could you briefly expound on how they play differently? Just curious as I've never played LA though I have an extensive library of your wonderful LA offerings :D
In a nutshell:

The D&D PC begins very weak and vulnerable, has limited resources, and only over many successful adventures does this make-believe person become a force to be reconed with.

The LA game Avatar begins as a tough individual (say somewhere around 5th - 7th level in a class-based game) with moderate resources and is not particularly vulnerable to average antagonists. To gain significantly thereafter, many successful adventures muct be had, the Avatar accumuating and wusely utilizing these requard to increase existing Abilities and add new ones.

Try playing the Lejendary Road module with your friends sometime. It demonstrates the versitility of the La game system most amply.

Cheerio,
Gary

Post by Col_Pladoh » Tue Sep 25, 2007 8:05 pm

simrion wrote:Thanks Gary, will do! Looks like it would be pretty easy to convince fellow gamers to give it a try with your brief description. Does the system play well in the "traditional dungeon setting?"
Dungeon crawls using the LA game are not progressive as are class- and level-based ones. I have wriotten several such scenarios, and those that have play-tested the adventures were well entertained.

The key is differering challenges, not progressively more difficult to kill monsters.

Cheers,
Gary

Post by Col_Pladoh » Wed Sep 26, 2007 4:28 pm

Hi Martin,

The Harpies are treated as low-ranking deities in the Lejendary Pantheons work. If you wish to have a less potent sort of human-vulture (or eagle) monster, go for it.

I did not treat the Minotaur at all as it is not a monster in the Greco-Roman mythology.

Cheerio,
Gary

Post by Col_Pladoh » Wed Sep 26, 2007 4:59 pm

Yorlum wrote:Gary,

You probably have a nearly unique perspective on this, so I'd like your insight.

I went to a few of the Parkside-Era GenCons. How would you compare those to the current GenCon and a smaller one, say the LGGC?

I've been to several wargame tournaments, but those are really nothing more than people playing the games, some side games and a lot of chatter on the sidelines, so I don't consider those a relevant comparison.
The Parkside GenCons were big gatherings of gamers.

GenCon has since become a celebration of gaming, a multi-faceted festival of games and more for all manner of gamers. It is the Mardi Gras for gamers.

Small cons such as the LGGC are more for enjoying intimate fellowship with fellows, playing games in relatively informal and quiet surroundings. There one has a great time without a lot of spectacle and commercial display, just gaming and talking.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 01, 2007 2:40 pm

The Welshman wrote:Suddenly, this Winter Dark Con just became a lot more appealing... Global warming might even make it feasible... Gary, when you run an OD&D dungeon crawl, how does that work exactly? Do you let players bring their own characters, or do you pass out characters? What levels are they? Is this a classic jaunt to Castle Greyhawk's dungeons?

Thanks,
Gary
The usual is to have all the players roll up 2nd level characters--fighters, clerics, magic-users, dwarves, elves, of hobbits. I have house rules so that any score above 14 gains a bonus of some sort for the PC, As all the team os 2nd level equiment is whatever on the list is desired.

15 + attribute score chart:
STR +1 to hit for all (& +1 damage for fighters)
INT +1 1st evel spell (for m-us)
WIS +1 1st evel spell (for clerics)
DEX +1 to AC (for all)
CON +1 to each HD (for all)
CHA +1 to reaction checks (for all)

The party then enters the original 1st level of my dungeons and goes on from there.

This ensures that there is compatability of PCs, and believe me there is plenty of exploration and action to be had.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 03, 2007 9:45 pm

Outdoor adventures are mainly treks to reach some destinarion or exploration expeditions.

Never mention hexes or squares, of course. Just say that the party has traveled what seems like X miles. Terrain description is the way to channel the team--roads, tracks, game trails, gullies, canyons, passes, wharever. "There is thick brush to the north and a cliff to the south, so continuing westwards seems the most likely route through this area."

Of course you should have a map where there are set encounters that can be used to keep the session interesting. Of course, regular random encounter checks in wilderness--three in daylight, three in darkness also liven things up...even if no encounter occurs or the result is a weather change.

As the GM be prepared to invent a lot in such adventures :wink:

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 04, 2007 6:38 pm

serleran wrote:Did you ever use the random dungeon creation system found in the OAD&D DMG? That section has always been something of great interest to me (so much, in fact, I wrote my own soon to be published by our Trollish friends.)
Heh...

But of course.

What appears in the DMG is the result of my devising and using the random dungeon generation system :wink: I just didn't use it very often with my player group, as I had lots of dungeon levels ready to go. It came in handy when a dungeon was discovered during a free-form outdoor adventure.

Cheerio,
Gary

Post by Col_Pladoh » Sun Oct 07, 2007 3:26 pm

Mr. Reaper wrote:Hey Gary, I know a webcomic you would probably enjoy. It's full of puns!

http://www.piratejesus.com/nerdcore/005.html
http://www.piratejesus.com/nerdcore/003.html

Some of the early ones aren't so great, but they get better.
And some of them are so geek-technical they kind of miss the mark, but many of them are hilarious.
Thanks,

I'd not object to having the creator of that strip around as a gaming buddy... 8)

I guess that proves I am indeed the #1 all-time nerd :lol:

Cheerio,
Gary

Post by Col_Pladoh » Sun Oct 07, 2007 6:18 pm

Darius wrote:Hi Gary,

I have noticed that Margaret Weiss and her production company are listed as in Lake Geneva. Is she or any of her staff people you run into, game with, or at least show up to the con you put on twice a year there?
Actually Margaret lives in Williams Bay with a postal address for her company in Lake Geneva.

She does not game with either group I play in, and she has not come to an LGGC or Winterdark con.

I can not say why, but I believe she keeps pretty bust with her own work and circle of friends.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 08, 2007 9:29 pm

Darius wrote:For non-fantasy games based on the LA system, how do you handle firearms? Is it just an issue of damage or do other things need to be taken into consideration?

Guns are very deadly and as such can give a play experience that tends to upset "balance" issues. On the other hand, to limit damage in some way would make things unrealistic. Getting shot for 5 bullets before you fall down is hard to accept. On the other hand, getting shot once and dying seems also upsetting.

For example, say it was the Wild West. How would you handle a gun fight?
This surely is not the place for an exposition on how the firearms rules for the LA game system are being sketched out. Some time back I did a partial firearms table aiming at Wild West RPG use, and since then several of the regulars on the www.lejendary.com website have obtained copies of that file--for Wild West and for SF consideration.

I have grenades, rocket rifles, and rocket pistols in the Lejendary AsteRogues Fantastical Science genre RPG, and a kill isn't certain by any means.

Firearms are more deadly, of course, as there are Harm additions for the calibre of bullet or type of shot at close range.

Automatic weapons bursts will be checked per round fired with an increasing penalty for each shot. Of course, a small caliber, low-recoil shoulder weapon will not have much of a penalty.

Cheerio,
Gary

Post by Col_Pladoh » Tue Oct 09, 2007 2:09 pm

Darius wrote:I did post up at lejendary.com. All I got was Luna telling me you did a chart on the old boards.
Too bad for you that you weren't on those old boards then, eh? :P

Just kidding :lol:

Email me and I can send you the file. It has not changed since I first did the initial draft, as I have not had the time or desire to delve further into the use of firearms in the LG game system since then.

If James Mishler had been able to keep working in a fantasy Wild West genre version of the game as he had hoped to do, then things would have been different, but... :(

Cheerio,
Gary

Post by Col_Pladoh » Tue Oct 09, 2007 9:54 pm

So quit dilly-dallying and email me :x

:lol:
Gary

Post by Col_Pladoh » Fri Oct 12, 2007 10:22 pm

Elfdart wrote:Colonel, lately I've been re-reading books of folklore and mythology from all over the world. One book about Middle Eastern mythology makes it pretty clear that the ghoul was based on hyenas: desert-dwelling, laughing, corpse-eaters. I noticed that you created Yeenoghu as demon lord of ghouls and gnolls. Did you make the ghoul/hyena connection way back then?
As far as I recall I had discovered that the ghoul was from Egyptian folklore, a demonic creature. I then connected them to hyenas, famed scavengers, via Yeenoghu. As I have seen plenty of hyenas as a lad at the zoo, heard their calls and smelled their stink, that seemed most fitting to me. I really dislike those animals :x

Cheerio,
Gary

Post by Col_Pladoh » Sat Oct 13, 2007 3:32 pm

Hamnar of Stridd wrote:Sir Gary of Gygax- Martin here and just back from the trenches

You had answered a post regarding the minotuar as not being apart of a Pantheon and did not add it to the LA Game system as a whole

Can you elaborate more on this - I really thought that the minotaur was a part of the Greek Mythology

Or perhaps I misunderstood you
The minotaur is indeed a part of Greek mythology, but it is at best a weak monster, not a deity of any sort. Weak or not if it had been the offspring of any named deity it would be in the pantheon, but it fails that test too.

It is on a par with centaurs and their ilk. I suppose I could could have included it in the bestiary with such sylvan ccreatures as fauns and so forth. As it is a nonesuch I did not consider it. A skilled, well-armed human could slay it pretty easily, so the listing would have to be for a species of bull-headed, large humanoid monsters.

Cheerio,
Gary

Post by Col_Pladoh » Sun Oct 14, 2007 3:15 pm

Hamnar of Stridd wrote:There was a Sci-Fi original movie called Minotaur that definitely grab a hold of my imagination for an LA monster of supernatural sort. There were many cultures that worshiped the bull as a Deity and ... hmmmm well the beginning of a fantastic adventure could very well be born right here.....
The Egyptian Pantheon of deities is fife with bull and cow gods and goddesses, as is my "Khemetic Pantheon" in the Lejendary Pantheons book for the Gygaxian Fantasy Worlds reference series..

Cheerio,
Gary

Post by Col_Pladoh » Sun Oct 14, 2007 3:16 pm

Darius wrote:Was out of town for a bit, but emailed you. Hasn't bounced back so I assume it is the correct email.
I received your email yesterday and responded by sending you two small files.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 15, 2007 3:56 pm

StuartR wrote:Hi Gary -- I was just reading your comments elsewhere about the mix-up in artwork for the Kobold. Very interesting. :)

It's nearly Halloween, so here are some more monsterific questions for you.

Are there any other RPG monsters you've invented that met with a similar fate: artwork that didn't fit your original concept?

What about monsters that other people have continued to update that are now no longer anything like what you originally had in mind?

What are your favourite monster movies or TV shows? :D
Yah Hey Dere,

About the only mess-up was the critter with an actual pumpkin for a head, the OD&D bugbear, as I said it had "a head like a pumpkin," meaning in shape and large.

There were so many monsters drawn on a manner that didn't match my mental picture that I simply gave up keeping track of them. After all, if the illustrations passed muster with the fans, who am I to demand a change?

As for what has happened to critters after I parted company with TSR, that is no concern of mine, as the IP belongs to TSR/WotC/Hasbro.

I do not like bloody horror flicks, but I do enjoy many a monster movie. Going back a ways the original King Kong, Dracula, Frankenstein, The Mummy, Wolfman, The Thing, and Them spring to mind as outstanding. Later on Creature from the Black Lagoon, Alien, The Lost Boys, and Fright Night are memorable to me. Likely there are others, but that's all I can think of at this moment. I could name a lot of Grade B monster films that I thing were plain awful, but that's negative and of no interest to me.

Cheers,
Gary

Post by Col_Pladoh » Mon Oct 15, 2007 3:58 pm

NOW HEAR THIS!

Have a look at Hamnar of Stridd's post above and go on and sign up :D

Cheerio,
Gary

Post by Col_Pladoh » Mon Oct 15, 2007 9:03 pm

ScottyG wrote:Gary, when you were war gaming on a regular basis did you ever try H.G. Wells' Little Wars or Floor Games rules?

Scott
Yes, Jeff Perren had us play at his place in Rockford.

We played with my toy soldiers and 54 mm figurines regularly from c. 1950 through 1954 but never got a decent set of rules cobbled up back then. Games of this sort sans rules are nothing more nor less that child's play, and I did that since I was about four years of age, and by the time I was 12 found it most unsatisfactory.

The only other floor game I played regularly was Fletcher Pratt's Naval War Game

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 16, 2007 3:11 pm

Stormcrow wrote:Well, look at it this way. That's how most of the weird, cobbled-together animals in bestiaries got started. The explorer says, "The Whatchamacallit's head looked like a Whoziewhatsit," so the compiler draws and describes a Whatchamacallit with a Whoziewhatsit for a head. And so on.
:?

All the more reason for me to lament the fact I am not able to draw well.

Cheerio,
Gary

Post by Col_Pladoh » Tue Oct 16, 2007 3:13 pm

Elfdart wrote:I loved all those Hammer Horror films with Peter Cushing and Christopher Lee. The original version of The Wicker Man is a great film for this time of year.

What did you think of Don't Look Now?
As a matter of fact I have not seen Don't Look Now.

Cheerio,
Gary

Post by Col_Pladoh » Tue Oct 16, 2007 3:17 pm

chrisspiller wrote:Howdy Colonel, long time no chat. Hope you are doing well.

I was just wondering if you have ever made use of the quasi-deities described in the Greyhawk Glossography and, if so, to what extent. Kelanen Prince of Swords was always a favorite of mine and more than one Fighter PC was a follower of that hero-deity.

Pax,

Chris
Howdy Chris,

Things should be livening up on the Talk List...

I did the quasi-deities late in the game, so to speak, so only minimal use of them was made by me in the campaign. As the higest level PCs were then in the Evil alignment, they were not at all interested in seeking our such quasi-deities...and getting their butts kicked.

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 16, 2007 7:19 pm

Yes indeed. An imaginary entity that draws power from all of the swords in the world and posthumous tributes to a couple of my dear departed friends and a cousin did actually add to the mystique of the game :wink:

Cheerio,
Gary

Post by Col_Pladoh » Sat Oct 20, 2007 8:22 pm

Blue Blaster wrote:I have just noticed, Gary, that in Dragonlance-Krynn for first edition AD&D, it seems that a thief can use cleric magic scrolls because there are no druids. According to the 1987 Dragonlance Adventures sourcebook and rulebook by the authors Margaret Weis and Tracy Hickman, a druid is converted to a cleric. Because of that, can a DM rule that a thief can use cleric magic scrolls instead of druid ones at tenth level?
The Dragonlance material is not core rules for AD&D, so any comments made by the authors of it pertain only to their work :wink:

Cheerio,
Gary

Post by Col_Pladoh » Mon Oct 22, 2007 3:12 pm

merkholz wrote:In the first few descriptions of the demi-god Iuz it is rumoured that he is the "by-blow of Orcus". Then it is revealed that the true father was Graz'zt. Was that your plan all along or did we get to read a soap opera in the making?

M
For whatever it is worth I mentioned Orcus only to make Iuz a potentially more daunting figure. I never inteneded to have him as the son of such a mighty demon, but rather one of lesser sort, thus Graz'zt.

Cheerio,
Gary

Post by Col_Pladoh » Mon Oct 22, 2007 9:36 pm

Blue Blaster wrote:Gary, please look at my signature below. In accord with the mystic class that you were creating as a cleric subclass for 1E AD&D, can you post some specifics for the mystic. Can my mystic henchman be TN or NG and can he have a social economic status of LLC to MMC? Also, what culture does the mystic belong to--India, Asia, Western Europe, Eastern Europe, or North America?
Sorry, but I am not posting anything that I didn't publish for AD&D. that includes whatever I might recall about the Mountebank, Mystic, or Savant. The game is not the IP of WotC/Hasbro, and any additions to it are strictly their purview.

MCreatively my major RPG interest since 1995 has been in the Lejendary Adventure game and in the last three years secondarily in the C&D one.

Cheerio,
Gary

Post by Col_Pladoh » Tue Oct 23, 2007 4:07 pm

Hi Ilex,

My thanks for those very generous lauds. Indeed, many an RPGer has found much in the way of enjoyable entertainment using the OAD&D game for the basis of his campaign.

As a matter of fact I think that my best RPG design is the Lejendary Adventure work, but that is not to say that I am not proud of the OD&D game and OAD&D systems.

Cheers,
Gary

Post by Col_Pladoh » Tue Oct 23, 2007 9:47 pm

I will take a modest bow, then get back to work...even though I should be loafing :?

:D
Gary

Post by Col_Pladoh » Tue Oct 23, 2007 11:00 pm

dragons-treasure wrote:I say assign a hour everyday where your job is to loaf. 8)
Hey!

O am semi-retired these days, so I do my best to spend at least half of my time kicking back, playing games, etc.

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 3:55 pm

IlexGarodan wrote:Me have no grammar good! :P Sorry about the grammatical errors in my last post. I've edited it to make sense.
:lol:

Don't fret about that, as many a person posting has the same proble,. Mine is haste that causes a plethora of typos :oops:

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 4:01 pm

Greg Ellis wrote:
Col_Pladoh wrote:Creatively my major RPG interest since 1995 has been in the Lejendary Adventure game and in the last three years secondarily in the C&D one.
Yeah, but there aren't any mystic henchmen in the Lejendary Adventure game. Unless perhaps you count Forgie...

:lol:

If there were, mind you, they could certainly be of any moral compass and of any socio-economic background. And you would probably find them in all sorts of places all over the world!

:D
The mystic was a marginal archetype based on what is termed Oriental Mystery and Eastern mythology. As special class abilities are not a feature of the LA game system, no such Avatar is suitable in it.

Abnout as close as one could come would be to have a combination of these Abilities: Arcana, Psychogenic. Learning, Theology. Divination in no particular order.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 4:10 pm

Barrataria wrote:
Col_Pladoh wrote:As a matter of fact I think that my best RPG design is the Lejendary Adventure work, but that is not to say that I am not proud of the OD&D game and OAD&D systems.

Cheers,
Gary
You know, after all these years reading this, and you specifically suggesting it to me in various posts on various boards, I looked at the quick start LA guide yesterday. It's very, very interesting and fairly unique IMO. I apologize for my obstinacy :) But I hope I get extra credit for my honesty.

Was there any particular, singular inspiration for the system, or did it evolve over a long time? Did you wake up one morning and say "A-ha! Skill bundles!", or was it more of a tinkering process?

How many of the books are near-necessary outside the essentials set? I take it Living the Legend is, for the moment, an important add-on with the extra monsters. As you witnessed with your other-cited designs, certain games (and game producers) produced a lot of unnecessary product that I have regretted buying. Not implying that the other LA books are of less than high quality, just wondering if the "Essentials" are really the only "Essentials", or if there are non-essentials that are, really, as essential as the essentials.

Thanks and glad to see you still haunting all the old familiar places.

BB
No problem in regards the LA game. It is not everyone's cip of tea. However, i assert that is is absolutely unique amongst FPRGs now available.

After the Dangerous Journeys system was closed by TSR';s acquisition of it, I was dermined to do a better RPG than any I had even designed. One of the proncipal desires motivating this was for a system that was rules light and flexible in regards use in other genres. Skills being numerous precluded both aims, so I decided on bunfling them into "Abilities." After a year of play-testing of this concept I found it worked well and incirporated it into the initial draft of the LA game that I posted on my old website c. 1966.

The complete LM will need the new core rules books that TLG will be producing next year. Meantime the Essentials set and the LtL work will enable fairly broad campaign play. These provide a relatively low-cost entry into the LA game system.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 4:22 pm

Dwayanu wrote:This has probably come up countless times before, but ...

TSR's publication of "Empire of the Petal Throne" has always seemed to me daring. Your Forword to the work was eloquently fulsome praise.

Have you anything you'd like to share today about the meeting (if only via manuscript) of Gygax and Barker, and how at the time you conceived of the development of the "Pandora's box" you had opened with D&D?

In any case, thanks for your patience, and warm regards!

P.S. I gather that you are a master punster, so probably also appreciate malapropisms. My favourite so far is a report from a committee (of a County Department of Education, more's the woe ) that after much research it had "accumulated a dearth of knowledge." I guess they knew less than when they'd started! Par for the course?
MAR Barker sent the ms. for EPT to me at TSR, and I was most excited about its exotic nature. I urged that he have us publish it rather than there be a dispute about certain elements from the D&D game that he had included in his work. We had a meeting of the minds soon thereafter, so both his War of Wizards game and the EPT RPG were done by TSR.

Thereafter a number of us made a couple of trips to visit Phil in the Twin Cities, play in his campaigm etc. By then a number of D&D knock-offs were being hucked--T&T, B&B, and so forth. We always respected the GDW crew for taking the concept and applying it to the SF genre, for a fact.

As to the malapropisms you cite above, I suggest it is a Freudian slip :lol:

Thta calls to mind the airline pilot assuring the passengers at takeoff time that: "We will be in the air momentarily." How comforting to the white-knuckle fliers with a proper understanding of the English language :roll:

I must mention ALGors's assertion of, "the emormity of the trade opportunity with China."

Cheers,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 4:32 pm

VonDan wrote:hey Garry whats the most extreme shoe repair you ever had to do
While providing orthepedic devices for footwear at a reasonable cost to many a customer that was not able to pay a jacked-up cost, my favorite was making sandals for the friars at the Queen of Peace Priory that was on Lake Geneva back in those long-gone days. The brothers were a great lot.

My former wife was not particularly pleased about thet, as she was a Jehovah's Witness, but she liked the friars a good deal better that the exotic dancers from the Sugar Shack that partoinized my service, made a point of inviting me to see their act 8O

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 4:35 pm

deimos3428 wrote:
Barrataria wrote:Not implying that the other LA books are of less than high quality, just wondering if the "Essentials" are really the only "Essentials", or if there are non-essentials that are, really, as essential as the essentials.
The Essentials are all that is strictly required, but be forewarned that they lead to an insatiable thirst for more.
[/quote]
But that is good for both the game audience and the publisher. It also makes me feel right happy about being able to provide desired entertainment to fellow gamers :D

Even now, semi-retired, I am working hard now on coordinating the production of a heap of excellent new material for both the LA game and the C&C one.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 4:40 pm

Yorlum wrote:LA enables players to design an avatar to spec, rather than relying upon the dice to determine stats, though there are die adders to add some random element to the chosen stat levels.

Skill bundles allow you to design your avatar to practically any degree. LA is the only game I know where you can create an avatar to emulate the Grey Mouser, say.

I love AD&D... I've played it for nearly 30 years. But.... LA is a more compact, playable, and easily taught system. I can understand why Gary says it is the better of the two.

I urge you to take a look at the guides, or to pop the cash out to at least buy the essentials... you won't regret it.
The only advantage of the O/AD&D game system over the LA one is the level-determined dungeon crawl campaign. One can not manage that with the LA game, while it is the best feature of the O/AD&D system. dungeon crawls are certainly part of the LA game, but progressive ones of campaign sort are quite difficult to devise, as there are no levels of characters and monsters.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 11:19 pm

deimos3428 wrote:
Col_Pladoh wrote:After a year of play-testing of this concept I found it worked well and incirporated it into the initial draft of the LA game that I posted on my old website c. 1966.
Out of curiosity, do you still have that inital draft lurking about? It'd be an interesting read!
Electronic files do not get saved as do paper drafts.

sonewhere someone likely has the original draft of the rules posted on the website. They are fairly close to the printed version I am sure.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 24, 2007 11:21 pm

Greg Ellis wrote:
deimos3428 wrote:
Col_Pladoh wrote:After a year of play-testing of this concept I found it worked well and incirporated it into the initial draft of the LA game that I posted on my old website c. 1966.
Out of curiosity, do you still have that inital draft lurking about? It'd be an interesting read!
1966 has got to be a typo. Did you mean '86 or '96?
Typo indeed :oops:

That should have been 1996, of course, as the game was published in 1999.

Cheers,
Gary

Post by Col_Pladoh » Thu Oct 25, 2007 3:50 pm

VonDan wrote:
Once in a while I have an old French nun come in with shoes and jackets for me to modify for a one armed priest.....

... I really need to invent a punch line for that

Did you ever tell your wife about the times the "Dancers" offerd to pay for shoe repair with massages
:lol:

Once in a while I had a woman come in to put 6" spike heels on her shoes that had only 4" ones. I always wanted to ask her what she wore with them but I was afraid she would tell me... 8O

ARe out kidding? My ex- wouldn't leave me alone with one of those strippers on a bet :roll:

Cheerio,
Gary

Post by Col_Pladoh » Thu Oct 25, 2007 3:54 pm

Barrataria wrote:
Interesting... did you just sit down and write it out in one fell swoop based on your playtest experience?

Thanks as always for your advice. I'm looking forward to picking up the LA set one of these times and see how the whole thing works. I noticed some other ... versions of the books via the Hekaforge link at Chris Clark's site. Are those prior versions, or the forthcoming ones you mentioned? They look to be of earlier vintage.

Enjoy the red and gold foliage in LG which must be nice (or perhaps spent) by now. We were in Yosemite last week and other than the controlled burns it was almost like having a real fall :)

BB
After all of the game material I had written, it was not particularly difficult to do the LA game rules pretty much off the top of my head, indeed using the experience from play-testing the alpha version of the system as well as experience from the DJ game's skill-based system, and a couple of designs I had worked up for proposed computer games.

Cheerio,
Gary

Post by Col_Pladoh » Thu Oct 25, 2007 4:01 pm

Dwayanu wrote:"We will be in the air momentarily" takes the prize! *gulp*

Thanks for sharing that you found time to play in Phil Barker's campaign. One would like to have been at that table!

Has the Prof. ever been mistaken for the other (WRG) Barker, I wonder? (harangued with, "How dare you so under-rate the Palmyrenes!," etc., at a con)
The Prof. had a group of a half-dozen or so students that were avid fans both times we saw him. His wife, a Pakistani woman, was very polite to the lot of us. She likely had to endure a lot of young gamers in her house much of the time...

To the best of my knowledge Phil ddn't travel much because of his near blindness.

Cheerio,
Gary

Post by Col_Pladoh » Thu Oct 25, 2007 9:03 pm

VonDan wrote:
Col_Pladoh wrote:
ARe out kidding? My ex- wouldn't leave me alone with one of those strippers on a bet :roll:

Cheerio,
Gary

She was worried you would have a "Dangerous Adventure"

Did you gaming friends want you yo make leather costume accesories so you all could RPG in style
Something like that...and right she was too :roll:

No, although my leather-patched levis were admired, and a couple of SCA members had me make then monk-type sandals.

Cherrio,
Gary

Post by Col_Pladoh » Tue Oct 30, 2007 2:48 pm

Hamnar of Stridd wrote:this is a Hard and fast rule question

the Avatars in my campaign have some enchanted weapons and can deal out the smack down when it come to it - which is fine as thier lives depend on being prepared-

My question deals with Harm stacking from various effects.

If an enchanted Preternatural weapon that deals +9-12 Preternatural Harm and has Grant Puissance (sp) cast on it - does the harm bonus stack or no.
First, enchanted bonuses to hit with a weapon are deducted from the dice roll. Note that this gives a better chance for bypassing protection.

Any Power activation additions to an enchanted weapon do not stack, be the Extraordinary weapon one with a Preternatural or Supernatural enchantment.

Grant Puissance Harm applies only to a normal weapon.
So does a Knight with a Cleaving Sword (7-20 base harm) inflict 9-12 P harm plus the 17-20 Harm?

or does the Harm bonus just increase to 17-20
An Avatar with Grant Puissance using a cleaving sword would do a base 7-20 plus 9-12 Preternatural Harm that would bypass normal protection, so Harm range for that individual would be 11-32--plus bonus harm if a natural 20 were scored.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 31, 2007 2:14 pm

Hamnar of Stridd wrote:Thanks Gary for clearing that up


Martin
Happy to be of service :D

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 31, 2007 2:25 pm

mrcris wrote:Hi Gary,

If you dont mind, I have a non gaming post for you.

What books influenced your original D&D writings the most and what is on your reading list nowadays?

What other books are in your library that you would call "must reads" (any subject).

Cris
Whoa!

That is a tall order, so I'll have to send the ball back to your court :wink:

See the OAD&D DMG appendix for the extensive list of authors and books that were inspirational tp my creation of the AD&D game. There is also an extensive bibliography in the Dangerous Journeys Mythus core rules book.

As for contemporary fantasy authors, I find very few of them worthwhile. Expections are Terry Pratchette, Glen Cook, and to a lesser extend Gene Wolfe.

I regularly read the Bible, history, historical novels (Cornwell's yarns are superb), and mysteries as well.

If that doesn't cover it do not hesitate to inquire further.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 31, 2007 4:00 pm

mrcris wrote:I am flabergasted at the speed of your response Gary, and honored.

I believe a persons library speaks volumes about what makes them tick and you have one heck of a creative, "ticking" mind.

I am curious if there is a particular time or culture in history that you enjoy reading about.

Cris
Heh,

Now that I am semi-retired, I spend a good part of the morning answering board posts--way too many this AM, for I need to leave here to go play boardgames at son Ernie's place just after noon.

My favorite historical periods are the medieval, ancient, Napoleonic, and WW II in regards both the military history aspects of them and for miniatures gaming. Close behind them are the ACW, Renaissance, and Victorian.

The fact is that I love history, so a book on almost any period is likely to be enjoyed by me.

Cheerio,
Gary

Post by Col_Pladoh » Wed Oct 31, 2007 4:32 pm

mrcris wrote:Gary,

I noticed in an earlier post your lack of a good Pimms Cup recipe.

Check out this site.

http://www.greenehighway.com/features/pimms/

I hope you like it.

Cris
Yes!

The Pimm's Cup #1 is just the ticket, although borage leaves are pretty unlikely, and all the Pimm's Cups I have enjoyed hereabouts have had cucumbers instead. I was surprised to note the apple inclusion. Never had one with a poppin in it.

Thanks, and I'll have to note the recipe for use next summer.

Caster sugar?

Cheers,
Gary

Post by Col_Pladoh » Sat Nov 03, 2007 3:08 pm

simrion wrote:Hey Gary,

Just started reading a recently acquired copy of your first Danjerous Journeys novels. I like it alot! Any chance those novels will be reprinted like the Gord books or does WOTC own the rights to those works?

Regards,

Randy
Funny you should ask that...

Trigee owns the rights to those fantasy mystery novels, and Piazo has reprinted the first one of the trilogy, The Anubis Murders, in August. the other two, The Samarkand Solution, and Death in Delhi, will be published late this year and early next. Thereafter there will be another novel, previously unpublished, a swords & sorcery one titled Infernal Sorceress coming in the summer, likely at GenCon.

Cheers Randy,
Gary

Post by Col_Pladoh » Fri Nov 09, 2007 5:18 pm

merkholz wrote:Interesting. Will this fourth novel have anything to do with ever-loved Louhi?

M
No, the female antagonist is not a hag, more akin to Louhi's daughter, she with whom Old Vainomoinen was so smitten. That said, the storyline does not relate to the Finnish mythology.

Cheers,
Gary

Post by Col_Pladoh » Fri Nov 09, 2007 5:33 pm

Bombay wrote:Hey Gary,

I remember asking you before about The Wheel of Time series, and your thoughts. It is sad to know that Robert Jordan has passed, Someone that was very influencial in the realm of fantasy. What is even more sad, is he never was able to completely finish his series, he was working on the final book. While he has setup others to finish his book, not getting to see the final finished version of your own masterpiece before you pass... Did you ever meet the Author? He was very available to his fans much the same as you are to yours.
Not a few creative people have expired before they managed to complete a major project. It is troubling to their fans, but likely this dedication to a project was dear to the one working on it. Does any creative persoon want to arrive at a time when he feels all his contributions have been given? I think not.

As it has been more than a decade since I attended a large SF convention I have not met many of the more contemporary authors, Robert Jordan included. The last major fantasy author I chatted with was Jack Chalker, not sadly also passed away.
On another note, I had a couple of 1e questions, I know they are not your favorite thing to answer, so Ill try to make them brief.

When you ran your games, did any players ever have the Figurine of Wounderous Power? The Golden Lion or the Serpentine Owl? Neither lists a duration per day/week that it could be used. How did you rule this for your players?
As best I can recall, I used the strictures given for the Onyx (?) Dog for all enchanted anumal stauettes that had no definate limitations of their own.
Reading once somewhere in the DMG it mentioned that Protection Circles will temporarially break Charm spells, I have ruled that Pro Evil of Paladin would do this also. Some think otherwise, would you tend to agree or disagree?

Thanks for your time.
I do not believe that a Protection from Evil generated by a paladin will break an existing Charm spell, as it is meant primarily to assist the Paladin against the malign.

As a Charm might well be cast by a non-evil person for non-evil purposes, any temporary breaking of such a spell needs be considered carefully by the DM.

Cheers,
Gary

Post by Col_Pladoh » Sat Nov 10, 2007 4:29 pm

Bombay wrote:...
...
Looking at the DMG/MM it appears that in a nest of Hippogriffs there will be 1-2 Fledglings. We were trying to come up with how many might be breed in a controlled enviroment compared to the wild. Questions have come up with "How many would she lay", "How many times a year might she lay Eggs", "How long would it take for those born, to be at the age they themselves can be breed". Has anyone in your campaigns done such? Could you give any further insights into something like this?
Not an LA game question, but I;ll answer it anyway--off the top of my head as someone that raised ho9rses for a few years>

Assume that a hippogriff is rather like a horse, so one clutch of eggs per year is the maxumum. In captivity, breeding success will be around 50%--the creature is not meant for domestication.

On average for each mare there will be one and a half hippigriff chick-foals every other year, so three of them in four years.

Maturity, and thus capacity to be treained as a mount for a foal is five years. The useful working life of a hippogriff c. 12 years.

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 11, 2007 4:24 pm

Mr. Reaper wrote:Gary, you should have referred him over to Tim Kask, heh :wink:

(second part of this post)
http://www.dragonsfoot.org/forums/viewt ... 867#457867
Heh...

I had forgotten Tim's lengthy treatis on hippogriffs...and the gag about a dwarf in horse barding. The latter cracked up up many a time back in those halcyon days.

I had to laugh at Tim's description of the fanazines, their contributors and quality of the material therein. Most of the mental midgits that berate me for what I wrote about their material are irate that I dared to respond to their drivvel and do so with far more effect that their drek. I did indeed take considerable joy in using a battle axe, not a rapier, when responding to their sophomoric attacks.

Cheerio,
Gary

Post by Col_Pladoh » Sun Nov 11, 2007 4:38 pm

Hamnar of Stridd wrote:Gary - could you dicuss Panprobability for me a bit

Is it an ability that allows an individual to travel to other dimensions with out the use of a gate or some magickal device
Or does it allow one to find exisiting gates?

I am not sure exactly how to use this ability - or more precisely how the author intended it to be used


Also can you give me a godd example of Planning as used in your game....

thank you evr so much

Martin
Panprobability enables the Avatar to know about alternate worlds and, yes, even associated dimensional matrices of the mundane. The one possessing the Ability will recognize dimensional gates, possibly be able to locate hidden ones, recognize Extraordinary Items that locate or create such gates, and know how to activate and deactivate created, non-natural portals to other dimensions. The Avatar with Panprobability will recignize the entrance to a mundane dimensional anomoly as well.

Planning Ability seems rather self-explanatory:

"All having to do with command, leadership, preparation for action, exploration, mapping, logistics, supply, attacking, siege machinery operation, military ambush, defending, and so on. This Ability enables the individual to operate, aim and discharge, all forms of siege engines and machinery."

In order to direct the party, and any associated warriors for an attack or defense, to manage a proper expedition, etc. so that there are no foolish mistakes or glaring oversights, it is necessary to have Planning Ability. This covers preparation, direction of others, eqipment, equippage, logistics, etc. The planner is the head of the undertaking, the leader.

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 11, 2007 5:02 pm

IlexGarodan wrote:Gary,

I know this may be a bit silly, but what was the inspiration behind the Pseudo-dragon?
A co-worker or a fan--
I do not recall which it was--that wanted a special familiar for his or her PC. It didn't seem too out of line, so I was agreeable to the inclusion of the critter in the roster of AD&D monsters.

Cheerio,
Gary

Post by Col_Pladoh » Wed Nov 14, 2007 3:44 pm

Blue Beam wrote:Gary, I am so happy that I have finally figured out what my alignment options are in real life and in the game. It happened after I read about Votishal on Mark J Young's D&D computer-net website. When I saw and read how Votishal is an example of LG with TN tendencies by forcing evil to be TN, it occured to me that I can really be of any nonevil alignment for the TSR 1E AD&D rpg: Finally, I have figured out what alignments my TSR 1E AD&D rpg character can be. In my signature below, I put TN and NG as a shorthand way of saying: LG, NG, CG, CN and TN, CN and CG, CN and NG, LN and TN, LN and LG, or LN and NG. TN and NG is the average alignment or general alignment for all of those alignments. If I am CN or LN, it has to be with TN, NG, CG, or LG.
Oh Good Grief!

:roll:
Gary

Post by Col_Pladoh » Wed Nov 14, 2007 7:22 pm

Applying alignments from a fantasy game to real life is always a stretch. The information presented in describing alignments is genberal and subjective.

Cheerio,
Gary

Post by Col_Pladoh » Wed Nov 14, 2007 7:46 pm

:lol:

I settled for four fingers of Jameson's with a dash of water last evening.

Good thing you made the canoe foray without incident!

Cheerio,
Gary

Post by Col_Pladoh » Thu Nov 15, 2007 4:31 pm

gideon_thorne wrote:
Moloch wrote:I suffered a temporary alignment change last night. My sweetie went to bed and I told her I'd turn in after I finished my Guiness and The Colbert Report. Well, one Guiness was so good I just had to have another... and another... and somehow Guiness made me want a glass of whiskey... and before too long I was walking down to the lake with a couple more Guinesses in my jacket pockets and paddling the canoe around at 2:00 am...
Today I definitely feel like I lost a level or two due to my uncharacteristically chaotic behavior. I got no sympathy from Annie due to my 'alignment violations' when she saw my pile of empties.
Would this be a shift from a vertical to a horizontal alignment? :lol:
Moloch,

I'd recline to answer that :P

Cheerio,
Gary

Post by Col_Pladoh » Thu Nov 15, 2007 4:33 pm

Odhanan wrote::lol:

My my, that's what I call an alignment shift!
Shift down surely. One mist go slowly when out of alignment.

8O
Gary

Post by Col_Pladoh » Thu Nov 15, 2007 4:35 pm

Moloch wrote:It was a great night for a canoe ride... I just wish I hadn't overindulged. I'm thinking of trying to talk my spouse into joining me for a late night canoe ride tonight... without the whiskey and Guiness. Winter will be here before we know it.
The winds of November were howling hereabouts last night, so I took a nice glass of Canadian Club to bolster me against the unsalubrious effects of likely drafts :o

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 15, 2007 4:41 pm

Moloch wrote:Hello Gary;
I have seen some of the posts in which you allude to playing RPGs at home with your friends; are you also doing any wargaming?

If so, what rules are you employing and what periods/genre are you drawn to these days?

I have to confess to having a love/hate relationship with wargaming... mostly due to the fact that the games can, at times, take much too long to resolve. I enjoy painting the figures, however.

regards
Stef
Howdy Stef,

As my wife is a dedicated antiquer, there is no room in this old Victorian for a wargaming table. The basement, once the home for such activity, now overflows with other sorts of stuff...including many of my books.

As a matter of fact I very much enjoy wargaming in almost any period--as long as the rules are not complicated and someone else furnishes the needed figurines. All of my 40mm Hauser Elastolin troops are packed away.

Enjoyment of wargaming does indeed hinge on the player group being amicable to reason and not prone to rules arguments lasting more than five minutes per dispute :lol:

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 15, 2007 5:16 pm

Vendar wrote:Gary i have just finished reading Saga of the Old City and would like to saythat it is great now my wife who is a gamer as well is reading it.
Thank you very much for writing it.

Good health to you sir.
My thanks to you for the good words :D

Troll Lord Games will soon release Saga of Old City in hardbound edition, with the other six books in the series following at intervals of a few months. BTW, I did a very light edit of the original ms., but no one will find any meaningful change in the story because of that.

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 15, 2007 9:15 pm

Barrataria wrote:Sir: I was reading the DMG the other night and noticed in the description of this item that it was "made by Xagy and "Joramy 17 centuries ago". Was there some real-life object or gift that inspired this item? Or was it just a case of needing some names to fill out the stories? Same question re Recorder of Ye'Cind and Johydee's Mask...

Have a nice weekend and thanks in advance. Too bad you couldn't come out to watch the Bears pound the Raiders last week... twas a very nice day in these parts.

BB
8O

Nothing special in regards those names. Just an author using an opportunity to slip in some references to his family.

The nightengale was inspired by a fairy tale I happened to enjoy as a youngster...but darned if I can recall much about it now after all these years. At the time I wrote about the magical device my daughter Elise was age 17, and now her oldest son is well past that age :lol:

Cheerio,
Gary

Post by Col_Pladoh » Fri Nov 16, 2007 5:15 pm

The alignments presented in the DMG are not meant to be psychologically correct not a guideline for comparative ethics. they are meant only to assist the player in assuming the role of the make-believe character playing in a fantasy game.

In short I am not someone qualified to comment further.

Cheers,
Gary

Post by Col_Pladoh » Fri Nov 16, 2007 8:10 pm

Hamnar of Stridd wrote:If one were to place Yggsburg in LE where would you suggest it go?

I am considering placing it and using said material for a game I am playing with my daughters- its C&C now but since I and my eldest daughter are fans of LA it is a better shift -
Sure :D

Although I have not alloted any specific location for the Eastmark on Learth, it should be somewhere on the continent of Varan in or bordering a state there that has the Tenoric Pantheon as its official one.

Let me know where you place the area when you do so, please.

Cheerio,
Gary

Post by Col_Pladoh » Sun Nov 18, 2007 3:27 pm

Bager1968 wrote:To the good Col...

Have you ever written out the words to "Oh, Blinding Light" (anthem of the worshippers of Pholtus of the Blinding Light)?

A DM I am playing with made up a second phrase (many years ago)... "Glorious and Bright"... and set that stanza to the Canadian National Anthem.

What say you?

Jon
Bo, but the Firesign Theater group did for their albun Don't Crush that Dward, Hand mne the Pliers.

All they wrore however is: "O blinding light, O light that blinds, I can not see, look out for me." It is subg as the introduction to Pastor Rod Flash's Hour of Redemption program, IIRR. the skit is a funny and cutting parody of phoney televahgelists.

Their best albun is The Giant Rat of Sumatra, a spoof of Sherlock Holmes that is so clever and witty as to be a classic IMO.

Cheers,
Gary

Cheerio,
Gary

Post by Col_Pladoh » Sun Nov 18, 2007 5:13 pm

Darius wrote:Lejendary.com isn't allowing any posts or replys and has been rolled back a couple of days. Just thought I would let you know in case you can contact Gambit about it if he doesn't know.
Thanks for the heads up and will do!

Cheers,
Gary

Post by Col_Pladoh » Sun Nov 18, 2007 7:01 pm

dunbruha wrote:
Definitely one of their best!

"No, the dog has ticks."
"Then we must flee!"

Classic.
Or maybe "...flea!"

Love those puns :D

Chaars,
Gary

Post by Col_Pladoh » Sun Nov 18, 2007 7:06 pm

Bager1968 wrote:Thanks much... I guess each DM's version of the cult can write their own, then. :)

Jon
Yes indeed,

I would suggest key end words for rhyming are:

Binds
Finds
Grinds
Hinds
Minds
Rinds

Be
Flee
Glee
Key
Knee
Tree
and any word ending in ly

:wink:
Gary

Post by Col_Pladoh » Tue Nov 20, 2007 4:33 pm

Saga of Old City in hardback edition is due out in mere weeks.

Troll Lord Games plans to publish subsequent volumes in approximately four-month intervals thereafter. Watch their home page for news.

Cheerio,
Gary

Post by Col_Pladoh » Tue Nov 20, 2007 4:36 pm

I neglected to mention that the Blinding Light is a part of the name of "The Church of the Presumptious Assumption of the Blinding Light."

8O
Gary

Post by Col_Pladoh » Wed Nov 21, 2007 5:36 pm

Darius wrote:I have been curious about what is going on with Asterogues. Who is working on it now? Have there been a lot of changes in the rules since version #3? Is TLG going to be a box set or is it going to be hardbacks? Any chance they will be out the same year the LA's hardbacks?
Howdy!

Actually, there are few changes in the core rules for AsteRogues. The project is slow for several reasons:

One, as I am semi retired, the time I have to devote to work is taken up mainly by direction, development, and editing, so I passed the completion of the initial setting on to Jon Creffield.

Jon changed jobs, has little time for game-related work, so he could not do much with the material as he had hoped to do.

Spencer Wright took over the completion of the Kowloon Wharf Space Station game setting module a few months back, and he is making progress.

When that is completed I will review and edit the ms. then send it with the three core rules books for the LAR Fantastical Science RPG to Troll Lord Games for their dispsition. I suspect they will make the release three hardbound core rules books and a boxed campaign set with the KWSS material therein, as it is extensive,

Meantime Jerry Leonard is working on the development of the Lejendary Elder Worlds SG RPG.

Cheerio,
Gary

Post by Col_Pladoh » Wed Nov 21, 2007 6:34 pm

Darius wrote:I heard that Jon was no longer working on it. So at the 3 books the players guide, LM guide, and the game setting?

And your answer leads me to another question. How is the development of Lejendary Elder Worlds going? I assume that is the more "hard science" fiction for the LA rules? I am also assuming that Elder world is also likely to be even longer down the pipe line that Asterogues?
The LAR core rules books have two LM volumes becayse of all the details of goverment entities and space vessels. The strange space creatures are also in one of the volumes.

The LEW SF RPG is based off of my original Elder Worlds setting and an associated game meant for publication as a CRPG. Jerry Leonard has had some matters delay his work on the project, so only he is in a position to comment on development progress.

In any event, the LEW LA game genre material is not likely to be ready for production until 2009 or even 2010.

Cheerio,
Gary

Cheerio,
Gary

Post by Col_Pladoh » Thu Nov 22, 2007 3:58 pm

Heh...

As near as I can recall the rust monster was brought into action first on the sand table in my basement at 330 Center Street back in early 1973.

At that time elementals were rubbery dime store critters about 65 mm scale, each vaguely reminiscent of the element it represented, the fire figure a red and orange, the water one shades of blue, Can't recall the color of the air one, but it was whirrled I think. The earth elemental figurine was sort of man-like and lumpy perhaps. Memory begins to fail me after some 35 years.

Cheers,
Gary

Post by Col_Pladoh » Thu Nov 22, 2007 7:10 pm

gideon_thorne wrote:The rust monster always had to be one of the most feared creatures in my game. Mainly for the embarrassment factor. One can beat up, abuse, harass, damage and otherwise do all manor of unpleasant things to a character, and they would sit and take it.

But dissolving their nice shiny plate armor was always something these same characters would crawl over broken glass to avoid. Especially otherwise dignified paladin types. :lol:
:lol:

Yes indeed!

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 26, 2007 3:21 pm

Harami2000,

When the sand table was moved from my basement to Don Kaye's garage those figurines went with the table. The Hauser 40mm Elastolin figurines were too expensive to not retain at my place, but all of my WWII triips and AVFs, many of them conversions such as M36B1s and the M4 howitzer tanks, went with the table. All were lost when Don passed away.

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 26, 2007 3:26 pm

ScottyG wrote:Gary, is Nerof Gasgol an anagram for something? Since you're known for using anagrams, I've seen the possibility discussed a few times. It could be 'gorgon fleas', but I wouldn't bet on it.

Scott
8O

It is just a name I made up, one that seemed suitable for the persona it identified.

Actually, it was inspired by the name of a chap that ran a local butcher shop here in Lake Geneva, Frank Gascal. I suppose that I am attempting to emulate Jack Vance in regards character names.

Cheers,
Gary

Post by Col_Pladoh » Mon Nov 26, 2007 4:39 pm

AFAIK the monster figures were imaginary creatures...e,g. the ones we named bulette, owl bear and rust monster.

Cheerio,
Gary

Post by Col_Pladoh » Mon Nov 26, 2007 9:41 pm

The only small-scale plastic figurines I ever saw were the Airfix 25 mm ones, as well as the MiniTanks WWII soldiers in true HO scale of 20 mm.
Britains made and sold 54 mm animals, but none were prehistoric.

What you describe sounds great, and if we could have bought them in the 1960s and 70s the Chainmail and original D&D ruyles would surely have had more critters in them :D

Cheers,
Gary

Post by Col_Pladoh » Tue Nov 27, 2007 3:38 pm

:?

Many of my own metal soldiers and plastic airplanes met destruction by firecracker, a diving submarine by .22 "shells" in the White River nearby. and way too many valuable old 78 RPM records were made into exoloding flying saucers thanks to Zebra brand flash crackers 8O

Cheerio,
Gary

Post by Col_Pladoh » Tue Nov 27, 2007 10:44 pm

Elfdart wrote:My older brother and my cousin took what was around $500 (1982 money) worth of model airplanes, tied bottle rockets and firecrackers to them, launched them and we all tried to shoot as many down as possible with our pellet guns.

Ah, to be a kid before the Age of Wussification...
Even if I am now in touch with my feminine side, I can't arge with that.

Cheers,
Gary

"Remember, always love and cherish your women before you abuse and degrade them." My pal Mad Dog Perry

Post by Col_Pladoh » Tue Nov 27, 2007 11:08 pm

IlexGarodan wrote:Gary,

What is your opinion on gag items? Of the roleplaying games you've developed, which ones (if any) were your favourites? I know we've all hurled joke items at least once as referees.. :twisted:

Ilex G.
I absolutely love an occassional joke magic item. I hope that Troll Lord Games will publish my Weyland Smith Catalog as part of the Gygaxian Fantasy Worlds reference book series. It is jam-packed with all manner of joke items, far more than in the booklet version that Hekaforge Rpoductions released on a limnited basis about five or six years back. some are actually useful for characters to employ, and there is a method of obtaining the items given in the work.

Anyway, I have had an hilarious time with Boots of Dancing, and I role-played my fighter Yrag with the first Ring of Contrariness ever in play, and that was a thigh-slapper for sure. A ring of Delusion can be fun, and a Wand of Wonder is always a hoot.

:lol:
Gary

P.S. From the above it is obvious that I do not take myself or RPGing too seriously :roll:

Post by Col_Pladoh » Wed Nov 28, 2007 2:54 pm

Ivid wrote:Good morning, Gary!

Just wanted to ask if it is okay for you if I use this picture of you in my sig:

*Points to sig.*

:D Fellow DF boardmember Mr Reaper made the pic, and I stole it. :)

Belated happy Thanksgiving holidays,

Yours,

Rafael
As I haven't the foggiest idea of whom is being referred to in the speech baloon, I do request it not be used.

Cheerio,
Gary

Post by Col_Pladoh » Wed Nov 28, 2007 5:12 pm

gideon_thorne wrote:Well, funny you should mention it, but this book is in the process of layout. 8)
Oh goody!

i do hope the illustrations are of the cartoonish line drawings used in joke and novelty catalogs. SOme are to be seen online, of course.

Cheerio,
Gary

Post by Col_Pladoh » Fri Nov 30, 2007 3:57 pm

galvatron wrote:Hi Gary :D

What are your favorite books of all time?
See the appendix in the original DMG for my list of fantasy favorites.

Some of my other, non-fantasy likes:
Vance "Planet of Adventure" quatrology.
Vance, any of his SF yarns
Cornwell "Richard Sharpe" series.
Forrester "Horatio Hornblower" series.
Van Gulick "Judge Dee" series.
Any really good alternate history novel.
Any really good historical novel.
Military history books such as those of CWC Oman.
Fussell, Class and other books by this author

Actually, I have read so many books it is quite impossible to note all of my faciorites, but the above should suffice.

Post by Col_Pladoh » Fri Nov 30, 2007 5:33 pm

Moloch wrote:The stresses of life had me down recently; I found it most comforting to curl up with an old favorite; Pratt and DeCamp's "Compleat Enchanter" stories, which I believe is on your "suggested reads" list in the back of the AD&D DMG. It had been at least 20 years since I read them, so it was fun to revisit these tales. I'm now on a hunt for some of the old Poul Anderson classics I read so long ago. Good fantasy that doesn't take itself too seriously and seeks to entertain the reader is refreshing. It's taken a long time, but I'm finally getting around thanking you for that reccomendation, Colonel! So thanks!
Forgive me if it's been asked before, but have you read any of the Pratchett 'Discworld' novels? The author certainly seems to have read the old pulp sword & sorcery yarns and makes frequent references to Lieber. Some people find the stories too silly; I have enjoyed them a great deal. Of the few I have read so far, 'Guards, Guards!' is my favorite.
As always, good health, colonel!
Yes indeed!

The Incomplete Enchanter, Castle of Iron, The Green Magician, Wall of Serpents are favorites of mine for sure. Very influential in the creation of the D&D game. Also enjoyed Three Hearts & Three Lions and High Crusade by Anderson.

Frankly, the "Diskworld" series is one of the very few contemporary fantasy works that I find enjoyable. I have added a set of high potency magic items to the Lejendary Adventure game sumilar to "Luggage."

:lol:
Gary

Post by Col_Pladoh » Fri Nov 30, 2007 9:03 pm

Oddly enough, both the 30 Years War and the Seven Years War are not of great interest to me. Anything after the ECW, and before the ACW and the Victorian Military Campaigns, is off of my radar so to speak.

Cheerio,
Gary

Post by Col_Pladoh » Fri Nov 30, 2007 9:35 pm

Ah, well...

As usual there are exceptions. I do enjoy reading about the Revolutionary War and the various Indian Wars.

I confess to rooting for the Indians, especially the Plains tribes. When i was a boy Crazy horse was a hero of mine, and I designed the Little Big Horn board wargame for TSR that reflected the possibilities well, even that of Custer managing to get Reno and Benteen into line and winning the fight. You know I must then have loved Dances with Wolves

Cheers,
Gary

Post by Col_Pladoh » Fri Nov 30, 2007 10:20 pm

gideon_thorne wrote:Ok, on that note, I can think of two books, by that same Eric Flint author you'd enjoy. 1812 and 1824. Lots of Indian action and so forth. ^_^
As I stated on the TLG boards:

So many books, so little time.

Cheerio,
Gary

Post by Col_Pladoh » Fri Nov 30, 2007 10:26 pm

Moloch wrote:The "Luggage" is one of those magic items that becomes a character in its own right... and I suspect makes the owner wonder, after a while, if the day that he 'found' the luggage was his best or his worst day...

I don't have confirmation on this rumor, but someone told me that Pratchett got a lot of his ideas for his Discworld books from playing AD&D.
That being the case,. a bit of turn about is fair play :lol:

A bit about the Footlocker Extraordinary Item from the LA game, it being one of five varieties of this object type:

Footlocker: Extreme +++
This unusual container of highly supernatural potency and semi-sentience appears to be a rather ordinary if well made wooden box, a seaman captain’s chest, or a plain traveling trunk perhaps. Although they come in various sizes, small and great, a Typical one is of four feet in length, two and a half feet in width and depth, its hasp with a lock, hinges, strapping, corner braces, and opening’s edges bound in what appears to be plain metal,brass, bronze, copper, iron, nickel, tin, steel. Of course that is merely the outside appearance.

Cheerio,
Gary

Post by Col_Pladoh » Sat Dec 01, 2007 4:33 pm

Moloch wrote:Rooting for the underdog, eh? Maybe it's my ancestry, but whenever I see a movie with any of of the Roman/Gallic wars, I find myself rooting for the poor, doomed barbarians.
It is a hopeless trait, but so many people I know evince it, rooting for the underdog in historical recreations. I indeed do that often. It is especially vapid when done for a cause that was surely not worthy of winning, but nonetheless I and others do that.

Cheerio,
Gary

Post by Col_Pladoh » Sat Dec 01, 2007 4:44 pm

Moloch wrote:
Col_Pladoh wrote:Of course that is merely the outside appearance.
Yipes! As my mother says, "It'll all end in tears."
No tears for the Avatar possessing this Footlocker!

Trunk: 6’ x 3’ x 3’; base attack 1-30 +20 Harm, swallow elephant-sized opponent; spikes inflict 1-30 Harm; Health of 400 points, normal attack forms do not Harm it and its armor/protection against preternatural Harm is 40, that against supernatural Harm 20. Physique 400, draft ability equals a four-horse team of carriage horses. Interior spaces containing up to 200 cubic feet each. Nutrient requirement of 200 pounds of protein and 20 gallons of water or like liquid each week at a minimum.

8O
Gary

Post by Col_Pladoh » Sat Dec 01, 2007 4:50 pm

Mr. Awesome wrote:That list of recommended reading is good stuff. I think there's no small amount of modern fantasy that is based on people's old D&D games, nowadays. Everything has come full circle. :)
A fellow I knew since the days when I was an active participant in Ted Pauls' Kipple SF fanzine back in the 1960s by the name of Jack Chalker did a good deal of fantasy novels based off of his FRPGing. He was a good guy, and I miss him.

He and Ted just might be doing their thing in Heaven now... :D

Cheerio,
Gary

Post by Col_Pladoh » Sat Dec 01, 2007 10:04 pm

Your observations regarding the vexations of the mundane and the tendency to root for the underdog might well have a valid connection.

As for the would-be baggage thief, he will lighten the provisioning load of the pissessor in regards feeding Footlocker... 8O

Cheerio,
Gary

Post by Col_Pladoh » Mon Dec 03, 2007 7:29 pm

So true. Lots of enjoyable reading in that list of books. I only wish there were more of that sort being written these days.

Cheers,
Gary

Post by Col_Pladoh » Mon Dec 03, 2007 10:42 pm

cimerians wrote:Hi Gary just a few questions and maybe some that have been asked before (sorry).
Greetings,

No need to worry abour repeats of questions. I am used to it, but as a matter of fact neither question you ask is a true repeat of former querries.
- Any thoughts yet on an auto-biography? Then again all of us here probably wouldn't need it. But we would buy it. ;)
An agent from NYC approached me about a biography, and I said go ahead, as I am not particularly motivated to spend a couple of years writing an autobiography. (I have compiled a fair amount of background recollections from my very early childhood through pre-teen years and some extraneous later notes, but I have not added anything suybstantial to them in some time.

To cut to the chase. Nothing has come of this. the same is true of the screen writer that wrote a biographical script and sought to have it produced under his direction.

Who can say what the future will bring?
- Dragonlance. Your thoughts on the novels and other matters when you were with TSR way back then. Basically was it something that you approved etc.
I had no connection with the project, and I found the modules less than satisfactory for any RPG system as their outcome was too scripted.

The novels were very successful and made a fair amount of profit for TSR. I found them lacking the sort of swashbuckling action that I enjoy in my fantasy reading.
- LA & AD&D. Just curious how long it took you to complete each system? Just a rough estimate if you can say, also which of all the game systems was pretty tough to complete? If I remember the amount of information in Dangerous Journeys...and the stupid legal battles. It was finished though right? I never looked into it unfortunately.
The three core rules books for the AD&D game took me about two and a half years to write. During that period I also wrote the G and D series of modules. The World of Greyhawk map and text took me about a month to write.

I spent about three and a half years on the LA game system's three cors rules books.

The DJ Mythus rules took about the same amount of time, even with Dave NEwton's assistance. Research of the material that went into the Epic of AErth took over a year.
As always thanks for your time on the boards Gary.

--George A.
cimerians
Welcome,

As I am semi-retired now it is enjoyable for me to keep in touch with fellow gamers om boards and elewhere too :D

Cheerio,
Gary

Post by Col_Pladoh » Tue Dec 04, 2007 5:17 pm

Barrataria wrote:
Col_Pladoh wrote:The World of Greyhawk map and text took me about a month to write.
Wow 8O

Was it (1) a crazy deadline, (2) because much had already been kicking around in your head as you DM'd the Castle campaign, or (3) just because you are a great writer?

I've always had the impression that what actually got into the WoG folio was a fair bit of new material, as opposed to material from your home campaign, so that seems like an unbelievable job. Particularly absent ghost writers, computers/word processing systems, etc. You must have worn out a few of those silly old typewriter erasers :)

BB
Brian asked me to create a world setting for the A/D&D game as quickly as I could. I took him at his word. First I found out the maximum size map we could print, then hand-drew the double-sized map that appeared in the World of Greyhawk product.

That entailed putting in the terrain features and names, names of states, location and names of major population centeres. The naming part was more work than was placing the map features. That took me about two weeks time.

Writing the material for the whole was fairly easy, as I could look at what I had drawn and let my creative imagination have free reign. Of course having been a DM for many years by that time I was well aware of what sort of variety would please the gaming audience.It was also relatively easy to manage, because I purposely left much of the detail for individual DMs to insert, thus making the setting their own.

As Darlene was working on printable version of the map, I went back and did a bit of further development and polishing to the ms., and that was that. A month of dedicted and constant attention to the project, and finished after about 250 hours work time. Frank Mentzer did some further development, adding his and my later material, for the boxed set version.

Cheerio,
Gary

Post by Col_Pladoh » Tue Dec 04, 2007 5:18 pm

Some might say Nostradamus, but I ain't a believer in the accuracy of his prognostications.

Cheerio,
Gary

Post by Col_Pladoh » Tue Dec 04, 2007 10:02 pm

tonyx33 wrote:Hello Gary !
Anything new about the release date of gygaxian fantasy collection from troll lord ! It's hard waiting so long :(
Send me a few cases of 1999 vintage Chateau Margeaux Margeaux, and I'll gladly tell all. Substituting Cheval Blanc, Lafite Rothschild, Mouton Rothschild, Haut Brion, or even Angelus :lol:

Seriously, I assume that you are referring to the castle & dungeon levels for the Castle Zagyg project that will be published by Troll Lord games. This is a very lengthy undertaking, but the first boxed set of modules should be in print by the end of Spring 2008. That wil cover the outer precincts of the ruined castle, the fortification and castle proper levels, and the entry level to the dungeons beneath.

If you meant something else, come on back, and I'ss supply such information as I am able.

Cheers,
Gary

Post by Col_Pladoh » Tue Dec 04, 2007 11:30 pm

tonyx33 wrote:Sorry but I'm expecting the new canting crew, essential places & lejendary pantheons to add to my collection. I like all the other books, so... I'm waiting.
And, about Bordeaux wine, I would be very proud to bring to you 2 or 3 bottles from my "cave" :wink:
Maybe in the future, I hope...
As far as I know the revised Canting Crew is in the works as if the Lejendary Pantheons book and also the "joke item" work Weyland Smith Catalog. Still in various stages of being written are: Essential Places, Castle Builders Guide, Dungeon Builders Guide (about to get started by Malcolm Bowers, author of the excellent names book), and High Seas Fantasy. When those are in print the series should be complete.

It would be a pleasure to welcome you to a game convention here in LAke Geneva, and I will gladly supply some excellent Wisconsin micro-brewery beer to you in return for a a bottle or red Bordeaux wine.

When many years back my wife Gail and I were visiting Francois MArcela Froideval in Lorrez le Boccage, he gave me a bottle of 50-year old Armagnac from his father's cave. It had been there some years, so when I opened it to celebrate my 65th birthday anniversary I am sure it was older than I. There is still almost half of the bottle left as I save it for my birthdays--70th coming next July, the Good Lord granting me that :D

Ciao,
Gary

Post by Col_Pladoh » Wed Dec 05, 2007 4:21 pm

Whenever I work on a project I give it my sole creative attention and evidence a neurotic compulsion to complete the task. In short, I live, breath, eat, and sleep what I am working on.

As I had other things to do besides the world setting, I devoted myself to the completion of the work so as to be able to return to my other duties...not to mention that it was a project that I was much enthused about designing.

There was no particular competitive reason for the urgency of the design. There was no particular marketing push planned by TSR for the product once it was completed.

There is no question that when I was in good health I was unusually productive in regards ideas and their execution into usable form. I had very high creative energy and enjoyed working 10-12 hours a day, six or seven days a week.

Cheerio,
Gary

Post by Col_Pladoh » Wed Dec 05, 2007 5:07 pm

Vendar wrote:I'd rather you be slower and with us,then faster and not with us.
:roll:

Semi-retired, working five or six days a week, two to four hours a day... by the grace of God able to do that :D

Cheerio,
Gary

Post by Col_Pladoh » Thu Dec 06, 2007 11:00 pm

Thanks kindly to you all :D

Cheers,
Gary

Post by Col_Pladoh » Tue Dec 11, 2007 8:00 pm

BerylBite wrote:I`m having some trouble with Minstrelsy when combat is concerned.

When throwing a knife at a foe, would minstrelsy or Weapons be employed?
I recall that the description for Minstrelsy states that the Abilkity can be used for knife throwing in desired, i.e. the score is better than that for Weapons.
I am also at loss concerning combat application, I`m not sur ewhat to make of this sentence from The Lejedary Rules,
"Minstrelsy may be used in combat. Using the ability in this fashion incurs a penalty of 2 per 10 points of ability score to the Avatar's chance of Successfully attaching the opponent."

What does all of this mean?
Actually, just what it says :wink:
If the Avatar uses his Minstrelsy Ability score to make an attacked have to roill at a penalty, then the Avatar also incurs a penalty when he attacks in that ABC or the one following, that penalty being 2 off of his chance to hit the opponent for each 10 points of Minstrelsy score he has--and used to avoid an attack, successfully or not.

This is to represent a dodging maneuver, and doing that incures a penalty in attack action.

Cheers,
Gary

Post by Col_Pladoh » Tue Dec 11, 2007 8:11 pm

Wilowisp wrote:Dear Col; I've had a PM to you in for several days.............. Coff, coff :D
I don't answer PMs.

Personal messages can be sent to me via email :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Dec 11, 2007 8:28 pm

deimos3428 wrote:
RakintheBlue wrote:
BerylBite wrote:I`m having some trouble with Minstrelsy when combat is concerned.

When throwing a knife at a foe, would minstrelsy or Weapons be employed?

I am also at loss concerning combat application, I`m not sur ewhat to make of this sentence from The Lejedary Rules,
"Minstrelsy may be used in combat. Using the ability in this fashion incurs a penalty of 2 per 10 points of ability score to the Avatar's chance of Successfully attaching the opponent."

What does all of this mean?
From what I understand, is that Minstrelsy can be used in place of the weapon's ability much like archery can.
I believe that's correct. Where I'm unsure is whether it can be used in place of Weapons, or must be used in place of Weapons. (Same question for Archery.)
The Ability explanations are reasonably clear:

Minstrelsy adds to thrown weapon chance to hit and Harm scored by 1 per 10 points. In the revised explanation it adds that the Ability can be used instead of Weapons if so desired. One can not use Minstrelsy to attack with non-thrown weapons of course.

Archery adds to Weapons Ability as Minstrelsy does, +1 to hit and +1 Harm per 10 score, or if it is better than Weapons Ability the Archery Ability score can be used for hit determination.

Related skills involved in these Abilities :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Dec 11, 2007 9:20 pm

Wilowisp wrote:OK; one cut-and-paste is now away. :)
My server now seems to be dropping most of my email messages but sending me a copy in the sent items file as if they had gone out properly.

I do hope the problem is soon fixed, as it is wasting my time--half of today--and making it impossible for me to conduct normal business that demands a lot of email correspondence and file transfer :x

Cheers,
Gary

Post by Col_Pladoh » Tue Dec 11, 2007 9:44 pm

RakintheBlue wrote:Perhaps you should take this time to just sit back, relax and enjoy that fabled retirement I hear so much about. :P
A lot of free-lance designers and developers working on the 30-40 projects Trigee has in the pipeline would very disappointed if I did that, not to mention the fans awaiting the many products being worked on. As i said in another post, I fear they would march on my house, torches and farm impliments in hand, as do angry villagers in old horror films...

:lol:
Gary

Post by Col_Pladoh » Fri Dec 14, 2007 4:39 pm

merkholz wrote:Gary, I was wondering what your view was on the mad Overking V, Ivid. Rob Kuntz described him as a lost, innocent soul in the clutches of an evil wizard in his Maze of Zayene series. In Saga of Old City it is obvious that the ruler of the Great Kingdom was a tyrant and in the '83 box it seems evident that the line of Naelax are mad, evil, devilworshipping fiends. Did you see Ivid as a non-evil monarch in an evil nation or an evil madman at the head of a court of evil nobles?

M
As the one that conceptualized the character of Ivid V, Overking, I assure you he is demented, malign, and thoroughly evil. Think of the Emperor John Ominer in The Broken Lands by Fred Saberhagen, and then make the mental image more vile and scheming.

Cheers,
Gary

Post by Col_Pladoh » Wed Dec 19, 2007 11:12 pm

Wulfgarn wrote:OK- so I am looking for the inspiration for Hags from 1st edition AD&D and I am comming up with bupkis....

Anyone shed any light on this?
Folklore:

Annis, Jenny Greenteeth, Hag.

Yuletide best wishes,
Gary
Last edited by Col_Pladoh on Wed Dec 19, 2007 11:16 pm, edited 1 time in total.

Post by Col_Pladoh » Wed Dec 19, 2007 11:15 pm

Kersus wrote:
Maybe you're avoiding this, but I thought I'd bump it.

I also have another question for you. The Gygaxian Fantasy series. Is there a specific book you are most proud of? Are there some books you had more input than others? If you don't want to publically claim one as being most proud of, feel free to email me at [email protected]! Or PM me. For all your cantankerous debating tactics, your opinion goes a long way; plus I await the day I get to use my best Chinet to entertain the Cosmic EGG. I will most certainly have Bombay Sapphire on hand, although I would tempt you with the superior (IMHO) Plymouth Gin.

As always, thanks for your input. Take it easy!

K
Nope, I jusy missed the question.

If I were to recommend a single ERB fantasy novel, which I would not do, it would be the initial one in the series--Mars, Venus, ot Pellucidar.

For my own work, I had the most fun writing the collection of short stories, Night Arrant.

Yuletide best wishes,
Gary

Post by Col_Pladoh » Fri Dec 21, 2007 10:01 pm

jrl755 wrote:Mr Gygax,

I received my autographed copy of the Eastmark Gazzeteer the other week, and I must say "Bravo". I know that you are trying to be semi-retired, but it warms the heart of a longtime gamer to know that you are still producing such high quality material. May all the blessings of this Yuletide season be to you and yours. Although I am sure that my players sentiments may be somewhat different when they descend into the Mouths of Madness. :-)

-John
Happy Christmas to You!

Thanks to a cadre of very creative designer/developers I can have my cake of semi-retirement and still share it out with my fellow gamers. Trigee has moire than a score of free-lancers assisting with the CZ project material and a host of LA game amd Ggaxian Fantasy Worlds ones as well.

Believe me, the direction of all that work keeps me well occupied/

Yuletide Blerssings,
Gary

Post by Col_Pladoh » Sat Dec 22, 2007 5:01 pm

Oh sure!

Make me feel envy at Christmas time... :x

Merrie Yuletiude, you lucky stiff.

:lol:
Gary

Post by Col_Pladoh » Sun Dec 23, 2007 3:44 pm

Greg Ellis wrote:
Col_Pladoh wrote:One can not use Minstrelsy to attack with non-thrown weapons of course.
There must be some Minstrel weapons that would qualify, no?

"I slug him with my lute!"

:lol:
:lol:

Nah! That would be Weapons Ability use, the business with the lute. Things juggled and precision-thrown are what counts when using Minstrelsy as an attack ability.

Now if someone can come up with a reasonable item that is a special one that is used in Minstrelsy performance, then it could be included as a striking weapon usable with that Ability.

Cheers,
Gary

Post by Col_Pladoh » Sun Dec 23, 2007 10:11 pm

Stealing musical items is a diggery-don't.

Christmas best,
Gary

Post by Col_Pladoh » Mon Dec 24, 2007 4:03 pm

So, you all think to score thus, eh?

Well, I have your measure, and not a one of those puns made me quaver.

I thnik I can beat the lot of you, bar none!

Christmas cheer,
Gary

Post by Col_Pladoh » Mon Dec 24, 2007 7:00 pm

Yuppers!

No fiddling around. I've got your measure.

Can you stand any more?

Cheers,
Gary

Post by Col_Pladoh » Mon Dec 24, 2007 9:50 pm

It is enjoyable to string along would-be musical punsters. I love to orchestrate such events. they might prove to be a prelude to something with tone.

Happy New Year,
Gary

Post by Col_Pladoh » Mon Dec 24, 2007 10:15 pm

Indeed, some of the people posting here are attempting to put on arias.

:roll:
Gary

P.S. Frank Mentzer's sister is indeed an opera singer.

Post by Col_Pladoh » Tue Dec 25, 2007 4:43 pm

Erystelle wrote:
Col_Pladoh wrote:Indeed, some of the people posting here are attempting to put on arias.

:roll:
Gary

P.S. Frank Mentzer's sister is indeed an opera singer.
Well ... it can go either opera down from here.
So you intend to keep beating in the musci punning...

Happy New Year,
Gary

Post by Col_Pladoh » Tue Dec 25, 2007 5:07 pm

Stormcrow wrote:
Col_Pladoh wrote:So you intend to keep beating in the musci punning...
Yes! We've snared you into doing more puns!
Now you are going to go high-hat on me, eh?

Stick to it and I'll give you the brush-off.

Happy New Year,
Gary

Post by Col_Pladoh » Wed Dec 26, 2007 4:53 pm

Repeating previously used puns is rather the same as playing a rift.

Happy New Year,
Gary

Post by Col_Pladoh » Fri Dec 28, 2007 5:58 pm

Now that takes a lot of brass. Yey I can bend as does a reed in the wind.

Happy New Year,
Gary

Post by Col_Pladoh » Fri Dec 28, 2007 6:42 pm

I might mention how Rood that is of you :lol:

Happy New Year,
Gary

Post by Col_Pladoh » Fri Dec 28, 2007 9:27 pm

Moloch wrote:
Col_Pladoh wrote:I might mention how Rood that is of you :lol:

Happy New Year,
Gary
Makes you cross, does it?

Yeah... I know... a pretty bush league pun on my part, especially given the company of all these heavy punsters...
Absolutely. Doubly so!

Happy New Year
Gary

Post by Col_Pladoh » Fri Dec 28, 2007 9:29 pm

chrisspiller wrote:
Heh, if you put your mind to it there's a host of puns you can make in this area, as long as you can cope :)

Extra points for those of you who get the second reference :D

Pax et Bonum,

Chris
Only a nave mitre miss that last one you made up out of whole cloth.

Happy New Year,
Gary

Post by Col_Pladoh » Sat Dec 29, 2007 3:38 pm

Time to answer a real question!

As a matter of fact, Rob Kuntz and I have parted company since he reneged on his agreement to co-develop the Castle Zagyg campaign project material, doing so in a most ungentlemanly manner. I was taken aback at that since he originally approached me to do the work and then agreed to terms set forth in a written agreement, accepted an advance payment.

All I can assume is that he is going through some rough personal times.

Of course I could convince neither of my two older sons to assist me in the project, but nontheless it is now going forward full bore.

Happy New Year,
Gary

Post by Col_Pladoh » Mon Dec 31, 2007 3:56 pm

Asrogoth wrote:I just bought a copy of one of my favorite movies from my youth -- "Krull".

As I sat rewatching it the other night, I thought... "Wow! What great D&D fodder! It's like this movie was made FOR D&D!!!"

As I was perusing the net to find out more information, I came across a statement that "Krull" was originally going to be an '80s movie MADE for Dungeons and Dragons.

Gary, can you confirm that statement? If so, why did it not make it as the D&D movie? It would have been an EXCELLECT choice, quite better than the most recent "D&D" movies, even if full of 80s cheese.
To the best of my knowledge and belief the producres of Krull never approached TSR for a license to enable their film to use the D&D game IP.

It is a fact though that in 1983-84 I was working with FLint Dille on a script for a major motion picture based on the D&D game and the World of Greyhawk setting after the BLumes refused to move foreward with a James Goldman script based on the game.

Orson Wells had agreed to play the main supporting role in our fulm, and I was in negotiation with Edgar Gross to have John Boorman direct it. Lorraine William's taking over TSR ended the matter, as no one in the entertainment business wanted to deal with her.

Cheers,
Gary

Post by Col_Pladoh » Mon Dec 31, 2007 4:36 pm

chrisspiller wrote:Gary, I knew you had been working on a D&D kovie script and that Orson Wells was interested in it but not that it was set in the WoGH. Do you recall what part of the Flanaese the movie was in and the general plot line of the movie?

Pax,

Chris
Yes, I still have a copy of the premise and partial script somewhere in the old paper files.

I do not care to reveal details of this creative work, but I will say it was trans-genre, going from the fantasy world into others.

Cheers,
Gary

Post by Col_Pladoh » Mon Dec 31, 2007 8:38 pm

Asrogoth wrote:...

Is there any chance of providing us with a general outline of the script or storyline as you had conceived it for the movie?
Surely you jest :roll:

The IP is the joint property of Flint Dille and me. and it is not for public consumption. there'll be no knock-offs done so easily.

Happy New Year,
Gary

Post by Col_Pladoh » Mon Dec 31, 2007 10:47 pm

Ho Asrogoth,

No offense taken :D

Flint and I are both amenible to re-working the script to remove any references to the IP belonging to Hasbro. Sadly, there isn't likely to be a call for that.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 01, 2008 4:27 pm

SemajTheSilent wrote:Gary,

Have you ever watched Lost? If yes, what do you think of it?
Short answer: No.

I make a point of avoiding sitcoms and realiity shows...the three major networks in general :lol:

Happy New Year,
Gary

Post by Col_Pladoh » Tue Jan 01, 2008 4:29 pm

Erystelle wrote:A happy and prosperous New Year 2008, Gary! May your beard grow ever longer.
Well thanks, but...

Gail sees to it that my hair, eyebrows, and beard remain in relative trim :roll:

Happy New Year,
Gary

Post by Col_Pladoh » Tue Jan 01, 2008 4:30 pm

IlexGarodan wrote:
Erystelle wrote:A happy and prosperous New Year 2008, Gary! May your beard grow ever longer.
And your pocket book, too! :P
Longer, no.

Thicker, yes :D

Happy New Year,
Gary

Post by Col_Pladoh » Wed Jan 02, 2008 4:15 pm

No accounting for taste, is there?

Most of my TV entertainment viewing is spent wattching the various Discovery Channels, the Science Channel, and A&E...although I watch all the football games and MMA matches I can.

Happy New Year,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Thu Jan 03, 2008 5:44 pm

I am a Bears fan...but unlike most others of that ilk I root for the Packers when the Bears have no chance of getting into the playoffs. When Bart Starr was the Packer's QB I just had to love how the team played, and Farve is what the Bears should have.

As for additional complications, let's toss in Weapons vs. Armor Type and Psionics, for those rules also bite.

Happy New Year,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Thu Jan 03, 2008 10:54 pm

Stormcrow wrote:Hey Gary, here's a question that I hope you won't consider too much of a rules-question about D&D.

If you fail to save vs. poison and die, how is it that the neutralize poison spell can cure you? Aren't you dead already? Does it resurrect you?
As I do not answer AD&D rules questions here. I must assume you asked me about an LA game mechanic. However, none of the LA game rules confrm to what you set forth, so... :P

A failed poison save means coma and death results in a period of time. Neutralize Poison cast before the alotted time expires means the toxic substance is removed from the victim's system and death does not occur.

Cheers,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Thu Jan 03, 2008 11:08 pm

8O :lol: 8O

Happy New Year,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Fri Jan 04, 2008 10:11 pm

Bargle the Infamous wrote:Hi Gary,

I have a question about minimum scores and racial penalties in AD&D.

When generating a character, may I assign a roll to an ability when a racial penalty for that ability would reduce the score below 3? If so, what is the outcome (3 or the lower value)?

I guess this is a question of whether or not 3 behaves the same as higher racial minimums -- with a racial minimum of 6, a character with a -1 penalty would need to roll a 7 or better in that ability, so would a minimum of 3 with the same penalty require a roll of 4 or better?

I've asked in the First Edition AD&D forum, but there seem to be multiple interpretations :)

Thanks
Easy :D

The minumum is just that. If any penalty reduces the character below the required minimum, another race must be selected...or a new set of character stats generated... :lol:

Cheerio,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Fri Jan 04, 2008 11:37 pm

Tizun Thane wrote:First, I want to say hello! and thanks for the decades of enjoyment.

My apologise if you have answered this in the past but I'm kind of new here.

I was wondering what your impressions are of the new retro (isn't that an oxymoron?) games that are coming out? Games like Labyrinth Lord, Basic Fantasy, OSRIC etc?

Also, are you still gaming and if so, what game are you currently playing?

Thanks
Welcome :)

I would suggest that the new wave of designs are a return to the classic rather than a retro design movement after many of the contermporary ones have failed to satisfy a large portion of the gaming audience.

I game a good deal still--a lot of boardgaming and the Lejendary Adventure FRPG as well as writing for the C&C game...what some might label a retro FRPG.

Check out the Troll Lord Games website for my current game designs.

Cheerio,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Sat Jan 05, 2008 6:12 pm

Tizun Thane wrote:I have Castle Zagyg (love it), C&C, and I'm looking to purchase LA quite soon, but I heard a revision was in the works? So I may hold out until then.

Agreed, the new rp stuff just doesn't cut it for me, in the fantasy department at least. I've gone straight back to old school.

A simple case of if it aint broke - don't fix it.
Absolutely!

As paper games do not involve technological improements, updating a good game might be acceptable, but altering what people enjoy is not usually a good idea. IIRR the last rules change tothe game oc chess was castling added back in the 15th century.

Cheers,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Sat Jan 05, 2008 6:14 pm

Elfdart wrote:Re: Krull

I saw a widescreen version of that movie recently and it confirms what I've thought for a number of years: Peter Suschitzky is the best cinematographer in the world. All his movies have a kind of dreamlike quality to them with the look of natural soft light, but without losing sharpness of image. He did some of David Cronenberg's movies as well as The Empire Strikes Back. The idea of a movie based on the Colonel's work photgraphed by Suschitzky is too cool for words.

So I'll stop for a while. :P
The project was a jointly authored one with Flint Dille, and he brought a lot to the effort. Flint is a very creative fellow.

Cheerio,
Gary
Col_Pladoh The Dungeon Master
The Dungeon Master Posts: 3607 Joined: Mon May 20, 2002 8:23 pm Location: Lake Geneva, WI, USA

Post by Col_Pladoh » Sat Jan 05, 2008 6:23 pm

John Stark wrote:Gary, having come to the game (D&D) late in the day (circa 1981, with the Moldvay Basic set and then shorly thereafter into AD&D), I never played the Original D&D game. Given that game's wargaming roots (evidenced in particular in Chainmail), I'm wondering if you could comment about the various war games that you played that were the particularly influential in your thinking when designing OD&D (and especially those war games that influenced the development of combat in OD&D).

Also, in general, what were your favorite wargames back in the day, or the ones you considered to be the best for play?

Do you still wargame at all?

Do you ever incorporate wargaming into your rpg campaigns these days?

I've always felt that it was a shame that wargames weren't more integral with the playing of rpgs, particularly given that characters of higher levels establish strongholds. I've been looking at the Battle System wargame for use in my own campaign (since it attempts to integrate AD&D with a miniatures ruleset), and was wondering if wargaming comes into play in your campaigns nowadays.
Howdy,

There was no medieval board wargame nor any miniatures game rules for me to reference when I wrote the Chainmail "Man-to-Man" material. I made them up as I went. Of course I had a lot of knowledge of medieval military history, weapons, and armor to draw upon.

I play a lot of boardgames, but few wargames these days. No boardgame opponents nor any military miniatures buffs here.

As for the rest of your questions, perhaps this post of 4 January from the Troll Lord Games boards will serve to answer them. If not come on back:

"Heh...

I began playing The Avalon hill Game Company's wargames back with original Gettysburg back in 1958. I have played virtually all of TAHC board wargames produced tereafter through c. 1970. Besides the Alexander' game I did the PBM rules for TAHC Stock Market game. Alexander and Dunkirk, France 1940, were originally published by Guidon Games--who did the exmapsion "ALexander's Other Battles.". Avalon Hill approached me to write the game that eventualy became Squad Leader, but I was too busy with other work to accept.

I was a play-tester for Jim Dunnigan's Anzio game, a design that I loved but TAHC turned down in favor of what I found an inferior game.

TSR published my Little Big Horn board wargame...and yes, Custer had a chance of winning as wasthe historical case.

Amongst my favorite TAHC games are:

AFRIKA KORPS
BISMARCK
CHANCELLORSVILLE
D-DAY
GETTYSBURGH (hex)
RUSSIAN CAMPAIGN
STALINGRAD
WATERLOO

About my favorite all-trme game is Operation Overlord.

Happy New Year,
Gary"

Post by Col_Pladoh » Sun Jan 06, 2008 5:06 pm

SemajTheSilent wrote:Gary,

Concerning AH's Russian Campaign (which I'm guessing you're talking about above): do you find it strange that each side takes it's two phases back to back rather than alternating? I've played it both ways, and alternating phases seems to work out better... Germans move, Soviets respond, Germans make secondary move, Soviets respond. Or can you explain your comprehension of why each player's two phases are back to back?
I am not the designer of the game, so you need to ask John Edwards, IIRR.

As for the two-phased move per side, I believe it accurately reflects the initiative from a major attack, the responding tw-phase segment reflecting the reaction and counter-attacks.

Of course original Stalingrad, and I believe even Stuka Stalingrad did not employ that system.

Cheers,
Gary

Post by Col_Pladoh » Sun Jan 06, 2008 5:11 pm

Thulcondar wrote:
Happy new year, Cool Yule, etc.

Quick AK question if I may. It's been years, but as I recall it was deucedly difficult for the Germans to win, once that mammoth Allied reinforcement arrived. Did you find it well-balanced in that respect?

And any thoughts on Tactics II? Primitive though it was, it was my first wargame, predating even my finding D&D, and still holds a warm spot in my heart.
As I recall, the AK game demanded that the Germans punish the British early in the game so as to be able to have any chance of victory. Of they eliminate enough of the initial Brit forces they have a shot at winning.

TII was always too much of a chess-type game for me to be enthused about. I prefer the real chess board to the mapboard one.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jan 06, 2008 5:23 pm

Tizun Thane wrote:Hi Gary

Can you shed any light on the new LA revison that's supposed to be coming out soon? I've gotten hold of the quick start rules and they have wetted my appetite but I don't know if I should splash the cash on an edition if it's to be superseded.

Is a new revision/reprint/edition on the horizon?

Also can I ask, did you have reservations about asking players to put aside their existing Yggsburgh characters to roll up new ones for Castle Zagyg? How best to link the two characters together.

Lastly! (Thought I'd get all my pressing questions into one thread), how do you do it? How do you write so much material, and at such a high standard? Ever had writer's block?

Thanks
Troll Lord Games is working on the Revised Edition of the LA game, and I expect its three hardbound core rules books to be release later this year. Only the Trolls know for sure.

I expect players to have their initial Yggsburgh PCs be the mentors for the newly created ones that do the first of the castle & dungeon exploring, Later on those with willing CKs can have them team up, or the town PCs take the lead to manage the more demanding dungeon levels.

Writer's block is something that I do not recognize as a valid reason not to produce. When I am faced with lack of creative drive I sit down and write regardless. Even if I end up tossing out a half-dozen pages of junk that exercise has kept my mind active and retained my work habits.

Writing is hard work, and most of what is claimed as writer's block seems to be nothing less that laziness to me. Not working is a lor easier than producing.

Now that I am semi-retired, I do not have the old creative energy that enables me to put in10-hour days seven days per week. Fortunately, I am blessed with a cadre of able and enthusiastic co-writers that are developing my concepts, so all I need to do is provide the underlying bases and then developmentally edit the work they furnish. That keeps me bust about 20 hours a week...and it too is hard work that demands a great deal of mental effort and discipline.

Cheers,
Gary

Post by Col_Pladoh » Sun Jan 06, 2008 5:30 pm

John Stark wrote:Gary, thanks for tackling my queries! Here's another one if you don't mind.

Did wargaming (i.e., using Chainmail and whatnot, or the later Battle System) make it into your campaigns in the early days of D&D (say through the 70's and into the early 80's)? All of the stuff in the various rulesets about players getting to "name" level, building castles or strongholds, combined with the advice and rules on hiring/attracting mercenaries, non-human troops, constructing buildings or siege equipment, and so on, always seem to point to the idea that at some point campaigns would (or at least could) move into the realm (ahem) of large scale conflicts, empire building, and so on.

If you did incorporate wargaming into your campaigns back then, do you have any wargaming stories, battles, or exploits to share about that element of the game? Did any of the players in your games build castles and/or armies, and go on a tear across the lands of Greyhawk?
Short answer:

No, we left tabletip miniatures battles behind in favor of the RPG. When mass-combat took place the DMs I played with, as well as me personally, abstracted the battles to contests between the proncipal figures, did quick attrition of the ordinary forces, and then used morale to determine when one side or the other broke.

The reason for that is that the players did not want to wargame thay wanted to engage in RPGing.

Cheerio,
Gary

Post by Col_Pladoh » Sun Jan 06, 2008 11:16 pm

JHSII wrote:Gary,

How did you determine what spells a NPC magic-user had in his spellbook? I need to create some spellbooks for some 7-9th level magic-users, but I don't know of a fair way to determine how many spells of each level is in the spellbook for each of them, and beyond the starting spells, which spells they will have added.

Thanks!!
Ah, one of the joys of being the GM. If the GM can not be fair, what is the sense of having one?

All you need to do is put your PC in place of the NPC and then choose and roll for the possession of the best spells--or else simply decide four yourself and forget chance.

Cheers,
Gary

Post by Col_Pladoh » Mon Jan 07, 2008 4:58 pm

Mars wrote:Hi Gary,

I was wondering if you remember anything about a module called The Realm of No! by Kim Ryan?

This Wiki entry popped up:

http://en.wikipedia.org/wiki/The_Realm_of_No%21

After reading the entry, I get a very uneasy feeling that most of what is said is false. Whoever made the entry seems to have kept track of where the copies have ended up over the past 20 years and I find it very difficult to believe that Wizards would be at all interested in the item now.

Thanks for any help!
During the time period indicated I was not overseeing any creative submissions, but the premise set forth for the supposed module is such that I can not believe anyone at TSR would have been in the least interested in such a module.

I have never heard of it before reading your post and the Wikipedia entry.

It seems highly dubious, especially the part about 10 copies being submitted. That seems to aim at setting up a market for this work.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 08, 2008 3:25 pm

Elfdart wrote:Colonel, did you ever play ADG's World In Flames?
Sorry, no.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 08, 2008 4:09 pm

Richter_Bravesteel wrote:Colonel, out of curiosity, what do you think is the worst possible thing one can do as a DM? I've heard a lot of different opinions on what a good and bad DM is like, and I'd be curious to see what the father of the game thought.

Thanks! :)
Simply put the GM is there to amuse and entertain the player group. Failure to do so is the worst thing a GM can do, If in so failing he also causes them to reject the game form, that is about as aggregious a thing as can happen. That typically occurs when the GM becomes the antagonist of the players.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 08, 2008 9:57 pm

gideon_thorne wrote:Glad to see you posting Gary. My folks were wondering if you got blown away by the weather up there. :)
The tornado track was supposed to lie on a Fontana-Lake Geneva axism but it went a but east and ended up hitting SLade's Corners and Whiskey Hill (New Munster).

I am quiet becasue I am still not fully recoverred from ther fall I took.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jan 11, 2008 2:55 pm

merkholz wrote:I hope you are recuperating well from your fall, Gary.

I noticed that I posted a question almost a year ago that was never answered so I'll ask it again and see if I get any greater luck this time.

In the novel Artifact of Evil there was a green dragon rider attacking the chariot of fire in which Gord was travelling (also prominently featured on the cover) and I wondered if the rider was meant to be Robilar. If so, why would he try to stop Gord and the others? A simple grab for power? What a sad state for Mordy's old friend.

M
Sorry I was so remiss in regards your question.

The charioteer in the novel in question was not meant to be Robilar, not was the character inspired by Rob's fighter with his green dragon. I simply chose a green drake becaus eit is powerful and likely more tractable than would be a red or blue one.

Cheerio,
Gary

Post by Col_Pladoh » Fri Jan 11, 2008 2:57 pm

Clangador wrote:Hey Mr. Gygax

A question from your past...

What version of Dungeons & Dragons would you advise someone to play these days? All factors considered. Thanks.
As a matter of fact i am going to be DMing my favorite version this weekend here at Winterdark--three booklet OD&D with some minor house rules regarding attributes and hit dice.

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 11, 2008 3:12 pm

ScottyG wrote:Gary, did you design the Iuz minifig? Was there a reason he was given evil halflings as henchmen? It strikes an odd cord, but I dig the idea. I actually made four evil halfling NPCs to represent them in y campaign as player adversaries.

Scott
Darned if I can recall...too many years back for such details to be recollected.

I had evil halflings as his henchmen to underscore just how vile he was--much the same as the malign dwarf Obmi assisting giants.

:wink:
Gary

Post by Col_Pladoh » Fri Jan 11, 2008 5:01 pm

Clangador wrote:Thanks for the last answer. And a follow-up question. :wink:

How do you feel about people playing out of print versions of D&D when they could be playing Lejendary Adventures or Castles & Crusades?
Aw shucks...

Who am I to tell someone what game to play? Of course I would very much like to have many more people playing the LA and C&C game systems, but if they are enjoying another game, that's great as well.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 14, 2008 6:29 pm

Bargle the Infamous wrote:Hi Gary,

Another little question for you.

In the 1976 Greyhawk supplement, the Magic Missile spell description states that "for every five levels the magic-user has attained he may add an additional two missiles when employing this spell, so a 6th level magic-user may cast three magic missiles at his target, an 11th level magic-user casts five, and so on."

It seems to me that the soonest a magic-user may gain additional missiles is Level 6, but it's being argued on this forum that since your description doesn't explicitly state that Levels 6 and 11 are minimums (that being only implied), an alternative interpretation is that additional missiles should become available at levels 5, 10, and so on. It seems strange, however, that you would have mentioned 6 and 11 if they were not in fact the minimums.

It does seem clear what you meant, but for the sake of settling the dispute would you mind commentng on which interpretation is correct or, at least, closest to your original intent?

Thanks,
B
Sorry, but that game system no langer has anything to do with me. Ask WotC :roll:

As an outsider I can add that whatever the DM decides regarding the matter is what the author of the original game approves of. the best solution is to use the MAgic Missile spell found in the OAD&D game rules.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 14, 2008 6:33 pm

Wulfgarn wrote:Question regards LA Orders

When you come across an Order that requires a 5th ability like Holy Warriors is it necessary to take said ability as the 5th ability (ie at 10)

the Holy warrior rankings lists Weapons the Chivalry for 11th rank and I was a little confused

Martin
So bottom line question is

if I make a Holy Warrior Avatar
Can I begin with Weapons as my number 1 ability and Chivalry my number 2 and then so on

or do I need to take them as Weapons first and chivalry last at 10

Marttin
Ypou answer your own question in posing it:

An Order that requires a fifth Ability to be selected so as to qualify for it demands it ba taken initially.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 15, 2008 4:17 pm

Wulfgarn wrote:I have always played that as long as the Avatar has chosen the 1st ability - well 1st, that it did not matter which abilities were chosen when so long as the abilities were gained- thus allowing access into higher ranks of the Order ion question
Well now you know the intent of the wording for those ORders requiring a fifth Ability to be the one stated.

One can not very well become a mamber of a bar association without the required doctorate of law. It was intended that the Orders be very specific as to qualification for membership so as to gain their benefits.

Those players that do not create an Avatar that meets the qualfications in regards to the correct fifth Ability have created an Unordered Avatar according to the rules. The LM can, of course, have such house rules as are desired.

Cheerio,
Gary

Post by Col_Pladoh » Tue Jan 15, 2008 11:10 pm

deimos3428 wrote:
Col_Pladoh wrote:Those players that do not create an Avatar that meets the qualfications in regards to the correct fifth Ability have created an Unordered Avatar according to the rules. The LM can, of course, have such house rules as are desired.

Cheerio,
Gary
So all four (or five) Abilities must be taken at the time of creation? You can't become an Ordered Avatar at a lower rank (say 11th, possessing only the first two Abilities), and pick up the missing Abilities later on via merit spending?
One might chose such a course with some Orders, but those that require a set fifth Ability can not be gained thus according to the rules.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 4:13 pm

Darius wrote:...

The 5th ability is not covered in the FAQ, but hopefully now that there is an answer will be clear in the revised version of the rules.

http://www.lejendary.com/la/template.ph ... tyle=blaze
Pardon me, but...

In a rules light game, how much clearer does "required" need to be?

If a fifth Ability is required, what more needs be said in the rules? The problem seems more of the reader not wanting to have to select the stated Ability than one of actual understanding.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 4:16 pm

Wulfgarn wrote:It makes sense- to require an Avatar to take all five at creation - but it makes ranks 12-10 of no use.
Indeed, a serious player will select the Abilities required for full membership in an Order as set forth in the rules. However, there are also NACs to be considered, no?

Cheerio,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 5:09 pm

Issue? What issue?

The rules state clearly and unequivocally that the fifth Ability is REQUIRED for some Orders.

The only issue I see here is that some persons do not want to follow that rule.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 5:29 pm

deimos3428 wrote:This might be a dumb question, but what about Orders that require a 5th Ability to advance, but Weapons isn't one of the Mandatory Abilities?

Would you take the 5th Ability or Weapons at 10? Or do you get both? How does that work? (I think the Rogue Order is like that, but I forget..will look when I get home.)
I do not think that there is such an Order :wink:

Demonurge Order: Sorcery, Tricks, Arcana, Luck
Desperado Order: Stealing, Urbane, Evaluation, Scrutiny
Ecclesiastic Order: Theurgy, Scrutiny, Physique, Learning
Elementalist Order: Geourgy, Arcana, Pantology, Ranging
Forester Order: Hunt, Weapons, Archery, Rustic (and Ranging or Savagery)
Jongleur Order: Minstrelsy, Pretense, Physique, Luck
Mage Order: Enchantment, Arcana, Learning, Metalurgy
Mariner Order: Waterfaring, Commerce, Weapons, Archery.
Noble Order: Chivalry, Weapons, Hunt, Physique.
Outlaw Order: Waylaying, Ranging, Archery, Weapons.
Rogue Order: Pretense, Weapons, Stealth, Tricks.
Soldier Order: Weapons, Planning, Ranging, Physique.
Warlock Order: Necrourgy, Arcana, Luck, Pantology.

Cheers,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 5:33 pm

Word parsing.

Mandatory, required, or simply stated as a fifth Ability needed for membership to an Order. The effect is the same. It MUST be chosen as the fifth Ability for the Avatar wishing to belong to the ORder.

What is the problem? If you as the LM do not wish to follow the rulkes, then change them yourself, as the campaign is yours.

This is a fatuous discussion.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 10:07 pm

Stormcrow wrote:Image
Bah Indeed!

Why should I coddle someone that wants to have me validate a clear misinterpretation of the mechanics set forth. It is abundently clear that listing a fifth Ability for an Order means that the Ability is necessary to belong to that order. As an Avatar can have only one fiofth Ability, there is no reasonable or logical understanding other than that the stated Ability is required, mandatory, inescapably necessary for that Order.

The dithering about wording is merely someone grousing about how the rules demand this.

Cheerio,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 10:17 pm

Moloch wrote:
Col_Pladoh wrote:This is a fatuous discussion.
And so it is!

I do become annoyed at continued assertion of an opinion that is contrary to the rules--context and intent, but there is no animus involved, as I too enjoy an argument :lol:
Up until I consulted the dictionary, I though being 'fatuous' had something to do with my waistline... :D

Seriously, thanks for using so many underappreciated and underused words in your writings over the years. Your role playing game books inspired me to request a dictionary and a thesaurus as birthday presents at an early age.

I heard you took a nasty spill a while back and hope you continue to recover. I was on an icy path a few weeks ago with my dog... she took off after a squirrel and the jerk of the leash landed be right on my keyster... nothing serious but I was sore for weeks afterwards.
There is a great website that tests one's vocabulary even as you donate rice to starving people:

http://www.freerice.com/index.php

Getting old is a bitch but better than the alternative. My regular doc told me that the fatality rate for people age 65 and older suffering a chest injury from a fall is quite astinishingly high, I am careful walking, but my fall came from blacking out--that due to a change of medication. I am still not fully recovered but well on the road thereto.

What a bore posting about such things :roll:

Cheerio,
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 10:53 pm

That was done by David C. Sutherland III, God rest his soul, for The Strategic Preview.

We were not amused...

:x
Gary

Post by Col_Pladoh » Wed Jan 16, 2008 11:06 pm

Pardon, but this is nonsense.

In selecting Abilities for a human Avatar one selects the first four and applies ther approprioate percentage of the associated Base Rating, then selects a fifth, default 10 score Abilitu. There is no escaping this no matter how any rules lawyer attempts to weasel.

In short, there is only one fifth Ability for a Human Avatar seeking to belong to an Order.

Any other understanding is clearly in error.

It is not worth discussing the matter further, for to do so is to waste yet more time.

As I have stated, and the above post proves, the argument is one where the reader does not wish to accept the rules as written and intended. the answer to that is to make a campaign house rule, not try to convinve me and others that a misinterpretion of what is set forth is the correct one.

Cheers,
Gary

Post by Col_Pladoh » Thu Jan 17, 2008 5:30 pm

wehen creating a Human Avatar the player selects the following:

1st Ability at 100% of the appropriate BR, and
2nd Ability at 80% of the appropriate BR, and
3rd Ability at 60% of the appropriate BR, and
4th Ability at 40% of the appropriate BR, plus
5th Ability at a default score of 10.

Where an Irder requires a specific choice of a 5th Ability, the choice being singular or one of two possible ones, such Ability MUST be the fifth one selected if the Avatar is to progress in the Order, just as indicated.

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 17, 2008 5:32 pm

On the Free Rice website I can usually hit Vocabularly Level 50, even got to 51 once, but I can not retain that level. They have some very recondite words to define.

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 18, 2008 5:33 pm

It should be plain that memebrship in an Order subsumes that the Avatar have the stated Abilities in the presice order given. Non-humans are thus generally excluded from these human associations.

The least (highest numerical Ranks of an Order contemplate mainly the NACs in the campaign. A serious player should select Abilities as stated for membership in an Order if the Avatar is meant to progress properly in that fraternity.

It is indeed possible for an Avatar to have only the initial and a fifth Ability demanded for belonging to an Order, eventually gain and properly rank the missing Abilities so as to qualify for full membership. this might be considered as an interesting approach by some players. Well and good. However, it is not the general intent of the mechanics set forth by the rules.

Obviously, such an approach is rather akin to someone entering an institutuon of higher kearning that is aiming at a profession taking non-related classes in preference to those required to gain the necessary degree.

The rules can accommodate contrarians as well as those that observe custom.

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 18, 2008 5:58 pm

The real question in my mind is:

Why not in the first place follow the listed Abilities as required by the Order so as to qualify initally for full membership? That is the most logical path. Otherwise create an Unordered Avatar and let it go at that.

:roll:
Gary

Post by Col_Pladoh » Fri Jan 18, 2008 6:14 pm

gideon_thorne wrote:
The more I read and grasp understanding of the system and how it works, the more inclined I am to go with the Unordered Avatar.

Having a less structured approach appeals to me. 8)
Yuppers.

Both the Orderer and Unordered approach have underlying appeal.

Orders are meant to create archetypical Avatars.

Unordered Avatars are meant to allow the player full reign over what sort of a character appeals to him.

My group has developed outstanding Avatars using both approaches, although most of the Unordered Avatars have been Alfar race ones.

Cheers,
Gary.

Post by Col_Pladoh » Tue Jan 22, 2008 5:46 pm

Kersus wrote:So is there any way to garruntee a spot on Gary's porch at LGGC 2008? I have the days booked off work, and am working on hotel reservations and the flight.... That and how to get from the airport to the hotel. Long cab ride from Milwaukee. :)

K
The porch games are a first-come-first served affair signed up in the morning of each day of the convention.

See about space at the Best Western and the Shady Lawn Motel--both have some reasonable rates are are near to The Cove. You might want to do a web serach for hotels and motels in the Lahe Geneva, WI area if you rent a vehiclem as some places a few miles distant from town are much more reasonable in their daily rates.

I believe there is a limo service from the Milwaukee airport to whatever at $1 per mile. I will check to see if I can find anything online.

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 22, 2008 6:07 pm

This page might help:

http://search.yahoo.com/search;_ylt=A0g ... 1&ei=UTF-8

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 24, 2008 4:22 pm

merkholz wrote:Hi Gary! Could you tell us something about the upcoming module from TLG Teeth of the Dhalver... or something? Any connections to your Greyhawk campaign?

M
the name of the module is The Teeth of Barkash Nour. I designed it for a Detroit Metro Gamers convention way back when. It has indeed been used as a transportation-destination adventure in my old campaign.

While all of my original maps and notes will be included in the new work, it is being revised and expanded so as to make it generally usable in any C&C or similar RPG campaign.

Cheerio,
Gary

Post by Col_Pladoh » Thu Jan 24, 2008 10:10 pm

If you enjoy boardgames I urge you to have a look at King of England - King of France. Although it is best with 5 players the 3 and 4 player versions are great fun as well, and each player's round in a turn allows the others to react to what that one is doing, so there is no down time.

Cheers,
Gary

Post by Col_Pladoh » Thu Jan 24, 2008 10:12 pm

I am not really interested in addressing questions regarding games with which I no longer have anything to do on this thread.

Frankly, I do not recall the reason for a bear in MMII being as was presented therein, and I have no inclination to look up such statistics and attempt to recollect. My life is too short and I have better ways to spend my time :lol:

Cheerio,
Gary

Post by Col_Pladoh » Fri Jan 25, 2008 3:43 pm

geneweigel wrote:Sorry, I thought this thread was for D&D questions. My mistake. I didn't see the heading was "Lejendary Things".

I just checked BEASTS OF LEJEND (I should have just went to that in the first place!), and you scaled the polar bear way down like it should be (below the browns) so I'll assume that "monster" was supposed to be a fantastic bear.
Hi Gene,

Sure, and my responses of late tend to reflect the fact that I am not feeling very well.

Although the polar bear is the largest of the ursines, it is not as robust as the brown speies--Kamchatkan, Kodiak, and even grizzley, so that is how I stated them out in the BoL book.

Regards,
Gary

Post by Col_Pladoh » Fri Jan 25, 2008 3:45 pm

ScottyG wrote:Gary, I was recently re-reading the Greyhawk's World article from Dragon where you were describing the various military actions that had occurred up to the end of 578 CY, and I was wondering if you had plans to roll the time line forward at some point. Those were great articles and helped pull me into the setting; do you plan on writing any similar setting level material for the LEarth setting?

Scott
:roll:

I have no plans whatsoever to have anything to do with the World of Greyhawk setting as it belongs to wotC of the Coast.

Cheers,
Gary

Post by Col_Pladoh » Fri Jan 25, 2008 4:27 pm

ScottyG wrote:I think you mis-read my post. I asked if you had plans for writing similar articles for the Lejendary Earth setting.

Scott
:?

Mia culpa!

I saw the reference to the WoG and quit reading thereafter. Sorry.

As of this time I have no plans to pen additional Learth material. Perhaps when Chris Clark has completed the remainder of the LW world setting books I will address a year or two of that world's contemporary history in Crusader magazine articles.

Now I need to kick back and get some rest.

Cheerio,
Gary

Post by Col_Pladoh » Sat Jan 26, 2008 5:39 pm

geneweigel wrote:
No need to explain about that. Heres to your prompt recovery! ;)

For your reference this is what I was referring to before:

Black Bear (HD: 3+3 Dmg: 1-3/1-3/1-6 Hugs 2-8 )
Brown Bear (HD: 5+5 Dmg: 1-6/1-6/1-8 Hugs: 2-12)
Cave Bear (HD: 6+6 Dmg: 1-8/1-8/1-12 Hugs: 2-16)
"Northern Bear (Polar Bear)" (HD: 8+8 Dmg: 1-10/1-10/2-12 Hugs: 3-18 )

The BEASTS OF LEJEND only has a smattering of the pleistocene with some proboscoids and humanoids. Did you have or plan on having a pleistocene ursoid in an expansion?
Okay Gene...and thanks!

I would exchange the stats for the bears listed as follows:

Brown for polar

Cave for brown

Polar for cave, making the short-faced bear the most dangerous...and likely the fastest in movement as well.

I do not plan to detail Pleistocene creatures for the LA game as these are not particularly desired by the game audience (even though it should be obvious that I am most fond of all extince life forms from the Age of Reptiles on up!0

Cheerio,
Gary

Post by Col_Pladoh » Sun Jan 27, 2008 4:37 pm

Thanks, and good show in rearfs your dauhter's first D&D game adventure!

:D
Gary

Post by Col_Pladoh » Mon Jan 28, 2008 4:42 pm

Greg Ellis wrote:of all extince life forms from the Age of Reptiles on up!

Not sure why you would think that, Gary.

I think it would be great to have a "lost world" sort of scenario for LA.
:lol:

From some three decades of experience. The consumer input in regards such critters is about as low as can be, and call for adventures involving prehistoric animals of any stamp is likewise negligable.

Cheerio,
Gary

Post by Col_Pladoh » Mon Jan 28, 2008 4:45 pm

Wulfgarn wrote:speaking of introducing my kids:

I am running Living the Lejend with my 8 9 and 15 year old....

(LA)

It has been a lot of fun--- so far my son has been using Psycogentics teleport other as an assassination tool and
And woe to the Miller that stiffed him 9500 crowns--- he has something special planned in addition to burning down the guys mill----- I wonder how long before the Baron executes him?


Martin
I do trust that the subject of any attempt to cause harm by Psychogenic Teleport activation is allowed a Disaster Avoidance Roll at from 3 x to 5 x SPR so as to resist the effect,

Cheers,
Gary

Post by Col_Pladoh » Tue Jan 29, 2008 5:47 pm

Oddly enough The Isle of the Ape was not a popular module, even though there was a fine mix of the sauration and the completely fanciful in the adventure... :lol:

It would be amusing to see how long a party of PCs could last in a prehistoric swamp environment where dinosaurs roamed and hiant crocodiles lurked. Amusing for the DM that is.

Cheers,
Gary

Post by Col_Pladoh » Thu Jan 31, 2008 4:17 pm

merkholz wrote:Isle of the Ape is one of my favorite modules but I agree that after a few interesting and fun giant lizard encounters it tends to lose some of its flair. Lack of treasure is one thing but also perhaps the similarities between most dinosaurs.

M
Spot on.

Furthermore, Pleistocene creatures are mostly variations of contemporary wild animals--some larger and more robust or odd looking.


Cheers,
Gary

Post by Col_Pladoh » Thu Jan 31, 2008 11:31 pm

geneweigel wrote:I liked the concept of the "evolved" dinosaurs (i.e. the "rexes" looking like gators) in the new KING KONG however the film is a little tiresome. Plus, I'll take Bruce Cabot, Fay Wray and Robert Armstrong anyday over that lot of actors.

SAAAYYYY!!!

;)
Yes, the only really well-made version of the story is the original.

Crocodiles are no relation to dinosours, existed before the dinos appeared, and one extinct species of crocs was in the 50-foot-length range and preyed on saurations.

Cheerio,
Gary

Post by Col_Pladoh » Mon Feb 04, 2008 4:44 pm

Wulfgarn wrote:Gary had something pop up in one of my sessions and wanted your take on it

the Summon Avenger Theurgical Power- when used does it require a specific target?

Or can the request be made such as - Seek out those that burned down the Abbey and kill them?

I sided with them needing to know the target.

In this instance the taerget they choose - while very evil had not acted specifcally against the Church, and had no part in the burning of the Abbey.
When a Summon Avenger is activated the Ecclesiastic performing this Power musk know wat is to be avenged and identify at least one of those proximately responsible for enacting the deed(s) to be avenged.

BTW, Church and Abby are strictly Christian termonolgy, so thats why I employ temple and monastery.

Cheerio,
Gary

Post by Col_Pladoh » Tue Feb 05, 2008 3:57 pm

As for A/D&D game questions, I would as soon let WotC answer them, as they own the property.

Minimums are based on adjusted dice scores, so is a PC wishes to be a particular class and there is a racial penalty of -1, that is deducted from the applicable attribute before the final totals and chatacter class are determined.

Cheerio,
Gary

Post by Col_Pladoh » Fri Feb 15, 2008 11:34 pm

Zulgyan wrote:Hello Gary, I say hi from Argentina.

I was wondering if there are any recorded videos or soundtracks of yourself running a game. I would certainly like to see/hear that. Better if it's an OD&D you are running.

Thanks in advance,

Z.
Hello Zulgyan,

I have done a fair bit of being videoed and speaking thereon for various documentaries and the like, but no one ever wanted to have me Game Master for the camers.

Cheer,
Gary

Post by Col_Pladoh » Sat Feb 16, 2008 4:35 pm

8O

A DVD for the cure of insomnia perhaps...

:lol:
Gary

Post by Col_Pladoh » Sat Feb 16, 2008 4:59 pm

Erystelle wrote:
Col_Pladoh wrote:A DVD for the cure of insomnia perhaps...
I don't know, Colonel, you came across well on the "D&D: Wrath of the Dragon God" DVD.
I do have the perfect face for voice over work... :roll:

Seriously, I do enjoy doing VO work, but I am not much for performing for the camera.

Cheerio,
Gary

Post by Col_Pladoh » Sat Feb 16, 2008 8:49 pm

Homer wrote:I read this request as a desire to see how Col_Pladoh runs a campaign: i.e. motivates players, solves tech. questions and especially avoiding tech. problems. People learn by imitation, so says Aristotle.
Other than the matter of me doing a good deal of extemperaneous creation in play sessions, I am not a paricularly notable Game Master :wink:

Cheers,
Gary

Post by Col_Pladoh » Tue Feb 19, 2008 10:49 pm

Rafe wrote:Hello Gary,

I am a long time fan of your game book series "Sagard the Barbarian".

I wanted to ask you what the writing technique behind such adventure game books is.
Did you write the whole story in a row, and then go back to work out different outcomes for each scene? - Or did you conceive all different ways to complete the adventures right from the start?

- Sorry that my question is very vague this time. My English has some boundaries, for sure...

Yours,

Rafael
Hi Rafe,

Now thay question is a memory test for sure...especially since Flint Dille was also involved in the creation of those four books, and son Ernie assisted as well.

IIRR, we graphed out an action tree with multiple branches, location and end result shown on each, then wrote the text from that diagram.

Cheers,
Gary

Post by Col_Pladoh » Wed Feb 20, 2008 3:17 pm

Rafe wrote::) Thank you very much!

I had guessed something like that. Did you two write the pieces together, then, or did you exchange your ideas through correspondence/occassional meetings, etc?

Writing a book like that seems extraordinarily complicated to me. :)

Yours,

Rafael
First I write up the combat system, then Flint and I sat down and worked out the soringboards for the four books.

FLint and Ernie were at our California headwuarters every day, Ernie living there as did i, and Flint using the barn-converted-to-a-studio to doi much of his creative writing.

So collaboration was generally a daily matter.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 21, 2008 4:09 pm

Darius wrote:This should be a quick question I hope. I just want a quick verification of this. A player is creating a new Avatar. Would the following Avatar be 12th rank or 9th rank?

Enchantment 59
Weapons 38
Arcana 35
Learning 24
Metallurgy 10

So does having weapons as the second chosen and second ability in terms of numerical value affect the Mage's rank at character creation?
As Weapons is not in the four required Ability ranking, placing it thus makes the Avatar a 12th Rank Mage, and until that individual manages to have the four required abilities in the places indicated no progress can be made in the Order.

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 21, 2008 4:12 pm

Rafe wrote: :) Thanks again. Very, very interesting. I would ask for a sequel, but I guess I am at least 15 years late for that...

Yours,

Rafael
:lol:

As there is no market for such books these days, I doubt anyone would be much interested in writing a new one--lots of effort expended for virtually no readership and absolutely no remuneration :roll:

Cheers,
Gary

Post by Col_Pladoh » Thu Feb 21, 2008 10:44 pm

Kersus wrote:Heh.... Well. I just bought the first two in the series.

Question, were the Dangerous Journeys novels (anubis murders, etc) ever published in hardcover?

I've been digging for my softcovers and have considered repurchasing them, but I'd rather find hardcovers than buy another set of softcovers. Hopefully the Gord series from TLG does well and they put out a special edition complete set!

K
The trilogy of fantasy mysteries featiring Magister Setne Inhetep are being re-released in trade paperback format by Paizo. The Anubis Murders is currently available, and The Samarkand Solution should be in print soon.

Cheers,
Gary