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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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Post by Kalarion »

Norfleet wrote: July 15th, 2025, 21:51
It depends on what you mean by "act like men". The way I see it, there's only good behavior and bad behavior, and while you may be conditioned to tolerate certain bad behaviors in men differently from women, these are still bad behaviors. Good behaviors are universal.
Norfleet wrote: July 15th, 2025, 22:33
Following orders is good thing. Good soldiers follow orders. Unless you're being told to do something that's a warcrime. Then maybe don't.
...
Yes, and these are examples of bad behaviors we are more tolerant of in specific sexes, but this does not make EITHER one a good behavior.
Norfleet wrote: July 15th, 2025, 22:48
If you mean "being a doormat", that's another example of bad behavior with biased tolerance rather than good behavior.
...
Maybe to you. I operate unacceptability on a strict binary. I don't want any of these things, I don't need this **** in my life.
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Kalarion did this a lot better you know.
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Val the Moofia Boss
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Post by Val the Moofia Boss »

I wish more games had voiced banter between the party members to each other during gameplay.

Trails and Xenoblade had those small touches like characters shouting out another person's name when healing them or doing a combo attack with them made it feel like they were on the same team. There were also unique interactions like Jusis and Machias getting mad at the other if they healed each other. "I don't need your help!". Or Machias telling Jusis to shut up during a combo attack. But then you also had the post-battle victory skits with unique character combinations. It would be neat if they did more unique character combo talking like that.








I was impressed by how in Heroes of the Storm and Overwatch, you had a large roster with all of these unique dialogues between characters before the match began, like Azmodan asking about Chen Stormstout's beer, or Genji and Dva challenging each other to an arcade duel after the fight. Overwatch also had unique lines depending on which character killed which character, like Reinhard calling Reaper a traitor, and it even changed depending on other factors like whether the character was low HP, was buffed by a certain character, killed the other character with a certain ability, etc.




It annoys me that these billion+ annual revenue Chinese gacha games with humongous budgets don't even have basic voice interactions between characters that Blizzard and smaller studios did.
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Post by Rand »



Oh, I see Gerey beat me to it in his post:
viewtopic.php?p=280412-various-video-ga ... ad#p280412
Last edited by Rand on July 22nd, 2025, 05:52, edited 1 time in total.
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Post by Acrux »

The coolest part is that they got to use live footage of Bakersfield for their horrific wasteland.
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Post by Acrux »

SNEG is putting TOEE on Steam.

Last edited by Acrux on July 30th, 2025, 16:06, edited 1 time in total.
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Post by Lich »

How would you defend Wizardry 8's level scaling?
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Post by rusty_shackleford »

Lich wrote: August 5th, 2025, 17:43
How would you defend Wizardry 8's level scaling?
I think the respawning is worse.
When digging into Wiz8 tools I found out that there's actually a ton of very rare monsters most people never got to see, which isn't necessarily a bad thing, but it being due to level scaling is.
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Post by Tadeusz »

Lich wrote: August 5th, 2025, 17:43
How would you defend Wizardry 8's level scaling?
Level scaling works with Wizardry's genre and it's capped so the implementation is not so bad. I can agree that an excessive respawning is more of an issue.
rusty_shackleford wrote: August 5th, 2025, 18:28
When digging into Wiz8 tools I found out that there's actually a ton of very rare monsters most people never got to see, which isn't necessarily a bad thing
Interesting, are they variations of existing monsters or are they something different?
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Post by rusty_shackleford »

Tadeusz wrote: August 5th, 2025, 19:17
Interesting, are they variations of existing monsters or are they something different?
There's a bunch of rare boss monsters that have a very low spawn chance and are for specific level ranges
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Post by rusty_shackleford »

Behold…


Sword +1


(This was completely mindblowing to people in 1974)
Last edited by rusty_shackleford on August 17th, 2025, 17:19, edited 1 time in total.
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Post by Rand »

rusty_shackleford wrote: August 5th, 2025, 18:28
Lich wrote: August 5th, 2025, 17:43
How would you defend Wizardry 8's level scaling?
I think the respawning is worse.
When digging into Wiz8 tools I found out that there's actually a ton of very rare monsters most people never got to see, which isn't necessarily a bad thing, but it being due to level scaling is.
There are monster parts you need for the aborted stub of crafting that remains in the game and some of the monsters spawn only at high or low levels.
In my opinion Wizardry 8 only had half the development time it needed to make the full game. Even the map seems small and unfinished, especially the eastern areas.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Val the Moofia Boss »

Ragnarok Online 3 announced:





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Post by rusty_shackleford »

Might & Magic 3, where you can give your characters the Danish status effect
Image
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Post by Acrux »

The guy who creaated the Fallout Community Editions released the first(?) open beta of his Arcanum CE. This is a pretty big deal for the modders; there's already been chatter about things in the codebase that are now easy to find. He is also going to resume work on the IWD2 CE next year.

https://github.com/alexbatalov/arcanum-ce
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Post by Lich »

When the enemy's HP reaches zero it should DIE, not go "heh not bad kid", run away or start a cutscene. Game mechanics should affect bosses the same way they affect player characters. Mechanics should represent properties of the game's world consistently, not bend to the writer's whims.
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Post by rusty_shackleford »

I think one of my most hated & most common design decisions in RPGs is inventories that use non-standard volume. e.g., a piece of armor will take up a 3x3 grid, but a singular blueberry will take up 1x1. Bothers me a lot.
Also, having item stacks at all in a volume-based inventory design. If you want to stack items, you should be putting it in a container…

So much to hate :mad:
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Post by Trickster »

Lich wrote: September 8th, 2025, 08:53
When the enemy's HP reaches zero it should DIE, not go "heh not bad kid", run away or start a cutscene. Game mechanics should affect bosses the same way they affect player characters. Mechanics should represent properties of the game's world consistently, not bend to the writer's whims.
His HP reaches zero.
- Nothing personal, kid.
Teleports behind you.
Cutscene of him brutally defeating the MC starts playing.
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Post by Trickster »

Val the Moofia Boss wrote: August 20th, 2025, 14:21
Ragnarok Online 3 announced:





Insane potential! Especially if it gets a worldwide release on all platforms.
Hope the game will be good.
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Post by MrTwinkls »

rusty_shackleford wrote: September 8th, 2025, 09:02
I think one of my most hated & most common design decisions in RPGs is inventories that use non-standard volume. e.g., a piece of armor will take up a 3x3 grid, but a singular blueberry will take up 1x1. Bothers me a lot.
Also, having item stacks at all in a volume-based inventory design. If you want to stack items, you should be putting it in a container…

So much to hate :mad:
The less items a game has the better in my opinion. VTMB is a good example. Every acquired item has more significance, you stop rummaging through every container like a bum, money shifts role from being a medium for item exchange to be more of a tool for various plot progression, etc. Many benefits to consider, less annoying things for a player to deal with.
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Post by UltraFan123 »

I recently stumbled upon an underwater campaign setting called "Cerulean Seas" which uses the 1st edition Pathfinder ruleset. It made me realize how underutilized is the ocean in fantasy settings.

What impresses me the most is how relatively little do the mechanics need to be adjusted for the setting to function, like fire spells and abilities are simply reworked into super-heated steam. And likewise the abilities that control the air are reworked into abilities that control water currents.

The most significant changes are in combat, since anyone with fins can move freely in all directions, but weapons that do slashing damage and projectiles are severely limited. Instead, thrust weapons like polearms and harpoons dominate the underwater warfare.

Another thing I like is how everyone in this setting must always be conscious of never swimming too deep or too high up because [Depth Tolerance] and [Pressure Sensitivity] are in-game mechanics, so those who live in waters where sunlight passes through would be crushed under too much pressure, and likewise, those native to the deep-sea risk exploding themselves if they swim towards shallow waters.

I'm aware that underwater fantasy is like one of the most super niche things, but now I think that it has good potential.
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Post by Val the Moofia Boss »

New Fire Emblem announced. Looks like a rehash of Three Houses just with a different paintjob.

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Post by Cipher »

Val the Moofia Boss wrote: September 12th, 2025, 19:25
New Fire Emblem announced. Looks like a rehash of Three Houses just with a different paintjob.

Also, bunch of ******* and ******-coded characters front and center.

For me, this is DOA.
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Post by maidenhaver IV »

Its been dead to me since the gamecube games.
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Post by rusty_shackleford »

I had one of the fire emblems for GameCube. I just remember there being an attractive redhead.
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Post by maidenhaver IV »

Yes, Titannia.
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Post by nullSector »

I have decided to play ATOM rpg due to rusty's shilling, I had read somewhere that luck was a **** stat, but I have already made a character with 10 luck.

Did i **** up massively or is there still some hope?
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Post by rusty_shackleford »

nullSector wrote: September 13th, 2025, 17:06
I have decided to play ATOM rpg due to rusty's shilling, I had read somewhere that luck was a **** stat, but I have already made a character with 10 luck.

Did i **** up massively or is there still some hope?
Luck isn't ****, it should either be at minimum or maximum tho. 10 is fine.
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Post by nullSector »

rusty_shackleford wrote: September 13th, 2025, 17:08
Luck isn't ****, it should either be at minimum or maximum tho. 10 is fine.
Nice to hear, interesting game so far, would be a shame if I had ****** up at the start
rusty_shackleford wrote: September 13th, 2025, 17:08
We have a JAG thread you can post in + get a badge at completion
I thought you could only get badges when they are ongoing? Perhaps i need to pay more attention
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Post by rusty_shackleford »

nullSector wrote: September 13th, 2025, 17:10
I thought you could only get badges when they are ongoing?
Nope, go earn your badges!
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Post by maidenhaver IV »

rusty_shackleford wrote: September 13th, 2025, 17:13
nullSector wrote: September 13th, 2025, 17:10
I thought you could only get badges when they are ongoing?
Nope, go earn your badges!
He's lying. You needed to video yourself beating Ambermoon 30 years ago.