What happened Rusty, I thought Soyfield was supposed to be the greatest game ever made?!. That's what it seemed like.rusty_shackleford wrote: ↑ October 12th, 2023, 13:226.75/10Segata Sanshiro wrote: ↑ October 12th, 2023, 13:20What's your revised rating for this game?rusty_shackleford wrote: ↑ October 12th, 2023, 07:14I'm now angry after reading that, it was one of the very well written quests with a tough choice and they ruined it.
They did the same exact **** with the one where your companion dies, because it's all meaningless: you get them back in NG+.
Not happy with 6.5 or 7
Has some decent quests
Starfield - Todd Howard's latest masterpiece
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******* & womenKnightoftheWind wrote: ↑ October 16th, 2023, 15:13What happened Rusty, I thought Soyfield was supposed to be the greatest game ever made?!. That's what it seemed like.
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I doubt he wanted to make the wokest game evermaidenhaver wrote: ↑ October 16th, 2023, 14:48. Starfield was supposed to be the game he always wanted to make
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"Will Shen, Starfield's lead quest designer, leaves Bethesda"
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Is Will Shen the one they credit with Far Harbor? He probably wants to make one good game before he leaves vidya.wndrbr wrote: ↑ October 16th, 2023, 23:17That's two high ranking veterans in less than a day. Is Bethesda imploding?
Overall it's good because pete is kinda ******** but it won't have a single impact on anything of substance this guy did diddly **** all.
To quote one Bethesda leaker "Nobody actually knows what Pete does.. after the acquisition I don't think even he knows anymore".
wndrbr wrote: ↑ October 16th, 2023, 23:17That's two high ranking veterans in less than a day. Is Bethesda imploding?
Nothing of value lost. Just old timers who had cushy nest eggs. Quite frankly a shake up in their management / marketing strategy / writing & quest design can only be a good thing.. it literally can't get worse.
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in that case they should've kicked Emil.Shillitron wrote: ↑ October 17th, 2023, 00:54Quite frankly a shake up in their management / marketing strategy / writing & quest design can only be a good thing.. it literally can't get worse.
It's wishful to think that pete was pushed out by Microsoft. (Although if he stayed around for a few more years on his bloated salary while bringing zero value, it's very likely he would of been retired by force)maidenhaver wrote: ↑ October 16th, 2023, 14:48Its interesting to me that they keep Todd, but I guess the most charismatic hobbit on the planet can't be fired. Starfield was supposed to be the game he always wanted to make. I remember MK sharing at Temple0 that he and Kurt Kuhlmann even drafted some space pirate stuff that became Redguard. They've all wanted to make a space game for decades, this was supposed to be a masterpiece.
Post Release is the natural time for people to leave a game company. It's generally considered bad form in this industry to leave mid-development or during the launch window. Not that he is useful in any way.. but he probably thought waiting til Starfield released was a noble sacrifice / gesture for his team or some ****.
Oh 100% but I honestly don't believe anyone was forced out.wndrbr wrote: ↑ October 17th, 2023, 00:59in that case they should've kicked Emil.Shillitron wrote: ↑ October 17th, 2023, 00:54Quite frankly a shake up in their management / marketing strategy / writing & quest design can only be a good thing.. it literally can't get worse.
Was that Will guy any good?
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Those two (actually more) have left by their own volition, probably realized that the jig is up. Maybe they already wanted to leave after Bethesda was bought by MS, but couldn't due to contractual obligations.
wndrbr wrote: ↑ October 16th, 2023, 23:13https://www.gamesradar.com/starfields-l ... orld-game/
"Will Shen, Starfield's lead quest designer, leaves Bethesda"
Bethesda, Obsidian and Bioware, the triumvirate of RPG excellence!
No loss then quest design was horrendous. A shame for that other studio tho.
if morrowind was lobotomized, gay, jewish, ***** lesbian bulldyke and part of ai inflitrated nazi sabotage program.maidenhaver wrote: ↑ October 16th, 2023, 14:37Wonder what its like to be beaten by an isometric rpg after declaring 15 years ago they're outdated, meanwhile your latest game is basically Morrowind with ladders.
and made by bunch of 8 year old vaginas during their 30 min breaks from goat ******* orgies on epstein island
with 1 indian guy making all the coding
lol wtf u think is gonna happen they will put fat bulldyke in his place making his writing look like nietzcheVaako wrote: ↑ October 17th, 2023, 05:29"Will Shen, Starfield's lead quest designer, leaves Bethesda"
No loss then quest design was horrendous. A shame for that other studio tho.
good is always relative term.
u cant finish f4. there is always somewthing u can add to your luxurious complex filled with synth sex slaves. and companions are good which makes harvesting resources actually pleasurable.
You're a ******* idiot.Red7 wrote: ↑ October 17th, 2023, 17:27if morrowind was lobotomized, gay, jewish, ***** lesbian bulldyke and part of ai inflitrated nazi sabotage program.maidenhaver wrote: ↑ October 16th, 2023, 14:37Wonder what its like to be beaten by an isometric rpg after declaring 15 years ago they're outdated, meanwhile your latest game is basically Morrowind with ladders.
and made by bunch of 8 year old vaginas during their 30 min breaks from goat ******* orgies on epstein island
with 1 indian guy making all the coding
my geometrical iq is higher than you, your dad and your biological negro dad combinedBENEFACTOR wrote: ↑ October 18th, 2023, 10:27You're a ******* idiot.Red7 wrote: ↑ October 17th, 2023, 17:27if morrowind was lobotomized, gay, jewish, ***** lesbian bulldyke and part of ai inflitrated nazi sabotage program.maidenhaver wrote: ↑ October 16th, 2023, 14:37Wonder what its like to be beaten by an isometric rpg after declaring 15 years ago they're outdated, meanwhile your latest game is basically Morrowind with ladders.
and made by bunch of 8 year old vaginas during their 30 min breaks from goat ******* orgies on epstein island
with 1 indian guy making all the coding
Is the timeline split localized to that facility alone? If not, doesn't merging two timelines effectively kill an entire universes' worth of people? Or... half-kill two universes' worth of people?wndrbr wrote: ↑ October 12th, 2023, 01:38Wrong. The third option ruins the quest's ending by being objectively the best one
If the split happened 'many days ago', I'd certainly consider Steve-A and Steve-B two different people.
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it's Bethesda, I doubt they thought this through.Havitner wrote: ↑ October 23rd, 2023, 18:00Is the timeline split localized to that facility alone? If not, doesn't merging two timelines effectively kill an entire universes' worth of people? Or... half-kill two universes' worth of people?wndrbr wrote: ↑ October 12th, 2023, 01:38Wrong. The third option ruins the quest's ending by being objectively the best one
If the split happened 'many days ago', I'd certainly consider Steve-A and Steve-B two different people.
Given how **** they were, him leaving means nothing of value was lost.wndrbr wrote: ↑ October 16th, 2023, 23:13"Will Shen, Starfield's lead quest designer, leaves Bethesda"
The quests in Oblivion were (generally) the best. FIGHT ME!
Reject your retarded-wing political programming and learn to think.
If you can.
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Emil Pagliarulo's twitter thread:
Some excerpts:
In a lot of ways, Starfield was me pushing myself to the limit. Pretty sure every other dev on the team would say the same thing.
Having now had time to properly reflect on Starfield, goddamn am I proud of what we achieved. A new world to live in. A brand new IP. The beginning of a new dream. We pulled it off!
not really
Well, I'll tell you one thing about Starfield - the game's reception has reinvigorated my love of world creation and game development. And I'm so honored to be making games for the very studio that showed me, so long ago, what it is to truly enter another world.
**** I was hoping he's gonna retire. TES 6 is finished.
A lot of it still feels surreal, to be honest. God, I was stressed for 2 years straight.
Emil is credited as a writing director and design director, important positions he likely occupied since the beginning. Did he just admit that Starfield was made in two years???
Delusional.Well, I'll tell you one thing about Starfield - the game's reception has reinvigorated my love of world creation and game development.
This guy has the most rose tinted blinders on possible. The reddit is on fire, the steam score is in the can. If you google Starfield it's 20 youtube videos like "Why do we keep letting Bethesda get away with this" "Worst game ever?" "The story is awful" with millions of views and likes.
This is "success" to him?
That "stress and fear" you were feeling for 2 years.. it was justified.. it was the small part of your barely functioning brain crying out "THIS **** IS GARBAGE - REDO IT!!"A lot of it still feels surreal, to be honest. God, I was stressed for 2 years straight.
It wouldn't surprise me if that's when *he* started working on the game.wndrbr wrote: ↑ October 26th, 2023, 01:37Emil is credited as a writing director and design director, important positions he likely occupied since the beginning. Did he just admit that Starfield was made in two years???
Up to that point he was just ******* around "working from home" during covid doing nothing at all, finally a year before the original release date he realized he had a triple A game to write. Fast forward 2 years later and we have space ghosts and magic stones.
Nice.. can't wait for Elder Scrolls 6.. probably gonna be a Scorpion Born and have to collect the magic aeylid stones and find our foster father who went to the store to get cigarettes and never came back (he's redguard) also we start in prison (we are redguard).
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it's gonna be mother this time around.Shillitron wrote: ↑ October 26th, 2023, 02:01Nice.. can't wait for Elder Scrolls 6.. probably gonna be a Scorpion Born and have to collect the magic aeylid stones and find our foster father who went to the store to get cigarettes and never came back (he's redguard) also we start in prison (we are redguard).

wndrbr wrote: ↑ October 26th, 2023, 01:37Emil Pagliarulo's twitter thread:
Some excerpts:In a lot of ways, Starfield was me pushing myself to the limit. Pretty sure every other dev on the team would say the same thing.![]()
![]()
not reallyHaving now had time to properly reflect on Starfield, goddamn am I proud of what we achieved. A new world to live in. A brand new IP. The beginning of a new dream. We pulled it off!**** I was hoping he's gonna retire. TES 6 is finished.Well, I'll tell you one thing about Starfield - the game's reception has reinvigorated my love of world creation and game development. And I'm so honored to be making games for the very studio that showed me, so long ago, what it is to truly enter another world.Emil is credited as a writing director and design director, important positions he likely occupied since the beginning. Did he just admit that Starfield was made in two years???A lot of it still feels surreal, to be honest. God, I was stressed for 2 years straight.
Emil is known to be a no-talent midwit and part of the problem at modern Bethesda.
Reject your retarded-wing political programming and learn to think.
If you can.
