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Post by orinEsque »

rusty_shackleford wrote: ↑ June 7th, 2024, 01:31
orinEsque wrote: ↑ June 7th, 2024, 01:29
Rand wrote: ↑ June 7th, 2024, 01:20
How do people come to the conclusion that there should be top-down control over which mods you can install. Or even can exist?
It's so shockingly stupid. It will 100% turn out badly for gaming.
Look at all the games that essentially started as mods...
You can't do most of the heavy modding like scripts and so on with mod.io anyway... I don't even see the point.
The point is obvious. It's a way for greedy developers to turn their paying customers into cash cows they can milk.
paid mods!?
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Post by rusty_shackleford »

orinEsque wrote: ↑ June 7th, 2024, 01:32
rusty_shackleford wrote: ↑ June 7th, 2024, 01:31
orinEsque wrote: ↑ June 7th, 2024, 01:29


You can't do most of the heavy modding like scripts and so on with mod.io anyway... I don't even see the point.
The point is obvious. It's a way for greedy developers to turn their paying customers into cash cows they can milk.
paid mods!?
They're trying to use modders to create content for their games to keep people playing their games, mods.io explains it right on their site:
Community Engagement

Run themed events and contests to engage top creators, providing a steady flow of content post-launch. Spotlight events and content to guide lulls in your marketing calendar.
Keep them coming back

Provide content to drive longtail retention. Games live with mod.io for over two years have maintained daily concurrent user counts within 50% of their peak on average.

Feed your hungry community

Everyone wants more content. Always. Providing in-game UGC & mods, compared to a third-party source, increases the consumption of UGC by 1500%.
At what point does this become unpaid labor? I know Ultima Online got smacked in the court years back for just having people be unpaid volunteer in-game player guides.

There is fundamentally a difference between "I made this and want to share it" and "I'm going to use a service to encourage my customers to create content for my product to sell more copies".
Last edited by rusty_shackleford on June 7th, 2024, 01:41, edited 2 times in total.
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Post by Magick »

At least now with all those checks and mention of "Safe!" (with mods? wtf lol), we know exactly what they meant with "Mod curation".
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Post by rusty_shackleford »

BobT wrote: ↑ June 7th, 2024, 01:50
"Safe!" (with mods? wtf lol),
Since they're treating the modders as unpaid contractors and the mods as their content, logically they wouldn't want to be associated with content they don't approve of.
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Post by Rand »

Yes, and we already know what they will and won't approve of.
Sadly they're on the side of this guy:
Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by arisen »

I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
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Post by amlaith »

arisen wrote: ↑ June 7th, 2024, 21:04
I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
Don't worry, I noticed it too. The Baldurs Gate city was planned as a setting with various social "problems". you can slowly notice the implicit discourse as you talk to citizens and refugees. the part where there is an illegal occupation of refugees in a house as soon as you arrive... I solved the situation by giving the squatter money to leave the house. and it was interesting how the game gave an unpleasant personality to the rightful owner of the house so that he would be seen as the evil one in the situation. several of the options in the dialogue were very Manichean. You evicted the squatter without consideration ("the bad option") or you confronted the rightful owner and took away his home ("the good option")... at least there was an option where everyone won, making my character give to the squatter 100 coins so that he could go to an inn.

The use of modern language about modern problems also takes a lot out of the immersion and gives you a strange feeling. That ""Anti-Hag Support Group"" thing sounded so ridiculous :? . They could have called it something like, "witch hunter brotherhood" or something more in line with the time and the world, and not give those "good" and modern dialogues to the characters, as if it were a support group for neurodivergents or disturbed LGBT people.
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Post by orinEsque »

amlaith wrote: ↑ June 7th, 2024, 23:41
arisen wrote: ↑ June 7th, 2024, 21:04
I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
Don't worry, I noticed it too. The Baldurs Gate city was planned as a setting with various social "problems". you can slowly notice the implicit discourse as you talk to citizens and refugees. the part where there is an illegal occupation of refugees in a house as soon as you arrive... I solved the situation by giving the squatter money to leave the house. and it was interesting how the game gave an unpleasant personality to the rightful owner of the house so that he would be seen as the evil one in the situation. several of the options in the dialogue were very Manichean. You evicted the squatter without consideration ("the bad option") or you confronted the rightful owner and took away his home ("the good option")... at least there was an option where everyone won, making my character give to the squatter 100 coins so that he could go to an inn.

The use of modern language about modern problems also takes a lot out of the immersion and gives you a strange feeling. That ""Anti-Hag Support Group"" thing sounded so ridiculous :? . They could have called it something like, "witch hunter brotherhood" or something more in line with the time and the world, and not give those "good" and modern dialogues to the characters, as if it were a support group for neurodivergents or disturbed LGBT people.
Hmm this sounds like something that I should implement into NoAlphabets. All this safe space nonsense is very much a mental illness from LGBTQ nonsense.
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Post by Rand »

amlaith wrote: ↑ June 7th, 2024, 23:41
arisen wrote: ↑ June 7th, 2024, 21:04
I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
Don't worry, I noticed it too. The Baldurs Gate city was planned as a setting with various social "problems". you can slowly notice the implicit discourse as you talk to citizens and refugees. the part where there is an illegal occupation of refugees in a house as soon as you arrive... I solved the situation by giving the squatter money to leave the house. and it was interesting how the game gave an unpleasant personality to the rightful owner of the house so that he would be seen as the evil one in the situation. several of the options in the dialogue were very Manichean. You evicted the squatter without consideration ("the bad option") or you confronted the rightful owner and took away his home ("the good option")... at least there was an option where everyone won, making my character give to the squatter 100 coins so that he could go to an inn.

The use of modern language about modern problems also takes a lot out of the immersion and gives you a strange feeling. That ""Anti-Hag Support Group"" thing sounded so ridiculous :? . They could have called it something like, "witch hunter brotherhood" or something more in line with the time and the world, and not give those "good" and modern dialogues to the characters, as if it were a support group for neurodivergents or disturbed LGBT people.
Hags are, by definition, fiends. Which is the term for the denizens of the lower planes. Specifically Tartarus, Hades, and Gehenna.
(As opposed to the Hells of the Devils or The Abyss of the Demons.)
So it would be something like the Hag-fiend Resistance League, or something similar.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by orinEsque »

Rand wrote: ↑ June 8th, 2024, 00:23
amlaith wrote: ↑ June 7th, 2024, 23:41
arisen wrote: ↑ June 7th, 2024, 21:04
I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
Don't worry, I noticed it too. The Baldurs Gate city was planned as a setting with various social "problems". you can slowly notice the implicit discourse as you talk to citizens and refugees. the part where there is an illegal occupation of refugees in a house as soon as you arrive... I solved the situation by giving the squatter money to leave the house. and it was interesting how the game gave an unpleasant personality to the rightful owner of the house so that he would be seen as the evil one in the situation. several of the options in the dialogue were very Manichean. You evicted the squatter without consideration ("the bad option") or you confronted the rightful owner and took away his home ("the good option")... at least there was an option where everyone won, making my character give to the squatter 100 coins so that he could go to an inn.

The use of modern language about modern problems also takes a lot out of the immersion and gives you a strange feeling. That ""Anti-Hag Support Group"" thing sounded so ridiculous :? . They could have called it something like, "witch hunter brotherhood" or something more in line with the time and the world, and not give those "good" and modern dialogues to the characters, as if it were a support group for neurodivergents or disturbed LGBT people.
Hags are, by definition, fiends. Which is the term for the denizens of the lower planes. Specifically Tartarus, Hades, and Gehenna.
(As opposed to the Hells of the Devils or The Abyss of the Demons.)
So it would be something like the Hag-fiend Resistance League, or something similar.
I have a feeling your average pleb in Faerun would be too dumb to tell the difference between a fiend and a demon. So I wouldn't use that term here. And go for a slogan not well read commoner would use.
Last edited by orinEsque on June 8th, 2024, 00:44, edited 1 time in total.
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Post by Rand »

orinEsque wrote: ↑ June 8th, 2024, 00:33
I have a feeling your average pleb in Faerun would be too dumb to tell the difference between a fiend and a demon.
Historically, all lower planar creatures were called Fiends.
He would be too ignorant to discern the difference between the various types when seeing them, that is true.

Brotherhood of the hanged hag, perhaps?
Last edited by Rand on June 8th, 2024, 00:36, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by orinEsque »

Rand wrote: ↑ June 8th, 2024, 00:35
orinEsque wrote: ↑ June 8th, 2024, 00:33
I have a feeling your average pleb in Faerun would be too dumb to tell the difference between a fiend and a demon.
Historically, all lower planar creatures were called Fiends.
He would be too ignorant to discern the difference between the various types when seeing them, that is true.

Brotherhood of the hanged hag, perhaps?
asked AI

The Hagbane Brotherhood
The Hagstalker Alliance
The Hagbound Avengers
The Hagwatch Guild
The Hagslayer Society
The Hagbane Retribution

Anyone recall any specific conversations/pamplets that stood out to them that needs.... de-wokifying? For conversations I can use voice AI to replace some words, if not delete the whole convo.
Last edited by orinEsque on June 8th, 2024, 00:46, edited 3 times in total.
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Post by WhiteShark »

Rand wrote: ↑ June 8th, 2024, 00:23
Hags are, by definition, fiends.
Hags are fey in 5e: https://5e.d20srd.org/srd/monsters/hag.htm
Fey in 4e: http://iws.mx/dnd/?view=monster115796
In 3.5e, they were monstrous humanoids: https://www.d20srd.org/srd/monsters/hag.htm
If they were ever fiends, it was quite a long time ago.
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Post by rusty_shackleford »

AI is too biased towards safe responses to get anything good for something like this
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Post by amlaith »

orinEsque wrote: ↑ June 8th, 2024, 00:43
Rand wrote: ↑ June 8th, 2024, 00:35
orinEsque wrote: ↑ June 8th, 2024, 00:33
I have a feeling your average pleb in Faerun would be too dumb to tell the difference between a fiend and a demon.
Historically, all lower planar creatures were called Fiends.
He would be too ignorant to discern the difference between the various types when seeing them, that is true.

Brotherhood of the hanged hag, perhaps?
asked AI

The Hagbane Brotherhood
The Hagstalker Alliance
The Hagbound Avengers
The Hagwatch Guild
The Hagslayer Society
The Hagbane Retribution

Anyone recall any specific conversations/pamplets that stood out to them that needs.... de-wokifying? For conversations I can use voice AI to replace some words, if not delete the whole convo.
The only thing that is bothering me a lot now are the girl-bosses, all the captains and commanders in the game are women. I'm still learning from your tutorial to see if I can help with that. If my intelligence is definitely not enough to modding, I will let it be known that I gave up :v
WhiteShark wrote: ↑ June 8th, 2024, 00:49
Rand wrote: ↑ June 8th, 2024, 00:23
Hags are, by definition, fiends.
Hags are fey in 5e: https://5e.d20srd.org/srd/monsters/hag.htm
Fey in 4e: http://iws.mx/dnd/?view=monster115796
In 3.5e, they were monstrous humanoids: https://www.d20srd.org/srd/monsters/hag.htm
If they were ever fiends, it was quite a long time ago.
okay, so "the hunters brotherhood of ugly things" :lol:
Last edited by amlaith on June 8th, 2024, 01:09, edited 1 time in total.
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Post by orinEsque »

amlaith wrote: ↑ June 8th, 2024, 01:06
orinEsque wrote: ↑ June 8th, 2024, 00:43
Rand wrote: ↑ June 8th, 2024, 00:35

Historically, all lower planar creatures were called Fiends.
He would be too ignorant to discern the difference between the various types when seeing them, that is true.

Brotherhood of the hanged hag, perhaps?
asked AI

The Hagbane Brotherhood
The Hagstalker Alliance
The Hagbound Avengers
The Hagwatch Guild
The Hagslayer Society
The Hagbane Retribution

Anyone recall any specific conversations/pamplets that stood out to them that needs.... de-wokifying? For conversations I can use voice AI to replace some words, if not delete the whole convo.
The only thing that is bothering me a lot now are the girl-bosses, all the captains and commanders in the game are women. I'm still learning from your tutorial to see if I can help with that. If my intelligence is definitely not enough to modding, I will let it be known that I gave up :v
WhiteShark wrote: ↑ June 8th, 2024, 00:49
Rand wrote: ↑ June 8th, 2024, 00:23
Hags are, by definition, fiends.
Hags are fey in 5e: https://5e.d20srd.org/srd/monsters/hag.htm
Fey in 4e: http://iws.mx/dnd/?view=monster115796
In 3.5e, they were monstrous humanoids: https://www.d20srd.org/srd/monsters/hag.htm
If they were ever fiends, it was quite a long time ago.
okay, so "the hunters brotherhood of ugly things" :lol:
That would have them hunting most npcs in bg3 considering how ugly most faces are
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Post by Rand »

WhiteShark wrote: ↑ June 8th, 2024, 00:49
Rand wrote: ↑ June 8th, 2024, 00:23
Hags are, by definition, fiends.
Hags are fey in 5e: https://5e.d20srd.org/srd/monsters/hag.htm
Fey in 4e: http://iws.mx/dnd/?view=monster115796
In 3.5e, they were monstrous humanoids: https://www.d20srd.org/srd/monsters/hag.htm
If they were ever fiends, it was quite a long time ago.
https://forgottenrealms.fandom.com/wiki/Hag

The only one in the Monster Manual:
Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Acrux »

Rand wrote: ↑ June 8th, 2024, 02:25
WhiteShark wrote: ↑ June 8th, 2024, 00:49
Rand wrote: ↑ June 8th, 2024, 00:23
Hags are, by definition, fiends.
Hags are fey in 5e: https://5e.d20srd.org/srd/monsters/hag.htm
Fey in 4e: http://iws.mx/dnd/?view=monster115796
In 3.5e, they were monstrous humanoids: https://www.d20srd.org/srd/monsters/hag.htm
If they were ever fiends, it was quite a long time ago.
https://forgottenrealms.fandom.com/wiki/Hag

The only one in the Monster Manual:
Image
Interesting, it seems inconsistent based on type in 5E. @WhiteShark - your link to the SRD shows that Green Hags and Sea Hags are Fey, but Night Hags are fiends.
https://5e.d20srd.org/srd/monsters/hag.htm

And here's from the 5E MM, apparently:
5E MM, p178 wrote:
Night Hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends.
Last edited by Acrux on June 8th, 2024, 02:38, edited 1 time in total.
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Post by Hurtyy »

Anyone is familiar with any other websites outside basedmods that this could be uploaded in?
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Post by UltraFan123 »

Hurtyy wrote: ↑ June 8th, 2024, 02:54
Anyone is familiar with any other websites outside basedmods that this could be uploaded in?
This mod is also in LaXMODS: https://laxmods.site/threads/no-alphabets.13/

EDIT: Now that the topic was brought up, this site, BasedMods, and LaXMODS are so far the only anti-woke modding sites I know about.

I guess it's a good thing that there is more than one free speech mod site, but I do hope that more sites like this pop up in the future.
Last edited by UltraFan123 on June 8th, 2024, 03:00, edited 1 time in total.
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Post by WhiteShark »

Hm, interesting. 3.5e also lists Night Hags separately from the others and makes them Outsiders: https://www.d20srd.org/srd/monsters/nightHag.htm
3.5e Monster Manual wrote:
Merciless and utterly evil, night hags are creatures from the plane of Hades that constantly hunger for the flesh and souls of innocent men and women.
And Outsiders (Evil) are fiends:
SRD wrote:
Evil outsiders are also called fiends.
So it seems Night Hags are fiends in some editions, unlike other hags. If the hags in this case are Night Hags, then they should indeed be considered fiends.
Last edited by WhiteShark on June 8th, 2024, 03:06, edited 1 time in total.
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Post by rusty_shackleford »

Rand wrote: ↑ June 8th, 2024, 02:25
WhiteShark wrote: ↑ June 8th, 2024, 00:49
Rand wrote: ↑ June 8th, 2024, 00:23
Hags are, by definition, fiends.
Hags are fey in 5e: https://5e.d20srd.org/srd/monsters/hag.htm
Fey in 4e: http://iws.mx/dnd/?view=monster115796
In 3.5e, they were monstrous humanoids: https://www.d20srd.org/srd/monsters/hag.htm
If they were ever fiends, it was quite a long time ago.
https://forgottenrealms.fandom.com/wiki/Hag

The only one in the Monster Manual:
Image
That's from the 1E monster manual, FR was not part of D&D yet. Night hags also aren't hags but resemble hags, but I don't believe that was established as part of the monster manuals yet.
WhiteShark wrote: ↑ June 8th, 2024, 03:05
So it seems Night Hags are fiends in some editions, unlike other hags. If the hags in this case are Night Hags, then they should indeed be considered fiends.
See above, night hags aren't actually hags.
Last edited by rusty_shackleford on June 8th, 2024, 03:37, edited 2 times in total.
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Post by arisen »

Okay, wow, I did not expect my post to cause a discussion, but here we are.
Hags are fey. Night hag situation sounds like: a) editors forgot about this one while making 5e; b) editors wanted to make this particular hag special and didn't come up with anything better than adding fiend aspect.
orinEsque's AI suggestions for the new group name really suit the game setting. I would stop at "The Hagbane Alliance" unless someone has other opinions.
Regarding specific dialogues and pamphlets for the matter, I need to check the game, but it should be done from Act 3's very start (I think) for better searching results. My earliest save is just before entering House of Grief, so... may miss something probably.
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Post by Godjjjita »

orinEsque wrote: ↑ June 8th, 2024, 00:43
Rand wrote: ↑ June 8th, 2024, 00:35
orinEsque wrote: ↑ June 8th, 2024, 00:33
I have a feeling your average pleb in Faerun would be too dumb to tell the difference between a fiend and a demon.
Historically, all lower planar creatures were called Fiends.
He would be too ignorant to discern the difference between the various types when seeing them, that is true.

Brotherhood of the hanged hag, perhaps?
asked AI

The Hagbane Brotherhood
The Hagstalker Alliance
The Hagbound Avengers
The Hagwatch Guild
The Hagslayer Society
The Hagbane Retribution

Anyone recall any specific conversations/pamplets that stood out to them that needs.... de-wokifying? For conversations I can use voice AI to replace some words, if not delete the whole convo.
I think The Hagwatch Guild is the one that makes more sense. Few people are capable of hunting and killing a hag but to have an organization dedicated to keep watch on activities that could lead to a hag and then inform the authorities is more plausible, something like a neighbourhood watch in the real world that watches out for crimes but report to the police when they see something suspicious.
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Post by SoLong »

arisen wrote: ↑ June 7th, 2024, 21:04
I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
I agree that "Anti-Hag Support Group" sounds very silly. Disagree on the survivor thing because an encounter with a hag is indeed incredibly dangerous and surviving it is not the rule. Writing is still clumsy though.
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Post by arisen »

SoLong wrote: ↑ June 8th, 2024, 07:32
arisen wrote: ↑ June 7th, 2024, 21:04
I wasn't sure where should I write this, maybe I am the only one with such thoughts, so I'll try to leave it here. In case it was posted before, my apologies.
Act 3 is full of crap straight from Tumblr, and while folks here addressed "Californian" dialogues, nobody pointed at the "Anti-Hag Support Group" and how NPCs related to the quest keep babbling the annoying "I'm a survivor" line. The only word I could find to perfectly describe my encounter with the issue was "I want guns to be legal in my country". Oversensitive ***** spewing overused modern slang belong in an industrial shredder, not fantasy.
I agree that "Anti-Hag Support Group" sounds very silly. Disagree on the survivor thing because an encounter with a hag is indeed incredibly dangerous and surviving it is not the rule. Writing is still clumsy though.
I don't deny the fact they survived. I cannot stand any more of the "I'm a survivor" line I hear from every corner nowadays, posers and victims alike. They tend to repeat that line every five seconds in their interviews and vlogs, like I didn't get it first time or have Alzheimer. Again, this phrase is straight from modern day society and sounds out of Forgetten Realms setting. But to me personally it's mostly because it's annoying as hell.
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Post by orinEsque »

I'll keep it simple and name it Hag Watch. And members are hag watchers

Examples of californian writing that I changed:
it would do my heart good to meet others like me who have suffered --> it would do my heart good to make sure no poor soul suffers at the hand of such fiends again
show up to our support groups --> show up to our gatherings
With Auntie Ethel dead, they're finally free. --> With Auntie Ethel dead, they finally have vengeance.
hag survivors will have feelings about this --> hag watchers will want to know about this

Good news is i didn't find any voice lines that call them Hag survivors out loud. Less work for me :D

-----

[squatters] I can make tav's options more accusatory of the squatters [e.g. who cares what your circumstances are? You got no right to barge into private property.] This should make your decision to threaten him feel more righteous.

but it would be difficult to change the squatters' response massively due to mocap limitations
Last edited by orinEsque on June 8th, 2024, 14:45, edited 10 times in total.
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Post by SoLong »

orinEsque wrote: ↑ June 8th, 2024, 14:31
[squatters] I can make tav's options more accusatory of the squatters [e.g. who cares what your circumstances are? You got no right to barge into private property.] This should make your decision to threaten him feel more righteous.

but it would be difficult to change the squatters' response massively due to mocap limitations
I think that would be fine. I hate that the idiot devs tried to make squatting acceptable but there is a plot hook in the house (the sabotaged fireworks and dangerous toys).

Players should want to go in there and explore to find out about it. Respecting private property is the right response IRL but the devs ****** writing basically enforces the trespassing if you don't want to miss part of the questline.
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Post by Hyborian »

orinEsque wrote: ↑ June 8th, 2024, 14:31
I'll keep it simple and name it Hag Watch. And members are hag watchers
Hag Watchers, huh. Sounds like an interesting group. How do I join?
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Post by orinEsque »

fkirenicus wrote: ↑ March 19th, 2024, 20:58
If no one has mentioned it already: Scribe Goosequill in the Lower City, one of the bystanders near the woman whos has been struck unconscious by a steel watcher, appears to have a very masculine voice for her otherwise very female body.
I never actually heard her voice. Does she even have voice lines? If so what does she /he say? I needa line of dialogue to find the NPC's voice id.
Last edited by orinEsque on June 10th, 2024, 17:36, edited 1 time in total.
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