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Iren's PbP - Prologue

Subforum for Irenaeus's Play-by-Post game

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logincrash
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Post by logincrash »

SpellSword wrote: April 11th, 2025, 11:28
Walking to the nearby table that still displayed the Big One's remains, Stein takes in the full sight of the beast before saying to @Norman, "Your quick intervention may have saved my neck, in a quite literal sense. I owe you a great deal."

Looking over the rat again, he adds, "A terrifying beast, but perhaps the wind's of fortune have brought with it opportunities... if I may ask gentleman, what are your plans in regards to this?"
Norman shakes Stein's hand. "There's no need. No man deserves to perish in such a gruesome manner by the fangs of such a vile creature."
Norman introduces himself to anyone present: "My name is Norman. It heartens me that so many of you decided to help the good innkeeper without hesitation."
He then points at the rat carcass, "But we shouldn't leave this matter unfinished. We ought to rest first and then get to solving the mystery in the morning."
"Oswin, was it? You've said there were ratholes before? And rumors of such rats too?" he asks the old ranger.
"Oh, it all makes sense now, brother."
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Post by maidenhaver »

George sleeps in.
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Post by ERYFKRAD »

logincrash wrote: April 11th, 2025, 11:48
SpellSword wrote: April 11th, 2025, 11:28
Walking to the nearby table that still displayed the Big One's remains, Stein takes in the full sight of the beast before saying to @Norman, "Your quick intervention may have saved my neck, in a quite literal sense. I owe you a great deal."

Looking over the rat again, he adds, "A terrifying beast, but perhaps the wind's of fortune have brought with it opportunities... if I may ask gentleman, what are your plans in regards to this?"
Norman shakes Stein's hand. "There's no need. No man deserves to perish in such a gruesome manner by the fangs of such a vile creature."
Norman introduces himself to anyone present: "My name is Norman. It heartens me that so many of you decided to help the good innkeeper without hesitation."
He then points at the rat carcass, "But we shouldn't leave this matter unfinished. We ought to rest first and then get to solving the mystery in the morning."
"Oswin, was it? You've said there were ratholes before? And rumors of such rats too?" he asks the old ranger.
Hrod acknowledges Norman's Introduction with a nod and adds to the enquiries upon Ostwin-"Was it your hands that first built this inn? Or was this raised upon the work of other peoples gone since?
Last edited by ERYFKRAD on April 11th, 2025, 15:25, edited 1 time in total.
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Post by TKVNC »

Tillomar reclines in his chair, his hand humming gently with pain, but otherwise seemingly on the mend from @Norman's magic.

He seemed uneasy seeing the Bailiff, but paid good attention to the trader Greenwald, he knew men like him had deep pockets, and somehow always had work to be done.

Turning his head to the rest of his group, his now seemingly uninjured hand lay lightly on Fergal's neck, who sat beside him...

"Stein, huh? Always good to know names... gesund, the name is Tillomar. I've hunted many rats in my time...

He gestures to his bow which now sits half resting against his leg

"...But I've never seen anything like that, that's entirely something else. I think the old tracker is right...

He gestures loosely toward Olwin

"Chasing them underground? Not practical. We should follow the tracks, and dig them out, trust me, a shovel and a dog is your friend here..."

"But I'm interested in this fellow in the fancy clothes, what's the card say again 'Greenwald'..? Let's give him a call, I'd say"
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Post by DemoGraph »

Felix does some small talk, trying to get acquainted with the @priest and axe-wielding @big guy, possibly showing off some card tricks.
In the morning he tries to visit Greenwald, Altanis and Mad Orla (in this order) when/if opportunity presents itself.
Last edited by DemoGraph on April 11th, 2025, 20:44, edited 1 time in total.
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Post by maidenhaver »

George seldom sleeps past one watch, let alone two, but its even harder to sleep under a roof. All these towns smell like wet death. He wakes early, cranky and cussing, kits up and throws his hood up, but as he enters the great den, in a mind of his own, he decides to go back to sleep. He grabs a lonely chair, loosens his kit, and settles to sleep, where only a few hours ago, so much noise was made over cellar rats.
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Post by Kalarion »

Kal watches the reaver's daggerplay with appreciation, letting out a low, short whistle.

"Impressive. Is it a sport for your people? The last reaver I knew would play it around the campfire at night too. Not that well though. As to me...", Kal attempted to roll the table dagger across his knuckles. He had always been quick with his fingers, but he had no special talent for such things.

"I'm not much for these kinds of games. Other things to do. Why call me a heretic? If you're trying to bait a fight I can tell you I won't bite. If I tussle -", another calm, flat look, "- I like to do it on my terms."

Hearing bits and scraps of the chatter from the table over, Kal again addressed the outlander. "At any rate, I plan to offer my aid to these folk. Whatever was down there, we didn't kill it, and if something isn't done, this isn't the last the town will see of it. Perhaps I was led here for a reason."

"I'll see you on the morrow, or over at the table tonight. Or not.
"

With that, Kal heads over to the table to introduce himself to the others. "If you're planning to run this to ground, I'm in. I'm not much for big plans, but I have some fair experience with stalking and ambushing. And the Vo- I have a talent for sensing... evil things. I'll help however I can."
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Kalarion did this a lot better you know.
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Post by Stack of Turtles »

Alfwine makes a point to get up early the next morning and investigate the general direction of the tunnel aboveground, to find out what nearby structures it might lead toward.
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Post by SpellSword »

Oyster Sauce wrote: April 11th, 2025, 11:45
"No sense crawling through a narrow tunnel to hunt down a few bleeding rats with no room to defend yourself and no promise of coin for the effort. We've got a rough idea of which way the hole leads, so in the morning I'll check out any buildings in that direction which've got cellars of their own. There might just be a more accommodating passage, and if we can prove the infestation is more widespread than a single inn, the bailiff'll have to pay someone to deal with it, won't he? Could use the hounds to help with the search if they're any good at picking up a scent."
Stein addresses his fellow adventurers, "Word will no doubt have spread through the town of the battle with these monster rats. Come morning, I'll investigate to see if as you suggest bailiff or some other town official is willing to fund the eradication of these vermin. However, if the rats are to be hunted, I do not relish the idea of facing them alone."

He gives the Big One's body a meaningful look as he says, "Considering the potential 'size' of the problem, if everyone here is agreeable, whatever reward is on offer can be divided and we can tackle this challange as a group."

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Last edited by SpellSword on April 12th, 2025, 16:26, edited 1 time in total.
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Post by Irenaeus »

An Evening at The Mountain's Last Light: Respite and Resolve

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As night fully claims the sky outside Vertidor's Rest, a weary peace settles over the common room of The Mountain’s Last Light. The gruesome trophy of the "King Rat" still lies on a central table, a stark reminder of the battle fought below, but the immediate chaos has subsided. The adventurers, rewarded with coin, stew, and ale, gather around the tables, the flickering hearth fire and numerous candles casting a warm glow.

Winding Down and Taking Stock:

George the Dream-Touched, finding even the common room too noisy or confining under a roof, retires to the room Brenna had promised.

In one corner, the wounded recover. Gunthard the Mad Axe, his neck and foot bandaged by Norman the Bandit Redeemer, rests quietly, petting his dog Badeux and offering sincere thanks to his companions before murmuring a prayer. He resolves to visit Father Altanis at the church come morning. Tillomar the Accused, hand also treated by Norman, reclines nearby, conflicted for the moment, his own dog Fergal at his feet, as he's worried about his troubles wit the law but interested in economic opportuinities.

Stein Von Steiner, revitalized by Norman’s healing magic, makes a point of formally introducing himself and shaking hands with Gunthard, Norman, and Tillomar, expressing relief that they all survived. He gratefully acknowledges his debt to Norman for saving his neck. The group is in a relaxing mood now, listening to the bard's slow lute music.

Animated Conversations, an Old Ranger's Memory and Emerging Plans:

As the group eats and drinks, conversations turn to the strange events and what comes next. Stein, practical even after his ordeal, drifts towards the pig-like rat corpse and addresses Norman and the others nearby high-spiritedly, suggesting the discovery presents opportunities. He proposes that come morning, they investigate whether the Bailiff Gerwin Vosericor other officials might fund a proper eradication of the source of Evil, with any reward offered to be distributed to the group.

Norman readily agrees, confirming the need to solve the mystery but advising rest first. He turns to Olwin, who is back at his seat nearby with an ale, the old man resting from the full day and just observing. Norman asks about previous ratholes or similar incidents. Hrod Lastson, joining the conversation, echoes this line of inquiry, asking Olwin about the inn's history and older foundations. Both mistate the ranger's name, but he doesn't seem bothered at all.

Indeed, Olwin, having overseen the fire brigade standing down, had pulled up a stool near the table where Norman, Hrod, and the others are gathered, accepting a mug of ale Brenna offers. He listens patiently as Norman asks about prior rat problems, and Hrod follows up about the inn's history and older foundations. His good eye regards them thoughtfully, his demeanor now cordial and willing to engage, responding well to Hrod's directness and Norman's competence. WIth an appraising look towards these two who have shown competence and sense. "Aye, Cleric? Hillman?" he says, gesturing for them to speak freely. "You handled that mess below. Ask what you will." A stark contrast to his earlier dismissal of Zollo and indifference towards Felix...

Olwin takes a long sip of ale before answering Norman, leaning forward slightly. "Rats? Always rats near a cellar door, especially on the frontier. Comes with storing grain and brewing ale." He shakes his head slightly. "But never... never like that. That size... corruption! Never like those things below. That size... the feel of them... unnatural. And that brute you dragged up?" He shakes his head slowly. "That wasn't just a big rat. That was... tainted. Aye, good Cleric," he says to Norman, "we get rats. Vermin follows settlement. Field rats in the autumn, cellar rats if the grain spills. Scrabblers and biters. Never... that." He gestures towards the table holding Stein's trophy.

He nods towards Hrod's question about the foundations. "The inn itself? Brenna's family built most of what you see. Sturdy Verridor timber. But it sits heavy on older work." He gestures vaguely downwards. "Foundations are deep. Stone cut different than ours now. Some say ruins, from before our kingdom pushed this far south. Good, solid stone... mostly. You've got a good eye, Hillman," he says to Hrod. "The bones of this place are old. Older than my grandfather. Older than Arandia." He taps the wooden table. "This whole bend in the hills has been our kingdom's watch post, guarding the pass since before I was born. They built this town solid." Olwin leans in conspiratorially, his voice barely above the common room's murmur. "Many buried things out here on the frontier and beyond. Ancient tombs, shrines to dark gods, cursed prisoners, maybe worse... things meant to stay buried." He meets your eyes, then his gaze is distant for a moment, remembering things best forgotten from his travels. "As for that hole... rats dig, yes. But not through solid stonework like that. That passage is new, and it's wrong. When I served in the army of the king's father, the troops knew about the... wrongness... in this valley. It calls more wrong things.", he finishes.

Ostgar Saustian, ever pragmatic and perhaps keen to avoid crawling through tight spaces, voices his own plan: scouting nearby buildings in the morning for alternative entrances to the tunnel, suggesting the Bailiff would have to pay if the infestation proves widespread, and offering the use of the dogs for tracking. A flicker of understanding crosses Olwin's face as Ostgar speaks. "A hunter's wisdom," he murmurs, offering Hrod a brief wink. He sighs. "You're right. Can't just block the hole and pray." Tillomar voices agreement with Ostgar's assessment that the tunnel itself isn't practical, suggesting digging them out is better, but also expresses interest in visiting the merchant Greenwald, Father Altanis, and Mad Orla in the morning.

Kal Arion the Farwalker, having calmly deflected Zollo's unnerving dagger game, makes his way over to the main table where the core of the group – Norman, Hrod, Stein, and others – are deep in discussion about the cellar's mysteries. He pulls up a stool, his expression composed. "If you intend to hunt down the source of this," he states, his voice steady, cutting through the chatter, "you have my commitment, with all my senses. I am Kal Arion." He meets the eyes of those around the table. "I have some skill in stalking and ambush, should it come to that. More importantly," he adds, perhaps a touch reluctantly, "the Vo- ... I have a talent for sensing these... evil things. Whatever corruption spawned those creatures below, I can feel its presence, and I will help root it out." He is offering not just muscle but a unique, vital tool for confronting the unnatural darkness they uncovered.

Meanwhile, Alfwine the Cursed, having dutifully helped Ostgar with the candles earlier, lingers near the edge of the main discussion group, at a quieter table, listening intently but avoiding drawing attention. While the warriors and clerics debate confronting the evil source directly, tracking underground tunnels, or seeking aid from the Bailiff, Alfwine's mind works on a different angle. Clutching his dagger and absently fiddling with his jeweler's loupe, the socially anxious necromancer quietly formulates his own plan for the morning: a less direct, more analytical approach. He decides he will scout the area above ground, starting from the cellar's location, to trace the likely path of the hidden tunnel and determine which nearby structures or areas it might connect to, hoping to gather intelligence before any potentially dangerous underground exploration begins.

A rough consensus is formed: rest tonight, investigate further and seek official backing tomorrow.

Provocations and Solitude:

Not everyone joins the main discussion immediately. Zollo the Manhunter, finding the settlement too busy for his usual nocturnal activities and rebuffed in his demand for a hammer, seeks other amusement. He had approached Kal Arion, greeting him as "Heretic," and mockingly challenges him to a game of Five Finger Fillet, demonstrating with his own knife. Kal, though impressed by Zollo's skill, calmly refuses to play or be baited into a fight, questioning the insult before heading over to join the main group's planning session. Zollo is left to play his game alone and to continue his brooding.

Felix the Tumbling Thief, after his unsuccessful attempts to gain favor or information from Brenna and Olwin, eats and finds a quiet spot to rest as well. Seeing the main group settling into serious discussion around the tables now laden with food and ale, and having received little warmth from the innkeepers himself, he decides it's time to mingle – partly from boredom, partly to size up his temporary companions. He saunters over towards the table where the cleric Norman is talking to the imposing, axe-wielding hillman Hrod . With a casual air that belies his quick assessment of the situation, Felix leans against a nearby beam. "Quite the welcome party downstairs, eh?" he comments, nodding towards Hrod. "Impressive axe-work, big guy. And you, Father," he adds, turning to Norman with a flicker of a smile, "steady hands with those bandages – and the staff, earlier." While making this seemingly innocuous small talk, his nimble fingers idly produce a worn deck of playing cards. Without seeming to pay much attention, he performs a flawless one-handed shuffle, then casually fans the cards before snapping the deck shut – a subtle display of dexterity, less a performance and more a habit, while his eyes gauge their reactions, ever the opportunist trying to get acquainted.

Wolfgang von Schwarzscheid, having earlier assisted Norman in getting the wounded Gunthard upstairs and helped secure the cellar hole, had been sitting at the main table with a mug of ale, just observing the common room's denouement with a calm, analytical eye. His noble upbringing and Warmage Academy training prompt him to quietly assess the situation: the bizarre, oversized rat corpse presented by Stein, the simmering tension caused by Zollo's demands, the varying competence and motivations displayed by the large group. He listens intently as plans for the morning are discussed, making a mental note of those suggesting pragmatic approaches like Ostgar's reconnaissance or Stein's idea of seeking the Bailiff's sanction – actions that align with his own preference for strategy and minimizing unnecessary risk - and expense, given his thrifty nature and depleted funds. While Kal Arion's talk of palpable evil is unsettling and far removed from the controlled elementalism he studied, Wolfgang acknowledges the tactical advantage of such senses. He offers a considered comment, reinforcing the need for caution before exploring the hole further, "A sound plan to seek the Bailiff's support first, Stein. Rushing blindly into that tunnel benefits no one, especially if that cleric's senses prove true." He remains largely reserved, calculating how this unexpected alliance might yet serve his own long-term goal of regaining footing in the world, far from the courts that betrayed his family.  

Midnight:

The night deepens. Stories were shared, gear tended, and the small measure camaraderie forged in the bloody cellar solidified for some, while tensions simmered for others. Stein negotiates with Brenna to store the massive rat carcass in a cold shed out back before finding his own place to rest. Gradually, the common room empties as the adventurers seek their promised lodging.

Vertidor's Rest settles under the stars, the inn quiet save for the crackling hearth. The immediate danger is past, the adventurers rewarded and sheltered. But the barricaded hole in the cellar remains, a silent testament to the unnatural evil detected. Plans have been made – information to gather, officials to petition, tunnels to map, sources to uncover.

The prologue adventure is complete, but the true challenges of the Arandian Kingdom Forsaken Valley, hinted at by the monstrous rats and the unseen evil presence, await the party with the next morning light.

End of Prologue


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Last edited by Irenaeus on April 14th, 2025, 19:51, edited 1 time in total.