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Post by rusty_shackleford »

WhiteShark wrote: August 29th, 2025, 20:58
rusty_shackleford wrote: August 29th, 2025, 20:41
WhiteShark wrote: August 29th, 2025, 19:02
I assume it at least wouldn't be as lucrative or they would be doing that instead.
biggest failure of economics is the assumption that everything is already optimized instead of just doing something that isn't broken so no reason to fix(optimize)
Granted, but in this particular case, cash shops have already been tried extensively, so it's reasonable to think that the dominance of lottery systems is because it is more profitable than cash shops. Maybe it varies from platform to platform based on their userbases.
what if it's because asian countries have laws against cash shops but not against gambling
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Post by WhiteShark »

rusty_shackleford wrote: August 29th, 2025, 20:59
what if it's because asian countries have laws against cash shops but not against gambling
You phrase that as though it were true, but it's definitely not true in Korea and Japan.
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Post by rusty_shackleford »

WhiteShark wrote: August 29th, 2025, 21:08
rusty_shackleford wrote: August 29th, 2025, 20:59
what if it's because asian countries have laws against cash shops but not against gambling
You phrase that as though it were true, but it's definitely not true in Korea and Japan.
how do you know unless you're a nip lawyer with a wide understanding of nip game law?
for example, did you know online games sold in USA that have text or voice chat are now required to support disabled people and therefore have various forms of STT, TTS, etc.,? It's the reason a lot of newer games don't even have text chat.
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Post by WhiteShark »

rusty_shackleford wrote: August 29th, 2025, 21:09
how do you know unless you're a nip lawyer with a wide understanding of nip game law?
I know because there are Japanese and Korean MMOs with cash shops.
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Post by rusty_shackleford »

wait, isn't japan the country where if you buy a digital good and then later shut down you're required by law to reimburse the customer the price of the good?
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Post by Val the Moofia Boss »

rusty_shackleford wrote: August 29th, 2025, 21:15
wait, isn't japan the country where if you buy a digital good and then later shut down you're required by law to reimburse the customer the price of the good?
Cheap 2D Japanese gacha games have been shutting down left and right in the post Genshin world. Just this week I think 3 or 4 announced their end of service. I have not heard any of them reimbursing the playerbases. The only major refund in a gacha game that I have heard of is that famous case when a Granblue Fantasy player spent $6,000 pulling for Andira but didn't get her, which became high profile and caused worries about government intervention. Cygames refunded the guy and implement the pity system so that if you pull enough times you are absolutely guaranteed to get the character you want, and all of the other gachas soon followed suit until Genshin redefined pity as a 50/50 chance to get the one you want, which has since then become the new standard.
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Post by WhiteShark »

rusty_shackleford wrote: August 29th, 2025, 21:15
wait, isn't japan the country where if you buy a digital good and then later shut down you're required by law to reimburse the customer the price of the good?
I don't know if any country does that, but FFXIV has a cash shop, and I doubt Square Enix intends to reimburse anybody for their cosmetics purchases.
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Post by rusty_shackleford »

rusty_shackleford wrote: August 29th, 2025, 21:15
wait, isn't japan the country where if you buy a digital good and then later shut down you're required by law to reimburse the customer the price of the good?
9xsq01zzz1zc1.png
@WhiteSquare completely, utterly, eternally btfo forever to NEVER EVER EVER recover
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Post by WhiteShark »

rusty_shackleford wrote: August 29th, 2025, 21:25
rusty_shackleford wrote: August 29th, 2025, 21:15
wait, isn't japan the country where if you buy a digital good and then later shut down you're required by law to reimburse the customer the price of the good?
Image

@WhiteSquare completely, utterly, eternally btfo forever to NEVER EVER EVER recover
So they make them refund virtual currency but not the things you buy with it. Ok. This proves that cash shops are legal in Japan, as I stated originally.
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Post by Finarfin »

Image
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Post by Val the Moofia Boss »

The custom games editor aka Roblox mode for Genshin is coming soon.



I thought that sidequest about the novice adventurer was pretty neat.
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Post by Finarfin »

That one is Destiny Rising. Netease made a gacha but Destiny. It is in an alternative timeline.
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Post by Val the Moofia Boss »

Level 100 in Genshin has been announced (current cap for the past 5 years has been 90). At 90, you will need that character's special item called a Masterless Stellar Fortuna. This item can only be obtained by pulling a duplicate of a character after you have already C6ed that character (pulled a character and then pulled six more duplicates to unlock the rest of their effects/talents/abilities). You need one Stellar Fortuna to go from level 90 to 95, and then two more to reach 100. So, basically, you need to C9 a character, or pull them a total of 10 times to reach level 100.

So to acquire and raise a 5 star character to level 100, you will have to spend (assuming a worse case scenario where you lose every 50/50):

180 pulls for hard pity x $2 per pull x 10 copies = up to $3,600.

Image


The Capturing Radiance system added last year means that you cannot lose three 50/50s in a row. So if it takes 10 copies to acquire and C9 a character, you are guaranteed to get the character within 1,530 pulls, so $3,060 at max. But that is only if you did not interrupt your Capturing Radiance by pulling for other characters. I think it was averaged out to 90 pulls per character over the long term. So it might take you only $1,800 to get a 5 star level 100 character. Or $7,200 for a full four man party of level 100s.

Lmao if this gets added to HSR and ZZZ. I wonder if Kuro Games will imitate this for WuWa, since they have been otherwise following the leader.
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Post by Kriptini »

methoxetamine wrote: August 29th, 2025, 20:39
Kriptini wrote: August 29th, 2025, 17:59
methoxetamine wrote: August 29th, 2025, 02:52
I'm too lazy to make a new thread, forgive me, maybe this could apply to some games though. You guys see that Google is going to block sideloading on Android next year? I'm ******, **** those **** cocksuckers at Shitgle

https://archive.md/6y8wb
For clarification, this will not block sideloading, only anonymous sideloading. You will still be able to sideload signed packages, which is really only an issue if you're a pirate.
I only care about ReVanced. That is surely not going to be allowed
It's not about "allowed" vs. "disallowed," it's about whether or not someone signs the software package using their Android developer credentials, which typically include a legal first and last name and government-issued I.D.
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Post by Val the Moofia Boss »

Honkai Star Rail

I have finished the 3.0 base Amphoreus story and am now on patch 3.1. I think I'll be caught up before the Trails in the Sky remake launches on September 19th.

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Wuthering Waves
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Post by Val the Moofia Boss »

@Lhynn @SoLong @Breathe @Faceless_Sentinel and other HSR fans: I am finishing up an exhaustive review of Honkai Star Rail. Is there anything you think I should cover? So far I have focused on general visuals (character designs and variety, animations both in and out of battle, environment art, UI, music), the story (namely the wonky presentation and scene writing and stilted cutscenes), solid PC performance, the shortcomings of the 4 man party system with no character customization which leads to rigid parties, the costs of the game, and I think that has been it.
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Val the Moofia Boss wrote: September 7th, 2025, 06:58
@Lhynn @SoLong @Breathe @Faceless_Sentinel and other HSR fans: I am finishing up an exhaustive review of Honkai Star Rail. Is there anything you think I should cover? So far I have focused on general visuals (character designs and variety, animations both in and out of battle, environment art, UI, music), the story (namely the wonky presentation and scene writing and stilted cutscenes), solid PC performance, the shortcomings of the 4 man party system with no character customization which leads to rigid parties, the costs of the game, and I think that has been it.
Is the combat still shallow as a pond? I remember the very limited amount of skills kinda bored me after a while :tumbleweed:
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Post by Finarfin »

HSR mainly has the 3-4 skills, you just do combine different characters to make more damage and extend how often you can attack iirc
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Post by Val the Moofia Boss »

This year they have introduced two units with more skills than usual (Castorice gets three new buttons when she presses her ult to summon the dragon) and Phainon (gains three new buttons when he pops ult to transform). Everyone else pretty much is stuck at 2 or sometimes 3 buttons and/or a passive followup attack.
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Val the Moofia Boss wrote: September 7th, 2025, 06:58
@Lhynn @SoLong @Breathe @Faceless_Sentinel and other HSR fans: I am finishing up an exhaustive review of Honkai Star Rail. Is there anything you think I should cover? So far I have focused on general visuals (character designs and variety, animations both in and out of battle, environment art, UI, music), the story (namely the wonky presentation and scene writing and stilted cutscenes), solid PC performance, the shortcomings of the 4 man party system with no character customization which leads to rigid parties, the costs of the game, and I think that has been it.
This seems pretty comprehensive. Personally I'm most annoyed by the uneven story writing and I suspect that this was caused by rotating writers. Unfortunately figuring out if I'm right would require insider knowledge on the company, so I don't think you could figure this out either.

There is a tiny additional detail that deserves mentioning: the quality of character models on the PC is now being restrained by the fact that HSR is also supposed to run on mobile platforms. The most recent content lets certain characters summon additional allies (memosprites) and the HSR devs had to simplify their models and/or keep them offscreen because most mobile phones could no longer handle them.

I'm not sure if that's a point of criticism (any multi-platform games inevitably cling to the lowest common denominator performance wise) but I think it's worth mentioning that the experience on PC is degraded due to it also being a mobile game.

(Also, you mentioned me in your review and I got a notification about it, but I can't actually view the topic. Is that intended?)
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Post by Kalarion »

SoLong wrote: September 9th, 2025, 11:06
...

(Also, you mentioned me in your review and I got a notification about it, but I can't actually view the topic. Is that intended?)
Reviews in submission for editing can't be accessed by anyone but the man writing the review and the editorial team. That's interesting, I didn't think his notification would even reach you.
. wrote:
Kalarion did this a lot better you know.
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Post by SoLong »

Kalarion wrote: September 9th, 2025, 14:12
SoLong wrote: September 9th, 2025, 11:06
...

(Also, you mentioned me in your review and I got a notification about it, but I can't actually view the topic. Is that intended?)
Reviews in submission for editing can't be accessed by anyone but the man writing the review and the editorial team. That's interesting, I didn't think his notification would even reach you.
I assume that's unintentional then. I guess we need to ask someone who actually knows the whole under-the-hood of the website.

@rusty_shackleford

Is it normal that I get mentions from non-public parts of the website?
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Post by Val the Moofia Boss »

SoLong wrote: September 9th, 2025, 11:06
There is a tiny additional detail that deserves mentioning: the quality of character models on the PC is now being restrained by the fact that HSR is also supposed to run on mobile platforms. The most recent content lets certain characters summon additional allies (memosprites) and the HSR devs had to simplify their models and/or keep them offscreen because most mobile phones could no longer handle them.

I'm not sure if that's a point of criticism (any multi-platform games inevitably cling to the lowest common denominator performance wise) but I think it's worth mentioning that the experience on PC is degraded due to it also being a mobile game.
Yeah I saw that in the dev stream about that Aglaea's memosprite. It was envisioned as having a head, but apparently that was deemed to have taken up too much performance so we got the headless Garmentmaker, which sounds a little odd. I think they were considering a hypothetical scenario in which you could potentially have 4 Remembrance characters with 4 memosprites with that polygon count. It might also be why Castorice's dragon takes up a "backline" slot which might become mutually exclusive with other future high poly models deemed to be backline, so you can't have something like 4 Castorices with 4 dragons that detailed.




I have heard a theory that the territory/reality marble mechanic was conceived not just to give the dragon and the super sayian Phainon more room for their apocalyptic attacks so that you don't have flying dragons or falling moons clipping through Penacony battle scene ceilings, but also to reduce the polygon count. I think the reality marbles are cool and are a good way of explaining away the apocalyptic attack animations don't destroy the surrounding environment.

I personally have never felt that HSR on PC has been "hamstrung" or "degraded" by having to also be able to run on phones. The game looks gorgeous, and so far the plots have been written to be about small parties. Also, because the game is not open world but is instead separate district levels, the districts of places like Belobog, Xianzhou, Penacony, Okhema, etc, look much more grandiose than the immersion breakingly small Genshin cities of Monstadt, Liyue, Fontaine, etc. It is Genshin where the phone restriction became conspicuous because Inazuma is about a civil war and Inazuma, and the Natlan story is about a total war between Natlan and the Abyss. But then ingame you just see twenty guys on a beach and then numbers labelled on a map saying that there are supposed to be thousands of people involved. That is odd given that there were games like Chronicles of Narnia and Kingdom Hearts 2 on PS2 that a did good job convincing you that you are in a big battle with lots of enemies onscreen (even if the characters in the background were actually 2D cards/gifs that only became 3D models when they got close).






Five year old phones now are more powerful than PS3s which could display armies of higher poly models fighting onscreen like in The Last Remnant. PS4 support for Genshin is being terminated in April of next year. I wonder if this Nod Krai arc was intended to stall for a much more grandiose looking Snezhnaya.
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Post by Val the Moofia Boss »

New HSR playable character announced.

Your Pinkachu becomes your wife? I thought Cyrene was supposed to be Phainon's love. Strange.



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Val the Moofia Boss wrote: September 10th, 2025, 00:39
New HSR playable character announced.

Your Pinkachu becomes your wife? I thought Cyrene was supposed to be Phainon's love. Strange.



Image

I think it's a combination of the usual "one female character per world gets close to the TB" deal the game has, combined with the fact that the first Cyrene the player character meets isn't actually Phainon's Cyrene.

► Show Spoiler

At least Cyrene was better developed as a character than normal examples of this "girl of location X" trend games display, at least in my opinion. I still maintain that one of the better parts of HSR is that we actually have a consistent in-game group rather than exploring the world all by ourselves like in Genshin. No, Paimon does not count as company, that thing is too annoyingly grating.

I do hope that they ratchet the plot complexity back with the next destination, because both Penacony and Amphoreus have steadily escalated the threat level. They really need to slow down before they cross the event horizon of the audience's collective suspension of disbelief.

Also, with Mem being another Cyrene, the ******* troonslators are now forced to stop with these obnoxious gender neutral pronouns for the pink critter. Even the wiki warriors finally caved and Mem is now properly referred to as "she". So I count this as an improvement in any case.

Last edited by SoLong on September 10th, 2025, 16:35, edited 1 time in total.
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Post by Manny V »

imagine how much better this thread would be if people were talking about flappy birds or doodle jump or some other inane **** instead of weeb filth
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Post by rusty_shackleford »

Where the western gachas at?
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Post by Oyster Sauce »

rusty_shackleford wrote: September 14th, 2025, 08:32
Where the western gachas at?
Counter-Strike, Team Fortress 2, Call of Duty, Overwatch, every sports game, Star Wars Battlefront 2, Rocket League, League of Legends, every phone game, Apex Legends, Mass Effect 3, Halo 5
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Post by Val the Moofia Boss »

rusty_shackleford wrote: September 14th, 2025, 08:32
Where the western gachas at?
The only ones I can think of are FIFA and Raid Shadow Legends, but FIFA is not on the radars of people like us and the latter does not have a good reputation. Otherwise, the West has gambling in the form of lootboxes for Overwatch and other shooters, or the selling of individual characters like in League of Legends or Warframe, but not gambling for characters.

Japan and the West have different perceptions of gambling.

In Japan, regular gambling for money like slot machines is banned. You can gamble on sports like horse racing, buy lottery tickets, or pachinko which is like a pinball machine where the reward is that you get a capsule/pod with a toy inside it. Sets of pachinko capsules can be turned in together for a cash prize. That's why the people have baskets next to their seats, to put their winnings in and take them to the desk. So pachinko gambling is Japan's equivalent of slot machine gambling as we perceive in the West.

Image


Or the gachapon machines at stores, where you turn the knob and get a capsule with a random toy.

Image

Image


This is where the Japanese idea of gacha games come from, where instead of getting a toy you instead get a videogame character. Refugees from the dying visual novel industry, console videogame developers who were unable to make the leap to 3D HD, composers, and character designers from light novels/games/manga/anime came onto the scene and made these games and their characters more appealing and normalized it. Anime going mainstream in the West in the 2010s and then Genshin presenting itself as a "real game" with its 3D graphics and open world allowed gacha games to cross over into here and for people to begin buying into it. I don't think gacha games could have taken off here without that outside influence.

I think the main reason why we aren't seeing Western gacha games is because during the 2010s, Western game studio suits were not paying attention to the gacha industry taking off overseas in Japan. Instead they were looking at other domestic trends here like MMOs, then MOBAs, then Minecraft clones, then TCGs, then hero shooters, then battle royales, then autobattlers, etc. It takes money to make money and a lot of the Japanese 2D gachas that we consider to be cheap today were not able to be produced out of someone's garage (you need to be working very far ahead of the currently released patch to keep the updates coming out on time, and need expert backend programmers to prevent hacking), so that's probably why we didn't see indies over here trying their hand at them. Then Genshin happened and raised the bar so that anything that is not on at least Genshin's level is automatically a nonstarter to audiences, and Genshin cost 200 million USD just to launch.

Also, any gaming suits who have been remotely paying attention will be hesitant to try to become yet another latecomer to a new genre and jump in when Genshin and HSR are already the kings of gacha. The suits should remember what happened to all of the WoW clones after WoW took off, all of the MOBAs after LoL took off, the Minecraft clones after Minecraft, the other TCGs after Hearthstone, the other hero shooters after Overwatch, the other battle royales after Fortnite, etc. China is probably about to experience this first hand with their 20 Genshin clones that are currently in development and slated to come out soon like ANANTA, Arknights Endfield, Azur Promilia, etc. After Genshin and HSR, the next biggest gacha is Wuthering Waves, which only makes 25% of Genshin's revenue. Still a lot of money but 25% for second place and who knows how much for third place and below is not going to be very tantalizing for the suits I'd imagine.

Another issue with hypothetical Western gacha games is that the Western games industry has lots its ability to create really appealing characters that can stand on their own. The last time the West was able to do that was with Overwatch, but after the first couple of years none of the new OW characters have been able to capture people's attention like Mercy, Hanzo, Reinhardt, Dva, etc did back in 2016.
Last edited by Val the Moofia Boss on September 14th, 2025, 19:17, edited 3 times in total.