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Post by Val the Moofia Boss »

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On Friday I bought Frostpunk which was on sale. It was pretty engaging. I was expecting to only play for an hour or two and get bored and quit, but it was very engaging I binged the main campaign over two days. The game has a flavorful 19th century steampunk + coal mining + snowy wastes aesthetic that reminds me of the Impossible Creatures RTS from way back when (when you were on a flying train and landed on icy tundras and sent henchmen out to coal mine and build generators on geysers, etc). The intro and earlygame events got me invested. The game has really good presentation with the animated menus that explode and reveal a window to a scene, sorta like GW2's painterly menu animations but better. The sound effect also sells it.


However, the game does feel like it suffers from a case of walkthroughitis, which is that you have to things in a strict order, particularly the earlygame and the endgame. I wound up having to restart my playthrough three times to survive the earlygame (you gotta get a steamcore and build an infirmary, and also research and build a steelmill before the crates on the ground disappear, and some other things I am forgetting). The midgame was seemingly smooth sailing, up until I reached the endgame, where I then almost made it to the very end but then had to reload an earlier save at the start of the storm. Then it became clear that I had actually screwed up long before that and had to reload 15 days earlier at day 25 during the midgame.

Part of this is due to the game not explaining its mechanics which makes the way you are supposed to play feel obscure. For example, steam hubs that generate heat for neighborhoods don't stack together. So for the endgame storm, even if you have the best housing insulation and heats and everything researched and the generator on overdrive, all of the homes will freeze anyway. So what you are actually supposed to do is to clear a lot of land and build a lot of infirmaries and try to out heal the population during the last stretch. Another example, I kept wondering why the frostbite cases were adding up when I had sent everyone to their homes, and it turned out that they were running outside all across to the other side of the city to cookhouses I had built to process all of the raw food coming in on the zeppelins, even though there was a cookhouse right next to the houses that they could eat and run back into shelter. Etc. There are side campaigns, but the walkthroughitis makes me feel less inclined to play them knowing that I am going to be doing the exact same thing I did in the first campaign and having to do yet more reloading.

One thing I thought that was interesting is that the laws are not a tech tree in which you want to complete all of them. Some of the branches lead to increasingly evil stuff like prostitutes, violent duels, dangerous child labor, etc. At one point, you have to pick between secularization/glorification of man or turning to God. Obviously I chose the later, but then the further up you go the "religion" tree, the more evilish it gets, with increasing undertones of classic "le evil Spanish Inquisition" imagery and flagellations. I stopped there. It seems like the next two highest nodes lead you to declaring yourself to be god/becoming a cult leader or something. The last node was firery but I couldn't mouse over it to read the tooltip.
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Going to try Frostpunk 2 next.
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Post by Tadeusz »

Val the Moofia Boss wrote: June 29th, 2025, 20:45
There are side campaigns, but the walkthroughitis makes me feel less inclined to play them knowing that I am going to be doing the exact same thing I did in the first campaign and having to do yet more reloading.
Frostpunk requires players to constantly make research, I think it's the main thing to have in mind. I agree that there is a certain optimal order of things. Other campaigns though have their own gimmicks so I'd recommend to at least try them. The Last Autumn for example feels very different from the main campaign.
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Post by rusty_shackleford »

Nemesis wrote: June 29th, 2025, 14:06
methoxetamine wrote: June 24th, 2025, 19:34
Got endings A + B on Nier Automata, working on C now
Does getting each ending require an entire playthrough?
AFAIK there's very little time spent repeating content, it's more like seeing the same story from a different point of view.

That said, I quit prior to finishing the B ending because I was bored
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Post by DemoGraph »

Val the Moofia Boss wrote: June 29th, 2025, 20:45
with increasing undertones of classic "le evil Spanish Inquisition" imagery and flagellations. I stopped there.
If you choose the other route, you turn into 1984 on a village scale. You have to feel the grimdark. Or else!

The game is badly designed.
- The game has a closed population loop - lose few pops in the beginning and you go on degradation spiral. But despite all the edginess, it's possible to lose 0 pops through all game. I think I lost ~5 because of event that had eaten my scout (and some endgame event-based losses where I stopped caring).
- The game is hardly predetermined, so there is an optimal way to play. I finished all the meaningful research long before the final storm and spent last few hours just collecting ******** and beautifying the town. Admittedly, I've restarted 1-2 times, because the game mechanics are badly explained.
- The majority of events are savescum-to-win.
- The game is loaded with soyak moral choices. Since when forcing kids to work in the kitchen is evil, you sick fucks? Child shepherds, nurses and gatherers are a staple in most premodern societies.
The "correct" moral choices give the best ingame benefits, so there's actually no choice there as well.

(All of that is also true for Ixion - Frostpunk reskin in space.)
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Post by anvi »

I am playing a lot of Monster Train 2, it's really good. Kinda too hot here to play anything that spins up my cpu/gpu though.
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Post by rusty_shackleford »

anvi wrote: June 30th, 2025, 17:57
I am playing a lot of Monster Train 2, it's really good. Kinda too hot here to play anything that spins up my cpu/gpu though.
AND IM PROUD TO BE AN AMERICAN
WHERE AT LEAST I KNOW I HAVE AC
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Post by anvi »

I bought one but it's too expensive to run. They are trying to make us all broke and homeless.
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Post by DrSneed »


Been playing this Fat Princess clone. It's extremely imbalanced, but I am having tons of fun gliding around the map as a warrior.
Gunner needs to get nerfed pretty badly, the warlock really needs a buff and maybe glaive warrior needs a buff.

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Post by Tadeusz »

DemoGraph wrote: June 30th, 2025, 07:56
- The game is loaded with soyak moral choices. Since when forcing kids to work in the kitchen is evil, you sick fucks? Child shepherds, nurses and gatherers are a staple in most premodern societies.
To think of it, devs completely failed to accurately portray the realities of their situation and people of that time. There are some things that are way out of place like that hippie settlement in the On The Edge campaign :groan: This game could've been great with more historical accuracy and mutually exclusive advancement branches (both in the science and in the society trees).
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Post by rusty_shackleford »

DemoGraph wrote: June 30th, 2025, 07:56
- The game is loaded with soyak moral choices. Since when forcing kids to work in the kitchen is evil, you sick fucks? Child shepherds, nurses and gatherers are a staple in most premodern societies.
one of the fundamental principles of libtardism is a lack of theory of mind
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Post by Val the Moofia Boss »

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I have finished Frostpunk 2.

Overall I enjoyed it enough to burn through. Indepth thoughts below:
► Show Spoiler
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Post by rusty_shackleford »

Val the Moofia Boss wrote: July 1st, 2025, 06:59
It is a sequel that takes place after a 30 year timeskip from the first game. The first game appeared to have at least four different ending states of the city of New London: secular state or "religious" community, and then whether or not you (the captain) become a dictator/cult leader. Early on in this game, you get a prompt telling you to select whether New London when secular state or "faith", but no option for whether the captain went dictator/cult leader. When I arrived at the city, it did not feel like how I envisioned my city from the first game would become thirty years later. Yeah there is a "faithkeeper" faction, but they don't seem to be even vaguely sincere or followers of Christ like what was sometimes hinted at in the first game. Here they have gone fullblown vague spirituality and worshipping "holy generators" and other schlock. Not a single mention of Christ.
The devs are typical libtard slavs living in warsaw, not one iota of difference from say, libtards in seattle.

(I read the entire thing)
Entire argument against the evolvers is just silly. Humanity is on the verge of extinction and they're worried about fairness in work.
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Post by gerey »

rusty_shackleford wrote: July 1st, 2025, 07:20
The devs are typical libtard slavs living in warsaw, not one iota of difference from say, libtards in seattle.
Polish shitlib developers are even worse than American shitlib developers.

CDPR was a mistake and I blame BioWare, and Canadians in general, for its inception.
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Post by Tadeusz »

Val the Moofia Boss wrote: July 1st, 2025, 06:59
Overall I enjoyed it enough to burn through. Indepth thoughts below
Great review! I was intrigued by the faction system of Frostpunk 2 but they failed at accurate portrayal again. Radicalization of factions is quite sudden, it would be better if they made some other conditions for radicalization and allowed both good and bad endings for any dominating faction.
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Post by Tangerine »

Val the Moofia Boss wrote: July 1st, 2025, 06:59
Image

I have finished Frostpunk 2.

Overall I enjoyed it enough to burn through. Indepth thoughts below:
► Show Spoiler
The expanded political system sounds engaging, but is there any additional depth to the city-building, or is it more of the same?
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Post by gerey »

Tangerine wrote: July 1st, 2025, 11:52
The expanded political system sounds engaging
The problem, as it often is with games with such systems, is that the devs always have an inherent shitlib bias and lack the mental and emotional maturity to give the various factions their fair shake.

You can see the exact same pattern of behavior in other games, like Democracy franchise et al.

Sadly, it's impossible to expect modern game developers to have non-Marxists on their payroll, or to entertain the idea of allowing a nonbeliever to take a look over the writing and point out inherent biases.
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Post by Bertram_Tung »

I have been playing Knights of the old Repooblic and having a grand ol' time. Working on my 5th adventure guild badge like a good HQ goy. It's cool going back to games I haven't played for 20 years and seeing them differently.
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Post by gerey »

Bertram_Tung wrote: July 1st, 2025, 12:49
It's cool going back to games I haven't played for 20 years and seeing them differently.
Back when I first played KOTOR1 I remember recalling how much the game fellates the player via Revan, who is for all intents and purposes an even bigger Mary Sue than Anikin ever was.

When I last replayed it for the badge, after nearly a decade, I was really surprised at how woke it was, at least on the first planet.

Also, the game feels very unfinished and rough around the edges, especially when compared to Baldur's Gate 1 and 2.
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Post by Val the Moofia Boss »

Tangerine wrote: July 1st, 2025, 11:52
is there any additional depth to the city-building, or is it more of the same?
Building has been simplified. Instead of placing each individual building by hand, trying to eyeball the size differences when there is a stretch system that makes sizes seem illusory, dismantling buildings trying to clear land for a larger one only for it to turn out to not be enough land, having to create streets everywhere, etc. Instead, you click tiles (every tile is the exact same size) to lay down districts, like housing districts or industrial districts. A district requires 6 tiles minimum, but after construction can be expanded an additional 3 tiles (must be 3, not 1 or 2) to take up 9 tiles. And then there are hubs that take up 1 tile which you will use either for storage and to reduce the workforce requirement of surrounding districts, or heat hubs to warm surrounding districts. So pretty much you are just drawing districts making sure to set aside 9 tiles for each of them, and maybe another 1 for a hub. You don't need to draw streets anymore, they happen automatically. There is also now a slider for each district allowing you adjust between 6 different heat levels for it.

Because I went down the Frostlander/Evolver tree, my city stacked a ton of heat bonuses. Every building having several layers of insulation, more powerful heat distribution, districts sharing heat with each other, workers having increased cold tolerance, building heat dispatchers on every housing district to increase warmth by another level, etc. So by the midgame I could turn my district's heat level outputs to the lowest setting and yet almost all of my city districts would be at max warmth. I was expecting the temperature to drop to like -100F to -200F for the lategame like in the first game, but that didn't happen. I don't think it ever got below -94F. So it seems like the heat hubs and heat dispatchers I built wound up being pointless. During the midgame I wound up having to build lots and lots of fuel hubs around my city to prevent myself from overcapping on oil, and then I decided to just turn off one of my two oil extracting districts.
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Post by Roguey »

Finished Cyberpunk 2077 with Phantom Liberty. Pretty fine sneak'n'speak shooter, liked it so much I exhausted all its content, spending nearly three months and over 170 hours on it. Combat difficulty suited me fine, but I actually wish the stealth difficulty was a bit higher. Something they could improve on with a sequel if they didn't have to start over from scratch with Unreal. Oh well.
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Post by Val the Moofia Boss »

I played Hardwar for a couple hours.
► Show Spoiler
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Post by KnightoftheWind »

I beat Alan Wake and Max Payne, and I'm about halfway through Max Payne 2. Alan Wake was probably a unique experience when it released in 2010, being a very cinematic game that pays homage to overrated hacks like Stephen King and David Lynch, but now that every other AAA developer under the sun has produced cinematic games, Alan Wake has aged like milk left in the Arizona Desert. It offers nothing that other games don't already offer, and better. The story is uninteresting and cliche as hell, and Alan Wake is an annoying character to play as. Not just because of his constant monologuing and stating the obvious, but because he has the stamina of an 85 year old man. Barely able to run for a few seconds without heaving and hooing. The only other character with stamina 'this' bad was Sebastian Castellanos from The Evil Within, but in that game you could upgrade it. No such luck here. After a few hours I just wanted it to end. 4/10.

Max Payne on the other hand is a much better game, with a better story although a very simplistic one. Max Payne is a more likeable character, with the same voice actor as J.C Denton from the sound of it. He comments on the goings-on a lot, but the dialogue is better than Alan Wake's and doesn't come off nearly as annoying. The shooting is decent as are the slow-motion mechanics, but it does end up getting repetitive, or at least it did for me, since it solely relies on the slow motion. Without it you get gunned down in seconds and stand little chance. 6/10.

Moving on to Max Payne 2, everything seems to have improved. Better graphics, more in-game cutscenes, satisfying ragdoll physics, and it's overall a lot more polished. I'm withholding my final judgement until I complete the game, but so far so good.
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Post by Roguey »

Finished Fire Emblem: The Sacred Stones. An improvement over the previous one. Half the number of missions (but with added world map grinding that I didn't do), and now you can buy weapons from stores on the world map instead of having to do it within a mission. Surprisingly edgy writing: a lot of E-For-Everyone-rated talk of slaughter and rape. I was going to post a bunch of screens, but I ended up screwing up my smartphone's ability to accept screenshots from the Switch so that's it for that.

MVP was this 1000 year old loli dragon. Without her I'm not sure I would have even been able to beat the final boss since it seemed to be able to kill any unit I had with a counter attack except her.
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Post by Bertram_Tung »

KnightoftheWind wrote: July 2nd, 2025, 09:20
Max Payne is a more likeable character, with the same voice actor as J.C Denton from the sound of it.
Different actor. The guy who played Max Payne died a couple years ago of cancer iirc.
Great performance as Max Payne, I agree. Love the first two games (although I don't like how they changed Max Payne's appearance in the sequel and I used a mod to make him look more like the first one, in the comic style cutscenes as well), never played the third. They changed his appearance even more in the third one, which annoyed me, plus I heard they made him into a **** so I passed on it. Same voice actor for all three games though.
Last edited by Bertram_Tung on July 3rd, 2025, 23:33, edited 2 times in total.
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I just bought myself a copy of Ninja Gaiden II (the 360 version, not Black). Currently waiting for updates that are moving at a snail's pace. I haven't played the first reboot game; NG1 Black is stupid expensive for an OG Xbox game, the original release doesn't work on the One, and I've heard Sigma is dogshit.
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Post by KnightoftheWind »

Bertram_Tung wrote: July 3rd, 2025, 23:30
KnightoftheWind wrote: July 2nd, 2025, 09:20
Max Payne is a more likeable character, with the same voice actor as J.C Denton from the sound of it.
Different actor. The guy who played Max Payne died a couple years ago of cancer iirc.
Great performance as Max Payne, I agree. Love the first two games (although I don't like how they changed Max Payne's appearance in the sequel and I used a mod to make him look more like the first one, in the comic style cutscenes as well), never played the third. They changed his appearance even more in the third one, which annoyed me, plus I heard they made him into a **** so I passed on it. Same voice actor for all three games though.
I beat Max Payne 2 and found it better than the first one overall, an easy 7/10 for me. Max Payne 3 on the other hand feels like a humiliation ritual. They turned the series into a generic 7th-gen cover shooter, and made Max a moping loser as if it were a film directed by James Mangold. It's perhaps the most on-rails game I have ever played, with characters even screaming at you if you decide to explore around a little bit. Every second door you open leads into an unskippable cutscene, and most of them are for inane things that would've just been part of the gameplay in other titles. Max also dies a lot faster than before, and there are less painkillers to find. Meaning you are forced to be in cover to stay alive, otherwise you risk getting obliterated. The slow motion mechanic feels like like a vestigial organ from the older titles, included out of obligation and to make the game easier for console kiddies. This is one of the worst games I've played in recent memory, and the only silver lining is that you get to shoot Brazilians. 3/10.
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Post by Fitz »

Did a long session of Rogue Trader last week and completed the first act for about a little over 16hours. I'm kinda burned out from it right now, but I am determined to finish another playthrough just to see what the 2 dlcs are about. So far what everybody is saying that Void of Shadows (DLC 1 for RT) is the best dlc Owlcat have produced is spot on. The game manages to immerse you way more when you are in zones related (or doing any sort of content) related to the expansion. I can't comment on how good Lex Imperialis is, but I can't imagine it being better than what I've seen from Void of Shadows. I've also bought Final Fantasy IX and am slowly chipping away at that too. No serious game session there yet. Just a bit of chil casual gaming. It's been very light-hearted and fun so far. I think I'll like that game a lot.
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Post by rusty_shackleford »

Fitz wrote: July 4th, 2025, 09:39
Did a long session of Rogue Trader last week and completed the first act for about a little over 16hours. I'm kinda burned out from it right now, but I am determined to finish another playthrough just to see what the 2 dlcs are about. So far what everybody is saying that Void of Shadows (DLC 1 for RT) is the best dlc Owlcat have produced is spot on. The game manages to immerse you way more when you are in zones related (or doing any sort of content) related to the expansion. I can't comment on how good Lex Imperialis is, but I can't imagine it being better than what I've seen from Void of Shadows. I've also bought Final Fantasy IX and am slowly chipping away at that too. No serious game session there yet. Just a bit of chil casual gaming. It's been very light-hearted and fun so far. I think I'll like that game a lot.
Void Shadows stuff is great, it alone gave a big bump to my review score on it.
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Post by Norfleet »

DemoGraph wrote: June 30th, 2025, 07:56
- The game is loaded with soyak moral choices. Since when forcing kids to work in the kitchen is evil, you sick fucks? Child shepherds, nurses and gatherers are a staple in most premodern societies.
Imagine having to FORCE kids to do that. These people, obviously, have never have kids. Otherwise they'd know that kids WANT to do that and you have to actively prevent them from trying to help. I mean, take my kids. I didn't actually force them to do that, but they immediately took to pickaxing in the tunnels, because they actually enjoy digging holes. The children yearn for the mines.
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Post by Fitz »

rusty_shackleford wrote: July 4th, 2025, 09:41
Fitz wrote: July 4th, 2025, 09:39
Did a long session of Rogue Trader last week and completed the first act for about a little over 16hours. I'm kinda burned out from it right now, but I am determined to finish another playthrough just to see what the 2 dlcs are about. So far what everybody is saying that Void of Shadows (DLC 1 for RT) is the best dlc Owlcat have produced is spot on. The game manages to immerse you way more when you are in zones related (or doing any sort of content) related to the expansion. I can't comment on how good Lex Imperialis is, but I can't imagine it being better than what I've seen from Void of Shadows. I've also bought Final Fantasy IX and am slowly chipping away at that too. No serious game session there yet. Just a bit of chil casual gaming. It's been very light-hearted and fun so far. I think I'll like that game a lot.
Void Shadows stuff is great, it alone gave a big bump to my review score on it.
The game still feels unfinished tho. If somebody still hasn't played it I would suggest holding off until Owlcat are done with the last DLC and maybe even a few months after that.
Last edited by Fitz on July 4th, 2025, 09:59, edited 1 time in total.
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