I really want to like FFXV, but I just can't. The game just feels empty to me. The majority of side-quests are just time sinks and the gameplay isn't anything to crow about. I just don't feel engrossed with the battle system and the main party are uninteresting to me. Three out of four characters are stoic and expressionless, aside from the fourth who is basically the team's jester (and I use the term loosely). Female characters are all NPCs you meet once a while so there' s no real flirting to keep a spark or two going. The whole thing's just ... ******* boring. It's not a bad game - it's just boring.Unhelpful Contrarian wrote: β September 7th, 2024, 14:39Man I was really hoping FFXVI would be an improvement after playing FFXV which was the most tedious and boring Final Fantasy I ever played.DDC wrote: β September 6th, 2024, 14:16FFXVI can't really be called a "Final Fantasy" game in anything but name. You generally have one party member at a time (in addition to the MC), can't equip your party member, and equipment for the MC is so limited and uninspired that you get the sense they rather would have entirely done away with that too. The combat system is Costco store brand God of War tier (the new ****** GOW, not the old ones) and copies it right down to clicking both thumbsticks to "rage." Sometime sort of fun, sometimes tedious, has some fights with good spectacle.
The story is decent enough and has good production values, but is underdeveloped in the same way FFXV was. Modern audiences are pandered to by the addition of "two dudes kissing," and it was particularly tiresome here because as soon as I saw them, I instantly thought "they better not make those two possible ******* kiss," and sure enough, 10-20 hours later they do. The side quests are not the best in terms of gameplay, but they were usually better than the typical MMO fetch/kill quest in terms of story/character development and I found them worth doing.
In some ways it seems like a rushed and low-budget affair. The most important city in the game, that you spend quite a while getting to and looks impressive in cutscenes and is a focal point in the plot, is not explorable and is ultimately reduced to some cutscenes and an underground dungeon. The final "dungeon" before you fight the big bad is literally a walking simulator consisting entirely of a short hallway. This left a very bad taste in my mouth and isn't what one expects from a FF game, especially since the plot was set up for you to explore an epic mega-dungeon.
I enjoyed the game for what it was, but I also find the design inexplicable. FF7 Remake supplied the perfect template to "modernize" old-school FF gameplay (if such modernization needed to be done), while still keeping enough to be recognizable as a FF game and overall being pretty fun. If FFXVI had stuck to that formula, it could have been really, really good, but they just didn't know when to quit "modernizing."
FF7 Remake was MUCH better, IMO. I love the battle system, the character interactions have a lot more heart and meaning into them, and honestly I can't wait for Rebirth to hit Steam. Yeah, I get that people have their complaints, and I could do with no multiverse ********, but thankfully the characters are written well-enough for my tastes to enjoy their adventures. I can't remember the last time I shed a tear with video game characters, but Remake did it.
So for me, they're doing SOMETHING right.
