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Grounded Commonwealth 1.19.2 β Fallout 4
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This is supposed to get rid of ******* but it makes a lateral move by making most of them Irish.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
This fixed it for me. Thanks, bud.HWolf15 wrote: β November 9th, 2025, 21:44Looks Menu Customization Compendium Horizon Grounded Commonwealth Patch
Added May 1 2025
Last Updated May 9 2025
https://basedmods.org/mod/e2edef36-2f83 ... 169e7a1a2e
Grounded Commonwealth Horizon Patch
Added Nov 19 2024
https://basedmods.org/mod/0394c06f-8a4f ... ceded9429e
Hello,
I'm glad to find a mod like this exists but I'm having some issues. I am using vortex as a mod manager but some of the NPCs have messed up faces (textures).
For example, Preston still has his original voice - not his Bostonian brogue.
Any help is appreciated.
I'm glad to find a mod like this exists but I'm having some issues. I am using vortex as a mod manager but some of the NPCs have messed up faces (textures).
For example, Preston still has his original voice - not his Bostonian brogue.
Any help is appreciated.
You need to install unofficial patch. Check the first post.Badfinger wrote: β February 4th, 2026, 03:57Hello,
I'm glad to find a mod like this exists but I'm having some issues. I am using vortex as a mod manager but some of the NPCs have messed up faces (textures).
For example, Preston still has his original voice - not his Bostonian brogue.
Any help is appreciated.
Some voice lines didnt play for example the female overseer in vault 81 when you want to get access there. Got the right unoffical patch installed. And nothing else really what touches npcs or voice lines. Also had a few audiologs which didnt play the voice and was just hissing. NPC changes to looks worked fine tho and Preston's new voice also worked and that of traders which got changed at least those which wander arround wasnt in Diamond city yet. And using vortex.
edit: seem the overseer npc works fine tho, was just the voice messages at the console, after I continued. The NPC Calvin in Vault 81 still calls the overseer "she".
edit: Tessa Holotape there is no voice to hear. Plenty of voice lines missing during the start of the far harbour quest with Kelly's dad and Captain Kells from the brotherhood.
edit: missing voice lines from the male player when you talk with captain avery when you enter far harbour, Sandra Lee in Far Harbour has no face textures looks completly black. Missing player voice when talking to Machete Mike in Farharbour.
edit: seem the overseer npc works fine tho, was just the voice messages at the console, after I continued. The NPC Calvin in Vault 81 still calls the overseer "she".
edit: Tessa Holotape there is no voice to hear. Plenty of voice lines missing during the start of the far harbour quest with Kelly's dad and Captain Kells from the brotherhood.
edit: missing voice lines from the male player when you talk with captain avery when you enter far harbour, Sandra Lee in Far Harbour has no face textures looks completly black. Missing player voice when talking to Machete Mike in Farharbour.
Last edited by Vaako on March 18th, 2026, 17:14, edited 11 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
I've noticed this happen several times. It seems that some voice lines are silent if they aren't directly coming from a character, or sometimes if they aren't in a "true" dialogue with the player directly (i.e. conversation between two NPCs in the background) or, as you noticed, in holotapes. If you continue with Vault 81 you'll notice that during the quest when you can eavesdrop on some of the vault members, the overseer's lines are silent there as well. But some are totally fine and I can't tell why it only affects certain lines. It's VERY prevalent throughout the DLCs for some reason.Vaako wrote: β February 27th, 2026, 19:47Some voice lines didnt play for example the female overseer in vault 81 when you want to get access there. Got the right unoffical patch installed. And nothing else really what touches npcs or voice lines. Also had a few audiologs which didnt play the voice and was just hissing. NPC changes to looks worked fine tho and Preston's new voice also worked and that of traders which got changed at least those which wander arround wasnt in Diamond city yet. And using vortex.
edit: seem the overseer npc works fine tho, was just the voice messages at the console, after I continued. The NPC Calvin in Vault 81 still calls the overseer "she".
Extracting the voice files into .wav will fix this and you'll be able to hear the lines, but then there will be no lip sync and during dialogue the camera will only focus on the player. This would be a fine fix for the holotapes but not so much for dialogue. No idea why this happens, if someone has fixed this or does not experience this issue then please let me know what you did.
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rusty_shackleford
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FYI I think this is looking for an active maintainer to fix the remaining issues (?), so if any talented modder wants to step up and do it, feel free to
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Does the game crash after a few hours playtime when quick traveling for you too with this? I am currently trying to locate what this is causing this for me. Its either that or SKSE or another mod which opens up more buildings.Wanglespank wrote: β March 4th, 2026, 01:11I've noticed this happen several times. It seems that some voice lines are silent if they aren't directly coming from a character, or sometimes if they aren't in a "true" dialogue with the player directly (i.e. conversation between two NPCs in the background) or, as you noticed, in holotapes. If you continue with Vault 81 you'll notice that during the quest when you can eavesdrop on some of the vault members, the overseer's lines are silent there as well. But some are totally fine and I can't tell why it only affects certain lines. It's VERY prevalent throughout the DLCs for some reason.Vaako wrote: β February 27th, 2026, 19:47Some voice lines didnt play for example the female overseer in vault 81 when you want to get access there. Got the right unoffical patch installed. And nothing else really what touches npcs or voice lines. Also had a few audiologs which didnt play the voice and was just hissing. NPC changes to looks worked fine tho and Preston's new voice also worked and that of traders which got changed at least those which wander arround wasnt in Diamond city yet. And using vortex.
edit: seem the overseer npc works fine tho, was just the voice messages at the console, after I continued. The NPC Calvin in Vault 81 still calls the overseer "she".
Extracting the voice files into .wav will fix this and you'll be able to hear the lines, but then there will be no lip sync and during dialogue the camera will only focus on the player. This would be a fine fix for the holotapes but not so much for dialogue. No idea why this happens, if someone has fixed this or does not experience this issue then please let me know what you did.
I suspect SKSE but I cant really not use it, since its needed for the load time bugfix mod, what Bethesda never bothered to fix in the version which only has all dlcs but not creationclub mods at least.
Also the game still runs like **** in the city where all the tall buildings are and supermutants, gunners and raiders + the brotherhood with their vertibirds start fighting...
edit: think I figured it out why it crashed so often switched to another mod for F4se which also fixes load times "High FPS Physics Fix" and the tesla power armor upgrades which dmg enemies close to you seem to have caused some crashes too.
Last edited by Vaako on March 12th, 2026, 23:11, edited 2 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.β
The site is downHWolf15 wrote: β November 9th, 2025, 21:44Looks Menu Customization Compendium Horizon Grounded Commonwealth Patch
Added May 1 2025
Last Updated May 9 2025
https://basedmods.org/mod/e2edef36-2f83 ... 169e7a1a2e
Grounded Commonwealth Horizon Patch
Added Nov 19 2024
https://basedmods.org/mod/0394c06f-8a4f ... ceded9429e
From the Dev
And I lost the local file, can someone reupload it?I have confirmed Basedmods' Arweave address has been blacklisted, meaning most gateway providers now block all its transactions (files) as well as new uploads. Uploaded content is still archived forever but the only w through self-hosted gateways without the filter.
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rusty_shackleford
- Site Admin
- Posts: 45443
- Joined: Feb 2, '23
- Gender: Watermelon
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Geolocation
Adventurer's Guild
Every "anti-censorship" technology ends up being used to launder CP and drugs while censoring anything anti-libtardedHWolf15 wrote: β April 22nd, 2026, 16:10The site is downHWolf15 wrote: β November 9th, 2025, 21:44Looks Menu Customization Compendium Horizon Grounded Commonwealth Patch
Added May 1 2025
Last Updated May 9 2025
https://basedmods.org/mod/e2edef36-2f83 ... 169e7a1a2e
Grounded Commonwealth Horizon Patch
Added Nov 19 2024
https://basedmods.org/mod/0394c06f-8a4f ... ceded9429e
From the DevAnd I lost the local file, can someone reupload it?I have confirmed Basedmods' Arweave address has been blacklisted, meaning most gateway providers now block all its transactions (files) as well as new uploads. Uploaded content is still archived forever but the only w through self-hosted gateways without the filter.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Hi, since I installed this mod I have one issue - Doctor Price unequips his lab coat all the time. Only other mod that I use that could affect clothing is Armorsmith extended, but there was no issue with armorsmith alone. Is there any knowledge about clothing issue?