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What modern games have high visual clarity?

No RPG elements? It probably goes here!
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Orvas Dren
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Post by Orvas Dren »

rusty_shackleford wrote: December 12th, 2025, 17:10
Orvas Dren wrote: December 12th, 2025, 17:03
rusty_shackleford wrote: December 12th, 2025, 16:57
you are performative if you don't play this
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tbf you are quite literally being performative right now
you are performatively replying
nope
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Post by rusty_shackleford »

Orvas Dren wrote: December 12th, 2025, 17:14
rusty_shackleford wrote: December 12th, 2025, 17:10
Orvas Dren wrote: December 12th, 2025, 17:03


tbf you are quite literally being performative right now
you are performatively replying
nope
performative denial
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Post by rusty_shackleford »

rusty_shackleford wrote: December 8th, 2025, 11:41
indie devs managing to make their games unreadable on purpose is impressive


(view at 100%)
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"I want gamedevs to make their games lower fidelity so they have higher clarity!"
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Post by ThulsaDoomer »

Have indie game developers heard of the colour spectrum? Why is brown the only colour they seem to think exists?
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Post by Stack of Turtles »

ThulsaDoomer wrote: February 26th, 2026, 21:29
Have indie game developers heard of the colour spectrum? Why is brown the only colour they seem to think exists?
If brown isn't the only color that exists then why does "people of color" mean brown people??? Checkmate.
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Post by Tweed »

Know what aesthetic I'm really enjoying in gaming right now? I'm really enjoying low-poly, blurry texture games with blurry, analog video filters layered on top. If there's one thing we need more of it's more, nay, lots more low-poly blurry texture games with analog video filters on top. And they should all be very scary. I think every other game on Steam should be a low-poly, blurry textured scary game with an analog video filter on top.
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Post by Stack of Turtles »

Tweed wrote: February 26th, 2026, 22:05
Know what aesthetic I'm really enjoying in gaming right now? I'm really enjoying low-poly, blurry texture games with blurry, analog video filters layered on top. If there's one thing we need more of it's more, nay, lots more low-poly blurry texture games with analog video filters on top. And they should all be very scary. I think every other game on Steam should be a low-poly, blurry textured scary game with an analog video filter on top.
Chonkem, how are you posting on Tweed's account???
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Post by wndrbr »

ThulsaDoomer wrote: February 26th, 2026, 21:29
Have indie game developers heard of the colour spectrum? Why is brown the only colour they seem to think exists?

here's an indie games that's not brown

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Post by Oyster Sauce »

Halo is modern

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Post by rusty_shackleford »

I think this looks great btw
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characters could look better but I like the environments a lot

also would up the resolution of the 3d stuff in the background, looks too jaggy, but I think it uses a custom software renderer :scratch-pipe:
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Last edited by rusty_shackleford on March 15th, 2026, 07:35, edited 1 time in total.
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Post by rusty_shackleford »

what zoomers think old games looked like because their only experience with them is watching people play them on youtube from a phone:
ss_80baa09d808f0fef517474c96b860abf4b7b46fc.1920x1080.jpg
vs
what 22 year-old games actually look like:
609214049_17885392968422790_4418992404732507397_n.webp
9tdq78ptnuub1.webp
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Post by Tangerine »

That can't be right. A game from 22 years ago looks like Kirby's Adventure.