Yeah, I've been feeling it a bit, although I don't even play tabletop. I used to be fine/whatever with female led games way back when, but by today I think there's quite a bit of fatigue with that, even if it's "done well".rusty_shackleford wrote: ↑ October 3rd, 2025, 02:02solid 80% of tabletop products that have a character on the cover are female now, the propaganda is tiring and it all has an opposite effect on me
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
D&D Edition Wars
I like sugar, and I like tea.
rusty_shackleford wrote: ↑ October 3rd, 2025, 02:02solid 80% of tabletop products that have a character on the cover are female now, the propaganda is tiring and it all has an opposite effect on me
Nothing against female characters when they are done right. Eg -
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Any case of it "done well"?mercerxiv wrote: ↑ October 3rd, 2025, 02:53I used to be fine/whatever with female led games way back when, but by today I think there's quite a bit of fatigue with that, even if it's "done well".
Last edited by WaterMage on October 3rd, 2025, 05:56, edited 1 time in total.
At least back then, when females where shown in the cover the artists put the effort to make her attractive. Now the artists are purposely told to make the women in the cover as unattractive as possible.
So not even gooners are interested in it.
So not even gooners are interested in it.
To be honest, none that come to mind. But again, I've not been playing TTRPG much, less so lately due to hardship and moving.
In video games.... I think the best we get these days is just games where you get to make your own character and there's no prescribed persona.
Someone may be able to pitch in on Stellar Blade protagonist, I'm unfamiliar.
Out of the stuff I play - none really. Most games I play are either not the type to have a protagonist (flight sims, strategy) or have uncharacterised player made protagonist (souls games, crpg, mmo). I guess FFXIV has some decent support cast female characters that are not cringe to listen to/look at, but so does it have obnoxious ones too. FFVI has pretty good portrayals, but is far from recent.
Yeah, nothing comes to mind at this time. I meant it more in a sense that "even if there was a game with a female cover art lead that's done well, I would still not be too keen". And given modernity - what are the odds it's neither mental health haircut or gooner bait?
I like sugar, and I like tea.
Comparing edition art of some creatures.
Minotaur :

D&D Wizard. From TSR and from WoTC.


Minotaur :

D&D Wizard. From TSR and from WoTC.


Last edited by WaterMage on October 3rd, 2025, 08:10, edited 2 times in total.
That 5e Minotaur(???).... is nauseating. Looks like some furry commission ripped straight off reddit.WaterMage wrote: ↑ October 3rd, 2025, 08:00Comparing edition art of some creatures.
Minotaur :
D&D Wizard. From TSR and from WoTC.
![]()
I like sugar, and I like tea.
They hired the Pinkertons? Cool. I hope it was for union busting.WaterMage wrote: ↑ October 3rd, 2025, 08:00Comparing edition art of some creatures.
Minotaur :
D&D Wizard. From TSR and from WoTC.
![]()
Nope. It was to go and try to defraud a guy to get Magic The Gathering cards he was legally sold that they decided they didn't want him to have.Tangerine wrote: ↑ October 3rd, 2025, 12:17They hired the Pinkertons? Cool. I hope it was for union busting.
They lied to and intimidated the owner. (He was the legal owner of those cards under the law).
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Last edited by Rand on October 3rd, 2025, 13:25, edited 4 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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rusty_shackleford
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one of my dream jobs is being a pinkertonWaterMage wrote: ↑ October 3rd, 2025, 08:00Comparing edition art of some creatures.
Minotaur :
D&D Wizard. From TSR and from WoTC.
![]()
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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5th edition minotaur talks in a soto voce at least one octave higher than his natural voice and quotes ******* like Ginsberg, thinking that he's culturued.WaterMage wrote: ↑ October 3rd, 2025, 08:00Comparing edition art of some creatures.
Minotaur :
D&D Wizard. From TSR and from WoTC.
![]()
Human traits operates on a bell curve. Intelligence, strength, attractiveness, you name it. The average woman is weaker than the average man; but there exists women who are stronger than the average man. If we accept that the average man can take up a sword and become a warrior then it is not a stretch to accept the same with the occasional woman. However, the key thing is that it must be rare. I will accept the Lathgertha, Æthelflæd, and Boudicca who become the equivalent of max level fighters since they are 1 in 10,000,000 women who got the lucky throw of the genetic dice. They are the exception which proves the rule that women are not warriors. If a setting desires a plethora shield-maidens then they need to work hard to justify it. Is the society in such dire need of soldiers that they are willing to arm anyone? Is there some magic that makes these women more capable?mercerxiv wrote: ↑ September 29th, 2025, 20:33True, actually this kind of resurrected an old random thought I had:rusty_shackleford wrote: ↑ September 29th, 2025, 00:363e refers to the player as "she" so it was broken from the start
What do yall think about female heroes in fantasy? Not the she-hulk/"really a dude" type, but decently and above written/portrayed ones? Do you think a female wizard or fighter are acceptable? Can they be successful protagonists/participants in a campaign/story/game/you get it/etc.? Ofc going under assumption that none of the "modern audiences" and/or feminist writing is present. I'm not particularly well acquainted with pieces of media like that (I got the impression it's very common in anime, almost to the point of some 90% of the cast being female, but that's not necessarily what I'm talking about), most of the games that come to my mind are either more recent additions that don't qualify, games with chargen when the character is (let's be honest) a dude in writing regardless, and maybe something like old old Tomb Raider which I'm not so sure qualifies (although feel free to correct me).
I've not made up my mind on the topic yet, since I feel like I don't have enough examples. Going off some modern writing the answer is sure simple, but we all know it and it's a boring topic about a fleeting thing that will surely pass given time (smh passing something something...). Anyhow, I dunno what do I think about it in normal media with good writing since I barely seen any, so yall pitch in.
Last edited by AmericanMonarchist on November 2nd, 2025, 15:06, edited 1 time in total.
It is so simple and you never have to consult any tables.Rand wrote: ↑ September 29th, 2025, 00:54Why you would start at AC10 and go down as you become better armored while trying to roll a high number for success is an extremely peculiar choice by Gygax.
Good grief
Your THAC0 12
Enamy AC 8
12 - 8 = 4
You hit at 4 and above on a d20.
Anyone needing a table to look up the result is a certified moron.
Rand wrote: ↑ September 29th, 2025, 00:54Why you would start at AC10 and go down as you become better armored while trying to roll a high number for success is an extremely peculiar choice by Gygax.
Gygax, you ******* moron, Atlantico says you don't need this table ******** at all!Atlantico wrote: ↑ November 2nd, 2025, 17:16It is so simple and you never have to consult any tables.
Good grief
Your THAC0 12
Enamy AC 8
12 - 8 = 4
You hit at 4 and above on a d20.
Anyone needing a table to look up the result is a certified moron.![]()
What's wrong with you, putting this weak, useless garbage in your magnum opus, the 1st edition Advanced Dungeons & Dragons Dungeon Master's Guide?
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Ugh! And then you put them on the DM's screen, too? You fool!
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Last edited by Rand on November 2nd, 2025, 19:28, edited 5 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
I don't need the multiplication tables either, but they exist.Rand wrote: ↑ November 2nd, 2025, 18:30Gygax, you ******* moron, Atlantico says you don't need this table ******** at all!
"Multiplication is stupid, you need to look the answer up in tables" - people on the internet in 2025
It never occurred to them to shut the door and call the cops?Rand wrote: ↑ October 3rd, 2025, 13:19Nope. It was to go and try to defraud a guy to get Magic The Gathering cards he was legally sold that they decided they didn't want him to have.Tangerine wrote: ↑ October 3rd, 2025, 12:17They hired the Pinkertons? Cool. I hope it was for union busting.
They lied to and intimidated the owner. (He was the legal owner of those cards under the law).
► Show Spoiler
zoomers are all doomedAtlantico wrote: ↑ November 2nd, 2025, 19:53I don't need the multiplication tables either, but they exist.Rand wrote: ↑ November 2nd, 2025, 18:30Gygax, you ******* moron, Atlantico says you don't need this table ******** at all!
"Multiplication is stupid, you need to look the answer up in tables ask chatgpt" - people on the internet in 2025
And I think this is solved rather easily by the way old stat spreads were - female characters get a -x to strength and +x to charisma (or something) compared to males of the same race. It did exactly that - with that stat reallocation you are statistically less likely to be as good of a fighter as a male, and can never be as good of a fighter as the best male fighter (both are reflective of reality). For a middling fighter then a man needs to roll just about a 16 in cumulative STR, while a woman would need a 16+x to be comparable, and assuming a limit (for example 1d20, or 2d10, or whatever else) that would mean a female character always has a ceiling that is lower by x than man (which once again makes perfect sense). And with a system like that I imagine the problem would more or less address itself - you can play as many woman fighters as you want but more of them will be bad at their job simply due to inferior bell curve for stats that matter, which will result in more of them getting rather dead in fights sooner or later. Adjusting how large x also provides pretty good control over plausibility - make at 2 and it's a somewhat soft difference, make it a 4 or a 6 and now you have to stop and think if you really want to play that character.AmericanMonarchist wrote: ↑ November 2nd, 2025, 15:04Human traits operates on a bell curve. Intelligence, strength, attractiveness, you name it. The average woman is weaker than the average man; but there exists women who are stronger than the average man. If we accept that the average man can take up a sword and become a warrior then it is not a stretch to accept the same with the occasional woman. However, the key thing is that it must be rare. I will accept the Lathgertha, Æthelflæd, and Boudicca who become the equivalent of max level fighters since they are 1 in 10,000,000 women who got the lucky throw of the genetic dice. They are the exception which proves the rule that women are not warriors. If a setting desires a plethora shield-maidens then they need to work hard to justify it. Is the society in such dire need of soldiers that they are willing to arm anyone? Is there some magic that makes these women more capable?mercerxiv wrote: ↑ September 29th, 2025, 20:33True, actually this kind of resurrected an old random thought I had:rusty_shackleford wrote: ↑ September 29th, 2025, 00:363e refers to the player as "she" so it was broken from the start
What do yall think about female heroes in fantasy? Not the she-hulk/"really a dude" type, but decently and above written/portrayed ones? Do you think a female wizard or fighter are acceptable? Can they be successful protagonists/participants in a campaign/story/game/you get it/etc.? Ofc going under assumption that none of the "modern audiences" and/or feminist writing is present. I'm not particularly well acquainted with pieces of media like that (I got the impression it's very common in anime, almost to the point of some 90% of the cast being female, but that's not necessarily what I'm talking about), most of the games that come to my mind are either more recent additions that don't qualify, games with chargen when the character is (let's be honest) a dude in writing regardless, and maybe something like old old Tomb Raider which I'm not so sure qualifies (although feel free to correct me).
I've not made up my mind on the topic yet, since I feel like I don't have enough examples. Going off some modern writing the answer is sure simple, but we all know it and it's a boring topic about a fleeting thing that will surely pass given time (smh passing something something...). Anyhow, I dunno what do I think about it in normal media with good writing since I barely seen any, so yall pitch in.
That is ofc assuming rational GMs and certain standards of rulekeeping, but even if the players are allowed unlimited rerolls/point buys, they would still run against the hard Max-X ceiling which would prevent equality. Unless ofc they just homebrew the rules, but at that point it's really their own business that they can sort out within their own group, rather than the norm.
Using your army example - this still works just fine. Assuming middling man would have around 12-14 STR (and an exceptional man 16-18/00 STR), your female recruit army would then sit at something like 8-12 STR, which is fairly reasonable IMO. Can they still be a threat in an asymmetrical encounter? Sure. But in a XvX fight against army of men that will be a walloping, even though they may get some hits due to dice rng.
I like sugar, and I like tea.
This. Never understood what's the bloody big deal with people crying rivers over THAC0. You really don't need a table for this ****, and the only time the math gets harder is if you have magical effects like +X weapons or buffs. With a +3 sword it would simply be: roll above your THAC0 - 3 - enemy AC, or better yet since it won't change unless you level up/get a new sword you just pre-calculate your THAC0 for the weapon (so let's say if you are a lvl 10 Warrior class with 18/00 STR: 11-3-3=5, so THAC0 of 5 unless you jump to like 21 STR suddenly, lose your weapon, or level up) and just keep doing THAC0 - enemy AC = roll that and above.Atlantico wrote: ↑ November 2nd, 2025, 17:16It is so simple and you never have to consult any tables.Rand wrote: ↑ September 29th, 2025, 00:54Why you would start at AC10 and go down as you become better armored while trying to roll a high number for success is an extremely peculiar choice by Gygax.
Good grief
Your THAC0 12
Enamy AC 8
12 - 8 = 4
You hit at 4 and above on a d20.
Anyone needing a table to look up the result is a certified moron.![]()
I guess if you make an argument that subtraction is harder than addition, you can then make an argument that this is harder too. But I would not agree. Now we just have: roll above enemy AC - added up attack score. Or as most people do it: roll, then add your attack, and then compare it to enemy AC. Which is more or less the same ****? You will always have your attack score pre-calculated (be that THAC0 or Attack), and you will always need to compare it to enemy AC together with your roll.
I think the biggest reason some people complain really is the conditioning that "bigger number=better" and therefore falling into stupor when it turns out that less AC is better.
I like sugar, and I like tea.
It's not about stupidity. It's about unnecessary fiddling. Realistically speaking, the average adult group has a session every 1-3 weeks, and maybe slightly drunk. The more exceptions you expect your players to remember, the worse is your game.mercerxiv wrote: ↑ November 3rd, 2025, 00:20I think the biggest reason some people complain really is the conditioning that "bigger number=better" and therefore falling into stupor when it turns out that less AC is better.
I've seen physics PhD say **** it to obtuse mechanics of Oath, even though the guy is capable of managing much more complex problems at work.
Iren's PbP - Felix
So: autism.DemoGraph wrote: ↑ November 3rd, 2025, 09:32It's not about stupidity. It's about unnecessary fiddling.
I've heard this argument before. Why does a +3 sword *subtract* 3 from the THAC0. ***autistic screeches***
Also: don't play while drinking alcohol. What the **** are you doing with your life.
Tangerine wrote: ↑ October 3rd, 2025, 12:17They hired the Pinkertons? Cool. I hope it was for union busting.
Rand wrote: ↑ October 3rd, 2025, 13:19Nope. It was to go and try to defraud a guy to get Magic The Gathering cards he was legally sold that they decided they didn't want him to have.
They lied to and intimidated the owner. (He was the legal owner of those cards under the law).
► Show Spoiler
Strangely not. Even gamer-adjacent normiefags are panicky idiots, it seems.Xenich wrote: ↑ November 2nd, 2025, 20:04It never occurred to them to shut the door and call the cops?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Okay, since there are too many posters who clearly can't process basic information, let me try to simplify the point.
• There was no THAC0 for over 15 years of the game, just Gygax's tables
• The tables are badly designed, with counterintuitive mechanics
• THAC0 was made to paper over this stupid, unnecessary problem
• To get it to use the dumb reference numbers and provide the same outcome, you have to do more complex math than what a quick, common roll should entail
Ascending AC as an increase to a base difficulty, as first introduced in house rules in the 80s, and finally officially in the 1990s 3rd edition, makes the simple system that should have been obvious from the start.
Why design a system that increases numbers with bonuses on one side, but decreases numbers with bonuses on the other?
To be clear, this isn't THAC0's fault. It's inherited the idiocy of the conception of Gygax's tables where, for no good reason, you subtract the armor class from the target number, where it starts at a presumptive 20 .
To help you understand: the ACs start at 10 because that is the base target number (or DC) that an average basic warrior needs to roll "to hit" someone without any defenses at all.
Nobody has ever made a coherent explanation why Gygax decided the next armor class should be 9, instead of 11, despite the fact that the next harder to hit armor class' to-hit number is... 11.
(A related issue is why a trained average warrior misses easy attacks for a full minute 45% of the time, and whiffs for three minutes straight almost 10% of the time...)
But there's a million rabbit-holes of D&D's baffling design that we can go down.
Here's a related one for you.
A stunned sheep, an unarmored peasant, and an equally unarmored elite warrior with decades of martial training and experience are all equally hard to hit for the militia rookie: 55%
All the training in the world doesn't make the slightest difference to your defense ability. Even if the warrior had a shield, it would only reduce the chance he was hit from 55% to 50%. That's NOT how real shields work, statistically.
The only difference is how many times each must be hit.
The peasant takes from one to four hits, up to eight if REALLY tough.
The sheep is from one to two. Up to four for the toughest sheep in the land.
The warrior, however, even if he has no bonuses from constitution, takes from about 12 to 90 hits to take down.
So being good at defending makes you somehow literally tougher, and by up to an order of magnitude (x10) or more.
And remember, a melee round is a minute.
"I've been stabbing this guy for an hour and a half and he WON'T DIE!"
• There was no THAC0 for over 15 years of the game, just Gygax's tables
• The tables are badly designed, with counterintuitive mechanics
• THAC0 was made to paper over this stupid, unnecessary problem
• To get it to use the dumb reference numbers and provide the same outcome, you have to do more complex math than what a quick, common roll should entail
Ascending AC as an increase to a base difficulty, as first introduced in house rules in the 80s, and finally officially in the 1990s 3rd edition, makes the simple system that should have been obvious from the start.
Consistency helps. They're called bonuses to hit. Weapons have "plusses". You want to roll high on the D20 and you add all the bonuses. Armor has "plusses" that increase defense, but they lower a reference number from a related table. WTF?mercerxiv wrote: ↑ November 3rd, 2025, 00:20I think the biggest reason some people complain really is the conditioning that "bigger number=better" and therefore falling into stupor when it turns out that less AC is better.
Why design a system that increases numbers with bonuses on one side, but decreases numbers with bonuses on the other?
To be clear, this isn't THAC0's fault. It's inherited the idiocy of the conception of Gygax's tables where, for no good reason, you subtract the armor class from the target number, where it starts at a presumptive 20 .
To help you understand: the ACs start at 10 because that is the base target number (or DC) that an average basic warrior needs to roll "to hit" someone without any defenses at all.
Nobody has ever made a coherent explanation why Gygax decided the next armor class should be 9, instead of 11, despite the fact that the next harder to hit armor class' to-hit number is... 11.
(A related issue is why a trained average warrior misses easy attacks for a full minute 45% of the time, and whiffs for three minutes straight almost 10% of the time...)
But there's a million rabbit-holes of D&D's baffling design that we can go down.
Here's a related one for you.
A stunned sheep, an unarmored peasant, and an equally unarmored elite warrior with decades of martial training and experience are all equally hard to hit for the militia rookie: 55%
All the training in the world doesn't make the slightest difference to your defense ability. Even if the warrior had a shield, it would only reduce the chance he was hit from 55% to 50%. That's NOT how real shields work, statistically.
The only difference is how many times each must be hit.
The peasant takes from one to four hits, up to eight if REALLY tough.
The sheep is from one to two. Up to four for the toughest sheep in the land.
The warrior, however, even if he has no bonuses from constitution, takes from about 12 to 90 hits to take down.
So being good at defending makes you somehow literally tougher, and by up to an order of magnitude (x10) or more.
And remember, a melee round is a minute.
"I've been stabbing this guy for an hour and a half and he WON'T DIE!"
Last edited by Rand on November 4th, 2025, 01:39, edited 11 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Maybe he really liked the number 10. Or was trying to make it consistent with the way attributes baseline at 10 and then have modifiers applied.
JD did some research on this for me when I was asking him about it awhile back, and he posits that the way AC originally worked was a stayover from Prussian wargames, where AC was used to directly represent what needed to be rolled on a d10 to hit. Hence why it started at 10 and went down (10 or lower to hit unarmored infantry, down to a 1 to hit the most mobile and armored troops).
That makes some sense on the face of it.Kalarion wrote: ↑ November 3rd, 2025, 18:27JD did some research on this for me when I was asking him about it awhile back, and he posits that the way AC originally worked was a stayover from Prussian wargames, where AC was used to directly represent what needed to be rolled on a d10 to hit. Hence why it started at 10 and went down (10 or lower to hit unarmored infantry, down to a 1 to hit the most mobile and armored troops).
STILL it doesn't explain Gygax making the kludgy d20 tables based off of it as a base input.
He actually did it harder than he needed to and it requires reinterpreting armor class numbers because in D&D high rolls hit more.
In that Prussian system, it's lower rolls that hit more.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
I like descending AC, weird tables and THAC0 because it helped keep undesirables from playing these games.
Look at what making it more accessible has done.
Look at what making it more accessible has done.
Last edited by Cedric on November 3rd, 2025, 20:24, edited 1 time in total.
I've tried explaining this to zoomers before and they told me this explanation isn't good because subtraction is much harder to do than addition.Atlantico wrote:It is so simple and you never have to consult any tables.
Good grief
Your THAC0 12
Enamy AC 8
12 - 8 = 4
You hit at 4 and above on a d20.
Anyone needing a table to look up the result is a certified moron.![]()
Yes really.
Last edited by Cedric on November 3rd, 2025, 20:26, edited 1 time in total.
There were always ******* and storyfags.Cedric wrote: ↑ November 3rd, 2025, 20:23I like descending AC, weird tables and THAC0 because it helped keep undesirables from playing these games.
Look at what making it more accessible has done.
I mean, there is Ed Greenwood... what other evidence do you need?
It's who owns it and who they market it to.
Anyone decent would have shut down Critical Role instantaneously by sending a cease and desist.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.






