As I promised, this new thread is begun so I can respond to questions of all sorts, not just the the LA game, that members here might have for me.
This makes it much easier for me to keep track of posts that need my attention, of course
Cheers,
Gary
Post by Col_Pladoh » Mon Feb 21, 2005 6:36 pm
Post by Col_Pladoh » Mon Feb 21, 2005 11:27 pm
I haven't heard about the show, but if I get an invitation likely I'll show up.TheDungeonDelver wrote:Come back here you filthy wedge-ear, you stumpy grubber, and all cucumber-nosed and fuzz-footed runts too! I'll show you level limits!!!Col_Pladoh wrote:Howdy!
Excellent!
Gary, I have a question about demi-human level limits...
(running away, ducking)
Actually, I do have a serious question: are you planning on attending the 2006 (that's correct, 2006) Gamefest? The Wife has seen the pics from the '04 show and I've told her about the fun that was had hanging out and playing C&C and now she wants to meet you.![]()
Post by Col_Pladoh » Mon Feb 21, 2005 11:45 pm
Return with me now to those thrilling days of yesteryear...JF wrote:Hello!
How much time and creative energy did penning the works of G1 or B2 consume?
Post by Col_Pladoh » Mon Feb 21, 2005 11:48 pm
Whoa!KewlMarine32 wrote:Can you be the Guest of Honor at the Marine Corps Ball in the month of November???This year it appears as if my sole appearance will be at the Canadian National Games Expo in Toronto the last weekend of August.
Post by Col_Pladoh » Tue Feb 22, 2005 3:46 pm
Howdy Rob!3RD21ST wrote:Hello Gary,
Good to see that you are up and about promoting the hobby. Best wishes for you as far as your health is concerned.
Also I have a question for you concerning the true names of the demon princes and arch devils. There are a handful, give or take a few, of spells that will cause such beings considerable pain and/or discomfort if used in conjunction with their true name. My question is, did you ever jot down the true names of demon princes and arch devils? I am just dying to know what some of their real names are. Having the eye for detail that you do, my guess is that you did do this for many if not all of them. My next guess would be that you could count on one hand the ones who appear in the various monster encyclopedias under their true name. I refuse to believe that you would ever make something that easy for players. However, as a DM, I would very much like to know what those names are. Is there a way for me to find out what those true names are, other than convince you that I should not be kept on a need to know basis for said information?
Best Wishes,
Rob
Post by Col_Pladoh » Tue Feb 22, 2005 3:49 pm
Heh,KewlMarine32 wrote:Whoa!
Well, this year it will be here in Waikiki (Nov 10) but the next one will in Portland (Nov 11) in 2006. Maybe then, you will be able to attend... In either case, I will be there to set it up and will have you in mind...
Post by Col_Pladoh » Tue Feb 22, 2005 3:51 pm
Only if the host gives me an invitation...soongideon_thorne wrote:Col_Pladoh wrote:
So. You don't see yourself going to this years Gamefest? I know any number of people attending would be glad to see you.![]()
Post by Col_Pladoh » Tue Feb 22, 2005 3:55 pm
Heh,Bregh wrote:Col_Pladoh wrote: Considering my wife just accepted a job in Mississauga (on the outskirts of T.O.) and we're moving south in due course, you can bet I'm now arranging my vacation home to co-incide with this event!
I'll be keeping an eye out for you, Gary!
Post by Col_Pladoh » Tue Feb 22, 2005 4:00 pm
Well...TheDungeonDelver wrote:Here's a nuts-and-bolts question for you, Gary:
In designing a dungeon based around undead creatures as the primary "inhabitants", what do you suggest as a method for keeping it from becoming a cake-walk for the party manned by a cleric and/or paladin?
Post by Col_Pladoh » Tue Feb 22, 2005 4:11 pm
Having me show up at a con is costly. My time is very precious to me these daysBlustar wrote:Hey Gary! Glad to see you are doing better these days and I hope you can get out and about even more in the years to come!! I wish we had a decent Con down here in Florida to tempt you, but alas it is not to be, we do have temperatures in the mid 80's right through the winter and as being that eventually you will be getting older.......![]()
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No, as I haven't a fullydeveloped world setting to inspire me. Perhaos after the LE world is fully detailed in print.I have 5 questions:
1. Are you planning on writing novels any time soon?? I have recently been on a reading binge and have consumed some Gord novels and the first Mythus one too. They were enjoyable and left me wanting more, so just wondering if your future plans include another stab at the oft times un-rewarding task of prose communication?
The HoMP is a setting of special sort that should fit into any campaign. It is written based on the starting world being that of the LE, but the GM cabn easily alter that. All of the action takes place in generic spaces.2. Is "Hall of Many Planes" tied to any campaign setting or milieu? Is it a generic setting or closely tied to Lejendary Earth(or Erde, or Castle Zagyg) but masquerading as a generic setting?
Yggsburgh and its environs are well detailed, but they are sufficiently generic to enable the GM to put them into almost any campaign setting. the area is not specific to any world setting, even that of Greyhawk.3. Is the Castle Zagyg series being written in such a way to enable a painless transition to the World of Greyhawk setting where it originally took place? Are you going to develop Yggsburgh into a full fledged campaign setting or is it a part of Erde??
"Modernized" dungeon levels. I shall not respond to that suggestion.4. Is the Castle Zagyg series going to be a dungeon type campaign that was described in OD&D(volume 3 Underworld & Wilderness Adventures), with "numerous levels sprawling in all directions"? An example of the "way it used to be done"?? Or is it being "modernized" and "streamlined"?
Shades of CRPGs!5. Lastly, will there be a final adversary for the whole thing?( Castle Zagyg) Can players eventually defeat the dungeon???
Post by Col_Pladoh » Wed Feb 23, 2005 12:28 am
As the work isn't finished, and I haven't the time to consider fdoing that for the foreseeable future, the answer is no. Also, the genre is more fantastical science than actual SF.Blustar wrote:First of all, thanks for all the answers(I know you're busy!!) and some quick ones...
1. Is this available on the internet or will it be serialized in a magazine sometime in the future, or maybe even published? I'm an avid SF fan, so I would love a sneak peek if possible.
There are four man-years of work needed to complete the castle levels and dungeons. If we begin work soon, the first part should be ready in a year, with more coming in the way of additional modulkes every three months thereafter for about two and a half years. i am not sure when i will be able to commence that work, though, and as I must have the lead, that means Rob can't do anything until i feed him the basic material.2.Do you have a production schedule for the CZ series planned? I just see March for Vol.1, but no preliminaries for the rest. I know exact dates are out of the question, but was looking more for ballpark guestimates(what years maybe) and what the intervals between series would most likely be. (months, years!!)
Post by Col_Pladoh » Wed Feb 23, 2005 4:31 pm
Who can say? I am not counting on it...Sieg wrote:Hey Gary!
Here's hoping those....people.....at Gamefest hurry up and invite you to the 2005 MGF. Your attendance is at least half the reason my wife Indigo Rose and I have attended these past two years!![]()
Indeed, it is a mix of something akin to the 18th and 19th centuries' technology with super science that allows virtually any astral body to be changed into a habitable one with sufficient heat, light, atmosphere and gravity.A few questions:
1. You mention above the setting for the novel being "Fantastical Science"; is that sort of a 19th century Vernian type setting or more High Fantasy w/fantastical science in it? I ask because I'm running such a game now (Vernian) and am always happy to see product for it....even if its a novel that might be many years (if ever) in the making.
The LA Essentials is a stripped down version of the regular core rules, so that one can use it to play for years without having to buy more. Of course, there will be more in the Living theLejend supplement and campaign setting/adventure scenarios module, and the core LA game rules can be used to add in all the material stripped out for the sake of space.2. I bought LA Essentials but haven't scanned it in yet; is LA Essentials a full (albeit stripped down) version of the full LA or is it more a 'basic' set?
The whole of the GFW reference book series is basically generic and applicable to most FRPGs. They now have examples from the D20 and La game systems, but because of the shrinking interest in D20, those examples are likely to be replaced with ones from the C&C game.3. I read on TLG's board that the Canting Crew is going to be redone for C&C; will all your books of that line be redone for C&C? I hope so, as its worth it to me to repurchase 'em to get less stat blocks and be able to concentrate on the real text!
They you'll love the drakes in the LA game system--they are the Western dragons, Dragons in the game are strictly Oriental in nature;)Oh, and about Dragons..... Ah liyke Dragginss.....!! Espechaly dem Whiite Dragins!
<running off & trying to catch up w/Delver!>
Post by Col_Pladoh » Wed Feb 23, 2005 4:39 pm
Welcome:)Lothar TVNI wrote:Greetings Gary! First let me say congratulations on lighting a fire under the imaginations of so many people, including myself of course!
In The Dragon #33 Len Lakofka mentions in his "Leomund's Tiny Hut" article that you and he disagreed on certain interpretations on some spells. He mentioned Magic Missile specifically. He wrote about the Invisibility spell but he doesn't mention if you agreed with it or not.
/Lenard Lakofka wrote: Invisibility
While violence causes the instant negation of Invisibility, I think that
other magics do so also. I rule that if a Magic-user is invisible he/she will
become visible in the segment during which he/she discharges a magic
item or begins to cast any spell. Also, an invisible figure can not receive
another spell without negating the invisibility. Thus a figure can be
enlarged, strengthened, hasted and then made invisible, but Invisibility
MUST be the last spell throw or it is negated at once! Note that a figure’s
"gear" is not equivalent to another figure. "Gear" above and beyond
normal encumbrance will not become invisible and will spoil the effect
of the entire spell. Lastly, "gear" can not be passed around to others
and remain invisible. The trick of giving all weapons to the Magic-user
to hold while Invisibility is cast and then passing the invisible weapons
back to the other players is unfair. Invisibility can be used to make an
individual weapon, its scabbard (holder) and belt invisible, of course.
Drawing the weapon will negate the invisibility.
I had been wondering since reading this article if this was how you ruled the invisibility spell also.
Thanks!
Post by Col_Pladoh » Wed Feb 23, 2005 4:51 pm
Heh, I have read Stoker's novel, Dracula, several times over the years. However, my favorite screen rendition of that character is that done by Bela Lugosi. I used Stoker and various folklore sources to develop the vampire as a monster in the A/D&D game3RD21ST wrote:Hi Gary,
As many people know about them, the vampire is one of the more infamous supernatural beings of folklore. I was wondering, though, what version of the creature you used for your background? The reason I ask is because the other night I was reading the vampire's entry in the Monster Manual, and I could have sworn after I was finished that I just got done watching Christopher Lee in one of the Hammer Dracula pics. Was this your inspiration, or did you use another source? Stoker's novel perhaps? I see both intepretations in there, but like I say it reminded me so much of Christopher Lee.
Rob
Post by Col_Pladoh » Wed Feb 23, 2005 5:45 pm
Not at all. but it is slightly more accurate than the claim that my ex-wife named the game.Dragon Fire wrote:Mr. Gygax, there was a couple of us wondering where the name Dungeons and Dragons came from. In an interview, Dave Arneson stated the following:Is that accurate?Dave Arneson wrote:Where did the name "Dungoens and Dragons" come from?
We sat down in [co-creator] Gary Gygax's basement and made a list of all the possible titles, and I think it was actually his daughter Alicia that came up with "Dungeons and Dragons". Up until then I had called my favorite game Blackmoor because that was the name of the campaign. He called his Greyhawk, and neither one of those were good mass-market titles. We brainstormed up a list - and made sure we got the kids involved, because they don't have so much chaff in their minds - and that was the best one.
Post by Col_Pladoh » Wed Feb 23, 2005 6:05 pm
Heh!Dragon Fire wrote:Thanks Mr. Gygax. At least the part about your daughter was close (even if it was the wrong name).![]()
Post by Col_Pladoh » Wed Feb 23, 2005 6:09 pm
Post by Col_Pladoh » Wed Feb 23, 2005 7:26 pm
Spears, sabers, or any other sort of weapon can be used in a mounted charge. The lance just allows for attack contact sooner than do such other weapons.Handy Haversack wrote:Hello, Mr Gygax,
This came up recently on the 1e board here and in my game on Superbowl Sunday (during the Superbowl of Blood, as we called it). It's a bit nuts-and-boltsy, but:
During a charging attack while mounted (say, with a lance) or from a centaur with a lance, how far past the opponent is it necessary to take the attacker? That is, does the full charging move need to be completed, or can the charger slow down and begin to turn during that move?
And I assume that only the lance attack could happen on a charge, not the hoof attacks?
Thanks so much. It's an honor and a pleasure to see you communicating with all of us.
Best,
Michael
Post by Col_Pladoh » Wed Feb 23, 2005 7:27 pm
Many thanks, amigodcs wrote:
But I fixed it for you.![]()
Post by Col_Pladoh » Wed Feb 23, 2005 7:34 pm
Actually $1,000 for the entire collection is modest in price if they are well-bound volumes...and real pros do the actual editing, and by thaat I exclude Schick. Sadly, when the offer was extended, I hadn't the wherewithal to opt for itFid wrote:Hi Gary:
Someone over at ENworld asked you a question about Jack Vance. In case you're not aware - a team of volunteer editors recently compiled all of his works in a multi-volume (and very expensive) set.
Details at:
http://www.vanceintegral.com/
Law Schick is listed on the web site as one of the volunteer editors.
Post by Col_Pladoh » Sat Feb 26, 2005 11:33 pm
Short answer: No. I didn't switch for my OA/D&D play until very recently when I changed all my campaign play over the the La game monetary system. 1 ounce of copper = $1Blustar wrote:Hey Gary,
A rumor I've been wondering about....(mostly dealing with OAD&D)
1. That in your personal "campaigns", you switched over to a "silver" standard. Is this true? If I switch over to silver when using OAD&D(i.e.just count all gold values in modules etc., as silver) should I still leave a Castle's cost as in the DMG or do I need to adjust the whole "economy"? If there isn't an easy way to do this I'll probably just stick with whats in the DMG for my OAD&D campagins.( I want to try and emulate a "Greyhawk" found in the Gord novels where gold isn't as available or prolific.) (I guess I would also have to change XP to 1sp=1XP too, so as not to mire level progression)
Happy that you have read a couple of the greats of fantasy and enjoyed them. As for style, I find that of Jack Vance more compelling than any other author in the genrs.also,
After finally reading a bunch of Jack Vance and RE Howard I can finally see your point; that D&D is really closer to these works in spirit than Tolkien. They are amazing authors, who I feel are underrated and sadly not read at the same "pace" as Tolkien's work. That being said, Tolkien will always be one of my favorite authors because of his "writing style" more than his stories(I still love his "story" but the "style" puts it into that next tier, for me anyway). I know a lot of people dislike his ponderous style in LOTR but it reminds me of Herman Melville. Vividly pictaresque and subtly powerful. I would like to personally thank you for page 224 in the DMG. I might have missed some of these amazing stories. Is there a short list of author's you've come across since then that should be added to the "inspirational reading" list post-haste??? Thanks for your time, Alex
Post by Col_Pladoh » Sat Feb 26, 2005 11:46 pm
The few who reached such level were ready to retire their PC somewhere around 15. most never bothered to formally retire, simply created new PCs when one reached 12th level or so and wasn't that much fun to have on adventures with lower-level PCs, or was just a tad boring because of familiarity.Sieg wrote:Hey Gary,
A few AD&D questions for you:
About what level in your campaign did PCs retire? Did they usually go the strongholds route, or something else?
I believe that the best examples of illusion magic are found in L. Sprague de Camp's "Haorld Shea" stories, with various practitioners using it, the Finnish wizards most generally. there are plenty of others found in fairy tales such as those of Andrew Lang.In your opinion, what literary figures would be the appropriate archetype example for the Illusionist class?
The drow were actually created to be the dominant human-like race in the vast subterranean world. what little i know about how they have been treated by other authors since then is not at all palatable to me. The drow are purely malign by temperment, as hateful as wolverines, as opportunistic as hyneas. they have absolutely no angst, save when facing an immediate threat from a mor epowerful drow or demonFinally, what is your opinion of the 'popularity' of the Drow? I know they were originally made as kinda 'one shot' monsters for the G-D-Q series, but do you approve/disapprove of the direction the race has been taken in?
...and nothing about dragons. Honest!![]()
Post by Col_Pladoh » Sun Feb 27, 2005 3:45 pm
Right, all of my copies of Tractics have been lost or stolen.TheDungeonDelver wrote:Gary,
Am I right in remembering hearing you say that you do not own a copy of Tractics any longer? Are you interested in a copy? I've actually seen more than a few for sale online (actual "sale", not eBay ridiculousness), and I didn't know if you'd be interested.
What a tough question! A one-page madule should take at least a day of time to completeDo you think there's any set minimum amount of time that one should put in designing a module?
I have no comments on fules changes for a game that now belongs to WotC.If you were going to wholly remove psionics from (A)D&D, would you remove psionically endowed monsters such as the intellect devourer or mind flayer, and demons and such or would you relegate their powers to something specific to their type and nothing else?
I think I'd have the ranger check for detecting the ambush with a second, opposed roll, check if the initial check would otherwise succeed in spotting the waylayers.Lastly, in AD&D how would you handle an out-and-out ambush set up by monsters, particularly if a party has a very-difficult-to-surprise character (like a ranger)? I'm talking about a situation where the party is observed from a distance by the monsters and the creatures make good their set-up and are ready to spring it on the party at the appropriate time. The way I've been handling it is to treat the monsters as having a surprise score of "6" no matter what, then roll a single d6 for the party and ajudicate accordingly.
Post by Col_Pladoh » Sun Feb 27, 2005 4:26 pm
Howdy oldschooler:)oldschooler wrote:Um, I started another thread with this, but apparently it'd be better off here (I still think this should be moved to General Discussion):
As much as you've had to do with the original Castle & Crusade Society, how active is your membership today? I've heard you are at least an honorary member, do you frequent the boards and supply much input?
As an aside; I'm wondering how your health has been lately and hoping a great deal that it is at least fair! My father suffered a stroke years ago and has had a rough time of it since. I really hope you are doing better because, in at least some way you (and your games) have been like a father to me. As disembodied as you'd like to be from The Game, AD&D has taught me everything I know, expanded my mind, and gave me the best memories of my childhood, now brought up again by websites like Dragonsfoot, and musings from yourself.
I wish you the happiest, longest life you can have, Gary!
Post by Col_Pladoh » Sun Feb 27, 2005 7:56 pm
Sorry, but the game now belongs to Wizards of the Coast, so any and all calls regarding it have to come from them...or YOU can decide for yourself, because what you decide is as valid as anything I might opine, doubly so in the case of your own campaignVirel wrote:Gary! It's good to see you on DF.
I have another question, naturally
The 1st ed AD&D, PHB, p 110 - under Psionic Abilty last two sentences
"Psionic ability is double psionic strength. i.e. 10 to 344. One-half of psionic ability is attack strength, one half is defense strength."
Monster Manual lists a Succubus as having 200 Psionic Ability.
1/2 of 200 is 100 so our Succubus has 100 in attack and 100 in defense.
However, the MM also lists Beelzbub the arch-devil as psionic ability 313. One school of thought says one can't have a fraction of a point and have 156.5/156.5 or 156/157 as Beelzbub's psionic strenght, so his strenght is actually 313/313
Likewise the Succubus should be 200/200 because the Monster Manuel while labeled "Psionic Ability" really doesn't mean the same psionic ability as in the PHB. Eldrich Wizardary (I think) lists the Succubus with a 200 attack strenght.
Should Beelzbul with psionic ability of 313 have something like 156/157 in attack and defense or should he have 313/313 in attack/defense?
I assume this would apply likewise to all other creatures with psionics like Mind Flayers. I very seldom use infernal creatures but I do use Mind Flayers a good bit.![]()
Post by Col_Pladoh » Sun Feb 27, 2005 9:45 pm
HehVirel wrote:Col_Pladoh wrote:Virel wrote:...
...
Thank you Gary. I feel much better about keeping psionics as they have been since 1980 IMC. I have no value for WotC "opinions" for my game.
Post by Col_Pladoh » Sun Feb 27, 2005 10:19 pm
Ask the Trolls, because I don't have my one copy of the game handy. However, IIRR mainly those with lots of activations. Only Enchantment and Theurgy are included, those with a reduced number of powers.dcs wrote:Gary,
Which Abilities are absent from the LA Essentials boxed set?
Post by Col_Pladoh » Mon Feb 28, 2005 3:21 pm
That sounds good, and maybe we can trade itemsTheDungeonDelver wrote: I may have a line on a couple of sets...I'll post more info when I know more.
Post by Col_Pladoh » Mon Feb 28, 2005 3:34 pm
Okay...dcs wrote:Could you tell us anything about your forthcoming card game, King of England, King of France?
Post by Col_Pladoh » Mon Feb 28, 2005 5:02 pm
I established the policy of giving each employee a copy of each new prioduct. Author would get three copies as a rule.McDeath wrote:Of all the D&D, OAD&D, 1st, etc editions of products (modules, accessories, errata, etc) you have worked on; do you have any finished products (printed & published from TSR or whoever)? Were they given to you or did you have to buy them? Seems like any work you would have created you'd get a free copy of the polished product. Your ideas and all. Actually, I wonder if any creator is guranteed a finished product of their work contribution (be they artist or writer)??
Post by Col_Pladoh » Mon Feb 28, 2005 5:23 pm
That sounds like my place at 330 Center Street. the dog you mention belonged to my former wife, and he was a slinking mutt:(glaucusrex wrote:Greetings Gary,
I think we may have met a long time ago, maybe 1976 I think, though I'm not sure. I followed the trail from the Horticultural Hall in Lake Geneva and standard Avalon Hill wargames to a residence in Lake Geneva to buy my first D and D stuff out of a basement where a big dog seemed quite interested in me. A quick seminar on strange dice and outline of play and I was on my way. I loved the almost literary creativity of D and D then and it has endured the test of time. I've taught my children now and they too love it. It's been a great gift to us and many others. Thank you.
Sure, I hitchhiked Hy 12 (now County H) many a time. did you know Jim ward or Darlene Pekul? Both are from the Elkhorn area.I grew up just outside of Elkhorn. My grandfather had a farm on Highway 12 between Elkhorn and Lake Geneva, which is how I was able to attend those early GENCONs. I have always tied books and literary experiences like Dungeons and Dragons to places. I read Tolkien's Lord of the Rings and played D and D at my grandfather's farm. In my mind, his orchard in the moonlight was a fantastic place after having read Tolkien or having played D and D. Perhaps a druid grove or a medieval forest. Of course it was a mundane orchard by a barn right on Highway 12. Never mind the traffic and the ordinariness of it. It became magical when my imagination was sharpened by your game. In my mind it is still a magical place, one of those sharply defined memories that you can't lose. I think I see it so clearly because I learned to look on the world with wonder. I learned that from Tolkien and D and D.
Sorry I missed your father's place in Elkhorn.I followed your great success with pride that a near neighbor had done so well. My father owned King's Tavern in Elkhorn for some years. I, of course, have frequented Lake Geneva often. I usually visit once or twice a year. I always stop at Harry's or Fat Cats for a drink and to walk along the Lake Shore again. I remember old girlfriends and rides on the Lady of the Lake or closing time dinners at Hanny's diner. I remember playing football and basketball against Lake Geneva. I remember the Dungeon store in downtown. I even worked at Jack's Mrs Robot Car wash one summer on Highway 12 headed out of town north. I remember playing guitar with my rock band for a birthday party at the Lake Geneva yacht club. I remember going to a friend's birthday party in Williams Bay. I remember the juke box at Chuck's in Fontana always had "Amie" by Pure Prairie League. I have lots of fond Lake Geneva memories. It is a very beautiful place.
Well, i am back in Lake Geneva again, and my imagination is still working, although I can't spend nearly as much time recording that information as I used to...It was exciting to see that your imagination went round the world from that house in Lake Geneva.
Best regards,
Lloyd King
Other than "The Barony of Horn" in the Gamma world module I co-wrote with my son Luke, there are no direct references. Of course impressions are reflected in ones expositions and descriptions.Oh yeah...my question. Often in reading D and D settings or modules I think I see Lake Geneva or Wisconsin reflected in it. Are there any particular Wisconsin locations embedded in any of your game writings or is it pure imagination?
Post by Col_Pladoh » Mon Feb 28, 2005 7:17 pm
That covers it, although I am adding as optionals Shamanism and Witchery Abilities as optional for the campaign.dcs wrote:
Geourgy
Necrourgy
Psychogenics
Sorcery
Are there any other Extraordinary Abilities in the game or are these six "the" list?
I haven't. but you'll have to check with the Trolls about their considering that. I would recommend against such a product because of the very mimited audience for it. also, when the two paperback LA game core rule supplements are published by TLG, they'll be editing the five paperback books into three hardcover editions, so I know their plates are filled to overflowing.Also, have you (or the Trolls) given any thought to a "Lejendary Companion" or the like that could bring those who have Essentials into the full game without their having to buy the core books?
I enjoy an occassional Gregorian Chant, also Tuvan throat chanting. In general I most enjoy symphonic and ballet music, some limited amount of opera as well as classical Spanish guitar and most piano music.Last, I noticed in your profile at lejendary.com that you are a fan of classical music. How do you feel about Gregorian Chant?
Post by Col_Pladoh » Tue Mar 01, 2005 3:33 am
His name was Harold and he was a slinking cur, but he would backbite...glaucusrex wrote:
The dog seemed quite ferocious. I always counted that as my first dungeon adventure.
Darlene is doing some maps and the like for my latest game products. I haven't heard from Jim in some time, but I introduced him to gaming.I know both the Ward family and the Pekul family, though not sure about Jim and Darlene. My father bought his tavern from Hollis Ward with whom he bartended at "The Crossroads" north of Elkhorn. Hollis' son Dan Ward worked for my Dad and taught me to bartend. Not sure how Jim fits into that picture. Don Pekul was in my class at Elkhorn High (1978) and I may have met Darlene. My dad taught at Elkhorn High for many years so he knows about everyone from Elkhorn. (Excellent marketing for the tavern by the way) Dad would know them.
Can't argue with that, although I believe it is rated a bit too highYes, it is sad to see the institutions go. Glad there are still a few around. You can't manufacture the character of an old pub. Samuel Johnson, the great English writer contended that the pub was the greatest invention of mankind
Those buildings were the old Crane Farms estate ones.Interesting. There was a group of abandoned mansions on Highway 50 near Williams Bay in the 1970s. My friends and I frequented them during teenage hijinks. They were an eerie Victorian location. They seem to be gone now as they stood on the site of Geneva national.
I know someone on the Yerkes board 9or whatever) and i used to party with Harley thronson, a grad student working there. My first visit was in 1945 or so when looking down from the outer walkway was really scary!Also, Yerkes observatory is quite weird, old and eerie if you have never toured it. Quite fascinating also. Twisting staircases leading up old towers to huge telescopes. My daughter got to open the dome one night.
Heh, and I paled around with Mickey Patton whose grandfather Matt was head gardner at Green Gables, so I got around the estate a bit. the childrens playhouse with the bowling alley and soda fountain knocked me out.And, of course, the mansions around Lake Geneva, on Snake road in particular are awesome. My mother infiltrated one of the former Wrigley mansions on one occasion. She knew the housekeeper from her work at Lakeland Hospital. She made an excellent thief as no one would suspect one of such saintly demeanor. (Of course she didn't actually steal anything, just wholesome scouting).
the city officials are working overtime to make sure they are torn down to make way for mini-storage complexes and mini-malls, high-density housing, and light industrial buildings.It just seemed to me that Lake Geneva has an abnormally high number of eery, fantastic locations.
An associate and I proposed an anti-terrorism RPG to the givernment, but we got turned down.Oh, and I should tell you too that all my wargaming and D and D experience was great professional preparation. I made a living at it for a while when I worked at CIA and got paid to wargame. I always saw it as a combination Paladin/Sage existence when I was an intelligence officer on the Afghan war in the 1980s. So, don't let anyone tell you that there is no practical application for those D and D skills.![]()
Post by Col_Pladoh » Tue Mar 01, 2005 2:31 pm
those were all from Zeb the DestroyerMr. Awesome wrote:Heya, Gary.
A few quick questions: Did you have anything to do with the non-weapon proficiencies in Oriental Adventures or were those David Cook's?
Heh, neither can I recall it now, the weapon and the mentionIn your preview for 2nd Edition shortly before your departure, you mention a fairly common weapon that you'd left out of the game. Do you remember what this was?
Er, I think there was another one, but I can't remember, so that's it.![]()
Post by Col_Pladoh » Tue Mar 01, 2005 2:34 pm
I'm having breakfast this AM with a fellow gamer coming to visit.starwars1138 wrote:You guys are making me want to come visit Lake Geneva![]()
Post by Col_Pladoh » Tue Mar 01, 2005 2:38 pm
Well...oldschooler wrote:After OD&D and AD&D, what role playing games have you designed and had published? I know of Lejendary Adventures (a favorite of yours that I'm trying to get into), but wasn't there a couple others?
Post by Col_Pladoh » Tue Mar 01, 2005 2:50 pm
Hi Lloyd:)glaucusrex wrote:One of my best teachers at Elkhorn High was friends with Harry Hartshorn of Flowerside Farms, across the street from Green Gables. He told us stories of "La Dolce Vita" with his friend in English class. Mr. Wehner lived on Snake road too in a more modest accomodation.Heh, and I paled around with Mickey Patton whose grandfather Matt was head gardner at Green Gables, so I got around the estate a bit. the childrens playhouse with the bowling alley and soda fountain knocked me out.
Anyway, thanks Gary for swapping old home stories. You make me homesick. I'll probably be up in the summer.
Regards,
Lloyd King
Post by Col_Pladoh » Tue Mar 01, 2005 5:00 pm
All I can respond to safely is the wargaming portion of the above. I picked up my first Avalon hill game in the winter of 1958, original Gettysburg, and that sufficed to make me a convert to board wargamig. I got to know Tom Shaw well, play-tested for AH, wrte a few articles of their magazine, The AH General, and eventuallt they published my wargame Alexander the Great.glaucusrex wrote: Well, I guess I should have known what I was getting into on our honeymoon. When my wife, lacking milk, decided to make scrambled eggs with mayonnaise as a substitute. I knew then that I was not getting haute cuisine in my life. I ate it...bravely. Talk about risk taking. But she was cute.
Of course as time went on her motivation went down. So, too, did the cuisine. When you
descend from the mayonnaise scrambled eggs you know you are in trouble. By the end she had reduced the food pyramid to two food groups--canned and frozen. It was more of a food obelisk.
"So, what's for dinner tonight, honey...canned or frozen!" Talk about taking risks...both canned and frozen foods are dangerous when hurled.
In the meanwhile I have become quite a good cook. My girlfriend appreciates my chicken cacciatore and the paella I made.
Thanks for the invite. I'll be glad to share stories of how a simple country boy from Elkhorn wound up working for the CIA and traveling in Pakistan.
By the way, there was some small amount of wargaming in the CIA New Analyst Course of the Avalon Hill variety. With government work you just need to find one sympathetic purchaser. 100 "NO"s + 1 "YES" = YES
Post by Col_Pladoh » Tue Mar 01, 2005 5:05 pm
Well, I am not sure that FF is still in business. The D20 market has tanked. Jim lives in Elkhorn, and there isn't a Fast Forward office in Lake Geneva that i know of, but I dn't go out muchFid wrote:
In case you don't know, Jim is producing d20 stuff through Fast Foward games based in Lake Geneva.
http://www.fastforwardgames.com/aboutffwd.cfm
Not to steal your thunder, but I've been trying to recruit some other TSR alums to these boards. If there is anyone you've lost track of AND would like to hear from![]()
![]()
, let me know. So far we've had Steve Marsh, Len Lakofka and Frank Mentzer stop by.
Post by Col_Pladoh » Tue Mar 01, 2005 6:10 pm
That there is gaming history to be found here is because Don Kaye and i lived here. The folks of this place do not appreciate that in the least.starwars1138 wrote:With all the RPG history in Lake Geneva... there should be a museum. Sounds like there are quite a few old homes that would suitable locations. Course, there's the funding issues... but we can dream can't we?
RPGing and CIA stories... maybe I'll skip that Europe trip this summer and come to Lake Geneva. The conversation sounds too good to pass up![]()
Post by Col_Pladoh » Tue Mar 01, 2005 7:15 pm
Yggsburgh is actually a lot more in-depth material and with more adventure material in it toorogueattorney wrote:Gary,
Just read through the preview of Yggsburgh posted by the Trolls. It looks fabulous, sort of like Keep on the Borderlands or Village of Hommlet on a much larger scale. I'm excited to see the finished product.
If he played Column, Line and Square rules likely i played in a game with him or with someone he played with.My father was quite the war-gamer. If you ever got down to any of the cons in the southern half of Illinois in the 70's and played any Napoleonics, you two probably crossed paths. I guess he knew and gamed with a number of the guys from GDW and Judges Guild. Anyway, while other kids were playing Bonkers and Clue, my brother and I were playing Kingmaker, Rail Baron, and Aces of Aces. It was my dad who introduced me to D&D way back in 1980, and I've been playing it ever since.
Ypu'll have to check with the Trolls about that, sorry... i propose, they disposeThe King of England, King of France game looks like something my dad would really enjoy. Any notion of when it will be available?
R.A.
Post by Col_Pladoh » Tue Mar 01, 2005 9:15 pm
As with writing a novel, the material in the ToH was for narrative purposes, color. I didn't wish to make the demi-lich an ongoing antagonist, for i thought it far too limited, so no details beyond those given in the module were developed. that sort of treatment also allows for free creative rein if one wishes to further exploit the subjectHandy Haversack wrote:Hi again Mr. Gygax,
I was wondering how much background you had thought through for Acererak from TOMB OF HORRORS. For instance, the scenes of normal, pastoral life in his evil temple, wherein the figures are rotting or infested with worms: did these have a specific meaning for Acererak's background, or were they more simply dungeon dressing? Also, did his servants die when he "passed over" and go to their "reward" in Hades? Or did you think there might still be groups somewhere dedicated to him? I am running ToH now, so these questions were on my mind.
Thanks.
Michael
Post by Col_Pladoh » Tue Mar 01, 2005 9:20 pm
Heh, Chris...chrisspiller wrote:Gary,
I was wondering if any of the name-specific spells in the PHB and UA were actually the result of PC research on your original campaign. For instance, did Bigby come up with any of the various hand spells that carry his name?
I am sure some (most?) did not come about this way but I'm curious as to whether or not all of them were made up by you. I'm fairly sure, for example, that "Serten's Spell Immunity" wasn't the result of PC research as Serten was a Cleric, iirc.
Thanks in advance!
Pax,
Chris
Post by Col_Pladoh » Tue Mar 01, 2005 9:24 pm
I can't say from experience, but i should suppose a conversion of LA Powers to AD&D spells would be fairly easy--with some adjustments for the differences in time frame and damage potential between the two systems. while Power Grade is a guideline for spell level, i think Gm judgement would have to be applied on a case-by-case basis.dcs wrote:Gary,
How difficult would it be to use LA spells in an AD&D or similar (C&C) game? I assume that Very Minimal activations could be used as Cantrips and Extreme as 9th-level spells?
Post by Col_Pladoh » Tue Mar 01, 2005 9:53 pm
Welcome!chrisspiller wrote:Cool, thanks Gary!
Hey, as a follow up question: you mentioned Ernie's playing Tenser as a Mage that would enter melee when out of spells. Did Tenser ever employ the spell that was named after him or did he simply throw caution to the wind and have at it? I've always wanted to use that spell but never had a PC Magic-User find it
Pax,
Chris
Post by Col_Pladoh » Tue Mar 01, 2005 9:56 pm
Sorry!elementalawe wrote:Gary Gygax
What is the meaning of Lugh's portfolio thing of generality in the 1980 Deities and Demigods info. rule sourcebook? I think it means everything, but I'm not sure. I like true-neutral to mean generality or the average of everything instead of true-neutral associated with nature. Your 1978 PHB for ADandD 1st edit. has it printed that 'naturally, there are all variations within each alignment--the descriptions are generalizations only.' I like the variation of true-neutral being natural and unnatural. Can I be a true-neutral, nondruid cleric of Lugh to guide the worship of his generality?
Post by Col_Pladoh » Wed Mar 02, 2005 12:00 am
Actually, in OD&D only the lack of armor and slow gain in chance to hit were factors. The magic-user with a dagger did as much damage as a fighter with a battle axe.chrisspiller wrote: Uh, didn't anyone ever remind him that he was a Magic-User???![]()
Quite true, as I made that soWell, iirc, Tenser's "ability to locate treasure and his greed to recover every copper found are well known."
Pax,
Chris
Post by Col_Pladoh » Wed Mar 02, 2005 12:04 am
Actually, those sorts of stories are all set forth in the "Up on a Soapbox" column essays that were run in Dragon Magazine until some months ago. with additions from Rob, and a bit of new material, I'll eventually compile a ms. for a bookstarwars1138 wrote:Gary,
I love gaming stories and the like. What is the most memorable or funniest moment you've ever had playing an RPG (preferably an in-game moment). I'd imagine that you've heard the "Gazebo" story and things of that nature. Got any good ones to share?
Hope I'm not getting TOO far off topic here, but we have talked CIA stories and prices of real estate, so I'd assume this is okay
Chris
In Atlanta
Post by Col_Pladoh » Wed Mar 02, 2005 12:12 am
Well Amigo...elementalawe wrote:Gary, thanks for your reply, but I want to know what you think about generality and true-neutral. Can generality be related to the alignment of true-neutral instead of nature connected to true-neutral? Also, can you send my previous posted question about this to the persons and computer-net site that you named above? My ability to use the computer-net--with forums more difficult than Dragonsfoot--is below average.
Post by Col_Pladoh » Wed Mar 02, 2005 3:26 am
LejendaryPantheons is in the hands of the Trolls now. I haven't heard a publication date from them. The deities book for the La game is quite different from any AD&D offering--more pantheons, far more listings, and a much different quantification method.serleran wrote:Is there going to be a Deity book made for the LA system, something akin to the 1E AD&D Deities and Demigods?
What are the other modules in the same line as that of "The Abduction of Good King Despot?"
Post by Col_Pladoh » Wed Mar 02, 2005 3:31 am
Not a problem. I just don't find it a good use of my time to rehash any substantial material pertaining to a game that is now owned by another entity, one where I have no input, let alone control.TheDungeonDelver wrote:...
Anyway, Gary, I'm sorry if it seems like we're bombarding you with pure AD&D (or Original D&D) questions constantly and seemingly ignoring the body of your work beyond D&D (LA, DJ etc.). Please don't think we (or at least I) don't like to hear about your other projects as well. It's just that we're all really, really big D&D fans, too.![]()
Post by Col_Pladoh » Wed Mar 02, 2005 3:34 am
As I recall, the list of herbal remedies was taken from actual books listing such natural medicications.elementalawe wrote:Gary
Somewhere at the back part of the 1979 DMG for ADandD 1st edit. is a list of natural herbs as medicine. When I saw and read that info., I started using oregano for my teeth because it is a germicide and painkiller. Pepper is good for sprains and I think something else, but I forgot. Is that list of medicinal herbs true for real life? If it is, you might want to try some of those natural remedies listed instead of unnatural medicine for your health. I have noticed that doctors don't give all the info. that is cheapest and the most useful. Your 1979 DMG for ADandD 1st edit. has helped me in real life and it might help you. Just choose a herb that you think matches the symptoms that you have and that doesn't have any side effects that you can think of.
Post by Col_Pladoh » Wed Mar 02, 2005 4:32 pm
As it has been nearly 30 years since i co-wrote the RPG, i suggest you get a copy of Warriors of Mars and have a look for yourself. My lone copy of the booklet is packed away in storage and I can't access it easily.McDeath wrote:Upon the mention of WOM my ears perked up intensely. I still need to read the books that inspired WOM but I was wondering if you can recall some of the details of the aliens? All I know are the names:Col_Pladoh wrote:Well...oldschooler wrote:After OD&D and AD&D, what role playing games have you designed and had published? I know of Lejendary Adventures (a favorite of yours that I'm trying to get into), but wasn't there a couple others?
There were Boot Hill and Warriors of Mars done with Brian Blume back in the days of TSR.
After I separated from TSR I did the Dangerous Journeys, Mythus FRPG and the unpublished horror genre version of the system, Unhallowed, with Mike McCuley. T$R sued and then bought out all the rights to that system. Before that I was a co-creator of the Cyborg Commando SFRPG, although Frank Mentzer and kim mohan did most of the systems and rules for the initial, and only published part of it. It was projected as a trilogy.
Cheers,
Gary
Inhabitants of Barsoom
Cyborgs
Robots
Androids
(Mars)
Red Martians
Black Martians
Yellow Martians
White Martians
Tharks
Apts
Banths
Thoats
Calots
Orluks
Sith
Darseen
Plantmen
Zitidars
Malagor
I'm assuming that most of them. Actaully, anyone can answer this question. Were there any pictures of these aliens in the WOM book? And did WOM have any accessories?
Post by Col_Pladoh » Wed Mar 02, 2005 4:34 pm
you are so right, and that would aply even if I was still in charge of the game, it was a living RPG, not virtually deadDragon Fire wrote:That is an excellent statement, especially coming from the creator. I have seen too many people sacrifice their "fun factor" for stcking too strictly to the rules. Molding the game to our own preferences and having fun with it, should always be the first and most determining factor, IMO.Col_Pladoh wrote: ........Whatever anyone concludes, wants to do with the games for their own campaign is as valid as anything I can supply.
Cheers,
Gary
Post by Col_Pladoh » Wed Mar 02, 2005 4:52 pm
T$R sued and the cost of defending from their trumped-up complaints was too great to bear, so we settled. They paid a LOT of money to Trigee and bought the inventory of the DJ, Mythus game products from GDW, the publisher. Now WotC owns all the rights. the fact is that I prefer the La game system to the very complex one i devised for the DJ game.oldschooler wrote:So Gary, what happened to Dangerous Journeys and Mythus? Did you grow tired of them or think Lejendary Adventure to be a more improved game? I don't know much of anything about those two, and I'm only just learning about LA.
I'm also curious about the spelling "Lejendary". Is there any reason it isn't spelled Legendary?
Post by Col_Pladoh » Wed Mar 02, 2005 4:52 pm
T$R sued and the cost of defending from their trumped-up complaints was too great to bear, so we settled. They paid a LOT of money to Trigee and bought the inventory of the DJ, Mythus game products from GDW, the publisher. Now WotC owns all the rights. the fact is that I prefer the La game system to the very complex one i devised for the DJ game.oldschooler wrote:So Gary, what happened to Dangerous Journeys and Mythus? Did you grow tired of them or think Lejendary Adventure to be a more improved game? I don't know much of anything about those two, and I'm only just learning about LA.
I'm also curious about the spelling "Lejendary". Is there any reason it isn't spelled Legendary?
Post by Col_Pladoh » Wed Mar 02, 2005 5:01 pm
I think yoou are correct. The cost to T$R of the lawsuit and the settlement was the straw that broke the camel's back for Lorraine Williams.TheDungeonDelver wrote:The ironic thing about that was that the cash hemmorage caused by T$R's irrational paranoia regarding DJ pretty much was the beginning of the end for them. Their corporate death was long and painful, but if they'd worked with Gary instead of against him...dcs wrote:T$R bought the rights to them, so they are now the property of WOTC/Hasbro.oldschooler wrote:So Gary, what happened to Dangerous Journeys and Mythus?
Well, just remember the proverb about cutting off your nose to spite your face.
Post by Col_Pladoh » Wed Mar 02, 2005 5:07 pm
As a military miniatures buff and rules author, those additions to the game were pretty automatic. If you enjoy Alexander the Great, you should have a look at the supplement I did, Alexander's Other Battles--Granicus, Issus, and Hydaspes against King Porus.glaucusrex wrote:Well, Gary, you learn something new every day. I had no idea that Alexander the Great was your baby. My 12 year old son and I just completed a game. The old man taught him a lesson about anchoring his flanks when the old man's Persians have all that cavalry.All I can respond to safely is the wargaming portion of the above. I picked up my first Avalon hill game in the winter of 1958, original Gettysburg, and that sufficed to make me a convert to board wargamig. I got to know Tom Shaw well, play-tested for AH, wrte a few articles of their magazine, The AH General, and eventuallt they published my wargame Alexander the Great.
As an old infantry officer / CIA intel officer I really appreciate the subtle details. The lower attack strength from flanks and rear, along with the morale table really make the game much more realistic. And not too much additional complexity paid for the realism. I remember studying Alexander while working on my MA at Georgetown. So, a great intro for my son.
We've played Kingmaker too as a family. I use that to teach my kids their family history as we have several ancestors on the Battlefields of the Wars of the Roses.
Post by Col_Pladoh » Wed Mar 02, 2005 5:20 pm
How mistaken you are.dcs wrote:Sad that two companies (T$R and GDW) were ruined by the suit.
Do you think that you would have developed the LA game if it wasn't for the suit, though?
Post by Col_Pladoh » Wed Mar 02, 2005 6:02 pm
Don't feel like the Lone Ranger. Many folks have the same idea. How the misinformation got spread about is anyone's guess, for the hobby is full of gossips that like to feel important by claiming to have information that is just plain erroneous.dcs wrote:Ahhh, OK. I've been laboring under this misconception for some time now.Col_Pladoh wrote:How mistaken you are.
<< snip >>
The lesson is, don't print large runs of anything without a purchase order and a contract that stipulates no returns.
Post by Col_Pladoh » Wed Mar 02, 2005 8:04 pm
that was never anything of mine. I did send some material to that website, and I had a link on my old webpage, but i know nothing else about Unearther Arcania!serleran wrote:Is Unearthed Arcania (note the spelling) still available for download? I do know at one point it was on your webpage, Gary. There were some neat ideas in that, which I would like to try and transport to C&C, unofficially.
Also, I cannot wait to see Lejendary Pantheons. May I email you with a question specific to it, which I do not wish to be public?
Post by Col_Pladoh » Wed Mar 02, 2005 9:39 pm
Sounds if you had a a great time on that bit of travel.glaucusrex wrote:During my travels in Pakistan I crossed paths with Alexander. I stopped at a little town founded by the Greeks on their march called Taxila. The British museum there was full of Greek artifacts, statues, urns, coins, etc. It was a lovely, unexpected crossroads of culture and history in the middle of nowhere. Thence, it was up to Peshawar and the Khyber pass.Col_Pladoh wrote:As a military miniatures buff and rules author, those additions to the game were pretty automatic. If you enjoy Alexander the Great, you should have a look at the supplement I did, Alexander's Other Battles--Granicus, Issus, and Hydaspes against King Porus.
Cheerio,
Gary
So, I have had a sentimental spot for Alexander ever since I felt the dust of his vanished army on my boots.
Post by Col_Pladoh » Wed Mar 02, 2005 11:29 pm
No, I didn't have time to deal with a cross-over version of the setting for LA game play.oldschooler wrote:Ever thought of running a Greyh-, er, Zagyg campaign using Lejendary Adventures? If you already did, how'd it go? I've heard a lot of good things about LA and peeked at the Quick Start rules. It's been enough for me to order the LA Essentials boxed set, anyway. Do you think Castle Zagyg will be easily usable with both systems?
The Trolls have more than enough of my old mss. to put into print before I worry about feeding them more. Besides, I have a cadre of able authors and module designers to call upon to make sure the GFW line is filled and new adventure material is forthcoming.[I'm also curious on what plans you have for future LA products, unless that "little castle thingy" of yours has you running ragged![]()
Post by Col_Pladoh » Fri Mar 04, 2005 3:22 pm
Actually, if you find the various progressions for the classes given in the rules books satisfactory, they will provide you with a template for that of any new class.Mr. Awesome wrote:Gary: I've been tinkering with making new character classes for AD&D, and I was wondering if you had any special way of figuring out experience needed for levels.
Post by Col_Pladoh » Fri Mar 04, 2005 5:41 pm
D6 for surprise, 1 = 1 free round, 2 = two free rounds. D6 for initiative, ties meining simultaneous attacks.RobertFisher wrote:Gary, another question about your current OD&D campaign, if you don't mind.
How are you handling initiative & disrupting spells?
Are you using 1d6 for the DM vs. 1d6 for the PCs for initiative? Are ties rerolled or considered simultaneous?
Yes, as I always require, spell-casters must announce their actions, name any spell they mean to cast. If they are successfully hit and damaged before it is cast, the spell is lost.Do casters have to declare that they are casting before initiative is rolled? If so, do they have to declare the specific spell? If the caster's side wins initiative, is he safe from disruption? If his opponent's win initiative, do they automatically disrupt his spell with any successful hit?
Post by Col_Pladoh » Mon Mar 07, 2005 10:23 pm
Post by Col_Pladoh » Mon Mar 07, 2005 10:27 pm
That rule was to stifle complaints from Tolkienists about elves in the D&D game not being sper-human. Half-elves were not given such a break.Dragon Fire wrote:Mr. Gygax, we are debating this in another thread:
Why are elven F/MU's (also F/MU/T's I imagine) and Rangers allowed to cast magic-user spells while wearing armor and other classes not? Does this only apply to elven F/MU and not half-elf ones also?
Post by Col_Pladoh » Mon Mar 07, 2005 10:28 pm
That rule was to stifle complaints from Tolkienists about elves in the D&D game not being super-human. Half-elves were not given such a break.Dragon Fire wrote:Mr. Gygax, we are debating this in another thread:
Why are elven F/MU's (also F/MU/T's I imagine) and Rangers allowed to cast magic-user spells while wearing armor and other classes not? Does this only apply to elven F/MU and not half-elf ones also?
Post by Col_Pladoh » Mon Mar 07, 2005 10:39 pm
Looks like three short Q&A seminars, three 2-hour game sessions, and three autographing/chatting sessions also of 2-hour length.Kersus wrote:
So, knowing this, I am ready to make plans to attend. The last weekend in August eh? 26th-28th.... Aha ... http://www.hobbystar.com/ComicConToront ... g_Home.asp
What all will you be doing there? Seminar? Games?
Cpt. Canuck
Post by Col_Pladoh » Mon Mar 07, 2005 10:40 pm
Spot onoldschooler wrote:I got this one, Gary! Because those wedge-eared, tree-huggin', curly-toe shoe wearin', toy & cookie makers need all the protection they can get! How'd I do?Why are elven F/MU's (also F/MU/T's I imagine) and Rangers allowed to cast magic-user spells while wearing armor and other classes not? Does this only apply to elven F/MU and not half-elf ones also?
Post by Col_Pladoh » Mon Mar 07, 2005 10:42 pm
I don't comment on 2E. As for the rest, that's a call for yur DM not meelementalawe wrote:DM and author Gary Gygax
For ADandD 1st edit. or ADandD 2nd edit., can I play a half-dwarf and half-human for the campaigns of Greyhawk, Ravenloft, ForgottenRealms, DragonLance, and any other campaign except DarkSun? DarkSun has a mul, which I think is half-dwarf and half-human, but I want to know if there can be a 5 ft., 5 in. tall half dwarf and half-human who isn't a mul. When I saw and read the Complete Book of Dwarves for ADandD 2nd edit., I didn't notice anything printed about whether or not dwarves can mate with humans. Also, I noticed that your May 1985 UnearthedArcana info. rule sourcebook for ADandD 1st edit. has it printed that dwarves--including dwarf subraces--are N(neutral) in the racial preferences table. Because dwarves are neutral towards humans, is that strong enough for a dwarf to mate with a human to produce a half-dwarf and half-human as a PC race in ADandD 1st edit. or ADandD 2nd edit.?
Post by Col_Pladoh » Mon Mar 07, 2005 10:46 pm
We didn't have training needed in the original D&D game, and if new spells were wanted, the character had better get out and about and find some, contacting a friendly m-u of higher level or gaining spells on scrolls or spell books as treasure.RobertFisher wrote:
...
On the subject of spellcasting: Do you give MUs 4 initial spells like in AD&D? Do MUs get any new spells when the train for a new level, or do they have to find/research all their spells beyond their initial allotment? (Do the OD&D booklets even address spell acquisition? I don't remember seeing it...)
Do clerics have spellbooks as Vol. 1 seems to suggest?
(There's been a lot of discussion of OD&D in the classic forum. It seems there are a few of us who are considering going back to the original game or--like me--trying it for the 1st time despite years of playing its descendants.)
Post by Col_Pladoh » Mon Mar 07, 2005 10:55 pm
Most of the D&D game's inspiration comes from a mix of the ancient (quasi-ancient Hyborea of Howard's Conan) and medieval (and imaginary middle ages fiction), so there's no way I can measure the relative weight of each. I read pretty well equally in both historical periods. The medieval was a less organized and more individualistic period, though, so that's why general technological and socio-cultural assumptions are set in that time...or later.Gandalf Istari wrote:Mr. Gygax,
...
I'm wondering about how influenced you feel you've been by the ancient world, as compared to, say, the medieval world. Its obvious from the inclusion of things into the game like the Greek and Egyptian gods, as well as monsters from ancient mythology and lore, that you are knowledgable about the period. However, I've always felt that AD&D was distinctly medieval in its flavor, and so I was wondering whether the ancient world was simply a period from which you plundered monsters and gods to expand and add variety to the game, or whether you personally feel that it influenced your view of "the game" as much as the medieval period so obviously had?
I've been rereading some of the classics of late, including such epics as the Illiad and the Odyssey, so the question about how influential the ancient period has been upon you and your games came to mind. Does the medieval period hold more appeal to you than the ancient period?
Post by Col_Pladoh » Mon Mar 07, 2005 11:03 pm
The fact is that only elven chain was allowed for castng of magic-user spells in my capmaign. A multi-classed elf could manage to get away with wearing even plate armor and casting, but not thieving, but not a half-elf, or gnome.dcs wrote:As I thought, it is not just elves but all "non-human and semi-human race characters who are multi-classed." Under "Fighter/Magic-user" on pp. 32-33 this is stated explicitly without reference to a particular character race (although it notes that "Elves and half-elves may be fighter/magic-users"). So Elves aren't an exception, as they are in 2e AD&D; they follow the same rule as everyone else. All multi-classed characters, no matter what their race, can use the most favorable armor according to their character classes, with the exception of multi-classed thieves, who can't perform thief functions in armor heavier than leather armor.gideon_thorne wrote:I dunno if its accurate. But poke around on Page 16 of the AD&D 1e PHB and look under the strictures of Elves via multiclassing.
Post by Col_Pladoh » Mon Mar 07, 2005 11:19 pm
By telling the assembles players the new facts of campaign life;) even though many of such house rules becme stone by being put into print in a game, that doesn't mean i always use them...Virel wrote:Gary,
When you decide to make a House Rule for say OD&D, OAD&D, Lejendary Adventures, or Castles & Crusades how do you go about implementing it?
That's the way i do it nowadays.Use the Mark One eyeball just "know" what will work and won't work due to experience with the game system in question?
I will certainly play-test a rule that I am uncertain about, and if it is flawed I will amend it so as to work better. then the players' characters get a break...one way or another...as something that happened in their adventure didn't actually happen that way at all;)Do you play test it from the DM's point of view by letting the NPC's & monsters test against the party before turning it over for general use etc?
Include the rule then if it doesn't work over rule it etc?
if you have designed the system or are intimately familiar with because of long and intense play, you should be able to create rules changes by the proverbial seat-of-the-pants method. Try it on minor things initially, and if the changes work as you assumed, keep on going. Remember also that there can be rule changes for special situations that do not affect general play. When you make them, just tell the players why the new rule is in effect, how it came about, and what it is. Those changes can be forgotten, and only a player with a great memory will ever plague you if you don't bother to record them;)Wondering about your methodology for this sort of thing for various game systems. I would appreciate any tips about the "good ways to do this". I tend to tinker with my games a little bit.
Thank You
Virel
Post by Col_Pladoh » Tue Mar 15, 2005 9:16 pm
As the players don't seem particularly interested in town adventures, i skip all that and simply take away large amounts of money when they are in the city regaining health, resupplying, etc. Thet obviates the need for them to do what they would consider a waste of valuable adventuring time in hunting up a mage to Id items for them.RobertFisher wrote:I hope you don't mind my questions about your OD&D campaign. I'll play the game my own way, but if I didn't value your opinion, I wouldn't be playing games you wrote.
From Deogolf's recountings, it seems like the players are identifying magic items pretty quick. Do you just tell them up front what a magic item they've found is, or do you make them work to identify it?
Are PCs dead at 0 hp or can they still be revived by a cure spell or healing potion?
Post by Col_Pladoh » Tue Mar 15, 2005 9:22 pm
no problemo:)Blustar wrote:Don't mean to bother you with minutiae regarding OAD&D(but here I go!) but do ranged attacks get their full ROF's during surprise segments? For example, if a PC has 3 seg. of surprise to work with(and had a bow), could he/she fire 2 arrows per seg.? In effect getting 6 shots off before initiative?
We already play with our own "house" rule but was wondering what the official rule intended. The combat example later in the DMG seems to imply a different reading.
Sorry for the boring question...
regards,
Alex
Post by Col_Pladoh » Tue Mar 15, 2005 9:26 pm
That's easy! There were no half-dwarves in my campaign, although I suppose if pressed I'd allow a dwarf-orc mix... (J/K)elementalawe wrote:ADandD 1st edit. DM Gary Gygax
I don't have a DM, so I want you to be my DM temporarily. If I would be playing in your Greyhawk campaign and the time is 1977 to 1988, would you allow me to play a half-dwarf and half-human? If so, which human of Greyhawk-Oerth mixes with which dwarf subrace?
Post by Col_Pladoh » Tue Mar 15, 2005 9:27 pm
Happy to have been of even so small a serviceVirel wrote:Gary,
Thank you for your advice on implimenting House Rules.
V.
Post by Col_Pladoh » Tue Mar 15, 2005 9:34 pm
With such long sessions, i will be happy to sign several books for anyone, and the particular book isn't a matter of concern to me.Kersus wrote:Awesome, I certainly hope to get in on those. Although I don't know what I'd get autographed besides AD&D 1e books... I already have the Author's editions of the LA books. Would autographing the AD&D books with your name on it be a nono these days?
OD&D dungeon crawls are the easiest to manage, but I may do one La game. This isn't set up yet. In fact, the contract isn't yet signed, but I figure it's about 90% certain...What system(s) will you be running? Is each gaming session going to be relatively the same?
I haven't been to a Canadian game con since the late 70s when I went to one in Ottawa. It was a blast:Tickets haven't gone on sale for this thing yet.... I'm anxious already
Glad to have you in Canada!!!!
K
Post by Col_Pladoh » Tue Mar 15, 2005 9:38 pm
Chris,chrisspiller wrote:Hey Gary, I was just looking through the 1983 Greyhawk Gazeteer and noticed something a little odd. The listing for the various deities indicates the racial origin of each deity (C=Common, O=Oeridian, S=Suloise, F=Flan, B=Baklunish, U=Uknown). When you come to Raxivort, the god of the Xvarts however, the origin is listed as "M".
Is this a typo? Or, perhaps, does it stand for "Monster" as the deity's racial origin (since Raxivort apparently began as a normal, though gifted, Xvart)?
Thanks in advance.
Pax,
Chris
Post by Col_Pladoh » Tue Mar 15, 2005 9:43 pm
Right you are. there were no psionic or psychic powers in my campaign. A mind flayer did its blast and/or used spell-like powers to affect others, just as you are doing in your campaign.Gnarley Bones wrote:Gary, I have heard (probably incorrectly) that you did not (and do not) play with psionics in your game?
If so, how do you handle mind flayers in your game? I'm interested in doing away with psionics altogether and would like to replace their psionic powers with comparable spells (charm, suggestion, power word stun, etc).
Post by Col_Pladoh » Tue Mar 15, 2005 9:51 pm
As far as I am concerned, the LA system is great for dungeon crawls. It facilitates whatever type and style of play one desires...other that rule-playing. The main difference is that the GM (the LM in this case) can't stock successively deeper levels with higher level monsters as could be done with the D&D game, but that's not a problem for one familiar with the LA game's array of creatures and able to create challengng Non-Avatar Characters.TheDungeonDelver wrote:Here's an LA question for you, Col.
Is LA suited to an intensive dungeon-crawl type game?
I realize that ultimately it is the players and Lejendmaster or DM or GM or etc. who make the game, but I'm curious to know if you have any generalities in mind when you think of what LA can do.
Post by Col_Pladoh » Tue Mar 15, 2005 10:05 pm
I would prefer it if you addressed me as GaryGandalf Istari wrote:Mr. Gygax, another question if I may...
the material for the initial D&D game's content came from over 30 years of game playing, more than 20 years of intense reading of imaginative literature, nearly as many years of studying history and military history, and a decade of active game development and design work. The specifics for the D&D game sort of fell into place automatically after the Chainmail "Man-to-Man" and "Fantasy Supplement" material was published and Dave Arneson related that his college group were playing the system on a pure player-for-hero (or wizard) basis, with mercenaries for hire to add to the force.Actually, a question in two parts. Its obvious that your life-long love of games had an influence on you when it came to inspiration and the perspiration of creating the (A)D&D game. Would you say that different bits and peices of the game came to you over time as you worked through various board games, card games, war games, etc. before roleplaying in the D&D sense was invented, or was it like a "Eureka" moment where you saw the potential for a great game wherein people mathematically represented a character in a fantasy world? In other words, was it a gradual process of thought that slowly over time lead you into creating a role playing game, or was it a flash of insight that brought together alot of stuff that had been floating around in your subconcious?
I was absolutely certain that the D&D game would be popular and have legs back in 1972 when I completed the initial draft of the rules. That assurance never wavered from then on.Second part of my question is probably much more mundane. When you did come up with the concept of D&D roleplaying (regardless how you arrived at that concept), did you have a gut instinct that you had a race horse on your hands? Did you just KNOW that it was a hobby that was going to take off once people got their hands on it, or were you unsure and only became convinced of the longevity of roleplaying as it gained popularity over the years?
Thanks again for posting here to answer our questions.![]()
Post by Col_Pladoh » Tue Mar 15, 2005 10:49 pm
No, by the time I was writing the AD&D game I was well aware that the audience for the game was much larger than I had thpought in 1972-5, and virtually world wide in scope. My initial assessment was based on the D&D game and changed only after we had published it for two years.Gandalf Istari wrote: ...
So if I'm reading that right, you thought (A)D&D would take off among people who wargammed and among readers of various fantasy genres, but you didn't expect the game to expand much beyond those specific customer groups? If I am reading that right, then you must have been quite surprised when (A)D&D caught on as well as it did outside of the demographic groups you had in mind for the game.
30 years later and gaming is going strong.![]()
Post by Col_Pladoh » Wed Mar 16, 2005 3:06 pm
Post by Col_Pladoh » Wed Mar 16, 2005 5:21 pm
Not to be a pill, amigo, but the game in question doesn't belong to me. It is the property of WotC. They are the ones who can state with certainty how its rules and so forth operate. I can not, as it is their property. whatever I say is no more valid than the opining of any other game master.Handy Haversack wrote:Hi Gary,
A tricky matter that I hope you could provide some feedback on:
...
Michael
Post by Col_Pladoh » Wed Mar 16, 2005 10:09 pm
Any illusory harm surely harms the individual so believing, and if it is such that the affected character is convinced the damage is lethal, that is sufficient to kill him.Greg Ellis wrote:Hi Gary,
Speaking of illusions, how do you handle "harm done by illusionary beasts" in Lejendary Adventure?
Assuming the Avatar actually believes he is being attacked by a real (for example) grizzly bear, what happens to him if the illusionary grizzly's attack inflicts harm?
What if there's enough harm to kill the Avatar?
Best wishes,
Greg
Post by Col_Pladoh » Wed Mar 16, 2005 10:12 pm
Well...elementalawe wrote:Game Designer and author Gary
As a DM, you don't allow a half-dwarf and half-human in your campaign. Your campaign is GreyHawk because you created it, so does that mean some other DM who is using GreyHawk can allow a half-dwarf and half-human as a PC race? Is a DM other than you, in accordance with the ADandD 1st edit. PHB or DMG, allowed to create a half-dwarf and half-human for any campaign?
Post by Col_Pladoh » Wed Mar 16, 2005 10:21 pm
Heh...PapersAndPaychecks wrote:What Gideon Thorne said.
A good heuristic for a DM is: Before breaking a rule, try to understand the reasons why that rule was made in the first place. If you understand the "why" of the rule, you can break it in an informed, knowledgeable way.![]()
Post by Col_Pladoh » Wed Mar 16, 2005 10:52 pm
Learning how to be a better player is fine, but the ftf RPG hobby is totally dependent on the supply of able GMs, for growth of the hobby that is the single critical factor. Thus, to expand the audience more competentant GMs are mandated.gideon_thorne wrote:
Funny you should mention that. A summer school I went too in california (I was taking extra art related courses) also offered an AD&D 'class'. The fellow running the class, a chap named Clint Owen, taught much about cooperative team work and strategy.
I spent several summers in that class and had many a good time. It went on for the length of the summer break in school.
Post by Col_Pladoh » Wed Mar 16, 2005 10:57 pm
Proves that even i can get lucky now and againelementalawe wrote:That is an awesome answer; it is exactly what I was hoping to hear, Gary.
FWIW, I envisage dwarves with shell-like ears ala humans, only proportionately larger. My vision of orc ears is a somewhat lop-eared look as was the case in the LotR films.By physical material nature and in accordance with the ADandD 1st edit. info. rule sourcebooks, what do the ears of a dwarf look like and what do the ears of an orc look like? Unlike elves, I'm hoping that a dwarf has rounded ears like a human and that an orc has rounded ears like a human. Also, in accordance with the ADandD 1st edit. info. rule sourcebooks, are the details of a human character's appearance-- whether natural or magical--decided or determined by the player?
Post by Col_Pladoh » Wed Mar 16, 2005 11:14 pm
Post by Col_Pladoh » Thu Mar 17, 2005 3:54 pm
that's for someonwe who plans to teach such a course to determine.gideon_thorne wrote:So. Speculating on the idea of a game masters school or lecture...
What sort of lesson plan would be ideal?
Post by Col_Pladoh » Thu Mar 17, 2005 5:46 pm
Just so!ska wrote:Gary---
When your gaming group played OAD&D as long as a magician "won" initiative (assuming the 1d6 dice being used to determine initiative) could any spell be gotten off prior to attack as long as the spell did not take more than a round to cast?
Thanks
Post by Col_Pladoh » Fri Mar 18, 2005 3:11 pm
No, I am too busy creating new material for LA game adventures look outside for same....other than play-testing the Castle Wolfmoon work that Chris Clark devised and I developed.RobertFisher wrote:Gary, I've seen you recommend The Abduction of Good King Despot a few times, so I finally picked up a copy. It does look like a lot of fun. Coincidentally, it also struck me that I might rather run it under Lejendary Adventures instead of D&D.
Have you ever run Despot with LA?
Could the "Atk" percentage listed for monster be used directly as Precision?
Post by Col_Pladoh » Fri Mar 18, 2005 3:14 pm
Well...+2 backscratcher wrote:Hello Gary. I don't know if this has been answered before in any of your other "Ask Gary" threads before but...
I was always wondering how you came up with the 6 ability scores. Did you experiment with different ones before deciding on the 'big 6'? It may be a silly question but I was always curious!
Post by Col_Pladoh » Fri Mar 18, 2005 9:33 pm
How many times am i going to have to answer this question?Fid wrote:Gary:
What did you do about polyhedral dice in the early 70s? Is this something you came up with for D&D? Did they exist for wargaming? Were they readily available? How was the quality?
I began playing D&D around 1985 and all we had were the muticolored polyhedrals that came with Holmes basic. I lived in the sticks and the only D&D vendor was Waldenbooks. If you lost your dice, you were screwed unless you bought another Holmes box. Just curious.
Post by Col_Pladoh » Fri Mar 18, 2005 9:36 pm
Yes, my desire to get away from a linear curve with 6 outcomes or a bell curve with 36. I wanted a wide variety of both for more interesting random results and put the new dice to work accordingly;)Yorlum wrote: ...
...Can you point to an inspiration for that conceptual leap?
Post by Col_Pladoh » Fri Mar 18, 2005 9:41 pm
Of course I read the EPT ms. from Phil Barker carefully, and I was rather upset about how much of the system came from D&D. I mentioned this and told Barker that if TSR published it there would be no problems. That was the best way, we all agreed. and we went all out to make the product the grandest of RPGs available.PapersAndPaychecks wrote:Hi Gary.
Can I persuade you to share any reminiscences with us about Empire of the Petal Throne? How did you feel about EPT when you learned of its existence? Did you read it in detail, and if so do you have any comments? What led you/TSR to publish the product?
Post by Col_Pladoh » Sat Mar 19, 2005 3:51 pm
Are you refering to the first edition of the D&D game? If not, what are you referring to?RobertFisher wrote:Gary, I was wondering if you could comment on the accuracy of this. In particular the 1st three sections (before the Traveller stuff).
No, and I am unaware of that particular title at this very moment.When developing D&D, were you aware of von verdy du Vernois' Free Kriegspiel?
Post by Col_Pladoh » Sat Mar 19, 2005 7:15 pm
Thanks:)Solomoriah wrote:I did a websearch and found this page:
http://home.freeuk.net/henridecat/
It has a discussion of what Free Kriegspiel is, and how it is played. Basically it's a wargame where the only rules are in the mind of the referee, or "umpire" as he is called there.
Post by Col_Pladoh » Sat Mar 19, 2005 10:48 pm
Hey!elementalawe wrote:Gary, If I play a half-orc and half-human in the game of ADandD 1st edit. during the time of 1977-1988, can I choose rounded ears like a human and can I choose weak infravision or no infravision? If half-orc and half-human is strong enough to have infravision like a full orc has, can it be reasoned that the half-human part is strong enough to not have infravision like a human doesn't have it? Why was it determined that half-nonhuman is srong enough to have infravision like a full nonhuman has?
Post by Col_Pladoh » Sat Mar 19, 2005 10:54 pm
No, there is no relationship as in developmental status. they are related in being undead, and that's that. A wight is more closely related to a lich than a wraith, eh?serleran wrote:Was it ever intended that a Wraith be a subrace/subspecies of a Wight, or vice versa. The 1E MM descriptions seem to indicate they are related to each other, in my humble opinion.
Post by Col_Pladoh » Sun Mar 20, 2005 9:28 pm
Of course i can't comment on statements made by others, especially whenI haven't any idea as to the content and context.RobertFisher wrote:
I guess I'm most interested in the pre-D&D stuff. (Having read every interview with you I've ever found, I've read what you've said about the direct development of OD&D.) Dave Wesely & the Braunstiens & their influence on Blackmoor...can you verify any of that?
(I'd ask Dave A. for his take as well, but he doesn't come around to talk with us.)
Post by Col_Pladoh » Sun Mar 20, 2005 9:34 pm
All the weapons do the same amount of damage in OD&D, yes. Howwever, in cases of tied initiative, the longer will attack first, and swords are more durable than weapons with woden hafts.RobertFisher wrote:Another OD&D question...
When you are DM, is there any advantage to choosing a sword over a dagger or spear? Is there any reason to choose a two-handed sword rather than a single handed weapon + shield? Would you do anything if you felt a player was "abusing" the fact that all weapons do the same damage to only buy the cheapest kind?
(Or does it not really matter in the long run because PCs will be using magic weapons they've found instead of bought weapons?)
Post by Col_Pladoh » Fri Mar 25, 2005 6:05 pm
While there are occasional personality conflicts, I have never has any serious playyer/PC rivalries. My sons Luke and Alex did get into PC squabbles now and then, but that was a case of the younger trying to show he was equal to the elder.Virel wrote:Gary,
In your adventures (all rpg games) how often do serious player rivalries occur?
Are these normally within the same adventure party/group or between individuals/players in different adventure parties/groups?
Post by Col_Pladoh » Fri Mar 25, 2005 6:08 pm
If I was your DM I would not allow you to create a fantasy PC based on you. That would be metagaming, as is currently said.elementalawe wrote:Gary Gygax
I'm understanding more about my character's race in the game of ADandD 1st edit.--thanks to your answers--and because I have asked about trivial things that the rulebooks don't cover. I have one more question regarding PC humans as described in the 1977-1988 ADandD 1st edit. PHBs. If I play a human, can my human character in the game be like me in real life in every way: the same culture as me, the same natural, physical material appearance that I have, and the same six natural basic ability scores that I have?
Post by Col_Pladoh » Fri Mar 25, 2005 6:13 pm
Post by Col_Pladoh » Sat Mar 26, 2005 3:22 pm
I don't interfere in the PC relationships in campaigns I run. I do expect personal background and motivation to be detailed and considered by players when I am mastering an LA game campaign.Anonymous wrote: Hey Gary,
I 've been trying to strike a balance in the tone of my campaigns where the PC's are not all one "big family". I find that everything becomes to convenient and isn't very "realistic" in the sense that not even with your best friends would people behave in such fashion. The PC's should also have some personal motivation that might or might not coincide with the party. I have ruled that sharing info such as alignment, true personal finances, etc. are to be kept secret as much as possible and character sheets are absolutely to be kept secret.
I always had the impression that during your campaigns with 20-30 players( total I mean) that when someone brought out their 8th level wizard that the other PC's around the table would also feel nervous. Not knowing if this "wizard" was completly sane or "good".
Did you only allow Neutral and Good PC's to adventure together to avoid intra-party rivalries or conflicts? Consequently, allowing Evil PC's to only adventure with Neutral PC's as well?
Why were evil alignments allowed if it wasn't to create intra-party conflicts or at least keep players "honest" and wary? (were "evil' PC's mainly used in all "evil" parties?)
Is it contrary to the spirit of the rules to foster PC independence? Will it lead to unforseen problems later? Like bitter PC rivalries and a cut-throat game?
thanks,
Alex
Post by Col_Pladoh » Sat Mar 26, 2005 3:26 pm
Not to worry...we all err now and againBlustar wrote:Sorry guys that was me up there...and a double post at that, aaack!
Is there any way to delete the extra post? (mods???)
sorry,
Alex
Post by Col_Pladoh » Wed Mar 30, 2005 9:41 pm
Heh:)elementalawe wrote:Thanks for your term of metagame thinking, Gary. I was always wondering what it is called if I play my in-game 1e ADandD character like me in real life. Is there any thing whatsoever that my 1e ADandD fantasy character can have like me in real life? I mean the same personality and alignment and the same physical, material appearance?
Post by Col_Pladoh » Wed Mar 30, 2005 9:59 pm
Hail Cimerians!cimerians wrote:Hello Gary!
Long time its been and its great to see many threads now with questions and answers by you and everyone. Hope you continue on in a healthy path so we can get more material and feedback from you.![]()
The Trolls are splendid fellows, and we get along well indeed. I expect to see their publications improve even more over time, and I have no complaints nowI have picked up LA essentials and I'm looking forward to the hardbacks (doesn't matter too much cause I have the Hekaforge premium editions already). I remember all the feedback and surveys you requested through the internet back when LA was still being thought about in the mid 90's. Its been a decade at least and I was wondering what you think about the basic box set and working with the Trolls. Satisfied with it? It seems they do a pretty good job...
when hekaforge has completed the series of volumes in paperback, and there are at least three to go, one coming very soon, The Mysterious Realms of Hazgar, all parties concerned intend for TLG to publish the LE world Setting in hardback form in due course. At this time I can say nothing more, of course.A few more, I apologize if these have been answered already:
-- Will Lejendary earth be re-released in some form by the Trolls? Any details?
That's been done already by Jon Creffield and Chris Clark, and there are more modules coming from both soon. Also the redoubtable Dan Cross has written a long adventure that the Trolls will be publishing--this year, I believe.-- Will any other writers other than yourself release some additional material for LA?
Whoa!And the cheezy question of the day. My nephew played the D&D game for the first time about two weeks ago, I introduced him with the Moldvay Basic set. He loved it and wants to play more, of course he remembers your cartoon show from my old VHS tapes and asked if a few villains could appear and I said yes of course.
So, I posted a thread here asking for some stats for Venger:
http://www.dragonsfoot.org/forums/viewtopic.php?t=10610
Can you wip up six ability stats for me? Thats all I'll bother you with.
Stay well Gary! and thanks for listening and responding!
--George A.
Post by Col_Pladoh » Wed Mar 30, 2005 10:01 pm
Thanks.Gnarley Bones wrote:Hi Gary,
I just finished Necropolis (the DJ edition). What a challenging adventure! Did you write this scenario for DJ, or did it exist previously, in your own game?
Post by Col_Pladoh » Thu Mar 31, 2005 11:07 pm
Howdy:)richardstincer wrote:ADandD 1st edit. designer Gary
For any version of classic DandD or for any version of ADandD, when a PC human male is first created as a starting adventurer at a young adult age of 15 yrs. to 35 yrs. with a specified weight, does it mention anywhere in the rulebooks that a PC can gain weight or that a PC is allowed to gain weight as natural aging occurs? If the rulebooks don't mention it, does a PC stay with the young adult age specified weight forever?
Post by Col_Pladoh » Sat Apr 02, 2005 3:25 pm
Well...Rhuvein wrote:Hello Gary,
I'm wondering if I might come across ZAGYG'S FLOWING FLAGON in the world of Castle Zagyg. This would be a most excellent magical treasure for any hardworking adventurer.
Cheers to you and good health,
best regards,
Rhuvein.
Post by Col_Pladoh » Sat Apr 02, 2005 3:31 pm
The solution to your problem is simple. Use the AD&D system of rounds, 10 to a turn, and then there's no confusion. thjat means movement is in inches as shown, an armored man on foot going 60 feet in a minute's time, and the troll regaining three hit points in a round.oldschooler wrote:Question for my buddy Gary regarding the 3 lil' booklets: What's a turn? Check out my problem in detail here: http://www.dragonsfoot.org/forums/viewtopic.php?t=10694
I'm looking for the original intent as well as how The Game is meant to be played out. BOY those rules are vague
As for elementalawe/richardstincer: You're taking this whole DandD/ADandD thing WAY to seriously! It's just a game so sit back, relax and just have fun. You don't need anybody's approval on how to play, even the original designers!*
*I'm well aware of the irony of saying this after asking the initial question, but that's different: I'm looking for original intent, not seeing if my way of playing is "ok" or not.
Post by Col_Pladoh » Sun Apr 03, 2005 3:42 pm
Nah!oldschooler wrote: Ahhh, so that's why you wrote those rulesI kinda figured it'd be something like that. Maybe AD&D is more for me with it's rules/guidelines a little more "laid out" as it were. I'm afraid decades of TV and video games have rotted my imagination
![]()
Post by Col_Pladoh » Sun Apr 03, 2005 9:14 pm
Those are names for non-human races from the World of Greyhawk. If you read the material you'll fnd them all there. I didn't make a lot of use of them in my games, but occasionally they would appear in this or that reference.oldschooler wrote:Great advice that seems to sum up the intent and spirit of the original game!
One question you may not have been asked before: What's the story with terms like Olve, Euroz, etc.? Are they the actual names of races in your game, a gnome language, or just nicknames? Are they just Greyhawk flavor words, or maybe terminology used in your games that wasn't actually published to avoid confusion? Is there a list of these words somewhere defined?
Er, I guess that's more than one question; But only one subject!
Post by Col_Pladoh » Tue Apr 05, 2005 2:31 pm
Hi!richardstincer wrote:Gary, now that I have asked you everything that I think was missing about a PC race, I want to ask you about ability scores next. For the method that allows rolling 12 sets of six natural basic ability scores for 12 characters, a player can select the six most desirable scores. Does that mean I--or any other player--can select six average scores for a starting PC adventurer? The reason that I want average, basic natural ability scores is because I like being average in physical and mental abilities. Averageness and neutrality are aesthetically pleasing or inherently pleasing to me.
Post by Col_Pladoh » Tue Apr 05, 2005 2:35 pm
Howdy Amigo:)Sieg wrote:Gary,
Apologies if you covered this earlier, but any moew news if you've gotten an invite to Milwaukee Gamesfest?
Thanks!
Post by Col_Pladoh » Tue Apr 05, 2005 4:14 pm
Definitely keep us posted on this one.[/quote]TheDungeonDelver wrote: The Trolls are planning to run a small con here in Lake Geneva, but there are no details yet as to date or place
Cheers,
Gary
Post by Col_Pladoh » Tue Apr 05, 2005 5:14 pm
Post by Col_Pladoh » Tue Apr 05, 2005 7:12 pm
As for the convention to be held here in LG, I do believe all gamers are invited!serleran wrote:Sweet! Am I invited?
Now, for the good Colonel--
Maybe this has been answered somewhere, and if so, then I'm just blind and dumb. But... why are there at least 3 versions of the Drow? There's the one from the MM, one from FF, and the stat method and character classes options in UA.
For everyone else-- Which one, or something else, is the most commonly used?
Post by Col_Pladoh » Tue Apr 05, 2005 7:17 pm
Great!Troll Lord wrote:Hello all,
...
Mike, did you really ask if Gary Gygax would be GOH at a convention sponsored by Troll Lord Games IN Lake Geneva? LOL Of course Gary Gygax would be the Guest of Honor (mike just razzed me on the phone for a few minutes, actually wanted me to READ the text in his email and not just look at the attachment...what's that about? LOL!
Steve
Post by Col_Pladoh » Tue Apr 05, 2005 8:16 pm
Heh,Fid wrote:Gary:
If the Lake Geneva cons don't work, I'm sure fellow DF'r Aranion would love to have you at the first annual Grogcon. You'd have to pay your way, but I'm sure you'd find enough free drinks!!!
http://www.dragonsfoot.org/forums/viewtopic.php?t=8207
Post by Col_Pladoh » Tue Apr 05, 2005 8:18 pm
Post by Col_Pladoh » Wed Apr 06, 2005 4:47 pm
Heh...Draco Caeruleus wrote:Gary,
In the original D&D booklets of 1974, it says that elves can advance either as fighting-men or magic-users. They can switch between these classes between, but not during, adventures.
What does that mean exactly? Do they only gain XP for one class at a time? Do they only get the benefits of one class at a time? If the latter, would that include things like hit points?
Or is it just an ambiguity that was fixed with the later multiclassing rules?
Thanks!
Post by Col_Pladoh » Wed Apr 06, 2005 5:40 pm
Howdy:)TheDungeonDelver wrote:Not being familiar with the line, Gary, is there a "Domesday book" for LA I can buy that contains creatures, LM info and player info or is there a "DMG/PHB/MM" set of books or what?
Post by Col_Pladoh » Wed Apr 06, 2005 5:55 pm
OkayTheDungeonDelver wrote: Okay sir. I will poke around over there. Most of my gaming these days is your *ahem* other game but I've been thinking about branching out some...
Post by Col_Pladoh » Wed Apr 06, 2005 8:04 pm
Actually...Thoth Amon wrote:DD:
I hate to jump into Gary's thread, but I will...
Get the Lejendary Rules For All PLayers first and the Beasts of Lejend second. The Lejandmaster book is fine, but you can actually run a game without it. Beasts of Lejend is my favorite of the three.
Post by Col_Pladoh » Wed Apr 06, 2005 11:09 pm
Hi Richard,richardstincer wrote:Gary Gygax, thanks for your previous answer. It seems to me, then, that the DM is in control of: PC race, the six basic natural ability scores, adventurer-class profession, and alignment. There are two final questions that I want to ask you about. Can a DM of ADandD 1st edit. also act as a player? When I asked you if my half-orc and half-human PC can have rounded ears, I forgot to mention the ears of a full orc. You told me that a full orc has lop-looking ears, but are those lop-looking ears rounded or wedge-pointed?
Post by Col_Pladoh » Thu Apr 07, 2005 1:49 am
Well richard,richardstincer wrote:Thanks again, Gary, for your answers. In this thread, in my message-post of questions directly before this one, I said that I had two final questions for you, but now I realize that there could have been one more. I have asked something about Valley elves in your World of Greyhawk forum--can you look at it there? I have never bought the specific campaign books for ADandD 1st edit. because I didn't have the money for them. Nevertheless, I bought nine general campaign sourcebooks for the ADandD 1st edit. game during the late 1980's. They were all the stiff cardboard coverings, but I don't have them anymore because I started selling them in 1989 when ADandD 2nd edit. came out. I thought that 1st edit. ADandD was not going to be around ever again--or at least that is what I was told by the group of highschoolers who I was gaming with at the time.
Post by Col_Pladoh » Thu Apr 07, 2005 2:50 pm
Heh...serleran wrote:To try to be a salve, and sponge out the water I keep adding under the bridge, like a misbegotten Grimm troll.... and to try, in desperation to quell any damage to the mind I have caused, I'll ask another, better, question:
Do you use the books in your own Fantasy Series, or are you more the off-the-hip DM, making notes as you go along?
Post by Col_Pladoh » Thu Apr 07, 2005 2:58 pm
Ciao:)dcs wrote:Thoth Amon wrote:
Gary, you've noted elsewhere that starting LA avatars are about as potent as 4th-5th level D&D characters. You've also noted that Yggsburgh was designed for characters 4th-6th level. Was this done deliberately? or were you perhaps thinking subconciously of the type of challenges a starting LA avatar would face? Could one use Yggsburgh for LA, just converting the creatures & NPCs to their LA equivalents? The reason I ask is that (as I noted above) I find the LA game compelling, but at the same time I don't have a lot of free time in which to run a game, and I've been waiting for Yggsburgh for quite some time.![]()
Post by Col_Pladoh » Thu Apr 07, 2005 10:35 pm
Pardon me...richardstincer wrote:Gary and others, all I'm trying to do is emphasize the fact that ADandD 1st edit. should have a measure of 50% realism--the reality of real life--because if it doesn't, it would be extremely on the side of being an unbelievable fantasy game. Gary, when you decided to use some reality about female strength being lower than male strength, that was excellent because it shows that the game of ADandD 1st edit. is allowed to have--or can have--real life aspects to it and it is not just total fiction.
Post by Col_Pladoh » Fri Apr 08, 2005 4:11 pm
We always gave XPs for treasure value, monsters killed or eliminated, and for meaningful thieving skill use and spells cast, the latter at 100 XPs per level. that was why the escalation in the number of XPs needed to increase a level was so dramatic as one progressed.GuyinCognito wrote:Hey, Gary Just would like to say your AD&D is the champ! Mind if I rattle a few questions in?
How do you reward XP for valuables? coins, and magic (examples would be a boon) Say my party ends up finding: A longsword+1 (unidentified), 500 gp, and a crystal challice worth (375 gp). How and when should I award the XP? Could you elaborate on what "keeping" a magic item means?
Glad to be able to talk to you, this is neat,
GuyinCognito
Post by Col_Pladoh » Fri Apr 08, 2005 4:15 pm
that's tough!Ratughoth wrote:Gary, If you had to come up with a one word description of LA, what would it be?
Post by Col_Pladoh » Fri Apr 08, 2005 4:33 pm
Close, but no cigarTheDungeonDelver wrote:
... If they identify it and sell it immediately after the adventure, if I am understanding you correctly, they would get the item's base XP value of 10,000 , plus another 25,000 XP for the sale of it, but if they didn't sell it off and instead carried it around and used some of its powers on various other adventures they wouldn't get an XP reward for a later sale...? Or would they?
Post by Col_Pladoh » Fri Apr 08, 2005 6:16 pm
Swinging!chrisspiller wrote:"Boss"? Maybe in the 1960s but having grown up in the Midwest it seems that "cool" would be the preferred termdcs wrote:Midwest: Boss!![]()
Pax,
Chris
Post by Col_Pladoh » Fri Apr 08, 2005 6:23 pm
In General...Sieg wrote:
That's great! So, the party has the incentive to browbeat the one person who wants to keep it to sell the item to get an xp split, otherwise just the one person who uses it keeps the xps....thus both getting the xps and the use of the item. That's a great idea!
So, did you ever have party infighting over such an issue?
Post by Col_Pladoh » Fri Apr 08, 2005 10:15 pm
Howdy:)Asrogoth wrote:Gary,
Greetings. I have been on Dragonsfoot for quite a while now, but this is my first posting with a question directed towards you (which I've also asked of Frank Mentzer, Frnak, right?)
Virel wrote:I tend to agree with you on that - but a least it provides some fluff around the rule.Cias the Noble wrote: Keep in mind that the whole "elves-have-spirits-not-souls-and-only-creatures-with-souls-can-be-raised" thing in the DDG was simply an ad-hoc explanation for why elves cannot be raised.
The truth is, the rules said that elves couldn't be raised long before there was any type of in-game justification of this type. Personally, I believe the whole spirit vs. soul concept was invented after the fact mainly as a way to rationalize why only certain creatures can be raised. The difference between spirts and souls was invented to explain an existing rule, rather than the rule being based off this difference.
Short answer:Thank you in advance.
PS Here's the thread...
http://www.dragonsfoot.org/forums/viewt ... 427#174427
Post by Col_Pladoh » Fri Apr 08, 2005 10:24 pm
A few?!Dragon Fire wrote:Gary, a few questions:
The fokelore example of a vampire being turned by a cleric presenting the cross.What was your "reasoning" behind a cleric's turning ability, as in how is it able to function?
I don't understand what distinction you are attempting to assert. the undead are turned, be they material or spirit, as indicated in the mechanic.Is the cleric turning the spirit/soul within the undead?
That too.Or is the cleric turning the unholy vessel (body)?
No soul but the assumption is that some form of malign spirit or spirit force motivates the undead creature.Does every undead have a spirit/soul bound to it?
No.Was the Groaning Spirit (Banshee) created as an undead?
Another form od spirit creature entirely, that has some powers that are also held by some undead.Or was it some other form of creature that has undead characteristics?
It is not an undead creature.If it was created as an undead, what row would it have been turned as (Spectre maybe) on the Cleric Turning Table?
Only humans humans have souls. All living things might have spirits. Deal with such metaphysical questions as the differences between soul and spirit as you see fit. the Egyptians believes that a human had a soul, spirit, shawow, double, name, and two other components in his makeup. This is about a game, isn't it? Thus I don't attempt to deal with such esoterica in rules interpretationAlso what is the definition of a soul and spirit in game terms? We know which beings have souls and spirits and those with sprits can't be raised/resurrected, but what, if any, are the definitions of each?
Sorry that my original intent wasn't evident, and I hope that my answers above will assist in conveying that now.I asked these in the past tense so to get the original intent of your rules/thoughts, not as to a rules interpretation of a game currently under the realm of WotC.![]()
Post by Col_Pladoh » Fri Apr 08, 2005 10:36 pm
So is a rubber hoseRatughoth wrote: I've been looking very hard at your LA game Gary. I like what I am seeing, if I had to come up with one word for it it would be FLEXIBLE.
Post by Col_Pladoh » Sat Apr 09, 2005 2:37 pm
In your campaign you are always rightSolomoriah wrote:Aha! So I was right!Col_Pladoh wrote:No soul but the assumption is that some form of malign spirit or spirit force motivates the undead creature.Does every undead have a spirit/soul bound to it?
... it happens so rarely, i must write it on my calendar ...
Post by Col_Pladoh » Sat Apr 09, 2005 4:01 pm
Not that any of this matters a jot or tiddle, but...Gandalf Istari wrote:Col_Pladoh wrote: Would this include undead created via an animate dead spell, such as skeletons and zombies? It's been asserted that you always held undead such as skeletons and zombies to be nothing more than automatons, powered by magical force with no "spirit possessing the remains" as you put it.
Thanks in advance for any clarification.
Post by Col_Pladoh » Sun Apr 10, 2005 2:11 pm
No, and they don't tend to do that. I have givEn the PCs damage for players arguing with me or disrtupting the game.oldschooler wrote:Col_Pladoh wrote: That reminds me, have you ever given extra experience points or merits to players for sucking up?
Post by Col_Pladoh » Sun Apr 10, 2005 2:34 pm
I have a lot of other things to do, so don't expect essay-length answersGuyinCognito wrote:Greetings againBelow are what I would consider some of my deeper questions as the rest I just make up myself (creature origins, the supernatural, etc). IMO PC power-balances are one of the basic building blocks of a sucessful game. My goal is to effectively run an AD&D party to 20th level and beyond -- With 2nd Edition the XP progression gets pretty hard past about level 12. Time and time again I find myself saying A-HA! at your original rules. IMO the questions following could help any DM, so here goes:
However you determine is best for your custom creature. just compare its XP value with whatever listed monsters you think are comparable. you can pull the number out of thin air if it suits you!How do I calculate the XP of a custom creature if it had 300 hp? 5000 + (300 x 35) = 15,500 (then plus any extra SAXPB or EAXPA)?
Dragons come in varying ages, so that's the main reason. also some of the same type and age can use spells, some can't.XP for the greatest monsters and dragons: the DMG lists ** for the Dragons? Is this due to the probable danger of even getting thru its lair, etc, that its full XP cannot be listed?
I haven't the slightest idea what your question means. I suspect you are questioning the point award. What you are ignorng is the treasure found with the dragon, for which XPs are to be awarded.An ancient spell-using dragon lists as 7758 XP as an example in the DMG XP section. A figter needs 3,000,000 XP for 20th level. How many of these "master" creatures are sucessful in game terms (plot, geography, etc?)
That's wehat the book says, yes.Are most of the XP awards gleaned by PCs based on treasure? (XP for treasure seems to emulate how adventurers CRAVE gold and wealth and makes getting gold equally enjoyable to getting an item of magical powers)
Heaping coals on my head are you?! Well heap away, for I have editing i must get done.At what frequency do you use the Treasure Tables and when do you assign treasure?One uses the tables always, I should imagine, if playing by the book. Of course a DM can do that, have no treasure or decide what treasure the monster has without reference to the tables. I personally usually used the random tables for all outdoor encounters, seldom if ever for encounters that I designed.
What are yours? I haven't time to waste on silly stuffWhat are your results(findings) on the Total Gold/Magic(in say XP value) of a 10/15/20th level character? What works and keeps the game going without power-saturation of items, etc? (I play a 2e mix so some of the specialization, proficiencies are a factor...)
Ypu mean like I'd be well advised to ignore some board posts?Has time given you any other revelations?
Finally, maybe most importantly, someone wanted me to ask how to draw our players back from 3rd Ed??? (They are now rule-lawyers from Hades!? We are fading...)
----Guyin Cognito
Post by Col_Pladoh » Sun Apr 10, 2005 3:14 pm
The Nation Builder book ms. in the GFW reference series.Greg Ellis wrote:
Hi Gary,
What are you working on at the moment?
Just curious.
Post by Col_Pladoh » Sun Apr 10, 2005 8:32 pm
So, being really nice to heap more on my head, huh?!GuyinCognito wrote:... Didn’t mean to heap coals (I tried not to honestly!) ...
Post by Col_Pladoh » Mon Apr 11, 2005 1:20 pm
Not in the cards, amigo.Rhuvein wrote:Hi Gary.I also need to get material to Frank Mentzer so he can do the development of my old c. 1974 or 1975 tournament module that I designed for the Detroit Metro Gamers convention back then. It has never been played, let alone published, since that time. Troll lords will publish it as a C&C advcenture when Frank has fleshed out the encounter notes. It's original name is The Quest for the Teeth of Barkash-Nour.
Cheerio,
Gary
Heard about this and I am very much looking forward to seeing the final product!
Any chance that some lucky adventurer might find Zagyg's Flowing Flagonin this module?
Best regards,
Rhuvein.
Post by Col_Pladoh » Mon Apr 11, 2005 1:23 pm
No. the effort needed to devise the evolution, biology, cultural history, and society of non-human races, make them truly different from humans and yet appealing to players, is well beyond my capacity.serleran wrote:Have you ever wanted to create something for an RPG, in any form or genre, for any system, even a totally new one, where humans are not predominant?
Post by Col_Pladoh » Mon Apr 11, 2005 4:05 pm
But of course...after many years and much expense, with a high chance of failure.Rhuvein wrote: Thanks Gary.
Perhaps a skilled sorcerer in my campaign, who specializes in alchemy could unearth the arcana necessary to build such a magic vessel and then from there lead the adventurers into fame and fortune . . .
Rhuvein.
Post by Col_Pladoh » Mon Apr 11, 2005 4:19 pm
A bargain!PapersAndPaychecks wrote: Players in my campaign should note that buying the DM a pint of guinness will enhance the chance of success.
Post by Col_Pladoh » Mon Apr 11, 2005 6:25 pm
Heh!Rhuvein wrote: I will heed your advice and let the adventurers find it in the way you suggest.
Many thanks,
Regards,
Rhuvein.
Post by Col_Pladoh » Tue Apr 12, 2005 3:23 am
No, Lew lives somewhere other than in the area of Lake Geneva--out East perhaps.blackprinceofmuncie wrote:Hi Gary!
We at Dragonsfoot are blessed to have several preeminent figures from the world of RPGs visiting us. I was wondering if you had any info about another such figure, a regular contributor to The Dragon back in the day, Lewis Pulsipher. What was his relationship with TSR? Was he a regular participant in your gaming group? Any idea what he's up to now or what the chances are we could get him to drop by Dragonsfoot and chat?
Post by Col_Pladoh » Tue Apr 12, 2005 2:20 pm
Bah!ScottyG wrote: What about Zagyg's Needle? Might it be tucked away in CZ somewhere? Luke mentioned to me that Melf's acquisition of the item was quite memorable.
Scott
Post by Col_Pladoh » Tue Apr 12, 2005 3:35 pm
No control whatsover. the size and pluses are discovered by randon d8 roll.chrisspiller wrote:Interesting about Zagyg's Needle, Gary (and I remember reading about it in one of the Gord stories). Does Melf (or whoever) have any control over the size the weapon takes upon use? (Such control would be nice, although given the Mad Archmage's personality somewhat unlikely.)
That's another negatory. the tentacle rods are like wands in my estimation, the magic directs their attacks.Another question with regards to unique weapons such as Zagyg's Needle, the "Tentacle Rods" from G3, etc. Did you penalize the PC's using such implements because they didn't have weapon proficiency when using them? E.g., did Melf need to spend a weapon proficiency slot before being able to use the Needle without pnalty?
Pax,
Chris
Post by Col_Pladoh » Tue Apr 12, 2005 8:53 pm
Actually, I created the name "Lolth" as a name that seemed "right" for a spider-like demoness. I was not thinking of the mythical Lilith when I made up that name.rogueattorney wrote:Col.,
Where did the name Lolth come from? Is it any relation to Lilith, the apocryphal first wife of Adam and purported mother of vampires?
...
R.A.
Post by Col_Pladoh » Tue Apr 12, 2005 9:39 pm
Well...TheDungeonDelver wrote:Gary:
Salmon or Cod?
Post by Col_Pladoh » Wed Apr 13, 2005 2:29 pm
I have seem the giant carp with my own eyes, and a gar that looked like it was seven feet long taking a white bass from a spawning school neat shore in the spring. the garfish of incredible size have been seen from airplanes, basking near rowboats, much as your grandfather spotted those catfish. I'd believe him, as they have caught huge catfish in the Mississippi River.TheDungeonDelver wrote:My grandfather on my mother's side once spoke of seeing man-sized (and larger) catfish "shadowing" their rowboats as he worked on a bridge project in Alabama. Of course that could be a "fish story".
Now we know where some of the giant fish in the Monster Manual come from, eh? Pike, etc.![]()
Post by Col_Pladoh » Thu Apr 14, 2005 2:10 pm
But of course!Lothar TVNI wrote:Good evening Gary,
Did you play TOP SECRET? If so may we hear a bit about your escapades in that game?
Post by Col_Pladoh » Thu Apr 14, 2005 2:15 pm
Heh:)chrisspiller wrote:Hey Gary, could you do a little explanation of the new monetary system used in LA? I believe it gives treasure in dollar amounts but from what I have seen (which isn't much as I don't own LA as yet) I haven't been able to puzzle out a conversion to the 1eAD&D gold standard. IN other words, how many dollars to the gold piece?
Pax,
Chris
Post by Col_Pladoh » Thu Apr 14, 2005 2:57 pm
Welcome, and the system is as simple and easy as I could devise for a game system designed to be usable in multiple genres, as soon will be apparent. I havE co-designers working on other genres now, and with luck the first will be published in 2006, Lejendary AsteRogues, RPG of Fantastical Science Fiction--a sort of Victorian/super science mix.chrisspiller wrote: Thanks for the quick reply, Gary. That does sound like a pretty straight forward system, actually.
All treasure is given in coins and specific items. Being a busy chap, I cut corners when I am creating a dramatic account of a play session, list the value of all the swag without itemizing the lot. It goes without saying that gold is more valuable than in many game systems, one pound oF coins being worth $8,000. Gems are still the best form or portable wealth, large flawless diamonds and corundum gems, pearls, and black opals worth vast sums. (Never guess I actually enjoy gemstones and jewelry, would you?)This leads me to an LA specific question, however. In the modules for the game is treasure listed simply in dollar amounts or do you break it down according to coins, gems, jewelry, etc.?I recall reading your LA campaign journals on the games list a while back and, IIRC, the treasure mentioned was always in dollar amounts with no mention of gold, silver, etc. (and I have a hard time imagining fantasy characters opening chests in old dungeons and finding stacks of unmarked bills in place of piles of gleeming coins).
Pax,
Chris
Post by Col_Pladoh » Thu Apr 14, 2005 3:13 pm
for some extensive listing of valuable stones check out the World Builder in the "Gygaxian Fantasy Worlds" reference book series;)chrisspiller wrote:
...
Actually, it's funny you mention this. Last night I was rereading the Book of Exodus and noticed that just about every gem it talks about in the making of the tabernacle/liturgical vestments for the Aaronic priesthood are found in the DMG's gem section!
...
Pax,
Chris
Post by Col_Pladoh » Thu Apr 14, 2005 3:16 pm
Sorry...Handy Haversack wrote:Hiya Gary,
Two quick questions about your fine novel Sea of Death:
If you happen to remember (and are legally able to answer), what was the creature that chased Gord and Leda down the tube as they made there way to the City Out of Mind? At first, I thought flumph, but it was too evil for that. Black pudding?
Also (and I hope you haven't been pestered with this too much before), what approximate level would you say Gord was during the action of this book?
Thanks,
Michael
Post by Col_Pladoh » Thu Apr 14, 2005 4:11 pm
Actually, there's nothing for me to fear regarding such a discussion, other than the fact that the material in question is the IP of another entitity, so anything I have to say about it is fair game for them to use in their additional work based on the property.Handy Haversack wrote:Thanks, Gary. I hate to make you skirt the boiling legal waters, but I am never sure just what is safe to ask. You're the champ!
MH
Post by Col_Pladoh » Fri Apr 15, 2005 2:59 pm
Incorrect;)Gentlegamer wrote:It is my understanding that revised versions of these tomes are in the works. Is this correct?
Post by Col_Pladoh » Fri Apr 15, 2005 6:43 pm
Quite right:)Gentlegamer wrote:...
So in the meantime those interested in going beyond the Essentials need to find the original softcover rulebooks?
Post by Col_Pladoh » Sat Apr 16, 2005 7:22 pm
Hi Steve Old FellowSteve Marsh wrote: neat, that is one of my favorite genres for light play.
Post by Col_Pladoh » Sat Apr 16, 2005 9:52 pm
Heh...Bloodcat wrote:I can't really say I have any appropriate questions for the main man behind this wacky hobby of ours since most of them have already been answered here or were in the excellent interview he did with OD&Dities a while back.
However I will say thank you for all the nifty game stuff you have created over the years and the game that is as old as I am!
Hopefully I will have a quality question to ask sometime in the future, but until then I shall enjoy reading this thread and looking forward to your future works!
Post by Col_Pladoh » Sun Apr 17, 2005 2:10 pm
How about old fart still managing a bit of creative work, all of whose children have played A/D&D but the three girls quit early, and the two oldest boys are too busy with their work nowadays to play much except computer games?Rhuvein wrote: So I think what you're saying is that you're still a young fellow producing great material and your kids are probably very knowledgeable about D&D, right
Regards,
Rhuvein.
Post by Col_Pladoh » Mon Apr 18, 2005 4:49 pm
Indeed, I was in correspondence and telephone contact with the Admirable Mr. Vance at that point. I chided him jocularly for not referencing "Gygax" as a vicious starmeter instead of a venal lord. Sadly, I have never had the pleasure of meeting Jack in parson...Handy Haversack wrote:Hi Gary,
I have a quick question about your relationship with the fine author Jack Vance. I was reading his Alastor books this weekend and noticed that when 30 million ozols (moneys) disappear in the first one, one character turns to another and says, " 'Lord Gyagx will want his money.' " Well, now. This book was published in 1973. Had you already met Jack Vance at that point, and is this a nod to you?
None that is conscious. Perhaps the name came from deep in my memoryI also noticed in the second book a reference to "memory tablet." Any connection there with LA?
Thanks.
Michael
Post by Col_Pladoh » Mon Apr 18, 2005 5:09 pm
Pfui!Handy Haversack wrote:Hi Gary,
Thanks for the quick answer. I guess Mr. Vance could have made "Gygax" the inventer of hussade, but it's pretty great to get to be any sort of character in the work of an admired writer! Nicely done.
M
Post by Col_Pladoh » Wed Apr 20, 2005 9:58 pm
Post by Col_Pladoh » Thu Apr 21, 2005 2:58 pm
Post by Col_Pladoh » Thu Apr 21, 2005 5:04 pm
Pity thatchrisspiller wrote: ...Unfortunately my gaming is largely restricted to an online campaign I DM these days, but you never know. At least now I have a pretty good notion of how things will progress if I do get the chance
Pax,
Chris
Post by Col_Pladoh » Thu Apr 21, 2005 8:51 pm
Post by Col_Pladoh » Fri Apr 22, 2005 11:10 pm
Do you allow a child to choose what he will have for dinner? I think not. The parent is the one responsible for that sort of decision, just as the Gm oversees character creationoldschooler wrote:I have a question for Gary regarding character creation: Would you trust any player to simply pick his or her statistics (Abilities or otherwise) rather than roll dice for them? Sort of like a point buy, but with whatever they think their character would have; Any thoughts on this approach?
Post by Col_Pladoh » Wed Apr 27, 2005 7:46 pm
The two systems are so different in their approach that it is difficult to merge skills into a class based system. It is quite possible to make class-like roles in a skill based system by listing those that make an archetype and then giving benefits for having such a mix for a character.weasel fierce wrote:As a question in game design, do you think that class and skill based systems can combine ? i.e. using a D&D type class system, while also using skills.
Or do you feel that the two are separate, as they both seek to cover the same area of gameplay (i.e. what a character can, and more importantly cant, do) ?
(with classes assumed to be iconic archetypes, rather than just a loose "template" as some games use)
Cheers!
Post by Col_Pladoh » Thu Apr 28, 2005 3:35 pm
I didn't speak much with Moldvey...Particle_Man wrote:What is the last thing you remember talking about to Tom Moldvay? When was this?
Ditto for Trampier...
Post by Col_Pladoh » Fri Apr 29, 2005 2:20 pm
Hey!gideon_thorne wrote:Yet another recomendation Gary. You being a fan of chess and all I thought this might interest you?
http://www.sjgames.com/proteus/
Dont know if you have seen this or not?
Post by Col_Pladoh » Fri Apr 29, 2005 6:52 pm
None otherZudrak wrote: You mean Yahtzee?![]()
Post by Col_Pladoh » Fri Apr 29, 2005 6:53 pm
Don't fergit yer hogleg!gideon_thorne wrote: I'll put the game in my travel bag and bring it along.
Post by Col_Pladoh » Sun May 01, 2005 1:31 pm
If the action is that of the Avatar, and the results would be reasonably obvious to that individual, the player rolls the die or dice. His Avatar, his activity. That way the player is actively participating in what affects his game persona, an there is no question as to the result of the roll, as it is made openly before all participants.oldschooler wrote:Question:
Gary, when you're refereeing a game, who rolls the dice? ...
Post by Col_Pladoh » Mon May 02, 2005 2:25 pm
the system shock check was included so DMs has something to use to prevent abuse of the spell, such as when a PC drank a potion of speed and then had a haste spell cast on him.weasel fierce wrote:Maybe this was asked before, but it was a recent topic..
Is it intentional in AD&D that the Haste spell (causing magical aging) should require a system shock roll, risking death ?
Or was that an unforseen sideeffect ?
Post by Col_Pladoh » Mon May 02, 2005 8:52 pm
hi richard,richardstincer wrote:Gary, in my signature below, I have the belief that TN is a general alignment--am I correct? All of the other 8 alignments seem to be more specific.
Post by Col_Pladoh » Mon May 02, 2005 9:08 pm
Heh,serleran wrote:Do you like mixing genres together, something like Expedition to the Barrier Peaks, crossed with Boot Hill, for example... or do you prefer to stick to one element and see where that takes you? From reading some of the new material (Hall of Many Panes, for example. Not trying to give anything away about it, though, so don't sue me....) I'm curious.Do you consider that sort of thing to be "high magic" and not Conaneque "sword and sorcery?"
Post by Col_Pladoh » Mon May 02, 2005 10:00 pm
Simply put, alignments are for the use of the DM in the development of the nations and the peoples that inhabit them, principally the dramatis personae that will interact with the group of player characters. It is meant to serve the DM as a measuring stick against the performance of the PCs in the campaign, after each has elected an alignment as a general template for the ethical and moral views of their game persona. In the same secondary role, they are meant to be useful in regards use of magical spells and magic items that require the imbuing of some spirit (force) in their making.richardstincer wrote:Thanks for your response, Gary. In your 1979 DMG for ADandD 1st edit., it is printed that the TN alignment is narrowest in scope or focus. Does 'narrowest in scope' mean it is easy to follow the alignment of TN? I like a simple, tit-for-tat equality whereas Mordenkainen likes the alignment of TN to be complex.
Post by Col_Pladoh » Mon May 02, 2005 10:28 pm
Dragon Fire wrote: Wow, that's a great insight into alignments Gary. I have seen many discussion regarding alignments that would have gone much different if they had known this.
Post by Col_Pladoh » Tue May 03, 2005 2:56 pm
Those DMs that understand the whole of the AD&D system are likely to do just that sort of thing. Unfortunately, there aren't all that many of them. anyway, good show on your partDragon Fire wrote: Well, don't feel to badly. I didn't put near the "stock" into alignments that other DMs have. So, maybe I absorbed some of your thinking.
Post by Col_Pladoh » Tue May 03, 2005 2:59 pm
Your memeory ios correct. the value of magical weapons might remain unchanged, increase, or decrease on different planes. that is a comples matter and depends on the nature of the magic used to enchant each particular sort of weapon. fortunately, it is no longer something i need concern myself with, or I'd have a difficult task of classification and table-making on my plateScottyG wrote:Gary, there's a rule that first appeared in Q1 stating that magic items lose pluses based on how many planes removed they are from the Prime. I thought I remember reading on a recent thread elsewhere that you weren't fond of that rule, and would have handled it differently had you had the opportunity to release some planer material, but now I can't find the thread or the quote. Is that correct, or is my memory off?
Scott
Post by Col_Pladoh » Tue May 03, 2005 4:07 pm
Huh? I don't think I get what you are saying...DMPrata wrote:
I have a problem with the cavalier's ability to function at negative hit points. As I understand the rule, any other character reduced to 0 hit points (optionally as low as -3, if from the same blow) is rendered unconscious, and subsequently bleeds away 1 hp per round until death occurs at -10 hp. A good cavalier, however, can remain conscious down to a negative hit point total equal to the hit points rolled at 1st level (i.e., -4 to -13).
My problem with this is that, as written, the cavalier essentially has no choice but to run away at this point. It is expressly stated that he cannot continue fighting, but must bind wounds and seek further healing. This doesn't strike me as particularly heroic. Everyone else in the party is knocked out and bleeding to death, while the brave cavalier gets to flee for his life. This has come up a couple of times in my game so far, and seems distinctly out of character.
Am I misunderstanding how this was supposed to work? How did you adjudicate it in play-testing cavaliers (assuming it came up)?
Post by Col_Pladoh » Tue May 03, 2005 4:10 pm
Right.DMPrata wrote:Sorry -- I remembered one other question after I posted. Did you intend a PC's maximum number of henchmen (based on Charisma) to be a lifetime limit, or simply the most he could have in service at any one time?
Post by Col_Pladoh » Tue May 03, 2005 4:42 pm
Good show then!DMPrata wrote: Actually, you just cleared it up for me, Gary. Thanks. The problem I ran into in one of my sessions was that the party's camp had been ambushed by gnolls (foolish PC's camping too close to their lair). The other PC's were quickly rendered unconscious, leaving only the cavalier. When reduced to negative hit points herself, she had no choice but to hightail it out of there while her companions lay dying. That seemed unchivalrous to us, but, from your reply, it appears we were just over-thinking it. Much obliged!
![]()
Post by Col_Pladoh » Tue May 03, 2005 6:27 pm
the latter. I meant for the barbarian to be a thorn in the side of all spellcasters, but a most useful adjunct to the mixed adventuring party nonetheless;)weasel fierce wrote:...
Is the intention of the barbarians hostility to magic users, that he cannot at all participate in the same adventuring party, or simply that he will not "cooperate", such as receiving beneficial spells, will mostly ignore the magic user in a fight, etc ?
You just asked it...again!Also, what is the single most asked question, you have received over the years ?
Cheers and good health
Ivan
Post by Col_Pladoh » Tue May 03, 2005 7:37 pm
Actually...weasel fierce wrote:Can I send you m.... is that a gun ? Never mind good sir![]()
Post by Col_Pladoh » Tue May 03, 2005 7:44 pm
No lightning bolts from making that observation. that is a question that is indeed asked all too often, along with why I wanted to use such diceDMPrata wrote: You forgot, "Where did you find those funny-shaped dice?"!
Uh oh . . .
*DMPrata ducks behind nearby boulder for -10 AC bonus*
Post by Col_Pladoh » Tue May 03, 2005 10:08 pm
Post by Col_Pladoh » Tue May 03, 2005 10:33 pm
Hah! What do you mean about "today"? Ever since mankind has used written laws lawyers have been necessary. they are best emloyed before making a deal rather than when things are falling apart, of course.weasel fierce wrote:
In todays gaming industry, the lawyer is pretty much as important as the game writer, or so it would seem![]()
You are welcome:)Thanks for your answers though, they are much appreciated.
Sorry, but your examples are not valid. they are simply spinoffs of the original RPG concept and had no significant impact on the entirity of the field.The RPG industry and hobby, like so much else, seems to every now and again have its peak moments, where something new, fresh and unique comes out. Then a while carries on without much else being new, before something else does it again.
Some such points could propably be said to be original D&D (duh), Traveller, Vampire, GURPS and propably some others, that I forget or neglect.
Milestones in gaming as a hobby:What do you think the last "big thing" has been, and how long do you think it will be, before we see something truly new again?
Post by Col_Pladoh » Wed May 04, 2005 2:56 am
Fast reply:Bombay wrote:Hey Gary, glad you have taken the time to do a Q&A, Alot of your answers have been very helpful and insightful.
I have always had questions about magic items. Many of the modules made for AD&D are loaded with magic items. Sometimes I think there must be an assembly line that is making +1 longswords and +1 plates. Those in my group, we started brainstorming and got off onto a tangent that perhaps that a +1 longsword made, is actually a failed attempt at say a Frostbrand. Or maybe you can "mass" produce +1 longswords for all of your henchmen.
If you care, could you elaborate on the production of such items.
Thanks, appreciate it.
Post by Col_Pladoh » Wed May 04, 2005 2:40 pm
Sure:)Bombay wrote:Good point, never thought of it that way.
Thanks for the fast response!
bk
Post by Col_Pladoh » Wed May 04, 2005 2:44 pm
You are essentially correct.Mr. Awesome wrote:I just remembered one I've been wondering...
For the cavalier, it says they're uncontrollable in battles, attacking enemies in a given order. A lot of people interpret that to mean any combat, but I think it means large-scale battles. Am I right?![]()
Post by Col_Pladoh » Wed May 04, 2005 3:31 pm
Sure:)Handy Haversack wrote:Hi Gary,
I was doing a bit of inspirational reading in the preface to the AD&D PHB last night and noticed that you thanked one Dennis Sustare. I was wondering if you could tell us who this fellow was, in terms of his connection to D&D, and whether he granted his name to the seventh-level druid spell Chariot of Sustarre. Thanks.
Michael
Post by Col_Pladoh » Wed May 04, 2005 5:08 pm
Whoa!Bombay wrote:Someone was mentioning the Greator Tenticle Rod, and led me to this question. Say if someone from G3 is able to obtain this, and then brings it to the abyss plane, how would the powers of such an item be "Upped".
Would it go from a 6HD +6 to say a 12HD +12?
I had thought that perhaps to +10, as the elemental god in a murial stated in D3, has 10 tenticles.
Would you ass other abilities other then numbing and losing a point of dex?
Post by Col_Pladoh » Wed May 04, 2005 7:44 pm
Well...richardstincer wrote:Gary, a druid of early ADandD 1st edit. is the only adventurer-class profession that is required to have the TN-alignment. Why were nondruid general clerics not allowed to have the TN-alignment? Is it because TN is not a divine enough alignment for a nondruid cleric to have?
Post by Col_Pladoh » Wed May 04, 2005 8:26 pm
Remember that the alignments as set forth are primarily for the use of the DM. In any brief survey of moral and ethical considerations meant for a game, that describing the treatment of Alignments you refer to, no complete metaphysical discussion of the moral compass shown is set forth.richardstincer wrote:Thanks, Gary, and I think I understand your answer above, but I'm not sure. Another thing that I don't understand in the alignment section of the 1978 ADandD 1st edit. PHB is: "naturally, there are all variations and shades of tendencies within each alignment." I understand the shades of tendencies part, but I don't understand what variations can there be. Can I say that my variation of TN is practical, philosophical, simple, or nonphilosophical for example?
Post by Col_Pladoh » Wed May 04, 2005 9:58 pm
Okay, I have, so hereafter it's no big dealsteampunk wrote:Mr. Gary (hah!),
I write this for a few reasons:
1) OMG, OMG, OMG - THE Gary Gygax may respond to little ole' me!
Welcome, and I've had a lot of fun doing that, many great memories too.2) Thank YOU for a great hobby and many fond memories!!
That form of RPG activity is better than none at all. Along with playing online in chat rooms, it provides opportinity for gaming with a group to many persons that would otherwise be without, so it ain't bad3) A couple, hopefully not too tedious, questions:
a - What do you think of PBeM campaigns? With many of our (at least, this group) favorite games being out-of-print, having face-to-face games is becoming more and more difficult. Yet, D&D is so *magical* (pun intended) because of the great social interaction between people. Just a sentence or three on your thoughts in general.
All of my players want to be actively engaged in every adventure session they can, so never has any of them even hinted at a non-adventuring role. Those are the purview of the GM in truth. These games aren't meant to reflect the lives of ordinary persons, rather those of the daring and heroic (or villainous)b - In your campaigns and experience, would you please comment on non-adventuring NPCs and progression? For instance, in the real world, you can have a civil engineer that goes out, after college, and works for 20 years. His peer can stay in school and work up to being a professor and teach engineering for 20 years. While it wouldn't be of interest for a player to run a PC this way, it would go a long way to explaining a high level cleric in a church setting, or a MU in a school setting. I just can't imagine all high-level NPCs (especially spell-caster/research types) traipsing through dungeons merely to gain knowledge.
Post by Col_Pladoh » Wed May 04, 2005 10:04 pm
No question law if force.richardstincer wrote:Well, thanks Gary, but there is one thing I know for sure. I don't agree with lawfulness in the game and in real life because lawful implies the group over the individual. All of my life, I have been living subordinate to society's laws because the group or society of real life has been subordinating my needs and desires. I don't see anything even or equal about that. It is more decent to be neutral or chaotic because those alignments are less inclined to be corrupted to evil.
Post by Col_Pladoh » Thu May 05, 2005 4:43 pm
Certainly, and happy to oblidge.steampunk wrote:Gary,
Thank you for your reply! I can appreciate your situation, being quite busy and all.
One of the drawbacks of a class and level system is just this very sort of thing, explaining/rationalizinf high-level NPCs.Regarding the non-adventuring NPCs, I was in no-way alluding to players. But I had simply been searching for a "rational" means of explaining high-level NPCs to my players, especially if they (the NPC) doesn't appear to be the "adventuring-type". I would never allow this for players, but simply as DM-generated background.
One doesn't have to be "in the field" all the time to become expert in something. Of course a good deal of hands-on work is also required. All of the Cardinals had seminary training, were ordained to the priesthood, and experienced ecclesiastical duties outside the Vatican, surely.What got me to thinking about that was the recent election of the Pope. The news pointed out that some Cardinals (Archbishops) spent most of their time with "the people" out at a church and such (forgive me - I'm not Catholic and don't know the terminology). While other Cardinals spent almost their entire time at the Vatican, doing what I would call "bureaucratic work".
I appreciate your response.
No, as I wroite it from the top of my head, did little re-organization, and what is there generaly follows the rules organization and what I think the DM needs to know, have help with.Two quick, last questions, if I may:
(1) Can you explain the methodology of the organization of the DMG? If this was explained somewhere else, please tell me to bugger off and use google!![]()
The works in question were published much as I wrote the ms. each. Of course a compilation of monsters is different from a handbook for players...The MM and PHB are just so... different? The DMG feels like a different staff helped with organizing it.
I seldom used the random dungeon generation system, although I found it useful on a few occasions. That said, I wouldn't call most of my dungeon levels "carefully crafted." Especially themed ones were, and I did my best to make all of them confusing to map, but that's more workmanlike than otherwise. The encounters were likewise a mix or "whatever" and "this will knock their sox off" sorts, but some features of many thrown together as mere mazes levels, had specially designed and placed features.(2) Did you (or do you) use the dungeon generation material (in the DMG) much? Or were most campaigns and dungeons very carefully crafted?
Thank you again!!
Post by Col_Pladoh » Thu May 05, 2005 5:25 pm
In my FRPG designs most deities are meant to be absolutely unkillable by any mortals. However, there are the quasi-deities that are subject to being destroyed by powerful humans.serleran wrote:Trying to get off the AD&D kick, and onto something else--
Regardless of game setting, or system, do you personally feel that deities are defeatable? Can they die from physical attacks, or must they suffer the slow withering away brought by the loss of faith in them?
Thanks.
Post by Col_Pladoh » Thu May 05, 2005 6:27 pm
Not to be argumentative, but a superior Gm will have answers for players' questions of this sort. A solid game system will amke the explanation easy and reasonable without resorting to the sort response suggested.Name-level Nobody wrote:...
Gaining levels is a mechanism for controlling player character advancement, not for simulating life.
Post by Col_Pladoh » Thu May 05, 2005 6:31 pm
Heh...dragons-treasure wrote:I was just wondering gary what your all time favorite adventure in any setting or rpg was?
Post by Col_Pladoh » Thu May 05, 2005 6:40 pm
No problem, as there are some people who do have single most-favored whatever.dragons-treasure wrote:after i posted that i tried to ask myself the same question and came up with the same response.Btw thanks for all you did and do for the rpg community.Been playing 20 years and aint quiting any time soon:)
Post by Col_Pladoh » Mon May 16, 2005 3:20 pm
Post by Col_Pladoh » Mon May 16, 2005 5:13 pm
Post by Col_Pladoh » Mon May 16, 2005 8:07 pm
"Might" answer you?! I beg your pardon, but I answer any all all reasonable queries and even some banal chit-chat if I have the time and energy.Maraudar wrote:Quick question Gary, probably been asked before but I am way to lazy to wade through 38 pages to find the answer.. Was Kelanan the hero-deity<sp?> a character of one of your players or was he a NPC from your campaign? Now for the obligatory: oh my god I just asked Gary Gygax a question and might answer me.
Maraudar
Post by Col_Pladoh » Mon May 16, 2005 9:25 pm
Would that I could.TheDungeonDelver wrote:Gary, if I send you the cash will you ship me a couple of cases of Leinenkugel's Berryweiss before it goes out of season?![]()
Post by Col_Pladoh » Tue May 17, 2005 2:20 pm
Hola Jeffery,Jeffery St. Clair wrote:Gary,
Please allow me to add my own THANK YOU to those posted earlier in this Q&A - it's great to have a direct line to the author of my favorite hobby/pasttime/borderline obsession...
Do any of the games you GM/play have an opening for another player? Now that summer's almost here, my free time for gaming really opens up.
If not, I hope to meet you personally at the Lake Geneva Con. I hope you don't think I'm being too presumptuous - I, like many of the gamers on DF, am simply looking for more playing opportunities, and since you and Jim Ward are only minutes away, I just had to ask!
Thanks again for taking your time on this forum!
Jeffery
Post by Col_Pladoh » Tue May 17, 2005 2:31 pm
First, I was wondering, supposing you were not the one to have created AD&D, do you see yourself as being a person content to follow the ruleset of the person who would have created it or more of a person who would have looked at the rules and tried to improve on it? [/quote]3RD21ST wrote:Greetings Gary, I had a few questions for you including some "What Ifs" forgive me if these have become FAQs for you, as I have never seen them discussed.
To cut to the chase here, you are quite accurate. I don't like to chew my cabbage twice--too many new things to masticateSecond, every once in a while I see where someone has made the statement that if they had the means and opportunity to buy the rights to AD&D they would do so and turn it back over to you. I have often wondered, even if done free gratis, would you be interested in such a thing? I only ask because to me you seem very content with your post AD&D contributions to the hobby. Also, judging from your gaming contributions my feeling is that although some of your works are quite lengthy, that you are not one who likes to cover the same ground 2 or 3 times. You seem to me to be very economic in what you say or write, restricting your comments to only what needs to be said. If how I describe is how you see yourself, I wonder do you even see a need to go down the AD&D path again? Not that I would mind, if that ever happened In fact I would be tickled pink, if that ever did happen.
When T$R acquired the legal rights to the World of Greyhawk I ceased using it as my campaign workd, began working on new material. After all, as a creative person, the world setting serves as a base for more that game play.Finally, excepting the work and playtesting you have done for the Trolls, how long has it been since you have done an actual game set in Greyhawk? Is your original campaign still current?
As always, thanks for your time and for making yourself so accessable to your fans.
Post by Col_Pladoh » Tue May 17, 2005 5:36 pm
Err...Dragon Fire wrote:Gary, do you remember who included the rakshasa into the 1E MM? As in who, came up with the idea to add it? I know it is from actual Indian myth/legend. We were chatting about the rakshasa and the rule of the blessed bolt killing them. I remember an old Kolchak: Night Stalker TV episode back in '74 were he killed a rakshasa with a blessed crossbow. Just wondering if that sparked the idea. I found some references to one rakshasa in Indian legend that was killed with a bow in his "Achilles heel" (his "heel" was actually his stomach). But couldn't find any references to blessed bolts. Just curious, thanks.
Post by Col_Pladoh » Tue May 17, 2005 6:09 pm
Post by Col_Pladoh » Wed May 18, 2005 2:21 pm
Whoa3RD21ST wrote: But of course, you certainly did create it. And though I have told you this several time, you did a marvelous job. I'll have to beg your pardon on the "what if you didn't create ad&d question?" As a student of History, sometimes I get a little caught up on "counter-factuals" Anyway, thanks for taking the time to answer mine and everyone elses questions.
Post by Col_Pladoh » Fri May 20, 2005 6:46 pm
I designed the La game system to roll a given score or less to succeed. that system seems the most intuitively grasped by all participants.weasel fierce wrote:Here's one for you, good keeper of kobold henchmen:
In game design,
Do you generally prefer "roll-under" systems (roll equal to or less than xxx to succeed) or roll+skill to beat a difficulty or target number ?
Post by Col_Pladoh » Fri May 20, 2005 9:22 pm
I did oindeed intend the advantages to be for NPCs, but there's no reason not to use them for PC's.DMPrata wrote:Gary, there are several abilities granted to demi-humans in the OAD&D Monster Manual that are not included in the Players Handbook. Specifically:
Are these editorial oversights in the PHB (akin to the infamous falling damage debacle), or did you intend for these abilities to be restricted to NPC demi-humans only? Thanks once again for your time!
- Elves and halflings are considered invisible in vegetation (in addition to their improved chance to surprise).
Elves have the ability to "split-fire" with their bows.
Halflings are +3 to hit with bows and slings.
Gnomes receive a saving throw bonus vs. poison (in addition to their bonus vs. magic).
Post by Col_Pladoh » Sat May 21, 2005 2:20 pm
Here's a quote from the ms. of the LA core rules supplement Tome of Knowledge from the Archery Ability explanation therein:Ermanaric wrote:Quick question about Archery, when you choose Archery, do you use your Weapons ability for your to hit chance or your Archery ability? For instance, if you pick Archery as your first ability, and Weapons as your second, would you use Weapons ability (even though your Archery score would be higher)?
Post by Col_Pladoh » Sat May 21, 2005 2:29 pm
Post by Col_Pladoh » Sat May 21, 2005 9:33 pm
Indeed, this question has been posed to me a few times prior to this.Jerome Steelsides wrote:This has probably been asked before (and probably many times!) but I wonder, what would 2e AD&D have looked like had you been designing it? Would it have looked like it did (pretty much 1e with some added bells and whistles, IMHO) or would it have been completely different? Or, indeed, for that matter, was there ever a plan for a second edition?
Along similar lines, what do you feel as a designer should be the longevity of a given edition of an RPG ruleset?
Post by Col_Pladoh » Sun May 22, 2005 2:43 pm
Not really, but...weasel fierce wrote:Here's one:
Do you recall who came up with the funny little joke pictures in the AD&D DMG ?
Post by Col_Pladoh » Sun May 22, 2005 2:46 pm
That might be, but...TheDungeonDelver wrote:
If I may, that's the artwork of Bill McClean (or is it McLean) who also did similar cartoons for Sir-Tech's Wizardry! I: The Proving Grounds of the Mad Overlord. I'm so glad I have that collection of games and the manual(s)...
Cleric, casting W!'s equivalent of a Bless spell: "MATU!"
Fighter involved in melee in front of cleric: "...gezundheidt..."
Post by Col_Pladoh » Sun May 22, 2005 2:51 pm
Yep, thanks. That's the way I thought it went but I figured I'd ask just to be sure. By the way, is there an Order that covers Archery that isn't in the Rules For All Players? I thought it was odd that there isn't an Archer Order in there.[/quote]Ermanaric wrote:[quote="Col_Pladoh. "
That cover it?
Post by Col_Pladoh » Mon May 23, 2005 3:11 am
Short answer:Bombay wrote:Hey Gary,
I was DMing last night, and had a player that was stuck in a Wall of Force. He had the spell wall of force's memorized and wanted to use it to escape, i ruled that it wouldnt be possible, based on Teleports spell description. He also had a amulet of the planes, and i was at a loss at that point as to what to do. Was wall of force intended to be a spell you could not escape from my any means like Teleport, Word of Recall, Dimension door etc?
Post by Col_Pladoh » Mon May 23, 2005 2:24 pm
Heh,Greg Ellis wrote:
You mean Physique, right Gary?
I don't recall any "strength" stat in LA.
Post by Col_Pladoh » Mon May 23, 2005 6:41 pm
Post by Col_Pladoh » Thu May 26, 2005 3:26 pm
Post by Col_Pladoh » Fri May 27, 2005 8:48 pm
Well Great!Cravensson wrote:Pardon a clueless newbie for intruding on this discussion with the Grand Master. However, there is a burning question which I think only Gary can answer. Forgive me for asking such an impertinent question, but:
Do female Dwarves have beards?
This has been a raging controversy on every D&D site I have seen at sometime or other. I would like to know how The Man Himself weighs in on the issue.
Post by Col_Pladoh » Fri May 27, 2005 8:54 pm
Sorry I missed this post--didn't get a tickler email on it.Greg Ellis wrote:Hi Gary,
Sorry if these have already been asked and answered...
When LM'ing, do you award merits on the fly (at the end of each encounter, or as they are earned)?
Or do you wait for the end of an evening, or the end of an adventure to hand out the merits (and demerits)?
Bah!And to jump to a different game system:
Do you remember how the "awarding XP for treasure gained" idea came about in (A)D&D?
It feels more comfortable/intuitive to me to attach the XP to the obstacle, and let the treasure be its own reward.
Do you recall why you decided to award XP for treasure as well?
Best wishes as always,
Greg
Post by Col_Pladoh » Fri May 27, 2005 10:33 pm
Sorry, but I am not a critic, and I don't care to make public judgements regarding my personal preferences. Also, endorsements are available...check with my agentoldschooler wrote:I have a question regarding OOP games for you Gary:
Please keep in mind that I know who now owns these games, but I'm asking about your current personal opinion regarding stuff you're rather intimate with...
If you had to choose between Original D&D (the lil' box with maybe Supplement I+) or Advanced D&D (maybe with UA), with only one of those games being available for any reason; Which would you prefer (as player or referee), and why?
Bonus Question: How would you say the current game Castles & Crusades (in your own personal opinion) stacks up to either of the above?
Post by Col_Pladoh » Sat May 28, 2005 2:17 pm
What's in a name? would the Mad Archmage be any...DMPrata wrote:Gary, during Tenser's exposition at the beginning of Isle of the Ape (an excellent humbler of PC's, by the way), he says something to the effect of, " . . . Zagig, or, should I say, Zagyg. . . . " What's the difference in pronunciation between the mortal and demi-god forms of everyone's favorite mad archmage's name? Is the former ZA-gĭg and the latter ZA-gīg (or ZA-gēg)?
Post by Col_Pladoh » Sat May 28, 2005 2:27 pm
Thank you GregGreg Ellis wrote: Thanks Gary! It makes a lot of sense when you put it that way.
Post by Col_Pladoh » Sat May 28, 2005 3:39 pm
Well, if the difference between "yg" and :"ig" is unclear, pronounce them the sameDMPrata wrote: Er, thanks Gary. That's clear as mud now.![]()
Very thoughtful. It is more fitting that Lords and Wizards be humbled than those of lesser rankI do recall your story about one of the PC's being grabbed by Oonga, rended, and thrown to the ground from great height. I can't imagine why the players didn't enjoy that.Personally, I can't wait to bring my group to the Isle -- but perhaps I should let them surpass 5th level first.
![]()
Post by Col_Pladoh » Sat May 28, 2005 8:30 pm
Well...Asrogoth wrote:Gary,
What are some of the strangest situations you have found yourself in as a DM/GM? For example, have players ever had their characters do something so strange that you might have been at a loss for how to respond? Perhaps a player actually did something while present that would rank as being very strange in and of itself -- stood up on the table and acted out the last act of King Lear during a fight with a Gelatinous Cube, for example.
Just curious.
Thanks in advance,
Kenny
Post by Col_Pladoh » Sun May 29, 2005 2:33 pm
But of course.Asrogoth wrote:Ah, understood. Thank you for responding though.![]()
Post by Col_Pladoh » Mon May 30, 2005 2:45 pm
A Game Master is just that, and any of them can freely alter stats and hit dice/points as desired. thinking back i likely should have gven that critter 96 hit points, eh?TheDungeonDelver wrote:A question on dragons in D&D, Gary...
Throughout some of the modules (I'm thinking particularly of G3 and nasty ol' Brazzamael) dragons are given "odd" numbers of HP. Braz., in particular has like 63 or 52 or something like that. Is this indicitave of just good ol' seat of the pants DMing/module design or is there something about the dragon hit dice situation I'm missing. I always thought the progression was 11, 22, 33, 44, 55, 66, 77, 88 with the last being max. The odd number sorta threw me.
That would be the Slayers Guide to Dragons by jon Creffield and mE, published by Mongoose. It is done for D20, but the information can be corrected to apply to better systems;)Also: there's a newish edition-nonspecific book on dragons you did and now for the life of me I can't recall what it was titled. A vendor at the last con I was at had a copy and curse me I didn't go back and buy it. What was it called again>
Post by Col_Pladoh » Mon May 30, 2005 3:53 pm
At least the AC system in D20 isn't horribleTheDungeonDelver wrote:...
...
Ah, so it was d20...! I guess the pages I looked at didn't have stats on 'em so I thought it was more generic. Still, I'll pick up a copy because as you said "corrected to apply to better systems"!
Post by Col_Pladoh » Mon May 30, 2005 3:54 pm
Well...Greg Ellis wrote:
ZING!
Good one Gary!![]()
Post by Col_Pladoh » Mon May 30, 2005 4:16 pm
Check the HPs for the other dragons, and you'll see the progressionpredavolk wrote:
...Where does the 11hp progression come from, or are we not talking about 1AD&D here (that's not even 2nd)?
Post by Col_Pladoh » Mon May 30, 2005 4:43 pm
FWIW, what I was planning in a revision was giving dragons a base d12 rather than a d8.predavolk wrote: ALL RIGHTY THEN!I wrote out the logic but couldn't follow it myself- that's a good signal that I should go for lunch as clearly my brain has already gone without me!
But the female was very old (7) x medium size (6), while the male was ancient (8) x large (7), so 42/56 works for me.
I need to take a break and do my mornig reading...Oh, and before I do go for lunch (break is almost over researching this module!), any comments on Braz's purpose Gary? Ooh, and one more question about G3- did you have any specific Greek titan in mind for the captive titan? OK, OK, I'm going...
Post by Col_Pladoh » Mon May 30, 2005 8:21 pm
Heh...Dragon Fire wrote:Gary, quick question. Who was/were the contributor(s)/creator(s) for the psionic section of the 1E PHB? Steve and Frank didn't recall and recommended I ask you.
Post by Col_Pladoh » Tue May 31, 2005 2:29 pm
Actually, that's the sort of detail I dislike giving, as it seemingly encourages players to have their PCs attempt to create magic items that are meant to be won by adventuring success.DMPrata wrote:Gary, here's (I hope) a question that hasn't been asked before: In the Dungeon Masters Guide, you set a precedent (later expanded upon by others) that meteoric iron could be enchanted up to +3, mithral-alloyed steel to +4, and adamantite-alloyed steel to +5. Then, in Unearthed Arcana, you introduced the Sword +6, Defender and Sword +6, Holy Avenger. Did you have some other mythical metal in mind for these +6 weapons? Pure (as opposed to alloyed) adamantite, perhaps? Or maybe glassteel? My players appreciate this added level of detail, as opposed to, "Ho hum, another magical sword. . . ."![]()
Post by Col_Pladoh » Tue May 31, 2005 6:36 pm
Understood, and a good plan while it lastsDMPrata wrote:Thanks, Gary. While I haven't had a problem with anyone crafting magic items (yet), I can see your point. I use this mostly for flavor. When the villain draws his "long sword of dull grey metal, which seems to exude a purplish, black light-like radiance," I get the players' attention.![]()
Post by Col_Pladoh » Thu Jun 02, 2005 8:37 pm
Ah, that could be so, the oversight. I don't recall and haven't any material at hand to check.DMPrata wrote:" . . . and now for something completely different. . . ."
When you introduced the barbarian class in Dragon #63 (and later in Unearthed Arcana), you described the skills and weapons which would be appropriate for various barbarian cultures in the World of Greyhawk. One group that I feel was overlooked are the Paynims. My guess is that they would be similar to the Tiger and Wolf Nomads, wielding light lance, short composite bow, and scimitar, with the secondary skills of horsemanship and long distance signalling. What do you think, Gary?
Post by Col_Pladoh » Thu Jun 02, 2005 8:39 pm
Actually, no one has ever asked me that question;)Rhuvein wrote:Hello Gary. I haven't seen this asked before, but forgive me if you've answered this elsewhere.
Which race is the oldest, among the gnomes, elves and dwarves?
Thanks!![]()
Post by Col_Pladoh » Tue Jun 07, 2005 2:41 pm
The rates of movement given indeed were for troop units, not individual PCs--not that a fully armored dwarf PC would move faster, or that a halflinf PC like-armored would move 9.DMPrata wrote:Gary, no doubt this has been asked of you before, but I haven't been able to find a "definitive" answer. Did you intend for dwarven PC's (and other small demi-humans) to move slower than human PC's, or were the Monster Manual movement rates (6" for dwarves & gnomes, 9" for halflings) written to reflect units of armored troops as opposed to individuals? There seem to be two schools of thought on this one. On a related note, what do you think it would take to get one of those pokey, curmudgeony, bearded types onto a horse to keep up with the rest of his party?
Post by Col_Pladoh » Tue Jun 07, 2005 4:03 pm
Short, burley people with short legs do not make good horsemenPapersAndPaychecks wrote:I've never understood the thing about dwarfs not wanting to ride horses. Did that start with Dragonlance?
Post by Col_Pladoh » Tue Jun 07, 2005 4:57 pm
Be careful now...DMPrata wrote:The player of the dwarven PC in my group is going to be very happy when I tell him he can now move at the same base rate as the humans(subject to armor and encumbrance, of course). In later editions of the game (grr
), dwarves were specifically given lower base movement rates, but I wasn't sure that that was actually your original intention. Clearly now it wasn't. Thanks once again Gary!
Post by Col_Pladoh » Tue Jun 07, 2005 6:08 pm
Obmi had his boots of speed in Greyhawk Castle's dungeons...as well as an artifact gained from another plane. when I penned material for publication, I left them out, although on reflection, it would have been better had he retained that advantage.DMPrata wrote:Hmm, as written in both G3 and GDQ1-7, Obmi does not own boots of speed. Maybe I'll just have to pencil those in.Also, now that I look, in GDQ1-7, everyone's favorite dwarf is noted as having a 9" base movement rate. Mea culpa.
Hey, while I'm perusing this, what the heck is the meaning of, "The fire giant of stone left and left elbow," anyway? (It is written in Dwarf on one of King Snurre's communiqués with the other giants.) I never did understand that. (Neither did my players -- maybe that was the point.)
Post by Col_Pladoh » Tue Jun 07, 2005 6:11 pm
How many dwarves do NOT clank around in armor and encumbered with shield and weapon in addition to their dungeon gear?Fid wrote: Well that changes things after 20+ years of play!![]()
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Not really though. On most of our dungeon delves the party (which always seemed to include a Dwarf ot two) was always at a 6" anyway because there were humans in plate mail. The faster bases only played a part when the human mage and elven thief had to run a way!!!!
Post by Col_Pladoh » Tue Jun 07, 2005 7:18 pm
Heh, and in large party dungeon forays, the dwarves, gnomes and halflings former the front rank, then elves and humans with spears fought behind them, and the spell casters fired off their attacks from the third rank using the intervals between the two files before them.Fid wrote:
Yep, our dwarves always served as our "tanks". We always put them by themselves in the first rank of the marching order with the other front line fighters in the second rank waiting to step up.
We figured the Dwarf's higher constitution/hit points gave him the best chances to survive any traps. Interesting enough, neither of our two main "tanks" made it through our twenty-plus years. Novwek Epsid is still trapped in one of Acererak's teeth and his protege, Nan-Dreglos, was lost to the Bag of Devouring you put in that damn soup tureen!
Post by Col_Pladoh » Wed Jun 08, 2005 2:31 am
Why not right back at you! there is no definative authority regarding fabulous monsters. For example, a medieval bestiary shows the gorgon as a metal-scaled bull as I gave in the AD&D MM.oldschooler wrote:Why the split up of Medusa from "gorgon"?
Why change basilisk from a cockatrice to an eight legged lizard?
Why name all winged horses Pegasas?
Why the rubbery, regenerating trolls and not the more familiar trolls of Scandinavian myth?
I think you see where this is going...
Were there specific reasons for ignoring "history" is some cases or outright changing that which is familiar to fantasy buffs?
Post by Col_Pladoh » Wed Jun 08, 2005 2:35 am
Hola Amigo:)Joe Maccarrone wrote:
Whaddya think?
Thanks!
Joe
Post by Col_Pladoh » Wed Jun 08, 2005 2:35 pm
As the Faerie Knights were reputedly of great puissance, you might want to go further that two levels above the indicated maximum. after all, the stats required for a cavalier are very stringent. Perhaps three levels, with one added for each 18 in Con and Dex, Str level addition also.Joe Maccarrone wrote: Thank you -- I think I'll go with my gut, then. Having limits to the fighter class, but not the cavalier, seems incongruous.
An elven cavalier of level 9+ -- who'd no doubt also have a high dex and great skill with a bow -- would make a fine champion for the skinny, pointy-eared folk.
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Post by Col_Pladoh » Wed Jun 08, 2005 7:23 pm
The former. The cavalier at higher levels need nothing but on the job training.DMPrata wrote:Gary, on the subject of cavaliers, I have two questions I'd like to run by you if I may. First, with regard to training, when you wrote that, after 6th level, the cavalier no longer needed "formal" training -- that his normal daily regimen would suffice -- does that mean that you no longer charged cavaliers training costs for level advancement (such as you proposed for the barbarian and your post-TSR "hunter" class), or, rather, do they simply start self-training as name level characters (albeit at an earlier level)?
This isn't a matter of rules but of DM management of his campaign. If it is generally not related to historical precedent, then a swapping out of higher level retainers for lower level ones is okay.Secondly, are a cavalier's retainers meant to remain in service indefinitely, advancing in levels alongside their master, or should they be released at higher levels and replaced with new low-level types? In the game I ran in the 80's, we went with the former, and ended up with a 16th level cavalier and four 12th level retainers, which seemed a bit odd. ("Come, squire, help me into my armor. Slay that dragon later.") On the other hand, the way I'm running it in my current group (which includes two PC cavaliers) is to release the retainer at 4th or 6th level (haven't decided yet) and recruit a new low-level replacement. Granted, there's no real-world, historical equivalent of "levels", but which method do you think is closer to the original concept?
Post by Col_Pladoh » Wed Jun 08, 2005 7:24 pm
Post by Col_Pladoh » Thu Jun 09, 2005 3:30 am
Post by Col_Pladoh » Wed Jun 08, 2005 7:26 pm
Post by Col_Pladoh » Wed Jun 08, 2005 7:41 pm
Post by Col_Pladoh » Wed Jun 08, 2005 8:35 pm
I find your sig message importantly amusing because I agree with the assessment whole-heartedlyTheDungeonDelver wrote:Gary, just in case you missed it there is an important message in the General forum...
![]()
cloak n' dagger wrote:
merkholz wrote:
Is there something that isn't in the 3E rules?
Cheers,Heh, yeah, the Dungeons and Dragons RPG.
Post by Col_Pladoh » Wed Jun 08, 2005 8:40 pm
Post by Col_Pladoh » Thu Jun 09, 2005 2:24 pm
Howdy Chris,chrisspiller wrote:Hey Gary, the posts regarding Elven Cavaliers got me thinking about things of a fey nature. I was curious if you ever did anything in your Greyhawk campaign or LA along the lines of the Seelie/Unseelie Courts. I've been looking a little for information on these groups in mythology and haven't found too much and was wondering of you had and how'd you'd adapt them to a campaign.
Pax,
Chris
Post by Col_Pladoh » Thu Jun 09, 2005 2:29 pm
Well...Handy Haversack wrote:Hi Gary,
If this is not too specific, I was wondering about some reasons for a couple of AD&D choices, viz., why are only evil nonhuman races listed a having shamans and witch doctors? Specifically, I am thinking about centaurs. It seems like they would be a good candidate for shamans. Was there a specific reason you limited this to evil humanoids?
And if YOU were to bend the rules (hush yo' mouth!) and let, oh, say, centaurs have shamans, what level might you cut them off at?
Again, if this is too specific, just ignore. Thanks.
HH
Post by Col_Pladoh » Thu Jun 09, 2005 3:11 pm
Well...Handy Haversack wrote:Druids! Well, that answers that! Very helpful.
I was actually thinking Chiron, I think his name was, Herakles' centaur tutor, at first when mulling on this.
Thanks, Gary.
By the way--Brewers? Packers? Cubs? White Sox? Bears? Any interest in any of them?
Post by Col_Pladoh » Thu Jun 09, 2005 4:52 pm
The Seelie and Unseelie courts share the same world, certainly. It is a sphere like earth. The highest of the Seelie court are likely the Feys...or the Sidhe, some of the latter are of unseelie nature, of course.Anonymous wrote:Dang, looks like I'll have to do my own work on this one
I was just curious as I'm contemplating having the Elves in my homebrew originate from a sort of demi-plane where the Seelie Court would be located. Said court wouldn't come into actual play very much, but I was thinking of background for added "flavor."
Pax,
Chris
Post by Col_Pladoh » Thu Jun 09, 2005 6:37 pm
There is nothing in the role of the disinterested GM that prevents keeping the game a challenge.JF wrote:Hello Gary!
I just finished reading the interview you gave to Bill Silvey on his website.
I have a question regarding your comment about the Gamer Master maintaining a professional disinterest in the Players' success.
Let's take G3 for this example and assume the PC's are using stoneskin and heavy protection magics to launch fast raids and sorties and then teleporting away before the magics fail but still managing to inflict heavy casualties to the Giants. How do you maintain the DM indifference when the PC's have a method of decimating the dungeon module without producing a counter attack that would look like a punitive grudge hit?
Post by Col_Pladoh » Thu Jun 09, 2005 8:08 pm
With all your learning get understanding...richardstincer wrote:Gary, when you mentioned dichotomies in the neutral paragraph of the alignment section in your 1979 ADandD DMG, does that mean the opposite things of nature or TN-alignment can exist at the same time? I mean if purity and defilement, good and evil, life and death can all exist at the same time so that I can be a TN-alignment undead PC.
Post by Col_Pladoh » Thu Jun 09, 2005 10:57 pm
No problem, Richard. I have trouble with higher mathmaticsrichardstincer wrote:Thanks for for your reply, Gary. I have always had trouble with reading comprehension and quick learning. For ADandD 1st edit., can there be a TN-alignment undead character, creature, person, or humanoid? I'm thinking that positive energy and negative energy can both be used to animate the dead. Also, the state of undeath has a balance of life and death at the same time, so should that allow a TN-alignment undead?
Post by Col_Pladoh » Wed Jun 08, 2005 7:26 pm
Post by Col_Pladoh » Wed Jun 08, 2005 7:41 pm
Post by Col_Pladoh » Wed Jun 08, 2005 8:35 pm
I find your sig message importantly amusing because I agree with the assessment whole-heartedlyTheDungeonDelver wrote:Gary, just in case you missed it there is an important message in the General forum...
![]()
cloak n' dagger wrote:
merkholz wrote:
Is there something that isn't in the 3E rules?
Cheers,Heh, yeah, the Dungeons and Dragons RPG.
Post by Col_Pladoh » Wed Jun 08, 2005 8:40 pm
Post by Col_Pladoh » Thu Jun 09, 2005 2:24 pm
Howdy Chris,chrisspiller wrote:Hey Gary, the posts regarding Elven Cavaliers got me thinking about things of a fey nature. I was curious if you ever did anything in your Greyhawk campaign or LA along the lines of the Seelie/Unseelie Courts. I've been looking a little for information on these groups in mythology and haven't found too much and was wondering of you had and how'd you'd adapt them to a campaign.
Pax,
Chris
Post by Col_Pladoh » Thu Jun 09, 2005 2:29 pm
Well...Handy Haversack wrote:Hi Gary,
If this is not too specific, I was wondering about some reasons for a couple of AD&D choices, viz., why are only evil nonhuman races listed a having shamans and witch doctors? Specifically, I am thinking about centaurs. It seems like they would be a good candidate for shamans. Was there a specific reason you limited this to evil humanoids?
And if YOU were to bend the rules (hush yo' mouth!) and let, oh, say, centaurs have shamans, what level might you cut them off at?
Again, if this is too specific, just ignore. Thanks.
HH
Post by Col_Pladoh » Thu Jun 09, 2005 3:11 pm
Well...Handy Haversack wrote:Druids! Well, that answers that! Very helpful.
I was actually thinking Chiron, I think his name was, Herakles' centaur tutor, at first when mulling on this.
Thanks, Gary.
By the way--Brewers? Packers? Cubs? White Sox? Bears? Any interest in any of them?
Post by Col_Pladoh » Thu Jun 09, 2005 4:52 pm
The Seelie and Unseelie courts share the same world, certainly. It is a sphere like earth. The highest of the Seelie court are likely the Feys...or the Sidhe, some of the latter are of unseelie nature, of course.Anonymous wrote:Dang, looks like I'll have to do my own work on this one
I was just curious as I'm contemplating having the Elves in my homebrew originate from a sort of demi-plane where the Seelie Court would be located. Said court wouldn't come into actual play very much, but I was thinking of background for added "flavor."
Pax,
Chris
Post by Col_Pladoh » Thu Jun 09, 2005 6:37 pm
There is nothing in the role of the disinterested GM that prevents keeping the game a challenge.JF wrote:Hello Gary!
I just finished reading the interview you gave to Bill Silvey on his website.
I have a question regarding your comment about the Gamer Master maintaining a professional disinterest in the Players' success.
Let's take G3 for this example and assume the PC's are using stoneskin and heavy protection magics to launch fast raids and sorties and then teleporting away before the magics fail but still managing to inflict heavy casualties to the Giants. How do you maintain the DM indifference when the PC's have a method of decimating the dungeon module without producing a counter attack that would look like a punitive grudge hit?
Post by Col_Pladoh » Thu Jun 09, 2005 8:08 pm
With all your learning get understanding...richardstincer wrote:Gary, when you mentioned dichotomies in the neutral paragraph of the alignment section in your 1979 ADandD DMG, does that mean the opposite things of nature or TN-alignment can exist at the same time? I mean if purity and defilement, good and evil, life and death can all exist at the same time so that I can be a TN-alignment undead PC.
Post by Col_Pladoh » Thu Jun 09, 2005 10:57 pm
No problem, Richard. I have trouble with higher mathmaticsrichardstincer wrote:Thanks for for your reply, Gary. I have always had trouble with reading comprehension and quick learning. For ADandD 1st edit., can there be a TN-alignment undead character, creature, person, or humanoid? I'm thinking that positive energy and negative energy can both be used to animate the dead. Also, the state of undeath has a balance of life and death at the same time, so should that allow a TN-alignment undead?
Post by Col_Pladoh » Fri Jun 10, 2005 2:43 pm
Post by Col_Pladoh » Fri Jun 10, 2005 2:48 pm
Post by Col_Pladoh » Fri Jun 10, 2005 3:07 pm
right!Driver wrote:Thanks for the quick response! When I was a kid, I made up a rationalization having to do with mummies being "Egyptian" and tying in to Osiris as "tomb guards," but I like your answer better.Col_Pladoh wrote:The mummy being indicated as from the PMP was a typo. It was meant to be Negative as all undead are.
EDIT: By the way, I was recently admitted to my state bar, and I'm not exaggerating when I say D&D was the major catalyst for the love of reading and puzzle-solving that carried me to what limited academic success I've achieved ... so you get to share some of either the credit or the blame for minting another lawyer, depending on your viewpoint.![]()
Post by Col_Pladoh » Fri Jun 10, 2005 11:49 pm
Simple:DMPrata wrote:Gary, here's a quick one that came up in one of the other forums. (I must admit, in 23 years this hasn't occurred to me.) Since rangers can't read spell scrolls, how do they learn magic-user spells at higher levels?
Post by Col_Pladoh » Sat Jun 11, 2005 1:46 am
Inusual strength is quantifiable, and the fighter class needed the benefit of increaded chance to hit and damage done thus.Asrogoth wrote:Gary,
The Strength scores in AD&D and OD&D can go as high during character generation as 18/00 if I remember correctly.
Why does the extra oomph (01-00) apply only to Strength? I can see a case for all the other attributes to have this special ability as well.
My apologies in advance if this is covered. I do not play AD&D and do not own a copy of OD&D to draw from.
Just curious.
Thank you in advance.
-Kenny+
Post by Col_Pladoh » Sat Jun 11, 2005 3:45 pm
Hi Scotty!ScottyG wrote:Gary, the published information was intentionally vague, and left the details up to each individual DM, but you have said that in your view the more advanced nations of the Flanaess were on a technological level equal to the Tudors. The same Renaissance Era technology is expressed much more clearly in the Epic of Aerth. Not being familiar with LE, I was wondering if you kept the same flavor for your newest setting.
Scott
Post by Col_Pladoh » Sat Jun 11, 2005 7:25 pm
Beats me!CapN wrote:Hey Gary!
From The Acaeum, about the Strategic Preview:Why is that?The first issue was numbered #3 (why, we don't know, but we assume it was for humorous purposes), and the last, #6.
Post by Col_Pladoh » Sun Jun 12, 2005 1:26 am
I have no fixed routine for creative work. I have used both methods of constructing games and adventure modules.JF wrote:Hi Gary,
When you're building game systems or writing adventures do you use a top down or bottom up approach?
Post by Col_Pladoh » Mon Jun 13, 2005 1:15 pm
Post by Col_Pladoh » Sat Jun 18, 2005 6:35 pm
Actions must be declared or obvious--such as continued close-quarters combat. If some character desires to change a declared action in a round, then I generally assume that the alteration occurs at mid-point.DMPrata wrote:Gary, when running OAD&D combat, did/do you require players to declare all their actions (not just spells) prior to the initiative roll? If so, are they allowed to change their declared actions as the round progresses (perhaps forfeiting an attack to help a fallen comrade, who may not have been "fallen" at the beginning of the round), or are they locked in to what they declared?
Post by Col_Pladoh » Sat Jun 18, 2005 6:37 pm
Let us be reasonable. No one should expect players to use the language of a bygone era--shakespearean english, for example. The object is to play a game, not stage a theatrical production aping Elizebethan or earlier timesDragon Fire wrote:Hhmm. Would people of that era even know/use that a word? Was that a word back then?Elfdart wrote: ....The command word? One that can't be printed here, but suffice it to say, it rhymes with "luck"....Might just be jibberish otherwise.
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Post by Col_Pladoh » Sat Jun 18, 2005 6:48 pm
The concept of tatoo magic is a good one, but it would logically be restricted to proimitive societies whose shamans employ such devices. I have not had time or energy to create a campaign module set in such a culture, and thus introduce the several likely uses ot tatoos that I think likely--protection, attack bonus, luck, possibly shape-shifting.KewlMarine32 wrote:Mr. Gygax,
I noticed some time ago (Dec 2000) that you did a superb preface for Relics and Rituals (a Sword and Sorcery supplement for the Scarred Lands campaign). I have a few questions...
Within the preface, You liked the concept of "Tattoo Magic" as it was introduced in the book and then you mention "you wish you had thought of that concept". You also stated that "it will certainly be brought into your own work and campaign."
Do you use "tattoo magic" in any of the games you are running??? Is "tattoo magic" contained within LA and if not , will you incorparate such a concept into LA in the future?
No, other things have quite filled my time and likely will. unless someone in my group volunteers to run games using the setting, it's unlikely that I'll ever get to it. So much to do, so little time to accomplish those desired things...I also read in the preface that even though you were unfamiliar with the Scarred Lands campaign setting, you did state that "it seems a most intriguing setting" probably because of the parallel of the "god vs Titan" conflicts in Greco-Roman and Norse mythology.
Have you looked further in to the Scarred Lands campaign setting any since you did the preface in December of 2000??? Is the Scarrd Lands campaign setting still an intriguing setting in your opinion???
See aboveAlso, I noticed that you called the concept of "ritual magic" a "great innovation, a glittering jewel." Do you use this concept within LA or plan on using it sometime in future products???
r/s
KM32
Post by Col_Pladoh » Sat Jun 18, 2005 10:33 pm
Cugel is Chaotic evil--note the small e there. He isn't demonic, but he is malign, never seeking to do good for anyone but himself, never hesitating to sacrifice anyone in search of his self interest.Driver wrote:Gary,
Another "just curious" question. If you were going to assign an AD&D alignment to Cugel the Clever from Jack Vance's "Dying Earth" stories, what would it be? He doesn't seem to *actively* seek to promote evil, or any other ethos for that matter, but then again he's a git, and does some pretty nasty stuff in the stories.
I'd put him as Chaotic Neutral, but I'm curious how you'd rate him.
I've just picked up new copies of the five novels about the "Demon Princes" and the sequel to Ports of Call, so I expect to be reading and enjoying Vance's work a good bit this summer. Planet of Adventure is my favorite work of his, if i actually have one..(I've just read the "Dying Earth" stories for the first time in years, and had forgotten how much I like Vance. Now it's off to the library for "Planet of Adventure" and "Demon Princes."
Bradbury is the finest author of imaginative short stories IMO, and if any other authors dismiss his work it is our of green-eyed jealousy i should think.I also just got a copy of "Princess of Mars" with a Ray Bradbury introduction. I like a lot of Bradbury's work, but felt the introduction was bush-league, as he damns Burroughs with faint praise, suggesting that some part of one's adult brain needs to be shut off to enjoy the Mars novels. Since Bradbury is often dismissed as a fluff-writer by hard sci-fi buffs, I found this sad and amusing, and wondered why they didn't get an introduction writer who was still capable of enjoying Burroughs without eyebrow arched.
There was also more bio about Bradbury on the back cover than about Burroughs.
Anyway, that's just a side rant, since I know you enjoy both Bradbury and Burroughs.)
Have a great weekend!
Post by Col_Pladoh » Sun Jun 19, 2005 2:35 pm
I use graph paper of four, five, and six squares to the inch. when my eyes were better I sometimes used eight...oldschooler wrote:Two simple questions for Gary:
What size graph/hex paper have you used the most throughout the ages?
I've heard 5-6 squares/hexes is best...
What is your favorite kind of music?
My favorite groups include (but of course aren't limited to) Pink Floyd, The Beatles, The Doors, Led Zepplin, Def Leppard, Journey, Styx, Chicago, Rush, System of a Down, Modest Mouse, The Killers, The Moody Blues, The Who and a great many singer/songwriters of the seventies.
Post by Col_Pladoh » Mon Jun 20, 2005 3:40 pm
Yuppers!oldschooler wrote:I should've mentioned Mozart too. It's been a while since listening, but his music always moves me.
Happy Pappy's Day! A little late, but I was with my own father all day yesterday and never went online![]()
Post by Col_Pladoh » Tue Jun 21, 2005 9:12 pm
Post by Col_Pladoh » Wed Jun 22, 2005 1:54 pm
Post by Col_Pladoh » Wed Jun 22, 2005 8:28 pm
Post by Col_Pladoh » Wed Jun 22, 2005 9:23 pm
I am not going to waste my time and yours debating ethics and philosophy. I will state unequivocally that in the alignment system as presented in OAD&D, an eye for an eye is lawful and just, Lawful Good, as misconduct is to be punished under just laws.DMPrata wrote:Gary, seeing how you define Lawful Good, to what alignment would you ascribe the qualities of mercy, benevolence, and -- dare I say -- pacifism? Would you consider such traits Chaotic? Evil?
To my mind, the example you just described of "an eye for an eye, a tooth for a tooth" represents Lawful Neutral. That is, for society to be viable, order must be upheld at any cost. Those who do not conform to the will of society forfeit their right to exist within it, and are subject to whatever punishment (death included) best serves the society.
Post by Col_Pladoh » Wed Jun 22, 2005 9:28 pm
With regard to pacifism, that is aprpos, also with regards to athesim in the FRPG where there are active deities. Only idocy or mental derangement could explain such absurd beliefs in such a milieu.cildarith wrote:Lawful stupid?DMPrata wrote:Gary, seeing how you define Lawful Good, to what alignment would you ascribe the qualities of mercy, benevolence, and -- dare I say -- pacifism? Would you consider such traits Chaotic? Evil?
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Post by Col_Pladoh » Wed Jun 22, 2005 10:27 pm
A paladin is qualified to be judge and jury--assuming he is acting according to the oath he took to gain his status.Elfdart wrote:Because there's so much contention over what is Good, what was Good and what might be Good, I always make it clear from the outset what would be allowed from a Paladin. There's a big difference between a lawful execution and a lynching.
That is logical and correct in my estimation.If I'm going to have a Paladin in the group, I make sure he is given the legal power to dish out justice (like US marshalls used to) and the right to try and string up bandits and the like. This way he is being both Lawful and Good.
An astute manner of managing such a dilema.As I wrote earlier, I don't believe in putting PCs in the position of "What do we do with all of these baby goblins now that we've killed the adults?". I simply don't include them, or contrive some reason why the PCs don't have to deal with them. In other words, I don't put PCs in the position where doing an FRPG William Calley is an option.
Post by Col_Pladoh » Thu Jun 23, 2005 12:31 am
Indeed, that's my John Hancock on that 3E book--I signed a boatload when it was released at Gencon in 2000 (?...or was it 2001? I don't recall)ifearyeti wrote:hi Gary,
Have you ever signed a 3rd ed. book?
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... Track=true
It doesn't seem like your signature because 1.) it's pretty legible 2.) it's perpindicular with the page.
regards,
ifearyeti
Post by Col_Pladoh » Thu Jun 23, 2005 1:44 am
Fact is that I prefer not to write modules ay all--a lot ow work mainly for other players' satisfactionserleran wrote:Eh, so what. I have two, and they're signed by more than Gary and Dave. That's the good thing of having someone there for me for 3.X's initial release.....
Now, for a question:
Do you prefer to write sequential modules, or one-offs, that must then be integrated after the fact?
Post by Col_Pladoh » Thu Jun 23, 2005 1:58 am
Welcome Indigo Rose:DIndigo Rose wrote:Then I really need to thank you profusely for working on "Castle Zagyg" for us all!![]()
Post by Col_Pladoh » Thu Jun 23, 2005 2:02 pm
Howdy!JASON THE RULESREADER wrote:Hey Gary! Good to see you here and hope all is well with you and your family.
One question:
What is your opinion of the 1979 TSR game
"DIVINE RIGHT"
?
Post by Col_Pladoh » Thu Jun 23, 2005 2:14 pm
As a matter of fact, to me this whole discussion is rather pointless. however, I'll answer more of your questins and somments:DMPrata wrote:Gary, I'll spare you the philosophical debate, but I'd like to ask a more practical question pertaining to the whole "killing prisoners" matter. If it is perfectly acceptable in the game milieu for Lawful and Good characters to execute prisoners, then why on Oerth would any foe surrender to them? It seems as if we can pretty much throw out the Morale rules, as there is no reason not to fight to the death.
If the foes of these humanoids are so foolish as to accept surrender and allow their prisoners to eventually go free and perform further depredations, your "Good" forces are really "Stupid."I feel as if I've been playing the game "wrong" somehow for the past 23 years. In my games, evil humanoids tend to surrender quite often when they're being trounced by the PC's. I figure, from their perspective, they've been taught that "those goody-goody humans don't have the stomach for killing. If you surrender, you'll live to fight another day." If, however, even paladins -- the paragons of purity and righteousness -- have a reputation for executing their captives, I can't see how any opponent would consider surrender an option. Every battle would be a fight to the death, it being deemed a better alternative to die fighting than to die on one's knees pleading for mercy.
Hope springs eternal. Fear, sheer exhaustion, and panic are all reasons for surrender. The surrendering troops have no certain knowledge of how they will be treated.Does anyone ever surrender in your games? If so, why? If not, then why present it as an option in the Morale rules?
Post by Col_Pladoh » Thu Jun 23, 2005 3:13 pm
Fairly accurate, but the Nazis would also recruit such prisoners for their own army, and IIRR there were quite a few divisions of Russian troops in the German army by 1945. It has been many years since i studies the military history of WWII...Bombay wrote:Not to mention, the Germans in WII surrounded the Russians many times in the early stage of the Eastern Front. Capturing anywhere from 300k to 1mil at a time. All of them would die, because the Germans wouldn't feed their prisoners of war. It was easier to kill them that way, then waste the bullets.
Post by Col_Pladoh » Thu Jun 23, 2005 4:06 pm
Uufortunately, so does my frame these days:xDMPrata wrote:Thanks for taking the time to respond, Gary (despite your disclaimer). I understand that I, as the DM, am the "creator and final arbiter" of my campaign. As the author of the game system, though, your insights and opinions certainly carry a lot of weight!
If the bourbon is Jack Daniel's Single Barrel you have a deal!That said, I think I am starting to come to terms with this. If nothing else, I can see how releasing potentially dangerous prisoners would be a Chaotic act (sparing the individual's life to the detriment of society at large). If I may pose one (hopefully) final question, what would be an appropriate way for the Lawful Good PC to deal with humanoid females and young? This comes up frequently in my games, and generally the PC's release them to fend for themselves. I can see the argument being made, though, that they will become the next generation of evil, and thus must be exterminated.
Would you care to opine? Pretty please? With bourbon on top?![]()
Post by Col_Pladoh » Thu Jun 23, 2005 4:13 pm
Heh, and how I love to play the role of a stupid humanoid that has been captured and is being interrogated! Also, it is fun to roleplay a humanoid that is sly and cunning and seemingly cowed and/or charmed, but is neither.PapersAndPaychecks wrote:Moving away from the alignment question for a moment, how do you handle the capture and interrogation of prisoners, Gary?
Is it common in your games for the players capture an intelligent creature and put it to question, possibly with the use of charm or similar magics to enhance its co-operation? If that does occur, and the players ask it (for example) to draw a rough map of its lair and mark the location of any traps of which it is aware, or for detailed intelligence about the number of foes and their usual deployment, or other information that you might reasonably expect the monster to possess, would you tell them what it knows, thereby making the adventure that much easier for them?
Post by Col_Pladoh » Thu Jun 23, 2005 5:03 pm
why should you be different from the rest of us?PapersAndPaychecks wrote:Eeep! My normal dungeoneering tactics are lazy, greedy and cowardly!![]()
Post by Col_Pladoh » Thu Jun 23, 2005 7:44 pm
What it means is that those areas have much the same nine alignments as are found on the PMPrichardstincer wrote:Gary, I think I remember reading in your 1979 DMG, in the section about alignment and the planes, that the inhabitants of the gray area planes between the nine alignment-planes have a world view similar to the inhabitants of the prime physical material plane. Does that mean those gray area planes with the inhabitants can be considered true-neutral? For example: if I am a PC human nondruid cleric of early ADandD 1st edit., can I be between LN and LG for my alignment or does being between LG and LN make me have the TN-alignment and thereby disallowing me to be a nondruid cleric?
Post by Col_Pladoh » Thu Jun 23, 2005 8:21 pm
Of course your PC can be of any alignment you desire regardless of where on the planes he calls home--although being of other alignment in the outer planes dedicated to a specific alignment makes such a character problematical, likely short-lived.richardstincer wrote:Thanks for that, Gary, but I am having trouble understanding your last sentence in your above post. For early ADandD 1st edit., does that mean my PC nondruid human cleric can have the alignment of NG(LG) if my alignment is between LG and NG for example?
Post by Col_Pladoh » Fri Jun 24, 2005 2:37 pm
Post by Col_Pladoh » Fri Jun 24, 2005 3:17 pm
Post by Col_Pladoh » Fri Jun 24, 2005 4:04 pm
Post by Col_Pladoh » Sat Jun 25, 2005 1:19 pm
Sure thing, but...Otto von Grunwald wrote:Hey Gary,
Have you ever considered posting the regular game summaries as a thread in this forum? (Or do you already...*scratching my head*, I don't recall seeing them...)
Just a thought.
Obrig and rum weeds, cove.
Jeff B.
Post by Col_Pladoh » Sat Jun 25, 2005 1:25 pm
The fact is that the Nazi philospphy was so twisted that it doomed any chance they had to divide and conquer in the USSR.dcs wrote:True enough, and if IIRC, it was the inability of the German army to exploit its Russian divisions and Russian antipathy toward the Stalin regime that was partly responsible for its downfall on the Russian front.
Post by Col_Pladoh » Sat Jun 25, 2005 1:30 pm
Aargh!ScottyG wrote:Hey Gary, this is probably one of the most debated facets of the AD&D combat mechanics. I know the AD&D questions can be quite tiresome, but I've never seen this one asked, and it really would settle many, many debates, so here goes. The DMG lists 2 methods for determining when in a round an attack against a spell caster will occur. The first is simple enough, the relevant initiative result is compared to the casting time of the spell, whichever is lower occurs first. In this instance, regardless of who wins initiative, there is a good chance that a spell with a short casting time will occur first.
The second involves using a weapon's speed factor. The example in the book has an attacker that lost initiative subtracting his initiative from the speed factor of his weapon, and yadda dadda da, to determine if the attack can still occur first. In the second method, is it always assumed that if the attacker wins initiative the blow will come first, or does the caster still have a chance to get the spell off.
Scott
Post by Col_Pladoh » Sat Jun 25, 2005 1:43 pm
Yes!ScottyG wrote:I dropped speed factor long ago, and the first method is the method I use. I just see the discussion come up so often that I wanted to have an 'official' take on the rule to point out to those interested.
Scott
Post by Col_Pladoh » Sat Jun 25, 2005 2:45 pm
Indeed, I believe that i got the use of mental powers right in the LA game, and as Psychogenic Ability they are neither obtrisive, alien, dominant, or useless. In short, the Psychogenic Ability is a integral part of the system.ScottyG wrote:Well, speed factor doesn't jive with the minute long round where numerous attacks are assumed to occur. It would indicate that only the first attemp mattered.
Mythus, which also uses speed factor, has a 3 second ct where one attack really is just one attack. In this case I can see speed factor coming into play.
Psionics and speed factor, two very maligned parts of the AD&D system, both made it into Mythus, although psionics was much improved and became psychogenics. Psychogenics made in into LA, is speed factor still part of the LA rules?
Scott
Post by Col_Pladoh » Sun Jun 26, 2005 12:04 am
"Gary!"oldschooler wrote:Say Gary,
Technically, a summplement coming from the author of a work can not be considered as house rules for an individual campaignI'd like to run a theory by you regarding the original rules (1974):
The supplements that came after (Greyhawk, based on your campaign; Blackmoor, based on Arneson's, etc.) were individual Referee's house rules on the original system, maybe taking previous supplements into account (or so I believe). Taking this into concideration, could anything coming from the original rules (regarding hit dice, initiative, classes, etc.) be just another supplement, albeit, unpublished?
Who is to say thee nay? As long as it is for your own use, that's perfectly acceptable. Just announce all the pernenent changes to your players, maybe give them a copy of the materialIn other words: could I make up, say, Supplement VI: Blue Lion (for example), including alternate methods of ability determination, initiative, damage, magic, sub-classes, etc.. and still call it D&D? Or would the game differ so much as to be a different fantasy RPG?
Feel free to ask questions if I haven't made myself clear...
Post by Col_Pladoh » Sun Jun 26, 2005 2:07 pm
Post by Col_Pladoh » Sun Jun 26, 2005 2:16 pm
Howdy Amigo:)Joe Maccarrone wrote:Good morning, Gary!
An observation:
I love the weapon specialization Knacks for LA, on page 39 of HoMP.
A question:
What do you think of using a single damage figure for AD&D weapons, as later editions of the game do, rather than S/M and L damage? At first I hated this idea, as I love the unique aspects of AD&D, but it would streamline combat a wee bit, and streamlining is often good...
If doing so, I have a notion to split the difference as much as possible; for example, 1-10 for a long sword rather than 1-8/1-12. Thus, S/M creatures would get hit a little harder, which isn't necessarily a bad thing, and big critters would be a little scarier to fight, which also isn't a bad thing....
Thanks!
Joe
Post by Col_Pladoh » Sun Jun 26, 2005 2:19 pm
Thanks for the concern, but I have already been supplied with a copy from the good officed of Paul Stromberg:)TheDungeonDelver wrote:Gary, did you still want to possibly work a trade for a complete Tractics set?
Post by Col_Pladoh » Sun Jun 26, 2005 2:24 pm
The planes, the planes!PapersAndPaychecks wrote:Did you already answer questions about the Planes, Gary? Been looking through ENworld for anything in the Q&A about those, but it's slow going.
Post by Col_Pladoh » Sun Jun 26, 2005 3:14 pm
Those on the Ethereal Plane are able to see the PMP vaguely, as if thtough a thick haze or several layers of gauze. Assume vision extends out to a maximum of 30 feet, although movement of large objects could be noted at 60 feet distance.PapersAndPaychecks wrote:Just curious about the ethereal plane really.
...
Post by Col_Pladoh » Sun Jun 26, 2005 4:22 pm
No time or inclination for PBEM games. I only enjoy the physical array of in-person play.TheDungeonDelver wrote:...
Up for a PBEM?Panzerschreks versus Bazookas at 20 paces...er, mapgrids!
Post by Col_Pladoh » Sun Jun 26, 2005 6:21 pm
Not by any stretch of the imagination is there any such inspiration.DMPrata wrote:Gary, I made an observation today that may be insightful, or may be just plain stupid, depending on your response!I'm well aware of your position as to the minimal impact of Tolkien's works on your writing. In the published World of Greyhawk setting, though, is it possible that Queen Yolande of Celene and Count Hazendel of Sunndi were in some way inspired by Lady Galadriel of Lothlórien and Lord Elrond Half-elven of Rivendell?
Concidences all. To the best of my knowledge JRRT's elven queen was not a warrior either.There seem to be a number of parallels. Both Yolande and Galadriel are Queens of the heart of elvendom in their respective worlds. Galadriel is described (by Gimli) as, " . . . an elf witch of terrible power." Yolande is listed as a level 7 fighter / level 11 magic-user. I believe Yolande is Chaotic Good, which seems to fit Galadriel's behavior as well. The only point of divergence I see is that Galadriel is a High-elf who wedded a Grey-elven lord, whereas (I assume) Yolande is supposed to be a grey elf herself.
I imagine if one searches hard enough, one can find parallels between many fictitious and even actual persons. However, there is no connection between Hazendel and any of Tolkien's characters.Over in Sunndi, Count Hazendel is listed as a level 5/8/8 cleric/fighter/magic-user. I assume that this makes him a half-elf, as those were the exact level limits for half-elves as printed in the Players Handbook. Lord Elrond Half-elven, while presumably possessing the "fighter" and "magic-user" abilities inherent in all elves, also has a reputation for maintaining Rivendell as a place of sanctuary and healing, so I can see the clerical background as well. I've inferred that Hazendel was intended to be Neutral Good, which also seems to fit in with Elrond's disposition. The only question remaining would be if there was any relationship between Yolande and Hazendel, as there is between Galadriel and Elrond (i.e., she's his mother-in-law).
The NPCs are as they are prensnted in the text, no more, no less. Certainly individual DMs can alter and augment the information as desired, for that was the express purpose for the work as presented.Please forgive the long post. I'm really not one of those Tolkien crackpots you adore so much. I'm mostly just trying to get a handle on these two NPC's, as they figure prominently in my own Greyhawk campaign. If, indeed, the "Creator" modelled them after the Tolkien characters, then I would have a wealth of background flavor for them at my fingertips, and could develop them thusly. As always, your thoughts are greatly appreciated. Thanks!
Post by Col_Pladoh » Sun Jun 26, 2005 8:13 pm
When a few dismembered carcasses of PCs come flopping out of the Ethereal Plane I suspect the concensus will be that it is not a viable means to cheap success in quests of heroic sort.PapersAndPaychecks wrote:Hmm. Strikes me that many players would wish to use the medium for scouting purposes, in that case. It's also certainly the safest way of getting to old Acererak's tomb - even if whole hordes of demons flock to attack the cowardly, lazy and greedy PC who uses these tactics...
Does the Astral plane operate on similar principles?
Post by Col_Pladoh » Sun Jun 26, 2005 8:23 pm
The latter.serleran wrote:Hello, again, Mister EGG.I don't want to bother you, or bore you, so feel free to ignore the question... but, I've noticed (or perhaps, its my own inclination to see) a propensity of extra-planar material in your works, whether that is adventures across and on multiple planes (especially Hall of Many Panes) to the transversals of something like The Temple of Elemental Evil, and I was wondering in planar composition and arrangement is simply a subject that fascinates you, whether scientifically, or religiously, or if I'm just reading much into nothing. Thanks.
Post by Col_Pladoh » Sun Jun 26, 2005 10:27 pm
Post by Col_Pladoh » Mon Jun 27, 2005 2:27 pm
Welcome. We all need to confer now and againPapersAndPaychecks wrote:Thanks for being the sounding board for that, Gary.My thoughts are much clarified!
Post by Col_Pladoh » Mon Jun 27, 2005 2:35 pm
How well I know! I changed all the game patois for the Lejendary Adventure system because it is different, and I wished to force all those picking it up to alter their thinking, so as to be able to more quickly and easily grasp the differences. Yet I still find myself using AD&D terminology from force of habit.Joe Maccarrone wrote: ...
Whenever I start monkeying with AD&D systems for the sake of streamlining or simplifying, I find that AD&D is so ingrained that when I try to make a change, I may as well be asking myself to think in centimeters! A method is only 'simpler' or more logical if it springs to mind naturally...and after the past 25 years with AD&D, well.....![]()
Post by Col_Pladoh » Mon Jun 27, 2005 2:37 pm
As you wish, but there was no remonstrance against you or the questions, simply a forceful exposition of the facts. In short, come on back anytimeDMPrata wrote:Col_Pladoh wrote: OK, I'll shut up now.![]()
Post by Col_Pladoh » Mon Jun 27, 2005 2:41 pm
In the past year I have done several ling interviews for RPG socumentaries, a piece for the companion DVD that will be sold with the second D&D film, and there is some vague interest in my biography.JASON THE RULESREADER wrote:Its too bad a film of EGG playing the ad&d game his way doesn't exist, there would be no harassment with all those ad&d questions. Or at least, not as many.
...
One could see EGG playing his finest creation to date in real time.....![]()
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Post by Col_Pladoh » Mon Jun 27, 2005 2:58 pm
Actually, yes I would have a problem with thatYorlum wrote:A question for the Master:
I am in the ongoing process of introducing my children to one of the joys of my own youth, AD&D. In doing so, I occasionally run into stumbling blocks when I try to describe character classes. Would you be willing to list out a person or character that leaps to your mind for each of the character classes and races?
I had a terrible time explaining that the elves were not toymakers, what a 'Cleric' is, etc.
Post by Col_Pladoh » Mon Jun 27, 2005 3:01 pm
I assume the grumbling is on your having to provide the LA game stats, as the CZ material is all dojne in C&C game ststs. Of course I just wing the material without doing any actual preparatory work in changing things for the LA system. that makes it easier to assure things will come out as I desireBluSponge wrote:[Insert assorted grumbles about dual-stating the CZ books for C&C AND LA here]Col_Pladoh wrote:Actaully, I am playing (LMing) the Yggsburgh setting using the Lejendary Adventure game system now, for I much prefer its scope and freedom. However, for the castle-ruins dungeon crawling, the C&C system suits the eventually forthcoming material to the proverbial T.
Tom
Post by Col_Pladoh » Mon Jun 27, 2005 3:07 pm
DMPrata wrote:Col_Pladoh wrote:Friar f**k as a model for a cleric
I think it's safe to say that Gary meant Friar Tuck.
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Post by Col_Pladoh » Mon Jun 27, 2005 3:23 pm
Post by Col_Pladoh » Tue Jun 28, 2005 5:38 pm
Post by Col_Pladoh » Tue Jun 28, 2005 6:48 pm
Exactly two: Rob got one, and Rob allowed one other.oldschooler wrote:You had Do-Overs in your campaign?! WOW, who'd a thunk it?Col_Pladoh wrote:...On the rarest of occassions a particularly ill-fated adventure would be chalked up to a collective bad dream.
Cheers,
Gary
Post by Col_Pladoh » Tue Jun 28, 2005 6:50 pm
Who says I am not still a wargamer at heart?! I love old board wargames and miniatures battles alikeYorlum wrote:...
I can only suppose that other wargamers have done similar things, and back then, I guess they all were wargamers...
Post by Col_Pladoh » Wed Jun 29, 2005 2:00 pm
No to the first.RadagastTheBrown wrote:Hello Gary!
I was wondering while playing OD&D did you ever use the chainmail combat system instead of the "Alternative Combat System"? If so which do you like better (I assume the Alternative Combat System because it was intergrated into AD&D)? If this is true then why was the original chainmail system introduced into OD&D?
Thanks for answering my questions
Post by Col_Pladoh » Wed Jun 29, 2005 2:04 pm
I didn't see many of the TV series shows, but those I did catch were not bad, I agree.Elfdart wrote: The TV version with Sean Bean was pretty good.
As for fudging, after a few cases of FBD (how would you say, "friartucked by the dice"?), I gave each PC three luck/ fate points for re-rolls. Of course a re-roll won't save you from stupidity -even on a natural 20.
Post by Col_Pladoh » Wed Jun 29, 2005 2:08 pm
As it happens I am reading Sharpe's Trafalger. As a great fan of the Hornblower series by C.S. Forrester, I am not having any particular problems with the book, although I am only about half way through the tale.Cab wrote:Ahh, yes, the Sharpe novels. Cornwell in fine form throughout most of them, pity about Sharpes Trafalgar.Col_Pladoh wrote: Now back ro reading historical novels about "Richard Sharpe."
May I ask you something about the transition between D&D and AD&D? I've often found that the simple form and flavour of D&D is more to my tastes than the advanced game, but that there are instances where I'll refer to tables and rules in AD&D for clarifications or rules extensions where I think I need them. Reading the AD&D DMG, that book seems almost written as an extension of the original game rather than as a seperate game.
Was it always the intention that AD&D was going to be a seperate game, or did you originally envisage a more 'pick and choose' extension to the original game?
Post by Col_Pladoh » Wed Jun 29, 2005 2:32 pm
Howdy Chris,chrisspiller wrote:Hey Gary, I was wondering something about the crossover between the Gord books and the World of Greyhawk. In the books you have several characters from your campaign show up (Mordenkainen, Tenser, Curly Greenleaf, etc.) but was there ever any reverse crossovers? For example, did your players ever run into Gord and Chert or was Rexfelis the name of the Catlord in your campaign?
Pax,
Chris
Post by Col_Pladoh » Wed Jun 29, 2005 2:46 pm
Well,chrisspiller wrote:...
... Speaking of which, how did Ernie take the news of having Erac's Cousin resurrected?
Pax,
Chris
Post by Col_Pladoh » Wed Jun 29, 2005 3:52 pm
No, as Frank worked directly under my office, I gave him his creative license to develop the D&D game as he thought best based on the Basic and Companion sets. He would seek my input now and again, but the project was his.Cab wrote:...
...
...Did you have much input into the further development of D&D (as opposed to AD&D) after that point (companion onwards)? Was there a particular effort at that point to see the two games develop in different directions?
Post by Col_Pladoh » Wed Jun 29, 2005 7:33 pm
Enlarge affects only size. It isn't a superspell, after all;) I could have sworn I mentioned the enlarged subject did not gain any added benefits from size...Bombay wrote:Gary, once again thanks for answering our questions. I feel like I ask one too many, but being still "New" to 1e ed DND, I have alot of questions.
This one is to the spell "Enlarge", was it ment to increase only size? Or would you include Hit Points, Attacks, Hit Dice? We have played that we increase everything, so if your enlraged 100%, you double your Hit Points, your attack of 1-8 is now 2-16(we are not talking of weapons etc... this is mostly just animals.)
We have had some nasty encounters with Dragons that Enlarge themselves, and breath a breath weapo....![]()
Post by Col_Pladoh » Wed Jun 29, 2005 8:48 pm
Pardon... What two games are you referring to?paladin2019 wrote:Apologies if this has been asked before, but what is the relationship between these two game systems? And how compatible is one with the other?
Post by Col_Pladoh » Wed Jun 29, 2005 9:15 pm
Ah, the generally ignored subject line...Handy Haversack wrote:Gary, he meant Mythus DJ and LA--it was in the subject of his post, but that tends to print really small.Col_Pladoh wrote:Pardon... What two games are you referring to?paladin2019 wrote:Apologies if this has been asked before, but what is the relationship between these two game systems? And how compatible is one with the other?
Cheers,
Gary
Post by Col_Pladoh » Wed Jun 29, 2005 11:15 pm
After 1986 cane 3E which was not compatable with OAD&D, as there were many chenges of the sort I would cite as unnecessary and arbitrary.richardstincer wrote:Gary Gygax
Are all of the early ADandD 1st edit. info. rule sourcebooks from 1977, 1978, and 1979 compatible with later printings of those same books--starting with may 1985 and after? I mean the PHB, DMG, MM, Manual of the Planes, DLA, and other such stiff cardboard-cover books.
Post by Col_Pladoh » Thu Jun 30, 2005 2:17 pm
Post by Col_Pladoh » Fri Jul 01, 2005 3:15 pm
How droll.DMPrata wrote: Apropos of nothing, but . . .
On the subject of girdles, I regret to inform you that, as the result of an unfortunate barter between one of my players and an ogre mage in WG5 Mordenkainen's Fantastic Adventure, Lord Yrag is now Lady Yrag.
My condolences to, er, Little Yrag?![]()
Post by Col_Pladoh » Fri Jul 01, 2005 3:18 pm
The protection from evil spell keeps said foes away from the protected. If the latter chooses to move into range to assail the evil opponents, there goes the hedge. simple as that. It is a protective spell, not one of offense.Runecrow wrote:Hello Gary, I have a quick question. I am almost ashamed to ask it because I'm sure it's probably been asked a million times; but I am having somewhat of a time coming to a conclusive call on this.
I was wondering about the original intent behind the protection from evil spell. This was brought up by a player recently and I've been contemplating it for a few days. Now, was it originally meant to be that the "hedging out of enchanted/summoned creatures" effect was to be suspended if the spell recipient attacked such a creature; or was it meant to be that the cleric/magic-user could attack and the "hedging" ability remained effective? I have looked and looked but found nothing stating that the "hedging" effect is suspended if the recipient attacks.
If the "hedging" ability was meant to be suspended, was it meant to be universally suspended? That is, if the cleric were fighting 4 elementals, and attacked one, would all 4 now be able to attack the cleric?
If a paladin attacks, and the intent is for the "hedging" to be suspended, for what duration, since the paladin's ability is effectively continuous? Is the paladin's aura suspended in relation to that attacked creature permanently? Or only for the combat duration?
As I read the rules, it seems to me that attack should not suspend the "hedging" ability, from a 'written rules' point of view. I thought I would ask you so that, if the intent was originally to suspend the "hedging" upon attack, I could at least say, "Because Gary Gygax said so" to answer my player's question of, "Why?" when I said the effect would be suspended.
Also, I hope all is going well, and that any personal studies beyond the game are also going well.
Thanks.
Post by Col_Pladoh » Fri Jul 01, 2005 3:25 pm
Welcome, and of course no worry.Joe Maccarrone wrote: Thank you, Colonel!
Not to worry, ... Joe
Post by Col_Pladoh » Fri Jul 01, 2005 3:34 pm
I am not sure of the vague reference with which you open the message, but it must refer either to Harold, my ex-wife's vile dog or a former business partner of mine...glaucusrex wrote:Good morning Gary,
We chatted some time back. My first dungeon encounter apparently was in your basement on Center St. with what you referred to as a back-biting cur. He seemed to me a worg at least.
In any event, vacation time has arrived. I will be visiting my parents in Elkhorn from July 2-13. You mentioned that you have some regular gaming sessions which we might visit. My 3 kids and I would love to make your acquaintance should you be gaming while we are in town. If you are available let me know. Hopefully it will fit my mother's plans also. She keeps us quite busy when we visit too.
Anyway, you can reach me direct at [email protected].
If it works out great. If not we sure appreciate the games you've made us. My son and I have also played Alexander the Great, so you continue to teach future generations in a fun way.
Best,
Lloyd King
Post by Col_Pladoh » Fri Jul 01, 2005 4:11 pm
Heh!DMPrata wrote:Yeah, that was the general idea. Obviously, I failed miserably.Col_Pladoh wrote:Are we supposed to be amused?![]()
No offense was intended.
Post by Col_Pladoh » Fri Jul 01, 2005 7:13 pm
Thank you kindlyDMPrata wrote: You ol' hornswoggler, you!
Actually, I did become irritated today at a poster on the EN World, but his remark was most arrogant, telling me what not to say on my Q&A thread there, so I responded most acerbically. . . and here I thought I was going to go down in RPG history as the guy who pi$$ed off Gary Gygax.
EDIT: (Note to self -- remember to cast stoneskin before posting again.)
Post by Col_Pladoh » Fri Jul 01, 2005 7:16 pm
Ah, a simple fellow easily amused....how novelchrisspiller wrote: Heh, I sure was!
Pax,
Chris
Post by Col_Pladoh » Fri Jul 01, 2005 8:02 pm
Oh do stop being so polite, or I shall patronize you.chrisspiller wrote:
Heh, too true I'm afraid
Pax,
Chris
Post by Col_Pladoh » Fri Jul 01, 2005 9:50 pm
Yes...PapersAndPaychecks wrote:
*sigh*
Women.![]()
Post by Col_Pladoh » Fri Jul 01, 2005 10:51 pm
Now quit!oldschooler wrote:D'oh! I hope that wasn't meCol_Pladoh wrote:Actually, I did become irritated today at a poster on the EN World, but his remark was most arrogant, telling me what not to say on my Q&A thread there, so I responded most acerbically
Cheers,
GaryI'll have to go check (apologies in advance if that post didn't come out how I had intended)...
Post by Col_Pladoh » Sat Jul 02, 2005 3:02 am
As it happens i have pretty well exhausted my stock of marvelous play examples over the years i have been at this game.PapersAndPaychecks wrote:Share some more roleplaying reminiscences with us, Gary.
I think everyone who DMs a lot has experienced one (or many) of those moments where a player comes up with a really outstandingly good piece of gameplay. Can you give us some examples of really excellent play that you've seen?
Post by Col_Pladoh » Sat Jul 02, 2005 3:05 am
If they are enjoying the game who can fault that? Surely I do not. To expect me to extol its imagned virtures is beyond the pale. So is a suggestion that I not speak my mind when asked by a fellow gamer.Maraudar wrote: Low opinion of a game that has only one thing in common with OD&D, AD&D, D&D that happens to be the letters D&D? How could anyone not think that most recent abomination errr I mean debacle err sewage sweeping err Incarnation.. Knew there was a word some where, is not the greatest fallacy on Earth.. I mean greatest crime.. umm Well you know
Maraudar
Post by Col_Pladoh » Sat Jul 02, 2005 1:36 pm
Howdy!Yorlum wrote:Speaking of women...
Mr. G, can I ask you about Jean Wells? I personally have considered her as one of the reasons that I went from being a simple hack-n-slasher to what I consider a 'roleplayer'. I felt that her work, as Sage, her pc Ceatilttle, and her work in B3 really seemed to be more story-driven, and it pulled me away from playing to minmax my PCs into creating a persona and playing to the character.
I don't care abotu B3, people have done that topic to death. Is there anything that you'd care to share about her tenure at TSR? Do you feel that she made the impact that you'd hoped to when you brought her on?
Post by Col_Pladoh » Sat Jul 02, 2005 1:41 pm
Asked and answered. As I stated, I haven't anything new. Dragon magazine ran about a score or more of my old tales, and eventually Rob's will be added and the lot published as a book. (I am waiting more from Rob so as to make it even a slender volume, and I hope to be able to send it off to a potential publisher late this year or early next.)Anonymous wrote:Greetings Gary!
In regards to a post by PapersandPaychecks, where he asked about you telling some tales from your gaming table. Why not? ...
Post by Col_Pladoh » Sat Jul 02, 2005 1:44 pm
Heh...Smokey876 wrote:Sorry, that was me. Forgot to sign in![]()
Post by Col_Pladoh » Sat Jul 02, 2005 3:36 pm
Jack Scruby, a name to conjure with in the 1960s and 70s. His military miniatures were produced in Cambria, CA by Jack and his assiciates. Sadly he has passed on, and I don't know if his company is still in operation.JASON THE RULESREADER wrote:Hello Gary!
Can you tell me any information about scrubby miniatures? I think thats what they are called.
Also, could you fill me in on what miniatures you guys used back say circa 71-74 for the fantastic supplement of Chainmail?
Post by Col_Pladoh » Sat Jul 02, 2005 4:52 pm
Actually, I have preferred classical music since I was a young teen, although I surely loved R&B and modern jazz too.JASON THE RULESREADER wrote:Thanks Gary!
I pictured a bunch of hoodlums playing wargames with Doors music playing in the background......
I knew all of the miniatures figurines manufacturers back then. Minifigs were sculpted in England--was at their plant in c. 1978. Steve Carpenter in Red Hook, NY, had the US license.AS far as I can tell, it looks like minifigs were the first to actually cast fantasy creatures in lead for gaming. The so called "mythical earth" series. But its hard to tell exactly what year this began. It looks like 73 or 74.
Custom Cast in 1975 did make some good minis as well as the old guard.
Who were your faves at that time in terms of fantasy creatures? NOt the dungeons and dragons line of minifigs. But before that. Say, when the brown box was around.
Post by Col_Pladoh » Sat Jul 02, 2005 9:00 pm
Hi Richard,richardstincer wrote:Gary, for ADandD 1st edit., if I want to play a 1st lvl. character who does not have an exceptional amount of starting money and who is not exceptionally proficient in adventuring ability, can I be a participant-player at the gaming table by playing only a henchman of another player? I know that as a henchman, I have an adventurer-class profession, but that doesn't mean I have to be as proficient in adventuring as a PC--is that correct? Your 1978 ADandD PHB has it printed that a player can play a henchman of another player at the gaming table, but it doesn't specify if a player-participant can play only a henchman.
Post by Col_Pladoh » Sat Jul 02, 2005 9:24 pm
Even non-henchmen PCs are not wealthy when play begins. what you will assume is that your PC is the henchman of another character because of some quality of the character your PC swears alligence to, ot because of something that your character has in mind, or a past act such as swearing to a noble to serve that PC. As i said, it is all roleplaying.richardstincer wrote:Yes, and thanks Gary. I have just realized that I can be a PC henchman of another PC and in that way, I am playing only a henchman. There is still one thing that is confusing about henchmen as described in the 1978 PHB and in the 1979 DMG. It is printed that a henchman has a race and a class, but there is no info. about how a henchman was able to acquire 1st lvl. in an adventurer-class profession. The 1979 DMG has it printed that PCs have inherited monies with which to train in the adventurer-class professions, but a henchman has only a small amount of money or no money and the clothes being worn, so how does a henchman have the money to be 1st lvl. in the adventurer-class professions? Also, remember that the 1978 PHB has it printed that a henchman has a race and a class, but a henchman is never a PC. I understand that I can be a PC who is a henchman of another PC.
Post by Col_Pladoh » Sat Jul 02, 2005 9:47 pm
Actually Richard...richardstincer wrote:Now, I think I understand. A henchman has little or no money left and the clothes being worn because the henchman has already spent the inherited money to train in one or more of the adventurer-class professions. That means then, a henchman is actually another PC in the party of adventurers, but a henchman did not inherit a large amount of money like other PCs.
Post by Col_Pladoh » Sun Jul 03, 2005 5:19 pm
As for RPG genres other than Fantasy have played SF, Wild West, Crime, Espionage, Horror, and Science Fantasy. I am not a particular fan of comic book Superheroes. (The games I've played include Traveller, Star Frontiers, Empire of the Petal Throne, Boot Hill, CoC, UInhallowed [unpublished horror genre game in the Dangerous Journeys system], Top Secret, Metamorphosis Alpha, Warriors of Mars, Gamma World, and Paranoia.)oldschooler wrote:Gary, have you ever enjoyed gaming in genres other than fantasy (like superheros or spies)? Have you ever used Lejendary Adventures for anything like that?
Post by Col_Pladoh » Sun Jul 03, 2005 11:42 pm
Heavens no!TheDungeonDelver wrote:Would that be a sort along the lines of The League of Extraordinary Gentlemen (except not being as bad as the movie)?Col_Pladoh wrote: Greg Timm has done some work on developing the LA game for Wierd Science Fantasy, and I hope to eventualy have that effort completed and added to the multi-genre whole.
Cheers,
Gary
Post by Col_Pladoh » Tue Jul 05, 2005 2:39 pm
Short answer: No, and there is no current line of miniatures that will broadly cover the Alfar races and creatures in the game.JASON THE RULESREADER wrote:...
...
Does LA have a line? If not, what figures do you recommend that are themed well with the LA milieu?
Post by Col_Pladoh » Tue Jul 05, 2005 7:26 pm
Do stop. I am losing patiencerichardstincer wrote:Gary
I'm not trying to bore you with questions about the henchman as described in the early ADandD 1st edit. books, but there is still the fact that the books say a henchman is not a PC. If I am strictly adhering to the early ADandD 1st edit. books, I can play an NPC by playing a henchman. Now, the question is: The 1978 early ADandD 1st edit. PHB has it printed that a henchman of one PC can be played by another player-participant, so if I am playing a henchman of another player-participant, can I play only the henchman NPC or do I have to play two characters--the henchman NPC and a PC of my own? Please answer and I thank you for all of your previous responses. It is important for me to know the answer because then that means there is a way for a player-participant of early ADandD 1st edit. to play an NPC instead of a PC.
Post by Col_Pladoh » Tue Jul 05, 2005 7:29 pm
Post by Col_Pladoh » Tue Jul 05, 2005 10:31 pm
The major problem I see is that Robin Hood was not a thief class character in any sense of the AD&D term. He was a ranger and a bandit.Elfdart wrote:I already posted this in the 1E section, but I thought I might run this by the Master Dungeon Master himself:
I had a player who wanted a Robin Hood-like PC. What he had in mind was part Ranger, part Thief. So we agreed he could create a half-elf Ranger/ Thief. I thought that Thief and Ranger went at least as well together as the Druid/ Ranger from Unearthed Arcana.
No problems with player or PC, aside from mediocre rolls for hit points. My questions:
Did anyone ever suggest such a combination to you before?
Did you allow it?
Are there any pitfalls with this combination I might have overlooked? As I said before, there's been no problem, but I wonder if I might have given away the keys to the store and don't know it yet.
Post by Col_Pladoh » Wed Jul 06, 2005 12:29 am
Most of the thief abilities do not apply to a ranger-type individual. Maybe hiding is shadows, but only in outdoor settings, certainly not picking locks, picking pockets, and all of those functions...including backstabbing.Elfdart wrote:I see many obstacles in merging thief and ranger, but it could be done with care.What are those -er, what should I be on the lookout for?
Thanks!
Post by Col_Pladoh » Wed Jul 06, 2005 1:53 pm
Elise played for less than a year and her PC got up to only about 3rd level, so you are asking for a recollection over 30 years old when in the same period about 50 gamers passed through the campaign portalsCapN wrote:Gary, what was Elise's character's name on the original greyhawk crew?
Post by Col_Pladoh » Wed Jul 06, 2005 5:58 pm
Short answer:T. Foster wrote:Hi Gary,
What was the reason behind allowing drow elves to be rangers in UA? The concepts of the race and class seem almost entirely antithetical to me (the former utterly chaotic and evil and dwelling deep underground, the latter good-aligned and dwelling in the wilderness, serving as protectors of civilization), and even more pertinently it seems to encourage the sort of "angst-plagued good-aligned drow" cliche (most famously embodied by R. A. Salvatore's Drizzt -- who is of course a drow ranger) that I find quite noxious and I believe you've expressed disdain for as well. So, what was the idea with allowing drow to be rangers and opening the door to all those Elric-wannabes?![]()
Post by Col_Pladoh » Wed Jul 06, 2005 7:06 pm
Your assessment is as I envisaged the Drow rangers, indeed. As it happened, circumstances prevented me from further developing the matter as I had thought to--the Drow as the main social denizens of the Underdark, their contention with the Illithids and the Kuo-toa and the Gray Dwarves. (I never did realy develop anything special about the Sunless Sea, but i imagined it with strange islands and ships plying it's waters, monstrous marine monsters of fearsome mein...)T. Foster wrote:So the drow ranger isn't the 'standard' ranger class/archetype found in the PH, but rather a 'ranger-like' class that fulfills many of the same functions (and thus has analogous abilities) but in a manner appropriate to drow society (i.e. evil-aligned, mostly underground-based). That actually makes a lot of sense, certainly much moreso than the anomalous good-aligned surface-dwelling drow rangers I was picturing (thanks for nothing, R.A. Salvatore...).
Post by Col_Pladoh » Wed Jul 06, 2005 7:26 pm
Heh...Yorlum wrote:Gary,
Did you ever have any plans for expanding the Derro? I found their brief write up in MM2 almost inviting a campaign set up centering around the savants...
Just curious to see how you'd intended to fit them in.
Post by Col_Pladoh » Wed Jul 06, 2005 8:50 pm
Hi Paul!Paul J. Stormberg wrote:Howdy Gary,
...
Ya' know I was just thinking about this. Re-reading the whole paragraph in the Monster Manual, were you referring to adjusting the amount or chance for treasure?
My players just faced 10 wraiths and lost several levels, however, due to the low % for each treasure type they got doodly squat. The mean is 7 wraiths out of 2-12 possible.
My interpretation is that it is the chance. In my example above the wraiths normally have a 25% chance for 1,000-8,000 gold pieces. With 10 appearing that multiplies the chance by about 1.7 or 42.5% chance for gold or is it instead a 25% chance for 1,700 to 13,600 gp or even a 42.5% chance for 1,700 to 13,600 gp?
What say you?
Futures Bright,
Paul
Post by Col_Pladoh » Thu Jul 07, 2005 1:45 pm
Drow can and shoulD have a warrior class of aristocratic sort, viz.cavaliers.Mr. Awesome wrote:Interesting stuff about drow rangers... How about drow cavaliers? Surely they're not supposed to ride horses? I've never been able to figure out what the idea behind drow cavaliers is, and I'd love to lay this niggling distraction in the back of my mind to rest.![]()
Post by Col_Pladoh » Thu Jul 07, 2005 2:01 pm
Lizards are a likely sort of steed for a Drow cavalier, yes.Elfdart wrote:Maybe they ride those pack lizards from D1-2-3.
I stopped rolling treasure type about the same time I stopped rolling hit points for monsters/ NPCs. I just figure 5hp/ die for regulars; 7hp/ die for tough ones. I do the same with treasure. I just assume a proportional average based on how tough the monsters are. That way I don't end up with 30 orcs guarding a massive hoard (which can happen if you go strictly by the dice). When I have extra time, I use the various equipment lists and "go shopping" -I convert a large part of the cash into various goods as described in the DMG.
When winging it, I just pick treasure I think fits the monsters and ignore the treasure type tables. I've found that using modules like Hommlet and the examples from the DMG as guidelines works better; it's quicker and has a more natural feel to it. For example, if I have a group of bandits, I'll give them treasure in the form of livestock (especially horses!) and the sorts of things a group of outlaws might have stolen. For a ringer I made one of the horses a prize stallion (which the bandits themselves don't realize) worth a bundle of money. The PCs turned up their noses because there was no "real" loot and turned the animals loose.
Post by Col_Pladoh » Thu Jul 07, 2005 2:03 pm
Ernie and rob were both lucky in the extreme--their dice rolls and mine as the DM. they both also played very well, thinking as well as attacking.ScottyG wrote:Erac's Cousin got his second vorpal blade as part of a random rolled treasure on a wilderness adventure.
Occasionally, we will run 100% random sessions. Usually, the players come out on the short end. For one encounter I rolled a holy avenger and a sword of sharpness. The party contained no paladins or chaotic members, so they sold both swords. The next session, one of the fighters had his alignment switched to chaotic, and he was pretty miffed about selling the sword of sharpness a week earlier.
Scott
Post by Col_Pladoh » Thu Jul 07, 2005 5:31 pm
How wellI know!Lord Mogrim wrote:Hey Gary,
Through out the years how offten did your group play. Once a week or monthly. It has been hard for our group (The Storm Crows) to get together. Once a month is good for us. At one point a long time ago we played every sunday. As we get older its much harder to get time when we all can play. With wives and kids that is to be expected. How did you handle it when 1 or 2 people could not make a sesion.
Mog
Post by Col_Pladoh » Fri Jul 08, 2005 2:22 pm
Never!JASON THE RULESREADER wrote:Gary,
Would you allow a saving throw for level drain?
Post by Col_Pladoh » Fri Jul 08, 2005 2:32 pm
All monsters were purpose driven, the purpose to bring more challenge to playing the AD&D game. The specific ones you note were created to alow the DM to encourage more fast-paced and interesting play. Clwevel players quickly moved to an ear trumpet for listening at dungeon doors, but no easy answer for dealing with a rust monster was ever discovered--short of carrying a lot of poisoned scrap iron around;)Driver wrote:Hey, Gary. Some questions that have probably been addressed elsewhere.
1. It seems like some of the monsters in the Monster Manual are "metagame monsters," designed to discourage a certain type of PC behavior, or to attack certain PC archetypes. The two that come to mind while I'm sitting at work without my MM are the ear seeker for the former, and the rust monster (or any of the "psionic killers") for the latter.
Were these monsters designed to bedevil specific PCs (the guy who listens at every door; the guy who's loaded up with too much magical armor, weapons, and assorted other boodle; the guy who lucked out on his psionics roll) or parties? It just seems like some monsters were introduced for a specific in-game purpose, and I'm curious if you have any remembrance of why you introduced any "purpose-driven" monsters.
Yes, a little. the culture was basically turkish/Persian.2. Did any of your players' characters ever adventure in the Baklunish states?
I am quite unfamiliar with Harn.3. Another of my favorite settings is Harn. (In fact, I'm moving toward using the Harnic pantheon as my Oeridian deities, and the Tekumel deities for the Suloise).
Harn, as you're probably aware since it was one of the first major published settings, is much more "medieval-simulationist" than is Oerth. This obviously makes it tougher to justify a party-style game with a band of freebooters wandering around with no real place in the medieval social structure, and frankly I've come to the conclusion that Harn is beautiful as an "idea mine" and something to read and enjoy, but not so great for actual gaming. Then again, I tend to game with other chuckleheads who also have trouble doing "deep immersion roleplaying" with a straight face.
My point is, using medieval culture obviously carries more gaming baggage the deeper one gets into the simulation.
Actually the states are very loosely based on actual historical ones so as to enable the DM to have some idea as to what the culture and society in each will be.Many of the states in the Flanaess are obvious analogs of medieval Earth cultures. Did you ever really care in your games (original Greyhawk or published) about such things as chivalric weapons laws, sumptuary laws, movement across manorial boundaries, and other "realistic" medieval concerns, or were the medieval cultures just flavor-text backdrops for getting to the adventure?
As always, thanks for taking time out to do this!
Post by Col_Pladoh » Fri Jul 08, 2005 4:38 pm
Heh...Jeffery St. Clair wrote:Gary,
Did I miss a game session last night? I e-mailed you prior and got no response (so I hope your e-mail's not on the fritz). As it turned out, I wound up taking my daughter to the doctor around 6:00 and would have missed it anyway. Here's hoping to see you next week!
Jeffery
Post by Col_Pladoh » Fri Jul 08, 2005 5:00 pm
Sounds good all around:)Jeffery St. Clair wrote:Definitely!
On the plus side, my daughter will be fine. We're pumping her full of antibiotics right now; she just has one of those pesky infections little ones can get. Thanks for thinking of her. Till Thursday!
Jeffery
Post by Col_Pladoh » Fri Jul 08, 2005 6:10 pm
Howdy!Fid wrote: Gary, if anyone from Dave's family is there, please pass along sincere condolescences from the DF community.
Also, tell Harold that if he ever feels like fielding questions on stuff he wrote 25 years ago (or promote any current projects to us grognards), we'd be happy to have him or any other ex-TSRs join us.
Post by Col_Pladoh » Sat Jul 09, 2005 2:25 pm
Jimmy Hoffa's remains?oldschooler wrote:What's really at the bottom of the Nyr Dyv?
Post by Col_Pladoh » Sat Jul 09, 2005 2:27 pm
Very specific. Thus the limit of proficency being by type of sword. that same stricture was meant to apply to each and every separate weapon, for the bonus is considerable.ScottyG wrote:Gary, how specific did you intend weapon proficiencies to be? Would long bow cover composite long bow? Would a seperate proficiency be needed for light and heavy crossbows, or any of of the horseman's/footman's weapons?
Scott
Post by Col_Pladoh » Sat Jul 09, 2005 2:32 pm
Sure Joe...Joe Maccarrone wrote:I'm sure not Gary, but in case you're interested...ScottyG wrote:Gary, how specific did you intend weapon proficiencies to be? Would long bow cover composite long bow? Would a seperate proficiency be needed for light and heavy crossbows, or any of of the horseman's/footman's weapons?
Scott
Rather than a fixed number, I use a range of non-proficiency penalties for each class, based on how similar (or not) the non-proficient weapon is to one the character has proficiency in. For fighter classes, well versed in the physical mechanics of armed combat, the range is 0 to -2.
This means, for example, that if a fighter proficient in the long sword picks up a broad sword -- which may be wielded with identical movements -- there is no penalty. A short sword might be handled at -1, and something out of the ballpark -- say, a pole arm -- would incur the full -2.
Just throwing the idea out there... Don't mean to preempt the good Colonel!
![]()
Post by Col_Pladoh » Sat Jul 09, 2005 2:40 pm
There were various states on the continent ther were akin to those shown on the later WoG map I did. the Great Kingdom was around NY, and Dyvers was a place, a city-state north of Greyhawk that was larger than a relative Milwaukee compared to Chicago would be.ScottyG wrote:Gary, in your home Greyhawk campaign, you used North America as the basis for your map. I've read that the civilized area was east of the Mississippi. I know Greyhawk was Chicago, did you have any importatnt kingdoms detailed for the civilized area? If it was similar to Aerth, it looks like city-states were the primary divisions.
Scott
Post by Col_Pladoh » Sat Jul 09, 2005 11:24 pm
Uncle Duke (Sieifried) was at the memorial gathering for Dave Sutherland. I was treated to many photos and articles featuring his miniatures and rules--actually really impressive.Joe Maccarrone wrote:
Well, being obsessed-- err, an aficionado of medieval combat, I can calculate a sliding non-proficiency penalty in my head in about .79 seconds...![]()
Post by Col_Pladoh » Mon Jul 11, 2005 1:49 pm
Just so.JASON THE RULESREADER wrote:Gary,
I just found my SAGA OF OLD CITY, ARTIFACT OF EVIL books. Found them in storage after 10 years.......
Just wondering, does the combat in those books follow the logic and flow of AD&D? It seems like it does, almost reading like a combat example without the mechanics......
Post by Col_Pladoh » Mon Jul 11, 2005 2:49 pm
that means the automatic nitification failed. thanks, and I'll pop over there and see what I can supply in the way of responses...dcs wrote:Good morning Gary,
It appears you have some unanswered questions over on lejendary.com (including one of yours truly's).
Post by Col_Pladoh » Mon Jul 11, 2005 9:45 pm
Plenty of good places to drink in New Glarus but not many restaurants...Joe Maccarrone wrote: Thanks, will do -- you don't have to point me toward the beer more than once! I think that's where the guys at Albion have their 'lunch meetings'...
![]()
Post by Col_Pladoh » Mon Jul 11, 2005 10:09 pm
Thanks Joe. you are a real pal...Joe Maccarrone wrote:Doing my part to keep the Qs rolling in the Q&A thread here on Dragonsfoot:
I use stunning attacks as if they were normal, bit only 10%of damage is actual, the balance temporary. when a character gets to 0 HP or below they are out cold for 1 plus as many minutes as they have accumulated negative HPs.Gary, is there a provision I've been missing, all these years, for combatants to be stunned during regular OAD&D melee combat? (As opposed to unarmed combat, spell effects, etc.)
I was struck by this question while reviewing my 'AD&D Combat Notes' -- a tightly packed, double column cheat sheet -- in preparation for running an AD&D game for the first time in a few years...
Thanks!
Joe
Post by Col_Pladoh » Tue Jul 12, 2005 2:30 pm
But of course...JASON THE RULESREADER wrote:Gary,
Saga of Old City...Great read here! I'm on page 134....Gord just used a staff to tumble a bandit off his horse who ended up impaling himself on his targets spear.
Did you allow tricks like this in your AD&D games? i.e..thrusting out a staff and tripping a horse. I wonder, how would one actually implement such a mechanic?
Post by Col_Pladoh » Tue Jul 12, 2005 3:31 pm
Post by Col_Pladoh » Tue Jul 12, 2005 4:55 pm
Hmmm...Faraer wrote:Gary, it's interesting that as the father of the first and most traditional RPG, most steeped in wargaming, your way of playing has so much in common with more recent games that saw themselves as reacting against the combat-simulation rules of the Rolemasters et al. (and perhaps of AD&D when misinterpreted as a game of hard-and-fast rules). While, to you, RPG play is very much a game rather than a story, it seems to me that what you call a game is a great deal like what some others would call a story, so that -- those rare and ineffective GMs who try to write the story in advance aside -- the matter is as much of terminology as of practice.
So it seems to me!
Post by Col_Pladoh » Wed Jul 13, 2005 1:29 am
Pretty much, yes. In a skill based system all that can be managed with opposed roles, the defender getting penalties, the attackers bonuses.Joe Maccarrone wrote:...
Thank you -- more juicy bits falling from the Master's gaming table...
I think overbearing is the most frequently overlooked aspect of AD&D combat. A few dozen humanoids should be a serious threat to any lone hero, and force him to look for a position of tactical advantage.
My interpretation is that an overborne combatant must be successfully grappled on subsequent rounds, to keep him on the ground (where he is assumedly being stabbed, smashed, etc.). If a group overbears an individual, I then have them divide their efforts in subsequent rounds -- some holding him down, some delivering weapon attacks (at +4 to hit, with no shield or Dex bonuses, of course). If a grappling attempt fails, or if another condition of breaking the grapple is met (e.g. a bend bars roll), the victim can regain his feet immediately.
Is this the way you handled these situations?
Thanks,
Joe
Post by Col_Pladoh » Wed Jul 13, 2005 1:31 am
As it should be. GMs are not infallibleRhuvein wrote: Ha!!! And now players have a quote to put in their sigs!![]()
Post by Col_Pladoh » Wed Jul 13, 2005 1:50 pm
I love to play, and I find that being on the other side of the screen tends to make me a better GM--both from the refreshment of playing and in regards to actual ideas and interaction with the players.Rhuvein wrote:
...
What's your take on being a player?
Post by Col_Pladoh » Wed Jul 13, 2005 1:52 pm
No!chrisspiller wrote:
...
That's crazy talk, I tell ya! Bring on the splat books!
Pax,
Chris
Post by Col_Pladoh » Wed Jul 13, 2005 2:05 pm
There were never many female gamers in our group. My daughter Elise was one of two original play-testers for the first draft of what became the D&D game, and both of her younger sisters played...and lost interest in a few months as she did.Cab wrote:Gary, I've just asked Frank a question about women in roleplaying games back in the early days. It always looks like early on it was a very male dominated hobby; did you chaps regularly have many women in your games? While at TSR, did you have any planned or published products that were designed specifically to tempt more women into the game (potentially a really big market, I'd have thought).
For the life of me I can't see how you'd go about writing such a thing...
Post by Col_Pladoh » Wed Jul 13, 2005 2:13 pm
The players in my LA games have learned to fear large game animals as well as pack-hunting predators. even with full metral armor, they can be knocled down, trampled, or worried by tooth and claw so as to suffer real harm unless rescued. Special success attacks bypass armor, of course...Joe Maccarrone wrote:
...
Yet another item for the "why didn't I ever think of that?!" file...Of course, it makes sense that a pack of animals would attack thus, but I've never run it that way.
Thanks!
Post by Col_Pladoh » Wed Jul 13, 2005 2:19 pm
Ouch applies only to your wallet, not your mental or physical state...chrisspiller wrote:
Ouch! Touche!
Ah, but I was under the impression that the GFW books didn't actually contain rules but simply informaiton with which to flesh out your campaign world
Pax,
Chris
Post by Col_Pladoh » Wed Jul 13, 2005 2:31 pm
So, out of the 10 or so million persons in North America that are or have been RPGers, how many do you know. What demographics do you have to suppport your contentoion.Cab wrote:
...
That doesn't quite square up with my own experience; I've known many female roleplayers, ...
Damn. I could have sworn that I put in the exception of LARPS which are not actual RPGs at allI found that when whitewolf games became popular, a lot of girls got into playing them, more so than played D&D; I think it's the genre and the setting that seemed to appeal to them. Many of them then experimented with other games, and got into D&D. I don't know if whitewolf ever intentionally marketed to women, but it wouldn't surprise me if some of their advertising was slanted in such a way. Good games, I think, but not a patch on D&D.
That i over 100, and the turnover was from eager newbies wanting to learn the D&D game from Rob Kuntz and I. They then went off to form their own groups. The number doesn't include the regulars who stayed and played constantly.100 players in a couple of years... That's a huge player turnover. Was that intentional?
Post by Col_Pladoh » Wed Jul 13, 2005 2:54 pm
Thanks, DCSdcs wrote:Quite correct. I think of the GFW series as being an elaboration of all the great stuff on how to flesh out a campaign from the OAD&D DMG. So far (I have the first four volumes), Living Fantasy is my favorite.chrisspiller wrote:Ouch! Touche!
Ah, but I was under the impression that the GFW books didn't actually contain rules but simply informaiton with which to flesh out your campaign world![]()
Post by Col_Pladoh » Wed Jul 13, 2005 3:10 pm
Actually, there are a number of other mss. in process of being written now, but none are near to turnover yet, so they aren't promoted on the Troll's website. these include:dcs wrote:Is Essential Places (GFW VII) the last? Or do you anticipate additional books in the series?Col_Pladoh wrote:When I was putting that material together my wife, Gail, said that I should do a series of reference books...so I did. Living Fantasy was the one that I most enjoyed writing. Of course, the series is now coming from other authors that I have selected and whose material I go over thoroughly before approving it for publication. Fortunately, the ones who have stepped forward to contribute have proven to be very able, and I am proud to have their work appearig under my banner![]()
Post by Col_Pladoh » Wed Jul 13, 2005 3:32 pm
Well, Greg...Greg Ellis wrote:"Behind every great man is a great woman"Gary wrote:When I was putting that material together my wife, Gail, said that I should do a series of reference books...so I did.
(although perhaps we ought to say "beside" instead of "behind", just to be a bit more up-to-date and "PC", eh?)
Please give our thanks to Gail for this brilliant idea.
I too am quite enjoying your series of reference works!
How's the weather over there? It's stinking hot and sticky in Toronto this week.
Post by Col_Pladoh » Wed Jul 13, 2005 3:46 pm
Post by Col_Pladoh » Wed Jul 13, 2005 4:25 pm
Post by Col_Pladoh » Wed Jul 13, 2005 6:06 pm
Post by Col_Pladoh » Wed Jul 13, 2005 6:33 pm
So he could be stupid.gideon_thorne wrote:"All men are created unequal" Heinlien
Col_Pladoh wrote:Egalitarianism is a dispicable philospphy that discourages individual achievement, disparages personal merit, and concludes that all should not only start but finish equally. It denies that every human is different.
In short, I loathe the concept for its falshood and foolishness.
Gary
Post by Col_Pladoh » Wed Jul 13, 2005 6:56 pm
The dispossessed spirit goes to that place where the spirit of the ghost resided.DMPrata wrote:Gary, if I may trouble you with two questions that we're debating over in the 1E forum:
1.) Ghosts are listed as having a magic jar attack. Is a receptacle required, as in the spell of the same name? If not, where does the possessed creature's spirit go in the interim?
The "At will" refers to the fact that the creature in question can use the power whenever it chooses, unlimited times unless otherwise stated, with no need for memorization or a spell book or the like. It does not mean the user is able to do anything else save to will the power to take effect.2.) Demons and devils have a number of spell-like abilities defined as "at will". Does this mean that these abilities can be performed simultaneously with other actions (melee, spell-casting, etc.)? Does the same apply to the various magic items which can be activated "at will"?
Thanks once again for sharing your eminent wisdom, oh great Dungeon Master.![]()
Post by Col_Pladoh » Wed Jul 13, 2005 7:01 pm
Quite right:)T. Foster wrote:...
...
But OTOH gnolls, bugbears, ogres, and trolls (i.e. the more powerful humanoid races) are all CE, IIRC. This suggests perhaps that the weaker races are more lawfully-oriented as a matter of practicality -- the only way they can survive is to work together in an organized fashion with clearly delineated chains of command and such -- whereas the races that are more individually powerful don't feel the need for such cooperation and organization and can thus give freer reign to chaotic impulses.
Post by Col_Pladoh » Wed Jul 13, 2005 9:25 pm
Yes Richard,richardstincer wrote:Gary, did you see the computer-net site Wikipedia? It has info. and pictures of all of the old Dungeons and Dragons books from the '70s. Were all of those early booklets authored by you? That makes you the creator of DandD.
Post by Col_Pladoh » Wed Jul 13, 2005 10:10 pm
Maraudar wrote:You mean your that Gary Gygax?!.
As I have said all too often wghen asked that very question, in a moment of madness i listened to a couterie of combat simulators who urged me to include that sort of detail.Now on to an actual question. Why the devil did you put weapon speeds and THACO in th PHB when you know your average 13 old boy at the time was going to look at them and go " HUH?"....
Maraudar
Post by Col_Pladoh » Wed Jul 13, 2005 10:25 pm
You are forgiven, my sonMaraudar wrote:No problem Gary, I probably could of looked it up from previous posts but its getting close to the end of my workday and Im starting to feel lazy.. Thanks for answering though for millionth time.. Now absolvo, absolvo, absolvo
Maraudar
Post by Col_Pladoh » Wed Jul 13, 2005 10:47 pm
Indeed, and see your millenium mark looms near too;)PapersAndPaychecks wrote:Congratulations on your 1000th post, GG.![]()
Post by Col_Pladoh » Thu Jul 14, 2005 2:35 pm
To be succinct:JASON THE RULESREADER wrote:Gary,
What are your thoughts of inclusion of psionics in the AD&D game?
My nephew just rolled "00" the other night to see if he had them. (I require that)
So I guess I will honor such a rare event. But he rolled 92 for a base attack strength with his bonuses gives him 100 even. So (groan) now he can unleash a psionic blast upon a non psionic.
In 23 years of playing this is only the second character to qualify for psionics...
Post by Col_Pladoh » Thu Jul 14, 2005 3:08 pm
Their attacks would have been revised to be powers, and otherwise they'd have remained in the bestiary for the game. Mind FLayers, the Illithids, were operative before I developed the crappy psioniscs sysyem I hate to admit I devisedchrisspiller wrote: Hey Gary, just a question regarding your commenst about psionics. If you had ended up pulling them from a revised edition of AD&D what were your plans regarding monsters that were specifically psionic-themed (e.g., Mind Flayers, Intellect Devourers) or monsters that had psionic powers in addition to other powers (e.g., high-powered devils and demons)? Were you planning on keeping them and making their psionic abilities something that only they possessed and weren't available to PC's or perhaps revising the system in general so it fit better with the overall structure of AD&D (like what you mentioned with LA's psionic system)?
Pax,
Chris
Post by Col_Pladoh » Thu Jul 14, 2005 3:35 pm
A mixed group comprised of former wargamers and new FRPGers from Chicago. they wanted to be able to use interesting mental powers typically found in SF novels. As I loved the latter, I unfortunately listened and agreed.Cab wrote:Who talked you into including psionics? What was the reason for it, especially as a potential PC ability? I'll confess to never having been particularly fond of that part of the game either; I've dabbled with it a bit, but it never really grew on me.
Post by Col_Pladoh » Thu Jul 14, 2005 3:47 pm
Thanks I needed thatCab wrote:Cheers for that Gary.
Post by Col_Pladoh » Thu Jul 14, 2005 4:22 pm
Differences in Socio-Economic Class will be with us as long as pEoplE are different in personality and capacities.dcs wrote:I actually think that social inequality is natural and even desirable in some circumstances, but maybe that's just me.
Not to get too deeply into religious topics, Gary, but do you have a favored translation of Scripture? I think I've caught you quoting from the Douay-Rheims.![]()
Post by Col_Pladoh » Thu Jul 14, 2005 5:14 pm
Natural rights are self-evident...just as it is self-evident that political and/or philosophical discussion has absolutely no place on this board.Cab wrote: Rather depends on what kind of an egalitarianist you are. A material egalitarianist might believe that everyone should have the same material possessions regardless of what they're worth; I'd say that more people who describe themselves (at least on this side of the pond) are opportunity egaltarians, moral egalitarians and democratic egalitarians; such concepts are the cornerstones of the British liberal and trade union movements.
Be that as it may, I'm more comfortable with such concepts of egalitarianism (which you're defining as equality) than I am with the concept of natural rights as such![]()
Post by Col_Pladoh » Thu Jul 14, 2005 9:06 pm
A 1 segment casting time duration means that the spell is cast in the initiative segment indicated by the die roll. In your example of a 4, that's when the spell is cast. Each casting-time segment above 1 is added to the 4 to find the segment of casting, so a spell with a casting time of 3 segments would be cast in the 6th segment. all action begins at the start of a segment and just before the next spells being cast are active.ScottyG wrote:Gary, there is one line in the DMG that has caused more debate than any other I'm ware of. In reference to spell casting: "Their commencement is dictated by initiative determination as with other attack forms, but their culmination is subject to the stated casting time." One view is that the line means that casting begins on the segment indicated by the initiative result, and the casting time is added to it to determine when the spell will be cast. For example, a m-u with an initiative result of 4 is casting a magic missile (casting time: 1 segment). The spell would occur on the 5th segment.
My opinion is that the first half of the quote simply means that initiative determines who starts acting first, and has nothing to do with the segment the casting begins. Longer spells will still take longer, but if the casting time is the same, the caster that began casting his spell a moment sooner than the other will get his spell off first.
Scott
Post by Col_Pladoh » Thu Jul 14, 2005 9:26 pm
Yes, a long spell can stretch into the next round. however, a 6-segment casting time would add 5 to the number of the initiative segment that casting began, as it covers 1 segment. in your example, the spell would be case in segment 1 of the folowing round (6 + 5 = 11, so that's the 1st segment of the next round.) If the caster isn't disturbed, that's often a good thing...ScottyG wrote:It does. So that means that a high initiative result, and a high casting time could result in a spell not being cast until the next round? A 6 segment spell being added to an initiative result of 6.
Scott
Post by Col_Pladoh » Thu Jul 14, 2005 9:38 pm
The action of casting a spell, or doing anything else, begins in the segment of the round indicated by initiative score, at the start of that segment.ScottyG wrote:Wow, I must have misunderstood you the last time this came up. That's how I originally used to do it, but I changed my method because I thought you stated that all actions begin at the beginning of the round. Always learning new things around here.
Scott
Post by Col_Pladoh » Thu Jul 14, 2005 9:48 pm
Ho richard,richardstincer wrote:Gary, I don't remember if any printing of the ADandD 1st edit. PHB or DMG--from the years of 1978 to 1988--mentions something about what time of day a nondruid cleric can pray for magic spells. Does the 1988 GreyHawk Adventures hardcover rulebook, which is compatible with ADandD 1st edit., mention the time of day when nondruid clerics can pray for magic spells? If none of the ADandD 1st edit. rulebooks mention it, can the player choose evening twilight as the preferred time?
Post by Col_Pladoh » Fri Jul 15, 2005 3:45 pm
No. Spellcasting takes up the entrie round in which it was actually activated, so there is no chance to cast twice in a round or even begn a new spell in the same round that one was successfully or unsuccessfully cast.ScottyG wrote: In a situation like this, does the spell caster have to wait for the following (the 3rd round in this case) to begin casting another spell, or can he take some action in the 2nd round after the spell is cast on the 1st segment?
Scott
Post by Col_Pladoh » Fri Jul 15, 2005 3:46 pm
Greg,Scott @ Work wrote:Greg, winning initiative gives you the advantage. to express this advantage, sometimes you have to use the other side's initiative result. That is if you go with the high result wins approach. If you do go with low side wins, then you will always use your own result.
Scott
Post by Col_Pladoh » Fri Jul 15, 2005 4:12 pm
Okay... one needs to do such things, as memory tends to fadeFaraer wrote:Hi Gary, I'm reacquainting myself with the AD&D rules right now, as well as LA for the first time.
So do we take it that spell-casting is interrupted by a successful attack that occurs at any time in the round before spell completion, even before the spell is begun (on the spell-caster's initiative)?
Post by Col_Pladoh » Fri Jul 15, 2005 4:49 pm
No trouble at all, and the question was an honest oneGreg Ellis wrote: Yeah, it's a completely obvious answer to what in hindsight seems a very stupid question on my part.
Sorry for wasting bandwidth.![]()
Post by Col_Pladoh » Sat Jul 23, 2005 9:32 pm
Actually, that rule is better ignored, so that the shield is always counted in AC unless the attack is from behind or the unshielded side in the case of two or more attackers against one.RadagastTheBrown wrote:Hello Gary!
A few questions if you don't mind?
Question 1.)
OD&D Volume 2 page 31
ARMOR: Armor proper subtracts its bonus from the hit dice of the opponents of its wearer. If the shield's bonus is greater than that of the armor there is a one-third chance that the blow will be caught by the shield, thus giving the additional subtraction.
That is indeed what the rule says, yes.Did you mean that, for example, if a character with non-magical leather armor should only gain the benefit from a magical shield (besides the base +1 bonus to AC) only 1/3 of the time?
Scarring, lose of some body part, blinding, damage so extensove that it requires twice or more times the usual length of tme to heal--such as from a torn tendon ot broken bone.Question 2.)
OD&D Volume 1 page 18
Dice for Accumulative Hits (Hit Dice): ... Whether sustaining accumulative hits will otherwise affect a characer is left to the discretion of the referee.
I have no idea what this could mean.
Thanks for the help!
Radagast The Brown
Post by Col_Pladoh » Sat Jul 23, 2005 9:36 pm
Jeff, you need to email me personally regarding the game sessions;)Jeffery St. Clair wrote:Game tomorrow as usual, Gary?
Post by Col_Pladoh » Sat Jul 23, 2005 9:39 pm
No, each individual's action begins in the segment indicated. the fighter will attack in segment 3, the M-U begin the spell in segment 6.DMPrata wrote:Gary, please forgive me if I belabour this issue, but 24 hours ago I thought I understood initiative. This is a new concept for me, and it effectively invalidates the 20-page initiative explanation I posted yesterday, so I want to be sure I have it right before I go back to the drawing board.
A fighter attacks a magic-user. The fighter rolls a 3, and the MU rolls a 6. If I understand you, the MU's spell will begin in segment 3, and take effect (casting time minus one) segments later. The fighter's attack will come in segment 6.
Post by Col_Pladoh » Sat Jul 23, 2005 9:48 pm
Felicitations SteveSteve Marsh wrote:Gary,
I did a massive update on the artwork at http://adrr.com/story/ and have switched the character viewpoint completely.
You might enjoy some of the new art -- I'm finally illustrating critters from years ago, including some of the negative energy critters.
Regards,
Steve Marsh
Post by Col_Pladoh » Sun Jul 24, 2005 3:18 pm
Indeed, Steve!Steve Marsh wrote:...
...
But right now I'm glad to be able to amuse some friends, do some illustrations, have some fun, share some ideas. Next I need to do a computer oriented gameThat's something I never quite got done.
Post by Col_Pladoh » Sun Jul 24, 2005 3:23 pm
Right, I have long ago switched to low roll is first action as the easiest.Greg Ellis wrote:
...
Shall we start up a big "spirit of the rules" vs. "letter of the rules as written" discussion now?
Naw, I didn't think so...
Best wishes,
Greg
Post by Col_Pladoh » Sun Jul 24, 2005 3:26 pm
Howdy Pilgrim!KewlMarine32 wrote:HALL OF MANY PANES is awesome... I just picked it up a few hours ago and I want to say VERY IMPRESSIVE...
I still have a lot of reading to do but so far, so kewl...
![]()
Post by Col_Pladoh » Sun Jul 24, 2005 3:32 pm
Hi Tony!Snaebjorn_Haraldsson wrote:Chello!
Gary, you've mentioned in the past that you like big band music. who are your favorires?
I myself prefer Woody Herman, but i still like Miller, Ellington, Mingus, et al.
btw, Happy B-Day (about 4 days early!).
Tony
Post by Col_Pladoh » Sun Jul 24, 2005 6:01 pm
If they didn't play in the 30s, 40s, or early 50s they don't count as a Big Band in my book;)Thoth Amon wrote:Patrick Williams and his big band are quite good.
Post by Col_Pladoh » Mon Jul 25, 2005 1:50 pm
Tell it to your grandma, you tin-eared young twitThoth Amon wrote:Humbug, you crotchety old geezer...![]()
Post by Col_Pladoh » Mon Jul 25, 2005 2:01 pm
Post by Col_Pladoh » Mon Jul 25, 2005 4:48 pm
Not for a Thief--hand-weapon strike only in such case. For an Assassin i would allow it.TheDungeonDelver wrote:Gary: Backstab rule in 1e - meant to be melee only, or can it work ranged (e.g., "sniper fire")?
Dave Brubeck did a lot of excellent cuts, but I must Paul Desmond was no Stan Getz, let alone Sonny Stitt, Sonny Rollins, roland Kirk, or Charlie Parker. That said, I don't usually have any favorite piece--too many excellent tunes there to choose a single one. Around christmas I must admit that I favor Ramsay Lewis' variations on "God Rest you Merry Gentlemen," thoughAlso: Dave Brubeck Quartet's Time Out - my opinion, best Jazz album, ever. You?
Post by Col_Pladoh » Mon Jul 25, 2005 8:09 pm
My ear isn't at perfect pitch as some of my relatives possess, so as long as the sound is clear it's all the same to meTheDungeonDelver wrote: ...
*-I understand a lot of jazz listeners prefer vinyl. Yourself?
Post by Col_Pladoh » Mon Jul 25, 2005 9:48 pm
Alignment gives nothing. Sentient beings and creatures of alignments might do so if envy or jealousy or suspicion ot hatred or pride or social class difference or the like doesn't prevent such acknowledgement.Anonymous wrote:Gary, I'm on the precipice of belief between the alignments of TN and NG. What is the letter notation symbol for that? Whatever it is, that is my alignment for ADandD 1st edit. or ADandD 2nd edition. I want the alignment of neutral-good to have its fair share of glory. After all, good makes sense because it is beneficial. Almost everything that people do is for getting some kind of benefit or credit. The alignment of neutral-good gives credit where credit is due and so does true-neutrality.
Post by Col_Pladoh » Tue Jul 26, 2005 2:39 pm
Hi Elfdart,Elfdart wrote:Colonel,
In UA, you had a rule for PCs casting spell directly from spellbooks with a chance that by doing so, POOF! -the whole book would disappear. IMC, this works out nicely, since PCs have thus lost all but one or two spellbooks and with them, a huge amount of gold since the books are worth so much money. They only remembered to copy spells a few times!
Was this intentional on your part to get greedy PCs to throw away so much money or is this just serendipity on ours?
Post by Col_Pladoh » Tue Jul 26, 2005 3:05 pm
I wonder how the idea of non-armed persons being the norm became so prevalent in the PRG community. Likely from watching too many samurai flicks...Yorlum wrote:Gary,
How did your typical small town in Greyhawk react to the presence of adventurers?
Was it Fictional old-west like, where most people were pretty normal, but used to seeing weapon-toting strangers?
Or semi-medieval, where anybody not a noble bearing weapons and armor were thrown in the clink?
Or something else entirely? On the one hand, I find the idea of a three or four blokes in platemail clanking down the streets and having a beer in a tavern a little silly, but on the other hand, it seems that fighter-types are really penalized if they are stigmatized (and of course they, with the most obvious weapons and armor are going to have the most to lose...).
Post by Col_Pladoh » Tue Jul 26, 2005 6:09 pm
Metalarmor is unusual wear for walking about in twon unless one is a knightly type or a soldier.Yorlum wrote:
As an aside, I just figured that it would be hard to relax in that much armor. I do assume that most adults are carrying some weapon, for self-defense if nothing else, but your reply does help bring it into perspective.
Post by Col_Pladoh » Tue Jul 26, 2005 7:45 pm
To put it plainly, clerics are dedicated to a specific deity of a pantheon, or to a single pantheon. A cleric of Thoth would certainly be reverant to all the other deities of the Egyptian Pantheon and might, for example, offer incense to a non-Egyptian deity that was similar to Thoth. however, the individual would be a priest of thoth and no other deity.richardstincer wrote:Gary Gygax, in the nondruid cleric class description of the ADandD 1st edit. PHB for 1987, does it say that the nondruid cleric can be dedicated to one or more deities? If that is the wording used, should the deities be from the same pantheon or can they be from different pantheons? As an example, can my human male PC nondruid cleric be a cleric of three or more different deities who come from different campaigns?
Post by Col_Pladoh » Tue Jul 26, 2005 8:13 pm
Correct indeed!Anonymous wrote:thanks, Gary, i think i understand it. If i am a cleric of more than one deity, it should be two or more deities from the same pantheon. I cannot be a cleric of: one Greek deity, one Finnish deity, one Celtic deity, one ForgottenRealms deity, one Lankhmar deity, one Greyhawk deity, and one DragonLance deity--am I correct?
Post by Col_Pladoh » Wed Jul 27, 2005 4:50 pm
A cleric might actually serve the 12 Olympians, but as you note the demands would be taxng in the extreme. More likely one might serve the Numinia or the Titans.livewirerc wrote:
Antoher interesting thing to look at is that since clerics regularly commune with their dieties, they seem to have a higher "lightning rod" (for good or for ill) for divine interference than many others around them. I'd think that a cleric serving multiple un-related dieties would have to walk a very straight and narrow road in order to please them all simultaneously, if they could even do so at all. Of course, a cleric displeasing a diety could spell doom for said cleric, so be very careful which gods you serve...
Jason
Post by Col_Pladoh » Wed Jul 27, 2005 6:21 pm
Post by Col_Pladoh » Wed Jul 27, 2005 6:31 pm
The Greeks went to a lot of trouble to match up their deities with those of the Egyptians, and of course the Romans made their deities and those of the Greeks virtually one and the same.Greg Ellis wrote:That could make for an interesting campaign.unless it happened to be the same deity under a different name in the disparate pantheons.
The general populace has no idea, perhaps even the ruling nobles are ignorant.
But certain parties within the various religious organizations at least suspect that there are a lot fewer gawds than it seems.
Imagine a gawd of war rallying an entire kingdom to wage war on his counterpart in another culture who just happens to be... himself!
Post by Col_Pladoh » Wed Jul 27, 2005 7:08 pm
As for me, the answer is a flat nolivewirerc wrote:
If you haven't read it yet, American Gods by Neil Gaiman is an excellent book and touches on a very similar concept to what you just said. Definately worth a read, if you're into modern fantasy fiction.
Jason
Post by Col_Pladoh » Wed Jul 27, 2005 10:45 pm
In a word, no.Anonymous wrote:Gary, I have noticed that ADandD 1st edit. and other versions of the game don't mention if there are any TN-alignment dragons. Does such a creature exist for any version of the game?
Post by Col_Pladoh » Wed Jul 27, 2005 11:01 pm
Dms can always do as they wish, including creating a strangem TN dragon that is not primarily interested in itself or some greater purpose.Anonymous wrote:thanks for your answer, Gary, but I thought there should be at least one type of dragon that goes with each alignment. The TN one that I am talking about can embrace the ethos of balance intellectually? After all, the dragons who already exist are known to have above-average intelligence. For your ADandD 1st edit. game, can a TN-alignment dragon be created by the DM and used by players as an adventuring partner?
Post by Col_Pladoh » Thu Jul 28, 2005 2:17 pm
Thanks,Anonymous wrote:Hi Gary,
Happy Birthday to you!!
and check out the other thread here in Lejendary Things!
![]()
Post by Col_Pladoh » Thu Jul 28, 2005 8:39 pm
Oops!richardstincer wrote: if I get a TN-alignment dragon to pull it, it ensures the quality of my life and travelling. I will have it as my equal partner to spread fairness and balance, which is TN(g).
Post by Col_Pladoh » Thu Jul 28, 2005 10:23 pm
To force the ethos of True Neutrality, let alone good, upon others violates the major tenet of the alignment, that is truely neutral in regards all things.Anonymous wrote:Gary, what about if I am a TN-alignment nondruid cleric of Fharlanghn in your GreyHawk campaign for ADandD 1st edition. Fharlanghn's alignment is listed as N(g), which to me is awesome. That is exactly the TN-alignment variation that I am. N(g) means true-neutral with a beneficial overview for all persons, characters, and creatures?
Post by Col_Pladoh » Thu Jul 28, 2005 10:44 pm
That's up to your Dm, but I would tule that the cleric in question is Neutral Good, no two ways about it. Fairnedd is not a TN concept, save as a counterweight to unfairness;)Anonymous wrote:Gary, I forgot to add in my above Guest post about Fharlanghn: for ADandD 1st edit., can my PC intellectually embrace a variation of TN-alignment that spreads the ideals of balance and fairness? Each alignment in ADandD 1st edit. has all variations and shades of tendencies as you stated in your 1978 PHB for early ADandD 1st edition.
Post by Col_Pladoh » Fri Jul 29, 2005 3:17 pm
Sure, and i recall the cloud dragon, so why not?Anonymous wrote:Gary, Beregond says that there is a TN-alignment Cloud dragon in MM2. Do you think that the TN-alignment Cloud dragon in MM2 is for ADandD 1st edit. during the time of 1987? I think MM2 was a late '80s hardcover book for ADandD 1st edition. It seems then, that the Cloud dragon is the only TN-alignment dragon for ADandD 1st edition.
Post by Col_Pladoh » Fri Jul 29, 2005 3:21 pm
I'd treat a mixed group with the stealth ability implied in the rule as homogenous--all the same in that regard;)DMPrata wrote:Gary, here's a nice, safe, non-initiative, non-alignment question for you.In the AD&D® Players Handbook, elves and halflings are given increased chances to surprise opponents. It is explicitly stated, however, that they must be in non-metal armor, and either alone, with others of their kind, or well in advance of a mixed group. Do these same strictures apply to other PCs with enhanced surprise chances (e.g., rangers and barbarians), or does a mixed group that includes a ranger, for instance, receive the benefit of his surprise ability in most cases? Simply put, do rangers surprise 3 in 6 when with a party of non-rangers, or only when by themselves?
Post by Col_Pladoh » Fri Jul 29, 2005 3:23 pm
Forget any special surprise in a mixed party. the ranger would have to be alone, or with only others that are stealthy, to get the special bonus.Greg Ellis wrote:Yeah, good question Prata.
I've got a Ranger in my party, and the surprise thing is getting a bit silly.
Example - The party is preparing to open a new door, but the Ranger is in the back (not the front) and someone else (say a thief) is opening the door.
We roll the surprise dice and they come up 3 for the monsters and 3 for the party.
So the party is not surprised, but the monsters are, because there's a Ranger in the party, and Rangers surprise on 3/6?
Maybe I'm just not getting the idea behind the rule...
I'm not having trouble with the opposite - i.e. scenarios where the rest of the party is surprised but the Ranger is not - that makes sense to me.
Post by Col_Pladoh » Fri Jul 29, 2005 3:26 pm
Off hand I'd say that all three of those items would likely dfunction normally on a netherplane. Nothing there would interfere with their powers.Bombay wrote:Hey Gary
Just coming off a Total Party Kill(Demon webs at the pyramid with the drow/zombies.)
One real issue i came up with is the bonuses on items while on another plane, was hoping maybe you could shed some more light on a couple of items, would you give the saving throw or AC bonuses to the following.
Boots of striding and sprining(+1), Staff of power(+2), Cloak of Displacement(+2)
I initially ruled no, but was unsure, thanks.
bk
Post by Col_Pladoh » Fri Jul 29, 2005 11:43 pm
Post by Col_Pladoh » Sat Jul 30, 2005 10:31 pm
Post by Col_Pladoh » Sun Jul 31, 2005 2:23 pm
Actually, those aren't dice, they are caltrops, as well all know who have stepped upon one whilst unshodshadzar wrote:thanks for answering such a dumb question.
now i know which of my dice are heretics.
Post by Col_Pladoh » Tue Aug 02, 2005 3:52 pm
Post by Col_Pladoh » Tue Aug 02, 2005 4:23 pm
Post by Col_Pladoh » Tue Aug 02, 2005 4:41 pm
Post by Col_Pladoh » Tue Aug 02, 2005 8:36 pm
Good golly, no!Anonymous wrote:Gary, supposedly there is an article about the TN-alignment in a Dragon magazine issue of the past. It was composed by you. Do you remember what issue of Dragon, for what year, and if it was for ADandD 1st edition?
Post by Col_Pladoh » Tue Aug 02, 2005 11:52 pm
Never touched it.oldschooler wrote:I'm curious as to your opinions and/or memories of play regarding things you haven't written such as (for example):
Forgotten Realms (or other game settings)
What makes you suppose I wasn't busy creating my own modules and running extemporaneous WoG adventures?1 Dwellers of the Forbidden City
U1-3 (Saltmarsh modules)
S2 White Plume Mountain
anything from later D&D (Isle of Dread for example)
...etc. etc. as nauseum.
Post by Col_Pladoh » Thu Aug 04, 2005 2:18 pm
Short answer: Yes, a change of possession negates the ability to use the book by the former possessor.TheDungeonDelver wrote:Two questions Gary:
1: I'm using a Book of Infinite Spells in a module I'm hard at work on (as we speak, the laptop is running and I'm keying in the encounter!). The item's description states that the "owner" of the book need not have it in his or her possession to use the spell(s), but assuming someone else (in this case, possibly the party - although getting past the glyph of warding (lightning) and the Xeg-yi are going to be challenging enough!) gets possession of the book that negates use by the original owner, yes? I feel it's a yes, but set me straight.
Is the bear Catholic?2: Do you like a good red wine? There is a vinyard in St. Augustine that makes an absolutely fantastic Vinter's Red and if you do I'd love to bring a bottle or three up with me next summer.
-Tdd
Post by Col_Pladoh » Thu Aug 04, 2005 2:19 pm
Steve,Steve Marsh wrote:
Had a character with a book of infinite spells and a luck stone. He dedicated the luck stone to the book to keep the pages from turning, and had them both well secured.
Some treasures were just made to go together, not to mention, some treasures were made to be the permanent target of thieves.
Or why he used the spell that was up so rarely (he didn't want anyone to suspect he had the book).
Post by Col_Pladoh » Thu Aug 04, 2005 2:32 pm
Mersault is an excellent white that I will gladly quaff anytimeTheDungeonDelver wrote: When it comes to wines I'm almost exclusively a drinker of reds, and I really, really love this one.
Post by Col_Pladoh » Thu Aug 04, 2005 2:51 pm
So you like sweet drinks such as German white wines and American soda pop, eh?"dcs wrote: Gary, I think of you every time I get a bottle of spatlese or auslese to go with dinner.![]()
Post by Col_Pladoh » Thu Aug 04, 2005 3:47 pm
A German white wine spritzer with Mountain Dew as the spritz, eh?dcs wrote:
Oh yes. I especially like the two mixed together.![]()
I recommend Chateau Yqueam for a fine desert wineWhat can I say? I have a sweet tooth. If I don't have a glass of sweet wine every now and again, I might just have to resort to soda pop to get my "fix."
There are a few drinkable California wines, but they have yet to come up to the level of French grand cru vintages...and I am not sure that will ever happen.I am acquainted with a Frenchman who sneeringly refers to wine from California as "lemonade." But then I must admit on this topic at least the French have reason to sneer.![]()
Post by Col_Pladoh » Thu Aug 04, 2005 4:06 pm
Absolutely. the vine is not the important consideration here, though, the sun, soil, rain, and the pressing and vinting of the grapes are the things that matterTheDungeonDelver wrote:Now Gary you know that "French" wines are grown on vines imported from the US, right?![]()
Post by Col_Pladoh » Thu Aug 04, 2005 5:03 pm
Heh...TheDungeonDelver wrote:Uh oh, I'm in the presence of a true sommelier! Now I'm nervous about hauling a case of wine up next summer. I hope you'll like it. It's a dry red with a little less "bite" on the back of the throat than some, and a not unpleasant richness that could be described (in a complimentary fashion) as erm...well I don't want to say "fruity" as to imply it's a "sweet" wine but that's the best adjective I can think of.
Post by Col_Pladoh » Thu Aug 04, 2005 6:35 pm
Sure worth a try. Sounds as if it would be good with fruit...or pizzaTheDungeonDelver wrote:...
Sounds appetizing, no?
Post by Col_Pladoh » Thu Aug 04, 2005 7:26 pm
What you scoff at are truly the drinking pregerences of well-traveled men...Maraudar wrote:BAH on wine... Beer or cheap rot gut scotch or irish whiskey is the only drink a man should want.. Or block and tackle whiskey, now thats a mans drink.. That aside
...
Nope, I stayed well away from the woodland as folks there couldn't find a decent drink with both handsBeing a big fan of the under used Bugbear I was wondering did you ever plan or do any adventures in the Burneal Forest in the far north with the Blue furred ones mentioned in the original folio. Also dd you ever stick any kind of lost keeps, castles, dungeons and or civilizations there as well.
Maraudar
Post by Col_Pladoh » Thu Aug 04, 2005 8:02 pm
Post by Col_Pladoh » Thu Aug 04, 2005 8:18 pm
Your apology is accepted. Please do not interrupt again, however.DMPrata wrote:Sorry to hijack the wine appreciation thread here,
Prioritize! wine before food, food before gaming, and as a married man, family somewhere after that...but I was hoping to ask an actual gaming question.
No double specialization for rangers at all, in my campaign, but at 19th if you must coddle them......An exception was then listed for rangers who choose to use one of those proficiency slots to specialize in an allowed weapon, such that obtaining the fourth proficiency could be delayed until 7th level. Does this same exception apply to a ranger who chooses to double-specialize, or does he have to wait until after he's filled the other required slots (at 10th level) before he can spend a third slot in his chosen weapon? Oh, and, uh, what kind of wine do rangers like?![]()
Post by Col_Pladoh » Thu Aug 04, 2005 9:49 pm
Right, and four are bound to get into a drunken brawlYorlum wrote: Aha! The true reason why a party can have no more than 3 rangers surfaces! They're Mad-dog swilling winos!
Post by Col_Pladoh » Thu Aug 04, 2005 9:51 pm
But the limitation on weapons sElEction and spEcialization suggests it to the DM so inclinedDMPrata wrote:-- but, but, that's not in the book!Col_Pladoh wrote:No double specialization for rangers at all. . . .
![]()
Post by Col_Pladoh » Thu Aug 04, 2005 10:04 pm
Pish1Maraudar wrote:Thanks Gary...sigh... I cant believe it took 20 odd years and that comment to actually make me see that...But the limitation on weapons sElEction and spEcialization suggests it to the DM so inclined
Maraudar
Post by Col_Pladoh » Thu Aug 04, 2005 10:35 pm
In a word, yes. The alignments are broad general ethical grouping. /as wuth lining up people by height, there is a gradation towards the extremes of the spectrum at either end, and there is no real mean.phasedoor wrote:Gary, the DandD 3.5 game has it printed in the PHB or DMG that each alignment represents a broad spectrum of personal philosophies or personal outlooks. Does that mean the same thing as the different wording in your 1978 ADandD 1st edit. PHB that states: naturally, there are all variations and shades of tendencies within each alignment--the descriptions for each alignment are generalizations?
Post by Col_Pladoh » Fri Aug 05, 2005 12:10 am
Law is not personal in society. It is established by members of the society. The Lawful Neutral ethical viewpoint puts adherance to the Law over Good or Evil.Anonymous wrote:Here, Gary, is the first variation within the alignment of LN for ADandD 1st edit. that I have in mind: can my PC claim to be LN by adhering to my own personal code or principle? Or does LN for ADandD 1st edit. mean that it has to be the law, code, or principle of at least two or more persons, characters, and creatures?
Post by Col_Pladoh » Fri Aug 05, 2005 4:20 pm
Quite sofor the brandy...but also for pies and cobblersLlaurenela wrote: Hi ya Gary,
My dad always said; grapes are for wine and other fruit, such as apricots or peaches, for instance, are for fine brandies.
Cheers,
Post by Col_Pladoh » Fri Aug 05, 2005 4:24 pm
Sounds okay to me--not overpowered and ibviously a sword-slingerBeregond wrote:
BTW Am I legit? LOL.
Post by Col_Pladoh » Fri Aug 05, 2005 4:26 pm
serleran wrote:RAW? No. The PC doesn't have a proficiency with a dagger or knife.BTW Am I legit?
Post by Col_Pladoh » Fri Aug 05, 2005 4:29 pm
I decline to go to read other boards--to bloody much else to do. I will say here that the darts considered are of large size, a foor ot more in length, veined and heary so as to have good penetration.SemajTheSilent wrote:Gary...we're having a discussion at the Knights & Knaves board about this...
When you introduced darts into D&D, is this what you had in mind?
http://www.fectio.org.uk/groep/2003pos1.jpg
and
http://www.fectio.org.uk/groep/2003pos13.jpg
![]()
Post by Col_Pladoh » Fri Aug 05, 2005 4:32 pm
Actually, I am speaking of actual fact and applying it to the FRPG medium.JASON THE RULESREADER wrote:Law as force....? The divine will.
So divine force over personal will.
...
...
Post by Col_Pladoh » Fri Aug 05, 2005 5:54 pm
Post by Col_Pladoh » Sat Aug 06, 2005 12:18 am
Found and a share of loot after being paid to attract them is usual. If their fellows are killed frequently, then the rewards had better be sweet, or the henchmen will leave.oldschooler wrote:Two quick questions:
1. I've often read that henchmen are aquired with an offer of at least 100 gold pieces. Is that to indicate an initial offer with shares taking care of the rest, or does the average henchman expect to be paid 100 g.p. per adventure/week/month or whatever? How do you usually handle the whole "paying henchmen" thing?
Only soldiers and the like wear armor and carry shields around in a community. The equipment listed is for when they are arming to protect their home.2. In some modules (namely The Village of Hommlet), NPCs living in town are listed with stuff like "scale mail, shield, spear and long sword". Would these be items they normally have on them at any given time, or just a list of what they can easily get ahold of if they have to? In other words, to farmers in Greyhawk normally wear armor and carry weapons on the job?
I'm looking into starting up an Advanced D&D campaign sometime and would like some advice in handling the above from the source![]()
Post by Col_Pladoh » Sat Aug 06, 2005 1:42 pm
That they could be banned speaks volumes about the loss of liberty in the USA. That said, "Jarts" were indeed likely lethal missiles--as are arrows and the like.Cob37Jam wrote:
This made me happy for some reason, it's like wow, I remember those, then they outlawed them because people kept getting injured.
I loved Jarts!
Post by Col_Pladoh » Sat Aug 06, 2005 5:36 pm
No BB gun fights either, and slingshots are frowned upon too! All nancy-boy stuff if you ask me!Deogolf wrote: Ah, yes!! Nothing says "Family Outing" more than a Jart to the head! Those were indeed the "Good ole days!!". They may be banned; but, it doesn't mean we're going to stop playing!A good friend of mine still has one of the "old versions" - was alot of fun getting him in the leg!!
Just kidding!
![]()
Post by Col_Pladoh » Sat Aug 06, 2005 9:03 pm
Post by Col_Pladoh » Sat Aug 06, 2005 10:00 pm
Yes, the sale of yard darts is banned in the USA to the best of my knowledge. Pity that.PapersAndPaychecks wrote:Let me see if I've got this straight.
In America, a country where a yokel with no firearms experience and an IQ below room temperature could lawfully purchase a whole roomful of guns and then permit his children to plink beer cans in his back yard, they banned... darts.
![]()
Post by Col_Pladoh » Sun Aug 07, 2005 12:01 am
First, I must apologise for bringing up politics.oldschooler wrote: Gary, regarding your anwsers to my last couple questions, they were just as I thought (great minds and all that). One thing I'll have to avoid giving NPCs are darts, though. Wouldn't want them arrested or anything![]()
Post by Col_Pladoh » Sun Aug 07, 2005 2:31 pm
Sorry amigo, but equating yard darts with drunk driving is too lame to respond to save to point out how bad the attempted analogy is.Cob37Jam wrote:
Yup, that's why driving drunk should be legal.
...
Post by Col_Pladoh » Sun Aug 07, 2005 2:35 pm
Post by Col_Pladoh » Sun Aug 07, 2005 2:38 pm
Excellent examples and good point! One might add that golfers are the most likely victims of lightning stroke, and bicyclists and runners have a lot of accidents.D wrote: Even if one were to follow all possible saftey requirements while playing any sport even ones we don't think of as dangerous, one can still be injured.
Post by Col_Pladoh » Sun Aug 07, 2005 2:41 pm
Well said, Greg. I concur.Greg Ellis wrote:...
I imagine if lawn darts had been branded as weapons and promoted as tools for hunting or self-defense, and sold in stores of an appropriate sort, perhaps requiring a permit, I'm sure they'd still be for sale.
Problem was, they were advertised as a "fun game for the whole family" and sold alongside blow-up swimming pools, soccer balls and swing sets.
Post by Col_Pladoh » Sun Aug 07, 2005 2:46 pm
You are getting some good results with the computer generated art, SteveSteve Marsh wrote:
...
BTW, my latest illos are now up:
http://www.poserforums.com/album_cat.php?cat_id=3
to see the sequence, werewolf vs. demon.
Post by Col_Pladoh » Sun Aug 07, 2005 2:49 pm
Howdy Llaurenela,Llaurenela wrote:
Quite so Gary, Three cheers for pies and cobblers!! With a large scoop of homemade ice cream on top of course!!Blackberries, raspberries, blueberries, boysenberries, gooseberries, strawberries, peaches, apricots, apples, etc Yummmm!!
Cheers,
Post by Col_Pladoh » Sun Aug 07, 2005 2:55 pm
When I was in mm early 20s my pal John Kohn and I bought a case (!00 half-pound sticks) of 60% amonium nitrate dynamite, 50 blasting caps, and 100' of fuse. It was a lot of fun blowing all sorts of things up:)Llaurenela wrote:...
My friend Old Black Bart claims that his father who was an old farmer in the hills of WV ran a small country store with the farm and used to give him and his brothers dynamite and blasting caps to play with. Both his wife and his sister back him up on that story.
I tend to believe that it is true.
Post by Col_Pladoh » Sun Aug 07, 2005 9:02 pm
Really? You believe that yard darts and drunk driving equate? If so, then dignifying your statement with a polite response is useless, and reasoning with anyone that believe there is an analogy between the two is clearly hopless.Cob37Jam wrote:Old trick.Col_Pladoh wrote:Sorry amigo, but equating yard darts with drunk driving is too lame to respond to save to point out how bad the attempted analogy is.Cob37Jam wrote:
Yup, that's why driving drunk should be legal.
...![]()
Post by Col_Pladoh » Sun Aug 07, 2005 9:13 pm
Actually taxation is part and parcel of feudalism and manoralism. The taxes were usually paid in goods and labor service for the lower class. In most FRPG world settings there is plenty of hard money, though, so one should assume that many of the peasants are free and pay rent, I mention that vassals generally own their temporal lords both service and a portion-- a tithe or some such -- of their income, as the spiritual lord is owned the same.dcs wrote:
...
Gary, you make some good points in Living Fantasy about how folks in the Middle Ages and Renaissance might find our modern notions of gun (or other lethal weapon) control to be a bit silly. Have you ever written anything on the subject of taxation or ownership of roads during that same period?
Post by Col_Pladoh » Mon Aug 08, 2005 2:28 pm
Comparing the banning of the sale of large darts to laws regarding driving while under the influence of alcohol is hardly discussion.Cob37Jam wrote:If that's the way you feel then my apologies for attempting to discuss your post.Col_Pladoh wrote:Really? You believe that yard darts and drunk driving equate? If so, then dignifying your statement with a polite response is useless, and reasoning with anyone that believe there is an analogy between the two is clearly hopless.
Gary
Post by Col_Pladoh » Mon Aug 08, 2005 4:34 pm
As I wrote it Rel Astra is the capital city of the See of Medigia--named for a wargame opponent of mine, BTW, than no one has ever asked about or picked up on, Mike Magida. Perhaps i made the error, or more likely a bucy editor inserted the "free city" tab for Rel Astra. One can live with a free city as a capital, of course. London was a free city and the capital of England.DMPrata wrote:Gary, I have an old (but common, I'm sure) WORLD OF GREYHAWK™ question for you. I'll completely understand if you don't recall this little factoid from 25 years ago.Both the 1980 folio and the 1983 boxed set list the capital of the See of Medegia as Rel Astra. However, Rel Astra is detailed elsewhere as a free city. Assuming an editorial oversight here, do you remember what was supposed to be the capital of Medegia? (I'm guessing Pontylver, as it's the next largest city.)
Post by Col_Pladoh » Mon Aug 08, 2005 5:22 pm
Have you seen "Ludnum" in the "Gygaxian Fantasy Worlds" sourcebook, Canting Crew?dcs wrote:It might be interesting to make Rel Astra a London-style city, with only the center sqaure mile really "free" under the Lord Mayor, and the rest of it being (properly speaking) suburbs.
Post by Col_Pladoh » Mon Aug 08, 2005 5:37 pm
Post by Col_Pladoh » Mon Aug 08, 2005 6:27 pm
You have the picture exactlyDMPrata wrote: Thanks for the help, Gary (and sorry to make you walk that fine line of giving the IP holder free advice). I think I'll go with your suggestion and simply make Constable Mayor Drax subservient (at least on paper) to the Holy Censor, Spidasa.
Post by Col_Pladoh » Tue Aug 09, 2005 1:52 am
As you have no cogent response, can not logically explain the relationship between yard darts being banned for sale and drunk driving laws, there is no more to add to this dreary exchange.Cob37Jam wrote: If you say so.
Post by Col_Pladoh » Tue Aug 09, 2005 2:35 pm
dcs,dcs wrote:Dreary? Nonsense. I thought I had stumbled into a tear in the space-time continuum and arrived at the Diet of Worms.![]()
Post by Col_Pladoh » Fri Aug 12, 2005 4:40 pm
Has the crime rate increased or decreased with the imposition of firearms and other weapon control in the UK? Never mind, I know the answer, and it is that crime has increased.Cab wrote:
If I may, I'll explain the situation regarding guns and such like here in the UK, so that those on the other side of the pond know what's what over here. A lot of Americans don't seem to 'get' where we stand on firearms.
Post by Col_Pladoh » Fri Aug 12, 2005 4:42 pm
At last!PapersAndPaychecks wrote:That was in Herefordshire; I believe it was repealed a couple years ago.gideon_thorne wrote:But bear in mind, that in some places in england its still legal to shoot a welshman with a bow on saturdays...
Relavent to anything? No...but funny
Pity...
Post by Col_Pladoh » Fri Aug 12, 2005 4:45 pm
Post by Col_Pladoh » Fri Aug 12, 2005 4:52 pm
Heh...oldschooler wrote:Hey! Something I've always wondered about, but kept forgetting to ask about:
Morning stars; what are they (in AD&D terms) exactly? Spiked balls chained to sticks (I thought that was a horseman's flail)? Spiked balls attached directly to sticks (I thought that was a mace)? Could you clear these three weapons up for me as they appear in Advanced Dungeons & Dragons?
The Dungeon Master's Log pictures a horseman's flail as a spiked ball(s) chained to a handle. There is no such picture of a mace or morning star.
My assumption: a mace is a glorified club, consisting of a blunt weight at one end of a shaft. A morning star is the same thing, but with blood-drawing spikes attached. Am I far off?
Post by Col_Pladoh » Fri Aug 12, 2005 4:55 pm
Blast!Handy Haversack wrote:Warning: Legitimate D&D question.TheDungeonDelver wrote:Col:
Was the original intention of death's door to negate the 1-week required recovery time for sub-0 HP wounded characters, or just to make them ambulatory (once other healing was applied) so they could make it out of the dungeon?
Post by Col_Pladoh » Fri Aug 12, 2005 5:10 pm
Would that my best froends were so polite to mecimerians wrote:
...
I frequent football boards too (cause I'm a football nut) and at least over there they simply call you an ass (or other 3 to 4 letter word) and minutes later alls forgotten and your best of friends.
The contnent of Hazgar is ripe for a major war with large armies. Also the islands of Miria are likewise.Gary:
- I know there's millions of locations to chose from, but what would be your favorite hotspots for major evil activity\growth in the Lejendary Earth setting if you could just name a few? I'm trying to figure out where to start a good war...and haven't gone through the whole LE setting yet.
Sadly, I have only one Well-traveled Avatar in the LA game, and that is "Lovie" Burka, a female Veshoge that is good with Psychogenics, Weapons, and Pretense.- I know you love to LM but If you do play as a player in LA from time to time, do you have a favorite LA avatar? (I've read Olaf is your AD&D favorite)
I write the MM in about six months, then took a break for a month, wrote the PHB with the MM being printed and sold, the second book taking me about seven months to write. I then took a break to writhe the G Series of modules and then penned the DMG in about eitht months--after completing it I write the D Series of modules.- Out of curiousity, how long did it take to you to complete the three AD&D books? Did you wait till a book was printed and released before starting on the next?
Dave Megary was the orignal designer of the game, he using the Chainmail Fantasy Supplement material as the basis for the characters and monsters. I agreed to be his agent and developed the rules and encounters, re-designed parts of the board. The Avalon hill company turned it down so TSR published it about two years thereafter.- One more for nostalgia: Did you design the Dungeon boardgame? I'm one of those who liked it, it got me hooked and introduced me to D&D with that catalog that was packed in with it. I guess I'm a rarity who wasn't introduced to D&D by someone else but I'm probably wrong.
Very well done IMO.
Post by Col_Pladoh » Fri Aug 12, 2005 5:12 pm
Quite so!Sir Clarence wrote:I apologize for letting myself being dragged into this. Usually I try to stay away from such discussions.
Back to Q&A.....
Post by Col_Pladoh » Fri Aug 12, 2005 5:14 pm
I will personally offer to cover bets against it taking place. I will offer two to one oddsasmodeus wrote:Sounds good, hopefully the June one will happen.
Post by Col_Pladoh » Fri Aug 12, 2005 8:06 pm
2E was what it was because T$R wanted to remove me from the game system, stop paying me royalties--about 2% of cover, BTW, very reasonable. When the sales plummeted, all sorts of splat boks were published in hopes of making up for loss of sustomers by selling more to the remaining audience.predavolk wrote:...
...
So, here's the question: Do you ever see a time when the major RPGs (be they D&D or something different) return to a simpler style that leaves more to the DM's imagination? Or are we doomed to go down the road towards increasingly rules-regulated simulations?
True, the DM can always play the trump card of DM's Call. And true, there are simpler, less regulated games out there. But I fear that with more and more rules, fewer and fewer new DM's are going to be comfortable "being their own boss", making it rarer and harder for them to do so. Maybe it's just the rainy day, but the future of RPGs as I know and love them looks kind of bleak from here.
Post by Col_Pladoh » Fri Aug 12, 2005 8:14 pm
Howdy DungeonDelver,TheDungeonDelver wrote:Believe it or not Gary I have an honest-to-goodness LA question...!
Does LA feature any encounter locales of "weird science" - that is, any crashed spaceships, travellers from other more technologically advanced planes or worlds or anything of that sort?
Post by Col_Pladoh » Fri Aug 12, 2005 8:31 pm
Indeed, the population of border areas is likely better able to defend themselves than are those not used to criminal incursions, doubly so if the population is denied weapons for self-defence. After wll, the Watch cannot be everywhere.Zudrak wrote:Col_Pladoh wrote:
...
To put it into game terms:
There's a reason kobolds and other goblinoids seek out commoners and not adventurers, right?
Post by Col_Pladoh » Fri Aug 12, 2005 8:52 pm
I really don't much care to answer AD&D questions, as the game belongs to another entity, and I have no more standing in regards to such answers than does any DM anywhere.Melkor wrote:Hi Gary,
As of late, I have hounded you regarding AD&D initiative, but this question is actually in regards to your Lejendary Adventures games....
No, because there is the Lejendary Earth world setting for such adventuring, and it is attuned to the deities used in the La game. However.......have you ever run LA players through the World of Greyhawk using the LA rules system ?
Never a problem, and if it is a repeat I'll whine and and point you in the general direction of whare the answer is...or else give it again.If this has been answered somewhere before (on the numerous "Ask GG" topics here and on EN World), my apologies.
Cheers.
Post by Col_Pladoh » Fri Aug 12, 2005 11:02 pm
Just be sure to give the mechanics you wish to include or alter a try before playing with a group of non-game fesigners. The latter sort of gamers understand gaffs more readilyTheDungeonDelver wrote: OOKAY...I've got you now. I was in the "LA = Fantasy RPG" mode here and I didn't realize it's open-ness to adaptation to other genres.
That being the case I just may use it for an upcoming convention!
Post by Col_Pladoh » Sat Aug 13, 2005 1:42 am
This topic has been banned, no?Elfdart wrote:...
Post by Col_Pladoh » Sat Aug 13, 2005 2:00 pm
All I really want to do is amuse myself and the players with the game at hand. thus, the length of the adventure is secondary. A good one-shot shot can be spun into a campaign as easily as some longer series.Gnarley Bones wrote:Gary when it comes to adventures, do you prefer one-shots or multi-parters? You're often known for your trologies (D1-3, G1-3), but when you plan adventures, aside from the obvious amount of work involved in a series, do you have a preference of one over the other?
Post by Col_Pladoh » Sat Aug 13, 2005 2:06 pm
The old LAR rules have been revised and what was available online for a download is not current. Jon Creffield is working on the completion of the Campaign base setting for the game now, and the Trolls should be publishing the lot sometime next year or early in 2007.dcs wrote:DD, the Lejendary AsteRogues rules are still floating about and they might be more appropriate to the genre you have in mind (weird science). With Gary's permission I will pass them on to you.
Btw, I find LA quite simple and am using it to run The Keep on the Borderlands.
Post by Col_Pladoh » Sat Aug 13, 2005 2:13 pm
Well maybe...that and the initials, EGG.dcs wrote: Anyway, Gary, here's a question I had asked in the middle of the Great Debate that you might have missed among all the wonderful rhetoric on both sides:
Did you happen to derive the name of Yggsburgh (and, I suppose, the Lord Yggs) from Odin's name Yggr (reflected in the name of the "world-tree" Yggsdrasil)?
Post by Col_Pladoh » Sat Aug 13, 2005 3:25 pm
Sorry Llaurenela,Llaurenela wrote:Hi Ya Gary,
I had a question about stirges back on page 25, but I think it got lost in the flurry of gun posts.
Thanks,
Post by Col_Pladoh » Sat Aug 13, 2005 3:50 pm
Being pretty busy at the moment, I'll use the expedient of posting the materiual here. Note that there's much work to be done regarding the completion of the various considerations...but they are enumerated as fully as a hasty treatment has allowed to datedcs wrote: Speaking of the LA firearms tables that you have now mentioned multiple times, do you think you might be induced to make them available to the DF community via download in the LA section here?
Post by Col_Pladoh » Sat Aug 13, 2005 5:12 pm
Peter, that is really lame, but I'll pardon you because of your clear ignorance of the game's content.gideon_thorne wrote:Sounds more like a cartoon called Treasure Planet that came out a few years ago. Although Terry Brooks has some neat ideas for flying sailing ships in his latest Shannarra novels.
Post by Col_Pladoh » Sat Aug 13, 2005 6:26 pm
I suggest you ask Steve to have a look at the LAR mss. he has, see if you don't think there's a bit more depth and scope therein than is some silly-assed cartoongideon_thorne wrote:Wot? You don't care for solar sail powered flying ships?The cartoon, at least, had quite a mish mash of technology and fantasy. There was even something like a stargate featured as well.
Post by Col_Pladoh » Sat Aug 13, 2005 6:41 pm
As you're likely the one doing all the art and illustration for the game, it is a good plan at thatgideon_thorne wrote:*chuckles* K. Ill do that
Col_Pladoh wrote: I suggest you ask Steve to have a look at the LAR mss. he has, see if you don't think there's a bit more depth and scope therein than is some silly-assed cartoon
Cheers,
Gary
Post by Col_Pladoh » Sat Aug 13, 2005 7:01 pm
Holler at Steve Chenault at Troll lord Games to hasten his production schedule;)serleran wrote:Oooh, I wanna see LAR!
Lucky Peter.
Post by Col_Pladoh » Sat Aug 13, 2005 7:02 pm
Post by Col_Pladoh » Sat Aug 13, 2005 9:21 pm
Right!gideon_thorne wrote:Perhaps...It could have been worse. It could have been aster-rouges.![]()
Post by Col_Pladoh » Sun Aug 14, 2005 2:32 pm
Well...Elfdart wrote:Sorry, late arrival.Col_Pladoh wrote:This topic has been banned, no?Elfdart wrote:...
Gary![]()
Post by Col_Pladoh » Sun Aug 14, 2005 2:43 pm
Ciao!Llaurenela wrote: No need to apologize Gary, I know that you only have so much time and I don't expect you to catch everything. Thanks for getting to me so quickly.
Cheers,
Post by Col_Pladoh » Sun Aug 14, 2005 3:03 pm
Post by Col_Pladoh » Sun Aug 14, 2005 3:22 pm
Post by Col_Pladoh » Sun Aug 14, 2005 4:15 pm
Happy to learn you fnd those books usefulserleran wrote:Yum. Can't wait to get a copy of Yggsburgh, then. Canting Crew and World Builder are both great books, by the way.
No, the extraordinary energy for activations in the LA game cosmos doEs not come from ley lines. It comes from the internal energy of the persn doing so--call it chi, vril, baraka or whatever. there are minerals that increase the energy, of course, but it is not something akin to magnetic force as is assumed with ley lines;)And, since this was missed from the other thread, or maybe ignored, I don't know, I'll post again, in hopes of being smacked, or answered:
Does LA have information on using ley lines to increase the potency of magic spells, and, if not, are there any plans for the inclusion of such? I'm looking for inspiration and want to go beyond Palladium's RIFTS game. Thanks!
Post by Col_Pladoh » Sun Aug 14, 2005 8:04 pm
I wanted Yggsburgh to be a boxed set. I guess my wished took over my conscious mind when I write the reference to same. The fact is that I believe firmly that it should be one, but authors propose, publishers dispose.oldschooler wrote:Howdy Gary! I noticed above you referred to your Yggsburgh setting as a boxed set. I was under the impression it was a largish, hardcover book with included map
Anywho, regarding your first big project of the seventies, I read earlier that you wrote G1-3 after the PHB, but before the DMG, which indicates the DMG was more or less a book of all optional rules to be concidered by individual DMs. Forgive me for bringing up a game that "doesn't belong to you", but it sounds like for AD&D, the MM & PHB are more or less the official rules to follow, whereas the DMG is something more of an options book for enterprising Dungeon Masters (with age vs. abilities, unarmed combat, artifacts & relics, etc.) to use. Was that your intent as you remember it? I ask because is seems that's the way Troll Lord Games is going with their Castles & Crusades books and I thought it would be an interesting comparison.
Post by Col_Pladoh » Sun Aug 14, 2005 8:57 pm
Hi Llaurenela,Llaurenela wrote:Hi ya Gary,
I have a copy of the Castles & Crusades boxed set the (the D&D sized books) and a copy of the C&C PHB. I am looking forward to getting the MM & the DMG. I am also looking forward to getting the World Builder books, but one thing at a time as the budget permits. And I still have to find a way to fit the LA books into my budget.
I also now have these:
Mythus Dangerous Journeys
Mythus Magic
Mythus Epic of Ærth
Mythus Prime
Mythus Necropolis
Mythus Bestiary
and have started reading through them. When I contemplate the massive amount of material that you have written it blows me away. Some much material and so little timeWriters/Designers amaze me!
Cheers,
Post by Col_Pladoh » Mon Aug 15, 2005 1:48 pm
The GMs I remember as providing outstanding adventures are Russ Stanbaugh, Rob Kuntz, Jim Ward, and Ernie Gygax. Likely there are a couple I don't recall, as my playing is rare compared to my being the GM.Llaurenela wrote:Gary,
On that topic [judge, ref, DM, GM, JM, LM] I do have a couple of questions for you, although I don't know if you would want to answer these or not. Who are the 5 best that you have played under (in no particular order) and why did you like each one of them/what was unique about their style that made them great? The second question is similar, what are your strong points are the GM and what makes your style unique?
If you would rather not answer, I am cool with that, but curious just the same.
Cheers,
Post by Col_Pladoh » Mon Aug 15, 2005 2:02 pm
Pick up most any of the books for boys written by Leo Edwards, a Wisconsin author who wrote in the 1920s and 30s--the "Jerry Todd" adventures in particular. Read his words to the audience, his invitation to visit him and his wife, share lemonade and cookies, see the letters to him and his replies published as part of many of the books in ther series.JASON THE RULESREADER wrote:Gary,
I think you are an awesome guy for answering all these questions and being so cool to your fellow gamers, like having open porch things and stuff. Wow! I think that impresses me more than anything else about you.
the C&C game is based on the OGL from Wizards, and it is as close to OAD&D as that license allows.I really am interested in what castle Zagyg is and what C and C is.
So is the castle Zagyg based upon the first castle setup you did for a RPG? Is the spirit of the original there from the seventies even though for a new system? Are the ideas and themes from the earlier play of the setting?
Sorry, I had nothing to do with any of that, and I am not familiar with the material, so i can supplly no answer of useful sort.On the subject of maps (not the ones in Zagyg specifically)--one of the things I noticed with the really old maps such as the ones in Arneson's FIRST FANTASY CAMPAIGN setting published by Judges Guild, were that they had a an offset diagonal look to them from the square grids upon which they were a part. The RUINS OF GREYHAWK (not the extremely lame CASTLE GREYHAWK booklet) also had maps very similar in an offset style/look to the ones provided with Arnesons setting. This makes me wonder, were the maps in RUINS OF GREYHAWK taken from your actual drafts of castle Greyhawk? Or were they trying to simulate the look of maps from the early seventies? I almost thought that they had your maps, but not your text when T$R published that sometime in the early nineties.
Post by Col_Pladoh » Mon Aug 15, 2005 2:04 pm
The bull-like gorgon with iron scales is found in medieval bestiaries. i know it for a fact because that's where I got the critter--along with the catoblepas and a handful of other monsters;)Cab wrote:Gary, although I'm sure someone must have asked you this, I'll ask it anyway because I can't see an answer around here and I'm kind of curious.
Gorgons in all versions of D&D seem to bear little relationship with the classical Greek idea of what a gorgon was. How did the D&D gorgon as a petrifying bovine come about?
Cheers.
Post by Col_Pladoh » Mon Aug 15, 2005 7:11 pm
The DMG system was introduced to allow players to have a chance to keep their PC alive without clerical spell casting and the chace of being raised failing. Neither the 0 = dead nor the -10 equals dead mechanics are given as hard and fast rules so as to allow the DM to decide which one will be used in his campaign.Evreaux wrote:Hi, Gary. My apologies for bringing up another AD&D question--if you've already answered this, please say so and I'll begin the delve through the various Q&A threads. I don't recall seeing it addressed, but I probably haven't caught every page so far.
The PHB says that 0 hit points or below = death. The DMG introduces the descending -10 system. Neither is mentioned as being optional by their respective texts, but the consensus over in the 1E forum is that the DMG method supercedes the PHB by virtue of being published later.
So, I'm curious as to your reasons for introducing the different system. Were your campaigns simply proving too deadly for PCs at the time? Or did you enjoy presenting the tactical challenge of having to negotiate aiding fallen comrades in the midst of a fight? Or something else entirely?
Thank you very much in advance for your feedback.
Post by Col_Pladoh » Mon Aug 15, 2005 7:14 pm
Physique applies to bows because the personal bow pulled by a strong Avatar is assumed to be harder to pull than the average. Indeed the Physique Ability Harm bonus aplies to blows struck with a physical weapon. As you supposed, it does not apply to mechanical weapons such as the crossbow, although Archery Ability Harm bonus does.Ermanaric wrote:Hello Gary, just a quick Lejendary Adventure question. Physique ability adds 10 percent of its score rounded down to missle weapon attack harm. Does this also apply to normal bows and crossbows? I'm assuming the answer is no for crossbows but I thought I'd ask.
Post by Col_Pladoh » Mon Aug 15, 2005 7:22 pm
My pleasureEvreaux wrote:Thanks for the quick reply, Gary. Much obliged.
Post by Col_Pladoh » Tue Aug 16, 2005 2:20 am
Post by Col_Pladoh » Tue Aug 16, 2005 2:54 pm
The chap writing the bestiary needed more monsters with which to amaze and amuse his audience, so he just made it up? That does sound familiar...Cab wrote: Oh, that makes sense of it. Now all I need to do is find out how the Gorgon of greek myth became the scaled bull of the bestiaries! If I find that out, I'll post the info on DF.
Thanks Gary,
Post by Col_Pladoh » Tue Aug 16, 2005 5:46 pm
For LA questions and to check for errata do go to www.lejendary.comMelkor wrote:Hiya Gary,
I ordered a copy of Lejendary Adventures Essentials and pre-ordered the first in the Zagyg series the day-before-yesterday (from the Troll Lord folks), and am eagerly awaiting their arrival. I'm sure I will have plenty of LA questions once it arrives, and I start a campaign with some of my old gaming buddies.
What you have set forth for initiative is right on in my book. I do usually have only two rlls when a latge character party is engaged in combat with a large group of adversaries, though. that makes for speedier and less confusing combat resolution, albeit at the sacrifice of "realism".In the meantime, I'm thinking about moving to a simplified initiative system in AD&D. From emailing you about it previously, I know that you have gone to a D10 system, and seldom use Weapon Speeds (save for battles with important NPCs).
Here's how I am thinking of handling initiative in my AD&D games:
- Each player rolls 1D10. Roll determines when the character acts (so lower is better).
- Spellcasters add casting segment times to the roll.
- Missile Weapon users can deduct Dexterity Reaction Adjustment from their initiative roll.
- Weapon Speeds (when used) only apply to characters acting on tied initiative rolls.
- Longer weapons strike first on a charge.
Does this tend to match what you use ?
If not, would you mind stating briefly how it differs from what you use ?
Thanks.
Post by Col_Pladoh » Tue Aug 16, 2005 8:07 pm
9 + 3 = 12, so the spell activates on that segment (2) of the next round, and indeed that's it for the spell caster.Melkor wrote:Gary,
Thanks a million. That little initiative thing has bugged me for quite some time. I always want to play 'by the book', but since there are so many different interpretations on AD&D's initiative, I decided to go ahead and simplify it.
One thing I forgot to include would be a note regarding what happens if a spellcaster's casting time takes him into the next round. From what I understand (and please correct me if I am wrong):
- A spellcaster begins casting his spell on the segment rolled on the initiative die. That segment is considered to be the first segment of the spell's Casting Time.
- A character who's casting segment time, when combined with his initiative die roll, totals over '10' will act on the segment of the next round based on that total (for example, a roll of 9, and a casting time of 3 would act on segment 1 of the next round). Unfortunately for the spellcaster, after casting that spell, he would not be able to act again until the following round.
Logically, what would prevent such attacks from taking place?My only other question would be if you still allow attacks against spellcasters from attackers who might have rolled a higher initiative (and thus acted later in the round).
Whataver initiative system you decide upon is completely correct for your campaign;)Forgive me for feeling the need to base what I want to use in my game on judgements from you, but I figured that if it was good enough for 'the man himself', it was certainly good enough for my gaming group and I.
In addition, for whatever reason, that makes me feel like I have satisfied my need to continue debating about the AD&D initiative system (as written) on various forums......Now, it's on to the purpose of playing games in the first place....FUN!
Cheers!
Post by Col_Pladoh » Tue Aug 16, 2005 10:15 pm
Casting begins on segment 9, and a 1 segment spell would be activated on segment 10, indeed, so a 9 + 3 =12 is correct. the 3 segment spell will be cast on the 2nd segment of the following round.Melkor wrote:
I was thinking for some reason that the '9' would actually be considered the first segment of the 3 segment casting time so it would look like 9 + (3-1).....I never was very good at math though.![]()
I fear that I am not absolutely certain of the question even now....I wasn't clear in what I was trying to ask. My apologies. My question should have been:
Would the attacker still have a chance to attack the spellcaster (out of initiative sequence) before he 'got the spell off', thus disrupting his casting, even though the attacker had lost initiative?
Post by Col_Pladoh » Tue Aug 16, 2005 11:21 pm
Melkor wrote: Nope Gary, that actually answered my question - even though it was unclear! For that, I must say that you are not only an extaordinary writer and game designer, but a skilled mind-reading as well!
All kidding aside, thanks so much for your insight regarding initiative. My understanding is complete.
Post by Col_Pladoh » Wed Aug 17, 2005 1:49 pm
Post by Col_Pladoh » Wed Aug 17, 2005 2:00 pm
Post by Col_Pladoh » Wed Aug 17, 2005 2:55 pm
Post by Col_Pladoh » Wed Aug 17, 2005 4:25 pm
Post by Col_Pladoh » Thu Aug 18, 2005 1:52 pm
Post by Col_Pladoh » Fri Aug 19, 2005 2:49 pm
Well...Llaurenela wrote: Hi Ya Gary,
I never used the training scale in AD&D, I always went with "as most increases in level were gained from activity and experience was assumed to enable the upward movement." I am amused to find that I was doing it somewhat as you did.
Cheers,
Post by Col_Pladoh » Fri Aug 19, 2005 2:55 pm
Thank you:)JASON THE RULESREADER wrote:Thanks for the answer Gary. I am always in awe of your consumate skill in felling the querying prey.
I have thought the training rules were pretty good for emptying excess gold from PC's. The rating become a qualitative factor to the xp. So NOt all xp is created equal. I guess one could instead of the ratings just give more xp to the one who pulled more of their weight, but xp should be for the character attaining these ends through "professional means".
HOw long should it take in AD&D for a character usually to attain-- say the 10th level if the group with the character is meeting once a week? Two or three years? Or longer? Just a way to gauge not giving away too much too fast to avoid the MONTY HAUL campaign?
Post by Col_Pladoh » Fri Aug 19, 2005 3:02 pm
"Wizened Master" is it?!Joe Maccarrone wrote:Wizened Master,
When using a D10 for AD&D initiative, do you have characters with multiple attacks space them evenly in the round -- for example, a character with 2 attacks making the second one 5 segments after the first (or during segment 10, if the first is later than 5)? Or does the second attack always come last, after the opposition has had a chance to attack?
Thanks.
Joe
Post by Col_Pladoh » Fri Aug 19, 2005 3:05 pm
Post by Col_Pladoh » Fri Aug 19, 2005 3:41 pm
Post by Col_Pladoh » Fri Aug 19, 2005 3:59 pm
Hope you enjoy the whole gamut of ideas in the two systems.Melkor wrote:Gary,
I picked up a copy of Mythus Prime last week, and had some time to sit down and read through it last night.
I am very impressed. I've heard about some complexity "issues" people have with the full Mythus system, but Prime is nice and light - in fact, I have read comparisons between Mythus Prime and LA...I'm waiting on LA Essentials to arrive from the Troll Lord folks, and after reading Mythus Prime, I really am hoping they are similar.
Cheers!
Post by Col_Pladoh » Fri Aug 19, 2005 6:39 pm
Post by Col_Pladoh » Fri Aug 19, 2005 8:00 pm
the short answer is a simple no.DMPrata wrote:NOT AN AD&D® GAME MECHANICS QUESTION
Hey Gary, did you ever do any development on the lesser-known Greyhawk deities (e.g., Allitur, Atroa, Berei, Bleredd, Delleb, Geshtai, Joramy, Kurell, Lirr, Myhriss, Rudd, Sotillion, Telchur, Velnius, Wenta, Zodal, Zuoken)? As of 1983, they were only one-line entries in the boxed set. If so, would you care to share any of it with us WOGies?![]()
Post by Col_Pladoh » Fri Aug 19, 2005 10:24 pm
Yes. the d10 matches the division of the round into segments and so is more intuitively understoodJoe Maccarrone wrote:
...
Thanks for the initiative info. I stuck with a D6 for 25 years because it was 'traditional', but the D10 makes initiative both more precise and easier to keep straight in the noggin'..
Joe
Post by Col_Pladoh » Sat Aug 20, 2005 2:49 pm
No, Jeff, it is because the spread is wider than with a d6 or less and the number also fits in better with the Speed Base Rating used.Otto von Grunwald wrote:
Is that why you stuck to the d10 for LA to determine init. order? Did you consider other methods for said?
Just curious,
Jeff
Post by Col_Pladoh » Sat Aug 20, 2005 2:51 pm
I chewed that cabbage in the DMG, and from then on it's up to the DMs to manageJASON THE RULESREADER wrote:Gary, do you think the following characterization of an AD&D situation involving alignments as per your concept of them is accurate?
...
Post by Col_Pladoh » Sun Aug 21, 2005 10:08 pm
Post by Col_Pladoh » Sun Aug 21, 2005 11:06 pm
More properly, will the Ogre and his following leave your party of Avatars alone after all that toodling on trupmets took place outside his lair?Otto von Grunwald wrote:...
P.S. I'm all for leaving the Ogre(s?) alone for the time being.![]()
Post by Col_Pladoh » Mon Aug 22, 2005 2:16 pm
You don't sayDeogolf wrote: ...
...These brutes are much too over our heads at this point!!
Post by Col_Pladoh » Sat Sep 03, 2005 8:06 pm
Yes, I allowed saves against falling damage, or large and heavy objects falling onto a PC, just as the table indicatesDMPrata wrote:Hey Gary, here's a puzzler for you. (Well, OK, it's a puzzler to me , it may be elementary to you.) Dungeon Masters Guide, p. 81, lists the types of saving throws to which magic armor bonuses will or will not apply.
Have you allowed saving throws against falling damage? Am I missing something?Saving throw rolls WILL receive an armor bonus against:* Exception: Metallic armor will NOT add to saving throws versus electrical attacks, although nonmetallic armor will do so.
- ACID, EXCEPT WHEN IMMERSION OCCURS
DISINTEGRATION
FALLING DAMAGE
FIRE, MAGICAL OR OTHERWISE
SPELLS WHICH CAUSE PHYSICAL DAMAGE*
Post by Col_Pladoh » Sat Sep 03, 2005 8:09 pm
To cut to the chase, the multiple attributes are listed for noting appropriate check, not for multiple checks. you were correct in ytour assessment, but I should likely have made that clear in the rules.Melkor wrote:Hi Gary,
I received Castle Zagyg, Lejendary Adventures Essentials, and Hall of Many Panes today, and I have been reading through LA Essentials and Zagyg this evening.
Great stuff - and enough to keep me busy for quite some time.
That said, I have a question regarding the Secondary Skill rules found in the back of Castle Zagyg....The question may seem like it's obviously answered by the rules as presented in the book, but I wanted to ask anyway in order to clarify it in my head.
Several of the Secondary Skill "bundles" list more than one Attribute. I wanted to know if that listing simply described which attribute(s) were most appropriate for a check based on the various uses which might apply to that particular area of expertise.
In other words, is the only reason for listing more than one attribute next to a particular skill based on the fact that various uses of that skill might require an attribute check based on different attributes listed (as opposed to some other reason for listing the skill - like a check being required for both listed attributes if said skill is being used) ? I'm pretty sure the latter is not the case, but again, I just wanted to clarify.
Thanks for your time!
Post by Col_Pladoh » Sat Sep 03, 2005 8:33 pm
Thanks so very much for the cmments and compliment.Blustar wrote:Hey Gary,
...
Now on to some questions/comments:
First I'd like to say that LA has been a resounding success with my family. We just finished the Low Road and my wife actually loves it. More than any version of D&D I have forced her to play over the years ( with my son)....lol. She always asks if we can play LA in preference to any other RPG. I think the skill system makes more sense to her because she doesn't read much fantasy and classes are a bit mystifying to her. I've been playing and devouring RPG rules for many systems for years and all I can say is people need to give this game a chance. Great Rules!
I used the C&C system when creating CZ Yggsburgh, but I have now switched to using the LA game rules, and it works just fine. I haven't placed the area on the Learth map as yet, but it will likely be in Varan, and in a border area between a Tenoric Pantheon state and one of another pantheon.1. I'm a little unsure wether to use LA or OAD&D when using Yggsburgh. Did you drop Yggsburgh and environs into Lejendary Earth or are you keeping it in Erde? Where in LE if you did?
As much as i would have liked that done, there just was no room at all for such addition, so it is C&C only.2. Is Castle Zagyg dual -statted with C&C and LA?
As a chap who has gone very muc h rules light, I don't plan on adding any more to the C&C system...unless i need to to make a more exciting adventure3. Are you going to be adding more rules to C&C? As it is now I am more inclined to use OAD&D( with my variations). Was the skills bundle a one time thing for C&C or are you planning on developing the rules system further?
Welcome!one more question, but about the Gord novels,spoilers...
In the Artifact of Evil it states that Mordenkainen secretly helps Iggwilv free Zuggtmoy. Was this based on another Greyhawk campaign?In the ToEE it states that Robilar goes it alone and frees Zuggtmoy. I have always wondered if this was based on a separate campaign or just made up whole cloth to further the plot of the novels.Whole cloth for purposes of a story. It was to show that Mordenkainen was both fallible and aware of a cming desperate cnfrontation.
thanks for any answers
regards,
Alex
ps- After the other Low-Road modules I plan on taking them through the Hall of Many Panes...I'll keep you updated if I can. Take care.
Post by Col_Pladoh » Sat Sep 03, 2005 8:35 pm
As I have pointed out, the property belongs to WotC, so I have nothing to contribute to it.shadzar wrote:Gary,
albeit maybe a touchy subject, and you may not wish to even answer this...
whether speculation or actual truth a discussion brewing about greyhawk is in the general discussion forum here. many, i think feel; would love to see it return to you even if you did nothing with it, should "they" drop it and offer the license to someone else.
would greyhawk be able to once again find a place in your home or heart?
if not in (A)D&D, but maybe any new game system you are working on?
TIA,
shadzar
Post by Col_Pladoh » Sat Sep 03, 2005 8:38 pm
Welcome!Llaurenela wrote:I love the Mythus books, they are a treasure trove. The Bestiary is fantastic and I am going to use lots of it in my OD&D and OAD&D games.
Thank you!
Post by Col_Pladoh » Sat Sep 03, 2005 8:50 pm
Sadly, I am unable to cmment in regards to the IP woned by WotC.trollwad wrote:First, thanks for your excellent campaign setting.
I use the greyhawk deities in my campaign and I was curious what you think about the application of some of them to the Yggsburgh deities. For example, Yggsburgh has six moderately generic deities by my count. I need some help with setting appropriate matches?
...
Post by Col_Pladoh » Sat Sep 03, 2005 8:54 pm
Howdy,Rothe wrote:Gary,
I still remember vivdly when I first cracked Men & Magic in 1976 and I'm deeply impressed that after all these years you take time to diligently respond to questions.
So are critical hits still not part of AD&D![]()
Post by Col_Pladoh » Sat Sep 03, 2005 8:59 pm
Greetings Amigo!Joe Maccarrone wrote:Woo hoo! Yggsburgh is here!
I've been carrying it around the house all day, but have barely scratched the surface yet...
A quick question:
On p.247 are listed 8 suggested categories for experience point awards. This list is similar to the one I've been using for AD&D in the last few years, with a couple of new twists that I like quite a bit. Would you say these are reflective of how you award xps in AD&D?
I did indeed use 100/level in my AD&D game, and I thought that was what I'd put into the YGGSBURGH ms. Feel free to use the larger award.I've been using 100 xp/level for meaningful use of a class-related skills (as well as 100xp/spell level). The CZ list notes 20/lvl; perhaps I've been a bit generous...but I seem to recall you mentioning 100/lvl for class-related skills in a prior DF post, not just for spellcasters. Is my memory faulty?
Joe, you might want to do that, as I believe there will be a revised edition of the work coming fairly soon, so the original one will be a real collector's tomeI can see already that I'm going to get so much use from this book (and map) that I should buy a second copy now, to keep pristine.
Thanks!
Joe
Post by Col_Pladoh » Sat Sep 03, 2005 9:00 pm
Sorry Amigo...ScottyG wrote:Gary, I was recently reading the notes for the Bottle City dungeon level auctioned on EBay. In addition to the Nine, four other gods are listed, Aza, Lolatho, Zirx, Phanon, and Ntee. Were these more imprisoned gods to be encountered? Were they more of your creations? Being a little familiar with Rob's Kalibruhn, they seem closer to his style, but just curious.
Scott
Post by Col_Pladoh » Sat Sep 03, 2005 9:06 pm
Otto!Otto von Grunwald wrote:Hey Gary,
When a caster wanyts to pump up a spell like Shadow Bolts, does the casting time go up as well? SB starts as a Very Minimal but if I want to really nail 'em and put 20 additional AEPs into it, does it now cast as an Extreme spell (20 seconds instead of 1)?
Gratefully yours,
Penthus Kitane, renoun of Kitane's Company, a.k.a. The Russet Rangers...(I can feel Jim W. cringing already!)
(Otto)
Post by Col_Pladoh » Sat Sep 03, 2005 10:52 pm
Well okay...Otto von Grunwald wrote:Oops,
My bad..guess I just sorta default to this board.
Thanks for the info though.
Otto (...irresistably dancing.)
Post by Col_Pladoh » Sun Sep 04, 2005 3:03 pm
The Horror genre material is called Unhallowed, and it worked well, with a much different magic system.Llaurenela wrote:Hi Gary,
Thanks for the suggestion, I will so do. Thanks, again!!
Cheers,
Llaurenela
Post by Col_Pladoh » Sun Sep 04, 2005 3:07 pm
Oops! My bad..DMPrata wrote:Wow. Talk about learning something new every day! I guess the obvious follow-up would be to ask what save you would call that. Based on other uses, I'm guessing save vs. petrification for half damage. Does that sound about right?
There were many howls of anguish at the very mention of that possibility on the Greytalk list, so I suspect about half of the audience would be lost in usch case...I think a fairly large number of us would be perfectly content to see you back the timeline up to 579 CY or so (i.e., 1985) and ignore everything that's been published for the setting since your departure from TSR. Of course, such a thing will likely never come to pass, barring any sudden head wounds to Hasbro's board of directors (hmm...), but you can't blame us for dreaming!
Post by Col_Pladoh » Sun Sep 04, 2005 3:12 pm
Indeed, Joe, the additions to the XP award system came from the experience of DMing for a considerable period.Joe Maccarrone wrote: Thanks! I can well imagine that these xp awards developed over time, because in them I see corrected some inequities that it took me years to really become aware of.
One more question on this subject: the list has thieves gaining 1xp per 5sp treasure value -- thus double the award for treasure, versus other classes? In order to make up for the fact that thieves don't engage in much combat, and thus don't gain many xps for killing bad guys?
Joe
Post by Col_Pladoh » Sun Sep 04, 2005 9:03 pm
It is similar to reputed magic used here, and generally requires links to the subjects--something once a part of the person or place or belonging to him or it. contageous magic as it were. It has been many years since I played Unhallowed, so that's the best I can doo off the top of my head.Llaurenela wrote: ...Any tips about this "much different magic system."
Cheers,
Post by Col_Pladoh » Sun Sep 04, 2005 9:32 pm
that's a call for the DM to make. Actually, if a cleric heals any sort of character so as to be back aove 50% of HPs I generaly allowed normal activity, set aside the requirement for bed rest, of the situation were dire and another person was needed by the party.DMPrata wrote:Gary, you've enlightened me once before in regards to good cavaliers being able to function (but not fight) when reduced to negative hit points. Here's a follow-up on that topic. Any other character at negative hit points, upon being stabilized, requires a full week of bed rest before being able to resume normal activities. Would this stipulation apply to a cavalier as well, or would it be possible (for example) for a cavalier at -4 hp to drink a healing potion and rejoin combat in the next round?
Post by Col_Pladoh » Mon Sep 05, 2005 3:39 pm
Yes, John was posting accounts of the adventure sessions of our group here, but durned if I can remember where. We can ask him on Thursday...if he showsOtto von Grunwald wrote:Gary,
I seem to recall John doing a post here of our Thursday sessions, but I just went looking for it and can't seem to locate the thing. I'm sure he has long since stopped doing it, but was it deleted perhaps?
(I would e-mail John to ask him, but he often takes a couple days to respond, this might be quicker.)
P.S. maybe we could start doing that again, either here or on the www.lejendary.com boards!
Otto
Post by Col_Pladoh » Mon Sep 05, 2005 3:40 pm
Depends on the DM, but I agree with your assessment, JoeJoe Maccarrone wrote:
Ahh, glad to hear it -- because I think there are ample opportunities for thief skills to benefit the adventuring party...Didn't see a need to boost treasure xp.
You mentioned a revised editon of Yggsburgh; are there a bunch of errors I haven't noticed yet?
Post by Col_Pladoh » Mon Sep 05, 2005 3:49 pm
and an excellent thread it isdcas wrote:There's an errata thread over at the TLG forums:Joe Maccarrone wrote:You mentioned a revised editon of Yggsburgh; are there a bunch of errors I haven't noticed yet?
CZ Errata
Of course in a work of this size and scope I would expect to see a number of errors like this.
Post by Col_Pladoh » Mon Sep 05, 2005 10:04 pm
the information sheet I usually use is a printed form backed up withg a page or two of lined note paper. I am not so lost in make-believe that I spend a lot of time detailing the imagined game persons...that's fopr novel writing perhaps, but not for RPGingoldschooler wrote:Multipart character sheet question for you Gary:
In most of your games (regardless of system/genre), what do you see most in character records: notebook paper with the bare essentials; preprinted forms all officially laid out; long essays of background, followers, history, likes/dislikes, etc.; or something totally different?
Do you have a preference as either a player or as a GM?
Post by Col_Pladoh » Mon Sep 05, 2005 11:32 pm
BTW, I think the C&C moneraty system is as screwed up as the D&D one.Joe Maccarrone wrote: Thanks. I had noticed a couple of those already: the location of the thieves' guild, and the salary of the town councillors -- 240,000gp!!
![]()
Post by Col_Pladoh » Mon Sep 05, 2005 11:45 pm
Joe Maccarrone wrote: Yep, I converted my AD&D game to this standard about 4 years ago -- one of the first things I ever bugged you about!![]()
Post by Col_Pladoh » Tue Sep 06, 2005 3:19 pm
Heh, and that's a little gold bar, not much of an ingot, something like a small Tootsey Roll but worth $900dcas wrote:...
...I assigned it a value of $900 in my KOTB/LA conversion, which allowed me to give the ingot a weight, too: 1.8 oz.
Post by Col_Pladoh » Wed Sep 07, 2005 2:24 pm
Just so.Llaurenela wrote:Hi Gary,
Thanks for the additional tidbits. Suggestions and tips always welcome. Kind of like voodoo in some respects in regard to the links to the subjects.
Thanks & Cheerio to you to Colonel!!
Post by Col_Pladoh » Wed Sep 07, 2005 2:26 pm
Thanks Scotty!ScottyG wrote:There is a Dangerous Journeys section on my board, including Unhallowed and Changeling (the unreleased sci-fi genre expansion).
The Link: http://doomsdaygames.proboards3.com/index.cgi?
Scott
Post by Col_Pladoh » Fri Sep 16, 2005 2:27 pm
Okay!oldschooler wrote:Some confusion regarding the way you see multiple characters per player: I was scanning through Yggsburgh and it looks as though you suggest two characters per player. Is that, two per player at one time, or one character to start with, then another to continue with?
What's your take on a player having two (maybe three) characters all operating at the same time in the same adventure?
Post by Col_Pladoh » Fri Sep 16, 2005 2:38 pm
The answers to your specific questions are quite beyond me. That sort of thing was managed by the editing people without consultation with me.Llaurenela wrote:Hi Gary,
I have a few OD&D questions for you. From the 1st printing through the 6th printing, I know that the 5th printing still has hobbits, ents and balrogs and the 6th printing does not. I also know that the errata sheet applies to the 1st thru 4th printings and that the errata corrections were made starting in the 5th printing.
My questions are these: were there any text changes made between the 1st printing and the 2nd, 3rd or 4th printings? Were there any text changes made between the 4th printing and the 5th printing other than the errata being corrected? Is the 6th printing the first printing where changes were made due to copyright issues?
Just wondering if you had this information or not.
Thanks,
Llaurenela
Post by Col_Pladoh » Fri Sep 16, 2005 2:47 pm
As humans do sometimes surpass seven feet in height, it is indeed possible to have one that is "large," not "man-sized." It isn't possible to have a demi-human of such mass, unless one considered a half-orc in that category.General Karthos wrote:...
...
First off, is it possible to have a human/demi-human character of "Large" size?
Secondly, if it's not too much to ask, if such a character were to occur, what bonuses/penalties would <u>you</u> give him, to keep him balanced?
Post by Col_Pladoh » Fri Sep 16, 2005 2:57 pm
Salut RafaelIvid wrote:Hello Mr Gygax,
I am not very sure what to write to the man who set the roots for what now I consider one of my funniest hobbies. Just let me say: Thank you!
I just wanted to ask how you're doing. I've read on several other boards during the last few months that you were having severe health problems and were doing very bad in general.
I hope that isn't the case. Since I've been told that you welcome every D&D player who visits you at Lake Geneva, I've been dreaming about that should I ever travel to the USA (unlikely), and pass through Lake Geneva (even more unlikey), I'd go visit, drink some tea and chat with you on how my players heroically defended the lonely farm you describe in "In Search of the Lost City".
Seriously, if this isn't to private to ask, how are you doing, Mr Gygax?
- It seems that some idiots out there got nothing better to do than to speculate on your estate.
(Pardon my English, btw.)
Yours,
Rafael
Post by Col_Pladoh » Fri Sep 16, 2005 3:06 pm
It is always a pleasure to hear from a fellow gamer!Bahamut wrote:Gary-
I don't mean to sound like a sycophant but it is a great privilege to get to write to you on these forum boards, and a wonderful opportunity for all of us old-school fans
My question to you is, once you have finished Castle Zagyg for TLG, would you like to do any other projects in that same spirit? What I mean is, I know there are a lot of comparisons and parallels being drawn to CZ vs. your Greyhawk. Has there been any thought as to doing a "revision", so to speak, for some of your other past works, such as Keep on the Borderlands or ToEE? I know that it supposed to be easy to just convert all that stuff but I'm also into "official" works. Would love to see those redone with the C&C mechanics.
I don't know if it's even possible with copyright restrictions and such....but was hoping with the success of CZ, more might follow?
I know you have time and health issues and I fully respect that. It's just an honor to be even chatting with you.
Regards.
Post by Col_Pladoh » Fri Sep 16, 2005 3:24 pm
Felicitations!DMPrata wrote:Gary, waaaaaaaaaaaaay back in DRAGON® #71, you introduced Kelanen, the Prince of Swords (designed with François Marcela-Froideval, if I recall correctly) as the prototypical "Hero-Deity" for the WORLD OF GREYHAWK®. He was later reprinted in the '83 boxed set. Now, when compiling Deities & Demigods™, Jim Ward , I believe it was he , established the rule that demigods could grant clerical spells of up to 5th level; lesser gods, up to 6th level; and only greater gods could grant 7th level spells. (I don't know whether or not you approved of such a rule, but I'm operating under the assumption that you did.) If it's not already glaringly obvious, here's my question: Did you intend for the hero-deity Kelanen to have clerics, and be able to grant spells to them? If so, what level of spells would he be able to grant?
(P.S. , I hope to have an order in to the Trolls this weekend for the required "Gygaxian Fantasy Worlds" books. Don't count me out of the YGGSBURGH Expanded Details project just yet!)
Post by Col_Pladoh » Fri Sep 16, 2005 3:26 pm
Heh...Anonymous wrote:Gary, do you think that the Sussurus in the 1980 FiendFolio book for early ADandD 1st edit. can be friendly to my nondruid TN-alignment cleric and is there any way that its power to stun undead can be used by my cleric if i ask my deity to grant it to me? commanding undead is for evil clerics; turning undead is for good clerics; and i think the Sussurus Stun-Undead power should be used by TN-alignment nondruid clerics.
Post by Col_Pladoh » Fri Sep 16, 2005 4:26 pm
Why not just shorten the lead-in to: "The cranky Old Fart said:"Sophus Spielmann wrote:One of my childhood heroes wrote:
Heh. Yeah, and then with all those advantages he'd face an uncanny number of bugbears armed with two-handed swords, no? He'll be able to dish it out, but with those large-size weapon damages in 1e he'll have to expect to take it too...
Post by Col_Pladoh » Fri Sep 16, 2005 4:26 pm
Enjoy!Cab wrote:If ever a line from you has been fitting to be a sig line for use on Dragonsfoot, that's the one. Do you mind if I use it as such?Col_Pladoh wrote: What I think isn't important. It is what your DM decides that is![]()
Post by Col_Pladoh » Fri Sep 16, 2005 4:43 pm
Well Amigo,Ivid wrote:...
...
I checked the flight prices last August (to Madison, really) and was happy to see it isn't overly expensive, even for a poor student like me. So, maybe next year...
Yours,
Rafael
Post by Col_Pladoh » Fri Sep 16, 2005 5:16 pm
Splendid!Handy Haversack wrote:That tears it. I am coming next year. I'll just learn whatever game systems I don't know before I come.Col_Pladoh wrote:[
The event here is small and very informal. That means a lot of time to meet the "name" people attending, chat and play games with them, and generally have a good time in a relaxed setting. I ran a game for nine fellows on my front porch...where some of us who wished to could smoke![]()
Post by Col_Pladoh » Fri Sep 16, 2005 5:20 pm
All i wrote for Dragon magazne were tales of adventuring using OA/D&D, and if I do a new Gord short story for them it will use that same sort of base.Clangador wrote:Gary,
You have mentioned in the past that you don't care for Third Edition D&D. With that said, why is it that you do write stuff for Dragon magazine, which is almost all Third Edition. And why do you allow some of your works to be converted for use with said system?
Post by Col_Pladoh » Fri Sep 16, 2005 5:45 pm
Happy to satisfy your curiosity, amigo:)Clangador wrote:Col_Pladoh wrote:Okay. Just curious. I pick up The Hall of Many Panes last week, and I must say it's good stuff. I'll most likely run it under C&C rather than D20. I've never played LA, but the system does sound interesting.
Post by Col_Pladoh » Fri Sep 16, 2005 6:04 pm
My pleasure to be of some small service:)DMPrata wrote:...
... You've given me some ideas now for clerics of Kelanen , much obliged!![]()
Post by Col_Pladoh » Fri Sep 16, 2005 6:52 pm
Here's hoping you can make the journey.Ivid wrote:
*Dreams*
Sitting with you, Frank Mentzer and Jim Ward around a table and DMing a game set in my homebrew world...![]()
Seriously, the few Cons I've visited so far were of the smaller, more *cosy* kind, and I really like that - so one comes to exchange some words with the authors and isn't just one in a mass.
And since I've toyed with the idea of visiting the Great Lakes anyway, I'll look if I can take my holidays so I can visit the Con. After all, I am not only a 'Hawker, but have also played in the Trolls' World of Erde.So, the more I think of it, the more a concrete plan forms...
Yours,
Rafael
Post by Col_Pladoh » Fri Sep 16, 2005 7:00 pm
the Lake Geneva area hosts many a honneymooning couple, so that part isn't geeky at all--a vacationland this resort town. If your bride likes gaming, then so much the more reason for coming here when the con is heldDMPrata wrote:
Heh. My fiancée and I are trying to coordinate our wedding and honeymoon with the timing of next year's LGGC. (Finances may, unfortunately, dictate 2007 instead of 2006.) How's that for D&D geekdom?![]()
Post by Col_Pladoh » Wed Sep 21, 2005 4:55 pm
I am delighted about the seven Gord books being reprinted in hardback.Clangador wrote:I remember reading those. I have one around here somewhere. I'd be happy if they were reprinted.
Post by Col_Pladoh » Wed Sep 21, 2005 4:57 pm
Well...Anonymous wrote:Hi Gary,
Thanks much for the direction!! I am also gleaning some info from those over at acaeum. Any hints on where I would locate Mike Carr?
Cheers,
Post by Col_Pladoh » Wed Sep 21, 2005 5:03 pm
Salutations Llaurenela,Llaurenela wrote:Hi Gary,
The Guest immediately above is me. Just wondering can you point me towards Mike Carr?
Also just to let you know, I just got my hands on the first 3 Gord novels and as soon I get some uninterrupted time I am going to read them. And I just got THE LEJENDARY RULES, LEJEND MASTER'S LORE and BEASTS OF LEJEND. Is this everything that is necessary to play LA? If this is everything necessary, what else is the most useful items that I could add?
Cheers,
Llaurenela
Post by Col_Pladoh » Wed Sep 21, 2005 5:07 pm
Damn! It is pretty iffy, me being at a GenCon in the foreseeable future, but my son ALex is likely to be attending, working at the Troll Lord Games booth.Ivid wrote:
When I visit you at that Con, I'll bring you some bottles of the *Graufalk* beer from Germany. (Graufalk=Greyhawk) ...Not very good beer, from some remote province
, but hey, THAT name!
Rafael
Post by Col_Pladoh » Wed Sep 21, 2005 5:09 pm
Well Amigo,DMPrata wrote:Thanks, but believe me , as an avid gamer herself, my fiancée doesn't need any convincing!We're planning to spend a few days in Lake Geneva (probably Wed-Sun) and then hit Sandusky, OH , the roller coaster capital of the world! I've had the pleasure both of meeting Gary, and of riding said coasters, while my fiancée has done neither, so she's quite eager. Methinks I've picked a winner this time! (Second time's the charm, right?
)
Post by Col_Pladoh » Wed Sep 21, 2005 5:12 pm
Not at all surprised to read that...typical entertainment media/Hollywood crap, eh?Elfdart wrote:Col_Pladoh wrote:It's not surprising Saul Zaentz thinks Tolkien invented goblins and elves. I only wish I had a dime for every time I heard some Tolkien nerd make the same claim.
It also doesn't surprise me that Zaentz was so litigious back then. Zaentz let John Fogerty leave Creedence Clearwater Revival only if he agreed to sign over the rights to his music, which Fogerty did. But when Fogerty had a hit solo album, Zaentz sued (and lost), claiming that John Fogerty sounded too much like... John Fogerty!He was also miffed at two songs on that album: "Mr. Greed" and "Zaentz Can't Dance (But He'll Steal Your Money!)".
Post by Col_Pladoh » Wed Sep 21, 2005 5:18 pm
Whoa!Handy Haversack wrote:Hi Gary,
I have an AD&D question for you that I hope is not too annoying. The MU spell feather fall has a casting time of 1/10 of a segment. Since it is the only spell with a casting time so short, my feeling is that you wrote it that way so that the MU could cast it in an emergency, even after having declared casting another spell that round or perhaps after having cast another spell, depending on when the necessity of casting feather fall is made clear. Is this what you intended? That is, could an MU declare he was casting magic missile or sleep or fireball or something, see that an ally is thrown into a pit (or something), and change to feather fall, perhaps also sacrificing the spell he had already declared as he interrupts the casting? Or could the same MU, after having cast another spell, see the sudden falling danger and just rip out the feather fall in time to make a difference?
Just wondering what the intention was behind the casting time.
Thanks a lot.
Michael
Post by Col_Pladoh » Wed Sep 21, 2005 5:20 pm
Gotta love it!Zudrak wrote:In our campaign, the spell is automatically triggered when the caster utters the somatic component, "Oh, sh...!"
![]()
Post by Col_Pladoh » Wed Sep 21, 2005 5:23 pm
Hi Scotty:)ScottyG wrote:Gary (and others) I'm looking for opinions on this matter. I've recently given control over some of the Temple's forces to players to compete with the regular party that has been adventuring there. One player requested to play the wizard Falrinth.
Falrinth is in possession of the Orb of Golden Death. Do the real leaders of the Temple know where the Orb is? Falrinth seems more like a hired gun than a devotee of the Temple, and in true chaotic evil fashion, his goals have nothing to do with those of the Temple.
Scott
Post by Col_Pladoh » Wed Sep 21, 2005 5:29 pm
Blast!Llaurenela wrote: John,
Thanks for the pm!! I see by your sig that you are a Redwall fan! As for your two centsthose are a given! You know I was just asking if I had all of the necessary books
and what else Gary would recommend that I budget for next
Thanks again for the help!
Cheers,
Post by Col_Pladoh » Wed Sep 21, 2005 6:53 pm
Personally, I like the image of PCs swathed in bubble wrap...Handy Haversack wrote:Well, there it is. Thanks for that. I'm just gonna have all the MUs in my party stuff their clothes with Charmin, though, to be on the safe side.
Post by Col_Pladoh » Wed Sep 21, 2005 9:36 pm
Many thanks, Rafael!Ivid wrote:A honest promise: When I am back from Scotland (I am leaving this Sunday afternoon), I'll look if I can locate the brewery and send you some bottles, if you like! Might take a while, but it's promised!
Yours,
Rafael
Post by Col_Pladoh » Thu Sep 22, 2005 2:26 pm
Frivolous litigation is a tool used by many entities with large reserves of cash to eliminate competition by spending them out of court.Elfdart wrote:I've never heard of a singer being hauled into court for sounding like himself. Of course I'm every bit as flabbergasted by people who think Tolkien invented magical rings. A little Wagner usually corrects the latter. A little Creedence/ Fogerty should have cured the former.
Post by Col_Pladoh » Thu Sep 22, 2005 2:30 pm
Enjoy the excursion to Scotland. I would like to go there myself one day. I've been to a bit of England, but would love to tour the Vake of Belvoir, the Midlands and Yorkshire, plus Cornwall, Wales, Scotland, and then cross the Irish Sea to see a good bit of Ireland.Ivid wrote:,,,That said, I#ll have to withdraw from these boards for a while, due to my recent plans to conquer Scotland...
Have a good time untilI return
...
Yours,
Rafael
Post by Col_Pladoh » Fri Sep 23, 2005 3:10 am
Post by Col_Pladoh » Thu Sep 29, 2005 10:45 pm
Blast it!Ivid wrote:I am so happy that I can at last see some part of the British isles again... I've only been there once, and that was definitely not enough. I am looking forward to see all those typical Scotish things, like Glenfinnen, the Wallace Monument, and the Isle of Skye... Will hopefully inspire to some dark and foggy fantasy tale...
I'll tell you of my (hopefully) amazing adventures when I return!
Yours,
Rafael
Post by Col_Pladoh » Thu Sep 29, 2005 10:49 pm
I always envisaged the power of turning Undead to be restricted to clerics, not held by shamans and witchdoctors. The latter would have spells that proscribed Undead from areas, but not the capacity to turn/destroy them by their very presence.DMPrata wrote:Hey Gary, I have one quick AD&D® question, and then I promise to stop misusing my time and get back to work.Did you intend for non-human shamans and witch doctors to be able to turn/command undead, or was that ability restricted to "actual" clerics only?
Post by Col_Pladoh » Thu Sep 29, 2005 10:51 pm
thanks for the good words:)Anonymous wrote:Gary
I simply wanted to thank you for everything you've done, both with TSR and RPGs in general. Even though I got into the game after you left TSR, I still know who was originally resposible for what is now, quite possibly, more pobular than self gratification world-wide.
Post by Col_Pladoh » Thu Sep 29, 2005 10:54 pm
All I can suggest is that it's par for the courseVengeance of Thor wrote:Gary,
Any views/opinions on how the new system ("3e") started off by using the WoG as it's "standard" setting, yet has obviously started to move away from it, and might even "kill" the world off (for a second time)?
Post by Col_Pladoh » Thu Sep 29, 2005 10:58 pm
That is a great story, and as the father of six children I doubly appreciate it.Elfdart wrote:When I was a rugrat, I thought toll brigdes were TROLL bridges. The fact that my Dad used to drive a back road to avoid a toll bridge near home made that particular bridge even scarier.![]()
Post by Col_Pladoh » Thu Sep 29, 2005 11:01 pm
I know managing to get those books into production is on chris Clark's wish list, but don't hold your breath as he is overworkedLlaurenela wrote:Hi ya Gary!!
Thanks for this info and that above. My wish list just keeps growing.
Cheers,
Llaurenela
Post by Col_Pladoh » Thu Sep 29, 2005 11:06 pm
Such memories from childhood are truly precious!Llaurenela wrote:My family has a much battered much read copy of the "Three Billy Goats Gruff." I love that story! My dad and my grandfather both told that story with great sound effects while holding the pages so I could look at the great illustrations.
Cheers for those memories!!
Post by Col_Pladoh » Thu Sep 29, 2005 11:08 pm
Indeed, I viewed the illusionist as a very special sort of magic-user, one using magic to simulate magic as it were.merkholz wrote:Another quick AD&D question for you, Gary. The illusionist is a sub-class of magic-user, was there ever any talk of having other sub-classes such as conjurers or necromancers? Or did you see the illusionist as a special case?
M
Post by Col_Pladoh » Thu Sep 29, 2005 11:11 pm
Maybe...DMPrata wrote:You mean except for the savant?
(...which we'll never get to see thanks to the POG)
Post by Col_Pladoh » Thu Sep 29, 2005 11:40 pm
that makes two of usDMPrata wrote:As much as I'm sure we all want to see those notes, here's hoping that day doesn't come anytime soon!![]()
Post by Col_Pladoh » Fri Sep 30, 2005 3:44 pm
I prefer action in my fantasyAsrogoth wrote:Gary,
I am pretty sure you had nothing to do with Dragonlance, but I wondered what you thought of the story, particularly the first novels that came out.
Have you read them? If so, do you consider them to be representative of a D&D-type world, or do you envision the worlds of D&D differently? (i.e. magic-use, dragons, gods, etc.)
If you haven't read them, well... how's the weather?![]()
Post by Col_Pladoh » Fri Sep 30, 2005 3:49 pm
My family has a much battered much read copy of the "Three Billy Goats Gruff." I love that story! My dad and my grandfather both told that story with great sound effects while holding the pages so I could look at the great illustrations.Rhuvein wrote: Gary
Post by Col_Pladoh » Fri Sep 30, 2005 5:35 pm
Post by Col_Pladoh » Fri Sep 30, 2005 7:40 pm
Post by Col_Pladoh » Sat Oct 01, 2005 2:35 pm
Thanks!JASON THE RULESREADER wrote:Gary, you should do an audio book of those stories. ALso you need to consider some sort of DVD or something of your game sessions for LA. These kinds of things not only would sell well, they would be treasures for people.
?
Post by Col_Pladoh » Sun Oct 02, 2005 2:43 pm
To answer that would require a very long, essay-length response, and it isn't going to happen;)JASON THE RULESREADER wrote:Gary,
I was just wondering what inspired you to create the game we all love to play so much?
thanks. Jason the rules readers wife![]()
Post by Col_Pladoh » Mon Oct 03, 2005 1:56 pm
There is no particular state of mind nor any ritual involved. Typically, I sit down at the comuter (formerly the typewriter) with a head either brimming with inspiration or quite blank), coffee at my right hand, and begin plugging away.SemajTheSilent wrote:Gary,
I don't know how much you're willing to answer here, but give me a little something, if you would sir. I'm curious...
When you sit down to write, what's your mindset? What motivates you internally to write? Do you have an "autopilot" of sorts when you get going? Is there any particular personal susperstitions you observe when writing...like the shades have to be drawn or like that?
I'll understand if it's too involved a topic for this thread, but I'd love to have some insight into your creative process. Thanks!
Post by Col_Pladoh » Mon Oct 03, 2005 3:11 pm
Good point!merkholz wrote:A short spell query, if you please? The 6th level M-U Death Spell notes that affected creatures are slain instantly and irrevocably! Does the irrevocably part mean that those slain by the spell cannot be raised? Gone forever? Or does it just mean that there's no save to avoid death?
M
Post by Col_Pladoh » Mon Oct 03, 2005 3:27 pm
As an aside, and a possibly amusing anecdote, when I was writing (by typewriter) the early Gord novels, I was suffering a lot from an abscessed tooth plus a sinus infection aggrivating it, caused by the tooth, who knows? So I dropped a lot of Sudafed and swilled Jack Daniel's Black Label bourbon as I worked. Gail was appalled, but one of my associates laughed and said I was doing my Damon Runyon impersonationSemajTheSilent wrote:Noted. Thank you, sir!![]()
Post by Col_Pladoh » Mon Oct 03, 2005 4:16 pm
Indeed, the liquor made me consider penning a detective yarn about a hard-drinking PI so as to truly follow in Runyon's footstepsSemajTheSilent wrote:LOL! Well, Fleetwood Mac made their best music while on cocaine, so who knows.
I'm not advocating that...just pointing it out. I really enjoyed the Gord novels, so hmmm....![]()
Post by Col_Pladoh » Tue Oct 04, 2005 3:04 pm
We shall see...Llaurenela wrote:How awesome is that!!
Cheers!!!!!!!!!!!!!!1
Llaurenela
Post by Col_Pladoh » Wed Oct 05, 2005 2:31 pm
That I usually reserve for in-person conversation, or read on one of my lists.merkholz wrote:Hey, Gary, I was thinking that us players and fans ask you a lot of (obscure) questions trying to pick your brain as it were, but is there anything that you ever want to ask of the players?
M
Post by Col_Pladoh » Wed Oct 05, 2005 2:35 pm
That's seldom an issue with mature players. If someone is behaving badly I simply admonish them then and there, firmly and openly. Only a very few times have I had to resoprt to actual removal of a player, and that was back when we had groups of 15 to 20 playing.The rule reader's maiden wrote:How do you genrally get players in your campaigns to set guidelines for what is acceptable intra-party conduct?
Post by Col_Pladoh » Wed Oct 05, 2005 4:37 pm
Post by Col_Pladoh » Wed Oct 05, 2005 6:31 pm
Post by Col_Pladoh » Wed Oct 05, 2005 7:29 pm
Post by Col_Pladoh » Wed Oct 05, 2005 8:03 pm
Writing essays of the sort you mention is a good part my vocation, so look for that sort of thing in published books. Most writers won't spend as much time and effort as I do answering questions, as that takes away from their livelihoodAnonymous wrote:Moved from GH board:
Col, I have always thought that in all the many 1000s of hours of game play in both development and pure enjoyment, that surely a few sittings might stand out to you as being "exceptional" for some reason or another.
I have my "favorite moments" and my favorite sittings, as I'm sure most experianced players have. So, if something sticks out, I'm sure many would like to hear about it, and thanks in advance.
Post by Col_Pladoh » Wed Oct 05, 2005 9:21 pm
Bombay, sorry, I missed this post until you called my attention to it.Bombay wrote:Hey Gary, in seeing the answer about Death spell, its clear ive been playing it wrong, thanks for the info.
I had two questions that I was unsure about the intent of.
Protection from Evil 10'r - When trying to attack a creature that cannot break this circle, can you willingly allow it to enter your circle when your trying to attack it, or must you always force it into a corner to break the circle?
Detect Evil - It says that it will allow you to detect Objects Evily cursed, Is that anything from a Scarab of Death to -2 Backstabber? Or just really potent evil items like the Spider Statue of Lolth(In D3) or the Lich Treasure in D1?
Post by Col_Pladoh » Wed Oct 05, 2005 11:07 pm
Fairness and equity are likely best represented by Neutral Good. Lawful Good would place Law above its equitable component. Any other alignments will likely consider fairness to abstract a concept to be a major consideratiomphasedoor wrote:Gary, i remember you saying in a reply to me that fairness is not the same as TN-alignment. my character in ADandD 1st edit. likes fairness, so what is his alignment? am i correct to think that the ideal or value of fairness in the world of ADandD 1st edit. can be represented by any nonevil alignment.
Post by Col_Pladoh » Thu Oct 06, 2005 2:31 pm
Bandit, is it?Anonymous wrote:Col wrote: "Most writers won't spend as much time and effort as I do answering questions, as that takes away from their livelihood"
Why you bandit!
Just kidding, just kidding.
Seriously, I do hope your working on this sort of thing (even a nice biography). Though I realize you have many pots on the stove boiling at once so...we'll just have to wait for desert.![]()
Post by Col_Pladoh » Thu Oct 06, 2005 2:35 pm
Please!dcas wrote:By equity do you mean epikeia?Col_Pladoh wrote:Fairness and equity are likely best represented by Neutral Good. Lawful Good would place Law above its equitable component. Any other alignments will likely consider fairness to abstract a concept to be a major consideratiom
Post by Col_Pladoh » Thu Oct 06, 2005 2:39 pm
The paladin's Protection from Evil is no different from the spell of that name in such case, so I would treat it as if it were a spell, and if the paladin purposfully broke it, the circle would cease functioning until the adversary concerned was destroyed.Bombay wrote:What would you do in the Case for a Paladin then, in regards to his Pro Evil?
Post by Col_Pladoh » Thu Oct 06, 2005 5:01 pm
I mean the classical sense of the English word, impartiality and justice according to natural law, those defining fairness.dcas wrote:Gary, I wasn't arguing over semantics, I promise!Sometimes moralists use the word "equity" to mean "epikeia" and I was wondering if you were using it in the same (albeit technical) sense.
Post by Col_Pladoh » Thu Oct 06, 2005 5:03 pm
Actually...Handy Haversack wrote:Well, then this seems like a good time to thank you again for putting up with us with as much good humor as you do. Hats off, Colonel.
Post by Col_Pladoh » Thu Oct 06, 2005 5:29 pm
Post by Col_Pladoh » Thu Oct 06, 2005 8:38 pm
howdy Peter:)gideon_thorne wrote:So....
Just a CZ/LA question that might help my thinking on a given matter.
I've been pondering various sorts of background skills; and was curious on your take as to whether the 'bullying' background skill was a good baseline to use for other combat related exercises. Archery for example?
I'm pulling various skills over from LA, more or less.![]()
Post by Col_Pladoh » Thu Oct 06, 2005 9:35 pm
Post by Col_Pladoh » Thu Oct 06, 2005 10:07 pm
Quite welcome!gideon_thorne wrote:Thank's a bunch, squire. Thats all I needed. I can stop being a pest now.
And the addition of the bowyer/fletcher concepts is a nice touch. And that just opened up whole new areas for consideration.Lots to think about now.
Post by Col_Pladoh » Thu Oct 06, 2005 11:26 pm
To the contrary!gideon_thorne wrote:
...
I'll probably be branded as a heretic for this, but I also moved away from archtype systems some time back and the skill bundle system is an efficient way of having the best of both worlds.
Post by Col_Pladoh » Fri Oct 07, 2005 8:25 pm
gideon_thorne wrote:Lejendary ROG? Whats the ROG stand for? I'm probably being dense, I know?Col_Pladoh wrote:
The best method is to preserve the archetype, so as to have the mythic quest theme remain active, whilst using skills, just as the Lejendart Adventure ROG system does![]()
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Post by Col_Pladoh » Fri Oct 07, 2005 8:35 pm
Harlan Ellison won't write a word for less than $1 per...Anonymous wrote:Ahhh, 10 cents a word! Thats a nice rate from what I've heard, and I'm glad your getting it. You are, as you know, worth every dammed penny (I hope that wasn't too much butter)![]()
It allows whatever the AD&D rules says it allows. I am not going to be arbiter of WotC's propertyA few questions: 1. Does detect evil allow the paladin or caster to detect evil NPCs, PCs, and monsters; just what are the limits of this spell/ability?
This is all up to the DM. I surely allow that when I am DMind. Archers and spell-casters are usually allowed to select their targets.2. At what point do you allow archers/missile users to pick out an individual within a group. For instance, if the party lays in ambush as a group of 30 orcs and one magician (guarded from all sides) approach, is there some range where it would be possible to single out the magic user (assuming surprise)? If you would allow the MU to be singled out on a surprise round what about later rounds?
If there is a rule in the book, than it is official...and alterable by the DM. Again, all of that is up to the DM as far as I am concerned. I do allow PCs to single out their opponents, move to fight them--if they can get there. Other opponents might block their path.Or was it your intention that a magic user (or any individual) within a tight group can only be singled out with hand held weapons? Oh, and does the official rule on this differ from your house rule?
Thanks again Master G!
Post by Col_Pladoh » Fri Oct 07, 2005 8:37 pm
One is of one alignment only. It is not possible to be of two alignments. One ethical bent will prevail.phasedoor wrote: thanks for your effort, Gary, to explain TN-alignment in general for ADandD 1st edition. what about if i am 50% TN and 50% NG because fairness and equity are the only aspects or things within the NG-alignment that i like. because i like only two things out of the many things or aspects that make up NG, am i correct to think that it would be more accurate for me to be 50% NG and 50% TN?
Post by Col_Pladoh » Fri Oct 07, 2005 10:49 pm
gideon_thorne wrote:*chuckles* I though it stood for Realm of Gygax.Col_Pladoh wrote:
What are you asking about?
Gary
Lejendary Adventure is growing on me, I guess its just taking me a while to work it all out cause I learn best by doing.![]()
Post by Col_Pladoh » Sat Oct 08, 2005 3:55 pm
Speaking of cousins, my Uncle Frank Gygax removed from Illinois to Fremont when he retires, and any Gygaxes you might come across there in the Bay area are likely all close relatives of mine, as my Uncle Paul Gygax lived there too,Maraudar wrote:Think I prefer Realm of Gygax me self... Of course Im half demented. No questions today Col just a comment. Have never really looked into LA before but recently came across some of the material my cousin has in his collection . So him being my cousin I swiped it when he wasnt looking and took it home with me. I really like it and intend to start collecting this as well as the other stuff I collect. Now if I could just find the time to actually play it would be great but thats asking for a miracle.
Maraudar
Post by Col_Pladoh » Sat Oct 08, 2005 4:08 pm
Well...Anonymous wrote:OK, something all the uber-geeks have always wanted to know, what is your alignment?
My bets on Nuetral Good or perhaps pure nuetral. Of course, this might be another "good one" for the book, so....
Oh, BTW a real question. What did you base your damage done by crossbows on? I was always under the impression the typical crossbow did more damage then the typical long bow (that is before the advent of the English Longbow, and composite bow).
Post by Col_Pladoh » Sat Oct 08, 2005 4:10 pm
At close range the heavy crossbow is deadly. It's penetratin falls off sooner than that of the longbow, and the later had a longer effective range and a much greater rate of fire than does any but a repeating (Chinese) crossbow. The repeating crossbow has poor penetration and short range at best, however.DMPrata wrote:
Ooh, ooh , I know this one! Light crossbows do less damage then self bows, and heavy crossbows do about the same amount, but take a look at the armor type adjustments. The crossbow generally has a better chance of penetrating a plate-armored foe.
Post by Col_Pladoh » Sat Oct 08, 2005 4:16 pm
Of course haevily armored nobles didn't like weapons that made them vulnerable to mere commoners, especially at ranges where they were unable to cut them down.Anonymous wrote:
Wow, never caught that before. At some point, I thought crossbows were outlawed because of their advantages in warfare, but I can't remember if it was their increased accuracy, effectiveness or just that they were less expensive.
I always assumed crossbows were easier ot fire in plate mail (or heavy armor) then a long bow. This is just an assumption though.
Post by Col_Pladoh » Sat Oct 08, 2005 4:20 pm
Sounds great, RafaelIvid wrote:Hello Gary,
I am back from Scotland!
I'll try to put a website with fotos and a short journal online as soon as I find the time!
*Was a MARVELLOUS trip! I saw the GHOST TOWER OF INVERNESS*
Yours,
Rafael
Post by Col_Pladoh » Sat Oct 08, 2005 4:41 pm
No, I was in Nurenberg for the toy fair and on German TV back then.Ivid wrote:![]()
Nurenberg is about 1 hour/car from my hometown! ...
Well, back in the dark 80s I was slightly more concerned in learning to walk and to speak and, errh, to get out of my napkins... Until that fatal day that my guinee pig destroyed my Hero Quest board and I thought it was time to switch to AD&D...
Seriously, if you visited Nurenberg, have you ever been to Würzburg, Gary?![]()
Post by Col_Pladoh » Sun Oct 09, 2005 2:14 pm
You mean I messed one? HehMr. Awesome wrote:Was poking around and thought of an old unanswered question... Gary, I know where most of the giants in the Monster Manuals come from, but where do the verbeeg and cloud giants come from? That is, what mythological (or whatever) source material inspired them, if any?
Post by Col_Pladoh » Sun Oct 09, 2005 2:29 pm
Heh...even the lone waitress there spotted me as an American immediately, asked me in English, "Would you like an ik?" Fortunately, I knew she was referring to the solf boiled eggs I say others enjoying, so I said, "Ja, danke."Ivid wrote:Surely he didn't even realize that you were American.
When the TV crew in Nurenberg learned my father had been born in Switzerland (Seeberg, Canton Bern), I was accorded much more respect.But really, do you have any plans to visit Germany again in the forseeable future? - Not that any con except the Nurenbergian one would be worth mentioning... However, your newer works had a greater impact here than it may seem, and many players on German boards complain bitterly that CZ seems to stay an English-only product... - If I only had more time, I personally would try to publish C&C and LA around here. Gotta talk to the trolls when I find the time...But first, to end my studies and to become world's greates teacher...
Yours,
Rafael
Post by Col_Pladoh » Mon Oct 10, 2005 2:01 pm
Well...Anonymous wrote:I wrote: "OK, something all the uber-geeks have always wanted to know, what is your alignment?"
You wrote: "To be frank I do not think of myself in terms of any RPG"
I new I was pushing it.
A funny and true story. My sister is a psyciatrist in Denver, and every now and then when doing her brain squeezing during analyses, explains YOUR alignment system to her patients (without saying AD&D of course), having them identify what they think they are; thus forcing them to generalize about themselves and come to some conclusions. Anyhow, she swares this is helpful. A nut cracking nuts...
Post by Col_Pladoh » Mon Oct 10, 2005 9:17 pm
gideon_thorne wrote:Those who are nonesuch trancend such petty distinctions.![]()
Post by Col_Pladoh » Tue Oct 11, 2005 9:59 pm
My father told me fantasy stories he made up, so that's likely the Teutonic influence. I also read a lot of fairy tales in addition to mythology, so there is some considerable Britich influence--Andrew Lang.Ivid wrote:
So you have Swiss roots? - I guessed that since, IIRC, in the *Lost City of Gaxmoor* it is mentioned that you have a daughter named Heidi.
Did that *Teutonic* heritage somehow influence your works? - Because, really, I often thought that especially your earlier books were more marked by the mythology from continental Europe that by the British mythology, as it is with many fantasy authors.![]()
We just returend fron New Glarus, visited New Glarus Brewing and came home with a case of four different kinds of their ale and a stout to go with the landjager, bratwirst, emmentaler, and summer sausageIf you happen to pass by my house, a cooled bottle of fine Hobgoblyn Stout will be waiting for you!Oh! And don't forget the Graufalk beer!
The LA online game is still viable, and Dreams Interactive are in talks with a potential production partner now.The main problem is, frankly, that many of the names in the Erde setting would have to be altered to make European players to take the setting serious. - As far as LA, with the online game on the run, this could be a big possiblity, especially for Germany, since the RPG market here really hungers for some new input. But, of course, first one has to see how things turn out. I'll certainly post at the TLG boards if I get more concrete ideas of how to manage this.
Yours,
Rafael
Post by Col_Pladoh » Tue Oct 11, 2005 10:01 pm
No, but...merkholz wrote:Speaking of English-brewed beverages, slight thread-jack coming, has anyone tried the Riggwelter ale? If so, what's your opinion?
M
Post by Col_Pladoh » Wed Oct 12, 2005 3:11 pm
Indeed we did go there yesterday, ate lunch at the hotel, bought some sausages and cheese at Reuf's Meat Market, and toured the brewery, had a tasting, picking up a case of various ales and got two T-shirts for the lads, and a "Spotted Cow Crossing" sign for a pal of Alex's. Just had a blueberry scone for breakfast from the New Glarus Bakery.Joe Maccarrone wrote:You went to New Glarus without me?!
Did you have a chance to pester the boys at Albion?
Post by Col_Pladoh » Wed Oct 12, 2005 3:15 pm
Well please do!merkholz wrote:I just might one of these days!
M
Post by Col_Pladoh » Wed Oct 12, 2005 4:17 pm
Okay, I'll comment:)Handy Haversack wrote:Hi Gary,
Sorry to do this, but there is another tempest in a teacup on the 1e AD&D forum, and we finally decided we might bother you about it.
Indeed, the rule should be extrapolated to allow a willing recipient to be effected by a spell sans any saving throw. the save for one unwiling represents their active attejmkpts to avoid being affected.In your games or in your original thoughts behind the rules, is it possible for a PC to forego making a saving throw. Especially when spells are used by his allies. For example, both enlarge and levitate call for a save to negate the effects, but both of these spells can also usefully be used intraparty for combat advantage. I know that a lot of spells specify that an unwilling recipient must make a save; should this be extrapolated to all spells?
I would say that the PC unaware of the origination of a spell aimed at him would have a saving throw apply, as that individual would not be willing it to work on him.As another wrinkle: what if a PC did not know that a potentially friendly spell is coming. Say an MU sees somehting bearing down on her fighter friend and tries to levitate that fighter out of harm's way. Should the fighter be forced to make a save since he does not know the origin of the magic?
There's a whole other issue about whether magic resistance can be intentionally lowered, but we'll stick to this for now.
Thanks a lot.
HH
Post by Col_Pladoh » Sat Oct 15, 2005 2:50 pm
Think nothing of itHandy Haversack wrote:You're the best, Colonel. Thanks.
Post by Col_Pladoh » Sat Oct 15, 2005 2:54 pm
The materials mentioned are all inimical to cerious sorts of evil creatures according to myth and legend. Silver is supposedly a poison to were creatures and evil spirits, iron to many demons and enchanted creatures (including evil elves), and wood to some demons and to vampires, of course. That, coupled with the power of good imbued into a holy symbol make them potent in two ways.DMPrata wrote:Hey Gary, here's a topic we've been tossing around. This isn't so much a "rules" question as it is a "flavor" question. With regard to clerical holy symbols, in the Players Handbook you listed iron, silver, and wooden symbols. Was there an in-game reason for a PC to shell out the 50 gp for a shiny silver symbol over, say, a nice cheap wooden one? Personally, I've set up my priesthoods such that different deities prefer different materials (wooden for a nature god like Beory, iron for a metalworking god like Bleredd, and even more elaborate materials , such as gold or jade , for others). Was this your thinking (unlikely, given my track record), or did you have some other rationale for the different materials?
Post by Col_Pladoh » Sat Oct 15, 2005 4:36 pm
Is Fharlanghn a True Neutral deity? If so, then the obvious answer is "yes." However, if he is not such a deity the cleric in question can not be ordained to serve Fharlanghen.phasedoor wrote:GreyHawk DM Gary
For ADandD 1st edit. from 1977-1988 with the GreyHawk campaign: as a cleric of Fharlanghn, can a PC cleric be a 1st level TN-alignment nondruid cleric and reach a maximum of 7th level? What symbol does a TN-alignment nondruid cleric of Fharlangn carry?
Post by Col_Pladoh » Sat Oct 15, 2005 9:22 pm
Post by Col_Pladoh » Sun Oct 16, 2005 2:22 pm
Post by Col_Pladoh » Sun Oct 16, 2005 4:34 pm
Not infrequently do I get no notification of board posts on a thread I have subscribed to, so it isn't so odd to me that you received so late a notice.Ivid wrote:Hi Gary,
Sorry for the delay... I didn't receive any email notifications from this thread until today...Spooky...
![]()
Andrew Lang authored a long series of fairy tale books with color in their titles, viz. The Blue Fairy Tale Book, The Green Fairy Tale Book, The Yellow Fairly Tale Book, etc.I happen to know Andrew Lang (if it's the same author) from his Arabian Nights stories. Not bad to read, even as an adult.![]()
Indeed, I believe it was in the Renaissance that elves moved from the folklore model of wild and rude, or basically tiny creatures such as in Shakespeare's A Midsummer's Night's Dream, to something more akin to the French version of fairies, tall, courtly, refined, and as civilized as humannking, if not more so. As you note, it might well have been Spenser that brought about the change.Since I read something about a similar dispute you had during a con earlier, I've a question on your general concept of fantasy too:
Now, without accusing you by any means from copying from Tolkien or any other modern author, like that woman on that con did, most medieval traits about Elves don't let them develop such a human-like civilisation as D&D and fantasy literature in general gave them. Do you happen to know when Elves and Faeries where first described having such a pseudo-medieval culture in literature? - Spenser's Faery Queen maybe? - Because the image of Elves in literature has changed in the 20th century, D&D being the most popular testimony of this change...
Post by Col_Pladoh » Sun Oct 16, 2005 9:24 pm
Post by Col_Pladoh » Sun Oct 16, 2005 10:12 pm
No, it is for taupe.DMPrata wrote:Isn't there some fraternity drinking game for every time Gary uses the word "mauve"?![]()
Post by Col_Pladoh » Mon Oct 17, 2005 12:00 am
sure they are...stupid drunk in factCapN wrote:Nobody is that stupid.![]()
Post by Col_Pladoh » Mon Oct 17, 2005 3:00 pm
Post by Col_Pladoh » Mon Oct 17, 2005 3:02 pm
Post by Col_Pladoh » Mon Oct 17, 2005 3:07 pm
Post by Col_Pladoh » Mon Oct 17, 2005 5:08 pm
But of course!Ivid wrote:Can I quote you with this in my signature, PLEASE?Col_Pladoh wrote:I think I'll drink.
I thank I drank.
I thunk I drunk.
Maybe I am...
Gary![]()
Post by Col_Pladoh » Mon Oct 17, 2005 5:12 pm
Then you will certanly wish to avoid Mardigras in New OrleansIvid wrote:Col_Pladoh wrote:...
Might be a lot better still than the Oktoberfest in Munich... I used to be quite a party animal and I can't really recommend this to anyone... Safe your money, better visit Bavaria in spring...
Yours,
Rafael
Post by Col_Pladoh » Mon Oct 17, 2005 6:11 pm
Pardon?phasedoor wrote:Game Master Gary
For ADandD 1st edit. from 1977-1988, if I am basically good with my true-neutrality, what is my letter symbol notation?
Post by Col_Pladoh » Mon Oct 17, 2005 7:58 pm
Ah, rebellious youth. I can recall my own well despite the decades that have fled since thenIvid wrote:
Cool convention of stoned satanists, I thought...
Yours,
Rafael
Post by Col_Pladoh » Mon Oct 17, 2005 8:41 pm
I wish I did. The brews coming from that company are excellent, and I drink them by preferencedcas wrote:Do you own stock in New Glarus?![]()
![]()
Post by Col_Pladoh » Tue Oct 18, 2005 2:54 pm
Post by Col_Pladoh » Tue Oct 18, 2005 10:58 pm
Heh...Ivid wrote:What a story! Did you game with him after he revealed that he had tried to make you drunk? - I really should go and resume the old Cry Havoc Crusades game I left years ago... Wargaming was a real fun... But roleplaying is more!
![]()
Actually, I don't minf developmental editing as long as I can take frequent breaks, and I do just that! It is actually quite enjoyable at times, reading the clever material, polishing it here and there, correcting errors, and embellishing and augmenting the work where beneficialI hope editing isn't too ennerving for you so far... Writing can be pretty exhausting, but editing can even be worse some times... *Frightful memories of highschool return*
Post by Col_Pladoh » Wed Oct 19, 2005 3:15 pm
Thanks Steve,Steve Marsh wrote:Gary,
BTW, I've put up a link to my version of the shadow, positive/negative, astral and dream planes at:
http://www.dragonsfoot.org/forums/viewtopic.php?t=14126
Which connects to the chart, etc., at:
http://adrr.com/story/wolf009.htm
Cheers,
Steve Marsh
Post by Col_Pladoh » Wed Oct 19, 2005 3:20 pm
Aleays happy to chat about Chicago.Rhuvein wrote:Hi Gary. Sorry if you've been asked this question before, but as a native Chicagoan, I'm curious as to what neighborhood you lived in, and where did you hang out (if you did), & about what year?Col_Pladoh wrote:My principal opponent for wargames when I lived in Chicago
I probably cut you off, whilst driving around town a couple of times!
Sorry.
And speaking of beer, do you remember Old Chicago?
Best regards,
Rhuvein.
Post by Col_Pladoh » Wed Oct 19, 2005 3:22 pm
I grew up living near Wrigly Field. Guess which baseball team I rot forcimerians wrote:Damn the login to hell.
That was me.
Post by Col_Pladoh » Wed Oct 19, 2005 3:24 pm
Leave us not speak of editing, for that is what I should be doing...and I plan to go off and play boardgames this afternoonIvid wrote:
...
Good editing takes twice the time of writing a text, they say... Editing my university stuff is always the most horrible part of the semestre...![]()
Now, if I was to edit CZ: Part 2, that'd be a pleasure!
![]()
Post by Col_Pladoh » Wed Oct 19, 2005 5:28 pm
Very busy indeed...Handy Haversack wrote:Hi Gary,
Another AD&D question to interrupt your editing work (heck, asking it is interrupting my editing work, so it's a win-win!):
In your games or in your original conception of the rules, did you intend that MUs and clerics could only rest and recover spells once per day, or did you allow them to cast their spells and then rest for four hours (or however long was needed) and, provided this time was uninterrupted, rememorize their spells? That is, can that spell memorization rest be done a couple of times a day or ONLY at night and ONLY once per day for the next day's spells. The PHB implies the latter, while the DMG implies the former. Thanks, as always, for your time.
Also, I just got back from DMing at Dragonsfoot's own first GrogCon, and I had the pleasure of having Ken (DF screen name Jeffrey St Clair) in my game. He told me he had been playing LA at your place and was very excited about it. He's a great player.
HH (Michael)
Post by Col_Pladoh » Wed Oct 19, 2005 5:31 pm
Post by Col_Pladoh » Wed Oct 19, 2005 11:31 pm
Indeed, as I recall he got on base, stole another, and got driven home with much of the crowd cheering him on.Rhuvein wrote:Great stuff. I'm sure Jackie put the hurt on the Cubs; I believe he was the rookie of the year!
My only claim to fame is sitting with the "Bleacher Bums" in 1969, and getting beer spilled on me!But it was fun!
Rhu.
Post by Col_Pladoh » Thu Oct 20, 2005 2:09 pm
Post by Col_Pladoh » Fri Oct 21, 2005 3:32 pm
Exactly! the five-segment-ling spell casting begun on the sixth segment would activate on the first segment of the following round.Anonymous wrote:Greetings Gary!
I think you may have answered this question some place else, but can't seem to find it. So I will ask it briefly again.
If a spell caster begins casting a 5 segment spell on seg. 6, would that spell carry over to seg. 1 of the following combat round.
6+5=11-10=1
Thanks again!
Post by Col_Pladoh » Fri Oct 21, 2005 4:48 pm
That is correct.Anonymous wrote:Thanks Gary,
A few follow ups, if you don't mind:
Is this the proper interp. of roling init.
-DM vs. Player (player states intent, DM thinks his, and the two sides role)
DM roles 3 Player roles 6. The player goes first, starting actions on seg. 3, the DM goes second starting on seg. 6.
A spell-caster struck and losing HPs thereby before completion of spell casting does indeed have the casting interrupted, the spell fails and is lost.-A spell caster does not loose their spell if hit before they cast within that round. (ex. a MU intends on casting MM but is hit on seg 2 before he can begin casting his spell on segment 3.)
correct.-To loose a spell the MU would have already had to started casting (ex. MU starts casting Fire ball on seg. 1 but is hit on seg 2 before the spell goes off).
Welsome, and I am always happy to be of service to my fellowsWell, thanks again Gary. As everyone knows, YouDaMan.![]()
Post by Col_Pladoh » Sat Oct 22, 2005 2:11 pm
A change of spell means that that the spall-caster's action for the round was doing just that, changing his mind.Anonymous wrote:Gary, if a spell caster stated they intended to cast a fire ball spell before initiative is rolled, they loose initiative (and the enemy attacks) can they then choose to cast a different spell (since they have not yet begun casting the spell). (ex. a magic user runs into a monster. Before initiative is roled the MU states he will cast a fire ball spell. The MU looses initiative and is attacked but the creature misses. Can the magic user at that point choose to cast a different spell other then fire ball? Say, opt to cast a magic missile spell realizing this particular creature would not be effected by fire.
This is the same situation as n oted above. The planned spell must be cast or nothing can be done as the realization that it would be a waste comes, and a new spell is planned for. So again the PC would do nothing that round.If the MU wins initiative must he cast the spell he stated he would cast before initiative was roled? For instance if the Monster will go on segment 6 and the MU can start casting on seg. 3, can he choose to change the spell he chose to cast (with the idea that for 2 segments before he can go he has a moment to change his mind), or is he committed to that spell.
Once again Gary, thanks for your close association with your fans.![]()
Post by Col_Pladoh » Sat Oct 22, 2005 3:02 pm
Post by Col_Pladoh » Sat Oct 22, 2005 6:19 pm
As far as I recall, I do believe that I write a stipoulaion in the rules that a spell-caster struck in process of casting lost the spell then and there.Anonymous wrote:Scotty, do the rules actually say that a spell caster looses their spell if they are hit before thier action segment? I'm just not sure where your getting this from (besides "thats how everyone plays it").
Just because a player states that at somepoint in the next round they will perform a certain action, does not mean they are saying there going to start immediatly. Any inteligent MU is going to get behind some cover before they start casting. Your example of "At the start of each round, the DM says something like, "the human in robes begins casting a spell".
is not correct IMO. The DM should say something like, "there is a guy in robes that looks like they are about to start casting a spell". Just as you would say "you see a fighter preparing to hit you with a sword".
Post by Col_Pladoh » Sat Oct 22, 2005 7:55 pm
As the rules are for a RPG not a cmbat simulation, you bet it makes sense! the would-be spell-casted doesn't suddenly become immobile, go blind and deaf when in the act of casting a spellAnonymous wrote:...
-EGG "correct, and I generally allow a spell-caster to retain his dexterity bonus to AC even when he is casting."
This makes as much sense to me as anything else I've read.
And thanks again EGG, I didn't mean to pull at so many teeth.
Gary, thanks again!
Post by Col_Pladoh » Sun Oct 23, 2005 2:41 am
CapN wrote: What if the enemy spellcaster suddenly cast hold person, cause blindness and cause deafness at you?![]()
Post by Col_Pladoh » Sun Oct 23, 2005 2:51 am
Noppers:(Anonymous wrote:Gary, I have never heard it said anywhere, are you fluent in any languages other than English? Just curious.
Post by Col_Pladoh » Sun Oct 23, 2005 3:42 pm
If the elf PC acted in one class only, then all XPs went to that class, if both were employed, then the XPs are divided between the two classes. when a level is gained, the die is rolled and half of its total is gained, because having two classes does not bmean two HD per level gaines in each, rather one-half of one for each level in a class, one for a level gain in both.oldschooler wrote:Hey Gary, how's life so far? Oh good, glad ta hear it. Anywho, here's a three parter for you:
I'm a little stuck on elfs as written in OD&D (no supplements or any of that). I get that they can change classes (from fighting-elf to magic-user and back again) on any given adventure, but how does a Referee award experience? one total that the elf's player uses for the chosen class, two totals (whole or two halfs) that go with each class, etc.. When would one add hit dice? What combat level or 'spells cast per day' does one use? Should I just use multiclass rules as later's AD&D puts it? Sorry if this sounds stupid, but many have fought over the "right" way to judge elfs in this particular version of The Game and I'd like to do it as originally envisioned.
Nothing to add to the system as it doesn't belong to me any more.I have more detailed fortification construction rules in the La game system, but...Also, I'm not sure how to read the construction page for castles/strongholds in The Underworld & Wilderness Adventures (page 21 I believe). Is there anything you can do to clarify this? Lots of numbers and pictures, but nothing concrete.
You take a guessOne last question: In 1974, when the barrage of questions for Dungeons & Dragons first started coming in, did you have any idea that you'd still be answering these same questions over thirty years later?
Post by Col_Pladoh » Mon Oct 24, 2005 4:03 pm
To the best of my recollection I did not make that pre-generated PC...although I did allow druid/rangers in my campaign.DMPrata wrote:Gary, I was reading through S1 Tomb of Horrors last night (looking forward to some PC-killing) and I came across something odd. One of the pre-gens is listed as a cleric/ranger/magic-user. This would appear to be an illegal class combination. I'm just curious whether this was an editorial "improvement"
or if you did actually allow such a combination in your games. (It seems that it would be quite a potent one!)
Post by Col_Pladoh » Mon Oct 24, 2005 4:05 pm
Who can say?Elfdart wrote:Just last week I received a CD of the heavy metal band Uriah Heep's greatest hits. Their biggest hit song was Easy Livin' and I wanted to get the full album. I went into the music store and asked. The salesman said "Yeah, that's from the Dungeons & Dragons album."
Actually, the album is named Demons & Wizards, but it came out in 1971. I've heard from others who got the two confused.
Do you think Uriah Heep's album had anything to do with the holy hucksters attacking D&D? It seems to me that bashing heavy metal music (playing the LPs backwards!) gave them a head start years earlier, but I wasn't around back then and you were, so I thought I'd ask.
Post by Col_Pladoh » Wed Oct 26, 2005 3:23 pm
Glug, glug, glug!Rhuvein wrote:Rhuvein pours a couple bottles of New Glaurus into frosty muggs and hands one to Gary . . . cheers!Col_Pladoh wrote:Go WHITE SOX!
Gary
[Whoa, didn't realize it's only 10am, ahh, what the heck how often do the Sox go to the World Series!]![]()
Post by Col_Pladoh » Wed Oct 26, 2005 6:55 pm
Aside from Misntrelsy Ability see the Tome of Knowledge ms. in TLG's hands now, loook under new Abilities, Swashbuckling;)gideon_thorne wrote:I was just poking about in both the Lejendary and CZ book again and I must say I am rather surprised you dont seem to have an Acrobatics entry of any sort in there? Escape can be stretched a bit, but considering the popularity of one of your 'rogueish' sorts I'd almost expected the ability somewhere.![]()
Post by Col_Pladoh » Wed Oct 26, 2005 11:13 pm
Both are about the size of the Lejendary Rules for All Players.dcas wrote:Gary,
How long are The Tome of Knowledge and More Beasts of Lejend relative to the LA books already "out there"?
Post by Col_Pladoh » Wed Oct 26, 2005 11:14 pm
As I am but a lone individual, you may style me as gentlemangideon_thorne wrote:Thank you gentlemen, thats more or less what I was looking for.the Swashbuckling Ability![]()
Post by Col_Pladoh » Thu Oct 27, 2005 2:58 pm
You had better have the cleanest module ms. ever done, or you'll be doing a LOT or re-writing, buckodcas wrote:
Well, one may rightly question whether I am a gentleman, but I did answer Herr Bradley's question too, and before you did I might add.![]()
Post by Col_Pladoh » Thu Oct 27, 2005 3:01 pm
Actually, amigo...dcas wrote:So the forthcoming LA hardbacks could be quite large, then?Col_Pladoh wrote:I am not absolutely sure, but each ms. should make a fairly substantial book, the Tome' larger than More'.
Post by Col_Pladoh » Thu Oct 27, 2005 3:14 pm
Rhuvein is good at tantalizing, isn't heRhuvein wrote:Rhuvein cracks open a bottle of 1996 Chateaux Lafite-Rothchild and shows Gary.
...
Post by Col_Pladoh » Thu Oct 27, 2005 3:27 pm
If your cartography is superb we'll be likely to accept the ms....providing each capital letter beginning a new paragraph is illuminated and includes color and gold leafdcas wrote:I'll have you know that my handwriting is quite legible!![]()
![]()
The Trolls are using 8.5 fint size now, so that makes for a lot more words per page.I think the current font size used in the LA books is good; however, the typeface used is probably wider than is necessary. It does gives the books a distinctive look, though -- similar to the three original AD&D books.
Post by Col_Pladoh » Thu Oct 27, 2005 3:33 pm
Indeed, that is a balkable pricedcas wrote:One of our favorite restaurants has Chateau Lafite on the wine list. So far we have balked at the price ($750). Alack, for pity!
Post by Col_Pladoh » Thu Oct 27, 2005 4:01 pm
Not my forte, babe...gideon_thorne wrote:Now that is a good question. Typeface and font sizes suggestions welcome for the Lejendary books...
I am interested in such things only if hand-done by a medieval monkOh...and I do have fonts available that can look like illuminated manuscript letters.![]()
Post by Col_Pladoh » Thu Oct 27, 2005 4:04 pm
State monopolies are rather repressive and counter to individual liberty, agreed.dcas wrote:Perhaps if I travelled out-of-state.Here in PA, one can buy wine and spirits only at State-owned stores. Ridiculous.
Post by Col_Pladoh » Thu Oct 27, 2005 4:33 pm
Post by Col_Pladoh » Sun Oct 30, 2005 6:54 pm
Good players could manage to gain low levels for their PC in a half-dozen or so adventures. Poor ones, those just goofing around couldn;t manage that in a dozen adventures.CapN wrote:Gary, back in the 70s, how long did it normally take for characters to level up?
Post by Col_Pladoh » Mon Oct 31, 2005 3:37 pm
That isn't a bad way of managing XP awards...if you keep treasure down toa reasonable amount for low-level PCs, increase it as they rise in level.oldschooler wrote:I'm inclined to use the (somewhat simplistic) method of 100 points of experience per level of monster defeated (as per Men & Magic c.1974) with 1 additional point per piece of gold worth taken back home. Is this far too much as you envision or can a decent campaign come out of experience given this fast (when compared to how you do it in Supplement I: Greyhawk)?
I like using as few supplements as possible, but still like sticking with "the book" as it were. Note that I do not give XP for magic goodies as such items often pay for themselves!
I suppose my real question is: would you play in a game where you gain levels maybe 10 times faster than most other campaigns, or feel cheated in not "working" hard enough for such gains?
Post by Col_Pladoh » Mon Oct 31, 2005 7:54 pm
sure, why not?phasedoor wrote:Gary
Does your ADandD 1st edit. Greyhawk campaign allow me to be a human male PC who is 5feet and 5inches tall at the age of 45 years?
Post by Col_Pladoh » Mon Oct 31, 2005 10:17 pm
phasedoor wrote:Thanks for your answer, Gary. The reason I asked about a 5ft. and 5in. tall human male is because I want to be sure that short-height humans are allowed in a campaign setting for ADandD 1st edition. It seems that humans who are taller than 5ft. and 5in. are more prominent among human adventurers who are PCs and NPCs. The short-height humans are disportionately represented among NPCs and PCs.
Post by Col_Pladoh » Mon Oct 31, 2005 10:22 pm
Agreed, and that is the way I ran my D&D campaign, still run my LA game one.Elfdart wrote:I always let players choose height, weight, build, hair color, eye color, complexion and age for their PCs as long as it was within reason and certain racial parameters.
No question that the Germanic tribesmen were a lot bigger than the Romans, and there were some really tall Vikings.I used to think the height/ weight charts in the DMG were unusually high (@6' for human males) until I read The Year 1000. The book points out that the average man in Northern Europe was @5'10" a thousand years ago. Malnutrition didn't start seriously stunting growth until the early 14th century and didn't stop until centuries later (The average French soldier in WW1 was 5'4").
Perhaps for the challenge...or to suit a mental image of a character such as a mage or ecclesiastic.Why someone wants his PC to start middle aged is beyond me -unless he is confused about D&D being based on the Middle Ages.![]()
Post by Col_Pladoh » Tue Nov 01, 2005 4:15 pm
Post by Col_Pladoh » Wed Nov 02, 2005 3:41 pm
Indeed, increased weight goes with the height and muscle mass muscle tht does not look like that of a body builderdcas wrote:. . . and weight.Col_Pladoh wrote:For 18 Strength I envisage the participants in "The World's Strogest Men" contestsThe latter are generally above average height.
![]()
Post by Col_Pladoh » Fri Nov 04, 2005 8:27 pm
While diet is a factor, and a lot of cow's milk does tend to make long bones grow, heridity is a major factor, so I can't give you a real answer. I can say that one of my three sons is well over 6' tall, while the other two, one older, one much younger, are under 6' height.phasedoor wrote:Now I know. That is why I am a short-height human male. From 12 yrs. of age to early 18 yrs. of age, I ate hardly no meat because the Cuban hispanic man who adopted me said that meat is the most expensive food and he had to support me with his own money because he adopted me. Do you think, Gary, that because I didn't eat enough meat and dairy products, I didn't get enough protein and calcium, and that is what stunted my growth?
Post by Col_Pladoh » Sun Nov 06, 2005 3:02 pm
Post by Col_Pladoh » Sun Nov 06, 2005 4:45 pm
The one you suggest if Frank's likeness doesn't have sufficient eyebrow spread to be MentzerIvid wrote:Naaah!
it just HAS to be you!
I found this picture of Frank Mentzer right besides yours:
![]()
![]()
Still, I just can't figure out who that gentleman is...
[Sorry to bother you with that nonsense.]
Yours,
Rafael
Post by Col_Pladoh » Sun Nov 06, 2005 5:09 pm
Post by Col_Pladoh » Sun Nov 06, 2005 8:08 pm
Post by Col_Pladoh » Mon Nov 07, 2005 3:25 pm
Steve Marsh wrote:No kidding, you should hear my wife talk about the things she saw
Though she remembers Gary as much more handsome than the ikon.
Post by Col_Pladoh » Mon Nov 07, 2005 3:28 pm
Well Ivid...Ivid wrote:OH MY...
This is really the most disgusting thing I saw IN A WHILE.
Dear God, please make that this fellow put the suit on as a joke.
I mean, what kind of person would dress like that to feel better or something like that? - That's not even funny anymore!
Yours,
Rafael
Post by Col_Pladoh » Mon Nov 07, 2005 5:56 pm
Actually, I am quite tolerant, and I see the outre gamers as no different from over-enthusiastic sports fans...or wild SF onesIvid wrote:*There are real wackos out there*
How is it for you personally to go to a Con and see all that *very open-hearted enthusiasts* hanging around? - I just recall that legend of the famous pant-wearing gamer...
Have you had some encounter with that other Sailor Sumo?
But every wanna-be *Queen of the Demon Web Pits* frightens me less than THAT dude...
Yours,
Rafael
Post by Col_Pladoh » Mon Nov 07, 2005 9:06 pm
No...gideon_thorne wrote:*dies* Did ya ask him whats in his wallet?
Post by Col_Pladoh » Tue Nov 08, 2005 6:48 pm
This sounds a too much like my Q&A thread over on the EN World boardsZudrak wrote:LOL!!!gideon_thorne wrote:*dies* Did ya ask him whats in his wallet?
"These conventions have been really tough on Ivan the Great..."
Post by Col_Pladoh » Wed Nov 09, 2005 7:03 pm
Considering the persons in question are all gamers, and many gamers have in common a numnber of traits and interests, it isn't too surprising.Zudrak wrote:Huh. I just caught up on my DF and EN reading. That is too strange. I'd say queer, but that word has been rendered to mean something different nowadays...![]()
Post by Col_Pladoh » Thu Nov 10, 2005 4:04 pm
Actually, following my stats for Conan, I'd have to say yes, there is a need to roll, but the table will need to be adjusted.Handy Haversack wrote:Hi Gary,
Another incredibly picayune AD&D question for you: do you think that if age raises a fighter's STR to 18 he should then get to roll for exceptional STR?
The fate of nations hangs on your answer! Well, OK, the fate of one half-orc we made at a bar last night. But maybe I'll make the player name him Nations!
Thanks.
HH
Post by Col_Pladoh » Thu Nov 10, 2005 4:23 pm
Post by Col_Pladoh » Mon Nov 14, 2005 11:35 pm
howdy!Lothar TVNI wrote:Hi Gary,
I recently discovered a version of the "Dungeon!" board game under the name "Calabozo" (assuming that is Dungeon in Spanish) published by a mexican company.
I was wondering if you knew if this was a legitimately licensed Mexican produced version of the game, or do you think it's possible a company in Mexico has ripped off the "Dungeon!" game?
Thanks!
Post by Col_Pladoh » Tue Nov 15, 2005 4:13 pm
Post by Col_Pladoh » Fri Nov 18, 2005 5:22 pm
Heh...DMPrata wrote:Gary, I have a crack team of volunteer illustrators working on images of various deities for my Greyhawk® Deitybase. Your write-up of the "lost" Baklunish god Dorgha Torgu was published in Oerth Journal 12, but there was no descriptive information included. Might I persuade you to comment on how you envisioned his appearance? (I've already sent Len Lakofka a picture of his lost Suel deity, Akwamon, courtesy of ArtMercenary.) Whaddaya say?![]()
Post by Col_Pladoh » Sat Nov 19, 2005 10:46 pm
Looks fine to me. There are, of course, heroic members of the various humanoid races with levels, right? Too bad I have long lost the OD&D ststs I used for Erac's adventures on Barsoomoldschooler wrote:Not a question as such, but I thought you'd like checking out my OD&D versions of ERB's Barsoom Critters: http://www.dragonsfoot.org/forums/viewtopic.php?t=14703
What d'ya think?
Post by Col_Pladoh » Sun Nov 20, 2005 3:40 pm
Ah well...TheDungeonDelver wrote:Hey Gary, when you voiced Futurama did you have to sit in the sound studio with Al Gore?
How did you not sucker punch him?
I mean besides the presence of Secret Service agents.
Post by Col_Pladoh » Tue Nov 22, 2005 5:13 pm
Post by Col_Pladoh » Wed Nov 23, 2005 4:28 pm
Post by Col_Pladoh » Wed Nov 23, 2005 4:37 pm
Post by Col_Pladoh » Thu Nov 24, 2005 3:26 pm
Post by Col_Pladoh » Thu Nov 24, 2005 3:36 pm
Post by Col_Pladoh » Fri Nov 25, 2005 4:28 pm
Lots of people don't like OAD&D, so I am not at all taken aback that you con't enjoy the C&C system. One can not please everyone. Personally I think the the Lejendary Advenutre game is far superior to both of those systemsputting on the ritz wrote:Hi Gary, I love Original AD&D and have compared it to Castles and Crusades. I must say that I much prefer OAD&D! It is character based and not cluttered at all.
Castles & Crusades seems to be lacking in my opinion. The SIEGE engine makes no sense and the artwork is, frankly, very bad.
Why did you choose to align yourself to this game system and not just produce a generic adventure for use with the older OAD&D? Also, the editing and format of the Castles & Crusades Players Handbook I bought was horrible. I hope their next product with your name on it is paid better attention to.
Post by Col_Pladoh » Fri Nov 25, 2005 6:35 pm
Post by Col_Pladoh » Sat Nov 26, 2005 7:11 pm
As with meaninghul use of any Ability, for LA game play Avatars successfully activating an Extrordinary Power (spell) get from 10 to 100 or more Ability Specific Merits depending on how critical the success proved to be. As the average number of General Merits, thise usable to increase any Ability, is 100 per hour of active participation in the adventure, the award ranges from a mimimal one to a considerable boost that might do away with the need for considerable time spent training. (A point of Baility rnges from 200 to 400 Merits as one's score rises from 1 to 20, 21-50 (250), 51-75 (300), 76-100 (350), and 101 and above. the increase reflecting the greater difficulty of improving.)ScottyG wrote:Gary, in your games, and in the C&C rules, you give spell casters xp for casting spells on a 100/spell level basis. Does this include clerics casting cure spells?
Scott
Post by Col_Pladoh » Mon Dec 05, 2005 5:24 pm
Thanks, and I have responded discouraging any such comparisonSteve Marsh wrote:BTW, you will enjoy this:
http://faithprorumor.weblogs.us/archives/91
They've promoted you past Colonel![]()
Post by Col_Pladoh » Mon Dec 05, 2005 5:30 pm
Welsome, of course:)General Karthos wrote:Hi Gary, I'm not sure if I thanked you last time for the help with the large-sized human. If I didn't thank you. If I did, thank you again. And now I have another debate-related question.
If a fighter/thief attacks from behind with intent to backstab, must he use his thief Thac0 to make a backstabbing attack?
Those who say he must, say he must because backstabbing is a thief ability, so only thief Thac0 should be used to calculate chances of a hit, citing the Cleric 5/Magic-user 5 who can only cast magic-user spells as a 5th level magic-user because spell-casting is a magic-user only ability.
Then there are those (like myself) who say that fighter Thac0 can be used. A similarity I'd draw would be that a thief making a save to avoid a trap he sprung when trying to disarm it would use the most favorable save, even if it wasn't thief related. Attacking from behind is not a thief-only ability, just the backstab multiplier, (and the +4 bonus from behind), which do go up slower, as they are based only on thief level.
Finally, I thought that Thac0 was something where you ALWAYS use the best Thac0 when making an attack as a multi-class character.
Of course, I could be wrong, so I put it before you, to "settle the debate."
Post by Col_Pladoh » Mon Dec 05, 2005 5:34 pm
Hi Meomwt!meomwt wrote:Hello Gary,
Greetings from the UK.
I'm presently running the scenario in the Slayer's Guide to Dragons - The Revenge of Ghorkai. I like the cool twists you put into the plot - the colour of the dragon (my players are still convinced they are after a Black Dragon), the two-headed lizardman, the massacre at Gladespoint - all great stuff.
I wondered if this was an adventure you had run and if there were any tips you could you pass on for running the scenario. My group are at the court of the two-headed king right now.
Thanks for any help you can pass on.
Post by Col_Pladoh » Tue Dec 06, 2005 5:29 pm
Post by Col_Pladoh » Tue Dec 06, 2005 6:19 pm
Sorry I missed the original postFid wrote:Gary:
Not to bug you, but I posed this question about the Greyhawk month of Ready'reat about a page back. You may have missed it.
Fid wrote:Hi Gary,
In case you don't know it, some of us are working with Len Lakofka to finish up the L series of modules for publication here at DF. Anyway, in a recent e-mail to me, Len Lakofka wrote:
"it's NOT suppose to be READY'REAT as i recall. who can we ask about READY'REAT vs READY'EAT?"
So I figured I'd ask you. Was Ready'reat a typo?
Post by Col_Pladoh » Wed Dec 07, 2005 4:31 pm
Post by Col_Pladoh » Wed Dec 07, 2005 4:35 pm
Post by Col_Pladoh » Wed Dec 07, 2005 5:36 pm
Okay:)Greg Ellis wrote:Ready'reat comes in late Autumn, after Harvester, Brewfest and Patchwall, but before Sunsebb and the mid-winter festival of Needfest.
Post by Col_Pladoh » Fri Dec 09, 2005 4:16 pm
Yuletide Greetings Llaurenela:Llaurenela wrote:Hi ya Gary,
Christmas Greetings to you and your family!
I sent you a pm with some info that I think you might like.
Merry Christmas!
Llaurenela
Post by Col_Pladoh » Fri Dec 09, 2005 9:43 pm
Christmas Greetings Scotty:)ScottyG wrote:Gary, I have a question for you on AD&D trolls. How do you handle zero hit points or lower? Once a troll reaches zero or lower HPs due to combat do you track the negative total and require the regeneration from that point? A whole new troll can be generated from complete dismemberment in as little as three rounds. In that case, it seems like going below zero wouldn't be correct, and that being knocked out for a single round before rising again might be the correct way to handle it.
Scott
Post by Col_Pladoh » Fri Dec 09, 2005 9:59 pm
Happy Yuletide:)Handy Haversack wrote:Gary, would you then have a troll stand up as soon as it was at positive hit points, even if only 3, say, and continue to fight?
Post by Col_Pladoh » Mon Dec 19, 2005 3:34 pm
Yuletide Greetings:)yeknom wrote:I don't have a question I just wanted to say thanks to the Colonel for helping to create a hobby that has helped me survive on two continents. Merry Christmas Colonel!
Post by Col_Pladoh » Thu Dec 22, 2005 10:53 pm
Yuletide Felicitations Kramer:)Kramer wrote:Gary,
I tried to send an announcement to your email, but it keeps getting kicked to me. Hopefully I can get through to you via this thread.
Last month I told you I would be posting a review of Insidiae. Well, I finally got around to it!
A very good book! I will make big use of this one! See the review at http://xsorbit27.com/users5/usherwoodad ... 178.msg275
[email protected]
Regards,
Kramer
http://www.usherwoodadvetnures.com
Post by Col_Pladoh » Fri Dec 23, 2005 4:37 pm
Post by Col_Pladoh » Fri Dec 23, 2005 6:40 pm
Yuletide Lashings, DMPrata!DMPrata wrote:Gary, if I may pester you with a quick Greyhawk question.... You pretty much pioneered what became the 2E concept of the specialty priest, with clerics of different deities being granted varying powers. Clerics of Ehlonna, for example, were given the ability to track as rangers, and could cast animal friendship at 5th level. Did you intend for these extra abilities to also apply to druids, or did you feel that their basic class abilities (charm immunity, shape change, etc.) were sufficient?
Thanks for your time and Merry Christmas!
Post by Col_Pladoh » Sat Dec 24, 2005 9:43 pm
Christmas Cheer!phasedoor wrote:Have a happy and safe holiday time, Gary. There is one more important thing to know that I have in mind about the neutral or true-neutral alignment. Your 1979 ADandD 1st edit. DMG has it printed that neutral or true-neutral is narrowest in scope. By narrowest in scope, what do you mean?
Post by Col_Pladoh » Sun Dec 25, 2005 7:47 pm
Post by Col_Pladoh » Mon Dec 26, 2005 4:22 pm
Post by Col_Pladoh » Tue Dec 27, 2005 4:24 pm
Post by Col_Pladoh » Fri Dec 30, 2005 7:58 pm
Hi Oldscholer:oldschooler wrote:Could you list the names of the actual races known to be Alfar? I'm having trouble finding out who's who; The wording, certain names, etc. are a bit... different (though I'm well aware of why).
Are there other "groups" of races like the Alfar?
Just so you know: I've got Troll Lord Game's Lejendary Adventures: Essentials boxed set, and I'm looking foward to the hardcover versions of the actual rules. Will TLG be the publisher of all things Lejendary at some point, or are there always going to be multiple publishers?
One last question: Do you think there's enough of Castle Zagyg: Volume II to have some kind of preview?
Post by Col_Pladoh » Sat Dec 31, 2005 4:18 pm
Virtually everything I wrote for the D&D and AD&D game systems through 1979 was drawn from experience in the "trenches" as a DM or a player. thereafter, much of the new material was simply envisaged, put on paper, put into play, then published.weasel fierce wrote:One thing I am enjoying a lot, as I am having time to read more and more oAD&D material (I originally started with Mentzer's D&D and AD&D2nd edition, then got into 1st edition retroactively) is the implied mythology, relations and world views that the game presents, especially as far as monsters go.
I can imagine a good chunk of these things were flavour text, thrown in to make the game more vivid, but how much of the non-generic information was based off your Greyhawk visions, and how much was "this would be really cool" ?
Cheers and thanks in advance!
Ivan
Post by Col_Pladoh » Sat Dec 31, 2005 4:25 pm
The chaps playing the game pretty much developed the concept of a balanced party. When we first began playing most parties were mainly fighters, and we got in trouble when facing spell-casters without our own artillery for fire counter-batteryFlash Gordrax wrote:Greetings EGG!
Glad to see your doing well and in good spirits. I hope this new year will bring good things for you and that your health will continue to improve.
I have a question concerning the old days. When the idea of the balanced adventuring "party" (3-12 guys each specializing in one thing working together to accomplish a goal) was created, was this a natural evolution of table top war games, an idea taken from television/movie, a favorite novel (for instance: The Hobbit / LOTR wizard, fighters, halfling-thieves), or perhaps inspired by a sport like football (each position performing a role moving toward a common objective).
Anyway, stay healthy and keep working (its good for the soul and prevents yellow mold from taking hold).
Post by Col_Pladoh » Sat Dec 31, 2005 11:13 pm
Howdy:)serleran wrote:Before I seem really dumb (I know, too late), I'll just blame my low score in "Lore, Gygax" for this question:
I hear you like chess. A lot. So much so, in fact, that you've developed several variants for the game. If true... have you ever compiled them? Have they been published as some sort of anthology? Oh... and a semi-related note-- are the dragon colors inspired by the game "Go?"
Post by Col_Pladoh » Sun Jan 01, 2006 6:22 pm
Happy New Year, Eisenklopper!Eisenklopper wrote:Hello Mr. Gygax!
I just got the LA Essential rules and I'm really impressed by this rule system. In the box was an old release schedule list of upcoming LA Products. I hope we'll see them soon. Is there any chance to update the release schedule for these products:
Tome of Knowledge
Shamanism&Witchery
The Lejendary Rules
Lejend Masters Lore
Beasts oj Lejend
More Beasts of Lejend
The Sundering Adventures Part I & II
And one additional question:
Are the Orders meant to be human-culture specific? Without new Orders or changed race-mandatory abilities on Lejendary Earth walk no high ranked Ilf Mages or Dwarven Soldiers.
Thanks!
Post by Col_Pladoh » Mon Jan 02, 2006 5:04 pm
Just so!chrisspiller wrote:Heh, and this was imported into the DMG example of play for everyone else's benefit, too
Pax,
Chris
Post by Col_Pladoh » Sun Jan 08, 2006 7:30 pm
Post by Col_Pladoh » Sun Jan 08, 2006 7:42 pm
Post by Col_Pladoh » Mon Jan 09, 2006 4:06 pm
Post by Col_Pladoh » Tue Jan 10, 2006 5:38 pm
Post by Col_Pladoh » Tue Jan 10, 2006 6:10 pm
Post by Col_Pladoh » Tue Jan 10, 2006 8:47 pm
Sure Amigo:)gideon_thorne wrote:Thats more or less what I meant.![]()
Post by Col_Pladoh » Tue Jan 10, 2006 8:50 pm
Actually I feel pretty well. There are a number of medical problems I have though that are serious, so....Thorg wrote:Gary, sorry to here your still so sick. You have our prayers I'm sure you know that. I hope your getting the very best care and that your following your doctors orders (never fun I know).
Indeed I did miss it. Sorry:(BTW you may have missed my question on fighters of high level getting 2 attacks in 1E. Sorry if this is in the wrong forum...its 1 or 2 pages back.
Basically the question was, if a fighter of high enough level attacks 2 times in a single round, and that fighter is using a weapon in each hand, could that fighter attack 4 times (or does this only apply to 1 hand).
Thanks in advance!
PS Have a great new year Gary, and I'm looking out for your CZ C&C stuff as well as the LA reprints.
Post by Col_Pladoh » Tue Jan 10, 2006 8:57 pm
Indeed!Axiom wrote:...
Again I dont mean to be a snot.. I have the answer I am just looking for the why![]()
Post by Col_Pladoh » Tue Jan 10, 2006 9:26 pm
If the discussion group consists of publishers, authors, and veteran GMs I would agreeAxiom wrote:As always, you have given me much to ponder over. This would be a very interesting subject to get a bunch of people together, head out to the local pub and discusss over an evening of beer and pretzels. (I agree with your statement, it would just be interesting to discuss)
Thank you very much for the insight.
Post by Col_Pladoh » Tue Jan 10, 2006 11:17 pm
Heh...oldschooler wrote:As section editor of Dragonfoot's Lejendary Adventure section, you may be interested to know Troll Lord Games has a new layout for the LA Quick Start file. Just in case you want to update or change that file or something. Personally, I'd like to see it, but I don't want to register with RPG Now just to download one free PDF file![]()
Post by Col_Pladoh » Wed Jan 11, 2006 4:26 pm
At least everyone that lacks the original version of the pdf should have a new oneoldschooler wrote:Your post confused me; you say there isn't anything different, yet then you say that everyone should have one? I don't want to be registered at RPG Now. Nothing against them, it's just an internet security issue: how many ID/Passwords do I need to have floating around out there?
Any plans to swap out the current Quick Start Rules with the new version on this site?
Thank you kindly.Side note: As much as I'd love to see Castle Zagyg (among other things), your health is much more important to me. Too many people love you to lose you now so feel free to fight for longer life, even if it means kicking back and letting projects go.
We all love you Gary and would miss your passing more than any one being can express!
Post by Col_Pladoh » Wed Jan 11, 2006 4:33 pm
Your kind words are appreciatedThorg wrote:I agree here with old schooler. Do take it easy.
I have another question if you don't mind concerning illusionists. You mention in your description that the illusionist spell phantasmal force/improved Ph force do real damage (if believed).
The question I have is, what is the limit of this spell in the amount of damage that can be inflicted? For instance a victim that believes they fall into a pit trap and land on 3 spears after falling 15 feet might take 3d6 damage. But then, couldn't the player make this a fall from 30 feet onto 8 spears for 8d6? When you had illusionists in your AD&D games, how did you (as DM) handle what max damage could be inflicted? One way this is commonly done is the use of a house rule 1d6 per level of the illusionist per target. So a first level illusionist casting a bolt of lighting on a group of 10 orcs would inflict 1-6 to each orc in the target area. A 2nd level illus would inflict 2-12 to each etc. Did you, as DM or sitting for Rob ever use such a rule?
Oh, also with phantasmal force. If a target goes to -10 from the illusion do they die, do they get a system shock save, or do they stay at the brink of death. I've sat for DMs that do all three.
Thanks again Gary.
Post by Col_Pladoh » Thu Jan 12, 2006 4:43 pm
Ciao Bombay,Bombay wrote:Glad to see your feeling better Gary!
Overtime there have been somethings our group has been mulling over. I split dming with another guy in my group, and we try to keep things consistant, but there are some things we are disagreeing on. And perhaps if you could give us some insight to the intent, or how you would rule in your game if the situation happened.
Situation #1
We are fighting a mage, what we thought was a mage, but really is just a Project Image. Realizing what it was, the group trys to dispell, but fails. The following round one of the players cast Wall of Force around the Project Image. I argued since Wall of Force cannot allow magic to go in and out, that it basically nullifies the spell. But the other says that since it is an illusion, it can still walk through the wall.
Situation #2
A Demon with MR% attacks a cleric who has cast Protection from Evil 10r, does the demon get a check for MR% The basic question we have been mulling over is, Is the intent of MR% only spells that are cast at you, or any spells that are currently in effect?(Pro Evil or Darkness?)
Situation #3
Mirror of Mental Prowless, this is an extremely powerful item. Using the scry ability to look apon someone, its not clear as to how much you will actually see when you do find that someone. I was going to rule that however far you can step back and see the mirror clearly, thats how far you could see of whats going on around.
Thanks Gary, and ever thought about posting a journal of your current group for us to see? Would be interesting to know whats going on in one of your tabletop games.
Post by Col_Pladoh » Sun Jan 15, 2006 3:55 pm
howdy!oldschooler wrote:Three questions for you Gary:
1. Do you like gnomes?
2. Do your players use home-ade record sheets for their PCs or official, pre-printed ones (may have asked this one before)?
3. What's your favorite LA Avatar Record Sheet (is there even an official one)?
Post by Col_Pladoh » Tue Jan 17, 2006 5:37 pm
Post by Col_Pladoh » Tue Jan 17, 2006 8:52 pm
Heh,trollwad wrote:I think I recall that in one of the Gord books, you had one of the characters note that the Sun revolved around Oerth? Were you making fun of Oerthian worldview or did you really mean for that to be so? For example, the Greyspace spelljammer supplement that later came out assumed the literal interpretation.
Do you remember anything about what you thought of the Oerthly planetary system?
Post by Col_Pladoh » Tue Jan 17, 2006 9:08 pm
Well...serleran wrote:Is there an elemental lord for those which are composite creatures, such as the "quasi-elementals" of mud or ash, for example? Are they, elemental lords in general, worshipped by mephits?
Post by Col_Pladoh » Tue Jan 17, 2006 11:06 pm
Post by Col_Pladoh » Wed Jan 18, 2006 3:59 pm
Right you are, JoeJoe Maccarrone wrote:
...
I'm sure the guys would enjoy LA (I know I would), but I want to run them through the classic AD&D modules. Though they are all veteran gamers, they're not all experienced with the WG/S/G/D modules, which is my intent.
I'm looking forward to the new LA layout from TLG!
Thanks
Joe
Post by Col_Pladoh » Sun Jan 22, 2006 7:07 pm
According to family oral tradition, all of the Gygaxes are descended from four brothers of the family Gygax that came by way of the Middle East to Macedonia, then those four went on to the Alps sometime around 50 BC.PaSquall wrote:Hello Gary,
just out of curiosity : are you related in any way to Daniel Gygax, player of the swiss soccer team ?
Post by Col_Pladoh » Sun Jan 22, 2006 8:13 pm
Post by Col_Pladoh » Tue Jan 24, 2006 4:12 pm
Hi Bruce,Barrataria wrote:Dear Sir:
I posted this question on a board belonging to one of your co-writers, and got no answer, so I'm hunting you down here.
Did any of your players in Lake Geneva advance a druid character to high levels? I always wonder how high-level play with the most senior druids in AD&D (and all their followers, pets, multiple heat metal spells, and so forth worked out for you all, if it ever came up). How high did you advance Curley Greenleaf?
I'm very, very glad to see your virtual presence again in these parts, but mostly am thankful that you are feeling better, for your own sake and your family's peace of mind.
Bruce
Post by Col_Pladoh » Tue Jan 24, 2006 4:16 pm
howdy!dcas wrote:Good morning Gary,
Is the forthcoming More Beasts of Lejend going to put Armor Protection in the monster stat-block along with Health, Precision, and Speed?
Post by Col_Pladoh » Wed Jan 25, 2006 4:15 pm
High level druids are not much for dungeoneering, eh?Barrataria wrote:Thanks! And never a need to apologize for answering no matter how terse you may be! I've wondered for quite some time about that... 10th isn't so awfully high for druids as to be followed around by 9 nasty underlings, so I guess that particular challenge didn't come up for you as DM.
Sorry to hear about the demise of Curley Greenleaf... I think character sheet loss is the most tragic way for them to go...
BB
Post by Col_Pladoh » Wed Jan 25, 2006 4:27 pm
Bombay wrote:Col_Pladoh wrote:As a Player, that is one of the hard things to determine, should I bring my henchmen, or leave them behind. In a recent adventure I was running my MU/Theif elven character. Searching out a lost wizards tower to setup operations. I brought my 5 henchmen along, and ended up getting 3 of them killed. Had to trade in my sword of Dancing and alot of cash to get them raised.
Post by Col_Pladoh » Wed Jan 25, 2006 8:37 pm
Close, but I'd do it this way:DMPrata wrote:Spork wrote:Spork, for more than you ever wanted to know about surprise and initiative, read the PDF linked in my sig. In short, the ranger would be surprised 4 in 6, and the monster would be surprised 2 in 6.
Post by Col_Pladoh » Wed Jan 25, 2006 9:25 pm
Whatever...DMPrata wrote:Hmm... I thought the reasoning was that the ranger was 1 in 6 more likely to surprise, and 1 in 6 less likely to be surprised, than the average PC. So, where a normal PC would surprise the monster on 1 in 6, and be surprised 5 in 6, the ranger's chances would be 2 in 6 and 4 in 6, respectively.
Post by Col_Pladoh » Thu Jan 26, 2006 3:50 pm
Post by Col_Pladoh » Thu Jan 26, 2006 6:06 pm
Post by Col_Pladoh » Thu Jan 26, 2006 8:24 pm
Quoting that rather negates the need to quote rules, so those that are into rule-playing tend to gloss over such thingsgideon_thorne wrote:*chuckles* Isn't it BtB though when it says 'think for oneself and come up with answers that work for the particular game group.' ?![]()
Post by Col_Pladoh » Thu Jan 26, 2006 11:13 pm
Possibly so, but...Mythmere wrote:As to DMPrata, the statement is nuncupatory. It's only rules-lawyering if it's at the table - if it's knowing the rule beforehand so you can decide whether to use it or not - that's good DMing, not rules lawyering.Col_Pladoh wrote:
Rules lawyers are a pain in the butt
[snip]
Cheerio,
Gary
Post by Col_Pladoh » Fri Jan 27, 2006 4:16 pm
Indeed!Mythmere wrote:Absolutely so! Knowledge of the rules and rigid adherence to them are different beasts.The first is highly beneficial, the second is a straitjacket.
Post by Col_Pladoh » Fri Jan 27, 2006 4:19 pm
Heh...SemajTheSilent wrote:I'm sorry...the above post was written by me. For some reason I wasn't logged on. My apologies.
Post by Col_Pladoh » Fri Jan 27, 2006 7:58 pm
Howdy Maraudar,Maraudar wrote:Top of the day to you Colonel,
Well finally played my first session of LA last night. It was intresting and enjoyable.
After years of AD&D I have to say it took a while before I could be convinced to try this. Stubborn old gamer that I am. But it was fun and I am looking forward to our next session this Saturday.
Maraudar
Post by Col_Pladoh » Fri Jan 27, 2006 10:10 pm
I agree in principle with your ruling.Bombay wrote:Hey Gary,
...
Mindblank and Amulet vs Detectoin and Location, would both of these prevent Devils/Demons and other higher beings from scrying on you? Using Commune or Contact other plan. I have ruled yes, that even Devils or Demons or even Lesser gods cannot find players using these items/spells. Some say Im giving these abilities way too much power. Just curious as to what limitations you would have given these items with regarding higher powers(Devils/demons/Gods)?
Post by Col_Pladoh » Sat Jan 28, 2006 4:46 pm
The LA game can be played hack & slash. It works well that way toooldschooler wrote:Regarding LA versus AD&D: I'll be playing both - AD&D (in the form of Castles & Crusades that is) as the more straightfoward, monster bashing game of overcoming obstacles; and LA as the more romantic, role-playing fantasy game where the continuing story is more important than one's kill-count.
To level with all, I have another condition (AAA) that can kill me at any time, and one that is likely to within a year...perhaps...and the surgeon did not want to operate. I am going to see another doctor to get a second opinion next Friday.Today's question for Gary: how's the health thing going, are you feeling right as rain? Any scary appointments your fans/friends/fellow gamers should know about?
My ultimate hope is that you feel as good as possible for as long as possible, it make me feel good to know that's true.
As no one hereabouts plays a superhero RPG I have no opportunity to do so. I am not averse to such genre, certainly.Secondary Question: Any thoughts/opinions on superhero role playing? I'm a big fan of Mutants & Masterminds myself, they take WotC's OGL and make a fantastic, fast-playing, action packed game of it.
Post by Col_Pladoh » Sat Jan 28, 2006 5:37 pm
Indeed...Pointy Stick wrote:Colonel,
By AAA I take it you mean abdominal aortic aneurysm? I'm no physician but that's what a google search turned up. If so, that sounds pretty serious-- even the surgery to fix it seems daunting. Best of luck and I'm sure I can speak for all when I say we're hoping for the very best for you.
Post by Col_Pladoh » Sat Jan 28, 2006 7:45 pm
Thank you, amigo.oldschooler wrote:Thank you for your honesty, Gary. I feel a little better being "in the loop" so to speak and now hundreds of friends around the globe have something more specific to direct their prayers too as well.
Happy gaming!
Post by Col_Pladoh » Sun Jan 29, 2006 4:07 pm
Post by Col_Pladoh » Mon Jan 30, 2006 4:06 pm
Post by Col_Pladoh » Mon Jan 30, 2006 4:50 pm
Hah!gideon_thorne wrote:And people say you had no influence on the game. *impish grin*
Post by Col_Pladoh » Mon Jan 30, 2006 5:22 pm
If the Trolls don't give me the $ values of copper, silver, and gold in the C&C game very soon, all calmness and reasonableness will fly out the wndowgideon_thorne wrote:Or even managed to influence C&C by his calm and reasonable manner.![]()
Post by Col_Pladoh » Mon Jan 30, 2006 5:52 pm
Post by Col_Pladoh » Mon Jan 30, 2006 11:29 pm
Post by Col_Pladoh » Tue Jan 31, 2006 3:49 pm
It was a dirty job, but someone had to do it...Joe Maccarrone wrote:Sheesh -- I suppose you're going to take credit for the launching the entire RPG hobby, too!
(If you aren't, you're too humble, by the way.)
Post by Col_Pladoh » Wed Feb 01, 2006 11:48 pm
Hi Scarecrow,Scarecrow wrote:Hi, Gary:
I've looked through Amazon and a few other places, but I've had trouble finding good books on monsters & mythological creatures. Do you have any suggestions on new or not-long-out-of-print reference works on monsters?
Also, I'm curious about the mythological/etymological origin or inspiration behind some monsters: aerial servants, Type V demons, gnolls (Lord Dunsany?), ixitxachitl, jackalweres, morkoths, and umber hulks.
Thanks for creating a hobby that's provided so much fun to so many people (not to mention intellectual stimulation; my knowledge of Latin abbreviations first came from the DMG!).
Post by Col_Pladoh » Fri Feb 03, 2006 8:17 pm
Good questiondcas wrote:Gary,
In LA one can buy a point of Speed for 3,000 Merits, or a half-point of Speed for 1,500 Merits. Do you think that it would be appropriate to allow an Avatar to buy a quarter-point of Speed for 750 Merits?
Post by Col_Pladoh » Fri Feb 03, 2006 8:20 pm
Howdy bombat!Bombay wrote:Hey Gary,
Hope your feeling better, i've put a good word in with the man upstairs.
I was Curious how you would tally up a multilcass 1st level Ftr/Magic user whos Con is 18. 1's rolled for each. Would it be:
(1+1+4)/2 = 3
HD+HD+con/2
or
(1+1+4+2)/2= 4
HD+HD+Con+Con/2
Are you suppose to give the con bonus for each class? Or just the highest class? I have always played it as the 1st example, but the more and more I read it and think about it, I think it should be the 2nd example and give the con bonus to each class.
Post by Col_Pladoh » Fri Feb 03, 2006 8:54 pm
If one thinks of S BR x 4 there are no fractions. Of course armor penalties do create them at times, so I find no objection ot having a Speed BR of 10.25 instead of 10 when adjusting for tha Avatar's armor and shield.dcas wrote:Thanks, Gary, that's exactly what I was thinking. I'm personally so fussy that having an Avatar with fractional points of Speed would drive me batty.Col_Pladoh wrote:As one can pick up quarter points of Speed BR, there is no reason to disallow the purchase of a quarter point for 750 General Merits. It affects mainly Activation Energy Points ans can be a tie-breaker for initiative checks.
I hope everything went well today. Please be assured of my continued prayers.
Post by Col_Pladoh » Wed Feb 08, 2006 6:35 pm
From 1972 through c. 1981 I played about as much as a PC as I GMed some RPG.Lord Mogrim wrote:Hey,
Over the years, how often where you a player opposed to a DM? I gues I will ask the same question for you current gamming?
I know you have been asked the this question 105 times probably.
Thanks in advance!
Mog
Post by Col_Pladoh » Thu Feb 09, 2006 12:26 am
Heh...oldschooler wrote:If I ever get into the Lake Geneva area, I'd love to referee a variety of RPGs with you as a player (and vice versa).
You'd be subjected to the little brown books of D&D (Conanesque sword & sorcery stuff), Castles & Crusades (don't worry, I won't have you go through Castle Zagyg), Mutants & Masterminds (yeah it's d20, but it's superheroic fun too) and Metamorphosis Alpha as well!
Post by Col_Pladoh » Fri Feb 10, 2006 4:47 pm
Post by Col_Pladoh » Sat Feb 11, 2006 4:33 pm
Although it is somewhat cmplicated, I mean the better relative success roll. If a Stealth Ability is at 20 and the check succeeds with a 19, while Scrutiny is at 80 and succeeds with a 40, the Scrutiny success is relatively lower than the Stealth one, so it prevails.Joe Maccarrone wrote:
By the more successful LA ability check, you mean the one with the lower roll, correct?
(And thank you too, John!)
Joe
Post by Col_Pladoh » Sun Feb 12, 2006 4:03 pm
Heh,Joe Maccarrone wrote:Got it, thanks -- doing simple math quickly in my head isn't a problem, after 26 years of D&D!![]()
Post by Col_Pladoh » Mon Feb 13, 2006 4:20 pm
Heh,CapN wrote:Two algarisms is hardly large, but it gets simpler if you multiply instead of divide:
42 x 31 = 1302
19 x 63 = 1197
So the 42 wins.
Post by Col_Pladoh » Mon Feb 13, 2006 4:23 pm
Howdy!ScottyG wrote:Gary, it's stated that psionic combat occurs at a rate of one exchange/segment. Does that include psionic attacks on a non-psionic? Would a mind flayer get 10 mind blasts in a round against a party?
Scott
Post by Col_Pladoh » Mon Feb 13, 2006 5:17 pm
Post by Col_Pladoh » Mon Feb 13, 2006 5:35 pm
Indeed,chrisspiller wrote:...
LOL Oh, I agree with you here. I have never had a psionically endowed PC in my campaign, but I am looking forward to having some of the PCs face a few psionically endowed devils who are in the employ of Dispater in the not too distant future. Making full use of their psionic disciplines should be fun ... for me
Pax,
Chris
Post by Col_Pladoh » Mon Feb 13, 2006 10:23 pm
Howdy!jrl755 wrote:Mr. Gygax,
First, thank you for all of the fine work that you've produced throughout the years. I've spent many hours poring over the fabulous tomes which bear your name on their covers.
My question is about the Drow city of Erelhei-Cinlu in the Vault of the Drow. I'm curious whether your players spent any significant time in that "sinkhole of absolute depravity", or if they just hastened through (or past) it on their way to the Fane of Lolth. It's always seemed to me to have been a fascinating place and I was wondering how much you had fleshed it out.
Here's wishing you many years of continued gaming,
-John
Post by Col_Pladoh » Thu Feb 16, 2006 5:41 pm
You are most welcome. It is always encouraging to learn that my creative work was used by someone in reaching their own potentialTigerKing wrote:First, thanks to the mad genius that inspred this humble author/designer.
Second, just a simple question (or two): what creature do you think you have made the most use of in your own games? And least, perhaps?
Post by Col_Pladoh » Sat Feb 18, 2006 7:29 pm
In modules I authored I created and named the characters for player use. this was done without reference to any existing PCs.uaintjak wrote:Hi Gary!
...
Kind of an oddball question here, but I always wondered about the pre-generated characters that were included in the published modules. For instance, in your module S4 Lost Caverns of Tjoscanth, there were a group of 6 pre-gens (with two alternates).
Did you yourself create and name the pregenerated characters that were included with your modules? Were they based on actual characters that people played? How did you decide what kind (and how many) of characters would be appropriate to a module you were working on?
Oh - and the characters presented in the old AD&D coloring book...I know Serten the cleric was based on an actual character, what about the others? Krylla the rangeress, Adelhardt the paladin, Ibli the dwarf, Regalan the magic-user, etc (not that I expect you to remember them, but maybe the names might joggle something).
Thanks again!
Post by Col_Pladoh » Sat Feb 18, 2006 7:32 pm
The basic racial adjustments apply to varieties of that race, so as you note, the Wood Elf character would get +1 strength, -1 intelligence, +1 dexterity, -1 constitution.uaintjak wrote:Ooops, thought of something else. Sorry it's another AD&D question.
For the new races introduced in Unearthed Arcana, how did you envision their stat modifications?
Would you have given a wood elf, for example, a +1 strength, -1 intelligence only?
Or would you give the wood elf the basic elven adjustments as well, so the character would get +1 strength, -1 intelligence, +1 dexterity, -1 constitution?
Thanks Gary, I appreciate your insight.
Post by Col_Pladoh » Sun Feb 19, 2006 3:46 pm
Can't imagine what the trouble might be, as I get about 1050 or more messages every day.ScottyG wrote:Gary, I've had trouble with e-mails bouncing lately. Check your PMs when you get the chance please.
Scott
Post by Col_Pladoh » Sun Feb 19, 2006 3:52 pm
The reasoning is this:Nikosandros wrote:Bumping my question...
Nikosandros wrote:Hi Gary!
I have a question about the progression of Strenght in AD&D compared to that of the other abilities.
The progression of strenght is slower than that the other ones... for instance at str 16 there is just a +1 to damage, while one gets +2 defensive bonus from dex, +2 hp from con or +2 to saves from wis. Furthermore it takes the quite uncommon score of 18/00 to be able to get a +3 to hit (even though it's true that there's also the huge +6 to damage).
I was curious about the reasoning behind the progression... thanks in advance!![]()
Post by Col_Pladoh » Sun Feb 19, 2006 3:57 pm
I have run some crappy adventures, but I do not believe I have ever written one for publication that i wasn't pleased with.oldschooler wrote:I'll bump one of mine as well, I get a little self concious about things I develop for RPGs and scrap a lot of potentially good stuff because I don't think it'll fly. Those fears led to the following, posted in the previous page:Also, just to note, I've started a Q&A thread of my own in the Classic D&D forum. It focuses mostly on OD&D and is meant to field many of the questions that you, kind sir, have anwsered ad nauseum over the years with the hopes of your dealing more with LA/Zagyg based questions. I don't know as much about Advanced D&D, but having everything you published from '74 to '77 at my fingertips, I may just know more than even you about OD&D (sort of)! Hope this isn't stepping on your toes at alloldschooler wrote:You've written a lot of classics over the years. A LOT of classics! Against the Giants. Vault of the Drow. Temple of Elemental Evil (sort of). Tomb of Horrors. Etc., etc..
My question: Have you ever written crap? I mean, have you ever made an adventure, or published something you wish you could take back? Just what is it you concider to be a "bad" adventure?![]()
Post by Col_Pladoh » Sun Feb 19, 2006 3:59 pm
Indeed, I wrote the text for the coloring book because it needed something other than those line drawings. I was given the lot and had to work up a story from what I had before me...including the names for the characters depicted as given on the illustrations.zhowar1 wrote:Really? Did you write the text for the coloring book? I think everyone has always assumed that you wrote it, because your name is on the front. Please correct me if I misundestood what you said.Col_Pladoh wrote: Ther coloring book was done without my oversight, and as far as I know only Serten was based on an actual PC.
Another question. Did John Eric Holmes write the Sample Dungeon in the original Basic Set? I always assumed he did, because it refers to the wizard Zenopus and Xenopus is a frog often used in biology studies (Mr. Holmes being a doctor it seemed like an in-joke). Also, some of the thematic elements are similar to his later published novel Maze of Peril.
Thanks! My first question here...20+ year fan of your work.
Post by Col_Pladoh » Mon Feb 20, 2006 4:04 pm
Actually, if you present and play an advcenture scenario with a group, that is publication, albeit private, not for a general audience. That will change in the coming months, eh?dcas wrote:Hey, just like me. Of course, I've not yet written anything for publication.![]()
Post by Col_Pladoh » Tue Feb 21, 2006 3:52 pm
Short answer: No. Blow the attempt to touch, blow the spell, as the caster must be launching its intended effect as the attempt to touch the subject is made.DMPrata wrote:Gary, in your AD&D® games, do you permit spell casters multiple attempts to deliver touch spells? For example, if an MU casts shocking grasp and fails to hit his opponent, can he continue making attack rolls each round thereafter until successful? (The corellary to this, of course, is a high-level cleric casting a powerful reversed spell like harm. Multiple attack rolls in this case could be hugely unbalancing.)
Post by Col_Pladoh » Tue Feb 21, 2006 3:59 pm
Yes, to the best of my recollection all of those are names I made up.uaintjak wrote:...
...
In the ToEE, were the following characters named by you? If you can't remember, that's fine, but if you do remember, that'd be great!
Calmert and Terjon (the clerics at the church of St. Cuthbert), Jaroo Ashstaff (the druid of the Grove), Zert (evil fighter in the Inn of the Welcome Wench), Spugnoir (magic-user at same), Furnok of Ferd (thief at same), Kobort and Turuko (fighter and monk), Y'dey (the cleric in disguise in Nulb), Murfles (Otis's elven henchwoman), and in the Temple itself, Wonnilon (captured gnome), Tillahi and Juffer (captured elves), Kella (the druidess disguised as a hill giant).
I don't recall the names of several PCs of mine that lost their lives early in their adventuring career. My two main mid-level PCs are Nigby and Slidell of Fax. My lowest level PC is Snurre Shaprnose, a gnome illusionist-thief of around 4th level (I seem to have lost his CRS).Also, if you have about 10 seconds, do you think you could let us know of any characters you played that didn't make it to Mordenkainen's Oerth-shattering stature? Maybe "So and so the gnome" who died on his first adventure, or anything like that?
Like I said, I just like using your names for flavor in my own up-coming campaign. Anyway, thanks for reading.
Post by Col_Pladoh » Tue Feb 21, 2006 4:03 pm
Maybe sometime, but not now. I actually have creative demands on my timeuaintjak wrote:Ok, another odd request. Sorry, I seem to be full of them.
A DM I play with has decided to give the old favorite G1-2-3 a go, but none of his players have characters of high enough level, so we all decided to create brand new, shiny, 9th (or so) level characters to give it a go. Since we don't have high hopes of these characters surviving, we decided to make choices we don't usually make.
Anyway, to make a long story short, all of us LOVE the names you gave the pregenerated characters in G1-2-3 and D1-2, especially once we found out the names actually have meaning. So I'm going to abase myself and humbly ask if you'll assign our characters names, in the grand tradition of the way you named the G/D characters.
If you would, the characters are...
1. Female human monk
2. Male human cavalier
3. Male stout halfling fighter/thief
4. Female hill dwarf fighter
5. Female valley elf ranger
6. Male mountain dwarf fighter/cleric
7. Female grey elf magic-user
8. Male human fighter
9. Female half-elf magic-user/cleric
10. Female dark elf fighter/cleric
Our group would literally fall over dead in abject joy if you actually named these characters. Well, maybe not dead, but definitely stunned for 1d4 rounds.
Post by Col_Pladoh » Tue Feb 21, 2006 4:09 pm
6 x 6 = 36 x 6 = 216, 3d6 multiplies to get the least likely result of any roll, so an 18 will come up 1 in 216 on average. Assuming that 1 in 1,000 persons is fit to be a fighter adventurer, that makes a score of 18/00 about 1 in 216,000 as a fair measurement. Of course that does not reflect dice rolls that are fudged, use the best 3 of 4, etc. but my gut says it is a likely actual measurement of human population potential.JASON THE RULESREADER wrote: Hi Gary, my thoughts and prayers are always with you.
ON the above quote, is the factor of 216 simply an arbitrary example for the moment? If not, what is the math source for it. I am really getting into math of late and that number 216 comes up alot lately...weird......
If so, just want to know why 216.
On a side note, you may recall that Kepler used the platonic solids in his solar system designs. Cool Cool math there heh!
Post by Col_Pladoh » Tue Feb 21, 2006 4:34 pm
No, I do not particularly like thief-type characters.dcas wrote:Just bumping an unanswered question of mine:
Gary,
Do you have a penchant for thief-type characters? I note that in the LA core rules one sees basically one Order for each of our favorite archetypes -- except the thief-type. Instead, one can choose between being a Desperado, Outlaw, or Rogue (or perhaps even a Jongleur). If membership in the Orders is evenly distributed, one will have a lot of thieving types running around one's campaign world.
Post by Col_Pladoh » Tue Feb 21, 2006 5:09 pm
There is mention of the cosmology in the Lejendary Pantheons work, but it is not detailed or ordained, so indeed the LM is at liberty to have the matter exactly as he desires.serleran wrote:Is the cosmology of Lejendary Earth similar to that of pre-LA design, or is it something of an entirely new design (I'm assuming there might be something on it in Lejendary Pantheons)? Or, has this purposely been left undescribed so that (I'm guessing here) the Lejend Master can build it?
Post by Col_Pladoh » Tue Feb 21, 2006 7:27 pm
Post by Col_Pladoh » Tue Feb 21, 2006 9:32 pm
No indeed, and I did my best to indicate I was not annoyed. IO almost whipped up a list humorous nicknames for the group, but I thought it would be too familiar and possibly insultiing...uaintjak wrote:Ah well, can't blame a bloke for trying. Thanks anyways for the answers to the previous questions!
Post by Col_Pladoh » Tue Feb 21, 2006 9:50 pm
Heh, back on the EN World boards I was poking fun at dwarves, and I dis a list of common nicknemes fro them--applicable to gnomes and halflings as well. that list included:dcas wrote:You should have posted the list of common names from Yggsburgh. . . .![]()
Post by Col_Pladoh » Wed Feb 22, 2006 3:46 pm
uaintjak wrote:For shame! I wasn't looking for humorous nicknames, but names in the great tradition of Roaky Swerked, Redmod Dumple, Fonkin Hoddypeak, and Frush O'Suggil, hehe. Paul Stromberg had indicated you used a dialectical English to come up with those names, and you later compiled that language as Thieves' Cant in the Canting Crew.
Paul was also kind enough to actually tell us what "Roaky Swerked" and the others meant, as well![]()
Post by Col_Pladoh » Wed Feb 22, 2006 4:40 pm
I used it as a fill-in, but the majority of the cant came from other books on the subject.uaintjak wrote:Wow, that's pretty interesting! So you then used Poplollies and Bellibones as inspiration in Canting Crew?
Post by Col_Pladoh » Thu Feb 23, 2006 5:19 pm
Post by Col_Pladoh » Fri Feb 24, 2006 4:07 pm
Actually, I made the characters as if I would want to play them personally, then stuck them with rather questionable names for the sheer delight of being able to do that. I suspect it was a case of over-reaction to seeing so many really purile and stupidf PCs names over the years...and I include my own PC fighter Yrag in that lotZudrak wrote:Wow, Paul. I feel like I just read the names of pre-gen PC's for the GDQ or A series.Well done!
Gary, was it more fun coming up with names of that sort or creating the actual characters?
Post by Col_Pladoh » Fri Feb 24, 2006 4:35 pm
Happy to oblige...to the best of my ability.gideon_thorne wrote:Just an odd sort of question I was thinking of while at the book store last night. You've mentioned here and there about a Gord story set in someone elses short story anthology or something of the sort? Could you put forth the title of that book for an interested reader? ^_^
Post by Col_Pladoh » Fri Feb 24, 2006 5:08 pm
Indeed, that is the Gord yarn wherehe ends up at a low dive on Ocean Avenuegideon_thorne wrote:I believe this might be the other title?
Anthology The Pawns of Chaos:
And your story: Evening Odds.![]()
Post by Col_Pladoh » Sun Feb 26, 2006 5:34 pm
Post by Col_Pladoh » Sun Feb 26, 2006 5:47 pm
First it needs to become a well known and established place. that work is in prpgress, of course.gideon_thorne wrote:Yggsburgh needs new heros in fiction too...![]()
Post by Col_Pladoh » Sun Feb 26, 2006 9:25 pm
Just so...The Welshman wrote: I didn't realize your legal use of those characters was that limited. I had once heard that you could use any of the names used in the first two Gord books, and that was why some of the names of characters introduced in Books 3+ had different names or spellings (Gigantos for Boccob, etc.). But some of the characters, like Iuz, Iggwilv, Obmi, etc. you could continue to use. But maybe I am wrong about that.
I can imagine. But you still have endurance to write a little bit, here and there, I take it? I hope you keep writing.Col_Pladoh wrote:Your good wished for my health are most appreciated. So far I can not say I do not feel pretty well most of the time, just that my meds make me tire out rather easily.
Post by Col_Pladoh » Thu Mar 02, 2006 3:46 pm
the ability scores for PCs are requirements to enter the class and to progress within it thereafter. In the case you cite, the PC would no longer be able to gail levels, but he would remain a ranger of whatever level he had attained before dropping a point of Constitution so as to be inelligible for continued advancement.DMPrata wrote:Gary, how (if ever) did you handle cases where a PC's ability scores were more-or-less permanently reduced below the prerequisites for his class? (I have to make a ruling on this re: a ranger who has been raised one too many times and whose CON has thus fallen below the 14 minimum for the class.) I guess the broader question is whether the ability requirements are only for entry into the class or are mandatory for continued advancement; e.g., is the ranger now a fighter with d8 hit dice?
Post by Col_Pladoh » Thu Mar 02, 2006 10:01 pm
Not true. I used historical fact and a whole lot of authored fistion on the subject to devise what I deemed to be an appropriate archetypical class for OAD&D, the Assassin.SemajTheSilent wrote:Hello again, Gary.
This may have been covered before, but I don't recall if it ever was.
A lively discussion has been going on between a few of us. In the transition from OD&D to AD&D, the assassin made an alignment shift from Neutral to any evil alignment.
The PHB alludes to the assassin being motivated by profit for his activities, therefore he must be evil. Yet there are several scenarios in which an assassin may use his skills for reasons other than financial gain...for instance, the half-orc cleric/assassin as a priest of some sick cult, or the Kuo-Toan C/As of D2.
It has been suggested that perhaps you drew inspiration from Leiber's strongarms of the thieves guild in your design of the assassin PC class. True or no?
Your stated assumption regarding the very act of assassination as a means of livelihood being inherantly evil is correct. An assassin is likely Neutral Evil, but never not evil.Secondly, and I understand if you don't remember, was one reason for assigning evil status to assassins due to fantasy-societal perceptions of the assassin as evil, or was your viewpoint that an assassin was evil by his own nature no matter what his motivations for coldblooded killing?
A gnarly topic to be sure, but I'm curious as to your answer.
Post by Col_Pladoh » Sat Mar 04, 2006 4:50 pm
It is if the PC is a worthy one from a player that simply had a run of bad luck. Also, keeping the HD gain to a d8 of the Ranger Class is a good comprimise in the bargain. After all, a Ranger is a fighter of sorts, so allowing progress thus is logical. I must say that if the Ranger PC was played poorly I would as the DM be incluned to simply freeze the character at the Ranger level extant at the time the qualifying ability was lost.JASON THE RULESREADER wrote: Thats not a bad suggestion. I myself would probably let the PC advance as a fighter from there on out.
IS that a good idea?
Post by Col_Pladoh » Mon Mar 06, 2006 3:33 pm
Post by Col_Pladoh » Thu Mar 09, 2006 3:56 pm
Howdy!JASON THE RULESREADER wrote:Hello again Gary,
I noticed that in CHAINMAL/OD&D DAYS you had a rule for "pushbacks" in certain hits. Did you allow for this in AD&D?...
Post by Col_Pladoh » Thu Mar 09, 2006 4:00 pm
She answers her own question by phrasing it as you note, "not for personal gain." Soldiers are not assassins, nor is someone defending against aggression. A hunter is not an assassin, unless they hunt humans.meomwt wrote:Hello Gary,
My wife always queries why Assassins have to be 'evil.' Her argument is that there are those with the same abilities who kill not for personal gain, but in the name of a cause (e.g. covert operatives who kill enemies of the state). They would qualify as assassins in all but alignment, and that could be considered subjective, based on the viewpoint of the person assessing the killing.
Sorry to be getting philosophical here, but my wife is that kind of role-player.![]()
Post by Col_Pladoh » Thu Mar 09, 2006 10:29 pm
Howdy Greg,Greg Ellis wrote:Hi Gary,
We're having quite a discussion in the 1E forums about whether a spell caster can move and cast in the same round.
How do you handle this in your own AD&D games?
I know that a PC can't move WHILE casting, but since the casting time is frequently less than a full round, would you allow the caster some movement before or after the spell?
If so, how would you work out how far he can go? Base move times available segments? Or something else? Does initiative factor in?
Thanks a bunch!
Best wishes for good health, good friends and the tastiest of beverages!
Greg
Post by Col_Pladoh » Thu Mar 09, 2006 10:33 pm
As a professional soldier, one is likely to be Neutral. As a givernment agent, one is likely to be the same alignment as the government for which he or she works.Asrogoth wrote:To follow up with this post -- and to query as to something I've wondered....
Where does the professional soldier/governmental assassin (i.e. James Bond type) fit it here?
Post by Col_Pladoh » Thu Mar 09, 2006 11:19 pm
Post by Col_Pladoh » Fri Mar 10, 2006 4:31 pm
Howdy Greg!Greg Ellis wrote:Perfect - thanks Gary!
I hope you're feeling well, and taking time out now and again to rest and relax.
Post by Col_Pladoh » Mon Mar 13, 2006 3:57 pm
The Chainmail military miniatures rules wree originally four pages to typed rules written by Jeff Perren for the 40 mm Hauser Elastolin figurines he had recently acquired (back in c, 1969). I loved those figurines, enjoyed his rules, so I expanded them into around 16 pages and called the enlarged material the Lake Geneva Tactical Studies Association Medieval Military Miniatures Rules. When Guidon Games wanted to publish rules for that period, I expanded the material by creating the Man-to-Man Rules, Jousting, and Fantasy Supplement sections.galstaff wrote:Gary,
For miniatures in your chainmail game did you just buy little toy miniatures, except a lot of them and made rules for combat and such?
Post by Col_Pladoh » Mon Mar 13, 2006 10:33 pm
bjjrick wrote:Hi Gary,
I've got the DvDs: The dungeons and dragons experience, Life with the Dice bag, and D&D II wrath of the Dragon God
Also I've read numerous interviews from you online. Also I remember see you playing AD&D on an episode of Futurama.
My questions is: Just about any interviews (even in todays times) always asks you or talks about Dungeons and Dragons. But you play and author Lejendary now, and that is what make you money in addition to the modules you put out to my understanding?
Do you ever get tired of doing interviews for the older game?
It would be nice for Lejendary to get some exposure as well.
Post by Col_Pladoh » Wed Mar 15, 2006 6:24 pm
Post by Col_Pladoh » Thu Mar 16, 2006 11:38 pm
Post by Col_Pladoh » Fri Mar 17, 2006 4:21 pm
I was invited here by the chap that established this website, liked what i saw, and signed upgalstaff wrote:Gary how did you first come about to knowing about dragonsfoot?
Post by Col_Pladoh » Fri Mar 17, 2006 4:27 pm
Post by Col_Pladoh » Fri Mar 17, 2006 7:45 pm
Except as a comedy, I think its niche-market appeal makes the subject an unlikely candidate for TV production.Deogolf wrote:Maybe we can get that Ken Burns guy to do a "History of Gaming" series!!Col_Pladoh wrote:I was invited here by the chap that established this website, liked what i saw, and signed upgalstaff wrote:Gary how did you first come about to knowing about dragonsfoot?
Cheers,
Gary![]()
![]()
Post by Col_Pladoh » Sat Mar 18, 2006 6:18 pm
Thanks...gideon_thorne wrote:*chuckles* Maybe you and William Shatner can get together and do a show called "How we invented everything."
Post by Col_Pladoh » Sun Mar 19, 2006 3:17 pm
Howdy!oldschooler wrote:Brings up a question I have for you Gary: Do you have a favorite TV shows or movies that you remember? Star Trek (the original of course), Land of the Lost and All in the Family are some of my favorites. Favorite older film franchises include Star Wars, Alien, the occasional slasher flick. Krull and movies featuring Harryhausen effects are also in there.
Post by Col_Pladoh » Sun Mar 19, 2006 8:27 pm
No, I had no inkling of such a proposed TV show.Fid wrote:Gary,
While we're talking TV, did you know that Wil Wheaton (Wesley from Star Trek NG) submitted a pilot/treatment for "Celebrity D&D" to Comedy Central only to be rejected. Thoughts? Comments?
Would you have been willing to be the DM if asked (health issues aside)?
Post by Col_Pladoh » Mon Mar 20, 2006 4:13 pm
Howdy!Calithena wrote:Hello, Colonel!
I was wondering - was there a principled reason for the distinction between Spell and Wand & Staff saving rolls back in the original brown book rules? I've made up a few for myself over the years but it never hurts to ask The Man Himself.
Post by Col_Pladoh » Mon Mar 20, 2006 4:17 pm
My favorite wargame is still Operation Overlord.galstaff wrote:Gary what is your favorite table top stratagy game? Mine right at the moment would be flames of war.
Post by Col_Pladoh » Mon Mar 20, 2006 4:19 pm
Heh...predavolk wrote:Hi Gary. My players are moving through the GDQ series and I have a couple of plot-related questions that I'd like to ask. Given that they're serious spoilers and this is a popular thread(!), I was wondering if I could PM them to you. Thanks.
Post by Col_Pladoh » Mon Mar 20, 2006 4:24 pm
Post by Col_Pladoh » Tue Mar 21, 2006 9:24 pm
In general "may" conveys permission to act, while "might" suggests the action in question is possible. At least that's the way I understand the matter.phasedoor wrote:Gary, can the word 'may' mean the same as the word 'might'? I have always been confused about that.
Post by Col_Pladoh » Tue Mar 21, 2006 9:59 pm
Indeed!phasedoor wrote:Thanks for that, Gary. A DM is allowed to change Boccob's religion-color to grey for ADandD 1st edition with the Greyhawk campaign? And as a TN-alignment general mythos nondruid cleric of Boccob, I can wear grey clothing?
Post by Col_Pladoh » Wed Mar 22, 2006 4:59 pm
No, take a bow!GutboyBarrelhouse wrote:Behold: The Concise Dungeon Masters Guide!Col_Pladoh wrote:...the DM can do whatever he wishes, assuming that his player group generally agree and do not abandon the campaign because of such alterations.
:: runs and hides ::
Post by Col_Pladoh » Wed Mar 22, 2006 5:02 pm
WelcomeJimLotFP wrote:Gary,
First: Many thanks for your work that has given me creative inspiration and many hours of fun for over twenty years now.
Second: A year or so ago I found a copy of your Role-Playing Mastery book. It's been 19 years since its publication. How do you feel the book's advice has held up in terms of relevance to tabletop role-playing as a whole?
Post by Col_Pladoh » Wed Mar 22, 2006 5:09 pm
Okay...phasedoor wrote:Dungeon Master Gary
For ADandD 1st edition, I once asked Mark J. Young about a henchman character who gains weight while aging or a PC who gains weight while aging. He sent me back an email reply stating that the starting weights do not change as a character race ages. He answered that Arnold Shwarzenegger, for example, did not gain weight as he has aged. For ADandD 1st edition, can I have my human henchman character gain weight as he ages? The rulebooks don't mention anything about it, but one of them does have the information that strength, dexterity, and constitution goes down at middle-age for any race. From that, I am thinking I can have a fat human male character at 45 years of age to reflect the decrease in physical ability scores. Is that what the decrease in physical ability scores is indicating for any human or demi-human?
Post by Col_Pladoh » Wed Mar 22, 2006 9:32 pm
About the only race that might be excepted is the elven. Not many chubby elves in folklore or fiction, but they might become too lean.phasedoor wrote:Thanks, Gary. Now I know the answer to that. For any campaign of ADandD 1st edition, it is a physical characteristic of a human character or demi-human character that the DM can allow.
"May" implies permission, but it is often used in place of "might," so I'd say don't worry. "Can" and "may" ate also confused often, "can being the ability fo perform something, " "may" the permission to attempt to perform something.For the words 'may' and 'might', I now remember what is confusing me. What if I say the phrase, 'something may happen'? Does the word 'may' in that context mean the same as the word 'might'?
Post by Col_Pladoh » Wed Mar 22, 2006 11:24 pm
Thoth Amon wrote:Just half-elfs named Greenleaf.About the only race that might be excepted is the elven. Not many chubby elves in folklore or fiction, but they might become too lean.![]()
Post by Col_Pladoh » Thu Mar 23, 2006 4:59 pm
A good question...and blamed if I can say for sure. One of those things that seem clear at the time, that you mean to make a note of somewhere, then forget in the barrage of other stimuli and thoughts that offur.GutboyBarrelhouse wrote:Mon Colonel,
I've been meaning to ask: In your City of Hawks novel, is Gord's childhood mentor "Uncle Bru" in fact Gellor? They're both eyepatched, bearded agents of Balance, I notice.
Cheers,
Mark B.
Post by Col_Pladoh » Fri Mar 24, 2006 5:09 pm
I think not. It would work only against attempts to read one's thoughts or take control of one's mind.Bombay wrote:Hey Gary,
Would Mind Blank spell protect you against Symbols of Stunning etc...
Post by Col_Pladoh » Tue Mar 28, 2006 9:58 pm
Hi Joe,Joe Maccarrone wrote:Greetings, Colonel!
A brief distraction from work for you:
What was (or is) your favorite method of character generation for AD&D? Was it the popular 'Method I' -- 4D6, drop the lowest, arrange as desired?
I've often used Method V from UA, which is sometimes maligned in these forums as creating overly-potent characters. I like it because the player usually sets out to create a particular type of character, and Method V ensures that the scores will qualify. Also, the scores generated by this method are generally suitable for long-term survival and high level play, should the character make it that far.
What do you think? Do you agree with the detractors of Method V? If using Method I, and the scores don't qualify for the character class desired, do you simply raise them to the minimum (as noted in Method V)?
Thanks!
Joe
Post by Col_Pladoh » Tue Mar 28, 2006 10:00 pm
To be completely forthright, I shunned both assiduously...galstaff wrote:Gary,
Did you ever use or did any one you know use the Dungeoneers and wilderness survival guides? If so wich ones are the best.
Post by Col_Pladoh » Tue Mar 28, 2006 11:34 pm
The whole of the AD&D game was desogned so as to center around humans. All players are human, as am I.Joe Maccarrone wrote: ...for which some might lambast me as a humano-centrist...![]()
Post by Col_Pladoh » Tue Mar 28, 2006 11:56 pm
Novels are not truly suitable bases from which to create games. The two are basicaly opposites.bloodymage wrote:Like Tolkien!It's unfortunate that no one approaching his level of scholarship, some call genius, has undertaken to bring his world to gaming. The past and current offerings don't do justice to the man's work, IMO.
![]()
Post by Col_Pladoh » Wed Mar 29, 2006 5:01 pm
Assuming the system is OAD&D:garhkal wrote:Not sure if this got asked before (and have little time to go through the entirity of this and the other threads)..
Would a person get more than one attack when charging?? EG fulsia the elvin warrior has specialized in the spear. He now has (due to hitting 8th level) 2 attacks a round. If he charges, would he get to make both attacks???
What if they are wielding 2 weapons? Does that change anything??
Post by Col_Pladoh » Thu Mar 30, 2006 5:01 pm
No,galstaff wrote:Gary have you seen sol's work on BFRPG? I love it so far i have even sent him monster descriptions
Post by Col_Pladoh » Thu Mar 30, 2006 8:05 pm
Post by Col_Pladoh » Sat Apr 15, 2006 5:10 pm
Post by Col_Pladoh » Sat Apr 15, 2006 5:12 pm
I do hope that it wasn't meant to make the game into combat simulationgarhkal wrote:it was coming from a first edition discussion on movement and combat...
Post by Col_Pladoh » Sat Apr 15, 2006 5:13 pm
Short answer:phasedoor wrote:Gary, did you have any involvement with the 1989 or 1990 ADandD 2nd edition DMG and PHB? I like the front cover trademark symbol-logo for the words ADandD in white letters, 2nd edition in red letters, and a blue background. Also, I like the blue ink print headers on the pages, the tri-column formatting on the pages, and the overall format that those books are presented in.
Post by Col_Pladoh » Sat Apr 15, 2006 5:15 pm
That is essentially correct. I was under contract with wizards of the Coast in regards consultation on the new D&D game.DMPrata wrote:Not to speak for Gary, but I believe he parted ways with TSR as of 12/31/1985. I think he was "consulted" by Peter Adkinson et al regarding D&D® 3.0 in the late 90's, but he had no involvement with 2nd Edition.
Post by Col_Pladoh » Sat Apr 15, 2006 5:16 pm
Only to the extent that what I suggested was totally ignoredJoe Maccarrone wrote:Hmm...I never knew that. Gary, can you comment on your input for 3e?DMPrata wrote: I think he was "consulted" by Peter Adkinson et al regarding D&D® 3.0 in the late 90's
Post by Col_Pladoh » Sat Apr 15, 2006 5:17 pm
Hi Scotty,ScottyG wrote:Gary, did any of you m-u characters have familiars? I know they had charmed characters and monsters, henchmen, armies, but what about a cat, or a toad?
Scott
Post by Col_Pladoh » Sat Apr 15, 2006 5:19 pm
See above...Nikosandros wrote:And as a follow up to this one, if yes how did they manage to survive?
Post by Col_Pladoh » Sat Apr 15, 2006 5:22 pm
Howdy Joe!Joe Maccarrone wrote:As if you didn't have enough queries awaiting your attention...
Gary, I read somewhere -- here on DF, IIRC -- that you once intended to use different HD for different types of AD&D monsters, but for some reason stuck with D8 for all. Is that true, and what was the reason?
Thank you, kind sir.![]()
Post by Col_Pladoh » Sat Apr 15, 2006 5:27 pm
What you say is often true, but good players can assume the role of a non-human character/avatar with some success in regards behaving as if they were of non-human race. That is, of course, enabled by the fact that the lore of dwarves, elves, etc. is basically proffered as very akin to that of humans, mainly because the authors of such information have, perforce, created from a humanocentric standpoint.Geoffrey wrote:This helps illustrate why I insist that my players take the role of human characters/avatars. In my experience, players with non-human characters/avatars simply act like they are human beings with some super powers and perhaps an idiosyncrasy or two.
Post by Col_Pladoh » Sat Apr 15, 2006 5:31 pm
Short answer:Aranion wrote:Hi, Gary!
Sorry to bother you with a question from AD&D. This has cropped up on the 1E forum, and while a common sense answer seems evident, getting your take directly would be most appreciated (not that your take is somehow opposed to common sense!).
On page 80 of the DMG, you list the saving throw matrix for magical and nonmagical items. A number of these have 1s and 0s listed; for instance, the saving throw for liquid vs crushing blow is 0. The easist explanation for this is that, well, duh! - liquids as a general rule can't be hurt by a crushing blow.
However, that doesn't explain the items with a "1" listing. Since you have to roll the given number or below, what was the purpose of giving some items a 1 rating and others a 0, since they work the same for all intents and purposes? Why not just put n/a for those items?
Any thoughts you can share about this would be most appreciated. Thanks for the time and patience, and most of all for the game that fires the imagination and brings friends together for creative, intelligent fun.
Post by Col_Pladoh » Sat Apr 15, 2006 5:33 pm
Glad you spotted that part...which I failed to note in answering Aranion's question.DMPrata wrote:...and creative, intelligent rules discussion!Aranion wrote:Thanks for the time and patience, and most of all for the game that fires the imagination and brings friends together for creative, intelligent fun.![]()
Post by Col_Pladoh » Sat Apr 15, 2006 5:38 pm
There is an answer providing your DM or CK decides there is one in his version of things. Rob and I are not likely to engrave one in the modules in which the Great Stone Face is found.CapN wrote:Gary, I was reading your up on a Soapbox articles on an old Dragon magazine, and at the end you write: "for those readers wondering about the actual enigma, maybe when your PC is exploring the dungeons beneath the ruined castle of legend and locates the Great Stone Face, he or she will be successful in discovering the answer...". Is there really a solution?
Also, at the same article you write a story about a mage which put a magic mouth spell on the statue to trick his friend into giving him some magic. Who were those two characters?
Post by Col_Pladoh » Sat Apr 15, 2006 5:41 pm
Heh...ScottyG wrote:Jim Ward's magic-user Bombadil cast the spell, one of Ernie Gygax's characters, Erac's Cousin I think, fell for it.CapN wrote:Also, at the same article you write a story about a mage which put a magic mouth spell on the statue to trick his friend into giving him some magic. Who were those two characters?
Scott
Post by Col_Pladoh » Sat Apr 15, 2006 6:46 pm
Your assessment of the style in which I present adventure material, be it world settings or modules, is quite the way I hope to achieve. thank you very much.serleran wrote:And this, in my opinion, is why you guys are so good at what you do. You provide only the necessary information, allowing each, and all, to experience the same general skeleton, but to make it their own, everytime it is played. This is something I have tried to learn in my own writing of material.There is an answer providing your DM or CK decides there is one in his version of things. Rob and I are not likely to engrave one in the modules in which the Great Stone Face is found.
Now, a question:
Does the Gygaxian Fantasy World book Essential Places cover things like temples, alchemist labs, and things of this nature, with tables and contents a la World Builder?
Post by Col_Pladoh » Sun Apr 16, 2006 2:40 pm
Sadly, there's no truly interesting tale to twell here. It was just a matter of inertia, with so much new material being created for the AD&D game system that the HDs for critters was given shirt shrift. The same is true fordamage bonuses for the big, really fearsome monsters. For example, I now tend to give a +1 damage for every HD of an ogre, giant, or dragon.Joe Maccarrone wrote: Ooh, I feel some juicy house rules brewing! Those dragons need more hit points...
Did something happen around the time the MM was produced, that led to D8 for all?
Thanks!
Joe
Post by Col_Pladoh » Mon Apr 17, 2006 3:33 pm
It is indeed easy to do that, and to use a bonus to damage based on the critter's HD.Joe Maccarrone wrote:...
For hit dice, it would be easy enough to convert modules on the fly by adding a point or two per die, if going from D8 to D10 or D12....And probably not a bad idea, with fighting characters specialized in two-handed weapons...![]()
Post by Col_Pladoh » Mon Apr 17, 2006 3:42 pm
Glad you asked that. I have enumerated typical materials for propitiation and summoning, and they will be easily found in the revised core rules for the LA game.dcas wrote:Salve Gary, and Happy Easter!
An LA question for you. How many times can a practitioner of Theurgy use propitiation and votive summoning materials (i.e., the ones that he picked upon Avatar creation) to (for example) summon an avenging minion? I don't think this is spelled out in the books . . . and I had basically allowed an Avatar to do it as many times as he wanted, never thinking until recently that the answer might be "once."
Thanks in advance for your answer.
Post by Col_Pladoh » Mon Apr 17, 2006 3:44 pm
It is likely that it came from the rather hackneyed "bolt out of the blue," referring to a lightning bolt cming from the sky to strike an unsuspecting target, as Zeus was reputedly wont to do.garhkal wrote:A non gameing rule one. When and where did the phrase 'BLUE BOLT" come from??
Post by Col_Pladoh » Mon Apr 17, 2006 3:49 pm
Thanks Ivid and all that were so kind as to wish me a blessed Easter. There were just four of us here, but it was indeed a most enjoyable time of thanksgiving.Ivid wrote:Hi Gary,
Happy Easter Holidays to you and your family.
I have a question regarding your sons' writing careers: I enjoyed *The Lost City of Gaxmoor* a lot, and now run the module for second time, this time for my online group.
My question is, will your sons Ernie and Luke continue their work as rolepaying designers or was that their first adn last step into the profession?
Yours,
Rafael
Post by Col_Pladoh » Tue Apr 18, 2006 3:59 pm
Well, the editors of the Castle Zagyg, Yggsburgh setting were a bit hesitant to use my enhanced stats, but that does make monsters in general more dangerous, so it increases the sense of danger.Joe Maccarrone wrote:
Wow! Now that is frightening. Such a conversion would put the 'G' modules in a different light, as if they weren't hard enough already...
I'd want to go in with a squad of rangers specialized with bastard sword, and heavily armoured dwarves!
Beefing up the bad guys does increase the sense of wonder and excitement in the game, and that's a good thing. Killing a roomful of giants should be something for the bards to write a song about, not just the routine work of a few melee rounds...![]()
Post by Col_Pladoh » Tue Apr 18, 2006 4:01 pm
I mentioned the matter to Ernie at the boardgame session at his place, and he confirmed my assessment.Joe Maccarrone wrote: I would dearly love to see a sequel to Gaxmoor -- a great module worthy of inclusion in any "old school" campaign, despite the pesky D20 stats.
I wish I could assist with the 'reward' part, but the best I can do is promise to buy 3 or 4 copies, and hand them out to friends!![]()
Post by Col_Pladoh » Tue Apr 18, 2006 4:05 pm
I play tested the module, and despite having to suffer the D20 system I had a lot of fun with it. Thus I encouraged the two to do an addition, the undercity labyrinth and dungeons. As I have noted, though, it is not at all likely to happen. Tom What chimed in on my side to encourage Ernie, all to no avail.Ivid wrote:Well, that's a shame - I like the module a lot. Indeed, it'sone of the few mods I have DMed more than one time, and it was the one book that sparkled my interest for products from TLG. My best regards to your sons! - I hope they reconsider their decission some day.
Yours,
Rafael
Post by Col_Pladoh » Tue Apr 18, 2006 4:34 pm
Thanks kindly!rabindranath72 wrote:Dear Mr. Gygax,
first of all, I hope you and your family had an happy Easter, and that your health is steadily improving.
A devil's advocate question: how would you rate, nowadays, a game designer which showed you the AD&D (1st edition) system? Would you encourage him to further his designer career? What would your suggestion be to improve the system without completely altering it?
Cheers,
Antonio
Post by Col_Pladoh » Tue Apr 18, 2006 5:44 pm
Here's my previous response to this question:Clangador wrote:Gary,
In the contect of D&D, where did the term blue bolt come from? How did it originate? Have you ever used it in a game?
It is likely that it came from the rather hackneyed "bolt out of the blue," referring to a lightning bolt cming from the sky to strike an unsuspecting target, as Zeus was reputedly wont to do.A non gameing rule one. When and where did the phrase 'BLUE BOLT" come from??
Post by Col_Pladoh » Tue Apr 18, 2006 5:58 pm
Post by Col_Pladoh » Tue Apr 18, 2006 7:04 pm
Post by Col_Pladoh » Tue Apr 18, 2006 8:38 pm
Post by Col_Pladoh » Wed Apr 19, 2006 2:57 pm
Not at all. thje potion is a weav thing, the girdle a potent item far more difficult to enchant.Bombay wrote:Hey Gary,
Hope your health is getting better.
Had a couple of 1e questions, if you dont mind.
I noticed that a potion of Giant Str states that it only grants the bonus on damage. While a Girdle gives you bonus on damage and to hit. I guess it doesnt make sense to me that a potion that gives you giant str, does not function the same way as a Girdle. Is this just a misunderstanding?
That's strictly a DM's call. I do agree with your general assessment,that a few days without sleep is not difficult for an elf if he can spend time meditating.We have ruled in our game that an elf can go many days without sleeping because a elf "Meditates" instead. There seems to be no set time for how many days you can go. Is there any set time? Or perhaps 2-3 days without sleeping for a elf is a reasonable time? Time for them is much different(they live 1,000 years) compared to a human.
Ioun stones always orbit the possessor's cranium. When that individual is asleep they circle above.And finally, an Ioun stone, would that stay floating over your head while you sleep? If not, and you say have an Ioun stone that raises your level, and your a cleric, could you then after sleeping and you go to pray for your spells, use the Ioun stone then and get the ability to get more spells for being a higher level?
Thanks Gary.
Post by Col_Pladoh » Wed Apr 19, 2006 3:01 pm
Well...Ivid wrote:How sad. I liked the adventure a lot. - Hopefully Luke and Ernie reconsider that decission some day.Until that, I'll have enough with the splendid Gaxmoor campaign.
BTW; I also liked your intro adventure to Gaxmoor from the Codex of Erde. Gave my players a lot of drama!
Yours,
Rafael
Post by Col_Pladoh » Wed Apr 19, 2006 4:12 pm
Pcs create magic items before they achieve high level and retire? Never!Bombay wrote: Thats understandable, just out of curiosity, what would you make one of your players do to enchant a Girdle of Storm Giant Str?
Post by Col_Pladoh » Wed Apr 19, 2006 4:27 pm
Post by Col_Pladoh » Wed Apr 19, 2006 5:40 pm
Post by Col_Pladoh » Wed Apr 19, 2006 9:14 pm
Indeed, I was under contractual agreement with WotC to consult with them regarding new D&D. As I have said before, all of my suggestions were ignored.Clangador wrote:Gary,
So, you were consulted on 3.0 D&D. I'm just wondering what you think of the whole feat system. Do you think that aspect of the game adds to the game or detracts from it due to the increased complexity they add to the game mechanics?
Post by Col_Pladoh » Thu Apr 20, 2006 3:29 pm
If the special prowess are of comic book superheroic sort, I am very much against them...save perhaps as something possible to an archnemises NPC.Clangador wrote:So, are you against all similar mechanisms in RPGs, or is it just feats and how they are oriented to be superheroic?
Post by Col_Pladoh » Thu Apr 20, 2006 3:37 pm
No problem:)Ivid wrote:Sorry if I am getting inquisitive, but does this imply that there is already something planned? - I mean, Gaxmoor being one of the most popular of TLG's modules, a C&C conversion would surely find its customers, I think... Especially, if it contained more and additional material.![]()
The bull came from my earliest memories of being on a farm. I was about five years old, and the Seymour Hatch family had a really mean one in a closed pen. It would snort, bellow, and shake the whole barn now and then when we were there. Mr. Hatch showed me how he could clip a haft to the ring in its nose and calm it down.My players spent a long while exploring the farm and the environs before the attack, so the destruction of the farm hit them quite hard...
The most memorable moment of the adventure was certainly the party confronting the bull - we almost had a TPK, and the gnolls and goblins had an easy game with the PCs...
My players indeed keep telling me that our expedition to Gaxmoor was one of our most memorable adventures, standing back only to the experiences they made in a certain village of Nulb years ago...
Yours,
Rafael
Post by Col_Pladoh » Thu Apr 20, 2006 3:42 pm
Heh...rabindranath72 wrote:Dear Mr. Gygax,
which of the many Campaign Settings produced by TSR saw your approval (formal or informal)? Which one would you like to play in (or DM) nowadays?
Cheers,
Antonio
Post by Col_Pladoh » Thu Apr 20, 2006 3:45 pm
Whatever is logical for the NPC, and would be most useful in attacking foes, defending against their attacks, is how I select spells and magic items--keeping in mind that the PCs might well end up with the spell books and/or items.garhkal wrote:...
What about enemy casters of the normal races. like an evil human mage... or elvin one... How did you develop their spell repotoir...?
Post by Col_Pladoh » Thu Apr 20, 2006 3:49 pm
Actually, I believe it has outsold a number of other D20 modules, and those not only published by TLG. The problem is that there are so many D20 modules available that few sell very well unless heavily promoted.dcas wrote:...
Is Gaxmoor one of TLG's most popular modules? I doubt TLG would be selling it for $5.00 if it were (unless, of course, they printed too many of them). I do know that some in the D20 community criticized it because it recommended using some old-school rules for certain spells (like Fireball).![]()
Pish & tosh!I agree that a C&C conversion would be cool, even more so if it contained additional material; however, trying to finish a module myself over the past six-seven months I understand why Ernie and Luke might not want to undertake another project.
Post by Col_Pladoh » Thu Apr 20, 2006 4:11 pm
The short answer is no.serleran wrote:Have you ever devised an encounter, or situation, solely for the purpose of killing off an entire party, or, even, a single adventurer? If done to destroy a party, was it so you could "restart" as it were, with a new band of characters? If the latter, was it because the player was being a twit?
I'm interested because I note a trend amongst some gamer types who take pride in the ability to decimate characters, which I find to be funny. Of course the DM can destroy the characters... that's easy.
Oh, and, about a Gaxmoor C&C conversion... I could do it, though, I don't think I could write additional material, as module writing is a thing I tend to avoid.
Post by Col_Pladoh » Thu Apr 20, 2006 4:31 pm
As a mater of fact the Lejendary Adventure game has Knacks, some of which are akin to petty feats, if you will. Those were devised c. 1997. They are offset a good deal by Quirks. In shorty, yes, I believe such things assist in making diverse and interesting characters.Clangador wrote: Okay, I got you. So, if feats were more toned down, would they be acceptable for you? I note that 3.0 (and kin) tend to play similar to a video game, and I can see how that would appeal to some people.
Post by Col_Pladoh » Thu Apr 20, 2006 4:48 pm
True only in part.dcas wrote:I think you're right; however, there's a key difference between Knacks (and Quirks) and Feats -- the former are decided at character creation, the latter can be added to the character as time goes on.Col_Pladoh wrote:As a mater of fact the Lejendary Adventure game has Knacks, some of which are akin to petty feats, if you will. Those were devised c. 1997. They are offset a good deal by Quirks. In shorty, yes, I believe such things assist in making diverse and interesting characters.
Post by Col_Pladoh » Thu Apr 20, 2006 6:01 pm
Sure!Clangador wrote:Thanks for the replies.
So, do you ever get tired of people asking you questions?![]()
Post by Col_Pladoh » Thu Apr 20, 2006 6:05 pm
You'll appreciate the additional 100 Knacks coming in the revised edition then...along with more Quirks too.Rhuvein wrote:Hehe, I think the quirks and knacks are one of the most interesting aspects of the LA game.
I just started playing and my Ilf is clumsy!!!
Who've thought the graceful and proud Ilf could be clumsy?![]()
Post by Col_Pladoh » Thu Apr 20, 2006 7:07 pm
Here is the way things stand at this juncture:Clangador wrote:There's going to be a revised edition? When is this happening? I lost my LA books when I moved. I expect they are still packing in some recondite box awaiting discovery.
Post by Col_Pladoh » Fri Apr 21, 2006 3:10 pm
An excellent idea!ScottyG wrote: I did a little work with Ernie on Gaxmoor. Maybe I could get him interested if I told him I'd handle all the grunt work.
Scott
Post by Col_Pladoh » Fri Apr 21, 2006 10:46 pm
As I stated, it is Fantastical Science, with super technology allowing terraforming, shielding, elemental changes, and heating od the cores of astral bodies, so the solar system is filled with inhabited spheres as well as huge space stations. The latter are needed as the sailed spaceships can not land or even approach large astral bodies closely. The vessels have screens that prevent anything but anti-matter propelled slugs shot from deck cannons form harming them. The propulsion and screening engines will set off gunpowder and most explosives, so needler pistols, rocket pistols and rifles, and edged weapons are much used.oldschooler wrote:Can we get any kind of preview on what Lejendary AsteRogues is going to be all about or hints on what kinds of stuff it'll have?
Post by Col_Pladoh » Sat Apr 22, 2006 4:00 pm
I too have had a close call or two with bulls, and I also have wild animals as major threats in the LA game system. The new rule coming that has them charge and affect more than one subject makes them fearsone. Do not stand in the path of a charging Cape Buffalo, let alone a rhino.Ivid wrote:As the grandson of Spanish farmers, I have already come close to bulls, and I can tell it's no joke. The bull being a central figure of the adventure was the reason I chose to play it. I tend to dislike adventures based too much on high magic/fantasy elements, and often use wild animals as challenge for a combat encounter.
Yours,
Rafael
Post by Col_Pladoh » Sat Apr 22, 2006 4:02 pm
Not to tell tales out of school, but...Ivid wrote:That would be sooo cool! My gaming group would rejoice!
Post by Col_Pladoh » Sun Apr 23, 2006 1:47 pm
When the old group were first playing Dennis Harsh, an excellent player but not used to the greater realism of the danger posed by normal animals in the LA game system, had his Avatar set spear for the charge of a cape buffalo that had been wounded by two arrows from his servants. I had to fudge the results, or his Avatar would have been stone dead.Deogolf wrote:I seem to recall my Enchanter getting the worst
of an animal charge in HOMP in the animal/witch
doctor pane - "Stranded in the Jungle". It was
either the Cape Buffalo or the Rhino. Almost did
me in!!![]()
Post by Col_Pladoh » Sun Apr 23, 2006 3:54 pm
The Troll Lord Games and Pied Piper boards now and then.Clangador wrote:So, Gary, you have this Q&A thread here and the one over on EN World, and you're on the LA forums. Are there any other sites you frequent?
Post by Col_Pladoh » Sun Apr 23, 2006 8:38 pm
If there were good ones there, I would agree, but I must demure. The latter website is only for punishmentdcas wrote:But the latter just for puns!!Col_Pladoh wrote:The Troll Lord Games and Pied Piper boards now and then.
Gary, a quick LA question. How many Abilities would an ordinary (i.e, the equivalent of a 0-level AD&D character) NAC have in LA? Three or perhaps four?
Post by Col_Pladoh » Mon Apr 24, 2006 11:47 pm
BS!Aranion wrote:That was truly offal.Col_Pladoh wrote:If there were good ones there, I would agree, but I must demure. The latter website is only for punishment![]()
![]()
Post by Col_Pladoh » Tue Apr 25, 2006 3:38 pm
Aranion wrote:I will not be moooved.
Post by Col_Pladoh » Tue Apr 25, 2006 3:54 pm
Well now HH...Handy Haversack wrote:Curdle Pladoh, ladies and germs. He's at the Ha-Ha Hut all week. Try the veal.![]()
Post by Col_Pladoh » Tue Apr 25, 2006 4:29 pm
Post by Col_Pladoh » Tue Apr 25, 2006 4:49 pm
Heh, John...Deogolf wrote:Ow, ow!! My head hurts! Please stop!!![]()
Post by Col_Pladoh » Tue Apr 25, 2006 10:28 pm
Post by Col_Pladoh » Wed Apr 26, 2006 7:10 pm
That's going back a far piece...Nikosandros wrote:Hi Gary!
I'm curious about the design process that lead to the AD&D experience tables.
The basic idea is pretty straightforward... exponential increase until about name level and then linear increase.
However, there are plenty of exceptions like the druid who's very fast at first and later extremely slow, the rangers that has lower requirements then the fighters at some levels, etc...
I was wondering if there were any recollections about this that you'd be willing to share...
Post by Col_Pladoh » Wed Apr 26, 2006 9:22 pm
Howdy!Clangador wrote:Hey Gary,
What do you recall about these mega-dungeons you and Rob use to create and DM. I mean, the levels of Castle Greyhawk were far bigger than the nominal level size in a published module. Also the tricks, traps and devices seems rather more devious than encountered in published material. Castle Greyhawk seems so much larger than life than the average D&D campaign. Did you tone down what actually saw print because you didn't think the average play could handle it?
Post by Col_Pladoh » Wed Apr 26, 2006 10:01 pm
Post by Col_Pladoh » Thu Apr 27, 2006 2:41 pm
Howdy!Barrataria wrote:As always, apologies if this has been asked before. But the other day I was looking through some of the Gord novels for some info, and it occurred to me that I never knew whether Gord and the stories he stars in were based on things that happened in your campaign, whether you ever played a thief named Gord, etc...
Also, what, generally, was the impetus for writing/publishing the novels, originally? Was it supposed to tie in with some other product, to flesh out Greyhawk without publishing a zillion "sourcebooks", or (gasp!) did you just want to write a good story?
Thanks as always!
BB
Post by Col_Pladoh » Thu Apr 27, 2006 2:45 pm
Heh...Nikosandros wrote:Thanks!Col_Pladoh wrote: That's it as I recall things.
Another question, if I may...
One race of creatures that has always fascinated me from AD&D is the Modrons. I can't quite place my fascination with those alien, geometrical creatures, but somehow they strike the same cords with me as Abbot's Flatland, De Chirico metaphysical paintings or Escher's impossible geometries.
Anyway... enough of my inane ramblings, my question is: where did you get the inspiration for the Modrons?
Post by Col_Pladoh » Thu Apr 27, 2006 4:24 pm
Heh,Nikosandros wrote:Just so. I've recently used them ito good effect n a very funny non-combat encounter in which the PCs had to deal with the modron bureaucracy of Nirvava...Col_Pladoh wrote:They do fit into the LN plane perfectly, though, I do believe.
The paladin and the LG cleric whre especially miffed when they were fined for chaotic behaviour...![]()
Post by Col_Pladoh » Thu Apr 27, 2006 4:28 pm
Actually, I do believe that the cost for such materials would initially be around $1,000, with replacements of the quickly expended portions costing only about $100 per use for a summoning and propitiation.dcas wrote:Do you have any pricing guidelines? Would propitiation and votive summoning materials cost more or less than memory tablets ($5,000), for example? I'm inclined to charge $10,000 or more but that's a number I'm pulling out of my backside.Col_Pladoh wrote:Glad you asked that. I have enumerated typical materials for propitiation and summoning, and they will be easily found in the revised core rules for the LA game.
Post by Col_Pladoh » Thu Apr 27, 2006 4:31 pm
Steve,Troll Lord wrote:I for one, would love to see Ernie and Luke back at the writer's table!ScottyG wrote:I did a little work with Ernie on Gaxmoor. Maybe I could get him interested if I told him I'd handle all the grunt work.
Scott
Steve
Post by Col_Pladoh » Thu Apr 27, 2006 8:35 pm
Post by Col_Pladoh » Fri Apr 28, 2006 3:01 pm
Post by Col_Pladoh » Sat Apr 29, 2006 9:00 pm
Heh...gideon_thorne wrote:So. A Lejendary question for you.
Weapons Ability. It states in the description that high levels of the ability can provide an additional attack. Out of curiosity, how high a level?
Post by Col_Pladoh » Sun Apr 30, 2006 3:54 pm
Actually, there is a typo in that the initial +50 penalty applies from 81 Weapons Ability score upwards to 181.dcas wrote:Is the first paragraph a typo? Given what follows, I would think that Speed would need to be 15 and Weapons Ability 100 before multiple attacks were gained.
Post by Col_Pladoh » Sun Apr 30, 2006 6:32 pm
Gaming fellows from Chicago urged psionics, properly electronically enhanced psychic powers, be included. Foolishly, I accomodated them.Clangador wrote:Gary, how did psionics first creep in the D&D game? Did you use it in you home campaign?
Post by Col_Pladoh » Mon May 01, 2006 3:16 pm
Heh!Clangador wrote:So it's not just me that doesn't like them.Col_Pladoh wrote:Gaming fellows from Chicago urged psionics, properly electronically enhanced psychic powers, be included. Foolishly, I accomodated them.Clangador wrote:Gary, how did psionics first creep in the D&D game? Did you use it in you home campaign?
As a matter of fact I never used psionis in my campaign.
Cheers,
Gary![]()
Post by Col_Pladoh » Mon May 01, 2006 3:21 pm
Post by Col_Pladoh » Tue May 02, 2006 5:12 pm
IIRR...ScottyG wrote:Gary, a question pertaining to the releasing of the Nine. I've heard that this encounter won't be detailed in the CZ material, so it may be safe to ask. After Robilar freed Hextor, it seemed to set off a chain reaction that released the others. Was there anything Robilar could have done to avoid the chain reaction? Was that a DM call to save Robilar from being mauled by the many-handed demi-god?
Scott
Post by Col_Pladoh » Wed May 03, 2006 2:57 pm
Howdy Arlo,Arlo wrote:Gary, have you seen the DandD 3rd edition or|and 3.5 edition Player's Handbook by Wizards of the Coast? Every time I read the physical description paragraph about humans, I want to know if my character can have a plain physical material appearance. The DandD 3.5 PHB has it printed that humans can be showy or austere. Does austere mean I can have my human cohort character to appear without tatooing, without piercing, and without scaring for body art?
Post by Col_Pladoh » Wed May 03, 2006 3:01 pm
Ciao!garhkal wrote:Gary. What wall spells are supposed to be affected by magic resistance? Ie, if i cast a wall of iron over a drow, would the drow get squished, or would his MR kick in> What about rock to mud under their feet???
Post by Col_Pladoh » Wed May 03, 2006 3:39 pm
Clangador wrote:Don Gygax, they disrespect you. Third Edition disrespects you. Why don't you let me take a couple of the boys over to WotC, and we will show then how to respect you and Fantasy gaming.![]()
Post by Col_Pladoh » Wed May 03, 2006 5:05 pm
Post by Col_Pladoh » Wed May 03, 2006 6:24 pm
rabindranath72 wrote:Hello Mr. Gygax,
is there some role playing system on the market today that you consider particularly "good"?
Post by Col_Pladoh » Wed May 03, 2006 9:26 pm
Absolutely!dcas wrote:The new version as well as the old?Col_Pladoh wrote:For one that i did not author, I like James M. Ward's Metamorphosis Alpha.
Post by Col_Pladoh » Thu May 04, 2006 3:19 pm
Hi Aranion,Aranion wrote:My curiosity is piqued. What additions and/or changes do you affect when playing chess? I love the game, though for me it's in the same category as bowling and billiards: games that I truly enjoy, but am barely adequate at.![]()
Post by Col_Pladoh » Thu May 04, 2006 6:08 pm
Right-O!simrion wrote:Gary,
Chinese Chess (once you learn all the pieces and their moves) is a blast! Added challenge with that pocket the King and his cronies have to stay in IIRC...
Post by Col_Pladoh » Thu May 04, 2006 6:12 pm
No. Can you direct me to a website that has the rules and board diagram.serleran wrote:My personal favorite variant of chess is Hnefatafl, or Viking Chess. Have you ever played it, Gary?
Hnefatafl
Post by Col_Pladoh » Thu May 04, 2006 6:32 pm
Oh yes.serleran wrote:Yes. http://www.gamecabinet.com/history/Hnef.htmlCan you direct me to a website that has the rules and board diagram.
I had made it a link, before, but there is the address in non-link form.
Post by Col_Pladoh » Thu May 04, 2006 8:08 pm
Howdy Arlo,Arlo wrote:Gary, are you going to be doing an open porch this summer like you mentioned last year? I am thinking about going somewhere up north because I hate the sun and its heat. I like gray sky that is cloudy and cool or like the Astral plane for its grayness. Where you live in Wisconsin, is the sky gray and cloudy most of the time?
Post by Col_Pladoh » Thu May 04, 2006 9:38 pm
Post by Col_Pladoh » Fri May 05, 2006 3:57 pm
No, do tell! I have some Isaac Asimov stories, but none about Ray.dcas wrote:Did you ever hear the story of the driver Ray Bradbury had to take him to the set of Moby Dick (for which he wrote the screenplay)?Col_Pladoh wrote:As it happens, I do not drive either. For that matter neither did Isaac Asimov, nor does Ray Bradbury.
Post by Col_Pladoh » Fri May 05, 2006 3:59 pm
Heh...rabindranath72 wrote:Dear Mr. Gygax,
what do you think of the Castles & Crusades game? How would you compare to (dare I say it) AD&D? Do you think it is a "better" game in terms of design, ease of use, game mechanics etc.?
Cheers,
Antonio
Post by Col_Pladoh » Fri May 05, 2006 4:01 pm
Post by Col_Pladoh » Fri May 05, 2006 4:53 pm
Post by Col_Pladoh » Sat May 06, 2006 9:29 pm
Heh...dcas wrote:Mine, too. Anyway, here it is, related by Dr. Gary North:
http://www.lewrockwell.com/north/north19.html
Post by Col_Pladoh » Sat May 06, 2006 9:32 pm
Post by Col_Pladoh » Sun May 07, 2006 3:27 pm
I do believe that Bradbury writes the finest imaginative short stories in the genre, and for my taste across the board. I also enjoyed his one foray into book-length fiction, Something Wicked this way Comes.predavolk wrote:Ah, The Veldt. I saw that on Ray Bradbury's show. Great story! And that brings me to a question that I had. I was perusing my favourite sci-fi series, The Fleet, and remembered that you wrote a story for it. It so happens that it's one of my favourite of the series (Dead Star 31). I really liked the settler/slowly building theme of capturing and converting enemy ships.
Any how, I wanted to ask you a few questions about your experience with the series if that's OK. Who was the lead- David Drake, Bill Fawcett, or both? How much of the final plot did you know about? Were you asked to write a specific theme? Did you enjoy the series? Did you get to meet or work with any of the other authors? Thanks.
Post by Col_Pladoh » Tue May 09, 2006 4:27 pm
Howdy!Favonius Cornelius wrote:Hey Gary, pleased to finally meet ya. Your work has gone a long way in shaping the enjoyment of my childhood and I thank you for it.
My question actually has nothing to do with D&D, hope you don't mind me asking. You were something of a consultant for the Fallout computer game if I remember correctly? I was wondering what aspects of the game have the Gygax print?![]()
Post by Col_Pladoh » Tue May 09, 2006 4:31 pm
That's a tough question.garhkal wrote:Here is one that came up ONCE in a game. I was wondering if i handled it right..
Cleric (or druid) casts call lightning. Completes his turn, and casts a second, while waiting to use his additional bolts from the first, delaying the additional 'bolt' until completion of the spell. USES both bolts, then casts a third one, while waiting, and delays them too...
Post by Col_Pladoh » Tue May 09, 2006 5:59 pm
Short answer: No. I believe that the class has sufficient power without addig to it.ScottyG wrote:Gary, did you give druid PCs wisdom-based bonus spells?
Scott
Post by Col_Pladoh » Wed May 10, 2006 3:19 pm
Then bt all means use the short answerDMPrata wrote:Well, I for one like the short answer better than the long answer
Post by Col_Pladoh » Wed May 10, 2006 4:17 pm
Post by Col_Pladoh » Wed May 10, 2006 6:45 pm
That would be impossible, unless 3.5 was a totally different game from 3rd Edition.Arlo wrote:Gary, are you aware of the new DandD 3.5 Player's Handbook 2 that is available from Wizards of the Coast? Maybe that book has what you suggested for the DandD 3rd edition rpg that Wizards of the Coast started in 2000.
Post by Col_Pladoh » Wed May 10, 2006 6:58 pm
Howdy!Ghul wrote:Gary, have you had a chance to check out Bill Willingham's award-winning Fables graphic novels published by DC Vertigo? The stuff is fantastic! I've always admired his artistic work, but this work truly showcases his talent as a writer as well. When he was drawing for you folks back in the day, did he ever pitch story/module ideas?
--Ghul
Post by Col_Pladoh » Wed May 10, 2006 7:17 pm
Post by Col_Pladoh » Fri May 12, 2006 3:26 pm
Harumph...garhkal wrote:Gary. If i can, another question for you. Would a monster only 'hurt' by magical weapons, still take damage from getting thrown/falling? Like if my Monk hip tossed you into the bar, or i grabbed you, flew to 100 feet and let go??
Post by Col_Pladoh » Fri May 12, 2006 3:27 pm
Well...Clangador wrote:They have a DMing for Dummies now.rabindranath72 wrote:
This goes on par with "D&D for dummies". Crap in its purest form, worth to be on any alchemist's bench![]()
It's just not right.
Post by Col_Pladoh » Fri May 12, 2006 6:06 pm
Speak to the publisher that so named the work...and don't whine to me about it!KewlMarine32 wrote:Let me be the first one and hopefully the last one to say this, it is definitely not the case.Perhaps it sepaks to their assessment of the intellect of those who play their game...
I cannot speak for others and I will not presume to speak for others but to make a general comment concerning ones intelligence and their personal choice of what game system they want to play is certainly not proper from one such as the likes of you.
I have a lot of respect for you and all your awesome contributions to the greatest hobby i ever enjoyed but i also expected some sort of mature sensibility in regards to your derogotory comment.
Post by Col_Pladoh » Fri May 12, 2006 10:01 pm
Post by Col_Pladoh » Fri May 12, 2006 10:09 pm
Actually, a dropped or hurled object of considerable density, hardness, and weight is about the same as that. that said, would a demon really be killed by a fall of even 1,000 feet onto rock? I think not, and the same for most monsters that can be harmed by magic or other monsters. Thus the regeneration.deimos3428 wrote:We always treated the earth as a +5 weapon in regards to falling damage. (There's mithril/adamantite in there somewhere, I figure.) The regeneration rule is an interesting touch.
Post by Col_Pladoh » Sat May 13, 2006 2:07 pm
Heh...Elfdart wrote:Colonel, I have a few questions about henchmen and hirelings:
1) When you are DMing and a PC with henchmen gets killed or incapacitated, do you let the Player continue as one of the henchmen? In other words, are henchmen potential 2nd and 3rd-string PCs in your games?
2) Did you ever promote men-at-arms to henchman status (rolling stats as though they were a 1st level fighters)? I'm tempted to do this with a man-at-arms who has somehow survived as a member of the party since the beginning (they are all 5th to 7th level now).
3) Did you ever have a problem with some players in a group who insisted on bringing henchmen and others who were dead set against it, on the grounds that they didn't want to share experience points? If so, how did you handle it?
Post by Col_Pladoh » Sun May 14, 2006 3:07 pm
Post by Col_Pladoh » Sun May 14, 2006 10:16 pm
Hirelings of any sort usually work for a daily fee plus a share of loot. In that regard they do detract from XPs by lowering the amount of gps gained, but not otherwise.ScottyG wrote:Do men-at-arms count when figuring out how much experience points are awarded?, For example, if a party of 4 PCs has 4 0-level men-at-arms with them, would you divide experience earned by 4 or by 8?
Scott
Post by Col_Pladoh » Sun May 14, 2006 10:22 pm
No question that the growing gaming area is that of electronic/computer games. RPGs are not going to grow much if at all unless the only big publisher, WotC, expendsmoney in advertising a beginner's game to bring in young new players, That said, I firmly believe that paper RPGs will be around for decades to cme, just as the stage play has survided the motion picture and television. Cokmputer games are the motion pictures of gaming, online MMPs are the TVClangador wrote:With that in mind, how do you feel about the RPG industry as it stands today? I hear a lot of talk about RPGs being a dying lot.
By the way, my eight-year-old son just walked by, saw your avatar, and says: "hey, it's the guy from Futurama the rolls the dice all the time."
Post by Col_Pladoh » Mon May 15, 2006 2:52 pm
IMO those two classes are so opposed in their principals and ethics that an assassin could never become a paladin, although a paladin could become an assassin. That is, one of evil nature can not expiate their former wickedness so thoroughly as to become a paragon of goodness, but any character can fall into evil to become the nadir of wickedness.Traveller wrote:Is it possible for a character that starts out play as an Assassin to ever become a Paladin?
Post by Col_Pladoh » Mon May 15, 2006 2:57 pm
Straight man: "Do you like children?"Clangador wrote:...
I'll tell my son that.
Speaking of kids, what do you think is the best age to introduce them to a RPG?
Post by Col_Pladoh » Mon May 15, 2006 3:03 pm
Joe,Joe Maccarrone wrote:Heh.. I recall a story about Churchill, in which he was interrupted while writing a speech by the grandson of his cook at Chartwell. The boy asked him, "Are you really the greatest man in the world?"Col_Pladoh wrote:As for your son, tell him the guy from Futurama rolls the dive and says, "Go away kid, you bother me." Make sure it is an a W,C. Fields voice of course. (Actually I have six children and seven grandchildren and dearly love such kinder!)
Cheers,
Gary
Churchill replied, "Of course I am -- now buzz off!"
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Post by Col_Pladoh » Mon May 15, 2006 3:06 pm
Heh,Joe Maccarrone wrote:...And four years after that, a cluster of 5th-graders at a private school in Brooklyn watched the upperclassmen playing some sort of strange game on a long wooden table. There were colorful books, painted figures, and strangely-shaped dice... We hadn't a clue what it was about, but stared wide-eyed and knew that we must play this game too.
27 years later, two of us are still playing, and I'm checking in at Dragonsfoot on a daily basis...![]()
Post by Col_Pladoh » Mon May 15, 2006 3:09 pm
Elfdart,Elfdart wrote:For me it depends on how many henchmen and hirelings accompany the PCs and whether (in the case of the hirelings) they are hired by the party as a whole or by an individual PC. What I decided to do about #3 was to set aside one full share of XP for all henchmen if they were all working for one PC. He is also expected to pay for their upkeep. However, in that case they answer to him and not the party as a whole.
I give men-at-arms who accompany their masters XPs for the money their employers pay them, as well as for equipment and other expenses the employer pays for. They get two XPs for every gp they earn to reflect not only treasure they've earned, but what they have learned while adventuring. This comes out of the gold and XP of whoever hires them. If the group hires, the group pays. So a light footman (1 gp per day while adventuring) armed with leather, wooden shield, spear, hand axe and dagger (10 gp) will get 80 XPs if he goes on a one month expedition with his boss. A 0-level hireling who earns 500 XPs can become a 1st level NPC.
Post by Col_Pladoh » Mon May 15, 2006 3:12 pm
That isn't a rule to fllow. If you like it, then use it, but I never did, I simply negotiated for hirelings so as to get as much in the way of remuneration as I could for them. Usually that was more like one share per two men-at-arms or four torch bearers porters.garhkal wrote:I was always under the understanding that henchmen and hirelings count for half value. So the 4 pcs and 4 hirelings would be 6 xp shares.
Post by Col_Pladoh » Mon May 15, 2006 3:16 pm
If the henchmen are ordinary, not classed NPC I never bothered to allot actual XPS to them, They simply were laid, and the money, plus the appropriate fraction for kills was deducted from the party's total for the adventure before it was shared out however the group had decided to do before the adventure began.DMPrata wrote:While Scott's question was pertaining to 0-level men-at-arms specifically, in the case of henchmen with class levels, the XP is divided evenly among all participants. In your example, the XP for defeating monsters would be divided eight ways. The henchmen then must further divide their shares by two, to reflect the fact that they were only following the PCs' orders. The rest of their "shares" are lost.
Post by Col_Pladoh » Tue May 16, 2006 4:01 pm
Quite so...Sir Clarence wrote:It might be the better game, but it isn't lejendary (yet) as is D&D or AD&D...Col_Pladoh wrote:Heh,
Indeed, this weekend I was speaking with a former gamer in his late 20s, and he and his friends have all come back into the fold, play AD&D.
That is a mistake, of course, as the LA game is better![]()
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Post by Col_Pladoh » Tue May 16, 2006 4:05 pm
The name is spelled as it is so as to make it a distinct name that can be easily trade marked so as to protect it. It is set apart from all the "legendary" appelations commonly used in the names of various things.deimos3428 wrote:Ok, I gotta ask. What's with the spelling of "Lejendary"? Is it an inside joke, an attempt at an antiquated spelling, or what?
The only google hits I get on "lejendary" are D&D/RPG related links. I can't find any etmylogical evidence for the 'j', but maybe I'm not looking hard enough.
I'm certainly no stickler for grammar/spelling/punctuation, but what's the story?
Post by Col_Pladoh » Tue May 16, 2006 4:07 pm
Well, now you know why the circle of Eight was so popular with mercenaries and others who wished to enroll in some military organizationMaraudar wrote:Col_Pladoh wrote:If the henchmen are ordinary, not classed NPC I never bothered to allot actual XPS to them, They simply were laid, and the money, plus the appropriate fraction for kills was deducted from the party's total for the adventure before it was shared out however the group had decided to do before the adventure began.
Cheers,
Gary
Wow Col.. I usually just pay my henchman in coins...![]()
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I tried I swear I tried but the temptation was just to much.
Maraudar
Post by Col_Pladoh » Tue May 16, 2006 4:08 pm
Col_Pladoh wrote:Well, now you know why the Circle of Eight was so popular with mercenaries and others who wished to enroll in some military organizationMaraudar wrote:Col_Pladoh wrote:If the henchmen are ordinary, not classed NPC I never bothered to allot actual XPS to them, They simply were laid, and the money, plus the appropriate fraction for kills was deducted from the party's total for the adventure before it was shared out however the group had decided to do before the adventure began.
Cheers,
Gary
Wow Col.. I usually just pay my henchman in coins...![]()
![]()
I tried I swear I tried but the temptation was just to much.
Maraudar
Heh,
Gary
Post by Col_Pladoh » Tue May 16, 2006 7:33 pm
Yes indeed...thanks!dcas wrote:Still, there is something about the LA game that resonates with me. Maybe it just came along at the right time -- when I was busy reading fairy tales and the like to my children.Plus, it facilitates the kind of GMing (seat of the pants) that I should have been doing all along. (I must say, even the discussion of mounted combat in this forum nearly put me to sleep -- too many rules!
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Post by Col_Pladoh » Tue May 16, 2006 10:14 pm
Sure!DMPrata wrote:Gary, I noticed something in one of my books yesterday that I'd apparently overlooked. The title page of Unearthed Arcana cites, "© E. Gary Gygax," whereas the earlier AD&D® books were all, "© TSR." Is there a story behind this (and, if so, is it one you're willing & able to share)?
Post by Col_Pladoh » Tue May 16, 2006 10:39 pm
Just what I thought...especially since the majority shareholder management of TSR had run the company into near bankruptcy and I wasthe only one that could bail them out so I came back from running D&D Entertainment on the West Coast and was thanked for my efforts by having them sell their controlling shares to an outsider that actua,,y managed the company worse than had been done:roll:DMPrata wrote:Well, that was certainly long overdue. Oh, what might have been....![]()
Post by Col_Pladoh » Wed May 17, 2006 4:10 pm
Now and then I do that, mainly when I have a lot of work to do...or I want to ne playing a game or reading or whatever. However, that passes rather quickly, as I enjoy socializing with fellows, gamers of otherwiseClangador wrote:So, do you ever get tired of answering questions in threads like this?
Post by Col_Pladoh » Thu May 18, 2006 2:58 pm
Thanks for the alert
Post by Col_Pladoh » Fri May 19, 2006 2:29 pm
garhkal wrote:In your opinion, would a paladin be able to stake an unsuspecting and undefended vampire?
Post by Col_Pladoh » Fri May 19, 2006 6:29 pm
Caveat impalor. Make absolutely sure it's a vampire. Staking an innocent victim in the heart and/or defiling a sanctified corpse is one embarrasing way to lose your paladinhood...![]()
Post by Col_Pladoh » Fri May 19, 2006 6:31 pm
"Boy, did he have the wrong vampire!" Tom recalled fearlessly.gideon_thorne wrote: "Ill put a stake through his heart. That'll kill him and prove he is a vampire."
"A stake through the heart will kill anyone!" Movie Quote "My Best Friend Is A Vampire."
Post by Col_Pladoh » Fri May 19, 2006 8:50 pm
In a vein of gratitude, please accept my fangs for that.Deogolf wrote:Wouldn't the aura of evil be a "dead" giveaway?!![]()
Post by Col_Pladoh » Fri May 19, 2006 9:53 pm
I am sure that dark criticism leaves us all gravely concerned. We don't wish to cross you.dcas wrote:Most of these puns drive me simply batty. I think I could "count" the good ones on one hand. Not exactly biting wit being displayed here, and I'll stake my reputation on that. I thought that one of them made me laugh, but it turned out I was only coffin.
Post by Col_Pladoh » Fri May 19, 2006 10:07 pm
My son Luke's main PC.Clangador wrote:Gary, who was Melf?
Post by Col_Pladoh » Fri May 19, 2006 10:17 pm
Post by Col_Pladoh » Sat May 20, 2006 4:23 pm
Post by Col_Pladoh » Sat May 20, 2006 4:40 pm
"Frankly that pun falls flat," Ernest said sincerely.dcas wrote:"Gary is my middle name," Gygax said earnestly.
Post by Col_Pladoh » Sun May 21, 2006 2:17 pm
Actually, the ecclesiasts serving a malign deity are able to use the same powers as those that serve a benign or agathocacological one. Just because an entiry is of wicked sort does not mean it doesn't have the capacity to bestow such capacities upon those that serve.Moorcrys wrote:You've probably addressed this before so forgive me if I'm forcing you to re-hash...
How do you handle evil priests in your LA sessions, Gary? Do you make them sorcerers and necrourges and witches?
Do you deal with how they heal themselves and their evil companions of damage and afflictions?
I enjoy the shamanism ability and powers in the Lejends Magazine and use that for my priests who worship the 'old gods' and elemental deities, and of course I use Theurgy for the benevolent and 'civilized' deities of a pantheon. But the Theurgy ability doesn't seem to have powers that mesh with an evil-minded deity.
Post by Col_Pladoh » Mon May 22, 2006 2:44 pm
Post by Col_Pladoh » Mon May 22, 2006 4:39 pm
Yes indeed it was--easier to use existing outline maps than creating a world setting from scratch. Greyhawk was about where Chicago is, and dyvers was about where Milwaukee is.Clangador wrote:Gary, your original Greyhawk campaign. Was it based on a fantasy version of America?
Post by Col_Pladoh » Tue May 23, 2006 6:35 pm
Clangador wrote:So that's why there were so many dinosaurs in the Monster Manual. Did your players ever venture into the Jurassic area?
Post by Col_Pladoh » Tue May 23, 2006 8:00 pm
Yes, there was an Orient, Middle East, Africa, Europe, ane even a South America and Australia.Clangador wrote:So you had a fantasy version of China too? One would think dinosaurs might have parts that could be used for spells and such. No?
Post by Col_Pladoh » Tue May 23, 2006 8:36 pm
Ho-ho-ho!Clangador wrote: So you had a whole fantasy version of earth going on. Why is it that you changed all that when Greyhawk was published?
The set edited by John Eric Holmes was more like AD&D than D&D in many respects, because at the time he turned oevr the ms. I was completing my own for the AD&D PHB. I included material from the latter into the D&D game to update it.I didn't know OD&D had no spell components. I've never played it. I started play Holmes basic and AD&D around 1978. I now wish I had got the chance to play it.
Post by Col_Pladoh » Tue May 23, 2006 8:49 pm
Good suggestiondcas wrote:Clang, you might want to check out "The Epic of Æarth."Clangador wrote:So you had a whole fantasy version of earth going on. Why is it that you changed all that when Greyhawk was published?
Post by Col_Pladoh » Tue May 23, 2006 8:53 pm
Zeb Cook had the lead on the OA ms, and he rode roughshod over the work that Francois Marcela Froideval, ignored my direction, and by the time I discovered all that we had to go forward with the work as presented. At the time TSR was in severe monetary difficulties, and the corporation needed OA as a follow up to the UA success to get it back into the black.Asrogoth wrote:Gary,
I have read through the Oriental Adventures Compendium a couple of times.
I find the concept of honor to be a bit difficult to add to a normal campaign. I know that you are credited with the book's overall "editing". How involved were you in the production of it? What concepts did you think should be in there that eventually weren't (if any)? What concepts did you find to be less than desirable but that you still kept? Just curious.
Thanks.
Post by Col_Pladoh » Wed May 24, 2006 3:05 pm
Clangador wrote:Col_Pladoh wrote:What? Just think of it, you could be just now publishing the 25th volume on Fantasy Earth covering the frost giants of Antarctica. TSR would still be in business and AD&D(1e) would still be going strong.![]()
Post by Col_Pladoh » Wed May 24, 2006 3:08 pm
I had no special number of volumes in mind, but I surely did plan to expurgate the Fiend Folio and eventually revise the volumes of monsters into a set akin to an encyclopedia.Julian Grimm wrote:Gary,
I was reading the forward to MMII and you hinted that there would possibly be more Monster Manuals in the works. Did you have a set number of volumes planned or was it more make them as the ideas come?
Post by Col_Pladoh » Wed May 24, 2006 3:11 pm
Ah Dang!garhkal wrote:On the Honor part. The best part of it i liked was the class specific rules for honor gains and losses.
Post by Col_Pladoh » Wed May 24, 2006 3:26 pm
Hi Zherbus,Zherbus wrote:Gary,
Thanks for the decades of enjoyment. That said, I've been doing a lot of studying of my three core LA books and had a few questions.
1) Is the organization of the three books more or less what you wish you'd have done with AD&D? While alphabetical is good for when you know what to look for, I like the catagories in the Beasts of Lejend, especially being new to the system
2) Maybe I missed something, but how terribly difficult would it be to write new races for LA?
3) (and last, I promise!) For more of a quick start purpose, have you guys considered character templates? Personally, my head has a rough time breaking the archetype mold that I've been doing for a long time.
If I had some rough templates to follow in creating some archetypical personalities it would be easier to get my buddies in on some sessions. I plan on writing up some soon as I learn the system better, but I think if some of us newbies were hand-held through creating what we were after it might be easier to jump right in.
Mind you, I am not speaking of kits of cookie cutter character stuff. But more like 4 or 5 basic templates (Archer-type, melee warrior type, etc. with racial suggestions).
Thanks!
Post by Col_Pladoh » Wed May 24, 2006 3:28 pm
Post by Col_Pladoh » Wed May 24, 2006 3:54 pm
As with new races, I urge that no new order be created by an LM until no fewer than 12 game sessions have been run. Orders are menat to reflect mainly human archetypes, and with the additional ones coming, all logical ones are pretty well covered as the experienced LM will find for himself.Zherbus wrote:So we can expect new orders? After looking it over, it has a good side effect of keeping things balanced, while having the freedom to create Orders. I imagine creating orders is quite a bit easier than new races. Thanks!
Post by Col_Pladoh » Wed May 24, 2006 3:58 pm
Post by Col_Pladoh » Wed May 24, 2006 4:44 pm
Excellent, Peter!gideon_thorne wrote:Noted. Hopefully we can go over this at LGGC or in the future to make sure I have everything arranged correctly. ^_^
Post by Col_Pladoh » Wed May 24, 2006 5:46 pm
Is the druid actually an archetype? I think not.dcas wrote:Yes, I realize that the Elementalist => Magic-user comparison is a bit of a stretch. Still, I would say that the Geourge deals in elemental spirits rather than spirits of nature, and this is not outside the bounds of what a magic-user might do. They don't seem terribly "druidical" to me -- and this might be one instance of an AD&D archetype that is not covered very well by an LA Order.
Post by Col_Pladoh » Wed May 24, 2006 6:08 pm
Then is is actually not an archtype at all, as you note below.dcas wrote:Only in AD&D.Col_Pladoh wrote:Is the druid actually an archetype? I think not.![]()
That is so, as the role is not glorified as a wise anf good protector of nature...I've seen the Shamanism Ability from Lejends Magazine, and while I think it's a fine addition to the game it doesn't seem to capture the same "feel" as the AD&D druid (even if that "feel" is ahistorical).
Post by Col_Pladoh » Thu May 25, 2006 7:43 pm
The Lake Geneva Gaming Convention begins with a porch party here at our house on the 8th of June, a Thursday. The con starts officially at the Cove on Friday the 9th and runs through the 11th of June. A grandson from Hawaii and Jon Creffield from the UK will be staying with us during that time until a few days after the 11th. Come on by here as noted abovcem, go to the LGGC, or stop around here in the mid-afternoon on any day save Monday (when I am usually boardgaming at son Ernie's) or Thursday *when I typically have work to do as we usually game at 6:30 those evenings).glaucusrex wrote:...on June 13?
I tried to stop by last year but you and your wife were ill. Still, you were very gracious and spent a few words with me and my kids. Nice to see that you had a copy of "The Killer Angels" on the shelf.
Anyway, I'll be making my annual pilgrimage to Mom's house in Elkhorn. Let me if we can join you for a session between June 9-18.
Best.
Lloyd King
Post by Col_Pladoh » Fri May 26, 2006 4:16 pm
glaucusrex wrote:Sacre bleu! What luck! I will try to hurry and get there. I've always wanted to go to a convention like that. Maybe I'll see you there.
Post by Col_Pladoh » Sat May 27, 2006 2:43 pm
G'Day!Julian Grimm wrote:Hello Gary,
I hope things are well for you this Memorial Day weekend! I have to say I wish I could make it to LGGC this year but alas, due to an injury my finaces are not well enough.
Enough of that though. I have had a few questions that I hope have not been asked to death or over done.
Kara-Tur was not Greyhawk.1) Was the original Kara-Tur intended for Greyhawk or was it intended as a seperate setting entirely?
I don't compare things in such fashion, but I must say that when I do DM I usually use the OD&D (three booklets) with some house rule changes or OAD&D rules2) Of all the versions of D&D you have overseen which was most enjoyable to work on or holds the best memories?
Of course I think that paper RPGs persist despite electronic ones. So far computer versions are not really role-playing at all, as there is no one to which one can role-play. Anyway, the game form has features that can not be duplicated such as personal contact and association.3) In the future do you see table top gaming surviving the number of video and computer games out there?
That's all I have. Thanks in advance for the answers.
---J
Post by Col_Pladoh » Sat May 27, 2006 2:48 pm
If the foreign PCs wish to be respected they muct indeed learn the cultural demands seek honor, and be concerned about loss of face. Likely they will fail miserably, of course.garhkal wrote:What about the opposide. Where the Gagin pcs, adventure into the orient? Would they then get honor? Have to worry about it?
Post by Col_Pladoh » Sat May 27, 2006 3:50 pm
The general rules light approach came in c. 1993 when I was working towards selling a CRPG game or two. the progenator of the LA game system was contained in a science fantasy-fiction game that I did around 1995 IIRR. I began working on the actual LA game in 1996, had the early drafts posted on my old website for download.Clangador wrote:How long have you been developing the LA system?
Post by Col_Pladoh » Sat May 27, 2006 5:17 pm
First and foremost, the FRPG is not a combat simulation. It is something entirely different.Dwayanu wrote:I've long refereed "little booklets" D&D, enjoying AD&D as a player. Lately I've been delving into the books with an eye to DMing.
One curious omission is that they do not specify which weapons must be wielded two-handed.
The most (but far from only!) contentious subject in my experience is the "battle axe." In my own view, the "hand axe" would include the francisca; the "bardiche" seems to me to cover two-handed battle-axes shorter than a poleaxe. In game terms, the "battle axe" seems a poor choice if two-handed.
Whatever guidance you care to offer would be much appreciated.
I'm glad to see that you are at last free to concentrate on creative work rather than commercial frustrations. I thank you, and wish you all the best.
Post by Col_Pladoh » Sat May 27, 2006 5:34 pm
Heaven Forefend!gleepwurp wrote:But sense (other than nonsense) does not seem at all common these days. Next thing you know, Mr. Gygax will be telling us we have to "think for ourselves." Oh, what a world we live in.Col_Pladoh wrote:... that's a matter of common sense.
Post by Col_Pladoh » Sat May 27, 2006 7:00 pm
Dwayanu wrote:Thank you!
I value the insight into your intent. I don't think "combat simulation" is what interests those for whom I have inquired.
Post by Col_Pladoh » Sat May 27, 2006 8:29 pm
The Game Master is the arbiter of the campaign, not a book of rules or the game publisher.Dwayanu wrote:The brevity of your seminal work has suited me for almost three decades. I like very much "doing my own thing" with books that I can carry in a coat-pocket. However, some players want a lot more rules , and I don't feel like writing a big manual! AD&D books happened to be readier than $$cash$$ for (say) LA.
What I'd call wargames seem to have suffered an "extinction event" more than a decade ago, which may as well be prehistory to the players in question. They just want to play "by the rules," and are fairly counted among those who accept you as "final arbiter" of AD&D, if not of all FRP.
Post by Col_Pladoh » Sat May 27, 2006 8:42 pm
A knock-off of the D&D game was proposed to some West Coast production entities as a cartoon show c. 1981. It was turned down as there was no "name" connected to have audience pull. Early in 1982 TSR was approached to license a D&D-based cartoon, and I was put in charge of that, sent to California, for three reasons, least important to most.Clangador wrote:Gary, how did the D&D cartoon come ito being? I mean, why a cartoon? After 20+ years, what are your thought about said cartoon? How much creative control did you have over it?
Post by Col_Pladoh » Sun May 28, 2006 2:09 pm
Absolutely,Dwayanu wrote:I hope the animated series is available on DVD, because I missed it the first time.
Even after factoring in whatever influences made the D&D movie such you-know-what, I reckon it would have been pretty good had TSR retained the foundation Mr. Gygax laid in Hollywood.
Boorman, Welles ... Those are names with which to conjure! More bluntly, TSR had "literary" capital in spades less insipid than what was inflicted on the silver screen.
Post by Col_Pladoh » Sun May 28, 2006 2:11 pm
Well maybe...Joe Maccarrone wrote:I'll send cash in exchange for guns.Col_Pladoh wrote:I'll think for you, and the first thought each and every gamer should have is to send me all their cash and valuables..
Gary![]()
Post by Col_Pladoh » Sun May 28, 2006 2:15 pm
That is great!Clangador wrote:Mini wargaming is still alive and kicking. I'm in a club of mini wargamers. We have an convention once a year and monthly games.
Post by Col_Pladoh » Mon May 29, 2006 2:31 pm
Hi Kenny:)Asrogoth wrote:Gary,
Regarding the D&D Cartoon....
Many people have speculated about the origin of the main anagonist of the series, Venger.
Some have even gone so far as to say that Venger was "Dungeon Master's" own son gone bad.
A few years ago, I read an article (well, supposed script) of the last episode of the D&D cartoon where this information is revealed and the chitlins all go home, preparing for a new season (and hopefully new kids with all different character classes -- based on the Oriental Adventures?).
Can you enlighten us any with the inner-workings of the cartoon?
Thank you.
Eternally curious,
Kenny
Post by Col_Pladoh » Mon May 29, 2006 4:07 pm
Actually no to both.Julian Grimm wrote:Speaking of Venger. Did you ever use him as a baddy in your game or were you ever tempted to?
Post by Col_Pladoh » Mon May 29, 2006 8:23 pm
Howdy Chris,chrisspiller wrote:Oh, thank God! Even back as a lad of 11 or 12 or so Bobby and Uni were the bane of my existence when watching an otherwise quite good Saturday morning cartoon! A shame that the second series never made it on air.Col_Pladoh wrote:The new series was going to have all of the original cast save Bobby and Uni--they had to remain at home, Bobby in school and Uni as his pony.
Speaking of cartoons, movies, etc., Gary, you ever give any thought to trying to develop a Gord movie? (I don't know if legal issues would allow it, given that you no longer own the IP rights to Greyhawk.) Or even, dare I say, a Mordenkainen project? I know I'd give big bucks to see an onscreen rendering of the big run in with Rob's infamous Iron Golem!
Pax,
Chris
PS
Hope you have a great Memorial Day, Colonel.
Post by Col_Pladoh » Tue May 30, 2006 2:57 pm
Not really.Elfdart wrote:Is it true that the late James Goldman was to be your co-scriptwriter?
Post by Col_Pladoh » Tue May 30, 2006 3:04 pm
Durned if the weather didn;t clear up here, so wewent to the Martins around 5:30 where they grilles chicken, burghers plain and with cheers, brats, and franks too. Besides all the fixings there were baked beans and potato salad and beer, wine, and (ahem!) Bombay Sapphire martiniesJulian Grimm wrote:Well Colnel be happy that we got to have our BBQ and I ate some for you!![]()
No, I was speaking of film producers, not book publishers. The Trolls are proceeding apace with the hardback versions of the sever Gord books.When you said that no one is beating the door down for the rights does that mean the rumors of TLG reprinting the Gord novels is false? Also If you have the rights to the Gord Greyhawk could there be a Greyhawk setting done with Gord's GH as opposed to the current incarnation?
Post by Col_Pladoh » Tue May 30, 2006 10:39 pm
Post by Col_Pladoh » Tue May 30, 2006 10:49 pm
Actually that sounds fine, but I am not in accord with the standard d10 for character hut points. I would use the rand of possibilities from d4 through d12 as in OAD&D.Joe Maccarrone wrote:...And another thought that struck me late last night, when I should have been sleeping, after reading the appendices to Castle Zagyg:
I think the dual classing method you presented in the optional rules would work just fine for human characters in AD&D, replacing the unpopularly restrictive (at least among my players) dual classing rules in the PHB. The rules in CZ provide a practical method that isn't a route to excessive character power.
Since AD&D character classes top out at different numbers of hit dice, not a standard 10 as in C&C, the 'total character level' at which the dual-classed character stops gaining hit dice would have to be something other than 11; I'm thinking it should be the level at which he stops gaining hit dice in his first/primary class...
Any holes in my idea that I'm not considering?
Thank you kindly, sir.
Joe
Post by Col_Pladoh » Tue May 30, 2006 10:51 pm
Spot on in my book, amigo. In the same vein Aerdi has Gothic architecture, BTW, while the Great Kingdom has Byzantine...Joe Maccarrone wrote:
Thanks! Just as I was seeing it -- I've even been imagining Furyondy with Norman architecture...![]()
Post by Col_Pladoh » Tue May 30, 2006 10:56 pm
Post by Col_Pladoh » Wed May 31, 2006 2:44 pm
Noppers! The Great Kingdom has parts other than Aerdi, does it not?DMPrata wrote:Um, aren't those both the same place?Col_Pladoh wrote:Spot on in my book, amigo. In the same vein Aerdi has Gothic architecture, BTW, while the Great Kingdom has Byzantine...
Cheers,
Gary![]()
Post by Col_Pladoh » Wed May 31, 2006 2:54 pm
Bah!Grubbiv wrote:Hi Gary,
I wanted to ask you what Jeff Perren was doing and where he was living when you guys developed Chainmail back in 1968-69. The reason I ask is because the Wikipedia article on Chainmail opens with
Chainmail (1971) was a medieval miniatures wargame created
by enthusiasts in the late 1960s at the University of Minnesota.
The part about the University of Minnesota seems wrong, but then again maybe Jeff was a student at UM.
Thanks,
Clark
Post by Col_Pladoh » Wed May 31, 2006 2:56 pm
Well, that's a good woman for you!Joe Maccarrone wrote:Actually, the host did have some cigars -- but the only person interested in smoking one was my wife!
![]()
Post by Col_Pladoh » Wed May 31, 2006 2:59 pm
the loss was determined by the number of HPs gained when the now-lost level was attained, or were gained...garhkal wrote:Ok another for you to ponder.
When you played and gmed, how were undead energy drains handled... When the pc got hit, did they roll the HD for lost points, or did they 'remove what they rolled' when they gained that level?
Post by Col_Pladoh » Wed May 31, 2006 6:42 pm
I doubt Bobby Goldman, Jim's widow, is willing to share his work with anyone not interested in producing it.Elfdart wrote:Any chance of getting to see those scripts? In August I'm headed to New Mexico to look at Leigh Brackett's old scripts, including her rough draft for The Empire Strikes Back. This kind of thing fascinates me.
Post by Col_Pladoh » Wed May 31, 2006 6:48 pm
As a matter of fact I am usually prone to giving regular players in a campaign I am running a break in regards to loss of their character, or a severe diminishment of that game perso9na due to level drain or similar loss. That does not apply to players with characters that I judge to have uwarranted levels, cocky ones that ignore warnings, those that play foolishly, or the magic items of any character whatsoeverElfdart wrote:Are my eyes playing tricks or did the Colonel admit to going (relatively) easy on players?![]()
Post by Col_Pladoh » Wed May 31, 2006 6:53 pm
The United Kingdom is often referred to as England, but it included Wales, Scotland, and various parts of Ireland during the middle ages; it also included Normandy and various other parts of contemporary France.DMPrata wrote: Not that I'd ever deign to disagree with the guy who wrote the book, but the Great Kingdom is "The Kingdom of Aerdy." Are you referring to the outlying dependencies (North/South Province, Medegia) as "The Great Kingdom" (with Byzantine architecture) whilst the central lands around Rauxes are "Aerdi" (with Gothic architecture)? Please enlighten the uninformed masses.
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Post by Col_Pladoh » Wed May 31, 2006 7:41 pm
DMPrata wrote:Ah! That makes sense. Thus, architecturally speaking, the Great Kingdom's Byzantine influence would likely be seen in Almor, Nyrond, Ratik, Sunndi , all lands that were once part of the empire, but have since seceded , while the central Aerdi lands would feature the more Gothic style. Methinks I understand now. Much obliged!
Post by Col_Pladoh » Wed May 31, 2006 9:35 pm
Okay My Good Fellows,DMPrata wrote:Yes, you did indeed....Col_Pladoh wrote:Of coiurse [sic] I made that all up....![]()
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Post by Col_Pladoh » Thu Jun 01, 2006 12:41 am
Next time you cisit here, bring LAura along. I'll share my cigarrilos with her and also my baked goodies. After all, someone that loves those sorts of things is tops in my books!Joe Maccarrone wrote:Yes, she is... Laura quit smoking (cigarettes) in her 20s, which is more years ago than I'm allowed to say, but I still call her a Hobbit due to her enduring fondness for tobacco and baked treats...![]()
Post by Col_Pladoh » Thu Jun 01, 2006 3:22 pm
Actually no one has asked about that, so you are breaking new groundGlaaki wrote:Ahoy Gary!
I am new to LA, though I have been gaming for 30 years. It is an excellent system and a real return to the core ideals of roleplaying, fantasy or otherwise.
I was wondering, and I am sorry if this is a retread of a previous post, if some of the LA races, Ilf, Kobold, Oafs, were inspired by Norse or Celtic influences?
Thanks.
Spencer
Post by Col_Pladoh » Thu Jun 01, 2006 3:25 pm
Sounds Great JoeJoe Maccarrone wrote:Will do -- she has already agreed to come along for next year's LGGC. As it happens, she also loves antiques and covered porches....![]()
Post by Col_Pladoh » Thu Jun 01, 2006 4:47 pm
Well...oldschooler wrote:So if you think about it, the whole RPG hobby came initially out of Jeff's lil' four page pamphlet of minis rules![]()
Post by Col_Pladoh » Thu Jun 01, 2006 9:56 pm
Sadly...zhowar1 wrote:Gary,
For years, I thought the title of the U3 module "The Final Enemy" was quite boring compared to the "Sinster Secret of Saltmarsh" and "Danger at Dunwater", or any number of other TSR modules.
Then a few years ago it occurred to me that the title was possibly a pun on the fact that Sahuagin are fish-like and have fins. Thus, the "The Final Enemy" refers to not only the "last enemy" of the U series, but also the "enemy with fins". Now, in my head I tend to pronounce the name of the module differently as "The Finn-ull Enemy".
Was this an intentional or unintentional pun? Either way, it's quite fishy.
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Post by Col_Pladoh » Thu Jun 01, 2006 10:59 pm
There's no way you can bait me into floundering around with piscine puns. so I'll clam up now, call it a net win.zhowar1 wrote:
Okay, thanks anyway! I knew it was somewhat of a trawl, but I thought I'd get your angle, since perhaps you gave fin-al editorial approval to those UK modules that surfaced in these waters.
Post by Col_Pladoh » Fri Jun 02, 2006 3:13 pm
Post by Col_Pladoh » Fri Jun 02, 2006 4:02 pm
Howdy Spencer:)Glaaki wrote:That is great! I am not surprised as my brother Gary told me that pun around the same time frame. I think it won an award in the national pun-off or some such. I know a few others but they are real groaners...Col_Pladoh wrote:Howdy Glaaki,
Not to croak your pun, but Brian Blume told that at TSR back in 1977, and that's the absolute truth.
BTW the more I read of LA the more I love it. I am surprised at the lethality of many of the beasties in BOL. Basilisks for example are not a push-over in any edition, but in LA..wow..run for the hills!
Which I happen to think is an excellent thing...palyers need a dose of death from time to time to keep them in line.
Have fun at the LGGC, Col. I sure wish I could make it, but maybe next year! Maybe we can expect some photos from the LA game on your porch?
Spencer
Post by Col_Pladoh » Fri Jun 02, 2006 7:51 pm
when animals charge and leap upon a character/Avatar, I assume the defender is overbourn if the attacker alone or in numbers weighs no less than 90% as much as the one being so charged. Of course a pack of dogs or the like can easily pull down a single human not in heavt metal armor.Glaaki wrote: Exactly!
Those silly PCs are always expecting some great creature of myth and legend. It is nice to give them an attitude adjustment with a 'lowly' Grizly Bear or pack of wild dogs.
Spencer
Post by Col_Pladoh » Sat Jun 03, 2006 5:09 pm
Ho There Oldschooler!oldschooler wrote:My girlfriend and I are taking a vacation in a few weeks to a secluded island off the coast of Maine (no TV, video games, etc.) and are thinking of plunging into Lejendary Adventures. We haven't really gone into it in depth yet, but I have TLG's LA Essentials boxed set and Living the Legend, both of which I've only skimmed so far.
My Questions, Three:
Will using these sets lend themsevles well to one-on-one play?
Any suggestions on how to adapt Living the Legend or maybe Moon Slaves so I don't need a few other players?
Is it feasable for one player to have several Avatars at once, or should we stick with one player = one Avatar?
Thanks in advance![]()
Post by Col_Pladoh » Sat Jun 03, 2006 6:58 pm
While dearly love the spectacle of the Master Maze dungeon settings, I must confess that I do not use them on a regular basis, only for special occassions. Were I able to spend a day or so doing nothing byt preparing for an adventure session I would absolutely design dungeon labyrinths and cave complexes using them along with appropriate miniatures.Glaaki wrote:Ahoy Col! A good Saturday to you.
I was wondering, do you use the Master Maze sets from Dwarven Forge in your regular LA game, or in general for that matter?
I think they look wonderful, but seem a little impractile for play as they require either pre-assembly or on the fly assembly. Also they are a bit on the costly side, though I am sure well worth it.
I use a chessex grid map and ocassinally the Tac-Tiles interlocking map tiles.
It is a lot quicker to draw things out in marker, but of course doesnt look nearly as nice!
More puns incoming! You have been warned.
Spencer
Post by Col_Pladoh » Sat Jun 03, 2006 7:43 pm
Here's the story:Glaaki wrote:...
I am not familiar with that Series much, wasn't that when Babe Ruth played for Boston? Thats about all I know...
Spencer
Post by Col_Pladoh » Sat Jun 03, 2006 9:39 pm
The festvities begin in the late afternoon, around six. We'll have a fair selection of food--baked beans, potato salad, a cold turkey, franks, burgers, maybe other stuff brought in--but most folks bring whatever thay wish to drink, although we'll have on hyand some bottled water, soda, and beer.K. Boudreau wrote:Gary, what time do the previously mentioned festivities in your yard and porch begin this coming Thursday?
The LA game system is not at all similar to any D&D one, or any class based game for that matter. I used a lot of new terminoligy to underscore the difference and the need to think outside the parameters of D&D. That said, anyone that is familiar with the concepts of the RPG can learn the mechanics of the LA game and play reasonably well, although using the skill bundles to their full extend might be hard to remember.Also, if I'm lucky enough to get a spot at your game at the LGGC, is it OK that I'm not too familiar with the LA game rules and mechanics? I have not bought any of the books yet and have never played it, though I have been wanting to. Would someone who is very familiar with, say, D&D easily be able to pick it up during game play?
I'm looking forward to meeting you and many others next week!
Kevin
Post by Col_Pladoh » Sat Jun 03, 2006 9:44 pm
I had a ball pitching that one, and it was right over the plate, eh?Glaaki wrote:LOL! ARRG...I slid right into that one! (Surprise check failed)...Your signals were too subtle, I should have shaken them off but then I always did like to swing for the fences, especially when confronted by the Big Green Monster...guess I struck out...![]()
Indeed, I commented on Vance's excellence for the publisher. Sadly, i have not seen the end product. I have not heard much about the game good or bad...Say, did you know that there is an RPG based on The Dying Earth? It was news to me. One of the thing I like most about LA is its non-Vancian magic system. Not that I have anything againt Vancian systems, it is just a refreshing change and I think make for a more maliability of play, which is a good thing.
No. Please tell me about themWere you aware that Paul Revere had an impressive collection of fine wigs?
Spencer
Post by Col_Pladoh » Sat Jun 03, 2006 10:41 pm
Remember...Elfdart wrote:My favorite party-killer is a medium to large pride of lions. Surprise + 40' leap + overbearing by an animal that weighs 300-500# + claw/claw/bite/rake/rake =TPK
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Post by Col_Pladoh » Sun Jun 04, 2006 3:11 pm
Post by Col_Pladoh » Sun Jun 04, 2006 5:08 pm
Surely you have read of his younger brother's adventures in the American West!Glgnfz wrote:i only know his older brother mycroft...![]()
Post by Col_Pladoh » Sun Jun 04, 2006 5:42 pm
Not the same as Sherlock's younger brother. Surely you have heard of him, his exoploits onthe Western plains...Julian Grimm wrote:I have heard he had a cousin named Loraight...
Post by Col_Pladoh » Sun Jun 04, 2006 5:49 pm
Whoa!Glgnfz wrote:when i was 10 or 11 i loved a game called "sherlock holmes criminal-cabinet". it came out in 1984 and was "game of the year".
it came with a quiz book, a book with addresses in london, a city map, a book of hints, a newspaper archive, and a book where the cases were presented.
you were sherlock holmes and had to solve a few cases using the material given.
apart from d&d that was the first game i had ever seen at that time were you didn't have to play against other players with the aim to win, but you had to play against the case. it was great, and i've found it yesterday when i was cleaning my garage.
i've sent my wife and daughter away for today and i'm sitting on the couch trying to solve the case "der erschossene waffenfabrikant".
is this a german game or is it a translation?
Post by Col_Pladoh » Sun Jun 04, 2006 5:52 pm
Post by Col_Pladoh » Sun Jun 04, 2006 5:58 pm
Ack!Glgnfz wrote:it's the "case of the killed (to be more precise - shot) weapons manufacturer".
ah! i've found it! it's an american game - produced in 1982 by sleuth publications, ltd., san francisco!
what i've NOT found is - who has killed the guy?![]()
Post by Col_Pladoh » Sun Jun 04, 2006 6:01 pm
Noppers!Glgnfz wrote:you're not talking about gene wilder in "the adventure of sherlock holmes' smarter brother"?!?
his name in the movie was "sigerson".![]()
Post by Col_Pladoh » Sun Jun 04, 2006 6:07 pm
Beware!Glgnfz wrote:i'm glad that's not the answer, as the film was terrible...
i had hoped for a more sophisticated answer.so i have to keep researching.
Post by Col_Pladoh » Sun Jun 04, 2006 6:12 pm
Not the younger brother that was in America...Glgnfz wrote:i've found something else...
doug warwick wrote "the death of sherlock holmes' younger brother" in 2001 - the name of holmes' younger brother in this piece was james
Post by Col_Pladoh » Sun Jun 04, 2006 7:08 pm
Post by Col_Pladoh » Sun Jun 04, 2006 10:25 pm
As a matter of fact, your questions are really decisions you must make, as the campaign is yyours alone...and it sounds interesting and exciting, I must add.Julian Grimm wrote:...
...
My questions are:
1) Should I keep the common real world names for locations and such so as not to confuse players?
The Scandanavians had little in the way of formal religion, so you are ocrrect in approaching the matter of a priesthood--these would be shaman or medicen men. Druids do not really fit that mold. You might want to check the Shamanasim rules I developed for the LA game system. I believe they can be found at www.lejendary.com The Trolls will be publishing them in a optionnal core rules supplement to the LA game, Shamanism & Witchery.2) I see religion as a mix of Osage beliefs and Nordic. Since both seem to have more pull to Druids and such how should clerics be handled in this respect?
As the Indians of Mexico, Central and South America had silver and gold, copper as well, valued those metals, I would have a barter system based on animal skins, pipes, and tobacco, with wampum belts worth x number of gold, silver, or copper pieces.3) Do you see retaining the common Gold standard trade system in this setting or should it be replaced with something like Trade Beads or a simple bartering system?
One last note my system of choice is C&C with alot of 1st edition AD&D. ( spells, Monsters and some class adjustments) I also want to keeop this world dangerous. Given that the heat here this time of year is ungodly those that insist on Metallic armors are in for a slow baking. Are there any other suggestions to "Savage Up' the concept?
Post by Col_Pladoh » Mon Jun 05, 2006 12:23 am
As I mentioned his younger brother was in the American West, had the same given and surname, so...Glaaki wrote:As it turns out Gary I am a HUGE Sherlock Holmes fan.Col_Pladoh wrote:Hi Spencer!
Are you a fan of Sherlock Holmes stories? If so, name both his older and younger brother...
Cheers,
Gary
I am not aware of a younger brother, only Holmes' older brother Mycroft that worked in the British government and spent most of his time in his private club, the Diogenes CLub as I recall.
So, please Col. tell me more of this younger brother.
Spencer
Post by Col_Pladoh » Mon Jun 05, 2006 12:30 am
Hi julian,Julian Grimm wrote:Thank you for your responses Gary. I am glad you find the idea 'interesting and exciting'. Most of us playing are from here and we plan to incoporate some well known and lesser known legends and such from here in the game.
Such as some nice lizard men like baddies as a nod to the legends of reptid aliens that supposedly live around here. As well as nods to things like the castle ruins at Ha-Ha Tonka State Park and a nice stretch of ground my family used to live on that had some very strange happenings in.
One last question. One thing I see for the day to day religion of the place is firm beliefs in family spirits and 'family lodges' that members go to after death. These spirits offer direct guidance to members of their houses and can be reborn into family lines. I have researched the idea some but have yet to find very much on the subject. Have you any experience with the belief or maybe know where I could go for more info?
Post by Col_Pladoh » Mon Jun 05, 2006 2:32 pm
Glaaki wrote:]
If groans are the applause of puns then you just got a standing ovation!
![]()
Chris Clark hopes to get the next of the LE World continent detail books out later this year, and the last two are in lain thereafter.BTW I am just getting into the Lejendary Earth source books, nicely done. I really like the way the nation layouts indicate relative economic position and strength. The companion to the Gazeteer is a trove of information and story ideas.
No such plans, sadly. The Trolls do the Crusader and will carry LA game articles therein, but even plans for an electronic version of Lejends have fallen through.I have managed to find most of the back issues of Lejend magazine, only need a few issues. Are there any plans to pick that back up in the future? Maybe with the backing of the trolls?
Spencer
Post by Col_Pladoh » Mon Jun 05, 2006 2:36 pm
Excellent!Julian Grimm wrote:Ahh Holmes Holmes. I have heard he was an experienced tracker.
...
...
Show me the way to go Holmes, I'm tired and I want to go to bed...
Post by Col_Pladoh » Mon Jun 05, 2006 3:10 pm
Alan Hale, Sr.dcas wrote:Alan Hale Sr. (Little John) or Alan Hale Jr. (the Skipper)?Col_Pladoh wrote:Have you heard about actor Alan Hale's brother?
Post by Col_Pladoh » Mon Jun 05, 2006 3:43 pm
Close...but no cigar!dcas wrote:"Hale Hale, the gangsel's here?" ::groans::Col_Pladoh wrote:His brother also had the same given and surname, operated heavy equipment, a gangsel.
Most everyone has heard of him.
Post by Col_Pladoh » Mon Jun 05, 2006 3:57 pm
Pish, Hale Hale is a gansel operator, thus Hale Hale the ganseleerJulian Grimm wrote:Oh yeah, Seems no one can go to work on a site until he shows up or until:
Hale Hale the gangsels here!
Have you heard that TV personality Lisa Renna has been working on a hybrid pea that has all the nutrition of the pea plus one serving having as much caffine as a cup of coffee?
Post by Col_Pladoh » Mon Jun 05, 2006 4:13 pm
You could be keeled for that one!Julian Grimm wrote:So you've never heard of:
Renna's Stim-Pea?
Post by Col_Pladoh » Mon Jun 05, 2006 4:34 pm
So now you seek to spar with me in naval punnery, eh? What other poop do you have? If you manage more I might be taken aback, jeer.Julian Grimm wrote: I've no choice but to bow to your stern comment.![]()
Post by Col_Pladoh » Mon Jun 05, 2006 7:32 pm
Of course, for I can hold you at bay, give you strait puns of current sort that will take the wind out of your sails. I can hatch them up with ease, no need to canvas places to find them. Is that knot apparent now?Julian Grimm wrote:Now, now I harbor no ill will to you. I would not engage in Navel punnery with you good sir. I feel I would find myself up the proverbial polluted watersource without adiquate means of transportation.![]()
Post by Col_Pladoh » Mon Jun 05, 2006 8:43 pm
How dare you hijack this punning thread?chrisspiller wrote:I know this isn't a pun or anything so perhaps Gary missed my question amidst the other posts. Looks like a repost is in order!![]()
I went and read the material, and I only vaguely remember the article and the Hunter Cless detailed therein. To the best of my recollection, the only play of such a PC was done in an offhand manner by my son Luke for a single game session with me as the GM.chrisspiller wrote:Gary, IIRC, you've mentioned that all of the UA classes were used at one time or another in your campaign. I was wondering, however, did any of your players ever make use of the Hunter class you designed for Trigee?
In case you're interested, the class write up is actually posted on DF at http://www.dragonsfoot.org/forums/viewt ... 2737#52737
Pax,
Chris
Post by Col_Pladoh » Mon Jun 05, 2006 9:07 pm
chrisspiller wrote: I know, I can get pretty unreasonable sometimes.
Pax,
Chris
Post by Col_Pladoh » Mon Jun 05, 2006 9:12 pm
chrisspiller wrote: I know, I can get pretty unreasonable sometimes.
Pax,
Chris
Post by Col_Pladoh » Mon Jun 05, 2006 9:46 pm
Hold on there. My seafaring puns are reaching their binnacle of success, and you are attempting to scuttle them!dcas wrote:Gary, I think your jokes are quickly sinking under the aweigh-t of your own intellect.
Post by Col_Pladoh » Mon Jun 05, 2006 10:15 pm
Abalone! But that just might make me clam up. ya lugdeimos3428 wrote:Barnacle of Success? Sounds like a good magic item for a triton war chieftain.![]()
Post by Col_Pladoh » Tue Jun 06, 2006 3:14 pm
Seems fishy to me...Julian Grimm wrote:Cuttle up to this tail:
You should be whipped for such a pun...
While kraken nuts Meathead says:
Archies Tooth Less
Post by Col_Pladoh » Tue Jun 06, 2006 3:39 pm
You are pitching scantling praise at me, but I'll roll with the blows, even as I beam at the broad reach of my nautical punning.Glaaki wrote:Great googly moogly, Col.! To gamsails and corsets--stand by the braces!! Your knowledge of things nautical is nowhere near as nascent now that we know the full network of your sill nimble noodle!![]()
The Shamanism & Witchery rules in the ms. for the book are pretty much the same as in the Lejends Magazine articles, althouhg as I recall there are some additional Powers and Extraordinary Items in the former.On another note...
I have finally aquired all the editions of Lejend Magazine in a combination of hard and electronic copy.
Are the shamanism and witchery orders and information going ro remain largely the same in future Troll products?
Also it is a shame that the mag faded away, it is a damn fine product.
Spencer
Post by Col_Pladoh » Wed Jun 07, 2006 3:17 pm
Post by Col_Pladoh » Wed Jun 07, 2006 6:48 pm
Yuppers!Glaaki wrote:Good morning Col.
I am sure you are busy preparing to launch LGGC...best of luck with that! Remind the trolls to take some pictures they can post for those of us who can't make it.
Game On!
Spencer
Post by Col_Pladoh » Wed Jun 07, 2006 8:08 pm
Beans, potato salad, smoked turkey, hamburgers, hot dogs, brats, and maybe some BBQ chicken if the crowd is larger than anticipated.Julian Grimm wrote:MMMM Baked Beans. You sincerly make me wish I was out of Missouri for the weekend. Ah well I do plan to run a test adventure in my new setting.
I may even have a BBQ in honor of the LGGC and try to have a big gaming weekend as well.
Consider us a satillte of the LGGC down here at Raven's Keep HQ. I may even reopen the RK site as well.
Good luck at the con Col! And send my salutations to Yourself and the Mrs., the trolls and all others there!
Post by Col_Pladoh » Wed Jun 07, 2006 8:13 pm
I'll be hanging out at the con room in the Cove shooting the breeze with whomever stops, signing autographs. When it seems the crew is sick and tired of that, go off to game, then I'll out a signup sheet on the proper table, have six to eight persons come over to play the LA game or OA/D&D on the front porch of our place--only about five country blocks from the con site.serleran wrote:How does one go about playing in a game with you, Gary? I'll be attending LGGC this time, and would be honored if I could sit down for some dice rolling... even if its not a RPG. If you're interested, I'll be bringing Dungeon! though I'm sure you have it already, if you'd like to game. Thanks!
Post by Col_Pladoh » Thu Jun 08, 2006 2:05 pm
Howdy Mike,Mike Frank wrote: I would like to add to the anticipated crowd size. How can I find it and what can I bring to contribute?
-- Mike
Post by Col_Pladoh » Thu Jun 08, 2006 2:13 pm
Dammadon wrote:Hey Colonel!
While I don't know if one might call this song pun-filled, or fun-filled for that matter, I thought you might find these lyrics interesting... It's a great song IMHO.
WET DREAMS
by Kip Addotta
...
Post by Col_Pladoh » Thu Jun 08, 2006 2:16 pm
There is a considerable difference between hirelings--mercenary soldier types--and those that serve as henchmen. Loyalty and morale are the main considerations, assuming that the followers are well-treated. Of course henchmen do increase in capacity to perform while hirelings do not, leave as soon as they are not paid.garhkal wrote:Got another one...... Forgot i posted this in the first ed forums (or was it general??).
Why is it, a fighters followers, have to be paid for? Is that not the same as the fighter just hiring men at arms? Do the followers have a higher morale, combat capability???
Post by Col_Pladoh » Fri Jun 09, 2006 5:48 pm
If that's so, you are correct. Of course the group of such followers does not come with magical equippage. That must be gained and bestowed through the offices of the leigh lord.Elfdart wrote:I think he's referring to the followers a high level fighter attracts when he builds a stronghold.
My answer would be that the fighter doesn't have to go out and recruit them. They come to him. Apparently, they show up with their gear, so the fighter doesn't have to pay for it.
Post by Col_Pladoh » Fri Jun 09, 2006 5:50 pm
Ah but they are henchmen, vassals to their leige lord. They come to serve, place their hands between his, and swear fealty and service.Glaaki wrote:Right. It is the fighter in question's reputation that attracts these followers/men at arms. Now IMHO these need not necessarily be henchmen, though an officer of these men at arms may well be. I would agree that they do come reasonably equiped though any further upkeep is the provence of thier Lord.Elfdart wrote:I think he's referring to the followers a high level fighter attracts when he builds a stronghold.
My answer would be that the fighter doesn't have to go out and recruit them. They come to him. Apparently, they show up with their gear, so the fighter doesn't have to pay for it.
Spencer
Post by Col_Pladoh » Fri Jun 09, 2006 5:55 pm
Howdy, and no problem, as I don't go back and read the old threadssilverwizard wrote:Hello Gary! There's a Swiss football player called Daniel Gygax, he's part of the national team that's gonna play in the World Cup in a few days time. Any connection?
[To mods: I originally placed this in part IV by mistake, apologies!]
Post by Col_Pladoh » Mon Jun 12, 2006 3:47 pm
You are correct.Glaaki wrote:
I agree, Col. I was a little unclear. A fighter may only attract a certain number of "Henchmen" IIRC. In my mind these were NPCs with which the Lord had a certain bond and relationship. The X number of archers/med.-hvy. foot/horsemen, etc. that form up around that Lord would not count against his Max. number of henchmen as that number of rank and file soldiers could number in the hundreds.
But then that's just my $.02.
Hope you are having fun at LGGC! How did the cook out go?
Spencer
Post by Col_Pladoh » Mon Jun 12, 2006 3:49 pm
[/quote]DMPrata wrote:Gary, does the presence of the detect illusion and dispel illusion spells imply that detect magic and dispel magic are ineffectual where illusions are concerned?
*We now return you to your regularly-scheduled punnery.*
Post by Col_Pladoh » Mon Jun 12, 2006 3:54 pm
Heh...garhkal wrote:Bringing in a new one, from over on planetadnd..
What is the restrictions (if any) on clerics casting resurection/raise dead on those NOT of the faith? Are those restrictions lessened when the cleric is a PC?
Post by Col_Pladoh » Mon Jun 12, 2006 3:59 pm
Okay:)oldschooler wrote:Howdy again. I have a couple of LA questions. They're simple ones that I'm sure have been asked before, but a forum search didn't get them anwsered for me.
I have LA Essentials (which my GF has right now), but I was looking through my QuickStart rules and got confused:
1. Initiative: 1d10 I got, but do you go from lowest to highest (from Essentials) or add your Speed and start with the hightest (QuickStart)?
2. Archery: I read that every 10 points adds one to your Weaponry (which is used for missile weapons too). Just now, however, I read an example you wrote in which Archery was used to hit, with the bonus coming from Weaponry. How's that go again?
I've ordered the three core books (from Hekaforge) and we're starting to like what we see. Nice game, Gary!
Post by Col_Pladoh » Tue Jun 13, 2006 8:42 pm
Post by Col_Pladoh » Tue Jun 13, 2006 9:19 pm
Post by Col_Pladoh » Tue Jun 13, 2006 9:26 pm
I am not your roving reporterGlaaki wrote:So, Col. How was LGGC?
Post by Col_Pladoh » Tue Jun 13, 2006 9:32 pm
Heh...DMPrata wrote:Thanks, Gary. One more, if I may....Col_Pladoh wrote:Just so.
The magic used for illusions is considered to be of a different sort that the other kinds. That is why there is a separate sub-class for Illusionists.
Cheers,
Gary
It is generally advised for the DM not to reveal the specific functions of magic items to the players, leaving them to discover an item's powers through experimentation. Thus, no DM should blurt out, "You found a sword +5!" How, then, would you recommend adjudicating the use of a defender sword? The basic operation of the item (assigning some of its "plusses" to one's AC) requires the player to have specific knowledge of the sword's numerical bonus. My PCs have just found one, and I'm not sure how to go about revealing this information. Do you have any suggestions for the perplexed DM?
(Dare I say, I'm at sixes and sevens over this point....)
Post by Col_Pladoh » Tue Jun 13, 2006 9:34 pm
Oh for Goodness Sake!dcas wrote:I thought that if the Weapons score was higher, then you add 10% of Archery to Weapons, but if Archery was higher, you add 10% of Weapons to Archery. Wrong?Col_Pladoh wrote:2. Each 10 p[oints of Archery Ability adds 1 point to Weapons Ability and +1 to Harm scored when using an archery-type weapon--bow, crossbow, ot hand catapult. If I has a Weapons Ability bonus to Archery, that was an error.![]()
Post by Col_Pladoh » Wed Jun 14, 2006 3:09 pm
Ciao!Glaaki wrote:Excellent! With luck I will make it next year. Hopefully you can have a few days to unwind before diving back in to your seemingly ceasless creative endeavors.
Spencer
Post by Col_Pladoh » Wed Jun 14, 2006 3:14 pm
Post by Col_Pladoh » Wed Jun 14, 2006 3:33 pm
Heh...dcas wrote:I think some people believe that one should keep the details of how things work hidden from the players in order to increase the "suspension of disbelief" factor.As if owning a magical sword in the first place isn't enough!
![]()
Post by Col_Pladoh » Wed Jun 14, 2006 4:41 pm
Pish & Tosh!gideon_thorne wrote:*smiles* I got that bit. Hence my suggestion of random determination, initially, for instinctive use of a weapon they are learning to use. Getting the 'feel' of it as it were. A number of fiction writers pull this off well. When the hero finds a particular item with a number of abilties, they dont just go down to Joe's Identification Shop, they learn by experience.
It might not have been the object of the 'design' but I always figured thats one reason why magic items had experience points attached to them. ^_^
Post by Col_Pladoh » Wed Jun 14, 2006 6:48 pm
No,to Archery Harm. Note the heading of the material.dcas wrote:So ordinarily Archery adds +1 per 10 points to Weapons?
Yes, being closely associated the two Abilities now clearly cross feed 10% of their base score to the other.And in this case, where Archery is higher than Weapons, Weapons adds +1 per 10 points to Archery, yes? At least, that's where I gather the 64% number comes from, rather than 60%.
No added Harm is applicable. not from Archery in any event, al;though the added 4 to successful chance of Weapons Ability use does apply.For example:
Weapons 60 + Archery 40 ==> 64% chance to hit, +4 to Harm
Post by Col_Pladoh » Wed Jun 14, 2006 6:49 pm
Bah!gideon_thorne wrote:*impish grin* I know, I know. Im a maverick who changes rules at the drop of a hat.Col_Pladoh wrote: Pish & Tosh!
That is quite impossible with items that require a command word, and that was a stipulated condition.
Gary
I wonder who's gaming style inspired that eh? *pokes*![]()
Post by Col_Pladoh » Wed Jun 14, 2006 8:27 pm
You know there are many other helpful LMs that post theredcas wrote:Search me.Col_Pladoh wrote:Why isn't all of this being posted on the www.lejendary.com website?![]()
Post by Col_Pladoh » Wed Jun 14, 2006 8:31 pm
Post by Col_Pladoh » Wed Jun 14, 2006 8:29 pm
Post by Col_Pladoh » Wed Jun 14, 2006 10:31 pm
Mainly because so many queries are posted here...dcas wrote:Yes, but it seems that lejendary.com is pretty dead these days.Col_Pladoh wrote:You know there are many other helpful LMs that post theredcas wrote:Search me.Col_Pladoh wrote:Why isn't all of this being posted on the www.lejendary.com website?![]()
Cheers,
Gary![]()
Post by Col_Pladoh » Thu Jun 15, 2006 1:19 am
Combat_Kyle wrote:Mr. Gygax,
I just wanted to let you know I had a blast playing LA on your porch on Sunday. A very fun and memorable experience. Add in the fact that my character was nearly eaten alive by a Wallflower Amoeba makes it is a great gamer story.
-Kyle Dekker
Post by Col_Pladoh » Thu Jun 15, 2006 1:21 am
Sure, if you are playing OAD&D rules the Village of Hommlet is the best place to begin, although B2 is also fine if you do a bit of conversion.Julian Grimm wrote:Gary,
Where would some good starting points for a group of Greyhawk Newbies be? Also do you have any tips for running that crucial first adventure to get the feel of teh setting across?
Post by Col_Pladoh » Thu Jun 15, 2006 3:01 pm
Heh...Julian Grimm wrote:Well I would do that but I haven't been lucky enough to get those yet.
All I have is the Folio and Boxed set.
Post by Col_Pladoh » Thu Jun 15, 2006 3:04 pm
Elfdart wrote:I have a question for you, but it's to all DMs, GMs, Castle Keepers and Judges as well. The set-up:
...
Then what?
Post by Col_Pladoh » Thu Jun 15, 2006 6:33 pm
Hi Greg,Greg Ellis wrote:...
Some DM's get all out of joint when the characters succeed. Somehow they seem to miss the point that the characters are supposed to succeed.
Post by Col_Pladoh » Thu Jun 15, 2006 6:39 pm
Howdy!Combat_Kyle wrote:Here is a question about the opposite situation of Elfdart:
You spend a long time working on a final encounter, taking in mind the parties abilities and such, they get to the final encounter and it becomes clear that the players won't last more than 5 rounds (good GM rolling bad PC rolling, whatever the case) what should you do?
1. Deus ex machina? Have a NPC ally of the PCs come in to save the day. Bady guy's super weapon "malfunctions." I'm not a fan of deus ex, but what are your thoughts?
2. Hold back with baddies? Refrain from using baddies high level spells, special abilities etc...?
3. Kill the PCs and have them make new ones?
I usually go with 1 or 2 myslef (I have only encountered this a handful of times) but lower the total XP for the encounter. I try my best to stay away option 3, it leads to upset players and short campaigns.
Post by Col_Pladoh » Thu Jun 15, 2006 7:19 pm
Combat_Kyle wrote:True, foolish play is often accompanied by a beverage that spent much of its time in oaken barrels.
Post by Col_Pladoh » Thu Jun 15, 2006 8:14 pm
There's a plan!Combat_Kyle wrote:Well, maybe I should have a two drink limit as one of my house rules? Either that or each 6 pack of brew for the GM counts as 1 free encounter the players can skip. I must consider this, it will keep me in fresh supply of Bass Ale.
Post by Col_Pladoh » Thu Jun 15, 2006 8:15 pm
ScottyG wrote:When DMs drink, players lose vorpal swords.Combat_Kyle wrote:True, foolish play is often accompanied by a beverage that spent much of its time in oaken barrels.In the case of sheer foolish play on the part of the players, I let the chips fall where they may, and if that means new Avatars, that's the breaks
Scott
Post by Col_Pladoh » Thu Jun 15, 2006 8:17 pm
Let's not go through that door again...Deogolf wrote:Hmmm...foolish play...been down that road before!!![]()
Post by Col_Pladoh » Fri Jun 16, 2006 2:38 pm
As the party will be in jubilation mode for a goodly period, no need to wing material for option 3. the GM will have until the next session to spring the sad suprise on the team--plenty of time to concoct the next scenario...and make it most demandingElfdart wrote:Regarding my own question, I lean more toward #1, though I would never get upset with anyone but myself (not really upset, just let down a little). I think option #3 might work as Plan B for those who are good at winging it.
In the case of a party that through no fault of its own is losing very badly, I might "call off the dogs" somewhat (if the PCs run away, they aren't chased very far, for example).
Post by Col_Pladoh » Fri Jun 16, 2006 2:46 pm
Happy that you enjpoyed the con, the porch party, and the game. Spring weather here in Wisconsin is changable, so having a jacket handy on an 80-degree day is a good plan.K. Boudreau wrote:Hi Gary,
I just wanted to say I thoroughly enjoyed myself at the LGGC, and had a blast playing LA on your porch on Friday, even though it ended too soon due to the chilly weather. Thursday evening was great too: great beans, great beer, great conversation made for a fun time I won't soon forget. Of course, the rest of the con was great too, and I'm looking forward to the next one.
I was going to ask you during the LA game, but forgot: Do you have an obsession with fungi? It seems to pop up in a lot of your work over the years, usually accompanied with colorful discriptions that always seem to contain the word mauve. Maybe I'm just hallucinating.
Kevin
Post by Col_Pladoh » Fri Jun 16, 2006 2:49 pm
Welcome!Thark wrote:Hey Gary! I just wanted to say thanks for your great hospitality on Sunday evening after the con. Here is a link to the story of the Scottish cannibals that Jon and I were discussing. It may just be a legend but it would make a great module.
http://www.oceanstar.com/horror/sawney.htm
Post by Col_Pladoh » Fri Jun 16, 2006 3:31 pm
Post by Col_Pladoh » Fri Jun 16, 2006 4:48 pm
Perhaps a table such as this:rabindranath72 wrote:Thank you for the clarification! I was mislead by the subsequent "Furthermore..." sentence regarding the increasing chance of failure.
With your suggestion the system is mechanically similar to Basic D&D.
Cheers,
Antonio
Post by Col_Pladoh » Sat Jun 17, 2006 3:29 pm
Addressing me as Gary is fine, for we are fellow gamers...Combat_Kyle wrote:Mr. Gygax,
I just picked up the LA 3 book set at my local gaming store, a quick glimpse inside and it looks great. Anyway are there any rule changes I should know about between the LA set from Trigee and the Essentials pack from TLG?
Thanks.
Post by Col_Pladoh » Sat Jun 17, 2006 3:36 pm
Thanks!Rhuvein wrote:
Hehe, I don't know why, but this comment struck me funny and I'm reminded of why I like to read your posts.
In addition to being informative, they are witty, humorous and good natured and for that I appreciate them.
Say, have you read the names of colors in the big crayon boxes lately. Simply amazing - macaroni and cheese, granny smith apple, robin's egg blue, royal purple with ruby red glitter!
I enjoy - wisteria, burnt sienna, lavender, tumbleweed and orchid.
By the way, Rob was talking on his forum about how Darlene misread the V in Mauve Castle and wrote Maure instead! Great bit of trivia.![]()
Post by Col_Pladoh » Sun Jun 18, 2006 7:39 pm
Semper Fi!Combat_Kyle wrote:Thanks Gary,
Calling people by more formal titles is an after effect of my 4 years in the Marines. I have looked up the Unordered Avatar progession on dcas post, it should work great. I now own both the Esstials and the 3 Main books, I picked up a set of the Author's Edition Printing at my local gaming store. I am reading through LA and will most likely start a campaign this fall.
Post by Col_Pladoh » Mon Jun 19, 2006 2:37 pm
Calithena wrote:Hi Gary,
I know you're quite a solid chess player, or were at one time. Have you kept the scores of any particularly memorable games? I'd love to see them if so...I'm an occasional woodpusher myself and have won a couple of local tournaments, with a few wins over 2000+ players under my belt. Anyway, if you have anything like this lying around, or any general chess anecdotes (other than those about your repeated brutal drubbings of "Tractix" Tucker, I know those), I'd love to hear them.
Thanks,
Calithena/Sean
Post by Col_Pladoh » Mon Jun 19, 2006 3:36 pm
Hi Antonio,rabindranath72 wrote:Dear Gary (I address you so, following your comment above)
how did the idea of a spellcasting ranger was born? Was Aragorn from The Lord of the Rings the main inspiration?
I do not like the idea of a spellcasting ranger, how would you suggest modifying it? For example, in terms of XP reduction (to leave it as-is, but without spells), or giving it some other skills to replace spellcasting.
Regards,
Antonio
Post by Col_Pladoh » Mon Jun 19, 2006 3:45 pm
Calithena wrote:Thanks, Gary! It's fun hearing about that - I used to play in Chicago myself, though 'twould have been after your time by a long shot.
Were the rolly-eyes for me or Professor Tucker?
Anderssen-Kieseritzky, and if they still played like that I might never have picked up D&D as my main enthusiasm instead!
Post by Col_Pladoh » Tue Jun 20, 2006 2:16 pm
Attempting to kill stirgies by hand is possible, but I'd give the attacker a penalty of about half normal chance to hit to manage such a feat.ScottyG wrote:Gary, when characters are dealing with stirges, would you allow a hit from a PC to kill an attached stirge, assuming the PC just pulls the critter out and squishes it, or twists its head around, etc. All of the groups I've DMed for assume they need to hack away at the attached monsters with swords, etc. inflicting normal damage.
Scott
Post by Col_Pladoh » Tue Jun 20, 2006 4:03 pm
And so often the second roll check after a miss is a solid hit...on the PCDammadon wrote:The warhammer rules in this case. Makes short work of them filthy buggers, especially when they're attached to yer mates.... 'cause then they ain't going anywhere for a bit.
Post by Col_Pladoh » Tue Jun 20, 2006 6:01 pm
Post by Col_Pladoh » Tue Jun 20, 2006 6:23 pm
Combat_Kyle wrote:Yes, this is all too familiar to me as poor Hoboy th Oaf was almost killed in this situation.Col_Pladoh wrote:The amoeboid creatures in the LA game are all like that, and damage done to one that has covered a victim is shared by the amoeba and the subject it is attacking
Cheers,
Gary
Post by Col_Pladoh » Tue Jun 20, 2006 6:41 pm
serleran wrote:I must say I like the variations of the LA monsters over those of other fantasy games, including the ones of my own making. Very intriguing buggers. Which leads to my question:
Why did you decide to make LA kobolds the way they are? Based more strictly on folklore?
Post by Col_Pladoh » Wed Jun 21, 2006 2:52 pm
Yes indeed, I have had such attempts made by players...usually those with characters/Avatars that have no capacity to perform as requested.oldschooler wrote:Gary, have you ever had a steath situation crop up involving the ol': "I sneak up behind him and break his neck before he can react!" schtick?
If so, how do you think the best way to handle it would be (for whatever system)?
Post by Col_Pladoh » Wed Jun 21, 2006 8:03 pm
oldschooler wrote:Surprize attack from behind. I don't know why I didn't see that before, but that's exactly what it is! Thanks for the reply![]()
Post by Col_Pladoh » Thu Jun 22, 2006 2:09 pm
Agreed,Glaaki wrote:What a true statement. RPG combat can and should be engaging and dramatic. However, given that you are engaged in an exercise of the imagination, be that fantasy, scifi, or otherwise the idea that combat need be "realistic" is in my opinion absurd.RPGs aren't combat simulators, but sometimes such details are needed
Cheers,
Gary
Spencer
Post by Col_Pladoh » Thu Jun 22, 2006 4:55 pm
BluSponge wrote:TEASE!!! Coming from Mr. Semi-Retired, sipping bloody marys while posting to message boards. Bad enough some of us are still waiting for Hazgar and the rest of LE, now you throw this one out there?! The whole Lejendary Earth is turning into one big Temple of Elemental Evil. GAH!!!
Ah well, at least I have Epic of Aerth.
And besides, the Veshoge homeworld would be more fun, wouldn't you think?![]()
Post by Col_Pladoh » Thu Jun 22, 2006 5:00 pm
Col_Pladoh wrote:BluSponge wrote:TEASE!!! Coming from Mr. Semi-Retired, sipping bloody marys while posting to message boards. Bad enough some of us are still waiting for Hazgar and the rest of LE, now you throw this one out there?! The whole Lejendary Earth is turning into one big Temple of Elemental Evil. GAH!!!
Ah well, at least I have Epic of Aerth.
And besides, the Veshoge homeworld would be more fun, wouldn't you think?![]()
I far prefer gin & tonic or single malt scotch, even a good ale...and I sip those on the porch after closing the computer for the evening.
Grouse at Chris Clark about the LE world volumes coming out at a snails pace
The Veshoge homeworld is attractive only to those that revel in crass materialism, admire the Farengi...
Gary
Post by Col_Pladoh » Thu Jun 22, 2006 6:53 pm
Glaaki wrote:Ahhh...single malt scotch is ambrosia! Oban, Glennrothes and Bruichladdich are my favourites paired with a fine cigar of course. Of brews I am partial to Fat Tire and Heiniken Light.
BTW I want a back porch like yours, Col. Saw some pics from LGGC and it looks like a great place to while away the time...
Post by Col_Pladoh » Thu Jun 22, 2006 6:57 pm
Post by Col_Pladoh » Fri Jun 23, 2006 5:50 pm
Thanks Amigo,Glaaki wrote:Col. A while back I mentioned the Dying Earth RPG and you said you had commented on it but had not seen anything regarding it. Here are a couple of reviews from both ends fo the spectrum...there are several in the center.
http://www.rpg.net/news+reviews/reviews/rev_5702.html
http://www.rpg.net/reviews/archive/11/11425.phtml
Spencer
Post by Col_Pladoh » Fri Jun 23, 2006 7:17 pm
Indeed, making the Dying Earth as a generic world setting book would likely have generated more interest than the RPG porduct agrnered.Glaaki wrote:I agree with your view of rpgnet...sadly it is one of the only review sites, and seems for better or worse to be the default site for such. Exactly so...aferall, how do you create a game mechanic that captures the 'flavour' of a certain setting. They may have been better off here making this a non-system specific setting book.Thanks Amigo,
About the only thing I might wish from the Dying Earth would be a world map...
That anything posted on rpgnet must be suspect aside, I have long held that an RPG based in a work of fiction is not going to be much in the way of a game, but that modules utilizing such works absed on an established RPG system are likely to be interesting indeed as demi-campaigns.
Cheers,
Gary
I saw the pics of Frank returning your original MS. for ToEE. That was really nice and classy, I thought.
Spencer
Post by Col_Pladoh » Fri Jun 23, 2006 8:06 pm
Howdy Tom,BluSponge wrote:...You can buy a whole collection of the maps ...
Pardon me, but my thoughtful analysis still stands. The audience for such a game is marginal when compared to the already limited nich one for a general RPG. By aiming the play at specifically narrow areas, much as the Baron Munchausen game did, a small but dedicated and vociferous audience might well be developed. notice, however, the rules have been done for d20 so as to have a base audience to draw upon. Had the game possessed only a new and unique mechanic and system it would have died quickly, based as it is on a narrow authored fiction setting.Hmmm...I dunno about that. From what I've read of the books themselves, the game has quite a bit of potential with the right sort of group. It's VERY different from LA or DnD, but does offer plenty of avenues for adventure and exploration. In fact, they recently released a new sourcebook for those who wanted more empahsis on that aspect. At it's core, Dying Earth appears to be a very socially-oriented game focusing on puns, insults, and quippy comebacks. A lot of people say that it is very much in tone with Vance's work. Not having read much of it myself, and seeing as he's one of your favorite writers, I'll leave you to decide.
BTW, from the looks of things they have a lot of sourcebooks covering various areas that would be quite easy to adapt to whatever game you wanted to play.
Tom
Post by Col_Pladoh » Fri Jun 23, 2006 11:59 pm
Heh...BluSponge wrote:Gary,
No idea if such a map exists in the fiction, and if not, why would it for the game? But as they are still cranking out material, who can say?
No doubt that it is a niche game with a limited audience. I would never claim otherwise. Dying Earth will never be the next AD&D, or even V:tM. But, with the right group, it does look like it would be a lot of fun!
Unfortunately, in my group of players, I have maybe two that it would click for.
Tom
Post by Col_Pladoh » Sat Jun 24, 2006 2:59 pm
BluSponge wrote:Would that it were so. But the track record for "systemless" game settings is not that great. About the only one I can think of to ever thrive is Kingdoms of Kalamar, and it langished for about 3+ years with a boxed set and a handful of adventures (a few of which, I have.). For whatever reason, there just isn't enough demand for settings that can be used with a variety of systems, despite the impression one might get on RPGnet.
From what I've seen of the Dying Earth game, I would hate to have seen it pidgeonholed into d20. The tone of the DE RPG is completely antethetical to that game and would be akin to using parcheesie rules to play a game of dominos. Some things need to be niche products to stay true to themselves, wouldn't you agree?
Tom
Post by Col_Pladoh » Sat Jun 24, 2006 3:10 pm
Heh...Philotomy Jurament wrote:Jonathan Tweet (the author of the 3E Players Handbook) reviewed the Dying Earth RPG. Overall, he liked it, but called the core system "mathematically weird." I thought that was amusing.
I'd never heard of the Dying Earth RPG, but the "Turjan" spin on the game sounds interesting. My LA game has a definite Dying Earth feel (as in the novel). In fact, the PCs are "created people" like T'sais.
Post by Col_Pladoh » Sun Jun 25, 2006 3:22 pm
oldschooler wrote:Another thread for you to chime in on: Classic D&D. Here's the last post form my own "oldschooler's Q&A":
Here I place myself: the final arbiter and voice of the original game: Dungeons & Dragons as brought to the masses via the D&D game and the Supplements (I-IV), plus (if I can handle it) Swords & Spells. I also have access to The Strategic Review. So ask away, I know more about this game than even E. Gary Gygax himself! In fact, questions by Gary Gygax are welcome here as well![]()
Post by Col_Pladoh » Sun Jun 25, 2006 3:25 pm
Hi Scott,ScottyG wrote:Gary, would you let a spell caster memorize their daily spells in chunks, or is it all at once?
For example, could a druid memorize predict weather, cast it, and then based on that decide to memorize call lightning or some other 3rd level spell?
Scott
Post by Col_Pladoh » Sun Jun 25, 2006 7:36 pm
Heh...gideon_thorne wrote:Speaking of which, have you had any thought about doing a Western, ie Gunfighters type of LA supplement? ^_^Col_Pladoh wrote:
I much prefer the LA game these days, would rather concenbtrate on it and its genre expansions
Cheers,
Gary
Post by Col_Pladoh » Sun Jun 25, 2006 8:24 pm
Good show!gideon_thorne wrote:I'll do that. I know right where to find him. ^_^Col_Pladoh wrote:
Ask James Mischler about that
Post by Col_Pladoh » Sun Jun 25, 2006 9:05 pm
Heh...Combat_Kyle wrote:Gary,
What kind of racial diveristy is there in the fishing village of Garham in the Yggsburgh book? Other than the dwarf blacksmith and half-elf bowyer fletcher is the village human? I was thinking of making the village more diverse and taking the names of many of the villages and making many of them halflings and half-elves. I realize that a CK can make the moduel his own, but I was just wondering your intentions when you created this village.
Post by Col_Pladoh » Sun Jun 25, 2006 9:19 pm
Welcome Amigo,Combat_Kyle wrote:That works great for me. I should be starting a new campaign in a couple of weeks, we are just finishing one after 15 months. We have some new players and I want to start the whole group at level 1, and I really love the Yggsburgh book and the environs. Thanks for the help Gary.
Post by Col_Pladoh » Mon Jun 26, 2006 2:20 pm
Howdy!DMPrata wrote:On a related Yggsburgh note, Gary, what kind of naming conventions do the non-human folk of the East Mark follow? I know you included sample surnames for dwarves, elves, gnomes, and halflings, but what about given names? Do they use typical human names, or did you have yet another list that was cut from the published book?![]()
Post by Col_Pladoh » Mon Jun 26, 2006 4:43 pm
Avast Matey!Glaaki wrote:Ahoy there, Col.!
As I read deeper and deeper into the LA game I find myself wishing I had picked it up years ago. My group and I have played most flavours of D&D, and are in the midst of a 2E game at present. (Return to the Tomb of Horrors is currently on deck and they just entered the original Tomb...weeeee....) I plan to use LA going forward, with a smaller group, the current group is 6 to 7 strong.
I think that LA demands more from the player, which is a good thing in my opinion. It forces a depth of character/avatar concept beyond a pile of stats and equipment.
I am looking forward to further Troll Lord editions and the eventual new hardbacks. Though I am impressed with the completeness of the Essentials set.
I may have mentioned this in the past, but I also like the format of the Lejendary Earth source books.
Spencer
Post by Col_Pladoh » Mon Jun 26, 2006 6:24 pm
Post by Col_Pladoh » Mon Jun 26, 2006 7:43 pm
Heh,dcas wrote:But of course that idea is itself an artifact of class- and level-based games. I've often thought it would be more fun to have a mix of creatures, weak and strong, in a dungeon environment, without regard to the level of the dungeon.
Post by Col_Pladoh » Mon Jun 26, 2006 10:07 pm
Errr...dcas wrote:My apologies -- I thought you mean "ad nauseum" as in "continuing until the GM and the players are sick of it," not as in "progressively more and more challenging."Glaaki wrote:Hence the 'ad nauseum'....![]()
Post by Col_Pladoh » Mon Jun 26, 2006 10:15 pm
Ciao,rabindranath72 wrote: Gary,
I have never played the LA game, but I just ordered the Essentials boxed set. I am really interested in a multi-genre game, and it is nice to read that you are working on a SF setting. Do you plan to release something about horror settings? (Call of Cthulhu comes to mind...)
Cheers,
Antonio
Post by Col_Pladoh » Tue Jun 27, 2006 3:24 pm
Last year we were shooting for this one to release the three core rules books and setting one for the LAR game, but the Castle Zagyg, Yggsburgh town detail modules and continuing work on the abandoned castle and its dungeons has and will continue to fill up the months.Glaaki wrote: Is there a very, very tenative release date for AsteRogues? And if so, any inkling if the Trolls will release it in the standard LA format or perhaps in pdf?
Sadly, there are not a lot of extremely patient creative fellows in the RPG field--many very crative chaps, but mostly pretty impatient. the amount of time before LA game genre expansions can be developed, edited, laid out, and published even if pdf format runs into consioderable periods, a year being "short" and two or three years the average. I have sat on some LA material for about six years now awaiting its publication.Too bad about the SCIFI gang zoning out...the Horror setting would fit well in the LA framework...hmmmm that could be a very interesting project...
Lejendary Abominations...Lejendary Aeons...perhaps?
Spencer
Post by Col_Pladoh » Tue Jun 27, 2006 5:59 pm
That is to be hoped for.Glaaki wrote:Well, whatever the format or genre, new Lejendary games are a good thing.
Spencer
Post by Col_Pladoh » Tue Jun 27, 2006 6:22 pm
Sure in a book dealing with all Abilities found in all the LA game genres, but not possible until all of those genres' rules are set downgideon_thorne wrote:Wouldn't be just as easy to recomend methods on how one ability can be taken across genre's instead? Seems simple enough to take something like the fantasy Weapons, Mechanics and Metalurgy and pull those across various genre's and tech levels.![]()
Post by Col_Pladoh » Tue Jun 27, 2006 6:37 pm
Highly iimpracticalgideon_thorne wrote:Indeed. But I figured the egg ought to come before the chicken in this case. Such a book could be potentially invaluable for those who want to develop the genre's from it.![]()
Post by Col_Pladoh » Tue Jun 27, 2006 6:46 pm
LOL!Julian Grimm wrote:Gary,
After reading the original descriptions for thr gnoll and seeing the original artwork for the bugbear what prompted the changes from their original forms ( Bugbear, a pumpkin headed baddy and the Gnoll a Gnome/Troll mix) to their AD&D versions?
Post by Col_Pladoh » Tue Jun 27, 2006 6:53 pm
Thanks Steve!Troll Lord wrote:Indeed, Chris was kind enough to turn over the original files for the core books at LGGC II. I've begun sorting through them, but they are in some disarray being as how they are on a program that I don't use and non of my design dudes even have any more. But I suspect that they will begin moving along quite soon.
And HOMP rocks!!! (not to toot my own companies products and all). Classic Gary.
Steve
Post by Col_Pladoh » Tue Jun 27, 2006 10:18 pm
Yuppers! I was laughing about the literal jack o' lantern head the artist gave the bugbear, so someone sent me a jpg of the page it apears onJulian Grimm wrote: That's funny I actually like the older version of the Bugbear over the newer ones. I agree that the Gnome/Troll cross would have been hard to explain. But one of my other favorites was the Thoul so I guess I could see it happening.
Post by Col_Pladoh » Wed Jun 28, 2006 2:56 pm
First, only Chris knows for sure how and when he will publish Castle Wolfmoon, so I will flag Der Forgemeister to attend to this question here.Mars wrote:Hi Gary,
I noticed that Christopher Clark has posted a couple of messages here too so I thought I would ask about Castle Wolfmoon. I know it ended up being quite a bit longer than expected and was then going to be released as 3 or 4 modules. I keep looking for it but haven't found it yet. Any idea if this one is going to get published anytime soon?
Also, you are credited as the design consultant on this series. I was wondering how the division of labour was split between you and Christopher Clark on these? Are there any bits of the original Castle Greyhawk mixed in there?
Thanks,
Mark
Post by Col_Pladoh » Wed Jun 28, 2006 3:57 pm
Howdy SpencerGlaaki wrote:Morning Col.!Time for my evening cocktail whilst relaxing on the front porch. Gail is bringing home Chinese carryout food around 7, so I'll be really rockin' this evening
Cheers,
Gary
I hope that your Chinese feast was excellent! I have been reading the Gygaxian fantasy world builder series and have thus far found them stuffed full of information. It is almost an overload really. I have the first six books and looking to get Pantheons and Cosmos when they become available. Are there plans for future books?
Spencer
Post by Col_Pladoh » Wed Jun 28, 2006 4:47 pm
Howdy Oldschooler!oldschooler wrote:Hey, I just ordered all those books (the ones that are out anywho). I won't have to wade through all kinds of d20 references will I? Aren't they pretty much system free?
Which one's were actually written by yourself?
Post by Col_Pladoh » Wed Jun 28, 2006 6:01 pm
Heh...Glaaki wrote:Wow, Col. that is great news! These are a fantastic reference for GMs and would-be scenaricists alike. I am also glad to hear that The Edition That Shall Not be Named will no longer take up page space in future editions.
Spencer
Post by Col_Pladoh » Wed Jun 28, 2006 8:16 pm
Bingo!gideon_thorne wrote:More likely C&C references if any are needed. ^_~`DMPrata wrote:
Maybe some of those d20® references could, in the near future, be supplanted by OSRIC™ references.![]()
Post by Col_Pladoh » Thu Jun 29, 2006 9:10 pm
Here is the text from my ms. for the work:Combat_Kyle wrote:Greeting Gary,
I need some clarification on a section in the Yggsburgh book. On p. 19 it lists the annual salary of each Council of Eight member as 240,000gp. This seemed very high to me, and since the lord mayor has a salary of 15000gp, I figured it was an editing mistake. This being the case what is the annual salary of the council of eight members?
Thanks.
Post by Col_Pladoh » Thu Jun 29, 2006 9:28 pm
Welsome.Combat_Kyle wrote:
Thanks for the quick reply. That makes alot more sense. Just out of curiosity what is it that you dislike in the C&C monetary system. I am just a young buck but the 10sp to 1 gp has always been standard for me.
Post by Col_Pladoh » Fri Jun 30, 2006 3:54 pm
Post by Col_Pladoh » Fri Jun 30, 2006 4:25 pm
Ciao Oldschooler,oldschooler wrote:What are coins called in Lejendary Earth? By the way, I peeked in on the Lejendary Forums and I agree that there is nothing wrong with Learth
Maybe I should hunt down a copy of the Gazeteer![]()
Post by Col_Pladoh » Fri Jun 30, 2006 4:30 pm
No, the Trolls have set forth the following coin values:rabindranath72 wrote:But, didn't you rate 1gp=20sp? It was much closer to the current 1gp=10spCol_Pladoh wrote:Heh...
I'll keep badgering the Trolls about the matter, but somehow I believe we are stuck with their unweildy system. Blast me for being so obtuse in creating the AD&D one. that is the proximate cause of the problem
Cheers,
Gary
Cheers,
Antonio
Post by Col_Pladoh » Fri Jun 30, 2006 4:34 pm
Leave us all smite Steve and Davis about the head and ears!T. Foster wrote:I also argued in favor of using your monetary system in C&C during the playtest (it seemed like a no-brainer to me since they'd already published the exchange rate table in several Gygaxian Fantasy Worlds books and you were on record that you prefered it), but to no avail...
Post by Col_Pladoh » Fri Jun 30, 2006 5:07 pm
Like Arkansas mules, eh?gideon_thorne wrote:*chuckles* You'll never get arround them that way. They are in good company with some of the most stubborn people I know. ^_~`![]()
Post by Col_Pladoh » Fri Jun 30, 2006 6:43 pm
I don't want to be accused of blowing smoke, but we might have a mule train going here...Julian Grimm wrote:And they say us Missouri mules are stubborn.![]()
Post by Col_Pladoh » Fri Jun 30, 2006 7:09 pm
Is that tongue in cheek, or were you referring to tail-waggon puns? I'll loosen my collar, take reins in hand, and refer you to this thread:Glaaki wrote:Col.! I am warning you, don't go down this path...dangerous puns lurk ahead! You have been warned!
Spencer
Post by Col_Pladoh » Fri Jun 30, 2006 8:52 pm
Gee!gideon_thorne wrote:
Yeesh...folks are begining to bray at these egregious yokes....![]()
Post by Col_Pladoh » Fri Jun 30, 2006 9:13 pm
Well...Asrogoth wrote:I wish we would get to the mane idea of these most current posts. I don't suppose it matters withers we keep these puns up or not, but I'm sure this pal-o'-mine would sure like them to stop.
Post by Col_Pladoh » Fri Jun 30, 2006 9:29 pm
Two shay! I know it was a cinch that someone would trot out tackey puns like that. Who am I to say neigh?gideon_thorne wrote:But of course the idea is to have un bridled fun and not let oneself be hobbled.
Post by Col_Pladoh » Sat Jul 01, 2006 3:45 pm
Ah well...Combat_Kyle wrote:I am knawing at the bit to keep this one going, but my ideas are out to pasture.
Post by Col_Pladoh » Sat Jul 01, 2006 5:10 pm
rabindranath72 wrote:I would really like to understand your puns, guys...but my knowledge of the english language and all its semantic nuances is not good enough, I guess![]()
Post by Col_Pladoh » Sat Jul 01, 2006 5:53 pm
Happy to oblige:)rabindranath72 wrote:Gary,
OH MY GOD!
thank you for the induction!![]()
Post by Col_Pladoh » Sat Jul 01, 2006 5:54 pm
Boo! Hiss!Glaaki wrote:Indeed you are, sir! Indeed you are...Whew, but I am a vile punster
Cheers,
Gary
Spencer
Post by Col_Pladoh » Sat Jul 01, 2006 5:58 pm
Post by Col_Pladoh » Sat Jul 01, 2006 6:27 pm
Post by Col_Pladoh » Sat Jul 01, 2006 7:31 pm
Heh...Combat_Kyle wrote:Gary,
You may be violating some forgotten rule in the Geneva Convention by teaching the nuances of puns to a non-native Elnglish speaker.
Kyle
Post by Col_Pladoh » Sat Jul 01, 2006 8:54 pm
oldschooler wrote:Is it over? Can I come out now?
![]()
Post by Col_Pladoh » Sat Jul 01, 2006 9:40 pm
That is so, we speak American, and a small minority of others speak a quaint, old fashioned dialect of it known as English.gideon_thorne wrote:Dont feel bad mate, No one speaks english in the states either.![]()
Post by Col_Pladoh » Sat Jul 01, 2006 10:35 pm
In regards to the LA game, door number two, as it is dedicated solely to it,oldschooler wrote:Difficult question for you, Gary:
Out of the following, do you concider one forum to be more or less "official" than the others?
Here at Dragonsfoot
Lejendary.com forums
Troll Lord Games forums
Do you tend to respond more readily to any of the above?
Post by Col_Pladoh » Sat Jul 01, 2006 10:37 pm
Although that sort of post burns me up, I';ll husband mt store ofpotential puns in reply.gideon_thorne wrote:And thats usually the perogative of most spouses. To hit with a fry-pun.![]()
Post by Col_Pladoh » Sun Jul 02, 2006 3:13 pm
Well...Combat_Kyle wrote:I have a hard time understanding people from Louisiana, I am have family in east Texas. I don't think they understand each other.
Post by Col_Pladoh » Sun Jul 02, 2006 4:54 pm
"Get thee to a punnery!"Glaaki wrote:Gadzooks Gygax! You are a 'rare parrot teacher'. (I barrowed that from the Bard.)
Spencer
Post by Col_Pladoh » Mon Jul 03, 2006 4:53 pm
Post by Col_Pladoh » Mon Jul 03, 2006 6:22 pm
Howdy Forgyforgemeister wrote: ...
...
I could tell you how the first portion of the ms was sent to Gary as 76 pages only to be returned as 123 pages.
In regards to the Lejendary Earth world setting series book, The Exotic Realms of Hazgar, a goodly number of LA game fand will be glad to laarn it is on a front burner....and Castle Wolfmoon currently resides in the #2 spot on my agenda here at the now-combined offices of HFP and ICGD... right behind finishing, "The Exotic Realms of Hazgar"...
Mi casa, su casa, amigo....
...
I'll check back here in a couple of days... although this IS Gary's list... and so I often hesitate to intrude unless I have a direct response to a question (such as that originally posed).
Post by Col_Pladoh » Mon Jul 03, 2006 6:33 pm
Bang!Glaaki wrote:A Happy Fourth to you, Col.!
Indeed, skill bundles encourage player thinking and innovation in approaching game problems, and also role-playing when appropriateI have become a big fan of the LA skill bundle mechanic. This past weekend a friend fo mine introduced me to the Savage Worlds system which also uses a skill-bundle-esque mechanic. It made me wonder if rpgs are shifting away from granularity on the whole to more 'playable' broader systems. I just find it interesting that some systems have changed very little over the years, Chaosium's BRP comes to mind, while others have morphed and re-morphed and then half-morphed.
I suppose what I found most interesting about Savage Worlds is that it, like LA, does not attempt to be a combat simulator. It is an rpg, which is refreshing.
Spencer
Post by Col_Pladoh » Mon Jul 03, 2006 7:11 pm
Very well.gideon_thorne wrote: He seemed a bit absend minded on the details, perhaps due to 1) It being a fair while since he finished it and 2) having a whole mountain of stuff in between.
Might have just got the name wrong? I'll go find out.
Post by Col_Pladoh » Mon Jul 03, 2006 9:14 pm
Well, in spirit anywayTheDungeonDelver wrote:Holy cats, Gary! That means we'uns down here south o' that little manson-nixon line can claim yew as onea our awn?
Post by Col_Pladoh » Tue Jul 04, 2006 3:12 pm
Game questions?!garhkal wrote:Here is another in game question..
I would check to see if the ghasts allow the ghouls to filter through their line, maybe a 50% chance. If not, the ghasts force the ghouls before them almost as shields, can't be attacked as the ghouls can--they not attacking at all, but there as targets, and then the ghasts counter-attack the PC party. If the ghasts allow the ghouls to pass through their line, then the combat situation that follows is a normal one.Pcs round a corner, and face off against say 18 ghouls, 3 abbrest in a 10` wide corridor. Backing the ghouls at the rear, are a 6 pack of ghasts. The pcs front ranks contains a pair of clerics, which both make their turn attemps making a totak of 12 of the ghouls flee... But since there backs are closed off due to the other ghouls and ghasts behind them they cannot flee. SO does the turn fail? Do they get to just turn around and fight???
Post by Col_Pladoh » Tue Jul 04, 2006 3:13 pm
Post by Col_Pladoh » Tue Jul 04, 2006 5:59 pm
That, sir, is a meretricious punJulian Grimm wrote:Did you hear about the poor lass who was in love with two sailors?
She didn't know which one to marry so she put out to sea!
Post by Col_Pladoh » Tue Jul 04, 2006 6:05 pm
Perhaps...if the ghouls were backed up by some undead more fearsome than ghasts. Note that the example has a vampire and a trio of ghosts radiating their evil nagativityDMPrata wrote:This situation would be a perfect use of the optional turning rule presented on Dungeon Masters Guide, p. 65:Hence, the ghouls would not flee if the ghasts were unaffected.If the undead are in a mixed group , for example, 1 vampire, 3 ghosts, and 8 ghouls , you may opt to disallow any turning or other effect if the most powerful member , in the example above, the vampire , is not affected by the cleric.
(Sorry to hijack the punning thread)
Post by Col_Pladoh » Wed Jul 05, 2006 2:32 pm
Post by Col_Pladoh » Wed Jul 05, 2006 6:12 pm
Post by Col_Pladoh » Wed Jul 05, 2006 6:22 pm
Take a gander at the post I made even as you wrote the above. I swan, some of the puns here are rough as a cob, should be corrected by a clever pen. It is a cygnet-ure of mine to preen over my lofty humor, of courseGlaaki wrote:You have all gone a fowl with your meaty puns, having hamed it up your gooses are cooked and you wound up looking like turkeyswhere you should have sought sages or at least the fixings of a burgermeister.
Spencer
Post by Col_Pladoh » Wed Jul 05, 2006 6:47 pm
Ah well...Philotomy Jurament wrote:It's sad to see such a common and homogenized batch of puns. You've milked it for all its worth, I'm afraid, and reached the uddermost limit. If you keep squeezing out the dregs, you'll just end up with someting...(dairy I say it?) ...cheesy.
Post by Col_Pladoh » Wed Jul 05, 2006 7:57 pm
Time to bring this matter to a head. I cheddar to see such soft puns all full of holes. Maybe you can wedge in some better ones by trying hard, for no mater how you slice it, they are now green.Philotomy Jurament wrote:I admit that my cheesy puns are a bit smelly, and not very gouda at all -- in fact, they're muenster-ously bad. That gets my goat and has me a bit blue. Perhaps I should give up punnery and be put out to pasture.
Post by Col_Pladoh » Wed Jul 05, 2006 8:59 pm
What a crappy pun!forgemeister wrote:
...
***************Important Notice*****************
Due to a horrific typographical error, Clerics in the future will now be turding undead.
XXOOCC
Post by Col_Pladoh » Wed Jul 05, 2006 10:12 pm
Post by Col_Pladoh » Thu Jul 06, 2006 3:15 pm
Post by Col_Pladoh » Thu Jul 06, 2006 3:45 pm
Good show!forgemeister wrote:...and in an attempt to "unhijack" the thread and return it to things Lejendary...
Appreciate that information.Who cares, right? Those wanting original version Lejendary Adventure core rules books can now order them from the site:
www.fuzzyheroes.com
For Lejendary things, you can get there more rapidly via this link:
http://www.fuzzyheroes.com/catalog.php? ... 20Products
Also... some of our ICGD stuff IS available here... and its cheaper here, if your gaze wanders from things LA.
We have a limited supply, but more than a day's worth, fear not.
Stocks on The Lejendary Rules for All Players are:
Author's Edition: low
Premier: sold out
Standard: moderate
...and we have all three versions of Lejend Master's Lore and Beasts of Lejend in low to moderate stock levels (as many as a couple hundred).
SO... no more availability problems, I'm hoping.
XXOOCC
Post by Col_Pladoh » Thu Jul 06, 2006 4:43 pm
Post by Col_Pladoh » Thu Jul 06, 2006 5:02 pm
Heh...BluSponge wrote:Since we're on the topic of LE, Gary, what would us LE fans have to do to get you to do monthly 1-2 page write ups ala the old Greyhawk's World articles in Dragon for LA? I'm sure ICG or TLG would host them.
Seriously, how many of these articles would a good bottle of scotch buy?
Tom
Post by Col_Pladoh » Thu Jul 06, 2006 5:03 pm
BluSponge wrote:And I never feel jealous of Jon. That man has had to write HOW MANY d20 stat blocks for Gary? Whatever rewards he takes from life he's earned!
Tom
Post by Col_Pladoh » Thu Jul 06, 2006 8:36 pm
Post by Col_Pladoh » Fri Jul 07, 2006 2:57 pm
Post by Col_Pladoh » Sun Jul 09, 2006 4:38 pm
J_Elric_smith wrote:and I thought this thread was closed when they opened the new one
Ken
Post by Col_Pladoh » Thu Jul 06, 2006 8:39 pm
Post by Col_Pladoh » Thu Jul 06, 2006 10:21 pm
You failed to notice my Avatar's amulet of of always surprising the foe and his switchblade pocket knife of unfailing striking of a fatal blow. Not bad for a kid of seven, eh?Greg Ellis wrote:
So... you said that you were attacking?![]()
Post by Col_Pladoh » Fri Jul 07, 2006 3:00 pm
Sorry,Greg Ellis wrote:Ah... but the goblin waif, in addition to remarkable physique and uncanny scrutiny, also possesses complete immunity to any weapon which has been described in a grammatically awkward fashion!Col_Pladoh wrote:switchblade pocket knife of unfailing striking of a fatal blow.
![]()
Post by Col_Pladoh » Fri Jul 07, 2006 3:14 pm
Hello Predavolk,predavolk wrote:Hi Gary. A general question and a specific question if you don't mind.
General
How much do you believe different intelligent racies/species should know about common neighbours? (E.g., do humans living near troll-infested swamps all know that they should be burnt with oil? Would clerics know ghouls can paralyze with their touch? Humans living near orcs know that orcs don't like bright light?)
Specific
In D2/3, I'm curious how much would a certain non-aggressive group know about its more aggressive neighbours. Would that non-aggressive group know how to peacefully integrate into the hostile groups' cities for short periods by following the appropriate customs? I generally assume that locals groups know a lot of vital information about each other, peppered with a few (generally) less-vital myths and prejudices.
My biggest interest in the game is the psychology involved in the various NPCs, so I'd love to hear your take on these questions. Thanks.
Post by Col_Pladoh » Sat Jul 08, 2006 1:45 pm
Howdy!predavolk wrote:Thanks Gary. I would assume that, like modern hunter-gatherers without writing, "fantasy" folks would know a lot about their environment and the dangerous things in them. And they would also know the basics of other cultures, particularly if those basics were associated with strong perils and/or rewards. That also puts D2 in a very sensible context. And I've said it before, but I'll say it again, thanks for the really fun series (G-D)!Col_Pladoh wrote:
In my own campaigns I assume a fair degree of cultural enlightenment, and even illiterate yokels know very well the nature of local perils, disseminate the information orally.
Post by Col_Pladoh » Sat Jul 08, 2006 5:16 pm
Hi Oldschooler,oldschooler wrote:Just started reading about Fafhrd and the Gray Mouser for the first time
What LA Abilities would you associate with those master swordsmen? How about my favorite S&S character: Conan the Cimmerian? Elric?
Post by Col_Pladoh » Sat Jul 08, 2006 5:44 pm
Okay!gideon_thorne wrote:Certainly Gord is easy to work out. Swasbuckling, Acrobatics et al.Col_Pladoh wrote:
The fact is that I have not considered giving fictitional characters LA game Abilities.![]()
Post by Col_Pladoh » Sat Jul 08, 2006 6:55 pm
serleran wrote:Would you allow the Scrutiny ability (or perhaps some other, perhaps a Knack) to (with considerable penalty) allow an Avatar to ignore a certain amount of armor (10-25% More would be too powerful I believe)? This would be different than the existent ability to ignore it completely by rolling very well on the attack. Perhaps this already exists in the LA game, but I've only played twice (once with you, Gary, yay!) and have not had a chance to read the entirety of the books I got at LGGC.
Thanks!
Post by Col_Pladoh » Sun Jul 09, 2006 4:58 pm
Close, but no cigar, kiddoDammadon wrote: Contrary to Gary's reply....![]()
The following threads are about 4 years old, and I didn't even remember them until I read your question! Maybe they'll be helpful to ya...
Conan --- http://www.lejendary.com/phpBB2/viewtopic.php?t=101
Fafhrd & Gray Mouser --- http://www.lejendary.com/phpBB2/viewtopic.php?t=102
Elric of Melnibone --- http://www.lejendary.com/phpBB2/viewtopic.php?t=103
Regards
Post by Col_Pladoh » Sun Jul 09, 2006 8:42 pm
Post by Col_Pladoh » Sun Jul 09, 2006 10:44 pm
Sounds to be a good plan to meoldschooler wrote:I'd post over on the official boards, but after registering back on the 1st, I still haven't gotten a comfirmation email to setup my account. I guess I'll give these characters some thought and post my versions here![]()
Post by Col_Pladoh » Mon Jul 10, 2006 2:31 pm
An understandable debate for those that are concerned about rules...DMPrata wrote:Gary, we're debating the intent of the AD&D® reincarnation spell over in the 1st Edition forum. Setting aside for the moment the issue of what happens to a PC reincarnated as a badger, let me pose you this: If Joe the 7th-level human fighter is reincarnated as, say, an elf, is he now Joe the 7th-level elven fighter, or Joe the 1st-level elven <insert class here>? There's a cryptic note in the spell description that "the character must be created," but there's some confusion as to whether that literally means Joe's player simply rolls up a new 1st-level PC with all of Joe's memories but none of his abilities. In short, was the purpose of the spell character continuity or player continuity?
Post by Col_Pladoh » Mon Jul 10, 2006 2:34 pm
Joe Maccarrone wrote:S'ok, Colonel -- you've forgotten more than the rest of us knew to begin with!
Post by Col_Pladoh » Tue Jul 11, 2006 3:06 pm
Heh, and that pane gave me fits also, both in writing and LMing itLunamancer wrote:I've been reading the Hall of Many Panes, and I must say the work is simply breath-taking. I've read through about a quarter of the panes so far and am very enthusiastic about running the adventure (using the LA rules, of course).
...
My question, or rather comment, concerns the mobius strip pane. ...
Post by Col_Pladoh » Tue Jul 11, 2006 3:11 pm
Yes, I would if it wasn't too far out of line, at the reduced level, and certainly only if the stats of the reincarnated individual allowed the class. Otherwise, that new PC would get the closest class to the one he didn't qualify for in his new incarnation--most likely a fighter for a former p[aladin, ranger, or even monk--maybe a thief or assassin depending on the stats and alignment of the new character.DMPrata wrote: ...
Would the PC's new race concern you at all as regards class abilities? In particular, the original poster was asking about a human magic-user reincarnated as a gnome. Would you allow the gnome (or dwarf, or bugbear, for that matter) to eventually regain his magic-user (or monk, or paladin) abilities?
Post by Col_Pladoh » Tue Jul 11, 2006 3:13 pm
Sure!Ekimus wrote:Gary,
THanks for your input on the reincarnation discussion. It gives some hope to the reincarnated everywhere.![]()
Post by Col_Pladoh » Tue Jul 11, 2006 3:17 pm
Absolutely!Ermanaric wrote:Quick question for ya Gary bout LA: Does Confer Benison's protection last for more than a day if it doesn't absorb the full harm, or will it end after a certain amount of time passes?
Post by Col_Pladoh » Tue Jul 11, 2006 5:14 pm
That depends on the sort of creature the reincarnated character happens to be. In most cases that will affect all of the stats, INT, WIS, and CHA included. A pixie, for example, will get plusses on a new DEX and CHA score, and minuses on the remainder. The DM will need to decide all that, taking into account that form affects the nature of the reincarnated individual in many ways.DMPrata wrote:Does this mean that you re-rolled all of the PC's ability scores? There's a school of thought that only the physical stats (STR, DEX, CON) should be re-rolled while the PC's mental abilities remain as they were. Again, I'm not trying to nitpick so much as I'm trying to get a handle on the original purpose of the spell. The way I've been adjudicating it for years (that the player essentially gets a new level 1 character with memories of his past life) does make it seem less useful than it should be for a 6th- or 7th-level spell.
Thanks once more for your patience.![]()
Post by Col_Pladoh » Tue Jul 11, 2006 9:07 pm
Hola Amigo:)Glaaki wrote:Howdy Col.
Will the trolls be releasing Lejendary Asterogues when the time comes?
Also, I know that you are an avid gamer of all sorts, so I was wondering a couple of things; have you have ever played the original Dune by Avalon Hill? What is your favourite board game?
Spencer
Post by Col_Pladoh » Tue Jul 11, 2006 9:51 pm
All five players have equal chances, and in the play test games all five different states did win a game. As England and France must both capture two disputed areas and add three others to their holdings, even as the other three, small stated work against that and attempt to add three areas to their boarders. The Angevins have more cards than do the others, France the next, while the three small states have the same number. that gives the Angevins a chance against France, and the small states' interference with Angevin plans as well as those of France. If England and France get too busy fighting each other, Flanders, Savoy, or Toulouse wins easily. although Toulouse is out at the end of turn 13 of 15, its position is favorable, so it too has a fair chance of wining.Ermanaric wrote: This is the one I'm looking foward to. Being that France wins by default if nobody else does, is this the nation that usually ends up winning? In other words is there a balance between the nations or is one harder to play than the other?
Post by Col_Pladoh » Tue Jul 11, 2006 10:14 pm
I am here to answer questions;)Ermanaric wrote:Well, it sounds like fun card game. How many cards are there? Is it possible to play with just two people? How long does a game usually run? Sorry for all the questions!
Post by Col_Pladoh » Wed Jul 12, 2006 3:03 pm
As I have posted on the boards at www.lejendary.com:Combat_Kyle wrote:Gary,
In a interview with GameSpy in 04' you mentioned that Dreams Interactive was working on a LA computer game. Whatever happened to this project, is it still being pursued or has it fallen to the wayside?
Post by Col_Pladoh » Wed Jul 12, 2006 3:08 pm
Howdy!meomwt wrote:Hi Gary,
On the subject of board games, have you ever tried Carcassone (or one of its variants)? It's a clever tile-laying game which originated in Germany, has lots of strategy and chances to upset opponents.
It's a favourite that my wife and I like to play. When the tiles are all laid down, the resulting map can be quite attractive!
Post by Col_Pladoh » Wed Jul 12, 2006 4:53 pm
Post by Col_Pladoh » Thu Jul 13, 2006 2:56 pm
Okay,Richard wrote:Gary, I was reading a novel-type book for ADandD 2nd edition that has the title, Ravenloft--To Sleep With Evil, .. .
Post by Col_Pladoh » Thu Jul 13, 2006 2:59 pm
Welcome,Combat_Kyle wrote:Thanks Gary. I am hoping for that 25%!
Post by Col_Pladoh » Thu Jul 13, 2006 3:40 pm
Poor soulDeogolf wrote:What happens all the time? To sleep with evil or inheritance?![]()
Post by Col_Pladoh » Thu Jul 13, 2006 4:11 pm
Speak for yourself, John.Deogolf wrote:
...
But when you think about it, I'm sure all of us have slept with evil at one time or another!![]()
Post by Col_Pladoh » Thu Jul 13, 2006 4:12 pm
In the case of Muppet plush bedtimetoys, who can disagree?dcas wrote:Assuredly.
![]()
Post by Col_Pladoh » Thu Jul 13, 2006 5:01 pm
Post by Col_Pladoh » Thu Jul 13, 2006 9:12 pm
Heh...Richard wrote:Gary, in your Unearthed Arcana book for ADandD 1st edition, it is printed that social-class status and PC adventurer-class can be adjusted to be in accord with the background of the campaign-mileux. For ADandD 1st edition, what background history of what campaign mileu allows magic spellcasting PCs and|or NPCs to be lower-lower-class, middle-lower-class, or upper-lower-class?
Post by Col_Pladoh » Thu Jul 13, 2006 10:19 pm
Welcome.Richard wrote:Thanks for your effort to answer, Gary. Is that Troll Lord Games Living Fantasy book compatible with your 1st edition ADandD role-playing game?
Post by Col_Pladoh » Thu Jul 13, 2006 11:02 pm
Of all people here, Peter...gideon_thorne wrote:
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![]()
Post by Col_Pladoh » Thu Jul 13, 2006 11:17 pm
Post by Col_Pladoh » Fri Jul 14, 2006 2:44 pm
Tgamemaster1975 wrote:Hi Gary,
I lifted this link Gygaxisms in Modern English(From the Dungeon to the Dictionary) from this thread Gygax vs. The English Language and I was wondering if you could comment on the words mentioned in this article.
Thanks,
David
Post by Col_Pladoh » Fri Jul 14, 2006 3:05 pm
Post by Col_Pladoh » Fri Jul 14, 2006 6:39 pm
Heh!Moorcrys wrote:It's amazing how certain words stick with you...
Dweomer has always been one of my favorite words (evidently a favorite of the article's author as well). In fact, a spell of mine published in the old White Wolf Relics and Rituals hardback is named 'Ghostdweomer'.
The check is in the mail, Gary.![]()
Post by Col_Pladoh » Sat Jul 15, 2006 2:14 pm
There are all the supplemental modules in the works, including the castle and dungeons, all of which Ihave had a hand in designing, the extend varying from overall direction to0 upcoming development.Julian Grimm wrote:Gary,
I just got my copy of Yggsburg and I am blown away!! Can't wait to tear into this thing the maps and info just got me drooling and I know your focused on LA and semi-retired but I would just love to see more C&C stuff from ya!
Post by Col_Pladoh » Sat Jul 15, 2006 2:16 pm
Hey!Philotomy Jurament wrote:Hmm. How about "hekatic" as a synonym for "magical?" As in "a word of hekatic potency" or "The Hekatic Cabal." Sounds pretty arcane and mysterious to me.Col_Pladoh wrote:I do hope that "heka" and "hekau" are eventually picked up as well, as there are so few gereral words for magic...because there is no such thing![]()
Post by Col_Pladoh » Mon Jul 17, 2006 3:31 pm
Howdy!Aranion wrote:Good morning, Gary! Another AD&D question for you:
For the third level magic-user spell Invisibility, 10' radius, does the spell affect all creatures within 10' of the recipient, rendering them invisible and able to move about invisibly (unless they attack, cast a spell, etc.), or does it create a shell of invisibility that moves with the recipient, so that friendly and hostile creatures can enter into the shell becoming invisible or move 11' or more away and become visible?
Thanks again for your incredible patience and willingness to answer questions about the game.
Post by Col_Pladoh » Mon Jul 17, 2006 3:35 pm
Thank you Greg.Greg Ellis wrote:I think so too - nice work Gary, that is one handy tome!Richard wrote:All of your Gygaxian Fantasy World reference books should become popular, but I think the Living Fantasy one is the best
Post by Col_Pladoh » Tue Jul 18, 2006 9:55 pm
How would that individual know he was invisible? He would see all those within the radius of the spell, and they would see him. Rather like entering an area covered by a camo net...Greg Ellis wrote:So an enemy who managed to sneak into that area (or blundered into it unintentionally) would find himself invisible?Col_Pladoh wrote:The said spell creates a "shell" around the caster, and it moves with him. Any individuals within it are made invisible, that state being broken if they take offensive action...
Kewl.
Post by Col_Pladoh » Wed Jul 19, 2006 4:59 pm
Heh...DMPrata wrote:Disclaimer: Gary's current interpretation of invisibility 10' radius , while always appreciated and insightful into how he runs his games , is clearly not the same as the spell described in AD&D®, which clearly states, "Those affected by it cannot see each other."
Post by Col_Pladoh » Wed Jul 19, 2006 5:05 pm
In my estimation the LA system will work well with most any genre, but some rules additions and changes will be needed to make that so--likely around 75% of the original LA game rules will apply directly to a new genre, but the new material might well exceed the size of the 25% that is altered.Glaaki wrote:Howdy Col.!
Would LAR work well for a Serenity/Firefly type game? I am wondering at the level of technology in that particular setting. I know there was talk about a seperate scifi LA offering but that is likely a ways off at best.
Spencer
Post by Col_Pladoh » Wed Jul 19, 2006 5:18 pm
SureGlaaki wrote:Thanks, Col.
How is your local LA game going, by the way?
Spencer
Post by Col_Pladoh » Wed Jul 19, 2006 7:00 pm
Yuppers!Glaaki wrote:Hehe...so am I! Can't wait till that is in print...hopefully in hardcopy of some kind.
Spencer
Post by Col_Pladoh » Wed Jul 19, 2006 7:03 pm
You might better have quoted these parts of my post, with applicable emphasis addedDMPrata wrote:Hey, there's nothing wrong with a rules lawyer when he's the DM!![]()
Col_Pladoh wrote:You remind me of the kid that argued with me in a big seminar I was conducting at a GenCon. I told him that I didn't give a hop in hell about what was written in the book. If something better came to mind, it was in and the text was out...at the DM's discretion, of course
It should be obvious that I have found something that I consider better and more logical than what I originally wrote, something akin to the effect of Harry Potter's cloak as Deogolf mentioned.
Use it or not in your campaign and tell the rules lawyers to buzz off![]()
Post by Col_Pladoh » Wed Jul 19, 2006 8:53 pm
Hi Richard,Richard wrote:That is exactly why the answer to everything is explained when Gary has stated that for ADandD 1st edition, a DM is allowed to change Boccob's colors to solid gray--which is the color that I like for neutral arcane magic instead of purple and gold. Because a DM is allowed to allow a player to change and describe any special effects of anything in any campaign world of ADandD 1st edition, that covers everything for me. I now know that Arlo--my human nondruid cleric of Boccob--can cast a blue fireball into an ocean and make blue steam because of it. Gary, can my blue fireball act as a Disk of Concordant Opposition, which is a magic spell that only nondruid clerics of Boccob can cast?
Post by Col_Pladoh » Wed Jul 19, 2006 9:47 pm
Spells need rules, and you saw what happens if one happens to have revised thinking about them...gideon_thorne wrote:A spellcaster having the ability to focus their magic around a given effect base; fire, fog, darkness, ect is a neat idea. One I've been tooling around with my own methodology about how to go about it. Not so much rules (sorry rules lawyery types;) ) but just some guidelines.
Post by Col_Pladoh » Wed Jul 19, 2006 9:49 pm
That idea is odious!Greg Ellis wrote:Hmmm... neat idea!
I wonder if Borgasta's Flatulence comes in different colours too?
![]()
Post by Col_Pladoh » Wed Jul 19, 2006 10:11 pm
Moi?gideon_thorne wrote:*chuckles* Spell rules are already in place. My idea is just advice on how to bend them at the edges.
Inspired by the master of edge bending of course.![]()
Post by Col_Pladoh » Thu Jul 20, 2006 4:59 pm
short answer: No.Richard wrote:ADandD 1st edition designer Gary
...Is there anything else that you can think of--in accord with a middle-ages fantasy setting--for your ADandD 1st edition role-playing game that can hold as an opposite-to-nature religion-portfolio for a TN-alignment nondruid cleric?
Post by Col_Pladoh » Fri Jul 21, 2006 3:15 pm
Indeed, as I was drafting the PHB, one of the group had a gnome PC. As for half-orcs, yes to that too, including my own half-orc cleric assassin. The other half-orc PCs in out party let him bite the bullet, though, because he was too likely to become dominant.fiscused wrote:Hi Gary! I'm always interested in the history of D&D and other games, and this is a queation I've always wondered about: When you wrote the AD&D rules, had anyone played a Gnome in your games yet? Or a Half-Orc?
Thanks for so many hours and hours of enjoyment over the years!
Post by Col_Pladoh » Fri Jul 21, 2006 9:10 pm
Pray what sort of crap is "arcane magic"? In truth, who can deny that ALL magic is arcane. What stuff...Richard wrote:Thanks, Gary. What about arcane magic or the undead state as an unnatural TN-alignment force for ADandD 1st edition? Arcane magic seems to be more disruptive and showy than divine magic. It seems like Boccob's religion or a religion-portfolio that has the undead state as its main theme is exactly the TN-alignment opposite-of-nature religion-portfolio that is the antithesis to druid-nature and druid-neutral.
Post by Col_Pladoh » Sat Jul 22, 2006 3:28 pm
oldschooler wrote:Well, I'm off to an island retreat with my girlfriend to lounge on the beach and have Lejendary Adventures every day. I don't know when I'll be posting here again (a week or two maybe), so I wanted to wish you an early HAPPY BIRTHDAY Gary
I'll be back later with the official LA stats for Conan and others, too![]()
Post by Col_Pladoh » Sun Jul 23, 2006 6:43 pm
Howdy!Julian Grimm wrote:Gary,
I was wondering that with your love of wargames if you had ever heard of Tony Bath's Hyboria campaign? I came across mention of it while looking for Risk varients. It looks like it was interesting and that he put alot of work into it.
Post by Col_Pladoh » Sun Jul 23, 2006 8:31 pm
Julian Grimm wrote:Thanks for the answer! I also just read that your Birthday is July 27th. I wanted to say happy Birthday especially since mine is on July 26th*.
*though probbably just a couple of years after yours.![]()
Post by Col_Pladoh » Sun Jul 23, 2006 11:25 pm
Real magicoldschooler wrote:Stincer, that you? Been a while! Might want to remember to keep your real magic and rpg magic separate, you'll get icky problems on many fronts otherwise![]()
Post by Col_Pladoh » Mon Jul 24, 2006 2:34 pm
Be sure and hive my best yo tour father, Petergideon_thorne wrote:And my dad would like to interject "Tell the Kid Gygax, he still has 2 years and 5 days before he catches up with the old man here."
As of yesterday he's 71![]()
Post by Col_Pladoh » Mon Jul 24, 2006 2:38 pm
Yes indeed...serleran wrote:Welp, I won't be able to stop by your place, Gary (you live a few too many hours away), but I would like to say Happy Birthday, and hope you have a good one. Drink something for you, and since I don't drink, if you're up to it, drink mineHehe.
Post by Col_Pladoh » Mon Jul 24, 2006 2:39 pm
Whiners wanted more hand holding, seemed unable to make up their own liesCapN wrote:Gary, some of your earlier modules for AD&D (like ToH and specially the G serie) are very, very brief, but not the later; what is the cause of that change?
Post by Col_Pladoh » Tue Jul 25, 2006 3:30 pm
Most appreciated!Glaaki wrote:My Dear Col.
Congratulations on completing another rotation successfully. I wish you many, many more. I will raise a fine whisky to your continued health and longevity.
Excelsior!
Spencer
Post by Col_Pladoh » Tue Jul 25, 2006 3:57 pm
Post by Col_Pladoh » Wed Jul 26, 2006 3:16 pm
Post by Col_Pladoh » Thu Jul 27, 2006 4:06 pm
DMPrata wrote:Gary,
I understand that wishing for more wishes in AD&D® is generally cause for disaster (perhaps placing the greedy wisher in an endless temporal loop for his troubles). Do you think that a birthday wish for many more birthday wishes would be similarly hazardous?
Best "wishes",
David
Post by Col_Pladoh » Thu Jul 27, 2006 4:10 pm
Post by Col_Pladoh » Thu Jul 27, 2006 4:14 pm
We shall see, as it is tonight and likely a dinner on the weekendGlaaki wrote:Ni-Howdy Col.!
I hope your b-day celebration was exceptional and fun for all.
Any progress on printing the massive quantities of LAR manuscripts? Any chance of getting a playtest copy for my local group?
Spencer
Post by Col_Pladoh » Thu Jul 27, 2006 4:59 pm
Post by Col_Pladoh » Thu Jul 27, 2006 5:00 pm
Heh...rabindranath72 wrote:Happy birthday, Gary! I drink a fine Italian wine (Brunello di Montalcino) for you!
Antonio (Italian in UK)
Post by Col_Pladoh » Fri Jul 28, 2006 4:59 pm
Nothiing received by noon here, so better re-sendGlaaki wrote:Sent. Thanks Col.!Col_Pladoh wrote:Spenser, If you would like to have the electronic files, send me an email:
ggygax@genevaonline,com
Cheers,
Gary
Spencer
Post by Col_Pladoh » Tue Aug 01, 2006 3:35 pm
oldschooler wrote:Hey everybody!
I just got back from vacation, but didn't have a good chance for any gaming, LA or otherwise. After examination, it looks like my GF and I will be sticking with OD&D for a while (playing when we can), and experimenting with Lejendary Adventures at a later date. Unfortunatly, this means no Conan (etc.) stats for LA at this time.
All the same we were tinking of you Gary, and hope you had a wonderful birthday!
Post by Col_Pladoh » Tue Aug 01, 2006 3:41 pm
Howdy!Julian Grimm wrote:Gary,
In the suggested reaing of the 1e DMG H.P. Lovecraft is listed. Being a longtime fan of his work I was wondering how much influence he has had on D&D and AD&D outside of the obvious Mind Flayers.
Post by Col_Pladoh » Tue Aug 01, 2006 3:46 pm
Post by Col_Pladoh » Tue Aug 01, 2006 4:39 pm
Heh...predavolk wrote:I've never played LA, but just slap Conan with the highest physical stats, really high mental stats, the highest combat stats, and very high levels of most non-magical proficiencies, and you'd have him!oldschooler wrote: Unfortunatly, this means no Conan (etc.) stats for LA at this time.
All the same we were tinking of you Gary, and hope you had a wonderful birthday!
And a late Happy Birthday to you Gary! My present to you is not asking you niggling details about the maps in the D1-3 series.![]()
Post by Col_Pladoh » Tue Aug 01, 2006 6:11 pm
Julian Grimm wrote: That's new. I alway's enjoyed the shooting the man for snoring to loud story but I'll have to pass that one along.
Post by Col_Pladoh » Thu Aug 03, 2006 2:43 pm
Heh!Mr. Awesome wrote:I'm curious... What humanoids did you tend to gravitate toward using in D&D the most? Everyone seems to have their favorites!
Post by Col_Pladoh » Thu Aug 03, 2006 10:32 pm
Heh...Clangador wrote:Hey Gary, how did you come up with the Kuo-Toa in D2? Any Lovecraftian influence there?
Post by Col_Pladoh » Fri Aug 04, 2006 3:21 pm
Tgamemaster1975 wrote:Gary,
I got a chuckle out of this and thought you might too Things that make you go Hmmmmm.
Post by Col_Pladoh » Fri Aug 04, 2006 3:24 pm
Two of my favorite authors, Vance and Moorcockweasel fierce wrote:..
That, of course begs the insidious question, given that you;ve earlier given Cugel as a good example of Chaotic Evil, where would Elric fall ? Lawfull evil ? True neutral even, as he seems to be in the middle of the cosmic struggle ?
Cheers!
Ivan
Post by Col_Pladoh » Fri Aug 04, 2006 3:27 pm
Alignments were placed into the game to assist players in maintaining the role that they assume when in game persona, for DMs to use as a measure of how well the players were doing that.serleran wrote:Just a general design question:
I've been thinking of trying to emulate a true Pulp Sword and Sorcery "feel" to my fantasy games, and thought, one of the best, and simplest ways to deal with this would be to remove certain alignments, and go with something more basic. In my version, I would simply have Good, Evil, and Neutral. Granted, this is very much like the Lawful, Chaotic, Neutral pre-nine-alignment system with which most are familiar. Anyway... the real question is:
Do you think that such a decision is too restricting, or allows for too much variation in PC actions?
Post by Col_Pladoh » Fri Aug 04, 2006 3:52 pm
Julian Grimm wrote: Interesting. I could have swore they were Lovecraftian. So were black puddings inspired by Shoggoths or did I miss that one as well?
Post by Col_Pladoh » Fri Aug 04, 2006 6:01 pm
Clangador wrote:
I pulled this off Wikipedia
Creative origins
"Kuo-toa were inspired by H.P. Lovecraft's demonic fish-men, the Deep Ones, introduced in his horror novel The Shadow Over Innsmouth.
The name Kuo-toan may have come from 'Croatoan', a mysterious word carved into a tree -- the only clue left when an English colony vanished from Roanoke Island after colonizing it in 1587. Alternatively, the name may be related to the Kulullu - fishmen that the ancient Babylonians believed in, a race of demons that Tiamat gave birth to."
That's why I was wondering where they came from.
Post by Col_Pladoh » Fri Aug 04, 2006 7:00 pm
Actually, it is rather a pity it is not based on any fact at all, for the entr is most imaginative, much more inspiring than the rather colorless and prosaic facts.Clangador wrote:Good to know. Thanks for the info.![]()
Post by Col_Pladoh » Fri Aug 04, 2006 7:02 pm
Actually, it is rather a pity it is not based on any fact at all, for the entry is most imaginative, much more inspiring than the rather colorless and prosaic facts.Clangador wrote:Good to know. Thanks for the info.![]()
Post by Col_Pladoh » Fri Aug 04, 2006 10:16 pm
Well, JRT...JohnRTroy wrote:Wikipedia is a good resource but some articles are well researched and some articles are not. It's a volunteer effort. The article I showed you Gary on 4GW wasn't as good as some of the individual sources.
My biggest sore spot right now is the hijacking of the word Hallucinogen...Jeez, an encyclopedia is not supposed to judge words and replace them. Cross referencing an outdated term, yes, but actually trying to be PC--sheesh. AFAIK there is no movement in the scientific community to change the name of the actual drug classification. The only negative connotation of the word must be in the eyes of the drug culture.
Well, I edited the entry slightly, linking to your response. That's the create thing about Wikipedia--no need to wait for a corrected reprint!
Post by Col_Pladoh » Fri Aug 04, 2006 10:20 pm
Post by Col_Pladoh » Sat Aug 05, 2006 1:51 pm
Heh...Combat_Kyle wrote:Ahh, gotta love alignment related arguments. I like Conan, and I don't think Robert E. Howard had the alignment system in mind when he wrote the stories.All that matters with Conan is that he is a bad ass protagonist with a big sword!
![]()
Post by Col_Pladoh » Sat Aug 05, 2006 1:57 pm
I enjoy all of Vance's writing, and the Cugel yarns are amongst my favorites. At the top of my list are the four Planet of Adventure novels and likely thereafter come the five Demon Princes ones. Sadly, the novel in which he uses my name is not one of the most exciting, and I am only a venal lord that want's his money back. I wrote to him and complained, saying if he ever uses Gygax again, make him a vicious Starmeter (pirate).weasel fierce wrote:Which is your favourite Vance story ? So far, I;ve read the Dying Earth ones (a few times), the Lyonesse books (which creates a much more compelling story, though they aren;t quite as funny), and a very spaced out scifi yarn, which I forget the title of.Col_Pladoh wrote: Two of my favorite authors, Vance and Moorcock![]()
I'd be happy for recommendations![]()
Post by Col_Pladoh » Sat Aug 05, 2006 1:59 pm
Whatever...Julian Grimm wrote:From the above posts we can now agree all we thought was Lovecaftian wasn't and all that we thought wasn't was Lovecraftian.![]()
Post by Col_Pladoh » Sat Aug 05, 2006 2:01 pm
Heh...Clangador wrote:Hey! Did you take out the Gary is the godfather of gaming bit? I had just put that in there.![]()
Post by Col_Pladoh » Sat Aug 05, 2006 2:03 pm
Back in 1978 when I was writing the DMG there was no PC police, and I don't recall the term being in existanceClangador wrote:Well, anyone who has played AD&D (1e) knows that you are not into PC thinking.Col_Pladoh wrote:
You know what I thnk about PC thinking and speech
Cheers,
Gary![]()
Post by Col_Pladoh » Sat Aug 05, 2006 3:09 pm
The main hinderance is most probably the lack of Game Masters for the different RPGs. Most gamers I know will play any decent system if there is someone to GM it for them. The problem is a lack of GMs, and the difficulty for them in preparing a campaign. that means most will learn and manage only one or two games.Stormcrow wrote:Neat!Col_Pladoh wrote:As an aside, I have added storm crows (somewhat benign) ti the LA bestiary, along with shadow ravens (malign).
So many games, so few players willing to spend the time on them...
David
Stardate 6594.4
Post by Col_Pladoh » Sat Aug 05, 2006 4:27 pm
Heh...weasel fierce wrote:Very true. Im lucky in the sense that my players are up for playing just about anything I throw at them, but most of them arent keen on picking up a game and learning it, on their own.
Post by Col_Pladoh » Thu Aug 10, 2006 3:22 pm
Post by Col_Pladoh » Thu Aug 10, 2006 3:25 pm
I think Glen Cook writes good swords & sorcery, and I enjoy Prachett's "Ring World" yarns. Most of the other contempory fantasy fiction is not to my taste.predavolk wrote:
When we can agree!
Maybe even Then
On the topic of authors, I think we all can generally agree on the greats (as mostly cited in the DMG). But have you read anything more recent (1990+) that really caught your imagination? I'm sure you've been asked this question but can't find an answer in the hundreds of pages of your posts! What do you think of Harry Potter? Have you read Jim's recent book?
Post by Col_Pladoh » Thu Aug 10, 2006 3:30 pm
Howdy Joe!Joe Maccarrone wrote:Indeed.. Our group played a session of the Paranoia RPG the other day. None of us had ever played it, save the GM, who'd played in college (many years ago) and brushed up on the rules. We had a smashing good time! Left to my own devices, I'd never have picked the game up, but as you say, I'm game (egregious pun) for anything if I don't have to learn the rules, and the whisky is flowing....Col_Pladoh wrote: The main hinderance is most probably the lack of Game Masters for the different RPGs. Most gamers I know will play any decent system if there is someone to GM it for them. The problem is a lack of GMs, and the difficulty for them in preparing a campaign. that means most will learn and manage only one or two games.![]()
Post by Col_Pladoh » Thu Aug 10, 2006 3:35 pm
Heh...Clangador wrote:Gary,
I was looking over the 1e PHB yesterday and got to wondering.
Why are there demihuman level limits?
Just curious.
Post by Col_Pladoh » Thu Aug 10, 2006 3:42 pm
Shane H wrote:Hello Gary, apologies if these questions have been addressed before. I'm interested in the scheme of alternate Earths you laid out in Polyhedron #21, where Oerth, Aerth, Yarth, Uerth, and Earth are parallel worlds, listed in decreasing order of magicality. Okay here's my questions:
1&2) Do Lejendary Earth (is it Learth?) and Erde fit into this scheme? If so, how?
3) Did you or Frank Mentzer consider the world of Urt (the original name of the Known World of Mystara in the "gold box" oD&D Immortals Set) as fitting into this scheme?
4) Have you conceived other parallel Earths, their names, and properties?
Thanks for your sharing,
Shane
Post by Col_Pladoh » Thu Aug 10, 2006 3:46 pm
SemajTheSilent wrote:Hello Gary,
Radio serials such as Sam Spade, The Whistler, and The Inner Sanctum...were you a fan of such shows as a youth?
My father always talked about such shows...and many more...and about a year ago I discovered the Antioch radio 1710 on Shoutcast. It's wall-to-wall old time radio shows of every type imaginable. I've been hooked ever since.
Post by Col_Pladoh » Thu Aug 10, 2006 4:03 pm
Think of the fantasy minaitures game as one of two things:Combat_Kyle wrote:Hi Gary,
I finally got my hands on a copy of the 3rd Edition Chainmail rules. I have never played it before (I am a yougin) but was wondering a good place to start for the first battle? What size armies, should it be an open battlefield, should there be an objective other than "kill the enemy." I have never played any time of miniature wargame before so this is new territory for me.
Thanks!
Post by Col_Pladoh » Thu Aug 10, 2006 4:06 pm
Richard wrote:Gary, I just bought Basic DandD, Rulebook 1. It has you and Dave Arneson as the authors. It is dated 1980 and it has on the front cover: a female arcane magic-user who is holding a green fireball and she is wearing bright red lipstick and blue eyeshadow, a fighter holding a wooden shield and he has a spear for offense, and a green dragon in a stone-looking dungeon room. In that book, there is a square for a character sketch. For the campaign setting of a stone-looking dungeon room in accord with that book, does that character sketch mean that my human or|and nonhuman character can have any physical material appearance description that I want? Also, in accord with that same campaign setting and that same book, the physical looks of my magic items, my magic item effects, and my magic spell effects can be any color that I want?
Post by Col_Pladoh » Thu Aug 10, 2006 4:09 pm
As ypu are short of time...dgammel wrote:Gary,
First of all I don't have time to read all these threads to see if this question has come up but I was collecting some of the old Judges Guild stuff and was wondering if you used this product as a platform of sorts or did you play any of the modules. Most not really worth it but. I was thinking that it came out at or around the same time. Excuse my lack of knowledge.
My other question I had was did you create a connecting cavern in WG4 and D1? My partner DM had us venture through WG4 and at the end of the module we investigated the cavern that trailed into the depths and my friend tried to hide the D1 module under his DM sreen. This was several years ago and I do not own WG4, great module as a player by the way, but what a great concept if you added that to the end of WG4 as an option.
One last thing is god I love the game and as a 13 year old growing up in the early 80's you made my teenage years more enjoyable.
Thanks.
Post by Col_Pladoh » Thu Aug 10, 2006 4:10 pm
Thanks...Jive turkey!Deogolf wrote:Richard wrote:Gary, I just bought Basic DandD, Rulebook 1. It has you and Dave Arneson as the authors. It is dated 1980 and it has on the front cover: a female arcane magic-user who is holding a green fireball and she is wearing bright red lipstick and blue eyeshadow, a fighter holding a wooden shield and he has a spear for offense, and a green dragon in a stone-looking dungeon room. In that book, there is a square for a character sketch. For the campaign setting of a stone-looking dungeon room in accord with that book, does that character sketch mean that my human or|and nonhuman character can have any physical material appearance description that I want? Also, in accord with that same campaign setting and that same book, the physical looks of my magic items, my magic item effects, and my magic spell effects can be any color that I want?
Post by Col_Pladoh » Thu Aug 10, 2006 4:11 pm
Is there a flock of Jive turkeys hereDammadon wrote:Gary, I just bought Basic DandD, Rulebook 1. It has you and Dave Arneson as the authors. It is dated 1980 and it has on the front cover: a female arcane magic-user who is holding a green fireball and she is wearing bright red lipstick and blue eyeshadow, a fighter holding a wooden shield and he has a spear for offense, and a green dragon in a stone-looking dungeon room. In that book, there is a square for a character sketch. For the campaign setting of a stone-looking dungeon room in accord with that book, does that character sketch mean that my human or|and nonhuman character can have any physical material appearance description that I want? Also, in accord with that same campaign setting and that same book, the physical looks of my magic items, my magic item effects, and my magic spell effects can be any color that I want?![]()
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sorry... couldn't help it.![]()
Post by Col_Pladoh » Thu Aug 10, 2006 4:14 pm
DMPrata wrote:...
EDIT: Answered via E-mail. Thanks, Gary, for helping me to further irritate Len Lakofka (not that I needed much help).
You're a pal.![]()
Post by Col_Pladoh » Thu Aug 10, 2006 4:15 pm
Lendore and Lendor, Len's campaign and Gary's, the latter borrowing a bit from Len'sFid wrote:The isle furthest to the south was once ruled by a mighty wizard, one Lendore, according to stories.
...
Post by Col_Pladoh » Thu Aug 10, 2006 4:23 pm
Thanks kindlyDMPrata wrote:Greetings and salutations, Colonel!Like many others, I was dismayed to learn of Rob's departure from the CZ project. While the Trolls have suggested that this will bring you out of your "semi-retirement," let me echo the sentiments posted here:
Please do take it easy. I think we'd all prefer to have you around to answer our questions for many years to come!Cuchulain wrote:I'd much rather have a healthy Gygax and wait for a finished CZ....![]()
Post by Col_Pladoh » Thu Aug 10, 2006 8:46 pm
thanks, and I'll likely do that as time permits.SemajTheSilent wrote: If you haven't already, then use WinAmp to get the Shoutcast station named Antioch 1710, or go to:
http://radio.macinmind.com/
to get Antioch's stream over WinAmp. You'll have hours of enjoyment, believe me.![]()
Post by Col_Pladoh » Thu Aug 10, 2006 8:49 pm
Practise is good. Don't limit your imaginative scnarios of sieges, though. Ambushes bu inferior forces, reconaissances, and so forth can be a lot of fun.Combat_Kyle wrote:Thanks Gary,
we decided to plan some skirmishes on open battlefields to get used to the rules first. After that I am building a stone fort and we will have a siege once we we comnfortable with the rules.
Kyle![]()
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Post by Col_Pladoh » Fri Aug 11, 2006 2:27 pm
Shane H wrote:Gary,
1) What part did you play in the development of the Basic-Expert-Companion-Master-Immortal OD&D product line?
Not to the best of my recollection.2) Have you ever DMed or played in the Known World of Mystara setting?
Lots of them that I make up on the spot. I still run OD&D adventures now and then, albeit they are mainly dungeon crawls.3) Have you run any of the OD&D adventures (besides presumably B1, In Search of the Unknown and B2, The Keep on the Borderlands) as part of your home Greyhawk campaign?
Shane
Post by Col_Pladoh » Fri Aug 11, 2006 2:32 pm
weasel fierce wrote:http://www.dragonsfoot.org/forums/viewtopic.php?t=19270
These came up on rpg.net, I dont know if anyone has linked you to them yet. I compiled the funniest ones here![]()
Post by Col_Pladoh » Fri Aug 11, 2006 2:37 pm
Likely worth giving a listen. I'll mention that I'd like to get a copy to my fa,ils. Likely one of them will dig it up if around, and then all I'll need to do is manage sequental blocks of time to listen to it.meomwt wrote:The best-ever Radio Drama was the version of The Lord of the Rings which the BBC made about 20 years ago.
It's long - the complete series weighs in at 13 hours, but the performances are great and the music is inspired (I can still hear the theme tune today!).
I know it used to be available here in the UK as a boxed set of CD's, and might be available over there in the same format.
Post by Col_Pladoh » Fri Aug 11, 2006 6:34 pm
Add HD and average at all times. If a level is lost half of the average of one HD is lost in the process.rabindranath72 wrote:Hello Gary,
recently there has been some discussion as to how the multiclassing and dualclassing rules for C&C that you wrote really work. It seems there has been some "misunderstanding", with the result that they are, at best, ambiguous. So, I decided to ask the author directly to "clean things up".
Here are my questions:
MULTICLASSING
1) Are the hit dice of the classes supposed to be summed up or averaged? So, a 1st level Fighter/1st level Wizard has 2 hit dice, or the average of the hit dice? Does it work the same for all levels? I heard someone say that hit dice are averaged just at first level, but at subsequent levels they are not. It does not seem too good, since such a character would get hit points at a rate faster than a single-classed one.
The character's level is the higest of one class and half of the levels of another. thus a F6/M-U4/T6 is equal to 11th level2) Is the level of the character given by the sum of the levels of the classes? So, the above Fighter 1/Wizard 1 is a second level character? This too does not seem too good, since e.g. a 3rd level Fighter/3rd level Wizard with 11000 (5500 per class) XPs would be a 6th level character, whereas even the faster Rogue would need 24001 XPs to reach 6th level.
Perhaps I don't agree with the basis for making the archetype. Every CK is quite able to decide which system to use in the campaignDUALCLASSING
1) why primes are not considered when joining a new class? The core element of C&C being the prime system, this would undermine the archetype model.
No it is the total of the highest plus half of the other.2) Here as for multiclassing, is the level of the character given by the sum of the levels?
Using averaged HD and half credit for additional classes makes them more balanced that not IMO. If you dont like them make up your own...just like I do, and so many other GMs do tooAll in all, it seems that these rules favor multi and dualclassing, so IMHO they are not so balanced.
Welcome amigoThank you very much for the answer in advance!
Cheers,
Antonio
P.S.
I just bought LA Essentials, and I must say that the game system is really exceptional! Deceptively simple. Hope to run some campaign soon.
Post by Col_Pladoh » Fri Aug 11, 2006 6:57 pm
rabindranath72 wrote:Thanks Gary!
Yes, using averaged HD and half credit gives decidedly balanced characters.
Otherwise, everyone would multiclass and dualclass!
Ciao,
Antonio
Post by Col_Pladoh » Fri Aug 11, 2006 7:12 pm
Yuppers,serleran wrote:Are there any far-future/post-apocalyptic settings in the works for LA? I know of AsteRogues, but I thought that was a sci-fi setting, whereas this would be similar, but not quite the same. Thanks.
Post by Col_Pladoh » Fri Aug 11, 2006 7:34 pm
Actually, about 80% of the LA game rules apply to the LAR game genre. There is no magic though, only Psychogenic Ability, there are many new Abilities and Orders, and weapons and armor differ, although the mechanics of their use are the same. It is quite a leap from fantasy so Fantastical Science.rabindranath72 wrote:Will AsteRogues be usable with just LA Essentials?
Are there plans for other "shades" of fantasy under the LA rules?
I am thinking to Howard and Lieber kinds of Fantasy, which e.g. have different views of magic with respect to the high fantasy genre (I would like to see a magic system which involves ritual sacrifices, demonic evocations etc.)
Ciao,
Antonio
Post by Col_Pladoh » Fri Aug 11, 2006 8:20 pm
Deogolf wrote:Gobble, gobble...dee doo da bah dum...gobble, gobble!!![]()
Post by Col_Pladoh » Fri Aug 11, 2006 8:39 pm
Heh...Deogolf wrote:Gobble, gobble...dee doo da..BLAM!!..............(crickets chirping)...
Good shot, man! Wot!!
Post by Col_Pladoh » Fri Aug 11, 2006 9:44 pm
Deogolf wrote:Col_Pladoh wrote:I've gone turkey hunting on three different spring seasons...so far - Turkeys, 3; John, 0.Some day they will feel the sting of the #2's!! Hopefully, this Fall!!
![]()
Post by Col_Pladoh » Fri Aug 11, 2006 10:38 pm
Dang!Deogolf wrote:Well, if I get one this fall, turkey dinner is on me for the gaming group!!![]()
Post by Col_Pladoh » Sat Aug 12, 2006 1:48 pm
Post by Col_Pladoh » Sat Aug 12, 2006 5:41 pm
Hi Shane,Shane H wrote:Aww nutsCol_Pladoh wrote:As if I would recall that sort of trivia. I would put in an module's location wherever it suited the camoaign at the time...mainly neart where the PC party was. Though I know it's a venerable tradition in RPGs (especially Greyhawk) for DMs to make the setting their own, I was hoping to find out where these places are located in "Gygaxian Greyhawk". I think it's weird and neat to imagine Mystaran locales such as the inverted pyramid of the drug-crazed denizens of the Lost City of Cynidicea in "Gygaxian Oerth". I'll get over it though
, and I'm grateful for your (Gary's) sharing.
Shane
Post by Col_Pladoh » Mon Aug 14, 2006 3:17 pm
Not in the least interested in that silly suggestion prompted by Rob Kuntzoldschooler wrote:OK MAN, time to step up to the plate, gather up your old notes and start scanning. You'll be rich! Check this out:
http://www.dragonsfoot.org/forums/viewt ... sc&start=0
Any chance of this ever happening, or is it just a pipe dream for us collectors?
Post by Col_Pladoh » Mon Aug 14, 2006 8:17 pm
Really Marketing Genius?Deogolf wrote:Well, there are those who don't think it's so silly (Grodog's poll)! So, Rob isn't the only one!
OTOH, I'll be happy to see it finished in one form or another!!![]()
Post by Col_Pladoh » Mon Aug 14, 2006 9:43 pm
Actually, I meant to open that with:Deogolf wrote:
...
I'm looking forward to the finished product and plan on supporting it in whatever form it takes (C&C)!!
Post by Col_Pladoh » Tue Aug 15, 2006 5:05 pm
Post by Col_Pladoh » Tue Aug 15, 2006 7:41 pm
I know a good deal about tactics used in mediaval; warfate, so there I am on relatively firm ground. Martial artspertain only to individual actions in combat. Combatative sports ranging from melees and jousts to polo are likewise not truly a part of military history.predavolk wrote:Hi Gary. I'm aware of your indepth knowledge of military history, but I'm curious as to your degree of exposure to more tactical knowledge, such as martial arts (Medieval/Western and Eastern) and combative sports.
Post by Col_Pladoh » Tue Aug 15, 2006 7:44 pm
I am sure they appreciate that very muchJulian Grimm wrote:Gary,
Just wanted to say you and the Trolls have my full support on teh CZ project nomatter what form it comes up in.
Post by Col_Pladoh » Tue Aug 15, 2006 7:47 pm
Oh Please!blackprinceofmuncie wrote:91 fans paid you the compliment in that poll of saying they would shell out their hard-earned dollars to see something you created even in its roughest form. Even if you are not interested in the project, why would you feel it is necessary to respond to that compliment by insulting our intelligence?Col_Pladoh wrote:So pish & tosh to the notion espoised by the unthinking!![]()
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Post by Col_Pladoh » Tue Aug 15, 2006 7:52 pm
Get off your high horse.John Stark wrote:And some of those fans have bought your products over the past 20 years, even after you were forced out of TSR, to show support for the guy who started it all. Fans who have looked forward to seeing CGH released since the early 80's.blackprinceofmuncie wrote:91 fans paid you the compliment in that poll of saying they would shell out their hard-earned dollars to see something you created even in its roughest form. Even if you are not interested in the project, why would you feel it is necessary to respond to that compliment by insulting our intelligence?Col_Pladoh wrote:So pish & tosh to the notion espoised by the unthinking!![]()
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Maybe its time the "unthinking" started rethinking their loyalties, and where to better spend their gaming dollars, now that you have no qualms about disparaging them.
Post by Col_Pladoh » Tue Aug 15, 2006 7:57 pm
Heh, Peter...gideon_thorne wrote:Perhaps a writer ought to be able to decide the format of his own work? And once he's made up his mind that decision ought to be respected? Brow beating is no way to get around Gary, and the oftimes irrational and overly fanatical behaviour directed his way certainly isnt a cause for him to continue endless polite patience.
If one respects the man and his work, respect his decisions.![]()
Post by Col_Pladoh » Tue Aug 15, 2006 8:05 pm
Pray tell, what is it's original form? The first level I drew up, the 2nd, etc. Maybe all the 13 I had--but wair! those were altered by PC actions. then there was the second version with cntinual changes, and the third which is fairly static.John Stark wrote:
...
If EGG doesn't want to publish CGH in its original form, that's his call.
You sir are becoming annoying. I made no such statement at all. I said those that were suggesting the publication of such a product were unthinking. That was of course in regards to marketing and consumer satisfaction, as such a product would be generally unusuable, a suvenier, not a module.[/quote]Saying that those who'd like to get their hands on that as a published product are "unthinking" is nothing more than an insult to the fans who have purchased the man's products over the years.
Purposefully claiming something was said that was never so is really far more odious than a mear browbeating. Be offended by that if you will.Browbeating one's fan base with insults is no way to get around them either.
Post by Col_Pladoh » Tue Aug 15, 2006 8:25 pm
SemajTheSilent wrote:
...And Peter makes an excellent point (stopped clock...twice a day...etc, etc and so on...)
As much as I have great fellowfeeling for gamers, I am not one to take polls to discover what they want. If I don't love the idea, the end product, it won't be done by me.Gary, I believe I get where you're coming from on this, and I won't fault you for that decision...not like what I think makes a tinker's darn anyway, but there you are.
Err...91 gamers out of millions? Ahem!I would, however, ask you to reconsider...or at least ponder. I'm sure you put some thought into the idea, but the poll from the mentioned thread should give some food for thought.
As I say, I am not in the business of creating souvenirs but rather playable and otherwise useful entertainment products. I don;t charge for autographs, and I don't have headshot photos to sell to fans either.I can only speak for myself, and I (as someone who has bought your products since I was an early teenager) would rather pay $100 or less for a CD from you with the original CGH material scanned on it then, what...$40?...for TLG's rendition that isn't the real thing. That's just me.
Ah well, then any collection of old maps and cryptic single-line notes for 20 to 30 encounters per level should please you and the others.What would I do with it? Would I attempt to DM it? Maybe. Extrapolation is a desirable DM talent. More likely, I just want to read it because I'm a freak for all things Greyhawk.
It is an absolute drawback in my creative opinion, and I am willing to bet money that the majority of consumers would reject such a product.Again, that's me. An informal, completely non-scientific poll has shown that there are several other "me's" around here (an apocalyptic thought, indeed). For the ones on the internet, multiply that by 5, and you have a good idea of your market for such an item. Not only could you make some good money on this, you could also make a lot of fans deliriously happy. Maybe you don't understand why anyone would want such a thing. Maybe you don't have to understand (c'mon...why do people keep going to Stones concerts? Half their road expenses must be Geritol and Depends. But they still sell.).
Would it be the same level quality as a TLG production? No, and that's a bonus in my book...even if (since the word Greyhawk is out of the question) you titled it "Gary's Big-assed Difficult Dungeon From The Early '70s."
With "fans" like those that are sounding off here, who needs detractorsIn the end, Gary Gygax is going to do whatever Gary Gygax is going to do, and that's the end of it. Whatever happens, I'll still respect the man and his accomplishments. But perhaps Gary Gygax would do well to remember that without his fans, he'd probably be famous today as the most gregarious insurance salesman in Wisconsin.![]()
Post by Col_Pladoh » Tue Aug 15, 2006 8:36 pm
Post by Col_Pladoh » Tue Aug 15, 2006 8:40 pm
For getting such insights try reading my published work and the freebie posts and interviews I give in profusion, and stop demanding that I alter my creative direction to suit another's visionwheggi wrote:I think many people desire to see Gary's original material in much the same way that music fans enjoy recordings of loose jams, studio rehersals, and early demos from when the artists were just starting out. Behind the scenes footage on DVDs hold the same allure. We love the finished product and are fully aware of the artist's capabilities, but also enjoy listening to the process of how the artist got there or viewing the director's deleted scenes. Its a window to the inner workings of a creative mind.
- Wheggi
Post by Col_Pladoh » Tue Aug 15, 2006 8:57 pm
bclarkie wrote:Well I for one hope that thats a long time off, as I would love to see some of that stuff but not that badly.![]()
Post by Col_Pladoh » Tue Aug 15, 2006 9:05 pm
No need to dash off, my heat seeking missile wiull get you anywayserleran wrote:A thing I hope is far to arrive, Colonel.
Any chance of getting your design notes for LA?*runs and hides*
Post by Col_Pladoh » Tue Aug 15, 2006 9:22 pm
Such things are interesting but in my considered opinion have little import in design of combat simulations involving play with more than one or two figures per participantpredavolk wrote:Quite so (on both counts). But even if they are not pure military history, they can provide valuable insights into warfare. Any how, I was just curious as to your background and mindset when you were designing the rules. I know your RPGs aren't combat simulators, but some grounding can certainly help run a game IMO, and it gives some insight into your intentions with the game (not an ignorance of combat but ignoring some aspects of combat in favor of designing something that's fun to play).
True fact, as my old chum Joe Fabian was wont to sayAReally? I thought I knew the serious WMA folks around here- although I don't know all your associates! If he (or she) is around he and reads this, I'd love for them to PM me. I have a passing interest in WMA so I would love to chat it up with him/her.
As a lad I tried combat with real swords (prevented from fulfilment by watchful parents), a foray with garbage can lid shields of hand axe versus home made flail (destruction of can lids and pain in hand from force of blows ended that), and a hot fight with locally cut quarterstaves (where both my adversary and I took long swings at thge same time dur to rage and thus both ended up with mashed hands); the only martial arts practised thereafter, during the days of TSR, were SCA fighting. Dave Sutherland did a lot of it, I did some practice work. Frank was too wise to get bruised and battered thus before an audience of onlookers in the Library Park here in Lake GenevaOn a related note, did any folks at the "original" TSR ever practice WMA? E.g., did you ever get to whack at Frank with a practice sword?![]()
Post by Col_Pladoh » Tue Aug 15, 2006 9:32 pm
A tip o' me hat to ya, sirdeimos3428 wrote:Spoken like a true author! And good on ya. I was beginning to think people didn't care about the reader anymore.
I might have to go check out this LA thing after all...![]()
Post by Col_Pladoh » Tue Aug 15, 2006 9:44 pm
to be frank, it was more of a hassel than a work of enjoyment, rushing to get another level ready for the demanding audience of players. The real creative enjoyment came in extemporizing really fun and entertaining material on the spot as the PCs went from place to place in the often boring maze of rooms and passages.SemajTheSilent wrote:Well, of course. Why invest emotion into a project you don't believe in? I'm sure you can still remember the love and attention you spent creating the original Castle Greyhawk...the hours you passed drawing each room and deciding what should go where. That's quite an evocative memory for you, isn't it?...something you can summon up and draw strength from these days.
Better check the WotC stats on the matter. Their survey of the marketplace found something like 3.5million active D&D players. Hundreds is what the peanut publishers get, thousands are for the small and medium publishers though. There are still sales in the six figure range, and that's something all professionals should shoot for if they believe in their work.Are there millions anymore? Don't print runs these days usually get measured in terms of hundreds?
It was done by a rabid OAD&DerI remember that poll.![]()
As I say, I am not in the business of creating souvenirs but rather playable and otherwise useful entertainment products. I don;t charge for autographs, and I don't have headshot photos to sell to fans either.[/quote]Too true. I've got a shelf full of your "keepsakes."
Post by Col_Pladoh » Tue Aug 15, 2006 9:55 pm
ROTFLMAO...SemajTheSilent wrote:Take it as ye will, sir. I do have a shelf with your publications on it, along with candles on each side and a censor with special Gagyx incense that's harder to swing than it looks. I won't expound on the ceremonial dagger for legal reasons, of course.Col_Pladoh wrote:I will take that as an attempt to be offensive if by that you meant you did not enjoy using them in gaming or reading![]()
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[Note to the other posters here sans a sense of humor: this post is satire.]
Post by Col_Pladoh » Tue Aug 15, 2006 9:57 pm
Would you believe a sling of outrageous fortune?serleran wrote:Now, about that missile... hmmm. I bet its one of those bunker busters, huh?![]()
Post by Col_Pladoh » Tue Aug 15, 2006 10:00 pm
Heh,serleran wrote:Happy Anniversary! Indulge in the finest of libations and after-drink pleasures!
Post by Col_Pladoh » Wed Aug 16, 2006 3:30 pm
Post by Col_Pladoh » Wed Aug 16, 2006 3:33 pm
Heh...wheggi wrote:I was just stating why people would have an interest in seeing such things, and not making any kind demand upon the direction of your creativeness.
Nice talking with you.
- Wheggi
Post by Col_Pladoh » Wed Aug 16, 2006 3:37 pm
Quite perspecatious, amigo,Dammadon wrote:I wouldn't take that to heart wheggi. I believe that came more from frustration than any spite on his part (though I won't make any claims to knowing what's in his head). If *I* was the recipient of the last... what... 2-2 1/2 pages (?) here in this Q&A thread, I most likely would've been little 'snipey' too. (actually, I probably would've been a real ass, but that's just me).
Regards,
Jerry
Post by Col_Pladoh » Wed Aug 16, 2006 3:39 pm
Ciao Joe!Joe Maccarrone wrote:Happy Anniversary, Colonel! Four days before ours, too -- please pass along happy wishes to Gail from Laura and me..![]()
Post by Col_Pladoh » Wed Aug 16, 2006 6:47 pm
Have this virtual quarter (here, $.25) so you can phone someone that cares...John Stark wrote:That works both ways, Mr. Kerry.Col_Pladoh wrote:After a time it is not surprising that a hint of acerbicity, not to say vitupretation, might come through![]()
Post by Col_Pladoh » Wed Aug 16, 2006 6:49 pm
Thanks, John!Deogolf wrote:Happy Anniversary, Happy Anniversary, Haaaaapy Anniversary!!
Congrats on another year of wedded bliss!!
See ya on Thursday!!![]()
Post by Col_Pladoh » Wed Aug 16, 2006 6:51 pm
Zudrak wrote:Dude, you posted twice and he responded to each post in turn.John Stark wrote:Apparently Gary something I wrote ruffled your feathers, since you felt the need to respond to it twice.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 6:54 pm
But...but...Zudrak wrote:Indeed. It seems to me that there's a certain group of folks who'd rather have years-old notes based on a hypothetical Gary's Castle (of which we are told are at least 3 forms) in AD&D format than the anathema known as C&C. That's how I view it anyway. YMMV.
Post by Col_Pladoh » Wed Aug 16, 2006 6:56 pm
If so, my bad, but...John Stark wrote:Reading comprehension there friend. He responded to the exact same post twice.Zudrak wrote:Dude, you posted twice and he responded to each post in turn.John Stark wrote:Apparently Gary something I wrote ruffled your feathers, since you felt the need to respond to it twice.![]()
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Post by Col_Pladoh » Wed Aug 16, 2006 6:58 pm
Yuppers!Meepo wrote:One would certainly hope so!Col_Pladoh wrote:After all, this all about games and fun, no?![]()
Post by Col_Pladoh » Wed Aug 16, 2006 7:05 pm
Well,JohnGaunt wrote:Gary,
Do you have an opinion on what the future state of the ( d20 / OGL / v3.5 / flavor of the year ) market will be for publishers and gamers? Will new publishers appear? Will older publishers adopt new licensing formats? Will licensing formats change?
Or is this more-or-less tangential to your LA work?
Post by Col_Pladoh » Wed Aug 16, 2006 10:07 pm
Yes, and it seems to me that the anti-C&C gang here are all touting the OSRIC system under development.Zudrak wrote:Of course, I don't think C&C is anathema, I was implying that the group I mentioned does. At my gaming table, the AD&D (1e) books sit alongside my C&C ones. You know, the two sets of books don't jump up and fight? And they don't attack my 3e books on the bottom bookshelf either. Too bad their disciples don't follow that example.![]()
Post by Col_Pladoh » Mon Feb 12, 2007 4:46 pm
Post by Col_Pladoh » Wed Aug 16, 2006 7:08 pm
Post by Col_Pladoh » Wed Aug 16, 2006 7:20 pm
gideon_thorne wrote:Okey dokey...
Repost:
On a bit of a side note. Those who wish to know the man behind the game and his nature only need to experience the warm hospitality that himself and his lady give forth at his home.
Thats the true measure of the man.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 7:23 pm
Heh,Meepo wrote:If only I wasn't several states over, Peter...if only. It'd be an honor to share some lemonade!
Post by Col_Pladoh » Wed Aug 16, 2006 8:45 pm
Or you to devil me about, I hasten to addgideon_thorne wrote:Its our differences that make life interesting.
If we agreed on everything, you wouldnt have anything to pick on me about.![]()
And we are delight to be your hostsThe Bradley clan appreciates the hospitality though.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 8:51 pm
Heh-heh-heh,Meepo wrote:Tempting offer! Two toddlers though. They can keep one so busy, I'm lucky (as are many, many others) that I can even find my pants in the morning.
Although if society didn't make me wear any, I sure would be doing a lot less laundry. Hmmm...
But I ramble. Enough of my threadjacking and back to the questions & stuff.
Post by Col_Pladoh » Wed Aug 16, 2006 8:54 pm
Attention!gideon_thorne wrote:www.lggc.net. The Lake Geneva Gaming Con in June.Meepo wrote:If only I wasn't several states over, Peter...if only. It'd be an honor to share some lemonade!
Marke your calendar.
Everyone is welcome, no matter how diverse they might be.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 8:58 pm
What a difficult question!SemajTheSilent wrote:Colonel,
Re this statement:
In your opinion, should gamers who enjoy AD&D stop playing it and shift to C&C?AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. So why not accept the latter, and if so determined, make the easy conversion to OAD&D (never 2E!)
Post by Col_Pladoh » Wed Aug 16, 2006 9:02 pm
Most sorry to learn that your three-year-old has needed multiple surgeries. My sincere wishes that a complete success and full recovery is achieved.Meepo wrote:I'll certainly see if I can squeeze it into my budget! My 3 year old's multiple surgeries over the past few has left me mostly broke (my d20 is almost round from withering)
But I haven't been to a con in at least a decade. That would be a nice break from it all! If I do make it, I'll be the one loaded up with some of the best micro-brews Fort Collins, Colorado makes. And they have some of the finest on the planet, if I do say so![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:09 pm
John Stark wrote:
Hehe.
Given that you were practically frothing at the keyboard at the mere mention of interest by your consumers in the original CGH notes, I'm sure you'll forgive me if I take your attempt to "kid me out of being overly sensitive" with the proverbial grain of salt. Pots and kettles and all that...
I can't speak to that, but I can and did comment vociferously when how I should opresent my creative work was belabored.Didn't someone once quip that the more creative types are usually as prickly as a thorn bush whenever their genius is doubted?![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:14 pm
You are a caution, aren't you?John Stark wrote:You mean folks in the gaming business like TLG? Who are using the OGL for their C&C system, that you're writing for?Col_Pladoh wrote:My opinion of the concept of issuing the OGL and D20 kicenses by WotC in the first place is about as low as one can get. I won;t go into the reasons, but they should be obvious to anyone that is in the game publishing business.
Heh.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:18 pm
A prudent and truly knowledgeable corporate staff would never have allowed such encroachment on the intellectual property of their company. It is a disservice to their shareholders and to their employees alike. If the corporation is properly run, it is also a disservice to their customers, but in my estimation that doesn't hold in this case.serleran wrote:Or OSRIC, for that matter.You mean folks in the gaming business like TLG? Who are using the OGL for their C&C system, that you're writing for?
Post by Col_Pladoh » Wed Aug 16, 2006 9:20 pm
The initial plan is for an autumn con--say early October, so as to maybe take advantage of the various Oktberfest festivities hereabouts.serleran wrote:Wow, if there was a LGGC in January, there's no way I'd be able to make it, though I think it'd be fun anyway. Its going to be an expensive winter for me... what with staying in NYC for a time, and Christmas, and my birthday soon before. Oh well. Do look forward to the next LGGC though, as long as I can attend.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:22 pm
ROTFLMAO!gideon_thorne wrote:
Just cause someone considers the OGL a dumb idea, is no reason not to take advantage of the thing.
Isn't there an oft repeated trusism about never giving a sucker an even break?![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:27 pm
Sounds as if you are in brew paradise. That said, the New Glarus lads produce an excellent array of ales, beers, stout and barley wine too, with some seasonal fruit and wheat brews that I generally avoidMeepo wrote:That'd be a deal! Odell and New Belgium are both here, and Fat Tire and Easy Street Wheat is abundant!
Liam, my son, is a tough bugger. Five open heart surgeries since April '03. He should be done now, though. Basically, the right side of his heart is too small to function, and the current plan was to rework how it functions (ov er the course of the surgeries) so that he can grow to adulthood and then either A) medical science catches up or B) he most likely gets a transplant.
It certainly does put things into perspective for you, though.
But anyway, thank you for the kind thoughts and well wishes. I didn't wanna be the downer, especially with all this snarkiness to attend too![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:34 pm
Well, i cnfess to enjoy having pithy questins posed to meSemajTheSilent wrote:My History professors despised me for the same reason.Col_Pladoh wrote:What a difficult question!![]()
different strokes, eh? I prefer the LA game system to any other I know of. then again I would have no business getting it published if I felt otherwise.II'm still waiting on that system that can compare to 1e AD&D. LA is good, but not exactly my cuppa. DJ was awesome. There is and OGL publishing resource called OSRIC which virtually mimics 1e...more so than C&C, I might add. Personally, I see no reason to throw in with TLG when OSRIC is beginning to see publisher attention.
Post by Col_Pladoh » Wed Aug 16, 2006 9:51 pm
Maybe if you would quit whistling and pay attention to what I posted in response to that rather silly question, you would not be left in doubt as you evidentaly are from this:John Stark wrote:
You mean folks in the gaming business like TLG? Who are using the OGL for their C&C system, that you're writing for?
Heh.
/whistles innocently
That is abundantly answered in a previous post. It demonstrates your assumption as to why I hold the OGL in disdain is indeed erroneous.Now Gary, how am I erroneously questioning your statement? You view the OGL as a stupid, and yet you're publishing for a game that uses that very license!
If you had any discernment, something you seem to pretend to, you would realize the irony is on the other footThe irony, my good chap, is obvious.![]()
Imprimus, your initial premise above is fallacious, for there was nothing requiring a return from a position of disadvantage, as your statement implies.I'll say this, I thought you had bounced back rather well earlier. 'Tis a shame to see you yield the field so quickly sir. You're much more interesting to engage than the C&C sycophants, heh.![]()
Post by Col_Pladoh » Wed Aug 16, 2006 9:52 pm
Why is it that people seem to misunderstand the matter of my criticism of the OGL and the D20 licenses. It pertains to their ever being issued in the first place, and in regards to D20 the additional opening of the floodgates so as to allow a flood of bad product to innundate the marketplace and virtually kill the module market for a time at least.serleran wrote:...
I just want Gary to write the stuff he feels is good enough to let the rest of us see. Then, I can decide if its what I can use for my own games.
Used to think everyone was like that. I don't anymore.
Post by Col_Pladoh » Wed Aug 16, 2006 10:00 pm
Not by much, and likely that won't happen again today. I have to get some creative work done soon, for the sun is sinking below the yardarm, and the time approaches for enjoying a potableNym Freyasdottir wrote:...
EDIT:You beat me to it, Gary.
Post by Col_Pladoh » Wed Aug 16, 2006 10:02 pm
Consult your legal counsel. I am not licensed as an attorneyblackprinceofmuncie wrote:Which clauses, specifically, in the OGL do you think OSRIC isn't adhering to?Col_Pladoh wrote:I fear thet the OSROC system is not adhering to the terms of the OGL so might get into trouble if WotC is so inclined.
Post by Col_Pladoh » Wed Aug 16, 2006 10:14 pm
Post by Col_Pladoh » Wed Aug 16, 2006 10:17 pm
It is likely that a goodly umber of the less attractive members of the human race resemble orcs in some aspects. however, I can not speak for the illustrators that take liberties with what is set forth in the game's textElfdart wrote:I have a question about half-orcs:
In the description given in the PHB, it states that half-orc PCs are assumed to be from the 10% of such hybrids that can pass for humans. I always took this to mean that they looked human. However, in most (A)D&D artwork they are depicted as looking partially, if not entirely orcish (which I should think would ruin any attempt to pass for human). I understand that NPC half-orcs would look orcish, but how obvious is the orc strain supposed to be in half-orc PCs?
Post by Col_Pladoh » Wed Aug 16, 2006 10:28 pm
You don't comprehend the difference between what I have expressed here and a legal opinion? Consult your legal counsel to learn the difference.blackprinceofmuncie wrote:... but you weren't shy to express your opinion that OSRIC is in violation of the OGL, so I don't see why the lack of legal credentials would dissuade you from explaining the details that opinion is based on.
Post by Col_Pladoh » Wed Aug 16, 2006 10:46 pm
Thank you:)ska wrote:Dear Mr. Gygax:
Hope things are going well for you and thanks again for your answering the various questions here.
I was wondering if you have had the chance yet to download and read OSRIC? I think you will really be interested and once read it will lay to rest any legal concerns.
OSRIC, IMO, is something you have once or twice mentioned in your various posts: a gaming system close to your beloved OADD in texture, feel, and play.
If not yet, I hope you soon take a look for yourself.
As a 1e player from the late 70s and early 80's I say thanks again for creating the greatest FRPG!
Take care,
Ska
Post by Col_Pladoh » Thu Aug 17, 2006 4:30 pm
Actually, I fully comprehend that anything you say explaining your earlier comment can't be construed as legal advice, which is why I'm puzzled that you seem so reluctant to expound. If I asked you to explain what you enjoy about a glass of Bombay Sapphire Gin would you instruct me to consult my professional distiller?blackprinceofmuncie wrote: Gary
Post by Col_Pladoh » Thu Aug 17, 2006 4:38 pm
Attention? This is nothing.cleaverthepit wrote:Since this thread's 'banter' has attrcted a lot of attention, I feel I might interject some news and a query.
The Legion Hall is where TSR used to hold Autumn Revel, Spring Revel, and Winter Fantasy.Troll Lord Games would like to have a winter convention in Lake Geneva. This would have to be in January (early) and at a venue other than The Cove (perhaps the Legion Hall).
Hopefully not more than around 150, as the facilities won;t handle more than around that number.How many would be interested in attending?
To be in the safe side, all attendees considering gaming with me should bring their snowmobile suits, thermal packs, and hand warmersAnd Gary, if smoking were allowed inside the Hall, would you run games there or at home (considering tis winter, I doubt a front porch game would be in the offing in any case.)?
Davis Chenault
Post by Col_Pladoh » Thu Aug 17, 2006 4:39 pm
the cost of lodging hereabouts drops off at the end of Sepember, and it is much easier to find a room in a hotel or motel you prefer.Combat_Kyle wrote:In January, I might be able to make it. I would have to see how my finances would look then. But I should be on WInter break from University then, so I might make it.
Post by Col_Pladoh » Thu Aug 17, 2006 4:43 pm
While I quite concur with Elfdat's position, one might make the case for less offensive orcs in one's campaign world, more tolerant humans, and so half-orcs of somewhat brutal appearance being accepted. As depicted and treated in the D&D game, though, that is not likely...ska wrote:Elfdart--that has always bothered me also! As it is likely those that do not pass for human are simply executed by the usual PC races.
Post by Col_Pladoh » Thu Aug 17, 2006 4:46 pm
Agreed...Combat_Kyle wrote:I must agree with you gents on the depiction of half-orcs in most fanatsy artwork. THis picture is really good though:
http://elfwood.lysator.liu.se/art/n/m/n ... c.gif.html
Post by Col_Pladoh » Thu Aug 17, 2006 4:47 pm
Post by Col_Pladoh » Thu Aug 17, 2006 4:56 pm
Oh-oh!Elfdart wrote:...
I like it. He looks like a nose tackle in the NFL.
Post by Col_Pladoh » Thu Aug 17, 2006 5:01 pm
that is indeed correct.dcas wrote:I don't think "I fear that" is synonymous with "I think that".
Sorry, but you had better check the definition of a dead language. Latin is certainly that as it is not spoken or written save as a second language by a small and select group comprised mostly of Roman Catholic clergy and a waning number of scholars. More importantly, there is no change in Latin. It is not vital as it is no longer a native tongue.Well, Gary, perhaps because I have not accepted that Latin is a dead language. Last night I had the privelege of attending a Solemn High Latin Mass, a rarity even in the circles in which I travel, and I submit that few in attendance did not sense the beauty and transcendence of the Latin language.
Post by Col_Pladoh » Thu Aug 17, 2006 5:04 pm
Davis,cleaverthepit wrote:Gary
Davis
Post by Col_Pladoh » Thu Aug 17, 2006 5:13 pm
Not a few people have complimented me on my patience and politeness in regards this matter. I figure, what the heck, whether it is over-enthusiasm or just a negative and nasty disposition, it isn't much of a matter at all, so why not deal with such posts as calmly as temper and time permit.bclarkie wrote:Not to speak for Gary(geez I have been doing this with a lot of people recently), but I think he meant that the AD&D rules set is dead as a system to write published material for.
Thank you. I thought I had made that abundantly clear, but I suppose my analogy to Latin might have confised some people. The point was and remains, nothing can be published that says "Advanced Dungeons & Dragons" on it. While many people staill play the game, myself included, it is dead as a doornail commercially.
On another note, I personally love the 1e AD&D rules set(and will always love it), but I can't figure out for the life of me why several people keep trolling this thread. Its really kind of a weird dynamic, they keep begging for his attention, but whenever they get it, they don't like what he has to say so they get PO'ed and lash out.Its actually quite a disturbing behavior for a bunch of "adults" to act out like that, its really kind of sad and quite pre-schoolish. I mean how many times does the man have to say "No" before someone finally gets a clue and realizes that he means "NO!!".
Sorry for the thread-jack.![]()
Post by Col_Pladoh » Thu Aug 17, 2006 5:17 pm
Thanks for the endorsement, Joe.Joe Maccarrone wrote:...
...
I'll keep buying new C&C books, though -- because it and Lejendary Adventure are the best in-print RPGs around -- and one of these days I might even run a game. I'll certainly make good use of the CZ books and modules, though I'll probably be converting on the fly...![]()
Post by Col_Pladoh » Thu Aug 17, 2006 5:20 pm
Ahem!PapersAndPaychecks wrote:Gentlemen, I'd cordially invite you please to stop asking Gary about OSRIC. He isn't a lawyer, and I strongly doubt if he's even read the document; and indeed why should he? Nobody's paying him to do that.
Gary's under fan-induced pressure to produce Castle Zagyg, a very ambitious megadungeon, in circumstances where his main collaborator has pulled out at short notice. That's going to involve a lot of time and attention for which he may receive some remuneration, and it's therefore presumably his main priority, rather than reading someone else's rule system in order to express an opinion.
Therefore, I think that regardless of whether you're hoping for EGG's endorsement of OSRIC or his condemnation of the same, you're unlikely to obtain it. Ask a different question.![]()
Post by Col_Pladoh » Thu Aug 17, 2006 5:23 pm
Heh...Meepo wrote:I like C&C. It opens up new options to play the game I love. And with the d20 juggernaut, those options are a lot less than they used to be. If I limited myself to AD&D or Classic only, I'd be limiting my own chances to play the game I love, so even though the mechanics are slightly different, I support C&C.
Post by Col_Pladoh » Thu Aug 17, 2006 5:25 pm
Just so.bclarkie wrote:...
...
Aside, it appears that I am also not the only one who seems to think that getting all pouty, acting like an ass, and then insulting someone when being told "No" by them is not the way to get your way and have them change their mind. I mean has that way ever worked? On anyone? Ever?
Post by Col_Pladoh » Thu Aug 17, 2006 5:30 pm
Actually, I can't recall, but it was likely Glory Road. Is Mother of Kings on a par with High Crusade and Three Hearts and Three Lions? If so, I'll have to pick up a copy. right now I am re-reading REH's "Conan" tales a big and rather dry two-volume set of the history of the old northwest (Ohio, Indiana, michigan, Illinois, and Wisconsin, and am about to re-read a newly obtained copy of Tombstone's Epitaph.Ermanaric wrote:Just a quick question Gary. What was the last Poul Anderson novel you've read? I've just picked up a copy of Mother of Kings. Have you read this one, and if so what are you thoughts/opinions on it?
Post by Col_Pladoh » Thu Aug 17, 2006 5:32 pm
Thers's imagination for you!Ghul wrote:...
... This is better than playing Castle Greyhawk with OSRIC rules on a white powder beach while sipping margaritas and making out with Angelina Jollie. Share it with us. Just who ... is .... Lemur-Man?
--Ghul![]()
Post by Col_Pladoh » Thu Aug 17, 2006 5:33 pm
Thanks!Varl wrote:Hello Gary. No questions, no pestering. Just a quick![]()
Post by Col_Pladoh » Thu Aug 17, 2006 5:35 pm
Okay,dcas wrote:I fully understand what linguists and scholars mean by "dead" language. Really, though, I am forced to disagree with the definition, since a language (or gaming system) that is used, especially for such a high purpose, cannot be considered dead. And there might be no native speakers of Latin here on earth, but there certainly are among the heavenly choir.Col_Pladoh wrote:Sorry, but you had better check the definition of a dead language. Latin is certainly that as it is not spoken or written save as a second language by a small and select group comprised mostly of Roman Catholic clergy and a waning number of scholars. More importantly, there is no change in Latin. It is not vital as it is no longer a native tongue.
Sorry for the thread-jack, btw.
Post by Col_Pladoh » Thu Aug 17, 2006 5:39 pm
Much to my chagrin, I can recall acting thus as a child. It got me nowhere and even at a tender age made me feel foolish and panged by self-loating for such conductDammadon wrote:But I do sooo love it when it's somebody elses kid...The petulant child is not in the least endearing under any circumstances.![]()
It is indeed tha campaign aspects and the level progression involved, and only those considerations, that makes a conversion to the LA system unpalatable to me.That's rather telling, to me. I would've thought most anything AD&D is convertable. But then I wasn't thinking in terms of 'campaign' either...
Regards,
Jerry
Post by Col_Pladoh » Thu Aug 17, 2006 6:23 pm
Heh...deimos3428 wrote:...
...
Does LA suffer from this issue? I'd rather purchase/play a completely new system than one encumbered with replacement terms.
Post by Col_Pladoh » Thu Aug 17, 2006 7:18 pm
Well...Rhuvein wrote:Well, here's some very good news! I'm looking forward to Greg's module and I already know Jon's work, so another great writer to write for the Crusader is welcome!![]()
Post by Col_Pladoh » Thu Aug 17, 2006 7:21 pm
As I am very much interested in Anglo-Saxon England and the British Isles at that time, Viking History as well, the book sounds to be right up my alley. thanks!Ermanaric wrote: Well, I haven't read those (yet), but I can tell you that this one (so far) is quite good. It's another great saga, which takes place around the end of the viking age. One of his last novels (2003), it being the one I most easily found in the public library (our town library is quite small, so I got lucky).
Post by Col_Pladoh » Thu Aug 17, 2006 7:29 pm
That's the ticket.dcas wrote:...
...
As far as the LA game is concerned, I pictured Oafs looking like oafish, brutish humans, but not so unhumanlike that they are killed in human societies.
Post by Col_Pladoh » Thu Aug 17, 2006 7:31 pm
That was the purpose of that comment, certainly. I have no axe to grind in the matter.dcas wrote:Heh! I figgered that you were just looking out for your fellow gamers.![]()
Post by Col_Pladoh » Thu Aug 17, 2006 10:12 pm
Now there's a question!SemajTheSilent wrote:Gary,
Do you like okra?
Post by Col_Pladoh » Fri Aug 18, 2006 4:14 pm
Post by Col_Pladoh » Fri Aug 18, 2006 4:17 pm
Heh, and I too am not at all fond of either salsify or artichokes...although almost all females seem to love the alien monstrosities. They are nearly as horrid as broccoli and brussels sprouts.SemajTheSilent wrote:Oyster plant? Honestly, never tried it because it supposedly tastes like artichokes, and I despise artichokes. My GF has, though, and recommends it.Col_Pladoh wrote:Now there's a question!SemajTheSilent wrote:Gary,
Do you like okra?
As a matter of fact I love it in soups, but not alone as a vegetable.
Do you like salsify?
Gary
So you don't like fried okra? Pity.
Post by Col_Pladoh » Fri Aug 18, 2006 4:20 pm
Well put, sir!Lunamancer wrote:
Interesting thing I once encountered. Someone who had checked out LA said he couldn't get past the fact that the skill that covered social interaction and courtliness was based on the CON-equivalent stat. That's paraphrased, not a direct quote.
It's clear to see from such an opinion that thinking in terms of D&D is detrimental to understanding the LA game. So while some may say new and distinct terminology is a hurdle in learning a new RPG, I'd say in some cases (such as the Lejendary Adventure RPG) unique terminology isn't only justified, it's absolutely necessary, and even then it's probably still not enough to shake off that D&D mindset.
Mind you, most RPGs I've played borrow so heavily from D&D, even non-fantasy RPGs and many borrow in more subtle ways, that for those games, keeping D&D-like terminology may make learning the games easier. LA simply is not "one of those" games.
And for the record, since about 2, maybe 3 years ago, I catch myself accidentally using the LA terms when talking about D&D or other RPGs.
Post by Col_Pladoh » Fri Aug 18, 2006 4:23 pm
dcas wrote:Poul Anderson wrote a book titled Glory Road? The only one with which I am familiar is Robert Heinlein's.Col_Pladoh wrote:Actually, I can't recall, but it was likely Glory Road.
I tried to read something of Anderson's once but I couldn't get into it at all.
Post by Col_Pladoh » Fri Aug 18, 2006 4:32 pm
Howdy Amigo,Joe Maccarrone wrote:...
Oh, please, that isn't necessary.
However, if you'd like to ship your Browning P-35 to my FFL dealer, I'll graciously accept...![]()
![]()
Indeed, and another excellent intro module to the LA game system is Jon Creffield's Lejendary Road. It is for the full rules set but can easily be modified a little to conform to the LA Essentials set.This reminded me that I was overdue to order the LA essentials box set, so just went and did so. The degree to which superior layout and artwork contribute to the enjoyment of a game is not to be underestimated, and as long as my gaming group is in an experimental phase, I want to run an LA adventure. The handy availability of the quick start PDF, to e-mail to everyone, will have them ready to hit the table running --- err...rolling.![]()
I had thought that perhaps release of the two supplemental core rules books in softcover would be a good thing for those that have the three original books. I have rethought the matter, and I have suggested to TLG that they release the two as pdf, and then set to work combining the five works into three hardback books.What happened to the full-meal-deal hardback LA rules from the Trolls? That still on the way?
Post by Col_Pladoh » Fri Aug 18, 2006 4:39 pm
Howdy:)Julian Grimm wrote:Gary,
Is there any more you can tell us about Talworth from the Yggsburgh book. I ran the Invasion hook tonight, something that was supposed to just be a one nighter but will spread. Especially since they could never corner the chief and couldn't even get the shaman beat ( I may have given him some guards). So later on they will be tracking them again and may make a strike into Talworth to take the fight to the marquis.
All in all great idea on that hook and I am glad it could seed something this cool.
Post by Col_Pladoh » Fri Aug 18, 2006 4:41 pm
I think now it wuld be a much better deal for those with the existing books to get the new information on inexpensive pdfs, then have it all in the three hardback volumes soner that if there was an interrim two-paperback supplemental rules release.dcas wrote:AHHHHHH! So we're not going to be seeing the Tome of Knowledge and More Beasts of Lejend printed after all?Col_Pladoh wrote:I had thought that perhaps release of the two supplemental core rules books in softcover would be a good thing for those that have the three original books. I have rethought the matter, and I have suggested to TLG that they release the two as pdf, and then set to work combining the five works into three hardback books.![]()
Post by Col_Pladoh » Fri Aug 18, 2006 4:43 pm
Yes indeed, as did another of my favorite authors, P.J. Farmer.dcas wrote:
...
Heinlein did write some good stuff in his early days.
Post by Col_Pladoh » Fri Aug 18, 2006 4:54 pm
thanks!Julian Grimm wrote:
I'll send it to you when I come up with it.
Post by Col_Pladoh » Fri Aug 18, 2006 6:07 pm
Ciao, Jerry,Dammadon wrote:I hope so too, because that makes a heck of a lot more sense!!!
I know of many folks who are withholding any purchases until the hardbacks hit the shelves, soooo.....
THE SOONER THE BETTER!!!
Regards,
Jerry
Post by Col_Pladoh » Fri Aug 18, 2006 6:14 pm
Well...SemajTheSilent wrote:Yeah, I've seen salsify grown around here, where it's known as goatsbeard, and it looks like something Erol Otus would draw. No thanks.
I'm not sure if your medication restrictions revolve around fried food or not, but a quicker and still tasty method of okra preparation is: cut the okra into small sections, of course. Take a ziplock bag and measure in about a 1/4 cup of yellow corn meal and a tablespoon of salt (though you may want to forgo the salt). Mix by shaking. Wet the okra, let it drain for a moment, then mix the okra into the meal. Shake, then remove the lightly coated okra and fry in a pan with a healthy layer of oil (your choice as to oil; I find olive oil works well). Stir and fry until golden. It takes a little practice to get it exactly right, but it's great.
Post by Col_Pladoh » Fri Aug 18, 2006 6:18 pm
The Trolls should note this as well.serleran wrote:LA should have its own slipsleeve set, like the GFW series. Large enough to hold the hardbacks, but with enough room to slide Living the Legend and Lejendary Road, and that nifty catalogue.
I'm soooo waiting to see Cosmos Builder and Lejendary Pantheons! Dangit. We needs deific information!
Post by Col_Pladoh » Fri Aug 18, 2006 8:20 pm
Easy and clear. Category: Green vetetables that taste fouldcas wrote:How can you group artichokes together with broccoli and brussels sprouts? Artichokes are thistles; the latter two are cabbages.![]()
Oh yes, good stuff, and corm muffins too, sometimes with whole core inside. GReat with chili or baked beans!Have you ever had cornmeal bread?
Post by Col_Pladoh » Sat Aug 19, 2006 3:55 pm
ROTF!oldschooler wrote:Gary, were you aware that your fame had garnered you your own emoticon? Check this out:![]()
Post by Col_Pladoh » Sat Aug 19, 2006 4:03 pm
Better safe than sorry, eh?Joe Maccarrone wrote:Sorry -- I'll need to be buried with those...I hear that gunpowder doesn't work in the afterlife!![]()
Jon walks the LM and players through the game system, creating the Avatars even as they progress in an adventure that is quite detailed, exciting, and increasingly more demanding. The Lejendary Road is a very fine module, possibly a nonsuchThanks -- I don't have that one, but will pick it up. I have the full LA rules from the first printing, so no worries about that.
Heh, the benefits of this approach finally dawned on me when I say there would have to be a considerable time lag between publishing paperback core rules expansions and then consolidating those works into the original three volumes to create three larger hardbound editions of a revised edition of the LA game system.A hearty vote in favor of that, from me -- call me conservative, but I like hardbacks for my core rules...
Thanks!
Joe
Post by Col_Pladoh » Sat Aug 19, 2006 5:46 pm
Hi Richard,Richard wrote:Gary, I think it is awesome that you and Kim and Frank have allowed TN-alignment nondruid clerics for ADandD 1st edition as stated in an Unearthed Arcana errata article of Dragon magazine. Because of that, I now know that I can be a TN-alignment nondruid cleric of Lugh, Tyche, Untamo, ....
About the BASIC set Dungeons & Dragons Rulebook 1 that I have with you as an author: I like the blue ink printing in the Table of Contents and in the Index. I like the small-case letter g and the rest of the font for letters that is used in that book. Do you happen to know what the name of that font is or what its name was in 1980?
Post by Col_Pladoh » Sat Aug 19, 2006 6:20 pm
Richard wrote:Wow! TSR, inc. had many persons working for it. An artist who can do pictures and a font for lettering or|and a single person for the way all of the printed text looks.
Gary, can the Unearthed Arcana book and any rulebooks for later ADandD 1st edition be applied in reverse time to earlier ADandD 1st edition?
Post by Col_Pladoh » Sat Aug 19, 2006 7:28 pm
Howdy,SemajTheSilent wrote:Gary,
Did you like the novel Dune by Frank Herbert? If so, in your opinion, which was more entertaining: The David Lynch movie version or the Sci Fi mini-series?
Post by Col_Pladoh » Sat Aug 19, 2006 8:54 pm
For certain the WoG product as published by TSR came into being about two or three months before the date of its prionting and sale. Brian said that a campaign setting was needed, so after ascertaining the maximum size map sheet we could have printed, I free-handed the land outlines on those two sheeye of apper, used colored pencils to put in terrain features, located the cities, and made up the names for everything. that took me about 1 week. Then I went to work on the text while Darlene made prittier maps out of what I had done. Two or three weeks after the rough maps were done I turned over the text, as there was a big rush to get the product out.Julian Grimm wrote:Sorry if this has been asked before but I was wondering if you created Greyhawk during your working on D&D or if it came during your chainmail campaigns. The number of references to troop numbers in the folio seems to hint it may have came from a wargaming background.
Also what was your inspiration for Greyhawk?
Post by Col_Pladoh » Sun Aug 20, 2006 1:37 pm
Post by Col_Pladoh » Sun Aug 20, 2006 4:14 pm
Elfdart wrote:I live in a part of the country where unfortunately, one doesn't have to go back that far for examples of violent intolerance.
Post by Col_Pladoh » Mon Aug 21, 2006 2:39 pm
dcas wrote:Col_Pladoh wrote:Your stepfather was from the South, right? I'm guessing he used sweet cornbread (quickbread), then -- common in the South for stuffing (though they call it 'dressing'), but too sweet for my northern palate.![]()
Post by Col_Pladoh » Mon Aug 21, 2006 2:44 pm
Well...dcas wrote:I don't think the chocolate adds any moisture since it is cocoa powder that is used.Mythmere wrote:I thought the color of real pumpernickle was just because it used flour from dark rye. I'll be darned. It definitely has a moister and denser quality to it. Is that from the chocolate?
But according to the Wikipedia, I am quite wrong in any case:
http://en.wikipedia.org/wiki/Pumpernickel
Of course, I've never seen the "traditional" recipe -- only those calling for molasses and cocoa powder.![]()
Post by Col_Pladoh » Mon Aug 21, 2006 2:49 pm
I love bacon and fatback too, and almost anything fried in bacon grease is tasty IMO. I used to make killer potato pancakes using my father's recipie (Swiss) and frying them in bacon grease. Sadly, I can't do that any longer, having to restrict my intake of all fatJulian Grimm wrote: I know in our family cornbread is a staple since we can eat it with almost anything. I do however like cornbread with 'Crackilins' (bits of bacon) or made with bacon grease. But my wife hates the flavor of that variation.
Post by Col_Pladoh » Mon Aug 21, 2006 3:08 pm
Don't worry I'll eat some for ya! Incedentally I'm supposed to be watching my intake too but it seems I'm watching it go in my mouth. LOL. Seriously I have cut back some. I only eat grits and sausage twice a week and biscuts and gravy once a week.Julian Grimm wrote: Gary
Post by Col_Pladoh » Mon Aug 21, 2006 4:32 pm
Post by Col_Pladoh » Mon Aug 21, 2006 4:48 pm
That will be easy. the Trolls and many of the others head right for the Olympic downtown, or out to the Next Door Pub for pizza and the like. I know of three other great places for breakfast, but all involve 5 or more miles of driving. The best place for an exotic dinner in town if the Tempura House, providing one enjoys Japanese cusine.Julian Grimm wrote: If I get up to LGGC this coming year you'll have to point me in the right direction!
I actually try to make it a mix of pub food and a sort of broadened British cusine bill of fare.Ok a food based gaming question to keep in on track. Does food in your game tend to resemble local cuisine of food your used to rather than made up dishes? I have noticed in my Yggsburgh/Greyhawk campaign that I tend to make the fare at most inns similar to what we have in local cafe's here.
And ditton the California stuff they call food.
Post by Col_Pladoh » Mon Aug 21, 2006 4:55 pm
Col_Pladoh wrote:Unless I am missing something, it would seem that some high-handed swine has deleted the entirity of the exchanges regarding the OSRIC business.
It might be cause for my retirement from these boards. I will consider the matter thoughtfully.
Cheers,
Gary
Post by Col_Pladoh » Mon Aug 21, 2006 4:57 pm
someone complained about the long list of sticky Q&A threads heading up the boardJulian Grimm wrote:Why would they unsticky the first four and why would the posts be deleted? That is odd...
Post by Col_Pladoh » Mon Aug 21, 2006 6:09 pm
Heh,Julian Grimm wrote: Intersting. I usually stick to what we know in describing food fare. And I figured west coast food would fit a fantasy world easily since it comes from a real world fantasy land...![]()
Post by Col_Pladoh » Mon Aug 21, 2006 6:50 pm
Post by Col_Pladoh » Mon Aug 21, 2006 7:34 pm
Wish they would serve mutton and roast lamb around here. Wedo cok lamb, but outside of rack of lamb or chops at expensive restaurants, it's hard to find...and ground lamb used to be plentiful and reasonable in price, so lamb patties were a standard quick dinner.Elfdart wrote:Some of the older Mexican places here in Texas serve some very nice mutton dishes and a roast lamb (an old Basque recipe) that makes 99% of all Tex-Mex look like discarded ideas from Taco Bell. Some of the recent immigrants have a great recipe for goat, and no it isn't the slightest bit gamey.
Wild goats and large herds of them are responsible for much defoliation of terrain so at to make it barren. That said, I am very fond of both goatsmilk and shepsmilk cheeses. they were common in France always, and not the Wisconsin cheesmakers are picking up on them and making excellent ones. We just finished off some lovely goatsmilk cheddar.Goats are making a comeback in these parts. Not only as a source for milk, meat and cheese (goat cheese is currently a high-dollar item), but as self-propelled lawnmower/weedeaters.
While I really love true, farm-smoked country ham, paying an arm and a leg for it is ridiculous. Kobi beef is likewise far too costly...except maybe for s very spcial occasion.It kind of reminds me of my late uncle in Georgia who used to feed peaches that weren't good enough to be sold to his hogs. So the hams had a sweet flavor to them. He sold the farm long before he died. Last Christmas I saw ads for peach-fed ham for the most outlandish prices. What was just a regular thing on my uncle's farm is now a status symbol for the rich. Four hundred dollars for a ham?
![]()
Post by Col_Pladoh » Mon Aug 21, 2006 10:42 pm
Post by Col_Pladoh » Tue Aug 22, 2006 2:49 pm
Post by Col_Pladoh » Tue Aug 22, 2006 3:08 pm
One of my classmates, Alan Loveland, has a secret breading recipe, dips the panfish or fillet into half and half, breads and frys. It tastes so good that one doesn't want to stop eating those marvelous morsels. I am most serious about that. ALan should be packaging and selling his breading mix. It makes crappie taste like fresh red snapperDeogolf wrote:Perch can be tough to beat when you prepare them that way!! Yummy stuff!!![]()
Post by Col_Pladoh » Tue Aug 22, 2006 3:26 pm
Actually no, as I have hoooked my share of luttle ones too. fillets of the smaller bass are indeed better than those of the lunkers. I just assumed that the fish out of Canadian waters would be bigguns, such as my uncle used to catch when he portaged up there for many a year in summer.Greg Ellis wrote: You makin' fun of my big baby fish mister?
Quite right, he's a young one. But he's the biggest fish I've got this year, so I'm proud of him anyways.I think a younger fish generally makes for a tastier meal, too.
Never tried BBQing fish I've caught. sounds a good thing to do with a northern.I love the taste of pike, so it was worth it. The meat came off the bones nice and easy anyway, after he was BBQ'ed.
It has been far too many years for me to think about. I don't even have a spinning rod or fly rod around any more. One can catch perch with a drop line here, though, if they know where the right sandbar isYeah, perch is a very nice fish to eat. I'm not so crazy for bass, although I'll take it rather than leave it. I think pike fishing is exciting because you're hunting a bad-ass hunter. Or I guess in this case a "bad-ass hunter in training".
It would be great to do some fishing with you sometime. When was the last time you got out on the lake?
Post by Col_Pladoh » Tue Aug 22, 2006 3:45 pm
Noppers, nary a catfish, although there are bullheads and suckers and carp as large as a good-sized boy.serleran wrote:Are there any catfish in Lake Geneva? I miss them, having grown accustomed to catching them when I was living in Oklahoma... very tasty, too.
Oh, and because I'm retarded: is it possible to ice fish in Wisconsin?
Post by Col_Pladoh » Tue Aug 22, 2006 4:50 pm
when the white bass run here near the end of May you can catch a dozen or more big ones walking the lakeshore and using a fly rod. the main problem is that they are not good to eat at all, unlike crappies and bass--not rockbass, of courseJulian Grimm wrote:I haven't been fishing since my dad sold his boat.My three favorites to go after were Large Mouth Bass, White Bass and Crappie. My dad and grandad always said I was the perfect fishing partner since I really am not a big fish eater I would eaither release or give away most of my catch.
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Post by Col_Pladoh » Tue Aug 22, 2006 8:23 pm
trollwad wrote:if you look at the wotc preview video from gen con, you can see what looks like mordenkainen looking at a crystal ball image of a castle for August 2007.
If you can write about Dunfalcon and Castle Zagyg, my guess is that Wizards decided to try to turn the tables and write about the 'mad wizard' at the Ruined 'Nyr Dyv' Castle who later ascended to become Boccob's servant. All they have to do is avoid mentioning Zagyg and possibly Castle Greyhawk by name.
Imitation is the sincerest form of flattery, is it not? As for Erik throwing himself into design and development of a huge castle and dungeons project, I believe that his editorial duties woul;d make that very much of a marginal project time-wise. I could be mistaken, but I think not.Based on Erik Mona's statements on the paizo website, Id guess that he is the man to write this. Now, Erik doesnt have the credentials that you do but he is clearly a competent writer and knows his Greyhawk lore (albeit it bastardized into 3e) as well as anyone. He is also a good bit younger and thus he can press himself to a deadline pretty hard.
I have heard that WotC might be considering a GH Castle module, but if so, I am not at all worried. In all it will not really compete with what I am ding, as theirs will be 3.5E or 4E.Any thoughts as to how Wizards might try to compete with you and the Trolls on your project, which may or may not be released in Spring 2007? Can Wizards use your old notes that you left in their offices when you left the firm, or do you think Erik will write the whole thing from scratch, albeit it in 3.5e style?
Seeing as how CZ Yggsburgh and CZ Dark Chateau are out, and many mosules detailing the town are in process of content editing, what's to beat. The material for the castle and dungeons is well outlined with encounter guidelines given and special encounters noted.Im not trying to cause any conflict, but I do have three goals: 1) sharing my conjectures to see if you agree -- maybe erik is working on another big greyhawk project; 2) to see how you think that impacts the marketability of your project if Wizards beats you to market, 3) to see if the threat of competition might alter the means which you and the trolls are going to use to get to market.
OkayJust as one gamer to another, I would probably purchase both your project and the one possibly being pursued by Erik and pick and choose my favorite encounters from each as my castle greyhawk. While they dont measure up to you, I think Erik and Sean Reynolds (of Return to Tomb of Horrors) are good at Greyhawk.
Post by Col_Pladoh » Tue Aug 22, 2006 8:25 pm
Yuppers, I concur.ScottyG wrote:Another WotC Greyhawk dungeon would be a re-tread of a re-tread. TSR/WOTC/Hasbro has already released two versions of Greyhawk Castle. The joke module, and the serious attempt, Greyhawk Ruins. Neither of those have lessened the demand for EGG's original version of the dungeon, and now there's also the fact that Gary's version will be in a format the coverts easier to the system the material was originally written for, or played as-is using a system that captures the feel of that system better than the current supported veresion of the game.
All my opinion of course.
Scott
Post by Col_Pladoh » Tue Aug 22, 2006 9:20 pm
There are a goodly number of OA/D&D gamers, and even 2E ones that shun the new and different D&D game, convert generic material to the system of their choice that resembles the OA/D&D game to some extent.Julian Grimm wrote:I agree that it would push CZ better. From where I stand each attempt at repackaging or redoing Greyhawk pushes me even closer to the original sets. And I am sure others feel the same on that.
Post by Col_Pladoh » Tue Aug 22, 2006 9:45 pm
Post by Col_Pladoh » Tue Aug 22, 2006 10:46 pm
Thanks, and that answers Trollwad's concerns amply I assert, as does the existance of this website as a matter of factJulian Grimm wrote:
That was me. I tried 3e and invested heavily in it before I finally gave up.( I had played AD&D heavily before but no longer had my collection) The system was just wrong IMNSHO and I hated WOTC's attitude towards the older systems.
...
Post by Col_Pladoh » Wed Aug 23, 2006 3:17 pm
Post by Col_Pladoh » Wed Aug 23, 2006 5:29 pm
That is just downright bizarre. anyone with a given name of Gary can claim to have created the D&D game?bclarkie wrote:Hey Gary, we were talking about this EBay auction over on another site that I frequent and I thought you might get a good laugh out of it:
Ebay auction
On top of that, someone sent him this note:
And this is the response that they got:BTW, D&D was created by Gary Gygax and Dave Arneson, the facts of this are pretty much indisputable.
Ebay Seller wrote:Check and see if Gary Graduated from Milikin University in Decatur IL One of the guild owners was named Gary he eventually sold the business to another person who relocated to a different area of Decatur. I am going off of memory here and was there the night they closed the store. Took two pick up truck loads of stuff some had never been to market. This was 20 years ago so I going off of memory. I do Know we first played D and D in 1968 or 1969. Thanks for the info
Just so you know, Frank is bidding on it because he wants to find out if the story is really true.![]()
Post by Col_Pladoh » Wed Aug 23, 2006 5:30 pm
Perhaps dementia is at work...Meepo wrote:Wow...I've never seen an agenda beyond "lets sell this stuff" in an ebay auction before. Hilarious!
Post by Col_Pladoh » Wed Aug 23, 2006 5:38 pm
Post by Col_Pladoh » Thu Aug 24, 2006 3:28 pm
Well, as I live here I can fish in Lake Geneva when the weather is cold, chilly, warm, or hot. I have caught many a panfish in July and August, but they do taste better when taken in the spring or fall. That's excuding white bass, which only bite here when spring spawning occurs, and no part of them tastes good to me. They aren't worth cleaning, so catch and release on light spining tackle or a fly rod is indeed the ticket IMORhuvein wrote:Hehe, us too, Gary. In fact, we use very light tackle and line, just to give us a thrill when catching the pan fish. I use an ultra-light rod w/4 lb test line. And it's great when pulling in 2-3 lb large/small mouth, walleye and northerns. I actually caught a 7 lb northern with my rod/line and it was like pulling in a monster musky!!!
Heh, the small things in life to enhance the experience, huh? I did go fishing in Lake Geneva one time, but too hot and the fish didn't bite. Best to head north by Frank Mentzer - Lac du Flambeau!
Regards,
Rhu.![]()
Post by Col_Pladoh » Thu Aug 24, 2006 3:51 pm
Post by Col_Pladoh » Thu Aug 24, 2006 4:05 pm
Sure, the New Madrid fault is well known to folks in the Midwest. We were jiggled a little by a quake from it around 20 years back. I recall chandeliers swinging and shutters clattering as the place swayed a bit. that said, a lake sans fish can't be successfully fished, but I'll wager that any new lake that has fish whenever has been fishedserleran wrote:Some lakes don't have native fish, like the one formed by the New Madrid earthquake series of 1811-1812. So powerful it actually caused the Mississippi (yes, that one) to reverse its flow. Pretty neat power, that.
Otherwise, I'd have to agree that every lake (that has fish) has been fished.![]()
Post by Col_Pladoh » Thu Aug 24, 2006 6:14 pm
If there are people near a lake, count on it being fished. When I was a lad of 10 (in 1948) I went up to the top of Porcupine Mountain in the Upper Peninsula of Michigan, saw Lake in the Clound below, and although there were no dwellings visaible there was a fishing boat with an angler on the waterdcas wrote:Maybe there's a lake or two that hasn't been fished in x number of years and so has the appearance of being "pristine," at least with respect to fishing.
We have a creek here in Philadelphia that the Lenni Lenape Indians named "Catfish Creek" (Wissahickon), but it has no catfish in it now. I understand that the catfish used to be quite plentiful, and catfish and waffles was the standard dish at the inns along the creek. Still, even without the catfish the Wissahickon gorge (part of Fairmount Park) is quite beautiful and well worth a visit if you are ever in the Philadelphia area.
Post by Col_Pladoh » Thu Aug 24, 2006 6:28 pm
Would that the USA had the foresight to preserve some of its lakes in such manner!Greg Ellis wrote:I had the pleasure of fishing a "seldom-fished" lake many years ago, just north of Peterborough a bit.
We had to portage from Wolf Lake (near Apsley), lugging our tackle and the canoe a couple of hundred metres through the woods.
I can't remember the name of the lake, and it's not marked on any map I can find. It's quite small, and mostly surrounded by crown land. No motors allowed, and virtually no development at all (maybe one ramshackle cabin). I don't believe there's any good road access either, only the overland portage and maybe a hiking trail.
Fishing was just remarkable. Once we found the right lure, we couldn't cast it without getting hit. We had our limit of 6 smallmouth each within 30 minutes or so, and that was after sending some of the smaller ones back.
Good times.
Post by Col_Pladoh » Thu Aug 24, 2006 6:48 pm
Sounds like you are heading for the horrif sort of over-development we have experienced here in Lake Geneva, and those rotten swine are still looking to do more damage to make a buckGreg Ellis wrote:Not all is quite so rosy up here in the Kingdom of Canada.
Big developers are buying up old-style family campgrounds on some of the larger lakes and building giant condominium complexes in their place.
Yech!
Post by Col_Pladoh » Thu Aug 24, 2006 9:19 pm
Post by Col_Pladoh » Thu Aug 24, 2006 9:41 pm
Errr...dcas wrote:All should acknowledge that government is the problem. It is they who enable the developers with free roads and municipal services. In some cases eminent domain is being used so that land can be turned over to developers.
Post by Col_Pladoh » Thu Aug 24, 2006 9:59 pm
Okay, dufus, be a big chicken...buck-buck-buckdcas wrote:Gary, please forgive my off-topic outburst.
I used to subscribe to one of your talk lists, but I couldn't handle the rhetoric. I try to avoid things that make me hot under the collar.
In response to your prior question, the Lenni Lenape were indeed known as the Delaware Indians; they were called this because they lived around the Delaware River, which was named for Thomas West, the Baron De La Warr.
Post by Col_Pladoh » Thu Aug 24, 2006 10:11 pm
About half of what gets put up on the liist is either irritation of boring IMO. That's the price of having a free-ranging discussion list...although I don't discuss much, just post things I agree with and slam those that have a different (clearly erroneous) outlook.dcas wrote:I'd be happy to tell you what ticked me off . . . but that would be off-topic again.![]()
Post by Col_Pladoh » Fri Aug 25, 2006 4:04 pm
Jabber? Are you referring to the above?Warrior3343 wrote:The stuff on Ebay is mine and I really had no agenda other than to sell some stuff to someone who might want it. I appreciate the folks who realized I had been mis informed and guided me here to find answers. And for those who thought it was some great quest with a hidden agenda I am glad I was able to give you something to jabber about.
Post by Col_Pladoh » Tue Sep 05, 2006 2:53 pm
Glad you are back.cimerians wrote:Its been a long while (year or two) since I've looked at any D&D/AD&D/LA etc...or visited here.
Divorce sucks majorly and saps the strength especially when a child is involved.
Check out the Troll Lord Games Website:Anyway, I'm trying to get back into things but wanted to ask Gary directly:
What is currently available for LA? (too lazy to go look of course)
What are you currently working on if anything?
Still any serious thoughts of ever coming out with your own auto-biography?
Post by Col_Pladoh » Tue Sep 05, 2006 3:00 pm
It seems to be reasonably accurate. I do not have time or inclination to peruse it critically. A good deal of the informjation posted there is directly drawn from the long bio that I have created and send to those requiring detailed information.Favonius Cornelius wrote:Hey Gary, I was wondering what you think of your wikipedia bio, is it accurate?
http://en.wikipedia.org/wiki/Gary_Gygax
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Post by Col_Pladoh » Tue Sep 05, 2006 3:02 pm
Post by Col_Pladoh » Tue Sep 05, 2006 3:06 pm
Troop type definitions are well covered in the Chainmail rules book.Wulfgarn wrote:ok got a serious question -- in the LE books each country lists the troops that it can feild,,, My question is -- Gary have you ever published the deffinition of what each troop type is?
OH- and those intrested in LA stuff : I am working on several adventures and will be passing them on to those producing such things. I will also be offering some small adventures and Source material n the new Fanzine "The Portal"
I am trying to find the ship schematics (ie deck plans ) for the Nemi ships of Italy.
If anyone knows where to get 'em or has them please let me know...
Thanks
Post by Col_Pladoh » Tue Sep 05, 2006 3:10 pm
A new volume in the "Gygaxian Fantasy Worlds" series of generic reference books, High Seas Fantasy, is slated for completion early next year. It will have have topside deck plans and possibly some for lower decks/holds as well. I have not seen the complete ms. as yet for my input and editorial direction.Lunamancer wrote:Actually, I'd be interested in this, too. Actually, any deck plan will work for me, but a large, intricate ship would work best for me.Wulfgarn wrote:I am trying to find the ship schematics (ie deck plans ) for the Nemi ships of Italy.
If anyone knows where to get 'em or has them please let me know...
Wasn't SpaceGnome supposed to be working on some sort of seafaring suppliment for LA?
Post by Col_Pladoh » Tue Sep 05, 2006 3:12 pm
SpaceGnome has indeed turned over a partial ms., and another designer has been enlisted to complete the work. He is slated to commence that early next year.dcas wrote:I think it was for Gygaxian Fantasy Worlds and I think he had to return the project to Gary (that's the impression I get from the discussion on gygax-games, anyway).Lunamancer wrote:Wasn't SpaceGnome supposed to be working on some sort of seafaring suppliment for LA?
Post by Col_Pladoh » Tue Sep 05, 2006 3:15 pm
I have not thoroughly perused the OSRIC material, so I have no meaningful comments to make. I am informed that in play it is OAD&D. If that is the case, of course I find it excellent.Kersus wrote:Hey, has Gary already given his thoughts on OSRIC? I tried to do a search but it only pulled up two Q&A threads, not the actual posts. That left 40 pages of posts to look through.
K
Post by Col_Pladoh » Tue Sep 05, 2006 3:21 pm
As the undead are animated by negative energy from the lower planes, the dispel magic used by magic-users is absolutely ineffective against it. Only clerics can affect that energy.DMPrata wrote:Hey Gary, you still around here?
What's your position on the effectiveness of dispel magic on animated skeletons and zombies? Can a mid-level magic-user essentially destroy large swathes of weak undead by simply countering the spell that empowers them in the first place?
Post by Col_Pladoh » Tue Sep 05, 2006 3:28 pm
Heh!SemajTheSilent wrote:O Worshipful One,
An AD&D question here...I know you're probably sick of them...but I'll ask anyway.
In 1st edition, the rules for calculating HPs for multiclassed PCs are a little vague. Where does any adjustment for CON come into play at 1st level and gaining subsequent levels? For example:
1/1/1 C/F/MU with 18 CON. Is it:
(d8+d10+d4)+3 and then divide by three? Or...
[(d8+2)+(d10+4)+(d4+2)]/3?
In either case, how are CON bonuses handled with uneven level gain...which happens most of the time?
I appreciate any answer you give.![]()
Post by Col_Pladoh » Tue Sep 05, 2006 3:33 pm
What a crock of crapKersus wrote:Thank you for that. I have found and read the posts, getting the required information. Sorry I mentioned it again. <looks around for Gary's halo>dcas wrote: You can return posts in a search, too. (Check by the bottom of the search page under "Display Results As".) IIRC he posted maybe three times on it.
K
Post by Col_Pladoh » Tue Sep 05, 2006 4:03 pm
Heh, Kersus,Kersus wrote:Why do you enjoy it? I'm a Plymouth Gin drinker myself but have never actually tried Bombay Sapphire Gin. I moved from Gordon's to Silver Fizz (best I've ever had but cannot find it anymore), tried and hated Tanqueray, and settled with Plymouth (fairly close in flavour to Silver Fizz).blackprinceofmuncie wrote:If I asked you to explain what you enjoy about a glass of Bombay Sapphire Gin...
While I'm sure this too has been asked before; does Gary drink gin, or is there another spirit he prefers best? I do have a nice bottle of Jamaican Rum on my counter (sharp stuff at 63%)...
K
Post by Col_Pladoh » Tue Sep 05, 2006 4:05 pm
Heh...Julian Grimm wrote:MMMMM Jamacian rummm....Drool
As to gin I liked Beefeater but I had to quit it since Gin tends to make me want to kill stuff.
Post by Col_Pladoh » Tue Sep 05, 2006 4:17 pm
Francois is a dear friend of mine. He bacame that after I met him in the early 1980s when he came over for a GenCon. He stayed several weeks at my house with me thereafter. At the time he was co-publisher of Causus Belli as well as an avid AD&D game DM. Eventually, Francois was employed by TSR here in Lake Geneva, and he was set to manage a subsidiary, TSR France, HQed in Paris. That was totally screwed up by the Blumes...who else. He DMed for me often, played in my campaign. IMO his Oriental Adventures material was far superior to what David Cook ended up ramrodding through in the published work. Francois. He is currently residing outside Paris and is a best-selling graphic novel author.Shane H wrote:Gary, I couldn't find an entry for Froideval in the Pen & Paper RPG author database, though his Wikipedia page states he's been a prolific comic book writer. I was wondering, what part did Francois play at TSR? Was he an employee? How was your working relationship with him?
Shane
Post by Col_Pladoh » Tue Sep 05, 2006 7:07 pm
No joke...Mythmere wrote:
Mr. Gideon Thorne made the suggestion that you "lost your halo" in the eyes of OSRIC supporters with your original comments. Kersus was responding to Pete's joke.
Fairly stated, although I was a bit sarcastic in the last response to the badgering.Your comments were professional, fair, and phrased in a way that evinces experience in appropriate public statements (to those who missed it, Mr. Gygax stated that not as a lawyer, he is concerned that OSRIC might violate the OGL. When pressed on it twice, he simply repeated that this was not a legal opinion).
I must say that I have not noticed Peter tarring OSRIC supporters with a broad brush, although two vocal proponents of the system were rather rude to me in their posts here. That I chalk off to enthusiasm for OSRIC and nothing personal in regards to me.Despite Gideon Thorne's efforts to characterize supporters of the OSRIC project as attacking Mr. Gygax (and Gideon has made numerous attempts to ridicule the system and its proponents), I'd like to point out that OSRIC is an SRD for publishing 1e-compatible resources. My original draft had a line from the band Tenacious D: "This is not the greatest song in the world; this is just a tribute."
Pardon me, but I fail to see Peter as attacking anyone, rather admonishing the two persons that were becoming rather rude herein. It doesn't follow that his comments to them reflect on OSRIC, OAD&D, and me, does it? Perhaps I am missing something, or you are being overly sensative.The reason OSRIC fans like OSRIC is because it is a compatible SRD of 1e, which was (news flash) written by Mr. Gygax. Mr. Thorne's rather blunt attempts to attack the project are strangely directed at fans of 1e.
Heh...The project itself has no "fans" other than those who want to see 1e compatible resources. Their enthusiasm is directed at 1e, not OSRIC. OSRIC isn't table rules; the table rules are 1e. All OSRIC does is make printed resources available. That's a pretty boring subject for the wild-eyed fanaticism Gideon Thorne sees creeping about.
The first part is well said indeed!It's not about hero worship, and it's not about fandom; it's about having fun with some older rules. I don't have a lot of respect for those who try to define acceptable fun for others. If Gideon Thorne want to set himself up as the Sherriff of Nottingfun, so be it.
While Peter and I have many differing viewpoints, I must again come to his defense here. The "tarnish halo" comment seemed appropos to me considering the rather argumentative posts that were ended without a single positive comment. Blame the ones seeking a confrontation, not Peter. Frankly, I believe that in their case my "halo" is actually tarnished. When devotees of something are avidly propounding its merits and someone questions anything pertaining to that something, it is quite understandable that there will be a nagative reaction.Apologies, Mr. Gygax, but the "tarnished halo" game is being played by Gideon Thorne, and as OSRIC's "initial designer" I think it's a pretty low game on Pete's part. I know you hold him in some esteem, but it's still a low game on his part.
Actually, this is the very sort of material that gives the thread some spiceI enjoy reading this thread, and I hate to threadjack it with this crap, but hopefully the fuss about OSRIC will die down shortly and settle into people gaming with fun new resources available.
I do hope that the end product meets your high expetations!BTW, and more on topic, I am really looking forward to CZ, mainly the underground. I'm particularly interested in seeing how the difficulty of the levels is handled in a dungeon deeper than ten levels. As I think I said in an ENworld thread, I'm anticipating this as eagerly as I did the DMG and the World of Greyhawk before those came out. That's a lot of anticipation; I was pretty young then, and generally able to be far more impatient than I am now. I can't wait to crack open a hardback full of this dungeon (I'm rooting for hardback, not boxed set).![]()
Post by Col_Pladoh » Tue Sep 05, 2006 7:28 pm
Would you believe a mix if standard size and 17" x 22"?serleran wrote:Loose maps? Any idea what size of map? I mean, are they standard paper size (8 1/2" x 11") or will they be slightly larger (say, four such sheets?)
I'd prefer the slightly larger ones, myself.
Post by Col_Pladoh » Tue Sep 05, 2006 7:31 pm
Yes, for PCs most if the skills provided for will be gained only after a couple or so of levels hove been added. Of course it would be possible for a player to use his PCs XPs to buy them instead of advancing to 2nd level, no? Additionaly, NPCs of O lclass evel can have many such skill bundlesgideon_thorne wrote:Speaking of CZ, the Yggsburg book specifically. Ive been puzzling over if the background skills would be applicable to first level characters? Seems to me, the way tis set up, that they are abilties to be developed as the character goes along. The cost of the XP puts them out of range for characters untill about 4-5th level on average.
Post by Col_Pladoh » Tue Sep 05, 2006 7:46 pm
Just so.gideon_thorne wrote:Thats what I was figuring. Personally, I think it would be fun to start a character as a kind of 'npc' level, an apprentice or journeyman of some sort who later evolved into a class.'![]()
Post by Col_Pladoh » Tue Sep 05, 2006 10:18 pm
Not if the PC party is kaputDeogolf wrote:AH! There may be "X" number of levels, but, will they be able to find them all!!Or even find a way out!!
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Post by Col_Pladoh » Tue Sep 05, 2006 10:21 pm
I believe all the encounter information will be bound together.Mythmere wrote:...
I'll say this, though: a half-remembered module key with the rest done impromptu can make for some memorable game sessions, anxious as it may be for the DM.![]()
Post by Col_Pladoh » Tue Sep 05, 2006 10:28 pm
Sorry I missed thisoldschooler wrote:Me againoldschooler wrote:Hi Gary,
I can't remember if I've asked you this before, but when you're whipping out an ad hoc game of original D&D (your lil' brown booklets), how do you describe your various humanoids? Are your goblins green, with pointy features? Are your orcs the dark beastmen of Tolkien or the green-skinned pig-boys from the D&D cartoon? Do you kobolds always look like scrawny, rusty, dog-men? Inquiring minds and all that![]()
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Post by Col_Pladoh » Wed Sep 06, 2006 2:43 pm
The multiplier of 4 is likely the best, as it would account for females as well as both immature and elderly members of the race.Joe Maccarrone wrote:Evenin', Colonel
A couple of queries, old & new:
First the 'old': You mentioned in the World of Greyhawk guide that the population figures listed for demi-humans only pertained to "fighting males," there being not enough information available (to the sage/author) to list overall populations. I take "fighting males" to mean literally all males capable of fighting, not a standing army of some sort... In trying to estimate total populations based on the fighting males figure, I first thought to multiply it by four, but then thought three might be closer to the mark -- demi-humans living longer than humans, and theoretically having a much longer window in which a male is in fightin' shape.
This could apply to any demi-human fantasy society, I suppose, not just the WoG -- what percentage of a demi-human population would be capable of taking up arms to defend the homeland?
If a player decides to intersperce other Abilities into an Ordered Avatar, only those Abilities that are listed as required and are in the order shown, with no intervening ones, are considered in ranking the Avatar. Only after the Avatar has attained full recognition in the Order, has the four or five Abilities required in the sequence indicated, is that individual ranked as a mamber. Only thereafter can non-Order abilities be held in the initial four of five slots.And the 'new': I'm a little confused regarding LA avatar creation. If the four required abilities for an Order are to be taken in the specified order of priority, but you may intersperse other abilities in between those, why can you not then change the order of the required abilities (other than the first)?
What I mean is: I understand that the first ability must be the primary one for the Order, and that the first four abilities chosen get 100/80/60/40 percent of the pertinent base ratings. But if the avatar may intersperse another ability in between the required four -- thus snagging one of those 80/60/40 slots for an optional ability, and relegating one of the required abilities to a later 20% slot -- why may he not change the order of the last three required abilities? Why could a forester, for example, not take archery as his second ability, rather than his third?
Thank you kindly..
Joe
Post by Col_Pladoh » Wed Sep 06, 2006 3:34 pm
IMO the troll is described correctly in the books.oldschooler wrote: Yep, that's some great stuff! I love how your descriptions don't really sync up with later illustrations or written descriptions in, say, Monster Manual or other sources. Just goes to show the only official humanoids are those presented by the individual Referee!
The only one you missed was (true) Troll, but it's easy to assume how you describe them as that critter's based on the big fellah from Three Hearts & Three Lions![]()
Post by Col_Pladoh » Wed Sep 06, 2006 4:37 pm
No, not for Castle Greyhawk. There I always had an idea in mind, frew out each level with ruler and template.Fid wrote:Gary:
When making Castle Greyhawk and other dungeon maps in "ye olden tymes", did you ever rely on the Random Dungeon Generation tables in the 1e DMG (or something similar) as a starting point?
Post by Col_Pladoh » Wed Sep 06, 2006 4:40 pm
Heh...and happy that you concur with the decision.Paul J. Stormberg wrote:Howdy Gary,
Smashing!Col_Pladoh wrote:The format will not likely be hardback books as was originally proposed. They do not lend themselves to use by GMs in dungeoneering. The current plan is to box the levels in two sets, with loose maps. What do you think of that idea?
Thank the the stars that someone came to the conclusion that a hardback dungeon is difficult, at best, to DM with. Module formats are so much more manageable. With such a proven format as the module from the TSR days and the success of that format repeated by Goodman Games. Indeed it seems that distributors are the only ones who like the format of a hardcover. Kudos to you Gary for the format switch - this is one veteran DM who is grateful.
I'll mention that giant poster maps are also difficult to handle during play, unless they are spindled mercilessly. Wall-sized poster maps are terrific for a campaign world but are horrible to manage behind a DM screen.
Of course, knowing the size of some of the Greyhawk levels it might be difficult to avoid. However, even an 11 x 17 map is manageable.
Futures Bright,
Paul
Post by Col_Pladoh » Wed Sep 06, 2006 5:16 pm
One might add:dcas wrote:One might detect a grade without realizing just how steep it is, and might notice that one is descending but without realizing just how far that one has descended.T. Foster wrote:2) Several times the original D&D rules and Greyhawk supplement mention sloping passageways between levels as a way of tricking players -- they descend a level without realizing it or, when combined with stairs, stay on the same level when they think they've ascended or descended, etc. However, in the real world, grades of about 1% (1' ascent/descent per 100' of length) or more are detectable to the average person -- so a passage that sloped 30' (typical distance between levels) would have to be somewhere over 3000' long to not be noticed by the explorers -- which seems, frankly, really really long! Were the sorts of sloping passages described in OD&D and Greyhawk really intended to be this long, or was the intention instead to "warp reality" for the sake of a manageable and entertaining game and assume that for whatever reason (magic?) characters wouldn't automatically notice significantly steeper slopes (like 10 or 15 or even 20%)?
The description of Castle Zagyg on the Troll Lord Games forums notes that the "Inclined Way" is "winding" -- so if it has many twists and turns it could be quite long and still descend deep enough to be more or less unnoticeable.
Post by Col_Pladoh » Thu Sep 07, 2006 3:06 pm
Howdy Wulfgarn,Wulfgarn wrote:Because I figured you missed this question
Please read
Hello Gary
Couple of Question from a design standpoint for a few of the Player races in LA. I am a real big fan of the game as I am sure you are aware - and one of my favorite Avatars is a hefty Oaf going by the name of Grimmer. Thing is I do not understand the origins of the oaf as a race .... What is the Fluff behind the race... Where did they come from are they the mix of giants and men that eventually stabled into a cohesive race unto itself?
The Veeshooge is another anomaly to me -- tey appear like what OAD&D Orcs looked like (atleast in my minds eye (sort of)
perhaps a few words on them as well..
Oh I almost forgot- Do Female Dwarves Have beards in LA?
Or could it be there are no Female dwarves and Nymphs and other farrie Mate with them ? (twas a D&D campaign I played in that used thet-- it was amazing how many dwarves we had in our group
Seriously though are Female Dwarves in LA Bearded.
Post by Col_Pladoh » Thu Sep 07, 2006 3:07 pm
That should indeed give a reasonable and viable population base figure.Joe Maccarrone wrote:Thanks! (x4) it shall be...![]()
Post by Col_Pladoh » Thu Sep 07, 2006 3:19 pm
Okay, here's an example:Joe Maccarrone wrote:Not sure I quite understand; if the player intersperses other abilities between the required ones, are these at 20% BR, and only the required ones get 80/60/40 -- because those are the ones the avatar is focusing on, for full entry into the order?
Thanks
Post by Col_Pladoh » Thu Sep 07, 2006 3:21 pm
Spot ON!DMPrata wrote:Think of the Ferengi from "DS9".Wulfgarn wrote:The Veeshooge is another anomaly to me -- tey appear like what OAD&D Orcs looked like (atleast in my minds eye (sort of)
perhaps a few words on them as well..![]()
Post by Col_Pladoh » Thu Sep 07, 2006 3:27 pm
Post by Col_Pladoh » Thu Sep 07, 2006 3:59 pm
Mind reading would surely be a dangerous thing, and no need to go into the ramifications, but lawyers would be out of a lot of their business for certain.Dammadon wrote:...
As to the other, would be a strange world indeed if we all were graced with a few certain Psychogenic Powers... Strange or perpetually offended, I'm not really sure which
Regards,
Jerry
Post by Col_Pladoh » Thu Sep 07, 2006 5:33 pm
Post by Col_Pladoh » Thu Sep 07, 2006 6:48 pm
I fear that all but the lizardmen are unique to the AD&D game and can not be properly replicated, as is true of the owlbear.oldschooler wrote:lizard men
beholders
mind flayers
rust monsters
carrion crawlers
Just off the top of my head.
Post by Col_Pladoh » Thu Sep 07, 2006 6:58 pm
Ah well, that's another original I created, as are ropers and shambling mounds, the latter inspired by The Heao from the old Airboy comics I loved dearly as a lad.PapersAndPaychecks wrote:Umber hulks.
Post by Col_Pladoh » Thu Sep 07, 2006 7:15 pm
Hmmm...dcas wrote:Some annoying creatures of the kobold sort (but without the innate preternatural abilities of the LA kobold) might be nice. I don't think the LA kobold is right for the "Old Guard."
Post by Col_Pladoh » Thu Sep 07, 2006 7:22 pm
Those that are not truly proprietary are:serleran wrote:Without looking at what is already there, so forgive me... those books are sealed and I've yet to get another copy to play with (waiting for the hardbacks...):Any particular AD&D game-like monster(s) you would like to see added to the roster of creatures in the Lejendary Adventure RPG?
Dark Stalker
Needleman
Son of Kyuss
Eye of Fear and Flame
Rot Grub
Giant Leech
Flind
Thoul
The Lungs (all the Oriental Dragons)
Sahuagin
Post by Col_Pladoh » Thu Sep 07, 2006 8:27 pm
Post by Col_Pladoh » Thu Sep 07, 2006 8:32 pm
Hmmm...Greg Ellis wrote:More types of swarms would be neat.
Also, something like a lich.
Undead which create fear and/or paralysis.
Post by Col_Pladoh » Tue Sep 12, 2006 3:00 pm
Nah...Rhuvein wrote:Or he might brie mad and throw a brick at this thread!Zudrak wrote:(If we evoke enough Punnish power, the EGG himself may appear!)![]()
Post by Col_Pladoh » Tue Sep 12, 2006 3:03 pm
Understood. In fact that is why I changed the patois of the LA game so as to force the reader to stop thinking in A/D&D terms.Joe Maccarrone wrote:
Sorry, but I can only predict your thoughts with regard to AD&D, for which the gaming portion of my brain was wired in adolescence!All else is a second language that must be learned, and I'm finding this one very much worth learning.
![]()
Post by Col_Pladoh » Tue Sep 12, 2006 3:05 pm
Sadly, I am not a doodler.Wulfgarn wrote:Gary or anyone with a engineering mind:
I am trying to do art on the Gnome Catapault and Pnuematic one as described in the BOL --- I just do not understand what it looks like--- anyone if you understand it please doodle something to show me it...
Also what is a leather veined dart?
TY
Post by Col_Pladoh » Tue Sep 12, 2006 3:09 pm
It is sad when the player group dwindles, but...Julian Grimm wrote:Gary,
A campaigning question if y ou would be so kind to address it.
My campaign has been running rather smoothly but recent events have snagged it a bit. One player has seemingly found 'better things' to do, another can't play regular which leaves myself running and one player for regular sessions.
Is there any special way to keep a campaign running under these circumstances or should the game be retooled a bit to accomodate one regular player? Any other tips would be helpful as well.
Hope your opening football season weekend is going as well as mine is!
Post by Col_Pladoh » Tue Sep 12, 2006 3:20 pm
I seldom use more than a drop of vermouth in my martinis, so it isn't a big matter to me, Martini & Rossi is the usual, but I'll use any. When I drink straight vermouth as an appetiser, which is very rare, I'll accept whatever the host is serving.Kersus wrote:Learn something every dayCol_Pladoh wrote:Plymouth gin is not a London Dry Gin. It has its own recipe and is only made by the oldest distillery in England (Plymouth) since 1793 in an old monestary. A gin drinker would find it different to other London Dry gins, but a non-gin drinker will probably hate it just the sameI'm speaking of Original Plymouth gin too, and not their Navy Strength or Sloe Gin which I have not tried.
I trust it is nothing like Geneva gin...
I enjoy a strong rum. I recall the Navy Grog served at the now washed away Trader Vic's on the coast in Malibu. Two of them were psychodelic.If you ever get the chance, I do recommend Wray & Nephew white overproof rum from Kingston, Jamaica. It certainly needs to be cut with something but is a most flavourful rum. I would certainly like to visit Old San Juan.![]()
Jamaican run is good stuff, and I keep an eye out for Wray & Nephew white overproof.
I am curious as to which Vermouth or Apertif you use in your martinis?
K
Note to self: Keep stock of BomBay Sapphire gin in case Gary ever visits.
Post by Col_Pladoh » Tue Sep 12, 2006 3:22 pm
I seldom use more than a drop of vermouth in my martinis, so it isn't a big matter to me, Martini & Rossi is the usual, but I'll use any. When I drink straight vermouth as an appetiser, which is very rare, I'll accept whatever the host is serving.Kersus wrote:Learn something every dayCol_Pladoh wrote:Plymouth gin is not a London Dry Gin. It has its own recipe and is only made by the oldest distillery in England (Plymouth) since 1793 in an old monestary. A gin drinker would find it different to other London Dry gins, but a non-gin drinker will probably hate it just the sameI'm speaking of Original Plymouth gin too, and not their Navy Strength or Sloe Gin which I have not tried.
I trust it is nothing like Geneva gin...
I enjoy a strong rum. I recall the Navy Grog served at the now washed away Trader Vic's on the coast in Malibu. Two of them were psychodelic.If you ever get the chance, I do recommend Wray & Nephew white overproof rum from Kingston, Jamaica. It certainly needs to be cut with something but is a most flavourful rum. I would certainly like to visit Old San Juan.![]()
Jamaican run is good stuff, and I keep an eye out for Wray & Nephew white overproof.
I am curious as to which Vermouth or Apertif you use in your martinis?
K
Note to self: Keep stock of BomBay Sapphire gin in case Gary ever visits.
Post by Col_Pladoh » Tue Sep 12, 2006 3:23 pm
Post by Col_Pladoh » Tue Sep 12, 2006 5:33 pm
Here is what Dammadon posted regarding an Ordered Avatar:deimos3428 wrote:Gary,
I took your suggestion and purchased the LA Essentials set. Nice work!
I've been creating an avatar as I read through the process, shamefully skipping "Step 9", for now. I chose my abilities without invoking the name of Prometheus, so I went with Weapons, Physique, Learning, Pantology, Arcana simply because they all sounded interesting.
Consequently, it would appear my avatar can never join an Order! That's a little disheartening for one raised on the class-based model of AD&D, especially the "never" part. It seemed to me that with a little work in play, this avatar might make a reasonable soldier by obtaining Planning and Ranging...but the rules seem to disallow this because Physique, the fourth requirement, was selected before them.Is that correct?
That explains matters well, I believe.The percentages are just there to help the player to figure out the initial Ability scores of the Avatar when he is first being created. Whatever order you have arranged the Abilities in determines who gets the 100/80/60/40. Once the scores have been determined, don't worry about those percentages anymore...
The only requirement for 'full entry' into an order when an Avatar is being created is that the required Abilities are picked and arranged in the correct order. If you want, you can have them out of order (except for the First [mandatory] Ability), but how far out of order will determine Rank.
Using the Forester as an example;
If your initial Ability picks looked like this-
Hunt (100%),
Ranging (80%),
Rustic (60%),
Archery (40%),
Weapons (10).
Your Avatar would only qualify as a 12th Rank Forester (no benefit save contact) because the required Abilities are not in the correct order. To qualify your Avatar for 11th Rank you would need to expend merits to buy the points needed to raise the Weapons Ability score above Ranging, putting it into the number two slot. So it'd look like this;
Hunt,
Weapons,
Ranging,
Rustic,
Archery
To get the Avatar qualified for 10th Rank you must raise the Archery Ability score above that of Ranging, putting Archery third;
Hunt,
Weapons,
Archery,
Ranging,
Rustic.
From 10th to 9th, Rustic must be raised above Ranging.
Hunt,
Weapons,
Archery,
Rustic,
Ranging.
When this is accomplished, the Avatar is now a 'full-fledged' member of the Forester Order, because not only does he have the four required Abilities in the proper order, he also has the mandatory 5th Ability too.
Now once the Avatar has met the needed requirements to become a full member of the order, you are then free to expend the points needed to put the Abilities in whatever order you want, even mixing non-order abilities in as well.
Did that make any sense.... or did I just confuse you even more?
Hoping I helped a little,
Jerry
Indeed, the Orders are templates for (mainly) human archetypes, and they are absolutelt restrictive as noted, that is until one becomes a mamber of the Order, thereafter variation is certainly possible and usual.It seems that the requirements for Orders were designed to be restrictive. Is this a fair assessment of intent, and if so, is there a particular reason for doing so? My concern is only over the "exact order" rule -- I may want to sweep that one under the rug.![]()
Post by Col_Pladoh » Tue Sep 12, 2006 7:03 pm
Post by Col_Pladoh » Tue Sep 12, 2006 7:46 pm
Post by Col_Pladoh » Tue Sep 12, 2006 7:56 pm
Not to mention hefty initiation fees and occasional demands for service in behalf of one's fellows.dcas wrote:Of course one also isn't subject to guild dues, either.![]()
Post by Col_Pladoh » Tue Sep 12, 2006 8:33 pm
In case anyone missed my first post.Col_Pladoh wrote:Howdy!
Go to this URL to see the list:
http://www.lejendary.com/phpBB2/viewtop ... 8946#18946
Cheers,
Gary
Post by Col_Pladoh » Wed Sep 13, 2006 3:33 pm
Post by Col_Pladoh » Wed Sep 13, 2006 6:42 pm
Post by Col_Pladoh » Wed Sep 13, 2006 7:27 pm
Heh,serleran wrote:Very cool. Loves me some monsters!![]()
Post by Col_Pladoh » Wed Sep 13, 2006 9:21 pm
Yes indeed!serleran wrote:Funny, that. I just finished a creature for C&C that "rusts" wood and stone, based on various lichens and whatnot.
Would be good to see something akin to a disenchanter, only, maybe, not a camel-giraffe.Golems, too, are very fun. Something wicked, inherently, about a mindless force of magical creation that just keeps coming at you... sort of like the undead.
Post by Col_Pladoh » Wed Sep 13, 2006 11:08 pm
Or maybe an Expurgator Golem that deletes silly psotsdcas wrote:How about a Clove Golem that destroys bad breath?
Post by Col_Pladoh » Thu Sep 14, 2006 2:26 pm
Dave evidentaly has a mouse in his pocket ("We") an a species of chiropteran in his bell towerdcas wrote:We tried that back when I was a moderator, but we were afraid you would lose credibility if you had only 2 posts to your name.Col_Pladoh wrote:Or maybe an Expurgator Golem that deletes silly psotsdcas wrote:How about a Clove Golem that destroys bad breath?
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Post by Col_Pladoh » Thu Sep 14, 2006 2:27 pm
Now that is ingeniousGreg Ellis wrote:How about a Golum Golem that guesses what's in one's pocketses?
Post by Col_Pladoh » Thu Sep 14, 2006 5:11 pm
That too is an outstanding comment!dcas wrote:I don't need a maus in my pocket while die fledermaus is in my head.Col_Pladoh wrote:Dave evidentaly has a mouse in his pocket ("We") an a species of chiropteran in his bell tower![]()
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Post by Col_Pladoh » Sun Sep 17, 2006 3:26 pm
Post by Col_Pladoh » Mon Sep 18, 2006 2:50 pm
No, I have not read any of the series. That is mainly because I have limited time for reading, and if anyone whose judgement in literature I trust says I would not particularly enjoy the stories, then I take them at their word. I have a lot of history books to fill in any gaps in reading material.Bombay wrote:Hey Gary,
Have you read the Wheel of Time Series? IF you have, whats your thoughts on the whole magic system they use(Weaves of Fire/Air/Spirit etc...)
Not druidical spells, no. Only magic-userr spells demand spell books.I had a couple of questions on 1e, what would you do in the situation.
Rangers, when they reach the point that they can cast Magic User spells, do you make them get a spellbook?
Spells are case as 1st level when they are initially included in the capacity of a class. Thus, the levels of non-spell-casting sort are ot counted.Also pertaining to Rangers, if they cast a spell like Animal Friendship, and they are say 12th level, is the Hit Die that the Ranger can get based on his Ranger levels, or only the levels he was able to start casting druid spells?
Thanks
Post by Col_Pladoh » Mon Sep 18, 2006 8:24 pm
That is a fair question, but it can be properly addressed in regard specific spells only on a case by case basis.DMPrata wrote:Gary, when adjudicating spells with level-based areas of effect in AD&D®, should one infer that the area can generally be up to n times the caster's level? Particularly with regard to the various wall spells, always creating an area of, say, 280' seems like it could be more of a hindrance than a benefit to a high-level caster. As one rises in level, the utility of such spells would diminish unless the caster could voluntarily reduce the AoE. Though it's not expressly stated anywhere, is that what you had in mind?
Post by Col_Pladoh » Mon Sep 18, 2006 10:07 pm
Err...DMPrata wrote:That sounds like a very reasonable, common-sense rule of thumb. Thanks for once again making up for my lack of said common sense.![]()
Post by Col_Pladoh » Mon Sep 18, 2006 10:42 pm
Sure,Bombay wrote:Id seriously doubt it then, especially if your indifferent about the LotR trillogy. I guess what I was getting at was the magic system they use in which they "Weave" spells with different elements. I've always wondered what somatic and verbal actions go into a spell when I try to visualize it in my head(For dnd), and that after reading the robert jordan books, i think it relates alot to how he describes it.
Post by Col_Pladoh » Tue Sep 19, 2006 2:26 pm
Howdy,Greg Ellis wrote:I haven't read the works in question, but the concept of weaving different elements together to create a magical effect sounds a bit like the Power Bids of Geourgy in Lejendary Adventure.
Post by Col_Pladoh » Tue Sep 19, 2006 3:44 pm
Thanks for the explanation, Peter.gideon_thorne wrote:...
...
What they can do has more to do with inate power than it does training. So the abilties of these folks seem more amenable to a 'skills' like approach than a leveling 'vancian' system.
Post by Col_Pladoh » Tue Sep 19, 2006 5:01 pm
Post by Col_Pladoh » Wed Sep 20, 2006 2:46 pm
Post by Col_Pladoh » Thu Sep 21, 2006 3:49 pm
Post by Col_Pladoh » Thu Sep 21, 2006 8:10 pm
1) As I was busy trying to keep TSR solvent, fend off the bank that wanted to perfect the IP rights secured against their loans, I had virtually no input into production outside of the AD&D line, the chief horse for the company. Whatever the game was, it was scrapped as a waste of precious resources--for once, unlike the Honeymooners game.Mars wrote:Hi Gary,
I was looking through some old TSR catalogs and had a few obscure questions that you might be able to help me with:
1) The 1985 Catalog lists a new RPG called Proton Fire and 4 modules. I don't think this got produced but did it get turned into anything else? Who was going to develop this?
2) In the 1986 catalog, there are a few products such as supermodule G1-4 Revolt of he Giants, Unearthed Arcana II, and WG7 Shadowlands. I believe the Acaeum has some info on Shadowlands but what were the ideas for the other two?
3) There was a silver anniversary module called Against the Giants. Does this contain the info that going to be used for G1-4?
Thanks for the help!
Mark
Post by Col_Pladoh » Fri Sep 22, 2006 3:40 pm
Post by Col_Pladoh » Sat Sep 23, 2006 7:56 pm
Sorry, but I missed this beforeBombay wrote:Gary, what are your thoughts on the ratio of magic items in a party?
I have been running my own game, and have used the ratio of 1 per 2 levels approx.
Thus these guys are 6th - 8th level, and they have 3-4 magic items(Excluding scrolls and potions.)
Is there a ratio you like to use?
Post by Col_Pladoh » Sun Sep 24, 2006 3:02 pm
If you located one in passing, but likely you'd get rooked is you did acquire it from a source with such a checkered reputation. I'll take my leave now, not try to promote my punning skill further, lest you become board.oldschooler wrote:Hi Gary, how's this for a question:
Can you buy an entire chess set in a pawn shop?
Post by Col_Pladoh » Sun Sep 24, 2006 11:24 pm
Post by Col_Pladoh » Tue Sep 26, 2006 3:00 pm
Indeed!Stormcrow wrote:That's enough of the punning, mate. I've had to resign myself to it for far too long. If you don't stop it, I'm gonna have to clock you.
I'll check in on this thread later, just to make sure you squares have sobered up.
David
Stardate 6735.3
Post by Col_Pladoh » Tue Sep 26, 2006 9:19 pm
Of you consider Grubb's work a valid part of AD&D, God bless you...Richard wrote:Gary, I just figured out how a lower-lower-class cleric can exist in ADandD 1st edition and how that character with a wisdom of 9 can be high enough in level to cast 5 fifth level magic spells per day. In accord with Jeff Grubb's Manual of the Planes, I can be a character in a plane of existence that has a high magical factor. Other than that, if I abide by the general rule for a plane of existence with a zero or normal magical factor, I can be a lesser cleric with a middle-middle-class social-economic status. For a lesser cleric with a MMC social-economic status in accord with your Unearthed Arcana book for ADandD 1st edition, up to what is my maximum level of cleric allowed as a lesser cleric? A middle-middle-class social-economic status is my favorite and I want my character in the world of ADandD 1st edition to be LLC to MMC with MMC as my favorite.
Post by Col_Pladoh » Wed Sep 27, 2006 2:53 pm
That is a Class A pun...Elfdart wrote:But... I already put my check in the mail!
Post by Col_Pladoh » Wed Sep 27, 2006 4:19 pm
You are asking that of the original author of the AD&D game? The short answer is that Jeff's vision of the planes had was not in the spirit of the AD&D game as written. Perhaps it fit with 2E, that I can not say.deimos3428 wrote:Ouch! What's wrong with it, in your opinion? I wouldn't necessarily add anything from MoP to my campaign, but I found it to be a very useful catalyst for creative thought.
Post by Col_Pladoh » Wed Sep 27, 2006 5:27 pm
In point of fact, that is below Class B, Unrated AmateurElfdart wrote:I'll be sure to stamp it out.
Post by Col_Pladoh » Wed Sep 27, 2006 6:45 pm
deimos3428 wrote:Who better to ask, really! I know why other people dislike it, I was curious to know your take. Thanks.![]()
Post by Col_Pladoh » Thu Sep 28, 2006 4:51 pm
That thought is golden.dcas wrote:Good to know you're not too "yellow" to express it!Col_Pladoh wrote:Well, the opinion I have is most certainly from a perspective that is most jaundiced![]()
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Post by Col_Pladoh » Thu Sep 28, 2006 4:56 pm
Indeed, it blackened the intent, made me see red even as I felt blue. After a brown study I determined to feel in the pink by expressing my opinions in black and white. So after eating an orange and an olive and picking a violet, I felt buff enough to do so, even though the combination of food I had eaten made me feel a bit green.Julian Grimm wrote:I imaging his primary concern was that Manual Of the Planes discolored the original concepts.
Post by Col_Pladoh » Thu Sep 28, 2006 5:23 pm
That is palet-able to me as it suits my spectrum of activities.Zudrak wrote:Good one, Gary! Take a rain-bow!![]()
Post by Col_Pladoh » Thu Sep 28, 2006 5:52 pm
Indeed, every gray sentence is given a silver lining through punning. Even the chinese in Beige-ing know thatFid wrote:I'm mauved to tears.![]()
Post by Col_Pladoh » Thu Sep 28, 2006 6:45 pm
Chinese color puns are becoming jaded...Julian Grimm wrote: I've heard the philosophy was started in Sienna-min Square.
Post by Col_Pladoh » Thu Sep 28, 2006 8:05 pm
As long as it isn't done by occident...Julian Grimm wrote: Perhaps I should reorient my tactics...
Post by Col_Pladoh » Sat Sep 30, 2006 9:56 pm
You have the right direction there! It encompasses the state of things as they are expressed above in cardinal fashion.Julian Grimm wrote:After further thought I shall not hazard another try. Perhaps this is something better west alone...(yeah I know...weak)
The so-called Politically Correct and Sensitive agendas lay the foundations of the fall of civilized society. Both philosophies neuter men, brainwash children and place the very foundations of liberty and justice in dire peril.
Post by Col_Pladoh » Sat Sep 30, 2006 9:58 pm
You can be ost-racized for that sort of pun unless it is ig-nord!Premier wrote:Julian Grimm wrote:That was bad, but there are Norse...
Post by Col_Pladoh » Sat Sep 30, 2006 10:02 pm
Saying something is meaningless. It is how you play the character that matters. The same is true for all the characters thay you play, henchmen included. This matter is totally in a player's handsRichard wrote:Gary, for Elfdart's signature quote at the bottom of his posts, you really did write that players can decide how heroic their characters are in the world of ADandD 1st edition? That means I can say to my DM that my PC is fully heroic and fully fearless, and my henchman is fearless by chance and heroic by chance?
Post by Col_Pladoh » Sat Sep 30, 2006 10:26 pm
You are welcome.Julian Grimm wrote: Thank you very much for the compliment.
That said, I would rather not degress form the feel of this response by adding something that takes it into a completly different latitude.
Post by Col_Pladoh » Sun Oct 01, 2006 2:32 pm
Post by Col_Pladoh » Wed Jan 31, 2007 7:21 pm
Post by Col_Pladoh » Wed Jan 31, 2007 11:18 pm
Post by Col_Pladoh » Thu Feb 01, 2007 6:30 pm
Bah!oldschooler wrote:I'll be the first to post a question for you since coming back from the bed:
When's the last time you played Tunnels & Trolls and how much did you enjoy it?
Post by Col_Pladoh » Thu Feb 01, 2007 6:32 pm
Old is better than the alternative...BroccoliRage wrote:Good to see you're still breathing, old man.Col_Pladoh wrote:When the Bears win the Superbowl I'll be much improved...but I kinda enjoy loafing now
Cheers,
Gary
P.S. E-broccul!
Post by Col_Pladoh » Thu Feb 01, 2007 6:34 pm
Post by Col_Pladoh » Fri Feb 02, 2007 5:07 pm
Howdy!uaintjak wrote:Hello Gary, and welcome back! Hope you're feeling much improved.
On the off chance that you do feel better, I figure I'll make you feel worse by asking you an AD&D question
I'm rereading your Gord novels and quite enjoying them (much more so than the first time I read them, actually), and I noticed that the cavalier Dierdre is mentioned as being a former cleric (so presumably you envisioned her as a character with two classes). Also, in Sea of Death, Eclavdra is mentioned as having a couple of half-drow minions, cavalier/magic-users.
I wondered if you included such multi-classes in your own game, and if so, how they worked out. I'm toying with the idea myself, but since you speak with the voice of experience, your input would be helpful.
Post by Col_Pladoh » Fri Feb 02, 2007 5:09 pm
Heh...Deogolf wrote:Welcome back online, Gary!
But, when can we terrorize your house with boardgames??!!![]()
Post by Col_Pladoh » Fri Feb 02, 2007 5:17 pm
well Darn!Richard wrote:http://www.lostlibrary.org/normalgoster ... =36&yazi=0 seems to be a computer-net website about Gary Gygax and an interview of some kind. Gary, do you mind if I put that link on the computer screen? It might be of interest to your rpg fans.
Post by Col_Pladoh » Sat Feb 03, 2007 5:20 pm
And here I figured you'd be as high as the rafters, beaming and rejoisting...Julian Grimm wrote:Welcome back Gary. And Might I say we did hit the roof when we heard of your shingles. Gave us a few shakes, it did.![]()
Post by Col_Pladoh » Sat Feb 03, 2007 5:24 pm
Heh,oldschooler wrote:Speaking of which, I recently got a hold of his MA Fourth Edtion hardcover. Is this what you guys have been using? Do you use miniatures with your game? Has your character destroyed all those d*mn wolfoids yet?
Post by Col_Pladoh » Sun Feb 04, 2007 5:13 pm
Happy Birthday ElfdartElfdart wrote:Since my birthday is tomorrow, I'll consider the Colonel's return an early present.
The bad news is, with everyone coming over tomorrow, fat chance I'll get to see the game. I'm going with the Bears since dome teams usually play poorly on grass fields. If it rains tomorrow as they predict, the Bears should whip 'em.
Post by Col_Pladoh » Sun Feb 04, 2007 5:16 pm
As Terry Bradshaw commented some years back, the quarterback should be wearing a dress. I remember football in the 1940s when a man's forward progress continued until he was stopped cold by a pile of opponents...or Ed SprinkleJulian Grimm wrote:definatly rooting for the Bears since it is one of the few teams left that still play Football, not the pitty-pat game the NFL is trying to turn it into. And domes should be illegal.
Post by Col_Pladoh » Mon Feb 05, 2007 4:52 pm
Damn!Elfdart wrote:Actually it was Bradshaw's teammate Jack Lambert who said "Put 'em in a skirt while you're at it!". On NFL Network they had a feature about the 75 Steelers. In the SB against Dallas, the Steelers missed a field goal and Cliff Harris of the Cowboys started heckling the kicker and slapped him on the head. Lambert bodyslammed him right in front of the referee, who didn't even reach for the yellow hankie.
Ed Sprinkle... the inventor of the Flying Boomerang Tackle! He would get a full charge and clothesline/ wring the neck/ punch the ballcarrier all in one motion. On some of the old film you can see the opponents' helmets fly off (sometimes it looks like the head is still attached).
Sprinkle was indirectly responsible for the use of facemasks. After a nasty late hit, Slingin' Sammy Baugh was fed up and told Sprinkle if he ever hit him late again, he'd make him pay. Sprinkle made sure to bust his chops the next down. The down after, Baugh launched one right in Sprinkle's face.
Norm Van Brocklin did something similar to Artie Donovan for the same reason, only he nailed him in the gut and the Rams piled on while he was doubled over. This was later done for humorous effect in The Longest Yard, only the ball was aimed lower.
![]()
Post by Col_Pladoh » Mon Feb 05, 2007 4:54 pm
That is the most interesting feature of Arena League methinks.Julian Grimm wrote:As much as I hate domes the above is one reason I like the Arena League. They don't hold back too much and you do get to see helmets and shoes fly off after some good hits. And theres the fun of someone flying over the wall.![]()
Post by Col_Pladoh » Mon Feb 05, 2007 5:06 pm
Hi Joe,Joe Maccarrone wrote:Ooh, I'll chime in with a related question, as DA BEARS are down at the half...
Would you (if running the adventure today) change the Drow nobles to cleric/cavaliers instead of cleric/fighters, to bring them in line with UA, or leave 'em as written?
I like the idea of Drow cavaliers mounted on lizards or nightmares! I'm not sure about calling them multi-classed cavaliers (considering the training demands of the cavalier class), but could easily conceive of those dark elves as dual-classed -- first training as cavaliers, then gaining their (usually higher) cleric levels.
Thank you, kind Sir...
Back to DA BEARS!
Post by Col_Pladoh » Mon Feb 05, 2007 5:08 pm
Indeed,Bombay wrote:Bears lose... Sorry Gary. I think Rex Grossman failed a couple of dex checks... Not to mention some INT checks
Post by Col_Pladoh » Tue Feb 06, 2007 5:34 pm
Can't disagree much with those observations, although Erlacher's name was generally unheard in the second half. I too will be watching what the Bears do now...and if they manage to retain Lance Briggs.Lord Mogrim wrote:Its got to be hard for even a great Defensive team to play with fire after the "O" and the QB turns the ball over. All season long too. The Super Bowl is a hard time for it to all fall appart. I would like to see what the Bears do in the off season.
Mog
Post by Col_Pladoh » Tue Feb 06, 2007 5:41 pm
I wonder how I missed those films. Ed Sprnkle, Sid Luckman, Bulldog Turner, Bill George and Mike Ditlka were favorite players of mine.Elfdart wrote:They used to play an hour or so of NFL Films features every afternoon on ESPN. It was great stuff, especially the one about Sprinkle. The only thing I know about Plank is that Buddy Ryan's "46 Defense" was named in honor of Plank, whose number was 46.
The Bears defense was nothing short of amazing in the game last night. Usually, when a D in on the field for close to 40 minutes, they just crumble. But the Bears, in spite of the offense committing 4 or 5 turnovers and going 3-and-out more times than I care to count (and constantly giving the Colts great field position) kept holding them to field goals. The Bears were still in the contest with about 8 minutes left, which is astonishing and only gave up 25 points. The Colts would have hung 50 on just about anyone else in those conditions.
About the only thing that brings out my inner nerd as much as D&D is pro football.
Post by Col_Pladoh » Tue Feb 06, 2007 5:46 pm
Ruggers are tough indeed.meomwt wrote:Anyone wanting to watch a proper physical game with hard tackling and the prospect of flying bodies should try either brand of Rugby Football (Union or League). It's played without helmets, as well, so a punch in the face whilst the ref is distracted (or even when he isn't) is a distinct possibility.
Watched a game a few years ago where a Frenchman was storming down the pitch, got hit right amidships by one of the 'smaller' players and got carried backwards five yards! That had to hurt!
Just this week, I watched a post-match interview with one of the England players who'd had 14 stitches put in a lip wound and had gone back onto the field to play on!
And I spent many happy afternoons (before Children) watching my local team stick it to the opposition.
Post by Col_Pladoh » Tue Feb 06, 2007 5:49 pm
Cuchulain wrote:
I"M old enough to remember Plank. Especially when he crushed Jimmie Giles on Monday night football. For you younguns, Giles was an All-pro tight end for Tampa Bay. During the game he went over the middle for a pass...the pass happened to be about 10 yards over his head...Plank speared him anyway
Plank got 15 yards...Giles got knocked out...
After that Jimmie Giles found an excuse NOT to be on the field whenever Tampa played the Bears.
The Bears didn't win a lot in those days...the offense was WORSE than it is now (if you can believe that), but they did have Walter Payton and a punishing defense...for a relativly bad team they were a ton of fun to watch.
Morty
Post by Col_Pladoh » Wed Feb 07, 2007 9:27 pm
It got down to -17 here the other night, but...predavolk wrote:Welcome back Gary! Glad to hear you're feeling better. And Payton totally kicked ass. Me, I'm on a crusade to bring the boozin' and bbq'in gluttony of NFL tailgaiting to CFL tailgaiting! Failing that, I'll just do it at home. -20 C, minus schmenty see, I WANT RIBS!!! And whiskey. Then some snow football!
Post by Col_Pladoh » Thu Feb 08, 2007 5:21 pm
Post by Col_Pladoh » Fri Feb 09, 2007 10:58 pm
Ho There,StuartR wrote:Hi Gary -- I wanted to use my first post on this site to say I'm glad to hear you're feeling a bit better, and thanks for making games I've been enjoying for many, many years.
Stuart
Post by Col_Pladoh » Fri Feb 09, 2007 11:03 pm
Hi Morty,Cuchulain wrote:"Don't forget Doug Atkins!"
There was an article about Adkins in the Chicago Tribune a few weeks ago. Aparently, like quite a few of the old time players, he's not doing too well.
The NFLPA offers disabilty benefits to former players, but it's a pretty paltry sum. Mike Ditka has been trying to draw attention to this fact recently.
I certainly hope that the league and the players association pony up and start taking care of the formers players who bulit the league into what it is today.
Morty
Post by Col_Pladoh » Fri Feb 09, 2007 11:14 pm
Post by Col_Pladoh » Mon Feb 12, 2007 4:42 pm
Post by Col_Pladoh » Tue Feb 13, 2007 5:03 pm
Most detailed. However, I am not a 3E player, preferring the Lejendary Adventure game, or OA/D&D now and then.CondorDM420 wrote:These are two of my recent sessions on openrpg Gary ,
Thought you may enjoy a read ,dont mind some bad language and other minor things ,hope you get more out of it then others,of course i have house rules ,of course as stated befor i am a 2ed DM.
http://www.dragonsfoot.org/forums/viewt ... 611#397611
http://www.dragonsfoot.org/forums/viewtopic.php?t=21904
Post by Col_Pladoh » Tue Feb 13, 2007 5:08 pm
Much of the time the Bears played as if they were semi-zombiesThe Welshman wrote:Welcome back, Big G. Sorry about your Bears, I was rooting for them.
Anyway, I have always wondered something about the AD&D spell Animate Dead. Is there any limit to how many skeletons/zombies a cleric may animate and retain control of? As written, a cleric can animate 1 skeleton or zombie per level of the spell-caster. But can he cast another Animate Dead the next day to animate another amount equal to his level? If so, a mid-level cleric could soon have his own undead army.
Post by Col_Pladoh » Tue Feb 13, 2007 5:13 pm
Thanks,merkholz wrote:Welcome back Gary, I hope your health keeps improving and that reading these posts don't seem like too much work.
I have a short question regarding one of the new classes in UA. Only humans can become barbarians, why not half-orcs or wild elves whose culture seem somewhat similar to a barbarian's?
M
Post by Col_Pladoh » Tue Feb 13, 2007 5:18 pm
Cab wrote:Anyway, on a completely unrelated note, someone asked Frank when alignment tongues came into D&D, and what there rationale is, and Frank directed the questionner here to ask you (Gary) instead. I can't find that topic addressed here already, but I may have missed it. So if I may, where did the idea for aligment tongues come from? Do you see them as fully fleshed out languages?
Post by Col_Pladoh » Wed Feb 14, 2007 5:52 pm
If the DMs would have restricted the use of alignment languages--done mainly because I insisted on that as I should have--then the concept is vaible. In my view the secret societies of alignment would be pantheonic, known to the clerics of that belief system and special orders of laity only. The ordinary faithful would know only a few words, more or less for recognition.Stormcrow wrote:Even given the inherent limitations of alignment language, I have still always found the concept interesting. Their existence suggests "secret societies" of alignment. Then the multiverse cosmology was built up with the outer planes arranged by alignment, further implying that these secret societies are based on real multiversal Truth, a Truth which governs even the gods.
Which do you suppose is the primary allegience of the inhabitants of the Prime Material Plane? The secret society of their alignment, or their religion (e.g., "Norse") or god (e.g., "Thor")? Or am I barking up the wrong tree altogether?
Post by Col_Pladoh » Wed Feb 14, 2007 5:55 pm
Welcome,The Welshman wrote:Thanks for the answer.
If a 10th level cleric cast Animate Dead to animate 10 zombies, and left them in a dungeon and went to some other location and cast the spell again on 10 other corpses, what would happen? Would the spell have no effect since the cleric already controls the limit of what he can? Could the cleric relinquish control over the 10 previously existing zombies to create 10 more with the new casting? In that case, would the 10 zombies first animated simply become inanimate again?
Post by Col_Pladoh » Wed Feb 14, 2007 6:02 pm
Post by Col_Pladoh » Wed Feb 14, 2007 6:12 pm
Not restricted to clerics, mut they and members of special orders--such as paladins and assassins--would be the only ones fluent in such speech, just as I noted in an earlier post I made today.oldschooler wrote:Oh, this indicates to me that alignment language was meant for the Clerical types, maybe (for an OD&D example) Law being a Christian tounge (like Latin) and Chaos being some kind of Satanic cant or some such? If so, that would clear things up for me a great deal...
Post by Col_Pladoh » Wed Feb 14, 2007 6:15 pm
Thinking from c. 1980 that was based on the unpalatable experiences with misuse of alignment in general and the alignmant languages in particular.Ante wrote:Thank for your reply about alignment languages, Gary! It was me that asked Frank about them. I think I understand your thinking now, and agree with your current thoughts on the matter.
Post by Col_Pladoh » Wed Feb 14, 2007 6:24 pm
Okay, 2E is still a relatively passable version of the true gameCondorDM420 wrote:I ain't a 3rd ed gamer either gary,that was 2ed ad&d but i understand lol wanted to make that clear.
Also glad to hear your doing better ,sorry for my lack of reading the majoirty of the post or i would have mention that sooner.
Post by Col_Pladoh » Fri Feb 16, 2007 11:47 pm
Happy to be of service in this regard, as alignment languages have been abused since day one--mainly because I was not explicit in describing them properlyCab wrote:Regarding alignment languages, the approach you suggest sounds entirely sensible. It could be broadened out, so that clerics of related orders (for example, clerics of deities of one pantheon and other trusted followers) might all speak the same secret tongue. If the 'learned texts' of that society are also written in that languate, it might be argued that the well educated might also have some familiarity with it.
So, thanks for that clarification Gary, its an approach well worth using.
Post by Col_Pladoh » Fri Feb 16, 2007 11:53 pm
I play all manner of boardgames, a number of card games. and not a few RPG. In the past I played Star Frontiers, Warriors of Mars, Boot Hill. Gang Busters, Top Secret, Metamorphosis Alpha, Gamma World, Travller, Paranoia, and CoC.Cab wrote:Do you play many games outside of the 'fantasy' genre? TSR produced some fun sci-fi games while you were there, did you get into that kind of gaming?
Post by Col_Pladoh » Fri Feb 16, 2007 11:58 pm
A pleasure to get away from D&D questions...I am quite bored wioth themDarius wrote:Hi Gary,
I do not mean to interupt the D&D questions but I have a question about LA. What would you suggest half armor to be? I posted this at http://www.lejendary.com/forums/phpBB2/ ... c.php?t=70 but I would like to have your 2 cp on the matter if you have time.
Post by Col_Pladoh » Sat Feb 17, 2007 12:01 am
Very Well...The Welshman wrote:So the Original DM has spoken... thanks for the input! I was expecting an either/or answer, but I like your suggestion better. I think this is an excellent house rule: have the previously created zombies or skeletons remain animated but become uncontrolled if a new animate dead spell is cast by a cleric of 8th level or above, or a magic-user of 12th level or above (i.e., 3 levels above the class level needed to cast the spell). Otherwise, they slump or rattle to the floor, inert...Col_Pladoh wrote:My opinion is that a cleric creating zombies and then leaving, casting another Animate Dead spell elsewhere, would, at the DM's option, either return the animated corpses to their former state or else leave them as uncontrolled zombies. I rather prefer the idea of the latter happening with clerics above say 8th or 9th level.
"I am no great fan of turnstiles run by demihumans." -- Vendavous.
Post by Col_Pladoh » Sat Feb 17, 2007 12:05 am
The answer to your first query is there on the thread:Richard wrote:Gary, there seems to be a confusion about the TSR Hobbies, 1st Edition ADandD rpg thief class using magic scrolls. Look here: http://www.dragonsfoot.org/forums/viewt ... 996#398996
Also, can you please answer this question of mine: Gary, I remember that your TSR Hobbies, ADandD 1st Edition rpg, 1978 Player's Handbook has it printed that the TN alignment can opt for some more specific alignment, but any radial movement has to be proved by acts or something like that. Does radial movement mean that I can shift diagonally upwards to--and diagonally downwards from--the two corners of lawful-good and chaotic-good? Because there are some 1st Edition ADandD Greyhawk deities who have alignments listed as CG(TN), TN(CG), TN(LG), LG(TN), and other similar alignment tendencies, I am thinking the answer is yes, but I'm not sure.
Post by Col_Pladoh » Sat Feb 17, 2007 12:07 am
Yes indeed, and I appreciate each and every one of such posts, yours included.Kersus wrote:I'm sure you're getting a lot of these posted replies, but - glad you're back.Col_Pladoh wrote: No problem in regards not reading all of my ramblings in response to others' posts. The number over on the EN World boards is even greater than here
Cheers,
Gary
K
Post by Col_Pladoh » Sat Feb 17, 2007 5:15 pm
My best suggestion is to pick up a copy of the book, A Glossary of the Construction, Decoration, and Use of Arms and Armor.... I think that is the correct title.Darius wrote:That was Luna's answer as well. Given my lack of knowledge (and imagaination) any possible ideas of what other sorts of armor there are that I can use to fill in what these half armors are? Any good websites you know of with different armor types so I can pick my own?
Also, why I have your attention, any idea when TLG is going to release Lejendary Pantheons?
Post by Col_Pladoh » Sat Feb 17, 2007 5:25 pm
Post by Col_Pladoh » Sat Feb 17, 2007 5:51 pm
Post by Col_Pladoh » Sun Feb 18, 2007 4:59 pm
Richard wrote:Gary, my birthday time is February 19th of this month of this year. It is the same time as the president's day. Is that rare or unique? I think I should be worshipped as a deified emperor like in the Roman mythos for ADandD 1E as described in the Dragon magazine article.
Post by Col_Pladoh » Sun Feb 18, 2007 5:06 pm
Sure thing. The armor worn by cavalry,en in the English Civil War was basically half steel plate, A cuirasse with arm armor or thigh plates is the main example of half armor. A steel helmet of some sort is assumed. If the Avatar refuses same, one-seventh of all hits are on the unprotected head, and aimed attacks can strike there as well.Darius wrote:Thanks for the suggestion. I am not intending to really add new armor types. Instead I will have an idea of what types of armor I would consider half-steel plate armor incase the players want to know. It is just a way to make it more concrete in the way someone might say katana instead of a sword slashing and thrust.
I emailed Gambit to activate your account since he says to do that if you account has not been activated. Maybe this will get him around to turning it on.
Post by Col_Pladoh » Sun Feb 18, 2007 5:12 pm
If they can see the whole cave it is easy. Give general distance to the cardinal directions in the cave, locating the spot from which the party is observing. Note irregularities and possible exits by direction (or clock numbers).oldschooler wrote:Here's a generic question posted in General Discussion that I was curious about:
Post by Col_Pladoh » Mon Feb 19, 2007 4:01 pm
Keep your political comments contained to matters of the UK, do.rabindranath72 wrote: If you speak about the birthday of the current president, I do not see any reason for pride...
Post by Col_Pladoh » Mon Feb 19, 2007 4:20 pm
PM is TCO, Antonio.rabindranath72 wrote:Hello Gary (btw, sent the PM about cards on TLG forum)
a quick question for you: should you tie the standard saving throw categories to the ability scores in some way, how would you do it? Or, put it another way, which of the saving throws could stand for physical, mental or both resilience? Some seem quite clear (e.g. Breath Weapon) some other not.
Thanks!
Antonio
Post by Col_Pladoh » Mon Feb 19, 2007 6:07 pm
Actually. I am not fond of the new Saving Throw method, as it rather weakens the archetypes and the class-base of the system.rabindranath72 wrote:...I was referring to AD&D saving throw categories. Sorry if it is the wrong forum
Cheers,
Antonio
Post by Col_Pladoh » Mon Feb 19, 2007 8:35 pm
Heh,rabindranath72 wrote: New? I was referring to OAD&D, not "d20 fantasy"
I ask since I am converting your "Secondary Skills" document for Castles & Crusades to OAD&D, and I am a bit stuck in the conversion of C&C Saving Throw system to OAD&D Saving Throws. For example, how would you convert a Charisma Saving Throw?
Thanks, and sorry to bother you!
Post by Col_Pladoh » Mon Feb 19, 2007 8:56 pm
A module containing many dungeon levels is perforce huge, a very lengthy and demanding project is properly planned out. The only time I have done a mega-dundeon was for my gaming group. Of course a version of that work in now underway, and it includes the upper castle works as well as many subterranean levels.oldschooler wrote:Quick, generic question: When you do "dungeons" these days, do you still like the old-fashioned 12+ level megadungeons, or do you prefer smaller ones of, say, 1-3 levels? I seem to notice most "in print" dungeons getting much more shallow over the course of the past few decades...
Post by Col_Pladoh » Wed Feb 21, 2007 5:35 pm
I am most pleased that you are enjoying the game so fardeimos3428 wrote:...
Gary, I have a few LA questions. (I took your advice and picked up the "Essentials" boxed set a while back, and I'm hooked. Considering I haven't actually played a tabletop roleplaying game since 1994, that's saying quite a bit right there.)
The Typical Oaf and the Major Oaf are indeed similar in many respects. but as they do have differences, each has been incuded as a potential Avatar type. If you create a NAC sheet for each sort of OAf you'll see that there are sufficient differences between the two to warrant separate treatment. This is particularly evident in developing bands of the two sorts of Oafs.What's the main difference between the two types of Oaf races? They seem rather similar at first glance, and I was wondering the reason for including both.
As I am usually the LM I dislike the lot of them.Do you have any "favorite" activations? I'd be curious to know which ones you'd most relish employing in a game.
As a matter of fact, Italian cuisine, especially that of Northern Italy, is at the top of my list, so maybe Italian Chef might be added as a desirable player in the groupFinally, are there any plans to add "Italian" as a playable race in Lejendary Adventures? No, not really.
Post by Col_Pladoh » Wed Feb 21, 2007 6:10 pm
Both weapons are essentially two-handed ones, although a strong and skilled warrior could weild either single-handed with some effect I should think.uaintjak wrote:Greets, Gary.
Quick question (sorry, AD&D related)
Footman's mace, footman's flail...one or two-handed?
Danke!
Post by Col_Pladoh » Wed Feb 21, 2007 8:01 pm
As I did not create the aboleth I can not venture a guess as to the source of inspiration for it.predavolk wrote:Hi Gary. What are the origins of the:
1- Aboleth (psionic, underground, aquatic tentacled monster)
2- Baku (elephant-like NG do-er of good)
from Monster Manual 2? Were they uniquely inspired, or are there out-of-game sources of insipration for them? Thanks.
Post by Col_Pladoh » Wed Feb 21, 2007 11:11 pm
DMPrata wrote:I think the aboleth was Dave "Zeb" Cook's, from I1 Dwellers of the Forbidden City.
Post by Col_Pladoh » Thu Feb 22, 2007 5:06 pm
DMPrata wrote:Quite understandably, sir.Col_Pladoh wrote:
Mr. Cook is not high on my list of good people.
Gary![]()
Post by Col_Pladoh » Thu Feb 22, 2007 5:07 pm
Heh,gideon_thorne wrote:Would this be Cooking with Gaffs?![]()
Post by Col_Pladoh » Thu Feb 22, 2007 5:12 pm
I was custodian of Francois' Oriental material for many years. At his request I returned it to him when I was in Europe in 1999. I mentioned TLG's interest in publishing his work, but so far Francois has not been able to come here and bring it with him.serleran wrote:Do you have any inside knowings of the once rumored resurgence of Francois Froideval's Oriental Adventures for the C&C system?I heard you, or maybe it was Frank, had been in discussions with the man on such a thing... but, if its just a rumor, that's a dang shame one.
Post by Col_Pladoh » Thu Feb 22, 2007 5:17 pm
As noted below by rabindranath72, I have indeed tinkered with hit dice. Currently I use further adjustments for mature and robust members of a species. If the HD involved is a d4, the spread for each is 3-4, for d6 it is 4-6, for d8 it is 5-8, etc. That avoids having pushover adversaries that are supposedly potent ones. Young and old members of the species are treated in the obverse in regards to HD point spread.merkholz wrote:Perhaps I should post my query while I'm posting?
I have heard rumours that you tinkered with the die in Hit Dice in your games, i.e. not always using a d8 but for some monsters a d6 and others a d10 etc. Demons supposedly used d10 for hp. I was wondering if you could confirm the rumour and detail the use of different dice.
M
Post by Col_Pladoh » Thu Feb 22, 2007 9:57 pm
Welcome!Calithena wrote:Hi Gary,
It's very generous of you to answer so many of our questions like this - thanks again for all you've done over the years.
I was curious about internal attitudes towards the original Dragonlance modules at TSR during the time that they first came out. They have an implicit style of play very different from what came before. They were obviously popular and made some cash for the company, but were there members of the staff who disliked them, or worried that they were going to give people 'odd' ideas about the game or how to play it, or anything like that? Or was it pretty much 'let a thousand flowers blossom'? Were these kind of issues much discussed at the time?
Post by Col_Pladoh » Thu Feb 22, 2007 9:58 pm
I will invite him, but I can't promise a thing.gideon_thorne wrote:Hey, maybe he can come to LGGC?![]()
Post by Col_Pladoh » Fri Feb 23, 2007 12:47 am
Post by Col_Pladoh » Fri Feb 23, 2007 4:25 pm
Without comment as to the product quality, when TSR made $16.5 million in discal 1981, $4.25 million of which was pre-tax profit, the Blumes reorganized the corporation. There were the three of un comprising the BoD, and the Kevin Blume as President of Operations, Brian Blume as President of Creative. me as President of TSR. This was touted in the annual report for the year as "the corporation with three presidents." In theory, the two "under-presidents" reported to me, but as they also comprised a majotity of the board, the new organization effectively boxed me off from any real control of the company on any level.Calithena wrote:I wonder if it's a coincidence that the new products produced by the company (with a few exceptions, like Frank's classic boxed sets from the mid-eighties) started a gradual decline in quality starting in 1982-3....
Post by Col_Pladoh » Fri Feb 23, 2007 4:32 pm
The Blumes met with the JG people and agreed to a license for them, ti use TSR copyrights and trade marks on products that TSR approved.serleran wrote:Maybe a not-needed question, but curious nonetheless: how did things like Empire of the Petal Throne and the Judges' Guild stuff get to be official D&D products? I think that happened under your watch, but I dunno (and don't delve too deep into the histories of TSR.)
Post by Col_Pladoh » Fri Feb 23, 2007 4:39 pm
I was indeed contracted by WotC for various services including a review and critique of the new version of the D&D game. I am precluded from commenting on the matter in detail, but I did urge that the experience point system be made more contemporary, with far less emphasis on killing adversaries to earn increased level reward.StuartR wrote:Hi Gary -- I had a question I was hoping you'd be willing to answer (and if you already wrote something about this online, maybe someone will post a link).
I read that you were brought in as a consultant by Wizards of the Coast while they were working on D&D 3. You made some suggestions that they didn't end up using -- one of which I believe was that killing monsters should earn no experience points.
What sort of other suggestions did you make that weren't used in the final game? Were these things you implemented in one of your other post-D&D games, like Lejendary Adventure?
Thanks!
Stuart
Post by Col_Pladoh » Fri Feb 23, 2007 5:05 pm
Check the Troll Lord Games website for the products I have in the works, or for which I am principal creator or editor in chief. See if they mention the King of England - King of France card and boardgamedeimos3428 wrote:...
What's next for Gary Gygax? Anything in the works you'd care to tease us with? (Either within the LA framework or beyond.)
Post by Col_Pladoh » Fri Feb 23, 2007 5:48 pm
My friend Peter Adkison brought me under contract with WotC, but he was not in charge of the use of my critique of new D&D.Darius wrote:I have to wonder why they brought you in. I am sure you are not complaing about the money, but really if they were serious about having a "Gygax approved" D&D game they either should have given you a huge amount of money to redesign the game or at least desgined the game in another way than the did.
I do not think you subscribe to the "it takes a village to design an rpg" design theory. 3E is what happens when you allow the worst of gamers to submit feedback and attend focus groups in an attempt to build a better product. 3E has sold what 25% of what 1st did? 2E lost 3 million a year right? Meanwhile when you were there and in charge TSR made a lot of money, and even when you were not in charge, AD&D sold a huge amount of books.
Although you are in semi-retirement and would likely be sued, I would encourge you to put out at least one OSRIC title before full retirement. Perhaps as you have done with other LA material someone has converted it to 3E, maybe someone can convert it to OSRIC (I think it would be fitting to have one last good AD&D adventure from you even if LA is a better system).
Post by Col_Pladoh » Fri Feb 23, 2007 9:46 pm
Post by Col_Pladoh » Fri Feb 23, 2007 10:45 pm
Only WotC can comment on that.Ron wrote:I wonder which ones they accepted.
Post by Col_Pladoh » Sat Feb 24, 2007 4:02 pm
The C&C game is very compatable with OAD&D. One must get used to the armor class system whenr better armor is a higher number, and there is no THAC0...or ignore them and use the originals.Darius wrote:How compatible is C&C with 1st edition? If for some reason I wanted to run one of your C&C adventures not suing LA do you think it would be easy to do?
Post by Col_Pladoh » Sat Feb 24, 2007 4:05 pm
Actually, outside the XP system, I tried to go with their concepts, commenting on how I thought they could be improved by modification, or change.StuartR wrote:Thanks Gary. D&D 3 really seems quite different from the early versions (which I prefer), so it's not surprising to hear they didn't listen to most of your advice. I'm guessing Lejendary Adventures and Castles & Crusades have more of the features you would recommend for a new fantasy RPG.
Post by Col_Pladoh » Sat Feb 24, 2007 4:09 pm
Just so!Julian Grimm wrote:Coversion can be done as the adventure is being played out. In fact AD&D rules can easily beused in C&C with minimal effort. In fact my entire AD&D library had become a C&C resource.Darius wrote:How compatible is C&C with 1st edition? If for some reason I wanted to run one of your C&C adventures not suing LA do you think it would be easy to do?
Post by Col_Pladoh » Sat Feb 24, 2007 4:18 pm
First, how about changing the beer logo yto a good brand such as Samuel Adams?Julian Grimm wrote:Gary,
I was wondering if you were planning on expanding the skill lists in Castle Zagyg or could offer some suggestions on how to do so? Also I am seriously looking forward to the relase of the levels and want to praise you again for the work on Yggsburgh.
Post by Col_Pladoh » Sat Feb 24, 2007 4:23 pm
Darius wrote:This has got me wondering about a couple of things:
1. Which is your least favorite creative project you are responsible for?
2. What do you think the worst rpg ever made is? (mine is a toss up between d20 and any game where you can die in character creation).
Post by Col_Pladoh » Sat Feb 24, 2007 5:21 pm
Thankfully despite the handsful of pills I must ingest daily I am not proscribed from imbibing.Julian Grimm wrote:I like Sam Adams but, I live in AB's home territory and they make O'doul's which, I have had to resort to due to meds I am on.Col_Pladoh wrote:First, how about changing the beer logo yto a good brand such as Samuel Adams?
What's your opinion of St. Paulies Girl?
Post by Col_Pladoh » Sat Feb 24, 2007 10:39 pm
O recall the original game having most tedious character creation, but I do not recall that there was a chance of that persona dying in the process.StuartR wrote:Your character can die during creation in Traveller.Col_Pladoh wrote:I have not seen an RPG where one's character can die during creation, but that sounds to be the work of a incapable designer indeed.
Post by Col_Pladoh » Sat Feb 24, 2007 10:41 pm
No, sadly I have not. I assume it is brewed in Quebec. I'll see if the local shop carries it in their extensive beer section.Glaaki wrote:Col. Ever heard of Trois Pistoles ale? It is a very fine Canadian brew. I heartily recommend it! In fact I think I will pour one right now!
Spencer
Post by Col_Pladoh » Sat Feb 24, 2007 10:42 pm
Sorry, but I am unable to be is any assistance. Someone here should be able to recommend some other brand. certainly.Julian Grimm wrote:Does anyone have some recommendations for any other NA beers? I hate sticking to one brew all the time.
Post by Col_Pladoh » Mon Feb 26, 2007 6:10 pm
Whoa, and thanks. Some of the selections look great, especially the Le TerribleGlaaki wrote:You are correct, sir! Here is the URL for the brewer. http://www.unibroue.com/english.cfm
Spencer
Post by Col_Pladoh » Tue Feb 27, 2007 4:38 pm
They do not sell outside Wisconsin. It might be they are bolstering the LGGC thus...Glaaki wrote:OK. I really want to try the Coffee Stout! And the Fat Squirrel looks inviting. I don't see a place to order from the site, sadly.
Spencer
Post by Col_Pladoh » Tue Feb 27, 2007 9:42 pm
Very good...and I assume you will not be averse to tipping one or two New Glarus and Leinies with the crew on our front porch as wellGlaaki wrote:Well...I am trying to work out the time to attend the next LGGC! So hopefully I will be able to stock up!
Spencer
Post by Col_Pladoh » Wed Feb 28, 2007 12:12 am
When I was writing the D&D game the Osprey books wre not at all up to professional historical standards. I read dozens of military history books, including the works of CWC Oman and Stone's Glossary of the Construction, Decoration, and Use of Arms and Armor, as well as DelBrucks Numbers in History and all manner of volumes dealing with medieval life, castellation, and weapons and armor such as that written by Burton, Book of the Sword. I demure from going down to my basement library and making a list of all the pertainent history and mythology books used as resource material by me, so i hope that sufficesJohn Stark wrote:Gary,
The fantasy authors from whom you drew inspiration for AD&D are well known, but I was wondering if you could comment on non-fictional sources that served to inspire you "back in the day."
Books on mythology? Historical works? Military history (I'm guessing the Osprey line may have been one of these)? Primary sources like Beowulf and the like? Could you give some bibliographical tips on good non-fiction works that greatly inspired you?
Also, to what effect did the Judeo/Christian Scriptures influence the game? To me, many clerical spells and paladin abilities are likely to have been drawn from the Bible, but that is only speculation on my part. The Old Testament in particular seems a rich source of inspiration for ancient world-type camaigns.
Thanks for any information you care to share.
Post by Col_Pladoh » Wed Feb 28, 2007 5:39 pm
Without checking the DMG...dcas wrote:You specifically recommended one of Charles Ffolkes' works in the DMG. I thought I remembered the title, but perhaps not as a Google search turns up nothing on what I thought it was (Armour & Weapons?).Col_Pladoh wrote:I demure from going down to my basement library and making a list of all the pertainent history and mythology books used as resource material by me, so i hope that suffices
Post by Col_Pladoh » Wed Feb 28, 2007 5:43 pm
Yuppers!Joe Maccarrone wrote:During my brief and very enjoyable stay in Wisconsin, I noted the outstanding beer sections in the grocery stores. Between the beer, the pastries, the beef and cheese, and of course the gaming, Wisconsin folks know how to live!Col_Pladoh wrote:They do not sell outside Wisconsin. It might be they are bolstering the LGGC thus...Actually, I have no idea why the brewery is not shipping to other states.
Gary, what's the snow situation in Lake Geneva? I keep hearing rumblings on the news, and we have naught but the usual gray drizzle here...
Post by Col_Pladoh » Wed Feb 28, 2007 5:46 pm
A possibly sore subject.JohnGaunt wrote: Has a biographer been located? Has your agent been earning his fees for the past six months?
Post by Col_Pladoh » Wed Feb 28, 2007 5:50 pm
Darius wrote:What a Gygax movie? For some reason I just think that would be funny to watch. I just have images of most of the movie being Gary writing down rules or gaming. So things would need to change. Perhpaps a battle scene with drug runners that kidnaped his daughter and took her to Columbia or something?
Post by Col_Pladoh » Wed Feb 28, 2007 5:56 pm
ExcellentSir Clarence wrote:Since I posted a question concerning that book for our ongoing AD&D trivia game thread a short while ago, let me chime in here and tell you that it was Armour and Weapons.
Post by Col_Pladoh » Wed Feb 28, 2007 9:30 pm
Cimmerian wrote:Gary,
A customer of mine is having a movie based on his life made and it has been in the works for over 6 years. It has had atleast 3 titles I know of. Re-written ms. a few times and passed to two different studios. I am wondering if it will ever be filmed before he dies. He was in WW2 & has quite an amazing story. He wants it to be more of a kid film though because he doesnt like all the violence & maybe that is why it is getting passed around.
Anyways the point being it could take a long while!
![]()
Post by Col_Pladoh » Wed Feb 28, 2007 9:31 pm
There was a case of having no "technical" input and no cogent directionDMPrata wrote:Hey, look how long it took to get the D&D movie made.... We all know that was worth the wait.Cimmerian wrote:Gary,
A customer of mine is having a movie based on his life made and it has been in the works for over 6 years. It has had atleast 3 titles I know of. Re-written ms. a few times and passed to two different studios. I am wondering if it will ever be filmed before he dies. He was in WW2 & has quite an amazing story. He wants it to be more of a kid film though because he doesnt like all the violence & maybe that is why it is getting passed around.
Anyways the point being it could take a long while!
![]()
![]()
Post by Col_Pladoh » Wed Feb 28, 2007 9:41 pm
Ah well, I wish I were so inspired by the white manure that litters the terrain hereabouts.Joe Maccarrone wrote:I spoke too soon: awoke this morning to 3 inches of snow on the ground! It won't be sticking around, though; a bit too warm for that.
I have the day off from work, and snow always puts me in the mind of adventure, so I'll be doing some game prep work this afternoon...
Let me know if you need any knees broken over that movie deal!
Post by Col_Pladoh » Thu Mar 01, 2007 12:05 am
The head of the bendy toy project was Duke Seifried. Duke reported to Brian Blume.Julian Grimm wrote:A couple of quick questions for you:
1. Did you have any imput on the D&D toy line that came out?
2. Concerning the climate of Yggsburgh and Greyhawk; I was wondering if this was done to facilitate adventuring easier or if the idea came about some other way?
Post by Col_Pladoh » Thu Mar 01, 2007 4:38 pm
Salut Tony,tonyx33 wrote:Hello from France mister Gygax !
I'm a french DM, 1st edition fan playing since 1984. My 6 years old son is beginning playing with me. He knows who you are and how your work is important to my eyes.
sincerely yours
tony colomb
Post by Col_Pladoh » Thu Mar 01, 2007 6:09 pm
Hi Antonio,rabindranath72 wrote:Hi Gary,
still bothering you
Is the UA cavalier before 1st level is attained, supposed to attack and save as a 0th level character, or as a full-fledged 1st level Cavalier?
Thanks!
Antonio
Post by Col_Pladoh » Fri Mar 02, 2007 12:10 am
Darius wrote:I am all for supporting LA, but it is not as though you can ask WotC about this since they no longer support AD&D. Instead we have a different game with the Dungeons and Dragons name on it. It is like calling s**t a rose and expecting it to smell nice.Col_Pladoh wrote:
Actually, I am not the one to ask about the Intellectual Property owned by Wizards of the Coast/Hasbro.
Post by Col_Pladoh » Fri Mar 02, 2007 4:47 pm
Post by Col_Pladoh » Fri Mar 02, 2007 5:38 pm
Post by Col_Pladoh » Fri Mar 02, 2007 8:24 pm
Professor Leon Tucker, a co-author with Michael Reese and me of the WWII era tactical military miniatures rules set Tractics, refused to speak to me after I published the D&D game. Hard core military miniatures buffs dislike fantasy to this day.Sieg wrote:Ah, yeah I understand about WD's audience. Wargamers at the time were kinda antagonistic toward D&D weren't they?
Re: Origins, <sigh> Ah well, you can't stop others from being jealous, right?
Thanks, and looking forward to more FGW books!`
Post by Col_Pladoh » Fri Mar 02, 2007 10:17 pm
Post by Col_Pladoh » Sat Mar 03, 2007 5:48 pm
It is the beaming countenance only. However, the banner has "Eat at Abddul's" on the backSieg wrote:...my wife Liz wanted to know if it was a complete picture, or just your face with the rays coming out (a la "Sunne in Splendour")!!!
![]()
Post by Col_Pladoh » Sat Mar 03, 2007 6:03 pm
A group with a sense of humor, then, and one whose members were not given to taking their hobby and themselves too seriouslygideon_thorne wrote:*chuckles* I don't know. But I think you would have fit right in with the mob I used to hang out with in the 70's
Post by Col_Pladoh » Sat Mar 03, 2007 6:35 pm
Post by Col_Pladoh » Sat Mar 03, 2007 7:16 pm
the town has a permanent population of arounf 10,000 these days, with a sumer infux that gives the area about 20,000 more people. The one hobby game store that was here, Game Guild, closed its doors about three years ago. The only olace selling games now is a shop that has non-hobby games, so I have never been in it.Darius wrote:So how popular is gaming in Lake Geneva these days? Are there a lot of game shops and players around? Or has it become more like the rest of the country with 1 or 2 game stores at most and they only carry WW and D20?
Post by Col_Pladoh » Sat Mar 03, 2007 10:52 pm
Heh...simrion wrote:What? Who wouldn't want to play games with GARY? Except of course those foolish enough to invest way too much value in their Characters or unwilling to use the squishy mass of grey matter betwixt their ears...![]()
Post by Col_Pladoh » Sat Mar 03, 2007 10:55 pm
Actually it began with the Chainmail Fantasy Supplement games on the tabletop, the first one of which he was exposed to he walked away from. The D&D game was the final strawSieg wrote:Hey Gary,
So, this Prof. wouldn't talk to you again because of D&D? Not because of the "Eat at Abdul's"....not because of the Oscar Meyer Weiner whistle....but the D&D game???
You're certainly better off without his opinions!![]()
Post by Col_Pladoh » Sun Mar 04, 2007 5:26 pm
It is beyond me why liking a game that you dislike should have an effect on general associationJulian Grimm wrote:I still find that a bit off but then again we have all seen our splits in this hobby over lesser ideas.
Post by Col_Pladoh » Sun Mar 04, 2007 5:30 pm
predavolk wrote:Hi Gary, a few questions about demons in 1st Ed if you don't mind.
1- What was the inspiration for their telekinetic abilities?
2- IF you were DMing them, would you allow them to use their spell-like powers at the same time as melee attacks (i.e., they'd be "free" uses) and could they be interrupted like spells?
Thanks.
Post by Col_Pladoh » Sun Mar 04, 2007 5:37 pm
Darius wrote:
I do not know how much you are up and about, but I have to say I would feel weird knocking on your door and asking your wife if Gary can come out to play.
Post by Col_Pladoh » Sun Mar 04, 2007 5:38 pm
Thanks, Petergideon_thorne wrote:The hospitality at the Gygax's is exceptional. ^_^
Post by Col_Pladoh » Sun Mar 04, 2007 5:49 pm
What I did to find the best name for "the Fantasy Game" as I called it for a working title was to make a list of words in two columns. After well over three decades I can not recall those names, but something like this:Sieg wrote:Hey Gary,
Again, apologies if this has been answered before; but....
I'm given to understand that of all the names that could've been given to your Chain Mail Fantasy RPG, "Dungeons & Dragons" won out because (allegedly) your daughter preferred it to the other choices.
If I might ask (and you still remember 'em) could you tell us what some of the other names were? The ones that didn't make the cut, anyway.![]()
Post by Col_Pladoh » Sun Mar 04, 2007 5:52 pm
Stormcrow wrote:Gary wrote this for the TSR Silver Anniversary box:
Pondering this problem, I created a list of words, writing them in two columns. Having had some considerable experience in naming games by that time, thinking of potentially "good" names for the new design was not difficult. You can see for yourself some of the "rejected" choices on the covers of the three booklets that eventually come to comprise the finished product, the first edition of the DUNGEONS & DRAGONS game. That's right,men, magic(al), monsters, treasure, underworld, and wilderness were on the list. So were castles, dragons, dungeons, giants, labyrinths, mazes, sorcery, trolls, and so forth. I cannot recall all the choices, but there were about 15 words in each column. I took a poll of my players (two of whom were my children Ernie and Elise). After reading aloud from the list, there was no doubt. Youngest daughter Cindy's delight at the alliterative pair chosen confirmed my own personal favorite. After all, I had before that time created the "Castle & Crusade" society as a special interest group for the International Federation of Wargaming. It followed that a medieval-based new game should have a similar name, one evocative of its nature.
Post by Col_Pladoh » Mon Mar 05, 2007 4:00 pm
Heh Sieg,Sieg wrote:Thanks Gary & SC for the details...!
Personally I've found that Gary Gygax is one of the more approachable luminaries, in gaming or anything else. Funny that other gaming "luminaries" who IMO doesn't have a tenth of the work published as EGG put on "airs" while Gary's quite personable....but that's a matter of personality I suppose.
Thanks again!
Post by Col_Pladoh » Mon Mar 05, 2007 4:02 pm
I don't mind watching it, but it is not as compelling to me as is regular football.Julian Grimm wrote:Gary,
What's your take on Arena Football?
Post by Col_Pladoh » Mon Mar 05, 2007 4:05 pm
Heh-heh...Natural00 wrote:Hi Gary,
(Sorry for the non-LA question - but at least it's not about D&D!)
Do you ever play Scrabble?
Post by Col_Pladoh » Mon Mar 05, 2007 4:33 pm
Glaaki wrote:Howdy Col.! An LA question if I may...
Regarding elemenary power-bids:
It seems to me that one could create, within reason, other varied elementary power-bids such as Diamond Elementary as a power-bid of earth or perhaps earth/fire.
One could create an entirly new elementary-bid structure or append new elementaries to existing bids...
In fact it seems that there are many such variations possible...so my question is, am I on the right track?
Thanks.
Spencer
Post by Col_Pladoh » Mon Mar 05, 2007 4:53 pm
Hmmm...Darius wrote:Fire and earth won't create a diamond. Earth and Earth will. It is the pressure that forces the carbon into a crystiline form. So this will not do if you use fire. Hence creating a diamond would only require the use of earth (and an appropriate spell).
However, without careful examination of things I do believe it would be possible to have other power-bids than the one in the book.
Post by Col_Pladoh » Mon Mar 05, 2007 6:27 pm
That's just what I said above...in more wordsgideon_thorne wrote:Pressure also causes heat, which, metaphorically can be a means to include fire in this context. Elemental forces seldom existed in isolation in folklore. Unless one is dealing in a realm that only included a given type of element.Darius wrote:Fire and earth won't create a diamond. Earth and Earth will. It is the pressure that forces the carbon into a crystiline form. So this will not do if you use fire. Hence creating a diamond would only require the use of earth (and an appropriate spell).
With a good story one can 'rationalize' anything in a game context. ^_^
Post by Col_Pladoh » Mon Mar 05, 2007 10:47 pm
Heh...Glaaki wrote: I agree. The geourge is indeed quite formidable from the start. I was working on some Geourge activations for the next Portal mag and had that thought regarding power-bids.
As regards a diamond elementary power-bid...what Gideon said...earth/fire seems better to me in game terms. It is a Fantasy RPG you know...
Post by Col_Pladoh » Tue Mar 06, 2007 4:50 pm
Stormcrow wrote:There are two kinds of attempts to make up words in Scrabble. One is where you honestly thought it was a word. The other is where you try to bluff your way through with a bald-faced lie.Col_Pladoh wrote:As a matter of fact I named Rob's orc hero "Quij" after Rob's attempt to claim that was word when we were playing Scrabble![]()
Which was Rob doing?![]()
Post by Col_Pladoh » Tue Mar 06, 2007 4:54 pm
Post by Col_Pladoh » Wed Mar 07, 2007 3:52 pm
Swell!Deogolf wrote:Eh, What's up Doc? I got some of dat venison too iffn
you like?!
Post by Col_Pladoh » Wed Mar 07, 2007 3:57 pm
Howdy,Darius wrote:How do you judge in what spell line to add a new spell? Sometimes it is obvious and sometimes it is not.
For example, I have some nature - mostly plant like spell spells I am thinking of adding. A couple of them are very similiar to the 4 element power bid. This makes me think of putting in under Georgy because it is similar. On the other hand, the spells I am thinking of are more like a Druid spell so I am thinking of putting them with Shamanism since that is the closest to the AD&D druid. I could also make a case for enchantment I suppose, at least for some of them.
Post by Col_Pladoh » Wed Mar 07, 2007 3:59 pm
Lunamancer wrote:Would you believe this group actually used a hearts desire to bring a flunkh back to life because they wanted to "gamble" a bit more.Col_Pladoh wrote:Mislead the players, or stop them from metagaming.
Post by Col_Pladoh » Wed Mar 07, 2007 4:04 pm
Post by Col_Pladoh » Wed Mar 07, 2007 7:23 pm
Absolutely no MySpace page at all. Son Alex has a page though.oldschooler wrote:I've seen a couple of MySpace pages with you as "creator". I wrote to the one that looked closest to being actually you. Do you have a MySpace page and if so, pay much attention to it?
Post by Col_Pladoh » Thu Mar 08, 2007 5:12 pm
Post by Col_Pladoh » Thu Mar 08, 2007 9:09 pm
I did not allow a wall of iron to be cast unless it was anchored on at least three sides.Bombay wrote:Gary, a situation has come up with a enemy mage casting Wall of Iron above one of the players heads.
What the damage should be as it falls is the question. He thinks it should be 10-100. I think that is way too high considering the level of the spell(5th). It isn't a death spell.
If you look at wall of ice(3-30) and that is a 4th level spell, perhaps wall of iron would be 4-40 or 5-50??
Daerns instant fortress is 10-100 and its 20x30 on one side. So this wall of iron that is free falling onto the player is 10x15. Roughly 50% the size of one wall of a Daerns instant fortress.
Curious what type of damage you would have this cause to a player in your game.
Post by Col_Pladoh » Wed Mar 14, 2007 3:32 pm
If oner is developing a word around Yggsburgh, it seems easiste to my way of thinking to have it refect the partial milieu depicted in the base work.Julian Grimm wrote:A few Yggsburgh questions if you don't mind:
If one was going to develop beyond the initial map would you suggest an Oerth style world or something different to keep with the themes already presented?
Screen writers are not interested in map making, as that will likely confine their creative ideas.I heard that the new Canting Crew will be geared a bit toward Yggsburgh, any truth to this and if so can you give us a hint on what's in there?That is actually a question better answered by the Trolls.
I have none, but one or more other designers have mentioned their interest in expanding the area. I suggested that an expansion map with the Yggsburgh one as its east central location might be done at a scale of 10 miles per inch, and thus on a large map Dunfalcon would be at its western verge.Are there plans to keep working in the area after Castle Zagyg and the town modules see production?
On an unrelated topic I just got the D&D cartoon set and have loved watching it again. Was any map of the realm ever done or were there plans to have a 'tie in' game product with the realm in it ever planned or discussed?
Post by Col_Pladoh » Wed Mar 14, 2007 3:34 pm
If you call Nissans souped up for drifting "hot rods," then youhave itScottyG wrote:Gary a while back I was searching MySpace to see if you, or Ernie or luke, had created a profile, and I think I did find Alex. Is he into hot rod import cars?
Scott
Post by Col_Pladoh » Wed Mar 14, 2007 3:45 pm
Heh...zhowar1 wrote:Gary, any memorable stories or anecdotes regarding the "Dungeon Hobby Shop Dungeon" that is being auctioned for Ernie this week on Ebay?
Post by Col_Pladoh » Wed Mar 14, 2007 3:56 pm
Howdy,prometheus713 wrote:Gary, let me preface my question by saying that I am awed in the presence of the master. Having gotten that out of the way I wanted to ask you a non-rules AD&D question. What was your inspiration for Tomb of Horrors and how long was the creation process? I always saw Tomb of Horrors as somehow linked to your Necropolis super module, at least in my own mind.
Wishing you lasting good health,
Archie
Post by Col_Pladoh » Wed Mar 14, 2007 4:02 pm
Okay MartinHamnar of Stridd wrote:Hello Gary - MArtin Siesto here aka Wulfgarn
I am playing in the Seas of Hazgar Online chat room game and having a hell of a good time- but a question has arisen n my mind about something
My character is fond of the Hammer, Battle for close up bust your face work - and I have one -
But outside of its listing in the weapons chart it is not listed anywhere else- ie it has no price or where you could buy one.
Also I am unsure whether it is one handed or 2 handed.
How does a person determine the number of hands required to wield a weapon when it is not obvious. The mace like the Hammer, Battle is listed with a Speed of 6.
Also can yo give me a rough description of the weapon as I assume it has some basis in a real weapon.
Thanks
Post by Col_Pladoh » Thu Mar 15, 2007 2:46 pm
You might wish to acquire a copy of Stone's A Glossary of the Construction, Decoration, and Use of Arms and ArmorHamnar of Stridd wrote:Thanks Gary I appreciate the info-
Hope you are well - take care
Martin
Post by Col_Pladoh » Thu Mar 15, 2007 2:50 pm
Indeed, most avid players quickly set about creating their own dungeon complex so as to be able to DM their own player group. A few if these efforts were good to excellent, but most ranged from mediocre to poorly done--without real thought.Julian Grimm wrote:Thanks for the above answers Gary now I have another related to the Hobby Shop Dungeon sale. (sorry if I'm asking too many at once)
It seems that most of the Lake Geneva players had their own signature dungeons, You with Castle Greyhawk, Ernie with the Hobby Shop Dungeon etc. Was it the norm for DM's to have a dungeon like this in the begining or more of a thing with your group?
Post by Col_Pladoh » Thu Mar 15, 2007 5:28 pm
As a matter of fact, back in 73-78 not many gamers were so constrained. Rob Kuntz DMed for me all the time, and severa; others were ready todo so when I was available and they were around to do so.Glaaki wrote:Ugh!
Gary, I have to think that folks would be a wee bit nervous to DM you through anything they had created...
Say, did your daughters ever show any interest in RPGs?
Spencer
Post by Col_Pladoh » Thu Mar 15, 2007 9:21 pm
Post by Col_Pladoh » Fri Mar 16, 2007 3:42 pm
Right on both countsGlaaki wrote:Oh my Gary. That is priceless. I can just see the girls trying to strong-arm poor Luke and then Luke returning full of confidence and armed to the teeth in the ways of the DM after a consult with dad.
Over the years our group size has varied usually hovering around 5 but there have been as many as 10 and as few as 1 or 2. It is centainly not unheard of for a player to go off on their own from time to time with the support of heirlings and retainers.
Spencer
Post by Col_Pladoh » Sun Mar 18, 2007 8:56 pm
All I can say about Ernie's dungeon is that it entertained many a gamer, a lot of them from the now closed Great Lakes Naval Boot Camp, at the old Dungeon Hobby Shop; also it was played a lot later on at the Game Guild. I did indeed adventure in Ernie's dungeon. It had no particular world setting but could be used in virtually any milieu.Clangador wrote:Gary, Hello.
The Dungeon Hobby Shop Dungeon that is currently being auctioned off. I have a couple questions about it. Do you have any idea if it is set in a specific world of campaign. Did you ever adventure in it? And, I know that it is your son's creation and all, but is it a "good" dungeon as far as design. What does your son do these days? Does he still game? Does he have an online presence? I dunno why, but I've always been curious about Ernie.
Post by Col_Pladoh » Sun Mar 18, 2007 8:57 pm
Thanks Pard!Favonius Cornelius wrote:Gary you're back! Just want to wish ya a belated cheers on your recovery from illness.![]()
Post by Col_Pladoh » Sun Mar 18, 2007 8:59 pm
Sure! See what I had to say on the OAD&D DMG.Julian Grimm wrote:Ok so, thanks to the auction I have finally got off my duff and started my own complex. This one is more for practice and I have had fun doing this.
Any tips for t hose of us wanting to do this and not make a bad dungeon?
Post by Col_Pladoh » Mon Mar 19, 2007 3:03 pm
Gail is the grill cook here, and she has been using it through all but the coldest weather. She brings the grill plate inside, warms it, then gets the fire going and cooks with the lud closed so heat is retained. She just did up a batch of bratwursts and some red peppers last night.Julian Grimm wrote:Oh don't tease me with Prime Beef. BBQ season is coming and I am just awaiting some stable weather! Have you had a chance to get your grill going yet?
Post by Col_Pladoh » Mon Mar 19, 2007 4:44 pm
Ah well...Glaaki wrote:In the spring and summer I grill for my group. Once we made up a batch of chicken fried steaks! I LOVE chili and curries of all sort. I remember you mentioning once a spicy bean recipe...if you recall it please shoot it to me via email.
Spencer
Post by Col_Pladoh » Mon Mar 19, 2007 4:46 pm
The Tower' was Eric's...possibly with input from his son who was a young teenager back then.Calithena wrote:Hi Gary -
A couple more ancient history questions, if you're inclined to answer.
1) The Tower of Zenopus in the Holmes-edited D&D manuals is one of my favorite short dungeons. Was this yours, or Eric's, or a collaboration, or...?
2) Where did the idea for Beholders originally come from?
Post by Col_Pladoh » Mon Mar 19, 2007 4:56 pm
SureDarius wrote:Sorry Gary to bother you with AD&D questions, but I am working on completing some of my collection - at least I am not asking about rules
1. I ran across the World of Greyhawk Folio released in 1980. Is everything that is contained in that also contained in the box set released a few years later?
2. What is the favorite adventure you have written?
3. What is your favorite adventure you did not write?
4. I found a used copy of Necropolis the other day. Would it be difficult and time consuming to switch this over to LA? It seems as though I would just need to change the monsters and NPC out to LA ones but I could keep the story the same (this is one of the reason I am looking at adventures. Take the stories and ideas but use the LA system for the mechanics).
Post by Col_Pladoh » Mon Mar 19, 2007 4:59 pm
Clangador wrote:Thanks for the information. Don't you get tired of "us" asking you all these questions?
Post by Col_Pladoh » Tue Mar 20, 2007 3:58 pm
Hi Dan,Komus the Conjuror wrote:Hello Gary:
Wow I can't believe you're being asked recipes...I mean, you're like a god to me and my friends who grew up enamored with your incredible creative masterpieces. Your ideas really found their rightful place in the excellence of your expression. Few writers I read today can inspire as much as some of your writings have done.
Sorry to be kissing butt here but I wanted to say that, being as I am autistic, I had a very troubled and difficult childhood that was made better because of D&D and AD&D. I realize you've moved on from these, and that you're happy the way things turned out, after all what can one accomplish by dwelling on the past right? Even so, I for one wish TSR would've been spared its demise. To my mind, nothing beats the original RPG. I still have all my hardcover AD&D books except the DMG (and I miss it as it was my very first AD&D book), which was lost a few years ago. Anyway, your works have meant alot to alot of people, I'm sure you know that but I wanted to say it regardless. I do wish you many, many years of fun gaming and I'm glad you're so generous with your valuable time as to speak with everyday gamers like this.
Cheers!
Dan
Post by Col_Pladoh » Tue Mar 20, 2007 4:00 pm
Actually either race will do. The LM can adjust Dockalfar or Huldra to more closely reflect the Drow if that is desoredDarius wrote:Thanks for the info. Would you say that Huldras would be the best substition for Drow? I thought of Dockalfar but they seem more like humans in terms of temperment with perhaps a larger percentage being malign. Huldras seem all malign.
Post by Col_Pladoh » Wed Mar 21, 2007 4:18 pm
Well...themattjon wrote:After reading about your early exploits in Crusader Magazine, I would think your parents had to get used to weekly heart attacks! Homemade flails indeed![]()
Post by Col_Pladoh » Tue Mar 27, 2007 4:12 pm
The sad part about the one I refer to is that the age range of the rock-throwing cmbatants was aeound 7 to 9 years. Our gang of about 10 pals beat the "invaders" because we had a BB gun to keep then back, and Jerry Paul clocked Rex, the leader of that bunch, with a clinker, Knocked him out and caused his boys to run off, helping him.Clangador wrote:Gang fight? Got some real life melee experience there.![]()
Post by Col_Pladoh » Tue Mar 27, 2007 4:19 pm
Post by Col_Pladoh » Tue Mar 27, 2007 4:21 pm
Bah !Julian Grimm wrote: Dude, you misspelled Cardinals.![]()
Post by Col_Pladoh » Tue Mar 27, 2007 4:22 pm
Oh yes indeed...to both questions/simrion wrote:Yes, But did your Mother tell you that she hoped you "had some [kids] just like you?" And did you have some [kids} just like you?![]()
Post by Col_Pladoh » Tue Mar 27, 2007 4:25 pm
Post by Col_Pladoh » Tue Mar 27, 2007 4:30 pm
Post by Col_Pladoh » Tue Mar 27, 2007 4:36 pm
Howdy, and no problem...even though those are not Lejendary Adventure game questions.orgcandman wrote:Gary,
Apologies if these have been asked before, but I have three questions:
1) Why were illusionists the only specialty wizard mentioned in the PHB / UA? (2) Had you planned on other specialists (Necromancers, Diviners, Evokers, etc..) in future works?
3) Why weren't any combat rules, saves, to-hit, etc.. included in the player's handbook?
-Aaron
Post by Col_Pladoh » Tue Mar 27, 2007 7:30 pm
Heh, easy...Stormcrow wrote:Gary,Col_Pladoh wrote:2) I was indeed considering a special class for elementalists and sorcerers for a revised edition of AD&D.
What in your mind is the difference between a sorcerer and a standard magic-user? In non-RPG usage sorcerer and wizard often mean the same thing, though sometimes sorcerer implies evil where wizard does not. (My dictionary defines sorcery as "the use of magic, esp. black magic.")
Post by Col_Pladoh » Tue Mar 27, 2007 7:32 pm
Nah, that's just 3E jive.IlexGarodan wrote:I'm not Gary, but I always considered Sorcerers to have inate magic ability-- that is, they don't use material components or spellbooks, and the magic is "in the blood." On the downside, they know less spells, and can cast less spells per day than your typical M-U.Stormcrow wrote:Gary,Col_Pladoh wrote:2) I was indeed considering a special class for elementalists and sorcerers for a revised edition of AD&D.
What in your mind is the difference between a sorcerer and a standard magic-user? In non-RPG usage sorcerer and wizard often mean the same thing, though sometimes sorcerer implies evil where wizard does not. (My dictionary defines sorcery as "the use of magic, esp. black magic.")
Then again, that's just me.
Post by Col_Pladoh » Tue Mar 27, 2007 7:33 pm
Quite so.DMPrata wrote:I'm not Gary either, but I'd be willing to guess that the 3E version of the Sorcerer as an "innate spell-caster" is not what he had in mind, given that the class completely contradicts the Vancian "fire-and-forget" magic system.IlexGarodan wrote:I'm not Gary, but I always considered Sorcerers to have inate magic ability-- that is, they don't use material components or spellbooks, and the magic is "in the blood." On the downside, they know less spells, and can cast less spells per day than your typical M-U.
Then again, that's just me.
Post by Col_Pladoh » Tue Mar 27, 2007 9:33 pm
SureIlexGarodan wrote:Well, as I said, I was introduced in 3rd Edition.
Please don't kill me!
Post by Col_Pladoh » Tue Mar 27, 2007 9:38 pm
Stormcrow wrote:Aha! In that case, the sorcerer and elementalist class(es?) you had in mind would have been quite excellent!Col_Pladoh wrote:Magicians learn the ability to use magic.
Sorcerers summon demonic entities and command them to perform.
Post by Col_Pladoh » Tue Mar 27, 2007 9:57 pm
Generally speaking, yes. Do not forget that I planned on adding some other archetypes as well. An elementalist would have been a sub-class of magic-user. A sorcerer would havbe been a class unto itself.Darius wrote:So, while completely different systems, it would not be a far fetched idea to think of the LA Elementalist and Sorcerers as the "types" of characters/magic user that would have ended up in 2nd edition if you had stayed and worked on the project. The spells would be different, but those are the basic archtypes of magic users you were thinking about.Col_Pladoh wrote: Sorcerers practice sorcery, that is the summoning of demons or devils. They have no magical power, inate or learned.
Post by Col_Pladoh » Thu Mar 29, 2007 3:25 pm
You mean about whether the Cubs will win the pennant in this millenium?Julian Grimm wrote:I have a feeling there will be interesting discussions come baseball season.![]()
Post by Col_Pladoh » Thu Mar 29, 2007 7:14 pm
Lord Mogrim wrote:Hey Gary?
How have the Bears done so far in the off season? Have they picked many people up?
I know that lost Thomas Jones to the Jets. That leaves Cedric Benson as there #1 runner.
Mog
Post by Col_Pladoh » Fri Mar 30, 2007 2:49 pm
Post by Col_Pladoh » Sat Mar 31, 2007 4:35 pm
Heh...themattjon wrote:Hey, how's work going? Any new LA stuff coming up soon? What about that sci-fi LA game? I'm not trying to bump up your speed or anything, just curious on how the creative stuff is coming along![]()
Post by Col_Pladoh » Sat Mar 31, 2007 6:18 pm
Julian Grimm wrote:How are the plans for the reprint of the core LA books going?
Post by Col_Pladoh » Sat Mar 31, 2007 9:10 pm
The Kowloon Wharf Space Station module is the campaign base for the LAR game. To the best of my knowledge it will be done soon after the revised LA game material is released. You should check the Trolls' homepage for release detailsKersus wrote:Basic Kowloon Wharf? C&C or LA? Both?Col_Pladoh wrote: Jon Creffield has promised to have ny basic Kowloon Wharf campaign setting ns. fleshed out in about three months from now, At that time the Trolls plan to edit, layout, and publish the Lejendary AsteRogues Fantastical Science RPG. Meanwhile, Jerry Leonard is developing and expanding my base material for a hard SF game.
Will Asterogues have priority over a release of new Lejendary Adventures rulebooks (reprints or new edition)? Or are they waiting until Hekaforge's copies are sold out first?
BTW, I just ordered LtL, HoMP, and Yggsburgh and can't wait! In ordering that I was told they are sold out of Lejendary Essentials boxed sets. It must have sold well?
K
Post by Col_Pladoh » Sun Apr 01, 2007 4:03 pm
The Hermit is a tough module, and I would likely place it after the team has completed HoMP. Forlorn Corners is meant for veteren roleplayers that are also adept at handling the demands of unusual situations and can use their minds in astute manner. FC might be set after the three Creffield modules.Kersus wrote:So, LtL, FfB, HOMP.... Where would the Hermit fall in there? I cannot dream of starting another LA campaign and not use the Hermit. I'm not sure what my players would think of Forlorn Corners. Moon Slaves could fit just before LtL maybe?
K
Post by Col_Pladoh » Wed Apr 04, 2007 5:14 pm
Howdy James,jamesmishler wrote:Heya Gary,
I see that your Anubis Murders novel is being re-published by Paizo; did you keep the rights after the GDW buy-out of DJ by TSR, or did the rights to it revert to you after the acquisition of TSR by WotC, or is it being licensed to Paizo by WotC, or some other combination thereof? And if you are in on the deal with Paizo, is it for the complete Setne trilogy or just the first novel?
This also brings to mind the though of novels and stories set in Learth... with Paizo making this kind of push on the literary end, have you given thoughts to writing new fiction set in Learth?
Post by Col_Pladoh » Mon Apr 09, 2007 4:43 pm
Julian Grimm wrote:Gary,
I just read your article in Cusader #5. I was wondering if there is any more you can tell me about the Jerry Todd books. And what you wrote sounded so much like my cousin, brother and I a waxed nostalgic. Great Article!
Post by Col_Pladoh » Mon Apr 09, 2007 4:53 pm
They are set in the 20s IIRR, but some of what is covered fit into the 40s and 50s, can be imagined easily enough even today...it the school isn't giving the reader RiddelinJulian Grimm wrote:I'll definately see if I can find them. They sound like a definate great read and a link back to those glory days of Boyhood!
Post by Col_Pladoh » Tue Apr 10, 2007 3:35 pm
Post by Col_Pladoh » Wed Apr 11, 2007 12:32 am
Sure enough.themattjon wrote:Ahh, the pleasures of youth. The innocence of... wait, DYNAMITE?![]()
Post by Col_Pladoh » Wed Apr 11, 2007 12:34 am
Sorry, not only is this thread niminally about the LA game but what you are asking about has nothing to do with anything I created. Ask the designer of the material in question.Richard wrote:Dungeon Master Gary, the shukenja seems to be an example of a cleric who can be lower-lower-class, which is a combination of a social-economic status and an occupation that I like. And everything else about the shukenja class seems good to me. It is close enough to how I am in real life, except for the fact that I eat meat. I don't agree with killing animals for meat, so if no person does the killing, I would be eating any no-meat foods. Just like the shukenja, I don't like violence and I am somewhat proficient in Hapkido, which is my favorite martial art. In accord with your ADandD 1E rpg Oriental Adventures rulebook and sourcebook, can the shukenja be a cleric of a Korean culture if Korean is considered Oriental? Korean is one of the languages out of a set of my favorite languages that I will be learning
Post by Col_Pladoh » Wed Apr 11, 2007 3:25 pm
Post by Col_Pladoh » Thu Apr 12, 2007 3:07 pm
Post by Col_Pladoh » Fri Apr 13, 2007 3:10 pm
Howdy,merkholz wrote:Hello Gary,
With your presence on this and several other message boards I'm not sure if this has been asked before so I beg for your indulgence in answering nonetheless.
When writing Saga of Old City had you already decided upon Gord's true ancestry and great latent powers or did that evolve as you wrote the stories?
Do you remember and care to tell who it was that buried the "warning device" hidden in the old cairn, guarded by the Cataboligne demon in Saga of Old City?
M
Post by Col_Pladoh » Fri Apr 13, 2007 11:12 pm
Actually I haven't the foggiest, as I seldom regularly play any form of D&D anymore...unless you count the C&C game as that.Richard wrote:Dungeon Master Gary Gygax, at this computer-net website, do you know who this TSR Master Sage is who is answering the questions: http://jgrimbert.free.fr/add2/advice/?o ... &debut=440
Post by Col_Pladoh » Sat Apr 14, 2007 2:14 pm
No commentRichard wrote:Gary, this computer-net website has the world of Oriental Adventures created by you, David Cook, and a man with a French-sounding name: http://kara.tur.en.buypda.org/
It says that Shou Lung is the most powerful nation on the planet of Abeir-Toril the Forgotten Realms. It seems that the oriental culture you created for ADandD is more popular and more interesting than I ever thought it would be.
Post by Col_Pladoh » Sat Apr 14, 2007 4:07 pm
The DJ system was created first with much input from Mike McCulley for a Lovecraftian-type horror RPG because I wanted to do a skill based game I named Unhallowed. When NEC and JVC became interested in the system, they insisted on it being fantasy forst, so Dave Newton assisted me in putting together the Mythus game books. even though I made sire that the rules were modular, many of the more complex parts could be excluded without adversely affecting play, as Mythus Prime demonstrated, the syste, still demanded an inordinate amount of effort, mainly from the players, but the Journey Master had to know the rules backwards and forwards.Julian Grimm wrote:Gary,
What were the inspirations behind Dangerous Journies and later Lejendary Adventure? Was it a desire to create something different or a change in your gaming philosophy?
Post by Col_Pladoh » Sat Apr 14, 2007 9:48 pm
That's Gygax & McCulley. Mike was very much a co-creator of the game. The ms. for Unhallowed was posted online at one or more DJ system fansites, and I know some people downloaded the material. I do not have a copy. If you know Greg Timm, you might inquire of him. He posts on the Pied Piper Publishing often as GT.serleran wrote:Oooh, a Gygax-designed horror game? Now, I've got to see that! Any chance of it?(I know you said it became DJ, in theory, but I'd be interested in knowing if the pre-DJ system could ever see the light of day...)
Post by Col_Pladoh » Sat Apr 14, 2007 9:50 pm
Thank you sirKersus wrote:Unhallowed is a darn sweet name for a role-playing game.
K
Post by Col_Pladoh » Sun Apr 15, 2007 4:22 pm
Of course I did not mean to reply that you were disrespectful. I just wish to make sure Mike is given full credit for his creative contribution.serleran wrote:Of course. I meant no disrespect.That's Gygax & McCulley. Mike was very much a co-creator of the game.
Ah, the Demon Lord of Puns? I believe I've met him, or at least seen him, once. I've posted there about obtaining the ms. Thanks, Gary.The ms. for Unhallowed was posted online at one or more DJ system fansites, and I know some people downloaded the material. I do not have a copy. If you know Greg Timm, you might inquire of him. He posts on the Pied Piper Publishing often as GT.
Post by Col_Pladoh » Mon Apr 16, 2007 2:10 pm
Not the MacGregtimm himself?Julian Grimm wrote:Gary,
Guess who's coming to dinner Sunday?![]()
Post by Col_Pladoh » Mon Apr 16, 2007 3:25 pm
Hi Antonio,rabindranath72 wrote:Hi Gary,
sorry to bother you here, but I see that you rarely frequent the C&C boards.
So, I was using your Secondary Skills system, and the cost to advance seems to be linear (e.g. 3000 at first level, 6000 at second etc.), but in play this does not seem to work out very well, since high level characters do not have many problems at expending those XPs, when they must typically expend 10 times to advance a level. Was your intention to make the advancement so, and if so, for what reason? Or is it another editing bug? (like the one on multi and dualclassing).
Thanks,
Antonio
P.S.
I got the cards from Italy, I will send them to you soon!
Post by Col_Pladoh » Tue Apr 17, 2007 3:34 pm
Post by Col_Pladoh » Tue Apr 17, 2007 3:37 pm
It will be left to a co-developer to undertake the LA Horror RPG using the LA FRPG rules base and extrapolating from there, but the name of the genre's game can surely be an notedGlaaki wrote:Strange. I was thinking the same thing...Col_Pladoh wrote:Thank you sirKersus wrote:Unhallowed is a darn sweet name for a role-playing game.
K
I might revive it for the LA horror genre game.
Cheers,
Gary
Spencer
Post by Col_Pladoh » Tue Apr 17, 2007 4:31 pm
Post by Col_Pladoh » Wed Apr 25, 2007 5:21 pm
Howdy,IlexGarodan wrote:Aye, I think we shall!
Gary,
What sort of creative process do you go through to make a published module/adventure?
As well, I am greatly interested in Lejendary Adventure, but my local comic store doesn't seem to carry any LA rulebooks. I'm told that there is a rules-light version of LA, but I can't seem to find it anywhere. A little help..?
Post by Col_Pladoh » Wed Apr 25, 2007 5:25 pm
It is a great error on the part of WotC to cease paper publication of that magazine.Julian Grimm wrote:Gary,
Any reminicent thoughts on working on Dragon? I thought it appropriate in light of the news of it's demise.
Post by Col_Pladoh » Wed Apr 25, 2007 5:27 pm
Thanks, but I was informed of Tom's passing about two weeks ago. I passed the sad nerws on to my lists and many email correspondents but did not make any board posts regarding the loss.Fid wrote:Gary,
In case you didn't hear yet, Tom Moldvay recently passed away. There is a thread in General Discussion.
Post by Col_Pladoh » Wed Apr 25, 2007 5:30 pm
The short answer is no. As the LA game system is so different from class-based ones any porting on a grand scale is difficult. Frankly, doing lengthy conversion work is of no interest to me these dayschrisspiller wrote:Hay Gary, I was wondering if you've ever 'ported characters from Greyhawk in LA's Lejendary Earth or Danjerous Journey's campaign world (the name of which escapes me). IIRC, you said some time ago you were running LA characters through Castle Zagyg (or at least Yggsburgh), but I'm more interested in whether or not you've crossed over campaign milieus, not switched game systems.
Just curious given the sections on Boothill and Gamma World in the DMG (I am hoping to get my PC's over to a post-holocaust USA at some point in the future, but am waiting until they really start bothering me).
Pax,
Chris
Post by Col_Pladoh » Wed Apr 25, 2007 5:33 pm
Yes, Len is going to send me a copy of the map. I can not tell from his pics if it is my work or not.Fid wrote:Gary:
Len Lakofka told me that he's going to send you a copy of an old World of Greyhawk map that he has in his archives. Is there any chance you'd be willing to let us old-timers have a look at it? We could quickly throw it up on a website.
There seems to be lot of interest on these boards lately about what your original (pre-Darlene) map may have looked like. Its your call though - I don't even want Len to make a copy for me without your permission.
Post by Col_Pladoh » Thu Apr 26, 2007 8:54 pm
Even though it is not a LA game, or even a C&C game, question, I will respond cheerfully!merkholz wrote:Gary, I hope I can bother you with another tedious Greyhawk query.
You noted on another messageboard that you never intended to advance the timeline for the World of Greyhawk, instead letting each DM go with their own home campaigns. If so, what was the meaning of the articles in the Dragon that not only detailed the various armies of the Flanaess but also certain events occurring after those described in the '83 boxed set?
I was also wondering when you decided to have Graz'zt as the father of Iuz. It was first hinted to be Orcus but then Graz'zt was caught with his pants down, so to speak.
M
Post by Col_Pladoh » Fri Apr 27, 2007 3:32 pm
The main RPGers amongst the illustrators at TSR were Dave Sutherland and Dave LaFroce (DSL). I played a lot with Sutherland, both EPT and D&D. Dave Trampier loved boardgames, and he and son Ernie played a lot of Tramp's Titan game. The other artists came on board after the time that all of us used to gather together and play games.Mr. Awesome wrote:Gary, I know you played with a lot of the classic D&D designers and writers, but how about the artists? Did you ever game with any of the artists from the early days of D&D/AD&D?
Post by Col_Pladoh » Sat Apr 28, 2007 6:50 pm
The dungeons are designed for progressively higher PC levels. That is the sole advantage of a character-level based system. One can have the players adventure in them surely, but the challenge is different, and so too will be the sense of progress and reward.Kersus wrote:Heh, I've been toying with LA Yggsburgh. Certainly if I use CZ, it will be with LA I imagine.
K
Post by Col_Pladoh » Sat Apr 28, 2007 9:25 pm
ThanksJulian Grimm wrote:I may be starting a new player tonight and he's going to be introduced through Yggsburgh. I love the stuff in there for it's ability to kick start a nights gaming with little prep.
Oh and Gary there are thos of us on the TLG borads begging more more Yggsburgh as well.
Post by Col_Pladoh » Sun Apr 29, 2007 2:34 pm
The map expansions will require only minumal map-making skill, but it is a good deal of work matching terrain to the central map, placing roads and communities, naming and describing all of the featuresm especially the larger settlements, and devising detained encounters and adventure hooks.Julian Grimm wrote: I'd be interested in seeing this and hell, I'd be interested in working on it. I just don't think my stuff is up to snuff yet though.
Post by Col_Pladoh » Sun Apr 29, 2007 9:10 pm
No and no...sorry if that disappoints you. All of the pantheons treated in the work have at least a tenuous basis in mythology.ScottyG wrote:Gary, there was an Atlantian and a Lemurian pantheons mentioned in the Aerth book. Did you write up any info for either pantheon? Do either realms exist in the LEarth setting?
Scott
Post by Col_Pladoh » Fri May 04, 2007 3:32 pm
No, and I wish the best for the effort.Julian Grimm wrote:Gary,
I was wondering if you knew about this? It's a massive move to get the C&C Society back up and running.
Post by Col_Pladoh » Fri May 04, 2007 7:44 pm
Yuppers...gideon_thorne wrote:Hum.. twould make a neat membership gathering campaign. Gather ye friends on the F.L.A.G. ship.
Post by Col_Pladoh » Sun May 06, 2007 2:38 pm
Errr...Richard wrote:I have no problem with societal law if it isn't evil and I have no problem with chaos if it isn't evil, but in addition to those requirements of mine, I like a combination of chaos and law to keep chaos or|and law from being evil. Definitely, I am Concordant Opposition true-neutral and it is my favorite alignment. That, Gary, is my explanation and description that I have discovered to know how, why, and what my alignment is for the TSR Hobbies Inc., DandD rpg or ADandD rpg. I knew or I suspected that there is something along and within the axis of law and chaos that I should seek to understand. I got that idea from the description and explanation of the Oriental Adventures neutral-good alignment. Now I know for sure that my shukenja for 1E ADandD is forever NG.
Post by Col_Pladoh » Sun May 06, 2007 2:41 pm
I have a file dealing with the ideas for the society, and ambitious they are.Julian Grimm wrote:I'm sure the Trolls would be able to help in this matter. Or the C&CS may be able to help once we get organized more.
Post by Col_Pladoh » Sun May 06, 2007 4:24 pm
The Hermit was indeed played by several competing parties--not against each other directly, but to see how wach did relative to the others. I was not involved as an LM, but IIRR none of the groups completed the adventure safely. The party that suceeded awaited their "reward," and got trashed.ScottyG wrote:Gary, in the intro material for the Hermit, you mentioned the possibility of multiple parties after the same goal. When you playtested this adventure online, did you have competing parties?
Scott
Post by Col_Pladoh » Sun May 06, 2007 7:10 pm
ScottyG wrote:Yeah, it is tough, and one of the more original stories I've seen in an adventure. Definately has the potential for inspiring much chagrin in the 'attack first' party. Which is what my party is.
Scott
Post by Col_Pladoh » Sun May 06, 2007 7:56 pm
Heward is a less combatative sort, rather more of a putterer and tinkerer with things extraordinary...and quite forgetful as well. If marooned as McGregtim was Heward would be too bust making unusual items to long notice his isolationScottyG wrote:They still haven't gone a-questing for McGregtim yet, but I'm looking forward to dumping them in the matrix. But I might use Heward instead of McGT. Although, I wonder if Heward is familiar enough with the Mors/Zagyg to fall for his trickery, but if the conclusion, as written, is achieved, the hero-bard's reaction is amiable enough.
Scott
Post by Col_Pladoh » Mon May 07, 2007 3:29 pm
Kersus wrote:Can't wait! I wouldn't miss it! I want to see the FLAG raised!Col_Pladoh wrote:I have a file dealing with the ideas for the society, and ambitious they are.Julian Grimm wrote:I'm sure the Trolls would be able to help in this matter. Or the C&CS may be able to help once we get organized more.
After the whole of the LA game system has been published by TLG I will probably send Steve the FLAGs material.
Cheerio,
Gary
So what exactly is entailed by the "whole LA game system?" The reprinting of the core books, or more?
K
Post by Col_Pladoh » Tue May 08, 2007 4:04 pm
Post by Col_Pladoh » Tue May 08, 2007 9:39 pm
Richard,Richard wrote:Gary, at the bottom of this thread of posts, is my question about my nine dexterity and my motion sickness that I easily get: http://www.dragonsfoot.org/forums/viewt ... 707#426707. Motion sickness is connected to and affects my dexterity or my constitution as one poster has mentioned? Because I get motion sickness easily and for the purpose of some realism, can I still have a nine for my dexterity or does motion sickness keep me from having a nine dexterity score? Also, look at the part about people who can walk on rolling logs of wood on a pool of water and people who can walk on a tightrope. If they can do that, it means they have an above-nine dexterity?
Post by Col_Pladoh » Wed May 09, 2007 3:41 pm
Post by Col_Pladoh » Wed May 09, 2007 3:44 pm
Julian Grimm wrote:Gary,
Do computer using cats have a grip on their mouse?
Post by Col_Pladoh » Wed May 09, 2007 3:48 pm
Not only that, but it is tied to "A Revel in Rel Mord." I have suggested to Steve that it be included in the reprinted version of Night Arrant.ScottyG wrote:Gary, are the TLG Gord reprints going to include the 'At Moonset Blackcat Comes' short story?
It was Gord's introduction to the public, and it's a great short story that many may have missed.
Scott
Post by Col_Pladoh » Wed May 09, 2007 3:53 pm
Very doubtdul.chrisspiller wrote:Just to piggy-back on ScottyG's post, will there be any chance of seeing the new Gord short story that appeared in the soon-to-be-defunct Dragon magazine in any of the TLG re-issues? Perhaps as an addition to Night Arrant or as a story in a new volume? (hint, hint)
Pax,
Chris
Post by Col_Pladoh » Wed May 09, 2007 3:55 pm
Not only am uncertain where the notes for that module are in this catastrophy in which I dwell, but as Williams contributed to that effort, he co-owns the IP rights. Cutting to the chase, no, I do not plan to publish anything based on that work.merkholz wrote:The lost Stoink ms brings up another query of mine. There is said to be a ms of Shadowlands lying around, co-written with Skip Williams, but far from finished for publication. You've said that you're not interested in putting in the time for finishing this but would you consider someone else to finish it instead? I'd really want to see what went into this project and wouldn't mind the influence of other writers or game systems.
M
Post by Col_Pladoh » Wed May 09, 2007 4:57 pm
I usually give 50 General Merits for each hour of play. If play was not up to par, then 25 per hour. It it was really exceptional 75 per hour. Meaningful use of Abilities typically gains 10 Ability Specific Merits--each single combatant fought and defeated brings 10 Weapons Specific Merits, each activation successfully used 10 Ability Specific Merits, eyc. So at the end of a four-hour session the usual score for each Avatar is: 200 General Merits, c. 50 Ability Specific Merits, plus any additional General Merits for outstanding performance (the added Merits mentioned in modules or decided upon by the LM.) Those are typically to an individual Avatar only, each award being from c. 25 to 100 Specific or General Merits.Darius wrote:Hi Gary. The LA4AP gives guidelines for handing out merits. Do you still follow those guidelines or have you increased what you hand out? What is the average amount of merits you give per session?
Post by Col_Pladoh » Wed May 09, 2007 5:23 pm
I do not hand out Merits as if I were aiming to give players Avatars that resemble supermen after a dozen adventures. If a aprticularly difficult quest is completed successfully, I will generally give from 1,000 to 3,000 General Merits to each Avatar that did will in that finish.Greg Ellis wrote:So Gary is considerably more structured but somewhat less generous than Forgie.
Sounds about right.![]()
Post by Col_Pladoh » Wed May 09, 2007 7:26 pm
I usually give the Avatar the ASMs immediately after the use has taken place, so ni record keeping is necessary/Greg Ellis wrote:Yup.
Darius and I are both playing in one of Forgie's internet games right now. Darius was noticing (last night) that Chris is a bit more "off the cuff" in justifying the ability-specific merits, and he tends to "round up" somewhat vs. the values you've mentioned.
Your system is a lot more structured, tracking "each significant use of..." and such. I suppose there's a bit more record-keeping involved to go with that.
Over the long run, I imagine the two provide a similar outcome. Especially if we factor in your "adventure complete" rewards.
Post by Col_Pladoh » Wed May 09, 2007 7:28 pm
Post by Col_Pladoh » Wed May 09, 2007 8:53 pm
Ciao Morty,Cuchulain wrote:Howdy Gary,
This isn't a lejenadry question but it is at least a new-Gygaxian product one...I noticed at TLG that you created a new game titled King of England, King of France...Is this a srategy wargame and if socan you tell us a little about it?
I'm interested in seeing if it's a Stratego or Risk type game as compared to say an Avalon Hill wargame...
I'm looking for a game that I can use with m highschool Brit Lit class, but it needs to be something we can set up and play in a short session as opposed to a drawn out game...
Peace,
Morty
Post by Col_Pladoh » Wed May 09, 2007 9:19 pm
Monty Hallerdeimos3428 wrote:Under the Gary's guidelines, we'd be lucky to pull in 7500-10000 Merits per year given our weekly 3-hour sessions, and I think we're tracking about three times that number thus far.Greg Ellis wrote:So Gary is considerably more structured but somewhat less generous than Forgie.
Sounds about right.![]()
In our astute LM's defense, we're playing online. Things tend to move somewhat slower, so boosting the amount of general merits to compensate is a reasonable decision. I suppose it's also possible that we're truly amazing players.
(More importantly, Forgie's system works out in our favor. Shhh!)
Post by Col_Pladoh » Wed May 09, 2007 11:14 pm
The play-testers ranged from gamers to ordinary persons of young adult age.Cuchulain wrote:Cool, it doesn't look too hard for a group of 12th graders to play
I'll pick up a copy when it comes out.
Thanks for the quick reply,
Morty
Post by Col_Pladoh » Thu May 10, 2007 5:00 pm
As I understand things, they are prettying-up the board and cards now, working on editing and layout of the rules. I want to check the latter to make sure that I have covered the possibility of a major power eliminating a minor one on the fuirst turn of play. that came to me one night as I was near asleep, and the thought has bothered me ever since.serleran wrote:Of course Toulouse can't win a lot... they have a name like To Lose. The boardgame/cardgame sounds real fun, and I've been waiting on it forever. Gotta get a red-hot poker and let it meet the back-end of Steve... that might help it!![]()
Post by Col_Pladoh » Thu May 10, 2007 7:56 pm
Death to all rule-players and rules lawyersdeimos3428 wrote:... and the strategic employment of mules.)
Post by Col_Pladoh » Thu May 10, 2007 8:15 pm
I fall asleep very quickly, with a design problem keeping me away perhaps a half of an hour at most. However... I then dream and semi-dream about the matter, seemingly working fruitlessly on it, so I awake tired and not particularly keen in regards the project's needs. thankfully, that doesn't happen too often, mainly when I have too much going on.serleran wrote:...
Do you find yourself ever struggling with insomnia because some unfinished something creative is begging your attention?
Post by Col_Pladoh » Thu May 10, 2007 9:25 pm
themattjon wrote:I hate that, sometimes I'll dream all night about work, then feel like I haven't slept. It's like going into work twice in a row on the same day![]()
Post by Col_Pladoh » Thu May 10, 2007 9:46 pm
I won't nag about it, but it is a cinch yopu need to bridle your tingue, evenwhen you are feeling your oats and are hot to trot.deimos3428 wrote:I really don' key incorrectly very often. Thanks for pointing this out, ass I don't want to scream myself horse. 'Eck, whining isn't really my style.
Post by Col_Pladoh » Fri May 11, 2007 4:56 pm
Post by Col_Pladoh » Fri May 11, 2007 6:58 pm
Post by Col_Pladoh » Fri May 11, 2007 8:33 pm
Heh,deimos3428 wrote:Not entirely unrelated, my avatar's horse is named "Roanne". It is, of course, a roan.
Since this is a Q&A thread, and I've derailed it yet again with puns, I'll try to put it back on track by asking Gary a question:
As a fan of such things, have you ever awarded Merits/XP for a particularly good joke made during the course of a game?
Post by Col_Pladoh » Sat May 12, 2007 4:34 pm
Try these two email addies:Moorcrys wrote:Hey Gary,
Do you know who I should bug to get my account activated on Lejendary.com? It's literally been months and my account has yet to be registered by the powers that be...![]()
Post by Col_Pladoh » Sat May 12, 2007 4:37 pm
Whoa!Julian Grimm wrote:Gary,
If someone wanted to run Gaxmoor in Greyhawk where would you suggest placing it?
Post by Col_Pladoh » Sat May 12, 2007 5:27 pm
Hmmm...Julian Grimm wrote:That's a great idea. I also have one other question that I hope I may trouble you with.
I am working with the new C&C society in getting up and running and we are doing well but have been wondering if we may trouble you from time to time with questions on getting set up and getting going?
Post by Col_Pladoh » Sun May 13, 2007 4:24 pm
The shop owner gets arounf 40% ot 45% or RRP when he sells most game products. That margin is not great, and operating a store and earning a livelihood therefrom is often problematical because of a lack of customer support.Darius wrote:Gary, do you know what percentage of the MSRP for rpg books the store owner receives? I am guessing about 50%. If that is the case then to bring in 2500 a month the owner would need to sell about 160 books at $30 each and they would make $15 per book.
I go to these game stores and I tend to not see a lot of people in them and I almost never see anyone buy anything (me included because the only good games are out of print).
Post by Col_Pladoh » Sun May 13, 2007 4:29 pm
As a matter of fact I answer all email to which I am going to respond before I see to board posts...but go ahead and send me a missive thus.Julian Grimm wrote:I completely understand and, if possible, I would like your permission to communicate by e-mail on this matter so that you may respond at your liesure(sp?).
Post by Col_Pladoh » Sun May 13, 2007 7:54 pm
Post by Col_Pladoh » Mon May 14, 2007 1:05 am
I will peruse the posts at the URL you note. I must say that I doubt i will have any comment to make as the matter in queston is nobody's business other than the concerned parties.Ivid wrote:Hello again Gary,
Over at Tim Kask's Q&A thread, I posted some questions regarding the legal conflict between Mr Arneson and you.
Since I do not want to discuss this on these boards *behind your back*, so to speak, I thought you might want to take a moment and comment. Here's the link:
http://www.dragonsfoot.org/forums/viewt ... 903#430903
I apologize if some of the questions sound insolent - I am certainly far from taking sides, as I wrote there, I am just curious about some of the details of that argument.
Yours,
Rafael
Post by Col_Pladoh » Mon May 14, 2007 4:19 pm
Hi Jeff,Ghul wrote:Hello Gary,
Your pal Jeff T. here. I'll be sure to visit Jumpgate again soon (about an hour drive) as it is my favorite gaming store in my area. There was another in Nashua, NH that I also enjoyed, Wizard's Tower, and it was there that I bought the boxed set, Lejendary Adventures Essentials. Unfortunately that store closed 3 or 4 months ago. There are two RPG shops very close to where I live, within 15 minutes each, but neither is interested in carrying many RPGs besides 3e D&D and some Warhammer. Either one will special order, say, a TLG, Necromancer, Goodman product, etc., but they just don't want to stock it on a shelf. Anyway, I'll be sure to pass your kind thoughts to the folks at Jumpgate when I pop by, maybe some time this week.
All the best,
--Jeff T.
Post by Col_Pladoh » Mon May 14, 2007 8:48 pm
gideon_thorne wrote:Never did understand the fascination with pawing through someone elses dirty linen anyhow.
How this promotes enjoyment of an rpg game is beyond me.![]()
Post by Col_Pladoh » Mon May 14, 2007 9:13 pm
Look, in the Publishing buisiness a year is a short time, two around average, and five or even more not unheard of for presenting a new work.themattjon wrote:I haven't seen anything of the Lejendary hardcovers from TLG for a while. To your knowledge, are they still working on such products or have they been put on a back burner?
Post by Col_Pladoh » Mon May 14, 2007 10:31 pm
Absolutely!themattjon wrote:...
I noted your post on another thread that warrants the following question: Am I to understand that the Dungeon! boardgame was published (or at least finished) before Dungeons & Dragons? I always thought it came out just after.
Post by Col_Pladoh » Mon May 14, 2007 10:32 pm
Post by Col_Pladoh » Thu May 17, 2007 7:27 pm
I can be civil to Dave, but the personal attacks he makes on me are quite low. Thus I prefer to give him a severe letting alone, and, as I have stated frequently, let my work speak for me, Dave's for his own creative ability.Ivid wrote:
...
Have you and Mr Arneson come to a reconciliation on a personal level?
- I mean, can you have a beer together and tell about the good ool' times,
or has this professional conflict also spoiled your friendship/comradeship, however one may call it?
Yours,
Rafael
Post by Col_Pladoh » Sat May 26, 2007 9:08 pm
Post by Col_Pladoh » Tue May 29, 2007 8:22 pm
A palatinate is a state ruled by a noble with a lesser title than king or emperor where the ruler has all the powers conferred to a sovereign lord such as a king.Darius wrote:I was looking through the LE books and I have a few questions over the government types.
1. What doe Palatine mean? Unless it is refering to a type of Roman soldiers then it means someone that has complete control over an area. From this I would assume that it means the prince has complete control, is this right? But in some cases it talks about nobles choosing a King so this is confusing.
Lesser nobles banded together to recognize one of their number os sovereign, thus conferring such powers to that monarch.2. What would a Confederated Palatine be?
Of the people. It denotes the majority of the free citizens of the state support the government form.3. What does "popular" denote? Is it just that the people support it and in despotic ones they people do not?
That should be self-evident from the terms used.4. What is the difference between the monarchies? Imperial, feudal, despotic, and popular? How would these be different than palatine principalities?
Look these up in a dictionary5. Is there any signfigance between a tribe and a clan?
Post by Col_Pladoh » Fri Jun 01, 2007 7:49 pm
Post by Col_Pladoh » Fri Jun 01, 2007 7:50 pm
Post by Col_Pladoh » Fri Jun 01, 2007 9:02 pm
Post by Col_Pladoh » Fri Jun 01, 2007 9:52 pm
Post by Col_Pladoh » Sun Jun 03, 2007 6:39 pm
This is covered in the LR4AP, but no problemDarius wrote:Do Alfar races get another ability at 10 after their required abilties and the smaller number they pick from?
Also, when it comes to the ability at 10, do you get get to add the bonus to health, precision, or speed like you do for the other chosen abilties?
Post by Col_Pladoh » Sun Jun 03, 2007 7:10 pm
Many DMs contactd TSR stating that their adventure material was lacking, asking that we publish modules that they could use. If course we had to have a beginner's module for the D&D Basic Set...Julian Grimm wrote:Gary,
Where did the idea of publishing adventures come from?
Post by Col_Pladoh » Mon Jun 04, 2007 3:47 pm
Hi Greg,Greg Ellis wrote:Hi Gary,
Some of the Knacks in LA, such as Scholasticism, give a 10% bonus to an ability during Avatar creation and also a 10% bonus to any ability-specific merits that are earned for that ability.
Do you use a flat "add 10" (i.e. initial Learning score goes from say 20 to 30) or do you add 10% of the Learning score (i.e. 20 becomes 22) or something else?
Post by Col_Pladoh » Tue Jun 05, 2007 4:55 pm
Post by Col_Pladoh » Tue Jun 05, 2007 8:56 pm
Post by Col_Pladoh » Tue Jun 05, 2007 9:25 pm
Howdy Blue Blaster,Blue Blaster wrote:Gary, from your Greyhawk Adventures novel that I am reading, I noticed that it mentions blue lightning during the beginning part of the book about a battle to take Strandkeep Castle. For the 1E ADandD rpg, that means magic of any spell level can have any color of light for its visible physical effects? And according to an article about your two 1980s Greyhawk Adventures novels, they follow the 1E ADandD rpg by covering things about Greyhawk that didn't show in the 1980-1983 Greyhawk campaign settings.
Post by Col_Pladoh » Fri Jun 08, 2007 3:32 pm
From the old days I know Ian Livingston and Steve Jackson quite well. I chose them to be the exclusive distributor of TSR products in the UK, and they stayed with me when they visited the USA.Darius wrote:Hi Gary,
Just a quick question. Who do you know from Games Workshop? Do you know Paul Barnett?
Post by Col_Pladoh » Fri Jun 08, 2007 3:58 pm
Biscuits & gravy...yum!Julian Grimm wrote:Gary,
Do you prefer Bacon or Sausage grease as a base for gravy in Biscuts and Gravy?
Post by Col_Pladoh » Fri Jun 08, 2007 4:58 pm
There is a canned sausage gravy that is very good--lots of sausage pieced in it. I ate the last one in the cupboard a few weeks back. As I am the only one in the house that likes the dish, I get two great breakfasts out of one can of it and a small can of ready-to-cook biscuits.Julian Grimm wrote:My wife got me started on it. She was raised using bacon grease and it is more flavorful IMHO.
Post by Col_Pladoh » Fri Jun 08, 2007 5:16 pm
Maybe you can get over to Williams Bay, about five miles from LG. There is a place there, Daddy Maxwell's, that serves killer biscuits & gravy, but they cut them off at 11 AMJulian Grimm wrote: If I ever get to an LGGC breakfast is on me just to try this place out!
Post by Col_Pladoh » Fri Jun 08, 2007 7:03 pm
Bobby Trendy would have lauded me for that...Wilowisp wrote:That would have been FABULOUS!!!!![]()
Post by Col_Pladoh » Fri Jun 08, 2007 9:53 pm
Ah, old stuff...themattjon wrote:Just to warn you Gary: I just bought a shrink wrapped copy of Cyborg Commandos from eBay (CHEAP). If you like, I'll post a critique of it here once I've given it a good going over![]()
Post by Col_Pladoh » Fri Jun 08, 2007 11:25 pm
Post by Col_Pladoh » Sat Jun 09, 2007 4:36 pm
Hi Monty,Cuchulain wrote:Howdy Gary, hope your doing well.
It looks like I will be up for LGGC next week and I'm looking forward to taking the historical tour.
2 quick questions: 1) what would be the first book in the Lejendary sytem that you would reccomend picting up (I assume onlty the Troll Lord version will be on sale there).
2) If I brought up a copy of your DMG and PHB, would you be admenable to signing it? I'd like to give it to my nephew for a graduation gift.
Peace
Morty
Post by Col_Pladoh » Sun Jun 10, 2007 4:19 pm
Howdy,Plaag wrote:Hello Gary,
Guess this is the place to ask...
I'm wondering about the history TSR had with Judges Guild. Also since some of the earlier products seem to give credit to the Chainmail, Greyhawk supplement books and Dungeons and Dragons, how much input did you provide, and what restrictions if any did you specify for their material?
Thanks,
ShaneG.
Post by Col_Pladoh » Mon Jun 11, 2007 3:32 pm
Hi Antoniorabindranath72 wrote:Hi Gary,
some LA-related questions.
I saw a series of posts you made on a site some time ago (cannot remember whether ENworld or RPGnet), in which you described some heroes from fantasy literature in LA terms (Conan, Fafhrd and others IIRC). Do you still have that material? I cannot find the posts anymore
Also, I was thinking about doing a S&S game by using the LA rules. Which would your suggestions be to handle the S&S genre in a Howardian style?
Thanks,
Antonio
Post by Col_Pladoh » Tue Jun 12, 2007 4:44 pm
REH never had any magician-type magic in his yarns, so I would KO Enchantment completely. You will have to read through the Theurgy material to decide what should remain, what new powers might be added--such as "Viper Staff" where a priest can make his staff into a deadly viper. Sorcery is the other main magical element in his stories--both it and Theurgy dependant on non-human entities for the magical results. You should be able to get the Sorcery information from the full-blown LA core rules and then reduce its scope as you do that for Theurgy.rabindranath72 wrote:Oh, perhaps I am completely remembering wrong where did you post it. Luckily good Joe Maccarrone sent me some things you posted (he did not tell me where), so you might be interested in seeing them.
Many thanks for the invaluable suggestions! Might I pester you with some other questions, then?
Actually, I only have the LA Essentials, so most of the Extraordinary Abilities are already gone. I am left with Enchantment and Theurgy. Would you completely remove Enchantment even if Sorcery is not available at all? What are your suggestions to "cut back" Theurgy (and Sorcery/Enchantment)?
Regarding Chivalry, and making it 50% as strong as it is now, do you mean reducing the scope of its applicability, or reducing the bonuses it grants? I was thinking something on the lines of: Chivalry adds 1 point to Health, and every 10 ability points add 1 point to Weapons ability and Harm.
I was also thinking of changing the name of the ability; Chivalry does not sound very Conan-esque. Warfare perhaps? Suggestions?
Thanks again!
Antonio
Post by Col_Pladoh » Tue Jun 12, 2007 4:50 pm
Sure,rabindranath72 wrote:So Gary, this is what you had to say about Conan:
I've noted for my own tinkering with this subject the following:
1. Savagery at c. 91 -- and constant
2. Weapons at c. 86 -- increases
3. Physique at c. 75 -- increases
4. Luck at c. 66 -- and constant
5. Scrutiny at c. 26 -- increases
6. Waylaying at c. 55 -- and constant
7. Unarmed Combat at c. 46 -- increases
Abilities added in the course of adventuring:
Stealth -- fairly good score later on
Nomadic -- solid score
Archery -- moderate
Evaluation -- not good for females....
Stealing -- moderate
Planning -- strong score in later life
Waterfaring -- a natural, and strong score
Urbane -- moderate
Chivalry -- never too high even as king
Post by Col_Pladoh » Wed Jun 13, 2007 3:10 pm
Post by Col_Pladoh » Thu Jun 14, 2007 4:04 pm
Post by Col_Pladoh » Mon Jun 18, 2007 10:08 pm
Howdy,Blue Blaster wrote:Gary, from the Artifact of Evil, Greyhawk Adventures novel that I have read, it mentions a bone needle and sinew to close a cut and scraped open wound. What is sinew and a bone needle? Were those material components available in real life during the middle-ages? For the cut and scraped open upper lip that I got from a fist fight in 1992, I sure wish I would have thought of stitching it closed in some way. A bone needle and sinew would have worked for my upper lip? I was afraid to get stitches for my upper lip because I never knew what exactly medical stitching is. Now, I have a one-quarter of an inch thick scar in the upper right side of my upper lip and I am not sure if it can be cut out and then sewn closed.
Post by Col_Pladoh » Wed Jun 20, 2007 5:37 pm
serleran wrote:Gary, will the upcoming Lejendary Pantheons book have details for the construction, destruction, and abilities of artifacts? If not, will it have some listed for deities that are well known for such, like Cu Culain and his spear? If no, any chance something like that will be created by you?![]()
Post by Col_Pladoh » Thu Jun 21, 2007 3:49 pm
Two simple reasons:Darius wrote:Then why were their artifacts in AD&D if you do not like having them in a campaign?
Post by Col_Pladoh » Thu Jun 21, 2007 5:18 pm
Stormcrow wrote:Also note that artifacts were designed so that the referee chose its powers. There was a problem at the time of players memorizing the powers of all the magic items in the game, and this was one way to combat it...
Post by Col_Pladoh » Fri Jun 22, 2007 3:23 pm
Bombay wrote:Hey Gary,
I was looking through ToEE and see that Lareth is allowed to dual weild Staff and Mace. I also remember in D3 their being a drow priestest doing much the same.
How did they go about getting this special ability? Using a wish perhaps to allow them to dual weild? And what kind of pentalties would they have.
Thanks
Post by Col_Pladoh » Fri Jun 22, 2007 4:08 pm
Post by Col_Pladoh » Fri Jun 22, 2007 4:31 pm
In it there is a hefty monk that weilds two great maces, another chap with paired axes,Bombay wrote:Very interesting, I was reading one of the dragon magazines where it mentioned allowing a short sword in the off hand.
Thanks for the insights, and I will have to check out that movie.
Post by Col_Pladoh » Fri Jun 22, 2007 5:06 pm
Post by Col_Pladoh » Fri Jun 22, 2007 8:14 pm
Post by Col_Pladoh » Fri Jun 22, 2007 10:31 pm
Post by Col_Pladoh » Sat Jun 23, 2007 4:04 pm
The cover price is only $99.95. You will find it in the Highway Robbery section.DMPrata wrote:Find this juicy tidbit and more in Secrets of the Master Revealed!, available at fine bookstores everywhere.
Post by Col_Pladoh » Sat Jun 23, 2007 4:10 pm
Heh...ScottyG wrote:Speaking of Hommlet, wasn't this when Luke first started? What age was he when he started playing?
Scott
Post by Col_Pladoh » Sat Jun 23, 2007 4:14 pm
Just so!PapersAndPaychecks wrote:To sum it up: Rules are for player characters. Villains are allowed to break them if it's cool.![]()
Post by Col_Pladoh » Sat Jun 23, 2007 8:08 pm
Agreed!gideon_thorne wrote:I always liked recurring villains that 'grow' along the same rate as the PC's. Makes for a good shared history and endless plot hooks.
Post by Col_Pladoh » Sun Jun 24, 2007 3:34 pm
Happy to obligeMr. Reaper wrote:Hi Gary, I had sent you a Private Message but then realized that you probably get a billion of them and so don't check them, so I thought I'd pop in here and ask for your assistance....
Could you kindly help me identify these buildings that were along the bus tour? I'd greatly appreciate it!
Frank helped me out with some of them, but I'd like to get your comments on them too (again).
Thanks!
Actually that is the first real headquarters of TSR at 723 Williams Street. It had a game shop in the front two rooms, an office and a former kitchen as a shipping room in the rear, offices upstairs and inventory storage on the front porch and basement. We soon outgrew the place, had several people working in each small roim, mine included.Frank wrote:The old Dragon Publishing building.
That is 842 Sage Street, the former residence of Donald Raymond Kaye, my original partner in Tactical Studies Rules. When we began the business his former pantry was the stock room for Cavaliers & Roundheads as well as the D&D game in a few months, and we assembled and shipped D&D sets from his dining room table.
That is 330 Center Street, the place I lived in for many years in LG, where the pre-GenCon gamer gathering called GenCon 0 was held.
The building was acquired by Brian and KEvin Blume asd me. It had been built some years before it was purchased for use by TSR. Alterations were then made so as to make it suitable to the company's operations. Note that the extensive shipping and warehouse area, as well as the fancy facade were added by Williams after she took over the company in 1986...and proceeded to run it into some $36 million indebt 12 years later.
"Some Building"
That is the former Claire Hotel, Lounge, and 12-lane basement Bowling Alley and Bar. When TSR took it over the Dungeon Hobby Shop was where the Lounge used to be, the Hotel rooms became offices, and the basement was used exclusively for stock warehousiing--a hidious erron on the part of Brina Blume, as there could have been monthly mini-cons held in a part of the space that would have been great promotion and brought in income as well.Frank wrote:That's the old hotel downtown, which TSR used at the time I first started there in January 1980
And I think all of these are the gigantic office building that TSR moved to when Loraine Williams was in charge:
It was just too large.... Gary said they had all this space and furniture, and not nearly enough people to use it all.
He said his office had been right where these windows are, on the end:
Frank wrote: The big warehouse with adjacent staff offices & Executive Office area were indeed TSR, but Gary oversaw construction. Gary was interviewed at the time by a Milwaukee TV station, wherein he was shown working in his office in the 'old' Sheridan Springs building, and then outside with the construction going on in the background. (I still have a copy of that show on antique VHS tape.)
Post by Col_Pladoh » Sun Jun 24, 2007 7:27 pm
I typically go to a new RPG and get new players. the composition of my group changes periodically for many reasons.IlexGarodan wrote:Gary,
My D&D group disbanded yesterday, apparently due to a lack of interest. I can't help but feel there was something I could have done to have kept interest. My players claim that it wasn't my fault, but... Needless to say, I feel really down, especially since one player, the real spirit of the campaign, refuses to join another campaign that I'll be making later in the year.
My question being.. What did you do when things like this happened?
Post by Col_Pladoh » Sun Jun 24, 2007 9:36 pm
Post by Col_Pladoh » Mon Jun 25, 2007 3:15 pm
Darius wrote:I do not want to bring up AD&D but I ran across something in a Dragon Magazine from 1988. Reading your plans from 2E, it included mention of new classes including a MU called the Savant I believe. It is written very poorly and does not contain any refrence to you, but then again you had left TSR by now.
The basic idea of the class is one that seeks knowledge and is a scholar. It is also described as a "split-class" which I take to be like a theif-acrobat. However, I do not see that developed in the text. But they do "specialize" in one type of magic (it mentions making potions and scrolls). The class has some abilities like read languages and legend lore.
So does any of this sound familiar to you, or is this just a case of someone printing up a class with the same name, but completly difference susbstance?
Post by Col_Pladoh » Mon Jun 25, 2007 4:10 pm
A horror genre version was actually done and ready before the FRPG one was.g026r wrote:I've got a question related to Dangerous Journeys, which I hope hasn't already been asked.
Basically, I'm curious what other genres, outside of the Mythus fantasy setting, were in the pipeline for it before the plug got pulled.
Post by Col_Pladoh » Mon Jun 25, 2007 7:42 pm
Short answer:g026r wrote:Any particular reason the FRPG one came out first? Was it supposed to be the "main" setting for DJ, or was it a case where GDW figured that a FRPG with your name on it would sell better than a horror one would?Col_Pladoh wrote:A horror genre version was actually done and ready before the FRPG one was.g026r wrote:I've got a question related to Dangerous Journeys, which I hope hasn't already been asked.
Basically, I'm curious what other genres, outside of the Mythus fantasy setting, were in the pipeline for it before the plug got pulled.
Or am I just making completely wild stabs in the dark here?![]()
Post by Col_Pladoh » Mon Jun 25, 2007 7:45 pm
Post by Col_Pladoh » Mon Jun 25, 2007 9:14 pm
Post by Col_Pladoh » Tue Jun 26, 2007 3:51 pm
Post by Col_Pladoh » Tue Jun 26, 2007 7:23 pm
Post by Col_Pladoh » Tue Jun 26, 2007 8:10 pm
Playing games, reading, watching Dsicovery, Learning, History, Science, and Military Channel programs--good movies and sports events (MMA and football mainly), going out with my wife, and talking with relatives and fellows that drop in now and then.Darius wrote:What is non-creative fun? Not sure I have heard of such things . . .
No, sorry, None of the principals of GDW has ever mentioned that to me.BTW do you know who ended up owning GDW intellectual property after it became defunct?
Post by Col_Pladoh » Tue Jun 26, 2007 10:07 pm
Welcome of course.Coffee wrote:Hi, Gary!
I know you hear this all the time, but I wanted to say thanks for all you've done in the roleplaying hobby, from starting it with the creation of D&D all the way to answering questions from all of us fellow gamers. I can't count the number of happy hours I've spent roleplaying, most of it in AD&D.
Anyway, here's my question: How many times have you seen, either as a player or as DM, a player character actually using polearms like the bec de corbin or the guisarme glaive? I keep seeing these things pop up on weapons lists (most recently in Castles and Crusades), but I've never seen or heard of anyone actually using them. Halberd, yes; bec de corbin, no.
Thanks again!
Post by Col_Pladoh » Wed Jun 27, 2007 4:08 pm
Post by Col_Pladoh » Wed Jun 27, 2007 4:12 pm
Post by Col_Pladoh » Wed Jun 27, 2007 4:31 pm
The system planned for use with the EW game was never fully developed, as it was originally meant for computer application. It was tested with a system akin to the LA game, that for Hunters of Ralk.Darius wrote:And, if the original game system ever comes to light, you can have Elder Worlds with two options to play - LA or the original. I think it is a nice marketing campaign and a way to sell double to books![]()
Post by Col_Pladoh » Wed Jun 27, 2007 4:44 pm
Whoa!clore wrote:I call 'em as I see 'em.Clore, how can you be so unkind to Ann Coulter and Michelle Malkin
I'll take Elizabeth Montgomery, myself.
Post by Col_Pladoh » Wed Jun 27, 2007 5:14 pm
I suppose I can allow him a little wiggle room in that case...Darius wrote:It is a nose fetish thing.
Post by Col_Pladoh » Wed Jun 27, 2007 5:26 pm
Glaaki wrote:
...
In the future, please refrain from poliitcizing. This is the worst kind of trolling.
Post by Col_Pladoh » Wed Jun 27, 2007 5:28 pm
clore wrote:20/450 or worse, I guess so.You need a pair of strong specs
But I would take Elizabeth Montgomery over Barbara Eden.
In fact, I'm starting to really like the sound of that.
Post by Col_Pladoh » Wed Jun 27, 2007 6:52 pm
Indeed, the proof of the pudding in in the play-testing. There are so many facets to the setting that some considerable time will be needed to check out the whole of the game.Dammadon wrote:...
Yep. 'Translation' is the lengthy part. That, and when I finish (more or less) I want to get in some play-test time before I shoot it back....
Best Regards,
Jerry
Post by Col_Pladoh » Wed Jun 27, 2007 6:54 pm
Does that apply to terrorists?Darius wrote:Not surprising since one of the basis of libertarianism is toleration. What other people say and do is up to them.Dammadon wrote: Being a Libertarian, I remain unruffled...
Besides, it is not as though there has been an honest politician since Goldwater anyway . . .
Post by Col_Pladoh » Wed Jun 27, 2007 6:56 pm
I urge you not to start punning in this regard. Let us contain such extraordinary material to Frank's Q&A thread...Greg Ellis wrote:I didn't know you were a librarian!
Do you have any good books on Geourgy?
Post by Col_Pladoh » Wed Jun 27, 2007 8:42 pm
Post by Col_Pladoh » Wed Jun 27, 2007 9:51 pm
Errr...Premier wrote: I'd say definitely yes. Even among terrorists, there hasn't been an honest politician since Goldwater. Happy now?
Post by Col_Pladoh » Wed Jun 27, 2007 10:27 pm
Post by Col_Pladoh » Wed Jun 27, 2007 10:31 pm
Post by Col_Pladoh » Thu Jun 28, 2007 3:45 pm
Pardon me...Darius wrote:I guess I should say that terrorists should be free to advocate death to america, as long as they do not actually harm others. It is the harming of others that commits the rights violations. But then again, I do not believe there is much danger from Islamic terriorists to the US at this point.Col_Pladoh wrote: I am a Life Memeber of the US Libertarian Party, now rejecting their credos because they fail to discern the nature of the Islamic terrorist threat.
But with that said, since in 1979 Iran committed an act of war against the US, I wouldn't mind if that situation was finally resolved . . .
Post by Col_Pladoh » Thu Jun 28, 2007 3:54 pm
Howdy,g026r wrote:Erm... Moving away from politics, I have another DJ-related question for Gary.
I'm curious as to what led you to go with/choose GDW for the books? Did they approach you, looking to have you write a game? Did you approach them with the idea for the game? (Insert other methods as need be.)
Thanks.
Post by Col_Pladoh » Thu Jun 28, 2007 3:58 pm
So who said I was offended? I was simply stating that I am reasonably informed about what was once called Liberal politics, became libertarianism because of socialist appropriation of the term "liberal."Greg Ellis wrote:Sorry Gary, no offense was intended.
Perhaps we can chat about the Dewey Decimal System sometime.
![]()
Post by Col_Pladoh » Thu Jun 28, 2007 8:58 pm
Thanks,Hamnar of Stridd wrote:DJ is and was and will most likely be my favorite of all systems
It spoke to my Inner Gamer....
There are several aspects of the game that I would like to reinvision in another game system or as an Article for use with LA system.
These of coarse not being "Official" but offered as an option.
Question:
I had heard that there were 8 book originally put forth with the system
I was wondering if you could confirm or deny that
Mythus Prime, Mythus Book, the Magick book, the Beastery, Epic of Aerh,Necropolis and the GM Screen are the only products I am aware of at this point
Am I missing anything that was in print that is attainable or not attianable?
Post by Col_Pladoh » Fri Jun 29, 2007 4:51 pm
Post by Col_Pladoh » Fri Jun 29, 2007 4:52 pm
Just as I assumed, and a healthy bonus that is!clore wrote:I was thinking in 1st edition AD&D terms.
Post by Col_Pladoh » Fri Jun 29, 2007 9:43 pm
Ah, a perfect game for a min-maxing munchkin!clore wrote:
Something over ten years ago, there was a pathetic Dungeons & Dragons computer game (with that very name -- I think this was shareware). It was your basic random maze hack-and-slash dungeon with no logical construction or anything resembling roleplaying. The interesting thing about the game design was that you could buy pluses to your weapon and armor, and there was no limit to this. So, if you would just run up to the store above the dungeon every time you got enough money to add a bonus, pretty soon you'd have a +99 weapon and +99 armor, and you would kill anything with a single blow and nothing could hit you. I had a magic user who never needed to cast a single spell, considering his +99 dagger and +99 robes.
Post by Col_Pladoh » Fri Jun 29, 2007 10:08 pm
These boots are made for walkin', and that's just what they'll do, One of these days they gonna walk all over yougideon_thorne wrote:Isn't that what one makes the boots out of?Col_Pladoh wrote:steel toad
What? No one's heard of Steel Toad boots?
Post by Col_Pladoh » Fri Jun 29, 2007 10:22 pm
Post by Col_Pladoh » Sat Jun 30, 2007 3:39 pm
[Zagyg invokes levitation on all the posts here.]gideon_thorne wrote:
Thank goodness for my Protection from Rhetorical Missiles thick skin...
This thread needed a bit of levity.
Post by Col_Pladoh » Sat Jun 30, 2007 3:47 pm
First, an RPG is not supposed to provide a combat simulatiion, is it?Hamnar of Stridd wrote:
The Harm seems to fall much more heavily into the min. range, thosae of you who are math scholars might want to elaborate on this if possible-
Is there another way to accurately represent the Min. Harm as set forth in LA?
Post by Col_Pladoh » Sat Jun 30, 2007 4:34 pm
Post by Col_Pladoh » Sun Jul 01, 2007 3:08 pm
You hit the nail on the headHamnar of Stridd wrote:I was not knocking the system as presented in the rules. I enjoy LA as it sits with only minor tinkering. You are correct in stating that an RPG should not be a Combat Simulator. Games like Role Master take a stab at that.
Though it is fun to score an amazing critical that bleeds out the enemy in 1d4 rounds or permanently ruins his sex life and potential to reproduce, not to mention a clean decapitation. IT IS NEITHER FUN, NOR HEROIC to be on the receiving end of such a wound.
I played in a 2e (AD&D) Campaign that incorporated the Role Master Critical Tables and bashed me head in with my own shield and wound up comatose for 4 Game sessions.
Perhaps I should consider designing a good gladiator game to fulfill that need for gory critical hits and piece meal armor?
Well, at any rate LA is my system of choice due to its incredible ease of play and very well defined characters.
Post by Col_Pladoh » Sun Jul 01, 2007 3:14 pm
Post by Col_Pladoh » Sun Jul 01, 2007 3:26 pm
Post by Col_Pladoh » Wed Jul 11, 2007 4:05 pm
Heh...clore wrote:Back to dweomer.
I've gotten the Poplollies and Bellibones book and can confirm that includes the word dweomercraeft. (I also notice several other words that you likely took from it.) It does not, however, explain the etymology from dweomer. So, it seems likely that you also used another source (though it wouldn't be too hard to figure out the derivation). Your glossary entry in the DMG sounds a lot like the information given in the Oxford English Dictionary's entry. Any chance that you consulted the OED?
Also, I presume that apart from dweomer and dweomercraeft themselves, you coined the other forms you've used. (dweomered, dweomercraefter, dweomercraefting, etc.)
Thanks again, and if you remember anything interesting about your source for other words, I'd love to know.
Post by Col_Pladoh » Wed Jul 11, 2007 4:30 pm
Argh!Yorlum wrote:Col./Gary
If I can pull you *way* off topic for a moment, I wanted to know if you recall the sources you used to research Alexander the Great. I used this game to teach my children about the Phalanx; They (and I) really had a feel for what it must have been like to be a Persian watching one roll down on them!
Attempting to dig deeper, though, I find a relative lack of sources about the specifics of Alexander's Campaigns, especially when compared to other campaigns of the ancient world.
Even if time has dimmed your recollection, I wanted to add my personal thanks for this fine work to my thanks for years of enjoyment with D&D, which I am now happily passing on to the next generation (who are in fact, the only teens in Kenosha County who play 1st ed, to my knowledge).
Post by Col_Pladoh » Wed Jul 11, 2007 4:35 pm
Howdy!(A Guy Named) Kim wrote:Gary,
That guy that was at LGGC, and at your house at the Thursday night cook-out, from Wired magazine... is there going to be an article written in the magazine that you know of? I would be interested in reading when (if) it does. I figured you'd have more of an insight that anyone else.
Thanks,
Kim
Post by Col_Pladoh » Wed Jul 11, 2007 4:45 pm
In the very early days most of the players used the first person, "I," or third person "my fighter," when referring to what their PC said and did.Dagger wrote:Gary,
In the games you've game mastered/played in, do the participants generally speak "in character" or do they speak about their characters in the third person? I've played in many games where the participants refer to their character as "my guy". Other groups I've played in are more insistant on playing in character. I was just curious what your groups have done over the years. Thanks!
Rusty
Post by Col_Pladoh » Wed Jul 11, 2007 5:53 pm
Post by Col_Pladoh » Wed Jul 11, 2007 7:31 pm
Yuppers...and my thoughts on how to handle same were posted on the old www.lejendary.com boards, maybe archived. IIRR, Jon Creffield also posted his system.Greg Ellis wrote:Great, thanks Gary.
Have you given any thought to a mass-combat system for LA? Or maybe C&C?
Post by Col_Pladoh » Thu Jul 12, 2007 3:16 pm
Post by Col_Pladoh » Thu Jul 12, 2007 8:01 pm
Post by Col_Pladoh » Thu Jul 12, 2007 8:04 pm
Post by Col_Pladoh » Thu Jul 12, 2007 9:38 pm
Post by Col_Pladoh » Sat Jul 14, 2007 3:02 pm
Post by Col_Pladoh » Sun Jul 15, 2007 3:24 pm
The feathers of a typical arrow or bolt are repl;aced by pieces of leather, vanes as it were rather than feathers.Hamnar of Stridd wrote:Gary I have a couple questions about weapons in the LA system
Can you explain what a Leather veined dart is - a Hand catapault fires them and I cannot wrap my head around what it is.
No, as far as I am concerned miniature figurines are more of an impediment to the imagination required for RPGing than they are a help...save in combat situations.Also do you use Mini's when you play LA and if so how did you implement weapon length into play
(I thought of using a simple rule of thumb- 5pt penalty to the roll to hit for each point of difference in size of the weapon, until the advantage is some how mitigated (with a tricks roll or some such)
Post by Col_Pladoh » Sun Jul 15, 2007 3:28 pm
No, although I did play-test his Knightmare Chess game.Kersus wrote:Hey Gary, did you ever play Steve Jackson's Games Chess game - Proteus? Your pieces are 6 siders with a chess piece on each side. They all start as pawns and you can flip them to better pieces as you play.
K
Post by Col_Pladoh » Sun Jul 15, 2007 8:57 pm
Post by Col_Pladoh » Mon Jul 16, 2007 2:56 pm
Hamnar of Stridd wrote:Speaking of chess variants - Gary did you ever read the series of books by John Norman- The Gor Series?
In the series the people of the lands play a chess variant based around the concept of a "Homestone"
Post by Col_Pladoh » Mon Jul 16, 2007 7:34 pm
Oh no! I agree totally with his views on women, It is his chess variant that I found so offensiveHamnar of Stridd wrote:I agree on that point not to mention his personal views on women- just wondered if you were familiar with the chess variant from the world
Post by Col_Pladoh » Sat Jul 21, 2007 4:03 pm
Post by Col_Pladoh » Sat Jul 21, 2007 7:56 pm
Absolutely not, never a single one. On a poll I had up on my old website the ratings were something like this:Darius wrote:Have you ever gotten letters of people saying how AD&D ruined their life? Just curious as to what those would be. 'I spent all day and night playing and thinking of AD&D so I never noticed when my wife and kids left me . . ."
Post by Col_Pladoh » Sun Jul 22, 2007 4:56 pm
Post by Col_Pladoh » Mon Jul 23, 2007 3:09 pm
clore wrote:Gary, I said:
I intended that to express precisely the same argument that you (rightly) make in defense of the game. We don't disagree on this issue at all.Of course, I don't believe that the game bears any real responsibility for the crime. Someone as crazy as he was, with his insanity further fueled by methamphines, can lock onto practically anything to build up their psychotic worldview.
(I seem to have misspelled methamphetamines rather badly, though.)
Post by Col_Pladoh » Mon Jul 23, 2007 3:13 pm
Darius wrote:Well it is nice to know that you have a 93% approval rating, maybe you should run for office.
Although this discussion is reminding me of this woman in New Orleans that took Vampire a too seriously and she wasn't a meth head and held a normal 9-5 business job.
Post by Col_Pladoh » Mon Jul 23, 2007 3:14 pm
Post by Col_Pladoh » Mon Jul 23, 2007 9:48 pm
Heh...Mr. Reaper wrote:Hey Gary, I don't know if you've been asked this before, but I'm curious...
Why "Col Pladoh" ?
Post by Col_Pladoh » Tue Jul 24, 2007 4:29 pm
Post by Col_Pladoh » Tue Jul 24, 2007 4:31 pm
Heh...gnombient wrote:Heya Gary,
Out of curiosity, what's the "official" pronunciation of Acererak?
Thanks!
Post by Col_Pladoh » Tue Jul 24, 2007 4:42 pm
Post by Col_Pladoh » Tue Jul 24, 2007 4:47 pm
Right on!Solomoriah wrote:Whether you agree with the video or not, it's quite entertaining. And I think Gen. Patton would have approved (but he'd have still called the guys who did it SOB's).
Post by Col_Pladoh » Tue Jul 24, 2007 4:52 pm
And in the final analysis was a tyrant akin to Caesar. a great conqueror but a failure as a great human being.Yorlum wrote:
...
All of that is to say that I don't think you can fairly compare any leader since 1815 to Napoleon Bonaparte. He is like Caesar, a law and an example unto himself.
Post by Col_Pladoh » Tue Jul 24, 2007 4:54 pm
Indeed, the best response to a vacuous postrabindranath72 wrote:No commentMoloch wrote:Don't be silly! Like serving our hamburgers, and cutting grass, doing the actual fighting and dying is what those who make less than 30k a year do!rabindranath72 wrote:I do not think these "egregious" heads of state would be willing to support their ideas with a rifle in their arms.![]()
Post by Col_Pladoh » Tue Jul 24, 2007 4:58 pm
There is no question that Winston S. Churchill was the only man that could have lost WWII before it really began...that by negotiating with Hitler, which he refused staunchly to even consider despite urging from some of his fellows in the British government and others in that of France.Yorlum wrote:I could say some nice things about Churchill.... My vote for Greatest Englishman of all time, and the man of the century for the 20th century. He preserved Britain, was 'right' on every major issue of the day from the October Revolution right up until he left office, and all Europe, if not the world, owes their freedom from Nazi Germany to his courage and tenacity, and his ability to inspire the people of Britain.
Post by Col_Pladoh » Tue Jul 24, 2007 5:01 pm
Fid...Fid wrote:"Roald Tush's presentation was different in both mood and form from either of the previous two, and culminated with a heart-stopping battle between children in red beetle-coats and an army of pallid dwarfs prickling with black horns like sea-urchins. The children had no taste for the battle, but discipline was maintained by ferocious leaders in garments of black and white leather who strode back and forth, urging the shrieking cravens forward with whips."
-- Jack Vance (The Magnificent Showboats of the Lower Vissel River, Lune XXIII South, Big Planet)
Post by Col_Pladoh » Tue Jul 24, 2007 5:07 pm
So, if you are near Lake Geneva, how's about coming on pver and chewing the fat? Maybe do some gaming too...Yorlum wrote: Not arguing that one bit. I'd rather have no ability, but a great and faithful soul... for without faith, my deeds are nothing.
Post by Col_Pladoh » Tue Jul 24, 2007 6:36 pm
clore wrote:
I find simply proofreading to be much more efficient than constantly clicking "add" to the spellchecker because it doesn't have common words like "wgah'nagl", "dweomercraeft", or "fhtagn". (Obviously I didn't bother to proofread the post with "methamphines".)
Post by Col_Pladoh » Tue Jul 24, 2007 6:38 pm
What you think is quite immaterial.Nikosandros wrote:I honestly doubt that a man of great intellect like Winston Churchill would have subscribed to such a foolish point of view...Col_Pladoh wrote:and both Winnston Churchill and George S. Patton offer something less polite![]()
Post by Col_Pladoh » Tue Jul 24, 2007 6:58 pm
Your experience is certainly with bad editors. I have had both sorts.clore wrote:Don't know about that. I only have one book to my name (published, anyway), but in my experience any editing usually introduces errors rather than correcting them.
Post by Col_Pladoh » Tue Jul 24, 2007 10:19 pm
Post by Col_Pladoh » Wed Jul 25, 2007 3:07 pm
Errr...Nikosandros wrote: That's not what I meant... I meant that Churchill would likely not have a condoned a foolish policy which has achieved none of its purported objectives...
Post by Col_Pladoh » Wed Jul 25, 2007 3:10 pm
There are not many, no. I would now add:Mr. Awesome wrote:I was looking at the suggested reading list in the old DM's Guide, and was wondering... Are there any books -- and I'm sure there must be! -- that you would add to the list that have come out since? Or even that you've just discovered since.
Post by Col_Pladoh » Wed Jul 25, 2007 4:45 pm
So no big deal. the populace was duped by Il duce for a time, but when the chips were down the Italians tossed him out and became alies of thge Allies.Nikosandros wrote:Yes, I'm aware of it... my own country was part of the soft underbelly... sadly the WWII period is a huge blemish on Italian history.![]()
Post by Col_Pladoh » Wed Jul 25, 2007 4:47 pm
That was what I was aiming for. A demi-lich named Melvin would not terrify the adventurers, eh?gnombient wrote:Thanks. The latter pronunciation does have a bit more sinister ring to it...Col_Pladoh wrote: Heh...
FWIW, I initially said Ace-RE-rak, then changed it to A-CER-er-AK because it sounded more exotic and threatening to me
Cheers,
Gary
Post by Col_Pladoh » Wed Jul 25, 2007 4:51 pm
Thanks.gnombient wrote:Excellent additions, all of those. Have you read any of Steven Erikson's Malazan Book of the Fallen? It has elements that remind me of Cook's Black Company series, with nary a flaccid moment to be found.
Your comment on the state of contemporary fantasy is sad, but all too true...
Post by Col_Pladoh » Wed Jul 25, 2007 5:12 pm
IIRR I have read it four times and enjoyed it each time, found more new bits I had overlooked in earlier readings.Nikosandros wrote:That sounds like a great idea... I've read it only once and I really should read it again...![]()
Post by Col_Pladoh » Wed Jul 25, 2007 6:37 pm
I love the films and enjoyed the only Harry Potter book I read.Darius wrote:So not a Harry Potter fan then?
. . . and at least Mussolini made the trains run on time . . .
Post by Col_Pladoh » Wed Jul 25, 2007 6:41 pm
Post by Col_Pladoh » Wed Jul 25, 2007 7:53 pm
Post by Col_Pladoh » Wed Jul 25, 2007 7:57 pm
Post by Col_Pladoh » Wed Jul 25, 2007 8:15 pm
Heh,Yorlum wrote:In that case, failing a few semesters of Latin in school should place a PC at the Archmage level...![]()
Post by Col_Pladoh » Wed Jul 25, 2007 8:23 pm
Cursorily yes. As i have not read all the books with creating an RPG in mind, there is little more I can offer, We know that compinents are needed for various potions, and that there are books of spells.Darius wrote:Interesting. So what would need to be checked is the use of the wand movement and verbal components. Other "skills" would simply give access to spells. So, a skill in defense against the dark arts would allow a certain amount of spells. To successfully use the spell then a check against wand/verbal would be necessary to see if it works.Col_Pladoh wrote:Ho hum...
All of those skills rely upon the use of a wand and proper pronunciation, just as I said. I was not attempting to outline a rules system for such a game, merely pointing out the main requirements for successful use of magic in the HP universe.
Is something like this what came to mind?
Post by Col_Pladoh » Wed Jul 25, 2007 9:30 pm
Post by Col_Pladoh » Thu Jul 26, 2007 3:16 pm
Post by Col_Pladoh » Wed Aug 01, 2007 3:17 pm
To be exact, a witch is properly one that serves evil, and a male witch is a warlock, not a wizard. There is ample evidence that during the middle ages there was indeed a cult of Satanists calling themselves witches that sought to do malign works in service of the Devil.clore wrote:Specifics, please. Personally I'm pretty impressed with her knowledge of the traditional lore.A pity Ms. Rowling doesn't know the correct names for various magical practitioners...although the fortune she has made using misnomers pretty well belies the necessity for such knowledge
Post by Col_Pladoh » Wed Aug 01, 2007 3:25 pm
Frankly, sir...clore wrote:But never one good enough to catch egregious misspellings of common words like "dero", "dinichthys", "doppelganger", "erinnyes", "lemur", "tarasque", and "Tartarus"?Your experience is certainly with bad editors. I have had both sorts.![]()
Post by Col_Pladoh » Wed Aug 01, 2007 3:41 pm
Post by Col_Pladoh » Wed Aug 01, 2007 3:47 pm
Hi Elfdart,Elfdart wrote:Colonel, a while back on another board I recommended a couple of books (the Sharpe series and The Year 1000). Did you ever get a chance to read them?
Post by Col_Pladoh » Wed Aug 01, 2007 3:56 pm
As a matter of fact relations with other RPG publishers were generally good, save for where Brian Blume was concerned, or when dealing with knock-off artists.Yorlum wrote:Gary,
How would you describe your early relationships with other RPG companies? I've heard you had gentlemans' agreements with The Chaosium, and Marc Miller credited you with inspiring elements of Traveler.
It seems to me that, in the early going, at least, you all got along as an extended family who were putting out similar products, not cutthroats trying to one-up each other. Is that wishful thinking?
We've heard a lot about the TSR people, good and bad. Can you share any insights as to these other fellows in the industry?
Post by Col_Pladoh » Wed Aug 01, 2007 4:02 pm
As if only Christians can read historical recores about Satanist cults? The fact is that there were witches in the middle ages that were pladged to serve the Devil.themattjon wrote: Taken from a Christian point of view, of course
Olde English translation:
wizard = wise man
witch = wise woman
But of course, I digress from the topic of the thread, as religious debate doesn't have any more a constructive part here than a political one would![]()
Post by Col_Pladoh » Wed Aug 01, 2007 11:29 pm
If the HP RPG is not one where the participants take fles of characters in the books, but the setting is that of those media, and the NPC are the same, an authorized game using the trade marks and all could be a great success methinks. I have in mind just how I would design the game too/Darius wrote:Do you think authorized copies would be? I was under the impression that licensed RPG's tended to fail because people want to play the characters and not necessarily the world. So people would want to be Harry and not just play a wizard at Hogwarts. Certainly a Hogwarts RPG would have potentially a large audience and the world seems apt for exploration and adventure that has nothing to do with Harry's problems. It would all come down to if the fans want to be students at Hogwarts or if they want to be the characters.Col_Pladoh wrote:Casey777,
Interesting URLs, thanks.
The only one that will count with real fans of the series, though, is one authorized and approved by the author. Ther same for an RPG. Cheap knock-offs will not be successful.
Post by Col_Pladoh » Wed Aug 01, 2007 11:31 pm
Hope someone is willing to dig up that sort of stuff, because as far as I am concerned it is water long under the bridgsButtmonkey wrote:Probably most of the people here...Col_Pladoh wrote: When TSR became the clear leader in the hobby gaming field, many of the competing publishers became far less friendly, but who wants to hear about that sort of negative stuff?!At least we're not asking for the latest dirt on Paris Hilton, Lindsay Lohan, or Britney Spears!
Post by Col_Pladoh » Wed Aug 01, 2007 11:33 pm
It is unrealistic to expect a big company, or mostr others in fact, to spend money to attend a small convention. The cost far exceeds the benefit.Yorlum wrote:Well I know the folks at Task Force were irked by some of the business decisions made back in the day (i.e. TSR not attending conventions other than GenCon)Buttmonkey wrote:Probably most of the people here...Col_Pladoh wrote: When TSR became the clear leader in the hobby gaming field, many of the competing publishers became far less friendly, but who wants to hear about that sort of negative stuff?!At least we're not asking for the latest dirt on Paris Hilton, Lindsay Lohan, or Britney Spears!
But I was actually asking in hopes of learning that most of the people in the industry were like Gary and the other luminaries of TSR who post here, and not like some others who have been mentioned here and elsewhere.
I remember attending a Traveler seminar Marc ran at GenCon. He seemed to the teen-aged me to be very accessible and enthusiastic, not only about his products, but the hobby as a whole. Intellectually, I suppose it doesn't matter if a game I like was written by a money-grubbing jerk, but somewhere in my id, it does matter.
Post by Col_Pladoh » Wed Aug 01, 2007 11:37 pm
Which is more than some can manage...Darius wrote:Wise:
Middle English, from Old English wIse; akin to Old High German wIsa manner, Greek eidos form, idein
(I too can look up and copy and paste from dictionary sites)
Post by Col_Pladoh » Thu Aug 02, 2007 2:55 pm
Post by Col_Pladoh » Fri Aug 03, 2007 3:56 pm
Post by Col_Pladoh » Fri Aug 03, 2007 4:01 pm
Heh...Darius wrote:Sweet first post
Pack to Harry Potter for a moment. I do not have a license nor money for consulting, so I will keep things vague in a two part semi-related question.
1. How similar would the Potter game mechanics be to LA, or is what went through you head something that would require a different system?
2. How often/easy is it for you to see an idea and then be able to mentally construct rules for a gaming system/mechanic?
Post by Col_Pladoh » Sat Aug 04, 2007 3:12 pm
Post by Col_Pladoh » Sat Aug 04, 2007 4:42 pm
Post by Col_Pladoh » Sat Aug 04, 2007 8:19 pm
Hi Travis,TraverseTravis wrote:Hi Gary,
I found it interesting how your Greyhawk campaign had cross-overs with Barsoom, including Erac's Cousin's visit and the 1974 D&D Barsoomian encounter tables.
I'm wondering, have your Oerth PCs visited worlds of other authors beside's ERB's Mars?
Thanks for your service.
All the best,
Travis
Post by Col_Pladoh » Sun Aug 05, 2007 3:00 pm
The stock sort are not ranked deital entities, but the usual semi-potent are 15th to 13th Rank.Hamnar of Stridd wrote:Gary what "rank" equivalent wouyld you consider the Standard stock Netherbeings as listed in BOL ie. the Demon, Devil, oni ect?
Post by Col_Pladoh » Sun Aug 05, 2007 3:04 pm
Jon Creffield and I did a pretty deadly and most unusual dungeon crawl module back in 1999, The Well of Shadows. He is working on re-creating the lost level maps for it, and I hope to turn the ms. over to TLG by the end of the year. However, it will be statted for the LA game system only. The Trolls are removing D20 stats from my dual statted modules as well, so they are a thing of the past.Kersus wrote:I'm sure it's been asked, but any thoughts (not necessarily plans) about a Necropolis version for LA or dual statted C&C/LA?
K
Post by Col_Pladoh » Sun Aug 05, 2007 8:05 pm
Post by Col_Pladoh » Sun Aug 05, 2007 8:30 pm
Post by Col_Pladoh » Mon Aug 06, 2007 3:26 pm
Pre-Cambrian comment???BroccoliRage wrote:Thank you, sir.
Apologies for the pre-Cambrian comment from a few weeks ago.![]()
Post by Col_Pladoh » Mon Aug 06, 2007 3:27 pm
Bet that did away with a few extraneous pages as wellGlaaki wrote:I know...I had the pleasure of restating "The Hermit" about a week ago...I am happy to report that every reference to TETSNBN has been removed. Those stat blocs are murder...how can anyone play that game? I loved replacing a paragraph of stats with one to two lines of LA stats. And now all is well.
Spencer
Post by Col_Pladoh » Wed Aug 08, 2007 4:05 pm
No disputing tasteScottyG wrote:Stat blocks ain't all bad. Rahotep, from the Mythus version of Necropolis, has one of the largest stat blocks I've ever seen. Of course he is a near god-like being who has spent a very long time building that stat block.
Scott
Post by Col_Pladoh » Wed Aug 08, 2007 10:23 pm
Well Amigo...ScottyG wrote:Tastes change. It was you who wrote the Mythus rules and devised Rahotep, after all.
I've not run Necropolis yet. Most of my DJ experience is with Unhallowed and Mythus Prime.
How difficult do you think it would be to convert Mythus prime to LA and vice versa?
Scott
Post by Col_Pladoh » Thu Aug 09, 2007 4:45 pm
Post by Col_Pladoh » Thu Aug 09, 2007 7:09 pm
That Russian piece appears to be a sort of essay about my game designs. No one contacted me about it, and as I can not read the language, what more can I say?Blue Blaster wrote:Gary, here is you?: http://www.nestor.minsk.by/vr/2001/08/vr10823.html
It has a picture of one of your Legendary Adventures rulebooks or something like that. That Russian language sure is difficult looking.
Gary, how did shaving take place during the middle-ages? Was there any small thin blade like now or was a stone used or what? The reason I want to know is because it is applicable to the world of the TSR ADandD 1E rpg. If a way to shave existed during the middle-ages, it can be applied to the game world.
Post by Col_Pladoh » Thu Aug 09, 2007 9:38 pm
Buttmonkey wrote:Gary --
I am wondering what were the best/worst bribes you were ever offered by a player hoping to secure some sort of advantage in a game you were running. Even if no one ever came out and said "I'll give you $20 if you let me have a <insert desired magical item>", surely somebody brought you some of his wife's special cookies and then stared at you with puppy-dog eyes when a level-draining monster was reviewing the party to pick targets.
Post by Col_Pladoh » Fri Aug 10, 2007 3:01 pm
Post by Col_Pladoh » Fri Aug 10, 2007 10:08 pm
Post by Col_Pladoh » Wed Aug 15, 2007 2:30 pm
Thanks!Krolor wrote:Just in case you missed it.Krolor wrote:Hello Gary... I've got an LA question for you:
How many times can an avatar execute an unarmed fist attack per ABC? The weapons table says 3 however the time list for common avatar actions has it at 2. Is it 3 or 2?
Also... if an avatar uses brass knuckles does this decrease his attacks per ABC in any way?
Post by Col_Pladoh » Wed Aug 22, 2007 9:34 pm
Sorry, but I don't pay attention to PMS.Sotterraneo wrote:My apologies for intruding here. I left a PM for Gary Gygax but I got no reply. Did you receve it?![]()
Post by Col_Pladoh » Wed Aug 22, 2007 9:38 pm
Howdy Ed,Arthnek wrote:Hi Gary,
I am looking forward to picking up a copy of LA this week.
I hate to be a pest amidst all the technical game questions but I just wanted to say...
Thank you so very, very much. I discovered D&D as a Junior High School student back in 1978 and I have been inspired to write my own stories, campaigns and adventures ever since. D&D was a great / healthy and inspirational outlet for me and most of my friends all through university and into adulthood.
I can not relate the incredible number of hours of enjoyment I have had over a lifetime and the fantastic friendships which I have forged which have also lasted a lifetime through the fantastic hobby of table top roleplaying.
Thanks Gary. Not just from me but from my friends, the many kids I have worked with over the years as a councilor and for my twin boys and their mom all of whom -love- the games just like Dad. Sorry to break in with such a fanboy posting but I have always wanted to say thank you.
Very warmest regards,
Edward (Ed) Kann
Post by Col_Pladoh » Wed Aug 22, 2007 9:42 pm
Edition wars are so boring... As for the WotC camel-designing committee, perhaps they are jealous of the fact thet OAD&D outsold their conglomerate despite their mass promotion and advertising of the productBombay wrote:Hey Gary did you see the 4th Edition Promo trailer?
I really hate how Wizards makes fun of 1st edition publically in such a way(I don't agree that 3rd edition is a better edition, I feel it takes alot of freedom away from the DM... well I could go on and on, I will just stop here.) I don't know if you can comment on it or not, I understand if you can't. Thought Id pass that along.
On another note, I always wondered about a Rope of Entaglement, in order to use it would you need to roll to hit, or was the magic power in the Rope an auto entangle? How do you rule it in your games at your house?
Post by Col_Pladoh » Wed Aug 22, 2007 10:18 pm
For that i hope she makes you truly misterable...and soon too!Meepo wrote:I try not to as well, but my wife says otherwise.Col_Pladoh wrote:Sorry, but I don't pay attention to PMS.
Post by Col_Pladoh » Fri Aug 24, 2007 3:58 pm
Think of the matter as belaboring the obvious to those not enamored with the prospect of 4E, smoke to the eye and vinegar to the teeth of those that are so commitedBroccoliRage wrote:I imagine you got tired of them back in the eighties, sir. However, the promo's example of AD&D is a tad...ridiculous. However, I will respect your previously stated opinion and not press the issue.![]()
As for the WotC camel-designing committee, perhaps they are jealous of the fact thet OAD&D outsold their conglomerate despite their mass promotion and advertising of the product![]()
That WotC never made a public comparison of new D&D sales to those of OAD&D should speak volumes. Also, their careful estimate of the number of D&D players is well short of that found by TSR during the early 1980s.Is this true? Not to be a pain, Mr. Gygax, but where could I find the numbers. I am by no means accusing you of lying, but I would be interested in viewing the figures. It makes me wonder as to why they decided to "overhaul" AD&D in the first place. Sir, I've retyped this particular paragraph three times because it keeps sounding sarcastic to me and that is not my intention. Please, I hope the tone of my writing is not miscommunicated.
Way too many to mention here--do a search and you'll find most of the 90 or so games and gaming products somewhere online, although several of the Diplomacy game variants are lost forever.Another question: Other than the various Dungeons and Dragons versions, what games have you designed, and which ones are you particularly proud of?
Post by Col_Pladoh » Fri Aug 24, 2007 4:25 pm
Damn straight!serleran wrote:So, you really do like Cyborg Commando?If I wasn't pleased with each and every one I would have no business having them published.I'll have to get you and Frank to sign that at the next LGGC I'm at.
Post by Col_Pladoh » Fri Aug 24, 2007 5:11 pm
Those that tend to be loud and obnoxious in their criticism...gideon_thorne wrote:*chuckles* Seems to be a truism in general for 'vocal' critics of all kinds.
Post by Col_Pladoh » Fri Aug 24, 2007 7:31 pm
New Infinities was the publisher. The management of the company did rush the game into piroduction while I was busy working on the five additional Gord novels--the main income stream for the company--and laying out the bones for the DJ game.g026r wrote:Gary,
Since it's been brought up: what exactly is the story behind Cyborg Commando? I've heard bits and pieces over the years (publisher released it early, was it not?), but never the entire thing straight-from-the-horse's-mouth, so to speak.
Much obliged for whatever you feel like sharing.![]()
Post by Col_Pladoh » Fri Aug 24, 2007 9:50 pm
Post by Col_Pladoh » Fri Aug 24, 2007 10:15 pm
Ypu are certainly a most unusual GMto manage so many different systemshamletru wrote:Cool!
Hope it isn't too soon, though. This month I've spent nearly as much as my mortgage payment on games!
And I can usually convince them to play something new. We play at least a dozen different games and we're still tacking more on as we go.
Post by Col_Pladoh » Fri Aug 24, 2007 10:18 pm
Heh, Joe...Joe Maccarrone wrote:Not a moment too soon, in my opinion. I want 'em yesterday.
![]()
Post by Col_Pladoh » Sun Aug 26, 2007 3:18 pm
If the query is about publishing an old interview, I have your email now.Sotterraneo wrote: Thanks. I noticed just today the answer. I HAD your email address, but I lose it after my last Compuer Collapse![]()
Post by Col_Pladoh » Thu Aug 30, 2007 3:06 pm
Howdy Joe.Joe Maccarrone wrote:Good morning, Colonel!
I've been combing through Yggsburgh tonight, taking notes on the hit die types and progressions for my favorite foes, the humanoids. I love seeing them present new challenges via multiple and larger hit dice.
I noticed a few discrepancies between some of the encounter areas, and I point these out not as errors -- understanding that between your keyboard and the editor's hatchet, things can get fiddled with -- but to ask your intent and current thinking, as I make decisions on hit die types in my own games.
In environs encounter area 3, the kobolds have 6-sided hit dice, ranging from 1D6 for the common warriors to 3D6 for the chief. Did they get a promotion from the D4?
In the same area, hobgoblins range from 2D8 for common warriors (did the base hobgoblin get promoted to 2 HD, or are these just tough ones?) to 5D8 for the chief, and bugbears have 2D10 (not 3 HD, as one would expect) with 7-10 hp/die.
In area 11, the orcs range from 1D8 to 4D8 -- but in area 43 the orcs have D10 hit dice, again from 1 to 4. Is the D10 correct for orcs, and if so, should the hobgoblins also get it?
The gnolls in area 26 range from 2 to 4 hit dice, die type not specified, but they have 8 hp/die. The gnolls in area 47 are noted as having D10 HD, again ranging from 2 to 4. I'm guessing the D10 is correct for gnolls, eh?
Re: goblins, not a question, but want to mention that I love the gnome burrows mini-module (area 30), and the goblins ranked warrior, corporal, serjeant, lieutenant, and chief, ranging from 1D6 to 6D6.
Again, don't mean to pick nits within this massive book, just looking to ferret out your current thinking on hit die types for these critters....
Thanks!
Joe
Post by Col_Pladoh » Fri Aug 31, 2007 4:23 pm
I did send that on to those that are concerned at TLG.Joe Maccarrone wrote:Thank you -- that clears it all up, and I do hope these ratings become 'official' C&C. In any event, they will be official at my table.
Joe
Post by Col_Pladoh » Sat Sep 01, 2007 4:29 pm
Post by Col_Pladoh » Wed Sep 05, 2007 3:19 pm
Post by Col_Pladoh » Wed Sep 05, 2007 8:36 pm
Post by Col_Pladoh » Thu Sep 06, 2007 3:52 pm
Post by Col_Pladoh » Thu Sep 06, 2007 4:09 pm
A compromise is in order:deimos3428 wrote:Sure, but can't we just get another whipping post? The last one seems to have worked pretty well.Col_Pladoh wrote:What do the rest of you say to a virtual tar & featherng and running off the thread on a rail?
Gary
Post by Col_Pladoh » Thu Sep 06, 2007 8:37 pm
Post by Col_Pladoh » Fri Sep 07, 2007 7:57 pm
That's what one gets when one heralds their presence as did you...RakintheBlue wrote:Thanks for the heart warming welcome!
Although it took me 2 weeks to get that tar out of my hair.![]()
Just plain observation of people from my childhood on up inspired me to add a special, Alfar race of such sort, and "Oaf" sprang to mind immediately for it.So Gary, I just recently drew up a new Oaf Avatar and it's my first, I have to say I love him, and the idea behind the Oaf. Did you have any main influences or thought processes when you put the race together?
I especially enjoy the quirk and knack rule.
It really helps flesh out these large quirky guys.![]()
Post by Col_Pladoh » Fri Sep 07, 2007 7:58 pm
*Gary ducks and runs still feeling guilty for double-loading his father's fine cigar...*Rhuvein wrote:Yes. Great idea. I have the exploding cigar to send him off!!![]()
Post by Col_Pladoh » Fri Sep 07, 2007 8:00 pm
Today's pump air guns obviate the need for a pigeon spring--unless you dislike having to work that level about 20 times.RakintheBlue wrote:
Might as well break out those specially modified pigeon hunting BB guns while you're at it!![]()
Post by Col_Pladoh » Fri Sep 07, 2007 9:14 pm
Post by Col_Pladoh » Sun Sep 09, 2007 4:02 pm
Post by Col_Pladoh » Sun Sep 09, 2007 6:46 pm
Post by Col_Pladoh » Thu Sep 13, 2007 8:15 pm
Errr,merkholz wrote:A quick question regarding Gord and Greyhawk:
In the Dragon articles expanding the Greyhawk campaign it seems that Iuz and the Horned Society, at least on the surface, are allies and that their military campaigns fail terribly but in the Gord books, mostly Artifact of Evil, Iuz becomes an effective fighting force and chooses to attack Molag first of all. Can you remember why this seeming shift came to be?
M
Post by Col_Pladoh » Fri Sep 14, 2007 10:16 pm
Post by Col_Pladoh » Fri Sep 14, 2007 10:18 pm
Joyce was interested in getting a better idea of how the D&D game was played, what it was all about, as she was serving as a spokeswoman for the company. All I recall is that we played with me as the dm and she was mildly amused...mainly by the setting.Fid wrote:Hi Gary:
In your notes at the end of the Dungeonland module, you mention that Dr. Joyce Brothers had adventured in this module (or its CG predecessor). Any recollections?
Post by Col_Pladoh » Thu Sep 20, 2007 9:19 pm
Members of my regular group could discover the entrances to the various non-dungeon-area places such as Dungeonland and the Isle of the Ape on one or another level of the castle dungeons. they ventured into such places of their own accord, and the resulting play was part of the ongoing campaign. Because of group separation, most of the player group had two or more PCs.Stormcrow wrote:Gary,
Speaking of Dungeonland, what sorts of players did you bring to it most often? Did you mostly play it tournament-style, starting players falling down the shaft, or was it usually encountered as part of an ongoing campaign in Castle Greyhawk?
Did anybody ever fall for the trick where the Herald reads the charges, "The Queen of Hearts, she made some tarts..." and the players start quoting verse? What happened next?
Post by Col_Pladoh » Thu Sep 20, 2007 9:27 pm
Actually, LMs are generally expected to play the LA game as written, If that doesn't suit a particular situation the system is adaptable to whatever changes and/or additions that are made.Darius wrote:I know that LA is rules-lite and is meant to be interpreted/ajusted by players. However, if you were going to play book to book, are the rules in the LML officially "optional" or were they meant to be used by everyone in play if they are going to play strictly by what is written? Some of your rules are labeled as optional and some are not. I take it that only those that are listed as optional are optional in the BtB sense.
For example, weapon parry. The LM is "free" to not use those rules because it is his game, but, are they "official" rules meant to be used or are they "optional" rules.
Post by Col_Pladoh » Thu Sep 20, 2007 9:30 pm
Absolutely! Possibly a few sessions of my King of England - King of France boardgame if the Trolls have it ready by then. Otherwise another boardgame, and one or two RPG sessions for five or six players in our dining room.ScottyG wrote:Gary, are you planning on running a game at the Winter Dark con this year?
Scott
Post by Col_Pladoh » Thu Sep 20, 2007 9:31 pm
Sho' 'Nuff!John Stark wrote:Gary,
I was wondering, is the name "Belgos," the vampire from D3 Vault of the Drow, a contraction anagram of Bela Lugosi?
Post by Col_Pladoh » Thu Sep 20, 2007 9:35 pm
As my Dear Mother would say to me when I was attempting to wheedle her:Rhuvein wrote:Whoa. Maybe Gary would be up to run an OD&D game like he did at Gencon.ScottyG wrote:Gary, are you planning on running a game at the Winter Dark con this year?
Scott
How about it Gary? Perhaps the mention of Chateau Lafite Rothschild could help with the decision process?
Hehe, no pressures, just having some fun. But if you should decide to do it, I will bring a bottle for you any Gail!!
Oh and I hereby sign up for the game!!!![]()
Post by Col_Pladoh » Thu Sep 20, 2007 9:50 pm
Glaaki wrote:Count me in! I will happily supply the fine meats... http://www.lobels.com/Rhuvein wrote:Whoa. Maybe Gary would be up to run an OD&D game like he did at Gencon.ScottyG wrote:Gary, are you planning on running a game at the Winter Dark con this year?
Scott
How about it Gary? Perhaps the mention of Chateau Lafite Rothschild could help with the decision process?
Hehe, no pressures, just having some fun. But if you should decide to do it, I will bring a bottle for you any Gail!!
Oh and I hereby sign up for the game!!!![]()
Spencer
Post by Col_Pladoh » Sat Sep 22, 2007 5:05 pm
Oddly enough, they do play quite differentlyRhuvein wrote:Thanks Gary, either would be most welcome and FUN!!Col_Pladoh wrote:But actually, we will see about an OD&D dungeon crawl or two when the con draws near. Then I might also do an LA game dungeon crawl as well.
Cheerio,
Gary![]()
Post by Col_Pladoh » Sat Sep 22, 2007 5:14 pm
Hi John,John Stark wrote:Neat! I was sure you were going to say, "You're reading too much into things," so its fun that I was right about the Bela Lugosi connection. Has anyone else ever caught this bit of "lore" previously?
As for Bela Lugosi, what's your favorite? While Dracula is the obvious reference point for many, I think my favorite might be The Raven. His role as the mad neurosurgeon was superb, and having Karloff in the movie didn't hurt either...
Post by Col_Pladoh » Tue Sep 25, 2007 3:55 pm
Every dedicated game buff should attend at least two cons in their life--GenCon and a small, local one so as to have the two to compare and contrast.John Stark wrote:...
Seriously though, I'd love to go to a good con some day and play in, as I've never been to one. Thank for the invite. If I can ever make it up that way, I'll buy the beer.![]()
Post by Col_Pladoh » Tue Sep 25, 2007 7:22 pm
In a nutshell:simrion wrote:Col_Pladoh wrote:Rhuvein wrote:If possible could you briefly expound on how they play differently? Just curious as I've never played LA though I have an extensive library of your wonderful LA offeringsCol_Pladoh wrote:But actually, we will see about an OD&D dungeon crawl or two when the con draws near. Then I might also do an LA game dungeon crawl as well.
Oddly enough, they do play quite differently
Cheerio,
Gary![]()
Post by Col_Pladoh » Tue Sep 25, 2007 8:05 pm
Dungeon crawls using the LA game are not progressive as are class- and level-based ones. I have wriotten several such scenarios, and those that have play-tested the adventures were well entertained.simrion wrote:Thanks Gary, will do! Looks like it would be pretty easy to convince fellow gamers to give it a try with your brief description. Does the system play well in the "traditional dungeon setting?"
Post by Col_Pladoh » Wed Sep 26, 2007 4:28 pm
Post by Col_Pladoh » Wed Sep 26, 2007 4:59 pm
The Parkside GenCons were big gatherings of gamers.Yorlum wrote:Gary,
You probably have a nearly unique perspective on this, so I'd like your insight.
I went to a few of the Parkside-Era GenCons. How would you compare those to the current GenCon and a smaller one, say the LGGC?
I've been to several wargame tournaments, but those are really nothing more than people playing the games, some side games and a lot of chatter on the sidelines, so I don't consider those a relevant comparison.
Post by Col_Pladoh » Mon Oct 01, 2007 2:40 pm
The usual is to have all the players roll up 2nd level characters--fighters, clerics, magic-users, dwarves, elves, of hobbits. I have house rules so that any score above 14 gains a bonus of some sort for the PC, As all the team os 2nd level equiment is whatever on the list is desired.The Welshman wrote:Suddenly, this Winter Dark Con just became a lot more appealing... Global warming might even make it feasible... Gary, when you run an OD&D dungeon crawl, how does that work exactly? Do you let players bring their own characters, or do you pass out characters? What levels are they? Is this a classic jaunt to Castle Greyhawk's dungeons?
Thanks,
Gary
Post by Col_Pladoh » Wed Oct 03, 2007 9:45 pm
Post by Col_Pladoh » Thu Oct 04, 2007 6:38 pm
Heh...serleran wrote:Did you ever use the random dungeon creation system found in the OAD&D DMG? That section has always been something of great interest to me (so much, in fact, I wrote my own soon to be published by our Trollish friends.)
Post by Col_Pladoh » Sun Oct 07, 2007 3:26 pm
Thanks,Mr. Reaper wrote:Hey Gary, I know a webcomic you would probably enjoy. It's full of puns!
http://www.piratejesus.com/nerdcore/005.html
http://www.piratejesus.com/nerdcore/003.html
Some of the early ones aren't so great, but they get better.
And some of them are so geek-technical they kind of miss the mark, but many of them are hilarious.
Post by Col_Pladoh » Sun Oct 07, 2007 6:18 pm
Actually Margaret lives in Williams Bay with a postal address for her company in Lake Geneva.Darius wrote:Hi Gary,
I have noticed that Margaret Weiss and her production company are listed as in Lake Geneva. Is she or any of her staff people you run into, game with, or at least show up to the con you put on twice a year there?
Post by Col_Pladoh » Mon Oct 08, 2007 9:29 pm
This surely is not the place for an exposition on how the firearms rules for the LA game system are being sketched out. Some time back I did a partial firearms table aiming at Wild West RPG use, and since then several of the regulars on the www.lejendary.com website have obtained copies of that file--for Wild West and for SF consideration.Darius wrote:For non-fantasy games based on the LA system, how do you handle firearms? Is it just an issue of damage or do other things need to be taken into consideration?
Guns are very deadly and as such can give a play experience that tends to upset "balance" issues. On the other hand, to limit damage in some way would make things unrealistic. Getting shot for 5 bullets before you fall down is hard to accept. On the other hand, getting shot once and dying seems also upsetting.
For example, say it was the Wild West. How would you handle a gun fight?
Post by Col_Pladoh » Tue Oct 09, 2007 2:09 pm
Too bad for you that you weren't on those old boards then, eh?Darius wrote:I did post up at lejendary.com. All I got was Luna telling me you did a chart on the old boards.
Post by Col_Pladoh » Tue Oct 09, 2007 9:54 pm
Post by Col_Pladoh » Fri Oct 12, 2007 10:22 pm
As far as I recall I had discovered that the ghoul was from Egyptian folklore, a demonic creature. I then connected them to hyenas, famed scavengers, via Yeenoghu. As I have seen plenty of hyenas as a lad at the zoo, heard their calls and smelled their stink, that seemed most fitting to me. I really dislike those animalsElfdart wrote:Colonel, lately I've been re-reading books of folklore and mythology from all over the world. One book about Middle Eastern mythology makes it pretty clear that the ghoul was based on hyenas: desert-dwelling, laughing, corpse-eaters. I noticed that you created Yeenoghu as demon lord of ghouls and gnolls. Did you make the ghoul/hyena connection way back then?
Post by Col_Pladoh » Sat Oct 13, 2007 3:32 pm
The minotaur is indeed a part of Greek mythology, but it is at best a weak monster, not a deity of any sort. Weak or not if it had been the offspring of any named deity it would be in the pantheon, but it fails that test too.Hamnar of Stridd wrote:Sir Gary of Gygax- Martin here and just back from the trenches
You had answered a post regarding the minotuar as not being apart of a Pantheon and did not add it to the LA Game system as a whole
Can you elaborate more on this - I really thought that the minotaur was a part of the Greek Mythology
Or perhaps I misunderstood you
Post by Col_Pladoh » Sun Oct 14, 2007 3:15 pm
The Egyptian Pantheon of deities is fife with bull and cow gods and goddesses, as is my "Khemetic Pantheon" in the Lejendary Pantheons book for the Gygaxian Fantasy Worlds reference series..Hamnar of Stridd wrote:There was a Sci-Fi original movie called Minotaur that definitely grab a hold of my imagination for an LA monster of supernatural sort. There were many cultures that worshiped the bull as a Deity and ... hmmmm well the beginning of a fantastic adventure could very well be born right here.....
Post by Col_Pladoh » Sun Oct 14, 2007 3:16 pm
I received your email yesterday and responded by sending you two small files.Darius wrote:Was out of town for a bit, but emailed you. Hasn't bounced back so I assume it is the correct email.
Post by Col_Pladoh » Mon Oct 15, 2007 3:56 pm
Yah Hey Dere,StuartR wrote:Hi Gary -- I was just reading your comments elsewhere about the mix-up in artwork for the Kobold. Very interesting.
It's nearly Halloween, so here are some more monsterific questions for you.
Are there any other RPG monsters you've invented that met with a similar fate: artwork that didn't fit your original concept?
What about monsters that other people have continued to update that are now no longer anything like what you originally had in mind?
What are your favourite monster movies or TV shows?![]()
Post by Col_Pladoh » Mon Oct 15, 2007 3:58 pm
Post by Col_Pladoh » Mon Oct 15, 2007 9:03 pm
Yes, Jeff Perren had us play at his place in Rockford.ScottyG wrote:Gary, when you were war gaming on a regular basis did you ever try H.G. Wells' Little Wars or Floor Games rules?
Scott
Post by Col_Pladoh » Tue Oct 16, 2007 3:11 pm
Stormcrow wrote:Well, look at it this way. That's how most of the weird, cobbled-together animals in bestiaries got started. The explorer says, "The Whatchamacallit's head looked like a Whoziewhatsit," so the compiler draws and describes a Whatchamacallit with a Whoziewhatsit for a head. And so on.
Post by Col_Pladoh » Tue Oct 16, 2007 3:13 pm
As a matter of fact I have not seen Don't Look Now.Elfdart wrote:I loved all those Hammer Horror films with Peter Cushing and Christopher Lee. The original version of The Wicker Man is a great film for this time of year.
What did you think of Don't Look Now?
Post by Col_Pladoh » Tue Oct 16, 2007 3:17 pm
Howdy Chris,chrisspiller wrote:Howdy Colonel, long time no chat. Hope you are doing well.
I was just wondering if you have ever made use of the quasi-deities described in the Greyhawk Glossography and, if so, to what extent. Kelanen Prince of Swords was always a favorite of mine and more than one Fighter PC was a follower of that hero-deity.
Pax,
Chris
Post by Col_Pladoh » Tue Oct 16, 2007 7:19 pm
Post by Col_Pladoh » Sat Oct 20, 2007 8:22 pm
The Dragonlance material is not core rules for AD&D, so any comments made by the authors of it pertain only to their workBlue Blaster wrote:I have just noticed, Gary, that in Dragonlance-Krynn for first edition AD&D, it seems that a thief can use cleric magic scrolls because there are no druids. According to the 1987 Dragonlance Adventures sourcebook and rulebook by the authors Margaret Weis and Tracy Hickman, a druid is converted to a cleric. Because of that, can a DM rule that a thief can use cleric magic scrolls instead of druid ones at tenth level?
Post by Col_Pladoh » Mon Oct 22, 2007 3:12 pm
For whatever it is worth I mentioned Orcus only to make Iuz a potentially more daunting figure. I never inteneded to have him as the son of such a mighty demon, but rather one of lesser sort, thus Graz'zt.merkholz wrote:In the first few descriptions of the demi-god Iuz it is rumoured that he is the "by-blow of Orcus". Then it is revealed that the true father was Graz'zt. Was that your plan all along or did we get to read a soap opera in the making?
M
Post by Col_Pladoh » Mon Oct 22, 2007 9:36 pm
Sorry, but I am not posting anything that I didn't publish for AD&D. that includes whatever I might recall about the Mountebank, Mystic, or Savant. The game is not the IP of WotC/Hasbro, and any additions to it are strictly their purview.Blue Blaster wrote:Gary, please look at my signature below. In accord with the mystic class that you were creating as a cleric subclass for 1E AD&D, can you post some specifics for the mystic. Can my mystic henchman be TN or NG and can he have a social economic status of LLC to MMC? Also, what culture does the mystic belong to--India, Asia, Western Europe, Eastern Europe, or North America?
Post by Col_Pladoh » Tue Oct 23, 2007 4:07 pm
Post by Col_Pladoh » Tue Oct 23, 2007 9:47 pm
Post by Col_Pladoh » Tue Oct 23, 2007 11:00 pm
Hey!dragons-treasure wrote:I say assign a hour everyday where your job is to loaf.![]()
Post by Col_Pladoh » Wed Oct 24, 2007 3:55 pm
IlexGarodan wrote:Me have no grammar good!Sorry about the grammatical errors in my last post. I've edited it to make sense.
Post by Col_Pladoh » Wed Oct 24, 2007 4:01 pm
The mystic was a marginal archetype based on what is termed Oriental Mystery and Eastern mythology. As special class abilities are not a feature of the LA game system, no such Avatar is suitable in it.Greg Ellis wrote:Yeah, but there aren't any mystic henchmen in the Lejendary Adventure game. Unless perhaps you count Forgie...Col_Pladoh wrote:Creatively my major RPG interest since 1995 has been in the Lejendary Adventure game and in the last three years secondarily in the C&D one.
If there were, mind you, they could certainly be of any moral compass and of any socio-economic background. And you would probably find them in all sorts of places all over the world!
![]()
Post by Col_Pladoh » Wed Oct 24, 2007 4:10 pm
No problem in regards the LA game. It is not everyone's cip of tea. However, i assert that is is absolutely unique amongst FPRGs now available.Barrataria wrote:You know, after all these years reading this, and you specifically suggesting it to me in various posts on various boards, I looked at the quick start LA guide yesterday. It's very, very interesting and fairly unique IMO. I apologize for my obstinacyCol_Pladoh wrote:As a matter of fact I think that my best RPG design is the Lejendary Adventure work, but that is not to say that I am not proud of the OD&D game and OAD&D systems.
Cheers,
GaryBut I hope I get extra credit for my honesty.
Was there any particular, singular inspiration for the system, or did it evolve over a long time? Did you wake up one morning and say "A-ha! Skill bundles!", or was it more of a tinkering process?
How many of the books are near-necessary outside the essentials set? I take it Living the Legend is, for the moment, an important add-on with the extra monsters. As you witnessed with your other-cited designs, certain games (and game producers) produced a lot of unnecessary product that I have regretted buying. Not implying that the other LA books are of less than high quality, just wondering if the "Essentials" are really the only "Essentials", or if there are non-essentials that are, really, as essential as the essentials.
Thanks and glad to see you still haunting all the old familiar places.
BB
Post by Col_Pladoh » Wed Oct 24, 2007 4:22 pm
MAR Barker sent the ms. for EPT to me at TSR, and I was most excited about its exotic nature. I urged that he have us publish it rather than there be a dispute about certain elements from the D&D game that he had included in his work. We had a meeting of the minds soon thereafter, so both his War of Wizards game and the EPT RPG were done by TSR.Dwayanu wrote:This has probably come up countless times before, but ...
TSR's publication of "Empire of the Petal Throne" has always seemed to me daring. Your Forword to the work was eloquently fulsome praise.
Have you anything you'd like to share today about the meeting (if only via manuscript) of Gygax and Barker, and how at the time you conceived of the development of the "Pandora's box" you had opened with D&D?
In any case, thanks for your patience, and warm regards!
P.S. I gather that you are a master punster, so probably also appreciate malapropisms. My favourite so far is a report from a committee (of a County Department of Education, more's the woe ) that after much research it had "accumulated a dearth of knowledge." I guess they knew less than when they'd started! Par for the course?
Post by Col_Pladoh » Wed Oct 24, 2007 4:32 pm
While providing orthepedic devices for footwear at a reasonable cost to many a customer that was not able to pay a jacked-up cost, my favorite was making sandals for the friars at the Queen of Peace Priory that was on Lake Geneva back in those long-gone days. The brothers were a great lot.VonDan wrote:hey Garry whats the most extreme shoe repair you ever had to do
Post by Col_Pladoh » Wed Oct 24, 2007 4:35 pm
[/quote]deimos3428 wrote:The Essentials are all that is strictly required, but be forewarned that they lead to an insatiable thirst for more.Barrataria wrote:Not implying that the other LA books are of less than high quality, just wondering if the "Essentials" are really the only "Essentials", or if there are non-essentials that are, really, as essential as the essentials.
Post by Col_Pladoh » Wed Oct 24, 2007 4:40 pm
The only advantage of the O/AD&D game system over the LA one is the level-determined dungeon crawl campaign. One can not manage that with the LA game, while it is the best feature of the O/AD&D system. dungeon crawls are certainly part of the LA game, but progressive ones of campaign sort are quite difficult to devise, as there are no levels of characters and monsters.Yorlum wrote:LA enables players to design an avatar to spec, rather than relying upon the dice to determine stats, though there are die adders to add some random element to the chosen stat levels.
Skill bundles allow you to design your avatar to practically any degree. LA is the only game I know where you can create an avatar to emulate the Grey Mouser, say.
I love AD&D... I've played it for nearly 30 years. But.... LA is a more compact, playable, and easily taught system. I can understand why Gary says it is the better of the two.
I urge you to take a look at the guides, or to pop the cash out to at least buy the essentials... you won't regret it.
Post by Col_Pladoh » Wed Oct 24, 2007 11:19 pm
Electronic files do not get saved as do paper drafts.deimos3428 wrote:Out of curiosity, do you still have that inital draft lurking about? It'd be an interesting read!Col_Pladoh wrote:After a year of play-testing of this concept I found it worked well and incirporated it into the initial draft of the LA game that I posted on my old website c. 1966.
Post by Col_Pladoh » Wed Oct 24, 2007 11:21 pm
Typo indeedGreg Ellis wrote:1966 has got to be a typo. Did you mean '86 or '96?deimos3428 wrote:Out of curiosity, do you still have that inital draft lurking about? It'd be an interesting read!Col_Pladoh wrote:After a year of play-testing of this concept I found it worked well and incirporated it into the initial draft of the LA game that I posted on my old website c. 1966.
Post by Col_Pladoh » Thu Oct 25, 2007 3:50 pm
VonDan wrote:
Once in a while I have an old French nun come in with shoes and jackets for me to modify for a one armed priest.....
... I really need to invent a punch line for that
Did you ever tell your wife about the times the "Dancers" offerd to pay for shoe repair with massages
Post by Col_Pladoh » Thu Oct 25, 2007 3:54 pm
After all of the game material I had written, it was not particularly difficult to do the LA game rules pretty much off the top of my head, indeed using the experience from play-testing the alpha version of the system as well as experience from the DJ game's skill-based system, and a couple of designs I had worked up for proposed computer games.Barrataria wrote:
Interesting... did you just sit down and write it out in one fell swoop based on your playtest experience?
Thanks as always for your advice. I'm looking forward to picking up the LA set one of these times and see how the whole thing works. I noticed some other ... versions of the books via the Hekaforge link at Chris Clark's site. Are those prior versions, or the forthcoming ones you mentioned? They look to be of earlier vintage.
Enjoy the red and gold foliage in LG which must be nice (or perhaps spent) by now. We were in Yosemite last week and other than the controlled burns it was almost like having a real fall
BB
Post by Col_Pladoh » Thu Oct 25, 2007 4:01 pm
The Prof. had a group of a half-dozen or so students that were avid fans both times we saw him. His wife, a Pakistani woman, was very polite to the lot of us. She likely had to endure a lot of young gamers in her house much of the time...Dwayanu wrote:"We will be in the air momentarily" takes the prize! *gulp*
Thanks for sharing that you found time to play in Phil Barker's campaign. One would like to have been at that table!
Has the Prof. ever been mistaken for the other (WRG) Barker, I wonder? (harangued with, "How dare you so under-rate the Palmyrenes!," etc., at a con)
Post by Col_Pladoh » Thu Oct 25, 2007 9:03 pm
Something like that...and right she was tooVonDan wrote:Col_Pladoh wrote:
ARe out kidding? My ex- wouldn't leave me alone with one of those strippers on a bet
Cheerio,
Gary
She was worried you would have a "Dangerous Adventure"
Did you gaming friends want you yo make leather costume accesories so you all could RPG in style
Post by Col_Pladoh » Tue Oct 30, 2007 2:48 pm
First, enchanted bonuses to hit with a weapon are deducted from the dice roll. Note that this gives a better chance for bypassing protection.Hamnar of Stridd wrote:this is a Hard and fast rule question
the Avatars in my campaign have some enchanted weapons and can deal out the smack down when it come to it - which is fine as thier lives depend on being prepared-
My question deals with Harm stacking from various effects.
If an enchanted Preternatural weapon that deals +9-12 Preternatural Harm and has Grant Puissance (sp) cast on it - does the harm bonus stack or no.
An Avatar with Grant Puissance using a cleaving sword would do a base 7-20 plus 9-12 Preternatural Harm that would bypass normal protection, so Harm range for that individual would be 11-32--plus bonus harm if a natural 20 were scored.So does a Knight with a Cleaving Sword (7-20 base harm) inflict 9-12 P harm plus the 17-20 Harm?
or does the Harm bonus just increase to 17-20
Post by Col_Pladoh » Wed Oct 31, 2007 2:14 pm
Happy to be of serviceHamnar of Stridd wrote:Thanks Gary for clearing that up
Martin
Post by Col_Pladoh » Wed Oct 31, 2007 2:25 pm
Whoa!mrcris wrote:Hi Gary,
If you dont mind, I have a non gaming post for you.
What books influenced your original D&D writings the most and what is on your reading list nowadays?
What other books are in your library that you would call "must reads" (any subject).
Cris
Post by Col_Pladoh » Wed Oct 31, 2007 4:00 pm
Heh,mrcris wrote:I am flabergasted at the speed of your response Gary, and honored.
I believe a persons library speaks volumes about what makes them tick and you have one heck of a creative, "ticking" mind.
I am curious if there is a particular time or culture in history that you enjoy reading about.
Cris
Post by Col_Pladoh » Wed Oct 31, 2007 4:32 pm
Yes!mrcris wrote:Gary,
I noticed in an earlier post your lack of a good Pimms Cup recipe.
Check out this site.
http://www.greenehighway.com/features/pimms/
I hope you like it.
Cris
Post by Col_Pladoh » Sat Nov 03, 2007 3:08 pm
Funny you should ask that...simrion wrote:Hey Gary,
Just started reading a recently acquired copy of your first Danjerous Journeys novels. I like it alot! Any chance those novels will be reprinted like the Gord books or does WOTC own the rights to those works?
Regards,
Randy
Post by Col_Pladoh » Fri Nov 09, 2007 5:18 pm
No, the female antagonist is not a hag, more akin to Louhi's daughter, she with whom Old Vainomoinen was so smitten. That said, the storyline does not relate to the Finnish mythology.merkholz wrote:Interesting. Will this fourth novel have anything to do with ever-loved Louhi?
M
Post by Col_Pladoh » Fri Nov 09, 2007 5:33 pm
Not a few creative people have expired before they managed to complete a major project. It is troubling to their fans, but likely this dedication to a project was dear to the one working on it. Does any creative persoon want to arrive at a time when he feels all his contributions have been given? I think not.Bombay wrote:Hey Gary,
I remember asking you before about The Wheel of Time series, and your thoughts. It is sad to know that Robert Jordan has passed, Someone that was very influencial in the realm of fantasy. What is even more sad, is he never was able to completely finish his series, he was working on the final book. While he has setup others to finish his book, not getting to see the final finished version of your own masterpiece before you pass... Did you ever meet the Author? He was very available to his fans much the same as you are to yours.
As best I can recall, I used the strictures given for the Onyx (?) Dog for all enchanted anumal stauettes that had no definate limitations of their own.On another note, I had a couple of 1e questions, I know they are not your favorite thing to answer, so Ill try to make them brief.
When you ran your games, did any players ever have the Figurine of Wounderous Power? The Golden Lion or the Serpentine Owl? Neither lists a duration per day/week that it could be used. How did you rule this for your players?
I do not believe that a Protection from Evil generated by a paladin will break an existing Charm spell, as it is meant primarily to assist the Paladin against the malign.Reading once somewhere in the DMG it mentioned that Protection Circles will temporarially break Charm spells, I have ruled that Pro Evil of Paladin would do this also. Some think otherwise, would you tend to agree or disagree?
Thanks for your time.
Post by Col_Pladoh » Sat Nov 10, 2007 4:29 pm
Not an LA game question, but I;ll answer it anyway--off the top of my head as someone that raised ho9rses for a few years>Bombay wrote:...
...
Looking at the DMG/MM it appears that in a nest of Hippogriffs there will be 1-2 Fledglings. We were trying to come up with how many might be breed in a controlled enviroment compared to the wild. Questions have come up with "How many would she lay", "How many times a year might she lay Eggs", "How long would it take for those born, to be at the age they themselves can be breed". Has anyone in your campaigns done such? Could you give any further insights into something like this?
Post by Col_Pladoh » Sun Nov 11, 2007 4:24 pm
Heh...Mr. Reaper wrote:Gary, you should have referred him over to Tim Kask, heh
(second part of this post)
http://www.dragonsfoot.org/forums/viewt ... 867#457867
Post by Col_Pladoh » Sun Nov 11, 2007 4:38 pm
Panprobability enables the Avatar to know about alternate worlds and, yes, even associated dimensional matrices of the mundane. The one possessing the Ability will recognize dimensional gates, possibly be able to locate hidden ones, recognize Extraordinary Items that locate or create such gates, and know how to activate and deactivate created, non-natural portals to other dimensions. The Avatar with Panprobability will recignize the entrance to a mundane dimensional anomoly as well.Hamnar of Stridd wrote:Gary - could you dicuss Panprobability for me a bit
Is it an ability that allows an individual to travel to other dimensions with out the use of a gate or some magickal device
Or does it allow one to find exisiting gates?
I am not sure exactly how to use this ability - or more precisely how the author intended it to be used
Also can you give me a godd example of Planning as used in your game....
thank you evr so much
Martin
Post by Col_Pladoh » Sun Nov 11, 2007 5:02 pm
A co-worker or a fan--IlexGarodan wrote:Gary,
I know this may be a bit silly, but what was the inspiration behind the Pseudo-dragon?
Post by Col_Pladoh » Wed Nov 14, 2007 3:44 pm
Oh Good Grief!Blue Beam wrote:Gary, I am so happy that I have finally figured out what my alignment options are in real life and in the game. It happened after I read about Votishal on Mark J Young's D&D computer-net website. When I saw and read how Votishal is an example of LG with TN tendencies by forcing evil to be TN, it occured to me that I can really be of any nonevil alignment for the TSR 1E AD&D rpg: Finally, I have figured out what alignments my TSR 1E AD&D rpg character can be. In my signature below, I put TN and NG as a shorthand way of saying: LG, NG, CG, CN and TN, CN and CG, CN and NG, LN and TN, LN and LG, or LN and NG. TN and NG is the average alignment or general alignment for all of those alignments. If I am CN or LN, it has to be with TN, NG, CG, or LG.
Post by Col_Pladoh » Wed Nov 14, 2007 7:22 pm
Post by Col_Pladoh » Wed Nov 14, 2007 7:46 pm
Post by Col_Pladoh » Thu Nov 15, 2007 4:31 pm
Moloch,gideon_thorne wrote:Would this be a shift from a vertical to a horizontal alignment?Moloch wrote:I suffered a temporary alignment change last night. My sweetie went to bed and I told her I'd turn in after I finished my Guiness and The Colbert Report. Well, one Guiness was so good I just had to have another... and another... and somehow Guiness made me want a glass of whiskey... and before too long I was walking down to the lake with a couple more Guinesses in my jacket pockets and paddling the canoe around at 2:00 am...
Today I definitely feel like I lost a level or two due to my uncharacteristically chaotic behavior. I got no sympathy from Annie due to my 'alignment violations' when she saw my pile of empties.![]()
Post by Col_Pladoh » Thu Nov 15, 2007 4:33 pm
Shift down surely. One mist go slowly when out of alignment.Odhanan wrote:
My my, that's what I call an alignment shift!
Post by Col_Pladoh » Thu Nov 15, 2007 4:35 pm
The winds of November were howling hereabouts last night, so I took a nice glass of Canadian Club to bolster me against the unsalubrious effects of likely draftsMoloch wrote:It was a great night for a canoe ride... I just wish I hadn't overindulged. I'm thinking of trying to talk my spouse into joining me for a late night canoe ride tonight... without the whiskey and Guiness. Winter will be here before we know it.
Post by Col_Pladoh » Thu Nov 15, 2007 4:41 pm
Howdy Stef,Moloch wrote:Hello Gary;
I have seen some of the posts in which you allude to playing RPGs at home with your friends; are you also doing any wargaming?
If so, what rules are you employing and what periods/genre are you drawn to these days?
I have to confess to having a love/hate relationship with wargaming... mostly due to the fact that the games can, at times, take much too long to resolve. I enjoy painting the figures, however.
regards
Stef
Post by Col_Pladoh » Thu Nov 15, 2007 5:16 pm
My thanks to you for the good wordsVendar wrote:Gary i have just finished reading Saga of the Old City and would like to saythat it is great now my wife who is a gamer as well is reading it.
Thank you very much for writing it.
Good health to you sir.
Post by Col_Pladoh » Thu Nov 15, 2007 9:15 pm
Barrataria wrote:Sir: I was reading the DMG the other night and noticed in the description of this item that it was "made by Xagy and "Joramy 17 centuries ago". Was there some real-life object or gift that inspired this item? Or was it just a case of needing some names to fill out the stories? Same question re Recorder of Ye'Cind and Johydee's Mask...
Have a nice weekend and thanks in advance. Too bad you couldn't come out to watch the Bears pound the Raiders last week... twas a very nice day in these parts.
BB
Post by Col_Pladoh » Fri Nov 16, 2007 5:15 pm
Post by Col_Pladoh » Fri Nov 16, 2007 8:10 pm
SureHamnar of Stridd wrote:If one were to place Yggsburg in LE where would you suggest it go?
I am considering placing it and using said material for a game I am playing with my daughters- its C&C now but since I and my eldest daughter are fans of LA it is a better shift -
Post by Col_Pladoh » Sun Nov 18, 2007 3:27 pm
Bo, but the Firesign Theater group did for their albun Don't Crush that Dward, Hand mne the Pliers.Bager1968 wrote:To the good Col...
Have you ever written out the words to "Oh, Blinding Light" (anthem of the worshippers of Pholtus of the Blinding Light)?
A DM I am playing with made up a second phrase (many years ago)... "Glorious and Bright"... and set that stanza to the Canadian National Anthem.
What say you?
Jon
Post by Col_Pladoh » Sun Nov 18, 2007 5:13 pm
Thanks for the heads up and will do!Darius wrote:Lejendary.com isn't allowing any posts or replys and has been rolled back a couple of days. Just thought I would let you know in case you can contact Gambit about it if he doesn't know.
Post by Col_Pladoh » Sun Nov 18, 2007 7:01 pm
Or maybe "...flea!"dunbruha wrote:
Definitely one of their best!
"No, the dog has ticks."
"Then we must flee!"
Classic.
Post by Col_Pladoh » Sun Nov 18, 2007 7:06 pm
Yes indeed,Bager1968 wrote:Thanks much... I guess each DM's version of the cult can write their own, then.
Jon
Post by Col_Pladoh » Tue Nov 20, 2007 4:33 pm
Post by Col_Pladoh » Tue Nov 20, 2007 4:36 pm
Post by Col_Pladoh » Wed Nov 21, 2007 5:36 pm
Howdy!Darius wrote:I have been curious about what is going on with Asterogues. Who is working on it now? Have there been a lot of changes in the rules since version #3? Is TLG going to be a box set or is it going to be hardbacks? Any chance they will be out the same year the LA's hardbacks?
Post by Col_Pladoh » Wed Nov 21, 2007 6:34 pm
The LAR core rules books have two LM volumes becayse of all the details of goverment entities and space vessels. The strange space creatures are also in one of the volumes.Darius wrote:I heard that Jon was no longer working on it. So at the 3 books the players guide, LM guide, and the game setting?
And your answer leads me to another question. How is the development of Lejendary Elder Worlds going? I assume that is the more "hard science" fiction for the LA rules? I am also assuming that Elder world is also likely to be even longer down the pipe line that Asterogues?
Post by Col_Pladoh » Thu Nov 22, 2007 3:58 pm
Post by Col_Pladoh » Thu Nov 22, 2007 7:10 pm
gideon_thorne wrote:The rust monster always had to be one of the most feared creatures in my game. Mainly for the embarrassment factor. One can beat up, abuse, harass, damage and otherwise do all manor of unpleasant things to a character, and they would sit and take it.
But dissolving their nice shiny plate armor was always something these same characters would crawl over broken glass to avoid. Especially otherwise dignified paladin types.![]()
Post by Col_Pladoh » Mon Nov 26, 2007 3:21 pm
Post by Col_Pladoh » Mon Nov 26, 2007 3:26 pm
ScottyG wrote:Gary, is Nerof Gasgol an anagram for something? Since you're known for using anagrams, I've seen the possibility discussed a few times. It could be 'gorgon fleas', but I wouldn't bet on it.
Scott
Post by Col_Pladoh » Mon Nov 26, 2007 4:39 pm
Post by Col_Pladoh » Mon Nov 26, 2007 9:41 pm
Post by Col_Pladoh » Tue Nov 27, 2007 3:38 pm
Post by Col_Pladoh » Tue Nov 27, 2007 10:44 pm
Even if I am now in touch with my feminine side, I can't arge with that.Elfdart wrote:My older brother and my cousin took what was around $500 (1982 money) worth of model airplanes, tied bottle rockets and firecrackers to them, launched them and we all tried to shoot as many down as possible with our pellet guns.
Ah, to be a kid before the Age of Wussification...
Post by Col_Pladoh » Tue Nov 27, 2007 11:08 pm
I absolutely love an occassional joke magic item. I hope that Troll Lord Games will publish my Weyland Smith Catalog as part of the Gygaxian Fantasy Worlds reference book series. It is jam-packed with all manner of joke items, far more than in the booklet version that Hekaforge Rpoductions released on a limnited basis about five or six years back. some are actually useful for characters to employ, and there is a method of obtaining the items given in the work.IlexGarodan wrote:Gary,
What is your opinion on gag items? Of the roleplaying games you've developed, which ones (if any) were your favourites? I know we've all hurled joke items at least once as referees..
Ilex G.
Post by Col_Pladoh » Wed Nov 28, 2007 2:54 pm
As I haven't the foggiest idea of whom is being referred to in the speech baloon, I do request it not be used.Ivid wrote:Good morning, Gary!
Just wanted to ask if it is okay for you if I use this picture of you in my sig:
*Points to sig.*
Fellow DF boardmember Mr Reaper made the pic, and I stole it.
Belated happy Thanksgiving holidays,
Yours,
Rafael
Post by Col_Pladoh » Wed Nov 28, 2007 5:12 pm
Oh goody!gideon_thorne wrote:Well, funny you should mention it, but this book is in the process of layout.![]()
Post by Col_Pladoh » Fri Nov 30, 2007 3:57 pm
See the appendix in the original DMG for my list of fantasy favorites.galvatron wrote:Hi Gary
What are your favorite books of all time?
Post by Col_Pladoh » Fri Nov 30, 2007 5:33 pm
Yes indeed!Moloch wrote:The stresses of life had me down recently; I found it most comforting to curl up with an old favorite; Pratt and DeCamp's "Compleat Enchanter" stories, which I believe is on your "suggested reads" list in the back of the AD&D DMG. It had been at least 20 years since I read them, so it was fun to revisit these tales. I'm now on a hunt for some of the old Poul Anderson classics I read so long ago. Good fantasy that doesn't take itself too seriously and seeks to entertain the reader is refreshing. It's taken a long time, but I'm finally getting around thanking you for that reccomendation, Colonel! So thanks!
Forgive me if it's been asked before, but have you read any of the Pratchett 'Discworld' novels? The author certainly seems to have read the old pulp sword & sorcery yarns and makes frequent references to Lieber. Some people find the stories too silly; I have enjoyed them a great deal. Of the few I have read so far, 'Guards, Guards!' is my favorite.
As always, good health, colonel!
Post by Col_Pladoh » Fri Nov 30, 2007 9:03 pm
Post by Col_Pladoh » Fri Nov 30, 2007 9:35 pm
Post by Col_Pladoh » Fri Nov 30, 2007 10:20 pm
As I stated on the TLG boards:gideon_thorne wrote:Ok, on that note, I can think of two books, by that same Eric Flint author you'd enjoy. 1812 and 1824. Lots of Indian action and so forth. ^_^
Post by Col_Pladoh » Fri Nov 30, 2007 10:26 pm
That being the case,. a bit of turn about is fair playMoloch wrote:The "Luggage" is one of those magic items that becomes a character in its own right... and I suspect makes the owner wonder, after a while, if the day that he 'found' the luggage was his best or his worst day...
I don't have confirmation on this rumor, but someone told me that Pratchett got a lot of his ideas for his Discworld books from playing AD&D.
Post by Col_Pladoh » Sat Dec 01, 2007 4:33 pm
It is a hopeless trait, but so many people I know evince it, rooting for the underdog in historical recreations. I indeed do that often. It is especially vapid when done for a cause that was surely not worthy of winning, but nonetheless I and others do that.Moloch wrote:Rooting for the underdog, eh? Maybe it's my ancestry, but whenever I see a movie with any of of the Roman/Gallic wars, I find myself rooting for the poor, doomed barbarians.
Post by Col_Pladoh » Sat Dec 01, 2007 4:44 pm
No tears for the Avatar possessing this Footlocker!Moloch wrote:Yipes! As my mother says, "It'll all end in tears."Col_Pladoh wrote:Of course that is merely the outside appearance.
Post by Col_Pladoh » Sat Dec 01, 2007 4:50 pm
A fellow I knew since the days when I was an active participant in Ted Pauls' Kipple SF fanzine back in the 1960s by the name of Jack Chalker did a good deal of fantasy novels based off of his FRPGing. He was a good guy, and I miss him.Mr. Awesome wrote:That list of recommended reading is good stuff. I think there's no small amount of modern fantasy that is based on people's old D&D games, nowadays. Everything has come full circle.![]()
Post by Col_Pladoh » Sat Dec 01, 2007 10:04 pm
Post by Col_Pladoh » Mon Dec 03, 2007 7:29 pm
Post by Col_Pladoh » Mon Dec 03, 2007 10:42 pm
Greetings,cimerians wrote:Hi Gary just a few questions and maybe some that have been asked before (sorry).
An agent from NYC approached me about a biography, and I said go ahead, as I am not particularly motivated to spend a couple of years writing an autobiography. (I have compiled a fair amount of background recollections from my very early childhood through pre-teen years and some extraneous later notes, but I have not added anything suybstantial to them in some time.- Any thoughts yet on an auto-biography? Then again all of us here probably wouldn't need it. But we would buy it.![]()
I had no connection with the project, and I found the modules less than satisfactory for any RPG system as their outcome was too scripted.- Dragonlance. Your thoughts on the novels and other matters when you were with TSR way back then. Basically was it something that you approved etc.
The three core rules books for the AD&D game took me about two and a half years to write. During that period I also wrote the G and D series of modules. The World of Greyhawk map and text took me about a month to write.- LA & AD&D. Just curious how long it took you to complete each system? Just a rough estimate if you can say, also which of all the game systems was pretty tough to complete? If I remember the amount of information in Dangerous Journeys...and the stupid legal battles. It was finished though right? I never looked into it unfortunately.
Welcome,As always thanks for your time on the boards Gary.
--George A.
cimerians
Post by Col_Pladoh » Tue Dec 04, 2007 5:17 pm
Brian asked me to create a world setting for the A/D&D game as quickly as I could. I took him at his word. First I found out the maximum size map we could print, then hand-drew the double-sized map that appeared in the World of Greyhawk product.Barrataria wrote:WowCol_Pladoh wrote:The World of Greyhawk map and text took me about a month to write.
Was it (1) a crazy deadline, (2) because much had already been kicking around in your head as you DM'd the Castle campaign, or (3) just because you are a great writer?
I've always had the impression that what actually got into the WoG folio was a fair bit of new material, as opposed to material from your home campaign, so that seems like an unbelievable job. Particularly absent ghost writers, computers/word processing systems, etc. You must have worn out a few of those silly old typewriter erasers
BB
Post by Col_Pladoh » Tue Dec 04, 2007 5:18 pm
Post by Col_Pladoh » Tue Dec 04, 2007 10:02 pm
Send me a few cases of 1999 vintage Chateau Margeaux Margeaux, and I'll gladly tell all. Substituting Cheval Blanc, Lafite Rothschild, Mouton Rothschild, Haut Brion, or even Angelustonyx33 wrote:Hello Gary !
Anything new about the release date of gygaxian fantasy collection from troll lord ! It's hard waiting so long![]()
Post by Col_Pladoh » Tue Dec 04, 2007 11:30 pm
As far as I know the revised Canting Crew is in the works as if the Lejendary Pantheons book and also the "joke item" work Weyland Smith Catalog. Still in various stages of being written are: Essential Places, Castle Builders Guide, Dungeon Builders Guide (about to get started by Malcolm Bowers, author of the excellent names book), and High Seas Fantasy. When those are in print the series should be complete.tonyx33 wrote:Sorry but I'm expecting the new canting crew, essential places & lejendary pantheons to add to my collection. I like all the other books, so... I'm waiting.
And, about Bordeaux wine, I would be very proud to bring to you 2 or 3 bottles from my "cave"
Maybe in the future, I hope...
Post by Col_Pladoh » Wed Dec 05, 2007 4:21 pm
Post by Col_Pladoh » Wed Dec 05, 2007 5:07 pm
Vendar wrote:I'd rather you be slower and with us,then faster and not with us.
Post by Col_Pladoh » Thu Dec 06, 2007 11:00 pm
Post by Col_Pladoh » Tue Dec 11, 2007 8:00 pm
I recall that the description for Minstrelsy states that the Abilkity can be used for knife throwing in desired, i.e. the score is better than that for Weapons.BerylBite wrote:I`m having some trouble with Minstrelsy when combat is concerned.
When throwing a knife at a foe, would minstrelsy or Weapons be employed?
Actually, just what it saysI am also at loss concerning combat application, I`m not sur ewhat to make of this sentence from The Lejedary Rules,
"Minstrelsy may be used in combat. Using the ability in this fashion incurs a penalty of 2 per 10 points of ability score to the Avatar's chance of Successfully attaching the opponent."
What does all of this mean?
Post by Col_Pladoh » Tue Dec 11, 2007 8:11 pm
I don't answer PMs.Wilowisp wrote:Dear Col; I've had a PM to you in for several days.............. Coff, coff![]()
Post by Col_Pladoh » Tue Dec 11, 2007 8:28 pm
The Ability explanations are reasonably clear:deimos3428 wrote:I believe that's correct. Where I'm unsure is whether it can be used in place of Weapons, or must be used in place of Weapons. (Same question for Archery.)RakintheBlue wrote:From what I understand, is that Minstrelsy can be used in place of the weapon's ability much like archery can.BerylBite wrote:I`m having some trouble with Minstrelsy when combat is concerned.
When throwing a knife at a foe, would minstrelsy or Weapons be employed?
I am also at loss concerning combat application, I`m not sur ewhat to make of this sentence from The Lejedary Rules,
"Minstrelsy may be used in combat. Using the ability in this fashion incurs a penalty of 2 per 10 points of ability score to the Avatar's chance of Successfully attaching the opponent."
What does all of this mean?
Post by Col_Pladoh » Tue Dec 11, 2007 9:20 pm
My server now seems to be dropping most of my email messages but sending me a copy in the sent items file as if they had gone out properly.Wilowisp wrote:OK; one cut-and-paste is now away.![]()
Post by Col_Pladoh » Tue Dec 11, 2007 9:44 pm
A lot of free-lance designers and developers working on the 30-40 projects Trigee has in the pipeline would very disappointed if I did that, not to mention the fans awaiting the many products being worked on. As i said in another post, I fear they would march on my house, torches and farm impliments in hand, as do angry villagers in old horror films...RakintheBlue wrote:Perhaps you should take this time to just sit back, relax and enjoy that fabled retirement I hear so much about.![]()
Post by Col_Pladoh » Fri Dec 14, 2007 4:39 pm
As the one that conceptualized the character of Ivid V, Overking, I assure you he is demented, malign, and thoroughly evil. Think of the Emperor John Ominer in The Broken Lands by Fred Saberhagen, and then make the mental image more vile and scheming.merkholz wrote:Gary, I was wondering what your view was on the mad Overking V, Ivid. Rob Kuntz described him as a lost, innocent soul in the clutches of an evil wizard in his Maze of Zayene series. In Saga of Old City it is obvious that the ruler of the Great Kingdom was a tyrant and in the '83 box it seems evident that the line of Naelax are mad, evil, devilworshipping fiends. Did you see Ivid as a non-evil monarch in an evil nation or an evil madman at the head of a court of evil nobles?
M
Post by Col_Pladoh » Wed Dec 19, 2007 11:12 pm
Folklore:Wulfgarn wrote:OK- so I am looking for the inspiration for Hags from 1st edition AD&D and I am comming up with bupkis....
Anyone shed any light on this?
Post by Col_Pladoh » Wed Dec 19, 2007 11:15 pm
Nope, I jusy missed the question.Kersus wrote:
Maybe you're avoiding this, but I thought I'd bump it.
I also have another question for you. The Gygaxian Fantasy series. Is there a specific book you are most proud of? Are there some books you had more input than others? If you don't want to publically claim one as being most proud of, feel free to email me at [email protected]! Or PM me. For all your cantankerous debating tactics, your opinion goes a long way; plus I await the day I get to use my best Chinet to entertain the Cosmic EGG. I will most certainly have Bombay Sapphire on hand, although I would tempt you with the superior (IMHO) Plymouth Gin.
As always, thanks for your input. Take it easy!
K
Post by Col_Pladoh » Fri Dec 21, 2007 10:01 pm
Happy Christmas to You!jrl755 wrote:Mr Gygax,
I received my autographed copy of the Eastmark Gazzeteer the other week, and I must say "Bravo". I know that you are trying to be semi-retired, but it warms the heart of a longtime gamer to know that you are still producing such high quality material. May all the blessings of this Yuletide season be to you and yours. Although I am sure that my players sentiments may be somewhat different when they descend into the Mouths of Madness.
-John
Post by Col_Pladoh » Sat Dec 22, 2007 5:01 pm
Post by Col_Pladoh » Sun Dec 23, 2007 3:44 pm
Greg Ellis wrote:There must be some Minstrel weapons that would qualify, no?Col_Pladoh wrote:One can not use Minstrelsy to attack with non-thrown weapons of course.
"I slug him with my lute!"
![]()
Post by Col_Pladoh » Sun Dec 23, 2007 10:11 pm
Post by Col_Pladoh » Mon Dec 24, 2007 4:03 pm
Post by Col_Pladoh » Mon Dec 24, 2007 7:00 pm
Post by Col_Pladoh » Mon Dec 24, 2007 9:50 pm
Post by Col_Pladoh » Mon Dec 24, 2007 10:15 pm
Post by Col_Pladoh » Tue Dec 25, 2007 4:43 pm
So you intend to keep beating in the musci punning...Erystelle wrote:Well ... it can go either opera down from here.Col_Pladoh wrote:Indeed, some of the people posting here are attempting to put on arias.
Gary
P.S. Frank Mentzer's sister is indeed an opera singer.
Post by Col_Pladoh » Tue Dec 25, 2007 5:07 pm
Now you are going to go high-hat on me, eh?Stormcrow wrote:Yes! We've snared you into doing more puns!Col_Pladoh wrote:So you intend to keep beating in the musci punning...
Post by Col_Pladoh » Wed Dec 26, 2007 4:53 pm
Post by Col_Pladoh » Fri Dec 28, 2007 5:58 pm
Post by Col_Pladoh » Fri Dec 28, 2007 6:42 pm
Post by Col_Pladoh » Fri Dec 28, 2007 9:27 pm
Absolutely. Doubly so!Moloch wrote:Makes you cross, does it?Col_Pladoh wrote:I might mention how Rood that is of you
Happy New Year,
Gary
Yeah... I know... a pretty bush league pun on my part, especially given the company of all these heavy punsters...
Post by Col_Pladoh » Fri Dec 28, 2007 9:29 pm
Only a nave mitre miss that last one you made up out of whole cloth.chrisspiller wrote:
Heh, if you put your mind to it there's a host of puns you can make in this area, as long as you can cope
Extra points for those of you who get the second reference
Pax et Bonum,
Chris
Post by Col_Pladoh » Sat Dec 29, 2007 3:38 pm
Post by Col_Pladoh » Mon Dec 31, 2007 3:56 pm
To the best of my knowledge and belief the producres of Krull never approached TSR for a license to enable their film to use the D&D game IP.Asrogoth wrote:I just bought a copy of one of my favorite movies from my youth -- "Krull".
As I sat rewatching it the other night, I thought... "Wow! What great D&D fodder! It's like this movie was made FOR D&D!!!"
As I was perusing the net to find out more information, I came across a statement that "Krull" was originally going to be an '80s movie MADE for Dungeons and Dragons.
Gary, can you confirm that statement? If so, why did it not make it as the D&D movie? It would have been an EXCELLECT choice, quite better than the most recent "D&D" movies, even if full of 80s cheese.
Post by Col_Pladoh » Mon Dec 31, 2007 4:36 pm
Yes, I still have a copy of the premise and partial script somewhere in the old paper files.chrisspiller wrote:Gary, I knew you had been working on a D&D kovie script and that Orson Wells was interested in it but not that it was set in the WoGH. Do you recall what part of the Flanaese the movie was in and the general plot line of the movie?
Pax,
Chris
Post by Col_Pladoh » Mon Dec 31, 2007 8:38 pm
Surely you jestAsrogoth wrote:...
Is there any chance of providing us with a general outline of the script or storyline as you had conceived it for the movie?
Post by Col_Pladoh » Mon Dec 31, 2007 10:47 pm
Post by Col_Pladoh » Tue Jan 01, 2008 4:27 pm
Short answer: No.SemajTheSilent wrote:Gary,
Have you ever watched Lost? If yes, what do you think of it?
Post by Col_Pladoh » Tue Jan 01, 2008 4:29 pm
Well thanks, but...Erystelle wrote:A happy and prosperous New Year 2008, Gary! May your beard grow ever longer.
Post by Col_Pladoh » Tue Jan 01, 2008 4:30 pm
Longer, no.IlexGarodan wrote:And your pocket book, too!Erystelle wrote:A happy and prosperous New Year 2008, Gary! May your beard grow ever longer.![]()
Post by Col_Pladoh » Wed Jan 02, 2008 4:15 pm
Post by Col_Pladoh » Thu Jan 03, 2008 5:44 pm
Post by Col_Pladoh » Thu Jan 03, 2008 10:54 pm
As I do not answer AD&D rules questions here. I must assume you asked me about an LA game mechanic. However, none of the LA game rules confrm to what you set forth, so...Stormcrow wrote:Hey Gary, here's a question that I hope you won't consider too much of a rules-question about D&D.
If you fail to save vs. poison and die, how is it that the neutralize poison spell can cure you? Aren't you dead already? Does it resurrect you?
Post by Col_Pladoh » Thu Jan 03, 2008 11:08 pm
Post by Col_Pladoh » Fri Jan 04, 2008 10:11 pm
EasyBargle the Infamous wrote:Hi Gary,
I have a question about minimum scores and racial penalties in AD&D.
When generating a character, may I assign a roll to an ability when a racial penalty for that ability would reduce the score below 3? If so, what is the outcome (3 or the lower value)?
I guess this is a question of whether or not 3 behaves the same as higher racial minimums -- with a racial minimum of 6, a character with a -1 penalty would need to roll a 7 or better in that ability, so would a minimum of 3 with the same penalty require a roll of 4 or better?
I've asked in the First Edition AD&D forum, but there seem to be multiple interpretations
Thanks
Post by Col_Pladoh » Fri Jan 04, 2008 11:37 pm
WelcomeTizun Thane wrote:First, I want to say hello! and thanks for the decades of enjoyment.
My apologise if you have answered this in the past but I'm kind of new here.
I was wondering what your impressions are of the new retro (isn't that an oxymoron?) games that are coming out? Games like Labyrinth Lord, Basic Fantasy, OSRIC etc?
Also, are you still gaming and if so, what game are you currently playing?
Thanks
Post by Col_Pladoh » Sat Jan 05, 2008 6:12 pm
Absolutely!Tizun Thane wrote:I have Castle Zagyg (love it), C&C, and I'm looking to purchase LA quite soon, but I heard a revision was in the works? So I may hold out until then.
Agreed, the new rp stuff just doesn't cut it for me, in the fantasy department at least. I've gone straight back to old school.
A simple case of if it aint broke - don't fix it.
Post by Col_Pladoh » Sat Jan 05, 2008 6:14 pm
The project was a jointly authored one with Flint Dille, and he brought a lot to the effort. Flint is a very creative fellow.Elfdart wrote:Re: Krull
I saw a widescreen version of that movie recently and it confirms what I've thought for a number of years: Peter Suschitzky is the best cinematographer in the world. All his movies have a kind of dreamlike quality to them with the look of natural soft light, but without losing sharpness of image. He did some of David Cronenberg's movies as well as The Empire Strikes Back. The idea of a movie based on the Colonel's work photgraphed by Suschitzky is too cool for words.
So I'll stop for a while.![]()
Post by Col_Pladoh » Sat Jan 05, 2008 6:23 pm
Howdy,John Stark wrote:Gary, having come to the game (D&D) late in the day (circa 1981, with the Moldvay Basic set and then shorly thereafter into AD&D), I never played the Original D&D game. Given that game's wargaming roots (evidenced in particular in Chainmail), I'm wondering if you could comment about the various war games that you played that were the particularly influential in your thinking when designing OD&D (and especially those war games that influenced the development of combat in OD&D).
Also, in general, what were your favorite wargames back in the day, or the ones you considered to be the best for play?
Do you still wargame at all?
Do you ever incorporate wargaming into your rpg campaigns these days?
I've always felt that it was a shame that wargames weren't more integral with the playing of rpgs, particularly given that characters of higher levels establish strongholds. I've been looking at the Battle System wargame for use in my own campaign (since it attempts to integrate AD&D with a miniatures ruleset), and was wondering if wargaming comes into play in your campaigns nowadays.
Post by Col_Pladoh » Sun Jan 06, 2008 5:06 pm
I am not the designer of the game, so you need to ask John Edwards, IIRR.SemajTheSilent wrote:Gary,
Concerning AH's Russian Campaign (which I'm guessing you're talking about above): do you find it strange that each side takes it's two phases back to back rather than alternating? I've played it both ways, and alternating phases seems to work out better... Germans move, Soviets respond, Germans make secondary move, Soviets respond. Or can you explain your comprehension of why each player's two phases are back to back?
Post by Col_Pladoh » Sun Jan 06, 2008 5:11 pm
As I recall, the AK game demanded that the Germans punish the British early in the game so as to be able to have any chance of victory. Of they eliminate enough of the initial Brit forces they have a shot at winning.Thulcondar wrote:
Happy new year, Cool Yule, etc.
Quick AK question if I may. It's been years, but as I recall it was deucedly difficult for the Germans to win, once that mammoth Allied reinforcement arrived. Did you find it well-balanced in that respect?
And any thoughts on Tactics II? Primitive though it was, it was my first wargame, predating even my finding D&D, and still holds a warm spot in my heart.
Post by Col_Pladoh » Sun Jan 06, 2008 5:23 pm
Troll Lord Games is working on the Revised Edition of the LA game, and I expect its three hardbound core rules books to be release later this year. Only the Trolls know for sure.Tizun Thane wrote:Hi Gary
Can you shed any light on the new LA revison that's supposed to be coming out soon? I've gotten hold of the quick start rules and they have wetted my appetite but I don't know if I should splash the cash on an edition if it's to be superseded.
Is a new revision/reprint/edition on the horizon?
Also can I ask, did you have reservations about asking players to put aside their existing Yggsburgh characters to roll up new ones for Castle Zagyg? How best to link the two characters together.
Lastly! (Thought I'd get all my pressing questions into one thread), how do you do it? How do you write so much material, and at such a high standard? Ever had writer's block?
Thanks
Post by Col_Pladoh » Sun Jan 06, 2008 5:30 pm
Short answer:John Stark wrote:Gary, thanks for tackling my queries! Here's another one if you don't mind.
Did wargaming (i.e., using Chainmail and whatnot, or the later Battle System) make it into your campaigns in the early days of D&D (say through the 70's and into the early 80's)? All of the stuff in the various rulesets about players getting to "name" level, building castles or strongholds, combined with the advice and rules on hiring/attracting mercenaries, non-human troops, constructing buildings or siege equipment, and so on, always seem to point to the idea that at some point campaigns would (or at least could) move into the realm (ahem) of large scale conflicts, empire building, and so on.
If you did incorporate wargaming into your campaigns back then, do you have any wargaming stories, battles, or exploits to share about that element of the game? Did any of the players in your games build castles and/or armies, and go on a tear across the lands of Greyhawk?
Post by Col_Pladoh » Sun Jan 06, 2008 11:16 pm
Ah, one of the joys of being the GM. If the GM can not be fair, what is the sense of having one?JHSII wrote:Gary,
How did you determine what spells a NPC magic-user had in his spellbook? I need to create some spellbooks for some 7-9th level magic-users, but I don't know of a fair way to determine how many spells of each level is in the spellbook for each of them, and beyond the starting spells, which spells they will have added.
Thanks!!
Post by Col_Pladoh » Mon Jan 07, 2008 4:58 pm
During the time period indicated I was not overseeing any creative submissions, but the premise set forth for the supposed module is such that I can not believe anyone at TSR would have been in the least interested in such a module.Mars wrote:Hi Gary,
I was wondering if you remember anything about a module called The Realm of No! by Kim Ryan?
This Wiki entry popped up:
http://en.wikipedia.org/wiki/The_Realm_of_No%21
After reading the entry, I get a very uneasy feeling that most of what is said is false. Whoever made the entry seems to have kept track of where the copies have ended up over the past 20 years and I find it very difficult to believe that Wizards would be at all interested in the item now.
Thanks for any help!
Post by Col_Pladoh » Tue Jan 08, 2008 3:25 pm
Sorry, no.Elfdart wrote:Colonel, did you ever play ADG's World In Flames?
Post by Col_Pladoh » Tue Jan 08, 2008 4:09 pm
Simply put the GM is there to amuse and entertain the player group. Failure to do so is the worst thing a GM can do, If in so failing he also causes them to reject the game form, that is about as aggregious a thing as can happen. That typically occurs when the GM becomes the antagonist of the players.Richter_Bravesteel wrote:Colonel, out of curiosity, what do you think is the worst possible thing one can do as a DM? I've heard a lot of different opinions on what a good and bad DM is like, and I'd be curious to see what the father of the game thought.
Thanks!![]()
Post by Col_Pladoh » Tue Jan 08, 2008 9:57 pm
The tornado track was supposed to lie on a Fontana-Lake Geneva axism but it went a but east and ended up hitting SLade's Corners and Whiskey Hill (New Munster).gideon_thorne wrote:Glad to see you posting Gary. My folks were wondering if you got blown away by the weather up there.![]()
Post by Col_Pladoh » Fri Jan 11, 2008 2:55 pm
Sorry I was so remiss in regards your question.merkholz wrote:I hope you are recuperating well from your fall, Gary.
I noticed that I posted a question almost a year ago that was never answered so I'll ask it again and see if I get any greater luck this time.
In the novel Artifact of Evil there was a green dragon rider attacking the chariot of fire in which Gord was travelling (also prominently featured on the cover) and I wondered if the rider was meant to be Robilar. If so, why would he try to stop Gord and the others? A simple grab for power? What a sad state for Mordy's old friend.
M
Post by Col_Pladoh » Fri Jan 11, 2008 2:57 pm
As a matter of fact i am going to be DMing my favorite version this weekend here at Winterdark--three booklet OD&D with some minor house rules regarding attributes and hit dice.Clangador wrote:Hey Mr. Gygax
A question from your past...
What version of Dungeons & Dragons would you advise someone to play these days? All factors considered. Thanks.
Post by Col_Pladoh » Fri Jan 11, 2008 3:12 pm
Darned if I can recall...too many years back for such details to be recollected.ScottyG wrote:Gary, did you design the Iuz minifig? Was there a reason he was given evil halflings as henchmen? It strikes an odd cord, but I dig the idea. I actually made four evil halfling NPCs to represent them in y campaign as player adversaries.
Scott
Post by Col_Pladoh » Fri Jan 11, 2008 5:01 pm
Aw shucks...Clangador wrote:Thanks for the last answer. And a follow-up question.
How do you feel about people playing out of print versions of D&D when they could be playing Lejendary Adventures or Castles & Crusades?
Post by Col_Pladoh » Mon Jan 14, 2008 6:29 pm
Sorry, but that game system no langer has anything to do with me. Ask WotCBargle the Infamous wrote:Hi Gary,
Another little question for you.
In the 1976 Greyhawk supplement, the Magic Missile spell description states that "for every five levels the magic-user has attained he may add an additional two missiles when employing this spell, so a 6th level magic-user may cast three magic missiles at his target, an 11th level magic-user casts five, and so on."
It seems to me that the soonest a magic-user may gain additional missiles is Level 6, but it's being argued on this forum that since your description doesn't explicitly state that Levels 6 and 11 are minimums (that being only implied), an alternative interpretation is that additional missiles should become available at levels 5, 10, and so on. It seems strange, however, that you would have mentioned 6 and 11 if they were not in fact the minimums.
It does seem clear what you meant, but for the sake of settling the dispute would you mind commentng on which interpretation is correct or, at least, closest to your original intent?
Thanks,
B
Post by Col_Pladoh » Mon Jan 14, 2008 6:33 pm
Ypou answer your own question in posing it:Wulfgarn wrote:Question regards LA Orders
When you come across an Order that requires a 5th ability like Holy Warriors is it necessary to take said ability as the 5th ability (ie at 10)
the Holy warrior rankings lists Weapons the Chivalry for 11th rank and I was a little confused
Martin
So bottom line question is
if I make a Holy Warrior Avatar
Can I begin with Weapons as my number 1 ability and Chivalry my number 2 and then so on
or do I need to take them as Weapons first and chivalry last at 10
Marttin
Post by Col_Pladoh » Tue Jan 15, 2008 4:17 pm
Well now you know the intent of the wording for those ORders requiring a fifth Ability to be the one stated.Wulfgarn wrote:I have always played that as long as the Avatar has chosen the 1st ability - well 1st, that it did not matter which abilities were chosen when so long as the abilities were gained- thus allowing access into higher ranks of the Order ion question
Post by Col_Pladoh » Tue Jan 15, 2008 11:10 pm
One might chose such a course with some Orders, but those that require a set fifth Ability can not be gained thus according to the rules.deimos3428 wrote:So all four (or five) Abilities must be taken at the time of creation? You can't become an Ordered Avatar at a lower rank (say 11th, possessing only the first two Abilities), and pick up the missing Abilities later on via merit spending?Col_Pladoh wrote:Those players that do not create an Avatar that meets the qualfications in regards to the correct fifth Ability have created an Unordered Avatar according to the rules. The LM can, of course, have such house rules as are desired.
Cheerio,
Gary
Post by Col_Pladoh » Wed Jan 16, 2008 4:13 pm
Pardon me, but...Darius wrote:...
The 5th ability is not covered in the FAQ, but hopefully now that there is an answer will be clear in the revised version of the rules.
http://www.lejendary.com/la/template.ph ... tyle=blaze
Post by Col_Pladoh » Wed Jan 16, 2008 4:16 pm
Indeed, a serious player will select the Abilities required for full membership in an Order as set forth in the rules. However, there are also NACs to be considered, no?Wulfgarn wrote:It makes sense- to require an Avatar to take all five at creation - but it makes ranks 12-10 of no use.
Post by Col_Pladoh » Wed Jan 16, 2008 5:09 pm
Post by Col_Pladoh » Wed Jan 16, 2008 5:29 pm
I do not think that there is such an Orderdeimos3428 wrote:This might be a dumb question, but what about Orders that require a 5th Ability to advance, but Weapons isn't one of the Mandatory Abilities?
Would you take the 5th Ability or Weapons at 10? Or do you get both? How does that work? (I think the Rogue Order is like that, but I forget..will look when I get home.)
Post by Col_Pladoh » Wed Jan 16, 2008 5:33 pm
Post by Col_Pladoh » Wed Jan 16, 2008 10:07 pm
Bah Indeed!Stormcrow wrote:![]()
Post by Col_Pladoh » Wed Jan 16, 2008 10:17 pm
There is a great website that tests one's vocabulary even as you donate rice to starving people:Moloch wrote:And so it is!Col_Pladoh wrote:This is a fatuous discussion.
I do become annoyed at continued assertion of an opinion that is contrary to the rules--context and intent, but there is no animus involved, as I too enjoy an argument
Up until I consulted the dictionary, I though being 'fatuous' had something to do with my waistline...
Seriously, thanks for using so many underappreciated and underused words in your writings over the years. Your role playing game books inspired me to request a dictionary and a thesaurus as birthday presents at an early age.
I heard you took a nasty spill a while back and hope you continue to recover. I was on an icy path a few weeks ago with my dog... she took off after a squirrel and the jerk of the leash landed be right on my keyster... nothing serious but I was sore for weeks afterwards.
Post by Col_Pladoh » Wed Jan 16, 2008 10:53 pm
Post by Col_Pladoh » Wed Jan 16, 2008 11:06 pm
Post by Col_Pladoh » Thu Jan 17, 2008 5:30 pm
Post by Col_Pladoh » Thu Jan 17, 2008 5:32 pm
Post by Col_Pladoh » Fri Jan 18, 2008 5:33 pm
Post by Col_Pladoh » Fri Jan 18, 2008 5:58 pm
Post by Col_Pladoh » Fri Jan 18, 2008 6:14 pm
Yuppers.gideon_thorne wrote:
The more I read and grasp understanding of the system and how it works, the more inclined I am to go with the Unordered Avatar.
Having a less structured approach appeals to me.![]()
Post by Col_Pladoh » Tue Jan 22, 2008 5:46 pm
The porch games are a first-come-first served affair signed up in the morning of each day of the convention.Kersus wrote:So is there any way to garruntee a spot on Gary's porch at LGGC 2008? I have the days booked off work, and am working on hotel reservations and the flight.... That and how to get from the airport to the hotel. Long cab ride from Milwaukee.
K
Post by Col_Pladoh » Thu Jan 24, 2008 4:22 pm
the name of the module is The Teeth of Barkash Nour. I designed it for a Detroit Metro Gamers convention way back when. It has indeed been used as a transportation-destination adventure in my old campaign.merkholz wrote:Hi Gary! Could you tell us something about the upcoming module from TLG Teeth of the Dhalver... or something? Any connections to your Greyhawk campaign?
M
Post by Col_Pladoh » Thu Jan 24, 2008 10:10 pm
Post by Col_Pladoh » Thu Jan 24, 2008 10:12 pm
Post by Col_Pladoh » Fri Jan 25, 2008 3:43 pm
Hi Gene,geneweigel wrote:Sorry, I thought this thread was for D&D questions. My mistake. I didn't see the heading was "Lejendary Things".
I just checked BEASTS OF LEJEND (I should have just went to that in the first place!), and you scaled the polar bear way down like it should be (below the browns) so I'll assume that "monster" was supposed to be a fantastic bear.
Post by Col_Pladoh » Fri Jan 25, 2008 3:45 pm
ScottyG wrote:Gary, I was recently re-reading the Greyhawk's World article from Dragon where you were describing the various military actions that had occurred up to the end of 578 CY, and I was wondering if you had plans to roll the time line forward at some point. Those were great articles and helped pull me into the setting; do you plan on writing any similar setting level material for the LEarth setting?
Scott
Post by Col_Pladoh » Fri Jan 25, 2008 4:27 pm
ScottyG wrote:I think you mis-read my post. I asked if you had plans for writing similar articles for the Lejendary Earth setting.
Scott
Post by Col_Pladoh » Sat Jan 26, 2008 5:39 pm
Okay Gene...and thanks!geneweigel wrote:
No need to explain about that. Heres to your prompt recovery!
For your reference this is what I was referring to before:
Black Bear (HD: 3+3 Dmg: 1-3/1-3/1-6 Hugs 2-8 )
Brown Bear (HD: 5+5 Dmg: 1-6/1-6/1-8 Hugs: 2-12)
Cave Bear (HD: 6+6 Dmg: 1-8/1-8/1-12 Hugs: 2-16)
"Northern Bear (Polar Bear)" (HD: 8+8 Dmg: 1-10/1-10/2-12 Hugs: 3-18 )
The BEASTS OF LEJEND only has a smattering of the pleistocene with some proboscoids and humanoids. Did you have or plan on having a pleistocene ursoid in an expansion?
Post by Col_Pladoh » Sun Jan 27, 2008 4:37 pm
Post by Col_Pladoh » Mon Jan 28, 2008 4:42 pm
Greg Ellis wrote:of all extince life forms from the Age of Reptiles on up!
Not sure why you would think that, Gary.
I think it would be great to have a "lost world" sort of scenario for LA.
Post by Col_Pladoh » Mon Jan 28, 2008 4:45 pm
I do trust that the subject of any attempt to cause harm by Psychogenic Teleport activation is allowed a Disaster Avoidance Roll at from 3 x to 5 x SPR so as to resist the effect,Wulfgarn wrote:speaking of introducing my kids:
I am running Living the Lejend with my 8 9 and 15 year old....
(LA)
It has been a lot of fun--- so far my son has been using Psycogentics teleport other as an assassination tool and
And woe to the Miller that stiffed him 9500 crowns--- he has something special planned in addition to burning down the guys mill----- I wonder how long before the Baron executes him?
Martin
Post by Col_Pladoh » Tue Jan 29, 2008 5:47 pm
Post by Col_Pladoh » Thu Jan 31, 2008 4:17 pm
Spot on.merkholz wrote:Isle of the Ape is one of my favorite modules but I agree that after a few interesting and fun giant lizard encounters it tends to lose some of its flair. Lack of treasure is one thing but also perhaps the similarities between most dinosaurs.
M
Post by Col_Pladoh » Thu Jan 31, 2008 11:31 pm
Yes, the only really well-made version of the story is the original.geneweigel wrote:I liked the concept of the "evolved" dinosaurs (i.e. the "rexes" looking like gators) in the new KING KONG however the film is a little tiresome. Plus, I'll take Bruce Cabot, Fay Wray and Robert Armstrong anyday over that lot of actors.
SAAAYYYY!!!
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Post by Col_Pladoh » Mon Feb 04, 2008 4:44 pm
When a Summon Avenger is activated the Ecclesiastic performing this Power musk know wat is to be avenged and identify at least one of those proximately responsible for enacting the deed(s) to be avenged.Wulfgarn wrote:Gary had something pop up in one of my sessions and wanted your take on it
the Summon Avenger Theurgical Power- when used does it require a specific target?
Or can the request be made such as - Seek out those that burned down the Abbey and kill them?
I sided with them needing to know the target.
In this instance the taerget they choose - while very evil had not acted specifcally against the Church, and had no part in the burning of the Abbey.
Post by Col_Pladoh » Tue Feb 05, 2008 3:57 pm
Post by Col_Pladoh » Fri Feb 15, 2008 11:34 pm
Hello Zulgyan,Zulgyan wrote:Hello Gary, I say hi from Argentina.
I was wondering if there are any recorded videos or soundtracks of yourself running a game. I would certainly like to see/hear that. Better if it's an OD&D you are running.
Thanks in advance,
Z.
Post by Col_Pladoh » Sat Feb 16, 2008 4:35 pm
Post by Col_Pladoh » Sat Feb 16, 2008 4:59 pm
I do have the perfect face for voice over work...Erystelle wrote:I don't know, Colonel, you came across well on the "D&D: Wrath of the Dragon God" DVD.Col_Pladoh wrote:A DVD for the cure of insomnia perhaps...
Post by Col_Pladoh » Sat Feb 16, 2008 8:49 pm
Other than the matter of me doing a good deal of extemperaneous creation in play sessions, I am not a paricularly notable Game MasterHomer wrote:I read this request as a desire to see how Col_Pladoh runs a campaign: i.e. motivates players, solves tech. questions and especially avoiding tech. problems. People learn by imitation, so says Aristotle.
Post by Col_Pladoh » Tue Feb 19, 2008 10:49 pm
Hi Rafe,Rafe wrote:Hello Gary,
I am a long time fan of your game book series "Sagard the Barbarian".
I wanted to ask you what the writing technique behind such adventure game books is.
Did you write the whole story in a row, and then go back to work out different outcomes for each scene? - Or did you conceive all different ways to complete the adventures right from the start?
- Sorry that my question is very vague this time. My English has some boundaries, for sure...
Yours,
Rafael
Post by Col_Pladoh » Wed Feb 20, 2008 3:17 pm
First I write up the combat system, then Flint and I sat down and worked out the soringboards for the four books.Rafe wrote:Thank you very much!
I had guessed something like that. Did you two write the pieces together, then, or did you exchange your ideas through correspondence/occassional meetings, etc?
Writing a book like that seems extraordinarily complicated to me.
Yours,
Rafael
Post by Col_Pladoh » Thu Feb 21, 2008 4:09 pm
As Weapons is not in the four required Ability ranking, placing it thus makes the Avatar a 12th Rank Mage, and until that individual manages to have the four required abilities in the places indicated no progress can be made in the Order.Darius wrote:This should be a quick question I hope. I just want a quick verification of this. A player is creating a new Avatar. Would the following Avatar be 12th rank or 9th rank?
Enchantment 59
Weapons 38
Arcana 35
Learning 24
Metallurgy 10
So does having weapons as the second chosen and second ability in terms of numerical value affect the Mage's rank at character creation?
Post by Col_Pladoh » Thu Feb 21, 2008 4:12 pm
Rafe wrote:Thanks again. Very, very interesting. I would ask for a sequel, but I guess I am at least 15 years late for that...
Yours,
Rafael
Post by Col_Pladoh » Thu Feb 21, 2008 10:44 pm
The trilogy of fantasy mysteries featiring Magister Setne Inhetep are being re-released in trade paperback format by Paizo. The Anubis Murders is currently available, and The Samarkand Solution should be in print soon.Kersus wrote:Heh.... Well. I just bought the first two in the series.
Question, were the Dangerous Journeys novels (anubis murders, etc) ever published in hardcover?
I've been digging for my softcovers and have considered repurchasing them, but I'd rather find hardcovers than buy another set of softcovers. Hopefully the Gord series from TLG does well and they put out a special edition complete set!
K