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Starfield - Todd Howard's latest masterpiece

For discussing role-playing video games, you know, the ones with combat.
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The_Mask
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Post by The_Mask »

Manny V wrote: October 6th, 2024, 13:24
nah, skyrims bad but its not pozzed
Count how many women are housecarls and/or jarls. You can be generous and exclude any widows that get there because of reasons either of your own making or of the devs' making.
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Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Manny V »

The_Mask wrote: November 26th, 2024, 02:27
Manny V wrote: October 6th, 2024, 13:24
nah, skyrims bad but its not pozzed
Count how many women are housecarls and/or jarls. You can be generous and exclude any widows that get there because of reasons either of your own making or of the devs' making.
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yeah, admittedly the amount of girl power **** is pretty fuckin bad in hindsight
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Post by Roguey »

The_Mask wrote: November 26th, 2024, 02:27
Manny V wrote: October 6th, 2024, 13:24
nah, skyrims bad but its not pozzed
Count how many women are housecarls and/or jarls. You can be generous and exclude any widows that get there because of reasons either of your own making or of the devs' making.
► Show Spoiler
Skyim has a sidequest where you humiliate a woman by slut shaming her and that's the only option you're given to resolve it. You're reading way too much into that gender distribution stuff.
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Post by rusty_shackleford »

female warriors was considered innocuous because it was normalized, this is something the overton window is shifting on.

i.e., death to blackpillers
Last edited by rusty_shackleford on November 26th, 2024, 03:30, edited 1 time in total.
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Post by Oyster Sauce »

Remember when Bethesda, the guys who make a fantasy series with 10 playable races, made a space game with only humans? lmao
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Post by RangerBoo »

Remember how the head writer and quest designer of Bethesda stated that gamers shouldn't expect RPG mechanics and quest designs like in Baldur's Gate 3 and that the more linear and less player choice in a RPG the better it is? To think that this ****** has failed upward as he has.
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Post by Envuen »

Oyster Sauce wrote: January 5th, 2025, 15:35
Remember when Bethesda, the guys who make a fantasy series with 10 playable races, made a space game with only humans? lmao
Cmon there were apes in it too
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Post by Valter »

Did someone here enjoy Starfield? Anyone?
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Post by logincrash »

Valter wrote: April 27th, 2025, 13:34
Did someone here enjoy Starfield? Anyone?
The starship building part is the only good part and even then it's gimped. The writing is awful all around. The gameplay is pure slop. Just a ton of ******** with no substance.
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Post by Statesman »

I'm giving this 5-10+ years and hoping it will become the Star Wars game we'll (apparently) never get officially:
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Post by Tangerine »

You could just play Starwind instead.
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Post by Statesman »

Tangerine wrote: April 27th, 2025, 14:25
You could just play Starwind instead.
It is on my backlog together with the rest of the games chosen for the Adventurer's Guild
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Post by Vergil »

2025... I am forgotten...
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Still don't understand the complaint about planets being empty. What were people expecting? It's basically an evolution of what you see in Mass Effect.
It's definitely not why the game failed, the game failed because it sucks. The story sucks, the companions suck, the ""cities"" suck, the quests suck, the shipbuilding sucks, so on and so forth.


I just don't get what players wanted to actually be on planets. Do normgroids really have such a hard time accepting that the galaxy is full of barren rock planets?
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Post by Oyster Sauce »

rusty_shackleford wrote: May 5th, 2025, 08:04
I just don't get what players wanted to actually be on planets. Do normgroids really have such a hard time accepting that the galaxy is full of barren rock planets?
There's nothing in fields, forests, caves, lakes, or oceans IRL either but I expect them to have content when I explore them in a video game.
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Post by rusty_shackleford »

Oyster Sauce wrote: May 5th, 2025, 08:06
rusty_shackleford wrote: May 5th, 2025, 08:04
I just don't get what players wanted to actually be on planets. Do normgroids really have such a hard time accepting that the galaxy is full of barren rock planets?
There's nothing in fields, forests, caves, lakes, or oceans IRL either but I expect them to have content when I explore them in a video game.
Wasn't KCD one of your favorite games until recently? The entire game is just empty.
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Post by Oyster Sauce »

rusty_shackleford wrote: May 5th, 2025, 08:08
Oyster Sauce wrote: May 5th, 2025, 08:06
rusty_shackleford wrote: May 5th, 2025, 08:04
I just don't get what players wanted to actually be on planets. Do normgroids really have such a hard time accepting that the galaxy is full of barren rock planets?
There's nothing in fields, forests, caves, lakes, or oceans IRL either but I expect them to have content when I explore them in a video game.
Wasn't KCD one of your favorite games until recently? The entire game is just empty.
The map of KCD consists of villages, towns and camps full of NPCs and quests, it's not a giant empty forest. Not in the mood for rustyposting so don't bother replying.
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Post by rusty_shackleford »

If your argument is there should be a couple points of interest on each location that require careful searching to uncover, hidden xenos, etc., then yeah I'll agree they could have added more to them in that way. But fundamentally it wasn't the wrong choice.

If anything, seeing copypasted "points of interest" on planets made the experience far worse. It was like they were trying to throw a bone to people who wanted to play an amusement park simulator and it made it look stupid. "Oh, here's a little settlement with 4 people in the middle of ******* nowhere"
Last edited by rusty_shackleford on May 5th, 2025, 08:16, edited 1 time in total.
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Post by rusty_shackleford »

Oyster Sauce wrote: May 5th, 2025, 08:13
The map of KCD consists of villages, towns and camps full of NPCs and quests, it's not a giant empty forest. Not in the mood for rustyposting so don't bother replying.
There's basically nothing outside of the towns. I spent a few hours just riding around trying to find interesting stuff back in ~January and ended up quitting because I was bored.
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Post by Vaako »

rusty_shackleford wrote: May 5th, 2025, 08:15
Oyster Sauce wrote: May 5th, 2025, 08:13
The map of KCD consists of villages, towns and camps full of NPCs and quests, it's not a giant empty forest. Not in the mood for rustyposting so don't bother replying.
There's basically nothing outside of the towns. I spent a few hours just riding around trying to find interesting stuff back in ~January and ended up quitting because I was bored.
There are a few things. But you probably need that survival perk which shows all points of interest on the map, which turns it kinda in an Ubisoft game. There are still a few encounters and bandit camps which maybe have some interesting crafting materials or recipes tho even without that perk.
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Post by Norfleet »

Oyster Sauce wrote: May 5th, 2025, 08:06
There's nothing in fields, forests, caves, lakes, or oceans IRL either but I expect them to have content when I explore them in a video game.
No, unfortunately, that's the problem with real life: When you go to those places, you DO find stuff there far too annoyingly often: Usually, it comes in the form of a "Private Property: No Trespassing" sign. It's **** HARD to find a field, forest, cave, or lake that doesn't already belong to SOMEBODY. In fact, there's only a few unclaimed spots left on Earth, and they're not terribly desirable places.

That's the problem. Not that we can't find content there, but that we can't make it OURS.
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Post by Demonic Fate »

Norfleet wrote: May 6th, 2025, 01:25
Oyster Sauce wrote: May 5th, 2025, 08:06
There's nothing in fields, forests, caves, lakes, or oceans IRL either but I expect them to have content when I explore them in a video game.
No, unfortunately, that's the problem with real life: When you go to those places, you DO find stuff there far too annoyingly often: Usually, it comes in the form of a "Private Property: No Trespassing" sign. It's **** HARD to find a field, forest, cave, or lake that doesn't already belong to SOMEBODY. In fact, there's only a few unclaimed spots left on Earth, and they're not terribly desirable places.

That's the problem. Not that we can't find content there, but that we can't make it OURS.
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Post by logincrash »

rusty_shackleford wrote: May 5th, 2025, 08:04
It's basically an evolution of what you see in Mass Effect.
Mass Effect let you drive around in a bouncy Hot Wheels truck. Starfield made you hoof from one copypasted location to another copypasted location.
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Post by MrTwinkls »

logincrash wrote: May 6th, 2025, 10:40
rusty_shackleford wrote: May 5th, 2025, 08:04
It's basically an evolution of what you see in Mass Effect.
Mass Effect let you drive around in a bouncy Hot Wheels truck. Starfield made you hoof from one copypasted location to another copypasted location.
I am genuinely surprised first Mass Effect didn't have some kind of Mako racing mini quests or DLCs.
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Post by NotAI »

Oblivion was better than Starfield.

It has finally made people think about DECLINE, who usually wouldn't.

The beginning of something? No?
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Post by Norfleet »

Nope. Aside from not being HERE, in the US, where there'd actually be anything to explore in the first place, it doesn't let you do anything there that would constitute content. You can merely wander through an unusable theme park. You don't get to collect any loot from it. Useless.
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Post by KnightoftheWind »

The advent of the Saar Wars will potentially disrupt the crucial supply chains necessary to sustain future Starfield development, and perhaps Elder Scrolls VI as well. Our Indian brothers were INSTRUMENTAL in the development of Starfield and it's assets. Without their assistance, how will Bethesda (and by extension Todd) survive?.
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Post by Statesman »

rusty_shackleford wrote: May 5th, 2025, 08:04
Still don't understand the complaint about planets being empty. What were people expecting? It's basically an evolution of what you see in Mass Effect.
It's definitely not why the game failed, the game failed because it sucks. The story sucks, the companions suck, the ""cities"" suck, the quests suck, the shipbuilding sucks, so on and so forth.


I just don't get what players wanted to actually be on planets. Do normgroids really have such a hard time accepting that the galaxy is full of barren rock planets?
Exploring empty planets was a side activity on Mass Effect, while it was the main activity in Starfield. But I agree that the game failed because it simply sucks. Bethesda should have either focused on space nerd exploration and survivalism or going the space-fantasy route and just building ESVI an engaging gameplay loop+a handful of hand-crafted planets to showcase their systems, while leaving most procedurally generated planets as canvasses for future mod integration (even on consoles).
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Post by Norfleet »

Statesman wrote: May 12th, 2025, 03:20
Exploring empty planets was a side activity on Mass Effect, while it was the main activity in Starfield. But I agree that the game failed because it simply sucks. Bethesda should have either focused on space nerd exploration and survivalism or going the space-fantasy route and just building ESVI an engaging gameplay loop+a handful of hand-crafted planets to showcase their systems, while leaving most procedurally generated planets as canvasses for future mod integration (even on consoles).
Pretty much. No one actually wants to explore the barren, lifeless surface of ProcGenSlop IV. You seen one ProcGenSlop planet, you seen 'em all. Other planets are only interesting when we can loot 'em or conquer 'em.
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Post by rusty_shackleford »

The point wasn't to explore them, it was for them to just be there. The problem is they made so little content actually worth exploring that people focus on the wrong issue.
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