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Post by maidenhaver »

WhiteShark wrote: August 2nd, 2024, 08:37
1998 wrote: August 2nd, 2024, 08:34
Were they afraid to trigger someone here? idk just thought its pretty ********

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Reads more like bad millenial humor to me.
Fixed.
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Post by maidenhaver »

MENACE is delayed to 2025. Here's a video, but ******* didn't timestamp, and I can only read second grade german.



There's more stuff on the way for Battle Brothers 1, and a BB2 is in planning.
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Post by 1998 »

maidenhaver wrote: August 3rd, 2024, 00:29
MENACE is delayed to 2025. Here's a video, but ******* didn't timestamp, and I can only read second grade german.



There's more stuff on the way for Battle Brothers 1, and a BB2 is in planning.
They get a pass for delaying it. They have built up massive credit with BB
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Post by KnightoftheWind »

For someone who rarely plays CRPGs, is Pathfinder: Kingmaker worth getting?.
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Post by 1998 »

KnightoftheWind wrote: August 3rd, 2024, 16:59
For someone who rarely plays CRPGs, is Pathfinder: Kingmaker worth getting?.
Yeah...for someone like that the first few chapters might be enjoyable...
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Post by Finarfin »

maidenhaver wrote: August 3rd, 2024, 00:29
MENACE is delayed to 2025. Here's a video, but ******* didn't timestamp, and I can only read second grade german.



There's more stuff on the way for Battle Brothers 1, and a BB2 is in planning.
I could watch it but that's some german youtuber/streamer ****** and I hate his guts. Looks like a ******* ******, with equally ******** streams and videos.
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Post by Hauberk »

That nose ring is a sure sign that he/she/it is some form of degenerate libtard.
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Post by maidenhaver »

How do you think I feel? I had to dig the source out of reddit.

@Kalarion The Turtle Bros will be primed for whatever they're doing next with BB1.
Last edited by maidenhaver on August 3rd, 2024, 20:01, edited 1 time in total.
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Post by Rand »

Image

Image

Yup. DLC that adds settings to multiply your various stat gains, damage dealt, or heal your party after each fight.
And it's additive, so if you get the x3 and x2, it's x5.
Last edited by Rand on August 3rd, 2024, 20:38, edited 1 time in total.
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Post by Nemesis »

KnightoftheWind wrote: August 3rd, 2024, 16:59
For someone who rarely plays CRPGs, is Pathfinder: Kingmaker worth getting?.
If you can, wait for it to go on sale.
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Post by Rand »

Cyberpunk 2077 has a lot of stupid, unbelievable nonsense, but one rises above the rest.

There's a gang called the "Voodoo Boys" made from refugee Haitians when Haiti became totally uninhabitable.
The Haitians turned into antisocial gangers everywhere they went.
"Okay," I can already hear you say "that just sounds like real life." But it gets stupid.
You see, if they were just amoral savages like the Scavengers, but worse, that would fit.
But somehow they supposedly became great netrunners, highly skilled at computers and code...
Yeah, a gang of *****, Haitian ***** at that, probably among the lowest of low IQ, low impulse control subhumans of their subspecies, became legit hackers that could bring down the net (because that's what they intend to do).

Laughable. They have none of the traits necessary to be that.
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Post by rusty_shackleford »

Rand wrote: August 4th, 2024, 01:05
Cyberpunk 2077 has a lot of stupid, unbelievable nonsense, but one rises above the rest.

There's a gang called the "Voodoo Boys" made from refugee Haitians when Haiti became totally uninhabitable.
The Haitians turned into antisocial gangers everywhere they went.
"Okay," I can already hear you say "that just sounds like real life." But it gets stupid.
You see, if they were just amoral savages like the Scavengers, but worse, that would fit.
But somehow they supposedly became great netrunners, highly skilled at computers and code...
Yeah, a gang of *****, Haitian ***** at that, probably among the lowest of low IQ, low impulse control subhumans of their subspecies, became legit hackers that could bring down the net (because that's what they intend to do).

Laughable. They have none of the traits necessary to be that.
go look up the creator of cyberpunk
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Post by Oyster Sauce »

Pretty sure nearly all hackers in real life are 70IQ subhumans
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Post by Rand »

rusty_shackleford wrote: August 4th, 2024, 01:06
Rand wrote: August 4th, 2024, 01:05
Cyberpunk 2077 has a lot of stupid, unbelievable nonsense, but one rises above the rest.

There's a gang called the "Voodoo Boys" made from refugee Haitians when Haiti became totally uninhabitable.
The Haitians turned into antisocial gangers everywhere they went.
"Okay," I can already hear you say "that just sounds like real life." But it gets stupid.
You see, if they were just amoral savages like the Scavengers, but worse, that would fit.
But somehow they supposedly became great netrunners, highly skilled at computers and code...
Yeah, a gang of *****, Haitian ***** at that, probably among the lowest of low IQ, low impulse control subhumans of their subspecies, became legit hackers that could bring down the net (because that's what they intend to do).

Laughable. They have none of the traits necessary to be that.
go look up the creator of cyberpunk
I already know about Pondsmith.
Clearly, as one of the few intelligent blacks, he has a blindspot.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by CSM-101 »

rusty_shackleford wrote: August 4th, 2024, 01:06
Rand wrote: August 4th, 2024, 01:05
Cyberpunk 2077 has a lot of stupid, unbelievable nonsense, but one rises above the rest.

There's a gang called the "Voodoo Boys" made from refugee Haitians when Haiti became totally uninhabitable.
The Haitians turned into antisocial gangers everywhere they went.
"Okay," I can already hear you say "that just sounds like real life." But it gets stupid.
You see, if they were just amoral savages like the Scavengers, but worse, that would fit.
But somehow they supposedly became great netrunners, highly skilled at computers and code...
Yeah, a gang of *****, Haitian ***** at that, probably among the lowest of low IQ, low impulse control subhumans of their subspecies, became legit hackers that could bring down the net (because that's what they intend to do).

Laughable. They have none of the traits necessary to be that.
go look up the creator of cyberpunk
Pretty sure Voodoo Boys is a CD Projekt Red creation for the game and weren't in the actual tabletop RPG.

It's not even that uncommon a name, it was the name of the Jamaican gang in Predator 2.

E: I'll dig out my Cyberpunk sourcebooks to make sure but I'm pretty sure Pondsmith wouldn't make Haitians intelligent. That's stretching suspension of belief way too far.
Last edited by CSM-101 on August 4th, 2024, 01:20, edited 1 time in total.
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Post by LemonDemonGirl »

I call ********
I hate the Antichrist!
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Post by Rand »

Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Rand »

CSM-101 wrote: August 4th, 2024, 01:19
rusty_shackleford wrote: August 4th, 2024, 01:06
Rand wrote: August 4th, 2024, 01:05
Cyberpunk 2077 has a lot of stupid, unbelievable nonsense, but one rises above the rest.

There's a gang called the "Voodoo Boys" made from refugee Haitians when Haiti became totally uninhabitable.
The Haitians turned into antisocial gangers everywhere they went.
"Okay," I can already hear you say "that just sounds like real life." But it gets stupid.
You see, if they were just amoral savages like the Scavengers, but worse, that would fit.
But somehow they supposedly became great netrunners, highly skilled at computers and code...
Yeah, a gang of *****, Haitian ***** at that, probably among the lowest of low IQ, low impulse control subhumans of their subspecies, became legit hackers that could bring down the net (because that's what they intend to do).

Laughable. They have none of the traits necessary to be that.
go look up the creator of cyberpunk
Pretty sure Voodoo Boys is a CD Projekt Red creation for the game and weren't in the actual tabletop RPG.

It's not even that uncommon a name, it was the name of the Jamaican gang in Predator 2.

E: I'll dig out my Cyberpunk sourcebooks to make sure but I'm pretty sure Pondsmith wouldn't make Haitians intelligent. That's stretching suspension of belief way too far.
I can save you the time.

Image

It's modern woke ********.
Last edited by Rand on August 4th, 2024, 11:05, edited 1 time in total.
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Post by rusty_shackleford »

something I noticed with most game developers is that they always refer to other games when describing(or designing features for) their own games now, every game is just other games chopped up and reimplemented, typically worse than the original

it's especially bad with indies and it's always some slop mashup of zelda/metroid/dork souls
Last edited by rusty_shackleford on August 4th, 2024, 02:43, edited 1 time in total.
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Post by Hauberk »

The mindset of the game designer should be "What hasn't been done before?" and then do it. But it's easier to ape, isn't it. Safe. Boring. Mind-numbingly boring. And here we are. We could almost remake the remakes at this point.
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Post by Finarfin »

Something I absolutely detest is when devs take charge of a new game in a longstanding franchise that fans love and constantly, whether in interviews or even in-game, **** on the fans, the original game, and its messages, values, or handling of characters and gender dynamics.
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Post by Rand »

Finarfin wrote: August 4th, 2024, 08:42
Something I absolutely detest is when devs take charge of a new game in a longstanding franchise that fans love and constantly, whether in interviews or even in-game, **** on the fans, the original game, and its messages, values, or handling of characters and gender dynamics.
So the Spider Man and Spider Man 2 Mary Jane sections (and the pointless non-canon deaf girl sections in #3) which the lead dev admitted he put in and expanded in the second game to antagonize players who only wanted to play as Peter Parker as Spider Man.
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Post by Roguey »

rusty_shackleford wrote: August 4th, 2024, 02:41
something I noticed with most game developers is that they always refer to other games when describing(or designing features for) their own games now, every game is just other games chopped up and reimplemented, typically worse than the original

it's especially bad with indies and it's always some slop mashup of zelda/metroid/dork souls
Video games are over 50 years old, it's all been done now. Progress happened a lot faster than film.
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Post by Hauberk »

Surely, there must be some ground not yet covered...?
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Post by KnightoftheWind »

We're not even close to tapping out the creative well. Developers are still designing games that are PS2-tier, but with better graphics. I for one have yet to see a game that depicts a dynamic war on a massive scale, not even RTS games do this. We've only ever controlled a handful of squads, when we should be commanding armies of hundreds.

Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs. Bungie seemingly tried to get a "global battle" system going with Halo Reach, but the Xbox 360 hardware was definitely not going to cut it, so it was scrapped. And now that we have the hardware power, no developer is creative or talented enough to see such an idea through. In addition, I want to see a truly emergent RPG where you can take your character in any direction you'd like. Want to become a warrior?, then enlist in the army or a gang or a band of mercenaries. Need money?, become a shop owner and sell the items you get for profit. There is not a single game that exists right now that cannot be made to run on a PS2, with identical gameplay. The graphics can be reduced and the scale lowered, but you can play near every game just fine and get a similar experience, hypothetically. Game design has been frozen in ice for decades now.
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Post by Stack of Turtles »

KnightoftheWind wrote: August 4th, 2024, 17:56
We're not even close to tapping out the creative well. Developers are still designing games that are PS2-tier, but with better graphics. I for one have yet to see a game that depicts a dynamic war on a massive scale, not even RTS games do this. We've only ever controlled a handful of squads, when we should be commanding armies of hundreds.

Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs. Bungie seemingly tried to get a "global battle" system going with Halo Reach, but the Xbox 360 hardware was definitely not going to cut it, so it was scrapped. And now that we have the hardware power, no developer is creative or talented enough to see such an idea through.
We don't have the hardware power to do that in anything I would consider an acceptable way.
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Post by KnightoftheWind »

Stack of Turtles wrote: August 4th, 2024, 18:10
KnightoftheWind wrote: August 4th, 2024, 17:56
We're not even close to tapping out the creative well. Developers are still designing games that are PS2-tier, but with better graphics. I for one have yet to see a game that depicts a dynamic war on a massive scale, not even RTS games do this. We've only ever controlled a handful of squads, when we should be commanding armies of hundreds.

Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs. Bungie seemingly tried to get a "global battle" system going with Halo Reach, but the Xbox 360 hardware was definitely not going to cut it, so it was scrapped. And now that we have the hardware power, no developer is creative or talented enough to see such an idea through.
We don't have the hardware power to do that in anything I would consider an acceptable way.
You have to understand that modern hardware is being wasted on poorly coded, poorly optimised games that run on bloated engines. There are some games released back in '2014', that look better than titles released a decade later. Assassin's Creed Unity, for example.

We can almost certainly see a game that looks good, and is capable of rendering thousands of combatants with decent-to-good A.I. It has always been a dream of mine to take place in a genuinely large-scale conflict in a game, especially in a third-person RPG or action title of some sort. Hell, that already exists sort of in the form of Dynasty Warriors, but even that game doesn't scratch the surface due to it's primitive technology.
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Post by rusty_shackleford »

Roguey wrote: August 4th, 2024, 15:25
rusty_shackleford wrote: August 4th, 2024, 02:41
something I noticed with most game developers is that they always refer to other games when describing(or designing features for) their own games now, every game is just other games chopped up and reimplemented, typically worse than the original

it's especially bad with indies and it's always some slop mashup of zelda/metroid/dork souls
Video games are over 50 years old, it's all been done now. Progress happened a lot faster than film.

Posted about a very unique indie roguelike earlier today

I'm not aware of any other game that really plays like it.

The problem is these people are just not innovative. They take existing things and bash them together, they can't come up with their own ideas.


And even if it all "has been done", 99% of ideas never get cloned. Where are the games like Red Faction Guerrilla? Where are the Beth-clones? So on and so forth.
These developers play a handful of games total and never play anything else. They don't even actually like video games. It's as if a director decided to make a movie but the only movie he's watched is The Avengers.

Last edited by rusty_shackleford on August 4th, 2024, 18:33, edited 1 time in total.
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Post by wndrbr »

rusty_shackleford wrote: August 4th, 2024, 02:41
something I noticed with most game developers is that they always refer to other games when describing(or designing features for) their own games now, every game is just other games chopped up and reimplemented, typically worse than the original

it's especially bad with indies and it's always some slop mashup of zelda/metroid/dork souls
Hayao Miyazaki: "modern anime sucks because it's being made the people who regurgitate ideas from older anime since they don't have any other experiences to draw inspiration from".
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Post by Manny V »

KnightoftheWind wrote: August 4th, 2024, 18:15
Stack of Turtles wrote: August 4th, 2024, 18:10
KnightoftheWind wrote: August 4th, 2024, 17:56
We're not even close to tapping out the creative well. Developers are still designing games that are PS2-tier, but with better graphics. I for one have yet to see a game that depicts a dynamic war on a massive scale, not even RTS games do this. We've only ever controlled a handful of squads, when we should be commanding armies of hundreds.

Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs. Bungie seemingly tried to get a "global battle" system going with Halo Reach, but the Xbox 360 hardware was definitely not going to cut it, so it was scrapped. And now that we have the hardware power, no developer is creative or talented enough to see such an idea through.
We don't have the hardware power to do that in anything I would consider an acceptable way.
You have to understand that modern hardware is being wasted on poorly coded, poorly optimised games that run on bloated engines. There are some games released back in '2014', that look better than titles released a decade later. Assassin's Creed Unity, for example.

We can almost certainly see a game that looks good, and is capable of rendering thousands of combatants with decent-to-good A.I. It has always been a dream of mine to take place in a genuinely large-scale conflict in a game, especially in a third-person RPG or action title of some sort. Hell, that already exists sort of in the form of Dynasty Warriors, but even that game doesn't scratch the surface due to it's primitive technology.
i mean, total war games, but ye the ai in them is pretty shite