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Realms Restored 4.1 — Baldur's Gate 3
Posted: April 23rd, 2026, 16:47
by loregamer
Updated Translation resources
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 23rd, 2026, 17:33
by bardmonk
I hope one day you put out mod for companions (looks) as add on for RR. I use some from "Better Companions" mod, but for example, Minthara is broken (her face is black during cutscenes). I think author no longer works on that mod. Definetely want to slim down Karlach to BT1 (currently using sweet karlach) mod even though is a bit broken. I hope by end of year you put out RR 5.0. with proper Githyanki look. Honestly, with RR, de girl boss, No alphabets and whiter mod; alongside 400 others that I insatalled - mostly bug fixes, flavor, and similiar, the game to me is perhaps my favorite of all time, and I have been gaming since 1997. Yes, BG1 and 2 have far better story, but graphically they are simply "old", and BG3 to me looks pretty great on my 1440p. I donated some money a while ago to support you, because you really earned it with this. Cheers
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 23rd, 2026, 17:52
by loregamer
Definitely something we want to do, TBD
@lexo1000 made a Companions mod that uses RR color conventions that you can check out in the meantime:
Immersive Companions Appearance 1.7 — Baldur's Gate 3
Do you mean Lae'zel or Githyanki in general? They had some updates in v3.0:
ModdersHQ wrote: ↑
December 13th, 2025, 00:12
- Githyanki updates (15+ NPCs)
- Heterochromia removed
- Freckles removed
- Hair updates
- Pants edits (dignifying those frog cheeks)
- Outfit updates
- Children updates
Orpheus was also updated
ModdersHQ wrote: ↑
December 13th, 2025, 00:12
- Orpheus
- Hair update
- Skin and eye color update
- Subtle eye glow in the same fashion what Vlaakith has
- Previously Elvish ears are now serrated Githyanki ears
![Image]()
![Image]()
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 23rd, 2026, 18:07
by bardmonk
I read somewhere on this very forum, maybe even when you rolled 3.0 that you gonna update githyanki heads sometime in future. Sorry for not being specific. Maybe I misunderstood.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 23rd, 2026, 18:14
by loregamer
OH right, Gith heads. I keep forgetting about that
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 00:15
by loregamer
For gith heads replacer, are you guys wanting them to be beautified and less alien, or is there something else you guys wanted for Gith heads?
@bardmonk I don't recall the Gith heads being as egregious as elves
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 03:59
by CheesusCrust
loregamer wrote: ↑
April 24th, 2026, 00:15
For gith heads replacer, are you guys wanting them to be beautified and less alien, or is there something else you guys wanted for Gith heads? @bardmonk I don't recall the Gith heads being as egregious as elves
def beautified because Larian managed to make an already ugly characters even more ugly. just don't give them those painted green lips please

in addition people in general expressed desire to smooth gith body wrinkles because they're ugly too
didn't like gith hairs too, that mohawk-like abomination male gith (RR Orpheus too) have is one of them. ok, it's fantasy, gith magic hair sprays sponsored by Vlakith and all that, but it's still looking ********
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 05:21
by Ghlaun
Making them closer to TSR's
take on githyanki could be a start. Perhaps
this blog post could be of help as well.
Particularly in terms of their worn fashion. Githyanki were famous for wearing colourful, baroque inspired weapons and armour: elaborately decorated with feathers, pearls, beads, gems, and similar precious shiny trinkets. But in BG3? It all comes down in two flavours: tin can metallic and BDSM belt leather. Atrocious... *sigh*
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 09:57
by Melias
There is a "more humane" gith head for lae'zel:
https://www.nexusmods.com/baldursgate3/mods/21477
I dont know if it would be too much but I personally use it to make that larians frog not so disgusting.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 10:27
by Oyster Sauce
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 10:51
by Faceless_Sentinel
Strongly disagree. I can't exactly pinpoint in what way, but this game has so generic and "californian view of middle ages" art-style, that having beauty models as a companions appearance would made it has at least something.
For example here, if somebody could make mandible less wide in "after" version, this would look better, I would even say good.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 10:58
by Oyster Sauce
Faceless_Sentinel wrote: ↑
April 24th, 2026, 10:51
Strongly disagree. I can't exactly pinpoint in what way, but this game has so generic and "californian view of middle ages" art-style, that having beauty models as a companions appearance would made it has at least something.
For example here, if somebody could make mandible less wide in "after" version, this would look better, I would even say good.
Truly awful
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 11:18
by Melias
Oyster Sauce wrote: ↑
April 24th, 2026, 10:58
Faceless_Sentinel wrote: ↑
April 24th, 2026, 10:51
Strongly disagree. I can't exactly pinpoint in what way, but this game has so generic and "californian view of middle ages" art-style, that having beauty models as a companions appearance would made it has at least something.
For example here, if somebody could make mandible less wide in "after" version, this would look better, I would even say good.
Truly awful
Well, I already got enough aliens in real life. The streets looks like an arab-daddy yankee music videoclip. Let me atleast be free of ugly animals and humanoids in a fictional videogame.

Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 11:39
by bardmonk
loregamer wrote: ↑
April 24th, 2026, 00:15
For gith heads replacer, are you guys wanting them to be beautified and less alien, or is there something else you guys wanted for Gith heads? @bardmonk I don't recall the Gith heads being as egregious as elves
I want them to still be alien (yellowish skin), but not ugly, a bit more beautified, but still alien.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 12:19
by MrTwinkls
Is there a mod to replace gith with actual toads?
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 24th, 2026, 18:23
by FMLS
loregamer wrote: ↑
April 24th, 2026, 00:15
For gith heads replacer, are you guys wanting them to be beautified and less alien, or is there something else you guys wanted for Gith heads? @bardmonk I don't recall the Gith heads being as egregious as elves
I'm against making them prettier -- if anything, they're way too bland and human looking as is. Don't get why some of the fuckers here want to turn everything into anime blowup dolls.
They're inscrutable, scary space orcs.

Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 06:50
by Ghlaun
Nah, it's been well established that githyanki are hairless yellow monkey astronauts from Planet of the Apes.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 07:24
by loregamer
So basically there's no consensus on how Githyanki should look
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 07:57
by CheesusCrust
if i were RR modder I'd just start by stealing some decently looking non-vanilla heads (like Jerinski gith heads) and then improvise from here if there's no sole opinion for now. surely no one would protest if gith get less Oblivion-like faces
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 09:57
by Reichspepe
FMLS wrote: ↑
April 24th, 2026, 18:23
loregamer wrote: ↑
April 24th, 2026, 00:15
For gith heads replacer, are you guys wanting them to be beautified and less alien, or is there something else you guys wanted for Gith heads? @bardmonk I don't recall the Gith heads being as egregious as elves
I'm against making them prettier -- if anything, they're way too bland and human looking as is. Don't get why some of the fuckers here want to turn everything into anime blowup dolls.
They're inscrutable, scary space orcs.
Agreed. I like how (alien) the githyanki look with the currently made changes by RR. I would not like to see them changed further, though if it was modular and optional, that wouldn't be a problem of course.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 12:02
by logincrash
I like these two pictures.
180wargithyan.jpg
180wargith.jpg
They look kinda reptilian, though, so that might be a bit off from the "they're aliens" concept.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 12:17
by loregamer
Figured I'd mention, the concern about making them look more monstrous is that it'll require custom Blender edits. RR Heads is a collection of Nexus Mods head packs (usually with like 40 bad heads and a few good ones) compiled into one mod, IDs changed to override vanilla ones, and with tweaks to their materials and mesh by us.
There's surrely an endless sea of Beautified Gith heads that we can yoink, but none that look like the monstrous Gith photos. We'd basically need to do them from scratch
If anybody is experienced in Blender and good at modelling, feel free to lemme know. I am only semi experienced in Blender and did minor tweaks to head meshes
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 12:28
by Ghlaun
It's the scaly/warty spots making them look like kobold halfbreeds. Not a fan of those, myself. They'd look better without those.
Maybe I'm old fashioned, but the pre-WotC designs are holding up the best even to this day. King Kong would be so proud of this lot:
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 12:39
by loregamer
Also forgot to mention, yeah this would be an optional addon, though now I'm thinking it would need two variants
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 16:11
by Bhaalspawn Jr
Just a quick question:
Is it safe to replace RR Aesthetics 4.0 with the latest 4.1 in the middle of a playthrough?
Cheers.
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 16:22
by loregamer
Yeah, RR is a pretty safe mod to update or install mid playthrough.
I've got v4.2 coming out later today though, so maybe you can hold off on that
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 16:37
by HuntTool0987
Do I still need the dignify mods or did RR 4.0 integrate that?
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 16:38
by rusty_shackleford
There's still 27 separate mods because they want to make it annoying to install
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 25th, 2026, 23:53
by ModdersHQ
Small maintenance update.
► AESTHETICS
Bug Fixes
- Act Specific Split Entries : Scripting reworked to be more reliable and no longer apply on the wrong level
- Balduran's Statue : Fixed a broken shader override that caused the statue to render black in Vulkan mode
Realms Restored 4.1 — Baldur's Gate 3
Posted: April 26th, 2026, 00:10
by Tweed
I thought slaads were the planar frogs.