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Post by methoxetamine »

Val the Moofia Boss wrote: June 16th, 2025, 19:56
methoxetamine wrote: June 16th, 2025, 17:27
did you play Granblue Fantasy Relink?
Yup. Posted about it as I was playing through it at launch last year. It was my HQ GoTY 2024 pick. Hope the team releases a new game soon. Wish that it wasn't set in a rehash of Phantagrande, though.

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methoxetamine wrote: June 16th, 2025, 17:27
Do you pay or are you F2P? I've never actually played one to really judge them properly but the entire model just puts me off both for monetization purposes and the fact that it's designed for mobile. The only one I've really been interested in but still haven't checked out is Wizardry Variants Daphne, it's supposedly amazing
I have never paid. The key for the stingy gachas is to go in knowing that you might only be able to save for one or maybe two of the 5* star characters, so you have to narrow it down to your absolute most favoritr characters. Also, often they try to hook you into doing yout MMO tier daily quests that waste your limited lifespan. Avoid that at all costs.
Nice, I assumed you would've since you like Granblue but I figured I'd ask. I really hope they make another similar game, especially since it was their first crack at it and it turned out so well. That's the scary part about gacha devs turning to making real games, same thing with Stellar Blade, they could just coast on their gacha if they wanted to and make way more money for much less effort. At least with that being the case it tends to make the games high effort since they're doing them out of love and not necessity. I'm really impressed how both Relink and SB don't have any kind of kikery whatsoever, you'd think gacha devs would be trying to milk the player dry by default even in their console/pc releases, but I'm really glad that's not the case
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Post by Val the Moofia Boss »

methoxetamine wrote: June 16th, 2025, 20:58
Val the Moofia Boss wrote: June 16th, 2025, 19:56
methoxetamine wrote: June 16th, 2025, 17:27
did you play Granblue Fantasy Relink?
Yup. Posted about it as I was playing through it at launch last year. It was my HQ GoTY 2024 pick. Hope the team releases a new game soon. Wish that it wasn't set in a rehash of Phantagrande, though.

Part 1
Part 2
Review

methoxetamine wrote: June 16th, 2025, 17:27
Do you pay or are you F2P? I've never actually played one to really judge them properly but the entire model just puts me off both for monetization purposes and the fact that it's designed for mobile. The only one I've really been interested in but still haven't checked out is Wizardry Variants Daphne, it's supposedly amazing
I have never paid. The key for the stingy gachas is to go in knowing that you might only be able to save for one or maybe two of the 5* star characters, so you have to narrow it down to your absolute most favoritr characters. Also, often they try to hook you into doing yout MMO tier daily quests that waste your limited lifespan. Avoid that at all costs.
Nice, I assumed you would've since you like Granblue but I figured I'd ask. I really hope they make another similar game, especially since it was their first crack at it and it turned out so well. That's the scary part about gacha devs turning to making real games, same thing with Stellar Blade, they could just coast on their gacha if they wanted to and make way more money for much less effort. At least with that being the case it tends to make the games high effort since they're doing them out of love and not necessity. I'm really impressed how both Relink and SB don't have any kind of kikery whatsoever, you'd think gacha devs would be trying to milk the player dry by default even in their console/pc releases, but I'm really glad that's not the case
IIRC the Cygames devs said that their original dream was to make regular games, but they didn't have the money so they did gachas first to get the money so that they could then make the games that they wanted to make.
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Honkai Star Rail

I killed the final boss but there is still a prison dungeon left? :scratch:
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So are these like full games? I thought they were online multiplayer
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Post by Val the Moofia Boss »

rusty_shackleford wrote: June 17th, 2025, 19:58
So are these like full games? I thought they were online multiplayer
These gachas are mainly singleplayer RPGs but 1. they are live service so they go on forever and almost never have a definitive ending for the whole storyline (the stories are often separated into expansions or arcs each centering on a new region, new monsters and new characters and that region then has a selfcontained storyline like Nahlegrande, Sumeru, Luofu, etc, but the overarching storyline and plot goals are rarely if ever achieved), and 2. you don't get all of the characters and have to save up the tidbits of premium currency to gamble for the character you want (often times they are only available to gamble on for short time before becoming unavailable for months). So in that way the gachas are often lesser experiences to box purchase games where you get a definitive ending on all levels of the story and you get all of the characters and don't get this weird bifurcation where you are supposed to be in a party with characters in the cutscenes or in voiceovers, but then in gameplay you don't see them because those characters weren't given to you as a part of the story and you didn't buy them, and you are instead using these other gacha characters who are not acknowledged in the storyline.

Some gachas have some multiplayer side content, like some PvP in the SRPG-esque gachas like Final Fantasy War of the Visions. In GBF there is an optional "endgame" about fighting "raid bosses" with up to 18 other players, but visually you can't see anyone else fighting. Genshin and WuWa have optional co-op modes for their overworlds. HSR had optional 1v1 PvP matches with that Seal Slammers side minigame. ZZZ has a friends' list but no multiplayer mode added yet (presumably you would be able to run down levels with other people outside of the main storyline).
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Post by rusty_shackleford »

Val the Moofia Boss wrote: June 17th, 2025, 20:14
rusty_shackleford wrote: June 17th, 2025, 19:58
So are these like full games? I thought they were online multiplayer
These gachas are mainly singleplayer RPGs but 1. they are live service so they go on forever and almost never have a definitive ending for the whole storyline (the stories are often separated into expansions or arcs each centering on a new region, new monsters and new characters and that region then has a selfcontained storyline like Nahlegrande, Sumeru, Luofu, etc, but the overarching storyline and plot goals are rarely if ever achieved), and 2. you don't get all of the characters and have to save up the tidbits of premium currency to gamble for the character you want (often times they are only available to gamble on for short time before becoming unavailable for months). So in that way the gachas are often lesser experiences to box purchase games where you get a definitive ending on all levels of the story and you get all of the characters and don't get this weird bifurcation where you are supposed to be in a party with characters in the cutscenes or in voiceovers, but then in gameplay you don't see them because those characters weren't given to you as a part of the story and you didn't buy them, and you are instead using these other gacha characters who are not acknowledged in the storyline.

Some gachas have some multiplayer side content, like some PvP in the SRPG-esque gachas like Final Fantasy War of the Visions. In GBF there is an optional "endgame" about fighting "raid bosses" with up to 18 other players, but visually you can't see anyone else fighting. Genshin and WuWa have optional co-op modes for their overworlds. HSR had optional 1v1 PvP matches with that Seal Slammers side minigame. ZZZ has a friends' list but no multiplayer mode added yet (presumably you would be able to run down levels with other people outside of the main storyline).
Makes sense, seems like a natural extension of the profitable part of MMOs: people pay a lot of money for regular content in something they like, rather than waiting years for a release of a new game.
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rusty_shackleford wrote: June 17th, 2025, 20:17
Val the Moofia Boss wrote: June 17th, 2025, 20:14
rusty_shackleford wrote: June 17th, 2025, 19:58

So are these like full games? I thought they were online multiplayer
These gachas are mainly singleplayer RPGs but 1. they are live service so they go on forever and almost never have a definitive ending for the whole storyline (the stories are often separated into expansions or arcs each centering on a new region, new monsters and new characters and that region then has a selfcontained storyline like Nahlegrande, Sumeru, Luofu, etc, but the overarching storyline and plot goals are rarely if ever achieved), and 2. you don't get all of the characters and have to save up the tidbits of premium currency to gamble for the character you want (often times they are only available to gamble on for short time before becoming unavailable for months). So in that way the gachas are often lesser experiences to box purchase games where you get a definitive ending on all levels of the story and you get all of the characters and don't get this weird bifurcation where you are supposed to be in a party with characters in the cutscenes or in voiceovers, but then in gameplay you don't see them because those characters weren't given to you as a part of the story and you didn't buy them, and you are instead using these other gacha characters who are not acknowledged in the storyline.

Some gachas have some multiplayer side content, like some PvP in the SRPG-esque gachas like Final Fantasy War of the Visions. In GBF there is an optional "endgame" about fighting "raid bosses" with up to 18 other players, but visually you can't see anyone else fighting. Genshin and WuWa have optional co-op modes for their overworlds. HSR had optional 1v1 PvP matches with that Seal Slammers side minigame. ZZZ has a friends' list but no multiplayer mode added yet (presumably you would be able to run down levels with other people outside of the main storyline).
Makes sense, seems like a natural extension of the profitable part of MMOs: people pay a lot of money for regular content in something they like, rather than waiting years for a release of a new game.
It's also why people are happy to play mods of old games for so long - rather than wait for something that may or may not release, and that will (very likely) change the entire art-style, or direction of the game.

The only people who want new and novel things are critics; critics are stupid.
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I'm not an achievementfag but I liked Stellar Blade enough to go for the 100%, should be done with it tonight, as long as backing up my save to get the 3rd ending on my 2nd playthrough goes accordingly. Will go back to Bravely Default after that but I also might play Nier Automata
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Post by Val the Moofia Boss »

rusty_shackleford wrote: June 17th, 2025, 20:17
Val the Moofia Boss wrote: June 17th, 2025, 20:14
rusty_shackleford wrote: June 17th, 2025, 19:58

So are these like full games? I thought they were online multiplayer
These gachas are mainly singleplayer RPGs but 1. they are live service so they go on forever and almost never have a definitive ending for the whole storyline (the stories are often separated into expansions or arcs each centering on a new region, new monsters and new characters and that region then has a selfcontained storyline like Nahlegrande, Sumeru, Luofu, etc, but the overarching storyline and plot goals are rarely if ever achieved), and 2. you don't get all of the characters and have to save up the tidbits of premium currency to gamble for the character you want (often times they are only available to gamble on for short time before becoming unavailable for months). So in that way the gachas are often lesser experiences to box purchase games where you get a definitive ending on all levels of the story and you get all of the characters and don't get this weird bifurcation where you are supposed to be in a party with characters in the cutscenes or in voiceovers, but then in gameplay you don't see them because those characters weren't given to you as a part of the story and you didn't buy them, and you are instead using these other gacha characters who are not acknowledged in the storyline.

Some gachas have some multiplayer side content, like some PvP in the SRPG-esque gachas like Final Fantasy War of the Visions. In GBF there is an optional "endgame" about fighting "raid bosses" with up to 18 other players, but visually you can't see anyone else fighting. Genshin and WuWa have optional co-op modes for their overworlds. HSR had optional 1v1 PvP matches with that Seal Slammers side minigame. ZZZ has a friends' list but no multiplayer mode added yet (presumably you would be able to run down levels with other people outside of the main storyline).
Makes sense, seems like a natural extension of the profitable part of MMOs: people pay a lot of money for regular content in something they like, rather than waiting years for a release of a new game.
Box purchase games are not mutually exclusive with regular releases. Nihon Falcom releases a 100+ hour long JRPG each year every year for the past twenty years, most of them being the now 13 game long Trails series. If you are into Trails you are getting a huge amount of serialized content regularly, and you get all of the 50+ playable characters for your purchase and no weird bifurcation between who you are supposed to be adventuring with in the story versus the party members you actually have.

Image


All of these gachas would be better as serialized box purchase games like Trails, but then the companies wouldn't be able to make $41+ million selling a random character like Hu Tao each month every month. Also, all of these gachas now have optional $10 monthly subscriptions too that give you extra loot and premium currency to gamble for characters. And the money these live service games is rarely poured back into it to step up the production values. What usually happens is that the suits try to increase profits by cutting costs so you get less content and features as the games go on.
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Post by methoxetamine »

Val the Moofia Boss wrote: June 17th, 2025, 20:43
rusty_shackleford wrote: June 17th, 2025, 20:17
Val the Moofia Boss wrote: June 17th, 2025, 20:14


These gachas are mainly singleplayer RPGs but 1. they are live service so they go on forever and almost never have a definitive ending for the whole storyline (the stories are often separated into expansions or arcs each centering on a new region, new monsters and new characters and that region then has a selfcontained storyline like Nahlegrande, Sumeru, Luofu, etc, but the overarching storyline and plot goals are rarely if ever achieved), and 2. you don't get all of the characters and have to save up the tidbits of premium currency to gamble for the character you want (often times they are only available to gamble on for short time before becoming unavailable for months). So in that way the gachas are often lesser experiences to box purchase games where you get a definitive ending on all levels of the story and you get all of the characters and don't get this weird bifurcation where you are supposed to be in a party with characters in the cutscenes or in voiceovers, but then in gameplay you don't see them because those characters weren't given to you as a part of the story and you didn't buy them, and you are instead using these other gacha characters who are not acknowledged in the storyline.

Some gachas have some multiplayer side content, like some PvP in the SRPG-esque gachas like Final Fantasy War of the Visions. In GBF there is an optional "endgame" about fighting "raid bosses" with up to 18 other players, but visually you can't see anyone else fighting. Genshin and WuWa have optional co-op modes for their overworlds. HSR had optional 1v1 PvP matches with that Seal Slammers side minigame. ZZZ has a friends' list but no multiplayer mode added yet (presumably you would be able to run down levels with other people outside of the main storyline).
Makes sense, seems like a natural extension of the profitable part of MMOs: people pay a lot of money for regular content in something they like, rather than waiting years for a release of a new game.
Box purchase games are not mutually exclusive with regular releases. Nihon Falcom releases a 100+ hour long JRPG each year every year for the past twenty years, most of them being the now 13 game long Trails series. If you are into Trails you are getting a huge amount of serialized content regularly, and you get all of the 50+ playable characters for your purchase and no weird bifurcation between who you are supposed to be adventuring with in the story versus the party members you actually have.

Image


All of these gachas would be better as serialized box purchase games like Trails, but then the companies wouldn't be able to make $41+ million selling a random character like Hu Tao each month every month. Also, all of these gachas now have optional $10 monthly subscriptions too that give you extra loot and premium currency to gamble for characters. And the money these live service games is rarely poured back into it to step up the production values. What usually happens is that the suits try to increase profits by cutting costs so you get less content and features as the games go on.
What do you think about Xenoblade? I've wanted to emulate them but haven't gotten around to it
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Post by Val the Moofia Boss »

methoxetamine wrote: June 17th, 2025, 21:17
What do you think about Xenoblade? I've wanted to emulate them but haven't gotten around to it
The first game on the New 3DS is overall very good, mainly for the aesthetics, the above average English dub, and the engaging first half of the story up until Prison Island. It feels tense and the protagonist sets out on a more personal, "selfish" mission that is easy to get invested into. After Prison Island, the goals becomes a broad "save the world" story and escalates into fighting god monsters and the usual schlock. However, by that point you mind as well tough it out and finish the game anyway. Probably the real disappointment about XBC is the mediocre sidequests which you should skip, and the lackluster combat. It is real time and your character is centered in the middle of the screen with the camera zoomed out far away, so you do not get the constant fancy cutscene presentation of traditional JRPG battles. You are also pressing your abilities on cooldown as if you are playing a WoW clone, and I do not like cooldown rotation nonsense in my games.

I would advise avoiding the Switch rerelease, as the original FF11/FF12-esque painterly character models were replaced by modern looking moeblobs with plastic/rubber doll faces. The colors of the environments were tweaked, some effects were lost like trees swaying in the wind, etc.
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Just found "High Seas, High Profits" on steam. Tried the demo, really enjoying it. For an indie project I'm pretty happy with it, it's really scratching my itch for playing a merchant in a video game. Could do with some adjustments here and there but eh.


Also playing a lot of Parkitect though I wish I could mod it to make the employees and guests less diverse.
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Finished Silent Storm Sentinels again on the highest difficulty, game is significantly easier with meta knowledge, since you can just rob the bank after the opening missions if you know how to, and hire the best characters right away. Viper, the best sniper in the game, ended up scoring 90% of the kills and didn't get hurt for even once. You'd still need to plan for those mandatory missions with stupid mecha encounters, but other than that the game is a breeze.
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Post by rusty_shackleford »

Played No Man's Sky for a while(got it for free), it's decent enough with some cool systems(freighters, fleet, etc., especially so.) But it feels a bit pointless because nothing pulls it together into a whole. Felt very negative after I got done with a long session playing it and uninstalled.
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rusty_shackleford wrote: June 20th, 2025, 09:51
But it feels a bit pointless because nothing pulls it together into a whole.
Despite all the free updates, the devs never managed to address the lack of an engaging gameplay loop.

Maybe the issue is me, but I hate games that require me to create my own fun.

Subnautica was the most engaging survival game I have ever played for the simple reason that the game gave you concrete goals to work towards, which in turn tied into all the other systems - every new tasks requires you to travel longer distances and sink deeper, which in turn requires better gear and more supplies. As far as survival games go Subnautica is very simplistic mechanically, but that doesn't matter because it's an actual game, instead of just a sandbox.

NMS doesn't have anything like that, instead the ultimate goal of the game is to make your way over to the center of the universe, basically leaving all your bases and gear that isn't on your ship behind every time you relocate closer, and (I assume) ultimately losing it all once you reach the end and the whole thing resets.

They really should have been adding some other, more engaging goals with all the updates.
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It would be really cool if someone played it, took the stuff that works, and made a non-sandbox game from it. I was genuinely impressed that you have an entire fleet you can manage, being able to seamlessly land on your freighter ship, get out of your ship and walk around, then enter building mode to place down rooms, props, etc.,
You also manage an entire fleet which you send on missions, and have a squadron that joins you when you engage in ship combat. You manage all of these, the pilots/ships, etc.,
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Post by rusty_shackleford »

gerey wrote: June 20th, 2025, 09:57
Maybe the issue is me, but I hate games that require me to create my own fun.
Same.
gerey wrote: June 20th, 2025, 09:57
NMS doesn't have anything like that, instead the ultimate goal of the game is to make your way over to the center of the universe, basically leaving all your bases and gear that isn't on your ship behind every time you relocate closer, and (I assume) ultimately losing it all once you reach the end and the whole thing resets.
AFAIK it has multiple 'stories' now but I don't find any of them really engaging.
I went and looked the main story up just so I know what it is, turns out the entire galaxy is a simulation that's falling apart. Meh.
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A lot of the game also felt like it obviated itself. You can quickly and easily transport between systems, making credits becomes very easy. You can also buy your materials this way. So what am I exploring planets for? Just going to POIs, might as well be playing an ubisoft game.

I'd say the weakest aspect of the game is the planet themselves. They're just… nothing. Completely uninteresting. I'd imagine I'd have enjoyed it significantly more if it was mission-based(e.g., mass effect, warframe, etc.,) , which ironically means most of the game itself wouldn't be used.

The core game itself is just… not good. They've put a lot of work onto something that just fundamentally isn't that great, and it's kinda good with a lot of cool features but they never fixed the core game itself just being not good.
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Post by gerey »

rusty_shackleford wrote: June 20th, 2025, 09:59
It would be really cool if someone played it, took the stuff that works, and made a non-sandbox game from it.
Also, change the art direction to be less cartoony/reddit-tier, make the ground combat more engaging. You could also likely get away with less procedural generation, realistically a dozen star systems with handcrafted content will have more than enough stuff to explore to keep the majority of players engaged before they get bored with the game.

I guess Starfield was supposed to be that, but brown hands were writing the code and quests, and we all know how that ended, and it seems there's a general lack of interest in making "big space game" despite the obscene amounts of money Star Citizen is siphoning in year after year.

It's obvious that the technology is all there already, and that there is enough of an audience to justify committing to this niche, yet no developers seem all that interested in pursuing such a project.
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Another critique is that the UI is made for consoles with zero thought for PC users even all these years later. Hunting for items between storage containers is a massive pain in the ***, there's no search feature, etc., Having to scroll through pages 10 items at a time is ridiculous, no way to sort, and so forth. No idea how that has gotten a complete rework.
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I played some more NMS because I just wanted to get lost in a game for a while and had nothing better, tried to start over in survival and meh… I walk away from the game feeling like the experience was a complete waste. It's not particularly enjoyable, you don't feel like you're engaging in anything. It just feels like a treadmill with no interaction, and really, no goal.

The game is designed for consoles through and through which creates a ton of UX issues, but even still, the core game is fundamentally not good.

Uninstalled it.
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Post by DemoGraph »

rusty_shackleford wrote: June 21st, 2025, 08:58
I played some more NMS because I just wanted to get lost in a game for a while and had nothing better
Valheim has a setting that turns off the minimap. And the world is pretty big.
There's also a mod for Kenshi that makes the map non-interactive - you can see the map, but can't click to move on it, and don't see your pointer.
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Post by KnightoftheWind »

I've been playing through the original Devil May Cry, via PCSX2. It's a rather fascinating title, as the first in a series of experiments to create "Resident Evil 4". As a result of this lineage, it's unlike any other action game I've played. Contrary to what would be called "character action games" today, the original DMC is more of an action-adventure, or rather a survival horror with action mechanics. You have a fixed camera, haunting music, monstrous enemies, and flavor text when you examine objects in the environment. It's a style that was never replicated again, not in any of it's sequels or it's competitors. Given that it's the first of it's kind, it's a mechanically simple game but I think this works to it's benefit. It's not overwhelming for the average player, you're not bombarded with heavy metal music and flashy effects to get you pumped and to get you to memorize a host of moves. If a Resident Evil game happened to have a sword, it would be the first Devil May Cry.

I haven't beaten it yet, but I'm enjoying it so far and recommend it to you chuds.
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Tinky Winky
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Post by Tinky Winky »

Decided to give Battlefield Hardline a try, it turns out to be the best nu-dootyfield campaign I've played so far but that doesn't really mean anything. The game is *almost* fun, but all the positive experiences were eventually negated by the amount of forced cinematic ******** as you'd expect from an AAA slop.

And it's also woke as **** :
- The player character is a **** immigrant from the shithole that is Cuba
- Partnered with a Thai **** foid, who can overpower several men on multiple occasions, and is so ugly, likes Concord level of ugliness, that makes Abby from TLOU 2 attractive in comparison
- The only non-ugly, blonde white woman is a coalburning *****
- Whose dad is an evil conservative criminal warlord, because it's LE BAD for not wanting his daughter to **** a thug ******
Though even if the game isn't woke, it still feels like a waste of time so whatever. Better to save your time for actual good games like Darkwood or JA2
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Post by Oyster Sauce »

Oyster Sauce wrote: October 30th, 2024, 07:31
Oyster Sauce wrote: October 26th, 2024, 06:53
Oyster Sauce wrote: October 25th, 2024, 16:39


Was not expecting this game to redeem itself so heavily in the ending, at least the one I got where we killed a female reverend, a bunch of cops, and then became telekinetic cholo vigilantes in Mehico
First two characters you meet in LiS 3 are a cuckold and his girlfriend's black son.
3 was the worst mystery game I've ever played. Nothing interesting happens. The conclusion is so mundane that I feel personally offended they thought it was ok to make a video game about it. Just pointless trash.
Went through the first episode of 4. Gay, ********. Recently we've been assailed by sexually forward companions, but this truly felt like playing a yuri-obsessed ******'s goonsterpiece. I've never felt like a game was trying to groom and pinkpill me until now. ******* perverted.
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Post by methoxetamine »

Got endings A + B on Nier Automata, working on C now
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Post by fork »

Dead Or Alive 6
https://gamerdvr.com/gamer/ahwa1a/video/195652251

Doom 2 TnT Evilution
Akai Katana Shin
Last edited by fork on June 30th, 2025, 18:58, edited 1 time in total.
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Post by Nemesis »

methoxetamine wrote: June 24th, 2025, 19:34
Got endings A + B on Nier Automata, working on C now
Does getting each ending require an entire playthrough?
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Post by gerey »

Nemesis wrote: June 29th, 2025, 14:06
Does getting each ending require an entire playthrough?
Without spoiling too much:

Route A and B cover the same events from the perspective of separate characters.
Route C covers the second part of the story and allows you to switch perspective between two characters, eventually allowing you to pick Route D or Route E, which are the actual, proper endings (there's a lot of alternative joke endings in the game).

You don't need an entirely new playthrough to unlock the different endings. The game has a pretty robust chapter select system that allows you to go back and complete content you may have missed.
Last edited by gerey on June 29th, 2025, 14:31, edited 1 time in total.
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Post by methoxetamine »

Nemesis wrote: June 29th, 2025, 14:06
methoxetamine wrote: June 24th, 2025, 19:34
Got endings A + B on Nier Automata, working on C now
Does getting each ending require an entire playthrough?
It's very streamlined, you can play the game completely blind and still end up with the main endings (A through E). There are also endings F through Z which are all failure endings that you get for various reasons
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