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Post by Xenich »

Segata wrote: ↑ May 18th, 2023, 14:39
rusty_shackleford wrote: ↑ May 18th, 2023, 12:53
Devs need to stop giving the player meta-information.
But you see, Iron Tower Studios always offers the option to hide the skillchecks in the game settings. Rusty [glow=red]EXPOSED[/glow] as casual and probably picks the easiest difficulty as well. How will he ever recover?
I have always thought that developers should have granular game settings that focus on specifics so the player can tailor the game to their liking. Pathfinder had a good start on this approach, I wish more games would have expanded on this. That way, everyone could be happy.

Sometimes a game has nice features, but I wish I could turn some things off.

I hated Underail putting in the map and wish it could have been a setting that locked on or off at the start of the game. I have enough self control not to tab out of a game and go online looking for hints, but when you get frustrated with something and it is simply hitting a button, well... I will be honest... it is hard not to do it. I can't imagine playing Wiz 7 with all the cheats and convivence features they have default in games these days, it would have ruined the game. The fun was thinking about the game, coming back and trying different approaches, etc... Modern gaming sucks.
Last edited by Xenich on August 14th, 2024, 02:54, edited 1 time in total.
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Post by rusty_shackleford »

Xenich wrote: ↑ August 14th, 2024, 02:53
Segata wrote: ↑ May 18th, 2023, 14:39
rusty_shackleford wrote: ↑ May 18th, 2023, 12:53
Devs need to stop giving the player meta-information.
But you see, Iron Tower Studios always offers the option to hide the skillchecks in the game settings. Rusty [glow=red]EXPOSED[/glow] as casual and probably picks the easiest difficulty as well. How will he ever recover?
I have always thought that developers should have granular game settings that focus on specifics so the player can tailor the game to their liking. Pathfinder had a good start on this approach, I wish more games would have expanded on this. That way, everyone could be happy.

Sometimes a game has nice features, but I wish I could turn some things off.

I hated Underail putting in the map and wish it could have been a setting that locked on or off at the start of the game. I have enough self control not to tab out of a game and go online looking for hints, but when you get frustrated with something and it is simply hitting a button, well... I will be honest... it is hard not to do it. I can't imagine playing Wiz 7 with all the cheats and convivence features they have default in games these days, it would have ruined the game. The fun was thinking about the game, coming back and trying different approaches, etc... Modern gaming sucks.
Being able to turn off a feature does not stop the game from being designed around it.
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Post by Vergil »

rusty_shackleford wrote: ↑ August 14th, 2024, 02:58
Xenich wrote: ↑ August 14th, 2024, 02:53
Segata wrote: ↑ May 18th, 2023, 14:39

But you see, Iron Tower Studios always offers the option to hide the skillchecks in the game settings. Rusty [glow=red]EXPOSED[/glow] as casual and probably picks the easiest difficulty as well. How will he ever recover?
I have always thought that developers should have granular game settings that focus on specifics so the player can tailor the game to their liking. Pathfinder had a good start on this approach, I wish more games would have expanded on this. That way, everyone could be happy.

Sometimes a game has nice features, but I wish I could turn some things off.

I hated Underail putting in the map and wish it could have been a setting that locked on or off at the start of the game. I have enough self control not to tab out of a game and go online looking for hints, but when you get frustrated with something and it is simply hitting a button, well... I will be honest... it is hard not to do it. I can't imagine playing Wiz 7 with all the cheats and convivence features they have default in games these days, it would have ruined the game. The fun was thinking about the game, coming back and trying different approaches, etc... Modern gaming sucks.
Being able to turn off a feature does not stop the game from being designed around it.
It's the same sort of argument as people who tell you to just "not use" fast travel in Oblivion and then the Fighter's Guild makes you walk across the map to talk to one NPC and then report back before actually getting told where to go because it was designed around you being able to teleport.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Xenich »

rusty_shackleford wrote: ↑ August 14th, 2024, 02:58
Xenich wrote: ↑ August 14th, 2024, 02:53
Segata wrote: ↑ May 18th, 2023, 14:39

But you see, Iron Tower Studios always offers the option to hide the skillchecks in the game settings. Rusty [glow=red]EXPOSED[/glow] as casual and probably picks the easiest difficulty as well. How will he ever recover?
I have always thought that developers should have granular game settings that focus on specifics so the player can tailor the game to their liking. Pathfinder had a good start on this approach, I wish more games would have expanded on this. That way, everyone could be happy.

Sometimes a game has nice features, but I wish I could turn some things off.

I hated Underail putting in the map and wish it could have been a setting that locked on or off at the start of the game. I have enough self control not to tab out of a game and go online looking for hints, but when you get frustrated with something and it is simply hitting a button, well... I will be honest... it is hard not to do it. I can't imagine playing Wiz 7 with all the cheats and convivence features they have default in games these days, it would have ruined the game. The fun was thinking about the game, coming back and trying different approaches, etc... Modern gaming sucks.
Being able to turn off a feature does not stop the game from being designed around it.
Depends, Underail wasn't designed around it. It was added much later and the edition took away the having to know your way around which was extremely important in some areas.

My suggestion would be not to develop around the cheats as it has made the games easy, lazy, and bland.

Case in point, Lotro was initially designed around having to read the text and infer various hints, locations, and directions from the NPC's dialogue. Some of it was plain and simple, others were a bit more cryptic hinting at the information. This made the game appealing in that you had to read, pay attention and think about what the NPC was saying (much like EQ was).

Later, they added a bunch of bouncing balls, map pointers, etc... so the game turned into mindless chase the next flashing pointer (like WoW).

Being able to tailor this, turn it off would have been nice. That said, they would first have to design a new game with the former in mind, then... add all the stupid "cheat" crap for the inept. Put this option in the settings when starting a game and it gives the morons their cheats and allows people who want an actual game their way.

This way I don't have to play a game designed around ******** people.
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Post by Xenich »

Vergil wrote: ↑ August 14th, 2024, 02:59
rusty_shackleford wrote: ↑ August 14th, 2024, 02:58
Xenich wrote: ↑ August 14th, 2024, 02:53


I have always thought that developers should have granular game settings that focus on specifics so the player can tailor the game to their liking. Pathfinder had a good start on this approach, I wish more games would have expanded on this. That way, everyone could be happy.

Sometimes a game has nice features, but I wish I could turn some things off.

I hated Underail putting in the map and wish it could have been a setting that locked on or off at the start of the game. I have enough self control not to tab out of a game and go online looking for hints, but when you get frustrated with something and it is simply hitting a button, well... I will be honest... it is hard not to do it. I can't imagine playing Wiz 7 with all the cheats and convivence features they have default in games these days, it would have ruined the game. The fun was thinking about the game, coming back and trying different approaches, etc... Modern gaming sucks.
Being able to turn off a feature does not stop the game from being designed around it.
It's the same sort of argument as people who tell you to just "not use" fast travel in Oblivion and then the Fighter's Guild makes you walk across the map to talk to one NPC and then report back before actually getting told where to go because it was designed around you being able to teleport.
Like I said, it goes without saying that you would not design around the ******** cheats. It only shows that the devs like the cheats because it is a lazy way to implement content.
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Post by rusty_shackleford »

the lack of care about audio is very jarring when you play an old EAX game and it has vastly superior audio physics compared to any new game
would rather devs go back to caring about that than raytracing

how about you raytrace me some reverb ya tards
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ August 13th, 2024, 12:16
Nooneatall wrote: ↑ August 13th, 2024, 12:13
Having two companions and you customize their AI is really cool.
Played Dragon Age?
Just remembered that Deadfire added this, I can't remember if it was in the first game or not(probably not?)
@Nooneatall


It's a feature I've seen praised a lot, surprised it's not more common.
Last edited by rusty_shackleford on August 14th, 2024, 09:34, edited 1 time in total.
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Post by Roguey »

rusty_shackleford wrote: ↑ August 14th, 2024, 09:34
Just remembered that Deadfire added this, I can't remember if it was in the first game or not(probably not?)
It was patched in due to demand. Sawyer's initial preference was that people play the game themselves.
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Post by rusty_shackleford »

Roguey wrote: ↑ August 14th, 2024, 10:39
rusty_shackleford wrote: ↑ August 14th, 2024, 09:34
Just remembered that Deadfire added this, I can't remember if it was in the first game or not(probably not?)
It was patched in due to demand. Sawyer's initial preference was that people play the game themselves.
A lot of people don't want to play RPGs as an RTS. Being able to give tactics to your allies is cool. :turtle:

I just take over when the situation calls for it, otherwise I shouldn't need to tell them to do fairly basic things.
Last edited by rusty_shackleford on August 14th, 2024, 11:17, edited 1 time in total.
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Post by Nooneatall »

rusty_shackleford wrote: ↑ August 14th, 2024, 11:17
Roguey wrote: ↑ August 14th, 2024, 10:39
rusty_shackleford wrote: ↑ August 14th, 2024, 09:34
Just remembered that Deadfire added this, I can't remember if it was in the first game or not(probably not?)
It was patched in due to demand. Sawyer's initial preference was that people play the game themselves.
A lot of people don't want to play RPGs as an RTS. Being able to give tactics to your allies is cool. :turtle:

I just take over when the situation calls for it, otherwise I shouldn't need to tell them to do fairly basic things.
I don't like real time with pause at all unless it has this feature. I'm too fat and ******** to keep track of 4 people doing random spells and ****.
I'm turn based all the way.

Is deadfire good? I fell asleep playing poe.
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Post by rusty_shackleford »

no :(
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Post by Roguey »

rusty_shackleford wrote: ↑ August 14th, 2024, 11:17
A lot of people don't want to play RPGs as an RTS. Being able to give tactics to your allies is cool. :turtle:

I just take over when the situation calls for it, otherwise I shouldn't need to tell them to do fairly basic things.
In games with long-term strategic management I feel like letting the AI take over just puts me in a worse position than doing everything myself.
Nooneatall wrote: ↑ August 14th, 2024, 14:12
I don't like real time with pause at all unless it has this feature. I'm too fat and ******** to keep track of 4 people doing random spells and ****.
I'm turn based all the way.

Is deadfire good? I fell asleep playing poe.
Depends on your reasons for falling asleep. The gameplay is slightly different but ultimately more fun to play. If you were bored by the story, you wouldn't find this one more interesting.
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Post by Hurtyy »

Runescape being ruined by pronoun freaks was not on my list. Today is a dark day
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Post by Oyster Sauce »

Hurtyy wrote: ↑ August 14th, 2024, 23:44
Runescape being ruined by pronoun freaks was not on my list. Today is a dark day
OSRS has been fagged up for many moons now
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Post by Hurtyy »

Oyster Sauce wrote: ↑ August 14th, 2024, 23:48
Hurtyy wrote: ↑ August 14th, 2024, 23:44
Runescape being ruined by pronoun freaks was not on my list. Today is a dark day
OSRS has been fagged up for many moons now
Yes but that is total levels of faggotry
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Post by Vergil »

Hurtyy wrote: ↑ August 14th, 2024, 23:54
Oyster Sauce wrote: ↑ August 14th, 2024, 23:48
Hurtyy wrote: ↑ August 14th, 2024, 23:44
Runescape being ruined by pronoun freaks was not on my list. Today is a dark day
OSRS has been fagged up for many moons now
Yes but that is total levels of faggotry
They had a *** pride event like 5-6 years ago and told anyone annoyed by it to stop being chuds and to stop playing it's been trannycore for ages now.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by CSM-101 »

Vergil wrote: ↑ August 14th, 2024, 23:55
Hurtyy wrote: ↑ August 14th, 2024, 23:54
Oyster Sauce wrote: ↑ August 14th, 2024, 23:48


OSRS has been fagged up for many moons now
Yes but that is total levels of faggotry
They had a *** pride event like 5-6 years ago and told anyone annoyed by it to stop being chuds and to stop playing it's been trannycore for ages now.
Always a great strategy, telling your customers to **** off.
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Post by LemonDemonGirl »

Ok I guess I can say this here.
Almost every single Elf RPr I've interacted with has been a complete psychopath and/or act like teenagers. You're telling me that these skinny pointy eared ***** live for "thousands of years" and yet they act like the average Libtard? ********.
Last edited by LemonDemonGirl on August 15th, 2024, 12:43, edited 1 time in total.
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ August 14th, 2024, 23:48
Hurtyy wrote: ↑ August 14th, 2024, 23:44
Runescape being ruined by pronoun freaks was not on my list. Today is a dark day
OSRS has been fagged up for many moons now
Vergil wrote: ↑ August 14th, 2024, 23:55
Hurtyy wrote: ↑ August 14th, 2024, 23:54
Oyster Sauce wrote: ↑ August 14th, 2024, 23:48


OSRS has been fagged up for many moons now
Yes but that is total levels of faggotry
They had a *** pride event like 5-6 years ago and told anyone annoyed by it to stop being chuds and to stop playing it's been trannycore for ages now.
It's much different than a small event you could ignore, they forced pozz onto everyone and you can't disable it.

Of course, there was absolutely no vote on it like any other pozz change. It's the only thing they don't do votes on because they know it would always be no. Weird how that always happens in so-called 'democracies' :scratch:
Last edited by rusty_shackleford on August 15th, 2024, 07:57, edited 2 times in total.
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Post by Havitner »

Xenich wrote: ↑ August 14th, 2024, 02:53
I hated Underail putting in the map and wish it could have been a setting that locked on or off at the start of the game. I have enough self control not to tab out of a game and go online looking for hints, but when you get frustrated with something and it is simply hitting a button, well... I will be honest... it is hard not to do it.
I had a similar problem with a cheesy ability in some other game, which I 'solved' by unsetting the keybind.

Naturally, that won't work if there's also a map button in the GUI.
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Post by Breathe »

For Black Myth Wukong.

Image

I think we have a good game on our hands, boys.
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Post by RayoSombrio »

Breathe wrote: ↑ August 16th, 2024, 16:53
For Black Myth Wukong.

Image

I think we have a good game on our hands, boys.
That's a big yes on my book. **** these turds.
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Post by rusty_shackleford »

I hate tutorials
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Post by rusty_shackleford »

(just alt-f4'd out of alaloth because every single thing I did popped up a new tutorial)
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Post by Yankee Zulu »

Korean KRAFTON is making its own life sim. Runs on UE5.

https://www.gematsu.com/2024/08/inzoi-t ... -at-launch
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Post by Jordy »

Does anyone play Darktide? I played it for a while on release and it was fun but I was disappointed about how much content was still missing a year after release. I was also sick of the constant large 'patches'.

I just saw a trailer for what appears to be a new update or DLC tempting me to install it again.
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Post by CSM-101 »

Jordy wrote: ↑ August 17th, 2024, 20:47
Does anyone play Darktide? I played it for a while on release and it was fun but I was disappointed about how much content was still missing a year after release. I was also sick of the constant large 'patches'.

I just saw a trailer for what appears to be a new update or DLC tempting me to install it again.
Haven't played it since launch, really. It just felt more of the same with a cash shop pushed at the expense of everything else.
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Post by Oyster Sauce »

One time this guy on YouTube I watched for WoW tanking advice was revealed to have been sucked off by a 12 year old girl and imprisoned for it before. He tearfully admitted it, shut down his channel and then tried to come back a few months later swearing that he wasn't going to let the haters get him down. Looks like it didn't last too long.
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Post by Vergil »

Oyster Sauce wrote: ↑ August 17th, 2024, 23:05
One time this guy on YouTube I watched for WoW tanking advice was revealed to have been sucked off by a 12 year old girl and imprisoned for it before. He tearfully admitted it, shut down his channel and then tried to come back a few months later swearing that he wasn't going to let the haters get him down. Looks like it didn't last too long.
He should have made a twink (https://en.wikipedia.org/wiki/Twinking) build instead of going past level 17.
I'm just stating the facts.
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Post by Classix »

Jordy wrote: ↑ August 17th, 2024, 20:47
Does anyone play Darktide? I played it for a while on release and it was fun but I was disappointed about how much content was still missing a year after release. I was also sick of the constant large 'patches'.

I just saw a trailer for what appears to be a new update or DLC tempting me to install it again.
My brother and his 2 buddies played it, not sure when the last time they did though. They want me to pick it up, they need a Ogre/tank. Tempted to. Can get it for $26 at the moment.
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