I completely agree with this. The other side of this problem is that the early game becomes extremely tedious but the reverse difficulty curve makes the late game too easy once players have more strength, more types of actions, etc.KnightoftheWind wrote: ↑ May 26th, 2024, 06:57The worst "Hard" modes are ones that only buff enemy health, making them bullet sponges. If it's something more novel like more enemies, new enemy types, etc then it's fine. Video games should have a healthy amount of challenge to them, and there's a reason why all the samey, handholdy games of today are boring zoomers.Vergil wrote: ↑ May 26th, 2024, 06:48Difficulties just seem like a waste of time to me. 99% of the time easy makes the game trivial and hard is an after thought that just makes things more tedious/unbalanced.
Also, why do almost all games start by giving players only a single, basic type of attack? Even early game could give some variety and would help create a real difficulty curve.